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- ModelName = "8 Gauge"
- AmmoType = "8-gauge shell"
- MagazineCapacity = 6
- MagazineCapacityAdd = 1
- Player = Game:GetService("Players").LocalPlayer
- Char = Player.Character
- animate = Char:findFirstChild("Animate")
- if animate then
- animate:Destroy()
- end
- Selected = false
- Connected = false
- Button1Down = false
- CanUse = true
- Aiming = true
- function CheckPlayer()
- if Player.Character == nil then return false end
- if Player.Character:FindFirstChild("Torso") == nil or Player.Character:FindFirstChild("Right Arm") == nil or Player.Character:FindFirstChild("Left Arm") == nil or Player.Character:FindFirstChild("Humanoid") == nil then return false end
- if Player.Character.Humanoid.Health <= 0 then return false end
- return true
- end
- function tagHumanoid(humanoid)
- local tag = Instance.new("ObjectValue")
- tag.Name = "creator"
- tag.Value = Player
- tag.Parent = humanoid
- end
- function untagHumanoid(humanoid)
- if humanoid ~= nil then
- local tag = humanoid:FindFirstChild("creator")
- if tag ~= nil then
- tag:Remove()
- end
- end
- end
- --[[
- CameraPunch v5
- Functions:
- CameraPunch
- CameraSlide
- --]]
- function CameraPunch(X, Y)
- X, Y = X or math.rad(10), Y or math.rad(math.random(-10000, 10000) / 1000)
- Workspace.CurrentCamera.CoordinateFrame =
- CFrame.new(Workspace.CurrentCamera.Focus.p) *
- CFrame.fromEulerAnglesXYZ(CFrame.new(Workspace.CurrentCamera.CoordinateFrame.p, Workspace.CurrentCamera.Focus.p):toEulerAnglesXYZ()) *
- CFrame.fromEulerAnglesXYZ(X, Y, 0) *
- CFrame.new(0, 0, (Workspace.CurrentCamera.CoordinateFrame.p - Workspace.CurrentCamera.Focus.p).magnitude)
- end
- function CameraSlide(X, Y, Step)
- X, Y, Step = X or math.rad(10), Y or math.rad(math.random(-10000, 10000) / 1000), Step or 0.1
- for i = 0, 1, Step do
- CameraPunch(Step * X, Step * Y)
- wait()
- end
- end
- SoundToServer = function(Name, SoundId, Pitch, Volume, Looped, Parent)
- local Sound = Instance.new("Sound")
- Sound.Name = Name
- Sound.SoundId = SoundId
- Sound.Pitch = Pitch
- Sound.Volume = Volume
- Sound.Looped = Looped
- Sound.Parent = Parent
- Sound:Play()
- end
- --[[
- CFrameTween v4
- Functions:
- PropertyCFrameTween
- --]]
- function PropertyCFrameTween(Part, Property, End, Step, Wrap)
- if Part == nil then return end
- local StartPosition = Part[Property].p
- local StartAngle = Vector3.new(Part[Property]:toEulerAnglesXYZ())
- local EndPosition = End.p
- local EndAngle = Vector3.new(End:toEulerAnglesXYZ())
- local Loop = coroutine.create(function()
- for i = 0, 1, Step do
- Part[Property] =
- CFrame.new((StartPosition * (1 - i)) + (EndPosition * i)) *
- CFrame.fromEulerAnglesXYZ(
- (StartAngle.x * (1 - i)) + (EndAngle.x * i),
- (StartAngle.y * (1 - i)) + (EndAngle.y * i),
- (StartAngle.z * (1 - i)) + (EndAngle.z * i)
- )
- wait()
- end
- Part[Property] = End
- end)
- coroutine.resume(Loop)
- if Wrap ~= true then
- while coroutine.status(Loop) ~= "dead" do wait() end
- end
- end
- function CreateParts(Parent, Format)
- if Parent == nil then return end
- local Parts = Instance.new("Model")
- Parts.Name = ModelName
- if Format == 1 then
- Parts.Name = Parts.Name.. " (Holstered)"
- end
- Parts.Parent = Parent
- local Handle = Instance.new("Part", Parts)
- Handle.Material = "SmoothPlastic"
- Handle.Name = "Handle"
- Handle.BrickColor = BrickColor.new("Really black")
- Handle.TopSurface = 0
- Handle.BottomSurface = 0
- Handle.FormFactor = "Custom"
- Handle.Size = Vector3.new(0.5, 0.7, 1.3)
- local Weld = Instance.new("Weld", Handle)
- Weld.Part0 = Weld.Parent
- if Format == 1 then
- Weld.Part1 = Player.Character:FindFirstChild("Torso")
- Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-40), math.rad(90), 0) * CFrame.new(0, 0, -0.7)
- elseif Format == 2 then
- Weld.Part1 = Player.Character:FindFirstChild("Right Arm")
- Weld.C1 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-10), 0) * CFrame.new(0, 0.5, -0.9)
- end
- local Stock1 = Instance.new("Part", Parts)
- Stock1.Material = "SmoothPlastic"
- Stock1.Name = "Stock 1"
- Stock1.BrickColor = BrickColor.new("Really black")
- Stock1.TopSurface = 0
- Stock1.BottomSurface = 0
- Stock1.FormFactor = "Custom"
- Stock1.Size = Vector3.new(0.5, 0.6, 1.6)
- local Weld = Instance.new("Weld", Stock1)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = Handle
- Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-45), 0, 0) * CFrame.new(0, 0.43, -1.005)
- local Stock2 = Instance.new("WedgePart", Parts)
- Stock2.Material = "SmoothPlastic"
- Stock2.Name = "Stock 2"
- Stock2.BrickColor = BrickColor.new("Really black")
- Stock2.TopSurface = 0
- Stock2.BottomSurface = 0
- Stock2.FormFactor = "Custom"
- Stock2.Size = Vector3.new(0.5, 0.9, 0.9)
- local Weld = Instance.new("Weld", Stock2)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = Stock1
- Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(135), 0, 0) * CFrame.new(0, -0.3, -0.15)
- local Pipe1 = Instance.new("Part", Parts)
- Pipe1.Material = "SmoothPlastic"
- Pipe1.Name = "Pipe 1"
- Pipe1.BrickColor = BrickColor.new("Light grey")
- Pipe1.Reflectance = 0.1
- Pipe1.TopSurface = 0
- Pipe1.BottomSurface = 0
- Pipe1.FormFactor = "Custom"
- Pipe1.Size = Vector3.new(0.3, 0.3, 3.2)
- Instance.new("BlockMesh", Pipe1)
- local Weld = Instance.new("Weld", Pipe1)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = Handle
- Weld.C0 = CFrame.new(0, -0.15, 1.6 + 0.55)
- local Pipe2 = Instance.new("Part", Parts)
- Pipe2.Material = "SmoothPlastic"
- Pipe2.Name = "Pipe 2"
- Pipe2.BrickColor = BrickColor.new("Light grey")
- Pipe2.Reflectance = 0.1
- Pipe2.TopSurface = 0
- Pipe2.BottomSurface = 0
- Pipe2.FormFactor = "Custom"
- Pipe2.Size = Vector3.new(0.3, 0.3, 1.7)
- Instance.new("BlockMesh", Pipe2)
- local Weld = Instance.new("Weld", Pipe2)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = Handle
- Weld.C0 = CFrame.new(0, 0.15, 0.85 + 0.55)
- local Pipe3 = Instance.new("Part", Parts)
- Pipe3.Material = "SmoothPlastic"
- Pipe3.Name = "Pipe 3"
- Pipe3.BrickColor = BrickColor.new("Light grey")
- Pipe3.Reflectance = 0.1
- Pipe3.TopSurface = 0
- Pipe3.BottomSurface = 0
- Pipe3.FormFactor = "Custom"
- Pipe3.Size = Vector3.new(0.25, 0.25, 1.6)
- Instance.new("BlockMesh", Pipe3)
- local Weld = Instance.new("Weld", Pipe3)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = Pipe2
- Weld.C0 = CFrame.new(0, 0, 0.8 + 0.7)
- local Pump1 = Instance.new("Part", Parts)
- Pump1.Material = "SmoothPlastic"
- Pump1.Name = "Pump"
- Pump1.BrickColor = BrickColor.new("Really black")
- Pump1.TopSurface = 0
- Pump1.BottomSurface = 0
- Pump1.FormFactor = "Custom"
- Pump1.Size = Vector3.new(0.45, 0.45, 1.1)
- Instance.new("BlockMesh", Pump1)
- local Weld = Instance.new("Weld", Pump1)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = Pipe3
- Weld.C0 = CFrame.new(0, 0, -0.6)
- local Pump2 = Instance.new("Part", Parts)
- Pump2.Material = "SmoothPlastic"
- Pump2.Name = "Pump 2"
- Pump2.BrickColor = BrickColor.new("Really black")
- Pump2.TopSurface = 0
- Pump2.BottomSurface = 0
- Pump2.FormFactor = "Custom"
- Pump2.Size = Vector3.new(0.5, 0.5, 0.3)
- Instance.new("BlockMesh", Pump2)
- local Weld = Instance.new("Weld", Pump2)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = Pump1
- Weld.C0 = CFrame.new(0, 0, 0.5)
- for i = -20, 200, 20 do
- local TriggerGuard1 = Instance.new("Part", Parts)
- TriggerGuard1.Material = "SmoothPlastic"
- TriggerGuard1.Name = "Trigger Guard 1 " ..i
- TriggerGuard1.BrickColor = BrickColor.new("Really black")
- TriggerGuard1.TopSurface = 0
- TriggerGuard1.BottomSurface = 0
- TriggerGuard1.FormFactor = "Custom"
- TriggerGuard1.Size = Vector3.new(0.2, 0.2, 0.2)
- local Mesh = Instance.new("BlockMesh", TriggerGuard1)
- Mesh.Scale = Vector3.new(0.4, 0.6, 0.4)
- local Weld = Instance.new("Weld", TriggerGuard1)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = Handle
- Weld.C0 = CFrame.new(0, 0, -0.2)
- Weld.C1 = CFrame.new(0, -0.45, -0.32) * CFrame.fromEulerAnglesXYZ(math.rad(i), 0, 0)
- end
- local TriggerGuard2 = Instance.new("Part", Parts)
- TriggerGuard2.Material = "SmoothPlastic"
- TriggerGuard2.Name = "Trigger Guard 2"
- TriggerGuard2.BrickColor = BrickColor.new("Really black")
- TriggerGuard2.TopSurface = 0
- TriggerGuard2.BottomSurface = 0
- TriggerGuard2.FormFactor = "Custom"
- TriggerGuard2.Size = Vector3.new(0.2, 0.2, 0.3)
- local Mesh = Instance.new("BlockMesh", TriggerGuard2)
- Mesh.Scale = Vector3.new(0.4, 1, 1)
- local Weld = Instance.new("Weld", TriggerGuard2)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = Handle
- Weld.C0 = CFrame.new(0, 0.45, -0.2)
- Weld.C1 = CFrame.new(0, 0, -0.32) * CFrame.fromEulerAnglesXYZ(math.rad(-20), 0, 0)
- local Trigger = Instance.new("Part", Parts)
- Trigger.Material = "SmoothPlastic"
- Trigger.Name = "Trigger Guard 2"
- Trigger.BrickColor = BrickColor.new("Really black")
- Trigger.TopSurface = 0
- Trigger.BottomSurface = 0
- Trigger.FormFactor = "Custom"
- Trigger.Size = Vector3.new(0.2, 0.3, 0.2)
- local Mesh = Instance.new("BlockMesh", Trigger)
- Mesh.Scale = Vector3.new(0.5, 0.9, 0.3)
- local Weld = Instance.new("Weld", Trigger)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = Handle
- Weld.C0 = CFrame.new(0, 0.45, 0.275) * CFrame.fromEulerAnglesXYZ(math.rad(2), 0, 0)
- local Aim = Instance.new("Part", Parts)
- Aim.Material = "SmoothPlastic"
- Aim.Name = "Aim"
- Aim.BrickColor = BrickColor.new("Really black")
- Aim.TopSurface = 0
- Aim.BottomSurface = 0
- Aim.FormFactor = "Custom"
- Aim.Size = Vector3.new(0.3, 0.2, 0.7)
- local Mesh = Instance.new("BlockMesh", Aim)
- Mesh.Scale = Vector3.new(1, 0.7, 1)
- local Weld = Instance.new("Weld", Aim)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = Pipe1
- Weld.C0 = CFrame.new(0, -0.12, 1.1)
- local Aim1 = Instance.new("Part", Parts)
- Aim1.Material = "SmoothPlastic"
- Aim1.Name = "Aim 1"
- Aim1.BrickColor = BrickColor.new("Really black")
- Aim1.TopSurface = 0
- Aim1.BottomSurface = 0
- Aim1.FormFactor = "Custom"
- Aim1.Size = Vector3.new(0.2, 0.2, 0.2)
- Instance.new("BlockMesh", Aim1).Scale = Vector3.new(0.3, 0.7, 0.5)
- local Weld = Instance.new("Weld", Aim1)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = Aim
- Weld.C0 = CFrame.new(0.1, -0.1, -0.25)
- local Aim2 = Instance.new("Part", Parts)
- Aim2.Material = "SmoothPlastic"
- Aim2.Name = "Aim 2"
- Aim2.BrickColor = BrickColor.new("Really black")
- Aim2.TopSurface = 0
- Aim2.BottomSurface = 0
- Aim2.FormFactor = "Custom"
- Aim2.Size = Vector3.new(0.2, 0.2, 0.2)
- Instance.new("BlockMesh", Aim2).Scale = Vector3.new(0.3, 0.7, 0.5)
- local Weld = Instance.new("Weld", Aim2)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = Aim
- Weld.C0 = CFrame.new(-0.1, -0.1, -0.25)
- local Aim3 = Instance.new("Part", Parts)
- Aim3.Material = "SmoothPlastic"
- Aim3.Name = "Aim 3"
- Aim3.BrickColor = BrickColor.new("Really black")
- Aim3.TopSurface = 0
- Aim3.BottomSurface = 0
- Aim3.FormFactor = "Custom"
- Aim3.Size = Vector3.new(0.2, 0.2, 0.2)
- Instance.new("BlockMesh", Aim3).Scale = Vector3.new(0.3, 0.7, 0.5)
- local Weld = Instance.new("Weld", Aim3)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = Aim
- Weld.C0 = CFrame.new(0, -0.1, 0.25)
- local Flip = Instance.new("Part", Parts)
- Flip.Material = "SmoothPlastic"
- Flip.Name = "Flip"
- Flip.BrickColor = BrickColor.new("Light grey")
- Flip.TopSurface = 0
- Flip.BottomSurface = 0
- Flip.FormFactor = "Custom"
- Flip.Size = Vector3.new(0.2, 0.3, 0.6)
- Instance.new("BlockMesh", Flip).Scale = Vector3.new(0.3, 0.7, 0.5)
- local Weld = Instance.new("Weld", Flip)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = Handle
- Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(10), 0) * CFrame.new(-0.25, -0.175, 0.2)
- local Part = Instance.new("Part")
- Part.Material = "SmoothPlastic"
- Part.Name = "Source"
- Part.Transparency = 1
- Part.TopSurface = 0
- Part.BottomSurface = 0
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2, 0.2, 0.2)
- Part.Parent = Parts
- local Weld = Instance.new("Weld")
- Weld.Part0 = Part
- Weld.Part1 = Handle
- Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) * CFrame.new(0, -0.15, 4.3)
- Weld.Parent = Weld.Part0
- local Fire = Instance.new("Fire", Part)
- Fire.Enabled = false
- Fire.Size = 10
- Fire.Heat = 20
- Fire.Color = Color3.new(1, 0.6, 0.2)
- Fire.SecondaryColor = Color3.new(0.6, 0.1, 0.05)
- local Smoke = Instance.new("Smoke", Part)
- Smoke.Enabled = false
- Smoke.Size = 20
- Smoke.RiseVelocity = 15
- Smoke.Color = Color3.new(0.8, 0.8, 0.8)
- Smoke.Opacity = 0.3
- for _, Part in pairs(Parts:GetChildren()) do
- Part.Locked = true
- Part.CanCollide = false
- end
- end
- function RemoveParts(Parent, Format)
- if Format == 1 then
- pcall(function() Parent[ModelName.. " (Holstered)"]:Remove() end)
- elseif Format == 2 then
- pcall(function() Parent[ModelName]:Remove() end)
- end
- end
- function SetAngle(Joint, Angle, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- if Joint == 1 or Joint == 3 then
- Joints[Joint].DesiredAngle = Angle
- end
- if Joint == 2 or Joint == 4 then
- Joints[Joint].DesiredAngle = -Angle
- end
- end
- function ForceAngle(Joint, Angle, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- if Joint == 1 or Joint == 3 then
- Joints[Joint].DesiredAngle = Angle
- Joints[Joint].CurrentAngle = Angle
- end
- if Joint == 2 or Joint == 4 then
- Joints[Joint].DesiredAngle = -Angle
- Joints[Joint].CurrentAngle = -Angle
- end
- end
- function SetSpeed(Joint, Speed, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- Joints[Joint].MaxVelocity = Speed
- end
- function DisableLimb(Limb, Character)
- if Character == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder"),
- Character.Torso:FindFirstChild("Left Shoulder"),
- Character.Torso:FindFirstChild("Right Hip"),
- Character.Torso:FindFirstChild("Left Hip")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- local Joint = Instance.new("Motor6D")
- Joint.Parent = Character.Torso
- Joint.Part0 = Character.Torso
- Joint.Part1 = Limbs[Limb]
- if Limb == 1 then
- Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.Name = "Right Shoulder 2"
- elseif Limb == 2 then
- Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.Name = "Left Shoulder 2"
- elseif Limb == 3 then
- Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.Name = "Right Hip 2"
- elseif Limb == 4 then
- Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.Name = "Left Hip 2"
- end
- Joint.MaxVelocity = Joints[Limb].MaxVelocity
- Joint.CurrentAngle = Joints[Limb].CurrentAngle
- Joint.DesiredAngle = Joints[Limb].DesiredAngle
- Joints[Limb]:Remove()
- end
- function ResetLimbCFrame(Limb, Character)
- if Character == nil then return false end
- if Character.Parent == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- if Limb == 1 then
- Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- elseif Limb == 2 then
- Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- elseif Limb == 3 then
- Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- elseif Limb == 4 then
- Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- end
- end
- function EnableLimb(Limb, Character)
- if Character == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- if Limb == 1 then
- Joints[Limb].Name = "Right Shoulder"
- elseif Limb == 2 then
- Joints[Limb].Name = "Left Shoulder"
- elseif Limb == 3 then
- Joints[Limb].Name = "Right Hip"
- elseif Limb == 4 then
- Joints[Limb].Name = "Left Hip"
- end
- Animate = Character:FindFirstChild("Animate")
- if Animate == nil then return false end
- Animate = Animate:Clone()
- Character.Animate:Remove()
- Animate.Parent = Character
- end
- attackdebounce = false
- Torso = Char.Torso
- CRIT = false
- Damagefunc1=function(hit,Damage,Knockback)
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- attackdebounce = false
- end))
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~=Char.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- Damage=Damage
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- if math.random(0,99)+math.random()<=5 then
- CRIT=true
- Damage=Damage*1.5
- --[[ Knockback=Knockback*2
- r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso
- critsound(2)]]
- end
- Damage=Damage+math.random(0,10)
- -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
- if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.25)
- --[[ r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- game:GetService("Debris"):AddItem(r,.5)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- showDamage=function(Char,Dealt,du)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Material = "SmoothPlastic"
- c.Transparency=0
- c.BrickColor=BrickColor:Red()
- if CRIT==true then
- c.BrickColor=BrickColor.new("Really red")
- end
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1.25,1.5,1.25)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- function onButton1Down(Mouse)
- if Button1Down == true then return end
- Button1Down = true
- if CheckPlayer() == false then return end
- if CanUse == true then
- SoundToServer("Click", "http://www.roblox.com/Asset/?id=2697295", 10, 0.5, false, Player.Character[ModelName].Handle)
- if script.Magazine.Value <= 0 then
- return
- end
- CanUse = false
- SoundToServer("Fire", "http://www.roblox.com/Asset/?id=2697294", 0.75, 1, false, Player.Character[ModelName].Handle)
- coroutine.wrap(function()
- pcall(function()
- Player.Character[ModelName].Source.Fire.Enabled = true
- Player.Character[ModelName].Source.Smoke.Enabled = true
- end)
- wait(0.5)
- pcall(function()
- Player.Character[ModelName].Source.Fire.Enabled = false
- Player.Character[ModelName].Source.Smoke.Enabled = false
- end)
- end)()
- for i = 1, 8 do
- local Bullet = Instance.new("Part", Workspace)
- Bullet.Material = "SmoothPlastic"
- Bullet.Name = "Bullet"
- Bullet.TopSurface = 0
- Bullet.BottomSurface = 0
- Bullet.BrickColor = BrickColor.new("Really black")
- Bullet.Locked = true
- Bullet.FormFactor = "Custom"
- Bullet.Size = Vector3.new(0.2, 0.2, 0.2)
- Bullet.CFrame = Player.Character[ModelName].Source.CFrame * CFrame.new(0, 1.5, 0) * CFrame.new(math.random(-750, 750) / 1000, math.random(-750, 750) / 1000, math.random(-750, 750) / 1000)
- Bullet.Elasticity = 0
- Bullet.Friction = 0
- Instance.new("SpecialMesh", Bullet).MeshType = "Sphere"
- tagHumanoid(Bullet)
- local BodyVelocity = Instance.new("BodyVelocity", Bullet)
- BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BodyVelocity.velocity = ((Mouse.Hit.p - Player.Character[ModelName].Source.Position).unit * 100) + Vector3.new(math.random(-9000, 9000) / 1000, math.random(-9000, 9000) / 1000, math.random(-9000, 9000) / 1000)
- Con1 = Bullet.Touched:connect(function(hit) Damagefunc1(hit,15,10) end)
- game:GetService("Debris"):AddItem(Bullet, 2)
- end
- CameraPunch(math.rad(40), 0)
- local AimGyroAdd = Instance.new("CFrameValue", Player.Character)
- PropertyCFrameTween(Player.Character[ModelName].Handle.Weld, "C1",
- CFrame.fromEulerAnglesXYZ(math.rad(-80), math.rad(-10), 0) * CFrame.new(0, 0.5, -0.9),
- 0.2, true)
- PropertyCFrameTween(AimGyroAdd, "Value",
- CFrame.fromEulerAnglesXYZ(0, math.rad(-70), 0),
- 0.2, true)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Neck"), "C0",
- CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(60), 0),
- 0.2, true)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Right Shoulder 2"), "C0",
- CFrame.new(1.5, 0.45, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(-70)),
- 0.2, true)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Left Shoulder 2"), "C0",
- CFrame.new(-1.4, 0.45, -0.4) * CFrame.fromEulerAnglesXYZ(math.rad(110), 0, math.rad(-25)),
- 0.2, false)
- wait(0.3)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Left Shoulder 2"), "C0",
- CFrame.new(-1.2, 0.45, -0.1) * CFrame.fromEulerAnglesXYZ(math.rad(105), 0, math.rad(-5)),
- 0.1, true)
- PropertyCFrameTween(Player.Character[ModelName].Flip.Weld, "C1",
- CFrame.new(-0.1, 0, 0.7),
- 0.1, true)
- PropertyCFrameTween(Player.Character[ModelName].Pump.Weld, "C1",
- CFrame.new(0, 0, 0.7),
- 0.1, false)
- pcall(function()
- local Shell = Instance.new("Part", Workspace)
- Shell.Name = "Shell"
- Shell.TopSurface = 0
- Shell.BottomSurface = 0
- Shell.FormFactor = "Custom"
- Shell.BrickColor = BrickColor.new("Bright blue")
- Shell.Size = Vector3.new(0.25, 0.4, 0.25)
- Shell.CFrame = Player.Character[ModelName].Handle.CFrame * CFrame.new(0.5, 0.175, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360)))
- Shell.Velocity = ((Player.Character[ModelName].Handle.Position - (Player.Character[ModelName].Handle.CFrame * CFrame.new(-1, 0, 0)).p).unit) * 10
- Shell:BreakJoints()
- Instance.new("CylinderMesh", Shell)
- game:GetService("Debris"):AddItem(Shell, 10)
- end)
- script.Magazine.Value = script.Magazine.Value - 1
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Left Shoulder 2"), "C0",
- CFrame.new(-1.4, 0.45, -0.4) * CFrame.fromEulerAnglesXYZ(math.rad(110), 0, math.rad(-25)),
- 0.1, true)
- PropertyCFrameTween(Player.Character[ModelName].Flip.Weld, "C1",
- CFrame.new(),
- 0.1, true)
- PropertyCFrameTween(Player.Character[ModelName].Pump.Weld, "C1",
- CFrame.new(),
- 0.1, false)
- PropertyCFrameTween(Player.Character[ModelName].Handle.Weld, "C1",
- CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-10), 0) * CFrame.new(0, 0.5, -0.9),
- 0.2, true)
- PropertyCFrameTween(AimGyroAdd, "Value",
- CFrame.fromEulerAnglesXYZ(0, math.rad(-60), 0),
- 0.2, true)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Neck"), "C0",
- CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(60), 0),
- 0.2, true)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Right Shoulder 2"), "C0",
- CFrame.new(1.2, 0.45, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(-70)),
- 0.2, true)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Left Shoulder 2"), "C0",
- CFrame.new(-1.4, 0.45, -0.4) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(-35)),
- 0.2, false)
- CanUse = true
- end
- end
- function onButton1Up(Mouse)
- Button1Down = false
- end
- function onKeyDown(Key, Mouse)
- if Selected == false then return end
- Key = Key:lower()
- if Key == "y" and Aiming == false then
- Aiming = true
- PropertyCFrameTween(Player.Character[ModelName].Handle.Weld, "C0",
- CFrame.new(),
- 0.05, true)
- PropertyCFrameTween(Player.Character[ModelName].Handle.Weld, "C1",
- CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-10), 0) * CFrame.new(0, 0.5, -0.9),
- 0.05, true)
- PropertyCFrameTween(Player.Character.AimGyroAdd, "Value",
- CFrame.fromEulerAnglesXYZ(0, math.rad(-60), 0),
- 0.05, true)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Neck"), "C0",
- CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(60), 0),
- 0.05, true)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Right Shoulder 2"), "C0",
- CFrame.new(1.2, 0.45, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(-70)),
- 0.05, true)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Left Shoulder 2"), "C0",
- CFrame.new(-1.4, 0.45, -0.4) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(-35)),
- 0.05, false)
- CanUse = true
- return
- end
- if Button1Down == false and CanUse == true and CheckPlayer() == true then
- if Key == "q" then
- if Mouse.Target == nil then return end
- if CheckPlayer() == false then return end
- local NewPlayer = game:GetService("Players"):GetPlayerFromCharacter(Mouse.Target.Parent)
- if NewPlayer == nil then return end
- if NewPlayer.Character == nil then return end
- if NewPlayer.Character:FindFirstChild("Torso") == nil then return end
- if (NewPlayer.Character.Torso.Position - Player.Character.Torso.Position).magnitude > 10 then return end
- onDeselected(Mouse)
- wait()
- RemoveParts(Player.Character, 1)
- script.Parent.Parent = NewPlayer.Backpack
- Player = NewPlayer
- elseif Key == "r" then
- if script.Magazine.Value >= MagazineCapacity + MagazineCapacityAdd then return end
- CanUse = false
- local Loaded = script.Magazine.Value > 0
- local Weld = Player.Character[ModelName].Handle.Weld
- PropertyCFrameTween(Weld, "C1",
- CFrame.fromEulerAnglesXYZ(math.rad(-80), math.rad(40), math.rad(40)) * CFrame.new(-0.2, 0.25, -0.9),
- 0.1, true)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Neck"), "C0",
- CFrame.new(0.3, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-20), math.rad(-5), math.rad(-10)),
- 0.1, true)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Left Shoulder 2"), "C0",
- CFrame.new(-1.4, 0.45, -0.4) * CFrame.fromEulerAnglesXYZ(math.rad(110), math.rad(10), math.rad(-20)),
- 0.1, true)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Right Shoulder 2"), "C0",
- CFrame.new(1.2, 0.45, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(95), 0, math.rad(-20)),
- 0.1, false)
- Weld.C1 = Weld.Part0.CFrame:toObjectSpace(Player.Character["Left Arm"].CFrame):inverse()
- Weld.Part1 = Player.Character["Left Arm"]
- while script.Magazine.Value < (Loaded == true and MagazineCapacity + MagazineCapacityAdd or MagazineCapacity) and Player.Backpack.Ammo[AmmoType].Value > 0 and Button1Down == false do
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Right Shoulder 2"), "C0",
- CFrame.new(1.5, 0.5, 0),
- 0.15, false)
- Player.Backpack.Ammo[AmmoType].Value = Player.Backpack.Ammo[AmmoType].Value - 1
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Right Shoulder 2"), "C0",
- CFrame.new(1.3, 0.35, 0.2) * CFrame.fromEulerAnglesXYZ(math.rad(95), 0, math.rad(-45)),
- 0.1, false)
- SoundToServer("Reload", "http://www.roblox.com/Asset/?id=10209845", math.random(1900, 2100) / 1000, 0.9, false, Player.Character[ModelName].Handle)
- script.Magazine.Value = script.Magazine.Value + 1
- wait()
- end
- Weld.C1 = Weld.Part0.CFrame:toObjectSpace(Player.Character["Right Arm"].CFrame):inverse()
- Weld.Part1 = Player.Character["Right Arm"]
- if Loaded == false then
- Source = Char[ModelName]:FindFirstChild("Source")
- local Sound = Instance.new("Sound", Source)
- Sound.Name = "Reload"
- Sound.SoundId = "http://www.roblox.com/Asset/?id=2697294"
- Sound.Pitch = 0.75
- Sound.Volume = 0
- Sound:Play()
- wait(0.5)
- for i = 0, 1, 0.2 do
- Sound.Volume = i
- wait()
- end
- Sound.Volume = 1
- wait(1.5)
- Sound:Remove()
- PropertyCFrameTween(Weld, "C1",
- CFrame.fromEulerAnglesXYZ(math.rad(20), math.rad(20), 0) * CFrame.new(0, -0.9, -0.3),
- 0.08, true)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Neck"), "C0",
- CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(50), math.rad(5)),
- 0.08, true)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Left Shoulder 2"), "C0",
- CFrame.new(-1.4, 0.45, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(125), 0, math.rad(-10)),
- 0.08, true)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Right Shoulder 2"), "C0",
- CFrame.new(1.1, 0.45, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(50), math.rad(40), math.rad(-40)),
- 0.08, false)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Neck"), "C0",
- CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(5), math.rad(45), math.rad(10)),
- 0.1, true)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Left Shoulder 2"), "C0",
- CFrame.new(-1.4, 0.45, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(20)),
- 0.1, true)
- PropertyCFrameTween(Player.Character[ModelName].Flip.Weld, "C1",
- CFrame.new(-0.1, 0, 0.7),
- 0.1, true)
- PropertyCFrameTween(Player.Character[ModelName].Pump.Weld, "C1",
- CFrame.new(0, 0, 0.7),
- 0.1, false)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Neck"), "C0",
- CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(50), math.rad(5)),
- 0.1, true)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Left Shoulder 2"), "C0",
- CFrame.new(-1.4, 0.45, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(125), 0, math.rad(-10)),
- 0.1, true)
- PropertyCFrameTween(Player.Character[ModelName].Flip.Weld, "C1",
- CFrame.new(),
- 0.1, true)
- PropertyCFrameTween(Player.Character[ModelName].Pump.Weld, "C1",
- CFrame.new(),
- 0.1, false)
- end
- PropertyCFrameTween(Weld, "C1",
- CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-10), 0) * CFrame.new(0, 0.5, -0.9),
- 0.05, true)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Neck"), "C0",
- CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(60), 0),
- 0.05, true)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Right Shoulder 2"), "C0",
- CFrame.new(1.2, 0.45, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(-70)),
- 0.05, true)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Left Shoulder 2"), "C0",
- CFrame.new(-1.4, 0.45, -0.4) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(-35)),
- 0.05, false)
- wait()
- CanUse = true
- elseif Key == "y" then
- CanUse = false
- PropertyCFrameTween(Player.Character[ModelName].Handle.Weld, "C0",
- CFrame.fromEulerAnglesXYZ(math.rad(-60), math.rad(3), math.rad(-20)) * CFrame.new(0.5, -0.5, 0.6),
- 0.05, true)
- PropertyCFrameTween(Player.Character[ModelName].Handle.Weld, "C1",
- CFrame.fromEulerAnglesXYZ(math.rad(18), 0, 0),
- 0.05, true)
- PropertyCFrameTween(Player.Character.AimGyroAdd, "Value",
- CFrame.fromEulerAnglesXYZ(0, math.rad(40), 0),
- 0.05, true)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Neck"), "C0",
- CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-40), 0),
- 0.05, true)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Left Shoulder 2"), "C0",
- CFrame.new(-1.5, 0.5, 0),
- 0.05, true)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Right Shoulder 2"), "C0",
- CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(50), 0, 0),
- 0.05, false)
- Aiming = false
- end
- end
- end
- function onSelected(Mouse)
- if Selected == true then return end
- CanUse = false
- while true do
- if CheckPlayer() == true then
- if Player.Character.Torso:FindFirstChild("Right Shoulder") ~= nil and Player.Character.Torso:FindFirstChild("Left Shoulder") ~= nil then
- break
- end
- end
- wait(0.1)
- end
- Selected = true
- DisableLimb(1, Player.Character)
- SetSpeed(1, 0.5, Player.Character)
- SetAngle(1, 0, Player.Character)
- DisableLimb(2, Player.Character)
- SetSpeed(2, 0.5, Player.Character)
- SetAngle(2, 0, Player.Character)
- wait(0.2)
- Player.Character.Torso["Neck"].C0 = CFrame.new(0, 1, 0)
- Player.Character.Torso["Neck"].C1 = CFrame.new(0, -0.5, 0)
- Player.Character.Torso:FindFirstChild("Left Shoulder 2").C0 = CFrame.new(-1.5, 0.5, 0)
- Player.Character.Torso:FindFirstChild("Left Shoulder 2").C1 = CFrame.new(0, 0.5, 0)
- Player.Character.Torso:FindFirstChild("Right Shoulder 2").C0 = CFrame.new(1.5, 0.5, 0)
- Player.Character.Torso:FindFirstChild("Right Shoulder 2").C1 = CFrame.new(0, 0.5, 0)
- local AimGyroAdd = Instance.new("CFrameValue", Player.Character)
- AimGyroAdd.Name = "AimGyroAdd"
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Left Shoulder 2"), "C0",
- CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-20), 0, math.rad(-10)),
- 0.15, true)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Right Shoulder 2"), "C0",
- CFrame.new(1.5, 0.5, -0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(50), 0),
- 0.15, true)
- PropertyCFrameTween(AimGyroAdd, "Value",
- CFrame.fromEulerAnglesXYZ(0, math.rad(60), 0),
- 0.15, false)
- wait()
- local Weld = Player.Character[ModelName.. " (Holstered)"].Handle.Weld
- Weld.C0 = Player.Character[ModelName.. " (Holstered)"].Handle.CFrame:toObjectSpace(Player.Character["Right Arm"].CFrame)
- Weld.Part1 = Player.Character["Right Arm"]
- PropertyCFrameTween(Weld, "C0",
- CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) * CFrame.new(0, 0.9, 0.5),
- 0.05, true)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Right Shoulder 2"), "C0",
- CFrame.new(1.2, 0.45, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(-70)),
- 0.05, true)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Left Shoulder 2"), "C0",
- CFrame.new(-1.4, 0.45, -0.4) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(-35)),
- 0.05, true)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Neck"), "C0",
- CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(60), 0),
- 0.05, true)
- PropertyCFrameTween(AimGyroAdd, "Value",
- CFrame.fromEulerAnglesXYZ(0, math.rad(-60), 0),
- 0.05, false)
- RemoveParts(Player.Character, 1)
- CreateParts(Player.Character, 2)
- Mouse.Icon = "rbxasset://textures\\GunCursor.png"
- Mouse.Button1Down:connect(function() onButton1Down(Mouse) end)
- Mouse.Button1Up:connect(function() onButton1Up(Mouse) end)
- Mouse.KeyDown:connect(function(Key) onKeyDown(Key, Mouse) end)
- CanUse = true
- end
- function onDeselected(Mouse)
- if Selected == false then return end
- Selected = false
- while CanUse == false do wait() end
- if CheckPlayer() == false or pcall(function() local _ = Player.Character.Torso:FindFirstChild("Right Shoulder 2") end) == false then
- RemoveParts(Player.Character, 2)
- CreateParts(Player.Character, 1)
- SetAngle(1, 0, Player.Character)
- ResetLimbCFrame(1, Player.Character)
- EnableLimb(1, Player.Character)
- SetAngle(2, 0, Player.Character)
- ResetLimbCFrame(2, Player.Character)
- EnableLimb(2, Player.Character)
- return
- end
- if Selected == true then return end
- CanUse = false
- Player.Character.AimGyroAdd:Remove()
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Neck"), "C0",
- CFrame.new(0, 1, 0),
- 0.1, true)
- if Aiming == true then
- PropertyCFrameTween(Player.Character[ModelName].Handle.Weld, "C1",
- CFrame.new(-0.2, -0.58, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(60), 0, math.rad(40)),
- 0.05, true)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Left Shoulder 2"), "C0",
- CFrame.new(-1.5, 0.5, 0),
- 0.1, true)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Right Shoulder 2"), "C0",
- CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(50), math.rad(-90), 0),
- 0.05, false)
- else
- Aiming = true
- PropertyCFrameTween(Player.Character[ModelName].Handle.Weld, "C0",
- CFrame.new(),
- 0.1, true)
- end
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Right Shoulder 2"), "C0",
- CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(50), 0),
- 0.05, true)
- PropertyCFrameTween(Player.Character[ModelName].Handle.Weld, "C1",
- CFrame.new(0.1, 0.3, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(120), 0, math.rad(50)),
- 0.05 * 2, false)
- PropertyCFrameTween(Player.Character[ModelName].Handle.Weld, "C1",
- CFrame.new(-0.65, -0.2, -1.6) * CFrame.fromEulerAnglesXYZ(math.rad(-180), 0, math.rad(90)),
- 0.05 * 2, false)
- RemoveParts(Player.Character, 2)
- CreateParts(Player.Character, 1)
- PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Right Shoulder 2"), "C0",
- CFrame.new(1.5, 0.5, 0),
- 0.025 * 5, false)
- Player.Character.Torso["Neck"].C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(180))
- Player.Character.Torso["Neck"].C1 = CFrame.new(0, -0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(180))
- SetAngle(1, 0, Player.Character)
- ResetLimbCFrame(1, Player.Character)
- EnableLimb(1, Player.Character)
- SetAngle(2, 0, Player.Character)
- ResetLimbCFrame(2, Player.Character)
- EnableLimb(2, Player.Character)
- CanUse = true
- end
- if script.Parent.ClassName ~= "HopperBin" then
- if Player == nil then print("Error: Player not found!") return end
- Tool = Instance.new("HopperBin")
- Tool.Name = ModelName
- Tool.Parent = Player.Backpack
- Instance.new("IntValue", script).Name = "Magazine"
- script.Name = "Main"
- script.Parent = Tool
- elseif script.Parent.ClassName == "HopperBin" and Connected == false then
- Connected = true
- Player = script.Parent.Parent.Parent
- end wait() if script.Parent.ClassName == "HopperBin" then
- while script.Parent.Parent.ClassName ~= "Backpack" do
- wait()
- end
- Instance.new("Configuration", Player.Backpack).Name = "Ammo"
- Instance.new("IntValue", Player.Backpack.Ammo).Name = AmmoType
- Player.Backpack.Ammo[AmmoType].Value = MagazineCapacity * 2
- script.Parent.Selected:connect(onSelected)
- script.Parent.Deselected:connect(onDeselected)
- CreateParts(Player.Character, 1)
- --[[
- MouseAim v11
- --]]
- script.Parent.Selected:connect(function(Mouse)
- while Selected == false do wait() end
- while Selected == true do
- if script.Parent == nil then break end
- if Player.Character:FindFirstChild("Humanoid") == nil or Player.Character:FindFirstChild("Torso") == nil then break end
- if Player.Character.Humanoid.Health > 0 and Player.Character.Humanoid.Sit == false and Player.Character.Humanoid.PlatformStand == false and Player.Character.Torso:FindFirstChild("BodyGyro") == nil and Player.Character.Torso:FindFirstChild("BodyAngularVelocity") == nil and Player.Character:FindFirstChild("Ragdoll") == nil then
- local AimGyro = Instance.new("BodyGyro")
- game:GetService("Debris"):AddItem(AimGyro, 0)
- AimGyro.Parent = Player.Character.Torso
- AimGyro.Name = "AimGyro"
- AimGyro.P = 40000
- AimGyro.D = 300
- AimGyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- AimGyro.cframe = CFrame.new(Player.Character.Torso.Position, Vector3.new(Mouse.Hit.p.x, Player.Character.Torso.Position.y, Mouse.Hit.p.z)) * (Player.Character:FindFirstChild("AimGyroAdd") and Player.Character.AimGyroAdd.Value or CFrame.new())
- end
- wait()
- end
- end)
- --[[
- AmmoCounter v5
- --]]
- local Gui = nil
- local function Remove()
- if Gui ~= nil then
- local Gui2 = Gui
- Gui = nil
- if Gui2.Parent ~= nil then
- Gui2.AmmoCounter:TweenPosition(UDim2.new(0.35, 0, 1, 0), "In", "Quart", 0.5, true)
- wait(0.5)
- end
- Gui2:Remove()
- end
- end
- script.Parent.Selected:connect(function(Mouse)
- while Selected == false do wait() end
- local DualConnection1, DualConnection2
- Gui = Instance.new("ScreenGui", Player.PlayerGui)
- Gui.Name = "AmmoCounter"
- local AmmoCounter = Instance.new("Frame", Gui)
- AmmoCounter.Name = "AmmoCounter"
- AmmoCounter.BorderColor3 = Color3.new(0, 0, 0)
- AmmoCounter.BackgroundTransparency = 0.8
- AmmoCounter.BackgroundColor3 = Color3.new(0.7, 0.7, 0.7)
- AmmoCounter.Size = UDim2.new(0.3, 0, 0, 100)
- AmmoCounter.Position = UDim2.new(0.35, 0, 1, 0)
- AmmoCounter:TweenPosition(UDim2.new(0.35, 0, 1, -200), "Out", "Quart", 0.5, true)
- local Notification = Instance.new("TextLabel", AmmoCounter)
- Notification.Name = "Notification"
- Notification.Text = ""
- Notification.TextTransparency = 1
- Notification.Font = "ArialBold"
- Notification.FontSize = "Size18"
- Notification.BorderColor3 = Color3.new(0, 0, 0)
- Notification.BackgroundTransparency = 0.3
- Notification.BackgroundColor3 = Color3.new(0.4, 0.4, 0.4)
- Notification.Size = UDim2.new(1, -10, 0, 20)
- Notification.Position = UDim2.new(0, 5, 0, 5)
- coroutine.wrap(function()
- local Reloading = false
- local OldMagazine = script.Magazine.Value
- local OldMagazineDual = nil
- pcall(function() OldMagazineDual = script.Dual.Main.Magazine.Value end)
- while Notification.Parent ~= nil do
- if OldMagazineDual == nil then
- pcall(function() OldMagazineDual = script.Dual.Main.Magazine.Value end)
- end
- if Reloading == false then
- if ((script.Magazine.Value > OldMagazine or OldMagazine - script.Magazine.Value > 1) or (Dual == true and (script.Dual.Main.Magazine.Value > OldMagazineDual or OldMagazineDual - script.Dual.Main.Magazine.Value > 1))) and CanUse == false then
- Reloading = true
- end
- else
- if CanUse == true then
- Reloading = false
- end
- end
- OldMagazine = script.Magazine.Value
- pcall(function() OldMagazineDual = script.Dual.Main.Magazine.Value end)
- if Reloading == true then
- Notification.TextTransparency = 0
- Notification.TextColor3 = Color3.new(0.1, 0.8, 0.1)
- Notification.Text = "Reloading..."
- wait()
- else
- if (script.Magazine.Value / MagazineCapacity < 0.2) or (Dual == true and (script.Dual.Main.Magazine.Value / MagazineCapacity < 0.2)) then
- Notification.TextColor3 = Color3.new(1, 0.1, 0.05)
- Notification.TextTransparency = 0
- else
- Notification.TextColor3 = CanUse == false and Color3.new(0.8, 0.8, 0.8) or Color3.new(0, 0, 0)
- Notification.TextTransparency = 0
- end
- Notification.Text = "Magazine: " ..script.Magazine.Value .. (Dual == true and ("/" ..script.Dual.Main.Magazine.Value) or "")
- wait()
- end
- end
- end)()
- for x = 1, Dual ~= nil and 2 or 1 do
- for i = 1, MagazineCapacity + MagazineCapacityAdd do
- local Bullet = Instance.new("Frame", AmmoCounter)
- Bullet.Name = i.. ", " ..x
- Bullet.BorderColor3 = Color3.new(0, 0, 0)
- if i > script.Magazine.Value then
- Bullet.BackgroundTransparency = 0.8
- Bullet.BackgroundColor3 = Color3.new(0.7, 0.7, 0.7)
- else
- Bullet.BackgroundTransparency = 0.3
- Bullet.BackgroundColor3 = Color3.new(0.4, 0.4, 0.4)
- end
- Bullet.Size = UDim2.new(1 / (MagazineCapacity + MagazineCapacityAdd), -10, 0, Dual ~= nil and 20 or 40)
- Bullet.Position = UDim2.new((i - 1) / (MagazineCapacity + MagazineCapacityAdd), 5, 0, 30 + (20 * (x - 1)))
- end
- end
- local function Check(Value, y)
- return Value.Changed:connect(function()
- for i = 1, MagazineCapacity + MagazineCapacityAdd do
- AmmoCounter[i.. ", " ..y].BackgroundTransparency = 0.8
- AmmoCounter[i.. ", " ..y].BackgroundColor3 = Color3.new(0.7, 0.7, 0.7)
- end
- for i = 1, Value.Value do
- AmmoCounter[i.. ", " ..y].BackgroundTransparency = 0.3
- AmmoCounter[i.. ", " ..y].BackgroundColor3 = Color3.new(0.4, 0.4, 0.4)
- end
- end)
- end
- Check(script.Magazine, 1)
- if Dual == true then
- DualConnection1 = Check(script.Dual.Main.Magazine, 2)
- coroutine.wrap(function()
- while Dual == true do
- wait()
- end
- pcall(function() DualConnection1:disconnect() end)
- end)()
- else
- DualConnection1 = script.ChildAdded:connect(function(Child)
- if Child.Name == "Dual" then
- DualConnection2 = Check(Child.Main.Magazine, 2)
- coroutine.wrap(function()
- wait()
- for i = 1, MagazineCapacity + MagazineCapacityAdd do
- AmmoCounter[i.. ", 2"].BackgroundTransparency = 0.8
- AmmoCounter[i.. ", 2"].BackgroundColor3 = Color3.new(0.7, 0.7, 0.7)
- end
- for i = 1, Child.Main.Magazine.Value do
- AmmoCounter[i.. ", 2"].BackgroundTransparency = 0.3
- AmmoCounter[i.. ", 2"].BackgroundColor3 = Color3.new(0.4, 0.4, 0.4)
- end
- while Dual == true do
- wait()
- end
- pcall(function() DualConnection2:disconnect() end)
- for i = 1, MagazineCapacity + MagazineCapacityAdd do
- AmmoCounter[i.. ", 2"].BackgroundTransparency = 0.8
- AmmoCounter[i.. ", 2"].BackgroundColor3 = Color3.new(0.7, 0.7, 0.7)
- end
- end)()
- end
- end)
- end
- local ModelNameLabel = Instance.new("TextLabel", AmmoCounter)
- ModelNameLabel.Name = "ModelNameLabel"
- ModelNameLabel.Text = " " ..ModelName
- ModelNameLabel.TextColor3 = Color3.new(0, 0, 0)
- ModelNameLabel.Font = "ArialBold"
- ModelNameLabel.FontSize = "Size14"
- ModelNameLabel.TextXAlignment = "Left"
- ModelNameLabel.BorderColor3 = Color3.new(0, 0, 0)
- ModelNameLabel.BackgroundTransparency = 0.3
- ModelNameLabel.BackgroundColor3 = Color3.new(0.4, 0.4, 0.4)
- ModelNameLabel.Size = UDim2.new(1, -10, 0, 20)
- ModelNameLabel.Position = UDim2.new(0, 5, 0, 75)
- local TotalAmmo = ModelNameLabel:Clone()
- TotalAmmo.Parent = AmmoCounter
- TotalAmmo.Name = "TotalAmmo"
- TotalAmmo.Text = Player.Backpack.Ammo[AmmoType].Value.. " " ..AmmoType.. " "
- TotalAmmo.TextXAlignment = "Right"
- TotalAmmo.BorderSizePixel = 0
- TotalAmmo.BackgroundTransparency = 1
- TotalAmmo.Size = UDim2.new(1, - 10, 0, 20)
- TotalAmmo.Position = UDim2.new(0, 5, 1, -25)
- Player.Backpack.Ammo[AmmoType].Changed:connect(function()
- TotalAmmo.Text = Player.Backpack.Ammo[AmmoType].Value.. " " ..AmmoType.. " "
- end)
- coroutine.wrap(function()
- while Selected == true do
- wait()
- end
- Remove()
- pcall(function() DualConnection1:disconnect() end)
- pcall(function() DualConnection2:disconnect() end)
- end)()
- end)
- end
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