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Switcher

Jul 19th, 2023
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  1. wait(0.2)
  2.  
  3. Player = game.Players.LocalPlayer
  4. PlayerGui = Player.PlayerGui
  5. Cam = workspace.CurrentCamera
  6. Backpack = Player.Backpack
  7. Character = Player.Character
  8. Humanoid = Character.Humanoid
  9. Mouse = Player:GetMouse()
  10. RootPart = Character["HumanoidRootPart"]
  11. Torso = Character["Torso"]
  12. Head = Character["Head"]
  13. RightArm = Character["Right Arm"]
  14. LeftArm = Character["Left Arm"]
  15. RightLeg = Character["Right Leg"]
  16. LeftLeg = Character["Left Leg"]
  17. RootJoint = RootPart["RootJoint"]
  18. Neck = Torso["Neck"]
  19. RightShoulder = Torso["Right Shoulder"]
  20. LeftShoulder = Torso["Left Shoulder"]
  21. RightHip = Torso["Right Hip"]
  22. LeftHip = Torso["Left Hip"]
  23. Character.Archivable = true
  24. Player:ClearCharacterAppearance()
  25.  
  26. IT = Instance.new
  27. CF = CFrame.new
  28. VT = Vector3.new
  29. RAD = math.rad
  30. C3 = Color3.new
  31. UD2 = UDim2.new
  32. BRICKC = BrickColor.new
  33. ANGLES = CFrame.Angles
  34. EULER = CFrame.fromEulerAnglesXYZ
  35. COS = math.cos
  36. ACOS = math.acos
  37. SIN = math.sin
  38. ASIN = math.asin
  39. ABS = math.abs
  40. MRANDOM = math.random
  41. FLOOR = math.floor
  42.  
  43. --//=================================\\
  44. --|| USEFUL VALUES
  45. --\\=================================//
  46.  
  47. Animation_Speed = 3
  48. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  49. local Speed = 25
  50. local SIZE = 1.4
  51. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  52. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  53. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  54. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  55. local DAMAGEMULTIPLIER = 1
  56. local ANIM = "Idle"
  57. local ATTACK = false
  58. local EQUIPPED = false
  59. local HOLD = false
  60. local COMBO = 1
  61. local Rooted = false
  62. local SINE = 0
  63. local KEYHOLD = false
  64. local CHANGE = 2 / Animation_Speed
  65. local WALKINGANIM = false
  66. local VALUE1 = false
  67. local VALUE2 = false
  68. local ROBLOXIDLEANIMATION = IT("Animation")
  69. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  70. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  71. local ATANIM = IT("Animation")
  72. ATANIM.Name = "Attack Animation"
  73. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  74. --ROBLOXIDLEANIMATION.Parent = Humanoid
  75. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  76. WEAPONGUI.Name = "Weapon GUI"
  77. local Weapon = IT("Model")
  78. Weapon.Name = "Adds"
  79. local Effects = IT("Folder", Weapon)
  80. Effects.Name = "Effects"
  81. local ANIMATOR = Humanoid.Animator
  82. local ANIMATE = Character.Animate
  83. local UNANCHOR = true
  84. local CLOCKLOOP = 0
  85. local SONG = 1117396305
  86. local CLOCKTARGET = nil
  87. local CLOCKSPEED = 0
  88. script.Parent = WEAPONGUI
  89. local CLONE = Character:Clone()
  90. CLONE.Parent = nil
  91. Character.Archivable = false
  92. local sick = Instance.new("Sound",Torso)
  93. local TAUNT = false
  94. Player_Size = 1.4
  95. local PLAYSONG = true
  96. local MODE = "Main"
  97.  
  98. --//=================================\\
  99. --\\=================================//
  100.  
  101.  
  102. --//=================================\\
  103. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  104. --\\=================================//
  105.  
  106. ArtificialHB = Instance.new("BindableEvent", script)
  107. ArtificialHB.Name = "ArtificialHB"
  108.  
  109. script:WaitForChild("ArtificialHB")
  110.  
  111. frame = Frame_Speed
  112. tf = 0
  113. allowframeloss = false
  114. tossremainder = false
  115. lastframe = tick()
  116. script.ArtificialHB:Fire()
  117.  
  118. game:GetService("RunService").Heartbeat:connect(function(s, p)
  119. tf = tf + s
  120. if tf >= frame then
  121. if allowframeloss then
  122. script.ArtificialHB:Fire()
  123. lastframe = tick()
  124. else
  125. for i = 1, math.floor(tf / frame) do
  126. script.ArtificialHB:Fire()
  127. end
  128. lastframe = tick()
  129. end
  130. if tossremainder then
  131. tf = 0
  132. else
  133. tf = tf - frame * math.floor(tf / frame)
  134. end
  135. end
  136. end)
  137.  
  138. --//=================================\\
  139. --\\=================================//
  140.  
  141. --//=================================\\
  142. --|| SOME TAG EDIT
  143. --\\=================================//
  144.  
  145. m = game.Players.LocalPlayer
  146. char = m.Character
  147. local txt = Instance.new("BillboardGui", char)
  148. txt.Adornee = char.Head
  149. txt.Name = "_status"
  150. txt.Size = UDim2.new(2, 0, 1.2, 0)
  151. txt.StudsOffset = Vector3.new(-9, 8, 0)
  152. local text = Instance.new("TextLabel", txt)
  153. text.Size = UDim2.new(10, 0, 7, 0)
  154. text.FontSize = "Size24"
  155. text.TextScaled = true
  156. text.TextTransparency = 0
  157. text.BackgroundTransparency = 1
  158. text.TextTransparency = 0
  159. text.TextStrokeTransparency = 0
  160. text.Font = "Bodoni"
  161. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  162. v = Instance.new("Part")
  163. v.Name = "ColorBrick"
  164. v.Parent = m.Character
  165. v.FormFactor = "Symmetric"
  166. v.Anchored = true
  167. v.CanCollide = false
  168. v.BottomSurface = "Smooth"
  169. v.TopSurface = "Smooth"
  170. v.Size = Vector3.new(10, 5, 3)
  171. v.Transparency = 1
  172. v.CFrame = char.Torso.CFrame
  173. v.BrickColor = BrickColor.new("Really black")
  174. v.Transparency = 1
  175. v.Shape = "Block"
  176. spawn(function()
  177. local TweenService = game:GetService("TweenService")
  178. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,255,0),Color3.fromRGB(255,255,255),Color3.fromRGB(255,0,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255),Color3.fromRGB(0,0,0)}
  179. local Int = 0
  180. while wait(0.5) do
  181. if Int == #Colours then Int = 0 end
  182. Int = Int+1
  183. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  184. end
  185. end)
  186. text.Text = "Edit by wanTH092"
  187. wait(3)
  188. text.Text = "Showcased by NameClan (Lol)"
  189. wait(4)
  190. text.Text = "The Switcher"
  191.  
  192. --//=================================\\
  193. --\\=================================//
  194.  
  195. --//=================================\\
  196. --|| SOME FUNCTIONS
  197. --\\=================================//
  198.  
  199. local EyeSizes={
  200. NumberSequenceKeypoint.new(0,2,0),
  201. NumberSequenceKeypoint.new(1,0,0)
  202. }
  203. local EyeTrans={
  204. NumberSequenceKeypoint.new(0,0.5,0),
  205. NumberSequenceKeypoint.new(1,1,0)
  206. }
  207. local PE=Instance.new("ParticleEmitter",nil)
  208. PE.LightEmission=.8
  209. PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really red").Color)
  210. PE.Size=NumberSequence.new(EyeSizes)
  211. PE.Transparency=NumberSequence.new(EyeTrans)
  212. PE.Lifetime=NumberRange.new(0.35,1)
  213. PE.Rotation=NumberRange.new(0,360)
  214. PE.Rate=100
  215. PE.VelocitySpread = 10000
  216. PE.Acceleration = Vector3.new(0,85,0)
  217. PE.Drag = 5
  218. PE.Speed = NumberRange.new(0.1,5)
  219. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  220. PE.ZOffset = 0.5
  221. PE.Name = "PE"
  222. PE.Enabled = false
  223. function Fire(art)
  224. local PARTICLES = PE:Clone()
  225. PARTICLES.Parent = art
  226. PARTICLES.Enabled = true
  227. return PARTICLES
  228. end
  229.  
  230. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  231. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  232. local mesh
  233. if KIND == "Base" then
  234. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  235. elseif KIND == "Thin" then
  236. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  237. elseif KIND == "Round" then
  238. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  239. end
  240. wave.CFrame = CFRAME
  241. coroutine.resume(coroutine.create(function(PART)
  242. for i = 1, WAIT do
  243. Swait()
  244. mesh.Scale = mesh.Scale + GROW / 10
  245. wave.Transparency = wave.Transparency + 0.5 / WAIT
  246. if wave.Transparency > 0.99 then
  247. wave:remove()
  248. end
  249. end
  250. end))
  251. end
  252.  
  253. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  254. for _, c in pairs(PARENT:GetChildren()) do
  255. if c.ClassName == "Model" then
  256. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  257. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  258. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  259. if DIST > (TORSO.Position - FROM).Magnitude then
  260. table.insert(TABLE, c)
  261. end
  262. AddChildrenToTable(FROM, c, DIST, TABLE)
  263. elseif c.ClassName == "Folder" then
  264. AddChildrenToTable(FROM, c, DIST, TABLE)
  265. end
  266. end
  267. end
  268. end
  269.  
  270. function VanishPlayer()
  271. for _, c in pairs(Character:GetChildren()) do
  272. if c.ClassName == "Part" then
  273. c.Transparency = 1
  274. if c:FindFirstChildOfClass("Decal") then
  275. c:FindFirstChildOfClass("Decal").Transparency = 1
  276. end
  277. if c:FindFirstChildOfClass("ParticleEmitter") then
  278. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  279. end
  280. elseif c.ClassName == "Accessory" then
  281. c.Handle.Transparency = 1
  282. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  283. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  284. end
  285. end
  286. end
  287. end
  288.  
  289. function killnearest(position,range,maxstrength)
  290. for i,v in ipairs(workspace:GetChildren()) do
  291. local body = v:GetChildren()
  292. for part = 1, #body do
  293. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  294. if(body[part].Position - position).Magnitude < range then
  295. if v.ClassName == "Model" then
  296. v:BreakJoints()
  297. end
  298. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  299. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  300. end
  301. end
  302. end
  303. if v.ClassName == "Part" then
  304. if v.Anchored == false and (v.Position - position).Magnitude < range then
  305. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  306. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  307. end
  308. end
  309. end
  310. end
  311.  
  312. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  313. PLAYMAINANIM = false
  314. if WhichPose == "Cast1" then
  315. for i=0, Time, 0.1 / Animation_Speed do
  316. Swait()
  317. if Magic == true then
  318. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  319. end
  320. if Gyro ~= nil and Gyro ~= false then
  321. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  322. end
  323. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  324. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.35*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  326. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  327. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  328. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  329. end
  330. elseif WhichPose == "Cast2" then
  331. for i=0, Time, 0.1 / Animation_Speed do
  332. Swait()
  333. if Magic == true then
  334. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  335. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  336. end
  337. if Gyro ~= nil and Gyro ~= false then
  338. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  339. end
  340. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  341. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  342. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  343. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  344. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  345. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  346. end
  347. elseif WhichPose == "RightArmUp2" then
  348. for i=0, Time, 0.1 / Animation_Speed do
  349. Swait()
  350. if Magic == true then
  351. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  352. end
  353. if Gyro ~= nil and Gyro ~= false then
  354. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  355. end
  356. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  357. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0) - 0)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  358. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  359. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  360. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  361. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  362. end
  363. elseif WhichPose == "Prepare key" then
  364. for i=0, Time, 0.1 / Animation_Speed do
  365. Swait()
  366. if Gyro ~= nil and Gyro ~= false then
  367. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  368. end
  369. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  370. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  371. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  372. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  373. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  374. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  375. end
  376. elseif WhichPose == "Turn key" then
  377. for i=0, Time, 0.1 / Animation_Speed do
  378. Swait()
  379. if Gyro ~= nil and Gyro ~= false then
  380. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  381. end
  382. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  383. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  384. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  385. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  386. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  387. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  388. end
  389. end
  390. PLAYMAINANIM = true
  391. end
  392.  
  393.  
  394. local EyeSizes={
  395. NumberSequenceKeypoint.new(0,1,0),
  396. NumberSequenceKeypoint.new(1,0,0)
  397. }
  398. local EyeTrans={
  399. NumberSequenceKeypoint.new(0,0.8,0),
  400. NumberSequenceKeypoint.new(1,1,0)
  401. }
  402. local PE=Instance.new("ParticleEmitter",nil)
  403. PE.LightEmission=.8
  404. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  405. PE.Size=NumberSequence.new(EyeSizes)
  406. PE.Transparency=NumberSequence.new(EyeTrans)
  407. PE.Lifetime=NumberRange.new(0.35,1.5)
  408. PE.Rotation=NumberRange.new(0,360)
  409. PE.Rate=999
  410. PE.VelocitySpread = 10000
  411. PE.Acceleration = Vector3.new(0,0,0)
  412. PE.Drag = 5
  413. PE.Speed = NumberRange.new(0,0,0)
  414. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  415. PE.ZOffset = -0
  416. PE.Name = "PE"
  417. PE.Enabled = false
  418.  
  419. function particles(art)
  420. local PARTICLES = PE:Clone()
  421. PARTICLES.Parent = art
  422. end
  423.  
  424. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  425. if FLOOR ~= nil then
  426. coroutine.resume(coroutine.create(function()
  427. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  428. PART.CFrame = CF(POSITION)
  429. for i = 1, 45 do
  430. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  431. RingPiece.Material = FLOOR.Material
  432. RingPiece.Color = FLOOR.Color
  433. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  434. Debris:AddItem(RingPiece,SWAIT)
  435. end
  436. PART:remove()
  437. end))
  438. end
  439. end
  440.  
  441. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  442. if FLOOR ~= nil then
  443. for i = 1, AMOUNT do
  444. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  445. DEBREE.Material = FLOOR.Material
  446. DEBREE.Color = FLOOR.Color
  447. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  448. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  449. coroutine.resume(coroutine.create(function()
  450. Swait(15)
  451. DEBREE.Parent = workspace
  452. DEBREE.CanCollide = true
  453. Debris:AddItem(DEBREE,SWAIT)
  454. end))
  455. end
  456. end
  457. end
  458.  
  459. local DECAL = IT("Decal")
  460. function MakeRing()
  461. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  462. local MSH = IT("BlockMesh", RING)
  463. local TOP = DECAL:Clone()
  464. local BOTTOM = DECAL:Clone()
  465. TOP.Parent = RING
  466. BOTTOM.Parent = RING
  467. TOP.Face = "Top"
  468. BOTTOM.Face = "Bottom"
  469. TOP.Texture = "http://www.roblox.com/asset/?id=273474310"
  470. BOTTOM.Texture = "http://www.roblox.com/asset/?id=273474310"
  471. local function REMOVE()
  472. coroutine.resume(coroutine.create(function()
  473. local SIZE = MSH.Scale.X
  474. for i = 1, 35 do
  475. Swait()
  476. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  477. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  478. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  479. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  480. end
  481. RING:remove()
  482. end))
  483. end
  484. return RING, MSH, REMOVE
  485. end
  486.  
  487. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  488. local TORSO = Torso
  489. local HUM = Humanoid
  490. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  491. coroutine.wrap(function()
  492. VT = Vector3.new
  493. MRANDOM = math.random
  494. local A = TIME
  495. local B = INTENSITY
  496. local C = true
  497. local HUMANOID = Humanoid
  498. local TIMER = A or 35
  499. local SHAKE = B or 5
  500. local FADE = C or true
  501. if HUMANOID then
  502. local FADER = SHAKE / TIMER
  503. for i = 1, TIMER do
  504. wait()
  505. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  506. end
  507. HUMANOID.CameraOffset = VT(0, 0, 0)
  508. end
  509.  
  510. end)()
  511. end
  512. end
  513.  
  514. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  515. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  516. end
  517.  
  518. function PositiveAngle(NUMBER)
  519. if NUMBER >= 0 then
  520. NUMBER = 0
  521. end
  522. return NUMBER
  523. end
  524.  
  525. function NegativeAngle(NUMBER)
  526. if NUMBER <= 0 then
  527. NUMBER = 0
  528. end
  529. return NUMBER
  530. end
  531.  
  532. function Swait(NUMBER)
  533. if NUMBER == 0 or NUMBER == nil then
  534. ArtificialHB.Event:wait()
  535. else
  536. for i = 1, NUMBER do
  537. ArtificialHB.Event:wait()
  538. end
  539. end
  540. end
  541.  
  542. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  543. local NEWMESH = IT(MESH)
  544. if MESH == "SpecialMesh" then
  545. NEWMESH.MeshType = MESHTYPE
  546. if MESHID ~= "nil" and MESHID ~= "" then
  547. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  548. end
  549. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  550. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  551. end
  552. end
  553. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  554. NEWMESH.Scale = SCALE
  555. NEWMESH.Parent = PARENT
  556. return NEWMESH
  557. end
  558.  
  559. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  560. local NEWPART = IT("Part")
  561. NEWPART.formFactor = FORMFACTOR
  562. NEWPART.Reflectance = REFLECTANCE
  563. NEWPART.Transparency = TRANSPARENCY
  564. NEWPART.CanCollide = false
  565. NEWPART.Locked = true
  566. NEWPART.Anchored = true
  567. if ANCHOR == false then
  568. NEWPART.Anchored = false
  569. end
  570. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  571. NEWPART.Name = NAME
  572. NEWPART.Size = SIZE
  573. NEWPART.Position = Torso.Position
  574. NEWPART.Material = MATERIAL
  575. NEWPART:BreakJoints()
  576. NEWPART.Parent = PARENT
  577. return NEWPART
  578. end
  579.  
  580. local function weldBetween(a, b)
  581. local weldd = Instance.new("ManualWeld")
  582. weldd.Part0 = a
  583. weldd.Part1 = b
  584. weldd.C0 = CFrame.new()
  585. weldd.C1 = b.CFrame:inverse() * a.CFrame
  586. weldd.Parent = a
  587. return weldd
  588. end
  589.  
  590.  
  591. function QuaternionFromCFrame(cf)
  592. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  593. local trace = m00 + m11 + m22
  594. if trace > 0 then
  595. local s = math.sqrt(1 + trace)
  596. local recip = 0.5 / s
  597. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  598. else
  599. local i = 0
  600. if m11 > m00 then
  601. i = 1
  602. end
  603. if m22 > (i == 0 and m00 or m11) then
  604. i = 2
  605. end
  606. if i == 0 then
  607. local s = math.sqrt(m00 - m11 - m22 + 1)
  608. local recip = 0.5 / s
  609. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  610. elseif i == 1 then
  611. local s = math.sqrt(m11 - m22 - m00 + 1)
  612. local recip = 0.5 / s
  613. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  614. elseif i == 2 then
  615. local s = math.sqrt(m22 - m00 - m11 + 1)
  616. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  617. end
  618. end
  619. end
  620.  
  621. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  622. local xs, ys, zs = x + x, y + y, z + z
  623. local wx, wy, wz = w * xs, w * ys, w * zs
  624. local xx = x * xs
  625. local xy = x * ys
  626. local xz = x * zs
  627. local yy = y * ys
  628. local yz = y * zs
  629. local zz = z * zs
  630. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  631. end
  632.  
  633. function QuaternionSlerp(a, b, t)
  634. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  635. local startInterp, finishInterp;
  636. if cosTheta >= 0.0001 then
  637. if (1 - cosTheta) > 0.0001 then
  638. local theta = ACOS(cosTheta)
  639. local invSinTheta = 1 / SIN(theta)
  640. startInterp = SIN((1 - t) * theta) * invSinTheta
  641. finishInterp = SIN(t * theta) * invSinTheta
  642. else
  643. startInterp = 1 - t
  644. finishInterp = t
  645. end
  646. else
  647. if (1 + cosTheta) > 0.0001 then
  648. local theta = ACOS(-cosTheta)
  649. local invSinTheta = 1 / SIN(theta)
  650. startInterp = SIN((t - 1) * theta) * invSinTheta
  651. finishInterp = SIN(t * theta) * invSinTheta
  652. else
  653. startInterp = t - 1
  654. finishInterp = t
  655. end
  656. end
  657. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  658. end
  659.  
  660. function Clerp(a, b, t)
  661. local qa = {QuaternionFromCFrame(a)}
  662. local qb = {QuaternionFromCFrame(b)}
  663. local ax, ay, az = a.x, a.y, a.z
  664. local bx, by, bz = b.x, b.y, b.z
  665. local _t = 1 - t
  666. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  667. end
  668.  
  669. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  670. local frame = IT("Frame")
  671. frame.BackgroundTransparency = TRANSPARENCY
  672. frame.BorderSizePixel = BORDERSIZEPIXEL
  673. frame.Position = POSITION
  674. frame.Size = SIZE
  675. frame.BackgroundColor3 = COLOR
  676. frame.BorderColor3 = BORDERCOLOR
  677. frame.Name = NAME
  678. frame.Parent = PARENT
  679. return frame
  680. end
  681.  
  682. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  683. local label = IT("TextLabel")
  684. label.BackgroundTransparency = 1
  685. label.Size = UD2(1, 0, 1, 0)
  686. label.Position = UD2(0, 0, 0, 0)
  687. label.TextColor3 = TEXTCOLOR
  688. label.TextStrokeTransparency = STROKETRANSPARENCY
  689. label.TextTransparency = TRANSPARENCY
  690. label.FontSize = TEXTFONTSIZE
  691. label.Font = TEXTFONT
  692. label.BorderSizePixel = BORDERSIZEPIXEL
  693. label.TextStrokeColor3 = C3(1,1,1)
  694. label.TextScaled = false
  695. label.Text = TEXT
  696. label.Name = NAME
  697. label.Parent = PARENT
  698. return label
  699. end
  700.  
  701. function NoOutlines(PART)
  702. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  703. end
  704.  
  705. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  706. local NEWWELD = IT(TYPE)
  707. NEWWELD.Part0 = PART0
  708. NEWWELD.Part1 = PART1
  709. NEWWELD.C0 = C0
  710. NEWWELD.C1 = C1
  711. NEWWELD.Parent = PARENT
  712. return NEWWELD
  713. end
  714.  
  715. local S = IT("Sound")
  716. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  717. local NEWSOUND = nil
  718. coroutine.resume(coroutine.create(function()
  719. NEWSOUND = S:Clone()
  720. NEWSOUND.Parent = PARENT
  721. NEWSOUND.Volume = VOLUME
  722. NEWSOUND.Pitch = PITCH
  723. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  724. NEWSOUND:play()
  725. if DOESLOOP == true then
  726. NEWSOUND.Looped = true
  727. else
  728. repeat wait(1) until NEWSOUND.Playing == false
  729. NEWSOUND:remove()
  730. end
  731. end))
  732. return NEWSOUND
  733. end
  734.  
  735. function CFrameFromTopBack(at, top, back)
  736. local right = top:Cross(back)
  737. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  738. end
  739.  
  740. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  741. function WACKYEFFECT(Table)
  742. local TYPE = (Table.EffectType or "Sphere")
  743. local SIZE = (Table.Size or VT(1,1,1))
  744. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  745. local TRANSPARENCY = (Table.Transparency or 0)
  746. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  747. local CFRAME = (Table.CFrame or Torso.CFrame)
  748. local MOVEDIRECTION = (Table.MoveToPos or nil)
  749. local ROTATION1 = (Table.RotationX or 0)
  750. local ROTATION2 = (Table.RotationY or 0)
  751. local ROTATION3 = (Table.RotationZ or 0)
  752. local MATERIAL = (Table.Material or "Neon")
  753. local COLOR = (Table.Color or C3(1,1,1))
  754. local TIME = (Table.Time or 45)
  755. local SOUNDID = (Table.SoundID or nil)
  756. local SOUNDPITCH = (Table.SoundPitch or nil)
  757. local SOUNDVOLUME = (Table.SoundVolume or nil)
  758. coroutine.resume(coroutine.create(function()
  759. local PLAYSSOUND = false
  760. local SOUND = nil
  761. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  762. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  763. PLAYSSOUND = true
  764. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  765. end
  766. EFFECT.Color = COLOR
  767. local MSH = nil
  768. if TYPE == "Sphere" then
  769. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  770. elseif TYPE == "Block" then
  771. MSH = IT("BlockMesh",EFFECT)
  772. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  773. elseif TYPE == "Wave" then
  774. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  775. elseif TYPE == "Ring" then
  776. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  777. elseif TYPE == "Slash" then
  778. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  779. elseif TYPE == "Round Slash" then
  780. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  781. elseif TYPE == "Swirl" then
  782. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  783. elseif TYPE == "Skull" then
  784. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  785. elseif TYPE == "Crystal" then
  786. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  787. end
  788. if MSH ~= nil then
  789. local MOVESPEED = nil
  790. if MOVEDIRECTION ~= nil then
  791. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  792. end
  793. local GROWTH = SIZE - ENDSIZE
  794. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  795. if TYPE == "Block" then
  796. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  797. else
  798. EFFECT.CFrame = CFRAME
  799. end
  800. for LOOP = 1, TIME+1 do
  801. Swait()
  802. MSH.Scale = MSH.Scale - GROWTH/TIME
  803. if TYPE == "Wave" then
  804. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  805. end
  806. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  807. if TYPE == "Block" then
  808. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  809. else
  810. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  811. end
  812. if MOVEDIRECTION ~= nil then
  813. local ORI = EFFECT.Orientation
  814. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  815. EFFECT.Orientation = ORI
  816. end
  817. end
  818. if PLAYSSOUND == false then
  819. EFFECT:remove()
  820. else
  821. repeat Swait() until SOUND.Playing == false
  822. EFFECT:remove()
  823. end
  824. else
  825. if PLAYSSOUND == false then
  826. EFFECT:remove()
  827. else
  828. repeat Swait() until SOUND.Playing == false
  829. EFFECT:remove()
  830. end
  831. end
  832. end))
  833. end
  834.  
  835. function MakeForm(PART,TYPE)
  836. if TYPE == "Cyl" then
  837. local MSH = IT("CylinderMesh",PART)
  838. elseif TYPE == "Ball" then
  839. local MSH = IT("SpecialMesh",PART)
  840. MSH.MeshType = "Sphere"
  841. elseif TYPE == "Wedge" then
  842. local MSH = IT("SpecialMesh",PART)
  843. MSH.MeshType = "Wedge"
  844. end
  845. end
  846.  
  847. Debris = game:GetService("Debris")
  848.  
  849. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  850. local DIRECTION = CF(StartPos,EndPos).lookVector
  851. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  852. end
  853.  
  854. function turnto(position)
  855. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  856. end
  857.  
  858. --//=================================\\
  859. --|| RAGDOLL STUFF
  860. --\\=================================//
  861.  
  862. function recurse(root,callback,i)
  863. i= i or 0
  864. for _,v in pairs(root:GetChildren()) do
  865. i = i + 1
  866. callback(i,v)
  867.  
  868. if #v:GetChildren() > 0 then
  869. i = recurse(v,callback,i)
  870. end
  871. end
  872.  
  873. return i
  874. end
  875.  
  876. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  877. attachmentName = attachmentName.."RigAttachment"
  878. local constraint = Instance.new(className.."Constraint")
  879. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  880. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  881. constraint.Name = "RagdollConstraint"..part1.Name
  882.  
  883. for _,propertyData in next,properties or {} do
  884. constraint[propertyData[1]] = propertyData[2]
  885. end
  886.  
  887. constraint.Parent = character
  888. end
  889.  
  890. function getAttachment0(character, attachmentName)
  891. for _,child in next,character:GetChildren() do
  892. local attachment = child:FindFirstChild(attachmentName)
  893. if attachment then
  894. return attachment
  895. end
  896. end
  897. end
  898.  
  899. function ArtificialHitbox(Part)
  900. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  901. HITBOX.CanCollide = true
  902. HITBOX.CFrame = Part.CFrame
  903. weldBetween(Part,HITBOX)
  904. end
  905.  
  906. function R15Ragdoll(character,KeepArms)
  907. character:BreakJoints()
  908. coroutine.resume(coroutine.create(function()
  909. recurse(character, function(_,v)
  910. if v:IsA("Attachment") then
  911. v.Axis = Vector3.new(0, 1, 0)
  912. v.SecondaryAxis = Vector3.new(0, 0, 1)
  913. v.Rotation = Vector3.new(0, 0, 0)
  914. end
  915. end)
  916. for _,child in next,character:GetChildren() do
  917. if child:IsA("Accoutrement") then
  918. for _,part in next,child:GetChildren() do
  919. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  920. local attachment1 = part:FindFirstChildOfClass("Attachment")
  921. local attachment0 = getAttachment0(character,attachment1.Name)
  922. if attachment0 and attachment1 then
  923. local constraint = Instance.new("HingeConstraint")
  924. constraint.Attachment0 = attachment0
  925. constraint.Attachment1 = attachment1
  926. constraint.LimitsEnabled = true
  927. constraint.UpperAngle = 0
  928. constraint.LowerAngle = 0
  929. constraint.Parent = character
  930. end
  931. ArtificialHitbox(part)
  932. elseif part.Name == "HumanoidRootPart" then
  933. part:remove()
  934. end
  935. end
  936. end
  937. end
  938.  
  939. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  940. {"LimitsEnabled",true};
  941. {"UpperAngle",5};
  942. })
  943. if character:FindFirstChild("Head") then
  944. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  945. {"LimitsEnabled",true};
  946. {"UpperAngle",15};
  947. })
  948. end
  949.  
  950. local handProperties = {
  951. {"LimitsEnabled", true};
  952. {"UpperAngle",0};
  953. {"LowerAngle",0};
  954. }
  955. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  956. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  957.  
  958. local shinProperties = {
  959. {"LimitsEnabled", true};
  960. {"UpperAngle", 0};
  961. {"LowerAngle", -75};
  962. }
  963. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  964. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  965.  
  966. local footProperties = {
  967. {"LimitsEnabled", true};
  968. {"UpperAngle", 15};
  969. {"LowerAngle", -45};
  970. }
  971. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  972. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  973. if KeepArms == true then
  974. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  975. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  976. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  977. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  978. end
  979. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  980. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  981. Debris:AddItem(character,5)
  982. end))
  983. end
  984.  
  985. function Ragdoll(Character2,CharTorso,KeepArms)
  986. coroutine.resume(coroutine.create(function()
  987. Character2:BreakJoints()
  988. local hum = Character2:findFirstChild("Humanoid")
  989. hum:remove()
  990. local function Scan(ch)
  991. local e
  992. for e = 1,#ch do
  993. Scan(ch[e]:GetChildren())
  994. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  995. ch[e]:remove()
  996. end
  997. end
  998. end
  999. local NEWHUM = IT("Humanoid")
  1000. NEWHUM.Name = "Corpse"
  1001. NEWHUM.Health = 0
  1002. NEWHUM.MaxHealth = 0
  1003. NEWHUM.PlatformStand = true
  1004. NEWHUM.Parent = Character2
  1005. NEWHUM.DisplayDistanceType = "None"
  1006.  
  1007. local ch = Character2:GetChildren()
  1008. local i
  1009. for i = 1,#ch do
  1010. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1011. ch[i]:remove()
  1012. end
  1013. end
  1014.  
  1015. local Torso2 = Character2.Torso
  1016. local movevector = Vector3.new()
  1017.  
  1018. if Torso2 then
  1019. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1020. local Head = Character2:FindFirstChild("Head")
  1021. if Head then
  1022. local Neck = Instance.new("Weld")
  1023. Neck.Name = "Neck"
  1024. Neck.Part0 = Torso2
  1025. Neck.Part1 = Head
  1026. Neck.C0 = CFrame.new(0, 1.5, 0)
  1027. Neck.C1 = CFrame.new()
  1028. Neck.Parent = Torso2
  1029.  
  1030. end
  1031. local Limb = Character2:FindFirstChild("Right Arm")
  1032. if Limb and KeepArms == true then
  1033.  
  1034. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1035. local Joint = Instance.new("Glue")
  1036. Joint.Name = "RightShoulder"
  1037. Joint.Part0 = Torso2
  1038. Joint.Part1 = Limb
  1039. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1040. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1041. Joint.Parent = Torso2
  1042.  
  1043. local B = Instance.new("Part")
  1044. B.TopSurface = 0
  1045. B.BottomSurface = 0
  1046. B.formFactor = "Symmetric"
  1047. B.Size = Vector3.new(1, 1, 1)
  1048. B.Transparency = 1
  1049. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1050. B.Parent = Character2
  1051. local W = Instance.new("Weld")
  1052. W.Part0 = Limb
  1053. W.Part1 = B
  1054. W.C0 = CFrame.new(0, -0.5, 0)
  1055. W.Parent = Limb
  1056.  
  1057. end
  1058. local Limb = Character2:FindFirstChild("Left Arm")
  1059. if Limb and KeepArms == true then
  1060.  
  1061. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1062. local Joint = Instance.new("Glue")
  1063. Joint.Name = "LeftShoulder"
  1064. Joint.Part0 = Torso2
  1065. Joint.Part1 = Limb
  1066. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1067. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1068. Joint.Parent = Torso2
  1069.  
  1070. local B = Instance.new("Part")
  1071. B.TopSurface = 0
  1072. B.BottomSurface = 0
  1073. B.formFactor = "Symmetric"
  1074. B.Size = Vector3.new(1, 1, 1)
  1075. B.Transparency = 1
  1076. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1077. B.Parent = Character2
  1078. local W = Instance.new("Weld")
  1079. W.Part0 = Limb
  1080. W.Part1 = B
  1081. W.C0 = CFrame.new(0, -0.5, 0)
  1082. W.Parent = Limb
  1083.  
  1084. end
  1085. local Limb = Character2:FindFirstChild("Right Leg")
  1086. if Limb then
  1087.  
  1088. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1089. local Joint = Instance.new("Glue")
  1090. Joint.Name = "RightHip"
  1091. Joint.Part0 = Torso2
  1092. Joint.Part1 = Limb
  1093. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1094. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1095. Joint.Parent = Torso2
  1096.  
  1097. local B = Instance.new("Part")
  1098. B.TopSurface = 0
  1099. B.BottomSurface = 0
  1100. B.formFactor = "Symmetric"
  1101. B.Size = Vector3.new(1, 1, 1)
  1102. B.Transparency = 1
  1103. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1104. B.Parent = Character2
  1105. local W = Instance.new("Weld")
  1106. W.Part0 = Limb
  1107. W.Part1 = B
  1108. W.C0 = CFrame.new(0, -0.5, 0)
  1109. W.Parent = Limb
  1110.  
  1111. end
  1112. local Limb = Character2:FindFirstChild("Left Leg")
  1113. if Limb then
  1114.  
  1115. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1116. local Joint = Instance.new("Glue")
  1117. Joint.Name = "LeftHip"
  1118. Joint.Part0 = Torso2
  1119. Joint.Part1 = Limb
  1120. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1121. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1122. Joint.Parent = Torso2
  1123.  
  1124. local B = Instance.new("Part")
  1125. B.TopSurface = 0
  1126. B.BottomSurface = 0
  1127. B.formFactor = "Symmetric"
  1128. B.Size = Vector3.new(1, 1, 1)
  1129. B.Transparency = 1
  1130. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1131. B.Parent = Character2
  1132. local W = Instance.new("Weld")
  1133. W.Part0 = Limb
  1134. W.Part1 = B
  1135. W.C0 = CFrame.new(0, -0.5, 0)
  1136. W.Parent = Limb
  1137.  
  1138. end
  1139. --[
  1140. local Bar = Instance.new("Part")
  1141. Bar.TopSurface = 0
  1142. Bar.BottomSurface = 0
  1143. Bar.formFactor = "Symmetric"
  1144. Bar.Size = Vector3.new(1, 1, 1)
  1145. Bar.Transparency = 1
  1146. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1147. Bar.Parent = Character2
  1148. local Weld = Instance.new("Weld")
  1149. Weld.Part0 = Torso2
  1150. Weld.Part1 = Bar
  1151. Weld.C0 = CFrame.new(0, 0.5, 0)
  1152. Weld.Parent = Torso2
  1153. --]]
  1154. end
  1155. Character2.Parent = workspace
  1156. Debris:AddItem(Character2,5)
  1157.  
  1158. return Character2,Torso2
  1159. end))
  1160. end
  1161.  
  1162. --//=================================\\
  1163. --|| WEAPON CREATION
  1164. --\\=================================//
  1165.  
  1166. local BODY = {}
  1167. for _, c in pairs(Character:GetDescendants()) do
  1168. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1169. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1170. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1171. end
  1172. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1173. elseif c:IsA("JointInstance") then
  1174. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1175. end
  1176. end
  1177. for e = 1, #BODY do
  1178. if BODY[e] ~= nil then
  1179. local STUFF = BODY[e]
  1180. local PART = STUFF[1]
  1181. local PARENT = STUFF[2]
  1182. local MATERIAL = STUFF[3]
  1183. local COLOR = STUFF[4]
  1184. local TRANSPARENCY = STUFF[5]
  1185. if PART.ClassName == "Part" and PART ~= RootPart then
  1186. PART.Material = MATERIAL
  1187. PART.Color = COLOR
  1188. PART.Transparency = TRANSPARENCY
  1189. end
  1190. PART.AncestryChanged:Connect(function()
  1191. PART.Parent = PARENT
  1192. end)
  1193. end
  1194. end
  1195.  
  1196. function refit()
  1197. Character.Parent = workspace
  1198. for e = 1, #BODY do
  1199. if BODY[e] ~= nil then
  1200. local STUFF = BODY[e]
  1201. local PART = STUFF[1]
  1202. local PARENT = STUFF[2]
  1203. local MATERIAL = STUFF[3]
  1204. local COLOR = STUFF[4]
  1205. local TRANSPARENCY = STUFF[5]
  1206. if PART.ClassName == "Part" and PART ~= RootPart then
  1207. PART.Material = MATERIAL
  1208. PART.Color = COLOR
  1209. PART.Transparency = TRANSPARENCY
  1210. end
  1211. if PART.Parent ~= PARENT then
  1212. Humanoid:remove()
  1213. PART.Parent = PARENT
  1214. Humanoid = IT("Humanoid",Character)
  1215. end
  1216. end
  1217. end
  1218. end
  1219.  
  1220. function chatfunc(text)
  1221. local chat = coroutine.wrap(function()
  1222. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1223. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1224. end
  1225. local Bill = Instance.new("BillboardGui",Character)
  1226. Bill.Size = UDim2.new(0,100,0,40)
  1227. Bill.StudsOffset = Vector3.new(0,3,0)
  1228. Bill.Adornee = Character.Head
  1229. Bill.Name = "TalkingBillBoard"
  1230. local Hehe = Instance.new("TextLabel",Bill)
  1231. Hehe.BackgroundTransparency = 1
  1232. Hehe.BorderSizePixel = 0
  1233. Hehe.Text = ""
  1234. Hehe.Font = "Fantasy"
  1235. Hehe.TextSize = 40
  1236. Hehe.TextStrokeTransparency = 0
  1237. Hehe.Size = UDim2.new(1,0,0.5,0)
  1238. coroutine.resume(coroutine.create(function()
  1239. while Hehe ~= nil do
  1240. wait()
  1241. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1242. Hehe.Rotation = math.random(-5,5)
  1243. Hehe.TextColor3 = Color3.new(3,9,2)
  1244. Hehe.TextStrokeColor3 = Color3.new(255,255,0)
  1245. end
  1246. end))
  1247. for i = 1,string.len(text),1 do
  1248. wait()
  1249. Hehe.Text = string.sub(text,1,i)
  1250. end
  1251. wait(3)--Re[math.random(1, 93)]
  1252. for i = 0, 1, .025 do
  1253. wait()
  1254. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1255. Hehe.TextStrokeTransparency = i
  1256. Hehe.TextTransparency = i
  1257. end
  1258. Bill:Destroy()
  1259. end)
  1260. chat()
  1261. end
  1262.  
  1263. function onChatted(msg)
  1264. chatfunc(msg)
  1265. end
  1266.  
  1267. Player.Chatted:connect(onChatted)
  1268.  
  1269.  
  1270. Humanoid.Parent = nil
  1271. RootPart.Size = RootPart.Size*SIZE
  1272. Torso.Size = Torso.Size*SIZE
  1273. RightArm.Size = RightArm.Size*SIZE
  1274. RightLeg.Size = RightLeg.Size*SIZE
  1275. LeftArm.Size = LeftArm.Size*SIZE
  1276. LeftLeg.Size = LeftLeg.Size*SIZE
  1277. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  1278. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  1279. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1280. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1281. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  1282. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  1283. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1284. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1285. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1286. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1287. Head.Size = Head.Size*SIZE
  1288. RootJoint.Parent = RootPart
  1289. Neck.Parent = Torso
  1290. RightShoulder.Parent = Torso
  1291. LeftShoulder.Parent = Torso
  1292. RightHip.Parent = Torso
  1293. LeftHip.Parent = Torso
  1294.  
  1295. Humanoid.DisplayDistanceType = "None"
  1296. local top = Instance.new("Shirt")
  1297. top.ShirtTemplate = "rbxassetid://45695443"
  1298. top.Parent = Character
  1299. top.Name = "Cloth"
  1300. local bottom = Instance.new("Pants")
  1301. bottom.PantsTemplate = "rbxassetid://45696190"
  1302. bottom.Parent = Character
  1303. bottom.Name = "Cloth"
  1304.  
  1305. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lavender", "Handle", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size))
  1306. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1307. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(1.07*Player_Size,1.07*Player_Size,1.07*Player_Size))
  1308. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1309. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Institutional white", "Handle", VT(1.07*Player_Size,0.5*Player_Size,1.07*Player_Size))
  1310. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, 0.85 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1311. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Institutional white", "Handle", VT(0.5*Player_Size,0.5*Player_Size,1.07*Player_Size))
  1312. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.4 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1313. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.7*Player_Size,0.5*Player_Size,1.07*Player_Size))
  1314. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.2 * Player_Size, 0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1315. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.5*Player_Size,1.5*Player_Size, 0.5*Player_Size))
  1316. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.35 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1317. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.5*Player_Size,1.5*Player_Size, 0.5*Player_Size))
  1318. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.35 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1319. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Institutional white", "Handle", VT(0.5*Player_Size,0.5*Player_Size, 1.2*Player_Size))
  1320. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.2 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1321.  
  1322. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.2*Player_Size,0.2*Player_Size, 0.2*Player_Size))
  1323. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.4 * Player_Size, 0.12 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), CF(0, 0, 0))
  1324. local mesh = IT("SpecialMesh",part)
  1325. mesh.MeshType = "FileMesh"
  1326. mesh.MeshId = "http://www.roblox.com/asset/?id=55821108"
  1327.  
  1328. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.2*Player_Size,0.2*Player_Size, 0.2*Player_Size))
  1329. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.4 * Player_Size, 0.12 * Player_Size, 0.75 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1330. local mesh = IT("SpecialMesh",part)
  1331. mesh.MeshType = "FileMesh"
  1332. mesh.MeshId = "http://www.roblox.com/asset/?id=55820516"
  1333.  
  1334. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Lavender", "Handle", VT(0.35*Player_Size,0.35*Player_Size, 1.25*Player_Size))
  1335. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.2 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1336. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Institutional white", "Handle", VT(0.5*Player_Size,0.5*Player_Size, 1.2*Player_Size))
  1337. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.2 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1338. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Institutional white", "Handle", VT(1.1*Player_Size,0.2*Player_Size, 1.1*Player_Size))
  1339. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1340. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lavender", "Handle", VT(1.15*Player_Size,0.05*Player_Size, 1.15*Player_Size))
  1341. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1342. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Institutional white", "Handle", VT(1*Player_Size,0.1*Player_Size,1*Player_Size))
  1343. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1344. local mesh = IT("CylinderMesh",part)
  1345.  
  1346. local beampart = CreatePart(3, Weapon, "Neon", 0, 0, "Lavender", "Handle", VT(0.6*Player_Size,0.1*Player_Size,0.6*Player_Size))
  1347. local weld = CreateWeldOrSnapOrMotor("Weld", beampart, LeftArm, beampart, CF(0 * Player_Size, -1.02 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1348. local mesh = IT("CylinderMesh",beampart)
  1349.  
  1350. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  1351. PRT.Color = C3(0,0,0)
  1352. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  1353. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  1354. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  1355. PRT.Color = C3(0,0,0)
  1356. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  1357. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  1358. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  1359. PRT.Color = C3(255/255, 255/255, 0/255)
  1360. MakeForm(PRT,"Ball")
  1361. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  1362. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  1363. PRT.Color = C3(255/255, 0/255, 0/255)
  1364. MakeForm(PRT,"Ball")
  1365. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  1366. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  1367. PRT.Color = C3(255/255, 255/255, 0/255)
  1368. MakeForm(PRT,"Ball")
  1369. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  1370. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  1371. PRT.Color = C3(255/255, 255/255, 0/255)
  1372. MakeForm(PRT,"Ball")
  1373. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  1374. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  1375. PRT.Color = C3(255/255, 0/255, 0/255)
  1376. MakeForm(PRT,"Ball")
  1377. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  1378. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  1379. PRT.Color = C3(255/255, 0/255, 0/255)
  1380. MakeForm(PRT,"Ball")
  1381. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  1382.  
  1383. local LASTPART = Head
  1384. for i = 1, 24 do
  1385. local MATH = (1-(i/30))
  1386. if LASTPART == Head then
  1387. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1388. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  1389. LASTPART = Horn
  1390. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1391. else
  1392. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1393. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1394. LASTPART = Horn
  1395. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1396. end
  1397. end
  1398. local LASTPART = Head
  1399. for i = 1, 24 do
  1400. local MATH = (1-(i/30))
  1401. if LASTPART == Head then
  1402. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1403. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  1404. LASTPART = Horn
  1405. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1406. else
  1407. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1408. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1409. LASTPART = Horn
  1410. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1411. end
  1412. end
  1413. local LASTPART = Head
  1414. for i = 1, 8 do
  1415. local MATH = (1-(i/14))
  1416. if LASTPART == Head then
  1417. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1418. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  1419. LASTPART = Horn
  1420. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1421. else
  1422. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1423. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1424. LASTPART = Horn
  1425. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1426. end
  1427. end
  1428. local LASTPART = Head
  1429. for i = 1, 8 do
  1430. local MATH = (1-(i/14))
  1431. if LASTPART == Head then
  1432. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1433. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  1434. LASTPART = Horn
  1435. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1436. else
  1437. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1438. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1439. LASTPART = Horn
  1440. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1441. end
  1442. end
  1443. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1444. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1445. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  1446. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1447. MakeForm(PRT,"Cyl")
  1448. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  1449. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1450. MakeForm(PRT,"Cyl")
  1451. PRT.Color = C3(255/255, 0/255, 0/255)
  1452. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  1453. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1454. MakeForm(RING,"Cyl")
  1455. RING.Color = C3(0,0,0)
  1456. for i = 1, 12 do
  1457. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Watch", VT(0,0.15,0)*SIZE,false)
  1458. PRT.Color = C3(0,0,0)
  1459. local MSH = IT("BlockMesh",PRT)
  1460. MSH.Scale = VT(0.6,1,1)
  1461. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1462. end
  1463. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Watch", VT(0,0.15,0.15)*SIZE,false)
  1464. PRT.Color = C3(0,0,0)
  1465. local MSH = IT("BlockMesh",PRT)
  1466. MSH.Scale = VT(0.4,1,1)
  1467. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  1468. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  1469. PRT.Color = C3(0,0,0)
  1470. local MSH = IT("BlockMesh",PRT)
  1471. MSH.Scale = VT(0.4,1,1)
  1472. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  1473. coroutine.resume(coroutine.create(function()
  1474. while true do
  1475. Swait()
  1476. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  1477. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  1478. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  1479. if CLOCKLOOP <= -150 then
  1480. if VALUE1 == false then
  1481. CLOCKLOOP = 0
  1482. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 1})
  1483. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1484. ApplyAoE(HITPOS,10,15,45,75,false)
  1485. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 1})
  1486. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 1})
  1487. if CLOCKTARGET ~= nil then
  1488. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  1489. if CLOCKTARGET.Torso ~= nil then
  1490. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1491. end
  1492. if CLOCKTARGET.Health == 0 then
  1493. CLOCKTARGET = nil
  1494. end
  1495. end
  1496. end
  1497. end
  1498. end
  1499. end))
  1500.  
  1501. for _, c in pairs(Weapon:GetChildren()) do
  1502. if c.ClassName == "Part" then
  1503. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1504. end
  1505. end
  1506.  
  1507. Neck.Name = "Weld"
  1508. RootJoint.Name = "Weld"
  1509. RightShoulder.Name = "Weld"
  1510. LeftShoulder.Name = "Weld"
  1511. RightHip.Name = "Weld"
  1512. LeftHip.Name = "Weld"
  1513.  
  1514. local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255)
  1515. local SKILLFONT = "Fantasy"
  1516. local SKILLTEXTSIZE = 7
  1517.  
  1518. Weapon.Parent = Character
  1519. Humanoid.Parent = Character
  1520.  
  1521. Humanoid.Died:connect(function()
  1522. ATTACK = true
  1523. end)
  1524.  
  1525. --//=================================\\
  1526. --|| DAMAGING
  1527. --\\=================================//
  1528.  
  1529. function CheckTableForString(Table, String)
  1530. for i, v in pairs(Table) do
  1531. if string.find(string.lower(String), string.lower(v)) then
  1532. return true
  1533. end
  1534. end
  1535. return false
  1536. end
  1537.  
  1538. function CheckIntangible(Hit)
  1539. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1540. if Hit and Hit.Parent then
  1541. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1542. return true
  1543. end
  1544. end
  1545. return false
  1546. end
  1547.  
  1548. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1549. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1550. defence.Name = ("HitBy"..Player.Name)
  1551. game:GetService("Debris"):AddItem(defence, 0.001)
  1552. Damage = Damage * DAMAGEMULTIPLIER
  1553. if Humanoid.Health ~= 0 then
  1554. local CritChance = MRANDOM(1,100)
  1555. if Damage > Humanoid.Health then
  1556. Damage = math.ceil(Humanoid.Health)
  1557. if Damage == 0 then
  1558. Damage = 0.1
  1559. end
  1560. end
  1561. Humanoid.Health = Humanoid.Health - Damage
  1562. end
  1563. end
  1564.  
  1565. function MagicSphere2(size,waitt,cframe,color)
  1566. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  1567. local mesh = IT("SpecialMesh",wave)
  1568. mesh.MeshType = "Sphere"
  1569. mesh.Scale = VT(size,size,size)
  1570. mesh.Offset = VT(0,0,0)
  1571. wave.CFrame = cframe
  1572. coroutine.resume(coroutine.create(function(PART)
  1573. for i = 1, waitt do
  1574. Swait()
  1575. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  1576. wave.Transparency = wave.Transparency - (1/waitt)
  1577. end
  1578. wave:remove()
  1579. end))
  1580. end
  1581.  
  1582. function MagicSphere(size,waitt,cframe,color)
  1583. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  1584. local mesh = IT("SpecialMesh",wave)
  1585. mesh.MeshType = "Sphere"
  1586. mesh.Scale = VT(size,size,size)
  1587. mesh.Offset = VT(0,0,0)
  1588. wave.CFrame = cframe
  1589. coroutine.resume(coroutine.create(function(PART)
  1590. for i = 1, waitt do
  1591. Swait()
  1592. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  1593. wave.Transparency = wave.Transparency + (1/waitt)
  1594. if wave.Transparency > 0.99 then
  1595. wave:remove()
  1596. end
  1597. end
  1598. end))
  1599. end
  1600.  
  1601. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  1602. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  1603. local mesh = IT("SpecialMesh",wave)
  1604. mesh.MeshType = "FileMesh"
  1605. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1606. mesh.Scale = VT(size,size,size)
  1607. wave.CFrame = cframe
  1608. coroutine.resume(coroutine.create(function(PART)
  1609. for i = 1, waitt do
  1610. Swait()
  1611. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  1612. if doesrotate == true then
  1613. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  1614. end
  1615. wave.Transparency = wave.Transparency + (0.5/waitt)
  1616. if wave.Transparency > 0.99 then
  1617. wave:remove()
  1618. end
  1619. end
  1620. end))
  1621. end
  1622.  
  1623. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1624. local Direction = CFrame.new(StartPos, Vec).lookVector
  1625. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1626. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1627. if RayHit and CheckIntangible(RayHit) then
  1628. if DelayIfHit then
  1629. wait()
  1630. end
  1631. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1632. end
  1633. return RayHit, RayPos, RayNormal
  1634. end
  1635.  
  1636. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1637. local CHILDREN = workspace:GetDescendants()
  1638. for index, CHILD in pairs(CHILDREN) do
  1639. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1640. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1641. if HUM then
  1642. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1643. if TORSO then
  1644. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1645. if INSTAKILL == true then
  1646. CHILD:BreakJoints()
  1647. else
  1648. local DMG = MRANDOM(MINDMG,MAXDMG)
  1649. ApplyDamage(HUM,DMG,TORSO)
  1650. end
  1651. if FLING > 0 then
  1652. for _, c in pairs(CHILD:GetChildren()) do
  1653. if c:IsA("BasePart") then
  1654. local bv = Instance.new("BodyVelocity")
  1655. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1656. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1657. bv.Parent = c
  1658. Debris:AddItem(bv,0.05)
  1659. end
  1660. end
  1661. end
  1662. end
  1663. end
  1664. end
  1665. end
  1666. end
  1667. end
  1668. --//=================================\\
  1669. --|| MODE CHANGING
  1670. --\\=================================//
  1671.  
  1672. function Switch()
  1673. ATTACK = true
  1674. Rooted = true
  1675. if MODE == "Main" then
  1676. for i=0, 0.3, 0.1 / Animation_Speed do
  1677. Swait()
  1678. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1679. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1680. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1681. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1682. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1683. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1684. end
  1685. for i=0, 1, 0.1 / Animation_Speed do
  1686. Swait()
  1687. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.75 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1688. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1689. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1690. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1691. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1692. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1693. end
  1694. CreateSound(363808674, Torso, 6, 1, false)
  1695. for i=0, 0.6, 0.1 / Animation_Speed do
  1696. Swait()
  1697. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1698. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1699. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1700. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1701. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1702. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1703. end
  1704. CreateSound(363808674, Torso, 6, 1, false)
  1705. for i=0, 0.6, 0.1 / Animation_Speed do
  1706. Swait()
  1707. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1708. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1709. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1710. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1711. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1712. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1713. end
  1714. SONG = 1092048938
  1715. CLOCKSPEED = 1.5
  1716. text.Text = "InJustice"
  1717. MODE = "JusticeHorn"
  1718. elseif MODE == "JusticeHorn" then
  1719. CreateSound(147722227, Torso, 4, 1.3, false)
  1720. for i=0, 0.3, 0.1 / Animation_Speed do
  1721. Swait()
  1722. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1723. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1724. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1725. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1726. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1727. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1728. end
  1729. SONG = 1117396305
  1730. CLOCKSPEED = 0
  1731. text.Text = "The Switcher"
  1732. MODE = "Main"
  1733. end
  1734. ATTACK = false
  1735. Rooted = false
  1736. end
  1737.  
  1738. function Switch3()
  1739. ATTACK = true
  1740. Rooted = true
  1741. if MODE == "Main" then
  1742. for i=0, 0.3, 0.1 / Animation_Speed do
  1743. Swait()
  1744. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1746. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1747. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1748. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1749. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1750. end
  1751. for i=0, 1, 0.1 / Animation_Speed do
  1752. Swait()
  1753. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.75 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1754. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1755. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1756. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1757. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1758. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1759. end
  1760. CreateSound(363808674, Torso, 6, 1, false)
  1761. for i=0, 0.6, 0.1 / Animation_Speed do
  1762. Swait()
  1763. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1764. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1765. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1766. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1767. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1768. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1769. end
  1770. CreateSound(363808674, Torso, 6, 1, false)
  1771. for i=0, 0.6, 0.1 / Animation_Speed do
  1772. Swait()
  1773. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1774. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1775. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1776. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1777. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1778. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1779. end
  1780. SONG = 1873219898
  1781. CLOCKSPEED = 0.3
  1782. text.Text = "Superior"
  1783. MODE = "Superior"
  1784. elseif MODE == "Superior" then
  1785. CreateSound(147722227, Torso, 4, 1.3, false)
  1786. for i=0, 0.3, 0.1 / Animation_Speed do
  1787. Swait()
  1788. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1789. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1790. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1791. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1792. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1793. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1794. end
  1795. SONG = 1117396305
  1796. CLOCKSPEED = 0
  1797. text.Text = "The Switcher"
  1798. MODE = "Main"
  1799. end
  1800. ATTACK = false
  1801. Rooted = false
  1802. end
  1803.  
  1804. function Switch2()
  1805. ATTACK = true
  1806. Rooted = true
  1807. if MODE == "Main" then
  1808. for i=0, 0.3, 0.1 / Animation_Speed do
  1809. Swait()
  1810. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1813. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1814. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1815. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1816. end
  1817. for i=0, 1, 0.1 / Animation_Speed do
  1818. Swait()
  1819. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.75 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1820. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1821. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1822. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1823. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1824. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1825. end
  1826. CreateSound(363808674, Torso, 6, 1, false)
  1827. for i=0, 0.6, 0.1 / Animation_Speed do
  1828. Swait()
  1829. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1833. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1835. end
  1836. CreateSound(363808674, Torso, 6, 1, false)
  1837. for i=0, 0.6, 0.1 / Animation_Speed do
  1838. Swait()
  1839. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1840. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1841. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1842. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1843. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1844. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1845. end
  1846. SONG = 534861083
  1847. CLOCKSPEED = 0.75
  1848. text.Text = "T0M-YUM"
  1849. MODE = "Maniac"
  1850. elseif MODE == "Maniac" then
  1851. CreateSound(147722227, Torso, 4, 1.3, false)
  1852. for i=0, 0.3, 0.1 / Animation_Speed do
  1853. Swait()
  1854. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1855. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1856. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1857. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1858. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1859. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1860. end
  1861. SONG = 1117396305
  1862. CLOCKSPEED = 0
  1863. text.Text = "The Switcher"
  1864. MODE = "Main"
  1865. end
  1866. ATTACK = false
  1867. Rooted = false
  1868. end
  1869.  
  1870. --//=================================\\
  1871. --|| ATTACK FUNCTIONS AND STUFF
  1872. --\\=================================//
  1873.  
  1874. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  1875. local CHILDREN = workspace:GetDescendants()
  1876. for index, CHILD in pairs(CHILDREN) do
  1877. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1878. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1879. if HUM then
  1880. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1881. if TORSO then
  1882. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  1883. CHILD:BreakJoints()
  1884. if FLING ~= 0 then
  1885. for _, c in pairs(CHILD:GetChildren()) do
  1886. if c:IsA("BasePart") and c.Transparency == 0 then
  1887. if BURN == true then
  1888. Fire(c)
  1889. end
  1890. local bv = Instance.new("BodyVelocity")
  1891. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1892. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1893. bv.Parent = c
  1894. Debris:AddItem(bv,0.05)
  1895. end
  1896. end
  1897. end
  1898. end
  1899. end
  1900. end
  1901. end
  1902. end
  1903. end
  1904.  
  1905. function MagicMissiles()
  1906. ATTACK = true
  1907. Rooted = true
  1908. local SELECTING = true
  1909. local SPOTS = {}
  1910. coroutine.resume(coroutine.create(function()
  1911. local LOOP = 0
  1912. repeat
  1913. LOOP = LOOP + 1
  1914. Swait()
  1915. if LOOP >= 10 then
  1916. LOOP = 0
  1917. for i = 1, #SPOTS do
  1918. if SPOTS[i] ~= nil then
  1919. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1920. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1921. end
  1922. end
  1923. end
  1924. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1928. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1930. until SELECTING == false
  1931. Rooted = false
  1932. repeat
  1933. LOOP = LOOP + 1
  1934. Swait()
  1935. if LOOP >= 10 then
  1936. LOOP = 0
  1937. for i = 1, #SPOTS do
  1938. if SPOTS[i] ~= nil then
  1939. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1940. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1941. end
  1942. end
  1943. end
  1944. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1948. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1950. until ATTACK == false
  1951. end))
  1952. repeat
  1953. repeat Swait() until HOLD == true
  1954. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1955. if DIST > 1500 then
  1956. DIST = 1500
  1957. end
  1958. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1959. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1960. if HITFLOOR ~= nil then
  1961. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1962. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1963. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1964. end
  1965. repeat Swait() until HOLD == false
  1966. until #SPOTS == 1
  1967. chatfunc("Justice rains from above.")
  1968. SELECTING = false
  1969. for i = 1, #SPOTS do
  1970. if SPOTS[i] ~= nil then
  1971. local POS = SPOTS[i]
  1972. coroutine.resume(coroutine.create(function()
  1973. local MISSILE = IT("Model",Effects)
  1974. MISSILE.Name = "Missile"
  1975. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,2,2))
  1976. MakeForm(BASEPART,"Cyl")
  1977. MISSILE.PrimaryPart = BASEPART
  1978. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1979. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,4,2))
  1980. MakeForm(HEAD,"Ball")
  1981. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1982. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2.5,0.1,2.5))
  1983. MakeForm(TAIL,"Cyl")
  1984. TAIL.CFrame = BASEPART.CFrame*CF(0,1,0)
  1985. for i = 1, 10 do
  1986. Swait()
  1987. for _, c in pairs(MISSILE:GetChildren()) do
  1988. if c.ClassName == "Part" then
  1989. c.Transparency = c.Transparency - 1/10
  1990. end
  1991. end
  1992. end
  1993. for i = 1, 15*1.5 do
  1994. Swait()
  1995. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1996. end
  1997. ApplyAoE(BASEPART.CFrame.p,40,70,90,150,false)
  1998. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(150,2,150), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1999. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(70,70,70), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  2000. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(44,4,44), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2001. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(40,6,40), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2002. MISSILE:remove()
  2003. end))
  2004. end
  2005. end
  2006. wait(0.8)
  2007. ATTACK = false
  2008. Rooted = false
  2009. end
  2010.  
  2011. function TimesUp()
  2012. CLOCKTARGET = nil
  2013. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2014. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2015. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2016. if TORSO then
  2017. ATTACK = true
  2018. Rooted = false
  2019. coroutine.resume(coroutine.create(function()
  2020. repeat
  2021. Swait()
  2022. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2026. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2028. until ATTACK == false
  2029. end))
  2030. if Effects:FindFirstChild("NeonDoll") then
  2031. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  2032. end
  2033. wait(0.5)
  2034. local FAKECHARACTER = IT("Model",Effects)
  2035. FAKECHARACTER.Name = "NeonDoll"
  2036. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.3,0.3,0.15),false)
  2037. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  2038. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  2039. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  2040. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  2041. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  2042. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  2043. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  2044. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  2045. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  2046. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.15,0.15),false)
  2047. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  2048. CreateSound(201858045, TORS, 5, 0.4, false)
  2049. for i = 1, 150 do
  2050. Swait()
  2051. CLOCKSPEED = 0.5
  2052. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  2053. if c.ClassName == "Part" then
  2054. c.Transparency = c.Transparency - 0.5/150
  2055. end
  2056. end
  2057. end
  2058. CLOCKTARGET = HUM
  2059. chatfunc("IT'S TIME TO STOP")
  2060. coroutine.resume(coroutine.create(function()
  2061. repeat Swait() CLOCKSPEED = 5 until CLOCKTARGET == nil
  2062. for i = 1, 25 do
  2063. Swait()
  2064. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  2065. if c.ClassName == "Part" then
  2066. c.Transparency = c.Transparency + 0.5/25
  2067. end
  2068. end
  2069. end
  2070. CLOCKSPEED = 1.5
  2071. FAKECHARACTER:remove()
  2072. end))
  2073. wait(0.5)
  2074. ATTACK = false
  2075. Rooted = false
  2076. end
  2077. end
  2078. end
  2079.  
  2080. function ChainPunch()
  2081. ATTACK = true
  2082. Rooted = false
  2083. local GYRO = IT("BodyGyro",RootPart)
  2084. GYRO.D = 25
  2085. GYRO.P = 2000
  2086. GYRO.MaxTorque = VT(0,40000,0)
  2087. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2088. repeat
  2089. Swait()
  2090. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2091. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2092. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2095. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2096. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2097. until HOLD == true
  2098. local POS = Mouse.Hit.p
  2099. local CHAINS = false
  2100. local CHAINLINKS = {}
  2101. local A = IT("Attachment",RightArm)
  2102. A.Position = VT(1,-1,0)*SIZE
  2103. A.Orientation = VT(-90, -89.982, 0)
  2104. local B = IT("Attachment",RightArm)
  2105. B.Position = VT(-1,-1,0)*SIZE
  2106. B.Orientation = VT(-90, 89.988, 0)
  2107. local C = IT("Attachment",RightArm)
  2108. C.Position = VT(0.5,-1.3,0)*SIZE
  2109. C.Orientation = VT(-90, -89.982, 0)
  2110. local D = IT("Attachment",RightArm)
  2111. D.Position = VT(-0.5,-1.3,0)*SIZE
  2112. D.Orientation = VT(-90, 89.988, 0)
  2113. local LIGHT = IT("Attachment",RightArm)
  2114. LIGHT.Position = VT(0,-1,0)*SIZE
  2115. local LIGHT2 = IT("PointLight",LIGHT)
  2116. LIGHT2.Range = 7
  2117. LIGHT2.Brightness = 5
  2118. LIGHT2.Color = C3(255/255, 255/255, 0/255)
  2119. for i = 1, 2 do
  2120. local TWIST = -2
  2121. local START = A
  2122. local END = B
  2123. if i == 1 then
  2124. START = B
  2125. END = A
  2126. end
  2127. local ChainLink = IT("Beam",Torso)
  2128. ChainLink.Texture = "rbxassetid://73042633"
  2129. ChainLink.Color = ColorSequence.new(C3(255/255, 255/255, 0/255))
  2130. ChainLink.TextureSpeed = 1
  2131. ChainLink.Width0 = 1
  2132. ChainLink.Width1 = 1
  2133. ChainLink.TextureLength = 2.5
  2134. ChainLink.Attachment0 = START
  2135. ChainLink.Attachment1 = END
  2136. ChainLink.CurveSize0 = TWIST
  2137. ChainLink.CurveSize1 = TWIST
  2138. --ChainLink.FaceCamera = true
  2139. ChainLink.Segments = 45
  2140. ChainLink.Transparency = NumberSequence.new(1)
  2141. table.insert(CHAINLINKS,ChainLink)
  2142. end
  2143. for i = 1, 2 do
  2144. local TWIST = -1
  2145. local START = C
  2146. local END = D
  2147. if i == 1 then
  2148. START = D
  2149. END = C
  2150. end
  2151. local ChainLink = IT("Beam",Torso)
  2152. ChainLink.Texture = "rbxassetid://73042633"
  2153. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  2154. ChainLink.TextureSpeed = 1
  2155. ChainLink.Width0 = 1
  2156. ChainLink.Width1 = 1
  2157. ChainLink.TextureLength = 5
  2158. ChainLink.Attachment0 = START
  2159. ChainLink.Attachment1 = END
  2160. ChainLink.CurveSize0 = TWIST
  2161. ChainLink.CurveSize1 = TWIST
  2162. --ChainLink.FaceCamera = true
  2163. ChainLink.Segments = 25
  2164. ChainLink.LightEmission = 0.5
  2165. ChainLink.Transparency = NumberSequence.new(1)
  2166. table.insert(CHAINLINKS,ChainLink)
  2167. end
  2168. coroutine.resume(coroutine.create(function()
  2169. repeat
  2170. chatfunc("SMASH!!!")
  2171. Swait()
  2172. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  2174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2175. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2176. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2177. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2178. until CHAINS == true
  2179. repeat
  2180. Swait()
  2181. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2182. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2183. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2184. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2185. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2186. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2187. until ATTACK == false
  2188. for e = 1, 15 do
  2189. Swait()
  2190. for i = 1, #CHAINLINKS do
  2191. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  2192. end
  2193. end
  2194. A:remove()
  2195. B:remove()
  2196. C:remove()
  2197. D:remove()
  2198. end))
  2199. CreateSound(233856115, RightArm, 5, 1.2, false)
  2200. for e = 1, 15 do
  2201. Swait()
  2202. for i = 1, #CHAINLINKS do
  2203. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  2204. end
  2205. end
  2206. CHAINS = true
  2207. Rooted = true
  2208. wait(0.25)
  2209. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Part", VT(2,2,2))
  2210. FIST.Color = C3(1, 215/255, 1)
  2211. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  2212. local LIGHT3 = IT("PointLight",FIST)
  2213. LIGHT3.Range = 7
  2214. LIGHT3.Brightness = 5
  2215. LIGHT3.Color = C3(255/255, 0/255, 0/255)
  2216. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  2217. local FISTA = IT("Attachment",FIST)
  2218. FISTA.Position = VT(0.062, 0.977, 0)
  2219. local ChainLink = IT("Beam",Torso)
  2220. ChainLink.Texture = "rbxassetid://73042633"
  2221. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  2222. ChainLink.TextureSpeed = 0
  2223. ChainLink.Width0 = 3
  2224. ChainLink.Width1 = 3
  2225. ChainLink.TextureLength = 12
  2226. ChainLink.Attachment0 = LIGHT
  2227. ChainLink.Attachment1 = FISTA
  2228. ChainLink.FaceCamera = true
  2229. ChainLink.Segments = 45
  2230. ChainLink.LightEmission = 0.5
  2231. ChainLink.Transparency = NumberSequence.new(0.25)
  2232. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  2233. for i = 1, 85 do
  2234. Swait()
  2235. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  2236. ChainLink.TextureLength = 12+(i*2)
  2237. ApplyAoE(FIST.Position,10,15,25,100,false)
  2238. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(2, 9, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2239. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  2240. if HITFLOOR ~= nil then
  2241. HITFLOOR:BreakJoints()
  2242. coroutine.resume(coroutine.create(function()
  2243. for i = 1, 15 do
  2244. Swait()
  2245. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  2246. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  2247. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(2, 9, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2248. end
  2249. end))
  2250. break
  2251. end
  2252. end
  2253. coroutine.resume(coroutine.create(function()
  2254. for i = 1, 50 do
  2255. Swait()
  2256. FIST.Transparency = FIST.Transparency + 0.5/50
  2257. LIGHT3.Range = LIGHT3.Range - 300/500
  2258. end
  2259. FIST:remove()
  2260. end))
  2261. LIGHT:remove()
  2262. GYRO:remove()
  2263. ATTACK = false
  2264. Rooted = false
  2265. end
  2266.  
  2267. function WarpMeteor()
  2268. chatfunc("Meteor Strike..")
  2269. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  2270. if DIST > 180 then
  2271. DIST = 180
  2272. end
  2273. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  2274. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  2275. if HITFLOOR then
  2276. local POS = HITPOS
  2277. ATTACK = true
  2278. Rooted = true
  2279. local WARPED = false
  2280. local SMASHED = false
  2281. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2282. coroutine.resume(coroutine.create(function()
  2283. repeat
  2284. Swait()
  2285. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2286. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2289. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2290. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2291. until WARPED == true
  2292. repeat
  2293. Swait()
  2294. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2295. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2296. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2297. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2298. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2299. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2300. until SMASHED == true
  2301. repeat
  2302. Swait()
  2303. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2304. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  2305. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2306. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2307. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2308. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2309. until ATTACK == false
  2310. end))
  2311. VALUE1 = true
  2312. CreateSound(233856115, Torso, 5, 1.6, false)
  2313. for i = 1, 25 do
  2314. Swait()
  2315. for _, c in pairs(Character:GetChildren()) do
  2316. if c.ClassName == "Part" then
  2317. c.Transparency = c.Transparency + 1/25
  2318. end
  2319. end
  2320. for _, c in pairs(Weapon:GetChildren()) do
  2321. if c.ClassName == "Part" then
  2322. c.Transparency = c.Transparency + 1/25
  2323. end
  2324. end
  2325. end
  2326. UNANCHOR = false
  2327. RootPart.Anchored = true
  2328. RootPart.Velocity = VT(0,0,0)
  2329. local ROOTPOS = RootPart.Position
  2330. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  2331. WARPED = true
  2332. for i = 1, 25 do
  2333. Swait()
  2334. for _, c in pairs(Character:GetChildren()) do
  2335. if c.ClassName == "Part" then
  2336. c.Transparency = c.Transparency - 1/25
  2337. end
  2338. end
  2339. for _, c in pairs(Weapon:GetChildren()) do
  2340. if c.ClassName == "Part" then
  2341. c.Transparency = c.Transparency - 1/25
  2342. end
  2343. end
  2344. end
  2345. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Part", VT(0,0,0))
  2346. SHELL.CFrame = RootPart.CFrame
  2347. MakeForm(SHELL,"Ball")
  2348. CreateSound(402981977, SHELL, 5, 1.6, false)
  2349. for i = 1, 10 do
  2350. Swait()
  2351. SHELL.Transparency = SHELL.Transparency - 1/10
  2352. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  2353. end
  2354. for i = 1, math.ceil(75/2) do
  2355. Swait()
  2356. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  2357. SHELL.CFrame = CF(RootPart.Position)
  2358. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(45,43,45), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2359. end
  2360. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  2361. SHELL.CFrame = CF(RootPart.Position)
  2362. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(75,55,75)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  2363. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(65,43,65)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2364. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(65,43,65)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2365. for i = 1, 5 do
  2366. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(75,43,75)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2367. end
  2368. SHELL:remove()
  2369. ApplyAoE(RootPart.Position,115,75,115,215,false)
  2370. SMASHED = true
  2371. wait(1)
  2372. VALUE1 = false
  2373. UNANCHOR = true
  2374. ATTACK = false
  2375. Rooted = false
  2376. end
  2377. end
  2378.  
  2379. function PandorasBox()
  2380. chatfunc("What's Inside The Box")
  2381. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2382. if HITFLOOR ~= nil then
  2383. ATTACK = true
  2384. Rooted = true
  2385. local RINGSPIN = true
  2386. local CONSTRUCTING = true
  2387. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  2388. RING.Color = C3(0,0,0)
  2389. MakeForm(RING,"Cyl")
  2390. RING.CFrame = CF(HITPOS)
  2391. CreateSound(402981977, RING, 5, 1.2, false)
  2392. coroutine.resume(coroutine.create(function()
  2393. repeat
  2394. Swait()
  2395. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2396. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2399. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2400. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2402. until CONSTRUCTING == false
  2403. repeat
  2404. Swait()
  2405. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2406. until RINGSPIN == false
  2407. for i = 1, 25 do
  2408. Swait()
  2409. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2410. RING.Size = RING.Size - VT(0.15,0,0.15)
  2411. --DECAL.Transparency = DECAL.Transparency + 1/25
  2412. RING.Transparency = RING.Transparency + 1/25
  2413. end
  2414. RING:remove()
  2415. end))
  2416. for i = 1, 15 do
  2417. Swait()
  2418. RING.Size = RING.Size + VT(0.75,0,0.75)
  2419. RING.Transparency = RING.Transparency - 1/15
  2420. end
  2421. local BOXSPIN = true
  2422. local PANDORASBOX = IT("Model",Effects)
  2423. PANDORASBOX.Name = "Pandora's Box"
  2424. local BOX = IT("Model",PANDORASBOX)
  2425. BOX.Name = "Body"
  2426. local LID = IT("Model",PANDORASBOX)
  2427. LID.Name = "Lid"
  2428. --BUILDING THE BOX--
  2429. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  2430. BASE.Color = C3(0,0,0)
  2431. PANDORASBOX.PrimaryPart = BASE
  2432. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  2433. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2))
  2434. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  2435. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2))
  2436. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  2437. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2))
  2438. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  2439. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2))
  2440. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  2441. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  2442. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  2443. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  2444. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  2445. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  2446. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  2447. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  2448. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  2449. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  2450. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  2451. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  2452. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  2453. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  2454. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  2455. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  2456. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  2457. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  2458. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  2459. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  2460. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  2461. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  2462. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  2463. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  2464. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  2465. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  2466. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  2467. -------------
  2468. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  2469. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  2470. LID.PrimaryPart = LIDPART
  2471. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  2472. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  2473. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  2474. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  2475. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  2476. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  2477. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  2478. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  2479. local DECAL = IT("Decal",LIDPART)
  2480. DECAL.Face = "Top"
  2481. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  2482. DECAL.Color3 = C3(0,0,0)
  2483. --BUILDING THE BOX--
  2484. coroutine.resume(coroutine.create(function()
  2485. repeat
  2486. Swait()
  2487. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  2488. until BOXSPIN == false
  2489. end))
  2490. for i = 1, 25 do
  2491. Swait()
  2492. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  2493. end
  2494. wait(0.5)
  2495. BOXSPIN = false
  2496. CONSTRUCTING = false
  2497. coroutine.resume(coroutine.create(function()
  2498. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  2499. --[[for i = 1, 45 do
  2500. Swait()
  2501. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  2502. end-
  2503. LID:remove()]]--
  2504. for _, c in pairs(LID:GetChildren()) do
  2505. if c.ClassName == "Part" then
  2506. c.Anchored = false
  2507. c.CanCollide = true
  2508. if c ~= LIDPART then
  2509. weldBetween(LIDPART,c)
  2510. end
  2511. end
  2512. end
  2513. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  2514. Debris:AddItem(LID,15)
  2515. wait(0.5)
  2516. local RANDOMEFFECT = MRANDOM(1,4)
  2517. if RANDOMEFFECT == 1 then
  2518. for i = 1, 45 do
  2519. wait((2-(i/15))/15)
  2520. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  2521. end
  2522. wait(1)
  2523. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  2524. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  2525. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2526. for i = 1, 5 do
  2527. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2528. end
  2529. ApplyAoE(BASE.Position,50,1,200,375,false)
  2530. ApplyAoE(BASE.Position,250,35,75,175,false)
  2531. elseif RANDOMEFFECT == 2 then
  2532. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2533. FIELD.CFrame = BASE.CFrame
  2534. MakeForm(FIELD,"Ball")
  2535. for i = 1, 50 do
  2536. Swait()
  2537. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2538. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2539. end
  2540. wait(0.2)
  2541. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  2542. coroutine.resume(coroutine.create(function()
  2543. for i = 1, 75 do
  2544. Swait()
  2545. LOOP.Volume = LOOP.Volume + 10/75
  2546. LOOP.Parent = FIELD
  2547. local CHILDREN = workspace:GetDescendants()
  2548. for index, CHILD in pairs(CHILDREN) do
  2549. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2550. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2551. if HUM then
  2552. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2553. if TORSO then
  2554. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2555. HUM.Health = HUM.Health - 0.1
  2556. TORSO.Velocity = VT(0,5,0)
  2557. HUM.PlatformStand = true
  2558. if TORSO.RotVelocity.Magnitude < 15 then
  2559. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2560. end
  2561. end
  2562. end
  2563. end
  2564. end
  2565. end
  2566. FIELD.Size = FIELD.Size + VT(3,3,3)
  2567. FIELD.Transparency = FIELD.Transparency + 0.8/75
  2568. end
  2569. for i = 1, 500 do
  2570. Swait()
  2571. LOOP.Parent = FIELD
  2572. local CHILDREN = workspace:GetDescendants()
  2573. for index, CHILD in pairs(CHILDREN) do
  2574. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2575. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2576. if HUM then
  2577. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2578. if TORSO then
  2579. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2580. TORSO.Velocity = VT(0,5,0)
  2581. HUM.Health = HUM.Health - 0.1
  2582. HUM.PlatformStand = true
  2583. if TORSO.RotVelocity.Magnitude < 15 then
  2584. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2585. end
  2586. end
  2587. end
  2588. end
  2589. end
  2590. end
  2591. end
  2592. for i = 1, 25 do
  2593. Swait()
  2594. LOOP.Volume = LOOP.Volume + 10/25
  2595. LOOP.Parent = FIELD
  2596. local CHILDREN = workspace:GetDescendants()
  2597. for index, CHILD in pairs(CHILDREN) do
  2598. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2599. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2600. if HUM then
  2601. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2602. if TORSO then
  2603. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2604. TORSO.Velocity = VT(0,5,0)
  2605. HUM.Health = HUM.Health - 0.1
  2606. HUM.PlatformStand = false
  2607. if TORSO.RotVelocity.Magnitude < 15 then
  2608. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2609. end
  2610. end
  2611. end
  2612. end
  2613. end
  2614. end
  2615. FIELD.Size = FIELD.Size - VT(3,3,3)
  2616. FIELD.Transparency = FIELD.Transparency + 0.2/25
  2617. end
  2618. FIELD:remove()
  2619. end))
  2620. elseif RANDOMEFFECT == 3 then
  2621. for i = 1, 10 do
  2622. wait(0.15)
  2623. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  2624. coroutine.resume(coroutine.create(function()
  2625. local MINION = CLONE:Clone()
  2626. MINION.Parent = Effects
  2627. MINION.Name = "Shadow"
  2628. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  2629. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  2630. for _, c in pairs(MINION:GetChildren()) do
  2631. if c.ClassName == "Part" then
  2632. c.Material = "Neon"
  2633. c.Color = C3(0,0,0)
  2634. c.Transparency = 0.25
  2635. if c.Name == "Head" then
  2636. c:ClearAllChildren()
  2637. local MSH = IT("BlockMesh",c)
  2638. MSH.Scale = VT(0.5,1,1)
  2639. end
  2640. end
  2641. end
  2642. local TORSO = MINION.Torso
  2643. local HUMAN = MINION.Humanoid
  2644. HUMAN.WalkSpeed = 20
  2645. HUMAN.MaxHealth = math.huge
  2646. HUMAN.Health = math.huge
  2647. HUMAN.DisplayDistanceType = "None"
  2648. HUMAN.Died:connect(function()
  2649. MINION:remove()
  2650. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  2651. end)
  2652. wait(1)
  2653. local findNearestTorso = function(POS)
  2654. local list = game.Workspace:GetDescendants()
  2655. local torso = nil
  2656. local dist = 500
  2657. local temp = nil
  2658. local human = nil
  2659. local temp2 = nil
  2660. for x = 1, #list do
  2661. temp2 = list[x]
  2662. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  2663. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  2664. human = temp2:findFirstChildOfClass("Humanoid")
  2665. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2666. if (temp.Position - POS).magnitude < dist then
  2667. torso = temp
  2668. dist = (temp.Position - POS).magnitude
  2669. end
  2670. end
  2671. end
  2672. end
  2673. return torso, dist
  2674. end
  2675. for i = 1, 40 do
  2676. if HUMAN.Health == 0 then
  2677. break
  2678. end
  2679. wait(0.3)
  2680. local target,dist= findNearestTorso(TORSO.Position)
  2681. if target then
  2682. HUMAN:MoveTo(target.Position)
  2683. if dist < 25 then
  2684. CreateSound(348663022, TORSO, 10, 1, true)
  2685. wait(2)
  2686. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  2687. --ANIM:Play()
  2688. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  2689. ApplyAoE(TORSO.Position,10,0,0,85,true)
  2690. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  2691. for i = 1, 5 do
  2692. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2693. end
  2694. break
  2695. end
  2696. end
  2697. end
  2698. MINION:remove()
  2699. end))
  2700. end
  2701. elseif RANDOMEFFECT == 4 then
  2702. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  2703. FIELD.Color = C3(0,0,0)
  2704. FIELD.CFrame = BASE.CFrame
  2705. MakeForm(FIELD,"Ball")
  2706. FIELD.CanCollide = true
  2707. for i = 1, 50 do
  2708. Swait()
  2709. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2710. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2711. end
  2712. wait(0.2)
  2713. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  2714. coroutine.resume(coroutine.create(function()
  2715. local E = 0
  2716. for i = 1, 75 do
  2717. E = E + 1
  2718. Swait()
  2719. if E >= 35 then
  2720. E = 0
  2721. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2722. end
  2723. LOOP.Volume = LOOP.Volume + 10/75
  2724. LOOP.Parent = FIELD
  2725. local CHILDREN = workspace:GetDescendants()
  2726. for index, CHILD in pairs(CHILDREN) do
  2727. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2728. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2729. if HUM then
  2730. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2731. if TORSO then
  2732. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2733. for _, c in pairs(CHILD:GetChildren()) do
  2734. if c:IsA("BasePart") then
  2735. local bv = Instance.new("BodyVelocity")
  2736. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2737. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2738. bv.Parent = c
  2739. Debris:AddItem(bv,0.05)
  2740. end
  2741. end
  2742. HUM.Health = HUM.Health - 0.3
  2743. end
  2744. end
  2745. end
  2746. end
  2747. end
  2748. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  2749. end
  2750. for i = 1, 180 do
  2751. E = E + 1
  2752. Swait()
  2753. if E >= 35 then
  2754. E = 0
  2755. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2756. end
  2757. LOOP.Parent = FIELD
  2758. local CHILDREN = workspace:GetDescendants()
  2759. for index, CHILD in pairs(CHILDREN) do
  2760. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2761. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2762. if HUM then
  2763. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2764. if TORSO then
  2765. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2766. for _, c in pairs(CHILD:GetChildren()) do
  2767. if c:IsA("BasePart") then
  2768. local bv = Instance.new("BodyVelocity")
  2769. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2770. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2771. bv.Parent = c
  2772. Debris:AddItem(bv,0.05)
  2773. end
  2774. end
  2775. HUM.Health = HUM.Health - 0.3
  2776. end
  2777. end
  2778. end
  2779. end
  2780. end
  2781. end
  2782. ApplyAoE(FIELD.Position,40,15,20,375,false)
  2783. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  2784. for i = 1, 5 do
  2785. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2786. end
  2787. FIELD:remove()
  2788. end))
  2789. elseif RANDOMEFFECT == 5 then
  2790. end
  2791. wait(0.5)
  2792. for i = 1, 25 do
  2793. Swait()
  2794. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  2795. end
  2796. PANDORASBOX:remove()
  2797. RINGSPIN = false
  2798. end))
  2799. ATTACK = false
  2800. Rooted = false
  2801. end
  2802. end
  2803.  
  2804. function TimeSweep()
  2805. ATTACK = true
  2806. Rooted = false
  2807. for i=0, 0.5, 0.1 / Animation_Speed do
  2808. Swait()
  2809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2811. end
  2812. for e = 1, #BODY do
  2813. if BODY[e] ~= nil then
  2814. local STUFF = BODY[e]
  2815. local PART = STUFF[1]
  2816. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2817. local PRT = PART:Clone()
  2818. PRT.Anchored = true
  2819. PRT.CanCollide = false
  2820. PRT.Material = "Neon"
  2821. PRT.Color = C3(1,0,0)
  2822. PRT.Name = "WarpEffect"
  2823. PRT.Parent = Effects
  2824. PRT.CFrame = PART.CFrame
  2825. PRT:BreakJoints()
  2826. if PRT:FindFirstChildOfClass("Sound") then
  2827. PRT:FindFirstChildOfClass("Sound"):remove()
  2828. end
  2829. if PRT:FindFirstChildOfClass("Decal") then
  2830. PRT:FindFirstChildOfClass("Decal"):remove()
  2831. end
  2832. coroutine.resume(coroutine.create(function()
  2833. for i = 1, 100 do
  2834. Swait()
  2835. PRT.Transparency = PRT.Transparency + 1/100
  2836. end
  2837. PRT:remove()
  2838. end))
  2839. end
  2840. end
  2841. end
  2842. local POS = RootPart.Orientation
  2843. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2844. RootPart.Orientation = POS
  2845. RootJoint.Parent = RootPart
  2846. for i=0, 0.5, 0.1 / Animation_Speed do
  2847. Swait()
  2848. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2849. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2850. end
  2851. for i=0, 0.1, 0.1 / Animation_Speed do
  2852. Swait()
  2853. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2854. end
  2855. ATTACK = false
  2856. Rooted = false
  2857. end
  2858.  
  2859. function Taunt()
  2860. chatfunc("Just don't bore me yeah")
  2861. ATTACK = true
  2862. Rooted = true
  2863. local TAUNT = CreateSound(159882635, Torso,17, 1, false)
  2864. repeat
  2865. Swait()
  2866. TAUNT.Parent = Torso
  2867. TAUNT.Playing = true
  2868. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2869. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2870. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.5*SIZE, -0.45*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2871. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.15*SIZE, -0.45*SIZE) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2872. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2873. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2874. until TAUNT.TimePosition >= 1.25
  2875. for i=0, 1.6, 0.1 / Animation_Speed do
  2876. Swait()
  2877. TAUNT.Parent = Torso
  2878. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2879. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2880. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.5*SIZE, -0.45*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2881. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.15*SIZE, -0.45*SIZE) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2882. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2883. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2884. end
  2885. ATTACK = false
  2886. Rooted = false
  2887. end
  2888.  
  2889. function Smite()
  2890. local RING, MESH, DELET = MakeRing()
  2891. local POS = Mouse.Hit.p
  2892. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  2893. for i = 1, 45 do
  2894. Swait()
  2895. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  2896. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2897. end
  2898. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  2899. if HITFLOOR then
  2900. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2901. MakeForm(BEAM, "Cyl")
  2902. local DIST = (RING.Position - HITPOS).Magnitude
  2903. BEAM.Size = VT(0, DIST, 0)
  2904. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2905. for i = 1, 5 do
  2906. WACKYEFFECT({
  2907. EffectType = "Wave",
  2908. Size = VT(25, 0, 25),
  2909. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  2910. Transparency = 0,
  2911. Transparency2 = 1,
  2912. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2913. MoveToPos = nil,
  2914. RotationX = 0,
  2915. RotationY = 3,
  2916. RotationZ = 0,
  2917. Material = "Neon",
  2918. Color = C3(0, 0, 0),
  2919. SoundID = nil,
  2920. SoundPitch = nil,
  2921. SoundVolume = nil
  2922. })
  2923. WACKYEFFECT({
  2924. EffectType = "Round Slash",
  2925. Size = VT(3, 0, 3) / 13,
  2926. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  2927. Transparency = 0,
  2928. Transparency2 = 1,
  2929. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  2930. MoveToPos = nil,
  2931. RotationX = 0,
  2932. RotationY = 0,
  2933. RotationZ = 0,
  2934. Material = "Neon",
  2935. Color = C3(1, 0, 0),
  2936. SoundID = nil,
  2937. SoundPitch = nil,
  2938. SoundVolume = nil
  2939. })
  2940. WACKYEFFECT({
  2941. Time = 35,
  2942. EffectType = "Sphere",
  2943. Size = VT(22, 22, 22),
  2944. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  2945. Transparency = 0,
  2946. Transparency2 = 1,
  2947. CFrame = CF(HITPOS),
  2948. MoveToPos = nil,
  2949. RotationX = 0,
  2950. RotationY = 0,
  2951. RotationZ = 0,
  2952. Material = "Neon",
  2953. Color = C3(0, 0, 0),
  2954. SoundID = 459523898,
  2955. SoundPitch = MRANDOM(9, 12) / 10,
  2956. SoundVolume = 10
  2957. })
  2958. end
  2959. SHAKECAM(HITPOS, 100, 8, 15)
  2960. ApplyAoE(HITPOS, 50)
  2961. for i = 1, 25 do
  2962. Swait()
  2963. BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5)
  2964. BEAM.Transparency = BEAM.Transparency + 0.04
  2965. end
  2966. BEAM:remove()
  2967. end
  2968. wait(0.2)
  2969. DELET()
  2970. end
  2971.  
  2972. function Earthquake()
  2973. ATTACK = true
  2974. Rooted = true
  2975. local GYRO = IT("BodyGyro", RootPart)
  2976. GYRO.D = 20
  2977. GYRO.P = 4000
  2978. GYRO.MaxTorque = VT(0, 40000, 0)
  2979. local RING, MESH, DELET = MakeRing()
  2980. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  2981. RING.CFrame = CF(HITPOS)
  2982. for i = 0, 0.6, 0.1 / Animation_Speed do
  2983. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2984. Swait()
  2985. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  2986. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2987. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2988. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2989. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2990. end
  2991. local BLASTS = {468991944, 468991990}
  2992. coroutine.resume(coroutine.create(function()
  2993. local CFRAME = RootPart.CFrame
  2994. for i = 1, 100 do
  2995. CFRAME = CFRAME * CF(0, 0, -35)
  2996. do
  2997. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  2998. if HITFLOOR then
  2999. Swait()
  3000. do
  3001. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  3002. coroutine.resume(coroutine.create(function()
  3003. local RING, MESH, DELET = MakeRing()
  3004. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  3005. for i = 1, 25 do
  3006. Swait()
  3007. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  3008. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  3009. end
  3010. ApplyAoE(RING.Position, 65)
  3011. SHAKECAM(RING.Position, 80, 15, 30)
  3012. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  3013. WACKYEFFECT({
  3014. Time = 25,
  3015. EffectType = "Sphere",
  3016. Size = VT(22, 22, 22),
  3017. Size2 = VT(85, 85, 85),
  3018. Transparency = 0,
  3019. Transparency2 = 1,
  3020. CFrame = CF(RING.Position),
  3021. MoveToPos = nil,
  3022. RotationX = 0,
  3023. RotationY = 0,
  3024. RotationZ = 0,
  3025. Material = "Neon",
  3026. Color = C3(0, 0, 0),
  3027. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  3028. SoundPitch = MRANDOM(9, 12) / 10,
  3029. SoundVolume = 10
  3030. })
  3031. for e = 1, 3 do
  3032. WACKYEFFECT({
  3033. EffectType = "Wave",
  3034. Size = VT(25, 0, 25),
  3035. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  3036. Transparency = 0,
  3037. Transparency2 = 1,
  3038. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  3039. MoveToPos = nil,
  3040. RotationX = 0,
  3041. RotationY = 3,
  3042. RotationZ = 0,
  3043. Material = "Neon",
  3044. Color = C3(0, 0, 0),
  3045. SoundID = nil,
  3046. SoundPitch = nil,
  3047. SoundVolume = nil
  3048. })
  3049. WACKYEFFECT({
  3050. Time = 35,
  3051. EffectType = "Sphere",
  3052. Size = VT(22, 45, 22),
  3053. Size2 = VT(25, 45 + e * 75, 25),
  3054. Transparency = 0,
  3055. Transparency2 = 1,
  3056. CFrame = CF(RING.Position) * TURN,
  3057. MoveToPos = nil,
  3058. RotationX = 0,
  3059. RotationY = 0,
  3060. RotationZ = 0,
  3061. Material = "Neon",
  3062. Color = C3(0, 0, 0),
  3063. SoundID = nil,
  3064. SoundPitch = MRANDOM(9, 12) / 10,
  3065. SoundVolume = 10
  3066. })
  3067. end
  3068. wait(0.3)
  3069. DELET()
  3070. end))
  3071. end
  3072. end
  3073. end
  3074. end
  3075. end))
  3076. Rooted = false
  3077. DELET()
  3078. GYRO:remove()
  3079. ATTACK = false
  3080. Rooted = false
  3081. end
  3082.  
  3083. function SpawnSmite(POS)
  3084. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  3085. local EMITPOS = HITPOS
  3086. if HITFLOOR ~= nil then
  3087. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  3088. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  3089. EMITPOS = HITPOS
  3090. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  3091. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  3092. EMITPOS = HITPOS
  3093. end
  3094. end
  3095. if HITFLOOR ~= nil then
  3096. ApplyAoE(EMITPOS,10)
  3097. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  3098. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3099. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3100. for i = 1, 5 do
  3101. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  3102. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  3103. end
  3104. end
  3105. end
  3106.  
  3107. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  3108. coroutine.resume(coroutine.create(function()
  3109. local METEOR = IT("Model",Effects)
  3110. METEOR.Name = "Meteorite"
  3111. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  3112. METEOR.PrimaryPart = CENTER
  3113. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  3114. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  3115. for i = 1, 15 do
  3116. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  3117. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  3118. end
  3119. if ISDEBREE ~= true then
  3120. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  3121. else
  3122. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  3123. end
  3124. local IMPACT = false
  3125. CreateSound(463593339, CENTER, 10, 0.6)
  3126. if SIZE >= 3.5 then
  3127. for i = 1, MRANDOM(3,7) do
  3128. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  3129. end
  3130. end
  3131. for i = 1, 200 do
  3132. Swait()
  3133. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  3134. if HITFLOOR == nil then
  3135. local ORI = CENTER.Orientation
  3136. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  3137. else
  3138. if HITFLOOR.Anchored == true then
  3139. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  3140. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  3141. end
  3142. IMPACT = true
  3143. break
  3144. end
  3145. end
  3146. if IMPACT == true then
  3147. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  3148. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  3149. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  3150. ApplyAoE(CENTER.Position,30*SIZE)
  3151. end
  3152. METEOR:remove()
  3153. end))
  3154. end
  3155.  
  3156. function Smite2()
  3157. ATTACK = true
  3158. Rooted = false
  3159. CreateSound(1368573150, RightArm, 3, 0.8)
  3160. CreateSound(649634100, Torso, 10, 0.8)
  3161. for i=0, 1.2, 0.1 / Animation_Speed do
  3162. Swait()
  3163. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  3166. end
  3167. local POS = Mouse.Hit.p
  3168. CreateSound(463593339, Effects, 3, 1)
  3169. coroutine.resume(coroutine.create(function()
  3170. for i = 1, 35 do
  3171. wait(MRANDOM(35,45)/100)
  3172. SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10)
  3173. end
  3174. end))
  3175. ATTACK = false
  3176. Rooted = false
  3177. end
  3178.  
  3179. function Taunt()
  3180. ATTACK = true
  3181. Rooted = false
  3182. TAUNT = true
  3183. for i=0, 0.1, 0.1 / Animation_Speed do
  3184. Swait()
  3185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3186. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3187. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3188. end
  3189. for i=0, 3, 0.1 / Animation_Speed do
  3190. Swait()
  3191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3194. end
  3195. CreateSound(363808674, Torso, 10, 1.3)
  3196. for i=0, 1, 0.1 / Animation_Speed do
  3197. Swait()
  3198. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  3199. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  3200. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3201. end
  3202. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3203. CreateSound(649634100, Torso, 10, 0.8)
  3204. for i=0, 0.01, 0.1 / Animation_Speed do
  3205. Swait()
  3206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  3207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  3208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3209. end
  3210. ATTACK = false
  3211. Rooted = false
  3212. TAUNT = false
  3213. end
  3214.  
  3215. function Taunt2()
  3216. ATTACK = true
  3217. Rooted = true
  3218. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  3219. coroutine.resume(coroutine.create(function()
  3220. repeat
  3221. Swait()
  3222. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.75*SIZE, -0.5*SIZE) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.25*SIZE, -0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3226. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3228. until ATTACK == false
  3229. end))
  3230. repeat wait() until TAUNT.Playing == false
  3231. ATTACK = false
  3232. Rooted = false
  3233. end
  3234.  
  3235. function Prison_Key()
  3236. if Mouse.Target ~= nil then
  3237. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  3238. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  3239. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  3240. local GYRO = IT("BodyGyro",RootPart)
  3241. GYRO.D = 750
  3242. GYRO.P = 20000
  3243. GYRO.MaxTorque = VT(0,40000000,0)
  3244. local grav = Instance.new("BodyPosition",TORSO)
  3245. grav.D = 15
  3246. grav.P = 20000
  3247. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3248. grav.position = TORSO.Position
  3249. local GYRO2 = IT("BodyGyro",TORSO)
  3250. GYRO2.D = 750
  3251. GYRO2.P = 20000
  3252. GYRO2.MaxTorque = VT(0,40000000,0)
  3253. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3254. grav.Name = "Jail"
  3255. local LOCKPARTS = {}
  3256. ATTACK = true
  3257. Rooted = false
  3258. local LOCK = IT("Model",Effects)
  3259. LOCK.Name = "Lock"
  3260. local LOCK2 = IT("Model",LOCK)
  3261. LOCK2.Name = "Metal"
  3262. --CREATE LOCK--
  3263. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Keylock", VT(3, 2.5, 1))
  3264. LOCK.PrimaryPart = BASE
  3265. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  3266. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Keylock", VT(3, 1, 3))
  3267. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  3268. MakeForm(PRT,"Cyl")
  3269. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  3270. PRT.Color = C3(0.58,0.58,0.58)
  3271. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  3272. MakeForm(PRT,"Cyl")
  3273. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  3274. PRT.Color = C3(0.58,0.58,0.58)
  3275. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  3276. for i = 1, 45 do
  3277. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  3278. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  3279. end
  3280. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  3281. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  3282. LOCK2.PrimaryPart = PRT
  3283. ---------------
  3284. local CHILDREN = LOCK:GetDescendants()
  3285. for index, CHILD in pairs(CHILDREN) do
  3286. if CHILD:IsA("BasePart") then
  3287. CHILD.Transparency = 1
  3288. end
  3289. end
  3290. for i = 1, 75 do
  3291. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  3292. Swait()
  3293. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3294. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  3295. local CHILDREN = LOCK:GetDescendants()
  3296. for index, CHILD in pairs(CHILDREN) do
  3297. if CHILD:IsA("BasePart") then
  3298. CHILD.Transparency = CHILD.Transparency - 1/75
  3299. end
  3300. end
  3301. end
  3302. HUM.DisplayDistanceType = "None"
  3303. local KEY = IT("Model",Effects)
  3304. KEY.Name = "Key"
  3305. --CREATE KEY--
  3306. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Black", "KeyBase", VT(0.1, 1, 0.1),false)
  3307. KEY.PrimaryPart = KBASE
  3308. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  3309. local WLD = weldBetween(RightArm,KBASE)
  3310. for i = 1, 45 do
  3311. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Black", "Key", VT(0.1, 0.1, 0.1),false)
  3312. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  3313. weldBetween(KBASE,PRT)
  3314. end
  3315. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Black", "Key", VT(0.3, 0.1, 0.1),false)
  3316. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  3317. weldBetween(KBASE,PRT)
  3318. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Black", "Key", VT(0.3, 0.1, 0.1),false)
  3319. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  3320. weldBetween(KBASE,PRT)
  3321. --------------
  3322. Rooted = true
  3323. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  3324. coroutine.resume(coroutine.create(function()
  3325. for i = 1, 10 do
  3326. Swait()
  3327. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3328. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  3329. end
  3330. CreateSound(1149318312,BASE,5,1,false)
  3331. CreateSound(160772554,BASE,3,1,false)
  3332. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  3333. for i = 1, 4 do
  3334. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3335. end
  3336. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  3337. wait(1)
  3338. TORSO.Parent.Parent = LOCK
  3339. for i = 1, 75 do
  3340. Swait()
  3341. local CHILDREN = KEY:GetDescendants()
  3342. for index, CHILD in pairs(CHILDREN) do
  3343. if CHILD:IsA("BasePart") then
  3344. CHILD.Transparency = i/25
  3345. end
  3346. end
  3347. local CHILDREN = LOCK:GetDescendants()
  3348. for index, CHILD in pairs(CHILDREN) do
  3349. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  3350. CHILD.Transparency = CHILD.Transparency + 1/75
  3351. elseif CHILD.ClassName == "Decal" then
  3352. CHILD.Transparency = CHILD.Transparency + 1/75
  3353. end
  3354. end
  3355. end
  3356. TORSO.Parent:ClearAllChildren()
  3357. KEY:remove()
  3358. LOCK:remove()
  3359. end))
  3360. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  3361. GYRO:remove()
  3362. ATTACK = false
  3363. Rooted = false
  3364. end
  3365. end
  3366. end
  3367.  
  3368. function Endless_Pain()
  3369. local HITBODIES = {}
  3370. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  3371. if HITFLOOR ~= nil then
  3372. CreateSound("463598785", RootPart, 10, 0.8)
  3373. ATTACK = true
  3374. Rooted = true
  3375. VALUE1 = true
  3376. for i = 1, 500 do
  3377. Swait()
  3378. AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
  3379. Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0*SIZE, 0.1*SIZE, 0*SIZE), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Mid grey", VT(0.001, 0, 0.001))
  3380. Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0*SIZE, 0.1*SIZE, 0*SIZE), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Mid grey", VT(0, 0, 0))
  3381. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  3382. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3383. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3384. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3385. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3386. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3387. for e = 1, #HITBODIES do
  3388. if HITBODIES[e] ~= nil then
  3389. local BOD = HITBODIES[e]
  3390. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  3391. if TORS and TORS:FindFirstChild("BV") == nil then
  3392. local bv = Instance.new("BodyVelocity")
  3393. bv.Name = "BV"
  3394. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3395. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  3396. bv.Parent = TORS
  3397. Debris:AddItem(bv, 0.1)
  3398. end
  3399. end
  3400. end
  3401. end
  3402. coroutine.resume(coroutine.create(function()
  3403. for e = 1, #HITBODIES do
  3404. Swait()
  3405. if HITBODIES[e] ~= nil then
  3406. local BOD = HITBODIES[e]
  3407. for i = 1, #HITBODIES do
  3408. if HITBODIES[i] == BOD and i ~= e then
  3409. table.remove(HITBODIES, i)
  3410. end
  3411. end
  3412. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  3413. if TORS then
  3414. TORS.Anchored = false
  3415. CreateSound("92597369", TORS, 10, 0.8)
  3416. Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Really red", VT(0.01, 0, 0.01))
  3417. BOD:BreakJoints()
  3418. for _, c in pairs(BOD:GetChildren()) do
  3419. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  3420. local bv = Instance.new("BodyVelocity")
  3421. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3422. bv.velocity = CF(HITPOS, c.Position).lookVector * 250
  3423. bv.Parent = c
  3424. Debris:AddItem(bv, 0.2)
  3425. end
  3426. end
  3427. end
  3428. end
  3429. end
  3430. end))
  3431. VALUE1 = false
  3432. ATTACK = false
  3433. Rooted = false
  3434. end
  3435. end
  3436.  
  3437. function Inferno_Ring()
  3438. ATTACK = true
  3439. Rooted = false
  3440. local GYRO = IT("BodyGyro",RootPart)
  3441. GYRO.D = 750
  3442. GYRO.P = 20000
  3443. GYRO.MaxTorque = VT(0,40000000,0)
  3444. local FIRE = IT("Model",Effects)
  3445. FIRE.Name = "Fire"
  3446. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "Center", VT(0,0,0))
  3447. FIRE.PrimaryPart = MAIN
  3448. local FIRES = {}
  3449. for i = 1, 45 do
  3450. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "RingPart", VT(3,3,3))
  3451. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
  3452. local F = Fire(PRT)
  3453. table.insert(FIRES,F)
  3454. end
  3455. repeat
  3456. FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
  3457. Pose("Cast1",1.5,0.01,false,GYRO)
  3458. until HOLD == true
  3459. coroutine.resume(coroutine.create(function()
  3460. for i = 1, 4 do
  3461. ApplyAoE(MAIN.Position,21,-15,true)
  3462. CreateSound(463598785,MAIN,3,1,false)
  3463. for E = 1, #FIRES do
  3464. if FIRES[E] ~= nil then
  3465. FIRES[E].Acceleration = VT(0,300,0)
  3466. FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
  3467. end
  3468. end
  3469. wait(0.3)
  3470. end
  3471. for E = 1, #FIRES do
  3472. if FIRES[E] ~= nil then
  3473. FIRES[E].Enabled = false
  3474. end
  3475. end
  3476. Debris:AddItem(FIRE,5)
  3477. end))
  3478. CreateSound(215395388,RightArm,3,2,false)
  3479. Pose("RightArmUp",1.5,0.5,true)
  3480. GYRO:remove()
  3481. ATTACK = false
  3482. Rooted = false
  3483. end
  3484.  
  3485. function TakeOnMe()
  3486. Speed = 5
  3487. local MEME = CreateSound(1554763595, Effects, 2, 1, false)
  3488. ATTACK = true
  3489. Rooted = false
  3490. local DANCE = true
  3491. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  3492. if NEWKEY == "]" then
  3493. DANCE = false
  3494. end
  3495. end)
  3496. PLAYSONG = false
  3497. while true do
  3498. for i = 1, 15 do
  3499. Swait()
  3500. MEME.Parent = Effects
  3501. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 1 + 0.25*SIZE+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3502. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3503. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3504. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3505. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.6*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3506. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, 0*SIZE, -1*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3507. end
  3508. if DANCE == false then
  3509. break
  3510. end
  3511. for i = 1, 15 do
  3512. Swait()
  3513. MEME.Parent = Effects
  3514. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 1 + -0.25*SIZE+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3515. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3516. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3517. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3518. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, 0*SIZE, -1*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3519. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.6*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3520. end
  3521. end
  3522. PLAYSONG = true
  3523. KEY:Disconnect()
  3524. MEME:remove()
  3525. Speed = 25
  3526. ATTACK = false
  3527. Rooted = false
  3528. end
  3529.  
  3530. function RavagingOverthrower()
  3531. ATTACK = true
  3532. Rooted = true
  3533. for i=0, 1, 0.1 / Animation_Speed do
  3534. Swait()
  3535. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE + 0.05 * COS(SINE / 12) * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1.4 * SIZE) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3537. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(100), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(30), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3539. RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3541. end
  3542. CreateSound("348663022", Torso, 5, 1)
  3543. local StartPos = RootPart.CFrame * CF(0,15,0).p
  3544. for i = 1, 5 do
  3545. MagicSphere2(25,25,CF(StartPos),"Really black")
  3546. Swait(15)
  3547. end
  3548. local soundeffect = IT("Sound",Torso)
  3549. soundeffect.SoundId = "rbxassetid://487186990"
  3550. soundeffect.Looped = true
  3551. soundeffect.Volume = 3
  3552. soundeffect.Playing = true
  3553. repeat
  3554. turnto(Mouse.Hit.p)
  3555. MagicSphere2(25,25,CF(StartPos),"White")
  3556. MagicSphere(25/10,25,CF(StartPos),"White")
  3557. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  3558. local distance = (StartPos - RayPos).magnitude
  3559. local RayBeam = IT("Part",Effects)
  3560. RayBeam.Material = "Neon"
  3561. RayBeam.Anchored = true
  3562. RayBeam.BrickColor = BRICKC"Lavender"
  3563. local mesh = IT("SpecialMesh",RayBeam)
  3564. mesh.MeshType = "Cylinder"
  3565. RayBeam.Size = Vector3.new(distance+10, 5, 5)
  3566. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  3567. MagicSphere(15,5,CF(RayPos),"Lavender")
  3568. killnearest(RayPos,15,100)
  3569. for i = 1, 3 do
  3570. CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  3571. end
  3572. Swait()
  3573. if KEYHOLD == false then
  3574. coroutine.resume(coroutine.create(function()
  3575. for i = 1, 5 do
  3576. RayBeam.Transparency = RayBeam.Transparency + 1/5
  3577. Swait()
  3578. end
  3579. RayBeam:remove()
  3580. end))
  3581. else
  3582. RayBeam:remove()
  3583. end
  3584. until KEYHOLD == false
  3585. soundeffect:remove()
  3586. ATTACK = false
  3587. Rooted = false
  3588. end
  3589.  
  3590. function Wall()
  3591. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
  3592. if HITFLOOR ~= nil then
  3593. if HITFLOOR.Anchored == true then
  3594. local WALL = HITFLOOR:Clone()
  3595. WALL.Size = VT(45,45,5)
  3596. WALL.Parent = Effects
  3597. WALL.Name = "Wall"
  3598. WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
  3599. CreateSound(130972023,WALL,5,0.8,false)
  3600. ATTACK = true
  3601. Rooted = true
  3602. local HIT = WALL.Touched:Connect(function(hit)
  3603. if hit.Parent ~= Character then
  3604. hit:BreakJoints()
  3605. end
  3606. end)
  3607. coroutine.resume(coroutine.create(function()
  3608. WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3609. for i = 1, 90 do
  3610. Swait()
  3611. WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
  3612. end
  3613. HIT:disconnect()
  3614. wait(5)
  3615. for i = 1, 46 do
  3616. Swait()
  3617. WALL.CFrame = WALL.CFrame*CF(0,-1,0)
  3618. end
  3619. WALL:remove()
  3620. end))
  3621. Pose("RightArmUp2",1.5,1.2,true)
  3622. ATTACK = false
  3623. Rooted = false
  3624. end
  3625. end
  3626. end
  3627.  
  3628. function Petrify(Foe)
  3629. local STONEMODEL = IT("Model", Effects)
  3630. local CHILDREN = Foe:GetDescendants()
  3631. for index, CHILD in pairs(CHILDREN) do
  3632. if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  3633. CHILD.Parent = STONEMODEL
  3634. CHILD.Material = "Slate"
  3635. CHILD.Color = C3(0.5, 0.5, 0.5)
  3636. if CHILD:FindFirstChildOfClass("SpecialMesh") then
  3637. local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  3638. mesh.TextureId = ""
  3639. end
  3640. if CHILD:FindFirstChildOfClass("Decal") then
  3641. local mesh = CHILD:FindFirstChildOfClass("Decal")
  3642. mesh:remove()
  3643. end
  3644. if CHILD.ClassName == "MeshPart" then
  3645. CHILD.TextureID = ""
  3646. end
  3647. if CHILD.ClassName == "UnionOperation" then
  3648. CHILD.UsePartColor = true
  3649. end
  3650. CHILD.CanCollide = true
  3651. end
  3652. end
  3653. Debris:AddItem(STONEMODEL, 5)
  3654. end
  3655.  
  3656. function Stonewill()
  3657. ATTACK = true
  3658. Rooted = true
  3659. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  3660. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  3661. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  3662. if TORSO then
  3663. local GYRO = IT("BodyGyro", RootPart)
  3664. GYRO.D = 750
  3665. GYRO.P = 2000
  3666. GYRO.MaxTorque = VT(0, 40000, 0)
  3667. CreateSound("907330103", Torso, 5, 1.1)
  3668. for i = 0, 1.6, 0.1 / Animation_Speed do
  3669. Swait()
  3670. WACKYEFFECT({
  3671. Time = 5,
  3672. EffectType = "Round Slash",
  3673. Size = VT(0, 0, 0),
  3674. Size2 = VT(0.01, 0, 0.01),
  3675. Transparency = 0.5,
  3676. Transparency2 = 1,
  3677. CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3678. MoveToPos = nil,
  3679. RotationX = MRANDOM(-50, 50) / 10,
  3680. RotationY = MRANDOM(-50, 50) / 10,
  3681. RotationZ = MRANDOM(-50, 50) / 10,
  3682. Material = "Neon",
  3683. Color = C3(1, 0, 0),
  3684. SoundID = nil,
  3685. SoundPitch = nil,
  3686. SoundVolume = nil
  3687. })
  3688. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  3689. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
  3690. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  3691. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.8 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3692. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3693. if ANIM == "Idle" then
  3694. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3695. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3696. elseif ANIM == "Walk" then
  3697. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3698. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3699. elseif ANIM == "Jump" or ANIM == "Fall" then
  3700. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3701. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3702. end
  3703. end
  3704. GYRO:remove()
  3705. for i = 1, 15 do
  3706. WACKYEFFECT({
  3707. Time = MRANDOM(15, 85),
  3708. EffectType = "Round Slash",
  3709. Size = VT(0, 0, 0),
  3710. Size2 = VT(0.3, 0, 0.3),
  3711. Transparency = 0.5,
  3712. Transparency2 = 1,
  3713. CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3714. MoveToPos = nil,
  3715. RotationX = MRANDOM(-50, 50) / 10,
  3716. RotationY = MRANDOM(-50, 50) / 10,
  3717. RotationZ = MRANDOM(-50, 50) / 10,
  3718. Material = "Neon",
  3719. Color = C3(1, 0, 0),
  3720. SoundID = nil,
  3721. SoundPitch = nil,
  3722. SoundVolume = nil
  3723. })
  3724. end
  3725. local bv = Instance.new("BodyVelocity")
  3726. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3727. bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
  3728. bv.Parent = TORSO
  3729. Debris:AddItem(bv, 0.05)
  3730. CreateSound("1222405264", TORSO, 10, 0.9)
  3731. Petrify(HUM.Parent)
  3732. for i = 0, 0.5, 0.1 / Animation_Speed do
  3733. Swait()
  3734. WACKYEFFECT({
  3735. Time = 5,
  3736. EffectType = "Round Slash",
  3737. Size = VT(0, 0, 0),
  3738. Size2 = VT(0.01, 0, 0.01),
  3739. Transparency = 0.5,
  3740. Transparency2 = 1,
  3741. CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3742. MoveToPos = nil,
  3743. RotationX = MRANDOM(-50, 50) / 10,
  3744. RotationY = MRANDOM(-50, 50) / 10,
  3745. RotationZ = MRANDOM(-50, 50) / 10,
  3746. Material = "Neon",
  3747. Color = C3(1, 0, 0),
  3748. SoundID = nil,
  3749. SoundPitch = nil,
  3750. SoundVolume = nil
  3751. })
  3752. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  3753. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3754. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
  3755. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.8 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3756. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3757. if ANIM == "Idle" then
  3758. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3760. elseif ANIM == "Walk" then
  3761. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3762. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3763. elseif ANIM == "Jump" or ANIM == "Fall" then
  3764. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3765. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3766. end
  3767. end
  3768. end
  3769. end
  3770. ATTACK = false
  3771. Rooted = false
  3772. end
  3773.  
  3774. --//=================================\\
  3775. --|| ASSIGN THINGS TO KEYS
  3776. --\\=================================//
  3777.  
  3778. function MouseDown(Mouse)
  3779. HOLD = true
  3780. if ATTACK == false then
  3781. end
  3782. end
  3783.  
  3784. function MouseUp(Mouse)
  3785. HOLD = false
  3786. end
  3787.  
  3788. function KeyDown(Key)
  3789. KEYHOLD = true
  3790. if Key == "z" and ATTACK == false then
  3791. if MODE == "Superior" then
  3792. TimeSweep()
  3793. elseif MODE == "JusticeHorn" then
  3794. MagicMissiles()
  3795. elseif MODE == "Maniac" then
  3796. Wall()
  3797. end
  3798. end
  3799.  
  3800. if Key == "x" and ATTACK == false then
  3801. if MODE == "Superior" then
  3802. Smite2()
  3803. elseif MODE == "JusticeHorn" then
  3804. PandorasBox()
  3805. elseif MODE == "Maniac" then
  3806. Inferno_Ring()
  3807. end
  3808. end
  3809.  
  3810. if Key == "c" and ATTACK == false then
  3811. if MODE == "Superior" then
  3812. Smite()
  3813. elseif MODE == "JusticeHorn" then
  3814. ChainPunch()
  3815. elseif MODE == "Maniac" then
  3816. RavagingOverthrower()
  3817. end
  3818. end
  3819.  
  3820. if Key == "v" and ATTACK == false then
  3821. if MODE == "Superior" then
  3822. Earthquake()
  3823. elseif MODE == "JusticeHorn" then
  3824. WarpMeteor()
  3825. elseif MODE == "Maniac" then
  3826. Endless_Pain()
  3827. end
  3828. end
  3829.  
  3830. if Key == "b" and ATTACK == false then
  3831. if MODE == "Superior" then
  3832. Prison_Key()
  3833. elseif MODE == "JusticeHorn" then
  3834. TimesUp()
  3835. elseif MODE == "Maniac" then
  3836. Stonewill()
  3837. end
  3838. end
  3839.  
  3840.  
  3841. if Key == "p" and ATTACK == false then
  3842. TakeOnMe()
  3843. end
  3844.  
  3845. if Key == "1" and ATTACK == false then
  3846. Taunt()
  3847. end
  3848.  
  3849. if Key == "2" and ATTACK == false then
  3850. Taunt2()
  3851. end
  3852.  
  3853. if Key == "f" and ATTACK == false then
  3854. Switch()
  3855. end
  3856.  
  3857. if Key == "e" and ATTACK == false then
  3858. Switch2()
  3859. end
  3860.  
  3861. if Key == "q" and ATTACK == false then
  3862. Switch3()
  3863. end
  3864. end
  3865.  
  3866. function KeyUp(Key)
  3867. KEYHOLD = false
  3868. end
  3869.  
  3870. Mouse.Button1Down:connect(function(NEWKEY)
  3871. MouseDown(NEWKEY)
  3872. end)
  3873. Mouse.Button1Up:connect(function(NEWKEY)
  3874. MouseUp(NEWKEY)
  3875. end)
  3876. Mouse.KeyDown:connect(function(NEWKEY)
  3877. KeyDown(NEWKEY)
  3878. end)
  3879. Mouse.KeyUp:connect(function(NEWKEY)
  3880. KeyUp(NEWKEY)
  3881. end)
  3882.  
  3883. --//=================================\\
  3884. --\\=================================//
  3885.  
  3886.  
  3887. function unanchor()
  3888. if UNANCHOR == true then
  3889. RootPart.Anchored = false
  3890. end
  3891. g = Character:GetChildren()
  3892. for i = 1, #g do
  3893. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  3894. g[i].Anchored = false
  3895. end
  3896. end
  3897. g = Weapon:GetChildren()
  3898. for i = 1, #g do
  3899. if g[i].ClassName == "Part" then
  3900. g[i].Anchored = false
  3901. end
  3902. end
  3903. end
  3904.  
  3905.  
  3906. --//=================================\\
  3907. --|| WRAP THE WHOLE SCRIPT UP
  3908. --\\=================================//
  3909.  
  3910. Humanoid.Changed:connect(function(Jump)
  3911. if Jump == "Jump" and (Disable_Jump == true) then
  3912. Humanoid.Jump = false
  3913. end
  3914. end)
  3915.  
  3916. while true do
  3917. Swait()
  3918. script.Parent = WEAPONGUI
  3919. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3920. v:Stop();
  3921. end
  3922. ANIMATE.Parent = nil
  3923. SINE = SINE + CHANGE*1.5
  3924. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3925. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3926. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  3927. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  3928. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3929. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3930. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3931. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3932. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3933. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3934. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3935. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3936. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3937. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3938. end
  3939. if TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3940. ANIM = "Fall"
  3941. if ATTACK == false then
  3942. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3946. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  3947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  3948. end
  3949. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3950. ANIM = "Idle"
  3951. if ATTACK == false then
  3952. if MODE == "Main" then
  3953. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.95, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.95, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3957. RightHip.C0 = Clerp(RightHip.C0, CF(1.45, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.45, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3959. elseif MODE == "Superior" then
  3960. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  3961. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3962. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3963. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.35*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3964. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3965. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3966. elseif MODE == "JusticeHorn" then
  3967. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3968. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((0.1) - 0.1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  3969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3970. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3971. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3972. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3973. elseif MODE == "Maniac" then
  3974. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3975. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(52 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3977. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3978. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3980. end
  3981. end
  3982. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3983. ANIM = "Walk"
  3984. if ATTACK == false then
  3985. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.005 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3988. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3989. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3990. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3991. end
  3992. end
  3993. unanchor()
  3994. Humanoid.MaxHealth = "inf"
  3995. Humanoid.Health = "inf"
  3996. if Rooted == false then
  3997. Disable_Jump = false
  3998. Humanoid.WalkSpeed = Speed
  3999. elseif Rooted == true then
  4000. Disable_Jump = true
  4001. Humanoid.WalkSpeed = 0
  4002. end
  4003. for _, c in pairs(Character:GetChildren()) do
  4004. if c.ClassName == "Part" and c.Name ~= "Detail" then
  4005. c.Material = "Fabric"
  4006. if c:FindFirstChildOfClass("ParticleEmitter") then
  4007. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4008. end
  4009. if c ~= Head then
  4010. c.Color = C3(0,0,0)
  4011. else
  4012. c.Color = C3(0,0,0)
  4013. end
  4014. if c == Head then
  4015. if c:FindFirstChild("face") then
  4016. c.face:remove()
  4017. end
  4018. end
  4019. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4020. c:remove()
  4021. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4022. c:remove()
  4023. end
  4024. sick.SoundId = "rbxassetid://"..SONG
  4025. sick.Looped = true
  4026. sick.Pitch = 1
  4027. sick.Volume = 1
  4028. sick.Parent = Effects
  4029. sick.Playing = PLAYSONG
  4030. end
  4031. Humanoid.Name = "The-Switcher = "..Player.Name
  4032. end
  4033.  
  4034. --//=================================\\
  4035. --\\=================================//
  4036.  
  4037.  
  4038.  
  4039.  
  4040.  
  4041. --//====================================================\\--
  4042. --|| END OF SCRIPT
  4043. --\\====================================================//--
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