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Christoffer07700Extr

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May 26th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2.  
  3. local Player,game,owner = owner,game
  4.  
  5. local RealPlayer = Player
  6.  
  7. do print("FE Compatibility code V3 by Desered_ROBLOX")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  8.  
  9. --You need pants on
  10. --You need a t-shirt on
  11. --Press E on a player not dummy
  12. local Player = game.Players.localPlayer
  13. local Character = Player.Character
  14. local Humanoid = Character.Humanoid
  15. local Mouse = Player:GetMouse()
  16. local LeftArm = Character["Left Arm"]
  17. local RightArm = Character["Right Arm"]
  18. local LeftLeg = Character["Left Leg"]
  19. local RightLeg = Character["Right Leg"]
  20. local Head = Character.Head
  21. local Torso = Character.Torso
  22. local Camera = game.Workspace.CurrentCamera
  23. local RootPart = Character.HumanoidRootPart
  24. local RootJoint = RootPart.RootJoint
  25. local Pause = false
  26. local attack = false
  27. local LOL = false
  28. local Anim = 'Idle'
  29. local attacktype = 1
  30. local delays = false
  31. local play = true
  32. local targetted = nil
  33. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  34. local velocity = RootPart.Velocity.y
  35. local sine = 0
  36. local change = 1
  37. local doe = 0
  38. local Create = LoadLibrary("RbxUtility").Create
  39. Humanoid.WalkSpeed = 25
  40.  
  41.  
  42. local Raping = false
  43.  
  44.  
  45. local newMotor = function(part0, part1, c0, c1)
  46. local w = Create('Motor'){
  47. Parent = part0,
  48. Part0 = part0,
  49. Part1 = part1,
  50. C0 = c0,
  51. C1 = c1,
  52. }
  53. return w
  54. end
  55.  
  56. local mr = math.rad
  57. local RS = game:GetService("RunService").RenderStepped
  58.  
  59. local Smack = Instance.new("Sound", RootPart)
  60. Smack.Volume = 1
  61. Smack.MaxDistance = 90
  62. Smack.SoundId = "rbxassetid://1542642349"
  63.  
  64.  
  65. function Rape1()
  66. if Raping == false then
  67.  
  68. local hb = Instance.new("Part", Character)
  69. hb.CFrame = Head.CFrame
  70. hb.Size = Vector3.new(10,10,10)
  71. hb.CanCollide = false
  72. hb.Transparency = 1
  73.  
  74.  
  75. hb.Touched:Connect(function(h)
  76. if h.Parent:FindFirstChildOfClass("Humanoid") and not h:IsDescendantOf(Character) and Raping == false then
  77. Raping = true
  78. Pause = true
  79.  
  80. local vic = h.Parent
  81. local Neck = newMotor(vic.Torso, vic.Head, CFrame.new(0,1.4,-0.2) * CFrame.Angles(math.rad(-20),0,0), CFrame.new(0,0,0))
  82. local RA = newMotor(vic.Torso, vic["Right Arm"], CFrame.new(1.5, -0.3, -0.3) * CFrame.Angles(math.rad(20),0,0), CFrame.new(0,0,0))
  83. local LA = newMotor(vic.Torso, vic["Left Arm"], CFrame.new(-1.5, -0.3, -0.3) * CFrame.Angles(math.rad(20),0,0), CFrame.new(0,0,0))
  84. local RL = newMotor(vic.Torso, vic["Right Leg"], CFrame.new(1.5,-2,0) * CFrame.Angles(math.rad(10), 0, math.rad(20)), CFrame.new(0,0,0))
  85. local LL = newMotor(vic.Torso, vic["Left Leg"], CFrame.new(-1.5,-2,0) * CFrame.Angles(math.rad(10), 0, mr(-20)), CFrame.new(0,0,0))
  86.  
  87. Character.Pants:Destroy()
  88. for _, o in pairs(vic:children()) do
  89. if o:IsA("Pants") or o:IsA("Shirt") then
  90. o:Destroy()
  91. end
  92. end
  93.  
  94.  
  95.  
  96.  
  97. --Converted with ttyyuu12345's model to script plugin v4
  98. function sandbox(var,func)
  99. local env = getfenv(func)
  100. local newenv = setmetatable({},{
  101. __index = function(self,k)
  102. if k=="script" then
  103. return var
  104. else
  105. return env[k]
  106. end
  107. end,
  108. })
  109. setfenv(func,newenv)
  110. return func
  111. end
  112. local cors = {}
  113. local mas = Instance.new("Model",game:GetService("Lighting"))
  114. local Part0 = Instance.new("Part")
  115. local SpecialMesh1 = Instance.new("SpecialMesh")
  116. local Part2 = Instance.new("Part")
  117. local SpecialMesh3 = Instance.new("SpecialMesh")
  118. local Part4 = Instance.new("Part")
  119. local SpecialMesh5 = Instance.new("SpecialMesh")
  120. local Weld6 = Instance.new("Weld")
  121. local Weld7 = Instance.new("Weld")
  122. Part0.Parent = mas
  123. Part0.Material = Enum.Material.SmoothPlastic
  124. Part0.BrickColor = BrickColor.new("Light orange")
  125. Part0.Size = Vector3.new(0.740000129, 1, 1)
  126. Part0.CFrame = CFrame.new(32.3044434, 1.09500587, 116.57, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  127. Part0.BottomSurface = Enum.SurfaceType.Smooth
  128. Part0.TopSurface = Enum.SurfaceType.Smooth
  129. Part0.Color = vic.Torso.Color
  130. Part0.Position = Vector3.new(32.3044434, 1.09500587, 116.57)
  131. Part0.Color = vic.Torso.Color
  132. SpecialMesh1.Parent = Part0
  133. SpecialMesh1.MeshType = Enum.MeshType.Sphere
  134. Part2.Parent = mas
  135. Part2.Material = Enum.Material.SmoothPlastic
  136. Part2.BrickColor = BrickColor.new("Light orange")
  137. Part2.Size = Vector3.new(0.740000129, 1, 1)
  138. Part2.CFrame = CFrame.new(32.5208702, 1.09500587, 116.57, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  139. Part2.BottomSurface = Enum.SurfaceType.Smooth
  140. Part2.TopSurface = Enum.SurfaceType.Smooth
  141. Part2.Color = vic.Torso.Color
  142. Part2.Position = Vector3.new(32.5208702, 1.09500587, 116.57)
  143. Part2.Color = vic.Torso.Color
  144. SpecialMesh3.Parent = Part2
  145. SpecialMesh3.MeshType = Enum.MeshType.Sphere
  146. Part4.Name = "Pink"
  147. Part4.Parent = mas
  148. Part4.Material = Enum.Material.SmoothPlastic
  149. Part4.BrickColor = BrickColor.new("Pink")
  150. Part4.Size = Vector3.new(0.310000449, 1, 1)
  151. Part4.CFrame = CFrame.new(32.4009209, 1.09500587, 116.57, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  152. Part4.BottomSurface = Enum.SurfaceType.Smooth
  153. Part4.TopSurface = Enum.SurfaceType.Smooth
  154. Part4.Color = Color3.new(1, 0.4, 0.8)
  155. Part4.Position = Vector3.new(32.4009209, 1.09500587, 116.57)
  156. Part4.Color = Color3.new(1, 0.4, 0.8)
  157. SpecialMesh5.Parent = Part4
  158. SpecialMesh5.MeshType = Enum.MeshType.Sphere
  159. Weld6.Parent = Part4
  160. Weld6.C0 = CFrame.new(-0.0964775085, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  161. Weld6.Part0 = Part4
  162. Weld6.Part1 = Part0
  163. Weld7.Parent = Part4
  164. Weld7.C0 = CFrame.new(0.119949341, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  165. Weld7.Part0 = Part4
  166. Weld7.Part1 = Part2
  167. for i,v in pairs(mas:GetChildren()) do
  168. v.Parent = vic
  169. pcall(function() v:MakeJoints() end)
  170. end
  171. mas:Destroy()
  172. for i,v in pairs(cors) do
  173. spawn(function()
  174. pcall(v)
  175. end)
  176. end
  177.  
  178. newMotor(vic.Torso, Part4, CFrame.new(0,-1,-0.1), CFrame.new(0,0,0))
  179.  
  180.  
  181. --Converted with ttyyuu12345's model to script plugin v4
  182. function sandbox(var,func)
  183. local env = getfenv(func)
  184. local newenv = setmetatable({},{
  185. __index = function(self,k)
  186. if k=="script" then
  187. return var
  188. else
  189. return env[k]
  190. end
  191. end,
  192. })
  193. setfenv(func,newenv)
  194. return func
  195. end
  196. cors = {}
  197. mas = Instance.new("Model",game:GetService("Lighting"))
  198. Part0 = Instance.new("Part")
  199. SpecialMesh1 = Instance.new("SpecialMesh")
  200. Part2 = Instance.new("Part")
  201. SpecialMesh3 = Instance.new("SpecialMesh")
  202. Part4 = Instance.new("Part")
  203. SpecialMesh5 = Instance.new("SpecialMesh")
  204. Weld6 = Instance.new("Weld")
  205. Weld7 = Instance.new("Weld")
  206. Part0.Parent = mas
  207. Part0.Material = Enum.Material.SmoothPlastic
  208. Part0.BrickColor = BrickColor.new("Bright purple")
  209. Part0.Size = Vector3.new(0.5, 0.340000033, 0.5)
  210. Part0.CFrame = CFrame.new(41.609993, 2.09999967, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  211. Part0.BottomSurface = Enum.SurfaceType.Smooth
  212. Part0.TopSurface = Enum.SurfaceType.Smooth
  213. Part0.Color = Color3.new(0.847059, 0.337255, 0.678431)
  214. Part0.Position = Vector3.new(41.609993, 2.09999967, 110.070007)
  215. Part0.Color = Color3.new(0.847059, 0.337255, 0.678431)
  216. SpecialMesh1.Parent = Part0
  217. SpecialMesh1.MeshType = Enum.MeshType.Sphere
  218. Part2.Parent = mas
  219. Part2.Material = Enum.Material.SmoothPlastic
  220. Part2.BrickColor = BrickColor.new("Carnation pink")
  221. Part2.Size = Vector3.new(0.300000012, 0.409999996, 0.300000012)
  222. Part2.CFrame = CFrame.new(41.609993, 2.13499975, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  223. Part2.BottomSurface = Enum.SurfaceType.Smooth
  224. Part2.TopSurface = Enum.SurfaceType.Smooth
  225. Part2.Color = Color3.new(1, 0.529412, 0.992157)
  226. Part2.Position = Vector3.new(41.609993, 2.13499975, 110.070007)
  227. Part2.Color = Color3.new(1, 0.529412, 0.992157)
  228. SpecialMesh3.Parent = Part2
  229. SpecialMesh3.MeshType = Enum.MeshType.Sphere
  230. Part4.Name = "Boob"
  231. Part4.Parent = mas
  232. Part4.Material = Enum.Material.SmoothPlastic
  233. Part4.BrickColor = BrickColor.new("Light orange")
  234. Part4.Size = Vector3.new(1.39999998, 1.60000002, 1.39999998)
  235. Part4.CFrame = CFrame.new(41.609993, 1.42597902, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  236. Part4.BottomSurface = Enum.SurfaceType.Smooth
  237. Part4.TopSurface = Enum.SurfaceType.Smooth
  238. Part4.Color = vic.Torso.Color
  239. Part4.Position = Vector3.new(41.609993, 1.42597902, 110.070007)
  240. Part4.Color = vic.Torso.Color
  241. SpecialMesh5.Parent = Part4
  242. SpecialMesh5.MeshType = Enum.MeshType.Sphere
  243. Weld6.Parent = Part4
  244. Weld6.C0 = CFrame.new(0, 0.674020648, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  245. Weld6.Part0 = Part4
  246. Weld6.Part1 = Part0
  247. Weld7.Parent = Part4
  248. Weld7.C0 = CFrame.new(0, 0.709020734, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  249. Weld7.Part0 = Part4
  250. Weld7.Part1 = Part2
  251. for i,v in pairs(mas:GetChildren()) do
  252. v.Parent = vic
  253. pcall(function() v:MakeJoints() end)
  254. end
  255. mas:Destroy()
  256. for i,v in pairs(cors) do
  257. spawn(function()
  258. pcall(v)
  259. end)
  260. end
  261.  
  262.  
  263. local LBO = newMotor(vic.Torso, Part4, CFrame.new(0.5,0.1,-0.6)* CFrame.Angles(mr(-90),0,0), CFrame.new(0,0,0))
  264.  
  265. --Converted with ttyyuu12345's model to script plugin v4
  266. function sandbox(var,func)
  267. local env = getfenv(func)
  268. local newenv = setmetatable({},{
  269. __index = function(self,k)
  270. if k=="script" then
  271. return var
  272. else
  273. return env[k]
  274. end
  275. end,
  276. })
  277. setfenv(func,newenv)
  278. return func
  279. end
  280. cors = {}
  281. mas = Instance.new("Model",game:GetService("Lighting"))
  282. Part0 = Instance.new("Part")
  283. SpecialMesh1 = Instance.new("SpecialMesh")
  284. Part2 = Instance.new("Part")
  285. SpecialMesh3 = Instance.new("SpecialMesh")
  286. Part4 = Instance.new("Part")
  287. SpecialMesh5 = Instance.new("SpecialMesh")
  288. Weld6 = Instance.new("Weld")
  289. Weld7 = Instance.new("Weld")
  290. Part0.Parent = mas
  291. Part0.Material = Enum.Material.SmoothPlastic
  292. Part0.BrickColor = BrickColor.new("Bright purple")
  293. Part0.Size = Vector3.new(0.5, 0.340000033, 0.5)
  294. Part0.CFrame = CFrame.new(41.609993, 2.09999967, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  295. Part0.BottomSurface = Enum.SurfaceType.Smooth
  296. Part0.TopSurface = Enum.SurfaceType.Smooth
  297. Part0.Color = Color3.new(0.847059, 0.337255, 0.678431)
  298. Part0.Position = Vector3.new(41.609993, 2.09999967, 110.070007)
  299. Part0.Color = Color3.new(0.847059, 0.337255, 0.678431)
  300. SpecialMesh1.Parent = Part0
  301. SpecialMesh1.MeshType = Enum.MeshType.Sphere
  302. Part2.Parent = mas
  303. Part2.Material = Enum.Material.SmoothPlastic
  304. Part2.BrickColor = BrickColor.new("Carnation pink")
  305. Part2.Size = Vector3.new(0.300000012, 0.409999996, 0.300000012)
  306. Part2.CFrame = CFrame.new(41.609993, 2.13499975, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  307. Part2.BottomSurface = Enum.SurfaceType.Smooth
  308. Part2.TopSurface = Enum.SurfaceType.Smooth
  309. Part2.Color = Color3.new(1, 0.529412, 0.992157)
  310. Part2.Position = Vector3.new(41.609993, 2.13499975, 110.070007)
  311. Part2.Color = Color3.new(1, 0.529412, 0.992157)
  312. SpecialMesh3.Parent = Part2
  313. SpecialMesh3.MeshType = Enum.MeshType.Sphere
  314. Part4.Name = "Boob"
  315. Part4.Parent = mas
  316. Part4.Material = Enum.Material.SmoothPlastic
  317. Part4.BrickColor = BrickColor.new("Light orange")
  318. Part4.Size = Vector3.new(1.39999998, 1.60000002, 1.39999998)
  319. Part4.CFrame = CFrame.new(41.609993, 1.42597902, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  320. Part4.BottomSurface = Enum.SurfaceType.Smooth
  321. Part4.TopSurface = Enum.SurfaceType.Smooth
  322. Part4.Color = vic.Torso.Color
  323. Part4.Position = Vector3.new(41.609993, 1.42597902, 110.070007)
  324. Part4.Color = vic.Torso.Color
  325. SpecialMesh5.Parent = Part4
  326. SpecialMesh5.MeshType = Enum.MeshType.Sphere
  327. Weld6.Parent = Part4
  328. Weld6.C0 = CFrame.new(0, 0.674020648, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  329. Weld6.Part0 = Part4
  330. Weld6.Part1 = Part0
  331. Weld7.Parent = Part4
  332. Weld7.C0 = CFrame.new(0, 0.709020734, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  333. Weld7.Part0 = Part4
  334. Weld7.Part1 = Part2
  335. for i,v in pairs(mas:GetChildren()) do
  336. v.Parent = vic
  337. pcall(function() v:MakeJoints() end)
  338. end
  339. mas:Destroy()
  340. for i,v in pairs(cors) do
  341. spawn(function()
  342. pcall(v)
  343. end)
  344. end
  345.  
  346.  
  347. local RBO = newMotor(vic.Torso, Part4, CFrame.new(-0.5,0.1,-0.6)* CFrame.Angles(mr(-90),0,0), CFrame.new(0,0,0))
  348.  
  349.  
  350. local vRoot = vic.HumanoidRootPart
  351.  
  352.  
  353.  
  354. local Dick = Instance.new("Folder", Character)
  355.  
  356. Part0 = Instance.new("Part")
  357. local Part1 = Instance.new("Part")
  358. Part2 = Instance.new("Part")
  359. SpecialMesh3 = Instance.new("SpecialMesh")
  360. Part4 = Instance.new("Part")
  361. local Part5 = Instance.new("Part")
  362. local Weld6 = Instance.new("Weld")
  363. local Weld7 = Instance.new("Weld")
  364. local Weld8 = Instance.new("Weld")
  365. local Weld9 = Instance.new("Weld")
  366. Part0.Parent = Dick
  367. Part0.Material = Enum.Material.SmoothPlastic
  368. Part0.BrickColor = BrickColor.new("Carnation pink")
  369. Part0.Rotation = Vector3.new(0, 90, 0)
  370. Part0.Shape = Enum.PartType.Ball
  371. Part0.Size = Vector3.new(0.539999962, 0.539999962, 0.539999962)
  372. Part0.CFrame = CFrame.new(-27.780304, 1.86124301, -24.2282429, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  373. Part0.BottomSurface = Enum.SurfaceType.Smooth
  374. Part0.TopSurface = Enum.SurfaceType.Smooth
  375. Part0.Color = Color3.new(1, 0.596078, 0.862745)
  376. Part0.Position = Vector3.new(-27.780304, 1.86124301, -24.2282429)
  377. Part0.Orientation = Vector3.new(0, 90, 0)
  378. Part0.Color = Color3.new(1, 0.596078, 0.862745)
  379. Part1.Parent = Dick
  380. Part1.Material = Enum.Material.SmoothPlastic
  381. Part1.BrickColor = BrickColor.new("Nougat")
  382. Part1.Shape = Enum.PartType.Ball
  383. Part1.Size = Vector3.new(0.530001938, 0.530001938, 0.530001938)
  384. Part1.CFrame = CFrame.new(-27.9477272, 1.62094891, -25.7553864, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  385. Part1.BottomSurface = Enum.SurfaceType.Smooth
  386. Part1.TopSurface = Enum.SurfaceType.Smooth
  387. Part1.Color = Torso.Color
  388. Part1.Position = Vector3.new(-27.9477272, 1.62094891, -25.7553864)
  389. Part1.Color = Torso.Color
  390. Part2.Parent = Dick
  391. Part2.Material = Enum.Material.SmoothPlastic
  392. Part2.BrickColor = BrickColor.new("Black")
  393. Part2.Rotation = Vector3.new(0, 90, 0)
  394. Part2.Size = Vector3.new(0.409999996, 0.400000006, 0.0799999982)
  395. Part2.CFrame = CFrame.new(-27.780304, 1.86124301, -24.1490974, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  396. Part2.BottomSurface = Enum.SurfaceType.Smooth
  397. Part2.TopSurface = Enum.SurfaceType.Smooth
  398. Part2.Color = Color3.new(0.105882, 0.164706, 0.207843)
  399. Part2.Position = Vector3.new(-27.780304, 1.86124301, -24.1490974)
  400. Part2.Orientation = Vector3.new(0, 90, 0)
  401. Part2.Color = Color3.new(0.105882, 0.164706, 0.207843)
  402. SpecialMesh3.Parent = Part2
  403. SpecialMesh3.MeshType = Enum.MeshType.Sphere
  404. Part4.Parent = Dick
  405. Part4.Material = Enum.Material.SmoothPlastic
  406. Part4.BrickColor = BrickColor.new("Nougat")
  407. Part4.Shape = Enum.PartType.Ball
  408. Part4.Size = Vector3.new(0.530001938, 0.530001938, 0.530001938)
  409. Part4.CFrame = CFrame.new(-27.5741444, 1.62094891, -25.7553864, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  410. Part4.BottomSurface = Enum.SurfaceType.Smooth
  411. Part4.TopSurface = Enum.SurfaceType.Smooth
  412. Part4.Color = Torso.Color
  413. Part4.Position = Vector3.new(-27.5741444, 1.62094891, -25.7553864)
  414. Part4.Color = Torso.Color
  415. Part5.Name = "STEM"
  416. Part5.Parent = Dick
  417. Part5.Material = Enum.Material.SmoothPlastic
  418. Part5.BrickColor = BrickColor.new("Nougat")
  419. Part5.Rotation = Vector3.new(0, 90, 0)
  420. Part5.Shape = Enum.PartType.Cylinder
  421. Part5.Size = Vector3.new(1.78000093, 0.530001938, 0.530001938)
  422. Part5.CFrame = CFrame.new(-27.780304, 1.86124301, -25.1304016, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  423. Part5.BottomSurface = Enum.SurfaceType.Smooth
  424. Part5.TopSurface = Enum.SurfaceType.Smooth
  425. Part5.Color = Torso.Color
  426. Part5.Position = Vector3.new(-27.780304, 1.86124301, -25.1304016)
  427. Part5.Orientation = Vector3.new(0, 90, 0)
  428. Part5.Color = Torso.Color
  429. Weld6.Parent = Part5
  430. Weld6.C0 = CFrame.new(-0.902158737, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  431. Weld6.Part0 = Part5
  432. Weld6.Part1 = Part0
  433. Weld7.Parent = Part5
  434. Weld7.C0 = CFrame.new(0.624984741, -0.240294099, -0.167423248, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  435. Weld7.Part0 = Part5
  436. Weld7.Part1 = Part1
  437. Weld8.Parent = Part5
  438. Weld8.C0 = CFrame.new(-0.981304169, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  439. Weld8.Part0 = Part5
  440. Weld8.Part1 = Part2
  441. Weld9.Parent = Part5
  442. Weld9.C0 = CFrame.new(0.624984741, -0.240294099, 0.206159592, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  443. Weld9.Part0 = Part5
  444. Weld9.Part1 = Part4
  445.  
  446. for _, o in pairs(Dick:GetChildren()) do
  447. if o:IsA("Part") then
  448. o.Anchored = false
  449. o.CanCollide = false
  450. end
  451. end
  452.  
  453. local w2 = Instance.new("Weld", Part5)
  454. w2.Part0 = Character.Torso
  455. w2.Part1 = Part5
  456. w2.C0 = CFrame.new(0,-1.2,-1.15) * CFrame.Angles(mr(0),mr(-90),mr(0))
  457.  
  458.  
  459.  
  460.  
  461. RootPart.Anchored = true
  462. vRoot.Anchored = true
  463.  
  464. vic.Torso.CFrame = RootPart.CFrame * CFrame.new(0,-0.7,-2) * CFrame.Angles(math.rad(90),0,math.rad(180))
  465.  
  466. local B1 = Instance.new("Part", vic)
  467. B1.Material = "SmoothPlastic"
  468. B1.Color = vic.Torso.Color
  469. B1.Size = Vector3.new(1.5,1.5,1.5)
  470. B1.CanCollide = false
  471. B1.Shape = "Ball"
  472. newMotor(vic.Torso, B1, CFrame.new(-0.4,-1.2,0.3), CFrame.new(0,0,0))
  473.  
  474. local B2 = Instance.new("Part", vic)
  475. B2.Material = "SmoothPlastic"
  476. B2.Color = vic.Torso.Color
  477. B2.Size = Vector3.new(1.5,1.5,1.5)
  478. B2.CanCollide = false
  479. B2.Shape = "Ball"
  480. newMotor(vic.Torso, B2, CFrame.new(0.4,-1.2,0.3), CFrame.new(0,0,0))
  481.  
  482. for i = 1, 8 do
  483. RS:wait()
  484.  
  485. PlayAnimationFromTable({
  486. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  487. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), ----- Head
  488. CFrame.new(1.5,0,0) * CFrame.new(0, 0, -0.5) * CFrame.Angles(mr(50),0,0), --- RightArm
  489. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, -0.5) * CFrame.Angles(mr(50), 0, 0),--LeftArm
  490. CFrame.new(0.5,-2,0) * CFrame.new(0.1, 0, 0) * CFrame.Angles(0, 0, mr(5)), --RightLeg
  491. CFrame.new(-0.5,-2,0) * CFrame.new(-0.1, 0, 0) * CFrame.Angles(0, 0, mr(-5)), --LeftLeg
  492. }, .3, false)
  493. end
  494.  
  495. for _, o in pairs(vic.Head:children()) do
  496. if o:IsA("Decal") then
  497. o.Texture = "rbxassetid://902930270"
  498. end
  499. end
  500.  
  501. while wait() do
  502.  
  503. for i = 1, 10 do
  504.  
  505. RS:wait()
  506.  
  507. PlayAnimationFromTable({
  508. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(30), 0, 0), -- Torso,
  509. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), ----- Head
  510. CFrame.new(1.5,0,0) * CFrame.new(0, 0, -1) * CFrame.Angles(mr(50),0,0), --- RightArm
  511. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, -1) * CFrame.Angles(mr(50), 0, 0),--LeftArm
  512. CFrame.new(0.5,-2,0) * CFrame.new(0.1, 0, 0) * CFrame.Angles(mr(-40), 0, mr(5)), --RightLeg
  513. CFrame.new(-0.5,-2,0) * CFrame.new(-0.1, 0, 0) * CFrame.Angles(mr(-40), 0, mr(-5)), --LeftLeg
  514. }, .7, false)
  515.  
  516. w2.C0 = clerp(w2.C0, CFrame.new(0,-1.3,-1) * CFrame.Angles(mr(-45),mr(-90),mr(0)), 0.4)
  517. LBO.C0 = clerp(LBO.C0, CFrame.new(0.5,0.1,-0.6) * CFrame.Angles(mr(-110),0,mr(-10)), 0.3)
  518. RBO.C0 = clerp(RBO.C0, CFrame.new(-0.5,0.1,-0.6) * CFrame.Angles(mr(-110),0,mr(10)), 0.3)
  519. vic.Torso.CFrame = vic.Torso.CFrame * CFrame.new(0,0.05,0)
  520.  
  521. end
  522.  
  523. for i = 1, 10 do
  524.  
  525. RS:wait()
  526. Smack:Play()
  527. PlayAnimationFromTable({
  528. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-30), 0, 0), -- Torso,
  529. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), ----- Head
  530. CFrame.new(1.5,0,0) * CFrame.new(0, 0.5, -0.5) * CFrame.Angles(mr(90),0,0), --- RightArm
  531. CFrame.new(-1.5,0,0) * CFrame.new(0, 0.5, -0.5) * CFrame.Angles(mr(90), 0, 0),--LeftArm
  532. CFrame.new(0.5,-2,0) * CFrame.new(0.1, 0, 0) * CFrame.Angles(mr(40), 0, mr(5)), --RightLeg
  533. CFrame.new(-0.5,-2,0) * CFrame.new(-0.1, 0, 0) * CFrame.Angles(mr(40), 0, mr(-5)), --LeftLeg
  534. }, .7, false)
  535.  
  536. w2.C0 = clerp(w2.C0, CFrame.new(0,-0.5,-.5) * CFrame.Angles(mr(30),mr(-90),mr(0)), 0.4)
  537. LBO.C0 = clerp(LBO.C0, CFrame.new(0.5,0.1,-0.6) * CFrame.Angles(mr(-60),0,mr(10)), 0.3)
  538. RBO.C0 = clerp(RBO.C0, CFrame.new(-0.5,0.1,-0.6) * CFrame.Angles(mr(-60),0,mr(-10)), 0.3)
  539. vic.Torso.CFrame = vic.Torso.CFrame * CFrame.new(0,-0.05,0)
  540.  
  541. end
  542.  
  543. end
  544. end
  545. end)
  546.  
  547. end
  548. end
  549.  
  550.  
  551. function Rape2()
  552. if Raping == false then
  553.  
  554. local hb = Instance.new("Part", Character)
  555. hb.CFrame = Head.CFrame
  556. hb.Size = Vector3.new(10,10,10)
  557. hb.CanCollide = false
  558. hb.Transparency = 1
  559.  
  560.  
  561. hb.Touched:Connect(function(h)
  562. if h.Parent:FindFirstChildOfClass("Humanoid") and not h:IsDescendantOf(Character) and Raping == false then
  563. Raping = true
  564. Pause = true
  565.  
  566. local vic = h.Parent
  567. local Neck = newMotor(vic.Torso, vic.Head, CFrame.new(0,1.2,0.5) * CFrame.Angles(math.rad(60),0,0), CFrame.new(0,0,0))
  568. local RA = newMotor(vic.Torso, vic["Right Arm"], CFrame.new(1.5, 0.2, -0.8) * CFrame.Angles(math.rad(90),0,0), CFrame.new(0,0,0))
  569. local LA = newMotor(vic.Torso, vic["Left Arm"], CFrame.new(-1.5, 0.2, -0.8) * CFrame.Angles(math.rad(90),0,0), CFrame.new(0,0,0))
  570. local RL = newMotor(vic.Torso, vic["Right Leg"], CFrame.new(1.5,-2,-0.9) * CFrame.Angles(math.rad(90), 0, math.rad(20)), CFrame.new(0,0,0))
  571. local LL = newMotor(vic.Torso, vic["Left Leg"], CFrame.new(-1.5,-2,-0.9) * CFrame.Angles(math.rad(90), 0, mr(-20)), CFrame.new(0,0,0))
  572.  
  573. Character.Pants:Destroy()
  574. for _, o in pairs(vic:children()) do
  575. if o:IsA("Pants") or o:IsA("Shirt") then
  576. o:Destroy()
  577. end
  578. end
  579.  
  580.  
  581.  
  582.  
  583. --Converted with ttyyuu12345's model to script plugin v4
  584. function sandbox(var,func)
  585. local env = getfenv(func)
  586. local newenv = setmetatable({},{
  587. __index = function(self,k)
  588. if k=="script" then
  589. return var
  590. else
  591. return env[k]
  592. end
  593. end,
  594. })
  595. setfenv(func,newenv)
  596. return func
  597. end
  598. local cors = {}
  599. local mas = Instance.new("Model",game:GetService("Lighting"))
  600. local Part0 = Instance.new("Part")
  601. local SpecialMesh1 = Instance.new("SpecialMesh")
  602. local Part2 = Instance.new("Part")
  603. local SpecialMesh3 = Instance.new("SpecialMesh")
  604. local Part4 = Instance.new("Part")
  605. local SpecialMesh5 = Instance.new("SpecialMesh")
  606. local Weld6 = Instance.new("Weld")
  607. local Weld7 = Instance.new("Weld")
  608. Part0.Parent = mas
  609. Part0.Material = Enum.Material.SmoothPlastic
  610. Part0.BrickColor = BrickColor.new("Light orange")
  611. Part0.Size = Vector3.new(0.740000129, 1, 1)
  612. Part0.CFrame = CFrame.new(32.3044434, 1.09500587, 116.57, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  613. Part0.BottomSurface = Enum.SurfaceType.Smooth
  614. Part0.TopSurface = Enum.SurfaceType.Smooth
  615. Part0.Color = vic.Torso.Color
  616. Part0.Position = Vector3.new(32.3044434, 1.09500587, 116.57)
  617. Part0.Color = vic.Torso.Color
  618. SpecialMesh1.Parent = Part0
  619. SpecialMesh1.MeshType = Enum.MeshType.Sphere
  620. Part2.Parent = mas
  621. Part2.Material = Enum.Material.SmoothPlastic
  622. Part2.BrickColor = BrickColor.new("Light orange")
  623. Part2.Size = Vector3.new(0.740000129, 1, 1)
  624. Part2.CFrame = CFrame.new(32.5208702, 1.09500587, 116.57, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  625. Part2.BottomSurface = Enum.SurfaceType.Smooth
  626. Part2.TopSurface = Enum.SurfaceType.Smooth
  627. Part2.Color = vic.Torso.Color
  628. Part2.Position = Vector3.new(32.5208702, 1.09500587, 116.57)
  629. Part2.Color = vic.Torso.Color
  630. SpecialMesh3.Parent = Part2
  631. SpecialMesh3.MeshType = Enum.MeshType.Sphere
  632. Part4.Name = "Pink"
  633. Part4.Parent = mas
  634. Part4.Material = Enum.Material.SmoothPlastic
  635. Part4.BrickColor = BrickColor.new("Pink")
  636. Part4.Size = Vector3.new(0.310000449, 1, 1)
  637. Part4.CFrame = CFrame.new(32.4009209, 1.09500587, 116.57, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  638. Part4.BottomSurface = Enum.SurfaceType.Smooth
  639. Part4.TopSurface = Enum.SurfaceType.Smooth
  640. Part4.Color = Color3.new(1, 0.4, 0.8)
  641. Part4.Position = Vector3.new(32.4009209, 1.09500587, 116.57)
  642. Part4.Color = Color3.new(1, 0.4, 0.8)
  643. SpecialMesh5.Parent = Part4
  644. SpecialMesh5.MeshType = Enum.MeshType.Sphere
  645. Weld6.Parent = Part4
  646. Weld6.C0 = CFrame.new(-0.0964775085, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  647. Weld6.Part0 = Part4
  648. Weld6.Part1 = Part0
  649. Weld7.Parent = Part4
  650. Weld7.C0 = CFrame.new(0.119949341, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  651. Weld7.Part0 = Part4
  652. Weld7.Part1 = Part2
  653. for i,v in pairs(mas:GetChildren()) do
  654. v.Parent = vic
  655. pcall(function() v:MakeJoints() end)
  656. end
  657. mas:Destroy()
  658. for i,v in pairs(cors) do
  659. spawn(function()
  660. pcall(v)
  661. end)
  662. end
  663.  
  664. newMotor(vic.Torso, Part4, CFrame.new(0,-1,-0.1), CFrame.new(0,0,0))
  665.  
  666.  
  667. --Converted with ttyyuu12345's model to script plugin v4
  668. function sandbox(var,func)
  669. local env = getfenv(func)
  670. local newenv = setmetatable({},{
  671. __index = function(self,k)
  672. if k=="script" then
  673. return var
  674. else
  675. return env[k]
  676. end
  677. end,
  678. })
  679. setfenv(func,newenv)
  680. return func
  681. end
  682. cors = {}
  683. mas = Instance.new("Model",game:GetService("Lighting"))
  684. Part0 = Instance.new("Part")
  685. SpecialMesh1 = Instance.new("SpecialMesh")
  686. Part2 = Instance.new("Part")
  687. SpecialMesh3 = Instance.new("SpecialMesh")
  688. Part4 = Instance.new("Part")
  689. SpecialMesh5 = Instance.new("SpecialMesh")
  690. Weld6 = Instance.new("Weld")
  691. Weld7 = Instance.new("Weld")
  692. Part0.Parent = mas
  693. Part0.Material = Enum.Material.SmoothPlastic
  694. Part0.BrickColor = BrickColor.new("Bright purple")
  695. Part0.Size = Vector3.new(0.5, 0.340000033, 0.5)
  696. Part0.CFrame = CFrame.new(41.609993, 2.09999967, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  697. Part0.BottomSurface = Enum.SurfaceType.Smooth
  698. Part0.TopSurface = Enum.SurfaceType.Smooth
  699. Part0.Color = Color3.new(0.847059, 0.337255, 0.678431)
  700. Part0.Position = Vector3.new(41.609993, 2.09999967, 110.070007)
  701. Part0.Color = Color3.new(0.847059, 0.337255, 0.678431)
  702. SpecialMesh1.Parent = Part0
  703. SpecialMesh1.MeshType = Enum.MeshType.Sphere
  704. Part2.Parent = mas
  705. Part2.Material = Enum.Material.SmoothPlastic
  706. Part2.BrickColor = BrickColor.new("Carnation pink")
  707. Part2.Size = Vector3.new(0.300000012, 0.409999996, 0.300000012)
  708. Part2.CFrame = CFrame.new(41.609993, 2.13499975, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  709. Part2.BottomSurface = Enum.SurfaceType.Smooth
  710. Part2.TopSurface = Enum.SurfaceType.Smooth
  711. Part2.Color = Color3.new(1, 0.529412, 0.992157)
  712. Part2.Position = Vector3.new(41.609993, 2.13499975, 110.070007)
  713. Part2.Color = Color3.new(1, 0.529412, 0.992157)
  714. SpecialMesh3.Parent = Part2
  715. SpecialMesh3.MeshType = Enum.MeshType.Sphere
  716. Part4.Name = "Boob"
  717. Part4.Parent = mas
  718. Part4.Material = Enum.Material.SmoothPlastic
  719. Part4.BrickColor = BrickColor.new("Light orange")
  720. Part4.Size = Vector3.new(1.39999998, 1.60000002, 1.39999998)
  721. Part4.CFrame = CFrame.new(41.609993, 1.42597902, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  722. Part4.BottomSurface = Enum.SurfaceType.Smooth
  723. Part4.TopSurface = Enum.SurfaceType.Smooth
  724. Part4.Color = vic.Torso.Color
  725. Part4.Position = Vector3.new(41.609993, 1.42597902, 110.070007)
  726. Part4.Color = vic.Torso.Color
  727. SpecialMesh5.Parent = Part4
  728. SpecialMesh5.MeshType = Enum.MeshType.Sphere
  729. Weld6.Parent = Part4
  730. Weld6.C0 = CFrame.new(0, 0.674020648, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  731. Weld6.Part0 = Part4
  732. Weld6.Part1 = Part0
  733. Weld7.Parent = Part4
  734. Weld7.C0 = CFrame.new(0, 0.709020734, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  735. Weld7.Part0 = Part4
  736. Weld7.Part1 = Part2
  737. for i,v in pairs(mas:GetChildren()) do
  738. v.Parent = vic
  739. pcall(function() v:MakeJoints() end)
  740. end
  741. mas:Destroy()
  742. for i,v in pairs(cors) do
  743. spawn(function()
  744. pcall(v)
  745. end)
  746. end
  747.  
  748.  
  749. local LBO = newMotor(vic.Torso, Part4, CFrame.new(0.5,0.1,-0.6)* CFrame.Angles(mr(-90),0,0), CFrame.new(0,0,0))
  750.  
  751. --Converted with ttyyuu12345's model to script plugin v4
  752. function sandbox(var,func)
  753. local env = getfenv(func)
  754. local newenv = setmetatable({},{
  755. __index = function(self,k)
  756. if k=="script" then
  757. return var
  758. else
  759. return env[k]
  760. end
  761. end,
  762. })
  763. setfenv(func,newenv)
  764. return func
  765. end
  766. cors = {}
  767. mas = Instance.new("Model",game:GetService("Lighting"))
  768. Part0 = Instance.new("Part")
  769. SpecialMesh1 = Instance.new("SpecialMesh")
  770. Part2 = Instance.new("Part")
  771. SpecialMesh3 = Instance.new("SpecialMesh")
  772. Part4 = Instance.new("Part")
  773. SpecialMesh5 = Instance.new("SpecialMesh")
  774. Weld6 = Instance.new("Weld")
  775. Weld7 = Instance.new("Weld")
  776. Part0.Parent = mas
  777. Part0.Material = Enum.Material.SmoothPlastic
  778. Part0.BrickColor = BrickColor.new("Bright purple")
  779. Part0.Size = Vector3.new(0.5, 0.340000033, 0.5)
  780. Part0.CFrame = CFrame.new(41.609993, 2.09999967, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  781. Part0.BottomSurface = Enum.SurfaceType.Smooth
  782. Part0.TopSurface = Enum.SurfaceType.Smooth
  783. Part0.Color = Color3.new(0.847059, 0.337255, 0.678431)
  784. Part0.Position = Vector3.new(41.609993, 2.09999967, 110.070007)
  785. Part0.Color = Color3.new(0.847059, 0.337255, 0.678431)
  786. SpecialMesh1.Parent = Part0
  787. SpecialMesh1.MeshType = Enum.MeshType.Sphere
  788. Part2.Parent = mas
  789. Part2.Material = Enum.Material.SmoothPlastic
  790. Part2.BrickColor = BrickColor.new("Carnation pink")
  791. Part2.Size = Vector3.new(0.300000012, 0.409999996, 0.300000012)
  792. Part2.CFrame = CFrame.new(41.609993, 2.13499975, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  793. Part2.BottomSurface = Enum.SurfaceType.Smooth
  794. Part2.TopSurface = Enum.SurfaceType.Smooth
  795. Part2.Color = Color3.new(1, 0.529412, 0.992157)
  796. Part2.Position = Vector3.new(41.609993, 2.13499975, 110.070007)
  797. Part2.Color = Color3.new(1, 0.529412, 0.992157)
  798. SpecialMesh3.Parent = Part2
  799. SpecialMesh3.MeshType = Enum.MeshType.Sphere
  800. Part4.Name = "Boob"
  801. Part4.Parent = mas
  802. Part4.Material = Enum.Material.SmoothPlastic
  803. Part4.BrickColor = BrickColor.new("Light orange")
  804. Part4.Size = Vector3.new(1.39999998, 1.60000002, 1.39999998)
  805. Part4.CFrame = CFrame.new(41.609993, 1.42597902, 110.070007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  806. Part4.BottomSurface = Enum.SurfaceType.Smooth
  807. Part4.TopSurface = Enum.SurfaceType.Smooth
  808. Part4.Color = vic.Torso.Color
  809. Part4.Position = Vector3.new(41.609993, 1.42597902, 110.070007)
  810. Part4.Color = vic.Torso.Color
  811. SpecialMesh5.Parent = Part4
  812. SpecialMesh5.MeshType = Enum.MeshType.Sphere
  813. Weld6.Parent = Part4
  814. Weld6.C0 = CFrame.new(0, 0.674020648, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  815. Weld6.Part0 = Part4
  816. Weld6.Part1 = Part0
  817. Weld7.Parent = Part4
  818. Weld7.C0 = CFrame.new(0, 0.709020734, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  819. Weld7.Part0 = Part4
  820. Weld7.Part1 = Part2
  821. for i,v in pairs(mas:GetChildren()) do
  822. v.Parent = vic
  823. pcall(function() v:MakeJoints() end)
  824. end
  825. mas:Destroy()
  826. for i,v in pairs(cors) do
  827. spawn(function()
  828. pcall(v)
  829. end)
  830. end
  831.  
  832.  
  833. local RBO = newMotor(vic.Torso, Part4, CFrame.new(-0.5,0.1,-0.6)* CFrame.Angles(mr(-90),0,0), CFrame.new(0,0,0))
  834.  
  835.  
  836. local vRoot = vic.HumanoidRootPart
  837.  
  838.  
  839.  
  840. local Dick = Instance.new("Folder", Character)
  841.  
  842. Part0 = Instance.new("Part")
  843. local Part1 = Instance.new("Part")
  844. Part2 = Instance.new("Part")
  845. SpecialMesh3 = Instance.new("SpecialMesh")
  846. Part4 = Instance.new("Part")
  847. local Part5 = Instance.new("Part")
  848. local Weld6 = Instance.new("Weld")
  849. local Weld7 = Instance.new("Weld")
  850. local Weld8 = Instance.new("Weld")
  851. local Weld9 = Instance.new("Weld")
  852. Part0.Parent = Dick
  853. Part0.Material = Enum.Material.SmoothPlastic
  854. Part0.BrickColor = BrickColor.new("Carnation pink")
  855. Part0.Rotation = Vector3.new(0, 90, 0)
  856. Part0.Shape = Enum.PartType.Ball
  857. Part0.Size = Vector3.new(0.539999962, 0.539999962, 0.539999962)
  858. Part0.CFrame = CFrame.new(-27.780304, 1.86124301, -24.2282429, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  859. Part0.BottomSurface = Enum.SurfaceType.Smooth
  860. Part0.TopSurface = Enum.SurfaceType.Smooth
  861. Part0.Color = Color3.new(1, 0.596078, 0.862745)
  862. Part0.Position = Vector3.new(-27.780304, 1.86124301, -24.2282429)
  863. Part0.Orientation = Vector3.new(0, 90, 0)
  864. Part0.Color = Color3.new(1, 0.596078, 0.862745)
  865. Part1.Parent = Dick
  866. Part1.Material = Enum.Material.SmoothPlastic
  867. Part1.BrickColor = BrickColor.new("Nougat")
  868. Part1.Shape = Enum.PartType.Ball
  869. Part1.Size = Vector3.new(0.530001938, 0.530001938, 0.530001938)
  870. Part1.CFrame = CFrame.new(-27.9477272, 1.62094891, -25.7553864, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  871. Part1.BottomSurface = Enum.SurfaceType.Smooth
  872. Part1.TopSurface = Enum.SurfaceType.Smooth
  873. Part1.Color = Torso.Color
  874. Part1.Position = Vector3.new(-27.9477272, 1.62094891, -25.7553864)
  875. Part1.Color = Torso.Color
  876. Part2.Parent = Dick
  877. Part2.Material = Enum.Material.SmoothPlastic
  878. Part2.BrickColor = BrickColor.new("Black")
  879. Part2.Rotation = Vector3.new(0, 90, 0)
  880. Part2.Size = Vector3.new(0.409999996, 0.400000006, 0.0799999982)
  881. Part2.CFrame = CFrame.new(-27.780304, 1.86124301, -24.1490974, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  882. Part2.BottomSurface = Enum.SurfaceType.Smooth
  883. Part2.TopSurface = Enum.SurfaceType.Smooth
  884. Part2.Color = Color3.new(0.105882, 0.164706, 0.207843)
  885. Part2.Position = Vector3.new(-27.780304, 1.86124301, -24.1490974)
  886. Part2.Orientation = Vector3.new(0, 90, 0)
  887. Part2.Color = Color3.new(0.105882, 0.164706, 0.207843)
  888. SpecialMesh3.Parent = Part2
  889. SpecialMesh3.MeshType = Enum.MeshType.Sphere
  890. Part4.Parent = Dick
  891. Part4.Material = Enum.Material.SmoothPlastic
  892. Part4.BrickColor = BrickColor.new("Nougat")
  893. Part4.Shape = Enum.PartType.Ball
  894. Part4.Size = Vector3.new(0.530001938, 0.530001938, 0.530001938)
  895. Part4.CFrame = CFrame.new(-27.5741444, 1.62094891, -25.7553864, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  896. Part4.BottomSurface = Enum.SurfaceType.Smooth
  897. Part4.TopSurface = Enum.SurfaceType.Smooth
  898. Part4.Color = Torso.Color
  899. Part4.Position = Vector3.new(-27.5741444, 1.62094891, -25.7553864)
  900. Part4.Color = Torso.Color
  901. Part5.Name = "STEM"
  902. Part5.Parent = Dick
  903. Part5.Material = Enum.Material.SmoothPlastic
  904. Part5.BrickColor = BrickColor.new("Nougat")
  905. Part5.Rotation = Vector3.new(0, 90, 0)
  906. Part5.Shape = Enum.PartType.Cylinder
  907. Part5.Size = Vector3.new(1.78000093, 0.530001938, 0.530001938)
  908. Part5.CFrame = CFrame.new(-27.780304, 1.86124301, -25.1304016, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  909. Part5.BottomSurface = Enum.SurfaceType.Smooth
  910. Part5.TopSurface = Enum.SurfaceType.Smooth
  911. Part5.Color = Torso.Color
  912. Part5.Position = Vector3.new(-27.780304, 1.86124301, -25.1304016)
  913. Part5.Orientation = Vector3.new(0, 90, 0)
  914. Part5.Color = Torso.Color
  915. Weld6.Parent = Part5
  916. Weld6.C0 = CFrame.new(-0.902158737, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  917. Weld6.Part0 = Part5
  918. Weld6.Part1 = Part0
  919. Weld7.Parent = Part5
  920. Weld7.C0 = CFrame.new(0.624984741, -0.240294099, -0.167423248, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  921. Weld7.Part0 = Part5
  922. Weld7.Part1 = Part1
  923. Weld8.Parent = Part5
  924. Weld8.C0 = CFrame.new(-0.981304169, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  925. Weld8.Part0 = Part5
  926. Weld8.Part1 = Part2
  927. Weld9.Parent = Part5
  928. Weld9.C0 = CFrame.new(0.624984741, -0.240294099, 0.206159592, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  929. Weld9.Part0 = Part5
  930. Weld9.Part1 = Part4
  931.  
  932. for _, o in pairs(Dick:GetChildren()) do
  933. if o:IsA("Part") then
  934. o.Anchored = false
  935. o.CanCollide = false
  936. end
  937. end
  938.  
  939. local w2 = Instance.new("Weld", Part5)
  940. w2.Part0 = Character.Torso
  941. w2.Part1 = Part5
  942. w2.C0 = CFrame.new(0,-1.2,-1.15) * CFrame.Angles(mr(0),mr(-90),mr(0))
  943.  
  944.  
  945.  
  946.  
  947. RootPart.Anchored = true
  948. vRoot.Anchored = true
  949.  
  950. vic.Torso.CFrame = RootPart.CFrame * CFrame.new(0,-1,-2) * CFrame.Angles(math.rad(90), math.rad(180), math.rad(180))
  951.  
  952. local B1 = Instance.new("Part", vic)
  953. B1.Material = "SmoothPlastic"
  954. B1.Color = vic.Torso.Color
  955. B1.Size = Vector3.new(1.5,1.5,1.5)
  956. B1.CanCollide = false
  957. B1.Shape = "Ball"
  958. newMotor(vic.Torso, B1, CFrame.new(-0.4,-1.2,0.3), CFrame.new(0,0,0))
  959.  
  960. local B2 = Instance.new("Part", vic)
  961. B2.Material = "SmoothPlastic"
  962. B2.Color = vic.Torso.Color
  963. B2.Size = Vector3.new(1.5,1.5,1.5)
  964. B2.CanCollide = false
  965. B2.Shape = "Ball"
  966. newMotor(vic.Torso, B2, CFrame.new(0.4,-1.2,0.3), CFrame.new(0,0,0))
  967.  
  968. for i = 1, 8 do
  969. RS:wait()
  970.  
  971. PlayAnimationFromTable({
  972. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  973. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), ----- Head
  974. CFrame.new(1.5,0,0) * CFrame.new(0, 0, -0.5) * CFrame.Angles(mr(50),0,0), --- RightArm
  975. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, -0.5) * CFrame.Angles(mr(50), 0, 0),--LeftArm
  976. CFrame.new(0.5,-2,0) * CFrame.new(0.1, 0, 0) * CFrame.Angles(0, 0, mr(5)), --RightLeg
  977. CFrame.new(-0.5,-2,0) * CFrame.new(-0.1, 0, 0) * CFrame.Angles(0, 0, mr(-5)), --LeftLeg
  978. }, .3, false)
  979. end
  980.  
  981. for _, o in pairs(vic.Head:children()) do
  982. if o:IsA("Decal") then
  983. o.Texture = "rbxassetid://902930270"
  984. end
  985. end
  986.  
  987. while wait() do
  988.  
  989. for i = 1, 10 do
  990.  
  991. RS:wait()
  992.  
  993. PlayAnimationFromTable({
  994. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(30), 0, 0), -- Torso,
  995. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), ----- Head
  996. CFrame.new(1.5,0,0) * CFrame.new(-0.2, 0, -1) * CFrame.Angles(mr(50),0,mr(-20)), --- RightArm
  997. CFrame.new(-1.5,0,0) * CFrame.new(0.2, 0, -1) * CFrame.Angles(mr(50), 0, mr(20)),--LeftArm
  998. CFrame.new(0.5,-2,0) * CFrame.new(0.1, 0, 0) * CFrame.Angles(mr(-40), 0, mr(5)), --RightLeg
  999. CFrame.new(-0.5,-2,0) * CFrame.new(-0.1, 0, 0) * CFrame.Angles(mr(-40), 0, mr(-5)), --LeftLeg
  1000. }, .7, false)
  1001.  
  1002. w2.C0 = clerp(w2.C0, CFrame.new(0,-2.2,-1) * CFrame.Angles(mr(-40),mr(-90),mr(0)), 0.4)
  1003. LBO.C0 = clerp(LBO.C0, CFrame.new(0.5,0.1,-0.6) * CFrame.Angles(mr(-110),0,mr(-10)), 0.3)
  1004. RBO.C0 = clerp(RBO.C0, CFrame.new(-0.5,0.1,-0.6) * CFrame.Angles(mr(-110),0,mr(10)), 0.3)
  1005. vic.Torso.CFrame = vic.Torso.CFrame * CFrame.new(0,0.05,0)
  1006.  
  1007. end
  1008.  
  1009. for i = 1, 10 do
  1010.  
  1011. RS:wait()
  1012. Smack:Play()
  1013. PlayAnimationFromTable({
  1014. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-30), 0, 0), -- Torso,
  1015. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(mr(-10), 0, 0), ----- Head
  1016. CFrame.new(1.5,0,0) * CFrame.new(-0.2, 0.5, -0.5) * CFrame.Angles(mr(90),0,mr(-20)), --- RightArm
  1017. CFrame.new(-1.5,0,0) * CFrame.new(0.2, 0.5, -0.5) * CFrame.Angles(mr(90), 0, mr(20)),--LeftArm
  1018. CFrame.new(0.5,-2,0) * CFrame.new(0.1, 0, 0) * CFrame.Angles(mr(40), 0, mr(5)), --RightLeg
  1019. CFrame.new(-0.5,-2,0) * CFrame.new(-0.1, 0, 0) * CFrame.Angles(mr(40), 0, mr(-5)), --LeftLeg
  1020. }, .7, false)
  1021.  
  1022. w2.C0 = clerp(w2.C0, CFrame.new(0,-0.5,-.5) * CFrame.Angles(mr(30),mr(-90),mr(0)), 0.4)
  1023. LBO.C0 = clerp(LBO.C0, CFrame.new(0.5,0.1,-0.6) * CFrame.Angles(mr(-60),0,mr(10)), 0.3)
  1024. RBO.C0 = clerp(RBO.C0, CFrame.new(-0.5,0.1,-0.6) * CFrame.Angles(mr(-60),0,mr(-10)), 0.3)
  1025. vic.Torso.CFrame = vic.Torso.CFrame * CFrame.new(0,-0.05,0)
  1026.  
  1027. end
  1028.  
  1029. end
  1030. end
  1031. end)
  1032.  
  1033. end
  1034. end
  1035.  
  1036.  
  1037.  
  1038. Mouse.KeyDown:Connect(function(k)
  1039.  
  1040. if k == "r" then
  1041. Rape1()
  1042. end
  1043.  
  1044. if k == "e" then
  1045. Rape2()
  1046. end
  1047.  
  1048. end)
  1049.  
  1050.  
  1051.  
  1052. Humanoid.Animator.Parent = nil
  1053. Character.Animate.Parent = nil
  1054.  
  1055. function clerp(a, b, t)
  1056. return a:lerp(b, t)
  1057. end
  1058.  
  1059. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1060. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1061.  
  1062. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1063. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1064. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1065. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1066. RootJoint.C1 = CFrame.new(0, 0, 0)
  1067. RootJoint.C0 = CFrame.new(0, 0, 0)
  1068. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1069. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1070.  
  1071. local rarmc1 = RW.C1
  1072. local larmc1 = LW.C1
  1073. local rlegc1 = RH.C1
  1074. local llegc1 = LH.C1
  1075.  
  1076. local resetc1 = false
  1077.  
  1078. function PlayAnimationFromTable(table, speed, bool)
  1079. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1080. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1081. RW.C0 = clerp(RW.C0, table[3], speed)
  1082. LW.C0 = clerp(LW.C0, table[4], speed)
  1083. RH.C0 = clerp(RH.C0, table[5], speed)
  1084. LH.C0 = clerp(LH.C0, table[6], speed)
  1085. if bool == true then
  1086. if resetc1 == false then
  1087. resetc1 = true
  1088. RootJoint.C1 = RootJoint.C1
  1089. Torso.Neck.C1 = Torso.Neck.C1
  1090. RW.C1 = rarmc1
  1091. LW.C1 = larmc1
  1092. RH.C1 = rlegc1
  1093. LH.C1 = llegc1
  1094. end
  1095. end
  1096. end
  1097.  
  1098. ArtificialHB = Create("BindableEvent", script){
  1099. Parent = script,
  1100. Name = "Heartbeat",
  1101. }
  1102.  
  1103. script:WaitForChild("Heartbeat")
  1104.  
  1105. frame = 1 / 30
  1106. tf = 0
  1107. allowframeloss = false
  1108. tossremainder = false
  1109. lastframe = tick()
  1110. script.Heartbeat:Fire()
  1111.  
  1112. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1113. tf = tf + s
  1114. if tf >= frame then
  1115. if allowframeloss then
  1116. script.Heartbeat:Fire()
  1117. lastframe = tick()
  1118. else
  1119. for i = 1, math.floor(tf / frame) do
  1120. script.Heartbeat:Fire()
  1121. end
  1122. lastframe = tick()
  1123. end
  1124. if tossremainder then
  1125. tf = 0
  1126. else
  1127. tf = tf - frame * math.floor(tf / frame)
  1128. end
  1129. end
  1130. end)
  1131.  
  1132. function swait(num)
  1133. if num == 0 or num == nil then
  1134. ArtificialHB.Event:wait()
  1135. else
  1136. for i = 0, num do
  1137. ArtificialHB.Event:wait()
  1138. end
  1139. end
  1140. end
  1141.  
  1142.  
  1143.  
  1144.  
  1145.  
  1146. New = function(Object, Parent, Name, Data)
  1147. local Object = Instance.new(Object)
  1148. for Index, Value in pairs(Data or {}) do
  1149. Object[Index] = Value
  1150. end
  1151. Object.Parent = Parent
  1152. Object.Name = Name
  1153. return Object
  1154. end
  1155. function rayCast(Position, Direction, Range, Ignore)
  1156. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1157. end
  1158.  
  1159.  
  1160.  
  1161.  
  1162. coroutine.wrap(function()
  1163. while 1 do
  1164. swait()
  1165. if doe <= 360 then
  1166. doe = doe + 2
  1167. else
  1168. doe = 0
  1169. end
  1170. end
  1171. end)()
  1172. while true do
  1173. swait()
  1174. for i, v in pairs(Character:GetChildren()) do
  1175. if v:IsA("Part") then
  1176. v.Material = "SmoothPlastic"
  1177. elseif v:IsA("Accessory") then
  1178. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1179. end
  1180. end
  1181.  
  1182. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1183. velocity = RootPart.Velocity.y
  1184. sine = sine + change
  1185. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1186. if RootPart.Velocity.y > 1 and hit == nil then
  1187. Anim = "Jump"
  1188. if Pause == false then
  1189. PlayAnimationFromTable({
  1190. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  1191. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), ----- Head
  1192. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), --- RightArm
  1193. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),--LeftArm
  1194. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --RightLeg
  1195. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --LeftLeg
  1196. }, .3, false)
  1197. end
  1198. elseif RootPart.Velocity.y < -1 and hit == nil then
  1199. Anim = "Fall"
  1200. if Pause == false then
  1201. PlayAnimationFromTable({
  1202. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  1203. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), ----- Head
  1204. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), --- RightArm
  1205. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),--LeftArm
  1206. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --RightLeg
  1207. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --LeftLeg
  1208. }, .3, false)
  1209. end
  1210. elseif Torsovelocity < 1 and hit ~= nil then
  1211. Anim = "Idle"
  1212. if Pause == false then
  1213. change = 1
  1214. PlayAnimationFromTable({
  1215. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  1216. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), ----- Head
  1217. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), --- RightArm
  1218. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),--LeftArm
  1219. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --RightLeg
  1220. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --LeftLeg
  1221. }, .3, false)
  1222. end
  1223. elseif Torsovelocity > 2 and hit ~= nil then
  1224. Anim = "Walk"
  1225. if Pause == false then
  1226. PlayAnimationFromTable({
  1227. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  1228. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), ----- Head
  1229. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), --- RightArm
  1230. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),--LeftArm
  1231. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --RightLeg
  1232. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --LeftLeg
  1233. }, .3, false)
  1234. end
  1235. end
  1236. end
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