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- --//====================================================\\--
- --||
- --|| CREATED BY SHACKLUSTER
- --||
- --|| EDITED BY POKEMONLOVER666W
- --||
- --|| PARTICLES BY THOMASLLOYD12
- --\\====================================================//--
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player = owner
- local Mouse,mouse,UserInputService,ContextActionService
- do
- script.Parent = Player.Character
- local CAS = {Actions={}}
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.Parent = Player.Character
- local fakeEvent = function()
- local t = {_fakeEvent=true}
- t.Connect = function(self,f)self.Function=f end
- t.connect = t.Connect
- return t
- end
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- function CAS:BindAction(name,fun,touch,...)
- CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
- end
- function CAS:UnbindAction(name)
- CAS.Actions[name] = nil
- end
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
- if io.UserInputState == Enum.UserInputState.Begin then
- m:TrigEvent("Button1Down")
- else
- m:TrigEvent("Button1Up")
- end
- else
- for n,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- if io.UserInputState == Enum.UserInputState.Begin then
- m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
- UIS:TrigEvent("InputBegan",io,false)
- else
- m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent("InputEnded",io,false)
- end
- end
- end)
- NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Char = Player.Character
- local Event = Char:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
- Event:FireServer(io)
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Changed = false
- local Mouse = Player:GetMouse()
- local h,t = Mouse.Hit,Mouse.Target
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
- h,t=Mouse.Hit,Mouse.Target
- end
- end
- ]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- wait(1)
- Player = owner
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local sick = Instance.new("Sound",Character)
- sick.SoundId = "rbxassetid://2022095124"
- sick.Looped = true
- sick.Pitch = 1
- sick.Volume = 2
- sick:Play()
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- --//=================================\\
- --|| PARTICLES N STUFF
- --\\=================================//
- local particleemitter = Instance.new('ParticleEmitter', LeftArm)
- particleemitter.VelocitySpread = 350
- particleemitter.Lifetime = NumberRange.new(1)
- particleemitter.Speed = NumberRange.new(0)
- cringememe= {}
- for i=0, 19 do
- cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
- end
- particleemitter.Size = NumberSequence.new(cringememe)
- particleemitter.Rate = 20
- particleemitter.LockedToPart = true
- particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxassetid://10005371"
- particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
- local particleemitter = Instance.new('ParticleEmitter', Torso)
- particleemitter.VelocitySpread = 250
- particleemitter.Lifetime = NumberRange.new(3)
- particleemitter.Speed = NumberRange.new(1.5)
- youAreATHOT = {}
- for i=0, 19 do
- youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
- end
- particleemitter.Size = NumberSequence.new(youAreATHOT)
- particleemitter.Rate = 10
- particleemitter.LockedToPart = false
- particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxassetid://10005371"
- particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
- local particleemitter = Instance.new('ParticleEmitter', RightArm)
- particleemitter.VelocitySpread = 350
- particleemitter.Lifetime = NumberRange.new(1)
- particleemitter.Speed = NumberRange.new(0)
- cringememe2= {}
- for i=0, 19 do
- cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
- end
- particleemitter.Size = NumberSequence.new(cringememe2)
- particleemitter.Rate = 20
- particleemitter.LockedToPart = true
- particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxassetid://10005371"
- particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
- local particleemitter = Instance.new('ParticleEmitter', RightLeg)
- particleemitter.VelocitySpread = 350
- particleemitter.Lifetime = NumberRange.new(1)
- particleemitter.Speed = NumberRange.new(0)
- cringememe3= {}
- for i=0, 19 do
- cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
- end
- particleemitter.Size = NumberSequence.new(cringememe3)
- particleemitter.Rate = 30
- particleemitter.LockedToPart = true
- particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxassetid://10005371"
- particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
- local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
- particleemitter.VelocitySpread = 350
- particleemitter.Lifetime = NumberRange.new(1)
- particleemitter.Speed = NumberRange.new(0)
- cringememe4= {}
- for i=0, 19 do
- cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
- end
- particleemitter.Size = NumberSequence.new(cringememe4)
- particleemitter.Rate = 30
- particleemitter.LockedToPart = true
- particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxassetid://10005371"
- particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
- m=Instance.new('Model',Character)
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- Handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,1,"Medium stone grey","Handle",Vector3.new(4, 1, 2))
- Handleweld=weld(m,Character["Torso"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.606956482, -6.08631992, -4.85469818, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Emitter=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitterweld=weld(m,Handle,Emitter,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.74092484, 3.18198395, 2.45869446, 0, -0.999999464, 1.49011594e-08, 0.999999881, 1.77635684e-15, 5.96046448e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
- Emitter1=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter1",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter1weld=weld(m,Handle,Emitter1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.50817871, 4.67385864, 2.45869446, -0.923879385, -0.382683396, 0, 0.382683396, -0.923879504, 1.63912773e-07, -5.96046448e-08, 8.94069672e-08, 0.999999464))
- Emitter10=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter10",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter10weld=weld(m,Handle,Emitter10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.50072479, 5.10736465, 2.45648956, -0.923879385, 0.382683367, 0, -0.382683426, -0.923879266, -8.94069672e-08, 0, -5.96046448e-08, 0.999999642))
- Emitter11=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter11",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter11weld=weld(m,Handle,Emitter11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.80597305, 5.41551208, -2.45868683, 0.382683426, -0.923879206, 1.1920929e-07, -0.923879385, -0.382683426, -1.78813934e-07, 2.38418579e-07, 2.98023224e-08, -0.999999642))
- Emitter12=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter12",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter12weld=weld(m,Handle,Emitter12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.55233765, 5.10635376, -2.45868683, 0.923879504, -0.382683367, 1.49011612e-07, -0.382683396, -0.923879266, -8.94069672e-08, 2.38418579e-07, 2.98023224e-08, -0.999999642))
- Emitter13=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter13",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter13weld=weld(m,Handle,Emitter13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.74092484, 4.31216431, -2.45868683, 0, -0.999999464, 1.49011594e-08, -0.999999881, -1.42108547e-14, -2.38418579e-07, 2.38418579e-07, 2.98023224e-08, -0.999999642))
- Emitter14=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter14",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter14weld=weld(m,Handle,Emitter14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.31216431, 3.74092484, -2.45868683, 0.999999881, 1.42108547e-14, 2.38418579e-07, 0, -0.999999464, 1.49011594e-08, 2.38418579e-07, 2.98023224e-08, -0.999999642))
- Emitter15=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter15",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter15weld=weld(m,Handle,Emitter15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.14199066, 4.15154266, -2.45868683, -0.707106709, -0.707106411, 0, -0.707106709, 0.70710659, -1.49011612e-07, 1.78813934e-07, -8.94069672e-08, -0.999999642))
- Emitter16=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter16",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter16weld=weld(m,Handle,Emitter16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.75449371, 4.31216431, -2.45869446, 0, -0.999999464, 1.49011594e-08, -0.999999881, 2.66453526e-15, -5.96046448e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
- Emitter17=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter17",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter17weld=weld(m,Handle,Emitter17,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.23797226, 5.42060089, -2.45868683, -0.382683307, -0.923879385, 0, -0.923879504, 0.382683337, -1.49011612e-07, 1.78813934e-07, -8.94069672e-08, -0.999999642))
- Emitter18=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter18",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter18weld=weld(m,Handle,Emitter18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00675582886, 5.8644104, -2.45868683, 0, -0.999999523, 8.94069601e-08, -0.999999881, -1.77635684e-14, -1.49011612e-07, 1.78813934e-07, -8.94069672e-08, -0.999999642))
- Emitter19=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter19",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter19weld=weld(m,Handle,Emitter19,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.81681824, 4.3685379, 2.45868683, -0.382683426, -0.923879385, 0, 0.923879504, -0.382683396, 8.94069672e-08, -1.78813934e-07, 8.94069672e-08, 0.999999642))
- Emitter2=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter2weld=weld(m,Handle,Emitter2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.568016052, 5.29289341, 2.45648956, -0.999999881, 0, 0, 0, -0.999999702, -5.96046377e-08, 0, -5.96046448e-08, 0.999999642))
- Emitter20=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter20",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter20weld=weld(m,Handle,Emitter20,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.568016052, 5.30652666, -2.45868683, -0.999999881, 0, 0, 0, 0.999999702, 5.96046377e-08, 0, 5.96046448e-08, -0.999999642))
- Emitter21=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter21",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter21weld=weld(m,Handle,Emitter21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.55550385, 4.68522263, -2.45868683, -0.923879385, 0.382683337, 0, 0.382683307, 0.923879266, 8.94069672e-08, 0, 5.96046448e-08, -0.999999642))
- Emitter22=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter22",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter22weld=weld(m,Handle,Emitter22,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.5059433, 5.11996078, -2.45868683, -0.923879385, -0.382683367, 0, -0.382683426, 0.923879266, 8.94069672e-08, 0, 5.96046448e-08, -0.999999642))
- Emitter23=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter23",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter23weld=weld(m,Handle,Emitter23,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.15154266, 4.14199066, -2.45868683, 0.707106709, -0.70710659, 1.49011612e-07, -0.707106709, -0.707106411, 0, 1.78813934e-07, -8.94069672e-08, -0.999999642))
- Emitter24=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter24",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter24weld=weld(m,Handle,Emitter24,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.15393066, 3.35063171, -2.45868683, -0.707106709, 0.707106471, -2.98023224e-08, 0.707106709, 0.707106471, -2.98023224e-08, 0, 5.96046448e-08, -0.999999642))
- Emitter25=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter25",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter25weld=weld(m,Handle,Emitter25,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.35063171, 4.15393066, -2.45868683, -0.707106709, -0.707106411, 0, -0.707106709, 0.707106411, 0, 0, 5.96046448e-08, -0.999999642))
- Emitter26=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter26",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter26weld=weld(m,Handle,Emitter26,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.25045013, 5.41542816, -2.45868683, 0.382683456, -0.923879504, 1.63912773e-07, -0.923879504, -0.382683367, -8.94069672e-08, 1.78813934e-07, -8.94069672e-08, -0.999999642))
- Emitter27=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter27",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter27weld=weld(m,Handle,Emitter27,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.394340515, 5.70398712, -2.45869446, -0.707106709, -0.707106471, 2.98023224e-08, -0.707106709, 0.707106411, -2.98023224e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
- Emitter28=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter28",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter28weld=weld(m,Handle,Emitter28,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.25100708, 4.37654877, 2.45868683, 0.382683396, -0.923879504, 1.63912773e-07, 0.923879504, 0.382683396, 1.49011612e-07, -2.38418579e-07, -2.98023224e-08, 0.999999642))
- Emitter29=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter29",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter29weld=weld(m,Handle,Emitter29,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.18198395, 3.75449371, 2.45868683, 0.999999881, 1.42108547e-14, 2.38418579e-07, 0, 0.999999464, -1.49011594e-08, -2.38418579e-07, -2.98023224e-08, 0.999999642))
- Emitter3=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter3",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter3weld=weld(m,Handle,Emitter3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.55028534, 4.6726265, 2.45648956, -0.923879385, -0.382683337, 0, 0.382683307, -0.923879266, -8.94069672e-08, 0, -5.96046448e-08, 0.999999642))
- Emitter30=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter30",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter30weld=weld(m,Handle,Emitter30,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.34073639, 3.35028839, 2.45868683, 0.707106709, -0.70710659, 1.49011612e-07, 0.707106709, 0.707106411, 0, -1.78813934e-07, 8.94069672e-08, 0.999999642))
- Emitter31=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter31",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter31weld=weld(m,Handle,Emitter31,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.81850815, 5.4207077, -2.45869446, -0.382683396, -0.923879385, 0, -0.923879504, 0.382683396, -8.94069672e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
- Emitter32=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter32",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter32weld=weld(m,Handle,Emitter32,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.54714203, 5.11889267, -2.45869446, -0.923879385, -0.382683396, 0, -0.382683426, 0.923879206, -1.1920929e-07, 5.96046448e-08, -8.94069672e-08, -0.999999464))
- Emitter33=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter33",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter33weld=weld(m,Handle,Emitter33,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.80434036, 4.37371063, 2.45868683, 0.382683307, -0.923879504, 1.78813934e-07, 0.923879504, 0.382683337, 8.94069672e-08, -1.78813934e-07, 8.94069672e-08, 0.999999642))
- Emitter34=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter34",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter34weld=weld(m,Handle,Emitter34,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.31216431, 3.75449371, -2.45869446, -0.999999881, -1.77635684e-15, -5.96046448e-08, 0, 0.999999464, -1.49011594e-08, 5.96046448e-08, -8.94069672e-08, -0.999999464))
- Emitter35=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter35",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter35weld=weld(m,Handle,Emitter35,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.50298309, 4.68639374, 2.45868683, 0.923879385, -0.382683426, 1.78813934e-07, 0.382683456, 0.923879147, 4.47034836e-08, -2.38418579e-07, -2.98023224e-08, 0.999999642))
- Emitter36=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter36",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter36weld=weld(m,Handle,Emitter36,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00675582886, 4.73126984, 2.45868683, 0, -0.999999523, 8.94069601e-08, 0.999999881, 1.77635684e-14, 1.49011612e-07, -1.78813934e-07, 8.94069672e-08, 0.999999642))
- Emitter37=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter37",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter37weld=weld(m,Handle,Emitter37,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.404823303, 4.9048233, 2.45868683, 0.707106709, -0.707106471, 1.49011612e-07, 0.707106709, 0.707106531, 8.94069672e-08, -2.38418579e-07, -2.98023224e-08, 0.999999642))
- Emitter38=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter38",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter38weld=weld(m,Handle,Emitter38,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.75449371, 3.18198395, 2.45868683, 0, -0.999999464, 1.49011594e-08, 0.999999881, 1.42108547e-14, 2.38418579e-07, -2.38418579e-07, -2.98023224e-08, 0.999999642))
- Emitter39=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter39",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter39weld=weld(m,Handle,Emitter39,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.35028839, 3.34073639, 2.45868683, -0.707106709, -0.707106411, 0, 0.707106709, -0.70710659, 1.49011612e-07, -1.78813934e-07, 8.94069672e-08, 0.999999642))
- Emitter4=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter4",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter4weld=weld(m,Handle,Emitter4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.18198395, 3.74092484, 2.45869446, -0.999999881, 2.66453526e-15, -5.96046448e-08, 0, -0.999999464, 1.49011594e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
- Emitter5=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter5",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter5weld=weld(m,Handle,Emitter5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.23846817, 4.37135315, 2.45869446, -0.382683426, -0.923879206, 8.94069672e-08, 0.923879385, -0.382683396, 5.96046448e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
- Emitter6=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter6",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter6weld=weld(m,Handle,Emitter6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.395233154, 4.89523315, 2.45869446, -0.707106709, -0.707106471, 2.98023224e-08, 0.707106709, -0.707106411, 2.98023224e-08, -5.96046448e-08, 8.94069672e-08, 0.999999464))
- Emitter7=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter7",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter7weld=weld(m,Handle,Emitter7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.34099579, 4.14429474, 2.45648956, -0.707106709, 0.707106411, 0, -0.707106709, -0.707106411, 0, 0, -5.96046448e-08, 0.999999642))
- Emitter8=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter8",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter8weld=weld(m,Handle,Emitter8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.403930664, 5.69439697, -2.45868683, 0.707106709, -0.707106471, 1.49011612e-07, -0.707106709, -0.707106531, -8.94069672e-08, 2.38418579e-07, 2.98023224e-08, -0.999999642))
- Emitter9=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,1,"Medium stone grey","Emitter9",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Emitter9weld=weld(m,Handle,Emitter9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.14429474, 3.34099579, 2.45648956, -0.707106709, -0.707106471, 2.98023224e-08, 0.707106709, -0.707106471, 2.98023224e-08, 0, -5.96046448e-08, 0.999999642))
- local particleemitter = Instance.new("ParticleEmitter", Emitter)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter1)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter2)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter3)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter4)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter5)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter6)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter7)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter8)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter9)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter10)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter11)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter12)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter13)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter14)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter15)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter16)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter17)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter18)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter19)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter20)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter21)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter22)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter23)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter24)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter25)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter26)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter27)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter28)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter29)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter30)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter31)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter32)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter33)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter34)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter35)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter36)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter37)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter38)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- local particleemitter = Instance.new("ParticleEmitter", Emitter39)
- particleemitter.Color = ColorSequence.new(Color3.new(0.333333, 1, 0),Color3.new(0.333333, 1, 0.498039))
- particleemitter.LightEmission = 1
- particleemitter.Texture = "rbxasset://textures/particles/smoke_main.dds"
- particleemitter.Size = NumberSequence.new(0.090000003576279,0.090000003576279)
- particleemitter.Lifetime = NumberRange.new(2, 2)
- particleemitter.Rate = 200
- --//=================================\\
- --|| CUSTOMIZATION
- --\\=================================//
- Class_Name = "Mailmaster"
- Weapon_Name = "MAIL"
- Custom_Colors = {
- Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
- Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
- Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
- Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
- Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
- Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
- Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
- Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
- Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
- Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
- Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
- Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
- }
- Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar.
- Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar.
- Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar.
- Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar.
- Ability_Background_Transparency = 0 --Transparency for the background of the abilities.
- Stat_Background_Transparency = 0 --Transparency for the background of the stats.
- Player_Size = 1 --Size of the player.
- Animation_Speed = 2
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui.
- Enable_Stats = false --Enables or disables stats.
- Put_Stats_In_Character = false --Places stats in Character.
- Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort.
- Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort.
- Enable_Stagger = false --Enables or disables staggering.
- Enable_Stun = false --Enables or disables the stun mechanic.
- Enable_Abilities = false --Enables abilites with cooldowns and mana costs.
- Enable_Secondary_Bar = false --Enables the secondary mana bar, if true.
- Start_Equipped = true --Starts the player equipped with their weapon.
- Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation.
- Can_Equip_Or_Unequip = false --Enables or disables the ability to unequip or equip your weapon.
- Disable_Animator = false --Disables the Animator in the humanoid.
- Disable_Animate = true --Disables the Animate script in the character.
- Disable_Moving_Arms = false --Keeps the arms from moving around.
- Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms.
- Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory.
- Disable_Jump = false --Disables jumping.
- Use_HopperBin = false --Uses a hopperbin to do things.
- Cooldown_1 = 0 --Cooldowns for abilites.
- Cooldown_2 = 0
- Cooldown_3 = 0
- Cooldown_4 = 0
- Skill_1_Mana_Cost = 0 --How much mana is required to use the skill.
- Skill_2_Mana_Cost = 0
- Skill_3_Mana_Cost = 0
- Skill_4_Mana_Cost = 0
- Max_Mana = 0 --Maximum amount of mana you can have.
- Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have.
- Mana_Name = "Mana" --Name for the mana bar.
- Secondary_Mana_Name = "Block" --Name for the secondary mana bar.
- Max_Stun = 1 --Maximum amount of stun you can have.
- Recover_Mana = 0 --How much mana you gain.
- Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another.
- Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another.
- Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another.
- Recover_Secondary_Mana = 0 --How much secondary mana you gain.
- Lose_Stun = 0 --How much stun you lose.
- Stun_Wait = 0 --Delay between losing stun.
- Mana_Wait = 0 --Delay between gaining mana.
- Secondary_Mana_Wait = 0 --Delay between gaining secondary mana.
- Menu_Update_Speed = 0 --How fast the Weapon Gui will update.
- Constant_Update = false --Removes the delay between updating the Weapon GUI.
- Show_Stats = false --Hides or shows stats.
- Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78}
- --//=================================\\
- --|| END OF CUSTOMIZATION
- --\\=================================//
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
- local acs = Instance.new("Part")
- acs.CanCollide = false
- acs.Anchored = false
- acs.Size = Vector3.new(0,0,0)
- acs.CFrame = attachmentpart.CFrame
- acs.Parent = Character
- acs.BrickColor = color
- local meshs = Instance.new("SpecialMesh")
- meshs.MeshId = mesh
- meshs.TextureId = texture
- meshs.Parent = acs
- meshs.Scale = scale
- meshs.Offset = offset
- weldBetween(attachmentpart,acs)
- end
- function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
- if TYPE == "Gem" then
- local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- elseif TYPE == "Skull" then
- local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- elseif TYPE == "Eye" then
- local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- end
- end
- local Mail = Instance.new("Part")
- Mail.Size = Vector3.new(2, 0.05, 1)
- Mail.Color = Color3.new(1,1,1)
- local maildecal = Instance.new("Decal",Mail)
- maildecal.Face = "Top"
- maildecal.Texture = "http://www.roblox.com/asset/?id=8052441"
- Mail.BottomSurface = "Smooth"
- Mail.Name = "Mail"
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local CO1 = 0
- local CO2 = 0
- local CO3 = 0
- local CO4 = 0
- local CHANGEDEFENSE = 0
- local CHANGEDAMAGE = 0
- local CHANGEMOVEMENT = 0
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local LASTPOINT = nil
- local BLCF = nil
- local SCFR = nil
- local STAGGERHITANIM = false
- local STAGGERANIM = false
- local STUNANIM = false
- local CRITCHANCENUMBER = 0
- local IDLENUMBER = 0
- local DONUMBER = 0
- local HANDIDLE = false
- local SINE = 0
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local WALK = 0
- local DISABLEJUMPING = false
- local HASBEENBLOCKED = false
- local STUNDELAYNUMBER = 0
- local MANADELAYNUMBER = 0
- local SECONDARYMANADELAYNUMBER = 0
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", nil)
- WEAPONGUI.Name = "Weapon GUI"
- local WEAPONTOOL = IT("HopperBin", nil)
- WEAPONTOOL.Name = Weapon_Name
- local Weapon = IT("Model")
- Weapon.Name = Weapon_Name
- local Effects = IT("Folder", Weapon)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local HITPLAYERSOUNDS = {"199149137", "199149186", "199149221", "199149235", "199149269", "199149297"}
- local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
- local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
- local HITBLOCKSOUNDS = {"199148933", "199148947"}
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| STATS
- --\\=================================//
- if Character:FindFirstChild("Stats") ~= nil then
- Character:FindFirstChild("Stats").Parent = nil
- end
- local Stats = IT("Folder", nil)
- Stats.Name = "Stats"
- local ChangeStat = IT("Folder", Stats)
- ChangeStat.Name = "ChangeStat"
- local Defense = IT("NumberValue", Stats)
- Defense.Name = "Defense"
- Defense.Value = 1
- local Movement = IT("NumberValue", Stats)
- Movement.Name = "Movement"
- Movement.Value = 1
- local Damage = IT("NumberValue", Stats)
- Damage.Name = "Damage"
- Damage.Value = 1
- local Mana = IT("NumberValue", Stats)
- Mana.Name = "Mana"
- Mana.Value = 0
- local SecondaryMana = IT("NumberValue", Stats)
- SecondaryMana.Name = "SecondaryMana"
- SecondaryMana.Value = 0
- local CanCrit = IT("BoolValue", Stats)
- CanCrit.Name = "CanCrit"
- CanCrit.Value = false
- local CritChance = IT("NumberValue", Stats)
- CritChance.Name = "CritChance"
- CritChance.Value = 20
- local CanPenetrateArmor = IT("BoolValue", Stats)
- CanPenetrateArmor.Name = "CanPenetrateArmor"
- CanPenetrateArmor.Value = false
- local AntiTeamKill = IT("BoolValue", Stats)
- AntiTeamKill.Name = "AntiTeamKill"
- AntiTeamKill.Value = false
- local Rooted = IT("BoolValue", Stats)
- Rooted.Name = "Rooted"
- Rooted.Value = false
- local Block = IT("BoolValue", Stats)
- Block.Name = "Block"
- Block.Value = false
- local RecentEnemy = IT("ObjectValue", Stats)
- RecentEnemy.Name = "RecentEnemy"
- RecentEnemy.Value = nil
- local StaggerHit = IT("BoolValue", Stats)
- StaggerHit.Name = "StaggerHit"
- StaggerHit.Value = false
- local Stagger = IT("BoolValue", Stats)
- Stagger.Name = "Stagger"
- Stagger.Value = false
- local Stun = IT("BoolValue", Stats)
- Stun.Name = "Stun"
- Stun.Value = false
- local StunValue = IT("NumberValue", Stats)
- StunValue.Name = "StunValue"
- StunValue.Value = 0
- if Enable_Stats == true and Put_Stats_In_Character == true then
- Stats.Parent = Character
- end
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| DEBUFFS / BUFFS
- --\\=================================//
- local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
- DEFENSECHANGE1.Name = "ChangeDefense"
- DEFENSECHANGE1.Value = 0
- local MOVEMENTCHANGE1 = IT("NumberValue", nil)
- MOVEMENTCHANGE1.Name = "ChangeMovement"
- MOVEMENTCHANGE1.Value = 0
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SOME FUNCTIONS
- --\\=================================//
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = C3(255, 255, 255)
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = true
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- function CreateSound(ID, PARENT, VOLUME, PITCH)
- coroutine.resume(coroutine.create(function()
- local NEWSOUND = IT("Sound", PARENT)
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- Swait()
- NEWSOUND:play()
- game:GetService("Debris"):AddItem(NEWSOUND, 10)
- end))
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME)
- local MAGNITUDE = (POSITION1 - POSITION2).magnitude
- local CURRENTPOSITION = POSITION1
- local LIGHTNINGOFFSET = {-OFFSET, OFFSET}
- coroutine.resume(coroutine.create(function()
- for i = 1, MULTIPLIERTIME do
- local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME))
- LIGHTNINGPART.Anchored = true
- local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)])
- local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2
- if MULTIPLIERTIME == i then
- local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude
- LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1)
- LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2)
- else
- LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2)
- end
- CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p
- game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME)
- coroutine.resume(coroutine.create(function()
- while LIGHTNINGPART.Transparency ~= 1 do
- --local StartTransparency = tra
- for i=0, 1, LASTINGTIME do
- Swait()
- LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME)
- end
- end
- end))
- Swait(LIGHTNINGDELAY / Animation_Speed)
- end
- end))
- end
- function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
- local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
- EFFECTPART.Anchored = true
- EFFECTPART.CFrame = CFRAME
- local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
- game:GetService("Debris"):AddItem(EFFECTPART, 10)
- coroutine.resume(coroutine.create(function(PART, MESH)
- for i = 0, 1, delay do
- Swait()
- PART.CFrame = PART.CFrame * ROTATION
- PART.Transparency = i
- MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
- end
- PART.Parent = nil
- end), EFFECTPART, EFFECTMESH)
- end
- function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
- local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
- EFFECTPART.Anchored = true
- EFFECTPART.CFrame = CFRAME
- local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
- game:GetService("Debris"):AddItem(EFFECTPART, 10)
- coroutine.resume(coroutine.create(function(PART, MESH)
- for i = 0, 1, delay do
- Swait()
- PART.CFrame = PART.CFrame * ROTATION
- PART.Transparency = i
- MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
- end
- PART.Parent = nil
- end), EFFECTPART, EFFECTMESH)
- end
- function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
- local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
- EFFECTPART.Anchored = true
- EFFECTPART.CFrame = CFRAME
- local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
- game:GetService("Debris"):AddItem(EFFECTPART, 10)
- coroutine.resume(coroutine.create(function(PART, MESH)
- for i = 0, 1, delay do
- Swait()
- PART.CFrame = PART.CFrame * ROTATION
- PART.Transparency = i
- MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
- end
- PART.Parent = nil
- end), EFFECTPART, EFFECTMESH)
- end
- function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
- local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
- EFFECTPART.Anchored = true
- EFFECTPART.CFrame = CFRAME
- local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
- game:GetService("Debris"):AddItem(EFFECTPART, 10)
- coroutine.resume(coroutine.create(function(PART, MESH)
- for i = 0, 1, delay do
- Swait()
- PART.CFrame = PART.CFrame * ROTATION
- PART.Transparency = i
- MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
- end
- PART.Parent = nil
- end), EFFECTPART, EFFECTMESH)
- end
- function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
- local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
- EFFECTPART.Anchored = true
- EFFECTPART.CFrame = CFRAME
- local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
- game:GetService("Debris"):AddItem(EFFECTPART, 10)
- coroutine.resume(coroutine.create(function(PART, MESH)
- for i = 0, 1, delay do
- Swait()
- PART.CFrame = PART.CFrame * ROTATION
- PART.Transparency = i
- MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
- end
- PART.Parent = nil
- end), EFFECTPART, EFFECTMESH)
- end
- function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
- local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
- EFFECTPART.Anchored = true
- EFFECTPART.CFrame = CFRAME
- local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size))
- game:GetService("Debris"):AddItem(EFFECTPART, 10)
- coroutine.resume(coroutine.create(function(PART, MESH)
- for i = 0, 1, delay do
- Swait()
- PART.CFrame = PART.CFrame * ROTATION
- PART.Transparency = i
- MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z))
- MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
- end
- PART.Parent = nil
- end), EFFECTPART, EFFECTMESH)
- end
- function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
- local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
- EFFECTPART.Anchored = true
- EFFECTPART.CFrame = CFRAME
- local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
- game:GetService("Debris"):AddItem(EFFECTPART, 10)
- coroutine.resume(coroutine.create(function(PART, MESH)
- for i = 0, 1, delay do
- Swait()
- PART.CFrame = PART.CFrame * ROTATION
- PART.Transparency = i
- MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
- end
- PART.Parent = nil
- end), EFFECTPART, EFFECTMESH)
- end
- function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
- local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
- EFFECTPART.Anchored = true
- EFFECTPART.CFrame = CFRAME
- local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
- game:GetService("Debris"):AddItem(EFFECTPART, 10)
- coroutine.resume(coroutine.create(function(PART, MESH)
- for i = 0, 1, delay do
- Swait()
- PART.CFrame = PART.CFrame * ROTATION
- PART.Transparency = i
- MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
- end
- PART.Parent = nil
- end), EFFECTPART, EFFECTMESH)
- end
- function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
- local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
- EFFECTPART.Anchored = true
- EFFECTPART.CFrame = CFRAME
- local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
- game:GetService("Debris"):AddItem(EFFECTPART, 10)
- coroutine.resume(coroutine.create(function(PART, MESH)
- for i = 0, 1, delay do
- Swait()
- PART.CFrame = PART.CFrame * ROTATION
- PART.Transparency = i
- MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
- end
- PART.Parent = nil
- end), EFFECTPART, EFFECTMESH)
- end
- function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
- local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
- EFFECTPART.Anchored = true
- EFFECTPART.CFrame = CFRAME
- local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
- game:GetService("Debris"):AddItem(EFFECTPART, 10)
- coroutine.resume(coroutine.create(function(PART, MESH)
- for i = 0, 1, delay do
- Swait()
- PART.CFrame = PART.CFrame * ROTATION
- PART.Transparency = i
- MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
- end
- PART.Parent = nil
- end), EFFECTPART, EFFECTMESH)
- end
- function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
- local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
- EFFECTPART.Anchored = true
- EFFECTPART.CFrame = CFRAME
- local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
- game:GetService("Debris"):AddItem(EFFECTPART, 10)
- coroutine.resume(coroutine.create(function(PART, MESH)
- for i = 0, 1, delay do
- Swait()
- PART.CFrame = PART.CFrame * ROTATION
- PART.Transparency = i
- MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
- end
- PART.Parent = nil
- end), EFFECTPART, EFFECTMESH)
- end
- function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
- local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
- EFFECTPART.Anchored = true
- EFFECTPART.CFrame = CFRAME
- local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
- game:GetService("Debris"):AddItem(EFFECTPART, 10)
- coroutine.resume(coroutine.create(function(PART, MESH)
- for i = 0, 1, delay do
- Swait()
- PART.CFrame = PART.CFrame * ROTATION
- PART.Transparency = i
- MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
- end
- PART.Parent = nil
- end), EFFECTPART, EFFECTMESH)
- end
- function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
- local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
- EFFECTPART.Anchored = true
- EFFECTPART.CFrame = CFRAME
- local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
- game:GetService("Debris"):AddItem(EFFECTPART, 10)
- coroutine.resume(coroutine.create(function(PART, MESH)
- for i = 0, 1, delay do
- Swait()
- PART.CFrame = PART.CFrame * ROTATION
- PART.Transparency = i
- MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
- end
- PART.Parent = nil
- end), EFFECTPART, EFFECTMESH)
- end
- function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay)
- local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
- EFFECTPART.Anchored = true
- EFFECTPART.CFrame = CFRAME
- local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size)
- game:GetService("Debris"):AddItem(EFFECTPART, 10)
- local XVALUE = MRANDOM()
- local YVALUE = MRANDOM()
- local ZVALUE = MRANDOM()
- coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE)
- for i = 0, 1, delay do
- Swait()
- PART.CFrame = PART.CFrame * ROTATION
- PART.Transparency = i
- THEXVALUE = THEXVALUE - 0.1 * (delay * 10)
- THEYVALUE = THEYVALUE - 0.1 * (delay * 10)
- THEZVALUE = THEZVALUE - 0.1 * (delay * 10)
- MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size)
- end
- PART.Parent = nil
- end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE)
- end
- function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay)
- local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude
- if MAGNITUDECFRAME > (1 / 100) then
- local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1))
- EFFECTPART.Anchored = true
- EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0)
- local THEMESHTYPE = "BlockMesh"
- if MESHTYPE == "Cylinder" then
- THEMESHTYPE = "CylinderMesh"
- end
- local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0))
- game:GetService("Debris"):AddItem(EFFECTPART, 10)
- coroutine.resume(coroutine.create(function(PART, MESH)
- for i = 0, 1, delay do
- Swait()
- PART.CFrame = PART.CFrame * ROTATION
- PART.Transparency = i
- MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size)
- end
- PART.Parent = nil
- end), EFFECTPART, EFFECTMESH)
- end
- end
- function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay)
- local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT())
- EFFECTPART.Anchored = true
- EFFECTPART.CFrame = CFRAME
- local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0))
- game:GetService("Debris"):AddItem(EFFECTPART, 10)
- local THELASTPOINT = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, DURATION do
- Swait()
- PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0)
- TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay)
- THELASTPOINT = PART.CFrame
- end
- PART.Parent = nil
- end), EFFECTPART)
- end
- --local list={}
- function Triangle(Color, Material, a, b, c, delay)
- local edge1 = (c - a):Dot((b - a).unit)
- local edge2 = (a - b):Dot((c - b).unit)
- local edge3 = (b - c):Dot((a - c).unit)
- if edge1 <= (b - a).magnitude and edge1 >= 0 then
- a, b, c=a, b, c
- elseif edge2 <= (c - b).magnitude and edge2 >= 0 then
- a, b, c=b, c, a
- elseif edge3 <= (a - c).magnitude and edge3 >= 0 then
- a, b, c=c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c - a):Dot((b - a).unit)
- local len2 = (b - a).magnitude - len1
- local width = (a + (b - a).unit * len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit)
- if len1 > 1 / 100 then
- local sz = VT(0.2, width, len1)
- local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
- local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0))
- w1.Anchored = true
- w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2)
- coroutine.resume(coroutine.create(function()
- for i = 0.5, 1, delay * (2 / Animation_Speed) do
- Swait()
- w1.Transparency = i
- end
- w1.Parent = nil
- end))
- game:GetService("Debris"):AddItem(w1, 10)
- --table.insert(list, w1)
- end
- if len2 > 1 / 100 then
- local sz = VT(0.2, width, len2)
- local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
- local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0))
- w2.Anchored = true
- w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2)
- coroutine.resume(coroutine.create(function()
- for i = 0.5, 1, delay * (2 / Animation_Speed) do
- Swait()
- w2.Transparency = i
- end
- w2.Parent = nil
- end))
- game:GetService("Debris"):AddItem(w2, 10)
- --table.insert(list, w2)
- end
- --return unpack(list)
- end
- --[[Usage:
- local Pos = Part
- local Offset = Part.CFrame * CF(0, 0, 0)
- local Color = "Institutional white"
- local Material = "Neon"
- local TheDelay = 0.01
- local Height = 4
- BLCF = Offset
- if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
- local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
- if a then game:GetService("Debris"):AddItem(a, 1) end
- if b then game:GetService("Debris"):AddItem(b, 1) end
- local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
- if a then game:GetService("Debris"):AddItem(a, 1) end
- if b then game:GetService("Debris"):AddItem(b, 1) end
- SCFR = BLCF
- elseif not SCFR then
- SCFR = BLCF
- end
- --
- BLCF = nil
- SCFR = nil
- --]]
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| RESIZE PLAYER
- --\\=================================//
- if Player_Size ~= 1 then
- RootPart.Size = RootPart.Size * Player_Size
- Torso.Size = Torso.Size * Player_Size
- Head.Size = Head.Size * Player_Size
- RightArm.Size = RightArm.Size * Player_Size
- LeftArm.Size = LeftArm.Size * Player_Size
- RightLeg.Size = RightLeg.Size * Player_Size
- LeftLeg.Size = LeftLeg.Size * Player_Size
- RootJoint.Parent = RootPart
- Neck.Parent = Torso
- RightShoulder.Parent = Torso
- LeftShoulder.Parent = Torso
- RightHip.Parent = Torso
- LeftHip.Parent = Torso
- RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
- RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
- Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
- Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
- RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
- LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
- if Disable_Moving_Arms == false then
- RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
- LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
- else
- RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
- LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
- end
- RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
- LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
- RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
- LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
- --------------------
- end
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| WEAPON CREATION
- --\\=================================//
- local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false)
- CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0))
- local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local A = IT("Attachment",BATON)
- local B = IT("Attachment",BATON)
- B.Position = VT(0,0,-0.4)
- A.Position = VT(0,0,1)
- local Trail = IT("Trail",BATON)
- Trail.Attachment0 = A
- Trail.Attachment1 = B
- Trail.Lifetime = 0.1
- Trail.Color = ColorSequence.new(C3(0,0,0))
- Trail.Transparency = NumberSequence.new(0, 1)
- Trail.Enabled = false
- Trail.Texture = "http://www.roblox.com/asset/?id=1831500579"
- local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
- CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
- local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
- for i = 1, 15 do
- local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
- FACE.Color = C3(0,0,0)
- Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
- CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
- end
- mask = Instance.new("Part",Character)
- mask.Size = Vector3.new(1,1,1)
- mask.CFrame = Head.CFrame
- mask.CanCollide = false
- maskweld = weldBetween(mask,Head)
- maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
- mMask = Instance.new("SpecialMesh", mask)
- mMask.MeshType = "FileMesh"
- mMask.Scale = Vector3.new(0.14, 0.13, 0.1)
- mMask.MeshId,mMask.TextureId = 'rbxassetid://5158270','rbxassetid://9543585'
- for _, c in pairs(Character:GetChildren()) do
- if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
- c.Material = "Neon"
- if c == Head then
- if c:FindFirstChild("face") then
- c.face:remove()
- end
- end
- elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
- c:remove()
- elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
- c:remove()
- end
- end
- local Gun2 = CreatePart(3, Weapon, "Marble", 0, 0, "Mid gray", "Left Gun", VT(2.05, 1.05, 0.2),false)
- local Gun2Weld = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Gun2, CF(0, -1.9, -0.3) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
- CreateMesh("SpecialMesh", Gun2, "FileMesh", "430286482", "60661935", VT(0.9,0.9,0.9)/20, VT(0,0,0))
- local HAT1 = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Detail", VT(2,0.2,2),false)
- HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
- local BELT = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Part", VT(1.35,0.4,1.35),false)
- CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0.25,0), CF(0, 0, 0))
- local HAT2 = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Detail", VT(1.3,2.2,1.3),false)
- CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
- Humanoid.DisplayDistanceType = "None"
- local naeeym2 = IT("BillboardGui",Character)
- naeeym2.AlwaysOnTop = true
- naeeym2.Size = UDim2.new(5,35,2,15)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.MaxDistance = 75
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "Name"
- local tecks2 = IT("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.TextScaled = true
- tecks2.BorderSizePixel = 0
- tecks2.Text = "The Mailman"
- tecks2.Font = "Antique"
- tecks2.TextSize = 50
- tecks2.TextStrokeTransparency = 0.5
- tecks2.TextColor3 = C3(0,0,0)
- tecks2.TextStrokeColor3 = BRICKC"Lime green".Color
- tecks2.Size = UDim2.new(1,0,0.5,0)
- tecks2.Parent = naeeym2
- local top = Instance.new("Shirt")
- top.ShirtTemplate = "rbxassetid://135696247"
- top.Parent = Character
- top.Name = "Cloth"
- local bottom = Instance.new("Pants")
- bottom.PantsTemplate = "rbxassetid://65160698"
- bottom.Parent = Character
- bottom.Name = "Cloth"
- local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Shamrock", "Handle", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
- local Weld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0.5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
- CreateMesh("SpecialMesh", HandlePart, "FileMesh", "156292343", "", VT(8,8,2), VT(0,0,0))
- local HandlePart2 = CreatePart(3, Weapon, "Neon", 0, 1, "Shamrock", "Handle", VT(0*Player_Size,0*Player_Size,0*Player_Size),false)
- local Weld2 = CreateWeldOrSnapOrMotor("Weld", HandlePart2, RightArm, HandlePart2, CF(0.5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
- CreateMesh("SpecialMesh", HandlePart2, "FileMesh", "156292343", "", VT(6,6,2), VT(0,0,0))
- local ArmPart = CreatePart(3, Weapon, "Neon", 0, 0, "Shamrock", "Handle", VT(1.01*Player_Size,2.01*Player_Size,1.01*Player_Size),false)
- local Weld3 = CreateWeldOrSnapOrMotor("Weld", ArmPart, RightArm, ArmPart, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- --create mailbox
- local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really black", "Handle", VT(0.25*Player_Size,0.25*Player_Size,1.5*Player_Size))
- local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local axeccessory = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Reddish brown", "Handle", VT(0.1*Player_Size,0.1*Player_Size,5*Player_Size))
- local axeweld = CreateWeldOrSnapOrMotor("Weld", HandlePart, axeccessory, HandlePart, CF(0 * Player_Size, 0 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local Box = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Handle", VT(1*Player_Size,2*Player_Size,0.5*Player_Size))
- local axeweld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Box, HandlePart, CF(0 * Player_Size, 0 * Player_Size, 3 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local axeccessory = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Handle", VT(2*Player_Size,1*Player_Size,1*Player_Size))
- local axeweld = CreateWeldOrSnapOrMotor("Weld", HandlePart, axeccessory, HandlePart, CF(0 * Player_Size, 0 * Player_Size, 3.25 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
- local mmesh = Instance.new("SpecialMesh",axeccessory)
- mmesh.MeshType = "Cylinder"
- local MailMeme = CreatePart(3, Weapon, "Neon", 1, 1, "Dark green", "Handle", VT(0.2*Player_Size,0.2*Player_Size,0.2*Player_Size))
- local axeweld = CreateWeldOrSnapOrMotor("Weld", HandlePart, MailMeme, HandlePart, CF(0 * Player_Size, 1.2 * Player_Size, 3 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local axeccessory = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Maroon", "Handle", VT(0.05*Player_Size,0.2*Player_Size,0.6*Player_Size))
- local axeweld = CreateWeldOrSnapOrMotor("Weld", HandlePart, axeccessory, HandlePart, CF(-0.5 * Player_Size, 0 * Player_Size, 3.4 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local axeccessory = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Maroon", "Handle", VT(0.05*Player_Size,0.6*Player_Size,0.2*Player_Size))
- local axeweld = CreateWeldOrSnapOrMotor("Weld", HandlePart, axeccessory, HandlePart, CF(-0.5 * Player_Size, 0.4 * Player_Size, 3.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- -----
- if Player_Size ~= 1 then
- for _, v in pairs (Weapon:GetChildren()) do
- if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
- local p1 = v.Part1
- v.Part1 = nil
- local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
- v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
- v.Part1 = p1
- elseif v.ClassName == "Part" then
- for _, b in pairs (v:GetChildren()) do
- if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
- b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
- end
- end
- end
- end
- end
- for _, c in pairs(Weapon:GetChildren()) do
- if c.ClassName == "Part" then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- end
- Weapon.Parent = Character
- Humanoid.Died:connect(function()
- ATTACK = true
- end)
- print(Class_Name.." loaded.")
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| DAMAGE FUNCTIONS
- --\\=================================//
- function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
- local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
- STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
- local BODYGYRO = IT("BodyGyro", STATPART)
- local BODYPOSITION = IT("BodyPosition", STATPART)
- BODYPOSITION.P = 2000
- BODYPOSITION.D = 100
- BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
- if LABELTYPE == "Normal" then
- BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
- elseif LABELTYPE == "Debuff" then
- BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
- elseif LABELTYPE == "Interruption" then
- BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
- end
- game:GetService("Debris"):AddItem(STATPART ,5)
- local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
- BILLBOARDGUI.Adornee = STATPART
- BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
- BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
- BILLBOARDGUI.AlwaysOnTop = false
- local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
- TEXTLABEL.BackgroundTransparency = 1
- TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
- TEXTLABEL.Text = TEXT
- TEXTLABEL.Font = "SciFi"
- TEXTLABEL.FontSize="Size42"
- TEXTLABEL.TextColor3 = COLOR
- TEXTLABEL.TextStrokeTransparency = 1
- TEXTLABEL.TextScaled = true
- TEXTLABEL.TextWrapped = true
- coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
- wait(0.2)
- for i=1, 5 do
- wait()
- THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
- end
- wait(1.2)
- for i=1, 5 do
- wait()
- THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
- THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
- THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
- end
- THEPART.Parent = nil
- end),STATPART, BODYPOSITION, TEXTLABEL)
- end
- function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT)
- if LOCATION:FindFirstChild("Stats") ~= nil then
- if LOCATION.Stats:FindFirstChild("Block") ~= nil then
- if LOCATION.Stats:FindFirstChild("Block").Value == true then
- return
- end
- end
- if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then
- local NewStatChange = IT("NumberValue")
- NewStatChange.Value = AMOUNT
- if STAT == "Defense" then
- NewStatChange.Name = "ChangeDefense"
- elseif STAT == "Damage" then
- NewStatChange.Name = "ChangeDamage"
- elseif STAT == "Movement" then
- NewStatChange.Name = "ChangeMovement"
- end
- if SHOWTHESTAT == true then
- if AMOUNT < 0 then
- StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1))
- elseif AMOUNT > 0 then
- StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1))
- end
- end
- if DURATION ~= nil and DURATION ~= 0 then
- local StatDuration = IT("NumberValue")
- StatDuration.Name = "Duration"
- StatDuration.Value = DURATION
- StatDuration.Parent = NewStatChange
- end
- NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat")
- end
- end
- end
- --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
- function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
- if HIT.Parent == nil then
- return
- end
- local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid")
- for _, v in pairs(HIT.Parent:GetChildren()) do
- if v:IsA("Humanoid") then
- HITHUMANOID = v
- end
- end
- if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then
- StaggerHit.Value = true
- if Play_Hitbox_Hit_Sound == true then
- if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then
- CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH)
- end
- end
- return
- end
- if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then
- HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid")
- end
- if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then
- HIT = HIT.Parent.Parent:FindFirstChild("Head")
- end
- if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then
- if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then
- if HIT.Parent.DebounceHit.Value == true then
- return
- end
- end
- if AntiTeamKill.Value == true then
- if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then
- if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then
- return
- end
- end
- end
- if HITEVENWHENDEAD == false then
- if HIT.Parent:FindFirstChild("Humanoid") ~= nil then
- if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then
- return
- end
- end
- end
- if HIT.Parent:FindFirstChild("Stats") ~= nil then
- if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then
- HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN
- end
- end
- if HIT.Parent:FindFirstChild("Stats") ~= nil then
- if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then
- if STAGGER == true and Enable_Stagger == true then
- HIT.Parent.Stats:FindFirstChild("Stagger").Value = true
- end
- end
- end
- if HIT.Parent:FindFirstChild("Stats") ~= nil then
- if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then
- if HIT.Parent.Stats:FindFirstChild("Block").Value == true then
- HASBEENBLOCKED = true
- if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then
- StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255))
- if RANGED ~= true then
- if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then
- CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH)
- end
- end
- local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block"))
- BlockDebounce.Name = "BlockDebounce"
- BlockDebounce.Value = true
- if RANGED ~= true then
- game:GetService("Debris"):AddItem(BlockDebounce, 0.5)
- else
- game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
- end
- end
- if RANGED ~= true and Enable_Stagger == true then
- HIT.Parent.Stats:FindFirstChild("Block").Value = false
- Stagger.Value = true
- end
- return
- end
- end
- end
- if DECREASETHESTAT ~= nil then
- if HIT.Parent:FindFirstChild("Stats") ~= nil then
- IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
- end
- end
- local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value
- if HIT.Parent:FindFirstChild("Stats") ~= nil then
- if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then
- if CanPenetrateArmor.Value == true then
- DAMAGE = DAMAGE
- else
- DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value
- end
- elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then
- DAMAGE = DAMAGE
- end
- end
- if CanCrit.Value == true then
- CRITCHANCENUMBER = MRANDOM(1, CritChance.Value)
- if CRITCHANCENUMBER == 1 then
- DAMAGE = DAMAGE * 2
- end
- end
- DAMAGE = math.floor(DAMAGE)
- if HASBEENBLOCKED == false then
- HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE
- end
- if DAMAGE <= 99999999999999 and HASBEENBLOCKED == false then
- if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then
- StaggerHit.Value = true
- end
- if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then
- CreateSound(HITARMORSOUND, HIT, 1, HITARMORSOUNDPITCH)
- end
- elseif DAMAGE > 3 and HASBEENBLOCKED == false then
- if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then
- CreateSound(HITPLAYERSOUND, HIT, 1, HITPLAYERSOUNDPITCH)
- end
- end
- if DAMAGE > 9999999999999 and DAMAGE < 99999999999999 and HASBEENBLOCKED == false then
- if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
- StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
- CreateSound("296102734", HIT, 1, 1)
- else
- StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0))
- end
- elseif DAMAGE >= 20 and HASBEENBLOCKED == false then
- if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
- StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
- CreateSound("296102734", HIT, 1, 1)
- else
- StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0))
- end
- elseif DAMAGE <= 3 and HASBEENBLOCKED == false then
- if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
- StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
- CreateSound("296102734", HIT, 1, 1)
- else
- StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(225/255, 225/255, 225/255))
- end
- end
- if TYPE == "Normal" then
- local vp = IT("BodyVelocity")
- vp.P=500
- vp.maxForce = VT(math.huge, 0, math.huge)
- if KNOCKBACKTYPE == 1 then
- vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05
- elseif KNOCKBACKTYPE == 2 then
- vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK
- end
- if KNOCKBACK > 0 and HASBEENBLOCKED == false then
- vp.Parent = HIT--.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- end
- HASBEENBLOCKED = false
- RecentEnemy.Value = HIT.Parent
- local DebounceHit = IT("BoolValue", HIT.Parent)
- DebounceHit.Name = "DebounceHit"
- DebounceHit.Value = true
- game:GetService("Debris"):AddItem(DebounceHit, DELAY)
- end
- end
- --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
- function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
- for _, c in pairs(workspace:GetChildren()) do
- local HUMANOID = c:FindFirstChild("Humanoid")
- local HEAD = nil
- if HUMANOID ~= nil then
- for _, d in pairs(c:GetChildren()) do
- if d.ClassName == "Model" and RANGED ~= true then
- HEAD = d:FindFirstChild("Hitbox")
- if HEAD ~= nil then
- local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
- if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
- if Play_Hitbox_Hit_Sound == true then
- local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
- HitRefpart.Anchored = true
- HitRefpart.CFrame = CF(HEAD.Position)
- CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH)
- end
- if Enable_Stagger_Hit == true then
- StaggerHit.Value = true
- end
- end
- end
- elseif d:IsA"BasePart" then
- HEAD = d
- if HEAD ~= nil then
- local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
- if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
- DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
- end
- end
- end
- end
- end
- end
- end
- --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true)
- function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD)
- if Player.Neutral == true then
- IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
- end
- for _, c in pairs(workspace:GetChildren()) do
- local HUMANOID = c:FindFirstChild("Humanoid")
- local THEHEAD = nil
- if HUMANOID ~= nil then
- if c:FindFirstChild("Torso") ~= nil then
- THEHEAD = c:FindFirstChild("Torso")
- elseif c:FindFirstChild("UpperTorso") ~= nil then
- THEHEAD = c:FindFirstChild("UpperTorso")
- end
- if THEHEAD ~= nil then
- local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude
- print("yes 1")
- if APPLYTOOTHERSINSTEAD == true then
- if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
- if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
- if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
- IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
- end
- end
- end
- elseif APPLYTOOTHERSINSTEAD == false then
- if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then
- if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
- if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
- IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
- end
- end
- end
- end
- end
- end
- end
- end
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| WEAPON GUI
- --\\=================================//
- local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar")
- local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover")
- local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text")
- local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar")
- local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover")
- local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text")
- local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame")
- local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar")
- local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text")
- local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar")
- local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover")
- local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text")
- local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame")
- local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text")
- local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame")
- local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text")
- local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame")
- local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text")
- local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame")
- local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame")
- local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame")
- local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame")
- local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar")
- local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar")
- local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar")
- local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar")
- local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1")
- local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2")
- local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3")
- local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4")
- if Enable_Gui == true then
- WEAPONGUI.Parent = PlayerGui
- end
- if Enable_Stats == true and Show_Stats == true then
- DEFENSEFRAME.Parent = WEAPONGUI
- DAMAGEFRAME.Parent = WEAPONGUI
- MOVEMENTFRAME.Parent = WEAPONGUI
- end
- if Enable_Secondary_Bar == true then
- SECONDARYMANABAR.Parent = WEAPONGUI
- end
- if Enable_Abilities == true then
- SKILL1FRAME.Parent = WEAPONGUI
- SKILL2FRAME.Parent = WEAPONGUI
- SKILL3FRAME.Parent = WEAPONGUI
- SKILL4FRAME.Parent = WEAPONGUI
- end
- if Enable_Stun == true then
- STUNFRAME.Parent = WEAPONGUI
- end
- function UpdateGUI()
- MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]"
- HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]"
- if Enable_Abilities == true then
- SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- end
- if Enable_Stats == true and Show_Stats == true then
- DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]"
- DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]"
- MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]"
- end
- if Enable_Stun == true then
- STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]"
- end
- if Enable_Secondary_Bar == true then
- SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]"
- end
- end
- if Enable_Gui == true then
- UpdateGUI()
- for _, v in pairs (WEAPONGUI:GetChildren()) do
- if v.ClassName == "Frame" then
- for _, b in pairs (v:GetChildren()) do
- if b.ClassName == "TextLabel" then
- coroutine.resume(coroutine.create(function(THETEXTLABEL)
- wait(Menu_Update_Speed)
- for i = 1, 0, -0.1 do
- Swait()
- THETEXTLABEL.TextTransparency = i
- THETEXTLABEL.TextStrokeTransparency = i
- end
- THETEXTLABEL.TextTransparency = 0
- THETEXTLABEL.TextStrokeTransparency = 0
- end), b)
- end
- end
- end
- end
- end
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SKILL FUNCTIONS
- --\\=================================//
- function UpdateSkillsAndStuff()
- if Mana_Regen_Mode == "1" then
- if Mana.Value >= Max_Mana then
- Mana.Value = Max_Mana
- elseif Mana.Value < 0 then
- Mana.Value = 0
- else
- if MANADELAYNUMBER <= Mana_Wait then
- MANADELAYNUMBER = MANADELAYNUMBER + 1
- else
- MANADELAYNUMBER = 0
- Mana.Value = Mana.Value + Recover_Mana
- end
- end
- elseif Mana_Regen_Mode == "2" then
- if Mana.Value <= Max_Mana then
- Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed
- elseif Mana.Value >= Max_Mana then
- Mana.Value = Max_Mana
- elseif Mana.Value < 0 then
- Mana.Value = 0
- end
- end
- if Enable_Secondary_Bar == true then
- if Secondary_Mana_Regen_Mode == "1" then
- if SecondaryMana.Value >= Max_Secondary_Mana then
- SecondaryMana.Value = Max_Secondary_Mana
- elseif SecondaryMana.Value < 0 then
- SecondaryMana.Value = 0
- else
- if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then
- SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1
- else
- SECONDARYMANADELAYNUMBER = 0
- SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana
- end
- end
- elseif Secondary_Mana_Regen_Mode == "2" then
- if SecondaryMana.Value <= Max_Secondary_Mana then
- SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed
- elseif SecondaryMana.Value >= Max_Secondary_Mana then
- SecondaryMana.Value = Max_Secondary_Mana
- elseif SecondaryMana.Value < 0 then
- SecondaryMana.Value = 0
- end
- end
- else
- SecondaryMana.Value = 0
- end
- if Enable_Stun == true then
- if Stun_Lose_Mode == "1" then
- if StunValue.Value > Max_Stun then
- StunValue.Value = Max_Stun
- elseif StunValue.Value <= 0 then
- StunValue.Value = 0
- else
- if STUNDELAYNUMBER <= Stun_Wait then
- STUNDELAYNUMBER = STUNDELAYNUMBER + 1
- else
- STUNDELAYNUMBER = 0
- StunValue.Value = StunValue.Value - Lose_Stun
- end
- end
- elseif Stun_Lose_Mode == "2" then
- if StunValue.Value <= Max_Stun and StunValue.Value > 0 then
- StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed
- elseif StunValue.Value > Max_Stun then
- StunValue.Value = Max_Stun
- elseif StunValue.Value <= 0 then
- StunValue.Value = 0
- end
- end
- else
- StunValue.Value = 0
- end
- if Enable_Abilities == true then
- if CO1 <= Cooldown_1 then
- CO1 = CO1 + (1 / 30) / Animation_Speed
- elseif CO1 >= Cooldown_1 then
- CO1 = Cooldown_1
- end
- if CO2 <= Cooldown_2 then
- CO2 = CO2 + (1 / 30) / Animation_Speed
- elseif CO2 >= Cooldown_2 then
- CO2 = Cooldown_2
- end
- if CO3 <= Cooldown_3 then
- CO3 = CO3 + (1 / 30) / Animation_Speed
- elseif CO3 >= Cooldown_3 then
- CO3 = Cooldown_3
- end
- if CO4 <= Cooldown_4 then
- CO4 = CO4 + (1 / 30) / Animation_Speed
- elseif CO4 >= Cooldown_4 then
- CO4 = Cooldown_4
- end
- end
- end
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| ATTACK FUNCTIONS AND STUFF
- --\\=================================//
- function SittyBoi()
- attack = true
- Sitt = true
- Speed = 0
- repeat
- swait()
- for i = 0, 1, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
- neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
- rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
- ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
- end
- until Sitt == false
- attack = false
- Speed = 16
- end
- function StaggerHitAnimation()
- ATTACK = true
- if Weapon:FindFirstChild("Hitbox") ~= nil then
- for i = 1, MRANDOM(2, 4) do
- ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
- end
- end
- for i = 0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed)
- if Stagger.Value == true or Stun.Value == true then
- break
- end
- end
- ATTACK = false
- end
- function StaggerAnimation()
- ATTACK = true
- if Weapon:FindFirstChild("Hitbox") ~= nil then
- for i = 1, MRANDOM(2, 4) do
- ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
- end
- end
- DISABLEJUMPING = true
- COMBO = 1
- StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Staggered!", C3(255 / 255, 255 / 255, 0))
- local STAGGERVELOCITY = Instance.new("BodyVelocity",Torso)
- STAGGERVELOCITY.P = 500
- STAGGERVELOCITY.maxForce = VT(math.huge, 0, math.huge)
- if Rooted.Value == false then
- STAGGERVELOCITY.Velocity = RootPart.CFrame.lookVector * -40
- end
- for i = 0, 1, 0.35 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(20)), 0.3 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.3 / Animation_Speed)
- end
- for i = 0, 1, 0.2 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.4 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.4 / Animation_Speed)
- end
- STAGGERVELOCITY.Parent = nil
- for i = 1, 50 * Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.8 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * ANGLES(RAD(-5), RAD(-5), RAD(0)), 0.3 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.3 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(-20), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.4 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)), 0.3 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-10)), 0.3 / Animation_Speed)
- end
- DISABLEJUMPING = false
- ATTACK = false
- end
- function StunAnimation()
- ATTACK = true
- DISABLEJUMPING = true
- COMBO = 1
- StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Stunned!", C3(255 / 255, 255 / 255, 0))
- for i = 0, 1, 0.3 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed)
- end
- for i = 0, 1, 0.3 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed)
- end
- for i = 0, 1, 0.3 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed)
- end
- for i = 1, 70 * Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
- end
- for i = 0, 1, 0.2 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.5 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(100)), 0.4 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-10), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(80), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.25 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
- end
- DISABLEJUMPING = false
- ATTACK = false
- end
- function explode(rpart,range,mxdmg,mndmg)
- local FIREPILLARHITSOUNDS = {"171378971", --[["646619365",--]] "472579737"--[[, "144140670"--]]}
- local FIREPILLARCOLORS = {"White", "Really black",}
- local FirePillarRefpart2 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
- FirePillarRefpart2.Anchored = true
- FirePillarRefpart2.CFrame = CF(rpart.Position)
- game:GetService("Debris"):AddItem(FirePillarRefpart2, 5)
- CreateSound(FIREPILLARHITSOUNDS[MRANDOM(1, #FIREPILLARHITSOUNDS)], FirePillarRefpart2, 1.2, MRANDOM(11, 13) / 10)
- for i = 1, MRANDOM(5, 10) do
- MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame * ANGLES(RAD(MRANDOM(-60, 60)), 0, RAD(MRANDOM(-60, 60))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 3, 3, 3, 0, 0, 0, MRANDOM(3, 5) / 100)
- end
- for i = 1, MRANDOM(15, 20) do
- local FIREEFFECTSIZE = MRANDOM(1, 2)
- MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame, CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-20, 20)), 0), VT(MRANDOM(range / 6, range / 4), 0, 0), FIREEFFECTSIZE, FIREEFFECTSIZE, FIREEFFECTSIZE, -0.02, -0.02, -0.02, MRANDOM(1, 2) / 100)
- end
- MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, rpart, range, false, mndmg, mxdmg, MRANDOM(5, 10), "Normal", rpart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
- MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), range, range, range, range / 3, range / 3, range / 3, 0.05)
- MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), range * 0.5, range * 0.5, range * 0.5, range / 4, range / 4, range / 4, 0.05)
- MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), range * 0.25, range * 0.25, range * 0.25, range / 5, range / 5, range / 5, 0.05)
- rpart:remove()
- end
- function Attack1()
- ATTACK = true
- local Animation_Speed2 = Animation_Speed/2
- for i=0, 1, 0.1 / Animation_Speed2 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed2)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed2)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed2)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed2)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed2)
- if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
- break
- end
- end
- local HitboxPart = Box
- CreateSound("130944130", Head, 1.2, MRANDOM(8, 9) / 10)
- local HASHITFLOOR = false
- for i=0, 1, 0.1 / Animation_Speed2 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed2)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed2)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed2)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed2)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed2)
- if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
- break
- end
- end
- MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 5, false, 35, 65, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
- if math.random(1,5) == 1 then
- local mail = Mail:Clone()
- mail.CFrame = MailMeme.CFrame
- mail.Parent = Effects
- local hit = mail.Touched:connect(function(hit)
- if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") then
- explode(mail,15,45,40)
- end
- end)
- end
- BLCF = nil
- SCFR = nil
- ATTACK = false
- end
- function MailLauncher()
- ATTACK = true
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-60)), 0.4 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
- if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
- break
- end
- end
- CreateSound("11900833", Torso, 1, MRANDOM(8, 9) / 10)
- local mail = Mail:Clone()
- mail.CFrame = RootPart.CFrame
- mail.Parent = Effects
- game:GetService("Debris"):AddItem(mail ,15)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = RootPart.CFrame.lookVector*150
- bv.Parent = mail
- bv.Name = "DASH"
- local hit = mail.Touched:connect(function(hit)
- if hit.Parent ~= Character and hit.Parent.ClassName ~= "Accessory" then
- explode(mail,15,45,40)
- end
- end)
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.4 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(50)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25 * Player_Size, 0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(40), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-12.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
- if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
- break
- end
- end
- ATTACK = false
- end
- function GodMail()
- ATTACK = true
- CreateSound("133120210", Head, 50, 0.8)
- Humanoid.WalkSpeed = 0
- local Animation_Speed2 = Animation_Speed*5
- for i=0, 1, 0.1 / Animation_Speed2 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-50), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
- break
- end
- end
- local mail = Mail:Clone()
- mail.CFrame = RootPart.CFrame
- mail.Size = Vector3.new(30, 15, 0.05)
- mail.Decal.Face = "Front"
- mail.Position = Vector3.new(RootPart.Position.X,RootPart.Position.Y+15,RootPart.Position.Z)
- mail.Anchored = true
- mail.Parent = Effects
- Swait(25)
- CreateSound("846221985", Head, 50, 1)
- Swait(155)
- CreateSound("2248511", Character, 50, 1)
- local FIREPILLARCOLORS = {"White", "Really black",}
- MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", mail.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 10, 10, 10, 10 / 3, 10 / 3, 10 / 3, 10)
- MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", mail.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 10 * 0.5, 10 * 0.5, 10 * 0.5, 10 / 4, 10 / 4, 10 / 4, 5)
- MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", mail.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 10 * 0.25, 10 * 0.25, 10 * 0.25, 10 / 5, 10 / 5, 10 / 5, 5)
- explode(mail,650,150,90)
- Humanoid.WalkSpeed = 16
- BLCF = nil
- SCFR = nil
- ATTACK = false
- end
- function Danmaku1()
- ATTACK = true
- CreateSound("133120210", Head, 50, 0.6)
- Humanoid.WalkSpeed = 0
- local Animation_Speed2 = Animation_Speed*5
- for i=0, 1, 0.1 / Animation_Speed2 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 5 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
- break
- end
- end
- local HitboxPart = Box
- local HASHITFLOOR = false
- local Animation_Speed2 = Animation_Speed/5
- for i=0, 1, 0.1 / Animation_Speed2 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 5 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed2)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed2)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed2)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed2)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed2)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed2)
- if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
- break
- end
- end
- local spinpart = Instance.new("Part",Character)
- spinpart.Anchored = true
- spinpart.CanCollide = false
- spinpart.Transparency = 1
- spinpart.CFrame = RootPart.CFrame
- local spinpart2 = Instance.new("Part",Character)
- spinpart2.Anchored = true
- spinpart2.CanCollide = false
- spinpart2.Transparency = 1
- spinpart2.CFrame = RootPart.CFrame
- for i = 1, 75 do
- CreateSound("11900833", Torso, 1, MRANDOM(8, 9) / 10)
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.3, 0)
- local mail = Mail:Clone()
- mail.CFrame = spinpart.CFrame
- mail.Parent = Effects
- game:GetService("Debris"):AddItem(mail ,15)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = spinpart.CFrame.lookVector*65
- bv.Parent = mail
- bv.Name = "DASH"
- local hit = mail.Touched:connect(function(hit)
- if hit.Parent ~= Character and hit.Parent.ClassName ~= "Accessory" and hit.Name ~= "Mail" then
- explode(mail,15,45,40)
- end
- end)
- local mail = Mail:Clone()
- mail.CFrame = spinpart2.CFrame
- mail.Parent = Effects
- game:GetService("Debris"):AddItem(mail ,15)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = spinpart2.CFrame.lookVector*65
- bv.Parent = mail
- bv.Name = "DASH"
- local hit = mail.Touched:connect(function(hit)
- if hit.Parent ~= Character and hit.Parent.ClassName ~= "Accessory" and hit.Name ~= "Mail" then
- explode(mail,15,45,40)
- end
- end)
- Swait(5)
- end
- spinpart:remove()
- Humanoid.WalkSpeed = 16
- BLCF = nil
- SCFR = nil
- ATTACK = false
- end
- function Danmaku3()
- ATTACK = true
- CreateSound("133120210", Head, 50, 0.6)
- Humanoid.WalkSpeed = 0
- local Animation_Speed2 = Animation_Speed*5
- for i=0, 1, 0.1 / Animation_Speed2 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 5 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
- break
- end
- end
- local HitboxPart = Box
- local HASHITFLOOR = false
- local Animation_Speed2 = Animation_Speed/5
- for i=0, 1, 0.1 / Animation_Speed2 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 5 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed2)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed2)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed2)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed2)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed2)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed2)
- if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
- break
- end
- end
- local spinpart = Instance.new("Part",Character)
- spinpart.Anchored = true
- spinpart.CanCollide = false
- spinpart.Transparency = 1
- spinpart.CFrame = RootPart.CFrame
- local repeatt = 0
- local need = 5
- for i = 1, 75 do
- CreateSound("11900833", Torso, 1, MRANDOM(8, 9) / 10)
- repeatt = repeatt + 1
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, need, 0)
- if repeatt == 15 then
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, need/2, 0)
- if need == 5 then
- need = -15
- elseif need == -15 then
- need = 5
- end
- repeatt = 0
- end
- local mail = Mail:Clone()
- mail.CFrame = spinpart.CFrame
- mail.Parent = Effects
- game:GetService("Debris"):AddItem(mail ,15)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = spinpart.CFrame.lookVector*15
- bv.Parent = mail
- bv.Name = "DASH"
- local hit = mail.Touched:connect(function(hit)
- if hit.Parent ~= Character and hit.Parent.ClassName ~= "Accessory" and hit.Name ~= "Mail" then
- explode(mail,15,45,40)
- end
- end)
- Swait(5)
- end
- spinpart:remove()
- Humanoid.WalkSpeed = 16
- BLCF = nil
- SCFR = nil
- ATTACK = false
- end
- function Danmaku2()
- ATTACK = true
- CreateSound("133120210", Head, 50, 0.6)
- Humanoid.WalkSpeed = 0
- local Animation_Speed2 = Animation_Speed*5
- for i=0, 1, 0.1 / Animation_Speed2 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 5 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
- break
- end
- end
- local HitboxPart = Box
- local HASHITFLOOR = false
- local Animation_Speed2 = Animation_Speed/5
- for i=0, 1, 0.1 / Animation_Speed2 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 5 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed2)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed2)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed2)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed2)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed2)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed2)
- if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
- break
- end
- end
- local spinpart = Instance.new("Part",Character)
- spinpart.Anchored = true
- spinpart.CanCollide = false
- spinpart.Transparency = 1
- spinpart.CFrame = RootPart.CFrame
- local spinpart2 = Instance.new("Part",Character)
- spinpart2.Anchored = true
- spinpart2.CanCollide = false
- spinpart2.Transparency = 1
- spinpart2.CFrame = RootPart.CFrame
- local repeatt = 0
- for i = 1, 75 do
- CreateSound("11900833", Torso, 1, MRANDOM(8, 9) / 10)
- repeatt = repeatt + 1
- if repeatt == 5 then
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 5, 0)
- repeatt = 0
- end
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -2, 0)
- local mail = Mail:Clone()
- mail.CFrame = spinpart.CFrame
- mail.Parent = Effects
- game:GetService("Debris"):AddItem(mail ,15)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = spinpart.CFrame.lookVector*65
- bv.Parent = mail
- bv.Name = "DASH"
- local hit = mail.Touched:connect(function(hit)
- if hit.Parent ~= Character and hit.Parent.ClassName ~= "Accessory" and hit.Name ~= "Mail" then
- explode(mail,15,45,40)
- end
- end)
- local mail = Mail:Clone()
- mail.CFrame = spinpart2.CFrame
- mail.Parent = Effects
- game:GetService("Debris"):AddItem(mail ,15)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = spinpart2.CFrame.lookVector*65
- bv.Parent = mail
- bv.Name = "DASH"
- local hit = mail.Touched:connect(function(hit)
- if hit.Parent ~= Character and hit.Parent.ClassName ~= "Accessory" and hit.Name ~= "Mail" then
- explode(mail,15,45,40)
- end
- end)
- Swait(5)
- end
- spinpart:remove()
- Humanoid.WalkSpeed = 16
- BLCF = nil
- SCFR = nil
- ATTACK = false
- end
- function DanmakuUlt()
- ATTACK = true
- CreateSound("133120210", Head, 50, 0.6)
- Humanoid.WalkSpeed = 0
- local Animation_Speed2 = Animation_Speed*5
- for i=0, 1, 0.1 / Animation_Speed2 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 5 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
- break
- end
- end
- local HitboxPart = Box
- local HASHITFLOOR = false
- local Animation_Speed2 = Animation_Speed/5
- for i=0, 1, 0.1 / Animation_Speed2 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 5 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed2)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed2)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed2)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed2)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed2)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed2)
- if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
- break
- end
- end
- local spinpart = Instance.new("Part",Character)
- spinpart.Anchored = true
- spinpart.CanCollide = false
- spinpart.Transparency = 1
- spinpart.CFrame = RootPart.CFrame
- local spinpart2 = Instance.new("Part",Character)
- spinpart2.Anchored = true
- spinpart2.CanCollide = false
- spinpart2.Transparency = 1
- spinpart2.CFrame = RootPart.CFrame
- for i = 1, 75 do
- CreateSound("11900833", Torso, 1, MRANDOM(8, 9) / 10)
- spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
- spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
- local mail = Mail:Clone()
- mail.CFrame = spinpart.CFrame
- mail.Parent = Effects
- game:GetService("Debris"):AddItem(mail ,15)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = spinpart.CFrame.lookVector*65
- bv.Parent = mail
- bv.Name = "DASH"
- local hit = mail.Touched:connect(function(hit)
- if hit.Parent ~= Character and hit.Parent.ClassName ~= "Accessory" and hit.Name ~= "Mail" then
- explode(mail,15,45,40)
- end
- end)
- local mail = Mail:Clone()
- mail.CFrame = spinpart.CFrame
- mail.Parent = Effects
- game:GetService("Debris"):AddItem(mail ,15)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = spinpart.CFrame.lookVector*-65
- bv.Parent = mail
- bv.Name = "DASH"
- local hit = mail.Touched:connect(function(hit)
- if hit.Parent ~= Character and hit.Parent.ClassName ~= "Accessory" and hit.Name ~= "Mail" then
- explode(mail,15,45,40)
- end
- end)
- local mail = Mail:Clone()
- mail.CFrame = spinpart2.CFrame
- mail.Parent = Effects
- game:GetService("Debris"):AddItem(mail ,15)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = spinpart2.CFrame.lookVector*65
- bv.Parent = mail
- bv.Name = "DASH"
- local hit = mail.Touched:connect(function(hit)
- if hit.Parent ~= Character and hit.Parent.ClassName ~= "Accessory" and hit.Name ~= "Mail" then
- explode(mail,15,45,40)
- end
- end)
- local mail = Mail:Clone()
- mail.CFrame = spinpart2.CFrame
- mail.Parent = Effects
- game:GetService("Debris"):AddItem(mail ,15)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = spinpart2.CFrame.lookVector*-65
- bv.Parent = mail
- bv.Name = "DASH"
- local hit = mail.Touched:connect(function(hit)
- if hit.Parent ~= Character and hit.Parent.ClassName ~= "Accessory" and hit.Name ~= "Mail" then
- explode(mail,15,45,40)
- end
- end)
- Swait(5)
- end
- spinpart:remove()
- Humanoid.WalkSpeed = 16
- BLCF = nil
- SCFR = nil
- ATTACK = false
- end
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SET THINGS UP
- --\\=================================//
- if Start_Equipped == true then
- ATTACK = true
- EQUIPPED = true
- if Disable_Animate == true then
- ANIMATE.Parent = nil
- local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
- IDLEANIMATION:Play()
- end
- if Disable_Animator == true then
- ANIMATOR.Parent = nil
- end
- if Disable_Moving_Arms == true then
- RSH = Torso["Right Shoulder"]
- LSH = Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- if Use_Motors_Instead_Of_Welds == true then
- RightShoulder = IT("Motor")
- LeftShoulder = IT("Motor")
- else
- RightShoulder = IT("Weld")
- LeftShoulder = IT("Weld")
- end
- RightShoulder.Name = "Right Shoulder"
- RightShoulder.Part0 = Torso
- RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
- RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
- RightShoulder.Part1 = Character["Right Arm"]
- RightShoulder.Parent = Torso
- LeftShoulder.Name = "Left Shoulder"
- LeftShoulder.Part0 = Torso
- LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
- LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
- LeftShoulder.Part1 = Character["Left Arm"]
- LeftShoulder.Parent = Torso
- RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
- LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
- end
- if Start_Equipped_With_Equipped_Animation == true then
- Swait()
- end
- ATTACK = false
- end
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| ASSIGN THINGS TO KEYS
- --\\=================================//
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
- Humanoid.Jump = false
- end
- end)
- function MouseDown(Mouse)
- if ATTACK == true or EQUIPPED == false then
- return
- end
- HOLD = true
- Attack1()
- coroutine.resume(coroutine.create(function()
- for i=1, 50 do
- if ATTACK == false then
- Swait()
- end
- end
- if ATTACK == false then
- COMBO = 1
- end
- end))
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyDown(Key)
- if Key == "f" and Can_Equip_Or_Unequip == true and ATTACK == false then
- ATTACK = true
- COMBO = 1
- if EQUIPPED == false then
- EQUIPPED = true
- if Disable_Animate == true then
- ANIMATE.Parent = nil
- local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
- IDLEANIMATION:Play()
- end
- if Disable_Animator == true then
- ANIMATOR.Parent = nil
- end
- if Disable_Moving_Arms == true then
- RSH = Torso["Right Shoulder"]
- LSH = Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- if Use_Motors_Instead_Of_Welds == true then
- RightShoulder = IT("Motor")
- LeftShoulder = IT("Motor")
- else
- RightShoulder = IT("Weld")
- LeftShoulder = IT("Weld")
- end
- RightShoulder.Name = "Right Shoulder"
- RightShoulder.Part0 = Torso
- RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
- RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
- RightShoulder.Part1 = Character["Right Arm"]
- RightShoulder.Parent = Torso
- LeftShoulder.Name = "Left Shoulder"
- LeftShoulder.Part0 = Torso
- LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
- LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
- LeftShoulder.Part1 = Character["Left Arm"]
- LeftShoulder.Parent = Torso
- RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
- LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
- end
- Swait()
- elseif EQUIPPED == true then
- end
- ATTACK = false
- end
- if Key == "e" and EQUIPPED == true and ATTACK == false then
- MailLauncher()
- end
- if Key == "1" and EQUIPPED == true and ATTACK == false then
- SittyBoi()
- end
- if Key == "z" and EQUIPPED == true and ATTACK == false and CO1 >= Cooldown_1 and Mana.Value >= Skill_1_Mana_Cost then
- Danmaku1()
- end
- if Key == "c" and EQUIPPED == true and ATTACK == false and CO1 >= Cooldown_1 and Mana.Value >= Skill_1_Mana_Cost then
- Danmaku2()
- end
- if Key == "m" and EQUIPPED == true and ATTACK == false and CO1 >= Cooldown_1 and Mana.Value >= Skill_1_Mana_Cost then
- Danmaku3()
- end
- if Key == "y" and EQUIPPED == true and ATTACK == false and CO2 >= Cooldown_2 and Mana.Value >= Skill_2_Mana_Cost then
- GodMail()
- end
- if Key == "x" and EQUIPPED == true and ATTACK == false and CO2 >= Cooldown_2 and Mana.Value >= Skill_2_Mana_Cost then
- DanmakuUlt()
- end
- if Key == "t" and EQUIPPED == true and ATTACK == false and CO3 >= Cooldown_3 and Mana.Value >= Skill_3_Mana_Cost then
- CreateSound("133120210", Head, 50, 1)
- local mail = Mail:Clone()
- mail.CFrame = MailMeme.CFrame
- mail.Parent = Effects
- local hit = mail.Touched:connect(function(hit)
- if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") then
- explode(mail,15,45,40)
- end
- end)
- game:GetService("Debris"):AddItem(mail ,15)
- end
- if Key == "v" and EQUIPPED == true and ATTACK == false and CO4 >= Cooldown_4 and Mana.Value >= Skill_4_Mana_Cost then
- end
- if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
- if Key == "p" then
- Mana.Value = Max_Mana
- SecondaryMana.Value = Max_Secondary_Mana
- CO1 = Cooldown_1
- CO2 = Cooldown_2
- CO3 = Cooldown_3
- CO4 = Cooldown_4
- end
- if Key == "l" then
- StaggerHit.Value = true
- end
- if Key == "[" then
- Stagger.Value = true
- end
- if Key == "]" then
- Stun.Value = true
- end
- end
- end
- function KeyUp(Key)
- end
- if Use_HopperBin == false then
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- elseif Use_HopperBin == true then
- WEAPONTOOL.Parent = Backpack
- script.Parent = WEAPONTOOL
- function SelectTool(Mouse)
- Mouse.Button1Down:connect(function()
- MouseDown(Mouse)
- end)
- Mouse.Button1Up:connect(function()
- MouseUp(Mouse)
- end)
- Mouse.KeyDown:connect(KeyDown)
- Mouse.KeyUp:connect(KeyUp)
- end
- function DeselectTool(Mouse)
- end
- WEAPONTOOL.Selected:connect(SelectTool)
- WEAPONTOOL.Deselected:connect(DeselectTool)
- end
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| WRAP THE WHOLE SCRIPT UP
- --\\=================================//
- while true do
- Swait()
- if Enable_Gui == true then
- UpdateGUI()
- end
- UpdateSkillsAndStuff()
- if Walkspeed_Depends_On_Movement_Value == true then
- if Movement.Value < 0 or StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true or Rooted.Value == true then
- Humanoid.WalkSpeed = 0
- else
- Humanoid.WalkSpeed = 16 * Movement.Value * Player_Size
- end
- end
- if Enable_Stun == true and StunValue.Value >= Max_Stun then
- StunValue.Value = 0
- Stun.Value = true
- end
- if Enable_Stagger_Hit == true then
- if StaggerHit.Value == true and STAGGERHITANIM == false then
- coroutine.resume(coroutine.create(function()
- STAGGERHITANIM = true
- while ATTACK == true do
- Swait()
- end
- StaggerHitAnimation()
- StaggerHit.Value = false
- STAGGERHITANIM = false
- end))
- end
- else
- StaggerHit.Value = false
- end
- if Enable_Stagger == true then
- if Stagger.Value == true and STAGGERANIM == false then
- coroutine.resume(coroutine.create(function()
- STAGGERANIM = true
- while ATTACK == true do
- Swait()
- end
- StaggerAnimation()
- Stagger.Value = false
- STAGGERANIM = false
- end))
- end
- else
- Stagger.Value = false
- end
- if Enable_Stun == true then
- if Stun.Value == true and STUNANIM == false then
- coroutine.resume(coroutine.create(function()
- StunValue.Value = 0
- STUNANIM = true
- while ATTACK == true do
- Swait()
- end
- StunAnimation()
- Stun.Value = false
- STUNANIM = false
- end))
- end
- else
- StunValue.Value = 0
- Stun.Value = false
- end
- if DONUMBER >= .5 then
- HANDIDLE = true
- elseif DONUMBER <= 0 then
- HANDIDLE = false
- end
- if HANDIDLE == false then
- DONUMBER = DONUMBER + 0.003 / Animation_Speed
- else
- DONUMBER = DONUMBER - 0.003 / Animation_Speed
- end
- if ATTACK == false then
- IDLENUMBER = IDLENUMBER + 1
- else
- IDLENUMBER = 0
- end
- if Enable_Stats == true then
- for _, v in pairs (ChangeStat:GetChildren()) do
- if v:FindFirstChild("Duration") ~= nil then
- v:FindFirstChild("Duration").Value = v:FindFirstChild("Duration").Value - (1 / 30) / Animation_Speed
- if v:FindFirstChild("Duration").Value <= 0 then
- v.Parent = nil
- end
- end
- if v.Name == "ChangeDefense" then
- CHANGEDEFENSE = CHANGEDEFENSE + v.Value
- elseif v.Name == "ChangeDamage" then
- CHANGEDAMAGE = CHANGEDAMAGE + v.Value
- elseif v.Name == "ChangeMovement" then
- CHANGEMOVEMENT = CHANGEMOVEMENT + v.Value
- end
- end
- Defense.Value = 1 + (CHANGEDEFENSE)
- if Defense.Value <= 0.01 then
- Defense.Value = 0.01
- end
- Damage.Value = 1 + (CHANGEDAMAGE)
- if Damage.Value <= 0 then
- Damage.Value = 0
- end
- Movement.Value = 1 + (CHANGEMOVEMENT)
- if Movement.Value <= 0 then
- Movement.Value = 0
- end
- CHANGEDEFENSE = 0
- CHANGEDAMAGE = 0
- CHANGEMOVEMENT = 0
- end
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
- local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
- if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
- ANIM = "Jump"
- if EQUIPPED == true and ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- end
- elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
- ANIM = "Fall"
- if EQUIPPED == true and ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
- end
- end
- end
- --//=================================\\
- --\\=================================//
- --//====================================================\\--
- --|| END OF SCRIPT
- --\\====================================================//--
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