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- wait(1)
- local Me = game.Workspace.timetodie23232223
- local Victims = game.Workspace.Yiruy
- Me["Right Arm"].CanCollide = false
- Me["Left Arm"].CanCollide = false
- Me.Torso.CanCollide = false
- Me["Right Leg"].CanCollide = false
- Me["Left Leg"].CanCollide = false
- Me.Head.CanCollide = false
- Victims["Right Arm"].CanCollide = false
- Victims["Left Arm"].CanCollide = false
- Victims.Torso.CanCollide = false
- Victims["Right Leg"].CanCollide = false
- Victims["Left Leg"].CanCollide = false
- Victims.Head.CanCollide = false
- wait(1)
- Me["Left Leg"].Position = Vector3.new(14.3, 0.5, -20.9)
- Me["Left Leg"].Size = Vector3.new(2, 1, 1)
- Me["Left Leg"].Rotation = Vector3.new(0, 0, 0)
- Me["Right Leg"].Position = Vector3.new(14.3, 0.5, -19.9)
- Me["Right Leg"].Size = Vector3.new(2, 1, 1)
- Me["Right Leg"].Rotation = Vector3.new(0, 0, 0)
- Me.Torso.Position = Vector3.new(14.8, 2, -20.4)
- Me.Torso.Size = Vector3.new(1, 2, 2)
- Me.Torso.Rotation = Vector3.new(0, 0, 0)
- Me["Left Arm"].Position = Vector3.new(14.1, 2.5, -21.94)
- Me["Left Arm"].Size = Vector3.new(2, 1, 1)
- Me["Left Arm"].Rotation = Vector3.new(0, 0, 0)
- Me["Right Arm"].Position = Vector3.new(14.1, 2.5, -18.88)
- Me["Right Arm"].Size = Vector3.new(2, 1, 1)
- Me["Right Arm"].Rotation = Vector3.new(0, 0, 0)
- Me.Head.Position = Vector3.new(14.1, 2.5, -18.88)
- Me.Head.Size = Vector3.new(2, 1, 1)
- Me.Head.Rotation = Vector3.new(0, 0, 0)
- wait(1)
- Victims["Left Leg"].Position = Vector3.new(10.244, 0.851, -21.3)
- Victims["Left Leg"].Size = Vector3.new(2, 1, 1)
- Victims["Left Leg"].Rotation = Vector3.new(0, 0, -29.564)
- Victims["Right Leg"].Position = Vector3.new(10.244, 0.851, -20.3)
- Victims["Right Leg"].Size = Vector3.new(2, 1, 1)
- Victims["Right Leg"].Rotation = Vector3.new(0, 0, -29.564)
- Victims.Torso.Position = Vector3.new(12.239, 0.829, -20.8)
- Victims.Torso.Size = Vector3.new(1, 2, 2)
- Victims.Torso.Rotation = Vector3.new(1.72, -0.976, -29.55)
- Victims["Left Arm"].Position = Vector3.new(13.052, 1.085, -22.34)
- Victims["Left Arm"].Size = Vector3.new(0, 0, -73.412)
- Victims["Left Arm"].Rotation = Vector3.new(0, 0, 0)
- Victims["Right Arm"].Position = Vector3.new(13.022, 1.6, -19.28)
- Victims["Right Arm"].Size = Vector3.new(2, 1, 1)
- Victims["Right Arm"].Rotation = Vector3.new(0, 0, 123.514)
- Victims.Head.Position = Vector3.new(12.884, 2.161, -20.785)
- Victims.Head.Size = Vector3.new(0, 0, -29.564)
- Victims.Head.Rotation = Vector3.new(1, 1, 2.01)
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