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TE1TO9_

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May 6th, 2019
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  1. command /start:
  2.     permission: admin
  3.     trigger:
  4.         execute console command "/yakusyoku"
  5.         execute console command "/yakusyoku"
  6.         execute console command "/yakusyoku2"
  7. command /yakusyoku:
  8.     trigger:
  9.         loop all players:
  10.             add {yakusyoku::%loop-player%} to "&4人狼"
  11.             set {yakusyoku::%loop-player%} to random element of "&4人狼"
  12.             wait a tick
  13.             set {yakusyoku::%loop-player%} to {j}
  14.             loop all players:
  15.                 "{j}" is {yakusyoku::%loop-player%}
  16.                 make {yakusyoku::%loop-player%} execute console command "/j"
  17.                 remove {yakusyoku::%loop-player%} from "&4人狼"
  18. command /yakusyoku3:
  19.   trigger:
  20.       loop all players:
  21.           add loop-player to "&a村人"
  22.           set {yakusyoku3::%loop-player%} to random element of "&a村人"
  23.           wait a tick
  24.           set {yakusyoku3::%loop-player%} to {m}
  25.           loop all players:
  26.               "{m}" is {yakusyoku3::%loop-player%}
  27.               make {yakusyoku3::%loop-player%} execute command "/m"
  28.               remove {yakusyoku3::%loop-player%} from "&a村人"
  29. command /yakusyoku2:
  30.   trigger:
  31.       loop all players:
  32.           add {yakusyoku2::%loop-player%} to "&c共犯"
  33.           set {yakusyoku2::%loop-player%} to random element of "&c共犯"
  34.           wait a tick
  35.           set {yakusyoku2::%loop-player%} to {c}
  36.           loop all players:
  37.                 "{c}" is {yakusyoku2::%loop-player%}
  38.                 make {yakusyoku2::%loop-player%} execute console command "/c"
  39.                 remove {yakusyoku2::%loop-player%} from "&c共犯"
  40. command /j:
  41.   trigger:
  42.        execute console command ""
  43. command /m:
  44.   trigger:
  45.       execute console command ""
  46. command /c:
  47.   trigger:
  48.       execute console command ""
  49. on death:
  50.   delete {yakusyoku::%victim%}
  51.   loop {yakusyoku::*}:
  52.       loop-value is "&4人狼"
  53.       add 1 to {_e}
  54.       if {_e} is not set:
  55.           send "&a&l村人側の勝利です"
  56. on death:
  57.   delete {yakusyoku3::%victim%}
  58.   loop {yakusyoku3::*}:
  59.       loop-value is "&a村人"
  60.       add 1 to {_d}
  61.       if {_d} is not set:
  62.           send "&4&l人狼側の勝利です"
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