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- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- RootPart = Character.HumanoidRootPart
- RootJoint = RootPart.RootJoint
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Humanoid.MaxHealth = 1
- wait()
- Humanoid.Health = Humanoid.MaxHealth
- Player = game.Players.LocalPlayer
- char = Player.Character
- local txt = Instance.new("BillboardGui", Character)
- txt.Adornee = Character .Head
- txt.Name = "status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "SciFi"
- text.TextStrokeColor3 = Color3.new(0,0,0)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=Player.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=Character.Torso.CFrame
- v.BrickColor=BrickColor.new("Really black")
- v.Transparency=1
- text.TextColor3 = Color3.new(0,255,255)
- v.Shape="Block"
- text.Text = "A F K (not really)"
- function owie() -- 2 lazi hoh
- delays = true
- while wait() and asd and asd.Volume >= 0.02 do
- asd.Volume = asd.Volume - 3.5
- end
- wait(0.1)
- asd.Pitch = 0
- asd.PlaybackSpeed = 0
- play = false
- delays = false
- end
- asd= Instance.new("Sound",Character)
- asd.Volume = 8
- asd.Pitch = 1
- asd.SoundId = "rbxassetid://965872136"
- asd:Play()
- asd.Name = "musik"
- asd.Looped = true
- Me = game.Players.LocalPlayer
- player = Me
- char = Me.Character
- chara = char
- larm = char["Left Arm"]
- rarm = char["Right Arm"]
- lleg = char["Left Leg"]
- rleg = char["Right Leg"]
- torso = char.Torso
- hed = char.Head
- mouse = player:GetMouse()
- lght = game.Lighting
- lichtact = false
- moosicact = false
- gotsagofest = true
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- deathex = New("Sound",chara.Torso,"DeathEx",{SoundId = "rbxassetid://12222242",PlaybackSpeed = 0.5,Volume = 999})
- chara.Humanoid.Died:connect(function()
- local pat = Instance.new("Part",game.Workspace)
- pat.Transparency = 1
- pat.Anchored = true
- pat.CFrame = chara.Torso.CFrame
- owie()
- deathex.Parent = game.Workspace
- deathex:Play()
- text.Text = "R.I.P"
- text.TextColor3 = Color3.new(255,0,0)
- game.Lighting.OutdoorAmbient = Color3.new(0,0,0)
- game.Lighting.FogColor = Color3.new(0,0,0)
- game.Lighting.FogEnd = 100000
- local ex = Instance.new("Explosion",game.Workspace)
- ex.Position = chara.Torso.Position
- ex.Visible = true
- ex.BlastRadius = math.huge
- ex.BlastPressure = math.huge
- end)
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