Advertisement
JRKPastesBins

Untitled

Sep 23rd, 2017
129
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 55.56 KB | None | 0 0
  1. plr = game:GetService("Players").LocalPlayer
  2. char = plr.Character
  3. hum = char:FindFirstChildOfClass'Humanoid'
  4. hum.BodyDepthScale.Value = 1
  5. hum.BodyHeightScale.Value = 1
  6. hum.BodyWidthScale.Value = 1
  7. hum.HeadScale.Value = 1
  8. lclick = false
  9. mouse = plr:GetMouse()
  10. size = 1
  11. rlick = false
  12. human = char.Humanoid
  13. root = char.HumanoidRootPart
  14. head = char.Head
  15. lshold = char["LeftUpperArm"].LeftShoulder
  16. rshold = char["RightUpperArm"].RightShoulder
  17. lelbow = char["LeftLowerArm"].LeftElbow
  18. relbow = char["RightLowerArm"].RightElbow
  19. lelbo = lelbow.C0
  20. relbo = relbow.C0
  21. rsho = rshold.C0
  22. lsho = lshold.C0
  23. jumping = false
  24. chipmesh = ""
  25. rad = math.rad
  26. firec = 'Deep orange'
  27. shield = false
  28. disguise = ""
  29. slam = false
  30. ff=Instance.new('ForceField', char)
  31. ff.Visible = false
  32. numb = Instance.new('NumberValue')
  33. numb.Name = 'IceVal'
  34. dis = false
  35. neck = char.Head.Neck
  36. local ang = -5
  37. local ang2 = -5
  38. local sine = 0
  39. local change = 0.5
  40. arm = 0
  41. if char:FindFirstChild'Animate' then
  42. char:FindFirstChild'Animate':Destroy()
  43. end
  44. hum.Animator.Parent = nil
  45. nec = neck.C0
  46. punch = false
  47. spikek = false
  48. cooldown = true
  49. random = math.random
  50. mainc = char.Head.BrickColor
  51. chip = false
  52. colr = char.Head.BrickColor
  53. mainf = char.Head.face.Texture
  54. wings = false
  55. face = mainf
  56. lleg = char["LeftUpperLeg"].LeftHip
  57. rleg = char["RightUpperLeg"].RightHip
  58. rle = rleg.C0
  59. lle = lleg.C0
  60. lkk = char['LeftLowerLeg'].LeftKnee
  61. rkk = char['RightLowerLeg'].RightKnee
  62. rootp = char.HumanoidRootPart.CFrame
  63. lk = lkk.C0
  64. rk = rkk.C0
  65. ice = ""
  66. torso = char:FindFirstChild('UpperTorso')
  67. butf = false
  68. previ = ""
  69. jir = false
  70. legslamm = false
  71. waist = torso.Waist
  72. wais = waist.C0
  73. rtorso = char.LowerTorso.Root
  74. rtors = rtorso.C0
  75. float = false
  76. signs = false
  77. fold = Instance.new('Folder', char)
  78. sat = false
  79. asdasd = false
  80. rootpart = root
  81. fly = false
  82. fire = false
  83. canfly = false
  84. pcd = true
  85. stop = false
  86.  
  87. mode = "None"
  88. firemode = false
  89. icemode = false
  90. bothmode = false
  91. nonemode = true
  92.  
  93. speed = 50
  94. bend = 35
  95. idle = false
  96.  
  97. color = 'Baby blue'
  98.  
  99. tfreeze = {}
  100.  
  101. slidecolors = {
  102. 'Baby blue',
  103. 'Bright red'
  104. }
  105.  
  106. freezed = {}
  107. freez = {}
  108. burnt = {}
  109. ices = {}
  110. spike = {}
  111.  
  112. local Head = char.Head
  113. local plr = game.Players.LocalPlayer
  114. local chr = plr.Character
  115. local RightUpperArm = chr["RightUpperArm"]
  116. local LeftUpperArm = chr["LeftUpperArm"]
  117. local LeftUpperLeg = chr["LeftUpperLeg"]
  118. local RightUpperLeg = chr["RightUpperLeg"]
  119. local UpperTorso = chr["UpperTorso"]
  120. local LowerTorso = chr["LowerTorso"]
  121. local HRP = chr["HumanoidRootPart"]
  122. local RightLowerArm = chr["RightLowerArm"]
  123. local RightLowerLeg = chr["RightLowerLeg"]
  124. local LeftLowerLeg = chr["LeftLowerLeg"]
  125. local LeftLowerArm = chr["LeftLowerArm"]
  126. local LeftHand = chr["LeftHand"]
  127. local RightHand = chr["RightHand"]
  128. LN = LeftLowerLeg:FindFirstChild("LeftKnee")
  129. RN = RightLowerLeg:FindFirstChild("RightKnee")
  130. RH = RightUpperLeg:FindFirstChild("RightHip")
  131. LH = LeftUpperLeg:FindFirstChild("LeftHip")
  132. LE = LeftLowerArm:FindFirstChild("LeftElbow")
  133. LS = LeftUpperArm:FindFirstChild("LeftShoulder")
  134. RS = RightUpperArm:FindFirstChild("RightShoulder")
  135. RE = RightLowerArm:FindFirstChild("RightElbow")
  136. Waist = UpperTorso:FindFirstChild("Waist")
  137. local lfoot = char['LeftFoot'].LeftAnkle
  138. local rfoot = char['RightFoot'].RightAnkle
  139. local lf = lfoot.C0
  140. local rf = rfoot.C0
  141. local LeftFoot = chr["LeftFoot"]
  142. RAA = LeftFoot:FindFirstChild("LeftAnkle")
  143. local RightFoot = chr["RightFoot"]
  144. RAA = RightFoot:FindFirstChild("RightAnkle")
  145. local Root = char.LowerTorso.Root
  146. LHc0 = LH.C0
  147. RHc0 = RH.C0
  148. LSc0 = LS.C0
  149. RSc0 = RS.C0
  150. neck0 = neck.C0
  151. Rootc0 = Root.C0
  152. Waistc0 = Waist.C0
  153.  
  154. --// Sound effects
  155.  
  156. local s5 = Instance.new('Sound', char.LeftFoot) -- walk (grass)
  157. s5.Volume = 6
  158. s5.SoundId = "rbxassetid://429617891"
  159. s5.Looped = true
  160.  
  161. local s6 = Instance.new('Sound', char.LeftFoot) -- walk (metals)
  162. s6.Volume = 6
  163. s6.SoundId = "rbxassetid://174216216"
  164. s6.Looped = true
  165.  
  166. local s7 = Instance.new('Sound', char.LeftFoot) -- walk (sand)
  167. s7.Volume = 6
  168. s7.SoundId = "rbxassetid://336575096"
  169. s7.Looped = true
  170.  
  171. local s8 = Instance.new('Sound', char.LeftFoot) -- walk (ice)
  172. s8.Volume = 6
  173. s8.SoundId = "rbxassetid://138214900"
  174. s8.Looped = true
  175.  
  176. local s12 = Instance.new('Sound', char.LeftFoot) -- walk (metal)
  177. s12.Volume = 6
  178. s12.SoundId = "rbxassetid://549006073"
  179. s12.Looped = true
  180.  
  181. local s13 = Instance.new('Sound', char.LeftFoot) -- walk (bricks and stuff)
  182. s13.Volume = 6
  183. s13.SoundId = "rbxassetid://156659098"
  184. s13.Looped = true
  185.  
  186. local s14 = Instance.new('Sound', char.LeftFoot) -- walk (carpet)
  187. s14.Volume = 9
  188. s14.SoundId = "rbxassetid://133705377"
  189. s14.Looped = true
  190.  
  191. --// fly
  192.  
  193. local bv = Instance.new("BodyVelocity")
  194. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  195. bv.velocity = mouse.Hit.lookVector * 100
  196.  
  197. local bg = Instance.new("BodyGyro")
  198. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  199. bg.P = 10000
  200. bg.D = 100
  201.  
  202. --// Outfit
  203.  
  204. hum.WalkSpeed = 12
  205.  
  206. for _, a in pairs(char:children()) do
  207. if a:IsA('Pants') or a:IsA('Shirt') or a:IsA('CharacterMesh') or a:IsA('Accessory') then
  208. a:Destroy()
  209. end
  210. end
  211.  
  212. bc = char:FindFirstChild('Body Colors')
  213. bc.HeadColor = BrickColor.new('Light orange')
  214. bc.LeftArmColor = BrickColor.new('Light orange')
  215. bc.RightArmColor = BrickColor.new('Light orange')
  216. bc.LeftLegColor = BrickColor.new('Light orange')
  217. bc.RightLegColor = BrickColor.new('Light orange')
  218. bc.TorsoColor = BrickColor.new('Light orange')
  219.  
  220. local p1 = Instance.new('Part', char)
  221. p1.Anchored = false
  222. p1.CanCollide = false
  223. p1.BrickColor = BrickColor.new('Rust')
  224. local w = Instance.new('Weld', p1)
  225. w.Part0 = p1
  226. w.Part1 = char:FindFirstChild'Head'
  227. w.C0 = CFrame.new(.23,-.4,-0.2) * CFrame.Angles(rad(0),rad(0),rad(0))
  228. local m1 = Instance.new('SpecialMesh', p1)
  229. m1.MeshId = "rbxassetid://62246019"
  230. m1.TextureId = "rbxassetid://56350922"
  231. m1.Scale = Vector3.new(.62,0.7,.85)
  232.  
  233. local p1 = Instance.new('Part', char)
  234. p1.Anchored = false
  235. p1.CanCollide = false
  236. p1.BrickColor = BrickColor.new('Rust')
  237. local w = Instance.new('Weld', p1)
  238. w.Part0 = p1
  239. w.Part1 = char:FindFirstChild'Head'
  240. w.C0 = CFrame.new(-.23,-.4,-0.2) * CFrame.Angles(rad(0),rad(0),rad(0))
  241. local m1 = Instance.new('SpecialMesh', p1)
  242. m1.MeshId = "rbxassetid://62246019"
  243. m1.TextureId = "rbxassetid://267233089"
  244. m1.Scale = Vector3.new(.62,0.7,0.85)
  245.  
  246. char.Head:FindFirstChild('face').Texture = "rbxassetid://882767153"
  247.  
  248. local s = Instance.new('Shirt', char)
  249. s.ShirtTemplate = "rbxassetid://941881045"
  250. local p2 = Instance.new('Pants', char)
  251. p2.PantsTemplate = "rbxassetid://982585123"
  252.  
  253. local HBill = Instance.new("BillboardGui", char.Head)
  254. local HMain, HBarBack, HBar = Instance.new("Frame", HBill), Instance.new("Frame"), Instance.new("Frame")
  255. local HHealth, HName = Instance.new("TextLabel", HBarBack), Instance.new("TextLabel")
  256. HBill.Size = UDim2.new(15,0,2.2,0)
  257. HBill.Name = "Display"
  258. HBill.StudsOffset = Vector3.new(0,3.5,0)
  259. HBill.AlwaysOnTop = false
  260. HBill.MaxDistance = 50
  261. HBill.Enabled = true
  262. HMain.BackgroundColor3 = BrickColor.new("Really black").Color
  263. HMain.BackgroundTransparency = 0.8
  264. HMain.Size = UDim2.new(1,0,1,0)
  265. HBarBack.Parent = HMain
  266. HBarBack.BackgroundColor3 = Color3.new(0,255,0)
  267. HBarBack.BorderColor3 = Color3.new(0,0,0)
  268. HBarBack.BorderSizePixel = .25
  269. HBarBack.BackgroundTransparency = .5
  270. HBarBack.Position = UDim2.new(.025, 0, .55, 0)
  271. HBarBack.Size = UDim2.new(.95, 0, .3, 0)
  272. HHealth.BackgroundTransparency = .7
  273. HHealth.Size = UDim2.new(1,0,1,0)
  274. HHealth.Font = "SourceSansBold"
  275. HHealth.Text = ""
  276. HHealth.TextScaled = true
  277. HHealth.TextColor3 = BrickColor.new("Really black").Color
  278. HHealth.TextStrokeTransparency = 1
  279. HName.Parent = HMain
  280. HName.BackgroundTransparency = 1
  281. HName.Size = UDim2.new(1,0,.7,0)
  282. HName.Font = "SourceSansBold"
  283. HName.Text = "Shouto Todoroki"
  284. HName.TextScaled = true
  285. HName.TextColor3 = BrickColor.new("Cyan").Color
  286. HName.TextStrokeTransparency = 1
  287. HName.TextYAlignment = "Top"
  288.  
  289. hum.MaxHealth = "inf"
  290. hum.Health = hum.MaxHealth
  291.  
  292. --// Sfx
  293.  
  294. local s1 = Instance.new('Sound', lleg.Parent)
  295. s1.SoundId = "rbxassetid://138210320"
  296. s1.Volume = 1
  297.  
  298. local s2 = Instance.new('Sound', char.Head)
  299. s2.SoundId = "rbxassetid://959349317"
  300. s2.Volume = 0
  301. s2.Looped = true
  302.  
  303. local s3 = Instance.new('Sound', char.RightHand)
  304. s3.SoundId = "rbxassetid://260433522"
  305. s3.Volume = 1
  306. s3.Looped = false
  307.  
  308. local s4 = Instance.new('Sound', char.RightHand)
  309. s4.SoundId = "rbxassetid://304448425"
  310. s4.Volume = 1
  311. s4.Looped = false
  312.  
  313. --// Music
  314.  
  315. local s = Instance.new("Sound",char)
  316. s.Name = "BGMusic"
  317. s.SoundId = "rbxassetid://774401867"
  318. s.Pitch = 1
  319. s.Volume = 5
  320. s.Looped = true
  321. s.archivable = false
  322. s.Parent = char.Head
  323. wait(0.1)
  324. s:play()
  325.  
  326. --// Functions
  327.  
  328. s2:Stop()
  329.  
  330. coroutine.resume(coroutine.create(function()
  331. for i = 1,35 do
  332. wait()
  333. s2.Volume = s2.Volume + 0.1
  334. end
  335. end))
  336.  
  337. local fire1 = Instance.new("ParticleEmitter", char.LeftHand)
  338. fire1.Texture = "rbxassetid://160041569"
  339. fire1.Rotation = NumberRange.new(4, 9)
  340. fire1.RotSpeed = NumberRange.new(5, 9)
  341. fire1.Speed = NumberRange.new(5, 7)
  342. fire1.Lifetime = NumberRange.new(0.25, .28)
  343. fire1.Color = ColorSequence.new(BrickColor.new'Deep orange'.Color)
  344. fire1.Rate = 200,300
  345. fire1.Acceleration = Vector3.new( 8, 6, 6 )
  346. fire1.Transparency = NumberSequence.new(0, 0, 0, 0.13253, 0.54375, 0, 0.32092, 0.7375, 0, 0.387733, 0, 0, 0.468784 ,0.725, 0, 0.522453, 0.45625, 0, 0.615553, 0.6375, 0, 0.63965, 0 ,0, 0.744797, 0.525, 0 ,1, 0, 0 )
  347. fire1.LightEmission = 1
  348. fire1.Size = NumberSequence.new(1.5)
  349. fire1.LightInfluence = 0
  350. fire1.SpreadAngle = Vector2.new(28, 28)
  351. fire2 = fire1:Clone()
  352. fire2.Parent = char.LeftUpperArm
  353. fire3 = fire1:Clone()
  354. fire3.Parent = char.LeftLowerArm
  355. fire4 = fire1:Clone()
  356. fire4.Parent = char.LeftHand
  357. fire5 = fire1:Clone()
  358. fire5.Parent = char.LeftUpperLeg
  359. fire6 = fire1:Clone()
  360. fire6.Parent = char.LeftLowerLeg
  361.  
  362. fire1.Enabled = false
  363. fire2.Enabled = false
  364. fire3.Enabled = false
  365. fire4.Enabled = false
  366. fire5.Enabled = false
  367. fire5.Enabled = false
  368. fire6.Enabled = false
  369.  
  370.  
  371. local fx = Instance.new("ParticleEmitter", root)
  372. fx.Texture = "http://www.roblox.com/asset/?id=258126401"
  373. fx.Color = ColorSequence.new(BrickColor.new'Light bluish green'.Color)
  374. fx.Rotation = NumberRange.new(-180, 180)
  375. fx.RotSpeed = NumberRange.new(-50, 50)
  376. fx.Speed = NumberRange.new(0)
  377. fx.Lifetime = NumberRange.new(0.625, 0.75)
  378. fx.Rate = 62.500
  379. fx.Transparency = NumberSequence.new(.5)
  380. fx.LightEmission = .5
  381. fx.Size = NumberSequence.new(0, 0.75, 0, 1, 1.25, 0.25)
  382. fx.LightInfluence = 0
  383. fx.Enabled = false
  384. fx.SpreadAngle = Vector2.new(150)
  385.  
  386. local ice1 = Instance.new("ParticleEmitter", char.RightHand)
  387. ice1.Texture = "rbxassetid://258128463"
  388. ice1.Color = ColorSequence.new(Color3.new(0.756863, 0.913725, 0.980392),Color3.new(0.756863, 0.913725, 0.980392))
  389. ice1.Rotation = NumberRange.new(-180, 180)
  390. ice1.RotSpeed = NumberRange.new(-90, 90)
  391. ice1.Speed = NumberRange.new(0)
  392. ice1.Lifetime = NumberRange.new(0.25, 0.40000000596046)
  393. ice1.Rate = 50
  394. ice1.Transparency = NumberSequence.new(.5)
  395. ice1.LightEmission = 0.125
  396. ice1.Size = NumberSequence.new(.7, 1, .7)
  397. ice1.LightInfluence = 0
  398. ice1.SpreadAngle = Vector2.new(150)
  399. ice2 = ice1:Clone()
  400. ice2.Parent = char.RightUpperArm
  401. ice3 = ice1:Clone()
  402. ice3.Parent = char.RightLowerArm
  403. ice4 = ice1:clone()
  404. ice4.Parent = char.RightHand
  405. ice5 = ice1:Clone()
  406. ice5.Parent = char.RightUpperLeg
  407. ice6 = ice1:Clone()
  408. ice6.Parent = char.RightLowerLeg
  409.  
  410. ice1.Enabled = false
  411. ice2.Enabled = false
  412. ice3.Enabled = false
  413. ice4.Enabled = false
  414. ice5.Enabled = false
  415. ice6.Enabled = false
  416.  
  417. function ice(a)
  418. local ice1 = Instance.new("ParticleEmitter", a)
  419. ice1.Texture = "rbxassetid://258128463"
  420. ice1.Color = ColorSequence.new(Color3.new(0.756863, 0.913725, 0.980392),Color3.new(0.756863, 0.913725, 0.980392))
  421. ice1.Rotation = NumberRange.new(-180, 180)
  422. ice1.RotSpeed = NumberRange.new(-90, 90)
  423. ice1.Speed = NumberRange.new(0)
  424. ice1.Lifetime = NumberRange.new(0.25, 0.40000000596046)
  425. ice1.Rate = 50
  426. ice1.Transparency = NumberSequence.new(.5)
  427. ice1.LightEmission = 0.125
  428. ice1.Size = NumberSequence.new(.6, 0.9, .6)
  429. ice1.LightInfluence = 0
  430. ice1.SpreadAngle = Vector2.new(150)
  431. end
  432.  
  433. function debris(a, c)
  434. for j = 1, c do
  435. wait()
  436. local pr = Instance.new("Part")
  437. pr.Name = ""
  438. pr.Anchored = true
  439. pr.BrickColor = BrickColor.new('Light bluish green')
  440. pr.CanCollide = true
  441. pr.Material = 'Ice'
  442. pr.Transparency = 0.25
  443. pr.Size = Vector3.new(math.random(10, 14), math.random(40,60), math.random(10, 14))
  444. pr.CFrame = a * CFrame.Angles(0, math.rad(c * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  445. pr.Parent = workspace
  446. game.Debris:AddItem(pr, 15)
  447. end
  448. end
  449.  
  450. function firer(a)
  451. local fire1 = Instance.new("ParticleEmitter", a)
  452. fire1.Texture = "rbxassetid://160041569"
  453. fire1.Rotation = NumberRange.new(4, 9)
  454. fire1.RotSpeed = NumberRange.new(5, 9)
  455. fire1.Speed = NumberRange.new(5, 7)
  456. fire1.Lifetime = NumberRange.new(0.2,0.6)
  457. fire1.Color = ColorSequence.new(BrickColor.new'Deep orange'.Color)
  458. fire1.Rate = 10000
  459. fire1.Acceleration = Vector3.new( 8, 6, 6 )
  460. fire1.Transparency = NumberSequence.new(0, 0, 0, 0.13253, 0.54375, 0, 0.32092, 0.7375, 0, 0.387733, 0, 0, 0.468784 ,0.725, 0, 0.522453, 0.45625, 0, 0.615553, 0.6375, 0, 0.63965, 0 ,0, 0.744797, 0.525, 0 ,1, 0, 0 )
  461. fire1.LightEmission = 0.860
  462. fire1.Size = NumberSequence.new(1.5)
  463. fire1.LightInfluence = 0
  464. fire1.SpreadAngle = Vector2.new(28, 28)
  465. end
  466. function fireit(a)
  467. local fire1 = Instance.new("ParticleEmitter", a)
  468. fire1.Texture = "rbxassetid://160041569"
  469. fire1.Rotation = NumberRange.new(5, 10)
  470. fire1.RotSpeed = NumberRange.new(3, 12)
  471. fire1.Speed = NumberRange.new(6, 12)
  472. fire1.Lifetime = NumberRange.new(0.2,0.6)
  473. fire1.Color = ColorSequence.new(BrickColor.new('Deep orange').Color)
  474. fire1.Rate = 100000
  475. fire1.Acceleration = Vector3.new( 0, 0, 10 )
  476. fire1.Transparency = NumberSequence.new(0, 0, 0, 0.13253, 0.54375, 0, 0.32092, 0.7375, 0, 0.387733, 0, 0, 0.468784 ,0.725, 0, 0.522453, 0.45625, 0, 0.615553, 0.6375, 0, 0.63965, 0 ,0, 0.744797, 0.525, 0 ,1, 0, 0 )
  477. fire1.LightEmission = 1
  478. fire1.Size = NumberSequence.new(1.5)
  479. fire1.LightInfluence = 0
  480. fire1.SpreadAngle = Vector2.new(1,1)
  481. return fireit
  482. end
  483. function ic(a)
  484. local fire1 = Instance.new("ParticleEmitter", a)
  485. fire1.Texture = "http://www.roblox.com/asset/?id=258126401"
  486. fire1.Color = ColorSequence.new(BrickColor.new'Light bluish green'.Color)
  487. fire1.Rotation = NumberRange.new(-180, 180)
  488. fire1.RotSpeed = NumberRange.new(-50, 50)
  489. fire1.Speed = NumberRange.new(0)
  490. fire1.Lifetime = NumberRange.new(0.625, 0.75)
  491. fire1.Rate = 62.500
  492. fire1.Transparency = NumberSequence.new(.5)
  493. fire1.LightEmission = .5
  494. fire1.Size = NumberSequence.new(0, 0.75, 0, 1, 1.25, 0.25)
  495. fire1.LightInfluence = 0
  496. fire1.SpreadAngle = Vector2.new(150)
  497. end
  498.  
  499. local sous = {}
  500. function scan(p)
  501. coroutine.resume(coroutine.create(function()
  502. for _,v in pairs(p:GetChildren()) do
  503. if v:IsA("BodyVelocity") or v:IsA('BodyPosition') or v:IsA('BodyGyro') then
  504. v:Destroy()
  505. end
  506. scan(v)
  507. end
  508. end))
  509. end
  510.  
  511. function tw(string)
  512. coroutine.resume(coroutine.create(function()
  513. if mode == "Fire" then
  514. HHealth.TextColor3 = BrickColor.new("Crimson").Color
  515. elseif mode == "Ice" then
  516. HHealth.TextColor3 = BrickColor.new("Baby blue").Color
  517. else
  518. HHealth.TextColor3 = BrickColor.new("Institutional white").Color
  519. end
  520. local String = string
  521. local Length = string.len(String)
  522.  
  523. for i=1,Length do
  524. wait(.05)
  525. HHealth.Text = string.sub(String,1,i)
  526. end
  527. wait(.3)
  528. HHealth.Text = ""
  529. end))
  530. end
  531.  
  532.  
  533.  
  534. function firestream()
  535. for i = 1,40 do
  536. for i = 1,30 do
  537. neck.C0 = neck.C0:lerp(CFrame.new(0,0.8,0)*CFrame.Angles(rad(0),rad(6.646),rad(0)),.03)
  538. LS.C0 = LS.C0:lerp(CFrame.new(-0.9,0.5,.05)*CFrame.Angles(rad(90.126),rad(0),rad(0)),.03)
  539. LE.C0 = LE.C0:lerp(CFrame.new(-0,-0.3,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.03)
  540. RS.C0 = RS.C0:lerp(CFrame.new(0.9,0.5,.05)*CFrame.Angles(rad(-2.693),rad(-27.617),rad(85.313)),.03)
  541. RE.C0 = RE.C0:lerp(CFrame.new(-0,-0.3,0)*CFrame.Angles(rad(90.699),rad(1.49),rad(0)),.03)
  542. Waist.C0 = Waist.C0:lerp(CFrame.new(-0,0.6,0)*CFrame.Angles(rad(0),rad(-4.526),rad(0)),.03)
  543. LH.C0 = LH.C0:lerp(CFrame.new(0, -0.275, 0.046)*CFrame.Angles(rad(80.501),rad(0),rad(0)),0.1)
  544. RH.C0 = RH.C0:lerp(CFrame.new(0.082, -0.038, 0.23)*CFrame.Angles(rad(-20.798),rad(9.339),rad(22.231)),0.1)
  545. LN.C0 = LN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-82.506),rad(0),rad(0)),0.1)
  546. RN.C0 = RN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-27.617),rad(0),rad(0)),0.1)
  547. LowerTorso.Root.C0 = LowerTorso.Root.C0:lerp(CFrame.new(0, -0.094, 0)*CFrame.Angles(rad(0),rad(0),rad(0)),0.05)
  548. end
  549. end
  550. wait(1)
  551. local s = .05
  552. for i=1, 30 do
  553. local flame = Instance.new("Part", char)
  554. flame.Name = "StreamOfFlames"
  555. flame.Touched:connect(function(hit)
  556. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent.Name ~= plr.Name then
  557. hit.Parent:BreakJoints()
  558. firer(hit)
  559. end
  560. end)
  561. flame.Transparency = 1
  562. flame.Size = Vector3.new(25, 25, 25)
  563. flame.CanCollide = true
  564. flame.CFrame = char["LeftHand"].CFrame + Vector3.new(0,1,0)
  565. flame.Anchored = false
  566. fireit(flame)
  567. flame.ParticleEmitter.Size = NumberSequence.new(10, 14, 10, 16, 18)
  568. local bv = Instance.new("BodyVelocity", flame)
  569. bv.Velocity = plr:GetMouse().Hit.lookVector * 50
  570. bv.MaxForce = Vector3.new(1e8, 7.5, 1e8)
  571. wait(.2)
  572. end
  573. wait(1)
  574. for i,v in pairs(char:GetChildren())do
  575. if v.Name == "" or v.Name == "" or v.Name == "" then
  576. for i,a in pairs(v:GetChildren())do
  577. if a:IsA("ParticleEmitter") then
  578. if a.LightEmission == 1 then
  579. a:Destroy()
  580. end
  581. end
  582. end
  583. end
  584. if v.Name == "StreamOfFlames" then
  585. v:Destroy()
  586. end
  587. end
  588. end
  589.  
  590. workspace.flame["Humanoid"].CanCollide = false
  591.  
  592. function firemove()
  593. fire1.Enabled = true
  594. fire2.Enabled = true
  595. fire3.Enabled = true
  596. fire3.Enabled = true
  597. fire4.Enabled = true
  598. fire5.Enabled = true
  599. fire6.Enabled = true
  600. wait(.6)
  601. for i = 0,1,0.1 do
  602. wait()
  603. lshold.C0 = lshold.C0:lerp(lsho*CFrame.new(0.036, -0.178, -0.051) * CFrame.Angles(math.rad(78), 0, math.rad(25)),i)
  604. rshold.C0 = rshold.C0:lerp(rsho*CFrame.new(-0.143, -0.209, -0.185) * CFrame.Angles(math.rad(78), math.rad(-3), math.rad(-25)),i)
  605. lelbow.C0 = lelbow.C0:lerp(lelbo*CFrame.Angles(0, 0, math.rad(26)),i)
  606. relbow.C0 = relbow.C0:lerp(relbo*CFrame.Angles(0, 0, math.rad(-26)),i)
  607. end
  608. local fball = Instance.new('Part', char)
  609. firer(fball)
  610. fball.Touched:connect(function(hit)
  611. if hit.Parent and hit and hit.Parent.Name ~= plr.Name and hit.Parent:FindFirstChildOfClass'Humanoid' then
  612. local targ = hit.Parent
  613. local humtarg = targ:FindFirstChildOfClass'Humanoid'
  614. targ:BreakJoints()
  615. local _t = 0
  616. repeat
  617. wait(.3)
  618. local _p = fball:Clone()
  619. if _p:FindFirstChild("BodyVelocity") then
  620. _p.BodyVelocity.Velocity = Vector3.new(math.random(-360, 360),math.random(-360, 360),math.random(-360, 360))
  621. end
  622. if _p:FindFirstChildOfClass("ParticleEmitter") then
  623. _p:FindFirstChildOfClass("ParticleEmitter").Size = NumberSequence.new(.1)
  624. end
  625. _p.Size = (_p.Size/3)
  626. _p.Transparency = .5
  627. until _t == 20
  628. end
  629. end)
  630. fball.Name = 'fireball'
  631. fball.Size = Vector3.new(0.1,0.1,0.1)
  632. fball.Shape = 'Ball'
  633. fball.BrickColor = BrickColor.new'Crimson'
  634. fball.TopSurface = 0
  635. fball.BottomSurface = 0
  636. fball.Anchored = false
  637. fball.CanCollide = false
  638. fball.Material = 'Slate'
  639. local w = Instance.new('Weld', char)
  640. w.Name = 'itsjustaweldbro'
  641. w.Part0 = fball
  642. w.Part1 = char.LeftHand
  643. w.C0 = CFrame.new(0,-0.5,0)
  644. for i = 1,25 do
  645. fball.Size = fball.Size + Vector3.new(.0225,.0225,.0225)
  646. local w = Instance.new('Weld', char)
  647. w.Name = 'itsjustaweldbro'
  648. w.Part0 = fball
  649. w.Part1 = char.LeftHand
  650. w.C0 = CFrame.new(0,1.25,0)
  651. wait()
  652. end
  653. wait(.8)
  654. s4:Play()
  655. for _, a in pairs(char:children()) do
  656. if a:IsA('Weld') then
  657. a:Destroy()
  658. end
  659. end
  660. local siz = 1
  661. local bv = Instance.new("BodyVelocity")
  662. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  663. bv.velocity = mouse.Hit.lookVector * 50
  664. bv.Parent = fball
  665. wait(1)
  666. for i = 1,25 do
  667. wait()
  668. fball:FindFirstChildOfClass'ParticleEmitter'.Size = NumberSequence.new(siz)
  669. fball.Size = fball.Size + Vector3.new(2,2,2)
  670. bv.velocity = mouse.Hit.lookVector * 50
  671. siz = siz + 1
  672. end
  673. fire1.Enabled = false
  674. fire2.Enabled = false
  675. fire3.Enabled = false
  676. fire4.Enabled = false
  677. fire5.Enabled = false
  678. fire6.Enabled = false
  679. end
  680.  
  681. function fmove()
  682. local fire1 = Instance.new("ParticleEmitter", char.LeftHand)
  683. fire1.Texture = "rbxassetid://160041569"
  684. fire1.Rotation = NumberRange.new(4, 9)
  685. fire1.RotSpeed = NumberRange.new(5, 9)
  686. fire1.Speed = NumberRange.new(5, 7)
  687. fire1.Lifetime = NumberRange.new(0.2,2)
  688. fire1.Color = ColorSequence.new(BrickColor.new'Deep orange'.Color)
  689. fire1.Rate = 10000
  690. fire1.Acceleration = Vector3.new( 8, 6, 6 )
  691. fire1.Transparency = NumberSequence.new(0, 0, 0, 0.13253, 0.54375, 0, 0.32092, 0.7375, 0, 0.387733, 0, 0, 0.468784 ,0.725, 0, 0.522453, 0.45625, 0, 0.615553, 0.6375, 0, 0.63965, 0 ,0, 0.744797, 0.525, 0 ,1, 0, 0 )
  692. fire1.LightEmission = 0.860
  693. fire1.Size = NumberSequence.new(5,10,15,20,25,30,35,40,45,50,55,60,65,70,75,80,85,90,95,100)
  694. fire1.LightInfluence = 0
  695. fire1.SpreadAngle = Vector2.new(0)
  696. end
  697.  
  698. function hit(b)
  699. for _,v in pairs(workspace:children()) do
  700. if v:IsA('Model') and v.Name ~= plr.Name and v:FindFirstChild("HumanoidRootPart") and v:FindFirstChildOfClass("Humanoid") then
  701. if (v.HumanoidRootPart.Position-ice.Position).magnitude <=b then
  702. if not hit.Parent:FindFirstChild'IceVal' then
  703. local targ = v
  704. table.insert(freezed,v)
  705. local b = numb:Clone()
  706. b.Parent = targ
  707. local humtarg = targ:FindFirstChildOfClass'Humanoid'
  708. humtarg.WalkSpeed = 0
  709. humtarg.JumpPower = 0
  710. local a = p:Clone()
  711. game:service'Debris':AddItem(a,7)
  712. a.Parent = char
  713. a.Shape = 'Block'
  714. a.Size = Vector3.new(2.56, 1, 2)
  715. if targ:FindFirstChild'Torso' then
  716. a.CFrame = targ.Torso.CFrame * CFrame.new(0,-2.5,0)
  717. elseif targ:FindFirstChild'UpperTorso' then
  718. a.CFrame = targ.HumanoidRootPart.CFrame * CFrame.new(0,-2.5,0)
  719. end
  720. end
  721. end
  722. end
  723. end
  724. end
  725.  
  726. function freeze()
  727. ice1.Enabled = true
  728. ice2.Enabled = true
  729. ice3.Enabled = true
  730. ice4.Enabled = true
  731. ice5.Enabled = true
  732. ice6.Enabled = true
  733. hum.WalkSpeed = 0
  734. hum.JumpPower = 0
  735. local p = Instance.new('Part', char)
  736. ice(p)
  737. p.Touched:connect(function(hit)
  738. if hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid' and hit.Parent.Name ~= plr.Name then
  739. if not hit.Parent:FindFirstChild'IceVal' then
  740. local targ = hit.Parent
  741. table.insert(freezed,targ)
  742. local b = numb:Clone()
  743. b.Parent = targ
  744. local humtarg = targ:FindFirstChildOfClass'Humanoid'
  745. humtarg.WalkSpeed = 0
  746. humtarg.JumpPower = 0
  747. local a = p:Clone()
  748. game:service'Debris':AddItem(a,7)
  749. a.Parent = char
  750. a.Shape = 'Block'
  751. a.Size = Vector3.new(2.56, 1, 2)
  752. if targ:FindFirstChild'Torso' then
  753. a.CFrame = targ.Torso.CFrame * CFrame.new(0,-2.5,0)
  754. elseif targ:FindFirstChild'UpperTorso' then
  755. a.CFrame = targ.HumanoidRootPart.CFrame * CFrame.new(0,-2.5,0)
  756. end
  757. end
  758. end
  759. end)
  760. game:service'Debris':AddItem(p,9)
  761. p.Anchored = true
  762. p.CanCollide = false
  763. p.Shape = 'Cylinder'
  764. p.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,-2.3,0) * CFrame.Angles(0,0,rad(-90))
  765. p.Size = Vector3.new(0.2,0,0.2)
  766. p.BrickColor = BrickColor.new('Light bluish green')
  767. p.Material = 'Ice'
  768. for i = 0,1,0.1 do
  769. wait()
  770. rtorso.C0 = rtorso.C0:lerp(rtors*CFrame.new(0, -0.887, 0.2) * CFrame.Angles(math.rad(-9.74), 0, 0),i)
  771. waist.C0 = waist.C0:lerp(wais*CFrame.new(0, -0.118, -0.201) * CFrame.Angles(math.rad(-55.634), 0, 0),i)
  772. lshold.C0 = lshold.C0:lerp(lsho*CFrame.new(0, -0.11, -0.375) * CFrame.Angles(math.rad(73.625), 0, 0),i)
  773. rshold.C0 = rshold.C0:lerp(rsho*CFrame.new(0, -0.308, -0.164) * CFrame.Angles(math.rad(69.5), 0, 0),i)
  774. neck.C0 = neck.C0:lerp(nec*CFrame.Angles(math.rad(57.124), 0, 0),i)
  775. lleg.C0 = lleg.C0:lerp(lle*CFrame.Angles(math.rad(17.991), 0, 0),i)
  776. rleg.C0 = rleg.C0:lerp(rle*CFrame.Angles(math.rad(3.094), 0, 0),i)
  777. lkk.C0 = lkk.C0:lerp(lk*CFrame.Angles(math.rad(-108.977), 0, 0),i)
  778. rkk.C0 = rkk.C0:lerp(rk*CFrame.new(0, -0.02, -0.057) * CFrame.Angles(math.rad(-104.622), 0, 0),i)
  779. end
  780. for i = 1,150 do
  781. wait()
  782. p.Size = p.Size + Vector3.new(0,3,3)
  783. p.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,-2.3,0) * CFrame.Angles(0,0,rad(-90))
  784. end
  785. for i = 0,1,0.08 do
  786. wait()
  787. rtorso.C0 = rtorso.C0:lerp(rtors,i)
  788. waist.C0 = waist.C0:lerp(wais,i)
  789. lshold.C0 = lshold.C0:lerp(lsho,i)
  790. rshold.C0 = rshold.C0:lerp(rsho,i)
  791. neck.C0 = neck.C0:lerp(nec,i)
  792. lleg.C0 = lleg.C0:lerp(lle,i)
  793. rleg.C0 = rleg.C0:lerp(rle,i)
  794. lkk.C0 = lkk.C0:lerp(lk,i)
  795. rkk.C0 = rkk.C0:lerp(rk,i)
  796. end
  797. for _, a in pairs(freezed) do
  798. wait(.05)
  799. if a:FindFirstChildOfClass'NumberValue' then
  800. a:FindFirstChildOfClass'NumberValue':Destroy()
  801. end
  802. a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 16
  803. a:FindFirstChildOfClass'Humanoid'.JumpPower = 56
  804. end
  805. hum.WalkSpeed = 12
  806. hum.JumpPower = 50
  807. wait(4)
  808. for _, a in pairs(freezed) do
  809. wait(.05)
  810. if a:FindFirstChildOfClass'NumberValue' then
  811. a:FindFirstChildOfClass'NumberValue':Destroy()
  812. end
  813. a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 16
  814. a:FindFirstChildOfClass'Humanoid'.JumpPower = 56
  815. end
  816. end
  817.  
  818. function legslam()
  819. legslamm = true
  820. for i = 0,1,0.1 do
  821. wait()
  822. neck.C0 = neck.C0:lerp(nec*CFrame.Angles(rad(12), 0, 0),i)
  823. rleg.C0 = rleg.C0:lerp(rle*CFrame.new(0, 0.57, -0.725) * CFrame.Angles(math.rad(11.23), 0, 0),i)
  824. end
  825. for i = 0,1,0.1 do
  826. wait()
  827. neck.C0 = neck.C0:lerp(nec*CFrame.Angles(math.rad(-20), 0, 0),i)
  828. rleg.C0 = rleg.C0:lerp(rle*CFrame.new(0, 0.134, -0.71),i)
  829. end
  830. s1:Play()
  831. wait(.5)
  832. for i = 0,1,0.1 do
  833. wait()
  834. neck.C0 = neck.C0:lerp(nec,i)
  835. rleg.C0 = rleg.C0:lerp(rle,i)
  836. end
  837. legslamm=false
  838. end
  839.  
  840. function icemove()
  841. debris(char:FindFirstChild('HumanoidRootPart').CFrame,15)
  842. end
  843.  
  844. function spikes()
  845. local a = 10
  846. local face = ""
  847. local b = .2
  848. local c = 8
  849. legslam()
  850. wait(0.2)
  851. for i = 1,12 do
  852. local p = Instance.new('Part', char)
  853. ice(p)
  854. p.Name = 'Spike'
  855. table.insert(spike,p)
  856. local m = Instance.new('SpecialMesh', p)
  857. m.MeshId = 'rbxassetid://1033714'
  858. m.Scale = Vector3.new(5, 54, 5)
  859. p.BrickColor = BrickColor.new('Light bluish green')
  860. p.Material = 'Ice'
  861. p.Anchored = true
  862. p.CanCollide = false
  863. p.Size = Vector3.new(5,20,5)
  864. p.Position = char.HumanoidRootPart.Position + char.HumanoidRootPart.CFrame.lookVector * a
  865. p.Position = p.Position + Vector3.new(0,-27,0)
  866. p.Touched:connect(function(hit)
  867. if hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid' then
  868. hit.Parent:Destroy()
  869. end
  870. end)
  871. a = a + 10
  872. for i = 1,8 do
  873. wait()
  874. p.Position = p.Position + Vector3.new(0,b,0)
  875. b = b + .03
  876. end
  877. end
  878. b = .2
  879. wait(4)
  880. for _, a in pairs(spike) do
  881. for i = 1,20 do
  882. wait(.05)
  883. a.CFrame = a.CFrame * CFrame.new(0,-b,0)
  884. b = b + .08
  885. end
  886. end
  887. spike = {}
  888. b = .2
  889. for _, a in pairs(char:children()) do
  890. if a.Name == 'Spike' and a:IsA'Part' then
  891. a:Destroy()
  892. end
  893. end
  894.  
  895. end
  896. function slide()
  897. for i = 0,1,0.1 do
  898. wait()
  899. neck.C0 = neck.C0:lerp(CFrame.new(0,0.8,0)*CFrame.Angles(rad(0),rad(11.287),rad(0)),i)
  900. LS.C0 = LS.C0:lerp(CFrame.new(-1.2,0.5,.05)*CFrame.Angles(rad(76.375),rad(4.412),rad(-19.939)),i)
  901. LE.C0 = LE.C0:lerp(CFrame.new(-0,-0.3,0)*CFrame.Angles(rad(12.605),rad(0),rad(0)),i)
  902. RS.C0 = RS.C0:lerp(CFrame.new(1.2,0.5,.05)*CFrame.Angles(rad(-43.602),rad(-26.814),rad(46.696)),i)
  903. RE.C0 = RE.C0:lerp(CFrame.new(-0,-0.3,0)*CFrame.Angles(rad(84.454),rad(0),rad(0)),i)
  904. Waist.C0 = Waist.C0:lerp(CFrame.new(-0,0.6,0)*CFrame.Angles(rad(0),rad(-8.881),rad(0)),i)
  905. LH.C0 = LH.C0:lerp(CFrame.new(-0.5,-0.35,0)*CFrame.Angles(rad(14.553),rad(35.294),rad(-6.016)),i)
  906. RH.C0 = RH.C0:lerp(CFrame.new(0.5,-0.35,0)*CFrame.Angles(rad(0),rad(-8.193),rad(13.178)),i)
  907. LN.C0 = LN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-11.86),rad(0),rad(0)),i)
  908. RN.C0 = RN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-20.111),rad(0),rad(0)),i)
  909. LowerTorso.Root.C0 = LowerTorso.Root.C0:lerp(CFrame.new(-0,0,0)*CFrame.Angles(rad(0),rad(-19.824),rad(0)),i)
  910. end
  911. hum.WalkSpeed = 0
  912. for i = 1,65 do
  913. wait(.05)
  914. local ap = Instance.new('Part', char)
  915. ap.Anchored = true
  916. ap.CanCollide = false
  917. ap.Size = Vector3.new(0.2,0.2,0.2)
  918. ap.Transparency = 1
  919. ap.Position = rootpart.Position + rootpart.CFrame.lookVector * 2
  920. rootpart.CFrame = ap.CFrame
  921. local spart = Instance.new('Part', char)
  922. table.insert(ices,spart)
  923. spart.Touched:connect(function(hit)
  924. if hit and mode == "Ice" and hit.Parent.Name ~= plr.Name and hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid' then
  925. local targ = hit.Parent
  926. table.insert(tfreeze,targ)
  927. local humtarg = targ:FindFirstChildOfClass'Humanoid'
  928. humtarg.WalkSpeed = humtarg.WalkSpeed/2
  929. end
  930. end)
  931. spart.Name = 'IceSlide'
  932. spart.CanCollide = false
  933. spart.Material = 'Neon'
  934. spart.Anchored = true
  935. spart.Size = Vector3.new(5, 0.05, 5)
  936. spart.BrickColor = BrickColor.new(color)
  937. spart.CFrame = rootpart.CFrame * CFrame.new(0,-2.3,0) * CFrame.Angles(0,math.random(1,500),0)
  938. if mode == "Both" then
  939. local s = Instance.new("Smoke", spart)
  940. s.Opacity = .8
  941. s.Size = 2.5
  942. end
  943. end
  944. hum.WalkSpeed = 12
  945. for i = 1,25 do
  946. wait()
  947. for _, a in pairs(ices) do
  948. a.Transparency = a.Transparency + 0.1
  949. end
  950. end
  951. for _, a in pairs(ices) do
  952. a:Destroy()
  953. end
  954. for _, a in pairs(tfreeze) do
  955. a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 16
  956. end
  957. tfreeze = {}
  958. bg.Parent = script
  959. end
  960.  
  961. function flyy()
  962. fire1.Enabled = true
  963. fire2.Enabled = false
  964. fire3.Enabled = false
  965. ice1.Enabled = true
  966. ice2.Enabled = true
  967. ice3.Enabled = true
  968. bg.Parent = root
  969. bv.Parent = root
  970. hum.Sit = true
  971. end
  972.  
  973. function unfly()
  974. fire1.Enabled = false
  975. fire2.Enabled = false
  976. fire3.Enabled = false
  977. ice1.Enabled = true
  978. ice2.Enabled = true
  979. ice3.Enabled = true
  980. fly = false
  981. for i = 0,1,0.1 do
  982. wait()
  983. rtorso.C0 = rtorso.C0:lerp(rtors, 0.1)
  984. end
  985. bg.Parent = script
  986. bv.Parent = script
  987. hum.Sit = false
  988. end
  989.  
  990. --// Keys
  991.  
  992. mouse.Button2Down:connect(function()
  993. rclick = true
  994. end)
  995.  
  996. mouse.Button2Down:connect(function()
  997. rclick = false
  998. end)
  999.  
  1000. mouse.Button1Down:connect(function()
  1001. if mouse.Target and cooldown and mouse.Target.Parent and mouse.Target.Parent:FindFirstChildOfClass'Humanoid' then
  1002. if mode == 'Ice' or mode == 'Both' then
  1003. if not mouse.Target:FindFirstChild'Id' then
  1004. local targ = mouse.Target
  1005. table.insert(freez,targ.Parent)
  1006. local a = Instance.new('NumberValue', targ.Parent)
  1007. a.Name = 'Id'
  1008. tw('Do not resist..')
  1009. fire = true
  1010. cooldown = false
  1011. for i = 0,1,0.1 do
  1012. wait()
  1013. rshold.C0 = rshold.C0:lerp(rsho*CFrame.Angles(math.rad(100), math.rad(0.63), math.rad(2.063)), 0.1)
  1014. end
  1015. wait(0.3)
  1016. local p = Instance.new('Part', char)
  1017. s3:Play()
  1018. ice(p)
  1019. p.Anchored = false
  1020. p.CanCollide = false
  1021. p.Size = targ.Size + Vector3.new(0.1,0.1,0.1)
  1022. p.Transparency = 0.5
  1023. p.BrickColor = BrickColor.new'Light bluish green'
  1024. p.Material = 'Ice'
  1025. local w = Instance.new('Weld', p)
  1026. w.Part0 = p
  1027. w.Part1 = targ
  1028. if targ.Parent:FindFirstChildOfClass'Humanoid' then
  1029. targ.Parent:FindFirstChildOfClass'Humanoid'.WalkSpeed = 0
  1030. targ.Parent:FindFirstChildOfClass'Humanoid'.JumpPower = 0
  1031. end
  1032. HHealth.Text = ""
  1033. for i = 0,1,0.1 do
  1034. wait()
  1035. rshold.C0 = rshold.C0:lerp(rsho, 0.1)
  1036. end
  1037. cooldown = true
  1038. fire = false
  1039. end
  1040. end
  1041. end
  1042. end)
  1043.  
  1044. mouse.Button1Down:connect(function()
  1045. if mouse.Target and cooldown and mouse.Target.Parent and mouse.Target.Parent:FindFirstChildOfClass'Humanoid' then
  1046. if mode == 'Fire' then
  1047. if not mouse.Target:FindFirstChild'Id' then
  1048. local targ = mouse.Target
  1049. table.insert(burnt,targ.Parent)
  1050. if targ.Parent:FindFirstChildOfClass'NumberValue' then
  1051. targ.Parent:FindFirstChildOfClass'NumberValue':Destroy()
  1052. end
  1053. targ.Parent:FindFirstChildOfClass'Humanoid'.WalkSpeed = 16
  1054. targ.Parent:FindFirstChildOfClass'Humanoid'.JumpPower = 50
  1055. tw('DISAPPEAR!')
  1056. fire = true
  1057. cooldown = false
  1058. local p = Instance.new('Part', char)
  1059. p.Anchored = false
  1060. p.CanCollide = false
  1061. p.Size = targ.Size + Vector3.new(0.1,0.1,0.1)
  1062. p.Transparency = 1
  1063. p.BrickColor = BrickColor.new'Light bluish green'
  1064. p.Material = 'Ice'
  1065. local w = Instance.new('Weld', p)
  1066. w.Part0 = p
  1067. w.Part1 = targ
  1068. for i = 0,1,0.1 do
  1069. wait()
  1070. lshold.C0 = lshold.C0:lerp(lsho*CFrame.Angles(math.rad(100), math.rad(-0.63), math.rad(-2.063)), 0.1)
  1071. end
  1072. wait(0.3)
  1073. firer(p)
  1074. wait(.3)
  1075. p:FindFirstChildOfClass'ParticleEmitter'.Enabled = false
  1076. targ:Destroy()
  1077. HHealth.Text = ""
  1078. for i = 0,1,0.1 do
  1079. wait()
  1080. lshold.C0 =lshold.C0:lerp(lsho, 0.1)
  1081. end
  1082. cooldown = true
  1083. fire = false
  1084. end
  1085. end
  1086. end
  1087. end)
  1088.  
  1089. mouse.KeyDown:connect(function(h)
  1090. if h == 'c' and cooldown and canfly == false then
  1091. cooldown = false
  1092. if mode == "None" then
  1093. mode = "Fire"
  1094. tw('FIRE MODE!')
  1095. fx.Enabled = false
  1096. ice1.Enabled = false
  1097. ice2.Enabled = false
  1098. ice3.Enabled = false
  1099. ice4.Enabled = false
  1100. ice5.Enabled = false
  1101. ice6.Enabled = false
  1102. HHealth.Text = ''
  1103. elseif mode == "Ice" then
  1104. mode = "Both"
  1105. tw('FIRE AND ICE MODE!')
  1106. fx.Enabled = true
  1107. ice1.Enabled = true
  1108. ice2.Enabled = true
  1109. ice3.Enabled = true
  1110. HHealth.Text = ''
  1111. elseif mode == "Fire" then
  1112. mode = "Ice"
  1113. tw('ICE MODE!')
  1114. HName.TextColor3 = BrickColor.new("Cyan").Color
  1115. fx.Enabled = true
  1116. ice1.Enabled = true
  1117. ice2.Enabled = true
  1118. ice3.Enabled = true
  1119. ice4.Enabled = true
  1120. ice5.Enabled = true
  1121. ice6.Enabled = true
  1122. HHealth.Text = ''
  1123. elseif mode == "Both" then
  1124. mode = "None"
  1125. tw("I shouldn't waste my energy..")
  1126. fx.Enabled = false
  1127. ice1.Enabled = false
  1128. ice2.Enabled = false
  1129. ice3.Enabled = false
  1130. ice4.Enabled = false
  1131. ice5.Enabled = false
  1132. ice6.Enabled = false
  1133. HHealth.Text = ''
  1134. end
  1135. wait(.2)
  1136. cooldown = true
  1137. end
  1138. if h == 'm' and cooldown and canfly == false then
  1139. if mode == "Ice" or mode == "Fire" or mode == "Both" then
  1140. fire = true
  1141. cooldown = false
  1142. slide()
  1143. fire = false
  1144. cooldown = true
  1145. end
  1146. end
  1147. if h == 'q' and cooldown then
  1148. if mode == "Ice" or mode == "Both" then
  1149. cooldown = false
  1150. fire = true
  1151. tw('HM!')
  1152. freeze()
  1153. HHealth.Text = ""
  1154. fire = false
  1155. cooldown = true
  1156. end
  1157. end
  1158. if h == 'f' and cooldown then
  1159. if mode == "Fire" or mode == "Both" then
  1160. cooldown = false
  1161. fire = true
  1162. tw('Die.')
  1163. firemove()
  1164. HHealth.Text = ""
  1165. fire = false
  1166. cooldown = true
  1167. end
  1168. end
  1169. if h == 't' and cooldown then
  1170. if mode == "Ice" or mode == "Both" then
  1171. cooldown = false
  1172. fire = true
  1173. tw('Hm..')
  1174. spikes()
  1175. HHealth.Text = ""
  1176. fire = false
  1177. cooldown = true
  1178. end
  1179. end
  1180. if h == 'e' and cooldown then
  1181. if mode == "Ice" or mode == "Both" then
  1182. cooldown = false
  1183. fire = true
  1184. tw('Hm.')
  1185. icemove()
  1186. HHealth.Text = ""
  1187. fire = false
  1188. cooldown = true
  1189. elseif mode == "Fire" then
  1190. cooldown = false
  1191. fire = true
  1192. tw('AAAAARGH!!!')
  1193. firestream()
  1194. wait()
  1195. HHealth.Text = ""
  1196. fire = false
  1197. cooldown = true
  1198. end
  1199. end
  1200. if h == 'r' and cooldown then
  1201. if canfly == false and mode == "Both" then
  1202. canfly = true
  1203. cooldown = false
  1204. flyy()
  1205. cooldown = true
  1206. elseif canfly and cooldown then
  1207. canfly = false
  1208. cooldown = false
  1209. unfly()
  1210. for i = 0,1,0.1 do
  1211. wait()
  1212. rtorso.C0 = rtorso.C0:lerp(rtors, 0.1)
  1213. end
  1214. cooldown = true
  1215. end
  1216. end
  1217. end)
  1218.  
  1219. --// Nothing
  1220.  
  1221. fire = false
  1222. legslamm = false
  1223. fly = false
  1224.  
  1225. --// Walk fx
  1226.  
  1227. game:GetService('RunService').RenderStepped:connect(function()
  1228. if mode == "None" then
  1229. fire1.Enabled = false
  1230. fire2.Enabled = false
  1231. fire3.Enabled = false
  1232. fire4.Enabled = false
  1233. fire5.Enabled = false
  1234. fire6.Enabled = false
  1235. fx.Enabled = false
  1236.  
  1237. nonemode = true
  1238. icemode = false
  1239. bothmode = false
  1240. firemode = false
  1241. elseif mode == "Fire" then
  1242. fire1.Enabled = true
  1243. fire2.Enabled = true
  1244. fire3.Enabled = true
  1245. fire4.Enabled = true
  1246. fire5.Enabled = true
  1247. fire6.Enabled = true
  1248.  
  1249. firemode = true
  1250. icemode = false
  1251. bothmode = false
  1252. nonemode = false
  1253. elseif mode == "Ice" then
  1254. fire1.Enabled = false
  1255. fire2.Enabled = false
  1256. fire3.Enabled = false
  1257. fire4.Enabled = false
  1258. fire5.Enabled = false
  1259. fire6.Enabled = false
  1260.  
  1261. icemode = true
  1262. bothmode = false
  1263. firemode = false
  1264. nonemode = false
  1265. elseif mode == "Both" then
  1266. fire1.Enabled = true
  1267. fire2.Enabled = true
  1268. fire3.Enabled = true
  1269. fire4.Enabled = true
  1270. fire5.Enabled = true
  1271. fire6.Enabled = true
  1272.  
  1273. bothmode = true
  1274. icemode = false
  1275. firemode = false
  1276. nonemode = false
  1277. end
  1278. end)
  1279.  
  1280. game:GetService('RunService').RenderStepped:connect(function()
  1281. if canfly == true then
  1282. fly = true
  1283. elseif canfly == false then
  1284. fly = false
  1285. end
  1286. end)
  1287.  
  1288. game:GetService('RunService').RenderStepped:connect(function()
  1289. if fly and idle == false and stop == false then
  1290. hum.Sit = true
  1291. bv.velocity = mouse.Hit.lookVector * 76
  1292. bg.cframe = CFrame.new(rootpart.Position,mouse.Hit.p*Vector3.new(1,0,1)+rootpart.Position*Vector3.new(0,1,0))
  1293. rtorso.C0 = rtorso.C0:lerp(rtors * CFrame.Angles(math.rad(-75), 0, 0), 0.1)
  1294. waist.C0 = waist.C0:lerp(wais * CFrame.new(0, -0.102, 0.033) * CFrame.Angles(math.rad(13.866), 0, 0), 0.1)
  1295. lshold.C0 = lshold.C0:lerp(lsho * CFrame.Angles(math.rad(-27.044), math.rad(12.319), math.rad(-23.319)), 0.1)
  1296. rshold.C0 = rshold.C0:lerp(rsho * CFrame.Angles(math.rad(-27.044), math.rad(-12.319), math.rad(23.319)), 0.1)
  1297. lleg.C0 = lleg.C0:lerp(lle * CFrame.Angles(math.rad(-13.808), 0, math.rad(-4.698)), 0.1)
  1298. neck.C0 = neck.C0:lerp(nec * CFrame.Angles(math.rad(11.574), 0, 0), 0.1)
  1299. rleg.C0 = rleg.C0:lerp(rle * CFrame.Angles(math.rad(-15.241), 0, math.rad(3.38)), 0.1)
  1300. end
  1301. end)
  1302.  
  1303. game:GetService('RunService').RenderStepped:connect(function()
  1304. for _, a in pairs(freez) do
  1305. if a:FindFirstChildOfClass'NumberValue' then
  1306. a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 0
  1307. end
  1308. end
  1309. end)
  1310.  
  1311. game:GetService('RunService').RenderStepped:connect(function()
  1312. for _, a in pairs(freezed) do
  1313. if a:FindFirstChildOfClass'NumberValue' then
  1314. a:FindFirstChildOfClass'Humanoid'.WalkSpeed = 0
  1315. end
  1316. end
  1317. end)
  1318.  
  1319. game:GetService('RunService').RenderStepped:connect(function()
  1320. sine = change+sine
  1321. ang = ang+0.08
  1322. ang2 = ang2+0.01
  1323. rad = math.rad
  1324. sin = math.sin
  1325. arm = arm + 0.06
  1326.  
  1327. if fly == false and legslamm == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude > 2 then
  1328. lleg.C0 = lleg.C0:lerp(lle * CFrame.Angles(-1, 0, 0), 0.1)
  1329. rleg.C0 = rleg.C0:lerp(rle * CFrame.Angles(-1, 0, 0), 0.1)
  1330. lshold.C0 = lshold.C0:lerp(CFrame.new(0,0,0) * lsho * CFrame.Angles(0, 0, math.rad(-13.579)), 0.1)
  1331. rshold.C0 = rshold.C0:lerp(CFrame.new(0,0,0) * rsho * CFrame.Angles(0, 0, math.rad(15.355)), 0.1)
  1332. end
  1333.  
  1334. if fly == false and legslamm == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude > 2 then
  1335. lleg.C0 = lleg.C0:lerp(CFrame.new(-0.53,-0.15+0.1*-math.cos(tick()*4),0.2*math.sin(tick()*4))*CFrame.Angles(math.rad(25*-math.sin(tick()*8)), rad(-1), rad(0)), 1.5) * CFrame.Angles(-0.1, 0, 0)
  1336. rleg.C0 = rleg.C0:lerp(CFrame.new(0.53,-0.15+0.1*math.cos(tick()*4),0.2*-math.sin(tick()*4))*CFrame.Angles(math.rad(25*math.sin(tick()*8)), rad(10), rad(0)), 1.5) * CFrame.Angles(-0.1, 0, 0)
  1337.  
  1338. lleg.C0 = lleg.C0:lerp(lle * CFrame.Angles(-0.4, 0, 0), 0.1)
  1339. rleg.C0 = rleg.C0:lerp(rle * CFrame.Angles(0.4, 0, 0), 0.1)
  1340.  
  1341. elseif fly == false and legslamm == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude < 2 then
  1342. lleg.C0 = lleg.C0:lerp(lle,0.1)
  1343. rleg.C0 = rleg.C0:lerp(rle,0.1)
  1344. end
  1345.  
  1346. if fly == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude > 2 then
  1347. lshold.C0 = lshold.C0:lerp(lsho*CFrame.Angles(math.rad(-25*-math.sin(tick()*8)), rad(-1), rad(0)), 1.5) * CFrame.Angles(0.1, 0, 0)
  1348. rshold.C0 = rshold.C0:lerp(rsho*CFrame.Angles(math.rad(25*-math.sin(tick()*8)), rad(-1), rad(0)), 1.5) * CFrame.Angles(0.1, 0, 0)
  1349.  
  1350. lshold.C0 = lshold.C0:lerp(CFrame.new(0,0,0) * lsho * CFrame.Angles(0, 0, math.rad(-13.579)), 0.1)
  1351. rshold.C0 = rshold.C0:lerp(CFrame.new(0,0,0) * rsho * CFrame.Angles(0, 0, math.rad(15.355)), 0.1)
  1352. end
  1353.  
  1354. if idle == false and fly == false and legslamm == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude < 2 then
  1355. lshold.C0 = lshold.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * lsho * CFrame.Angles(-0.1, 0, 0), 0.1)
  1356. rshold.C0 = rshold.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * rsho * CFrame.Angles(-0.1, 0, 0), 0.1)
  1357. neck.C0 = neck.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * nec * CFrame.Angles(-0.1, 0, 0), 0.1)
  1358. end
  1359.  
  1360. if fly == false and legslamm == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude > 2 then
  1361. rkk.C0 = rkk.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * rk * CFrame.Angles(-0.1, 0, 0), 0.1)
  1362. lkk.C0 = lkk.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * lk * CFrame.Angles(-0.1, 0, 0), 0.1)
  1363. lfoot.C0 = lfoot.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * lf * CFrame.Angles(-0.1, 0, 0), 0.1)
  1364. rfoot.C0 = rfoot.C0:lerp(CFrame.new(0,-0.001+0.03*math.sin(tick()*5),0) * rf * CFrame.Angles(-0.1, 0, 0), 0.1)
  1365. end
  1366.  
  1367. if fly == false and legslamm == false and fire == false and Vector3.new(root.Velocity.X,0,root.Velocity.Z).magnitude < 2 then
  1368. idle = true
  1369. head.Neck.C0 = head.Neck.C0:lerp(CFrame.new(0,0.8,0)*CFrame.Angles(rad(-2.922),rad(0),rad(0)),.03)
  1370. LS.C0 = LS.C0:lerp(CFrame.new(-1.2,0.5,.05)*CFrame.Angles(rad(-25.096),rad(-15.871),rad(-50.702)),.03)
  1371. LE.C0 = LE.C0:lerp(CFrame.new(-0,-0.35,0)*CFrame.Angles(rad(14.954),rad(0),rad(0)),.03)
  1372. RS.C0 = RS.C0:lerp(CFrame.new(0.9,0.5,.05)*CFrame.Angles(rad(-6.704),rad(-19.022),rad(50.036)),.03)
  1373. RE.C0 = RE.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(31.341),rad(0),rad(0)),.03)
  1374. Waist.C0 = Waist.C0:lerp(CFrame.new(0,-0.0001+0.03*math.sin(tick()*5),0) * Waistc0 * CFrame.Angles(0, math.rad(0), 0), 0.1)
  1375. LH.C0 = LH.C0:lerp(CFrame.new(-0.5,-0.35,0)*CFrame.Angles(rad(0),rad(40),rad(0)),0.1)
  1376. RH.C0 = RH.C0:lerp(CFrame.new(0.5,-0.35,0)*CFrame.Angles(rad(0),rad(-40),rad(0)),0.1)
  1377. LN.C0 = LN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(-57.85),rad(0),rad(0)),0.1)
  1378. RN.C0 = RN.C0:lerp(CFrame.new(0,-0.35,0)*CFrame.Angles(rad(0),rad(0),rad(0)),0.1)
  1379. LowerTorso.Root.C0 = LowerTorso.Root.C0:lerp(CFrame.new(-0,0.069,0)*CFrame.Angles(rad(0),rad(0),rad(0)),0.05)
  1380. LeftFoot.LeftAnkle.C0 = LeftFoot.LeftAnkle.C0:lerp(CFrame.new(0, -0.6, -0.343)*CFrame.Angles(rad(14.095),rad(0),rad(0)),.2)
  1381. RightFoot.RightAnkle.C0 = RightFoot.RightAnkle.C0:lerp(CFrame.new(-0,-0.8,0)*CFrame.Angles(rad(0),rad(0),rad(0)),.2)
  1382. else
  1383. idle = false
  1384. end
  1385. end)
  1386.  
  1387. game:GetService('RunService').RenderStepped:connect(function()
  1388. bg.cframe = CFrame.new(rootpart.Position,mouse.Hit.p*Vector3.new(1,0,1)+rootpart.Position*Vector3.new(0,1,0))
  1389. end)
  1390.  
  1391. local waiting = false
  1392. game:GetService('RunService').RenderStepped:connect(function()
  1393. if waiting == false then
  1394. waiting = true
  1395. if mode == "Ice" then
  1396. HName.TextColor3 = BrickColor.new("Cyan").Color
  1397. elseif mode == "Fire" then
  1398. HName.TextColor3 = BrickColor.new("Deep orange").Color
  1399. elseif mode == "Both" then
  1400. HName.TextColor3 = BrickColor.new(slidecolors[math.random(1,#slidecolors)]).Color
  1401. elseif mode == "None" then
  1402. HName.TextColor3 = BrickColor.new('Institutional white').Color
  1403. end
  1404. wait(.5)
  1405. waiting = false
  1406. end
  1407. end)
  1408.  
  1409. while wait() do
  1410. if mode == "Ice" then
  1411. color = slidecolors[1]
  1412. HName.TextColor3 = BrickColor.new("Cyan").Color
  1413. elseif mode == "Fire" then
  1414. color = slidecolors[2]
  1415. HName.TextColor3 = BrickColor.new("Deep orange").Color
  1416. elseif mode == "Both" then
  1417. color = slidecolors[math.random(1,#slidecolors)]
  1418. HName.TextColor3 = BrickColor.new(slidecolors[math.random(1,#slidecolors)]).Color
  1419. end
  1420. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement