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- _G.TorsoSize = 40
- _G.TorsoOffset = 20
- _G.Enabled = true
- game:service'RunService'.Stepped:connect(function()
- if _G.Enabled then
- for i,v in pairs(game:service'Players':GetPlayers()) do
- if v.TeamColor ~= game:service'Players'.LocalPlayer.TeamColor then
- --if v.Name ~= game:service'Players'.LocalPlayer.Name then
- pcall(function()
- v.Character.Torso.CanCollide = false
- v.Character.Torso.Size = Vector3.new(_G.TorsoSize,_G.TorsoSize,_G.TorsoSize)
- v.Character.Torso.CFrame = v.Character.Head.CFrame * CFrame.new(0,_G.TorsoOffset,0)
- end)
- --end
- end
- end
- end
- end)
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