Hebablazin

Gui

Jun 5th, 2016
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  1. Parts = {}
  2. a = Instance.new("Hint",workspace)
  3. coroutine.resume(coroutine.create(function()
  4. game:service("RunService").Stepped:connect(function()
  5. for _, par in pairs(Parts) do
  6. local gui = par[2]
  7. local part = par[1]
  8. local insize = part.Size*5
  9. local inpos = part.Position*5
  10. gui.Size = UDim2.new(0, insize.x, 0, insize.y)
  11. gui.Text = part.Text
  12. gui.BackgroundTransparency = part.Transparency
  13. gui.BackgroundColor3 = part.Color
  14. gui.Position = UDim2.new(0.5, (-insize.x/2)+(inpos.x), 0.5, (-insize.y/2)+(inpos.y))
  15. local collided = nil
  16. for _, collidingpar in pairs(Parts) do
  17. if collidingpar ~= par then
  18. local gui2 = collidingpar[2]
  19. local collidingpart = collidingpar[1]
  20. local insize2 = collidingpart.Size*5
  21. local inpos2 = collidingpart.Position*5
  22. local pos1 = (inpos - inpos2)
  23. local pos2 = (inpos2 - inpos)
  24. if part.Anchored == false then
  25. if pos1.x >= -(insize2.x)/2 and pos1.x <= (insize2.x)/2 and pos1.y >= -(insize2.y)/2 and pos1.y <= (insize2.y)/2 then
  26. collided = {collidingpart, gui2}
  27. break
  28. end
  29. end
  30. end
  31. end
  32. if collided then
  33. a.Text="collided"
  34. local gui2 = collided[2]
  35. collided = collided[1]
  36. local insize2 = collided.Size*5
  37. local inpos2 = collided.Position*5
  38. local vel = (part.Velocity + pos1.unit)
  39. local vel2 = (collided.Velocity + pos2.unit)
  40. gui.Position = UDim2.new(0.5, ((-insize.x/2)+(inpos.x)), 0.5, ((-insize.y/2)+(inpos.y))) + UDim2.new(0, vel.x, 0, vel.y)
  41. gui2.Position = UDim2.new(0.5, ((-insize2.x/2)+(inpos2.x)), 0.5, ((-insize2.y/2)+(inpos2.y))) + UDim2.new(0, vel2.x, 0, vel2.y)
  42. else
  43. a.Text="not collided"
  44. end
  45. end
  46. end)
  47. end))
  48.  
  49. Me = game.Players.xSoulStealerx
  50.  
  51. ScreenGui = Instance.new("ScreenGui")
  52. ScreenGui.Name = "Physics"
  53. ScreenGui.Parent = Me:findFirstChild("PlayerGui")
  54.  
  55. Screen = Instance.new("ImageLabel", ScreenGui)
  56. Screen.Size = UDim2.new(1, 0, 1, 1)
  57. Screen.Position = UDim2.new(0, 0, 0, -1)
  58. Screen.BorderSizePixel = 0
  59. Screen.Image = ""
  60. Screen.BackgroundColor3 = Color3.new(0.5, 0.85, 1)
  61.  
  62. Make = {
  63. Object = function()
  64. local obj = {
  65. Size = Vector2.new(5, 5),
  66. Position = Vector2.new(0, 0),
  67. Color = Color3.new(0.2, 0.35, 0.8),
  68. Anchored = false,
  69. Collide = true,
  70. Transparency = 0,
  71. Bounce = 0.3,
  72. Velocity = Vector2.new(0, 0),
  73. Text = "",
  74. }
  75. local insize = obj.Size*5
  76. local inpos = obj.Position*5
  77. local gui = Instance.new("TextLabel")
  78. gui.Size = UDim2.new(0, insize.x, 0, insize.y)
  79. gui.Position = UDim2.new(0.5, -(insize.x/2)+(inpos.x), 0.5, -(insize.y/2)+(inpos.y))
  80. gui.Text = obj.Text
  81. gui.BackgroundTransparency = obj.Transparency
  82. gui.BackgroundColor3 = obj.Color
  83. gui.Parent = Screen
  84. table.insert(Parts, {obj, gui})
  85. return obj
  86. end
  87. }
  88.  
  89. wait(1)
  90. Make.Object().Position = Vector2.new(20, 7)
  91. wait(0.2)
  92. Make.Object().Position = Vector2.new(24.5, 7)
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