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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Script2 = Instance.new("Script")
- Part3 = Instance.new("Part")
- Decal4 = Instance.new("Decal")
- Motor5 = Instance.new("Motor")
- Motor6 = Instance.new("Motor")
- Motor7 = Instance.new("Motor")
- Motor8 = Instance.new("Motor")
- Motor9 = Instance.new("Motor")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- Part12 = Instance.new("Part")
- Part13 = Instance.new("Part")
- Weld14 = Instance.new("Weld")
- Weld15 = Instance.new("Weld")
- SpecialMesh16 = Instance.new("SpecialMesh")
- SpecialMesh17 = Instance.new("SpecialMesh")
- Weld18 = Instance.new("Weld")
- Weld19 = Instance.new("Weld")
- Weld20 = Instance.new("Weld")
- Weld21 = Instance.new("Weld")
- Weld22 = Instance.new("Weld")
- Weld23 = Instance.new("Weld")
- Weld24 = Instance.new("Weld")
- Weld25 = Instance.new("Weld")
- Weld26 = Instance.new("Weld")
- Dialog27 = Instance.new("Dialog")
- DialogChoice28 = Instance.new("DialogChoice")
- DialogChoice29 = Instance.new("DialogChoice")
- DialogChoice30 = Instance.new("DialogChoice")
- DialogChoice31 = Instance.new("DialogChoice")
- DialogChoice32 = Instance.new("DialogChoice")
- DialogChoice33 = Instance.new("DialogChoice")
- DialogChoice34 = Instance.new("DialogChoice")
- DialogChoice35 = Instance.new("DialogChoice")
- DialogChoice36 = Instance.new("DialogChoice")
- DialogChoice37 = Instance.new("DialogChoice")
- DialogChoice38 = Instance.new("DialogChoice")
- DialogChoice39 = Instance.new("DialogChoice")
- DialogChoice40 = Instance.new("DialogChoice")
- DialogChoice41 = Instance.new("DialogChoice")
- DialogChoice42 = Instance.new("DialogChoice")
- DialogChoice43 = Instance.new("DialogChoice")
- DialogChoice44 = Instance.new("DialogChoice")
- DialogChoice45 = Instance.new("DialogChoice")
- DialogChoice46 = Instance.new("DialogChoice")
- Decal47 = Instance.new("Decal")
- Weld48 = Instance.new("Weld")
- Weld49 = Instance.new("Weld")
- Weld50 = Instance.new("Weld")
- CharacterMesh51 = Instance.new("CharacterMesh")
- CharacterMesh52 = Instance.new("CharacterMesh")
- Humanoid53 = Instance.new("Humanoid")
- BodyColors54 = Instance.new("BodyColors")
- CharacterMesh55 = Instance.new("CharacterMesh")
- CharacterMesh56 = Instance.new("CharacterMesh")
- CharacterMesh57 = Instance.new("CharacterMesh")
- Hat58 = Instance.new("Hat")
- Part59 = Instance.new("Part")
- SpecialMesh60 = Instance.new("SpecialMesh")
- Pants61 = Instance.new("Pants")
- Shirt62 = Instance.new("Shirt")
- Hat63 = Instance.new("Hat")
- Part64 = Instance.new("Part")
- SpecialMesh65 = Instance.new("SpecialMesh")
- Hat66 = Instance.new("Hat")
- Part67 = Instance.new("Part")
- SpecialMesh68 = Instance.new("SpecialMesh")
- Script69 = Instance.new("Script")
- Model0.Name = "Amy"
- Model0.Parent = mas
- Model0.PrimaryPart = Part13
- Part1.Name = "Right Leg"
- Part1.Parent = Model0
- Part1.BrickColor = BrickColor.new("Light orange")
- Part1.Rotation = Vector3.new(0, -14.54, 0)
- Part1.RotVelocity = Vector3.new(3.52206415e-12, -0.025361646, -1.36076601e-11)
- Part1.Velocity = Vector3.new(0.00623544632, 0.00104754383, 0.000557770953)
- Part1.CanCollide = false
- Part1.FormFactor = Enum.FormFactor.Symmetric
- Part1.Size = Vector3.new(1, 2, 1)
- Part1.CFrame = CFrame.new(8.53698921, 1.05900407, -18.1534843, 0.967977881, -5.41799938e-10, -0.251035452, -4.03257983e-12, 1, -2.17381024e-09, 0.251035452, 2.10521267e-09, 0.967977881)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.Color = Color3.new(0.917647, 0.721569, 0.572549)
- Part1.Position = Vector3.new(8.53698921, 1.05900407, -18.1534843)
- Part1.Orientation = Vector3.new(0, -14.54, 0)
- Part1.Color = Color3.new(0.917647, 0.721569, 0.572549)
- Script2.Parent = Part1
- table.insert(cors,sandbox(Script2,function()
- script.Parent.Touched:connect(function(x)
- if x.Parent.className == "Model" then
- script.Parent.Pants:Remove()
- end
- end)
- end))
- Part3.Name = "Torso"
- Part3.Parent = Model0
- Part3.BrickColor = BrickColor.new("Light orange")
- Part3.Rotation = Vector3.new(0, -14.54, 0)
- Part3.RotVelocity = Vector3.new(3.52206415e-12, -0.025361646, -1.36076601e-11)
- Part3.Velocity = Vector3.new(0.00941876136, 0.00104754383, -0.0117169805)
- Part3.FormFactor = Enum.FormFactor.Symmetric
- Part3.Friction = 0
- Part3.Size = Vector3.new(2, 2, 1)
- Part3.CFrame = CFrame.new(8.05300045, 3.05900407, -18.2790012, 0.967977881, -5.41799938e-10, -0.251035452, -4.03257983e-12, 1, -2.17381024e-09, 0.251035452, 2.10521267e-09, 0.967977881)
- Part3.LeftSurface = Enum.SurfaceType.Weld
- Part3.RightSurface = Enum.SurfaceType.Weld
- Part3.Color = Color3.new(0.917647, 0.721569, 0.572549)
- Part3.Position = Vector3.new(8.05300045, 3.05900407, -18.2790012)
- Part3.Orientation = Vector3.new(0, -14.54, 0)
- Part3.Color = Color3.new(0.917647, 0.721569, 0.572549)
- Decal4.Name = "roblox"
- Decal4.Parent = Part3
- Motor5.Name = "Right Shoulder"
- Motor5.Parent = Part3
- Motor5.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Motor5.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Motor5.Part0 = Part3
- Motor5.Part1 = Part10
- Motor5.DesiredAngle = -0.08289097994566
- Motor5.MaxVelocity = 0.15000000596046
- Motor6.Name = "Left Shoulder"
- Motor6.Parent = Part3
- Motor6.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Motor6.C1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Motor6.Part0 = Part3
- Motor6.Part1 = Part12
- Motor6.DesiredAngle = -0.08289097994566
- Motor6.MaxVelocity = 0.15000000596046
- Motor7.Name = "Right Hip"
- Motor7.Parent = Part3
- Motor7.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Motor7.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Motor7.Part0 = Part3
- Motor7.Part1 = Part1
- Motor7.DesiredAngle = 0.08289097994566
- Motor7.MaxVelocity = 0.10000000149012
- Motor8.Name = "Left Hip"
- Motor8.Parent = Part3
- Motor8.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Motor8.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Motor8.Part0 = Part3
- Motor8.Part1 = Part11
- Motor8.DesiredAngle = 0.08289097994566
- Motor8.MaxVelocity = 0.10000000149012
- Motor9.Name = "Neck"
- Motor9.Parent = Part3
- Motor9.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Motor9.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Motor9.Part0 = Part3
- Motor9.Part1 = Part13
- Motor9.MaxVelocity = 0.10000000149012
- Part10.Name = "Right Arm"
- Part10.Parent = Model0
- Part10.BrickColor = BrickColor.new("Light orange")
- Part10.Rotation = Vector3.new(0, -14.54, 0)
- Part10.RotVelocity = Vector3.new(3.52206415e-12, -0.025361646, -1.36076601e-11)
- Part10.Velocity = Vector3.new(-0.000131231733, 0.00104754383, 0.0251072757)
- Part10.CanCollide = false
- Part10.FormFactor = Enum.FormFactor.Symmetric
- Part10.Size = Vector3.new(1, 2, 1)
- Part10.CFrame = CFrame.new(9.50496674, 3.05900407, -17.9024487, 0.967977881, -5.41799938e-10, -0.251035452, -4.03257983e-12, 1, -2.17381024e-09, 0.251035452, 2.10521267e-09, 0.967977881)
- Part10.Color = Color3.new(0.917647, 0.721569, 0.572549)
- Part10.Position = Vector3.new(9.50496674, 3.05900407, -17.9024487)
- Part10.Orientation = Vector3.new(0, -14.54, 0)
- Part10.Color = Color3.new(0.917647, 0.721569, 0.572549)
- Part11.Name = "Left Leg"
- Part11.Parent = Model0
- Part11.BrickColor = BrickColor.new("Light orange")
- Part11.Rotation = Vector3.new(0, -14.54, 0)
- Part11.RotVelocity = Vector3.new(3.52206415e-12, -0.025361646, -1.36076601e-11)
- Part11.Velocity = Vector3.new(0.0126020759, 0.00104754383, -0.0239917319)
- Part11.CanCollide = false
- Part11.FormFactor = Enum.FormFactor.Symmetric
- Part11.Size = Vector3.new(1, 2, 1)
- Part11.CFrame = CFrame.new(7.56901169, 1.05900407, -18.4045181, 0.967977881, -5.41799938e-10, -0.251035452, -4.03257983e-12, 1, -2.17381024e-09, 0.251035452, 2.10521267e-09, 0.967977881)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.Color = Color3.new(0.917647, 0.721569, 0.572549)
- Part11.Position = Vector3.new(7.56901169, 1.05900407, -18.4045181)
- Part11.Orientation = Vector3.new(0, -14.54, 0)
- Part11.Color = Color3.new(0.917647, 0.721569, 0.572549)
- Part12.Name = "Left Arm"
- Part12.Parent = Model0
- Part12.BrickColor = BrickColor.new("Light orange")
- Part12.Rotation = Vector3.new(0, -14.54, 0)
- Part12.RotVelocity = Vector3.new(3.52206415e-12, -0.025361646, -1.36076601e-11)
- Part12.Velocity = Vector3.new(0.0189687535, 0.00104754383, -0.0485412478)
- Part12.CanCollide = false
- Part12.FormFactor = Enum.FormFactor.Symmetric
- Part12.Size = Vector3.new(1, 2, 1)
- Part12.CFrame = CFrame.new(6.60103369, 3.05900407, -18.6555538, 0.967977881, -5.41799938e-10, -0.251035452, -4.03257983e-12, 1, -2.17381024e-09, 0.251035452, 2.10521267e-09, 0.967977881)
- Part12.Color = Color3.new(0.917647, 0.721569, 0.572549)
- Part12.Position = Vector3.new(6.60103369, 3.05900407, -18.6555538)
- Part12.Orientation = Vector3.new(0, -14.54, 0)
- Part12.Color = Color3.new(0.917647, 0.721569, 0.572549)
- Part13.Name = "Head"
- Part13.Parent = Model0
- Part13.BrickColor = BrickColor.new("Light orange")
- Part13.Rotation = Vector3.new(0, -14.54, 0)
- Part13.RotVelocity = Vector3.new(3.52206415e-12, -0.025361646, -1.36076601e-11)
- Part13.Velocity = Vector3.new(0.00941876136, 0.00104754383, -0.0117169805)
- Part13.FormFactor = Enum.FormFactor.Symmetric
- Part13.Friction = 0
- Part13.Size = Vector3.new(2, 1, 1)
- Part13.CFrame = CFrame.new(8.05300045, 4.55900383, -18.2790012, 0.967977881, -5.41799938e-10, -0.251035452, -4.03257983e-12, 1, -2.17381024e-09, 0.251035452, 2.10521267e-09, 0.967977881)
- Part13.TopSurface = Enum.SurfaceType.Smooth
- Part13.Color = Color3.new(0.917647, 0.721569, 0.572549)
- Part13.Position = Vector3.new(8.05300045, 4.55900383, -18.2790012)
- Part13.Orientation = Vector3.new(0, -14.54, 0)
- Part13.Color = Color3.new(0.917647, 0.721569, 0.572549)
- Weld14.Name = "HeadWeld"
- Weld14.Parent = Part13
- Weld14.C0 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld14.C1 = CFrame.new(0, -0.25, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld15.Name = "HeadWeld"
- Weld15.Parent = Part13
- Weld15.C0 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld15.C1 = CFrame.new(0, -0.25, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- SpecialMesh16.Parent = Part13
- SpecialMesh16.Scale = Vector3.new(1.25, 1.25, 1.25)
- SpecialMesh16.Scale = Vector3.new(1.25, 1.25, 1.25)
- SpecialMesh17.Parent = Part13
- SpecialMesh17.Scale = Vector3.new(1.25, 1.25, 1.25)
- SpecialMesh17.Scale = Vector3.new(1.25, 1.25, 1.25)
- Weld18.Name = "HeadWeld"
- Weld18.Parent = Part13
- Weld18.C0 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld18.C1 = CFrame.new(0, -0.25, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld19.Name = "HeadWeld"
- Weld19.Parent = Part13
- Weld19.C0 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld19.C1 = CFrame.new(0, -0.25, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld20.Name = "HeadWeld"
- Weld20.Parent = Part13
- Weld20.C0 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld20.C1 = CFrame.new(0, -0.25, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld21.Name = "HeadWeld"
- Weld21.Parent = Part13
- Weld21.C0 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld21.C1 = CFrame.new(0, -0.25, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld22.Name = "HeadWeld"
- Weld22.Parent = Part13
- Weld22.C0 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld22.C1 = CFrame.new(0, -0.25, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld23.Name = "HeadWeld"
- Weld23.Parent = Part13
- Weld23.C0 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld23.C1 = CFrame.new(0, -0.25, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld24.Name = "HeadWeld"
- Weld24.Parent = Part13
- Weld24.C0 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld24.C1 = CFrame.new(0, -0.25, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld25.Name = "HeadWeld"
- Weld25.Parent = Part13
- Weld25.C0 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld25.C1 = CFrame.new(0, -0.25, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld26.Name = "HeadWeld"
- Weld26.Parent = Part13
- Weld26.C0 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld26.C1 = CFrame.new(0, -0.25, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Dialog27.Parent = Part13
- Dialog27.ConversationDistance = 20
- Dialog27.InitialPrompt = "Hey s3xy, wanna have some fun?"
- Dialog27.Tone = Enum.DialogTone.Enemy
- DialogChoice28.Parent = Dialog27
- DialogChoice28.ResponseDialog = "You have a choice, lick my b00bs or my pu$$y which one? >:P"
- DialogChoice28.UserDialog = "Like what?"
- DialogChoice29.Parent = DialogChoice28
- DialogChoice29.ResponseDialog = "*Starts humping you*"
- DialogChoice29.UserDialog = "Pu$$y!"
- DialogChoice30.Parent = DialogChoice29
- DialogChoice30.ResponseDialog = "*Continues humping you*"
- DialogChoice30.UserDialog = "More!"
- DialogChoice31.Parent = DialogChoice30
- DialogChoice31.ResponseDialog = "Now lets go further... ;)"
- DialogChoice31.UserDialog = "Oh god, I think Im gonna come..."
- DialogChoice32.Parent = DialogChoice31
- DialogChoice32.ResponseDialog = "Your mine!!!"
- DialogChoice32.UserDialog = "God..... This feels to good!"
- DialogChoice33.Parent = DialogChoice32
- DialogChoice33.ResponseDialog = "*Humps harder and faster*"
- DialogChoice33.UserDialog = "OH! DO IT HARDER!!!"
- DialogChoice34.Parent = DialogChoice33
- DialogChoice34.ResponseDialog = "I'm comming!!! AAAAAAH!"
- DialogChoice34.UserDialog = "I'm comming!!! AAAAAAHHHHH!!"
- DialogChoice35.Parent = DialogChoice28
- DialogChoice35.ResponseDialog = "Ohh so you dont want me to do this?*shoves b00bs in face*"
- DialogChoice35.UserDialog = "B00bs!"
- DialogChoice36.Parent = DialogChoice35
- DialogChoice36.ResponseDialog = "You know you like it!"
- DialogChoice36.UserDialog = "I love it!"
- DialogChoice37.Parent = DialogChoice36
- DialogChoice37.ResponseDialog = "*Starts jacking you off*"
- DialogChoice37.UserDialog = "Ahh... yes.. I like this!"
- DialogChoice38.Parent = DialogChoice37
- DialogChoice38.ResponseDialog = "*Jacks off harder*"
- DialogChoice38.UserDialog = "O yeah!.."
- DialogChoice39.Parent = DialogChoice38
- DialogChoice39.ResponseDialog = "*Starts sucking it*"
- DialogChoice39.UserDialog = "Ohhh...."
- DialogChoice40.Parent = DialogChoice39
- DialogChoice40.ResponseDialog = "*Stops sucking it and shoves it into pu$$y*"
- DialogChoice40.UserDialog = "You know whats even better..."
- DialogChoice41.Parent = DialogChoice40
- DialogChoice41.ResponseDialog = "*Starts humping you*"
- DialogChoice41.UserDialog = "Ohhhh!"
- DialogChoice42.Parent = DialogChoice41
- DialogChoice42.ResponseDialog = "*Continues humping you*"
- DialogChoice42.UserDialog = "More!"
- DialogChoice43.Parent = DialogChoice42
- DialogChoice43.ResponseDialog = "Now lets go further... ;)"
- DialogChoice43.UserDialog = "Oh god, I think Im gonna come..."
- DialogChoice44.Parent = DialogChoice43
- DialogChoice44.ResponseDialog = "Your mine!!!"
- DialogChoice44.UserDialog = "God..... This feels to good!"
- DialogChoice45.Parent = DialogChoice44
- DialogChoice45.ResponseDialog = "*Humps harder and faster*"
- DialogChoice45.UserDialog = "OH! DO IT HARDER!!!"
- DialogChoice46.Parent = DialogChoice45
- DialogChoice46.ResponseDialog = "I'm comming!!! AAAAAAH!"
- DialogChoice46.UserDialog = "I'm comming!!! AAAAAAHHHHH!!"
- Decal47.Name = "face"
- Decal47.Parent = Part13
- Decal47.Texture = "http://www.roblox.com/asset/?id=12451696"
- Weld48.Name = "HeadWeld"
- Weld48.Parent = Part13
- Weld48.C0 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld48.C1 = CFrame.new(0, 0.800000012, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld48.Part0 = Part13
- Weld48.Part1 = Part59
- Weld49.Name = "HeadWeld"
- Weld49.Parent = Part13
- Weld49.C0 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld49.C1 = CFrame.new(0, 0.449999988, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld49.Part0 = Part13
- Weld49.Part1 = Part64
- Weld50.Name = "HeadWeld"
- Weld50.Parent = Part13
- Weld50.C0 = CFrame.new(0, 0.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld50.C1 = CFrame.new(0, 0.850000024, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld50.Part0 = Part13
- Weld50.Part1 = Part67
- CharacterMesh51.Name = "Roblox 2.0 Right Arm"
- CharacterMesh51.Parent = Model0
- CharacterMesh51.MeshId = 27111864
- CharacterMesh51.BodyPart = Enum.BodyPart.RightArm
- CharacterMesh52.Name = "Roblox 2.0 Right Leg"
- CharacterMesh52.Parent = Model0
- CharacterMesh52.MeshId = 27111882
- CharacterMesh52.BodyPart = Enum.BodyPart.RightLeg
- Humanoid53.Name = "Zombie"
- Humanoid53.Parent = Model0
- Humanoid53.NameOcclusion = Enum.NameOcclusion.NoOcclusion
- Humanoid53.RightLeg = Part1
- Humanoid53.LeftLeg = Part11
- Humanoid53.Torso = Part3
- Humanoid53.MaxHealth = 120
- Humanoid53.WalkSpeed = 17
- BodyColors54.Parent = Model0
- BodyColors54.HeadColor = BrickColor.new("Light orange")
- BodyColors54.LeftArmColor = BrickColor.new("Light orange")
- BodyColors54.LeftLegColor = BrickColor.new("Light orange")
- BodyColors54.RightArmColor = BrickColor.new("Light orange")
- BodyColors54.RightLegColor = BrickColor.new("Light orange")
- BodyColors54.TorsoColor = BrickColor.new("Light orange")
- CharacterMesh55.Name = "Roblox 2.0 torso"
- CharacterMesh55.Parent = Model0
- CharacterMesh55.MeshId = 27111894
- CharacterMesh55.BodyPart = Enum.BodyPart.Torso
- CharacterMesh56.Name = "Roblox 2.0 Left Arm"
- CharacterMesh56.Parent = Model0
- CharacterMesh56.MeshId = 27111419
- CharacterMesh56.BodyPart = Enum.BodyPart.LeftArm
- CharacterMesh57.Name = "Roblox 2.0 Left Leg"
- CharacterMesh57.Parent = Model0
- CharacterMesh57.MeshId = 27111857
- CharacterMesh57.BodyPart = Enum.BodyPart.LeftLeg
- Hat58.Name = "Brown Hair"
- Hat58.Parent = Model0
- Hat58.AttachmentPos = Vector3.new(0, 0.800000012, 0)
- Part59.Name = "Handle"
- Part59.Parent = Hat58
- Part59.BrickColor = BrickColor.new("Light orange")
- Part59.Rotation = Vector3.new(0, -14.54, 0)
- Part59.RotVelocity = Vector3.new(3.52206415e-12, -0.025361646, -1.36076601e-11)
- Part59.Velocity = Vector3.new(0.00941876136, 0.00104754383, -0.0117169805)
- Part59.CanCollide = false
- Part59.FormFactor = Enum.FormFactor.Symmetric
- Part59.Size = Vector3.new(2, 1, 1)
- Part59.CFrame = CFrame.new(8.05300045, 4.25900364, -18.2790012, 0.967977881, -5.41799938e-10, -0.251035452, -4.03257983e-12, 1, -2.17381024e-09, 0.251035452, 2.10521267e-09, 0.967977881)
- Part59.BottomSurface = Enum.SurfaceType.Smooth
- Part59.TopSurface = Enum.SurfaceType.Smooth
- Part59.Color = Color3.new(0.917647, 0.721569, 0.572549)
- Part59.Position = Vector3.new(8.05300045, 4.25900364, -18.2790012)
- Part59.Orientation = Vector3.new(0, -14.54, 0)
- Part59.Color = Color3.new(0.917647, 0.721569, 0.572549)
- SpecialMesh60.Parent = Part59
- SpecialMesh60.MeshId = "http://www.roblox.com/asset/?id=13070796"
- SpecialMesh60.TextureId = "http://www.roblox.com/asset/?id=13694600"
- SpecialMesh60.MeshType = Enum.MeshType.FileMesh
- Pants61.Name = "Pants"
- Pants61.Parent = Model0
- Pants61.PantsTemplate = "http://www.roblox.com/asset/?id=31125944"
- Shirt62.Name = "Shirt"
- Shirt62.Parent = Model0
- Shirt62.ShirtTemplate = "http://www.roblox.com/asset/?id=29360288"
- Hat63.Name = "Skater"
- Hat63.Parent = Model0
- Hat63.AttachmentPos = Vector3.new(0, 0.449999988, 0)
- Part64.Name = "Handle"
- Part64.Parent = Hat63
- Part64.Rotation = Vector3.new(0, -14.54, 0)
- Part64.RotVelocity = Vector3.new(3.52206415e-12, -0.025361646, -1.36076601e-11)
- Part64.Velocity = Vector3.new(0.00941876136, 0.00104754383, -0.0117169805)
- Part64.CanCollide = false
- Part64.FormFactor = Enum.FormFactor.Symmetric
- Part64.Size = Vector3.new(2, 2, 2)
- Part64.CFrame = CFrame.new(8.05300045, 4.60900402, -18.2790012, 0.967977881, -5.41799938e-10, -0.251035452, -4.03257983e-12, 1, -2.17381024e-09, 0.251035452, 2.10521267e-09, 0.967977881)
- Part64.BottomSurface = Enum.SurfaceType.Smooth
- Part64.TopSurface = Enum.SurfaceType.Smooth
- Part64.Position = Vector3.new(8.05300045, 4.60900402, -18.2790012)
- Part64.Orientation = Vector3.new(0, -14.54, 0)
- SpecialMesh65.Parent = Part64
- SpecialMesh65.MeshId = "http://www.roblox.com/asset/?id=16101994"
- SpecialMesh65.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
- SpecialMesh65.TextureId = "http://www.roblox.com/asset/?id=16412516"
- SpecialMesh65.MeshType = Enum.MeshType.FileMesh
- SpecialMesh65.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
- Hat66.Name = "Angel"
- Hat66.Parent = Model0
- Hat66.AttachmentPos = Vector3.new(0, 0.850000024, 0)
- Part67.Name = "Handle"
- Part67.Parent = Hat66
- Part67.Rotation = Vector3.new(0, -14.54, 0)
- Part67.RotVelocity = Vector3.new(3.52206415e-12, -0.025361646, -1.36076601e-11)
- Part67.Velocity = Vector3.new(0.00941876136, 0.00104754383, -0.0117169805)
- Part67.CanCollide = false
- Part67.FormFactor = Enum.FormFactor.Symmetric
- Part67.Size = Vector3.new(4, 3, 3)
- Part67.CFrame = CFrame.new(8.05300045, 4.20900393, -18.2790012, 0.967977881, -5.41799938e-10, -0.251035452, -4.03257983e-12, 1, -2.17381024e-09, 0.251035452, 2.10521267e-09, 0.967977881)
- Part67.BottomSurface = Enum.SurfaceType.Smooth
- Part67.TopSurface = Enum.SurfaceType.Smooth
- Part67.Position = Vector3.new(8.05300045, 4.20900393, -18.2790012)
- Part67.Orientation = Vector3.new(0, -14.54, 0)
- SpecialMesh68.Parent = Part67
- SpecialMesh68.MeshId = "http://www.roblox.com/asset/?id=15392960"
- SpecialMesh68.TextureId = "http://www.roblox.com/asset/?id=15392970"
- SpecialMesh68.MeshType = Enum.MeshType.FileMesh
- Script69.Name = "Motivation"
- Script69.Parent = Model0
- table.insert(cors,sandbox(Script69,function()
- kills = 0
- function waitForChild(parent, childName)
- while true do
- local child = parent:findFirstChild(childName)
- if child then
- return child
- end
- parent.ChildAdded:wait()
- end
- end
- local w = waitForChild(script.Parent, "Zombie")
- g=Instance.new("Weld")
- forceA = Instance.new("BodyForce")
- gyroA = Instance.new("BodyGyro")
- gyroA.cframe = CFrame.new(Vector3.new(0,0,0), Vector3.new(0,5000000,0))
- gyroA.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- forceA.force = Vector3.new(0,-4e+005,0)
- latched = false
- local larm = script.Parent:FindFirstChild("Left Arm")
- local rarm = script.Parent:FindFirstChild("Right Arm")
- w.MaxHealth = 120
- w.Health = w.MaxHealth
- w.WalkSpeed = 17
- function findNearestTorso(pos)
- local list = game.Workspace:children()
- local torso = nil
- local dist = 200
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= script.Parent) then
- temp = temp2:findFirstChild("Head")
- human = temp2:findFirstChild("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso, dist
- end
- function dead(time)
- wait(time)
- script.Parent:remove()
- g.Parent = nil
- forceA.Parent = nil
- gyroA.Parent = nil
- end
- script.Parent.Zombie.Died:connect(function () dead(6) end)
- coroutine.resume(coroutine.create(function ()
- wait(math.random(40/70))
- script.Parent.Zombie.Jump = true
- end))
- while true do
- wait(0.1)
- local target, dist = findNearestTorso(script.Parent.Head.Position)
- if target ~= nil then
- if not latched then
- script.Parent.Zombie.Jump = true
- script.Parent.Zombie:MoveTo(target.Position, target)
- --script.Parent.Torso.CFrame = CFrame.new(script.Parent.Torso.Position, target.Position)
- repeat wait()
- script.Parent.Zombie:MoveTo(target.Position, target)
- until (target.Position - script.Parent.Torso.Position).magnitude < 5 or script.Parent.Zombie.Health <=0
- if script.Parent.Zombie.Health <=0 then return end
- g.Parent = script.Parent.Torso
- g.Part1= script.Parent.Torso
- g.C0 = CFrame.new(-0.2,-1.5,-2) * CFrame.fromEulerAnglesXYZ(-1,math.pi,-0.1)
- g.Part0 = target
- forceA.Parent = target
- gyroA.Parent = target
- latched = true
- target.Parent.Humanoid.Sit = true
- repeat wait(0.4)
- trh=script.Parent.Torso:findFirstChild("Right Shoulder")
- tlh=script.Parent.Torso:findFirstChild("Left Shoulder")
- trh1=target:findFirstChild("Right Shoulder")
- tlh1=target:findFirstChild("Left Shoulder")
- trh2=target:findFirstChild("Right Hip")
- tlh2=target:findFirstChild("Left Hip")
- if trh and tlh~=nil then
- trh.CurrentAngle = math.random(-1,5)
- tlh.CurrentAngle = math.random(1,5)
- trh1.CurrentAngle = math.random(-1,5)
- tlh1.CurrentAngle = math.random(1,5)
- trh2.CurrentAngle = math.random(-1,5)
- tlh2.CurrentAngle = math.random(1,5)
- trh.CurrentAngle = math.random(-1,5)
- tlh.CurrentAngle = math.random(1,5)
- trh1.CurrentAngle = math.random(-1,5)
- tlh1.CurrentAngle = math.random(1,5)
- trh2.CurrentAngle = math.random(-1,5)
- tlh2.CurrentAngle = math.random(1,5)
- trh.CurrentAngle = math.random(-1,5)
- tlh.CurrentAngle = math.random(1,5)
- trh1.CurrentAngle = math.random(-1,5)
- tlh1.CurrentAngle = math.random(1,5)
- trh2.CurrentAngle = math.random(-1,5)
- tlh2.CurrentAngle = math.random(1,5)
- trh.CurrentAngle = math.random(-1,5)
- tlh.CurrentAngle = math.random(1,5)
- trh1.CurrentAngle = math.random(-1,5)
- tlh1.CurrentAngle = math.random(1,5)
- trh2.CurrentAngle = math.random(-1,5)
- tlh2.CurrentAngle = math.random(1,5)
- trh.CurrentAngle = math.random(-1,5)
- tlh.CurrentAngle = math.random(1,5)
- trh1.CurrentAngle = math.random(-1,5)
- tlh1.CurrentAngle = math.random(1,5)
- trh2.CurrentAngle = math.random(-1,5)
- tlh2.CurrentAngle = math.random(1,5)
- trh.CurrentAngle = math.random(-1,5)
- tlh.CurrentAngle = math.random(1,5)
- trh1.CurrentAngle = math.random(-1,5)
- tlh1.CurrentAngle = math.random(1,5)
- trh2.CurrentAngle = math.random(-1,5)
- tlh2.CurrentAngle = math.random(1,5)
- trh.CurrentAngle = math.random(-1,5)
- tlh.CurrentAngle = math.random(1,5)
- trh1.CurrentAngle = math.random(-1,5)
- tlh1.CurrentAngle = math.random(1,5)
- trh2.CurrentAngle = math.random(-1,5)
- tlh2.CurrentAngle = math.random(1,5)
- trh.CurrentAngle = math.random(-1,5)
- tlh.CurrentAngle = math.random(1,5)
- trh1.CurrentAngle = math.random(-1,5)
- tlh1.CurrentAngle = math.random(1,5)
- trh2.CurrentAngle = math.random(-1,5)
- tlh2.CurrentAngle = math.random(1,5)
- trh.CurrentAngle = math.random(-1,5)
- tlh.CurrentAngle = math.random(1,5)
- trh1.CurrentAngle = math.random(-1,5)
- tlh1.CurrentAngle = math.random(1,5)
- trh2.CurrentAngle = math.random(-1,5)
- tlh2.CurrentAngle = math.random(1,5)
- trh.CurrentAngle = math.random(-1,5)
- tlh.CurrentAngle = math.random(1,5)
- trh1.CurrentAngle = math.random(-1,5)
- tlh1.CurrentAngle = math.random(1,5)
- trh2.CurrentAngle = math.random(-1,5)
- tlh2.CurrentAngle = math.random(1,5)
- trh.CurrentAngle = math.random(-1,5)
- tlh.CurrentAngle = math.random(1,5)
- trh1.CurrentAngle = math.random(-1,5)
- tlh1.CurrentAngle = math.random(1,5)
- trh2.CurrentAngle = math.random(-1,5)
- tlh2.CurrentAngle = math.random(1,5)
- trh.CurrentAngle = math.random(-1,5)
- tlh.CurrentAngle = math.random(1,5)
- trh1.CurrentAngle = math.random(-1,5)
- tlh1.CurrentAngle = math.random(1,5)
- trh2.CurrentAngle = math.random(-1,5)
- tlh2.CurrentAngle = math.random(1,5)
- trh.CurrentAngle = math.random(-1,5)
- tlh.CurrentAngle = math.random(1,5)
- trh1.CurrentAngle = math.random(-1,5)
- tlh1.CurrentAngle = math.random(1,5)
- trh2.CurrentAngle = math.random(-1,5)
- tlh2.CurrentAngle = math.random(1,5)
- trh.CurrentAngle = math.random(-1,5)
- tlh.CurrentAngle = math.random(1,5)
- trh1.CurrentAngle = math.random(-1,5)
- tlh1.CurrentAngle = math.random(1,5)
- trh2.CurrentAngle = math.random(-1,5)
- tlh2.CurrentAngle = math.random(1,5)
- trh.CurrentAngle = math.random(-1,5)
- tlh.CurrentAngle = math.random(1,5)
- trh1.CurrentAngle = math.random(-1,5)
- tlh1.CurrentAngle = math.random(1,5)
- trh2.CurrentAngle = math.random(-1,5)
- tlh2.CurrentAngle = math.random(1,5)
- trh.CurrentAngle = math.random(-1,5)
- tlh.CurrentAngle = math.random(1,5)
- trh1.CurrentAngle = math.random(-1,5)
- tlh1.CurrentAngle = math.random(1,5)
- trh2.CurrentAngle = math.random(-1,5)
- tlh2.CurrentAngle = math.random(1,5)
- trh.CurrentAngle = math.random(-1,5)
- tlh.CurrentAngle = math.random(1,5)
- trh1.CurrentAngle = math.random(-1,5)
- tlh1.CurrentAngle = math.random(-8989,45)
- trh2.CurrentAngle = math.random(-1,4)
- tlh2.CurrentAngle = math.random(-1,8)
- tlh1.CurrentAngle = math.random(-8989,45)
- trh2.CurrentAngle = math.random(-8,77777777777779999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999)
- tlh2.CurrentAngle = math.random(-99999999999999,9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999)
- end
- script.Parent.Zombie.Jump = true
- target.Parent.Humanoid.Health = 100
- target.Velocity = Vector3.new(math.random(-20,20),math.random(-50,20),math.random(-20,20))
- target.RotVelocity = Vector3.new(math.random(-5,5),math.random(-15,5),math.random(-5,5))
- until target.Parent.Humanoid.Health <= 0 or w.Health <=0
- if w.Health <=0 then coroutine.resume(coroutine.create(function () dead(2) end)) end
- script.Parent.Zombie.Sit = false
- g.Parent = nil
- forceA.Parent = nil
- gyroA.Parent = nil
- target.Parent.Humanoid.Jump = true
- latched = false
- kills = kills + 1
- if kills >=4 then w.Health = 0 end
- wait(2)
- end
- end
- end
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = script
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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