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ArcDesLHK

Ropure Rush

Feb 2nd, 2023 (edited)
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  1. Ropure Knight
  2. Level 4 LIGHT Cyberse/Effect
  3. 1300/1100
  4. [REQUIREMENT] You Normal Summoned this card this turn and have another face-up Cyberse Type monster on your field.
  5. [EFFECT] Add 1 Ritual Monster or 1 Ritual Spell Card from your Graveyard to your hand.
  6.  
  7. Ropure Mage
  8. Level 3 LIGHT Cyberse/Effect
  9. 1100/800
  10. [REQUIREMENT] Reveal 1 Ritual Monster in your hand.
  11. [EFFECT] Increase this card's Level by 3 until the end of this turn.
  12.  
  13. Ropure Rogue
  14. Level 2 LIGHT Cyberse/Effect
  15. 600/400
  16. [REQUIREMENT] Send 1 face-up Spell Card from your field to the Graveyard.
  17. [EFFECT] Increase this card's Level by 3 until the end of this turn. Then, if you sent an Equip Spell Card to the Graveyard to meet the requirement, you can add 1 Ritual Spell Card from your Graveyard to your hand.
  18.  
  19. Ropure Dancer
  20. Level 6 LIGHT Cyberse/Effect
  21. 1700/1500
  22. [REQUIREMENT] Place 1 LIGHT Attribute Cyberse Type monster from your Graveyard on the bottom of your Deck.
  23. [EFFECT] Destroy 1 face-up Normal Monster on your opponent's field.
  24.  
  25. Ropure Breaker
  26. Level 4 LIGHT Cyberse/Effect
  27. 1400/0
  28. [REQUIREMENT] None
  29. [EFFECT] Increase this card's Level by 1 [for each face-up Spell Card on the field] until the end of this turn.
  30.  
  31. EX-Ropure Paladin
  32. Level 4 LIGHT Cyberse/Ritual/Effect
  33. 1900/1600
  34. You can Ritual Summon this card with "Ropure Ritual".
  35. [REQUIREMENT] Send this face-up card from your field to the Graveyard.
  36. [EFFECT] Special Summon 1 Level 3 or lower Cyberse Type monster from your Graveyard to your field, face-up. Increase its Level by 4 until the end of this turn.
  37.  
  38. Great EX-Ropure King
  39. Level 8 LIGHT Cyberse/Ritual/Effect
  40. 2800/0
  41. You can Ritual Summon this card with "Ropure Ritual".
  42. [REQUIREMENT] None
  43. [CONTINUOUS EFFECT] All face-up monsters on your opponent's field lose 200 ATK [for each Cyberse Type monster in your Graveyard].
  44.  
  45. EX-Ropure Justiciar
  46. Level 7 LIGHT Cyberse/Ritual/Effect
  47. 2500/1600
  48. You can Ritual Summon this card with "Ropure Ritual".
  49. [REQUIREMENT] Shuffle 1 LIGHT Attribute Cyberse Type monster from your Graveyard into the Deck.
  50. [EFFECT] This turn, your opponent cannot activate Trap Cards when your Cyberse Type monsters declare attacks.
  51.  
  52. EX-Ropure Beckoner
  53. Level 6 LIGHT Cyberse/Ritual/Effect
  54. 2400/1800
  55. You can Ritual Summon this card with "Ropure Ritual".
  56. [REQUIREMENT] Shuffle 1 LIGHT Attribute Cyberse Type monster from your Graveyard into the Deck.
  57. [EFFECT] Change 1 face-up monster on your opponent's field to face-down Defense Position.
  58.  
  59. EX-Ropure Assassin
  60. Level 7 LIGHT Cyberse/Ritual/Effect
  61. 2300/2000
  62. You can Ritual Summon this card with "Ropure Ritual".
  63. [REQUIREMENT] None
  64. [CONTINUOUS EFFECT] This card gains 300 ATK [for each Equip Spell Card in your Graveyard].
  65.  
  66. Ropure Arms - Brave Blade
  67. Equip Spell Card
  68. [REQUIREMENT] Equip this card to 1 face-up Cyberse Type monster on your field.
  69. [EFFECT] Increase the Level of the equipped monster by 3 and its ATK by 300.
  70.  
  71. Ropure Arms - Sun Shield
  72. Equip Spell Card
  73. [REQUIREMENT] Equip this card to 1 face-up Cyberse Type monster on your field.
  74. [EFFECT] Increase the Level of the equipped monster by 3 and it cannot be destroyed by your opponent's Trap Card effects.
  75.  
  76. Ropure Arms - Wonder Wand
  77. Equip Spell
  78. [REQUIREMENT] Shuffle 1 LIGHT Attribute Cyberse Type monster from your Graveyard into the Deck, and equip this card to 1 face-up Cyberse Type Ritual Monster on your field.
  79. [EFFECT] The equipped monster inflicts piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference), if it attacks a Defense Position monster.
  80.  
  81. Ropure Kingdom
  82. Field Spell Card
  83. [REQUIREMENT] None
  84. [EFFECT] While this card is face-up in the Field Zone, increase the Levels of face-up Cyberse Type monsters on the field by 2.
  85.  
  86. Ropure Ritual
  87. Ritual Spell Card
  88. [REQUIREMENT] None
  89. [EFFECT] Ritual Summon a Cyberse Type monster by sending monsters from your field to the Graveyard whose total Levels equal or exceed [the Level of the Ritual Monster you Ritual Summon].
  90.  
  91. Ropure Emblem
  92. Spell Card
  93. [REQUIREMENT] None
  94. [EFFECT] Add 1 Cyberse Type Ritual Monster and 1 Ritual Spell from your Graveyard to your hand.
  95.  
  96. Ropure Reaction
  97. Trap Card
  98. [REQUIREMENT] When your opponent Normal or Special Summons a monster.
  99. [EFFECT] Special Summon 1 Level 6 or lower Cyberse Type monster from your hand face-up to your field.
  100.  
  101. Ropure Shock
  102. Trap Card
  103. [REQUIREMENT] When an opponent's monster declares an attack targeting your face-up Cyberse Type monster whose Level is higher than the attacking monster.
  104. [EFFECT] Monsters cannot be destroyed by that battle.
  105.  
  106. Ropure Blaze
  107. Trap Card
  108. [REQUIREMENT] When an opponent's monster declares an attack targeting your face-up Cyberse Type monster.
  109. [EFFECT] Inflict damage to your opponent equal to [the Level of the attack target] x 100. Then, if that monster is a Ritual Monster, it gains ATK equal to [its Level] x 100 until the end of this turn.
  110.  
  111. Ropure Freeze
  112. Trap Card
  113. [REQUIREMENT] When your opponent Normal Summons a monster with 2500 or more ATK, send 1 Ritual Monster from your field to the Graveyard.
  114. [EFFECT] Take control of that monster (move it to your field, and use it yourself).
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