Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Ropure Knight
- Level 4 LIGHT Cyberse/Effect
- 1300/1100
- [REQUIREMENT] You Normal Summoned this card this turn and have another face-up Cyberse Type monster on your field.
- [EFFECT] Add 1 Ritual Monster or 1 Ritual Spell Card from your Graveyard to your hand.
- Ropure Mage
- Level 3 LIGHT Cyberse/Effect
- 1100/800
- [REQUIREMENT] Reveal 1 Ritual Monster in your hand.
- [EFFECT] Increase this card's Level by 3 until the end of this turn.
- Ropure Rogue
- Level 2 LIGHT Cyberse/Effect
- 600/400
- [REQUIREMENT] Send 1 face-up Spell Card from your field to the Graveyard.
- [EFFECT] Increase this card's Level by 3 until the end of this turn. Then, if you sent an Equip Spell Card to the Graveyard to meet the requirement, you can add 1 Ritual Spell Card from your Graveyard to your hand.
- Ropure Dancer
- Level 6 LIGHT Cyberse/Effect
- 1700/1500
- [REQUIREMENT] Place 1 LIGHT Attribute Cyberse Type monster from your Graveyard on the bottom of your Deck.
- [EFFECT] Destroy 1 face-up Normal Monster on your opponent's field.
- Ropure Breaker
- Level 4 LIGHT Cyberse/Effect
- 1400/0
- [REQUIREMENT] None
- [EFFECT] Increase this card's Level by 1 [for each face-up Spell Card on the field] until the end of this turn.
- EX-Ropure Paladin
- Level 4 LIGHT Cyberse/Ritual/Effect
- 1900/1600
- You can Ritual Summon this card with "Ropure Ritual".
- [REQUIREMENT] Send this face-up card from your field to the Graveyard.
- [EFFECT] Special Summon 1 Level 3 or lower Cyberse Type monster from your Graveyard to your field, face-up. Increase its Level by 4 until the end of this turn.
- Great EX-Ropure King
- Level 8 LIGHT Cyberse/Ritual/Effect
- 2800/0
- You can Ritual Summon this card with "Ropure Ritual".
- [REQUIREMENT] None
- [CONTINUOUS EFFECT] All face-up monsters on your opponent's field lose 200 ATK [for each Cyberse Type monster in your Graveyard].
- EX-Ropure Justiciar
- Level 7 LIGHT Cyberse/Ritual/Effect
- 2500/1600
- You can Ritual Summon this card with "Ropure Ritual".
- [REQUIREMENT] Shuffle 1 LIGHT Attribute Cyberse Type monster from your Graveyard into the Deck.
- [EFFECT] This turn, your opponent cannot activate Trap Cards when your Cyberse Type monsters declare attacks.
- EX-Ropure Beckoner
- Level 6 LIGHT Cyberse/Ritual/Effect
- 2400/1800
- You can Ritual Summon this card with "Ropure Ritual".
- [REQUIREMENT] Shuffle 1 LIGHT Attribute Cyberse Type monster from your Graveyard into the Deck.
- [EFFECT] Change 1 face-up monster on your opponent's field to face-down Defense Position.
- EX-Ropure Assassin
- Level 7 LIGHT Cyberse/Ritual/Effect
- 2300/2000
- You can Ritual Summon this card with "Ropure Ritual".
- [REQUIREMENT] None
- [CONTINUOUS EFFECT] This card gains 300 ATK [for each Equip Spell Card in your Graveyard].
- Ropure Arms - Brave Blade
- Equip Spell Card
- [REQUIREMENT] Equip this card to 1 face-up Cyberse Type monster on your field.
- [EFFECT] Increase the Level of the equipped monster by 3 and its ATK by 300.
- Ropure Arms - Sun Shield
- Equip Spell Card
- [REQUIREMENT] Equip this card to 1 face-up Cyberse Type monster on your field.
- [EFFECT] Increase the Level of the equipped monster by 3 and it cannot be destroyed by your opponent's Trap Card effects.
- Ropure Arms - Wonder Wand
- Equip Spell
- [REQUIREMENT] Shuffle 1 LIGHT Attribute Cyberse Type monster from your Graveyard into the Deck, and equip this card to 1 face-up Cyberse Type Ritual Monster on your field.
- [EFFECT] The equipped monster inflicts piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference), if it attacks a Defense Position monster.
- Ropure Kingdom
- Field Spell Card
- [REQUIREMENT] None
- [EFFECT] While this card is face-up in the Field Zone, increase the Levels of face-up Cyberse Type monsters on the field by 2.
- Ropure Ritual
- Ritual Spell Card
- [REQUIREMENT] None
- [EFFECT] Ritual Summon a Cyberse Type monster by sending monsters from your field to the Graveyard whose total Levels equal or exceed [the Level of the Ritual Monster you Ritual Summon].
- Ropure Emblem
- Spell Card
- [REQUIREMENT] None
- [EFFECT] Add 1 Cyberse Type Ritual Monster and 1 Ritual Spell from your Graveyard to your hand.
- Ropure Reaction
- Trap Card
- [REQUIREMENT] When your opponent Normal or Special Summons a monster.
- [EFFECT] Special Summon 1 Level 6 or lower Cyberse Type monster from your hand face-up to your field.
- Ropure Shock
- Trap Card
- [REQUIREMENT] When an opponent's monster declares an attack targeting your face-up Cyberse Type monster whose Level is higher than the attacking monster.
- [EFFECT] Monsters cannot be destroyed by that battle.
- Ropure Blaze
- Trap Card
- [REQUIREMENT] When an opponent's monster declares an attack targeting your face-up Cyberse Type monster.
- [EFFECT] Inflict damage to your opponent equal to [the Level of the attack target] x 100. Then, if that monster is a Ritual Monster, it gains ATK equal to [its Level] x 100 until the end of this turn.
- Ropure Freeze
- Trap Card
- [REQUIREMENT] When your opponent Normal Summons a monster with 2500 or more ATK, send 1 Ritual Monster from your field to the Graveyard.
- [EFFECT] Take control of that monster (move it to your field, and use it yourself).
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement