simplistic27

Zues Sword

Sep 1st, 2016
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  1. Me = game:service("Players").LocalPlayer
  2. Char = Me.Character
  3. lastpoint = Vector3.new(0, 0, 0)
  4. Modes = {"Ranged", "Blocking", "Normal"}
  5. Mode = Modes[Number]
  6. leds = {}
  7. Jumped = 0
  8. Jumping = false
  9. AbletoJump = true
  10. Char.Humanoid.WalkSpeed = 30
  11. Combo = 0
  12. Guarding = false
  13. attackdebounce = false
  14. Selected = false
  15. NormalModeColor = "Really black"
  16. RangedModeColor = "Really red"
  17. BlockModeColor = "New Yeller"
  18. BaseColor = "White"
  19. Activated = false
  20. LeftArm = Char["Left Arm"]
  21. RightArm = Char["Right Arm"]
  22. necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  23. RSH, LSH = nil, nil
  24. if script.Parent.className ~= "HopperBin" then
  25. h = Instance.new("HopperBin", Me.Backpack)
  26. h.Name = "[[>> BrannZeus <<]] Blade"
  27. script.Name = "Made by: [[>> BrannZeus© <<]]"
  28. script.Parent = h
  29. end
  30. bin = script.Parent
  31. Model = Instance.new("Model", Char)
  32. Model.Name = "[[>> BrannZeus <<]] Blade"
  33. Make = {["P"] = function(parent, x,y,z, color, transparency, cancollide, anchored)
  34. c = Instance.new("Part",Model)
  35. c.TopSurface,c.BottomSurface = 0,0
  36. c.Locked = true
  37. c.formFactor = "Custom"
  38. c.Size = Vector3.new(x,y,z)
  39. if color ~= "random" then
  40. c.BrickColor = BrickColor.new(color)
  41. else c.BrickColor = BrickColor:random() end
  42. c.Transparency = transparency
  43. c.CanCollide = cancollide
  44. if anchored ~= nil then c.Anchored = anchored end
  45. if parent ~= nil then c.Parent = parent end
  46. return c
  47. end;
  48. ["BG"] = function(parent)
  49. local c = Instance.new("BodyGyro",parent)
  50. c.P = 10e+15
  51. c.cframe = parent.CFrame
  52. c.maxTorque = Vector3.new(c.P,c.P,c.P)
  53. return c
  54. end;
  55. ["BP"] = function(parent, pos)
  56. local bp = Instance.new("BodyPosition",parent)
  57. bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  58. bp.position = pos
  59. return bp
  60. end;
  61. ["F"] = function(parent, size, heat, color, secondarycolor, enabled)
  62. f = Instance.new("Fire",parent)
  63. f.Size = size
  64. f.Heat = heat
  65. if enabled ~= nil then f.Enabled = enabled end
  66. if color ~= nil then f.Color = BrickColor.new(color).Color end
  67. if secondarycolor ~= nil then f.SecondaryColor = BrickColor.new(secondarycolor).Color end
  68. return f
  69. end;
  70. ["FM"] = function(parent, meshid, x,y,z, meshtexture)
  71. if meshid == "cylinder" then
  72. mesh = Instance.new("CylinderMesh",parent)
  73. mesh.Scale = Vector3.new(x,y,z)
  74. return mesh
  75. else
  76. mesh = Instance.new("SpecialMesh",parent)
  77.  
  78. if meshid ~= "sphere" then
  79. if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
  80. mesh.MeshId = "rbxassetid://"..meshids[meshid]
  81. end
  82.  
  83. else mesh.MeshType = 3 end
  84.  
  85. mesh.Scale = Vector3.new(x,y,z)
  86.  
  87. if meshtexture ~= nil then
  88. if type(meshtexture) == "number" then mesh.TextureId = "rbxassetid://"..meshtexture else
  89. mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
  90.  
  91. end
  92.  
  93. return mesh
  94. end
  95. end}
  96. M = {["Cos"] = function(a) return math.cos(a) end;
  97. ["Sin"] = function(a) return math.sin(a) end;
  98. ["Rad"] = function(a) return math.rad(a) end}
  99. FakeTorso = Make.P(Char, 1,1,1, "White", 1, false, true)
  100. FakeTorso.BrickColor = Char.Torso.BrickColor
  101. Mesh = Instance.new("BlockMesh", FakeTorso)
  102. Mesh.Scale = Char.Torso.Size
  103. BaseThing = Make.P(Model, 1,1,1, NormalModeColor, 1 ,false, true)
  104. BaseMesh = Make.FM(BaseThing,68075671 , 0.5, 0.5, 0.5)
  105. Handle = Make.P(Model, 0.3,1.5,0.3, BaseColor, 1 ,false, true)
  106. Tip2 = Make.P(Model, 0.23, 0.1, 0.7, NormalModeColor, 1, false, true)
  107. Tip1 = Make.P(Model, 0.23, 0.1, 0.7, NormalModeColor, 1, false, true)
  108. BigTip1 = Make.P(Model, 0.22, 0.4, 0.8, BaseColor, 1, false, true)
  109. BigTip2 = Make.P(Model, 0.22, 0.4, 0.8, BaseColor, 1, false, true)
  110. HitBox = Make.P(Model, 2.5, 0.25, 4.3, "White", 1, false, true)
  111. HitBox.Name = "HitBox"
  112. Diamond = Make.P(Model, 1,1,1, BaseColor, 1 ,false, true)
  113. DiamondMesh = Make.FM(Diamond,9756362 , 0.3, 0.3, 0.5)
  114. HandleSturf = Make.P(Model, 0.31,0.31,0.29, NormalModeColor, 1 ,false, true)
  115. HandleSturf2 = Make.P(Model, 0.31,0.31,0.29, NormalModeColor, 1 ,false, true)
  116. HandleSturf3 = Make.P(Model, 0.31,0.31,0.29, NormalModeColor, 1 ,false, true)
  117. LongSword = Make.P(Model, 0.8, 0.22, 3.7, BaseColor, 1, false, true)
  118. LongSword2 = Make.P(Model, 0.39, 0.23, 3.6, NormalModeColor, 1, false, true)
  119. BigWedgeMesh2 = Instance.new("SpecialMesh", BigTip2)
  120. BigWedgeMesh2.MeshType = "Wedge"
  121. BigWedgeMesh1 = Instance.new("SpecialMesh", BigTip1)
  122. BigWedgeMesh1.MeshType = "Wedge"
  123. WedgeMesh1 = Instance.new("SpecialMesh", Tip1)
  124. WedgeMesh1.MeshType = "Wedge"
  125. WedgeMesh1.Scale = Vector3.new(1, 1, 1)
  126. WedgeMesh2 = Instance.new("SpecialMesh", Tip2)
  127. WedgeMesh2.MeshType = "Wedge"
  128. WedgeMesh2.Scale = Vector3.new(1, 1, 1)
  129. LongMesh = Instance.new("BlockMesh", LongSword)
  130. LongMesh.Scale = Vector3.new(1, 1, 1)
  131. LongMesh2 = Instance.new("BlockMesh", LongSword2)
  132. LongMesh2.Scale = Vector3.new(1, 1, 1)
  133. HandleWedge1 = Make.P(Model, 0.215, 0.9, 1.5, BaseColor, 1, false, true)
  134. HandleWedge2 = Make.P(Model, 0.24, 0.9, 1.5, BaseColor, 1, false, true)
  135. WedgeMesh11 = Instance.new("SpecialMesh", HandleWedge2)
  136. WedgeMesh11.MeshType = "Wedge"
  137. WedgeMesh11.Scale = Vector3.new(1, 1, 1)
  138. WedgeMesh22 = Instance.new("SpecialMesh", HandleWedge1)
  139. WedgeMesh22.MeshType = "Wedge"
  140. WedgeMesh22.Scale = Vector3.new(1, 1, 1)
  141. Handle2 = Make.P(Model, 2, 0.22, 0.4, BaseColor, 1, false, true)
  142. HandleBlock = Instance.new("BlockMesh", Handle2)
  143. HandleBlock.Scale = Vector3.new(1, 1, 1)
  144. function Dash()
  145. Activated = true
  146. Holding = true
  147. for i = 0,1,0.1 do
  148. wait()
  149. Char.Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  150. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.4*i,0,0.3*i)
  151. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  152. RW.C0 = CFrame.new(1.5-0.8*i,0.5,-0.8*i) * CFrame.fromEulerAnglesXYZ(1.2*i,0,-1.2*i)
  153. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,1*i,0)
  154. end
  155. Hitdmg=HitBox.Touched:connect(function(hit) Damage(hit, math.random(20, 30)) end)
  156. local vel = Instance.new("BodyVelocity", Char.Torso)
  157. vel.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  158. vel.velocity = Char.Head.CFrame.lookVector * 60
  159. while Holding == true do
  160. wait()
  161. Effect(Char.Torso, 3.5, 2, 3.5, 0, 0,1, 1.5,0,0,BrickColor.new(NormalModeColor), 20329976)
  162. vel.velocity = Char.Head.CFrame.lookVector * 50
  163. end
  164. for i = 0,1,0.1 do
  165. wait()
  166. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1.4+1.4*i,0,-0.3+0.3*i)
  167. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  168. RW.C0 = CFrame.new(1.5,0.5,-0.8+0.8*i) * CFrame.fromEulerAnglesXYZ(-1.2+1.2*i,0,-1.2+1.2*i)
  169. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  170. end
  171. Hitdmg:disconnect()
  172. vel:remove()
  173. Activated = false
  174. end
  175. function FirstSlash()
  176. Activated = true
  177. Combo = 1
  178. for i = 0,1,0.1 do
  179. wait()
  180. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,-0.3*i)
  181. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  182. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5+2*i,0,0.3*i)
  183. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5, 0.5*i, 0)
  184. end
  185. Hitdmg=HitBox.Touched:connect(function(hit) Damage(hit,math.random(10,20)) end)
  186. for i = 0,1,0.1 do
  187. wait()
  188. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,-0.3+0.3*i)
  189. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  190. RW.C0 = CFrame.new(1.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(0.5+2,0,0.3)
  191. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+2.3*i,0.5, 0)
  192. end
  193. wait(0.2)
  194. Activated = false
  195. Hitdmg:disconnect()
  196. end
  197.  
  198. function SecondSlash()
  199. Activated = true
  200. Combo = 2
  201. Hitdmg=HitBox.Touched:connect(function(hit) Damage(hit,math.random(10,20)) end)
  202. for i = 0,1,0.1 do
  203. wait()
  204. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  205. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  206. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
  207. RW.C1 = CFrame.new(0, 1.55, 0) * CFrame.fromEulerAnglesXYZ(-1*i,-1.2*i,0)
  208. end
  209. wait(0.2)
  210. Activated = false
  211. Hitdmg:disconnect()
  212. end
  213. function ThirdSlash()
  214. Activated = true
  215. Combo = 3
  216. Hitdmg=HitBox.Touched:connect(function(hit) Damage(hit,math.random(10,20)) end)
  217. coroutine.resume(coroutine.create(function()
  218. for i = 0,1,0.1 do
  219. wait()
  220. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  221. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  222. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,1,0)
  223. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.6*i,0,0)
  224. end
  225. end))
  226. wait(0.2)
  227. Activated = false
  228. Hitdmg:disconnect()
  229. end
  230. function Jump()
  231. Jumped = Jumped +1
  232. Jumping = true
  233. Jumpp = Instance.new("BodyVelocity", Char.Torso)
  234. Jumpp.P = 500
  235. Jumpp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  236. Jumpp.velocity = Char.Torso.Position + Vector3.new(0, 80, 0)
  237. game:service("Debris"):AddItem(Jumpp, 0.0000000000001)
  238. Jumpp:Destroy(wait(0.0000000000001))
  239. Jumpp:Remove(wait(0.0000000000001))
  240. wait(1)
  241. AbletoJump = false
  242. Jumping = false
  243. end
  244. function SuperCombo()
  245. Activated = true
  246. for i = 0,1,0.1 do
  247. wait()
  248. Char.Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(-0.3*i,0,0)
  249. Char.Torso.CFrame = Char.Torso.CFrame*CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  250. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5*i)
  251. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  252. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0.5*i)
  253. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  254. end
  255. sturf = Make.P(Char, 1,1,1, NormalModeColor, 1, false, true)
  256. sturf.CFrame = Char.Torso.CFrame*CFrame.new(0,-2.8,0)
  257. msh = Make.FM(sturf,'cylinder',0,0,0)
  258. for i = 0,1,0.1 do wait(0.025)
  259. sturf.Transparency = sturf.Transparency -0.06
  260. msh.Scale = msh.Scale + Vector3.new(1.5,0.025,1.5)
  261. end
  262. for i, v in pairs(game:service("Players"):GetPlayers()) do
  263. if v.Name ~= Me.Name and (v.Character.Torso.Position - Char.Torso.Position).magnitude < 10 then
  264. EBp = Instance.new("BodyPosition", v.Character.Torso)
  265. EBp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  266. EBp.position = v.Character.Torso.Position + Vector3.new(0, 10, 0)
  267. game:service("Debris"):AddItem(EBp,1)
  268. end
  269. end
  270.  
  271. wait(1)
  272. Char.Torso.Neck.C0=necko
  273. sturf:remove()
  274. Activated = false
  275. end
  276. function Guard()
  277. Activated = true
  278. Guarding = true
  279. Mode = "Blocking"
  280. for i = 0,1,0.1 do
  281. wait()
  282. Char.Torso.CFrame = Char.Torso.CFrame*CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, -0.25*i, 0)
  283. Char.Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0.5*i)
  284. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5*i,0,-1.25*i)
  285. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  286. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0.4*i)
  287. end
  288. SaveHealth = Char.Humanoid.Health
  289. taco = Instance.new("Part",Char)
  290. taco.Size = Vector3.new(1,1,1)
  291. taco.CanCollide = false
  292. taco.Anchored = true
  293. taco.Transparency = 1
  294. while Guarding == true do wait()
  295. for i = 0,1,0.1 do
  296. wait()
  297. taco.CFrame = Char.Torso.CFrame*CFrame.new(-3,0,0)*CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  298. Shield = Effect(Char.Torso, 4,4,3, -4,0,-1, math.pi/-2,0,1,BrickColor.new(BlockModeColor), 60120613)
  299. end
  300. if Char.Humanoid.Health < SaveHealth then
  301. DamageTaken = SaveHealth - Char.Humanoid.Health
  302. end
  303. pcall(function() Char.Humanoid.Health:TakeDamage(DamageTaken/2) end)
  304. coroutine.resume(coroutine.create(function()
  305. for i, x in pairs(game:service("Players"):GetPlayers()) do
  306. if x.Name ~= Me.Name and (x.Character.Torso.Position - RightArm.Position).magnitude < 7 then
  307. derp = Instance.new("BodyVelocity", x.Character.Torso)
  308. derp.P = 200
  309. derp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  310. derp.velocity = taco.CFrame.lookVector * 80
  311. game:service("Debris"):AddItem(derp,0.2)
  312. end
  313. end
  314. end))
  315. end
  316. taco:Destroy()
  317. coroutine.resume(coroutine.create(function()
  318. for i = 0,1,0.1 do
  319. wait()
  320. Char.Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,-0.5+0.5*i)
  321. Char.Torso.CFrame = Char.Torso.CFrame*CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0.25*i, 0)
  322. end
  323. end))
  324. Activated = false
  325. Mode = "Normal"
  326. end
  327. function Shockwave()
  328. Activated = true
  329. Mode = "Ranged"
  330. derpin = true
  331. for i = 0,1,0.1 do
  332. wait()
  333. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5+1.3*i,0,0.3*i)
  334. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  335. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,1,0)
  336. RW.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(-0.9*i,0,0)
  337. end
  338. Gyro = Instance.new("BodyGyro", Char.Torso)
  339. Gyro.D = 50
  340. Gyro.cframe = Char.Torso.CFrame
  341. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  342. bp = Make.BP(Char.Torso,Char.Torso.Position+Vector3.new(0,35,0))
  343. coroutine.resume(coroutine.create(function()
  344. while derpin == true do wait()
  345. for i = 0,1,0.1 do wait()
  346. Derp = Effect2(Char.Torso, 3*i,3*i,3*i, 0,0.5,-2,BrickColor.new(RangedModeColor),Char)
  347. end
  348. end
  349. end))
  350. wait(2)
  351. bp.position = Char.Torso.Position+Vector3.new(0,-35,0)
  352. coroutine.resume(coroutine.create(function()
  353. for i = 0,1,0.1 do wait()
  354. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.6*i,0,0)
  355. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1,1,0)
  356. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,1,0)
  357. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.6*i,0,0)
  358. lel = Effect(Char.Torso, 10*i,1.2*i,10*i, 0,-2,0, 0,0,0,BrickColor.new(RangedModeColor),20329976)
  359. end
  360. derpin = false
  361. for i, v in pairs(game:service("Players"):GetPlayers()) do
  362. if v.Name ~= Me.Name and (v.Character.Torso.Position - Char.Torso.Position).magnitude < 20 then
  363. v.Character.Humanoid:TakeDamage(40)
  364. v.Character.Humanoid.Sit = true
  365. EBV = Instance.new("BodyVelocity", v.Character.Torso)
  366. EBV.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  367. EBV.velocity = v.Character.Torso.CFrame.lookVector * -30
  368. game:service("Debris"):AddItem(EBV,0.2)
  369. end
  370. end
  371. end))
  372. wait(1)
  373. Gyro:remove()
  374. bp:remove()
  375. wait(1)
  376. Mode = "Normal"
  377. Activated = false
  378. end
  379. function bdown(mouse)
  380. if Activated == true then return end
  381. if Combo == 0 then
  382. FirstSlash()
  383. coroutine.resume(coroutine.create(function()
  384. wait(0.5)
  385. if Activated == false then
  386. Combo = 0
  387. end
  388. end))
  389. elseif Combo == 1 then
  390. SecondSlash()
  391. coroutine.resume(coroutine.create(function()
  392. wait(0.5)
  393. if Activated == false then
  394. Combo = 0
  395. end
  396. end))
  397. elseif Combo == 2 then
  398. ThirdSlash()
  399. coroutine.resume(coroutine.create(function()
  400. wait(0.5)
  401. if Activated == false then
  402. Combo = 0
  403. end
  404. end))
  405. end
  406. end
  407.  
  408. coroutine.resume(coroutine.create(function()
  409. while wait() do
  410. if Selected == true then
  411. coroutine.resume(coroutine.create(function()
  412. for i = 0,1,0.1 do
  413. wait(0.1)
  414. DiamondWeld.C0 = DiamondWeld.C0*CFrame.Angles(0, math.rad(i*1), 0)
  415. end
  416. end))
  417. if Mode == "Normal" then
  418. BaseThing.BrickColor = BrickColor.new(NormalModeColor)
  419. Tip2.BrickColor = BrickColor.new(NormalModeColor)
  420. Tip1.BrickColor = BrickColor.new(NormalModeColor)
  421. HandleSturf.BrickColor = BrickColor.new(NormalModeColor)
  422. HandleSturf2.BrickColor = BrickColor.new(NormalModeColor)
  423. HandleSturf3.BrickColor = BrickColor.new(NormalModeColor)
  424. LongSword2.BrickColor = BrickColor.new(NormalModeColor)
  425.  
  426. elseif Mode == "Ranged" then
  427. BaseThing.BrickColor = BrickColor.new(RangedModeColor)
  428. Tip2.BrickColor = BrickColor.new(RangedModeColor)
  429. Tip1.BrickColor = BrickColor.new(RangedModeColor)
  430. HandleSturf.BrickColor = BrickColor.new(RangedModeColor)
  431. HandleSturf2.BrickColor = BrickColor.new(RangedModeColor)
  432. HandleSturf3.BrickColor = BrickColor.new(RangedModeColor)
  433. LongSword2.BrickColor = BrickColor.new(RangedModeColor)
  434.  
  435. elseif Mode == "Blocking" then
  436. BaseThing.BrickColor = BrickColor.new(BlockModeColor)
  437. Tip2.BrickColor = BrickColor.new(BlockModeColor)
  438. Tip1.BrickColor = BrickColor.new(BlockModeColor)
  439. HandleSturf.BrickColor = BrickColor.new(BlockModeColor)
  440. HandleSturf2.BrickColor = BrickColor.new(BlockModeColor)
  441. HandleSturf3.BrickColor = BrickColor.new(BlockModeColor)
  442. LongSword2.BrickColor = BrickColor.new(BlockModeColor)
  443. end
  444. end
  445. end
  446. end))
  447.  
  448. function key(key)
  449. if Activated == true then return end
  450. if key == "z" then
  451. Dash()
  452. end
  453. if key == "x" then
  454. Shockwave()
  455. end
  456. if key == "c" then
  457. Guard()
  458. end
  459. if key == "e" then
  460. SuperCombo()
  461. end
  462. end
  463. function key2(key)
  464. if key == "z" then
  465. Holding = false
  466. end
  467. if key == "c" then
  468. Guarding = false
  469. end
  470. end
  471. if script.Name ~= "Made by: [[>> BrannZeus© <<]]" then
  472. script.Disabled = true
  473. Instance.new("Explosion",Char.Torso).Position = Char.Torso.Position
  474. end
  475. Damage = function(hit, amount)
  476. if attackdebounce == false then
  477. attackdebounce = true
  478. coroutine.resume(coroutine.create(function()
  479. wait(0.1)
  480. attackdebounce = false
  481. end))
  482. if hit.Parent==nil then
  483. return
  484. end
  485. h=hit.Parent:FindFirstChild("Humanoid")
  486. if h~=nil and hit.Parent.Name~=Char.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  487. amount=amount
  488. print(hit.Parent.Name)
  489. c = Instance.new("ObjectValue",h)
  490. c.Name = "creator"
  491. c.Value = Me
  492. game:GetService("Debris"):AddItem(c,.5)
  493. h:TakeDamage(amount)
  494. end
  495. end
  496. end
  497. function KewlShet(parent, x,y,z, color)
  498. local p=Instance.new("Part", parent)
  499. p.Size=Vector3.new(1,1,1)
  500. p.BrickColor= color
  501. p.Anchored=true
  502. p.CanCollide=false
  503. p.CFrame=parent.CFrame*CFrame.new(math.random(-0.6,0.6),math.random(-1,1),math.random(-0.6,0.6))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  504. local m=Instance.new("BlockMesh", p)
  505. m.Scale=Vector3.new(x, y, z)
  506. Delay(0,function()
  507. local p=p
  508. for i=1,5 do
  509. wait(0.05)
  510. p.Transparency=i/5
  511. end
  512. p:remove()
  513. end)
  514. end
  515. function Effect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color,id)
  516. local msh1 = Instance.new("SpecialMesh")
  517. msh1.Scale = Vector3.new(x1, y1, z1)
  518. msh1.MeshType = "FileMesh"
  519. msh1.MeshId = "http://www.roblox.com/asset/?id="..id..""
  520. S=Instance.new("Part", Char)
  521. S.formFactor=0
  522. S.Size=Vector3.new(1, 1, 1)
  523. S.BrickColor=color
  524. S.TopSurface=0
  525. S.BottomSurface=0
  526. S.Anchored=true
  527. S.CanCollide=false
  528. msh1.Parent = S
  529. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
  530. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  531. end
  532. function Effect2(part,x1,y1,z1,x2,y2,z2,color,parent)
  533. local msh2 = Instance.new("BlockMesh")
  534. msh2.Scale = Vector3.new(x1, y1, z1)
  535. S=Instance.new("Part", parent)
  536. S.FormFactor=0
  537. S.Size=Vector3.new(1, 1, 1)
  538. S.BrickColor = color
  539. S.Reflectance = 0
  540. S.TopSurface=0
  541. S.BottomSurface=0
  542. S.Transparency=0.5
  543. S.Anchored=true
  544. S.CanCollide=false
  545. msh2.Parent = S
  546. S.CFrame=part.CFrame*CFrame.new(x2, y2, z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  547. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  548. end
  549. script.Name = "Made by: [[>> BrannZeus© <<]]"
  550. function s(mouse)
  551. AlreadySelected = true
  552. Selected = true
  553. Activated = true
  554. mouse.Button1Down:connect(function() bdown(mouse) end)
  555. mouse.Button1Up:connect(function() ButtonUp(mouse) end)
  556. mouse.KeyDown:connect(key)
  557. mouse.KeyUp:connect(key2)
  558. HitBoxWeld,DiamondWeld,HandleSturfW2,HandleSturfW3,BaseThingWeld,TorsoW,RW, LW, HandleWeld, HandleWeld2, HandleWeldSpike1, HandleWeldSpike2, LongWeld, LongWeld2, TipWeld1, BigTipWeld1, BigTipWeld2, TipWeld2 = Instance.new("Weld",Char.Torso),Instance.new("Weld",Char.Torso),Instance.new("Weld",Char.Torso), Instance.new("Weld", Char.Torso),Instance.new("Weld", Char.Torso),Instance.new("Weld", Char.Torso),Instance.new("Weld", Char.Torso), Instance.new("Weld", Char.Torso),Instance.new("Weld", Char.Torso), Instance.new("Weld", Char.Torso), Instance.new("Weld", Char.Torso), Instance.new("Weld", Char.Torso), Instance.new("Weld", Char.Torso), Instance.new("Weld", Char.Torso), Instance.new("Weld", Char.Torso), Instance.new("Weld", Char.Torso), Instance.new("Weld", Char.Torso), Instance.new("Weld", Char.Torso)
  559. coroutine.resume(coroutine.create(function()
  560. for _,v in pairs(Model:children()) do
  561. if v.className == "Part" then
  562. v.Anchored = false
  563. FakeTorso.Anchored = false
  564. end
  565. end
  566. for i,x in pairs(Char:children()) do
  567. if x.className == "Shirt" or x.className == "Pants" or x.className == "CharacterMesh" then
  568. x:remove()
  569. end
  570. end
  571. end))
  572. RW.Part0 = Char.Torso
  573. RW.C0 = CFrame.new(1.5, 0.5, 0)
  574. RW.C1 = CFrame.new(0, 0.5, 0)
  575. RW.Part1 = RightArm
  576. LW.Part0 = Char.Torso
  577. LW.C0 = CFrame.new(-1.5, 0.5, 0)
  578. LW.C1 = CFrame.new(0, 0.5, 0)
  579. LW.Part1 = LeftArm
  580. TorsoW.Part0 = Char.Torso
  581. TorsoW.C0 = CFrame.new(0, 0.5, 0)
  582. TorsoW.C1 = CFrame.new(0, 0.5, 0)
  583. TorsoW.Part1 = FakeTorso
  584. for i = 0,1,0.1 do
  585. wait()
  586. Char.Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(-0.4*i,0,-0.4*i)
  587. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,-0.3*i)
  588. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  589. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.5+2*i,0,0.3*i)
  590. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  591. end
  592. HandleSturfW2 = Instance.new("Weld", Char.Torso)
  593. HandleSturfW2.Part0 = Handle
  594. HandleSturfW2.C0 = CFrame.new(-0.5, -0.5, 0)*CFrame.fromEulerAnglesXYZ(math.pi/-2, 0, math.pi/2)
  595. HandleSturfW2.C1 = CFrame.new(0, 0.5, 0)
  596. HandleSturfW2.Part1 = HandleSturf2
  597.  
  598. HandleSturfW3 = Instance.new("Weld", Char.Torso)
  599. HandleSturfW3.Part0 = Handle
  600. HandleSturfW3.C0 = CFrame.new(-0.5, 0, 0)*CFrame.fromEulerAnglesXYZ(math.pi/-2, 0, math.pi/2)
  601. HandleSturfW3.C1 = CFrame.new(0, 0.5, 0)
  602. HandleSturfW3.Part1 = HandleSturf3
  603.  
  604. DiamondWeld = Instance.new("Weld", Char.Torso)
  605. DiamondWeld.Part0 = Handle
  606. DiamondWeld.C0 = CFrame.new(-0.5, 1.24, 0)*CFrame.fromEulerAnglesXYZ(math.pi/-2, 0, math.pi/2)
  607. DiamondWeld.C1 = CFrame.new(0, 0.5, 0)
  608. DiamondWeld.Part1 = Diamond
  609.  
  610. HandleSturfW1 = Instance.new("Weld", Char.Torso)
  611. HandleSturfW1.Part0 = Handle
  612. HandleSturfW1.C0 = CFrame.new(-0.5, 0.5, 0)*CFrame.fromEulerAnglesXYZ(math.pi/-2, 0, math.pi/2)
  613. HandleSturfW1.C1 = CFrame.new(0, 0.5, 0)
  614. HandleSturfW1.Part1 = HandleSturf
  615.  
  616. BaseThingWeld.Part0 = Handle
  617. BaseThingWeld.C0 = CFrame.new(-0.45, 1.4, -0.05)*CFrame.fromEulerAnglesXYZ(math.pi/-2, 0, math.pi/2)
  618. BaseThingWeld.C1 = CFrame.new(0, 0.5, 0)
  619. BaseThingWeld.Part1 = BaseThing
  620. HandleWeld.Part0 = RightArm
  621. HandleWeld.C0 = CFrame.new(0, -1, 0.5)*CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
  622. HandleWeld.C1 = CFrame.new(0, 0.5, 0)
  623. HandleWeld.Part1 = Handle
  624.  
  625. BigTipWeld2.Part0 = Handle2
  626. BigTipWeld2.C0 = CFrame.new(-0.7, 0, 3.87)*CFrame.fromEulerAnglesXYZ(math.pi/-1, 0, math.pi/2)
  627. BigTipWeld2.C1 = CFrame.new(0, 0.5, 0)
  628. BigTipWeld2.Part1 = BigTip2
  629. BigTipWeld1.Part0 = Handle2
  630. BigTipWeld1.C0 = CFrame.new(0.7, 0, 3.87)*CFrame.fromEulerAnglesXYZ(math.pi/-1, 0, math.pi/-2)
  631. BigTipWeld1.C1 = CFrame.new(0, 0.5, 0)
  632. BigTipWeld1.Part1 = BigTip1
  633. TipWeld2.Part0 = Handle2
  634. TipWeld2.C0 = CFrame.new(-0.6, 0, 3.87)*CFrame.fromEulerAnglesXYZ(math.pi/-1, 0, math.pi/2)
  635. TipWeld2.C1 = CFrame.new(0, 0.5, 0)
  636. TipWeld2.Part1 = Tip2
  637. TipWeld1.Part0 = Handle2
  638. TipWeld1.C0 = CFrame.new(0.6, 0, 3.87)*CFrame.fromEulerAnglesXYZ(math.pi/-1, 0, math.pi/-2)
  639. TipWeld1.C1 = CFrame.new(0, 0.5, 0)
  640. TipWeld1.Part1 = Tip1
  641. HitBoxWeld.Part0 = Handle
  642. HitBoxWeld.C0 = CFrame.new(-0.5, -3.2, 0)*CFrame.fromEulerAnglesXYZ(math.pi/2, 0, math.pi/2)
  643. HitBoxWeld.C1 = CFrame.new(0, 0.5, 0)
  644. HitBoxWeld.Part1 = HitBox
  645. LongWeld.Part0 = Handle
  646. LongWeld.C0 = CFrame.new(-0.5, -2.6, 0)*CFrame.fromEulerAnglesXYZ(math.pi/2, 0, math.pi/2)
  647. LongWeld.C1 = CFrame.new(0, 0.5, 0)
  648. LongWeld.Part1 = LongSword
  649. LongWeld2.Part0 = Handle
  650. LongWeld2.C0 = CFrame.new(-0.5, -2.6, 0)*CFrame.fromEulerAnglesXYZ(math.pi/2, 0, math.pi/2)
  651. LongWeld2.C1 = CFrame.new(0, 0.5, 0)
  652. LongWeld2.Part1 = LongSword2
  653. HandleWeld2.Part0 = Handle
  654. HandleWeld2.C0 = CFrame.new(-0.5, -0.9, 0)*CFrame.fromEulerAnglesXYZ(math.pi/2, 0, math.pi/2)
  655. HandleWeld2.C1 = CFrame.new(0, 0.5, 0)
  656. HandleWeld2.Part1 = Handle2
  657. HandleWeldSpike2.Part0 = Handle2
  658. HandleWeldSpike2.C0 = CFrame.new(-1.6, 0.02, 0.55)*CFrame.fromEulerAnglesXYZ(math.pi/-1, 0, math.pi/2)
  659. HandleWeldSpike2.C1 = CFrame.new(0, 0.5, 0)
  660. HandleWeldSpike2.Part1 = HandleWedge2
  661. HandleWeldSpike1.Part0 = Handle2
  662. HandleWeldSpike1.C0 = CFrame.new(1.6, 0, 0.55)*CFrame.fromEulerAnglesXYZ(math.pi/-1, 0, math.pi/-2)
  663. HandleWeldSpike1.C1 = CFrame.new(0, 0.5, 0)
  664. HandleWeldSpike1.Part1 = HandleWedge1
  665. for _,v in pairs(Model:children()) do
  666. if v.className == "Part" and v.Name ~= "HitBox" then
  667. coroutine.resume(coroutine.create(function()
  668. for x = 1, 10 do
  669. wait(0.1)
  670. v.Transparency = v.Transparency-0.1
  671. end
  672. end))
  673. end
  674. end
  675. FakeTorso.Transparency = 0
  676. Char.Torso.Transparency = 1
  677. wait(1)
  678. for i = 0,1,0.1 do
  679. wait()
  680. Char.Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(-0.4+0.4*i,0,-0.4+0.4*i)
  681. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
  682. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  683. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
  684. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  685. end
  686. FakeTorso.Transparency = 0
  687. Activated = false
  688. end
  689. function ds(mouse)
  690. Selected = false
  691. for _,v in pairs(Model:children()) do
  692. if v.className == "Part" then
  693. coroutine.resume(coroutine.create(function()
  694. for x = 1, 10 do
  695. wait(0.1)
  696. v.Transparency = v.Transparency+0.1
  697. end
  698. end))
  699. end
  700. end
  701. end
  702. bin.Selected:connect(s)
  703. bin.Deselected:connect(ds)
  704. function onRunning(speed)
  705. if Activated == true then return end
  706. if Selected then
  707. if speed>0 then
  708. walking = true
  709. for i = 0,1,0.2 do
  710. wait(0)
  711. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.7*i,0,-0.3*i)
  712. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  713. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5-0.8*i,0.3*i,0)
  714. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  715. end
  716. else
  717. walking = false
  718. for i = 0,1,0.1 do
  719. wait(0)
  720. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.7+0.7*i,0,-0.3+0.3*i)
  721. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  722. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.5-0.8+0.8*i,-0.3+0.3*i,0)
  723. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  724. end
  725. end
  726. end
  727. if AlreadySelected and not Selected then
  728. if speed>1 then
  729. lolwalking = true
  730. for i = 0,1,0.1 do
  731. wait()
  732. Char.Torso.Neck.C1 = necko*CFrame.new(0, 0.6, -1.5)
  733. Char.Torso.Neck.C0 = necko*CFrame.new(0, 0, 0)
  734. TorsoW.C0 = CFrame.new(0, 0.5, -0.4)*CFrame.fromEulerAnglesXYZ(-0.25*i, 0, 0)
  735. TorsoW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  736. LW.C0 = CFrame.new(-1.5,0.5,-0.4) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,-0.2*i)
  737. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  738. RW.C0 = CFrame.new(1.5,0.5,-0.4) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0.2*i)
  739. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  740. end
  741. else
  742. lolwalking = false
  743. for i = 0,1,0.1 do
  744. wait()
  745. Char.Torso.Neck.C1 = necko*CFrame.new(0, 0, -1.5)
  746. Char.Torso.Neck.C0 = necko*CFrame.new(0, 0, 0)
  747. TorsoW.C0 = CFrame.new(0, 0.5, 0)*CFrame.fromEulerAnglesXYZ(-0.25+0.25*i, 0, 0)
  748. TorsoW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  749. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
  750. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  751. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
  752. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  753. end
  754. end
  755. end
  756. end
  757. Char.Humanoid.Running:connect(onRunning)
  758.  
  759. function makeclone()
  760. tip = HitBox
  761. if tip~= nil then
  762. off = (tip.Size.z)/2
  763. point = (tip.CFrame*CFrame.new(0, 0, -off)).p
  764. unit = (lastpoint - point).unit
  765. mag = (lastpoint - point).magnitude
  766. if mag>1 then
  767. middle = lastpoint-(unit*(mag/2))
  768. cf = CFrame.new(middle, point)
  769. for _, x in pairs(Model:GetChildren()) do
  770. if x.className == "Part" then
  771. um = x:Clone()
  772. um.Parent = workspace
  773. um.Name = "derp"
  774. um.Anchored = true
  775. um.CanCollide = false
  776. um.BrickColor = x.BrickColor
  777. end
  778. end
  779. um.CFrame = cf
  780. table.insert(leds, um)
  781. lastpoint = point
  782. end
  783. end
  784. end
  785. function fade()
  786. for _,v in pairs(game:service("Workspace"):children()) do
  787. if v.className == "Part" and v.Name == "derp" then
  788. v.Transparency = v.Transparency+0.2
  789. if v.Transparency>1 then
  790. v:remove()
  791. end
  792. end
  793. end
  794. end
  795. coroutine.resume(coroutine.create(function()
  796. while true do
  797. makeclone()
  798. wait(0.05)
  799. fade()
  800. end
  801. end))
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