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Untitled

Mar 23rd, 2019
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  1. wait()
  2.  
  3. ------>>Chara<<----------
  4. ----
  5. ----------------------------------------------------------------
  6. print([[
  7. --made by Makhail07
  8. --FE code by Mokiros
  9. --Edited by AmokahTheFox--
  10. --Discord: nolol
  11. --The Sing Move Is By 1nd1k!
  12. --------------------------------
  13. hello good sir
  14. Don't leak pls
  15. Enjoy ;)
  16. --------------------------------
  17. ]])
  18.  
  19. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  20. local Player,game,owner = owner,game
  21. local RealPlayer = Player
  22. do
  23. local rp = RealPlayer
  24. script.Parent = rp.Character
  25.  
  26. --RemoteEvent for communicating
  27. local Event = Instance.new("RemoteEvent")
  28. Event.Name = "UserInput_Event"
  29.  
  30. --Fake event to make stuff like Mouse.KeyDown work
  31. local function fakeEvent()
  32. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  33. t.connect = t.Connect
  34. return t
  35. end
  36.  
  37. --Creating fake input objects with fake variables
  38. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  39. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  40. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  41. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  42. end}
  43. --Merged 2 functions into one by checking amount of arguments
  44. CAS.UnbindAction = CAS.BindAction
  45.  
  46. --This function will trigger the events that have been :Connect()'ed
  47. local function te(self,ev,...)
  48. local t = m[ev]
  49. if t and t._fakeEvent then
  50. for _,f in pairs(t.Functions) do
  51. f(...)
  52. end
  53. end
  54. end
  55. m.TrigEvent = te
  56. UIS.TrigEvent = te
  57.  
  58. Event.OnServerEvent:Connect(function(plr,io)
  59. if plr~=rp then return end
  60. m.Target = io.Target
  61. m.Hit = io.Hit
  62. if not io.isMouse then
  63. local b = io.UserInputState == Enum.UserInputState.Begin
  64. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  65. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  66. end
  67. for _,t in pairs(CAS.Actions) do
  68. for _,k in pairs(t.Keys) do
  69. if k==io.KeyCode then
  70. t.Function(t.Name,io.UserInputState,io)
  71. end
  72. end
  73. end
  74. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  75. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  76. end
  77. end)
  78. Event.Parent = NLS([==[
  79. local Player = game:GetService("Players").LocalPlayer
  80. local Event = script:WaitForChild("UserInput_Event")
  81.  
  82. local Mouse = Player:GetMouse()
  83. local UIS = game:GetService("UserInputService")
  84. local input = function(io,a)
  85. if a then return end
  86. --Since InputObject is a client-side instance, we create and pass table instead
  87. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  88. end
  89. UIS.InputBegan:Connect(input)
  90. UIS.InputEnded:Connect(input)
  91.  
  92. local h,t
  93. --Give the server mouse data 30 times every second, but only if the values changed
  94. --If player is not moving their mouse, client won't fire events
  95. while wait(1/30) do
  96. if h~=Mouse.Hit or t~=Mouse.Target then
  97. h,t=Mouse.Hit,Mouse.Target
  98. Event:FireServer({isMouse=true,Target=t,Hit=h})
  99. end
  100. end]==],Player.Character)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local _rg = game
  105.  
  106. --Metatable for fake service
  107. local fsmt = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then return s[k] end
  111. end,
  112. __newindex = function(self,k,v)
  113. local s = rawget(self,"_RealService")
  114. if s then s[k]=v end
  115. end,
  116. __call = function(self,...)
  117. local s = rawget(self,"_RealService")
  118. if s then return s(...) end
  119. end
  120. }
  121. local function FakeService(t,RealService)
  122. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  123. return setmetatable(t,fsmt)
  124. end
  125.  
  126. --Fake game object
  127. local g = {
  128. GetService = function(self,s)
  129. return self[s]
  130. end,
  131. Players = FakeService({
  132. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  133. },"Players"),
  134. UserInputService = FakeService(UIS,"UserInputService"),
  135. ContextActionService = FakeService(CAS,"ContextActionService"),
  136. }
  137. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  138. g.service = g.GetService
  139.  
  140. g.RunService = FakeService({
  141. RenderStepped = _rg:GetService("RunService").Heartbeat,
  142. BindToRenderStep = function(self,name,_,fun)
  143. self._btrs[name] = self.Heartbeat:Connect(fun)
  144. end,
  145. UnbindFromRenderStep = function(self,name)
  146. self._btrs[name]:Disconnect()
  147. end,
  148. },"RunService")
  149.  
  150. setmetatable(g,{
  151. __index=function(self,s)
  152. return _rg:GetService(s) or typeof(_rg[s])=="function"
  153. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  154. end,
  155. __newindex = fsmt.__newindex,
  156. __call = fsmt.__call
  157. })
  158. --Changing owner to fake player object to support owner:GetMouse()
  159. game,owner = g,g.Players.LocalPlayer
  160. end
  161.  
  162. Player = owner
  163. PlayerGui = Player.PlayerGui
  164. Cam = workspace.CurrentCamera
  165. Backpack = Player.Backpack
  166. Character = Player.Character
  167. Humanoid = Character.Humanoid
  168. RootPart = Character["HumanoidRootPart"]
  169. Torso = Character["Torso"]
  170. Head = Character["Head"]
  171. RightArm = Character["Right Arm"]
  172. LeftArm = Character["Left Arm"]
  173. RightLeg = Character["Right Leg"]
  174. LeftLeg = Character["Left Leg"]
  175. RootJoint = RootPart["RootJoint"]
  176. Neck = Torso["Neck"]
  177. RightShoulder = Torso["Right Shoulder"]
  178. LeftShoulder = Torso["Left Shoulder"]
  179. RightHip = Torso["Right Hip"]
  180. LeftHip = Torso["Left Hip"]
  181.  
  182. Character = Player.Character
  183. Humanoid = Character.Humanoid
  184. ---------
  185. plr = game.Players.LocalPlayer
  186. chara = plr.Character
  187. mouse = plr:GetMouse()
  188. Create = Instance.new
  189. Huge = math.huge
  190.  
  191.  
  192. Player = game:GetService("Players").LocalPlayer
  193. PlayerGui = Player.PlayerGui
  194. Cam = workspace.CurrentCamera
  195. Backpack = Player.Backpack
  196. Character = Player.Character
  197. char = Player.Character
  198. Humanoid = Character.Humanoid
  199. Mouse = Player:GetMouse()
  200. RootPart = Character["HumanoidRootPart"]
  201. Torso = Character["Torso"]
  202. Head = Character["Head"]
  203. RightArm = Character["Right Arm"]
  204. LeftArm = Character["Left Arm"]
  205. RightLeg = Character["Right Leg"]
  206. LeftLeg = Character["Left Leg"]
  207. RootJoint = RootPart["RootJoint"]
  208. Neck = Torso["Neck"]
  209. RightShoulder = Torso["Right Shoulder"]
  210. LeftShoulder = Torso["Left Shoulder"]
  211. RightHip = Torso["Right Hip"]
  212. LeftHip = Torso["Left Hip"]
  213.  
  214. local shadowhead = Create("Part",chara.Head)
  215. shadowhead.BrickColor = BrickColor.new("Black")
  216. shadowhead.Size = Vector3.new(1.2, 0.6, 1)
  217. shadowhead.CanCollide = false
  218. local shadowheadmesh = Create("SpecialMesh",shadowhead)
  219. shadowheadmesh.MeshType = "Head"
  220. shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26)
  221. local weld2 = Create("Weld",shadowhead)
  222. weld2.Part0 = shadowhead
  223. weld2.Part1 = chara.Head
  224. weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  225.  
  226. shadowhead.Transparency = 0.6
  227.  
  228. local Orin = "http://www.roblox.com/asset/?id=7074786"
  229. Head.face.Texture = Orin
  230. function weld(a, b, acf)
  231. local w = Instance.new("Weld", a)
  232. w.Part0 = a
  233. w.Part1 = b
  234. w.C0 = acf
  235. end
  236.  
  237. --------------------------------
  238. char.Head.face.Texture = "rbxassetid://1364919656"
  239. --------------------------------
  240.  
  241. -------------------------------------------------------
  242.  
  243. local FavIDs = {
  244. 340106355, --Nefl Crystals
  245. 927529620, --Dimension
  246. 876981900, --Fantasy
  247. 398987889, --Ordinary Days
  248. 1117396305, --Oh wait, it's you.
  249. 885996042, --Action Winter Journey
  250. 919231299, --Sprawling Idiot Effigy
  251. 743466274, --Good Day Sunshine
  252. 727411183, --Knife Fight
  253. 1402748531, --The Earth Is Counting On You!
  254. 595230126 --Robot Language
  255. }
  256.  
  257.  
  258.  
  259. --The reality of my life isn't real but a Universe -makhail07
  260. wait(0.2)
  261. local plr = game:service'Players'.LocalPlayer
  262. print('Local User is '..plr.Name)
  263. print('SCRIPTNAME Loaded')
  264. print('SCRIPT DESCRIPTION')
  265. local char = plr.Character
  266. local hum = char.Humanoid
  267. local hed = char.Head
  268. local root = char.HumanoidRootPart
  269. local rootj = root.RootJoint
  270. local tors = char.Torso
  271. local ra = char["Right Arm"]
  272. local la = char["Left Arm"]
  273. local rl = char["Right Leg"]
  274. local ll = char["Left Leg"]
  275. local neck = tors["Neck"]
  276. local mouse = plr:GetMouse()
  277. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  278. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  279. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  280. local maincolor = BrickColor.new("Really red")
  281.  
  282. -------------------------------------------------------
  283. --Start Good Stuff--
  284. -------------------------------------------------------
  285. cam = game.Workspace.CurrentCamera
  286. CF = CFrame.new
  287. angles = CFrame.Angles
  288. attack = false
  289. Euler = CFrame.fromEulerAnglesXYZ
  290. Rad = math.rad
  291. IT = Instance.new
  292. BrickC = BrickColor.new
  293. Cos = math.cos
  294. Acos = math.acos
  295. Sin = math.sin
  296. Asin = math.asin
  297. Abs = math.abs
  298. Mrandom = math.random
  299. Floor = math.floor
  300. -------------------------------------------------------
  301. --End Good Stuff--
  302. -------------------------------------------------------
  303. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  304. RSH, LSH = nil, nil
  305. RW = Instance.new("Weld")
  306. LW = Instance.new("Weld")
  307. RH = tors["Right Hip"]
  308. LH = tors["Left Hip"]
  309. RSH = tors["Right Shoulder"]
  310. LSH = tors["Left Shoulder"]
  311. RSH.Parent = nil
  312. LSH.Parent = nil
  313. RW.Name = "RW"
  314. RW.Part0 = tors
  315. RW.C0 = CF(1.5, 0.5, 0)
  316. RW.C1 = CF(0, 0.5, 0)
  317. RW.Part1 = ra
  318. RW.Parent = tors
  319. LW.Name = "LW"
  320. LW.Part0 = tors
  321. LW.C0 = CF(-1.5, 0.5, 0)
  322. LW.C1 = CF(0, 0.5, 0)
  323. LW.Part1 = la
  324. LW.Parent = tors
  325. Effects = {}
  326. -------------------------------------------------------
  327. --Start HeartBeat--
  328. -------------------------------------------------------
  329. ArtificialHB = Instance.new("BindableEvent", script)
  330. ArtificialHB.Name = "Heartbeat"
  331. script:WaitForChild("Heartbeat")
  332.  
  333. frame = 1 / 60
  334. tf = 0
  335. allowframeloss = false
  336. tossremainder = false
  337.  
  338.  
  339. lastframe = tick()
  340. script.Heartbeat:Fire()
  341.  
  342.  
  343. game:GetService("RunService").Heartbeat:connect(function(s, p)
  344. tf = tf + s
  345. if tf >= frame then
  346. if allowframeloss then
  347. script.Heartbeat:Fire()
  348. lastframe = tick()
  349. else
  350. for i = 1, math.floor(tf / frame) do
  351. script.Heartbeat:Fire()
  352. end
  353. lastframe = tick()
  354. end
  355. if tossremainder then
  356. tf = 0
  357. else
  358. tf = tf - frame * math.floor(tf / frame)
  359. end
  360. end
  361. end)
  362. -------------------------------------------------------
  363. --End HeartBeat--
  364. -------------------------------------------------------
  365. local joyemoji = Instance.new('ParticleEmitter', tors)
  366. joyemoji.VelocitySpread = 2000
  367. joyemoji.Lifetime = NumberRange.new(1)
  368. joyemoji.Speed = NumberRange.new(40)
  369. joy= {}
  370. for i=0, 19 do
  371. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  372. end
  373. joyemoji.Size = NumberSequence.new(joy)
  374. joyemoji.Rate = 0
  375. joyemoji.LockedToPart = false
  376. joyemoji.LightEmission = 0
  377. joyemoji.Texture = "rbxassetid://73623723"
  378. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  379.  
  380. -------------------------------------------------------
  381. --Start Important Functions--
  382. -------------------------------------------------------
  383.  
  384. function swait(num)
  385. if num == 0 or num == nil then
  386. game:service("RunService").Stepped:wait(0)
  387. else
  388. for i = 0, num do
  389. game:service("RunService").Stepped:wait(0)
  390. end
  391. end
  392. end
  393. function thread(f)
  394. coroutine.resume(coroutine.create(f))
  395. end
  396. function clerp(a, b, t)
  397. local qa = {
  398. QuaternionFromCFrame(a)
  399. }
  400. local qb = {
  401. QuaternionFromCFrame(b)
  402. }
  403. local ax, ay, az = a.x, a.y, a.z
  404. local bx, by, bz = b.x, b.y, b.z
  405. local _t = 1 - t
  406. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  407. end
  408. function QuaternionFromCFrame(cf)
  409. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  410. local trace = m00 + m11 + m22
  411. if trace > 0 then
  412. local s = math.sqrt(1 + trace)
  413. local recip = 0.5 / s
  414. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  415. else
  416. local i = 0
  417. if m00 < m11 then
  418. i = 1
  419. end
  420. if m22 > (i == 0 and m00 or m11) then
  421. i = 2
  422. end
  423. if i == 0 then
  424. local s = math.sqrt(m00 - m11 - m22 + 1)
  425. local recip = 0.5 / s
  426. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  427. elseif i == 1 then
  428. local s = math.sqrt(m11 - m22 - m00 + 1)
  429. local recip = 0.5 / s
  430. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  431. elseif i == 2 then
  432. local s = math.sqrt(m22 - m00 - m11 + 1)
  433. local recip = 0.5 / s
  434. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  435. end
  436. end
  437. end
  438. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  439. local xs, ys, zs = x + x, y + y, z + z
  440. local wx, wy, wz = w * xs, w * ys, w * zs
  441. local xx = x * xs
  442. local xy = x * ys
  443. local xz = x * zs
  444. local yy = y * ys
  445. local yz = y * zs
  446. local zz = z * zs
  447. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  448. end
  449. function QuaternionSlerp(a, b, t)
  450. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  451. local startInterp, finishInterp
  452. if cosTheta >= 1.0E-4 then
  453. if 1 - cosTheta > 1.0E-4 then
  454. local theta = math.acos(cosTheta)
  455. local invSinTheta = 1 / Sin(theta)
  456. startInterp = Sin((1 - t) * theta) * invSinTheta
  457. finishInterp = Sin(t * theta) * invSinTheta
  458. else
  459. startInterp = 1 - t
  460. finishInterp = t
  461. end
  462. elseif 1 + cosTheta > 1.0E-4 then
  463. local theta = math.acos(-cosTheta)
  464. local invSinTheta = 1 / Sin(theta)
  465. startInterp = Sin((t - 1) * theta) * invSinTheta
  466. finishInterp = Sin(t * theta) * invSinTheta
  467. else
  468. startInterp = t - 1
  469. finishInterp = t
  470. end
  471. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  472. end
  473. function rayCast(Position, Direction, Range, Ignore)
  474. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  475. end
  476. local RbxUtility = LoadLibrary("RbxUtility")
  477. local Create = RbxUtility.Create
  478.  
  479. function getRegion(point,range,ignore)
  480. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  481. end
  482.  
  483. function GetTorso(char)
  484. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  485. end
  486.  
  487. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  488. -------------------------------------------------------
  489. --Start Damage Function--
  490. -------------------------------------------------------
  491. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  492. if hit.Parent == nil then
  493. return
  494. end
  495. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  496. for _, v in pairs(hit.Parent:children()) do
  497. if v:IsA("Humanoid") then
  498. h = v
  499. end
  500. end
  501. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  502.  
  503. hit.Parent:FindFirstChild("Head"):BreakJoints()
  504. end
  505.  
  506. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  507. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  508. if hit.Parent.DebounceHit.Value == true then
  509. return
  510. end
  511. end
  512. if insta == true then
  513. hit.Parent:FindFirstChild("Head"):BreakJoints()
  514. end
  515. local c = Create("ObjectValue"){
  516. Name = "creator",
  517. Value = game:service("Players").LocalPlayer,
  518. Parent = h,
  519. }
  520. game:GetService("Debris"):AddItem(c, .5)
  521. if HitSound ~= nil and HitPitch ~= nil then
  522. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  523. end
  524. local Damage = math.random(minim, maxim)
  525. local blocked = false
  526. local block = hit.Parent:findFirstChild("Block")
  527. if block ~= nil then
  528. if block.className == "IntValue" then
  529. if block.Value > 0 then
  530. blocked = true
  531. block.Value = block.Value - 1
  532. print(block.Value)
  533. end
  534. end
  535. end
  536. if blocked == false then
  537. h.Health = h.Health - Damage
  538. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  539. else
  540. h.Health = h.Health - (Damage / 2)
  541. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  542. end
  543. if Type == "Knockdown" then
  544. local hum = hit.Parent.Humanoid
  545. hum.PlatformStand = true
  546. coroutine.resume(coroutine.create(function(HHumanoid)
  547. swait(1)
  548. HHumanoid.PlatformStand = false
  549. end), hum)
  550. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  551. local bodvol = Create("BodyVelocity"){
  552. velocity = angle * knockback,
  553. P = 5000,
  554. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  555. Parent = hit,
  556. }
  557. local rl = Create("BodyAngularVelocity"){
  558. P = 3000,
  559. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  560. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  561. Parent = hit,
  562. }
  563. game:GetService("Debris"):AddItem(bodvol, .5)
  564. game:GetService("Debris"):AddItem(rl, .5)
  565. elseif Type == "Normal" then
  566. local vp = Create("BodyVelocity"){
  567. P = 500,
  568. maxForce = Vector3.new(math.huge, 0, math.huge),
  569. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  570. }
  571. if knockback > 0 then
  572. vp.Parent = hit.Parent.Torso
  573. end
  574. game:GetService("Debris"):AddItem(vp, .5)
  575. elseif Type == "Up" then
  576. local bodyVelocity = Create("BodyVelocity"){
  577. velocity = Vector3.new(0, 20, 0),
  578. P = 5000,
  579. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  580. Parent = hit,
  581. }
  582. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  583. elseif Type == "DarkUp" then
  584. coroutine.resume(coroutine.create(function()
  585. for i = 0, 1, 0.1 do
  586. swait()
  587. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  588. end
  589. end))
  590. local bodyVelocity = Create("BodyVelocity"){
  591. velocity = Vector3.new(0, 20, 0),
  592. P = 5000,
  593. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  594. Parent = hit,
  595. }
  596. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  597. elseif Type == "Snare" then
  598. local bp = Create("BodyPosition"){
  599. P = 2000,
  600. D = 100,
  601. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  602. position = hit.Parent.Torso.Position,
  603. Parent = hit.Parent.Torso,
  604. }
  605. game:GetService("Debris"):AddItem(bp, 1)
  606. elseif Type == "Freeze" then
  607. local BodPos = Create("BodyPosition"){
  608. P = 50000,
  609. D = 1000,
  610. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  611. position = hit.Parent.Torso.Position,
  612. Parent = hit.Parent.Torso,
  613. }
  614. local BodGy = Create("BodyGyro") {
  615. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  616. P = 20e+003,
  617. Parent = hit.Parent.Torso,
  618. cframe = hit.Parent.Torso.CFrame,
  619. }
  620. hit.Parent.Torso.Anchored = true
  621. coroutine.resume(coroutine.create(function(Part)
  622. swait(1.5)
  623. Part.Anchored = false
  624. end), hit.Parent.Torso)
  625. game:GetService("Debris"):AddItem(BodPos, 3)
  626. game:GetService("Debris"):AddItem(BodGy, 3)
  627. end
  628. local debounce = Create("BoolValue"){
  629. Name = "DebounceHit",
  630. Parent = hit.Parent,
  631. Value = true,
  632. }
  633. game:GetService("Debris"):AddItem(debounce, Delay)
  634. c = Create("ObjectValue"){
  635. Name = "creator",
  636. Value = Player,
  637. Parent = h,
  638. }
  639. game:GetService("Debris"):AddItem(c, .5)
  640. end
  641. end
  642. -------------------------------------------------------
  643. --End Damage Function--
  644. -------------------------------------------------------
  645.  
  646. -------------------------------------------------------
  647. --Start Damage Function Customization--
  648. -------------------------------------------------------
  649. function ShowDamage(Pos, Text, Time, Color)
  650. local Rate = (1 / 30)
  651. local Pos = (Pos or Vector3.new(0, 0, 0))
  652. local Text = (Text or "")
  653. local Time = (Time or 2)
  654. local Color = (Color or Color3.new(255, 255, 1))
  655. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  656. EffectPart.Anchored = true
  657. local BillboardGui = Create("BillboardGui"){
  658. Size = UDim2.new(3, 0, 3, 0),
  659. Adornee = EffectPart,
  660. Parent = EffectPart,
  661. }
  662. local TextLabel = Create("TextLabel"){
  663. BackgroundTransparency = 1,
  664. Size = UDim2.new(1, 0, 1, 0),
  665. Text = Text,
  666. Font = "Bodoni",
  667. TextColor3 = Color,
  668. TextScaled = true,
  669. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  670. Parent = BillboardGui,
  671. }
  672. game.Debris:AddItem(EffectPart, (Time))
  673. EffectPart.Parent = game:GetService("Workspace")
  674. delay(0, function()
  675. local Frames = (Time / Rate)
  676. for Frame = 1, Frames do
  677. wait(Rate)
  678. local Percent = (Frame / Frames)
  679. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  680. TextLabel.TextTransparency = Percent
  681. end
  682. if EffectPart and EffectPart.Parent then
  683. EffectPart:Destroy()
  684. end
  685. end)
  686. end
  687. -------------------------------------------------------
  688. --End Damage Function Customization--
  689. -------------------------------------------------------
  690.  
  691. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  692. for _, c in pairs(workspace:children()) do
  693. local hum = c:findFirstChild("Humanoid")
  694. if hum ~= nil then
  695. local head = c:findFirstChild("Head")
  696. if head ~= nil then
  697. local targ = head.Position - Part.Position
  698. local mag = targ.magnitude
  699. if magni >= mag and c.Name ~= plr.Name then
  700. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  701. end
  702. end
  703. end
  704. end
  705. end
  706.  
  707.  
  708. CFuncs = {
  709. Part = {
  710. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  711. local Part = Create("Part")({
  712. Parent = Parent,
  713. Reflectance = Reflectance,
  714. Transparency = Transparency,
  715. CanCollide = false,
  716. Locked = true,
  717. BrickColor = BrickColor.new(tostring(BColor)),
  718. Name = Name,
  719. Size = Size,
  720. Material = Material
  721. })
  722. RemoveOutlines(Part)
  723. return Part
  724. end
  725. },
  726. Mesh = {
  727. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  728. local Msh = Create(Mesh)({
  729. Parent = Part,
  730. Offset = OffSet,
  731. Scale = Scale
  732. })
  733. if Mesh == "SpecialMesh" then
  734. Msh.MeshType = MeshType
  735. Msh.MeshId = MeshId
  736. end
  737. return Msh
  738. end
  739. },
  740. Mesh = {
  741. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  742. local Msh = Create(Mesh)({
  743. Parent = Part,
  744. Offset = OffSet,
  745. Scale = Scale
  746. })
  747. if Mesh == "SpecialMesh" then
  748. Msh.MeshType = MeshType
  749. Msh.MeshId = MeshId
  750. end
  751. return Msh
  752. end
  753. },
  754. Weld = {
  755. Create = function(Parent, Part0, Part1, C0, C1)
  756. local Weld = Create("Weld")({
  757. Parent = Parent,
  758. Part0 = Part0,
  759. Part1 = Part1,
  760. C0 = C0,
  761. C1 = C1
  762. })
  763. return Weld
  764. end
  765. },
  766. Sound = {
  767. Create = function(id, par, vol, pit)
  768. coroutine.resume(coroutine.create(function()
  769. local S = Create("Sound")({
  770. Volume = vol,
  771. Pitch = pit or 1,
  772. SoundId = id,
  773. Parent = par or workspace
  774. })
  775. wait()
  776. S:play()
  777. game:GetService("Debris"):AddItem(S, 6)
  778. end))
  779. end
  780. },
  781. ParticleEmitter = {
  782. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  783. local fp = Create("ParticleEmitter")({
  784. Parent = Parent,
  785. Color = ColorSequence.new(Color1, Color2),
  786. LightEmission = LightEmission,
  787. Size = Size,
  788. Texture = Texture,
  789. Transparency = Transparency,
  790. ZOffset = ZOffset,
  791. Acceleration = Accel,
  792. Drag = Drag,
  793. LockedToPart = LockedToPart,
  794. VelocityInheritance = VelocityInheritance,
  795. EmissionDirection = EmissionDirection,
  796. Enabled = Enabled,
  797. Lifetime = LifeTime,
  798. Rate = Rate,
  799. Rotation = Rotation,
  800. RotSpeed = RotSpeed,
  801. Speed = Speed,
  802. VelocitySpread = VelocitySpread
  803. })
  804. return fp
  805. end
  806. }
  807. }
  808. function RemoveOutlines(part)
  809. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  810. end
  811. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  812. local Part = Create("Part")({
  813. formFactor = FormFactor,
  814. Parent = Parent,
  815. Reflectance = Reflectance,
  816. Transparency = Transparency,
  817. CanCollide = false,
  818. Locked = true,
  819. BrickColor = BrickColor.new(tostring(BColor)),
  820. Name = Name,
  821. Size = Size,
  822. Material = Material
  823. })
  824. RemoveOutlines(Part)
  825. return Part
  826. end
  827. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  828. local Msh = Create(Mesh)({
  829. Parent = Part,
  830. Offset = OffSet,
  831. Scale = Scale
  832. })
  833. if Mesh == "SpecialMesh" then
  834. Msh.MeshType = MeshType
  835. Msh.MeshId = MeshId
  836. end
  837. return Msh
  838. end
  839. function CreateWeld(Parent, Part0, Part1, C0, C1)
  840. local Weld = Create("Weld")({
  841. Parent = Parent,
  842. Part0 = Part0,
  843. Part1 = Part1,
  844. C0 = C0,
  845. C1 = C1
  846. })
  847. return Weld
  848. end
  849.  
  850.  
  851. -------------------------------------------------------
  852. --Start Effect Function--
  853. -------------------------------------------------------
  854. EffectModel = Instance.new("Model", char)
  855. Effects = {
  856. Block = {
  857. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  858. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  859. prt.Anchored = true
  860. prt.CFrame = cframe
  861. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  862. game:GetService("Debris"):AddItem(prt, 10)
  863. if Type == 1 or Type == nil then
  864. table.insert(Effects, {
  865. prt,
  866. "Block1",
  867. delay,
  868. x3,
  869. y3,
  870. z3,
  871. msh
  872. })
  873. elseif Type == 2 then
  874. table.insert(Effects, {
  875. prt,
  876. "Block2",
  877. delay,
  878. x3,
  879. y3,
  880. z3,
  881. msh
  882. })
  883. else
  884. table.insert(Effects, {
  885. prt,
  886. "Block3",
  887. delay,
  888. x3,
  889. y3,
  890. z3,
  891. msh
  892. })
  893. end
  894. end
  895. },
  896. Sphere = {
  897. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  898. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  899. prt.Anchored = true
  900. prt.CFrame = cframe
  901. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  902. game:GetService("Debris"):AddItem(prt, 10)
  903. table.insert(Effects, {
  904. prt,
  905. "Cylinder",
  906. delay,
  907. x3,
  908. y3,
  909. z3,
  910. msh
  911. })
  912. end
  913. },
  914. Cylinder = {
  915. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  916. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  917. prt.Anchored = true
  918. prt.CFrame = cframe
  919. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  920. game:GetService("Debris"):AddItem(prt, 10)
  921. table.insert(Effects, {
  922. prt,
  923. "Cylinder",
  924. delay,
  925. x3,
  926. y3,
  927. z3,
  928. msh
  929. })
  930. end
  931. },
  932. Wave = {
  933. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  934. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  935. prt.Anchored = true
  936. prt.CFrame = cframe
  937. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  938. game:GetService("Debris"):AddItem(prt, 10)
  939. table.insert(Effects, {
  940. prt,
  941. "Cylinder",
  942. delay,
  943. x3 / 60,
  944. y3 / 60,
  945. z3 / 60,
  946. msh
  947. })
  948. end
  949. },
  950. Ring = {
  951. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  952. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  953. prt.Anchored = true
  954. prt.CFrame = cframe
  955. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  956. game:GetService("Debris"):AddItem(prt, 10)
  957. table.insert(Effects, {
  958. prt,
  959. "Cylinder",
  960. delay,
  961. x3,
  962. y3,
  963. z3,
  964. msh
  965. })
  966. end
  967. },
  968. Break = {
  969. Create = function(brickcolor, cframe, x1, y1, z1)
  970. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  971. prt.Anchored = true
  972. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  973. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  974. local num = math.random(10, 50) / 1000
  975. game:GetService("Debris"):AddItem(prt, 10)
  976. table.insert(Effects, {
  977. prt,
  978. "Shatter",
  979. num,
  980. prt.CFrame,
  981. math.random() - math.random(),
  982. 0,
  983. math.random(50, 100) / 100
  984. })
  985. end
  986. },
  987. Spiral = {
  988. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  989. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  990. prt.Anchored = true
  991. prt.CFrame = cframe
  992. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  993. game:GetService("Debris"):AddItem(prt, 10)
  994. table.insert(Effects, {
  995. prt,
  996. "Cylinder",
  997. delay,
  998. x3,
  999. y3,
  1000. z3,
  1001. msh
  1002. })
  1003. end
  1004. },
  1005. Push = {
  1006. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1007. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1008. prt.Anchored = true
  1009. prt.CFrame = cframe
  1010. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1011. game:GetService("Debris"):AddItem(prt, 10)
  1012. table.insert(Effects, {
  1013. prt,
  1014. "Cylinder",
  1015. delay,
  1016. x3,
  1017. y3,
  1018. z3,
  1019. msh
  1020. })
  1021. end
  1022. }
  1023. }
  1024. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1025. local fp = IT("Part")
  1026. fp.formFactor = formfactor
  1027. fp.Parent = parent
  1028. fp.Reflectance = reflectance
  1029. fp.Transparency = transparency
  1030. fp.CanCollide = false
  1031. fp.Locked = true
  1032. fp.BrickColor = brickcolor
  1033. fp.Name = name
  1034. fp.Size = size
  1035. fp.Position = tors.Position
  1036. RemoveOutlines(fp)
  1037. fp.Material = "SmoothPlastic"
  1038. fp:BreakJoints()
  1039. return fp
  1040. end
  1041.  
  1042. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1043. local mesh = IT(Mesh)
  1044. mesh.Parent = part
  1045. if Mesh == "SpecialMesh" then
  1046. mesh.MeshType = meshtype
  1047. if meshid ~= "nil" then
  1048. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1049. end
  1050. end
  1051. mesh.Offset = offset
  1052. mesh.Scale = scale
  1053. return mesh
  1054. end
  1055.  
  1056. local FightButtonBrick = Instance.new("Part")
  1057. FightButtonBrick.Name = "CharasButton"
  1058. FightButtonBrick.Size = Vector3.new(6.12, 2.66, 0.05)
  1059. FightButtonBrick.Anchored = true
  1060. FightButtonBrick.CanCollide = false
  1061. FightButtonBrick.Material = "Neon"
  1062. FightButtonBrick.BrickColor = BrickColor.Black()
  1063. FightButtonBrick.Parent = workspace["TameDoNotClick"].Torso
  1064.  
  1065. local FrontFightDec = Instance.new("Decal")
  1066. FrontFightDec.Name = "FrontFightImg1"
  1067. FrontFightDec.Parent = FightButtonBrick
  1068. FrontFightDec.Texture = "rbxassetid://347815055"
  1069.  
  1070. local BackFightDec = Instance.new("Decal")
  1071. BackFightDec.Parent = FightButtonBrick
  1072. BackFightDec.Face = Enum.NormalId.Back
  1073. BackFightDec.Name = "BackFightImg2"
  1074. BackFightDec.Texture = "rbxassetid://347815055"
  1075.  
  1076. local direction = CFrame.new(FightButtonBrick.Position, char['Left Leg'].Position).lookVector
  1077. local increment = direction * 4
  1078.  
  1079. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1080. local type = type
  1081. local rng = Instance.new("Part", char)
  1082. rng.Anchored = true
  1083. rng.BrickColor = color
  1084. rng.CanCollide = false
  1085. rng.FormFactor = 3
  1086. rng.Name = "Ring"
  1087. rng.Material = "Neon"
  1088. rng.Size = Vector3.new(1, 1, 1)
  1089. rng.Transparency = 0
  1090. rng.TopSurface = 0
  1091. rng.BottomSurface = 0
  1092. rng.CFrame = pos
  1093. local rngm = Instance.new("SpecialMesh", rng)
  1094. rngm.MeshType = MType
  1095. rngm.Scale = scale
  1096. local scaler2 = 1
  1097. if type == "Add" then
  1098. scaler2 = 1 * value
  1099. elseif type == "Divide" then
  1100. scaler2 = 1 / value
  1101. end
  1102. coroutine.resume(coroutine.create(function()
  1103. for i = 0, 10 / bonuspeed, 0.1 do
  1104. swait()
  1105. if type == "Add" then
  1106. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1107. elseif type == "Divide" then
  1108. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1109. end
  1110. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1111. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1112. end
  1113. rng:Destroy()
  1114. end))
  1115. end
  1116.  
  1117. function Eviscerate(dude)
  1118. if dude.Name ~= char then
  1119. local bgf = IT("BodyGyro", dude.Head)
  1120. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1121. local val = IT("BoolValue", dude)
  1122. val.Name = "IsHit"
  1123. local ds = coroutine.wrap(function()
  1124. dude:WaitForChild("Head"):BreakJoints()
  1125. wait(0.5)
  1126. target = nil
  1127. coroutine.resume(coroutine.create(function()
  1128. for i, v in pairs(dude:GetChildren()) do
  1129. if v:IsA("Accessory") then
  1130. v:Destroy()
  1131. end
  1132. if v:IsA("Humanoid") then
  1133. v:Destroy()
  1134. end
  1135. if v:IsA("CharacterMesh") then
  1136. v:Destroy()
  1137. end
  1138. if v:IsA("Model") then
  1139. v:Destroy()
  1140. end
  1141. if v:IsA("Part") or v:IsA("MeshPart") then
  1142. for x, o in pairs(v:GetChildren()) do
  1143. if o:IsA("Decal") then
  1144. o:Destroy()
  1145. end
  1146. end
  1147. coroutine.resume(coroutine.create(function()
  1148. v.Material = "Neon"
  1149. v.CanCollide = false
  1150. local PartEmmit1 = IT("ParticleEmitter", reye)
  1151. PartEmmit1.LightEmission = 1
  1152. PartEmmit1.Texture = "rbxassetid://284205403"
  1153. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1154. PartEmmit1.Rate = 150
  1155. PartEmmit1.Lifetime = NumberRange.new(1)
  1156. PartEmmit1.Size = NumberSequence.new({
  1157. NumberSequenceKeypoint.new(0, 0.75, 0),
  1158. NumberSequenceKeypoint.new(1, 0, 0)
  1159. })
  1160. PartEmmit1.Transparency = NumberSequence.new({
  1161. NumberSequenceKeypoint.new(0, 0, 0),
  1162. NumberSequenceKeypoint.new(1, 1, 0)
  1163. })
  1164. PartEmmit1.Speed = NumberRange.new(0, 0)
  1165. PartEmmit1.VelocitySpread = 30000
  1166. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1167. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1168. local BodPoss = IT("BodyPosition", v)
  1169. BodPoss.P = 3000
  1170. BodPoss.D = 1000
  1171. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1172. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1173. v.Color = maincolor.Color
  1174. coroutine.resume(coroutine.create(function()
  1175. for i = 0, 49 do
  1176. swait(1)
  1177. v.Transparency = v.Transparency + 0.08
  1178. end
  1179. wait(0.5)
  1180. PartEmmit1.Enabled = false
  1181. wait(3)
  1182. v:Destroy()
  1183. dude:Destroy()
  1184. end))
  1185. end))
  1186. end
  1187. end
  1188. end))
  1189. end)
  1190. ds()
  1191. end
  1192. end
  1193.  
  1194. function FindNearestHead(Position, Distance, SinglePlayer)
  1195. if SinglePlayer then
  1196. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1197. end
  1198. local List = {}
  1199. for i, v in pairs(workspace:GetChildren()) do
  1200. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1201. table.insert(List, v)
  1202. end
  1203. end
  1204. return List
  1205. end
  1206.  
  1207. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1208. local type = type
  1209. local rng = Instance.new("Part", char)
  1210. rng.Anchored = true
  1211. rng.BrickColor = color
  1212. rng.CanCollide = false
  1213. rng.FormFactor = 3
  1214. rng.Name = "Ring"
  1215. rng.Material = "Neon"
  1216. rng.Size = Vector3.new(1, 1, 1)
  1217. rng.Transparency = 0
  1218. rng.TopSurface = 0
  1219. rng.BottomSurface = 0
  1220. rng.CFrame = pos
  1221. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1222. local rngm = Instance.new("SpecialMesh", rng)
  1223. rngm.MeshType = MType
  1224. rngm.Scale = Vector3.new(x1, y1, z1)
  1225. local scaler2 = 1
  1226. local speeder = FastSpeed
  1227. if type == "Add" then
  1228. scaler2 = 1 * value
  1229. elseif type == "Divide" then
  1230. scaler2 = 1 / value
  1231. end
  1232. coroutine.resume(coroutine.create(function()
  1233. for i = 0, 10 / bonuspeed, 0.1 do
  1234. swait()
  1235. if type == "Add" then
  1236. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1237. elseif type == "Divide" then
  1238. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1239. end
  1240. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1241. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1242. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1243. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1244. end
  1245. rng:Destroy()
  1246. end))
  1247. end
  1248.  
  1249. function SoulSteal(dude)
  1250. if dude.Name ~= char then
  1251. local bgf = IT("BodyGyro", dude.Head)
  1252. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1253. local val = IT("BoolValue", dude)
  1254. val.Name = "IsHit"
  1255. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1256. local soulst = coroutine.wrap(function()
  1257. local soul = Instance.new("Part",dude)
  1258. soul.Size = Vector3.new(1,1,1)
  1259. soul.CanCollide = false
  1260. soul.Anchored = false
  1261. soul.Position = torso.Position
  1262. soul.Transparency = 1
  1263. local PartEmmit1 = IT("ParticleEmitter", soul)
  1264. PartEmmit1.LightEmission = 1
  1265. PartEmmit1.Texture = "rbxassetid://569507414"
  1266. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1267. PartEmmit1.Rate = 250
  1268. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1269. PartEmmit1.Size = NumberSequence.new({
  1270. NumberSequenceKeypoint.new(0, 1, 0),
  1271. NumberSequenceKeypoint.new(1, 0, 0)
  1272. })
  1273. PartEmmit1.Transparency = NumberSequence.new({
  1274. NumberSequenceKeypoint.new(0, 0, 0),
  1275. NumberSequenceKeypoint.new(1, 1, 0)
  1276. })
  1277. PartEmmit1.Speed = NumberRange.new(0, 0)
  1278. PartEmmit1.VelocitySpread = 30000
  1279. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1280. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1281. local BodPoss = IT("BodyPosition", soul)
  1282. BodPoss.P = 3000
  1283. BodPoss.D = 1000
  1284. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1285. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1286. wait(1.6)
  1287. soul.Touched:connect(function(hit)
  1288. if hit.Parent == char then
  1289. soul:Destroy()
  1290. end
  1291. end)
  1292. wait(1.2)
  1293. while soul do
  1294. swait()
  1295. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1296. BodPoss.Position = tors.Position
  1297. end
  1298. end)
  1299. soulst()
  1300. end
  1301. end
  1302. function FaceMouse()
  1303. local Cam = workspace.CurrentCamera
  1304. return {
  1305. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1306. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1307. }
  1308. end
  1309.  
  1310. BTAUNT = Instance.new("Sound", char)
  1311. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2993019322"
  1312. BTAUNT.Volume = 888
  1313. BTAUNT.Pitch = 1.22
  1314. BTAUNT.Looped = true
  1315.  
  1316. BTAUNT2 = Instance.new("Sound", char.Torso)
  1317. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=165113352"
  1318. BTAUNT2.Volume = 20
  1319. BTAUNT2.Pitch = 1
  1320. BTAUNT2.Looped = true
  1321.  
  1322. BTAUNT3 = Instance.new("Sound", Workspace)
  1323. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=506428158"
  1324. BTAUNT3.Volume = 2
  1325. BTAUNT3.Pitch = 1
  1326. BTAUNT3.Looped = true
  1327.  
  1328. BTAUNT4 = Instance.new("Sound", char.Torso)
  1329. BTAUNT4.SoundId = "http://www.roblox.com/asset/?id=1470848774"
  1330. BTAUNT4.Volume = 5
  1331. BTAUNT4.Pitch = 3
  1332. BTAUNT4.Looped = true
  1333.  
  1334. BTAUNT5 = Instance.new("Sound", char.Torso)
  1335. BTAUNT5.SoundId = "http://www.roblox.com/asset/?id=1470848774"
  1336. BTAUNT5.Volume = 5
  1337. BTAUNT5.Pitch = 1
  1338. BTAUNT5.Looped = true
  1339.  
  1340. TEST = Instance.new("Sound", tors)
  1341. TEST.SoundId = "http://www.roblox.com/asset/?id=636494529"
  1342. TEST.Volume = 25
  1343. TEST.Pitch = 1
  1344. TEST.Looped = false
  1345. -------------------------------------------------------
  1346. --End Effect Function--
  1347. -------------------------------------------------------
  1348. function Cso(ID, PARENT, VOLUME, PITCH)
  1349. local NSound = nil
  1350. coroutine.resume(coroutine.create(function()
  1351. NSound = IT("Sound", PARENT)
  1352. NSound.Volume = VOLUME
  1353. NSound.Pitch = PITCH
  1354. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1355. swait()
  1356. NSound:play()
  1357. game:GetService("Debris"):AddItem(NSound, 50)
  1358. end))
  1359. return NSound
  1360. end
  1361. function CameraEnshaking(Length, Intensity)
  1362. coroutine.resume(coroutine.create(function()
  1363. local intensity = 1 * Intensity
  1364. local rotM = 0.01 * Intensity
  1365. for i = 0, Length, 0.1 do
  1366. swait()
  1367. intensity = intensity - 0.05 * Intensity / Length
  1368. rotM = rotM - 5.0E-4 * Intensity / Length
  1369. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1370. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1371. end
  1372. hum.CameraOffset = Vector3.new(0, 0, 0)
  1373. end))
  1374. end
  1375. -------------------------------------------------------
  1376. --End Important Functions--
  1377. -------------------------------------------------------
  1378.  
  1379.  
  1380.  
  1381.  
  1382.  
  1383. -------------------------------------------------------
  1384. --Start Customization--
  1385. -------------------------------------------------------
  1386. local Player_Size = 1
  1387. if Player_Size ~= 1 then
  1388. root.Size = root.Size * Player_Size
  1389. tors.Size = tors.Size * Player_Size
  1390. hed.Size = hed.Size * Player_Size
  1391. ra.Size = ra.Size * Player_Size
  1392. la.Size = la.Size * Player_Size
  1393. rl.Size = rl.Size * Player_Size
  1394. ll.Size = ll.Size * Player_Size
  1395. ----------------------------------------------------------------------------------
  1396. rootj.Parent = root
  1397. neck.Parent = tors
  1398. RW.Parent = tors
  1399. LW.Parent = tors
  1400. RH.Parent = tors
  1401. LH.Parent = tors
  1402. ----------------------------------------------------------------------------------
  1403. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1404. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1405. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1406. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1407. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1408. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1409. ----------------------------------------------------------------------------------
  1410. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1411. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1412. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1413. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1414. --hat.Parent = Character
  1415. end
  1416. ----------------------------------------------------------------------------------
  1417. ----------------------------------------------------------------------------------
  1418. local equipped = false
  1419. local idle = 0
  1420. local change = 1
  1421. local val = 0
  1422. local toim = 0
  1423. local idleanim = 0.4
  1424. local sine = 0
  1425. local Sit = 1
  1426. ----------------------------------------------------------------------------------
  1427. hum.WalkSpeed = 49
  1428. hum.JumpPower = 57
  1429. hum.Animator.Parent = nil
  1430. ----------------------------------------------------------------------------------
  1431.  
  1432.  
  1433.  
  1434. -------------------------------------------------------
  1435. --End Customization--
  1436. -------------------------------------------------------
  1437. local Blobby2 = Instance.new("Part", char)
  1438. Blobby2.Name = "Blob"
  1439. Blobby2.CanCollide = false
  1440. Blobby2.BrickColor = BrickColor.new("Really black")
  1441. Blobby2.Transparency = 0
  1442. Blobby2.Material = "Plastic"
  1443. Blobby2.Size = Vector3.new(1, 1, 2)
  1444. Blobby2.TopSurface = Enum.SurfaceType.Smooth
  1445. Blobby2.BottomSurface = Enum.SurfaceType.Smooth
  1446.  
  1447. local Weld = Instance.new("Weld", Blobby2)
  1448. Weld.Part0 = ra
  1449. Weld.Part1 = Blobby2
  1450. Weld.C1 = CFrame.new(0, -1, 1.1)
  1451. Weld.C0 = CFrame.Angles(Rad(-86),0,0)
  1452.  
  1453. local M3 = Instance.new("SpecialMesh")
  1454. M3.Parent = Blobby2
  1455. M3.MeshId = "http://www.roblox.com/asset/?id=121944778"
  1456. M3.TextureId = "http://www.roblox.com/asset/?id=362719969"
  1457. M3.Scale = Vector3.new(1.4, 1, 1)
  1458.  
  1459. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1460. naeeym2.AlwaysOnTop = true
  1461. naeeym2.Size = UDim2.new(5,35,2,15)
  1462. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1463. naeeym2.Adornee = hed
  1464. naeeym2.Name = "Name"
  1465. --naeeym2.PlayerToHideFrom = Player
  1466. local tecks2 = Instance.new("TextLabel",naeeym2)
  1467. tecks2.BackgroundTransparency = 1
  1468. tecks2.TextScaled = true
  1469. tecks2.BorderSizePixel = 0
  1470. tecks2.Text = "Fight Me"
  1471. tecks2.Font = Enum.Font.Bodoni
  1472. tecks2.TextSize = 30
  1473. tecks2.TextStrokeTransparency = 0
  1474. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1475. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1476. tecks2.Size = UDim2.new(1,0,0.5,0)
  1477. tecks2.Parent = naeeym2]]
  1478. ----------------------------------------------------------------------------------
  1479. local AddInstance = function(Object, ...)
  1480. local Obj = Instance.new(Object)
  1481. for i,v in next,(...) do
  1482. Obj[i] = v
  1483. end
  1484. return Obj
  1485. end
  1486. ----------------------------------------------------
  1487.  
  1488. local Reaper = AddInstance("Part",{
  1489. Parent = hed,
  1490. CFrame = hed.CFrame,
  1491. formFactor = "Symmetric",
  1492. Size = Vector3.new(1, 1, 1),
  1493. CanCollide = false,
  1494. TopSurface = "Smooth",
  1495. BottomSurface = "Smooth",
  1496. Locked = true,
  1497. })
  1498. local Weld = AddInstance("Weld",{
  1499. Parent = Reaper,
  1500. Part0 = hed,
  1501. C0 = CFrame.new(0, 0.2, 0.08)*CFrame.Angles(0, 0, 0),
  1502. Part1 = Reaper,
  1503. })
  1504. local Mesh = AddInstance("SpecialMesh",{
  1505. Parent = Reaper,
  1506. MeshId = "rbxassetid://2164269251",
  1507. TextureId = "rbxassetid://2890224964",
  1508. Scale = Vector3.new(0.85,0.85,0.8),
  1509. Offset = Vector3.new(0,-0.22,0)
  1510. })
  1511.  
  1512. local Hair = Instance.new("Part", char)
  1513. Hair.Name = "Hair"
  1514. Hair.CanCollide = false
  1515. Hair.BrickColor = BrickColor.new("Brown")
  1516. Hair.Transparency = 0
  1517. Hair.Material = "Plastic"
  1518. Hair.Size = Vector3.new(1, 1, 2)
  1519. Hair.TopSurface = Enum.SurfaceType.Smooth
  1520. Hair.BottomSurface = Enum.SurfaceType.Smooth
  1521.  
  1522. local Weld = Instance.new("Weld", Hair)
  1523. Weld.Part0 = hed
  1524. Weld.Part1 = Hair
  1525. Weld.C1 = CFrame.new(0, -.5, 0)
  1526. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  1527.  
  1528. local M2 = Instance.new("SpecialMesh")
  1529. M2.Parent = Hair
  1530. M2.MeshId = "rbxassetid://1462300267"
  1531. M2.TextureId = "rbxassetid://2989687485"
  1532. M2.Scale = Vector3.new(1,1.5,1)
  1533.  
  1534.  
  1535.  
  1536. -------------------------------------------------------
  1537. wait(1)
  1538. plr = game.Players.LocalPlayer
  1539. char = plr.Character
  1540. mouse = plr:GetMouse()
  1541. whitecolor = Color3.new(9, 137, 207)
  1542. epicmode = false
  1543. normal = true
  1544. for i,v in pairs(char:GetChildren()) do
  1545. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1546. v:Destroy()
  1547. end
  1548. end
  1549. local shirt = Instance.new("Shirt",char)
  1550. shirt.ShirtTemplate = "rbxassetid://2890198818"
  1551. local pants = Instance.new("Pants",char)
  1552. pants.PantsTemplate = "rbxassetid://746324968"
  1553. local bdycolors = char["Body Colors"]
  1554. bdycolors.HeadColor3 = whitecolor
  1555. bdycolors.LeftArmColor3 = whitecolor
  1556. bdycolors.LeftLegColor3 = whitecolor
  1557. bdycolors.RightArmColor3 = whitecolor
  1558. bdycolors.RightLegColor3 = whitecolor
  1559. bdycolors.TorsoColor3 = whitecolor
  1560. for i,v in pairs(char:GetChildren()) do
  1561. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1562. v:Destroy()
  1563. end
  1564. end
  1565.  
  1566.  
  1567.  
  1568. local BC = Character["Body Colors"]
  1569. BC.HeadColor = BrickColor.new("Pastel brown")
  1570. BC.LeftArmColor = BrickColor.new("Pastel brown")
  1571. BC.LeftLegColor = BrickColor.new("Really black")
  1572. BC.RightArmColor = BrickColor.new("Pastel brown")
  1573. BC.RightLegColor = BrickColor.new("Really black")
  1574. BC.TorsoColor = BrickColor.new("Pastel brown")
  1575. -------------------------------------------------------
  1576. --Start Attacks N Stuff--
  1577. -------------------------------------------------------
  1578. local naeeym2 = Instance.new("BillboardGui",char)
  1579. naeeym2.AlwaysOnTop = true
  1580. naeeym2.Size = UDim2.new(5,35,2,35)
  1581. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1582. naeeym2.Adornee = hed
  1583. naeeym2.Name = "Name"
  1584.  
  1585. local tecks2 = Instance.new("TextLabel",naeeym2)
  1586. tecks2.BackgroundTransparency = 1
  1587. tecks2.TextScaled = true
  1588. tecks2.BorderSizePixel = 0
  1589. tecks2.Text = "OwO"
  1590. tecks2.Font = "Arcade"
  1591. tecks2.TextSize = 30
  1592. tecks2.TextStrokeTransparency = 0
  1593. tecks2.TextColor3 = BrickColor.new('Really black').Color
  1594. tecks2.TextStrokeColor3 = BrickColor.new('Hot pink').Color
  1595. tecks2.Size = UDim2.new(1,0,0.5,0)
  1596. tecks2.Parent = naeeym2
  1597. textfag = tecks2
  1598. tecks2.Text = "Oh... Hi."
  1599. wait(2)
  1600. tecks2.Text = "...I'm"
  1601. wait(1)
  1602. tecks2.Text = "Am o҉k ah"
  1603. BTAUNT:Play()
  1604. coroutine.resume(coroutine.create(function()
  1605. while textfag ~= nil do
  1606. swait()
  1607. textfag.Position = UDim2.new(math.random(-0.1,0.1),math.random(-3,3),.05,math.random(-3,3))
  1608. textfag.Rotation = math.random(-0.1,0.1)
  1609. end
  1610. end))
  1611.  
  1612. function hate()
  1613. chatfunc("I have a genuine question for you...", BrickColor.new("Really red").Color)
  1614. wait(3)
  1615. chatfunc("Do you happen to know what solferino means?", BrickColor.new("Really red").Color)
  1616. wait(3)
  1617. attack = true
  1618. Cso("319332735", hed, 3.5, 1)
  1619. local orb = Instance.new("Part", char)
  1620. orb.Anchored = true
  1621. orb.BrickColor = BrickC("Really red")
  1622. orb.CanCollide = false
  1623. orb.FormFactor = 3
  1624. orb.Name = "Ring"
  1625. orb.Material = "Neon"
  1626. orb.Size = Vector3.new(1, 1, 1)
  1627. orb.Transparency = 0
  1628. orb.TopSurface = 0
  1629. orb.BottomSurface = 0
  1630. local orbm = Instance.new("SpecialMesh", orb)
  1631. orbm.MeshType = "Sphere"
  1632. orbm.Name = "SizeMesh"
  1633. orbm.Scale = Vector3.new(0, 0, 0)
  1634. local scaled = 0.1
  1635. local posid = 0
  1636. for i = 0, 12, 0.1 do
  1637. swait()
  1638. scaled = scaled + 0.001
  1639. posid = posid - scaled
  1640. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  1641. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  1642. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1643. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1644. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1645. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1646. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  1647. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1648. end
  1649. chatfunc("It's only my", BrickColor.new("Really red").Color)
  1650. wait(2.874)
  1651. chatfunc("JEALOUSY", BrickColor.new("Magenta").Color)
  1652. wait(1)
  1653. chatfunc("And man.... I have a LOT of it to use against you!", BrickColor.new("Really red").Color)
  1654. wait(3.545)
  1655. for i = 0, 2, 0.1 do
  1656. swait()
  1657. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1658. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1659. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1660. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1661. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1662. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1663. end
  1664. coroutine.resume(coroutine.create(function()
  1665. orb.Anchored = false
  1666. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  1667. local a = Instance.new("Part", workspace)
  1668. a.Name = "Direction"
  1669. a.Anchored = true
  1670. a.BrickColor = BrickC("Really black")
  1671. a.Material = "Neon"
  1672. a.Transparency = 1
  1673. a.CanCollide = false
  1674. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  1675. local ignore = orb
  1676. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1677. a.BottomSurface = 10
  1678. a.TopSurface = 10
  1679. local distance = (orb.CFrame.p - position).magnitude
  1680. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1681. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1682. orb.CFrame = a.CFrame
  1683. a:Destroy()
  1684. local bv = Instance.new("BodyVelocity")
  1685. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1686. bv.velocity = orb.CFrame.lookVector * 125
  1687. bv.Parent = orb
  1688. local hitted = false
  1689. game:GetService("Debris"):AddItem(orb, 15)
  1690. swait()
  1691. local hit = orb.Touched:connect(function(hit)
  1692. if hitted == false then
  1693. hitted = true
  1694. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  1695. for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do
  1696. if v:FindFirstChild("Head") then
  1697. Eviscerate(v)
  1698. end
  1699. end
  1700. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere")
  1701. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere")
  1702. for i = 0, 9 do
  1703. Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  1704. Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  1705. end
  1706. orb.Anchored = true
  1707. orb.Transparency = 1
  1708. wait(8)
  1709. orb:Destroy()
  1710. end
  1711. end)
  1712. end))
  1713. for i = 0, 1, 0.1 do
  1714. swait()
  1715. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3)
  1716. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3)
  1717. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3)
  1718. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3)
  1719. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  1720. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3)
  1721. end
  1722. attack = false
  1723. end
  1724.  
  1725. function THUNDERCLAP()
  1726. attack = true
  1727. for i = 0, 15, 0.1 do
  1728. swait()
  1729. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1730. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  1731. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  1732. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  1733. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  1734. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  1735. end
  1736. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  1737. for i = 0, 7, 0.1 do
  1738. swait()
  1739. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1740. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  1741. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  1742. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  1743. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3)
  1744. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3)
  1745. end
  1746.  
  1747. Magic(1, "Add", root.CFrame, Vector3.new(50, 100, 50), 4, BrickC("Really black"), "Sphere")
  1748. Magic(1, "Add", root.CFrame, Vector3.new(30, 60, 30), 4, BrickC("Really black"), "Sphere")
  1749. Magic(1, "Add", root.CFrame, Vector3.new(3, 600, 3), 4, BrickC("Really black"), "Sphere")
  1750. Effects.Wave.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1751. Effects.Wave.Create(BrickColor.new("Institutional white"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1752. Effects.Wave.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1753. Effects.Wave.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1754. Effects.Wave.Create(BrickColor.new("Institutional white"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1755. Effects.Wave.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1756. Effects.Wave.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1757. Effects.Wave.Create(BrickColor.new("Institutional white"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1758. Effects.Wave.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1759. Effects.Wave.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1760. Effects.Wave.Create(BrickColor.new("Institutional white"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1761. Effects.Wave.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1762. for i, v in pairs(FindNearestHead(tors.CFrame.p, 500000)) do
  1763. if v:FindFirstChild("Head") then
  1764. Eviscerate(v)
  1765. end
  1766. end
  1767. CFuncs["Sound"].Create("rbxassetid://1841058541", char, 2,1.2)
  1768. CFuncs["Sound"].Create("rbxassetid://782353443", char, 2,1.2)
  1769. CFuncs["Sound"].Create("rbxassetid://782225570", char, 3,1.05)
  1770. for i = 0, 7, 0.1 do
  1771. swait()
  1772. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1773. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  1774. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  1775. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  1776. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3)
  1777. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3)
  1778. end
  1779. attack = false
  1780. end
  1781.  
  1782.  
  1783. function Sie_alle_sterben()
  1784. attack = true
  1785. movelegs = true
  1786. local orb = Instance.new("Part", char)
  1787. orb.Anchored = true
  1788. orb.BrickColor = BrickC("Really red")
  1789. orb.CanCollide = false
  1790. orb.FormFactor = 3
  1791. orb.Name = "Ring"
  1792. orb.Material = "Neon"
  1793. orb.Size = Vector3.new(1, 1, 1)
  1794. orb.Transparency = 0
  1795. orb.TopSurface = 0
  1796. orb.BottomSurface = 0
  1797. local orbm = Instance.new("SpecialMesh", orb)
  1798. orbm.MeshType = "Sphere"
  1799. orbm.Name = "SizeMesh"
  1800. orbm.Scale = Vector3.new(0, 0, 0)
  1801. local scaled = 0.1
  1802. local posid = 0
  1803. local RoaringLaugh = Cso("0", char, 5, 0.8)
  1804. swait(2)
  1805. for i = 0, 30, 0.1 do
  1806. swait()
  1807. scaled = scaled + 0.006
  1808. posid = posid - scaled
  1809. orb.CFrame = la.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  1810. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  1811. --Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1812. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1813. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  1814. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  1815. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  1816. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.1 * Cos(sine / 20) * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1817. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0 - 5 * Sin(sine / 20)), Rad(-20)), 0.1)
  1818. end
  1819. for i = 0, 10, 0.1 do
  1820. swait()
  1821. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1822. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  1823. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  1824. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  1825. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.1 * Cos(sine / 20) * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1826. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(225), Rad(0 - 5 * Sin(sine / 20)), Rad(-20)), 0.1)
  1827. end
  1828. coroutine.resume(coroutine.create(function()
  1829. orb.Anchored = false
  1830. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  1831. local a = Instance.new("Part", workspace)
  1832. a.Name = "Direction"
  1833. a.Anchored = true
  1834. a.BrickColor = BrickC("Really red")
  1835. a.Material = "Neon"
  1836. a.Transparency = 1
  1837. a.CanCollide = false
  1838. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  1839. local ignore = orb
  1840. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1841. a.BottomSurface = 10
  1842. a.TopSurface = 10
  1843. local distance = (orb.CFrame.p - position).magnitude
  1844. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1845. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1846. orb.CFrame = a.CFrame
  1847. a:Destroy()
  1848. local bv = Instance.new("BodyVelocity")
  1849. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1850. bv.velocity = orb.CFrame.lookVector * 125
  1851. bv.Parent = orb
  1852. local hitted = false
  1853. game:GetService("Debris"):AddItem(orb, 15)
  1854. swait()
  1855. local hit = orb.Touched:connect(function(hit)
  1856. if hitted == false then
  1857. hitted = true
  1858. CameraEnshaking(10, 20)
  1859. CFuncs.Sound.Create("rbxassetid://304490261", char, 5, 0.7)
  1860. for i, v in pairs(FindNearestHead(orb.CFrame.p, 100)) do
  1861. if v:FindFirstChild("Head") then
  1862. Eviscerate(v)
  1863. end
  1864. end
  1865. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Maroon"), "Sphere")
  1866. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, maincolor, "Sphere")
  1867. orb.Anchored = true
  1868. orb.Transparency = 1
  1869. wait(8)
  1870. orb:Destroy()
  1871. end
  1872. end)
  1873. end))
  1874. for i = 0, 10, 0.1 do
  1875. swait()
  1876. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1877. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  1878. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  1879. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  1880. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.1 * Cos(sine / 20) * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1881. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(0 - 5 * Sin(sine / 20)), Rad(-20)), 0.1)
  1882. end
  1883. attack = false
  1884. end
  1885.  
  1886. function special_hell()
  1887. chatfunc("welcome to my special hell.", BrickColor.new("Really red").Color)
  1888. wait(2)
  1889. CHOICE = 6
  1890. Cso("323578832", Workspace, 10, 1)
  1891. local killsky = Instance.new('Sky', game:GetService'Lighting')
  1892. killsky.SkyboxBk = "rbxassetid://818983932"
  1893. killsky.SkyboxDn = "rbxassetid://818983932"
  1894. killsky.SkyboxFt = "rbxassetid://818983932"
  1895. killsky.SkyboxLf = "rbxassetid://818983932"
  1896. killsky.SkyboxRt = "rbxassetid://818983932"
  1897. killsky.SkyboxUp = "rbxassetid://818983932"
  1898. ---
  1899. killsky.StarCount = 0
  1900. killsky.SunAngularSize = 0
  1901. killsky.MoonAngularSize = 0
  1902. killsky.MoonTextureId = ""
  1903. killsky.CelestialBodiesShown = false
  1904. game.Lighting.FogColor = Color3.new(255,0,0)
  1905. game.Lighting.FogEnd = 1500
  1906. if HITFLOOR ~= nil then
  1907. ATTACK = false
  1908. Rooted = false
  1909. local RINGSPIN = true
  1910. local CONSTRUCTING = true
  1911. local RING = CreatePart(3, Effects, "Neon", 0, 5, "Really red", "Ring", VT(0,0,0))
  1912. RING.Color = C3(0,0,0)
  1913. MakeForm(RING,"Cyl")
  1914. RING.CFrame = CF(HITPOS)
  1915. coroutine.resume(coroutine.create(function()
  1916. repeat
  1917. Swait()
  1918. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1919. until CONSTRUCTING == false
  1920. repeat
  1921. Swait()
  1922. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1923. until RINGSPIN == false
  1924. for i = 1, 25 do
  1925. Swait()
  1926. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1927. RING.Size = RING.Size - VT(0.15,0,0.15)
  1928. --DECAL.Transparency = DECAL.Transparency + 1/25
  1929. RING.Transparency = RING.Transparency + 1/25
  1930. end
  1931. RING:remove()
  1932. end))
  1933. for i = 1, 15 do
  1934. Swait()
  1935. RING.Size = RING.Size + VT(0,0,0)
  1936. RING.Transparency = RING.Transparency - 1/15
  1937. end
  1938. end
  1939. hum.WalkSpeed = 16
  1940. attack = false
  1941. end
  1942.  
  1943. function Chain2()
  1944. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1945. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1946. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1947. local HEAD = HUM.Parent:FindFirstChild("Head")
  1948. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  1949. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  1950. if HEAD and TORSO and HUM.Health > 0 then
  1951. local GYRO = IT("BodyGyro",root)
  1952. GYRO.D = 275
  1953. GYRO.P = 20000
  1954. GYRO.MaxTorque = Vector3.new(0,40000,0)
  1955. attack = true
  1956. hum.WalkSpeed = 0
  1957. local hit,pos,hummie;
  1958. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  1959. Hook2.Transparency = 1
  1960. local A2 = NewInstance("Attachment",Hook2)
  1961. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  1962. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1963. for i = 0, 2.3, .1 do
  1964. swait()
  1965. GYRO.cframe = CF(root.Position,TORSO.Position)
  1966. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1967. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1968. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  1969. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  1970. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1971. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  1972. end
  1973. Cso("169105657", ra, 7, 1.2)
  1974. for i = 0, 5, .1 do
  1975. if(hit)then break end
  1976. swait()
  1977. GYRO.cframe = CF(root.Position,TORSO.Position)
  1978. Hook2.CFrame = TORSO.CFrame
  1979. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1980. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1981. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  1982. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  1983. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1984. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  1985. end
  1986. Cso("169105657", ra, 5, .8)
  1987. Cso("0", char, 7, 1)
  1988. GYRO:remove()
  1989. TORSO:BreakJoints()
  1990. for i = 0, 6, .1 do
  1991. swait()
  1992. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  1993. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  1994. end
  1995. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  1996. break
  1997. end
  1998. Chain2.TextureLength = 4
  1999. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2000. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2001. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  2002. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2003. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2004. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2005. end
  2006. hum.WalkSpeed = 16
  2007. attack = false
  2008. Hook2:Destroy()
  2009. end
  2010. end
  2011. end
  2012.  
  2013.  
  2014. function DRAG_THEM_TO_HELL()
  2015. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2016. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2017. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2018. local HEAD = HUM.Parent:FindFirstChild("Head")
  2019. if HEAD and TORSO and HUM.Health > 0 then
  2020. local GYRO = IT("BodyGyro",root)
  2021. GYRO.D = 275
  2022. GYRO.P = 20000
  2023. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2024. attack = true
  2025. hum.WalkSpeed = 0
  2026. local hit,pos,hummie;
  2027. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2028. Hook.Transparency = 1
  2029. local A = NewInstance("Attachment",Hook)
  2030. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2031. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2032. local POS = mouse.Hit.p
  2033. local CHAINS = false
  2034. local CHAINLINKS = {}
  2035. local A = IT("Attachment",la)
  2036. A.Position = Vector3.new(1,-1,0)*Player_Size
  2037. A.Orientation = Vector3.new(-90, -89.982, 0)
  2038. local B = IT("Attachment",la)
  2039. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2040. B.Orientation = Vector3.new(-90, 89.988, 0)
  2041. local C = IT("Attachment",la)
  2042. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2043. C.Orientation = Vector3.new(-90, -89.982, 0)
  2044. local D = IT("Attachment",la)
  2045. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2046. D.Orientation = Vector3.new(-90, 89.988, 0)
  2047. local LIGHT = IT("Attachment",la)
  2048. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2049. local LIGHT2 = IT("PointLight",LIGHT)
  2050. LIGHT2.Range = 7
  2051. LIGHT2.Brightness = 5
  2052. LIGHT2.Color = Color3.new(0,0,0)
  2053. for i = 1, 2 do
  2054. local TWIST = -2
  2055. local START = A
  2056. local END = B
  2057. if i == 1 then
  2058. START = B
  2059. END = A
  2060. end
  2061. local ChainLink = IT("Beam",tors)
  2062. ChainLink.Texture = "rbxassetid://73042633"
  2063. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2064. ChainLink.TextureSpeed = 1
  2065. ChainLink.Width0 = 1
  2066. ChainLink.Width1 = 1
  2067. ChainLink.TextureLength = 2.5
  2068. ChainLink.Attachment0 = START
  2069. ChainLink.Attachment1 = END
  2070. ChainLink.CurveSize0 = TWIST
  2071. ChainLink.CurveSize1 = TWIST
  2072. --ChainLink.FaceCamera = true
  2073. ChainLink.Segments = 45
  2074. ChainLink.Transparency = NumberSequence.new(0.25)
  2075. table.insert(CHAINLINKS,ChainLink)
  2076. end
  2077. for i = 1, 2 do
  2078. local TWIST = -1
  2079. local START = C
  2080. local END = D
  2081. if i == 1 then
  2082. START = D
  2083. END = C
  2084. end
  2085. local ChainLink = IT("Beam",tors)
  2086. ChainLink.Texture = "rbxassetid://73042633"
  2087. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2088. ChainLink.TextureSpeed = 1
  2089. ChainLink.Width0 = 1
  2090. ChainLink.Width1 = 1
  2091. ChainLink.TextureLength = 5
  2092. ChainLink.Attachment0 = START
  2093. ChainLink.Attachment1 = END
  2094. ChainLink.CurveSize0 = TWIST
  2095. ChainLink.CurveSize1 = TWIST
  2096. --ChainLink.FaceCamera = true
  2097. ChainLink.Segments = 25
  2098. ChainLink.LightEmission = 0.5
  2099. ChainLink.Transparency = NumberSequence.new(0.25)
  2100. table.insert(CHAINLINKS,ChainLink)
  2101. end
  2102. for i = 0, 2.3, .1 do
  2103. swait()
  2104. GYRO.cframe = CF(root.Position,TORSO.Position)
  2105. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2106. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2107. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2108. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2109. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2110. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2111. end
  2112. Cso("169105657", ra, 7, 1.2)
  2113. for i = 0, 4, .1 do
  2114. if(hit)then break end
  2115. swait()
  2116. GYRO.cframe = CF(root.Position,TORSO.Position)
  2117. Hook.CFrame = HEAD.CFrame
  2118. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2119. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2120. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2121. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2122. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2123. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2124. end
  2125. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2126. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2127. hit = GetTorso(v.Parent);
  2128. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2129. break;
  2130. end
  2131. end
  2132. Cso("169105657", ra, 5, .8)
  2133. Cso("0", tors, 2, 1.1)
  2134. GYRO:remove()
  2135. for i = 0, 3, .1 do
  2136. swait()
  2137. HUM.PlatformStand = true
  2138. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2139. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2140. end
  2141. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2142. break
  2143. end
  2144. Chain.TextureLength = 4
  2145. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.1 + 0.1* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2146. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2147. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2148. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2149. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2150. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2151. end
  2152. hum.WalkSpeed = 16
  2153. attack = false
  2154. Hook:Destroy()
  2155. A:remove()
  2156. B:remove()
  2157. C:remove()
  2158. D:remove()
  2159. end
  2160. end
  2161. end
  2162.  
  2163. function Attack()
  2164. attack = true
  2165. for i = 0, 0.6, 0.1 do
  2166. swait()
  2167. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-60)), 0.2)
  2168. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
  2169. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-30)), 0.2)
  2170. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(30)), 0.2)
  2171. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  2172. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
  2173. end
  2174. Cso("357417055", tors, 10, 1)
  2175. CameraEnshaking(2, 15)
  2176. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2177. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2178. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2179. for i, v in pairs(FindNearestHead(Blobby2.CFrame.p, 9.5)) do
  2180. if v:FindFirstChild("Head") then
  2181. Eviscerate(v)
  2182. Cso("388826051", tors, 10, 1)
  2183. end
  2184. end
  2185. for i = 0, 3, 0.1 do
  2186. swait()
  2187. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(55)), 0.3)
  2188. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-55)), 0.3)
  2189. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(55), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(25)), 0.3)
  2190. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.1 * Cos(sine / 20)) * LHCF * angles(Rad(0), Rad(0), Rad(35)), 0.15)
  2191. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(30)), 0.3)
  2192. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
  2193. end
  2194. attack = false
  2195. end
  2196.  
  2197. function fail()
  2198. chatfunc("YOU'RE UTTERLY USELESS TO ME!", BrickColor.new("Really red").Color)
  2199. Cso("323578832", hed, 3.5, 1)
  2200. attack = true
  2201. hum.WalkSpeed = 2.01
  2202. char.Head.face.Texture = "rbxassetid://1364920814"
  2203. for i = 0,1.2,0.1 do
  2204. swait()
  2205. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  2206. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 99)), Rad(0)), 0.3)
  2207. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2208. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2209. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  2210. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  2211. end
  2212. for i = 0,1.2,0.1 do
  2213. swait()
  2214. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  2215. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 99)), Rad(0)), 0.3)
  2216. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2217. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2218. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  2219. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  2220. end
  2221. for i = 0,1.2,0.1 do
  2222. swait()
  2223. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  2224. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 99)), Rad(0)), 0.3)
  2225. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2226. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2227. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  2228. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  2229. end
  2230. for i = 0,1.2,0.1 do
  2231. swait()
  2232. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  2233. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 99)), Rad(0)), 0.3)
  2234. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2235. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2236. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  2237. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  2238. end
  2239. for i = 0,1.2,0.1 do
  2240. swait()
  2241. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  2242. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 99)), Rad(0)), 0.3)
  2243. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2244. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2245. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  2246. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  2247. end
  2248. for i = 0,1.2,0.1 do
  2249. swait()
  2250. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  2251. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 99)), Rad(0)), 0.3)
  2252. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2253. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2254. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  2255. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 99)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  2256. end
  2257. char.Head.face.Texture = "rbxassetid://1364919656"
  2258. hum.WalkSpeed = 16
  2259. attack = false
  2260. end
  2261.  
  2262. -------------------------------------------------------
  2263. --End Attacks N Stuff--
  2264. -------------------------------------------------------
  2265.  
  2266. function chatfunc(text, color)
  2267. local chat = coroutine.wrap(function()
  2268. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  2269. char:FindFirstChild("TalkingBillBoard"):destroy()
  2270. end
  2271. local naeeym2 = Instance.new("BillboardGui", char)
  2272. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  2273. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  2274. naeeym2.Adornee = hed
  2275. naeeym2.Name = "TalkingBillBoard"
  2276. local tecks2 = Instance.new("TextLabel", naeeym2)
  2277. tecks2.BackgroundTransparency = 1
  2278. tecks2.BorderSizePixel = 0
  2279. tecks2.Text = ""
  2280. tecks2.Font = "Fantasy"
  2281. tecks2.TextSize = 30
  2282. tecks2.TextStrokeTransparency = 0
  2283. tecks2.TextColor3 = color
  2284. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  2285. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  2286. local tecks3 = Instance.new("TextLabel", naeeym2)
  2287. tecks3.BackgroundTransparency = 1
  2288. tecks3.BorderSizePixel = 0
  2289. tecks3.Text = ""
  2290. tecks3.Font = "SciFi"
  2291. tecks3.TextSize = 30
  2292. tecks3.TextStrokeTransparency = 0
  2293. tecks3.TextColor3 = Color3.new(0, 0, 0)
  2294. tecks3.TextStrokeColor3 = color
  2295. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  2296. coroutine.resume(coroutine.create(function()
  2297. while true do
  2298. swait(1)
  2299. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  2300. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  2301. tecks2.Rotation = math.random(-5, 5)
  2302. tecks3.Rotation = math.random(-5, 5)
  2303. end
  2304. end))
  2305. for i = 1, string.len(text) do
  2306. CFuncs.Sound.Create("rbxassetid://274118116", char, 50, 0.658)
  2307. tecks2.Text = string.sub(text, 1, i)
  2308. tecks3.Text = string.sub(text, 1, i)
  2309. swait(1)
  2310. end
  2311. wait(1)
  2312. local randomrot = math.random(1, 2)
  2313. if randomrot == 1 then
  2314. for i = 1, 50 do
  2315. swait()
  2316. tecks2.Rotation = tecks2.Rotation - 0.75
  2317. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  2318. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  2319. tecks3.Rotation = tecks2.Rotation + 0.75
  2320. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  2321. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  2322. end
  2323. elseif randomrot == 2 then
  2324. for i = 1, 50 do
  2325. swait()
  2326. tecks2.Rotation = tecks2.Rotation + 0.75
  2327. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  2328. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  2329. tecks3.Rotation = tecks2.Rotation - 0.75
  2330. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  2331. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  2332. end
  2333. end
  2334. naeeym2:Destroy()
  2335. end)
  2336. chat()
  2337. end
  2338.  
  2339. mouse.KeyDown:connect(function(key)
  2340. if attack == false then
  2341. if key == "u" then
  2342. char.Head.face.Texture = "rbxassetid://1364919656"
  2343.  
  2344. elseif key == 't' then
  2345. fail()
  2346.  
  2347. elseif key == 'z' then
  2348. Sie_alle_sterben()
  2349.  
  2350. elseif key == 'c' then
  2351. THUNDERCLAP()
  2352.  
  2353. elseif key == 'x' then
  2354. hate()
  2355.  
  2356. elseif key == 'h' then
  2357. special_hell()
  2358.  
  2359. elseif key == 'y' then
  2360. char.Head.face.Texture = "rbxassetid://1364920814"
  2361. end
  2362. end
  2363. end)
  2364.  
  2365. mouse.Button1Down:connect(function(key)
  2366. if attack == false then
  2367. Attack()
  2368. end
  2369. end)
  2370.  
  2371. function Part(parent,color,material,size,cframe,anchored,cancollide)
  2372. local part = Instance.new("Part")
  2373. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  2374. part.Material = material or Enum.Material.SmoothPlastic
  2375. part.TopSurface,part.BottomSurface=10,10
  2376. part.Size = size or Vector3.new(1,1,1)
  2377. part.CFrame = cframe or CF(0,0,0)
  2378. part.Anchored = anchored or true
  2379. part.CanCollide = cancollide or false
  2380. part.Parent = parent or char
  2381. return part
  2382. end
  2383.  
  2384. NewInstance = function(instance,parent,properties)
  2385. local inst = Instance.new(instance)
  2386. inst.Parent = parent
  2387. if(properties)then
  2388. for i,v in next, properties do
  2389. pcall(function() inst[i] = v end)
  2390. end
  2391. end
  2392. return inst;
  2393. end
  2394. -------------------------------------------------------
  2395. --Start Damage Function--
  2396. -------------------------------------------------------
  2397. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  2398. local type = type
  2399. local rng = Instance.new("Part", char)
  2400. rng.Anchored = true
  2401. rng.BrickColor = color
  2402. rng.CanCollide = false
  2403. rng.FormFactor = 3
  2404. rng.Name = "Ring"
  2405. rng.Material = "Neon"
  2406. rng.Size = Vector3.new(1, 1, 1)
  2407. rng.Transparency = 0
  2408. rng.TopSurface = 0
  2409. rng.BottomSurface = 0
  2410. rng.CFrame = pos
  2411. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2412. local rngm = Instance.new("SpecialMesh", rng)
  2413. rngm.MeshType = "Brick"
  2414. if rainbowmode == true then
  2415. rng.Color = Color3.new(r/255,g/255,b/255)
  2416. end
  2417. local scaler2 = 1
  2418. local speeder = FastSpeed/10
  2419. if type == "Add" then
  2420. scaler2 = 1*value
  2421. elseif type == "Divide" then
  2422. scaler2 = 1/value
  2423. end
  2424. coroutine.resume(coroutine.create(function()
  2425. for i = 0,10/bonuspeed,0.1 do
  2426. swait()
  2427. if type == "Add" then
  2428. scaler2 = scaler2 - 0.01*value/bonuspeed
  2429. elseif type == "Divide" then
  2430. scaler2 = scaler2 - 0.01/value*bonuspeed
  2431. end
  2432. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  2433. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2434. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2435. end
  2436. rng:Destroy()
  2437. end))
  2438. end
  2439.  
  2440. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2441. if hit.Parent == nil then
  2442. return
  2443. end
  2444. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  2445. for _, v in pairs(hit.Parent:children()) do
  2446. if v:IsA("Humanoid") then
  2447. h = v
  2448. end
  2449. end
  2450. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  2451.  
  2452. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2453. end
  2454.  
  2455. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2456. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2457. if hit.Parent.DebounceHit.Value == true then
  2458. return
  2459. end
  2460. end
  2461. if insta == true then
  2462. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2463. end
  2464. local c = Create("ObjectValue"){
  2465. Name = "creator",
  2466. Value = game:service("Players").LocalPlayer,
  2467. Parent = h,
  2468. }
  2469. game:GetService("Debris"):AddItem(c, .5)
  2470. if HitSound ~= nil and HitPitch ~= nil then
  2471. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2472. end
  2473. local Damage = math.random(minim, maxim)
  2474. local blocked = false
  2475. local block = hit.Parent:findFirstChild("Block")
  2476. if block ~= nil then
  2477. if block.className == "IntValue" then
  2478. if block.Value > 0 then
  2479. blocked = true
  2480. block.Value = block.Value - 1
  2481. print(block.Value)
  2482. end
  2483. end
  2484. end
  2485. if blocked == false then
  2486. h.Health = h.Health - Damage
  2487. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2488. else
  2489. h.Health = h.Health - (Damage / 2)
  2490. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2491. end
  2492. if Type == "Knockdown" then
  2493. local hum = hit.Parent.Humanoid
  2494. hum.PlatformStand = true
  2495. coroutine.resume(coroutine.create(function(HHumanoid)
  2496. swait(1)
  2497. HHumanoid.PlatformStand = false
  2498. end), hum)
  2499. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2500. local bodvol = Create("BodyVelocity"){
  2501. velocity = angle * knockback,
  2502. P = 5000,
  2503. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2504. Parent = hit,
  2505. }
  2506. local rl = Create("BodyAngularVelocity"){
  2507. P = 3000,
  2508. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2509. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2510. Parent = hit,
  2511. }
  2512. game:GetService("Debris"):AddItem(bodvol, .5)
  2513. game:GetService("Debris"):AddItem(rl, .5)
  2514. elseif Type == "Normal" then
  2515. local vp = Create("BodyVelocity"){
  2516. P = 500,
  2517. maxForce = Vector3.new(math.huge, 0, math.huge),
  2518. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  2519. }
  2520. if knockback > 0 then
  2521. vp.Parent = hit.Parent.Torso
  2522. end
  2523. game:GetService("Debris"):AddItem(vp, .5)
  2524. elseif Type == "Up" then
  2525. local bodyVelocity = Create("BodyVelocity"){
  2526. velocity = Vector3.new(0, 20, 0),
  2527. P = 5000,
  2528. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2529. Parent = hit,
  2530. }
  2531. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  2532. elseif Type == "DarkUp" then
  2533. coroutine.resume(coroutine.create(function()
  2534. for i = 0, 1, 0.1 do
  2535. swait()
  2536. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  2537. end
  2538. end))
  2539. local bodyVelocity = Create("BodyVelocity"){
  2540. velocity = Vector3.new(0, 20, 0),
  2541. P = 5000,
  2542. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2543. Parent = hit,
  2544. }
  2545. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2546. elseif Type == "Snare" then
  2547. local bp = Create("BodyPosition"){
  2548. P = 2000,
  2549. D = 100,
  2550. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2551. position = hit.Parent.Torso.Position,
  2552. Parent = hit.Parent.Torso,
  2553. }
  2554. game:GetService("Debris"):AddItem(bp, 1)
  2555. elseif Type == "Freeze" then
  2556. local BodPos = Create("BodyPosition"){
  2557. P = 50000,
  2558. D = 1000,
  2559. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2560. position = hit.Parent.Torso.Position,
  2561. Parent = hit.Parent.Torso,
  2562. }
  2563. local BodGy = Create("BodyGyro") {
  2564. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  2565. P = 20e+003,
  2566. Parent = hit.Parent.Torso,
  2567. cframe = hit.Parent.Torso.CFrame,
  2568. }
  2569. hit.Parent.Torso.Anchored = true
  2570. coroutine.resume(coroutine.create(function(Part)
  2571. swait(1.5)
  2572. Part.Anchored = false
  2573. end), hit.Parent.Torso)
  2574. game:GetService("Debris"):AddItem(BodPos, 3)
  2575. game:GetService("Debris"):AddItem(BodGy, 3)
  2576. end
  2577. local debounce = Create("BoolValue"){
  2578. Name = "DebounceHit",
  2579. Parent = hit.Parent,
  2580. Value = true,
  2581. }
  2582. game:GetService("Debris"):AddItem(debounce, Delay)
  2583. c = Create("ObjectValue"){
  2584. Name = "creator",
  2585. Value = Player,
  2586. Parent = h,
  2587. }
  2588. game:GetService("Debris"):AddItem(c, .5)
  2589. end
  2590. end
  2591.  
  2592. function damage(range,mindam,maxdam,pos)
  2593. for i,v in ipairs(workspace:GetChildren()) do
  2594. if v:IsA("Model") then
  2595. if v.Name ~= Player.Name then
  2596. if v:FindFirstChildOfClass("Humanoid") then
  2597. if v:FindFirstChild("Head") then
  2598. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  2599. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  2600. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  2601. end
  2602. end
  2603. end
  2604. end
  2605. end
  2606. end
  2607. end
  2608. end
  2609. -------------------------------------------------------
  2610. --End Damage Function--
  2611. -------------------------------------------------------
  2612.  
  2613. -------------------------------------------------------
  2614. --Start Animations--
  2615. -------------------------------------------------------
  2616. print("By Makhail07")
  2617. while true do
  2618.  
  2619. FightButtonBrick.CFrame = workspace["TameDoNotClick"]["Torso"].CFrame + (direction * increment) +
  2620. Vector3.new(-5,3,0)
  2621. FightButtonBrick.Rotation = workspace["TameDoNotClick"]['Torso'].Rotation + (direction * increment) +
  2622. Vector3.new(-1,-2,increment)
  2623.  
  2624. RightArm.BrickColor = BrickColor.new'Bright blue'
  2625. LeftArm.BrickColor = BrickColor.new'Bright blue'
  2626. RightLeg.BrickColor = BrickColor.new'Bright blue'
  2627. LeftLeg.BrickColor = BrickColor.new'Bright blue'
  2628. Torso.BrickColor = BrickColor.new'Bright blue'
  2629. Head.BrickColor = BrickColor.new'Bright blue'
  2630.  
  2631. swait()
  2632. sine = sine + change
  2633. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2634. local velderp = root.Velocity.y
  2635. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2636. if equipped == true or equipped == false then
  2637. if attack == false then
  2638. idle = idle + 1
  2639. else
  2640. idle = 0
  2641. end
  2642. if 1 < root.Velocity.y and hitfloor == nil then
  2643. Anim = "Jump"
  2644. if attack == false then
  2645. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2646. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2647. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2648. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2649. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  2650. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  2651. end
  2652. elseif -1 > root.Velocity.y and hitfloor == nil then
  2653. Anim = "Fall"
  2654. if attack == false then
  2655. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  2656. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2657. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2658. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2659. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2660. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2661. end
  2662. elseif torvel < 1 and hitfloor ~= nil then
  2663. Anim = "Idle"
  2664. change = 1
  2665. if attack == false then
  2666. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  2667. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(1 - 2.5 * Sin(sine / 19)), Rad(Mrandom(-15, 15)), Rad(-20)), 0.3)
  2668. if Mrandom(1,15) == 1 then
  2669. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 5) + Mrandom(-65,65)), Rad(-4.5 - 2.5 * Sin(sine / 7) + Mrandom(-65,65)), Rad(-4.5 - 25 * Sin(sine / 5) + Mrandom(-65,99))), 0.3)
  2670. end
  2671. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.2 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  2672. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.2 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  2673. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.3 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(Mrandom(-15, 15)), Rad(20 - 4.5 * Sin(sine / 20))), 0.3)
  2674. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.3 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(Mrandom(-15, 15)), Rad(-20 + 4.5 * Sin(sine / 20))), 0.3)
  2675. end
  2676. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2677. Anim = "Walk"
  2678. change = 1
  2679. if attack == false then
  2680. hum.WalkSpeed = 49
  2681. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.275 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(20-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  2682. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2683. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  2684. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  2685. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(Mrandom(-15, 15)), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  2686. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(Mrandom(-15, 15)) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  2687. end
  2688. elseif torvel >= 25 and hitfloor ~= nil then
  2689. Anim = "Sprint"
  2690. change = 1.35
  2691. if attack == false then
  2692. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.275 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(20), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  2693. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  2694. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 1.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  2695. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 1.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  2696. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(75) * Cos(sine / 7), Rad(Mrandom(-15, 15)), Rad(15 + 0.5 * Sin(sine / 12))), 0.1)
  2697. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-75) * Cos(sine / 7), Rad(Mrandom(-15, 15)), Rad(-15 - 0.5 * Sin(sine / 12))), 0.1)
  2698. end
  2699. end
  2700. end
  2701. if 0 < #Effects then
  2702. for e = 1, #Effects do
  2703. if Effects[e] ~= nil then
  2704. local Thing = Effects[e]
  2705. if Thing ~= nil then
  2706. local Part = Thing[1]
  2707. local Mode = Thing[2]
  2708. local Delay = Thing[3]
  2709. local IncX = Thing[4]
  2710. local IncY = Thing[5]
  2711. local IncZ = Thing[6]
  2712. if 1 >= Thing[1].Transparency then
  2713. if Thing[2] == "Block1" then
  2714. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2715. local Mesh = Thing[1].Mesh
  2716. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2717. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2718. elseif Thing[2] == "Block2" then
  2719. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2720. local Mesh = Thing[7]
  2721. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2722. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2723. elseif Thing[2] == "Block3" then
  2724. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2725. local Mesh = Thing[7]
  2726. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2727. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2728. elseif Thing[2] == "Cylinder" then
  2729. local Mesh = Thing[1].Mesh
  2730. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2731. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2732. elseif Thing[2] == "Blood" then
  2733. local Mesh = Thing[7]
  2734. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2735. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2736. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2737. elseif Thing[2] == "Elec" then
  2738. local Mesh = Thing[1].Mesh
  2739. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2740. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2741. elseif Thing[2] == "Disappear" then
  2742. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2743. elseif Thing[2] == "Shatter" then
  2744. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2745. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2746. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2747. Thing[6] = Thing[6] + Thing[5]
  2748. end
  2749. else
  2750. Part.Parent = nil
  2751. table.remove(Effects, e)
  2752. end
  2753. end
  2754. end
  2755. end
  2756. end
  2757. end
  2758. ------------------------------------------------------
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