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- -- Objects
- local ScreenGui = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local TextButton = Instance.new("TextButton")
- local TextButton_2 = Instance.new("TextButton")
- local TextButton_3 = Instance.new("TextButton")
- -- Properties
- ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui
- Frame.Parent = ScreenGui
- Frame.BackgroundColor3 = Color3.new(0.666667, 0.333333, 0)
- Frame.Position = UDim2.new(0, 0, 0, 157)
- Frame.Size = UDim2.new(0, 354, 0, 224)
- TextLabel.Parent = Frame
- TextLabel.BackgroundColor3 = Color3.new(0, 0.666667, 1)
- TextLabel.Size = UDim2.new(0, 354, 0, 50)
- TextLabel.Font = Enum.Font.SourceSans
- TextLabel.Text = "bigt12340 GUI"
- TextLabel.TextScaled = true
- TextLabel.TextSize = 14
- TextLabel.TextWrapped = true
- TextButton.Parent = Frame
- TextButton.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton.Position = UDim2.new(0, 0, 0, 112)
- TextButton.Size = UDim2.new(0, 87, 0, 50)
- TextButton.Font = Enum.Font.SourceSans
- TextButton.Text = "Noobcider"
- TextButton.TextSize = 14
- TextButton.MouseButton1Down:connect(function()
- wait(1 / 60)
- Effects = { }
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local Mouse = Player:GetMouse()
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local Camera = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local attack = false
- local Anim = 'Idle'
- local attacktype = 1
- local delays = false
- local play = true
- local targetted = nil
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local doe = 0
- local Create = LoadLibrary("RbxUtility").Create
- Humanoid.WalkSpeed = 8
- local m = Create("Model"){
- Parent = Character,
- Name = "WeaponModel",
- }
- local Orin = "rbxassetid://459924806"
- Head.face.Texture = Orin
- spawn(function()
- while wait() do
- Head.BrickColor = BrickColor.new("Bright yellow")
- RightArm.BrickColor = BrickColor.new("Bright yellow")
- LeftArm.BrickColor = BrickColor.new("Bright yellow")
- Torso.BrickColor = BrickColor.new("Bright blue")
- RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
- LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
- end
- end)
- for i,v in pairs(Character:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Hair") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Shirt") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Pants") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Graphic Shirt") then
- v:Destroy()
- end
- end
- Humanoid.Animator.Parent = nil
- Character.Animate.Parent = nil
- local newMotor = function(part0, part1, c0, c1)
- local w = Create('Motor'){
- Parent = part0,
- Part0 = part0,
- Part1 = part1,
- C0 = c0,
- C1 = c1,
- }
- return w
- end
- function clerp(a, b, t)
- return a:lerp(b, t)
- end
- RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
- local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
- local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
- local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
- RootJoint.C1 = CFrame.new(0, 0, 0)
- RootJoint.C0 = CFrame.new(0, 0, 0)
- Torso.Neck.C1 = CFrame.new(0, 0, 0)
- Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
- local rarmc1 = RW.C1
- local larmc1 = LW.C1
- local rlegc1 = RH.C1
- local llegc1 = LH.C1
- local resetc1 = false
- function PlayAnimationFromTable(table, speed, bool)
- RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
- RW.C0 = clerp(RW.C0, table[3], speed)
- LW.C0 = clerp(LW.C0, table[4], speed)
- RH.C0 = clerp(RH.C0, table[5], speed)
- LH.C0 = clerp(LH.C0, table[6], speed)
- if bool == true then
- if resetc1 == false then
- resetc1 = true
- RootJoint.C1 = RootJoint.C1
- Torso.Neck.C1 = Torso.Neck.C1
- RW.C1 = rarmc1
- LW.C1 = larmc1
- RH.C1 = rlegc1
- LH.C1 = llegc1
- end
- end
- end
- ArtificialHB = Create("BindableEvent", script){
- Parent = script,
- Name = "Heartbeat",
- }
- script:WaitForChild("Heartbeat")
- frame = 1 / 30
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- CFuncs = {
- ["Part"] = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Weld"] = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end;
- };
- ["Sound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 6)
- end))
- end;
- };
- ["ParticleEmitter"] = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter"){
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread,
- }
- return fp
- end;
- };
- CreateTemplate = {
- };
- }
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- Handle = New("Part",m,"Handle",{Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(1.78105354, 1.21267569, 0.446083069),CFrame = CFrame.new(3.48884702, 1.89424598, -23.6011944, 0.0172098875, -7.30156898e-07, 0.999851942, 0.999853492, 1.19907781e-08, -0.0172098596, -1.80598714e-09, 1.00000083, 1.4975667e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- moter = New("Weld",Handle,"mot",{Part0 = RightArm,Part1 = Handle,})
- Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.46324158, 2.55061626, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.24608025, 0.123040132),})
- mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655831456, 0.501588821, -0.0368974209, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.270688266, 0.270688266),CFrame = CFrame.new(3.47537327, 1.11045444, -23.2953625, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,})
- mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.783906102, 0.305831909, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.221472263, 0.344512314),CFrame = CFrame.new(3.48828244, 1.86040294, -23.3093491, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1.00999999, 1),})
- mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(-0.0338476896, 0.291845322, 1.8119812e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.98432076, 0.200000003, 0.24608022),CFrame = CFrame.new(3.48404813, 1.61474013, -23.4433804, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.246080264, 1),})
- mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279546618, 0.157814026, 1.21593475e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.36101127, 1.61687815, -23.4187717, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,})
- mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279526353, 0.182422638, -0.123043299, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.53706741, 2.54934502, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.246080235, 0.123040132),})
- mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655830979, 0.501588821, 0.0369393826, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.48828554, 1.86097884, -23.1606178, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.7382406),})
- mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.0332717896, 0.440576553, 1.14440918e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Partss = New("Part",m,"Part",{BrickColor = BrickColor.new("Yellow"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(3.47526526, 1.10428262, -23.2953568, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("SpecialMesh",Partss,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,})
- mot = New("Weld",Partss,"mot",{Part0 = Partss,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.790078878, 0.305837631, 1.57356262e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.49040294, 1.9837563, -23.5174713, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.615200579, 0.36912033, 0.24608025),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
- mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(0.0895236731, 0.0837230682, 1.52587891e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Part = New("Part",m,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.295296252, 0.738240778, 0.369120389),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512314, 0.78745681, 0.344512314),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.60706425, 1.61264217, -23.4187698, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,})
- mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279527187, 0.182424545, 0.12304616, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.47672749, 1.18911982, -23.1232109, 0.999851942, 0.00638213893, 0.0159827713, -0.0172098316, 0.37065956, 0.928613782, 4.44045327e-06, -0.928749561, 0.370713741),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.246080264, 0.615200639),MeshType = Enum.MeshType.Wedge,})
- mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098316, 3.67313623e-06, 0.00638283044, 0.370658338, -0.928748012, 0.0159824342, 0.928610861, 0.370713145),C1 = CFrame.new(-0.705229163, 0.477983475, 1.76429749e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.50247502, 2.68478155, -23.8132839, 0.999851942, 1.0713723e-05, -0.0172099732, -0.0172098912, 0.000738376984, -0.999856234, 4.21693585e-06, 1.00000226, 0.000738456321),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,})
- mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098912, 3.44961882e-06, 9.9465251e-06, 0.000738390256, 1.0000006, -0.0172099192, -0.999853015, 0.000738452654),C1 = CFrame.new(0.790651679, -0.212089539, 2.07424164e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.4904809, 1.98827124, -23.5162678, -0.999852061, -0.0148990965, 0.00861407723, 0.0172099397, -0.865535975, 0.500560343, -4.36594746e-06, 0.500633478, 0.865662456),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.369120389, 0.861280918),MeshType = Enum.MeshType.Wedge,})
- mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999851942, 0.0172099397, -3.59863043e-06, -0.0148994327, -0.865533173, 0.500632644, 0.00861338526, 0.500558794, 0.865661025),C1 = CFrame.new(0.0940393209, 0.0849266052, 1.54972076e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.442944348, 0.200000003, 0.200000003),CFrame = CFrame.new(3.37415838, 2.37982368, -23.1609974, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
- mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(0.483531356, 0.440196991, -0.12302804, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.61520052, 0.200000003, 0.200000003),CFrame = CFrame.new(3.35783243, 1.43252242, -23.1602993, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
- mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(-0.463909149, 0.440895081, -0.123048544, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.61130548, 1.85886192, -23.160614, -0.0172098689, 1.04156998e-05, -0.99985218, -0.999856234, 0.000738191127, 0.0172097925, 0.000738266157, 1.00000238, -4.55221243e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
- mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0172098149, -0.999853075, 0.00073826249, 9.64850187e-06, 0.00073820434, 1.00000072, -0.999852121, 0.0172097944, -3.78489494e-06),C1 = CFrame.new(-0.0332713127, 0.440580368, 0.123049498, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Wedge = New("WedgePart",m,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240778, 0.200000003),CFrame = CFrame.new(3.50183868, 2.64789343, -23.8132629, 0.999851942, 1.0818032e-05, -0.017209895, -0.0172098186, 0.000737608876, -0.999856234, 4.13497901e-06, 1.00000238, 0.000737691764),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,})
- mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098186, 3.36766243e-06, 1.00508332e-05, 0.000737622147, 1.00000072, -0.0172098409, -0.999853015, 0.000737688097),C1 = CFrame.new(0.753758311, -0.212068558, 1.93119049e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.49357963, 2.16808391, -23.8129005, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,})
- mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.273878455, -0.211706161, 1.90734863e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- Wedge = New("WedgePart",m,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240659, 0.200000003),CFrame = CFrame.new(3.49420977, 2.20497489, -23.8129292, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,})
- mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.310774684, -0.211734772, 1.43051147e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
- for _,v in pairs(m:children()) do
- if v:IsA("Part") then
- v.CanCollide = false
- end
- end
- for _,v in pairs(m:children()) do
- if v:IsA("Part") then
- v.Material = "Neon"
- end
- end
- spawn(function()
- while wait() do
- for _,v in pairs(m:children()) do
- if v:IsA("Part") then
- v.BrickColor=BrickColor.random()
- end
- end
- end
- end)
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- --[[FindNearestTorso = function(pos)
- local list = (game.Workspace:children())
- local torso = nil
- local dist = 1000
- local temp, human, temp2 = nil, nil, nil
- for x = 1, #list do
- temp2 = list[x]
- if temp2.className == "Model" and temp2.Name ~= Character.Name then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
- local dohit = true
- if dohit == true then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso, dist
- end]]
- function FindNearestTorso(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
- end
- local List = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") then
- if v:findFirstChild("Torso") then
- if v ~= Character then
- if (v.Torso.Position - Position).magnitude <= Distance then
- table.insert(List, v)
- end
- end
- end
- end
- end
- return List
- end
- function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil then
- if hit.Parent.DebounceHit.Value == true then
- return
- end
- end
- local c = Create("ObjectValue"){
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- if HitSound ~= nil and HitPitch ~= nil then
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- if block.className == "IntValue" then
- if block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- end
- end
- if blocked == false then
- h.Health = h.Health - Damage
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
- else
- h.Health = h.Health - (Damage / 2)
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Create("BodyVelocity"){
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- local rl = Create("BodyAngularVelocity"){
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity"){
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
- }
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, .5)
- elseif Type == "DarkUp" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- swait()
- Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
- end
- end))
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition"){
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition"){
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- local BodGy = Create("BodyGyro") {
- maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
- P = 20e+003,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame,
- }
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue"){
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true,
- }
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Create("ObjectValue"){
- Name = "creator",
- Value = Player,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 1))
- local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui"){
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart,
- }
- local TextLabel = Create("TextLabel"){
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- Font = "SciFi",
- TextColor3 = Color,
- TextScaled = true,
- Parent = BillboardGui,
- }
- game.Debris:AddItem(EffectPart, (Time))
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function dmg(dude)
- if dude.Name ~= Character then
- dude.Humanoid.PlatformStand = true
- local bgf = Instance.new("BodyGyro",dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
- local val = Instance.new("BoolValue",dude)
- val.Name = "IsHit"
- for i = 1, 6 do
- local blo = Instance.new("Part",game.Workspace)
- blo.Size = Vector3.new(.6,.2,.6)
- blo.Material = "Neon"
- blo.BrickColor = BrickColor.new("Crimson")
- --blo.Position = dude.Head.Position
- blo.CFrame = dude.Head.CFrame
- game:GetService("Debris"):AddItem(blo,30)
- end
- local ds = coroutine.wrap(function()
- wait(.2)
- dude.Torso:BreakJoints()
- end)
- ds()
- end
- end
- function mdmg(Part, Magnitude)--, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
- --local buddy
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= Magnitude and c.Name ~= Player.Name then
- if c.Name ~= Character then
- if c.Name ~= "CKbackup" then
- local asd = Instance.new("ParticleEmitter",c.Torso)
- asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
- asd.LightEmission = .1
- asd.Size = NumberSequence.new(0.2)
- asd.Texture = "http://www.roblox.com/asset/?ID=183711814"
- aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
- bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
- asd.Transparency = bbb
- asd.Size = aaa
- asd.ZOffset = .9
- asd.Acceleration = Vector3.new(0, -5, 0)
- asd.LockedToPart = false
- asd.EmissionDirection = "Back"
- asd.Lifetime = NumberRange.new(1, 2)
- asd.Rate = 1000
- asd.Rotation = NumberRange.new(-100, 100)
- asd.RotSpeed = NumberRange.new(-100, 100)
- asd.Speed = NumberRange.new(6)
- asd.VelocitySpread = 10000
- asd.Enabled=true
- --Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
- dmg(c)
- CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=836454385", c.Torso, 1.2, 1)
- coroutine.wrap(function()
- wait(.2)
- asd.Enabled = false
- wait(2)
- asd:Remove()
- end)()
- else
- CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=836454385", c.Torso, 1.5, 1)
- Effects.Sphere.Create(BrickColor.random(), c.Torso.CFrame, 30, 30, 30, .5, .5, .5, 0.04)
- end
- end
- end
- end
- end
- end
- end
- EffectModel = Create("Model"){
- Parent = Character,
- Name = "Effects",
- }
- Effects = {
- Block = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- prt.Material = "Neon"
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end;
- };
- Cylinder = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.Material = "Neon"
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Head = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.Material = "Neon"
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Sphere = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.Material = "Neon"
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Elect = {
- Create = function(cff, x, y, z)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
- prt.Anchored = true
- prt.Material = "Neon"
- prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
- prt.CFrame = CFrame.new(prt.Position)
- game:GetService("Debris"):AddItem(prt, 2)
- local xval = math.random() / 2
- local yval = math.random() / 2
- local zval = math.random() / 2
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
- table.insert(Effects, {
- prt,
- "Elec",
- 0.1,
- x,
- y,
- z,
- xval,
- yval,
- zval
- })
- end;
- };
- Ring = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- prt.Material = "Neon"
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Wave = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- prt.Material = "Neon"
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Break = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.Material = "Neon"
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end;
- };
- Fire = {
- Create = function(brickcolor, cframe, x1, y1, z1, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.Material = "Neon"
- prt.CFrame = cframe
- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Fire",
- delay,
- 1,
- 1,
- 1,
- msh
- })
- end;
- };
- FireWave = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- prt.Material = "Neon"
- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local d = Create("Decal"){
- Parent = prt,
- Texture = "rbxassetid://26356434",
- Face = "Top",
- }
- local d = Create("Decal"){
- Parent = prt,
- Texture = "rbxassetid://26356434",
- Face = "Bottom",
- }
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "FireWave",
- 1,
- 30,
- math.random(400, 600) / 100,
- msh
- })
- end;
- };
- Lightning = {
- Create = function(p0, p1, tym, ofs, col, th, tra, last)
- local magz = (p0 - p1).magnitude
- local curpos = p0
- local trz = {
- -ofs,
- ofs
- }
- for i = 1, tym do
- local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
- local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
- local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
- li.Material = "Neon"
- if tym == i then
- local magz2 = (curpos - p1).magnitude
- li.Size = Vector3.new(th, th, magz2)
- li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
- table.insert(Effects, {
- li,
- "Disappear",
- last
- })
- else
- do
- do
- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
- curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
- game.Debris:AddItem(li, 10)
- table.insert(Effects, {
- li,
- "Disappear",
- last
- })
- end
- end
- end
- end
- end
- };
- EffectTemplate = {
- };
- }
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Cartoon"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(.6,0,0)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- local tecks3 = Instance.new("TextLabel",naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = "Cartoon"
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 0
- tecks3.TextColor3 = BrickColor.new("Hot white").Color
- tecks3.TextStrokeColor3 = Color3.new(0,0,0)
- tecks3.Size = UDim2.new(1,0,0.5,0)
- spawn(function()
- while wait() do
- tecks3.TextColor3 = BrickColor.random().Color
- tecks2.TextColor3 = BrickColor.random().Color
- end
- end)
- for i = 1,string.len(text),1 do
- CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=178104975", Character, 1, 1)
- tecks2.Text = string.sub(text,1,i)
- tecks3.Text = string.sub(text,1,i)
- wait(0.01)
- end
- wait(2)
- for i = 1, 50 do
- swait()
- tecks2.Position = tecks2.Position - UDim2.new(math.random(-1,1),math.random(-5,5),.05,math.random(-5,5))
- tecks2.Rotation = tecks2.Rotation - .8
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.Position = tecks2.Position - UDim2.new(math.random(-1,1),math.random(-5,5),.05,math.random(-5,5))
- tecks3.Rotation = tecks2.Rotation + .8
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function onChatted(msg)
- chatfunc(msg)
- end
- Player.Chatted:connect(onChatted)
- abss = Instance.new("BillboardGui",Character)
- abss.Size = UDim2.new(10,0,10,0)
- abss.Enabled = false
- imgl = Instance.new("ImageLabel",abss)
- imgl.Position = UDim2.new(0,0,0,0)
- imgl.Size = UDim2.new(1,0,1,0)
- imgl.Image = "rbxassetid://183711814"
- imgl.BackgroundTransparency = 1
- imgl.ImageColor3 = Color3.new(.9,0,0)
- img2 = Instance.new("ImageLabel",abss)
- img2.Position = UDim2.new(0,0,0,0)
- img2.Size = UDim2.new(1,0,1,0)
- img2.Image = "rbxassetid://183711814"
- img2.BackgroundTransparency = 1
- img2.ImageColor3 = Color3.new(.9,0,0)
- spawn(function()
- while wait() do
- imgl.ImageColor3 = BrickColor.random().Color
- img2.ImageColor3 = BrickColor.random().Color
- end
- end)
- spawn(function()
- chatfunc("Noobcider By Skrubl0rdzI")
- wait(3)
- chatfunc("Modified Date : 06/16/2017")
- wait(3)
- chatfunc("Original Script : Genocider")
- wait(3)
- chatfunc("Have Fun!1!!")
- end)
- spawn(function()
- while wait(1) do
- Effects.Sphere.Create(BrickColor.random(), RootPart.CFrame, 40,40,40, 1, 1, 1, 0.07)
- end
- end)
- function attackone()
- attack = true
- Humanoid.WalkSpeed = 0
- CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=138080313", Character, 1, .5)
- if targetted.Name ~= "Skrubl0rdzI" then
- local partasdeff = Instance.new("ParticleEmitter",targetted.Torso)
- partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
- partasdeff.LightEmission = .1
- partasdeff.Size = NumberSequence.new(0.2)
- partasdeff.Texture = "http://www.roblox.com/asset/?ID=183711814"
- aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
- bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
- partasdeff.Transparency = bbb
- partasdeff.Size = aaa
- partasdeff.ZOffset = .9
- partasdeff.Acceleration = Vector3.new(0, -5, 0)
- partasdeff.LockedToPart = false
- partasdeff.EmissionDirection = "Back"
- partasdeff.Lifetime = NumberRange.new(1, 2)
- partasdeff.Rate = 1000
- partasdeff.Rotation = NumberRange.new(-100, 100)
- partasdeff.RotSpeed = NumberRange.new(-100, 100)
- partasdeff.Speed = NumberRange.new(6)
- partasdeff.VelocitySpread = 10000
- partasdeff.Enabled=false
- for i = 0, 3, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.0150662307, -4.88092428e-06, 0.0148906102, -0.01982099, -1.08002496e-12, 0.999803543, -4.46946984e-07, 1, -8.86181084e-09, -0.999803782, 3.27825546e-07, -0.0198209975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.00189219415, 1.50098944, -0.129972562, 0.0201512501, 0.0765038878, -0.996864021, 0.0566192083, 0.995383799, 0.0775336027, 0.998202145, -0.0580037907, 0.0157258138) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(2.01696348, 0.389823437, -0.060955409, -0.000397110358, -0.999624014, -0.0274192169, 0.00981300231, 0.0274140034, -0.999576092, 0.999951839, -0.0006660074, 0.00979842618) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.64040112, 0.216884568, 1.93210121e-06, 0.962137103, 0.272578239, -7.02217221e-07, -0.272574633, 0.962141275, -9.83368591e-06, -2.00979412e-06, 9.69739631e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.64369607, -1.98395038, 0.206737444, 0.19058302, -0.152998164, -0.969677031, 0.0664296299, 0.987527609, -0.142758414, 0.979424179, -0.0372077115, 0.198368743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.641120076, -1.92643452, -0.0258421432, 0.848103583, 0.133398816, -0.51276207, -0.0662644878, 0.986892581, 0.147146463, 0.52567035, -0.0908175632, 0.845826566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .1, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.011209704, -1.63770795, -0.318749219, -0.0172089972, -4.19956632e-06, -0.999852002, 0.999852061, 8.99471343e-06, -0.0172089972, 9.06549394e-06, -1.00000012, 4.04558159e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- Effects.Block.Create(BrickColor.random(), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
- Effects.Block.Create(BrickColor.random(), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
- dmg(targetted)
- local ex = Instance.new("Explosion",workspace)
- ex.Position = Partss.Position
- ex.BlastRadius = 0
- partasdeff.Enabled=true
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.0150662307, -4.88092428e-06, 0.0148906102, -0.01982099, -1.08002496e-12, 0.999803543, -4.46946984e-07, 1, -8.86181084e-09, -0.999803782, 3.27825546e-07, -0.0198209975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0879677385, 1.49240708, -0.127746791, 0.0201510563, -0.100440688, -0.994740784, 0.0566197298, 0.99346137, -0.0991647467, 0.998197258, -0.0543235913, 0.0257058665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(2.03539443, 0.729742587, 0.0108130341, -0.00389442407, -0.967803538, 0.251676887, 0.0148300035, -0.251707017, -0.967689872, 0.999882519, -3.62247229e-05, 0.0153327845) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.64040112, 0.216884568, 1.93210121e-06, 0.962137103, 0.272578239, -7.02217221e-07, -0.272574633, 0.962141275, -9.83368591e-06, -2.00979412e-06, 9.69739631e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.64369607, -1.98395038, 0.206737444, 0.19058302, -0.152998164, -0.969677031, 0.0664296299, 0.987527609, -0.142758414, 0.979424179, -0.0372077115, 0.198368743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.641120076, -1.92643452, -0.0258421432, 0.848103583, 0.133398816, -0.51276207, -0.0662644878, 0.986892581, 0.147146463, 0.52567035, -0.0908175632, 0.845826566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0112083517, -1.63770616, -0.318746239, -0.0172079317, -2.87033617e-06, -0.999851942, 0.999852002, 8.28504562e-06, -0.0172079336, 8.27014446e-06, -1.00000012, 2.72750913e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- partasdeff.Enabled=false
- for i = 0, 2, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.0150662307, -4.88092428e-06, 0.0148906102, -0.01982099, -1.08002496e-12, 0.999803543, -4.46946984e-07, 1, -8.86181084e-09, -0.999803782, 3.27825546e-07, -0.0198209975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.00189219415, 1.50098944, -0.129972562, 0.0201512501, 0.0765038878, -0.996864021, 0.0566192083, 0.995383799, 0.0775336027, 0.998202145, -0.0580037907, 0.0157258138) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(2.01696348, 0.389823437, -0.060955409, -0.000397110358, -0.999624014, -0.0274192169, 0.00981300231, 0.0274140034, -0.999576092, 0.999951839, -0.0006660074, 0.00979842618) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.64040112, 0.216884568, 1.93210121e-06, 0.962137103, 0.272578239, -7.02217221e-07, -0.272574633, 0.962141275, -9.83368591e-06, -2.00979412e-06, 9.69739631e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.64369607, -1.98395038, 0.206737444, 0.19058302, -0.152998164, -0.969677031, 0.0664296299, 0.987527609, -0.142758414, 0.979424179, -0.0372077115, 0.198368743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.641120076, -1.92643452, -0.0258421432, 0.848103583, 0.133398816, -0.51276207, -0.0662644878, 0.986892581, 0.147146463, 0.52567035, -0.0908175632, 0.845826566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.011209704, -1.63770795, -0.318749219, -0.0172089972, -4.19956632e-06, -0.999852002, 0.999852061, 8.99471343e-06, -0.0172089972, 9.06549394e-06, -1.00000012, 4.04558159e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- coroutine.wrap(function()
- wait(2)
- partasdeff:Remove()
- end)()
- else
- sel = math.random(1,3)
- if sel == 1 then
- chatfunc("...")
- elseif sel == 2 then
- chatfunc("No...")
- elseif sel == 3 then
- chatfunc("I can't do that...")
- end
- for i = 0, 5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 0.999999881, 5.04870979e-29, -4.21790838e-43, 5.04870979e-29, 1, -5.04870979e-29, -4.21790838e-43, -5.04870979e-29, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.055980958, 1.49253583, -0.318915963, 0.999889553, 0.0107171191, -0.0102898544, -0.00218299939, 0.791040659, 0.611759722, 0.0146959936, -0.61166966, 0.790976703) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0- .4 * math.cos((sine) / 5), 0),
- CFrame.new(1.54004693, 0.0494250022, 1.90734852e-06, 0.997847795, -0.0655719861, 0, 0.0655719936, 0.997847855, 7.53468894e-22, -4.94064563e-23, -7.51847299e-22, 0.99999994) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.51232088, 0.0410207808, -3.73942044e-06, 0.998558879, 0.053665854, -2.33806347e-07, -0.0536658242, 0.998558939, -1.04548817e-05, -3.27600219e-07, 1.04523697e-05, 0.99999994) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.540300906, -1.99793804, -2.11055158e-06, 0.998698354, -0.0510031469, 6.26438805e-07, 0.0510031544, 0.998698473, -1.04335422e-05, -9.34800966e-08, 1.04519122e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.539562821, -1.99794102, -5.75710146e-09, 0.998630941, 0.0523070693, -1.67712614e-07, -0.0523070768, 0.99863106, -1.0458818e-05, -3.79587107e-07, 1.04532719e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111967381, -1.6377008, -0.318754196, -0.0172117949, 0, -0.999851942, 0.999851942, 0, -0.0172117949, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- end
- Humanoid.WalkSpeed = 8
- attack = false
- end
- local Grabbed = false
- function shoot()
- attack = true
- for i = 0, 3, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.0150662307, -4.88092428e-06, 0.0148906102, -0.01982099, -1.08002496e-12, 0.999803543, -4.46946984e-07, 1, -8.86181084e-09, -0.999803782, 3.27825546e-07, -0.0198209975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.00189219415, 1.50098944, -0.129972562, 0.0201512501, 0.0765038878, -0.996864021, 0.0566192083, 0.995383799, 0.0775336027, 0.998202145, -0.0580037907, 0.0157258138) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(2.01696348, 0.389823437, -0.060955409, -0.000397110358, -0.999624014, -0.0274192169, 0.00981300231, 0.0274140034, -0.999576092, 0.999951839, -0.0006660074, 0.00979842618) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.64040112, 0.216884568, 1.93210121e-06, 0.962137103, 0.272578239, -7.02217221e-07, -0.272574633, 0.962141275, -9.83368591e-06, -2.00979412e-06, 9.69739631e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.64369607, -1.98395038, 0.206737444, 0.19058302, -0.152998164, -0.969677031, 0.0664296299, 0.987527609, -0.142758414, 0.979424179, -0.0372077115, 0.198368743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.641120076, -1.92643452, -0.0258421432, 0.848103583, 0.133398816, -0.51276207, -0.0662644878, 0.986892581, 0.147146463, 0.52567035, -0.0908175632, 0.845826566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .1, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.011209704, -1.63770795, -0.318749219, -0.0172089972, -4.19956632e-06, -0.999852002, 0.999852061, 8.99471343e-06, -0.0172089972, 9.06549394e-06, -1.00000012, 4.04558159e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- for i = 1,10 do
- Effects.Block.Create(BrickColor.random(), Partss.CFrame, 11,11,11, -1,-1,-1, 0.07)
- wait(0.01)
- end
- wait(0.5)
- local ref1 = New("Part",m,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = Mouse.Hit,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- local fc = Instance.new("Explosion",workspace) fc.Position = ref1.Position
- CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=141679994", Character, 1.5, 1)
- for i = 1,10 do
- Effects.Block.Create(BrickColor.random(), ref1.CFrame, 33,33,33, 9,9,9, 0.07)
- end
- wait(0.75)
- ref1:Destroy()
- attack = false
- end
- function hedshoot()
- attack = true
- --local GGyro = Instance.new("BodyPosition")
- local grab = nil
- for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 10)) do
- if v:FindFirstChild('Torso') then
- Grabbed = true
- CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=160718677", v.Torso, 1, .8)
- grab = v
- end
- end
- spawn(function()
- for i = 1,10 do
- Effects.Wave.Create(BrickColor.random(), RootPart.CFrame * CFrame.Angles(0,math.rad(90),math.rad(90)), .5, .5, .5, 1, .2, 1, 0.07)
- wait(0.03)
- end
- end)
- CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=721590903", RootPart, 0, .5)
- for i = 0, 1, 0.1 do
- swait()
- if Grabbed == true then
- grab.Humanoid.PlatformStand = true
- --GGyro.position = Partss.Position
- --GGyro.Parent = grab.Head
- grab.Torso.CFrame = Partss.CFrame * CFrame.Angles(0,math.rad(-90),0)
- end
- PlayAnimationFromTable({
- CFrame.new(0.104281992, -1.37529127e-22, -0.179345995, 0.249840975, 5.92156003e-22, 0.968286872, -5.57068883e-22, 1, -4.67813147e-22, -0.968286872, -4.22523594e-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0029296279, 1.47845411, -0.120581962, 0.0750327855, 0.428286105, -0.900522709, 0.166523039, 0.885005891, 0.434781253, 0.983178616, -0.18258062, -0.00491504371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.96751118, 0.433084905, -0.278422326, 0.305184275, -0.951701581, -0.033564698, 0.012345003, 0.0391969904, -0.999155343, 0.952213347, 0.304512084, 0.0237110667) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.66092706, 0.266950369, 2.51774691e-06, 0.876968205, 0.480548859, -2.5331974e-06, -0.480548888, 0.876968026, -7.03267551e-06, -1.13248825e-06, 7.38352537e-06, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.146832585, -1.7542398, 0.105335698, 0.266426086, 0.491796821, -0.828946948, 0.0135936746, 0.8580302, 0.513420045, 0.96375972, -0.148056909, 0.221916124) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.09110987, -1.74702656, 0.342675447, 0.765578806, 0.632523358, 0.117487431, -0.642276406, 0.740949869, 0.196148768, 0.0370163769, -0.225626737, 0.973510265) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- RootPart.Velocity = RootPart.CFrame.lookVector * 90
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- if Grabbed == true then
- Humanoid.WalkSpeed = 0
- for i = 0, 2, 0.1 do
- swait()
- if Grabbed == true then
- grab.Humanoid.PlatformStand = true
- --GGyro.position = Partss.Position
- --GGyro.Parent = grab.Head
- grab.Torso.CFrame = Partss.CFrame * CFrame.Angles(0,math.rad(-90),0)
- end
- PlayAnimationFromTable({
- CFrame.new(0.104281992, -1.37529127e-22, -0.179345995, 0.249840975, 5.92156003e-22, 0.968286872, -5.57068883e-22, 1, -4.67813147e-22, -0.968286872, -4.22523594e-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0029296279, 1.47845411, -0.120581962, 0.0750327855, 0.428286105, -0.900522709, 0.166523039, 0.885005891, 0.434781253, 0.983178616, -0.18258062, -0.00491504371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.96751118, 0.433084905, -0.278422326, 0.305184275, -0.951701581, -0.033564698, 0.012345003, 0.0391969904, -0.999155343, 0.952213347, 0.304512084, 0.0237110667) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.58139038, 0.176945746, 5.27966768e-06, 0.939729631, 0.341920435, -3.69548798e-06, -0.341920793, 0.93972975, -6.50105221e-06, -5.81145287e-07, 6.40749931e-06, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.569345832, -1.89868093, -0.00942828506, 0.266425997, -0.0769406706, -0.960779786, 0.0135936281, 0.997010291, -0.0760724545, 0.963760078, 0.00720720552, 0.266675085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.849354744, -2.01616573, 0.241646215, 0.948664129, 0.308412433, 0.0701368451, -0.312046438, 0.948832989, 0.0484089628, -0.0516182035, -0.0678096861, 0.996362925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- if grab.Name ~= "CKbackup" then
- local partasdeff = Instance.new("ParticleEmitter",grab.Torso)
- partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
- partasdeff.LightEmission = .1
- partasdeff.Size = NumberSequence.new(0.2)
- partasdeff.Texture = "http://www.roblox.com/asset/?ID=183711814"
- aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
- bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
- partasdeff.Transparency = bbb
- partasdeff.Size = aaa
- partasdeff.ZOffset = .9
- partasdeff.Acceleration = Vector3.new(0, -5, 0)
- partasdeff.LockedToPart = false
- partasdeff.EmissionDirection = "Back"
- partasdeff.Lifetime = NumberRange.new(1, 2)
- partasdeff.Rate = 1000
- partasdeff.Rotation = NumberRange.new(-100, 100)
- partasdeff.RotSpeed = NumberRange.new(-100, 100)
- partasdeff.Speed = NumberRange.new(10)
- partasdeff.VelocitySpread = 20
- partasdeff.Enabled=false
- sel = math.random(1,3)
- if sel == 1 then
- chatfunc("im teting sori")
- end
- for i = 0, 2, 0.1 do
- swait()
- if Grabbed == true then
- grab.Humanoid.PlatformStand = true
- --GGyro.position = Partss.Position
- --GGyro.Parent = grab.Head
- grab.Torso.CFrame = Partss.CFrame * CFrame.Angles(0,math.rad(-90),0)
- end
- PlayAnimationFromTable({
- CFrame.new(0.104281992, -1.37529127e-22, -0.179345995, 0.249840975, 5.92156003e-22, 0.968286872, -5.57068883e-22, 1, -4.67813147e-22, -0.968286872, -4.22523594e-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0791492164, 1.44711375, -0.0994036943, 0.0100336075, -0.292051941, -0.95634979, -0.000366999942, 0.956396878, -0.29207015, 0.999949574, 0.00328149647, 0.00948894024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.94523025, 1.02494264, -0.272673488, 0.287940055, -0.795002162, 0.533912063, 0.0434400104, -0.546107173, -0.836588264, 0.956662774, 0.264080375, -0.122711219) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.58139038, 0.176945746, 5.27966768e-06, 0.939729631, 0.341920435, -3.69548798e-06, -0.341920793, 0.93972975, -6.50105221e-06, -5.81145287e-07, 6.40749931e-06, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.569345832, -1.89868093, -0.00942828506, 0.266425997, -0.0769406706, -0.960779786, 0.0135936281, 0.997010291, -0.0760724545, 0.963760078, 0.00720720552, 0.266675085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.849354744, -2.01616573, 0.241646215, 0.948664129, 0.308412433, 0.0701368451, -0.312046438, 0.948832989, 0.0484089628, -0.0516182035, -0.0678096861, 0.996362925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .1, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111939851, -1.63769794, -0.31875661, -0.0172049776, -1.39437616e-05, -0.999852121, 0.999852002, 5.96046448e-06, -0.0172049757, 6.16908073e-06, -1, 1.38394535e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- Effects.Block.Create(BrickColor.random(), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
- Effects.Block.Create(BrickColor.random(), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
- CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=836454385", Character, 1, .5)
- dmg(grab)
- grab.Head.Velocity = grab.Head.CFrame.lookVector * -60
- partasdeff.Enabled=true
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.104281992, -1.37529127e-22, -0.179345995, 0.249840975, 5.92156003e-22, 0.968286872, -5.57068883e-22, 1, -4.67813147e-22, -0.968286872, -4.22523594e-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0791492164, 1.44711375, -0.0994036943, 0.0100336075, -0.292051941, -0.95634979, -0.000366999942, 0.956396878, -0.29207015, 0.999949574, 0.00328149647, 0.00948894024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.95760894, 1.20200562, -0.275867403, 0.278526366, -0.669772983, 0.688351095, 0.0506580099, -0.705469668, -0.706927419, 0.959091723, 0.23176837, -0.162562534) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.58139038, 0.176945746, 5.27966768e-06, 0.939729631, 0.341920435, -3.69548798e-06, -0.341920793, 0.93972975, -6.50105221e-06, -5.81145287e-07, 6.40749931e-06, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.569345832, -1.89868093, -0.00942828506, 0.266425997, -0.0769406706, -0.960779786, 0.0135936281, 0.997010291, -0.0760724545, 0.963760078, 0.00720720552, 0.266675085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.849354744, -2.01616573, 0.241646215, 0.948664129, 0.308412433, 0.0701368451, -0.312046438, 0.948832989, 0.0484089628, -0.0516182035, -0.0678096861, 0.996362925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111932531, -1.63769579, -0.318755656, -0.0172050633, -1.61863863e-05, -0.999852121, 0.999851882, 5.15580177e-06, -0.017205067, 5.453825e-06, -1, 1.60960481e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- partasdeff.Enabled=false
- for i = 0, 2.5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.104281992, -1.37529127e-22, -0.179345995, 0.249840975, 5.92156003e-22, 0.968286872, -5.57068883e-22, 1, -4.67813147e-22, -0.968286872, -4.22523594e-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0791492164, 1.44711375, -0.0994036943, 0.0100336075, -0.292051941, -0.95634979, -0.000366999942, 0.956396878, -0.29207015, 0.999949574, 0.00328149647, 0.00948894024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.94523025, 1.02494264, -0.272673488, 0.287940055, -0.795002162, 0.533912063, 0.0434400104, -0.546107173, -0.836588264, 0.956662774, 0.264080375, -0.122711219) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.58139038, 0.176945746, 5.27966768e-06, 0.939729631, 0.341920435, -3.69548798e-06, -0.341920793, 0.93972975, -6.50105221e-06, -5.81145287e-07, 6.40749931e-06, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.569345832, -1.89868093, -0.00942828506, 0.266425997, -0.0769406706, -0.960779786, 0.0135936281, 0.997010291, -0.0760724545, 0.963760078, 0.00720720552, 0.266675085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.849354744, -2.01616573, 0.241646215, 0.948664129, 0.308412433, 0.0701368451, -0.312046438, 0.948832989, 0.0484089628, -0.0516182035, -0.0678096861, 0.996362925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .2, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111939851, -1.63769794, -0.31875661, -0.0172049776, -1.39437616e-05, -0.999852121, 0.999852002, 5.96046448e-06, -0.0172049757, 6.16908073e-06, -1, 1.38394535e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- coroutine.wrap(function()
- wait(2)
- partasdeff:Remove()
- end)()
- else
- grab.Humanoid.PlatformStand = false
- for i = 0, 3, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.104280457, -1.46030498e-22, -0.179343686, 0.249860913, 5.18448626e-22, 0.968281686, -5.82335151e-22, 1, -5.29395592e-22, -0.968281686, -3.70576914e-22, 0.249860913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.00671941042, 1.48144531, -0.121562012, 0.0679168552, 0.388981611, -0.918738663, 0.158512011, 0.904961228, 0.394866198, 0.985018492, -0.172449201, -0.000196114182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5714488, -0.100437641, -0.219321564, 0.297819793, -0.653239965, -0.696118593, -0.0311920028, 0.722160041, -0.691022456, 0.954112411, 0.227513462, 0.194697708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.5814501, 0.177012652, 5.41775626e-06, 0.939689815, 0.342028022, -2.68220901e-06, -0.342027992, 0.939689755, -6.1805149e-06, 4.17232513e-07, 6.72787428e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.569012046, -1.89856982, -0.00933695585, 0.266445845, -0.0764764398, -0.960811257, 0.0135949478, 0.997046292, -0.075590536, 0.963754177, 0.00707861409, 0.266698539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.849534154, -2.01595497, 0.241721377, 0.948572636, 0.308689058, 0.070150286, -0.312330276, 0.948733151, 0.0485308319, -0.0515729487, -0.067945078, 0.996355295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .1, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111981034, -1.63767779, -0.318741798, -0.0172085222, -1.4077872e-05, -0.999851882, 0.999851942, 7.4505806e-06, -0.0172085222, 7.68899918e-06, -1.00000012, 1.39512122e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- sel = math.random(1,3)
- if sel == 1 then
- chatfunc("im testing sori!")
- end
- for i = 0, 5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 0.999999881, 5.04870979e-29, -4.21790838e-43, 5.04870979e-29, 1, -5.04870979e-29, -4.21790838e-43, -5.04870979e-29, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0399715528, 1.42130852, -0.217550665, 0.985933542, -0.136098281, -0.097015582, 0.166522697, 0.849608123, 0.500436008, 0.0143167432, -0.509551942, 0.860320628) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0- .4 * math.cos((sine) / 5), 0),
- CFrame.new(1.57258642, 0.0433240086, 3.83948304e-08, 0.990993857, -0.133906633, -2.60571618e-08, 0.133906662, 0.990993977, 5.96046341e-08, 1.78410318e-08, -6.25570422e-08, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.693957031, 0.999676406, -0.811627388, 0.817211449, -0.569911301, -0.0858340934, -0.499626935, -0.626295447, -0.598442137, 0.287295371, 0.531934083, -0.796558976) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.540301144, -1.99792778, 1.70425119e-06, 0.998698354, -0.0510031469, 6.26438805e-07, 0.0510031544, 0.998698473, -1.04335422e-05, -9.34800966e-08, 1.04519122e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.539563119, -1.99793291, 1.9016752e-06, 0.998630941, 0.0523070693, -1.67712614e-07, -0.0523070768, 0.99863106, -1.0458818e-05, -3.79587107e-07, 1.04532719e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111991819, -1.63769639, -0.318748534, -0.0172109455, -5.96046448e-08, -0.999852002, 0.999852061, -1.19209318e-07, -0.0172108412, 5.96046519e-08, -0.99999994, -1.19209275e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- end
- end
- --GGyro.Parent = nil
- attack = false
- Grabbed = false
- Humanoid.WalkSpeed = 20
- end
- function moarblood()
- attack = true
- CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=160718677", Character, 1, .8)
- RootPart.CFrame = targetted.Torso.CFrame * CFrame.new(0,0,4)
- local k = New("Part",LeftArm,"k",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(4.93319941, -1.31948221, -45.7696877, 0.141969427, -5.55023435e-05, -0.989871144, 0.989874005, 1.80069164e-05, 0.141970903, 1.06166653e-05, -1.00000143, 5.59078326e-05),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- mot = New("Weld",k,"mot",{Part0 = k,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0.141969457, 0.989873946, 1.06166663e-05, -5.55023507e-05, 1.80069164e-05, -1.00000167, -0.989871264, 0.141970903, 5.59078399e-05),C1 = CFrame.new(6.67572021e-06, -1.40000057, -3.81469727e-06, 0.989870846, -0.14197053, -1.2531201e-06, 0.141970515, 0.989870906, 1.03843358e-05, -2.33842215e-07, -1.04570581e-05, 0.99999994),})
- wait(.5)
- for i = 0, 1.2, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .2, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111978557, -1.63769853, -0.318748116, -0.0172083378, 3.06963921e-06, -0.999852002, 0.999851942, -2.01165676e-07, -0.0172083378, -2.4586916e-07, -1, -3.09944153e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- if targetted.Name ~= "CKbackup" then
- local grab = nil
- for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
- if v:FindFirstChild('Head') then
- Grabbed = true
- CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=160718677", v.Head, 1, .8)
- grab = v
- end
- end
- Humanoid.WalkSpeed = 0
- for i = 0, 2, 0.1 do
- swait()
- if Grabbed == true then
- grab.Humanoid.PlatformStand = true
- --GGyro.position = Partss.Position
- --GGyro.Parent = grab.Head
- grab.Head.CFrame = k.CFrame * CFrame.Angles(0,math.rad(-90),0)
- end
- PlayAnimationFromTable({
- CFrame.new(-0.203895777, -0.0966757089, 0.221102715, 0.860356927, 5.59592329e-22, -0.509691954, -9.74120787e-23, 1, 9.33471908e-22, 0.509691954, -7.53468894e-22, 0.860356927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0263810754, 1.49789393, -0.36129567, 0.83927381, -0.177804202, 0.513814509, -0.0293880031, 0.928800881, 0.369412124, -0.542914331, -0.325137854, 0.774292946) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.70567894, 0.192227185, 0.324310064, 0.910149336, -0.402004361, -0.100104719, 0.41140601, 0.848634601, 0.332512379, -0.0487190783, -0.343819588, 0.937771142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.925376594, 0.275374949, -0.912649989, 0.847262561, -0.507846355, 0.155686736, 0.278232396, 0.17463918, -0.944503605, 0.452473402, 0.84355998, 0.289265245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.648186982, -1.97843516, -0.0881449506, 0.954305232, -0.129303262, -0.269411147, 0.107586049, 0.989748061, -0.0939371213, 0.278795511, 0.0606598109, 0.958432913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.671897829, -2.02211738, 0.00865991414, 0.942302644, 0.108399101, -0.316726208, -0.108764961, 0.993929207, 0.0165806562, 0.31660068, 0.0188247077, 0.948372126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .25, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- if Grabbed == true then
- sel = math.random(1,3)
- if sel == 1 then
- chatfunc("im testing sori")
- end
- local partasdeff = Instance.new("ParticleEmitter",targetted.Head)
- partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
- partasdeff.LightEmission = .1
- partasdeff.Size = NumberSequence.new(0.2)
- partasdeff.Texture = "http://www.roblox.com/asset/?ID=183711814"
- aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
- bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
- partasdeff.Transparency = bbb
- partasdeff.Size = aaa
- partasdeff.ZOffset = .9
- partasdeff.Acceleration = Vector3.new(0, -5, 0)
- partasdeff.LockedToPart = false
- partasdeff.EmissionDirection = "Back"
- partasdeff.Lifetime = NumberRange.new(1, 2)
- partasdeff.Rate = 1000
- partasdeff.Rotation = NumberRange.new(-100, 100)
- partasdeff.RotSpeed = NumberRange.new(-100, 100)
- partasdeff.Speed = NumberRange.new(6)
- partasdeff.VelocitySpread = 10000
- partasdeff.Enabled=false
- for i = 0, 3, 0.1 do
- swait()
- if Grabbed == true then
- grab.Humanoid.PlatformStand = true
- --GGyro.position = Partss.Position
- --GGyro.Parent = grab.Head
- grab.Head.CFrame = k.CFrame * CFrame.Angles(0,math.rad(-90),0)
- end
- PlayAnimationFromTable({
- CFrame.new(-0.203895777, -0.0966757089, 0.221102715, 0.860356927, 5.59592329e-22, -0.509691954, -9.74120787e-23, 1, 9.33471908e-22, 0.509691954, -7.53468894e-22, 0.860356927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0996288583, 1.46053851, -0.148588806, 0.834862471, 0.0359686315, 0.549282432, -0.0103890011, 0.998714745, -0.0496083908, -0.550360739, 0.0357096791, 0.83416307) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.70567894, 0.192227185, 0.324310064, 0.910149336, -0.402004361, -0.100104719, 0.41140601, 0.848634601, 0.332512379, -0.0487190783, -0.343819588, 0.937771142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.5511272, 1.22937977, -0.634234905, 0.785770595, 0.333147645, 0.521131098, 0.522403002, -0.808557391, -0.270795107, 0.331149668, 0.485022962, -0.809378147) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.648186982, -1.97843516, -0.0881449506, 0.954305232, -0.129303262, -0.269411147, 0.107586049, 0.989748061, -0.0939371213, 0.278795511, 0.0606598109, 0.958432913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.684103072, -2.02189779, 0.0673112273, 0.973016024, 0.108399175, -0.203689545, -0.109960191, 0.993929327, 0.00367253274, 0.202851087, 0.0188243091, 0.979028702) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .1, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- partasdeff.Enabled=true
- grab.Torso.Transparency = 1
- dmg(grab)
- CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=160718677", grab.Head, .8, .8)
- CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=160718677", grab.Head, 1, .7)
- coroutine.wrap(function()
- wait(.4)
- partasdeff.Enabled=false
- end)()
- for i = 0, 3.5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.203895777, -0.0966757089, 0.221102715, 0.860356927, 5.59592329e-22, -0.509691954, -9.74120787e-23, 1, 9.33471908e-22, 0.509691954, -7.53468894e-22, 0.860356927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0996288583, 1.46053851, -0.148588806, 0.834862471, 0.0359686315, 0.549282432, -0.0103890011, 0.998714745, -0.0496083908, -0.550360739, 0.0357096791, 0.83416307) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.70567894, 0.192227185, 0.324310064, 0.910149336, -0.402004361, -0.100104719, 0.41140601, 0.848634601, 0.332512379, -0.0487190783, -0.343819588, 0.937771142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.40260935, 1.29555511, -0.560751677, 0.832364976, 0.188659444, 0.521130562, 0.370884001, -0.88832134, -0.2707977, 0.411842346, 0.418681324, -0.809378505) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.648186982, -1.97843516, -0.0881449506, 0.954305232, -0.129303262, -0.269411147, 0.107586049, 0.989748061, -0.0939371213, 0.278795511, 0.0606598109, 0.958432913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.684103072, -2.02189779, 0.0673112273, 0.973016024, 0.108399175, -0.203689545, -0.109960191, 0.993929327, 0.00367253274, 0.202851087, 0.0188243091, 0.979028702) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- end
- else
- Humanoid.WalkSpeed = 0
- for i = 0, 3, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .2, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111978557, -1.63769853, -0.318748116, -0.0172083378, 3.06963921e-06, -0.999852002, 0.999851942, -2.01165676e-07, -0.0172083378, -2.4586916e-07, -1, -3.09944153e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- sel = math.random(1,3)
- if sel == 1 then
- chatfunc("Aahhh...")
- elseif sel == 2 then
- chatfunc("Oh Sugarie, I thought you're enemy...")
- elseif sel == 3 then
- chatfunc("Sigh...")
- end
- for i = 0, 5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 0.999999881, 5.04870979e-29, -4.21790838e-43, 5.04870979e-29, 1, -5.04870979e-29, -4.21790838e-43, -5.04870979e-29, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0399715528, 1.42130852, -0.217550665, 0.985933542, -0.136098281, -0.097015582, 0.166522697, 0.849608123, 0.500436008, 0.0143167432, -0.509551942, 0.860320628) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0- .4 * math.cos((sine) / 5), 0),
- CFrame.new(1.57258642, 0.0433240086, 3.83948304e-08, 0.990993857, -0.133906633, -2.60571618e-08, 0.133906662, 0.990993977, 5.96046341e-08, 1.78410318e-08, -6.25570422e-08, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.693957031, 0.999676406, -0.811627388, 0.817211449, -0.569911301, -0.0858340934, -0.499626935, -0.626295447, -0.598442137, 0.287295371, 0.531934083, -0.796558976) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.540301144, -1.99792778, 1.70425119e-06, 0.998698354, -0.0510031469, 6.26438805e-07, 0.0510031544, 0.998698473, -1.04335422e-05, -9.34800966e-08, 1.04519122e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.539563119, -1.99793291, 1.9016752e-06, 0.998630941, 0.0523070693, -1.67712614e-07, -0.0523070768, 0.99863106, -1.0458818e-05, -3.79587107e-07, 1.04532719e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111991819, -1.63769639, -0.318748534, -0.0172109455, -5.96046448e-08, -0.999852002, 0.999852061, -1.19209318e-07, -0.0172108412, 5.96046519e-08, -0.99999994, -1.19209275e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- end
- attack = false
- Grabbed = false
- k:Remove()
- Humanoid.WalkSpeed = 8
- end
- function painlessrain2()
- attack = true
- Humanoid.WalkSpeed = 0
- local ref1 = New("Part",m,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = Torso.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- coroutine.wrap(function()
- for i = 0, 4 do
- wait(.2)
- CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=158475221", RootPart, 1, 1)
- end
- end)()
- for i = 0, 4, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.160091802, -3.66497677e-23, -0.0753167868, 0.153125972, 2.95760942e-22, 0.988206744, 9.50910858e-23, 1, -3.14025256e-22, -0.988206744, 1.42055005e-22, 0.153125986) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.115934461, 1.42953098, -0.0387745127, 0.0422455594, -0.156738758, -0.986736298, 0.091215007, 0.984098434, -0.152414545, 0.994934857, -0.083566308, 0.0558707118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.88563442, 0.849646449, -0.150348112, 0.134151325, -0.917590559, 0.374207288, 0.151069015, -0.354270071, -0.922860146, 0.979378283, 0.180334046, 0.0910937041) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.53188074, 0.0735950321, 2.69606994e-06, 0.978446901, 0.206499115, 2.48849392e-06, -0.2064991, 0.978446841, -1.05276868e-05, -4.61935997e-06, 9.78447497e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.6596874, -2.0274992, -0.0100709619, 0.00881013274, -0.161221251, -0.986878991, 0.00903601572, 0.986890376, -0.161142424, 0.999920428, -0.0074977763, 0.0101515204) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.56669867, -2.04759455, -0.0995163321, 0.988194227, 0.0786855519, 0.131456956, -0.0635150596, 0.991232872, -0.115859069, -0.139420897, 0.106141761, 0.984528303) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .07, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.00354172289, -1.19249964, -0.318736732, -0.017209189, -1.8668361e-06, -0.999851942, 0.999851882, 1.90734863e-06, -0.0172091946, 1.93715096e-06, -1.00000012, 1.82725489e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(doe * 22)), 0.3)
- end
- for i = 0, 1.5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.160091802, -3.66497677e-23, -0.0753167868, 0.153125972, 2.95760942e-22, 0.988206744, 9.50910858e-23, 1, -3.14025256e-22, -0.988206744, 1.42055005e-22, 0.153125986) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.181723118, 1.42154801, -0.0812263489, 0.0422911495, -0.473342478, -0.879862845, 0.0912349299, 0.878800809, -0.468385875, 0.994931221, -0.0604656339, 0.0803508535) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.46608233, 1.280774, -0.0335922651, 0.00761340559, -0.0420075022, 0.999088407, 0.0443810038, -0.998118579, -0.0423049256, 0.998985708, 0.044662632, -0.00573477149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.53188074, 0.0735950321, 2.69606994e-06, 0.978446901, 0.206499115, 2.48849392e-06, -0.2064991, 0.978446841, -1.05276868e-05, -4.61935997e-06, 9.78447497e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.6596874, -2.0274992, -0.0100709619, 0.00881013274, -0.161221251, -0.986878991, 0.00903601572, 0.986890376, -0.161142424, 0.999920428, -0.0074977763, 0.0101515204) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.56669867, -2.04759455, -0.0995163321, 0.988194227, 0.0786855519, 0.131456956, -0.0635150596, 0.991232872, -0.115859069, -0.139420897, 0.106141761, 0.984528303) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .2, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0112083405, -1.63769615, -0.31873402, -0.0172121376, -2.89082527e-06, -0.999851882, 0.999851942, 4.58210707e-07, -0.0172121413, 5.06639481e-07, -1.00000012, 2.89082527e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- for i = 0, 0 do
- Effects.Block.Create(BrickColor.random(), Partss.CFrame, 33,33,33, -1,-1,-1, 0.07)
- wait(2)
- end
- attack = false
- Humanoid.WalkSpeed = 8
- for i = 0, 99 do
- wait(0.01)
- mdmg(ref1, 3)
- CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=141679994", Character, 1.5, 1)
- ref1.Position = Mouse.hit.p
- ref1.CFrame = ref1.CFrame * CFrame.new(math.random(-.5,.5),0,math.random(-.5,.5))
- Effects.Cylinder.Create(BrickColor.random(), ref1.CFrame, 5, 9999, 5, -5, 0, -5, 0.07)
- Effects.Sphere.Create(BrickColor.random(), ref1.CFrame, 7,7,7, -9,-9,-9, 0.07)
- end
- ref1:Remove()
- end
- function painlessrain()
- attack = true
- Humanoid.WalkSpeed = 0
- local ref1 = New("Part",m,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = Torso.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- coroutine.wrap(function()
- for i = 0, 4 do
- wait(.2)
- CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=158475221", RootPart, 1, 1)
- end
- end)()
- for i = 0, 4, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.160091802, -3.66497677e-23, -0.0753167868, 0.153125972, 2.95760942e-22, 0.988206744, 9.50910858e-23, 1, -3.14025256e-22, -0.988206744, 1.42055005e-22, 0.153125986) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.115934461, 1.42953098, -0.0387745127, 0.0422455594, -0.156738758, -0.986736298, 0.091215007, 0.984098434, -0.152414545, 0.994934857, -0.083566308, 0.0558707118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.88563442, 0.849646449, -0.150348112, 0.134151325, -0.917590559, 0.374207288, 0.151069015, -0.354270071, -0.922860146, 0.979378283, 0.180334046, 0.0910937041) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.53188074, 0.0735950321, 2.69606994e-06, 0.978446901, 0.206499115, 2.48849392e-06, -0.2064991, 0.978446841, -1.05276868e-05, -4.61935997e-06, 9.78447497e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.6596874, -2.0274992, -0.0100709619, 0.00881013274, -0.161221251, -0.986878991, 0.00903601572, 0.986890376, -0.161142424, 0.999920428, -0.0074977763, 0.0101515204) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.56669867, -2.04759455, -0.0995163321, 0.988194227, 0.0786855519, 0.131456956, -0.0635150596, 0.991232872, -0.115859069, -0.139420897, 0.106141761, 0.984528303) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .07, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.00354172289, -1.19249964, -0.318736732, -0.017209189, -1.8668361e-06, -0.999851942, 0.999851882, 1.90734863e-06, -0.0172091946, 1.93715096e-06, -1.00000012, 1.82725489e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(doe * 22)), 0.3)
- end
- for i = 0, 1.5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.160091802, -3.66497677e-23, -0.0753167868, 0.153125972, 2.95760942e-22, 0.988206744, 9.50910858e-23, 1, -3.14025256e-22, -0.988206744, 1.42055005e-22, 0.153125986) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.181723118, 1.42154801, -0.0812263489, 0.0422911495, -0.473342478, -0.879862845, 0.0912349299, 0.878800809, -0.468385875, 0.994931221, -0.0604656339, 0.0803508535) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.46608233, 1.280774, -0.0335922651, 0.00761340559, -0.0420075022, 0.999088407, 0.0443810038, -0.998118579, -0.0423049256, 0.998985708, 0.044662632, -0.00573477149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.53188074, 0.0735950321, 2.69606994e-06, 0.978446901, 0.206499115, 2.48849392e-06, -0.2064991, 0.978446841, -1.05276868e-05, -4.61935997e-06, 9.78447497e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.6596874, -2.0274992, -0.0100709619, 0.00881013274, -0.161221251, -0.986878991, 0.00903601572, 0.986890376, -0.161142424, 0.999920428, -0.0074977763, 0.0101515204) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.56669867, -2.04759455, -0.0995163321, 0.988194227, 0.0786855519, 0.131456956, -0.0635150596, 0.991232872, -0.115859069, -0.139420897, 0.106141761, 0.984528303) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .2, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0112083405, -1.63769615, -0.31873402, -0.0172121376, -2.89082527e-06, -0.999851882, 0.999851942, 4.58210707e-07, -0.0172121413, 5.06639481e-07, -1.00000012, 2.89082527e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- for i = 0, 2 do
- Effects.Block.Create(BrickColor.random(), Partss.CFrame, 66,66,66, -1,-1,-1, 0.07)
- wait(1)
- end
- attack = false
- Humanoid.WalkSpeed = 8
- for i = 0, 1 do
- wait(0.01)
- mdmg(ref1, 50)
- CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=141679994", Character, 1.5, 1)
- ref1.Position = Mouse.hit.p
- ref1.CFrame = ref1.CFrame * CFrame.new(math.random(-.5,.5),0,math.random(-.5,.5))
- for i = 1,10 do
- Effects.Cylinder.Create(BrickColor.random(), ref1.CFrame, 520, 9999, 520, -1, 0, -1, 0.07)
- Effects.Sphere.Create(BrickColor.random(), ref1.CFrame, 700,700,700,-1,-1,-1, 0.07)
- end
- end
- ref1:Remove()
- end
- function TargetSelect(person)
- local dd=coroutine.wrap(function()
- if targetted ~= person then
- targetted = person
- img2.Size = UDim2.new(1,0,1,0)
- img2.ImageTransparency = 0
- img2.Position = UDim2.new(0,0,0,0)
- for i = 0, 2, 0.1 do
- swait()
- img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
- img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
- img2.ImageTransparency = img2.ImageTransparency + 0.05
- end
- end
- end)
- dd()
- end
- function LockOn()
- if Mouse.Target.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
- TargetSelect(Mouse.Target.Parent)
- CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=606862847", Character, 1, 1)
- end
- end
- function ofmoosic() -- 2 lazi hoh
- delays = true
- while wait() and kkk and kkk.Volume >= 0.02 do
- kkk.Volume = kkk.Volume - 0.05
- end
- wait(0.1)
- kkk.Pitch = 0
- kkk.PlaybackSpeed = 0
- play = false
- delays = false
- end
- function onmoosic()
- delays = true
- kkk.Pitch = 1
- kkk.PlaybackSpeed = 1
- while wait() and kkk and kkk.Volume <= 1.5 do
- kkk.Volume = kkk.Volume + 0.05
- end
- wait(0.1)
- play = true
- delays = false
- end
- Mouse.Button1Down:connect(function()
- if attack == false and targetted ~= nil then
- attackone()
- end
- end)
- Mouse.KeyDown:connect(function(k)
- k = k:lower()
- if attack == false and k == 'q' then
- LockOn()
- end
- if k == 'z' and attack == false then
- spawn(function()
- Head.face.Texture = "http://www.roblox.com/asset/?id=664468442"
- wait(2)
- Head.face.Texture = Orin
- end)
- hedshoot()
- elseif k == 'x' and attack == false and targetted ~= nil then
- spawn(function()
- Head.face.Texture = "http://www.roblox.com/asset/?id=183711814"
- wait(2)
- Head.face.Texture = Orin
- end)
- moarblood()
- elseif k == 'c' and attack == false then
- spawn(function()
- Head.face.Texture = "http://www.roblox.com/asset/?id=168092687"
- wait(2)
- Head.face.Texture = Orin
- end)
- painlessrain()
- chatfunc("Boom.")
- elseif k == 'v' and attack == false then
- spawn(function()
- Head.face.Texture = "http://www.roblox.com/asset/?id=183708981"
- wait(2)
- Head.face.Texture = Orin
- end)
- painlessrain2()
- wait(6)
- chatfunc("Ded!")
- elseif k == 'e' and attack == false then
- shoot()
- elseif k == 'g' and delays == false and Character.Name == "Skrubl0rdzI" then
- delays = true
- chatfunc("Finally!")
- wait(3)
- chatfunc("i pay 999 tix for dis gun.")
- wait(4)
- chatfunc("Now let testing!")
- delays = false
- elseif k == 'm' and play == true and delays == false then
- ofmoosic()
- elseif k == 'm' and play == false and delays == false then
- onmoosic()
- end
- end)
- kkk = Instance.new("Sound",Character)
- kkk.Volume = 3
- kkk.Pitch = 1
- kkk.SoundId = "rbxassetid://494244670"
- kkk:Play()
- kkk.Name = "a"
- kkk.Looped = true
- coroutine.wrap(function()
- while true do
- swait()
- for i, v in pairs(Character.WeaponModel:GetChildren()) do
- if v:IsA("Part") then
- v.Anchored = false
- end
- end
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- v.Anchored = false
- elseif v:IsA("Accessory") then
- v.Handle.Anchored = false
- end
- end
- end
- end)()
- coroutine.wrap(function()
- while 1 do
- swait()
- if doe <= 360 then
- doe = doe + 2
- else
- doe = 0
- end
- end
- end)()
- while true do
- swait()
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- v.Material = "SmoothPlastic"
- elseif v:IsA("Accessory") then
- v:WaitForChild("Handle").Material = "SmoothPlastic"
- end
- end
- while true do
- swait()
- Character.Humanoid.MaxHealth = math.huge
- Character.Humanoid.Health = math.huge
- imgl.Rotation = imgl.Rotation + 3
- img2.Rotation = img2.Rotation + 3
- if targetted ~= nil then
- abss.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso")
- abss.Enabled = true
- elseif targetted == nil then
- abss.Adornee = nil
- abss.Enabled = false
- end
- P=Instance.new("ForceField",Character)
- P.Visible = false
- while true and imgl.Rotation >= 360 do
- imgl.Rotation = 0
- img2.Rotation = 0
- end
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- if attack == false then
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111988392, -1.63769972, -0.318750381, -0.0172117054, 0, -0.999851942, 0.999851942, 0, -0.0172116756, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- elseif RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false then
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0112015437, -1.63769758, -0.318750381, -0.0172110498, 0, -0.999851942, 0.999851942, 0, -0.0172110498, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- elseif Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false then
- change = 1
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0575585738, 1.52553558, 0, 0, 0, 0, 0, 0, 0, 0.0143168001, 0, 0.897985697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0- 0.025 * math.cos((sine) / 45), 0, 0) * CFrame.Angles(0, 0, 0- 0.05 * math.cos((sine) / 45)),
- CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0+ 0.025 * math.cos((sine) / 45), 0, 0) * CFrame.Angles(0, 0, 0+ 0.05 * math.cos((sine) / 45)),
- CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- elseif Torsovelocity > 2 and hit ~= nil then
- Anim = "Walk"
- if attack == false then
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0- .08 * math.cos((sine) / 5), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0595112406, 1.55331731, -0.0425721854, 0.999631822, -0.0248252042, -0.010953242, 0.0262294486, 0.987443328, 0.155781403, 0.00694842171, -0.156010598, 0.987731278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, 0),
- CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, 0),
- CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
- CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
- }, .3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[2] == "Shoot" then
- local Look = Thing[1]
- local move = 30
- if Thing[8] == 3 then
- move = 10
- end
- local hit, pos = rayCast(Thing[4], Thing[1], move, m)
- if Thing[10] ~= nil then
- da = pos
- cf2 = CFrame.new(Thing[4], Thing[10].Position)
- cfa = CFrame.new(Thing[4], pos)
- tehCF = cfa:lerp(cf2, 0.2)
- Thing[1] = tehCF.lookVector
- end
- local mag = (Thing[4] - pos).magnitude
- Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
- if Thing[8] == 2 then
- Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
- end
- Thing[4] = Thing[4] + Look * move
- Thing[3] = Thing[3] - 1
- if 2 < Thing[5] then
- Thing[5] = Thing[5] - 0.3
- Thing[6] = Thing[6] - 0.3
- end
- if hit ~= nil then
- Thing[3] = 0
- if Thing[8] == 1 or Thing[8] == 3 then
- Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
- else
- if Thing[8] == 2 then
- Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
- if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then
- ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
- ref.Anchored = true
- ref.CFrame = CFrame.new(pos)
- CFuncs["Sound"].Create("161006093", ref, 1, 1.2)
- game:GetService("Debris"):AddItem(ref, 0.2)
- Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
- Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
- MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
- end
- end
- end
- ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
- ref.Anchored = true
- ref.CFrame = CFrame.new(pos)
- Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
- game:GetService("Debris"):AddItem(ref, 1)
- end
- if Thing[3] <= 0 then
- table.remove(Effects, e)
- end
- end
- do
- do
- if Thing[2] == "FireWave" then
- if Thing[3] <= Thing[4] then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
- Thing[3] = Thing[3] + 1
- Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Fire" then
- Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Cylinder" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Elec" then
- Mesh = Thing[10]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- end
- end
- end
- end
- end
- end
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end)
- TextButton_2.Parent = Frame
- TextButton_2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_2.Position = UDim2.new(0, 105, 0, 112)
- TextButton_2.Size = UDim2.new(0, 95, 0, 50)
- TextButton_2.Font = Enum.Font.SourceSans
- TextButton_2.Text = "Nuke"
- TextButton_2.TextSize = 14
- TextButton_2.MouseButton1Down:connect(function()
- --By Rufus14
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Dropping down!","Red")
- wait(3)
- Instance.new("ForceField", game.Players.LocalPlayer.Character)
- lol = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- lol.SoundId = "rbxassetid://249888532"
- lol:Play()
- part = Instance.new("Part", game.Players.LocalPlayer.Character.Head)
- part.Position = game.Players.LocalPlayer.Character.Head.Position + Vector3.new(0,178,0)
- part.Anchored = true
- part.CanCollide = false
- part.BrickColor = BrickColor.new("Really black")
- mesh = Instance.new("SpecialMesh", part)
- mesh.MeshId = "http://roblox.com/asset/?id=2251534"
- mesh.Scale = Vector3.new(1,1,1)
- part.Rotation = Vector3.new(-90,0,0)
- boomb = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- boomb.SoundId = "rbxassetid://258057783"
- for i = 1,178 do
- wait(0.01)
- part.Position = part.Position - Vector3.new(0,1,0)
- end
- boomb.Volume = 25
- boomb:Play()
- game.Lighting.FogColor = Color3.new(255,255,255)
- game.Lighting.FogEnd = 1
- bomb = Instance.new("Explosion", game.Players.LocalPlayer.Character.Head)
- bomb.Position = part.Position
- bomb.BlastRadius = 250
- bomb.BlastPressure = 3000000
- part.Transparency = 1
- boom = Instance.new("Part", game.Players.LocalPlayer.Character.Head)
- boom.Anchored = true
- boom.CanCollide = false
- boom.Position = part.Position
- mesh1 = Instance.new("SpecialMesh", boom)
- mesh1.MeshId = "http://www.roblox.com/asset/?id=3270017"
- boom.BrickColor = BrickColor.new("Bright yellow")
- boom.Rotation = Vector3.new(90,0,0)
- boom.Transparency = 0.5
- lol.Volume = 32
- for i = 1,750 do
- wait()
- game.Lighting.FogEnd = game.Lighting.FogEnd + 2000
- game.Workspace.CurrentCamera.FieldOfView = math.random(60,80)
- boom.Rotation = boom.Rotation + Vector3.new(0,0,1)
- mesh1.Scale = mesh1.Scale - Vector3.new(3,3,4.5)
- end
- game.Lighting.FogEnd = 100000000
- part:destroy()
- lol:destroy()
- boom:destroy()
- game.Workspace.CurrentCamera.FieldOfView = 70
- end)
- TextButton_3.Parent = Frame
- TextButton_3.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_3.Position = UDim2.new(0, 229, 0, 112)
- TextButton_3.Size = UDim2.new(0, 95, 0, 50)
- TextButton_3.Font = Enum.Font.SourceSans
- TextButton_3.Text = "Script Hub"
- TextButton_3.TextSize = 14
- TextButton_3.MouseButton1Down:connect(function()
- --[[ joalars2's script gui ]]--
- --[[ lol ur not supposed to have this ]]--
- local plr = game:GetService("Players").LocalPlayer
- local scripttab = {
- {
- "Bubble",
- function()
- local plr = game:GetService("Players").LocalPlayer
- local char,mouse = plr.Character,plr:GetMouse()
- local tS = false
- local p = Instance.new("Part",char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso"))
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 1
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Size = Vector3.new(7,7,7)
- p.BrickColor = BrickColor.new("Toothpaste")
- p.Material = "Neon"
- p.Shape = "Ball"
- p.CFrame = CFrame.new(char:FindFirstChild("Torso").Position or char:FindFirstChild("UpperTorso").Position)
- local vel = Instance.new("BodyVelocity",char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso"))
- vel.Velocity = Vector3.new(0,0,0)
- vel.MaxForce = Vector3.new(0,0,0)
- mouse.KeyDown:connect(function(key)
- if key == "f" then
- if tS == false then
- tS = true
- p.Transparency = 0.7
- char.Humanoid.WalkSpeed = 40
- else
- char.Humanoid.WalkSpeed = 16
- tS = false
- p.Transparency = 1
- table.foreach(Enum.HumanoidStateType:GetEnumItems(),function(st) local s,m = pcall(function() char:FindFirstChild("Humanoid"):SetStateEnabled(st,true) end) if s == false then end end)
- char:FindFirstChild("Humanoid"):SetStateEnabled(Enum.HumanoidStateType.Swimming,false)
- end
- end
- end)
- char:WaitForChild("Humanoid").Died:connect(function()
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("BasePart") then
- v.Anchored = true
- v.Transparency = 1
- v.CanCollide = false
- elseif v:IsA("Accessory") then
- v:Destroy()
- end
- end
- for i=1,50 do
- p.Size = p.Size + Vector3.new(0.3,0.3,0.3)
- p.Transparency = p.Transparency + (0.3/50)
- wait()
- end
- end)
- local frame = 0
- game:GetService("RunService").RenderStepped:connect(function()
- frame = frame + 1
- if tS == true then
- if math.floor(frame/4) == frame/4 then
- local initSize = math.random(70,100)/100
- local p2 = Instance.new("Part",char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso"))
- p2.Anchored = true
- p2.CanCollide = false
- p2.Transparency = 0.5
- p2.TopSurface = "Smooth"
- p2.BottomSurface = "Smooth"
- p2.Size = Vector3.new(initSize,initSize,initSize)
- p2.BrickColor = BrickColor.new("Toothpaste")
- p2.Material = "Neon"
- p2.Shape = "Ball"
- local randcf = CFrame.new(char:FindFirstChild("Torso").Position + Vector3.new(math.random(-35,35)/10,math.random(-35,35)/10,math.random(-35,35)/10) or char:FindFirstChild("UpperTorso").Position + Vector3.new(math.random(-35,35)/10,math.random(-35,35)/10,math.random(-35,35)/10),char:FindFirstChild("Torso").Position)
- p2.CFrame = randcf
- local frmdet
- frmdet = game:GetService("RunService").RenderStepped:connect(function()
- p2.Size = p2.Size - Vector3.new(initSize/50,initSize/50,initSize/50)
- p2.Transparency = p2.Transparency + (0.5/60)
- p2.CFrame = randcf
- randcf = randcf * CFrame.new(0,0,0.02)
- if p2.Transparency >= 1 then
- frmdet:disconnect()
- p2:Destroy()
- end
- end)
- end
- p.CFrame = CFrame.new(char:FindFirstChild("Torso").Position or char:FindFirstChild("UpperTorso").Position)
- table.foreach(Enum.HumanoidStateType:GetEnumItems(),function(st) local s,m = pcall(function() char:FindFirstChild("Humanoid"):SetStateEnabled(st,false) end) if s == false then end end)
- char:FindFirstChild("Humanoid"):SetStateEnabled(Enum.HumanoidStateType.Swimming,true)
- char:FindFirstChild("Humanoid"):SetStateEnabled(Enum.HumanoidStateType.Jumping,true)
- char:FindFirstChild("Humanoid"):SetStateEnabled(Enum.HumanoidStateType.Dead,true)
- char:FindFirstChild("Humanoid"):ChangeState(Enum.HumanoidStateType.Swimming)
- vel.MaxForce = Vector3.new(500,4000,500)
- else
- p.CFrame = CFrame.new(char:FindFirstChild("Torso").Position or char:FindFirstChild("UpperTorso").Position)
- vel.MaxForce = Vector3.new(0,0,0)
- end
- end)
- end
- },
- {
- "Platform",
- function()
- local oldtick = tick()
- warn("Loading platform...")
- local plr = game:GetService("Players").LocalPlayer
- local char,mouse = plr.Character,plr:GetMouse()
- local amountbricks = 100
- local inc = 360/amountbricks
- local model = Instance.new("Model",char)
- model.Name = "pltfrm"
- local folder = Instance.new("Folder",model)
- folder.Name = "trnsprncy"
- local atY = char:FindFirstChild("HumanoidRootPart").Position.Y - 2.5
- local tY = atY
- local P = Instance.new("Part",model)
- P.Anchored = true
- P.Transparency = 0.7
- P.Material = "Neon"
- P.Shape = "Cylinder"
- P.BrickColor = BrickColor.new("New Yeller")
- P.Size = Vector3.new(0.2,5.9,5.9)
- P.CFrame = CFrame.new(Vector3.new(char:FindFirstChild("HumanoidRootPart").Position.X,tY-0.01,char:FindFirstChild("HumanoidRootPart").Position.Z))*CFrame.Angles(0,0,math.rad(90))
- model.PrimaryPart = P
- for i=1,amountbricks do
- local p = Instance.new("Part",model)
- p.Name = i
- p.Size = Vector3.new(0.2,0.2,0.2)
- p.Anchored = true
- p.CanCollide = false
- p.Locked = true
- --p.Material = "Neon"
- p.BrickColor = BrickColor.new("Really black")
- p.Transparency = 0
- local cosine = math.cos(math.rad(inc*i))*3
- local sine = math.sin(math.rad(inc*i))*3
- p.CFrame = CFrame.new(Vector3.new(char:FindFirstChild("HumanoidRootPart").Position.X,tY,char:FindFirstChild("HumanoidRootPart").Position.Z) + Vector3.new(cosine,0,sine),Vector3.new(char:FindFirstChild("HumanoidRootPart").Position.X,tY,char:FindFirstChild("HumanoidRootPart").Position.Z))
- end
- mouse.KeyDown:connect(function(key)
- if key == "r" then
- local kup
- local frm
- frm = game:GetService("RunService").RenderStepped:connect(function()
- atY = atY + 0.3
- end)
- kup = mouse.KeyUp:connect(function(localkey)
- if localkey == "r" then
- frm:disconnect()
- kup:disconnect()
- end
- end)
- elseif key == "f" then
- local kup
- local frm
- frm = game:GetService("RunService").RenderStepped:connect(function()
- atY = atY - 0.3
- end)
- kup = mouse.KeyUp:connect(function(localkey)
- if localkey == "f" then
- frm:disconnect()
- kup:disconnect()
- end
- end)
- end
- end)
- local frame = 0
- game:GetService("RunService").RenderStepped:connect(function()
- frame = frame + 1
- for i,v in pairs(folder:GetChildren()) do
- v.Transparency = v.Transparency + 0.04
- if v.Transparency >= 1 then
- v:Destroy()
- end
- end
- if P.Parent == model and P ~= nil then
- tY = atY + math.cos(tick()*2)/4
- model:SetPrimaryPartCFrame(CFrame.new(Vector3.new(char:FindFirstChild("HumanoidRootPart").Position.X,tY,char:FindFirstChild("HumanoidRootPart").Position.Z))*CFrame.Angles(0,0,math.rad(90)))
- --if math.floor(frame/5) == frame/5 then
- for i=1,3 do
- local cosine = math.cos(math.rad(((360/3)*i)+frame*3))*3.5
- local sine = math.sin(math.rad(((360/3)*i)+frame*3))*3.5
- local ocosine = math.cos(math.rad(((360/3)*i)+frame*3-1))*3.5
- local osine = math.sin(math.rad(((360/3)*i)+frame*3-1))*3.5
- local magn = (Vector3.new(char:FindFirstChild("HumanoidRootPart").Position.X + cosine,tY,char:FindFirstChild("HumanoidRootPart").Position.Z + sine) - Vector3.new(char:FindFirstChild("HumanoidRootPart").Position.X + ocosine,tY,char:FindFirstChild("HumanoidRootPart").Position.Z + osine)).Magnitude
- local p = Instance.new("Part",folder)
- p.Anchored = true
- p.Material = "Neon"
- p.BrickColor = BrickColor.new("New Yeller")
- p.CanCollide = false
- p.Size = Vector3.new(0.2,0.2,magn*3)
- p.CFrame = CFrame.new(Vector3.new(char:FindFirstChild("HumanoidRootPart").Position.X + cosine,tY,char:FindFirstChild("HumanoidRootPart").Position.Z + sine), Vector3.new(char:FindFirstChild("HumanoidRootPart").Position.X + ocosine,tY,char:FindFirstChild("HumanoidRootPart").Position.Z + osine)) * CFrame.new(0,0,-magn/2)
- --[[local frm
- frm = game:GetService("RunService").RenderStepped:connect(function()
- repeat p.Transparency = p.Transparency + 0.04 wait() until p.Transparency >= 1
- p:Destroy()
- frm:disconnect()
- end)]]
- end
- --[[for i=1,2 do
- local cosine = math.cos(math.rad((180*i)-frame*3))*2.5
- local sine = math.sin(math.rad((180*i)-frame*3))*2.5
- local ocosine = math.cos(math.rad((180*i)-frame*3-1))*2.5
- local osine = math.sin(math.rad((180*i)-frame*3-1))*2.5
- local magn = (Vector3.new(char:FindFirstChild("HumanoidRootPart").Position.X + cosine,tY,char:FindFirstChild("HumanoidRootPart").Position.Z + sine) - Vector3.new(char:FindFirstChild("HumanoidRootPart").Position.X + ocosine,tY,char:FindFirstChild("HumanoidRootPart").Position.Z + osine)).Magnitude
- local p = Instance.new("Part",model)
- p.Anchored = true
- p.CanCollide = false
- p.Size = Vector3.new(0.2,0.2,magn*3)
- p.CFrame = CFrame.new(Vector3.new(char:FindFirstChild("HumanoidRootPart").Position.X + cosine,tY,char:FindFirstChild("HumanoidRootPart").Position.Z + sine), Vector3.new(char:FindFirstChild("HumanoidRootPart").Position.X + ocosine,tY,char:FindFirstChild("HumanoidRootPart").Position.Z + osine)) * CFrame.new(0,0,-magn/2)
- local frm
- frm = game:GetService("RunService").RenderStepped:connect(function()
- repeat p.Transparency = p.Transparency + 0.04 wait() until p.Transparency >= 1
- p:Destroy()
- frm:disconnect()
- end)
- end]]
- --end
- else
- tY = atY + math.cos(tick()*2)/4
- delay(0.2,function() P:Destroy() end)
- P = Instance.new("Part",model)
- P.Anchored = true
- P.Transparency = 0.7
- P.Material = "Neon"
- P.Shape = "Cylinder"
- P.BrickColor = BrickColor.new("New Yeller")
- P.Size = Vector3.new(0.2,5.9,5.9)
- P.CFrame = CFrame.new(Vector3.new(char:FindFirstChild("HumanoidRootPart").Position.X,tY-0.01,char:FindFirstChild("HumanoidRootPart").Position.Z))*CFrame.Angles(0,0,math.rad(90))
- model.PrimaryPart = P
- model:SetPrimaryPartCFrame(CFrame.new(Vector3.new(char:FindFirstChild("HumanoidRootPart").Position.X,tY,char:FindFirstChild("HumanoidRootPart").Position.Z))*CFrame.Angles(0,0,math.rad(90)))
- end
- end)
- end
- },
- {
- "Ghost doe",
- function()
- player = game:GetService("Players").LocalPlayer
- chara = player.Character
- ch = chara:GetChildren()
- for i = 1, #ch do
- if ch[i].Name == "Torso" then
- ch[i].roblox.Transparency = 1
- elseif ch[i].Name == "Head" then
- ch[i].face.Transparency = 1
- ch[i].Transparency = 1
- elseif ch[i].ClassName == "Accessory" or ch[i].ClassName == "Shirt" or ch[i].ClassName == "Pants" or ch[i].ClassName == "ShirtGraphic" then
- ch[i]:Destroy()
- end
- end
- local sPart = Instance.new("Part",workspace)
- sPart.Name = "SoundPart"
- sPart.Size = Vector3.new(0.2,0.2,0.2)
- sPart.Anchored = true
- sPart.Transparency = 1
- sPart.CanCollide = false
- sPart.CFrame = chara.Torso.CFrame
- chara["Left Arm"].BrickColor = BrickColor.new("Cool yellow")
- chara["Right Arm"].BrickColor = BrickColor.new("Cool yellow")
- chara["Left Leg"].BrickColor = BrickColor.new("Medium blue")
- chara["Right Leg"].BrickColor = BrickColor.new("Medium blue")
- chara.Torso.BrickColor = BrickColor.new("Bright yellow")
- --Outfit--
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- function ScatterEff(part)
- local eff1 = Instance.new("ParticleEmitter",part)
- eff1.Size = NumberSequence.new(.1)
- eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.9,0),NumberSequenceKeypoint.new(1,1)})
- eff1.LightEmission = 1
- eff1.Lifetime = NumberRange.new(1)
- eff1.Speed = NumberRange.new(1)
- eff1.Rate = 25
- eff1.VelocitySpread = 10000
- eff1.Texture = "rbxassetid://347504241"
- eff1.Color = ColorSequence.new(Color3.new(1,0,0))
- local eff2 = Instance.new("ParticleEmitter",part)
- eff2.Size = NumberSequence.new(.1)
- eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.9,0),NumberSequenceKeypoint.new(1,1)})
- eff2.LightEmission = 1
- eff2.Lifetime = NumberRange.new(1)
- eff2.Speed = NumberRange.new(1)
- eff2.Rate = 25
- eff2.VelocitySpread = 10000
- eff2.Texture = "rbxassetid://347504259"
- eff2.Color = ColorSequence.new(Color3.new(1,0,0))
- end
- function BurningEff(part)
- local eff1 = Instance.new("ParticleEmitter",part)
- eff1.Size = NumberSequence.new(.1)
- eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
- eff1.LightEmission = 1
- eff1.Lifetime = NumberRange.new(1)
- eff1.Speed = NumberRange.new(0)
- eff1.Rate = 25
- eff1.Texture = "rbxassetid://347504241"
- eff1.Acceleration = Vector3.new(0,10,0)
- eff1.Color = ColorSequence.new(Color3.new(1,0,0))
- local eff2 = Instance.new("ParticleEmitter",part)
- eff2.Size = NumberSequence.new(.1)
- eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
- eff2.LightEmission = 1
- eff2.Lifetime = NumberRange.new(1)
- eff2.Speed = NumberRange.new(0)
- eff2.Rate = 25
- eff2.Texture = "rbxassetid://347504259"
- eff2.Acceleration = Vector3.new(0,10,0)
- eff2.Color = ColorSequence.new(Color3.new(1,0,0))
- local eff3 = Instance.new("ParticleEmitter",part)
- eff3.Size = NumberSequence.new(1)
- eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
- eff3.LightEmission = 1
- eff3.Lifetime = NumberRange.new(1)
- eff3.Speed = NumberRange.new(0)
- eff3.Rate = 25
- eff3.Texture = "rbxasset://textures/particles/fire_main.dds"
- eff3.Acceleration = Vector3.new(0,10,0)
- eff3.Color = ColorSequence.new(Color3.new(1,0,0))
- end
- FakeHead = chara
- MainPart = New("Part",FakeHead,"MainPart",{Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(2.29537678, 7.81603718, 0.746068954, 0.00980896503, 0.00110200304, 0.999957919, -0.000536994543, 1.00000548, -0.00109680078, -0.99994874, -0.0005262224, 0.00980964955),CanCollide = false,TopSurface = Enum.SurfaceType.Smooth,})
- Mesh = New("SpecialMesh",MainPart,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),})
- face = New("Decal",MainPart,"face",{Texture = "rbxasset://textures/face.png",})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara.Head,C0 = CFrame.new(0, 0, 0, 0.00980896503, -0.000536994543, -0.99994874, 0.00110200304, 1.00000548, -0.0005262224, 0.999957919, -0.00109680078, 0.00980964955),C1 = CFrame.new(5.96046448e-008, -8.58306885e-006, 0, 0.00980896503, -0.000536994543, -0.99994874, 0.00110200304, 1.00000548, -0.0005262224, 0.999957919, -0.00109680078, 0.00980964955),})
- FakeHead.MainPart.BrickColor = BrickColor.new("Cool yellow")
- EyeFire = New("Part",chara,"EyeFire",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(0.400000006, 0.200000003, 0.200000003),CFrame = CFrame.new(1.69668579, 8.11665249, 0.640022159, -0.00107900088, 0.999958038, -0.00980941113, -1.0000056, -0.00107390946, 0.000525554642, 0.000515007298, 0.00981007144, 0.999948859),CanCollide = false,Color = Color3.new(1, 0, 0),})
- Mesh = New("CylinderMesh",EyeFire,"Mesh",{Offset = Vector3.new(0.0500000007, 0, -0.0399999991),Scale = Vector3.new(1, 0.150000006, 1),})
- Weld = New("ManualWeld",EyeFire,"Weld",{Part0 = EyeFire,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.0010790003, -0.999999344, 0.000515000196, 0.999951363, -0.0010738963, 0.00981000345, -0.00980944186, 0.000525560055, 0.99995178),C1 = CFrame.new(0.100008011, 0.300009251, -0.600027919, 0.00980899762, -0.000536999898, -0.99995178, 0.00110200245, 0.999999344, -0.000526215415, 0.999951363, -0.00109678751, 0.00980958249),})
- Chest = chara
- MainPart = New("Part",Chest,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 2, 1),CFrame = CFrame.new(2.2937007, 6.31611967, 0.746871948, 0.00980956201, 0.00110224239, 0.999954581, -0.000537135813, 1.00000238, -0.00109703222, -0.99995023, -0.000526354474, 0.00981019717),CanCollide = false,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara.Torso,C0 = CFrame.new(0, 0, 0, 0.009809535, -0.000537137908, -0.99994725, 0.00110225554, 1.00000858, -0.000526368851, 0.999961257, -0.00109705783, 0.00981026888),C1 = CFrame.new(5.96046448e-008, -9.05990601e-006, -2.38418579e-007, 0.00980956666, -0.000537143264, -0.99995023, 0.00110225484, 1.00000238, -0.000526361808, 0.999954581, -0.00109704456, 0.00981020182),})
- CorruptedPart = New("Part",Chest,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.400000006, 0.800000072, 1),CFrame = CFrame.new(2.28977966, 7.11656427, 1.34486222, -0.00110228383, -0.00980954897, -0.9999578, -1.00000536, 0.000536905834, 0.00109708123, 0.000526248943, 0.99994868, -0.00981033035),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
- Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.0011022957, -0.999999225, 0.000526249292, -0.00980958622, 0.000536918582, 0.99995172, -0.999951243, 0.0010970803, -0.00981026702),C1 = CFrame.new(-0.598430753, 0.800122261, 0.00106739998, 0.00980956666, -0.000537143264, -0.99995023, 0.00110225484, 1.00000238, -0.000526361808, 0.999954581, -0.00109704456, 0.00981020182),})
- CorruptedPart = New("Part",Chest,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.400000006, 0.400000066, 1),CFrame = CFrame.new(2.29174757, 6.71645212, 1.54485857, -0.00110228383, -0.00980954897, -0.9999578, -1.00000536, 0.000536905834, 0.00109708123, 0.000526248943, 0.99994868, -0.00981033035),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
- Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.0011022957, -0.999999225, 0.000526249292, -0.00980958622, 0.000536918582, 0.99995172, -0.999951243, 0.0010970803, -0.00981026702),C1 = CFrame.new(-0.798183441, 0.399908543, 0.00543618202, 0.00980956666, -0.000537143264, -0.99995023, 0.00110225484, 1.00000238, -0.000526361808, 0.999954581, -0.00109704456, 0.00981020182),})
- LeftArm = chara
- MainPart = New("Part",LeftArm,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(1.90889204, 6.31596565, 3.24640989, -0.0484240092, -0.0324009918, 0.998301268, -0.00117100019, 0.999474883, 0.0323822871, -0.998826265, 0.000399069104, -0.0484365262),CanCollide = false,})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Left Arm"],C0 = CFrame.new(0, 0, 0, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),C1 = CFrame.new(0, -8.10623169e-006, -2.38418579e-007, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),})
- CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(1.48370504, 6.50245714, 2.8663168, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
- Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(0.400017738, 0.200018406, -0.400015235, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),})
- CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(1.51924801, 6.60332775, 3.66543078, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
- Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(-0.399997473, 0.300003052, -0.399972558, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),})
- EffCorruptedPart = New("Part",LeftArm,"EffCorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(1.92512023, 5.81624889, 3.24619365, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",EffCorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
- Weld = New("ManualWeld",EffCorruptedPart,"Weld",{Part0 = EffCorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(1.52587891e-005, -0.49998045, 2.90870667e-005, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),})
- CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000072, 0.200000003),CFrame = CFrame.new(2.31463432, 6.72918367, 3.62673688, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
- Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(-0.400012016, 0.400006294, 0.400012136, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),})
- CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.50631011, 6.40297413, 3.26581192, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
- Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(1.3589859e-005, 0.100014687, -0.400020242, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),})
- CorruptedPart = New("Part",LeftArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000036, 0.200000003),CFrame = CFrame.new(1.92179501, 6.51633835, 3.64602208, -0.048417028, -0.0324150361, 0.998301387, -0.00116700074, 0.999474525, 0.03239654, -0.998826742, 0.000403525919, -0.0484294258),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
- Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.048417028, -0.00116700074, -0.998826623, -0.0324150361, 0.999474466, 0.000403525832, 0.998301208, 0.0323965363, -0.0484294109),C1 = CFrame.new(-0.40000248, 0.200008869, 1.37090683e-005, -0.0484240092, -0.00117100019, -0.998826265, -0.0324009918, 0.999474883, 0.000399069104, 0.998301268, 0.0323822871, -0.0484365262),})
- --BurningEff(EffCorruptedPart)
- LeftLeg = chara
- MainPart = New("Part",LeftLeg,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(2.2865479, 1.31659603, 1.24781799, 0.00980953407, 0.00110225566, 0.999961138, -0.000537137908, 1.00000858, -0.00109705783, -0.99994719, -0.000526368851, 0.00981026888),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Left Leg"],C0 = CFrame.new(0, 0, 0, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),C1 = CFrame.new(0, -8.58306885e-006, -2.38418579e-007, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
- EffCorruptedPart = New("Part",LeftLeg,"EffCorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 0.200000048, 1),CFrame = CFrame.new(2.28007793, 0.400032878, 1.25993299, 1.00001979, -3.03611159e-007, -5.47617674e-007, 5.67175448e-007, 1.00001717, -5.60779881e-007, -1.86450779e-006, 9.50574758e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",EffCorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
- Weld = New("ManualWeld",EffCorruptedPart,"Weld",{Part0 = EffCorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 5.86369708e-007, -2.15602267e-006, -2.8440752e-007, 0.999998569, 9.76819592e-007, -8.39119252e-007, -5.34477465e-007, 0.999998569),C1 = CFrame.new(-0.0116856098, -0.916567385, -0.00534534454, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
- CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(1.88013697, 0.800038397, 0.859943509, 1.00001979, -3.03611159e-007, -5.47617674e-007, 5.67175448e-007, 1.00001717, -5.60779881e-007, -1.86450779e-006, 9.50574758e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
- Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 5.86369708e-007, -2.15602267e-006, -2.8440752e-007, 0.999998569, 9.76819592e-007, -8.39119252e-007, -5.34477465e-007, 0.999998569),C1 = CFrame.new(0.3841483, -0.516796231, -0.40962553, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
- CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000012, 0.200000003),CFrame = CFrame.new(2.69002914, 0.915953577, 0.851962805, 0.999971032, 0.0011022269, -0.00980960391, -0.00109704852, 1.00001776, 0.000537177373, 0.00981036108, -0.000526409131, 0.999942601),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
- Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999951303, -0.0010970087, 0.00981015898, 0.00110222446, 0.999999166, -0.000526388001, -0.00980970077, 0.00053719338, 0.99995172),C1 = CFrame.new(0.400011122, -0.399985313, 0.400013685, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
- CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000012, 0.200000003),CFrame = CFrame.new(1.88013721, 0.900040269, 1.65993917, 1.00001979, -3.03611159e-007, -5.47617674e-007, 5.67175448e-007, 1.00001717, -5.60779881e-007, -1.86450779e-006, 9.50574758e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
- Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 5.86369708e-007, -2.15602267e-006, -2.8440752e-007, 0.999998569, 9.76819592e-007, -8.39119252e-007, -5.34477465e-007, 0.999998569),C1 = CFrame.new(-0.415866137, -0.41721642, -0.40188694, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
- CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(1.88013721, 0.600035727, 1.25993288, 1.00001979, -3.03611159e-007, -5.47617674e-007, 5.67175448e-007, 1.00001717, -5.60779881e-007, -1.86450779e-006, 9.50574758e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
- Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 5.86369708e-007, -2.15602267e-006, -2.8440752e-007, 0.999998569, 9.76819592e-007, -8.39119252e-007, -5.34477465e-007, 0.999998569),C1 = CFrame.new(-0.0157161951, -0.717007458, -0.405481935, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
- CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(2.28007793, 0.700037479, 1.65993929, 1.00001967, -3.84054147e-007, 3.90969217e-006, 6.35045581e-007, 1.00001717, -5.60838998e-007, -6.19795173e-006, 9.32147486e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
- Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 6.5424797e-007, -6.48946025e-006, -3.64865258e-007, 0.999998629, 9.58411874e-007, 3.61912225e-006, -5.34497644e-007, 0.999998629),C1 = CFrame.new(-0.411835551, -0.616776347, -0.00175023079, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
- CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 1.20000005, 0.200000003),CFrame = CFrame.new(2.68018699, 1.10004401, 1.65993941, 1.00001967, -3.84054147e-007, 3.90969217e-006, 6.35045581e-007, 1.00001717, -5.60838998e-007, -6.19795173e-006, 9.32147486e-007, 0.99998951),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
- Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 1, 6.5424797e-007, -6.48946025e-006, -3.64865258e-007, 0.999998629, 9.58411874e-007, 3.61912225e-006, -5.34497644e-007, 0.999998629),C1 = CFrame.new(-0.408125639, -0.216332912, 0.397896528, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
- CorruptedPart = New("Part",LeftLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(2.68596959, 0.816166699, 1.25195313, 0.999971032, 0.0011022269, -0.00980960391, -0.00109704852, 1.00001776, 0.000537177373, 0.00981036108, -0.000526409131, 0.999942601),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
- Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999951303, -0.0010970087, 0.00981015898, 0.00110222446, 0.999999166, -0.000526388001, -0.00980970077, 0.00053719338, 0.99995172),C1 = CFrame.new(5.20944595e-005, -0.499986172, 0.399987936, 0.00980953407, -0.000537137908, -0.99994719, 0.00110225566, 1.00000858, -0.000526368851, 0.999961138, -0.00109705783, 0.00981026888),})
- --ScatterEff(EffCorruptedPart)
- RightArm = chara
- MainPart = New("Part",RightArm,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(2.011096, 6.31690788, -3.92582893, 0.00918400101, -0.262283146, 0.964947343, 0.259330034, 0.932596445, 0.251021653, -0.965745091, 0.247934431, 0.0765828639),CanCollide = false,})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Right Arm"],C0 = CFrame.new(0, 0, 0, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),C1 = CFrame.new(-2.86102295e-006, -9.05990601e-006, -2.38418579e-006, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),})
- Hitbox = New("Part",RightArm,"Hitbox",{BrickColor = BrickColor.new("Really black"),Transparency = 1,Transparency = 1,Size = Vector3.new(1, 4, 1),CFrame = CFrame.new(22.2733669, 5.0842762, -22.1737366, -0.964945257, -0.262290984, 0.00919180829, -0.251027077, 0.93259424, 0.259333313, -0.0765930116, 0.247935042, -0.965744138),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Weld = New("ManualWeld",Hitbox,"Weld",{Part0 = Hitbox,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964945257, -0.251027077, -0.0765930116, -0.262290984, 0.93259424, 0.247935042, 0.00919180829, 0.259333313, -0.965744138),C1 = CFrame.new(-1.52587891e-005, -1.00003147, -1.71661377e-005, 0.0091838371, 0.259330064, -0.965745151, -0.262283117, 0.932596445, 0.247934505, 0.964947283, 0.251021653, 0.0765827149),})
- CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(2.011096, 6.3169179, -3.92581391, -0.964945257, -0.262290984, 0.00919180829, -0.251027077, 0.93259424, 0.259333313, -0.0765930116, 0.247935042, -0.965744138),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
- Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964945138, -0.251027018, -0.0765930042, -0.262290984, 0.932594121, 0.247935027, 0.00919180084, 0.259333313, -0.965744197),C1 = CFrame.new(-1.1920929e-005, 1.28746033e-005, 3.57627869e-006, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),})
- CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 0.600000024, 0.400000036),CFrame = CFrame.new(2.14866924, 6.03215551, -4.72580194, -0.964945078, 0.262291819, -0.00918725226, -0.251029015, -0.932593465, -0.259333432, -0.0765890032, -0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964944899, -0.251028955, -0.0765889958, 0.262291819, -0.932593465, -0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(0.699988842, -0.499982834, 7.62939453e-006, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),})
- CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1.20000005, 0.600000024),CFrame = CFrame.new(2.63876629, 4.02682734, -4.32773018, -0.964945078, 0.262291819, -0.00918725226, -0.251029015, -0.932593465, -0.259333432, -0.0765890032, -0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964944899, -0.251028955, -0.0765889958, 0.262291819, -0.932593465, -0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(-0.199987888, -2.39999342, 3.02791595e-005, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),})
- CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1, 0.600000024),CFrame = CFrame.new(1.62134135, 7.81954479, -3.94021821, 0.964945078, -0.262291819, -0.00918725226, 0.251029015, 0.932593465, -0.259333432, 0.0765890032, 0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.964944899, 0.251028955, 0.0765889958, -0.262291819, 0.932593465, 0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(0.399995804, 1.5000124, -2.38418579e-007, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),})
- CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 0.600000024, 0.400000036),CFrame = CFrame.new(2.35483098, 5.18234444, -4.53787422, -0.964945078, 0.262291819, -0.00918725226, -0.251029015, -0.932593465, -0.259333432, -0.0765890032, -0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964944899, -0.251028955, -0.0765889958, 0.262291819, -0.932593465, -0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(0.300010204, -1.29999256, 1.40666962e-005, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),})
- CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1, 0.600000024),CFrame = CFrame.new(1.88730097, 6.99068737, -4.57445002, -0.964945078, 0.262291819, -0.00918725226, -0.251029015, -0.932593465, -0.259333432, -0.0765890032, -0.247936144, 0.965744317),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964944899, -0.251028955, -0.0765889958, 0.262291819, -0.932593465, -0.247936144, -0.00918724574, -0.259333432, 0.965744257),C1 = CFrame.new(0.799996853, 0.50001812, 4.29153442e-006, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),})
- CorruptedPart = New("Part",RightArm,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 0.800000072, 0.600000024),CFrame = CFrame.new(2.37646794, 4.9594202, -4.07979012, -0.964945316, -0.262290984, 0.00918756705, -0.251028091, 0.932593942, 0.259333163, -0.0765890256, 0.247935995, -0.965744197),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
- Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -0.964945138, -0.251028031, -0.0765890107, -0.262290955, 0.932593882, 0.247935966, 0.0091875596, 0.259333193, -0.965744257),C1 = CFrame.new(-0.199994564, -1.39999104, 1.52587891e-005, 0.00918400101, 0.259330034, -0.965745091, -0.262283146, 0.932596445, 0.247934431, 0.964947343, 0.251021653, 0.0765828639),})
- RightLeg = chara
- MainPart = New("Part",RightLeg,"MainPart",{Transparency = 1,Transparency = 1,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(2.29641008, 1.31540966, 0.248092994, 0.00933599845, 0.00110999751, 0.999955773, -0.0030579993, 0.999994755, -0.00108149007, -0.99995178, -0.0030477671, 0.00933934376),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Right Leg"],C0 = CFrame.new(0, 0, 0, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),C1 = CFrame.new(2.98023224e-008, -8.58306885e-006, 2.38418579e-007, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
- CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(2.70045996, 1.61376095, -0.149078026, 0.999955833, 0.00111049914, -0.0093326522, -0.00108199986, 0.999994755, 0.00305823679, 0.00933599938, -0.00304800388, 0.999951839),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
- Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955893, -0.00108199986, 0.00933599938, 0.00111049926, 0.999994755, -0.00304800388, -0.0093326522, 0.00305823679, 0.99995178),C1 = CFrame.new(0.400011688, 0.300008655, 0.400000095, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
- CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(1.90071809, 1.81462395, -0.157150015, 0.999955714, 0.00111050205, -0.0093366541, -0.00108199974, 0.999994755, 0.00305724167, 0.00933999754, -0.00304700364, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
- Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111050217, 0.999994755, -0.00304700388, -0.00933665317, 0.00305724121, 0.99995178),C1 = CFrame.new(0.400002658, 0.50000751, -0.399999142, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
- CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000036, 0.200000003),CFrame = CFrame.new(1.896873, 1.71584904, 0.243133992, 0.999955714, 0.00111050205, -0.0093366541, -0.00108199974, 0.999994755, 0.00305724167, 0.00933999754, -0.00304700364, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
- Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111050217, 0.999994755, -0.00304700388, -0.00933665317, 0.00305724121, 0.99995178),C1 = CFrame.new(4.14252281e-006, 0.400008917, -0.399998784, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
- CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.800000072, 0.200000003),CFrame = CFrame.new(1.89314091, 1.71706903, 0.643112063, 0.999955714, 0.00111050205, -0.0093366541, -0.00108199974, 0.999994755, 0.00305724167, 0.00933999754, -0.00304700364, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
- Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111050217, 0.999994755, -0.00304700388, -0.00933665317, 0.00305724121, 0.99995178),C1 = CFrame.new(-0.399993181, 0.400005698, -0.399996519, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
- EffCorruptedPart = New("Part",RightLeg,"EffCorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(1, 1.20000005, 1),CFrame = CFrame.new(2.29597116, 0.915416002, 0.249298006, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",EffCorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
- Weld = New("ManualWeld",EffCorruptedPart,"Weld",{Part0 = EffCorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(1.41263008e-005, -0.399995744, 5.00679016e-006, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
- CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(2.300596, 1.71419013, -0.153122023, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
- Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(0.400015235, 0.400005817, 7.39097595e-006, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
- CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(2.69322205, 1.81620288, 0.650299072, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
- Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(-0.400013447, 0.500005245, 0.400009155, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
- CorruptedPart = New("Part",RightLeg,"CorruptedPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Granite,Size = Vector3.new(0.200000003, 0.400000006, 0.200000003),CFrame = CFrame.new(2.69684124, 1.71498096, 0.250625998, 0.999955714, 0.00111051137, -0.00933665317, -0.00108199974, 0.999994755, 0.00305824191, 0.00933999754, -0.00304800365, 0.999951899),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",CorruptedPart,"Mesh",{Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002),})
- Weld = New("ManualWeld",CorruptedPart,"Weld",{Part0 = CorruptedPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, 0.999955773, -0.00108199974, 0.00933999848, 0.00111051148, 0.999994755, -0.00304800388, -0.00933665223, 0.00305824145, 0.99995178),C1 = CFrame.new(-1.63316727e-005, 0.400005937, 0.400005102, 0.00933599845, -0.0030579993, -0.99995178, 0.00110999751, 0.999994755, -0.0030477671, 0.999955773, -0.00108149007, 0.00933934376),})
- --ScatterEff(EffCorruptedPart)
- sa = RightArm:GetChildren()
- for i = 1, #sa do
- --ScatterEff(sa[i])
- end
- local eff1 = Instance.new("ParticleEmitter",EyeFire)
- eff1.Size = NumberSequence.new(.1)
- eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
- eff1.LightEmission = 1
- eff1.Lifetime = NumberRange.new(.5)
- eff1.Speed = NumberRange.new(1)
- eff1.EmissionDirection = "Front"
- eff1.Rate = 100
- eff1.Texture = "rbxassetid://347504241"
- eff1.Acceleration = Vector3.new(0,10,0)
- eff1.Color = ColorSequence.new(Color3.new(1,0,0))
- local eff2 = Instance.new("ParticleEmitter",EyeFire)
- eff2.Size = NumberSequence.new(.1)
- eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
- eff2.LightEmission = 1
- eff2.Lifetime = NumberRange.new(.5)
- eff2.Speed = NumberRange.new(1)
- eff2.EmissionDirection = "Front"
- eff2.Rate = 100
- eff2.Texture = "rbxassetid://347504259"
- eff2.Acceleration = Vector3.new(0,10,0)
- eff2.Color = ColorSequence.new(Color3.new(1,0,0))
- local eff3 = Instance.new("ParticleEmitter",EyeFire)
- eff3.Size = NumberSequence.new(.1)
- eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
- eff3.LightEmission = 1
- eff3.Lifetime = NumberRange.new(.5)
- eff3.Speed = NumberRange.new(1)
- eff3.EmissionDirection = "Front"
- eff3.Rate = 100
- eff3.Texture = "rbxasset://textures/particles/fire_main.dds"
- eff3.Acceleration = Vector3.new(0,10,0)
- eff3.Color = ColorSequence.new(Color3.new(1,0,0))
- --Sounds--
- slashsnd = New("Sound",sPart,"Slash",{SoundId = "rbxassetid://28144425",PlaybackSpeed = .7,Volume = 5})
- hitsnd = New("Sound",sPart,"Hit",{SoundId = "rbxassetid://429400881",PlaybackSpeed = .7,Volume = 5})
- telesnd = New("Sound",sPart,"Tele",{SoundId = "rbxassetid://2767090",PlaybackSpeed = .7,Volume = 5})
- burnsnd = New("Sound",sPart,"Burn",{SoundId = "rbxassetid://32791565",PlaybackSpeed = .7,Volume = 5})
- music1 = New("Sound",sPart,"Music1",{SoundId = "rbxassetid://151038517",PlaybackSpeed = .5,Volume = 10,Looped = true})
- music2 = New("Sound",sPart,"Music2",{SoundId = "rbxassetid://11984351",PlaybackSpeed = .2,Volume = 5,Looped = true})
- deathmus = New("Sound",sPart,"DeathMus",{SoundId = "rbxassetid://19094700",PlaybackSpeed = .5,Volume = 5,Looped = true})
- deathex = New("Sound",sPart,"DeathEx",{SoundId = "rbxassetid://11984351",PlaybackSpeed = 1,Volume = 5})
- --Animations--
- swinganim = chara.Humanoid:LoadAnimation(New("Animation",chara,"Swing",{AnimationId = "rbxassetid://186934658"}))
- --Name Tag--
- local naeeym = Instance.new("BillboardGui",chara)
- naeeym.Size = UDim2.new(0,100,0,40)
- naeeym.StudsOffset = Vector3.new(0,2,0)
- naeeym.Adornee = chara.Head
- local tecks = Instance.new("TextLabel",naeeym)
- tecks.BackgroundTransparency = 1
- tecks.BorderSizePixel = 0
- tecks.Text = "John Doe"
- tecks.Font = "Fantasy"
- tecks.FontSize = "Size24"
- tecks.TextStrokeTransparency = 1
- tecks.TextStrokeColor3 = Color3.new(0,0,0)
- tecks.TextColor3 = Color3.new(0,0,0)
- tecks.Size = UDim2.new(1,0,0.5,0)
- --Soul Steal--
- function SoulSteal(pos)
- local soulst = coroutine.wrap(function()
- local soul = Instance.new("Part",workspace)
- soul.Size = Vector3.new(0,0,0)
- soul.CanCollide = false
- soul.Anchored = false
- soul.Position = pos
- soul.CFrame = CFrame.new(pos.X,pos.Y,pos.Z)
- soul.Transparency = 1
- local ptc = Instance.new("ParticleEmitter",soul)
- ptc.Texture = "http://www.roblox.com/asset/?id=197195522"
- ptc.Size = NumberSequence.new(0.5)
- ptc.LockedToPart = false
- ptc.Rate = 1000
- ptc.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(255,0,0))
- ptc.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
- ptc.Speed = NumberRange.new(0)
- ptc.RotSpeed = NumberRange.new(-70,70)
- ptc.Lifetime = NumberRange.new(0.3,0.7)
- local bodpos = Instance.new("BodyPosition",soul)
- bodpos.Position = pos
- wait(2)
- soul.Touched:connect(function(hit)
- if hit.Parent == chara then
- soul:Destroy()
- end
- end)
- while soul do
- wait(.1)
- bodpos.Position = chara.Torso.Position
- end
- end)
- soulst()
- end
- --Death of a Mortal--
- function KillMortal(hitdude)
- local torsy = nil
- if hitdude:FindFirstChild("Torso")~=nil then
- torsy = hitdude.Torso
- elseif hitdude:FindFirstChild("UpperTorso")~=nil then
- torsy = hitdude.UpperTorso
- end
- local val = Instance.new("ObjectValue",hitdude)
- val.Name = "HasBeenHit"
- hitdude:BreakJoints()
- hitdude.Humanoid:Destroy()
- SoulSteal(torsy.Position)
- local chi = hitdude:GetChildren()
- for i = 1, #chi do
- if chi[i].ClassName == "Part" or chi[i].ClassName == "MeshPart" then
- local bodpos = Instance.new("BodyPosition",chi[i])
- bodpos.Position = chi[i].Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- ScatterEff(chi[i])
- chi[i].BrickColor = BrickColor.new("Really black")
- end
- end
- for i = 1, 4 do
- for i = 1, #chi do
- if chi[i].ClassName == "Part" or chi[i].ClassName == "MeshPart" then
- chi[i].Transparency = chi[i].Transparency + .25
- wait(.01)
- end
- end
- end
- for i = 1, #chi do
- if chi[i].ClassName == "Part" or chi[i].ClassName == "MeshPart" then
- chi[i]:Destroy()
- end
- end
- end
- --Arm Touch--
- bladeactive = false
- Hitbox.Touched:connect(function(hit)
- if bladeactive == true then
- if hit.Parent:FindFirstChild("Humanoid")~= nil and hit.Parent:FindFirstChild("HasBeenHit")== nil and hit.Parent ~= chara then
- hitsnd:Play()
- KillMortal(hit.Parent)
- end
- end
- end)
- --Teleport--
- function Teleport(pos)
- telesnd:Play()
- local ch = chara:GetChildren()
- for i = 1, #ch do
- if ch[i].ClassName == "Part" and ch[i].Name ~= "HumanoidRootPart" then
- local trace = Instance.new("Part",game.Workspace)
- trace.Size = ch[i].Size
- trace.Material = "Neon"
- trace.BrickColor = BrickColor.new("Really black")
- trace.Transparency = .3
- trace.CanCollide = false
- trace.Anchored = true
- trace.CFrame = ch[i].CFrame
- if ch[i].Name == "Head" then
- mehs = Instance.new("CylinderMesh",trace)
- mehs.Scale = Vector3.new(1.25,1.25,1.25)
- end
- tracedisappear = coroutine.wrap(function()
- wait(1)
- for i = 1, 7 do
- wait(.1)
- trace.Transparency = trace.Transparency + .1
- end
- trace:Destroy()
- end)
- tracedisappear()
- end
- end
- chara.Torso.CFrame = CFrame.new(pos.X,pos.Y,pos.Z)
- end
- --Grab--
- function Grab(mouse)
- local hit = mouse.Target
- if hit ~= nil then
- if hit.Parent:FindFirstChild("Humanoid")~=nil then
- local torsy = nil
- if hit.Parent:FindFirstChild("Torso")~=nil then
- torsy = hit.Parent.Torso
- elseif hit.Parent:FindFirstChild("UpperTorso")~=nil then
- torsy = hit.Parent.UpperTorso
- end
- local bodpos = Instance.new("BodyPosition",torsy)
- bodpos.Position = torsy.Position
- wait(1)
- burnsnd:Play()
- hit.Parent.Humanoid.MaxHealth = 100
- bodpos.Position = bodpos.Position + Vector3.new(0,4,0)
- for i = 1, 10 do
- wait(.1)
- BurningEff(torsy)
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10
- end
- KillMortal(hit.Parent)
- end
- else end
- end
- --Button1Down--
- dell = false
- function onButton1Down()
- if dell == false then
- dell = true
- swinganim:Play()
- bladeactive = true
- slashsnd:Play()
- wait(.7)
- bladeactive = false
- dell = false
- swinganim:Stop()
- end
- end
- --KeyDowns--
- function onKeyDown(key)
- if key == "z" then
- Teleport(Mouse.Hit.p + Vector3.new(0,2,0))
- elseif key == "x" then
- Grab(Mouse)
- end
- end
- --Mouse Functions--
- Mouse = player:GetMouse()
- if Mouse then
- Mouse.Button1Down:connect(onButton1Down)
- Mouse.KeyDown:connect(onKeyDown)
- end
- spawn(function()
- print("Loading Ghost Doe by joalars2...")
- print("This is a ghost edit of CKbackup's John Doe script. I do not intend to take credit.")
- local plr = game:GetService("Players").LocalPlayer
- local mouse,char = plr:GetMouse(),plr.Character
- local amountGhosts = 3
- for i,v in pairs(game:GetService("Workspace").CurrentCamera:GetChildren()) do v:Destroy() end
- local toggle,cd,mcd = false,false,false
- local ghosts = {}
- local temptab = {}
- local state = "idle"
- local gt = true
- local gyro = Instance.new("BodyGyro",char:WaitForChild("HumanoidRootPart")) --Stops the character from glitching out on enter/exit
- gyro.MaxTorque = Vector3.new(0,0,0)
- gyro.D = 0
- gyro.P = 100000000
- local wCol = BrickColor.new("Really red")
- local wCol2 = BrickColor.new("Really black")
- local gCol = BrickColor.new("Toothpaste")
- local gCol2 = BrickColor.new("Institutional white")
- function searchAll(m,clear)
- if clear then
- if clear == true then
- for i,v in pairs(temptab) do
- table.remove(temptab,1)
- end
- end
- end
- for i,v in pairs(m:GetChildren()) do
- if v then
- local s = v:Clone()
- for _,b in pairs(s:GetChildren()) do
- b:Destroy()
- end
- if s:IsA("Part") or s:IsA("WedgePart") or s:IsA("TrussPart") or s:IsA("UnionOperation") then
- if s.Name ~= "HumanoidRootPart" then
- s.Anchored = true
- s.CanCollide = false
- s.Transparency = 0.95
- v.Transparency = 1
- s.TopSurface = "Smooth"
- s.BottomSurface = "Smooth"
- s.FrontSurface = "Smooth"
- s.RightSurface = "Smooth"
- s.BackSurface = "Smooth"
- s.LeftSurface = "Smooth"
- if s.Material ~= Enum.Material.Neon then
- if gt == true then
- s.BrickColor = wCol2
- else
- s.BrickColor = gCol2
- end
- else
- if gt == true then
- s.BrickColor = wCol
- else
- s.BrickColor = gCol
- end
- end
- for _,c in pairs(v:GetChildren()) do
- if c:IsA("SpecialMesh") or c:IsA("CylinderMesh") then
- c:Clone().Parent = s
- end
- end
- local objValue = Instance.new("ObjectValue",s)
- objValue.Name = "Target"
- objValue.Value = v
- table.insert(temptab,s)
- end
- --elseif s:IsA("CharacterMesh") then
- --table.insert(temptab,s)
- end
- --searchAll(v)
- end
- end
- return temptab
- end
- function CreateGhost()
- local ghost = Instance.new("Model",game.Workspace)
- searchAll(char,true)
- ghost.Name = char.Name.."'s Ghost "..#ghosts..#plr.Name
- --Instance.new("Humanoid",ghost)
- for i,v in pairs(temptab) do
- v:Clone().Parent = ghost
- end
- table.insert(ghosts,ghost)
- end
- function ClearGhosts()
- for i,v in pairs(ghosts) do
- v:Destroy()
- end
- for i,v in pairs(ghosts) do
- table.remove(ghosts,1)
- end
- for i,v in pairs(game:GetService("Workspace"):GetChildren()) do
- if string.sub(v.Name,1,#plr.Name+9) == plr.Name.."'s Ghost " then
- v:Destroy()
- end
- end
- end
- Instance.new("ForceField",char).Visible = false
- toggle = true
- for i=1,amountGhosts do
- CreateGhost()
- end
- char.Parent = game:GetService("Workspace").CurrentCamera
- char:FindFirstChild("Head").Transparency = 1
- char:FindFirstChild("Torso").Transparency = 1
- char:FindFirstChild("Right Arm").Transparency = 1
- char:FindFirstChild("Left Arm").Transparency = 1
- char:FindFirstChild("Right Leg").Transparency = 1
- char:FindFirstChild("Left Leg").Transparency = 1
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("Accessory") then
- v:FindFirstChild("Handle").Transparency = 1
- end
- end
- char:FindFirstChild("Head"):FindFirstChild("face"):Destroy()
- local p1 = Instance.new("Part",workspace)
- local m1 = Instance.new("SpecialMesh",p1)
- m1.MeshType = "Sphere"
- m1.Scale = Vector3.new(5,5,5)
- p1.Size = Vector3.new(1,1,1)
- p1.Anchored = true
- p1.CanCollide = false
- p1.TopSurface = "Smooth"
- p1.BottomSurface = "Smooth"
- p1.BrickColor = wCol
- p1.Material = "Neon"
- local p2 = Instance.new("Part",workspace)
- local m2 = Instance.new("SpecialMesh",p2)
- m2.MeshType = "Sphere"
- m2.Scale = Vector3.new(8,8,8)
- p2.Size = Vector3.new(1,1,1)
- p2.Anchored = true
- p2.CanCollide = false
- p2.TopSurface = "Smooth"
- p2.BottomSurface = "Smooth"
- p2.BrickColor = wCol2
- p2.Material = "Neon"
- local p3 = Instance.new("Part",workspace)
- local m3 = Instance.new("BlockMesh",p3)
- m3.Scale = Vector3.new(7,7,7)
- p3.Size = Vector3.new(1,1,1)
- p3.Transparency = 0.4
- p3.Anchored = true
- p3.CanCollide = false
- p3.TopSurface = "Smooth"
- p3.BottomSurface = "Smooth"
- p3.BrickColor = wCol
- p3.Material = "Neon"
- local p4 = Instance.new("Part",workspace)
- local m4 = Instance.new("BlockMesh",p4)
- m4.Scale = Vector3.new(10,10,10)
- p4.Size = Vector3.new(1,1,1)
- p4.Transparency = 0.4
- p4.Anchored = true
- p4.CanCollide = false
- p4.TopSurface = "Smooth"
- p4.BottomSurface = "Smooth"
- p4.BrickColor = wCol2
- p4.Material = "Neon"
- local currentframe = 0
- local frmR
- frmR = game:GetService("RunService").RenderStepped:connect(function()
- currentframe = currentframe + 1
- if currentframe < 1*60 then
- p1.CFrame = char:WaitForChild("Torso").CFrame
- p2.CFrame = char:WaitForChild("Torso").CFrame
- p3.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- p4.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- m1.Scale = m1.Scale + Vector3.new(0.25,0.25,0.25)
- m2.Scale = m2.Scale + Vector3.new(0.25,0.25,0.25)
- m3.Scale = m3.Scale + Vector3.new(0.25,0.25,0.25)
- m4.Scale = m4.Scale + Vector3.new(0.25,0.25,0.25)
- p1.Transparency = p1.Transparency + (1/(1*60))
- p2.Transparency = p2.Transparency + (1/(1*60))
- p3.Transparency = p3.Transparency + (1/(1*60))
- p4.Transparency = p4.Transparency + (1/(1*60))
- else
- p1:Destroy()
- p2:Destroy()
- p3:Destroy()
- p4:Destroy()
- frmR:disconnect()
- end
- end)
- char.Humanoid.MaxHealth = math.huge
- wait()
- char.Humanoid.Health = math.huge
- --[[mouse.KeyDown:connect(function(key)
- if key == "r" then
- print("R!")
- if cd == false then
- print("No cooldown!")
- cd = true
- if toggle == false then
- print("Entering godmode")
- toggle = true
- Instance.new("ForceField",char)
- for i=1,amountGhosts do
- CreateGhost()
- end
- char.Parent = game:GetService("Workspace").CurrentCamera
- char:FindFirstChild("Head").Transparency = 1
- char:FindFirstChild("Torso").Transparency = 1
- char:FindFirstChild("Right Arm").Transparency = 1
- char:FindFirstChild("Left Arm").Transparency = 1
- char:FindFirstChild("Right Leg").Transparency = 1
- char:FindFirstChild("Left Leg").Transparency = 1
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("Accessory") then
- v:FindFirstChild("Handle").Transparency = 1
- end
- end
- else
- print("Exiting godmode")
- toggle = false
- for i,v in pairs(ghosts) do
- v:Destroy()
- end
- char.Parent = game:GetService("Workspace")
- char:FindFirstChild("ForceField"):Destroy()
- char:FindFirstChild("Head").Transparency = 0
- char:FindFirstChild("Torso").Transparency = 0
- char:FindFirstChild("Right Arm").Transparency = 0
- char:FindFirstChild("Left Arm").Transparency = 0
- char:FindFirstChild("Right Leg").Transparency = 0
- char:FindFirstChild("Left Leg").Transparency = 0
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("Accessory") then
- v:FindFirstChild("Handle").Transparency = 0
- end
- end
- end
- cd = false
- end
- end
- end)]]
- mouse.KeyDown:connect(function(key)
- if key == "f" then
- ClearGhosts()
- for i=1,amountGhosts do
- CreateGhost()
- end
- end
- end)
- local frm = 0
- local toRemove = {}
- game:GetService("RunService").RenderStepped:connect(function()
- frm = frm + 1
- if char.Parent == game:GetService("Workspace").CurrentCamera then
- local delay = 0.9
- for i,v in pairs(ghosts) do
- for _,b in pairs(v:GetChildren()) do
- if b:IsA("Part") or b:IsA("WedgePart") or b:IsA("TrussPart") or b:IsA("UnionOperation") then
- b.CFrame = b.CFrame:lerp(b:FindFirstChild("Target").Value.CFrame,delay)
- end
- end
- delay = delay - (0.5/(#ghosts+1))
- end
- --[[if math.floor(frm/8) == frm/8 then
- local isub = 0
- for i,v in pairs(ghosts) do
- if #v:GetChildren() < 6 then
- v:Destroy()
- table.remove(ghosts,i - isub)
- isub = isub + 1
- CreateGhost()
- end
- end
- end]]
- end
- --Animation states
- local ray = Ray.new(char.HumanoidRootPart.CFrame.p, Vector3.new(0,-3,0).unit*4)
- local part,pos,normal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(ray,ghosts,false,true)
- if state ~= "busy" then
- if char.HumanoidRootPart.Velocity.Magnitude <= 0.5 then
- state = "idle"
- elseif char.HumanoidRootPart.Velocity.Magnitude > 0.5 then
- state = "running"
- --[[elseif char.HumanoidRootPart.Velocity.Y < 0.1 and not part then
- state = "falling"
- elseif char.HumanoidRootPart.Velocity.Y >= 0.1 and not part then
- state = "jumping"]]
- end
- char.Humanoid.WalkSpeed = 32
- char.Humanoid.JumpPower = 70
- end
- end)
- char.Humanoid.Died:connect(function()
- toggle = false
- ClearGhosts()
- char.Parent = game.Workspace
- char.Parent = game:GetService("Workspace")
- char:FindFirstChild("ForceField"):Destroy()
- char:FindFirstChild("Head").Transparency = 0
- char:FindFirstChild("Torso").Transparency = 0
- char:FindFirstChild("Right Arm").Transparency = 0
- char:FindFirstChild("Left Arm").Transparency = 0
- char:FindFirstChild("Right Leg").Transparency = 0
- char:FindFirstChild("Left Leg").Transparency = 0
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("Accessory") then
- v:FindFirstChild("Handle").Transparency = 0
- end
- end
- for i,v in pairs(game:GetService("Workspace").CurrentCamera:GetChildren()) do v:Destroy() end
- plr:LoadCharacter()
- end)
- local msgidGlob = 0
- local state = true
- local font = "Arcade"
- local tcol = Color3.fromRGB(255,217,0)
- local tscol = Color3.fromRGB(0,0,0)
- local fsiz = 28
- local tr = true
- local tsr = false
- local fade = 2
- local p = Instance.new("Part",game.Workspace)
- p.Size = Vector3.new(0.2,0.2,0.2)
- p.Transparency = 1
- p.Anchored = true
- p.CanCollide = false
- p.Name = "Msg"
- p.CFrame = plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0)
- local r = 255
- local b = 0
- local g = 0
- plr.Chatted:connect(function(c)
- msgidGlob = msgidGlob + 1
- local curMsgId = msgidGlob
- if string.lower(c) == "!disable" then
- state = false
- elseif string.lower(c) == "!enable" then
- state = true
- elseif string.lower(string.sub(c,1,6)) == "!font " then
- local old = font
- font = string.sub(c,7,#c) or old
- elseif string.lower(string.sub(c,1,8)) == "!tcolor " then
- if string.lower(string.sub(c,9,#c)) == "rainbow" then
- tr = true
- else
- tr = false
- local old = tcol
- tcol = Color3.fromRGB(string.sub(c,9,11),string.sub(c,13,15),string.sub(c,17,19)) or old
- end
- elseif string.lower(string.sub(c,1,9)) == "!tscolor " then
- if string.sub(c,10,#c) == "rainbow" then
- tsr = true
- else
- tsr = false
- local old = tscol
- tscol = Color3.fromRGB(string.sub(c,10,12),string.sub(c,14,16),string.sub(c,18,20)) or old
- end
- elseif string.lower(string.sub(c,1,6)) == "!size " then
- local old = fsiz
- fsiz = string.sub(c,7,#c) or old
- elseif string.lower(string.sub(c,1,6)) == "!fade " then
- local old = fade
- fade = string.sub(c,7,#c) or old
- end
- if plr.Character and state == true then
- if plr.Character:FindFirstChild("Head") then
- for i,v in pairs(p:GetChildren()) do
- if v:IsA("BillboardGui") and v.Name == "J2CMSG" then
- v:Destroy()
- end
- end
- local bbgui = Instance.new("BillboardGui",p)
- bbgui.Name = "J2CMSG"
- bbgui.AlwaysOnTop = true
- bbgui.ExtentsOffsetWorldSpace = Vector3.new(0,4.5,0)
- bbgui.Size = UDim2.new(0.2,0,0.14,0)
- local tl = Instance.new("TextLabel",bbgui)
- tl.BackgroundTransparency = 1
- tl.BorderSizePixel = 0
- tl.Size = UDim2.new(1,0,10,0)
- tl.Position = UDim2.new(0,0,-5,0)
- tl.Font = font or "SciFi"
- tl.FontSize = "Size"..fsiz or "Size36"
- tl.TextColor3 = tcol
- tl.TextScaled = false
- tl.TextWrapped = false
- tl.TextStrokeColor3 = tscol
- tl.TextStrokeTransparency = 0
- game:GetService("RunService").RenderStepped:connect(function()
- if tr then
- if tl.Parent ~= nil then
- tl.TextColor3 = Color3.fromRGB(r,g,b)
- end
- end
- end)
- for i=1,#c do
- if msgidGlob == curMsgId then
- tl.Text = string.sub(c,1,i)
- if string.sub(c,i,i) ~= " " then
- local s = Instance.new("Sound",p)
- s.SoundId = "rbxassetid://418252437"
- s.Volume = 1
- s.Pitch = 1
- s:Play()
- game.Debris:AddItem(s,2)
- end
- wait()
- end
- end
- wait(fade)
- if msgidGlob == curMsgId then
- for i=1,10 do
- if msgidGlob == curMsgId then
- tl.TextTransparency = tl.TextTransparency + 0.1
- tl.TextStrokeTransparency = tl.TextStrokeTransparency + 0.1
- tl.Position = tl.Position + UDim2.new(0,0,0,-3)
- wait()
- end
- end
- if msgidGlob == curMsgId then
- bbgui:Destroy()
- end
- end
- end
- end
- end)
- coroutine.resume(coroutine.create(function()
- while wait() do
- for i=0,255,10 do g = i wait() end
- for i=255,0,-10 do r = i wait() end
- for i=0,255,10 do b = i wait() end
- for i=255,0,-10 do g = i wait() end
- for i=0,255,10 do r = i wait() end
- for i=255,0,-10 do b = i wait() end
- end
- end))
- game:GetService("RunService").RenderStepped:connect(function()
- if p.Parent ~= nil then
- p.CFrame = p.CFrame:lerp(plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0),0.16)
- else
- p = Instance.new("Part",game.Workspace)
- p.Size = Vector3.new(0.2,0.2,0.2)
- p.Transparency = 1
- p.Anchored = true
- p.CanCollide = false
- p.Name = "Msg"
- p.CFrame = plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0)
- end
- end)
- end)
- --Loop Function--
- while true do
- if sPart.Parent ~= nil then
- sPart.CFrame = chara:FindFirstChild("Torso").CFrame
- else
- sPart = Instance.new("Part",workspace)
- sPart.Name = "SoundPart"
- sPart.Size = Vector3.new(0.2,0.2,0.2)
- sPart.Anchored = true
- sPart.Transparency = 1
- sPart.CanCollide = false
- sPart.CFrame = chara.Torso.CFrame
- slashsnd = New("Sound",sPart,"Slash",{SoundId = "rbxassetid://28144425",PlaybackSpeed = .7,Volume = 5})
- hitsnd = New("Sound",sPart,"Hit",{SoundId = "rbxassetid://429400881",PlaybackSpeed = .7,Volume = 5})
- telesnd = New("Sound",sPart,"Tele",{SoundId = "rbxassetid://2767090",PlaybackSpeed = .7,Volume = 5})
- burnsnd = New("Sound",sPart,"Burn",{SoundId = "rbxassetid://32791565",PlaybackSpeed = .7,Volume = 5})
- music1 = New("Sound",sPart,"Music1",{SoundId = "rbxassetid://151038517",PlaybackSpeed = .5,Volume = 10,Looped = true})
- music2 = New("Sound",sPart,"Music2",{SoundId = "rbxassetid://11984351",PlaybackSpeed = .2,Volume = 5,Looped = true})
- deathmus = New("Sound",sPart,"DeathMus",{SoundId = "rbxassetid://19094700",PlaybackSpeed = .5,Volume = 5,Looped = true})
- deathex = New("Sound",sPart,"DeathEx",{SoundId = "rbxassetid://11984351",PlaybackSpeed = 1,Volume = 5})
- end
- wait(.01)
- tecks.TextTransparency = 1
- tecks.TextStrokeTransparency = 1
- chance = math.random(0,100)
- if chance < 10 then
- sel = math.random(1,3)
- if sel == 1 then
- tecks.Text = "NOHOPE"
- elseif sel == 2 then
- tecks.Text = "GIVEUP"
- elseif sel == 3 then
- tecks.Text = "BURNINHELL"
- end
- else tecks.Text = "John Doe"
- end
- if chara.Humanoid.Health > 0 then
- chara.Humanoid.MaxHealth = math.huge
- chara.Humanoid.Health = math.huge
- chara["Left Arm"].BrickColor = BrickColor.new("Cool yellow")
- chara["Right Arm"].BrickColor = BrickColor.new("Cool yellow")
- chara["Left Leg"].BrickColor = BrickColor.new("Medium blue")
- chara["Right Leg"].BrickColor = BrickColor.new("Medium blue")
- chara.Torso.BrickColor = BrickColor.new("Bright yellow")
- chara["Left Arm"].Anchored = false
- chara["Right Arm"].Anchored = false
- chara["Left Leg"].Anchored = false
- chara["Right Leg"].Anchored = false
- chara.Torso.Anchored = false
- ch = chara:GetChildren()
- for i = 1, #ch do
- if ch[i].ClassName == "Accessory" or ch[i].ClassName == "Hat" then
- ch[i]:Destroy()
- end
- end
- tools = player.Backpack:GetChildren()
- for i = 1, #tools do
- if tools[i].ClassName == "HopperBin" then
- tools[i]:Destroy()
- end
- end
- tecks.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
- local jtrace = Instance.new("Part",game.Workspace)
- jtrace.Name = "JDTrace"
- jtrace.Size = Vector3.new(10,0,10)
- jtrace.Position = chara.Torso.Position
- jtrace.CFrame = chara.Torso.CFrame - Vector3.new(0,3,0)
- jtrace.Transparency = 0.98
- jtrace.Anchored = true
- jtrace.CanCollide = false
- jtrace.BrickColor = BrickColor.new("Really black")
- jtrace.Material = "Granite"
- --BurningEff(jtrace)
- game.Debris:AddItem(jtrace,1)
- end
- end
- end
- },
- {
- "Anti script aura",
- function()
- print("Loading...")
- local ot = tick()
- local plr = game.Players.LocalPlayer
- local char,mouse = plr.Character,plr:GetMouse()
- local mode = "script"
- local amountParts = 3
- local offsetxd = 3
- local frame = 0
- local oldTick = tick()
- local actualframe = 0
- local whitelist = {"joalars2","0Popcorn3","Myt_h","Mariotigre","ammar104","Zwreida"}
- local mouseMode = false
- local tPos = Vector3.new(0,0,0)
- local speed = 5
- local mod = 40
- local freezetab = {}
- function circlePos(r,d,off) return off + Vector3.new(math.cos(math.rad(r))*d,0,math.sin(math.rad(r))*d) end
- function search(t,tab)
- local searchtab = {}
- if tab then
- searchtab = tab
- end
- for i,v in pairs(t:GetChildren()) do
- table.insert(searchtab,v)
- search(v,searchtab)
- end
- return searchtab
- end
- local r = 255
- local g = 0
- local b = 0
- plr.Chatted:connect(function(c)
- if string.lower(string.sub(c,1,8)) == "!amount " then
- amountParts = tonumber(string.sub(c,9,#c))
- end
- if string.lower(string.sub(c,1,5)) == "!mod " then
- mod = tonumber(string.sub(c,6,#c))
- end
- if string.lower(string.sub(c,1,8)) == "!offset " then
- offsetxd = tonumber(string.sub(c,9,#c))
- end
- if string.lower(string.sub(c,1,7)) == "!speed " then
- speed = tonumber(string.sub(c,8,#c))
- end
- if string.lower(string.sub(c,1,12)) == "!mode script" then
- mode = "script"
- warn("Mode: Script Destruction")
- end
- if string.lower(string.sub(c,1,10)) == "!mode kill" then
- mode = "kill"
- warn("Mode: Character Killing")
- end
- if string.lower(string.sub(c,1,5)) == "!default" then
- script.Parent = plr
- wait(1)
- script.Parent = char
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "f" then
- if mouseMode == false then
- mouseMode = true
- else
- mouseMode = false
- end
- end
- end)
- coroutine.resume(coroutine.create(function()
- while wait() do
- for i=0,255,10 do g = i wait() end
- for i=255,0,-10 do r = i wait() end
- for i=0,255,10 do b = i wait() end
- for i=255,0,-10 do g = i wait() end
- for i=0,255,10 do r = i wait() end
- for i=255,0,-10 do b = i wait() end
- end
- end))
- game:GetService("RunService").RenderStepped:connect(function()
- actualframe = actualframe + 1
- frame = frame + speed
- local offset = offsetxd
- offset = offsetxd -- + math.cos(tick())*3
- if mouseMode == true then
- tPos = mouse.Hit.p + Vector3.new(0,3,0)
- else
- tPos = char:WaitForChild("Torso").Position
- end
- for i=1,360,(360)/amountParts do
- local p = Instance.new("Part")
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Color = Color3.fromRGB(r,g,b)
- p.Material = "Neon"
- local dist = (circlePos(i + frame,offset,tPos + Vector3.new(0,math.cos((frame)/mod)*3,0)) - circlePos(i + frame - 1,offset,tPos + Vector3.new(0,math.cos((frame - 1)/mod)*3,0))).Magnitude*speed
- p.Size = Vector3.new(0.2,0.2,dist)
- p.CanCollide = false
- p.Anchored = true
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(1,1,1)
- p.CFrame = CFrame.new(circlePos(i + frame,offset,tPos + Vector3.new(0,math.cos((frame)/mod)*3,0)),circlePos(i + frame - 1,offset,tPos + Vector3.new(0,math.cos((frame - 1)/mod)*3,0))) * CFrame.new(0,0,-dist/2)
- p.Parent = workspace
- local update
- local updateframe = 0
- update = game:GetService("RunService").RenderStepped:connect(function()
- updateframe = updateframe + 1
- m.Scale = m.Scale - Vector3.new(0.05,0.05,0)
- if updateframe >= 15 then
- p:Destroy()
- update:disconnect()
- end
- end)
- end
- oldTick = tick()
- if math.floor(actualframe/16) == actualframe/16 then
- for i,c in pairs(game:GetService("Players"):GetChildren()) do
- local isW = false
- for i,v in pairs(whitelist) do
- if c.Name == v then
- isW = true
- end
- end
- if c.Character.Parent == workspace then
- if isW == false then
- for i,v in pairs(search(c.Character)) do
- wait()
- if c ~= plr then
- if v:IsA("Part") or v:IsA("WedgePart") or v:IsA("TrussPart") or v:IsA("UnionOperation") then
- if (v.Position - tPos).Magnitude < offset then
- for i,v in pairs(v.Parent:GetChildren()) do
- if v:IsA("LocalScript") or v:IsA("Script") then
- v:Destroy()
- elseif v:IsA("Humanoid") then
- if mode == "kill" then
- v.MaxHealth = 1
- v.Health = 0
- v.Parent:BreakJoints()
- end
- end
- end
- if mode == "kill" then
- v:Destroy()
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end)
- end
- },
- {
- "Subs",
- function()
- warn([[
- Custom chat messages by joalars2
- Commands:
- !tcolor 255 255 255 | Sets the Color3 of the text
- !tscolor 255 255 255 | Sets the Color3 of the text stroke
- !font | Sets the text font
- !fade | Seconds before text fade
- !size | Sets the text font size
- !enable | Enables this script
- !disable | Disables this script
- ]])
- local plr = game:GetService("Players").LocalPlayer
- local msgidGlob = 0
- local state = true
- local font = "Arcade"
- local tcol = Color3.fromRGB(255,217,0)
- local tscol = Color3.fromRGB(0,0,0)
- local fsiz = 28
- local tr = true
- local tsr = false
- local fade = 2
- local p = Instance.new("Part",game.Workspace)
- p.Size = Vector3.new(0.2,0.2,0.2)
- p.Transparency = 1
- p.Anchored = true
- p.CanCollide = false
- p.Name = "Msg"
- p.CFrame = plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0)
- local r = 255
- local b = 0
- local g = 0
- plr.Chatted:connect(function(c)
- msgidGlob = msgidGlob + 1
- local curMsgId = msgidGlob
- if string.lower(c) == "!disable" then
- state = false
- elseif string.lower(c) == "!enable" then
- state = true
- elseif string.lower(string.sub(c,1,6)) == "!font " then
- local old = font
- font = string.sub(c,7,#c) or old
- elseif string.lower(string.sub(c,1,8)) == "!tcolor " then
- if string.lower(string.sub(c,9,#c)) == "rainbow" then
- tr = true
- else
- tr = false
- local old = tcol
- tcol = Color3.fromRGB(string.sub(c,9,11),string.sub(c,13,15),string.sub(c,17,19)) or old
- end
- elseif string.lower(string.sub(c,1,9)) == "!tscolor " then
- if string.sub(c,10,#c) == "rainbow" then
- tsr = true
- else
- tsr = false
- local old = tscol
- tscol = Color3.fromRGB(string.sub(c,10,12),string.sub(c,14,16),string.sub(c,18,20)) or old
- end
- elseif string.lower(string.sub(c,1,6)) == "!size " then
- local old = fsiz
- fsiz = string.sub(c,7,#c) or old
- elseif string.lower(string.sub(c,1,6)) == "!fade " then
- local old = fade
- fade = string.sub(c,7,#c) or old
- end
- if plr.Character and state == true then
- if plr.Character:FindFirstChild("Head") then
- for i,v in pairs(p:GetChildren()) do
- if v:IsA("BillboardGui") and v.Name == "J2CMSG" then
- v:Destroy()
- end
- end
- local bbgui = Instance.new("BillboardGui",p)
- bbgui.Name = "J2CMSG"
- bbgui.AlwaysOnTop = true
- bbgui.ExtentsOffsetWorldSpace = Vector3.new(0,4.5,0)
- bbgui.Size = UDim2.new(0.2,0,0.14,0)
- local tl = Instance.new("TextLabel",bbgui)
- tl.BackgroundTransparency = 1
- tl.BorderSizePixel = 0
- tl.Size = UDim2.new(1,0,10,0)
- tl.Position = UDim2.new(0,0,-5,0)
- tl.Font = font or "SciFi"
- tl.FontSize = "Size"..fsiz or "Size36"
- tl.TextColor3 = tcol
- tl.TextScaled = false
- tl.TextWrapped = false
- tl.TextStrokeColor3 = tscol
- tl.TextStrokeTransparency = 0
- game:GetService("RunService").RenderStepped:connect(function()
- if tr then
- if tl.Parent ~= nil then
- tl.TextColor3 = Color3.fromRGB(r,g,b)
- end
- end
- end)
- for i=1,#c do
- if msgidGlob == curMsgId then
- tl.Text = string.sub(c,1,i)
- if string.sub(c,i,i) ~= " " then
- local s = Instance.new("Sound",p)
- s.SoundId = "rbxassetid://418252437"
- s.Volume = 1
- s.Pitch = 1
- s:Play()
- game.Debris:AddItem(s,2)
- end
- wait()
- end
- end
- wait(fade)
- if msgidGlob == curMsgId then
- for i=1,10 do
- if msgidGlob == curMsgId then
- tl.TextTransparency = tl.TextTransparency + 0.1
- tl.TextStrokeTransparency = tl.TextStrokeTransparency + 0.1
- tl.Position = tl.Position + UDim2.new(0,0,0,-3)
- wait()
- end
- end
- if msgidGlob == curMsgId then
- bbgui:Destroy()
- end
- end
- end
- end
- end)
- coroutine.resume(coroutine.create(function()
- while wait() do
- for i=0,255,10 do g = i wait() end
- for i=255,0,-10 do r = i wait() end
- for i=0,255,10 do b = i wait() end
- for i=255,0,-10 do g = i wait() end
- for i=0,255,10 do r = i wait() end
- for i=255,0,-10 do b = i wait() end
- end
- end))
- game:GetService("RunService").RenderStepped:connect(function()
- if p.Parent ~= nil then
- p.CFrame = p.CFrame:lerp(plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0),0.16)
- else
- p = Instance.new("Part",game.Workspace)
- p.Size = Vector3.new(0.2,0.2,0.2)
- p.Transparency = 1
- p.Anchored = true
- p.CanCollide = false
- p.Name = "Msg"
- p.CFrame = plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0)
- end
- end)
- end
- },
- {
- "Drone",
- function()
- wait(2)
- local plr = game:GetService("Players").LocalPlayer
- local char,mouse = plr.Character,plr:GetMouse()
- local camera = game:GetService("Workspace").CurrentCamera
- local fly = false
- local campos = CFrame.new(0,0,0)
- local wd,ad,sd,dd,qd,ed,rd,fd,moused = false,false,false,false,false,false,false,false,false
- local returnhome = true
- local gun = false
- local gcd = false
- local shooting = false
- local tPitch = 3
- local tCf = CFrame.new(0,20,0)
- o1 = Instance.new("Model")
- o2 = Instance.new("Part")
- o3 = Instance.new("BlockMesh")
- o4 = Instance.new("Part")
- o5 = Instance.new("BlockMesh")
- o6 = Instance.new("Part")
- o7 = Instance.new("Part")
- o8 = Instance.new("BlockMesh")
- o9 = Instance.new("Part")
- o10 = Instance.new("BlockMesh")
- o11 = Instance.new("Part")
- o12 = Instance.new("CylinderMesh")
- o13 = Instance.new("Part")
- o14 = Instance.new("BlockMesh")
- o15 = Instance.new("Part")
- o16 = Instance.new("BlockMesh")
- o17 = Instance.new("Part")
- o18 = Instance.new("BlockMesh")
- o19 = Instance.new("Part")
- o20 = Instance.new("Part")
- o21 = Instance.new("BlockMesh")
- o22 = Instance.new("Part")
- o23 = Instance.new("BlockMesh")
- o24 = Instance.new("Part")
- o25 = Instance.new("BlockMesh")
- o26 = Instance.new("Part")
- o27 = Instance.new("Part")
- o28 = Instance.new("Part")
- o29 = Instance.new("BlockMesh")
- o30 = Instance.new("Part")
- o31 = Instance.new("BlockMesh")
- o32 = Instance.new("Part")
- o33 = Instance.new("Part")
- o34 = Instance.new("BlockMesh")
- o35 = Instance.new("Part")
- o36 = Instance.new("CylinderMesh")
- o37 = Instance.new("Part")
- o38 = Instance.new("CylinderMesh")
- o39 = Instance.new("SpotLight")
- o40 = Instance.new("Model")
- o41 = Instance.new("Part")
- o42 = Instance.new("BlockMesh")
- o43 = Instance.new("Part")
- o44 = Instance.new("BlockMesh")
- o45 = Instance.new("Part")
- o46 = Instance.new("BlockMesh")
- o47 = Instance.new("Part")
- o48 = Instance.new("BlockMesh")
- o49 = Instance.new("Part")
- o50 = Instance.new("BlockMesh")
- o51 = Instance.new("Part")
- o52 = Instance.new("BlockMesh")
- o53 = Instance.new("Model")
- o54 = Instance.new("Part")
- o55 = Instance.new("BlockMesh")
- o56 = Instance.new("Part")
- o57 = Instance.new("BlockMesh")
- o58 = Instance.new("Part")
- o59 = Instance.new("BlockMesh")
- o60 = Instance.new("Part")
- o61 = Instance.new("BlockMesh")
- o62 = Instance.new("Part")
- o63 = Instance.new("BlockMesh")
- o64 = Instance.new("Part")
- o65 = Instance.new("BlockMesh")
- o66 = Instance.new("Part")
- o67 = Instance.new("BlockMesh")
- o68 = Instance.new("Part")
- o69 = Instance.new("BlockMesh")
- o70 = Instance.new("Part")
- o71 = Instance.new("Model")
- o72 = Instance.new("Part")
- o73 = Instance.new("BlockMesh")
- o74 = Instance.new("Part")
- o75 = Instance.new("BlockMesh")
- o76 = Instance.new("Part")
- o77 = Instance.new("BlockMesh")
- o78 = Instance.new("Part")
- o79 = Instance.new("BlockMesh")
- o80 = Instance.new("Part")
- o81 = Instance.new("BlockMesh")
- o82 = Instance.new("Part")
- o83 = Instance.new("BlockMesh")
- o84 = Instance.new("Model")
- o85 = Instance.new("Part")
- o86 = Instance.new("BlockMesh")
- o87 = Instance.new("Part")
- o88 = Instance.new("BlockMesh")
- o89 = Instance.new("Part")
- o90 = Instance.new("BlockMesh")
- o91 = Instance.new("Part")
- o92 = Instance.new("BlockMesh")
- o93 = Instance.new("Part")
- o94 = Instance.new("BlockMesh")
- o95 = Instance.new("Part")
- o96 = Instance.new("BlockMesh")
- o97 = Instance.new("Part")
- o98 = Instance.new("Model")
- o99 = Instance.new("Part")
- o100 = Instance.new("CylinderMesh")
- o101 = Instance.new("Part")
- o102 = Instance.new("CylinderMesh")
- o103 = Instance.new("Part")
- o104 = Instance.new("CylinderMesh")
- o105 = Instance.new("Part")
- o106 = Instance.new("CylinderMesh")
- o107 = Instance.new("Part")
- o108 = Instance.new("CylinderMesh")
- o109 = Instance.new("Part")
- o1.Name = "Drone"
- o1.Parent = game.Players.LocalPlayer.Character
- o2.Parent = o1
- o2.Material = Enum.Material.SmoothPlastic
- o2.BrickColor = BrickColor.new("Institutional white")
- o2.Position = Vector3.new(13.0515203, 41.184063, -70.0561295)
- o2.Anchored = true
- o2.CanCollide = false
- o2.Size = Vector3.new(0.200000003, 0.200000003, 0.432551533)
- o2.CFrame = CFrame.new(13.0515203, 41.184063, -70.0561295, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o2.Position = Vector3.new(13.0515203, 41.184063, -70.0561295)
- o3.Parent = o2
- o3.Scale = Vector3.new(0.337930918, 0.270344734, 1)
- o4.Parent = o1
- o4.Material = Enum.Material.SmoothPlastic
- o4.BrickColor = BrickColor.new("Institutional white")
- o4.Position = Vector3.new(11.0104322, 40.8393707, -70.0561218)
- o4.Anchored = true
- o4.CanCollide = false
- o4.Size = Vector3.new(0.200000003, 0.7434479, 0.432551622)
- o4.CFrame = CFrame.new(11.0104322, 40.8393707, -70.0561218, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o4.Position = Vector3.new(11.0104322, 40.8393707, -70.0561218)
- o5.Parent = o4
- o5.Scale = Vector3.new(0.337930918, 1, 1)
- o6.Parent = o1
- o6.Material = Enum.Material.SmoothPlastic
- o6.BrickColor = BrickColor.new("Institutional white")
- o6.Position = Vector3.new(12.0309782, 40.8393707, -70.5968246)
- o6.Anchored = true
- o6.Size = Vector3.new(2.10868883, 0.7434479, 0.648827374)
- o6.CFrame = CFrame.new(12.0309782, 40.8393707, -70.5968246, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o6.Position = Vector3.new(12.0309782, 40.8393707, -70.5968246)
- o7.Parent = o1
- o7.Material = Enum.Material.SmoothPlastic
- o7.BrickColor = BrickColor.new("Institutional white")
- o7.Position = Vector3.new(13.0380087, 40.9340019, -70.0561295)
- o7.Anchored = true
- o7.CanCollide = false
- o7.Size = Vector3.new(0.200000003, 0.446068704, 0.432551533)
- o7.CFrame = CFrame.new(13.0380087, 40.9340019, -70.0561295, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o7.Position = Vector3.new(13.0380087, 40.9340019, -70.0561295)
- o8.Parent = o7
- o8.Scale = Vector3.new(0.202758551, 1, 1)
- o9.Parent = o1
- o9.Material = Enum.Material.SmoothPlastic
- o9.BrickColor = BrickColor.new("Institutional white")
- o9.Position = Vector3.new(13.0515203, 40.4946709, -70.0561295)
- o9.Anchored = true
- o9.CanCollide = false
- o9.Size = Vector3.new(0.200000003, 0.200000003, 0.432551533)
- o9.CFrame = CFrame.new(13.0515203, 40.4946709, -70.0561295, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o9.Position = Vector3.new(13.0515203, 40.4946709, -70.0561295)
- o10.Parent = o9
- o10.Scale = Vector3.new(0.337930918, 0.270344734, 1)
- o11.Parent = o1
- o11.Material = Enum.Material.SmoothPlastic
- o11.BrickColor = BrickColor.new("Really black")
- o11.Position = Vector3.new(13.0447683, 40.9407463, -70.0561218)
- o11.Rotation = Vector3.new(-0, 0, -89.9999771)
- o11.Anchored = true
- o11.CanCollide = false
- o11.Size = Vector3.new(0.432551593, 0.200000003, 0.432551533)
- o11.CFrame = CFrame.new(13.0447683, 40.9407463, -70.0561218, 4.17232513e-07, 1.00000525, 0, -1.00000525, 4.17232513e-07, 0, 0, 0, 1)
- o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o11.Position = Vector3.new(13.0447683, 40.9407463, -70.0561218)
- o12.Parent = o11
- o12.Scale = Vector3.new(1, 0.270344734, 1)
- o13.Parent = o1
- o13.Material = Enum.Material.SmoothPlastic
- o13.BrickColor = BrickColor.new("Institutional white")
- o13.Position = Vector3.new(11.6057615, 40.8393707, -71.2487564)
- o13.Rotation = Vector3.new(-180, 14.9999971, -180)
- o13.Anchored = true
- o13.CanCollide = false
- o13.Size = Vector3.new(1.08137906, 0.200000003, 0.200000003)
- o13.CFrame = CFrame.new(11.6057615, 40.8393707, -71.2487564, -0.965925872, 0, 0.258818984, 0, 1, 0, -0.258818984, 0, -0.965925872)
- o13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o13.Position = Vector3.new(11.6057615, 40.8393707, -71.2487564)
- o14.Parent = o13
- o14.Scale = Vector3.new(1, 0.473103225, 0.946206748)
- o15.Parent = o1
- o15.Material = Enum.Material.SmoothPlastic
- o15.BrickColor = BrickColor.new("Institutional white")
- o15.Position = Vector3.new(12.0377378, 40.8393707, -69.1775131)
- o15.Anchored = true
- o15.CanCollide = false
- o15.Size = Vector3.new(1.82482684, 0.608275533, 0.200000003)
- o15.CFrame = CFrame.new(12.0377378, 40.8393707, -69.1775131, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o15.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o15.Position = Vector3.new(12.0377378, 40.8393707, -69.1775131)
- o16.Parent = o15
- o16.Scale = Vector3.new(1, 1, 0.540689588)
- o17.Parent = o1
- o17.Material = Enum.Material.SmoothPlastic
- o17.BrickColor = BrickColor.new("Institutional white")
- o17.Position = Vector3.new(11.5763578, 40.8393707, -68.866394)
- o17.Rotation = Vector3.new(-0, 14.9999971, -180)
- o17.Anchored = true
- o17.CanCollide = false
- o17.Size = Vector3.new(1.08137906, 0.200000003, 0.200000003)
- o17.CFrame = CFrame.new(11.5763578, 40.8393707, -68.866394, -0.965925872, 0, 0.258818984, 0, -1, 0, 0.258818984, 0, 0.965925872)
- o17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o17.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o17.Position = Vector3.new(11.5763578, 40.8393707, -68.866394)
- o18.Parent = o17
- o18.Scale = Vector3.new(1, 0.473103225, 0.946206748)
- o19.Parent = o1
- o19.Material = Enum.Material.SmoothPlastic
- o19.BrickColor = BrickColor.new("Institutional white")
- o19.Position = Vector3.new(13.1865072, 40.8325996, -71.4201889)
- o19.Rotation = Vector3.new(-180, -14.9999971, -0)
- o19.Anchored = true
- o19.Size = Vector3.new(0.243310437, 0.243310243, 0.243310302)
- o19.CFrame = CFrame.new(13.1865072, 40.8325996, -71.4201889, 0.965925872, 0, -0.258818984, 0, -1, 0, -0.258818984, 0, -0.965925872)
- o19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o19.Position = Vector3.new(13.1865072, 40.8325996, -71.4201889)
- o20.Parent = o1
- o20.Material = Enum.Material.SmoothPlastic
- o20.BrickColor = BrickColor.new("Institutional white")
- o20.Position = Vector3.new(12.0650892, 40.8393707, -71.0390167)
- o20.Rotation = Vector3.new(-180, 0, -180)
- o20.Anchored = true
- o20.CanCollide = false
- o20.Size = Vector3.new(0.432551652, 0.202758521, 0.200000003)
- o20.CFrame = CFrame.new(12.0650892, 40.8393707, -71.0390167, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o20.Position = Vector3.new(12.0650892, 40.8393707, -71.0390167)
- o21.Parent = o20
- o21.Scale = Vector3.new(1, 1, 0.878620446)
- o22.Parent = o1
- o22.Material = Enum.Material.SmoothPlastic
- o22.BrickColor = BrickColor.new("Institutional white")
- o22.Position = Vector3.new(12.517333, 40.8393707, -68.866394)
- o22.Rotation = Vector3.new(-0, -15.0000248, -0)
- o22.Anchored = true
- o22.CanCollide = false
- o22.Size = Vector3.new(1.08137906, 0.200000003, 0.200000003)
- o22.CFrame = CFrame.new(12.517333, 40.8393707, -68.866394, 0.965927541, 0, -0.258819461, 0, 1, 0, 0.258819461, 0, 0.965927541)
- o22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o22.Position = Vector3.new(12.517333, 40.8393707, -68.866394)
- o23.Parent = o22
- o23.Scale = Vector3.new(1, 0.473103225, 0.946206748)
- o24.Parent = o1
- o24.Material = Enum.Material.SmoothPlastic
- o24.BrickColor = BrickColor.new("Institutional white")
- o24.Position = Vector3.new(12.0242186, 40.8393707, -70.9347534)
- o24.Anchored = true
- o24.CanCollide = false
- o24.Size = Vector3.new(1.85186148, 0.608275533, 0.200000003)
- o24.CFrame = CFrame.new(12.0242186, 40.8393707, -70.9347534, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o24.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o24.Position = Vector3.new(12.0242186, 40.8393707, -70.9347534)
- o25.Parent = o24
- o25.Scale = Vector3.new(1, 1, 0.540689588)
- o26.Parent = o1
- o26.Material = Enum.Material.SmoothPlastic
- o26.BrickColor = BrickColor.new("Institutional white")
- o26.Position = Vector3.new(10.936595, 40.8325996, -68.6949692)
- o26.Rotation = Vector3.new(-0, 14.9999971, -180)
- o26.Anchored = true
- o26.Size = Vector3.new(0.243310437, 0.243310243, 0.243310302)
- o26.CFrame = CFrame.new(10.936595, 40.8325996, -68.6949692, -0.965925872, 0, 0.258818984, 0, -1, 0, 0.258818984, 0, 0.965925872)
- o26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o26.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o26.Position = Vector3.new(10.936595, 40.8325996, -68.6949692)
- o27.Parent = o1
- o27.Material = Enum.Material.SmoothPlastic
- o27.BrickColor = BrickColor.new("Institutional white")
- o27.Position = Vector3.new(10.9659986, 40.8325996, -71.4201889)
- o27.Rotation = Vector3.new(-180, 14.9999971, -180)
- o27.Anchored = true
- o27.Size = Vector3.new(0.243310437, 0.243310243, 0.243310302)
- o27.CFrame = CFrame.new(10.9659986, 40.8325996, -71.4201889, -0.965925872, 0, 0.258818984, 0, 1, 0, -0.258818984, 0, -0.965925872)
- o27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o27.Position = Vector3.new(10.9659986, 40.8325996, -71.4201889)
- o28.Parent = o1
- o28.Material = Enum.Material.SmoothPlastic
- o28.BrickColor = BrickColor.new("Institutional white")
- o28.Position = Vector3.new(12.0580168, 40.8393707, -69.0761337)
- o28.Anchored = true
- o28.CanCollide = false
- o28.Size = Vector3.new(0.432551652, 0.202758521, 0.200000003)
- o28.CFrame = CFrame.new(12.0580168, 40.8393707, -69.0761337, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o28.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o28.Position = Vector3.new(12.0580168, 40.8393707, -69.0761337)
- o29.Parent = o28
- o29.Scale = Vector3.new(1, 1, 0.878620446)
- o30.Parent = o1
- o30.Material = Enum.Material.SmoothPlastic
- o30.BrickColor = BrickColor.new("Institutional white")
- o30.Position = Vector3.new(12.0580168, 40.8393707, -69.0355835)
- o30.Anchored = true
- o30.CanCollide = false
- o30.Size = Vector3.new(0.405517191, 0.200000003, 0.256827533)
- o30.CFrame = CFrame.new(12.0580168, 40.8393707, -69.0355835, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o30.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o30.Position = Vector3.new(12.0580168, 40.8393707, -69.0355835)
- o31.Parent = o30
- o31.Scale = Vector3.new(1, 0.473103225, 1)
- o32.Parent = o1
- o32.Material = Enum.Material.SmoothPlastic
- o32.BrickColor = BrickColor.new("Institutional white")
- o32.Position = Vector3.new(13.1571112, 40.8325996, -68.6949692)
- o32.Rotation = Vector3.new(-0, -15.0000248, -0)
- o32.Anchored = true
- o32.Size = Vector3.new(0.243310437, 0.243310243, 0.243310302)
- o32.CFrame = CFrame.new(13.1571112, 40.8325996, -68.6949692, 0.965927541, 0, -0.258819461, 0, 1, 0, 0.258819461, 0, 0.965927541)
- o32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o32.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o32.Position = Vector3.new(13.1571112, 40.8325996, -68.6949692)
- o33.Parent = o1
- o33.Material = Enum.Material.SmoothPlastic
- o33.BrickColor = BrickColor.new("Institutional white")
- o33.Position = Vector3.new(12.5467367, 40.8393707, -71.2487564)
- o33.Rotation = Vector3.new(-180, -14.9999971, -0)
- o33.Anchored = true
- o33.CanCollide = false
- o33.Size = Vector3.new(1.08137906, 0.200000003, 0.200000003)
- o33.CFrame = CFrame.new(12.5467367, 40.8393707, -71.2487564, 0.965925872, 0, -0.258818984, 0, -1, 0, -0.258818984, 0, -0.965925872)
- o33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o33.Position = Vector3.new(12.5467367, 40.8393707, -71.2487564)
- o34.Parent = o33
- o34.Scale = Vector3.new(1, 0.473103225, 0.946206748)
- o35.Parent = o1
- o35.Material = Enum.Material.Neon
- o35.BrickColor = BrickColor.new("Institutional white")
- o35.Position = Vector3.new(13.05828, 40.9407463, -70.0561218)
- o35.Rotation = Vector3.new(-0, 0, -89.9999771)
- o35.Anchored = true
- o35.CanCollide = false
- o35.Size = Vector3.new(0.324413657, 0.200000003, 0.432551533)
- o35.CFrame = CFrame.new(13.05828, 40.9407463, -70.0561218, 4.17232513e-07, 1.00000525, 0, -1.00000525, 4.17232513e-07, 0, 0, 0, 1)
- o35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o35.Position = Vector3.new(13.05828, 40.9407463, -70.0561218)
- o36.Parent = o35
- o36.Scale = Vector3.new(1, 0.405517131, 1)
- o37.Name = "Eye"
- o37.Parent = o1
- o37.Material = Enum.Material.Neon
- o37.BrickColor = BrickColor.new("Lime green")
- o37.Position = Vector3.new(13.0515203, 40.9407463, -70.0561218)
- o37.Rotation = Vector3.new(-0, 0, -89.9999771)
- o37.Anchored = true
- o37.CanCollide = false
- o37.Size = Vector3.new(0.405517131, 0.200000003, 0.432551533)
- o37.CFrame = CFrame.new(13.0515203, 40.9407463, -70.0561218, 4.17232513e-07, 1.00000525, 0, -1.00000525, 4.17232513e-07, 0, 0, 0, 1)
- o37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.Color = Color3.new(0, 1, 0)
- o37.Position = Vector3.new(13.0515203, 40.9407463, -70.0561218)
- o38.Parent = o37
- o38.Scale = Vector3.new(1, 0.337930918, 1)
- o39.Parent = o37
- o39.Color = Color3.new(0, 1, 0)
- o39.Brightness = 3
- o39.Face = Enum.NormalId.Top
- o39.Name = "Light"
- o40.Name = "Rotor4"
- o40.Parent = o1
- o40.PrimaryPart = o41
- o41.Name = "Main"
- o41.Parent = o40
- o41.Material = Enum.Material.SmoothPlastic
- o41.BrickColor = BrickColor.new("Fossil")
- o41.Position = Vector3.new(13.1841497, 41.1367531, -71.4254456)
- o41.Anchored = true
- o41.CanCollide = false
- o41.Size = Vector3.new(0.200000003, 0.36496532, 0.200000003)
- o41.CFrame = CFrame.new(13.1841497, 41.1367531, -71.4254456, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o41.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o41.Position = Vector3.new(13.1841497, 41.1367531, -71.4254456)
- o42.Parent = o41
- o42.Scale = Vector3.new(0.405518085, 1, 0.40551728)
- o43.Parent = o40
- o43.Material = Enum.Material.SmoothPlastic
- o43.BrickColor = BrickColor.new("Fossil")
- o43.Position = Vector3.new(13.1841497, 41.3597794, -71.4254456)
- o43.Anchored = true
- o43.CanCollide = false
- o43.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o43.CFrame = CFrame.new(13.1841497, 41.3597794, -71.4254456, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o43.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o43.Position = Vector3.new(13.1841497, 41.3597794, -71.4254456)
- o44.Parent = o43
- o44.Scale = Vector3.new(0.540690422, 0.540689468, 0.540689766)
- o45.Parent = o40
- o45.Material = Enum.Material.SmoothPlastic
- o45.BrickColor = BrickColor.new("Fossil")
- o45.Position = Vector3.new(13.1841497, 41.3597794, -71.1821365)
- o45.Rotation = Vector3.new(-0, 0, -14.9999666)
- o45.Anchored = true
- o45.CanCollide = false
- o45.Size = Vector3.new(0.200000003, 0.200000003, 0.405517161)
- o45.CFrame = CFrame.new(13.1841497, 41.3597794, -71.1821365, 0.965925932, 0.258818477, 0, -0.258818448, 0.965926051, 0, 0, 0, 1)
- o45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o45.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o45.Position = Vector3.new(13.1841497, 41.3597794, -71.1821365)
- o46.Parent = o45
- o46.Scale = Vector3.new(0.405518085, 0.135172486, 1)
- o47.Parent = o40
- o47.Material = Enum.Material.SmoothPlastic
- o47.BrickColor = BrickColor.new("Fossil")
- o47.Position = Vector3.new(12.9408331, 41.3597794, -71.4254456)
- o47.Rotation = Vector3.new(14.999939, -90, 0)
- o47.Anchored = true
- o47.CanCollide = false
- o47.Size = Vector3.new(0.200000003, 0.200000003, 0.405517161)
- o47.CFrame = CFrame.new(12.9408331, 41.3597794, -71.4254456, 0, 0, -1, -0.25881803, 0.965926111, 0, 0.965926111, 0.25881803, 0)
- o47.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o47.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o47.Position = Vector3.new(12.9408331, 41.3597794, -71.4254456)
- o48.Parent = o47
- o48.Scale = Vector3.new(0.405518085, 0.135172486, 1)
- o49.Parent = o40
- o49.Material = Enum.Material.SmoothPlastic
- o49.BrickColor = BrickColor.new("Fossil")
- o49.Position = Vector3.new(13.1841497, 41.3597794, -71.6687622)
- o49.Rotation = Vector3.new(-0, 0, 14.9999952)
- o49.Anchored = true
- o49.CanCollide = false
- o49.Size = Vector3.new(0.200000003, 0.200000003, 0.405517161)
- o49.CFrame = CFrame.new(13.1841497, 41.3597794, -71.6687622, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1)
- o49.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o49.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o49.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o49.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o49.Position = Vector3.new(13.1841497, 41.3597794, -71.6687622)
- o50.Parent = o49
- o50.Scale = Vector3.new(0.405518085, 0.135172486, 1)
- o51.Parent = o40
- o51.Material = Enum.Material.SmoothPlastic
- o51.BrickColor = BrickColor.new("Fossil")
- o51.Position = Vector3.new(13.4274492, 41.3597794, -71.4254532)
- o51.Rotation = Vector3.new(-14.9999952, -90, 0)
- o51.Anchored = true
- o51.CanCollide = false
- o51.Size = Vector3.new(0.200000003, 0.200000003, 0.405517161)
- o51.CFrame = CFrame.new(13.4274492, 41.3597794, -71.4254532, 0, 0, -1, 0.258818984, 0.965925872, 0, 0.965925872, -0.258818984, 0)
- o51.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o51.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o51.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o51.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o51.Position = Vector3.new(13.4274492, 41.3597794, -71.4254532)
- o52.Parent = o51
- o52.Scale = Vector3.new(0.405518085, 0.135172486, 1)
- o53.Name = "Rotor3"
- o53.Parent = o1
- o53.PrimaryPart = o54
- o54.Name = "Main"
- o54.Parent = o53
- o54.Material = Enum.Material.SmoothPlastic
- o54.BrickColor = BrickColor.new("Fossil")
- o54.Position = Vector3.new(10.9673338, 41.1367531, -71.4254456)
- o54.Anchored = true
- o54.CanCollide = false
- o54.Size = Vector3.new(0.200000003, 0.36496532, 0.200000003)
- o54.CFrame = CFrame.new(10.9673338, 41.1367531, -71.4254456, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o54.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o54.Position = Vector3.new(10.9673338, 41.1367531, -71.4254456)
- o55.Parent = o54
- o55.Scale = Vector3.new(0.405518085, 1, 0.40551728)
- o56.Parent = o53
- o56.Material = Enum.Material.SmoothPlastic
- o56.BrickColor = BrickColor.new("Fossil")
- o56.Position = Vector3.new(10.9673338, 41.3597794, -71.4254456)
- o56.Anchored = true
- o56.CanCollide = false
- o56.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o56.CFrame = CFrame.new(10.9673338, 41.3597794, -71.4254456, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o56.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o56.Position = Vector3.new(10.9673338, 41.3597794, -71.4254456)
- o57.Parent = o56
- o57.Scale = Vector3.new(0.540690422, 0.540689468, 0.540689766)
- o58.Parent = o53
- o58.Material = Enum.Material.SmoothPlastic
- o58.BrickColor = BrickColor.new("Fossil")
- o58.Position = Vector3.new(10.9673338, 41.3597794, -71.1821365)
- o58.Rotation = Vector3.new(-0, 0, -14.9999666)
- o58.Anchored = true
- o58.CanCollide = false
- o58.Size = Vector3.new(0.200000003, 0.200000003, 0.405517161)
- o58.CFrame = CFrame.new(10.9673338, 41.3597794, -71.1821365, 0.965925932, 0.258818477, 0, -0.258818448, 0.965926051, 0, 0, 0, 1)
- o58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o58.Position = Vector3.new(10.9673338, 41.3597794, -71.1821365)
- o59.Parent = o58
- o59.Scale = Vector3.new(0.405518085, 0.135172486, 1)
- o60.Parent = o53
- o60.Material = Enum.Material.SmoothPlastic
- o60.BrickColor = BrickColor.new("Fossil")
- o60.Position = Vector3.new(10.7240248, 41.3597794, -71.4254456)
- o60.Rotation = Vector3.new(14.999939, -90, 0)
- o60.Anchored = true
- o60.CanCollide = false
- o60.Size = Vector3.new(0.200000003, 0.200000003, 0.405517161)
- o60.CFrame = CFrame.new(10.7240248, 41.3597794, -71.4254456, 0, 0, -1, -0.25881803, 0.965926111, 0, 0.965926111, 0.25881803, 0)
- o60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o60.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o60.Position = Vector3.new(10.7240248, 41.3597794, -71.4254456)
- o61.Parent = o60
- o61.Scale = Vector3.new(0.405518085, 0.135172486, 1)
- o62.Parent = o53
- o62.Material = Enum.Material.SmoothPlastic
- o62.BrickColor = BrickColor.new("Fossil")
- o62.Position = Vector3.new(10.9673338, 41.3597794, -71.6687622)
- o62.Rotation = Vector3.new(-0, 0, 14.9999952)
- o62.Anchored = true
- o62.CanCollide = false
- o62.Size = Vector3.new(0.200000003, 0.200000003, 0.405517161)
- o62.CFrame = CFrame.new(10.9673338, 41.3597794, -71.6687622, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1)
- o62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o62.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o62.Position = Vector3.new(10.9673338, 41.3597794, -71.6687622)
- o63.Parent = o62
- o63.Scale = Vector3.new(0.405518085, 0.135172486, 1)
- o64.Parent = o53
- o64.Material = Enum.Material.SmoothPlastic
- o64.BrickColor = BrickColor.new("Fossil")
- o64.Position = Vector3.new(11.2106352, 41.3597794, -71.4254532)
- o64.Rotation = Vector3.new(-14.9999952, -90, 0)
- o64.Anchored = true
- o64.CanCollide = false
- o64.Size = Vector3.new(0.200000003, 0.200000003, 0.405517161)
- o64.CFrame = CFrame.new(11.2106352, 41.3597794, -71.4254532, 0, 0, -1, 0.258818984, 0.965925872, 0, 0.965925872, -0.258818984, 0)
- o64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o64.Position = Vector3.new(11.2106352, 41.3597794, -71.4254532)
- o65.Parent = o64
- o65.Scale = Vector3.new(0.405518085, 0.135172486, 1)
- o66.Parent = o1
- o66.Material = Enum.Material.SmoothPlastic
- o66.BrickColor = BrickColor.new("Institutional white")
- o66.Position = Vector3.new(13.0515203, 40.6163445, -70.1642685)
- o66.Anchored = true
- o66.CanCollide = false
- o66.Size = Vector3.new(0.200000003, 0.200000003, 0.216275766)
- o66.CFrame = CFrame.new(13.0515203, 40.6163445, -70.1642685, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o66.Position = Vector3.new(13.0515203, 40.6163445, -70.1642685)
- o67.Parent = o66
- o67.Scale = Vector3.new(0.337930918, 0.94620645, 1)
- o68.Name = "SmgShutter"
- o68.Parent = o1
- o68.Material = Enum.Material.SmoothPlastic
- o68.BrickColor = BrickColor.new("Institutional white")
- o68.Position = Vector3.new(13.0515203, 40.6163445, -69.9479904)
- o68.Anchored = true
- o68.CanCollide = false
- o68.Size = Vector3.new(0.200000003, 0.200000003, 0.216275766)
- o68.CFrame = CFrame.new(13.0515203, 40.6163445, -69.9479904, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o68.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o68.Position = Vector3.new(13.0515203, 40.6163445, -69.9479904)
- o69.Parent = o68
- o69.Scale = Vector3.new(0.337930918, 0.94620645, 1)
- o70.Parent = o1
- o70.Material = Enum.Material.SmoothPlastic
- o70.BrickColor = BrickColor.new("Institutional white")
- o70.Position = Vector3.new(12.0242186, 40.8325996, -70.0561218)
- o70.Anchored = true
- o70.Size = Vector3.new(1.98703384, 0.865103006, 1.62206864)
- o70.CFrame = CFrame.new(12.0242186, 40.8325996, -70.0561218, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o70.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o70.Position = Vector3.new(12.0242186, 40.8325996, -70.0561218)
- o71.Name = "Rotor1"
- o71.Parent = o1
- o71.PrimaryPart = o72
- o72.Name = "Main"
- o72.Parent = o71
- o72.Material = Enum.Material.SmoothPlastic
- o72.BrickColor = BrickColor.new("Fossil")
- o72.Position = Vector3.new(13.1571112, 41.1367531, -68.6949692)
- o72.Anchored = true
- o72.CanCollide = false
- o72.Size = Vector3.new(0.200000003, 0.36496532, 0.200000003)
- o72.CFrame = CFrame.new(13.1571112, 41.1367531, -68.6949692, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o72.Position = Vector3.new(13.1571112, 41.1367531, -68.6949692)
- o73.Parent = o72
- o73.Scale = Vector3.new(0.405518085, 1, 0.40551728)
- o74.Parent = o71
- o74.Material = Enum.Material.SmoothPlastic
- o74.BrickColor = BrickColor.new("Fossil")
- o74.Position = Vector3.new(13.1571112, 41.3597794, -68.6949692)
- o74.Anchored = true
- o74.CanCollide = false
- o74.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o74.CFrame = CFrame.new(13.1571112, 41.3597794, -68.6949692, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o74.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o74.Position = Vector3.new(13.1571112, 41.3597794, -68.6949692)
- o75.Parent = o74
- o75.Scale = Vector3.new(0.540690422, 0.540689468, 0.540689766)
- o76.Parent = o71
- o76.Material = Enum.Material.SmoothPlastic
- o76.BrickColor = BrickColor.new("Fossil")
- o76.Position = Vector3.new(13.1571112, 41.3597794, -68.4516602)
- o76.Rotation = Vector3.new(-0, 0, -14.9999666)
- o76.Anchored = true
- o76.CanCollide = false
- o76.Size = Vector3.new(0.200000003, 0.200000003, 0.405517161)
- o76.CFrame = CFrame.new(13.1571112, 41.3597794, -68.4516602, 0.965925932, 0.258818477, 0, -0.258818448, 0.965926051, 0, 0, 0, 1)
- o76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o76.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o76.Position = Vector3.new(13.1571112, 41.3597794, -68.4516602)
- o77.Parent = o76
- o77.Scale = Vector3.new(0.405518085, 0.135172486, 1)
- o78.Parent = o71
- o78.Material = Enum.Material.SmoothPlastic
- o78.BrickColor = BrickColor.new("Fossil")
- o78.Position = Vector3.new(12.9138021, 41.3597794, -68.6949692)
- o78.Rotation = Vector3.new(14.999939, -90, 0)
- o78.Anchored = true
- o78.CanCollide = false
- o78.Size = Vector3.new(0.200000003, 0.200000003, 0.405517161)
- o78.CFrame = CFrame.new(12.9138021, 41.3597794, -68.6949692, 0, 0, -1, -0.25881803, 0.965926111, 0, 0.965926111, 0.25881803, 0)
- o78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o78.Position = Vector3.new(12.9138021, 41.3597794, -68.6949692)
- o79.Parent = o78
- o79.Scale = Vector3.new(0.405518085, 0.135172486, 1)
- o80.Parent = o71
- o80.Material = Enum.Material.SmoothPlastic
- o80.BrickColor = BrickColor.new("Fossil")
- o80.Position = Vector3.new(13.1571112, 41.3597794, -68.9382782)
- o80.Rotation = Vector3.new(-0, 0, 14.9999952)
- o80.Anchored = true
- o80.CanCollide = false
- o80.Size = Vector3.new(0.200000003, 0.200000003, 0.405517161)
- o80.CFrame = CFrame.new(13.1571112, 41.3597794, -68.9382782, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1)
- o80.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o80.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o80.Position = Vector3.new(13.1571112, 41.3597794, -68.9382782)
- o81.Parent = o80
- o81.Scale = Vector3.new(0.405518085, 0.135172486, 1)
- o82.Parent = o71
- o82.Material = Enum.Material.SmoothPlastic
- o82.BrickColor = BrickColor.new("Fossil")
- o82.Position = Vector3.new(13.4004259, 41.3597794, -68.6949692)
- o82.Rotation = Vector3.new(-14.9999952, -90, 0)
- o82.Anchored = true
- o82.CanCollide = false
- o82.Size = Vector3.new(0.200000003, 0.200000003, 0.405517161)
- o82.CFrame = CFrame.new(13.4004259, 41.3597794, -68.6949692, 0, 0, -1, 0.258818984, 0.965925872, 0, 0.965925872, -0.258818984, 0)
- o82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o82.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o82.Position = Vector3.new(13.4004259, 41.3597794, -68.6949692)
- o83.Parent = o82
- o83.Scale = Vector3.new(0.405518085, 0.135172486, 1)
- o84.Name = "Rotor2"
- o84.Parent = o1
- o84.PrimaryPart = o85
- o85.Name = "Main"
- o85.Parent = o84
- o85.Material = Enum.Material.SmoothPlastic
- o85.BrickColor = BrickColor.new("Fossil")
- o85.Position = Vector3.new(10.9403028, 41.1367531, -68.6949692)
- o85.Anchored = true
- o85.CanCollide = false
- o85.Size = Vector3.new(0.200000003, 0.36496532, 0.200000003)
- o85.CFrame = CFrame.new(10.9403028, 41.1367531, -68.6949692, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o85.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o85.Position = Vector3.new(10.9403028, 41.1367531, -68.6949692)
- o86.Parent = o85
- o86.Scale = Vector3.new(0.405518085, 1, 0.40551728)
- o87.Parent = o84
- o87.Material = Enum.Material.SmoothPlastic
- o87.BrickColor = BrickColor.new("Fossil")
- o87.Position = Vector3.new(10.9403028, 41.3597794, -68.6949692)
- o87.Anchored = true
- o87.CanCollide = false
- o87.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o87.CFrame = CFrame.new(10.9403028, 41.3597794, -68.6949692, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o87.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o87.Position = Vector3.new(10.9403028, 41.3597794, -68.6949692)
- o88.Parent = o87
- o88.Scale = Vector3.new(0.540690422, 0.540689468, 0.540689766)
- o89.Parent = o84
- o89.Material = Enum.Material.SmoothPlastic
- o89.BrickColor = BrickColor.new("Fossil")
- o89.Position = Vector3.new(10.9403028, 41.3597794, -68.4516602)
- o89.Rotation = Vector3.new(-0, 0, -14.9999666)
- o89.Anchored = true
- o89.CanCollide = false
- o89.Size = Vector3.new(0.200000003, 0.200000003, 0.405517161)
- o89.CFrame = CFrame.new(10.9403028, 41.3597794, -68.4516602, 0.965925932, 0.258818477, 0, -0.258818448, 0.965926051, 0, 0, 0, 1)
- o89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o89.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o89.Position = Vector3.new(10.9403028, 41.3597794, -68.4516602)
- o90.Parent = o89
- o90.Scale = Vector3.new(0.405518085, 0.135172486, 1)
- o91.Parent = o84
- o91.Material = Enum.Material.SmoothPlastic
- o91.BrickColor = BrickColor.new("Fossil")
- o91.Position = Vector3.new(10.6969938, 41.3597794, -68.6949692)
- o91.Rotation = Vector3.new(14.999939, -90, 0)
- o91.Anchored = true
- o91.CanCollide = false
- o91.Size = Vector3.new(0.200000003, 0.200000003, 0.405517161)
- o91.CFrame = CFrame.new(10.6969938, 41.3597794, -68.6949692, 0, 0, -1, -0.25881803, 0.965926111, 0, 0.965926111, 0.25881803, 0)
- o91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o91.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o91.Position = Vector3.new(10.6969938, 41.3597794, -68.6949692)
- o92.Parent = o91
- o92.Scale = Vector3.new(0.405518085, 0.135172486, 1)
- o93.Parent = o84
- o93.Material = Enum.Material.SmoothPlastic
- o93.BrickColor = BrickColor.new("Fossil")
- o93.Position = Vector3.new(10.9403028, 41.3597794, -68.9382782)
- o93.Rotation = Vector3.new(-0, 0, 14.9999952)
- o93.Anchored = true
- o93.CanCollide = false
- o93.Size = Vector3.new(0.200000003, 0.200000003, 0.405517161)
- o93.CFrame = CFrame.new(10.9403028, 41.3597794, -68.9382782, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1)
- o93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o93.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o93.Position = Vector3.new(10.9403028, 41.3597794, -68.9382782)
- o94.Parent = o93
- o94.Scale = Vector3.new(0.405518085, 0.135172486, 1)
- o95.Parent = o84
- o95.Material = Enum.Material.SmoothPlastic
- o95.BrickColor = BrickColor.new("Fossil")
- o95.Position = Vector3.new(11.1836042, 41.3597794, -68.6949692)
- o95.Rotation = Vector3.new(-14.9999952, -90, 0)
- o95.Anchored = true
- o95.CanCollide = false
- o95.Size = Vector3.new(0.200000003, 0.200000003, 0.405517161)
- o95.CFrame = CFrame.new(11.1836042, 41.3597794, -68.6949692, 0, 0, -1, 0.258818984, 0.965925872, 0, 0.965925872, -0.258818984, 0)
- o95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o95.Color = Color3.new(0.623529, 0.631373, 0.67451)
- o95.Position = Vector3.new(11.1836042, 41.3597794, -68.6949692)
- o96.Parent = o95
- o96.Scale = Vector3.new(0.405518085, 0.135172486, 1)
- o97.Parent = o1
- o97.Material = Enum.Material.SmoothPlastic
- o97.BrickColor = BrickColor.new("Institutional white")
- o97.Position = Vector3.new(12.0309782, 40.8393707, -69.5154419)
- o97.Anchored = true
- o97.Size = Vector3.new(2.10868883, 0.7434479, 0.648827374)
- o97.CFrame = CFrame.new(12.0309782, 40.8393707, -69.5154419, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o97.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o97.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o97.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o97.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o97.Position = Vector3.new(12.0309782, 40.8393707, -69.5154419)
- o98.Name = "Smg"
- o98.Parent = o1
- o99.Parent = o98
- o99.Material = Enum.Material.SmoothPlastic
- o99.BrickColor = BrickColor.new("Smoky grey")
- o99.Position = Vector3.new(12.7068396, 40.616333, -69.9344788)
- o99.Rotation = Vector3.new(-0, 0, -89.9999771)
- o99.Anchored = true
- o99.CanCollide = false
- o99.Size = Vector3.new(0.200000003, 0.216275766, 0.200000003)
- o99.CFrame = CFrame.new(12.7068396, 40.616333, -69.9344788, 4.17232513e-07, 1.00000525, 0, -1.00000525, 4.17232513e-07, 0, 0, 0, 1)
- o99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o99.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o99.Position = Vector3.new(12.7068396, 40.616333, -69.9344788)
- o100.Parent = o99
- o100.Scale = Vector3.new(0.946206272, 1, 0.946206272)
- o101.Parent = o98
- o101.Material = Enum.Material.SmoothPlastic
- o101.BrickColor = BrickColor.new("Smoky grey")
- o101.Position = Vector3.new(12.8217306, 40.616333, -69.9344788)
- o101.Rotation = Vector3.new(-0, 0, -89.9999771)
- o101.Anchored = true
- o101.CanCollide = false
- o101.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o101.CFrame = CFrame.new(12.8217306, 40.616333, -69.9344788, 4.17232513e-07, 1.00000525, 0, -1.00000525, 4.17232513e-07, 0, 0, 0, 1)
- o101.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o101.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o101.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o101.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o101.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o101.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o101.Position = Vector3.new(12.8217306, 40.616333, -69.9344788)
- o102.Parent = o101
- o102.Scale = Vector3.new(0.811033964, 0.20275867, 0.946206272)
- o103.Parent = o98
- o103.Material = Enum.Material.SmoothPlastic
- o103.BrickColor = BrickColor.new("Smoky grey")
- o103.Position = Vector3.new(12.9095907, 40.6298485, -69.9344788)
- o103.Rotation = Vector3.new(-0, 0, -89.9999771)
- o103.Anchored = true
- o103.CanCollide = false
- o103.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o103.CFrame = CFrame.new(12.9095907, 40.6298485, -69.9344788, 4.17232513e-07, 1.00000525, 0, -1.00000525, 4.17232513e-07, 0, 0, 0, 1)
- o103.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o103.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o103.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o103.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o103.Position = Vector3.new(12.9095907, 40.6298485, -69.9344788)
- o104.Parent = o103
- o104.Scale = Vector3.new(0.54068929, 0.811033964, 0.946206272)
- o105.Name = "SMGPipeH"
- o105.Parent = o98
- o105.Material = Enum.Material.SmoothPlastic
- o105.BrickColor = BrickColor.new("Really black")
- o105.Position = Vector3.new(12.9974585, 40.6298485, -69.9344788)
- o105.Rotation = Vector3.new(-0, 0, -89.9999771)
- o105.Anchored = true
- o105.CanCollide = false
- o105.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o105.CFrame = CFrame.new(12.9974585, 40.6298485, -69.9344788, 4.17232513e-07, 1.00000525, 0, -1.00000525, 4.17232513e-07, 0, 0, 0, 1)
- o105.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o105.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o105.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o105.Position = Vector3.new(12.9974585, 40.6298485, -69.9344788)
- o106.Parent = o105
- o106.Scale = Vector3.new(0.270344585, 0.0675861686, 0.946206272)
- o107.Parent = o98
- o107.Material = Enum.Material.SmoothPlastic
- o107.BrickColor = BrickColor.new("Smoky grey")
- o107.Position = Vector3.new(12.8758001, 40.5825348, -69.9344788)
- o107.Rotation = Vector3.new(-0, 0, -89.9999771)
- o107.Anchored = true
- o107.CanCollide = false
- o107.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o107.CFrame = CFrame.new(12.8758001, 40.5825348, -69.9344788, 4.17232513e-07, 1.00000525, 0, -1.00000525, 4.17232513e-07, 0, 0, 0, 1)
- o107.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o107.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o107.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o107.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o107.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o107.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o107.Color = Color3.new(0.356863, 0.364706, 0.411765)
- o107.Position = Vector3.new(12.8758001, 40.5825348, -69.9344788)
- o108.Parent = o107
- o108.Scale = Vector3.new(0.337930739, 0.473103255, 0.946206272)
- o109.Name = "Controller"
- o109.Parent = o1
- o109.Material = Enum.Material.SmoothPlastic
- o109.BrickColor = BrickColor.new("Institutional white")
- o109.Position = Vector3.new(12.0515394, 40.7946739, -70.0561295)
- o109.Anchored = true
- o109.CanCollide = false
- o109.Size = Vector3.new(0.200000003, 0.400000006, 0.432551533)
- o109.CFrame = CFrame.new(12.0515394, 40.7946739, -70.0561295, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o109.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o109.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o109.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o109.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o109.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o109.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o109.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o109.Position = Vector3.new(12.0515394, 40.7946739, -70.0561295)
- o1.PrimaryPart = o109
- local seat = Instance.new("Seat",o1)
- seat.Name = "Seat"
- seat.Size = Vector3.new(1,1,1)
- seat.Transparency = 1
- seat.CFrame = o1.Controller.CFrame * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))
- seat.CanCollide = false
- local soisoi = Instance.new("Sound",o1.Controller)
- soisoi.SoundId = "rbxassetid://151800925"
- soisoi.Volume = 0.3
- soisoi.Pitch = 3
- soisoi.Looped = true
- soisoi:Play()
- local rpod = Instance.new("Part")
- local hum = Instance.new("Humanoid",o1)
- hum.MaxHealth = 250
- hum.Health = 250
- o1:FindFirstChild("Rotor1").PrimaryPart = o1:FindFirstChild("Rotor1").Main
- o1:FindFirstChild("Rotor2").PrimaryPart = o1:FindFirstChild("Rotor2").Main
- o1:FindFirstChild("Rotor3").PrimaryPart = o1:FindFirstChild("Rotor3").Main
- o1:FindFirstChild("Rotor4").PrimaryPart = o1:FindFirstChild("Rotor4").Main
- o1:FindFirstChild("Smg").PrimaryPart = o1:FindFirstChild("Smg").SMGPipeH
- o1:FindFirstChild("Eye").Changed:connect(function()
- o1:FindFirstChild("Eye").Light.Color = o1:FindFirstChild("Eye").Color
- end)
- o1:FindFirstChild("Eye").BrickColor = BrickColor.new("New Yeller")
- for i,v in pairs(o1:GetChildren()) do
- if v:IsA("Part") or v:IsA("UnionOperation") or v:IsA("WedgePart") then
- if v.BrickColor == BrickColor.new("Institutional white") then
- v.BrickColor = BrickColor.new("Really black")
- end
- if v.Material ~= Enum.Material.Neon then
- v.Material = "Metal"
- end
- local w = Instance.new("Weld",o109)
- w.Part0 = o109
- w.Part1 = v
- w.C0 = CFrame.new(v.Position-o109.CFrame.p)*CFrame.Angles(math.rad(v.Rotation.X),math.rad(v.Rotation.Y),math.rad(v.Rotation.Z))
- end
- end
- for i,v in pairs(o1:FindFirstChild("Rotor1"):GetChildren()) do
- v.BrickColor = BrickColor.new("Really black")
- end
- for i,v in pairs(o1:FindFirstChild("Rotor2"):GetChildren()) do
- v.BrickColor = BrickColor.new("Really black")
- end
- for i,v in pairs(o1:FindFirstChild("Rotor3"):GetChildren()) do
- v.BrickColor = BrickColor.new("Really black")
- end
- for i,v in pairs(o1:FindFirstChild("Rotor4"):GetChildren()) do
- v.BrickColor = BrickColor.new("Really black")
- end
- --o1.SmgShutter.Material = "DiamondPlate"
- local plr = game:GetService("Players").LocalPlayer
- local msgidGlob = 0
- local state = true
- local font = "Arcade"
- local tcol = Color3.fromRGB(255,217,0)
- local tscol = Color3.fromRGB(0,0,0)
- local fsiz = 28
- local tr = true
- local fade = 2
- local p = Instance.new("Part",game.Workspace)
- p.Size = Vector3.new(0.2,0.2,0.2)
- p.Transparency = 1
- p.Anchored = true
- p.CanCollide = false
- p.Name = "Msg"
- p.CFrame = o1.PrimaryPart.CFrame + Vector3.new(0,2.25,0)
- local r = 255
- local b = 0
- local g = 0
- function cMsg(c)
- msgidGlob = msgidGlob + 1
- local curMsgId = msgidGlob
- for i,v in pairs(p:GetChildren()) do
- if v:IsA("BillboardGui") and v.Name == "J2CMSG" then
- v:Destroy()
- end
- end
- local bbgui = Instance.new("BillboardGui",p)
- bbgui.Name = "J2CMSG"
- bbgui.AlwaysOnTop = true
- bbgui.ExtentsOffsetWorldSpace = Vector3.new(0,4.5,0)
- bbgui.Size = UDim2.new(0.2,0,0.14,0)
- local tl = Instance.new("TextLabel",bbgui)
- tl.BackgroundTransparency = 1
- tl.BorderSizePixel = 0
- tl.Size = UDim2.new(1,0,10,0)
- tl.Position = UDim2.new(0,0,-5,0)
- tl.Font = font or "Arcade"
- tl.FontSize = "Size"..fsiz or "Size28"
- tl.TextColor3 = tcol
- tl.TextScaled = false
- tl.TextWrapped = false
- tl.TextStrokeColor3 = tscol
- tl.TextStrokeTransparency = 0
- game:GetService("RunService").RenderStepped:connect(function()
- if tr then
- if tl.Parent ~= nil then
- tl.TextColor3 = Color3.fromRGB(r,g,b)
- end
- end
- end)
- for i=1,#c do
- if msgidGlob == curMsgId then
- tl.Text = string.sub(c,1,i)
- if string.sub(c,i,i) ~= " " then
- local s = Instance.new("Sound",p)
- s.SoundId = "rbxassetid://418252437"
- s.Volume = 1
- s.Pitch = 1
- s:Play()
- game.Debris:AddItem(s,2)
- end
- wait()
- end
- end
- wait(fade)
- if msgidGlob == curMsgId then
- for i=1,10 do
- if msgidGlob == curMsgId then
- tl.TextTransparency = tl.TextTransparency + 0.1
- tl.TextStrokeTransparency = tl.TextStrokeTransparency + 0.1
- tl.Position = tl.Position + UDim2.new(0,0,0,-3)
- wait()
- end
- end
- if msgidGlob == curMsgId then
- bbgui:Destroy()
- end
- end
- end
- mouse.KeyDown:connect(function(key)
- if key == "b" then
- if fly == false then
- fly = true
- campos = camera.CoordinateFrame
- cMsg("Remote control!")
- else
- fly = false
- returnhome = false
- cMsg("Standby.")
- end
- end
- if key == "w" then
- wd = true
- elseif key == "a" then
- ad = true
- elseif key == "s" then
- sd = true
- elseif key == "d" then
- dd = true
- elseif key == "q" then
- qd = true
- elseif key == "e" then
- ed = true
- elseif key == "r" then
- rd = true
- elseif key == "f" then
- fd = true
- elseif key == "t" then
- if fly == false and returnhome == false then
- returnhome = true
- cMsg("Returning home!")
- elseif fly == false and returnhome == true then
- returnhome = false
- cMsg("Standby.")
- end
- elseif key == "g" then
- if gcd == false and moused == false then
- gcd = true
- if gun == false then
- spawn(function() cMsg("Activating gun mode.") end)
- gun = true
- o1.SmgShutter.Transparency = 1
- for i=1,30 do
- o1.Smg:SetPrimaryPartCFrame(o1.Smg.PrimaryPart.CFrame * CFrame.new(0,0.01,0))
- wait()
- end
- else
- spawn(function() cMsg("Deactivating gun mode.") end)
- gun = false
- for i=1,30 do
- o1.Smg:SetPrimaryPartCFrame(o1.Smg.PrimaryPart.CFrame * CFrame.new(0,-0.01,0))
- wait()
- end
- o1.SmgShutter.Transparency = 0
- end
- wait(1)
- gcd = false
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "w" then
- wd = false
- elseif key == "a" then
- ad = false
- elseif key == "s" then
- sd = false
- elseif key == "d" then
- dd = false
- elseif key == "q" then
- qd = false
- elseif key == "e" then
- ed = false
- elseif key == "r" then
- rd = false
- elseif key == "f" then
- fd = false
- end
- end)
- hum.Changed:connect(function()
- if hum.Health > hum.MaxHealth/2 then
- if o1.Controller:FindFirstChild("Fire") then o1.Controller.Fire:Destroy() end
- if o1.Controller:FindFirstChild("Smoke") then o1.Controller.Smoke:Destroy() end
- elseif hum.Health <= hum.MaxHealth/2 and hum.Health > hum.MaxHealth/4 then
- if not o1.Controller:FindFirstChild("Smoke") then Instance.new("Smoke",o1.Controller) end
- if o1.Controller:FindFirstChild("Fire") then o1.Controller.Fire:Destroy() end
- elseif hum.Health <= hum.MaxHealth/4 then
- if not o1.Controller:FindFirstChild("Smoke") then Instance.new("Smoke",o1.Controller) end
- if not o1.Controller:FindFirstChild("Fire") then Instance.new("Fire",o1.Controller) end
- end
- if hum.Health < hum.MaxHealth then
- print("Health is now "..hum.Health)
- else
- print("Health max.")
- end
- end)
- mouse.Button1Down:connect(function()
- if moused == false and gun == true then
- moused = true
- local frms = 0
- frm = game:GetService("RunService").RenderStepped:connect(function()
- if math.floor(frms/5) == frms/5 then
- for i=1,3 do
- spawn(function()
- local ray = Ray.new(o1.Smg.SMGPipeH.CFrame.p,((mouse.Hit.p - o1.Smg.SMGPipeH.CFrame.p).unit*2048) + Vector3.new(math.random(-1000,1000)/50,math.random(-1000,1000)/50,math.random(-1000,1000)/50))
- local part,pos,normal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(ray,char:GetChildren(),false,true)
- local trace = Instance.new("Part")
- trace.BrickColor = BrickColor.new("New Yeller")
- trace.Size = Vector3.new(0.2,0.2,(o1.Smg.SMGPipeH.CFrame.p - pos).Magnitude)
- trace.Anchored = true
- trace.Material = "Neon"
- trace.CanCollide = false
- trace.Parent = game:GetService("Workspace")
- trace.CFrame = CFrame.new(o1.Smg.SMGPipeH.CFrame.p,pos)*CFrame.new(0,0,-((o1.Smg.SMGPipeH.CFrame.p - pos).Magnitude/2))
- local s = Instance.new("Sound",o1.Smg.SMGPipeH)
- s.SoundId = "rbxassetid://131257506"
- s:Play()
- spawn(function()
- wait(2)
- s:Destroy()
- end)
- if part then
- if part.Parent:IsA("Model") then
- if part.Parent:FindFirstChild("Humanoid") then
- part.Parent.Humanoid.Health = part.Parent.Humanoid.Health - 15
- end
- elseif part.Parent.Parent:IsA("Model") then
- if part.Parent.Parent:FindFirstChild("Humanoid") then
- part.Parent.Parent.Humanoid.Health = part.Parent.Parent.Humanoid.Health - 15
- end
- end
- end
- wait(0.05)
- trace:Destroy()
- end)
- end
- end
- frms = frms + 1
- end)
- mbup = mouse.Button1Up:connect(function()
- moused = false
- frm:disconnect()
- mbup:disconnect()
- end)
- end
- end)
- local currentframe = 0
- game:GetService("RunService").RenderStepped:connect(function()
- currentframe = currentframe + 1
- if math.floor(currentframe/16) == currentframe/16 then
- if hum.Health < hum.MaxHealth then
- hum.Health = hum.Health + hum.MaxHealth/4800
- end
- end
- if hum.Health > hum.MaxHealth then
- hum.Health = hum.MaxHealth
- end
- local xt = 0
- local yt = 0
- local zt = 0
- local pspd = 0
- if wd == true or ad == true or sd == true or dd == true or qd == true or ed == true or rd == true or fd == true then
- tPitch = 3.4
- pspd = -30
- else
- tPitch = 3
- pspd = -15
- end
- local pChange = (tPitch - soisoi.Pitch)/10
- soisoi.Pitch = soisoi.Pitch + pChange
- if fly == true then
- if wd == true then
- tCf = tCf * CFrame.new(0.5,0,0)
- yt = yt + 5
- end
- if ad == true then
- tCf = tCf * CFrame.new(0,0,-0.5)
- zt = zt - 5
- end
- if sd == true then
- tCf = tCf * CFrame.new(-0.5,0,0)
- yt = yt - 5
- end
- if dd == true then
- tCf = tCf * CFrame.new(0,0,0.5)
- zt = zt + 5
- end
- if qd == true then
- tCf = tCf * CFrame.Angles(math.rad(0),math.rad(3),math.rad(0))
- end
- if ed == true then
- tCf = tCf * CFrame.Angles(math.rad(0),math.rad(-3),math.rad(0))
- end
- if rd == true then
- tCf = tCf * CFrame.new(0,0.5,0)
- end
- if fd == true then
- tCf = tCf * CFrame.new(0,-0.5,0)
- end
- local nvec = Vector3.new(0,2,7)
- if seat.Occupant ~= nil then
- nvec = Vector3.new(2,4,7)
- end
- campos = campos:lerp((o37.CFrame * CFrame.Angles(math.rad(90 - xt),math.rad(0 - yt),math.rad(90 - zt))) * CFrame.new(nvec),0.33)
- camera.CoordinateFrame = campos
- char:FindFirstChild("Humanoid").WalkSpeed = 0
- char:FindFirstChild("Humanoid").JumpPower = 0
- else
- if returnhome == true then
- tCf = (char:FindFirstChild("Head").CFrame + Vector3.new(0,5,0)) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
- end
- char:FindFirstChild("Humanoid").WalkSpeed = 16
- char:FindFirstChild("Humanoid").JumpPower = 50
- end
- o1:FindFirstChild("Rotor1"):SetPrimaryPartCFrame(o1:FindFirstChild("Rotor1").PrimaryPart.CFrame * CFrame.Angles(math.rad(0),math.rad(pspd),math.rad(0)))
- o1:FindFirstChild("Rotor2"):SetPrimaryPartCFrame(o1:FindFirstChild("Rotor2").PrimaryPart.CFrame * CFrame.Angles(math.rad(0),math.rad(pspd),math.rad(0)))
- o1:FindFirstChild("Rotor3"):SetPrimaryPartCFrame(o1:FindFirstChild("Rotor3").PrimaryPart.CFrame * CFrame.Angles(math.rad(0),math.rad(pspd),math.rad(0)))
- o1:FindFirstChild("Rotor4"):SetPrimaryPartCFrame(o1:FindFirstChild("Rotor4").PrimaryPart.CFrame * CFrame.Angles(math.rad(0),math.rad(pspd),math.rad(0)))
- o1:SetPrimaryPartCFrame(o1.PrimaryPart.CFrame:lerp((tCf + Vector3.new(0,math.sin(tick()*4)/5,0)) * CFrame.Angles(math.rad(zt*2),math.rad(0*2),math.rad(-(yt*2))),0.06))
- end)
- plr.Chatted:connect(function(c)
- if o1.PrimaryPart ~= nil and fly == true then
- if string.lower(string.sub(c,1,3)) == "/e " then
- cMsg(string.sub(c,4,#c))
- else
- cMsg(c)
- end
- end
- end)
- coroutine.resume(coroutine.create(function()
- while wait() do
- for i=0,255,10 do g = i wait() end
- for i=255,0,-10 do r = i wait() end
- for i=0,255,10 do b = i wait() end
- for i=255,0,-10 do g = i wait() end
- for i=0,255,10 do r = i wait() end
- for i=255,0,-10 do b = i wait() end
- end
- end))
- game:GetService("RunService").RenderStepped:connect(function()
- if p.Parent ~= nil then
- p.CFrame = p.CFrame:lerp(o1.PrimaryPart.CFrame + Vector3.new(0,1,0),0.16)
- else
- p = Instance.new("Part",game.Workspace)
- p.Size = Vector3.new(0.2,0.2,0.2)
- p.Transparency = 1
- p.Anchored = true
- p.CanCollide = false
- p.Name = "Msg"
- p.CFrame = o1.PrimaryPart.CFrame + Vector3.new(0,1,0)
- end
- end)
- end
- },
- {
- "V3 - Bloxxer",
- function()
- --Here we go.
- local Tool = Instance.new("Tool",game:GetService("Players").LocalPlayer.Backpack)
- Tool.Name = "V3 - Bloxxer"
- Tool.CanBeDropped = false
- Tool.RequiresHandle = false
- local sname = Tool.Name
- Tool.Name = "[WAIT]"
- wait(0.5)
- Tool.Name = sname
- local plr = game:GetService("Players").LocalPlayer
- while not plr.Character do wait() end
- local char,jtab,ceqpt,bsy,isaim,cd = plr.Character,{},false,false,false,false
- local dmgTab = {
- {"Head",math.huge},
- {"Torso",40}
- }
- local miscDmg = 20 --Anything not in the dmgTab takes this damage.
- local gyro = Instance.new("BodyGyro",game:GetService("ServerStorage"))
- gyro.MaxTorque = Vector3.new(0,0,0)
- gyro.D = 0
- gyro.P = 100000000
- o1 = Tool
- o2 = Instance.new("Part")
- o3 = Instance.new("BlockMesh")
- o4 = Instance.new("Part")
- o5 = Instance.new("BlockMesh")
- o6 = Instance.new("Part")
- o7 = Instance.new("BlockMesh")
- o8 = Instance.new("Part")
- o9 = Instance.new("BlockMesh")
- o10 = Instance.new("Part")
- o11 = Instance.new("CylinderMesh")
- o12 = Instance.new("Part")
- o13 = Instance.new("BlockMesh")
- o14 = Instance.new("Part")
- o15 = Instance.new("BlockMesh")
- o16 = Instance.new("Part")
- o17 = Instance.new("BlockMesh")
- o18 = Instance.new("Part")
- o19 = Instance.new("BlockMesh")
- o20 = Instance.new("Part")
- o21 = Instance.new("BlockMesh")
- o22 = Instance.new("Part")
- o23 = Instance.new("BlockMesh")
- o24 = Instance.new("Part")
- o25 = Instance.new("BlockMesh")
- o26 = Instance.new("Part")
- o27 = Instance.new("BlockMesh")
- o28 = Instance.new("Part")
- o29 = Instance.new("BlockMesh")
- o30 = Instance.new("Part")
- o31 = Instance.new("BlockMesh")
- o32 = Instance.new("Part")
- o33 = Instance.new("BlockMesh")
- o34 = Instance.new("Part")
- o35 = Instance.new("BlockMesh")
- o36 = Instance.new("Part")
- o37 = Instance.new("CylinderMesh")
- o38 = Instance.new("Part")
- o39 = Instance.new("BlockMesh")
- o40 = Instance.new("Part")
- o41 = Instance.new("BlockMesh")
- o42 = Instance.new("Part")
- o43 = Instance.new("SpecialMesh")
- o44 = Instance.new("Part")
- o45 = Instance.new("SpecialMesh")
- o46 = Instance.new("Part")
- o47 = Instance.new("BlockMesh")
- o48 = Instance.new("Part")
- o49 = Instance.new("BlockMesh")
- o50 = Instance.new("Part")
- o51 = Instance.new("BlockMesh")
- o52 = Instance.new("Part")
- o53 = Instance.new("SpecialMesh")
- o54 = Instance.new("Part")
- o55 = Instance.new("SpecialMesh")
- o56 = Instance.new("Part")
- o57 = Instance.new("SpecialMesh")
- o58 = Instance.new("Part")
- o59 = Instance.new("SpecialMesh")
- o60 = Instance.new("Part")
- o61 = Instance.new("CylinderMesh")
- o62 = Instance.new("Part")
- o63 = Instance.new("Part")
- o64 = Instance.new("CylinderMesh")
- o65 = Instance.new("Part")
- o66 = Instance.new("CylinderMesh")
- o67 = Instance.new("Part")
- o68 = Instance.new("SpecialMesh")
- o69 = Instance.new("Part")
- o70 = Instance.new("SpecialMesh")
- o71 = Instance.new("Part")
- o72 = Instance.new("SpecialMesh")
- o73 = Instance.new("Part")
- o74 = Instance.new("SpecialMesh")
- o75 = Instance.new("Part")
- o76 = Instance.new("BlockMesh")
- o77 = Instance.new("Part")
- o78 = Instance.new("SpecialMesh")
- o79 = Instance.new("Part")
- o80 = Instance.new("SpecialMesh")
- o81 = Instance.new("Part")
- o82 = Instance.new("SpecialMesh")
- o83 = Instance.new("Part")
- o84 = Instance.new("SpecialMesh")
- o85 = Instance.new("Part")
- o86 = Instance.new("SpecialMesh")
- o87 = Instance.new("Part")
- o88 = Instance.new("SpecialMesh")
- o89 = Instance.new("Part")
- o90 = Instance.new("SpecialMesh")
- o91 = Instance.new("Part")
- o92 = Instance.new("BlockMesh")
- o93 = Instance.new("Part")
- o94 = Instance.new("SpecialMesh")
- o95 = Instance.new("Part")
- o96 = Instance.new("BlockMesh")
- o97 = Instance.new("Part")
- o98 = Instance.new("BlockMesh")
- o99 = Instance.new("Part")
- o100 = Instance.new("SpecialMesh")
- o101 = Instance.new("Part")
- o102 = Instance.new("Part")
- o103 = Instance.new("BlockMesh")
- o104 = Instance.new("Part")
- o105 = Instance.new("CylinderMesh")
- o106 = Instance.new("Part")
- o107 = Instance.new("SpecialMesh")
- o108 = Instance.new("Part")
- o109 = Instance.new("SpecialMesh")
- o110 = Instance.new("Part")
- o111 = Instance.new("SpecialMesh")
- o112 = Instance.new("Part")
- o113 = Instance.new("SpecialMesh")
- o114 = Instance.new("Part")
- o115 = Instance.new("SpecialMesh")
- o116 = Instance.new("Part")
- o117 = Instance.new("SpecialMesh")
- o118 = Instance.new("Part")
- o119 = Instance.new("SpecialMesh")
- o120 = Instance.new("Part")
- o121 = Instance.new("BlockMesh")
- o122 = Instance.new("Part")
- o123 = Instance.new("SpecialMesh")
- o124 = Instance.new("Part")
- o125 = Instance.new("BlockMesh")
- o126 = Instance.new("Part")
- o127 = Instance.new("SpecialMesh")
- o128 = Instance.new("Part")
- o129 = Instance.new("Part")
- o130 = Instance.new("SpecialMesh")
- o131 = Instance.new("Part")
- o132 = Instance.new("SpecialMesh")
- o133 = Instance.new("Part")
- o134 = Instance.new("CylinderMesh")
- o135 = Instance.new("Part")
- o136 = Instance.new("CylinderMesh")
- o137 = Instance.new("Part")
- o138 = Instance.new("CylinderMesh")
- o139 = Instance.new("Part")
- o140 = Instance.new("CylinderMesh")
- o141 = Instance.new("Part")
- o142 = Instance.new("CylinderMesh")
- o2.Name = "HandlePart"
- o2.Parent = o1
- o2.Transparency = 1
- o2.Position = Vector3.new(48.3958015, 153.580551, 21.9676399)
- o2.Rotation = Vector3.new(4.02395599e-005, 60.0001793, -8.03882431e-005)
- o2.CanCollide = false
- o2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o2.CFrame = CFrame.new(48.3958015, 153.580551, 21.9676399, 0.499997973, 7.0151691e-007, 0.866026998, -7.9483641e-007, 1, -3.51154995e-007, -0.866026998, -5.1277857e-007, 0.499997973)
- o2.BottomSurface = Enum.SurfaceType.Smooth
- o2.FrontSurface = Enum.SurfaceType.Glue
- o2.TopSurface = Enum.SurfaceType.Smooth
- o2.Position = Vector3.new(48.3958015, 153.580551, 21.9676399)
- o3.Parent = o2
- o3.Scale = Vector3.new(0.9083215, 0.227080077, 0.454159856)
- o4.Name = "Neon"
- o4.Parent = o1
- o4.Material = Enum.Material.Neon
- o4.BrickColor = BrickColor.new("New Yeller")
- o4.Position = Vector3.new(47.8534203, 154.309479, 21.4704323)
- o4.Rotation = Vector3.new(0.000139710144, -30.0002022, -5.16797354e-006)
- o4.CanCollide = false
- o4.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o4.CFrame = CFrame.new(47.8534203, 154.309479, 21.4704323, 0.866024077, 7.81137715e-008, -0.50000304, -1.3094168e-006, 1, -2.11171482e-006, 0.50000304, 2.48350307e-006, 0.866024077)
- o4.Color = Color3.new(1, 1, 0)
- o4.Position = Vector3.new(47.8534203, 154.309479, 21.4704323)
- o5.Parent = o4
- o5.Scale = Vector3.new(0.0454160832, 0.476868123, 0.0454159975)
- o6.Name = "Neon"
- o6.Parent = o1
- o6.Material = Enum.Material.Neon
- o6.BrickColor = BrickColor.new("New Yeller")
- o6.Position = Vector3.new(47.9478264, 154.266312, 21.5249386)
- o6.Rotation = Vector3.new(0.000139710086, -30.0002022, -5.16779301e-006)
- o6.CanCollide = false
- o6.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o6.CFrame = CFrame.new(47.9478264, 154.266312, 21.5249386, 0.866024077, 7.8111043e-008, -0.50000304, -1.30941316e-006, 1, -2.11171391e-006, 0.50000304, 2.48350034e-006, 0.866024077)
- o6.Color = Color3.new(1, 1, 0)
- o6.Position = Vector3.new(47.9478264, 154.266312, 21.5249386)
- o7.Parent = o6
- o7.Scale = Vector3.new(0.22708039, 0.0454160199, 0.0454159975)
- o8.Name = "Neon"
- o8.Parent = o1
- o8.Material = Enum.Material.Neon
- o8.BrickColor = BrickColor.new("New Yeller")
- o8.Position = Vector3.new(47.9950218, 154.314011, 21.5521908)
- o8.Rotation = Vector3.new(0.000139710144, -30.0002022, -5.16797354e-006)
- o8.CanCollide = false
- o8.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o8.CFrame = CFrame.new(47.9950218, 154.314011, 21.5521908, 0.866024077, 7.81137715e-008, -0.50000304, -1.3094168e-006, 1, -2.11171482e-006, 0.50000304, 2.48350307e-006, 0.866024077)
- o8.Color = Color3.new(1, 1, 0)
- o8.Position = Vector3.new(47.9950218, 154.314011, 21.5521908)
- o9.Parent = o8
- o9.Scale = Vector3.new(0.0454160832, 0.431452125, 0.0454159975)
- o10.Name = "Neon"
- o10.Parent = o1
- o10.Material = Enum.Material.Neon
- o10.BrickColor = BrickColor.new("New Yeller")
- o10.Reflectance = 1
- o10.Position = Vector3.new(47.4816551, 154.61377, 21.4365616)
- o10.Rotation = Vector3.new(-90.0006027, -0.0009542763, -119.998665)
- o10.CanCollide = false
- o10.Size = Vector3.new(0.254330039, 1.28073144, 0.222538337)
- o10.CFrame = CFrame.new(47.4816551, 154.61377, 21.4365616, -0.499980032, 0.866037369, -1.66552636e-005, 7.94808898e-007, 1.96904239e-005, 1, 0.866037369, 0.499980032, -1.05331619e-005)
- o10.BottomSurface = Enum.SurfaceType.Smooth
- o10.TopSurface = Enum.SurfaceType.Smooth
- o10.Color = Color3.new(1, 1, 0)
- o10.Position = Vector3.new(47.4816551, 154.61377, 21.4365616)
- o11.Parent = o10
- o12.Name = "Neon"
- o12.Parent = o1
- o12.Material = Enum.Material.Neon
- o12.BrickColor = BrickColor.new("New Yeller")
- o12.Position = Vector3.new(48.0422249, 154.289032, 21.5794373)
- o12.Rotation = Vector3.new(0.000139710086, -30.0002022, -5.16791351e-006)
- o12.CanCollide = false
- o12.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o12.CFrame = CFrame.new(48.0422249, 154.289032, 21.5794373, 0.866024077, 7.8112862e-008, -0.50000304, -1.30941498e-006, 1, -2.11171391e-006, 0.50000304, 2.4835017e-006, 0.866024077)
- o12.Color = Color3.new(1, 1, 0)
- o12.Position = Vector3.new(48.0422249, 154.289032, 21.5794373)
- o13.Parent = o12
- o13.Scale = Vector3.new(0.0454160832, 0.0908320472, 0.0454159975)
- o14.Name = "Neon"
- o14.Parent = o1
- o14.Material = Enum.Material.Neon
- o14.BrickColor = BrickColor.new("New Yeller")
- o14.Position = Vector3.new(45.4107933, 154.184601, 20.2409496)
- o14.Rotation = Vector3.new(90.0004044, -0.00056738453, 119.999565)
- o14.CanCollide = false
- o14.Size = Vector3.new(0.322454214, 6.99860668, 0.200000003)
- o14.CFrame = CFrame.new(45.4107933, 154.184601, 20.2409496, -0.499993503, -0.866029441, -9.90272838e-006, -1.17207583e-006, 1.21113271e-005, -1, 0.866029441, -0.499993503, -7.07063191e-006)
- o14.BottomSurface = Enum.SurfaceType.Smooth
- o14.TopSurface = Enum.SurfaceType.Smooth
- o14.Color = Color3.new(1, 1, 0)
- o14.Position = Vector3.new(45.4107933, 154.184601, 20.2409496)
- o15.Parent = o14
- o15.Scale = Vector3.new(1, 1, 0.0454159975)
- o16.Name = "Neon"
- o16.Parent = o1
- o16.Material = Enum.Material.Neon
- o16.BrickColor = BrickColor.new("New Yeller")
- o16.Position = Vector3.new(48.0186195, 154.36171, 21.565815)
- o16.Rotation = Vector3.new(0.000139710144, -30.0002022, -5.16797354e-006)
- o16.CanCollide = false
- o16.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o16.CFrame = CFrame.new(48.0186195, 154.36171, 21.565815, 0.866024077, 7.81137715e-008, -0.50000304, -1.3094168e-006, 1, -2.11171482e-006, 0.50000304, 2.48350307e-006, 0.866024077)
- o16.Color = Color3.new(1, 1, 0)
- o16.Position = Vector3.new(48.0186195, 154.36171, 21.565815)
- o17.Parent = o16
- o17.Scale = Vector3.new(0.317912549, 0.0454160199, 0.0454159975)
- o18.Name = "Neon"
- o18.Parent = o1
- o18.Material = Enum.Material.Neon
- o18.BrickColor = BrickColor.new("New Yeller")
- o18.Position = Vector3.new(47.9714165, 154.314026, 21.5385609)
- o18.Rotation = Vector3.new(0.000139710144, -30.0002022, -5.16797354e-006)
- o18.CanCollide = false
- o18.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o18.CFrame = CFrame.new(47.9714165, 154.314026, 21.5385609, 0.866024077, 7.81137715e-008, -0.50000304, -1.3094168e-006, 1, -2.11171482e-006, 0.50000304, 2.48350307e-006, 0.866024077)
- o18.Color = Color3.new(1, 1, 0)
- o18.Position = Vector3.new(47.9714165, 154.314026, 21.5385609)
- o19.Parent = o18
- o19.Scale = Vector3.new(0.0454160832, 0.431452125, 0.0454159975)
- o20.Name = "Neon"
- o20.Parent = o1
- o20.Material = Enum.Material.Neon
- o20.BrickColor = BrickColor.new("New Yeller")
- o20.Position = Vector3.new(47.9006233, 154.309479, 21.4976788)
- o20.Rotation = Vector3.new(0.000139710144, -30.0002022, -5.16797354e-006)
- o20.CanCollide = false
- o20.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o20.CFrame = CFrame.new(47.9006233, 154.309479, 21.4976788, 0.866024077, 7.81137715e-008, -0.50000304, -1.3094168e-006, 1, -2.11171482e-006, 0.50000304, 2.48350307e-006, 0.866024077)
- o20.Color = Color3.new(1, 1, 0)
- o20.Position = Vector3.new(47.9006233, 154.309479, 21.4976788)
- o21.Parent = o20
- o21.Scale = Vector3.new(0.0454160832, 0.476868123, 0.0454159975)
- o22.Name = "Neon"
- o22.Parent = o1
- o22.Material = Enum.Material.Neon
- o22.BrickColor = BrickColor.new("New Yeller")
- o22.Position = Vector3.new(48.5042763, 154.184586, 22.026989)
- o22.Rotation = Vector3.new(90.0004044, -0.00056738453, 119.999565)
- o22.CanCollide = false
- o22.Size = Vector3.new(0.322454214, 0.200000003, 0.200000003)
- o22.CFrame = CFrame.new(48.5042763, 154.184586, 22.026989, -0.499993503, -0.866029441, -9.90272838e-006, -1.17207583e-006, 1.21113271e-005, -1, 0.866029441, -0.499993503, -7.07063191e-006)
- o22.BottomSurface = Enum.SurfaceType.Smooth
- o22.TopSurface = Enum.SurfaceType.Smooth
- o22.Color = Color3.new(1, 1, 0)
- o22.Position = Vector3.new(48.5042763, 154.184586, 22.026989)
- o23.Parent = o22
- o23.Scale = Vector3.new(1, 0.726655424, 0.0454159975)
- o24.Name = "Neon"
- o24.Parent = o1
- o24.Material = Enum.Material.Neon
- o24.BrickColor = BrickColor.new("New Yeller")
- o24.Position = Vector3.new(48.0225563, 154.266327, 21.5680904)
- o24.Rotation = Vector3.new(0.000139710144, -30.0002022, -5.16797354e-006)
- o24.CanCollide = false
- o24.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o24.CFrame = CFrame.new(48.0225563, 154.266327, 21.5680904, 0.866024077, 7.81137715e-008, -0.50000304, -1.3094168e-006, 1, -2.11171482e-006, 0.50000304, 2.48350307e-006, 0.866024077)
- o24.Color = Color3.new(1, 1, 0)
- o24.Position = Vector3.new(48.0225563, 154.266327, 21.5680904)
- o25.Parent = o24
- o25.Scale = Vector3.new(0.181664303, 0.0454160199, 0.0454159975)
- o26.Name = "Neon"
- o26.Parent = o1
- o26.Material = Enum.Material.Neon
- o26.BrickColor = BrickColor.new("New Yeller")
- o26.Position = Vector3.new(48.0382881, 154.275406, 21.5771751)
- o26.Rotation = Vector3.new(0.000139710086, -30.0002022, -5.16779301e-006)
- o26.CanCollide = false
- o26.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o26.CFrame = CFrame.new(48.0382881, 154.275406, 21.5771751, 0.866024077, 7.8111043e-008, -0.50000304, -1.30941316e-006, 1, -2.11171391e-006, 0.50000304, 2.48350034e-006, 0.866024077)
- o26.Color = Color3.new(1, 1, 0)
- o26.Position = Vector3.new(48.0382881, 154.275406, 21.5771751)
- o27.Parent = o26
- o27.Scale = Vector3.new(0.0908321664, 0.0454160199, 0.0454159975)
- o28.Name = "Neon"
- o28.Parent = o1
- o28.Material = Enum.Material.Neon
- o28.BrickColor = BrickColor.new("New Yeller")
- o28.Position = Vector3.new(48.0028877, 154.270874, 21.5567303)
- o28.Rotation = Vector3.new(0.000139710144, -30.0002022, -5.16797354e-006)
- o28.CanCollide = false
- o28.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o28.CFrame = CFrame.new(48.0028877, 154.270874, 21.5567303, 0.866024077, 7.81137715e-008, -0.50000304, -1.3094168e-006, 1, -2.11171482e-006, 0.50000304, 2.48350307e-006, 0.866024077)
- o28.Color = Color3.new(1, 1, 0)
- o28.Position = Vector3.new(48.0028877, 154.270874, 21.5567303)
- o29.Parent = o28
- o29.Scale = Vector3.new(0.0454160832, 0.0908320397, 0.0454159975)
- o30.Name = "Neon"
- o30.Parent = o1
- o30.Material = Enum.Material.Neon
- o30.BrickColor = BrickColor.new("New Yeller")
- o30.Position = Vector3.new(49.0667305, 154.18454, 22.3517208)
- o30.Rotation = Vector3.new(90.0004044, -0.00056738453, 119.999565)
- o30.CanCollide = false
- o30.Size = Vector3.new(0.249788493, 1.44422913, 0.200000003)
- o30.CFrame = CFrame.new(49.0667305, 154.18454, 22.3517208, -0.499993503, -0.866029441, -9.90272838e-006, -1.17207583e-006, 1.21113271e-005, -1, 0.866029441, -0.499993503, -7.07063191e-006)
- o30.BottomSurface = Enum.SurfaceType.Smooth
- o30.TopSurface = Enum.SurfaceType.Smooth
- o30.Color = Color3.new(1, 1, 0)
- o30.Position = Vector3.new(49.0667305, 154.18454, 22.3517208)
- o31.Parent = o30
- o31.Scale = Vector3.new(1, 1, 0.0454159975)
- o32.Name = "Neon"
- o32.Parent = o1
- o32.Material = Enum.Material.Neon
- o32.BrickColor = BrickColor.new("New Yeller")
- o32.Position = Vector3.new(47.9478188, 154.361694, 21.5249348)
- o32.Rotation = Vector3.new(0.000139710086, -30.0002022, -5.16779301e-006)
- o32.CanCollide = false
- o32.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o32.CFrame = CFrame.new(47.9478188, 154.361694, 21.5249348, 0.866024077, 7.8111043e-008, -0.50000304, -1.30941316e-006, 1, -2.11171391e-006, 0.50000304, 2.48350034e-006, 0.866024077)
- o32.Color = Color3.new(1, 1, 0)
- o32.Position = Vector3.new(47.9478188, 154.361694, 21.5249348)
- o33.Parent = o32
- o33.Scale = Vector3.new(0.22708039, 0.0454160199, 0.0454159975)
- o34.Name = "Neon"
- o34.Parent = o1
- o34.Material = Enum.Material.Neon
- o34.BrickColor = BrickColor.new("New Yeller")
- o34.Position = Vector3.new(47.9242134, 154.313995, 21.5113087)
- o34.Rotation = Vector3.new(0.000139710144, -30.0002022, -5.16797354e-006)
- o34.CanCollide = false
- o34.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o34.CFrame = CFrame.new(47.9242134, 154.313995, 21.5113087, 0.866024077, 7.81137715e-008, -0.50000304, -1.3094168e-006, 1, -2.11171482e-006, 0.50000304, 2.48350307e-006, 0.866024077)
- o34.Color = Color3.new(1, 1, 0)
- o34.Position = Vector3.new(47.9242134, 154.313995, 21.5113087)
- o35.Parent = o34
- o35.Scale = Vector3.new(0.0454160832, 0.431452125, 0.0454159975)
- o36.Name = "Neon"
- o36.Parent = o1
- o36.Material = Enum.Material.Neon
- o36.BrickColor = BrickColor.new("New Yeller")
- o36.Position = Vector3.new(42.3802223, 154.189163, 18.4912491)
- o36.Rotation = Vector3.new(0.000161279226, -30.000124, 89.9994965)
- o36.CanCollide = false
- o36.Size = Vector3.new(0.331537426, 0.200000003, 0.322453529)
- o36.CFrame = CFrame.new(42.3802223, 154.189163, 18.4912491, 7.57802991e-006, -0.866024792, -0.500001848, 1, 1.01578034e-005, -2.43773229e-006, 7.19005129e-006, -0.500001788, 0.866024613)
- o36.BottomSurface = Enum.SurfaceType.Smooth
- o36.TopSurface = Enum.SurfaceType.Smooth
- o36.Color = Color3.new(1, 1, 0)
- o36.Position = Vector3.new(42.3802223, 154.189163, 18.4912491)
- o37.Parent = o36
- o37.Scale = Vector3.new(1, 0.0454160199, 1)
- o38.Name = "Neon"
- o38.Parent = o1
- o38.Material = Enum.Material.Neon
- o38.BrickColor = BrickColor.new("New Yeller")
- o38.Position = Vector3.new(47.877018, 154.316284, 21.4840622)
- o38.Rotation = Vector3.new(0.000139710086, -30.0002022, -5.16779301e-006)
- o38.CanCollide = false
- o38.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o38.CFrame = CFrame.new(47.877018, 154.316284, 21.4840622, 0.866024077, 7.8111043e-008, -0.50000304, -1.30941316e-006, 1, -2.11171391e-006, 0.50000304, 2.48350034e-006, 0.866024077)
- o38.Color = Color3.new(1, 1, 0)
- o38.Position = Vector3.new(47.877018, 154.316284, 21.4840622)
- o39.Parent = o38
- o39.Scale = Vector3.new(0.22708039, 0.0454160199, 0.0454159975)
- o40.Name = "Neon"
- o40.Parent = o1
- o40.Material = Enum.Material.Neon
- o40.BrickColor = BrickColor.new("New Yeller")
- o40.Position = Vector3.new(47.877018, 154.36171, 21.4840622)
- o40.Rotation = Vector3.new(0.000139710086, -30.0002022, -5.16779301e-006)
- o40.CanCollide = false
- o40.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o40.CFrame = CFrame.new(47.877018, 154.36171, 21.4840622, 0.866024077, 7.8111043e-008, -0.50000304, -1.30941316e-006, 1, -2.11171391e-006, 0.50000304, 2.48350034e-006, 0.866024077)
- o40.Color = Color3.new(1, 1, 0)
- o40.Position = Vector3.new(47.877018, 154.36171, 21.4840622)
- o41.Parent = o40
- o41.Scale = Vector3.new(0.22708039, 0.0454160199, 0.0454159975)
- o42.Parent = o1
- o42.Material = Enum.Material.SmoothPlastic
- o42.BrickColor = BrickColor.new("Really black")
- o42.Position = Vector3.new(48.0224724, 154.488892, 21.7487946)
- o42.Rotation = Vector3.new(-90, 8.7742912e-005, -119.998367)
- o42.CanCollide = false
- o42.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o42.CFrame = CFrame.new(48.0224724, 154.488892, 21.7487946, -0.499975473, 0.866039872, 1.53140263e-006, 7.94799007e-007, -1.30944227e-006, 1, 0.866039872, 0.499975473, -3.36426638e-008)
- o42.BottomSurface = Enum.SurfaceType.Smooth
- o42.TopSurface = Enum.SurfaceType.Smooth
- o42.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o42.Position = Vector3.new(48.0224724, 154.488892, 21.7487946)
- o43.Parent = o42
- o43.Scale = Vector3.new(0.204372719, 0.113540515, 0.136247978)
- o43.MeshType = Enum.MeshType.Wedge
- o44.Parent = o1
- o44.Material = Enum.Material.SmoothPlastic
- o44.BrickColor = BrickColor.new("Really black")
- o44.Position = Vector3.new(47.0352364, 154.488846, 21.1788216)
- o44.Rotation = Vector3.new(-90, 8.77429629e-005, -119.998993)
- o44.CanCollide = false
- o44.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o44.CFrame = CFrame.new(47.0352364, 154.488846, 21.1788216, -0.49998486, 0.866034567, 1.53140354e-006, 7.94817993e-007, -1.30943408e-006, 1, 0.866034567, 0.49998486, -3.36485755e-008)
- o44.BottomSurface = Enum.SurfaceType.Smooth
- o44.TopSurface = Enum.SurfaceType.Smooth
- o44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o44.Position = Vector3.new(47.0352364, 154.488846, 21.1788216)
- o45.Parent = o44
- o45.Scale = Vector3.new(0.204372719, 0.976444602, 0.136247978)
- o45.MeshType = Enum.MeshType.Wedge
- o46.Parent = o1
- o46.Material = Enum.Material.SmoothPlastic
- o46.BrickColor = BrickColor.new("Really black")
- o46.Position = Vector3.new(48.0993614, 153.650528, 21.7932072)
- o46.Rotation = Vector3.new(59.2109299, 41.5605049, 131.929398)
- o46.CanCollide = false
- o46.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o46.CFrame = CFrame.new(48.0993614, 153.650528, 21.7932072, -0.499995351, -0.556679189, 0.663410604, 1.43222292e-006, -0.766038299, -0.642794907, 0.866028488, -0.32139349, 0.383016437)
- o46.BottomSurface = Enum.SurfaceType.Smooth
- o46.TopSurface = Enum.SurfaceType.Smooth
- o46.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o46.Position = Vector3.new(48.0993614, 153.650528, 21.7932072)
- o47.Parent = o46
- o47.Scale = Vector3.new(0.249788716, 0.272496849, 0.772071779)
- o48.Parent = o1
- o48.Material = Enum.Material.SmoothPlastic
- o48.BrickColor = BrickColor.new("Really black")
- o48.Position = Vector3.new(48.2076988, 153.715652, 21.8557663)
- o48.Rotation = Vector3.new(106.102356, -25.6596756, 123.689758)
- o48.CanCollide = false
- o48.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o48.CFrame = CFrame.new(48.2076988, 153.715652, 21.8557663, -0.499992937, -0.749998152, -0.433024794, 3.32508989e-008, 0.500011325, -0.866018891, 0.866029918, -0.433003306, -0.250002086)
- o48.BottomSurface = Enum.SurfaceType.Smooth
- o48.TopSurface = Enum.SurfaceType.Smooth
- o48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o48.Position = Vector3.new(48.2076988, 153.715652, 21.8557663)
- o49.Parent = o48
- o49.Scale = Vector3.new(0.249788716, 0.272496849, 0.499575853)
- o50.Parent = o1
- o50.Material = Enum.Material.SmoothPlastic
- o50.BrickColor = BrickColor.new("Really black")
- o50.Position = Vector3.new(48.3803825, 153.746323, 21.9554558)
- o50.Rotation = Vector3.new(90.0004044, -0.00056738453, 119.999565)
- o50.CanCollide = false
- o50.Size = Vector3.new(0.240705281, 0.200000003, 0.463243037)
- o50.CFrame = CFrame.new(48.3803825, 153.746323, 21.9554558, -0.499993503, -0.866029441, -9.90272838e-006, -1.17207583e-006, 1.21113271e-005, -1, 0.866029441, -0.499993503, -7.07063191e-006)
- o50.BottomSurface = Enum.SurfaceType.Smooth
- o50.TopSurface = Enum.SurfaceType.Smooth
- o50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o50.Position = Vector3.new(48.3803825, 153.746323, 21.9554558)
- o51.Parent = o50
- o51.Scale = Vector3.new(1, 0.703948855, 1)
- o52.Parent = o1
- o52.Material = Enum.Material.SmoothPlastic
- o52.BrickColor = BrickColor.new("Really black")
- o52.Position = Vector3.new(48.3843269, 154.289047, 21.9577198)
- o52.Rotation = Vector3.new(90.0004044, -0.000655137468, -60.0008698)
- o52.CanCollide = false
- o52.Size = Vector3.new(0.313371032, 0.449618518, 0.217996731)
- o52.CFrame = CFrame.new(48.3843269, 154.289047, 21.9577198, 0.499986947, 0.866033137, -1.14343056e-005, 3.77156084e-007, -1.34208303e-005, -1, -0.866033375, 0.499987006, -7.0368651e-006)
- o52.BottomSurface = Enum.SurfaceType.Smooth
- o52.TopSurface = Enum.SurfaceType.Smooth
- o52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o52.Position = Vector3.new(48.3843269, 154.289047, 21.9577198)
- o53.Parent = o52
- o53.MeshType = Enum.MeshType.Wedge
- o54.Parent = o1
- o54.Material = Enum.Material.SmoothPlastic
- o54.BrickColor = BrickColor.new("Really black")
- o54.Position = Vector3.new(47.0489922, 154.472931, 21.1867657)
- o54.Rotation = Vector3.new(-90.0003433, -0.000507694145, 60.0009651)
- o54.CanCollide = false
- o54.Size = Vector3.new(0.200000003, 0.245246559, 0.200000003)
- o54.CFrame = CFrame.new(47.0489922, 154.472931, 21.1867657, 0.499985576, -0.86603415, -8.86093403e-006, -7.94816515e-007, -1.06904863e-005, 1, -0.86603415, -0.499985576, -6.03343096e-006)
- o54.BottomSurface = Enum.SurfaceType.Smooth
- o54.TopSurface = Enum.SurfaceType.Smooth
- o54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o54.Position = Vector3.new(47.0489922, 154.472931, 21.1867657)
- o55.Parent = o54
- o55.Scale = Vector3.new(0.204372719, 1, 0.295203924)
- o55.MeshType = Enum.MeshType.Wedge
- o56.Parent = o1
- o56.Material = Enum.Material.SmoothPlastic
- o56.BrickColor = BrickColor.new("Really black")
- o56.Position = Vector3.new(48.4669075, 153.587341, 22.0054073)
- o56.Rotation = Vector3.new(-89.9996872, 0.000973789487, -119.998787)
- o56.CanCollide = false
- o56.Size = Vector3.new(0.240705281, 0.200000003, 0.200000003)
- o56.CFrame = CFrame.new(48.4669075, 153.587341, 22.0054073, -0.49998194, 0.866036355, 1.6995833e-005, 3.83531005e-006, -1.74106572e-005, 1, 0.866036355, 0.49998194, 5.38348922e-006)
- o56.BottomSurface = Enum.SurfaceType.Smooth
- o56.TopSurface = Enum.SurfaceType.Smooth
- o56.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o56.Position = Vector3.new(48.4669075, 153.587341, 22.0054073)
- o57.Parent = o56
- o57.Scale = Vector3.new(1, 0.295204222, 0.726655781)
- o57.MeshType = Enum.MeshType.Wedge
- o58.Parent = o1
- o58.Material = Enum.Material.SmoothPlastic
- o58.BrickColor = BrickColor.new("Really black")
- o58.Position = Vector3.new(49.7157478, 154.193619, 22.7263947)
- o58.Rotation = Vector3.new(90.000412, -0.0012816547, -60.0014305)
- o58.CanCollide = false
- o58.Size = Vector3.new(0.240705281, 0.200000003, 0.200000003)
- o58.CFrame = CFrame.new(49.7157478, 154.193619, 22.7263947, 0.499978542, 0.866038084, -2.23690949e-005, -4.937227e-006, -2.29788911e-005, -1, -0.866038084, 0.499978542, -7.21312063e-006)
- o58.BottomSurface = Enum.SurfaceType.Smooth
- o58.TopSurface = Enum.SurfaceType.Smooth
- o58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o58.Position = Vector3.new(49.7157478, 154.193619, 22.7263947)
- o59.Parent = o58
- o59.Scale = Vector3.new(1, 0.272496104, 0.295203924)
- o59.MeshType = Enum.MeshType.Wedge
- o60.Parent = o1
- o60.Material = Enum.Material.SmoothPlastic
- o60.BrickColor = BrickColor.new("Really black")
- o60.Position = Vector3.new(48.1983757, 154.615784, 21.573246)
- o60.Rotation = Vector3.new(-90.0006561, -0.000726932427, -149.997131)
- o60.CanCollide = false
- o60.Size = Vector3.new(0.26341325, 0.200000003, 0.258871108)
- o60.CFrame = CFrame.new(48.1983757, 154.615784, 21.573246, -0.866000533, 0.500043571, -1.26873638e-005, -5.23884319e-006, 1.62995966e-005, 1, 0.500043571, 0.866000533, -1.14958129e-005)
- o60.BottomSurface = Enum.SurfaceType.Smooth
- o60.TopSurface = Enum.SurfaceType.Smooth
- o60.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o60.Position = Vector3.new(48.1983757, 154.615784, 21.573246)
- o61.Parent = o60
- o61.Scale = Vector3.new(1, 0.113539964, 1)
- o62.Parent = o1
- o62.Material = Enum.Material.SmoothPlastic
- o62.BrickColor = BrickColor.new("Really black")
- o62.Position = Vector3.new(47.4619713, 154.289032, 21.4252129)
- o62.Rotation = Vector3.new(90.0004044, -0.00056738453, 119.999565)
- o62.CanCollide = false
- o62.Size = Vector3.new(0.313371032, 1.6803925, 0.217996731)
- o62.CFrame = CFrame.new(47.4619713, 154.289032, 21.4252129, -0.499993503, -0.866029441, -9.90272838e-006, -1.17207583e-006, 1.21113271e-005, -1, 0.866029441, -0.499993503, -7.07063191e-006)
- o62.BottomSurface = Enum.SurfaceType.Smooth
- o62.TopSurface = Enum.SurfaceType.Smooth
- o62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o62.Position = Vector3.new(47.4619713, 154.289032, 21.4252129)
- o63.Parent = o1
- o63.Material = Enum.Material.SmoothPlastic
- o63.BrickColor = BrickColor.new("Really black")
- o63.Position = Vector3.new(47.4816551, 154.61377, 21.4365616)
- o63.Rotation = Vector3.new(-90.0006027, -0.0009542763, -119.998665)
- o63.CanCollide = false
- o63.Size = Vector3.new(0.26341325, 1.27618992, 0.258871108)
- o63.CFrame = CFrame.new(47.4816551, 154.61377, 21.4365616, -0.499980032, 0.866037369, -1.66552636e-005, 7.94808898e-007, 1.96904239e-005, 1, 0.866037369, 0.499980032, -1.05331619e-005)
- o63.BottomSurface = Enum.SurfaceType.Smooth
- o63.TopSurface = Enum.SurfaceType.Smooth
- o63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o63.Position = Vector3.new(47.4816551, 154.61377, 21.4365616)
- o64.Parent = o63
- o65.Parent = o1
- o65.Material = Enum.Material.SmoothPlastic
- o65.BrickColor = BrickColor.new("Really black")
- o65.Position = Vector3.new(47.8199043, 154.522949, 21.631855)
- o65.Rotation = Vector3.new(-179.999969, -60.0002403, -179.999924)
- o65.CanCollide = false
- o65.Size = Vector3.new(0.313370973, 0.290662467, 0.200000003)
- o65.CFrame = CFrame.new(47.8199043, 154.522949, 21.631855, -0.499997079, 7.01515091e-007, -0.866027534, 7.94834705e-007, 1, 3.51152266e-007, 0.866027534, -5.12779479e-007, -0.499997079)
- o65.BottomSurface = Enum.SurfaceType.Smooth
- o65.TopSurface = Enum.SurfaceType.Smooth
- o65.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o65.Position = Vector3.new(47.8199043, 154.522949, 21.631855)
- o66.Parent = o65
- o66.Scale = Vector3.new(1, 1, 0.408743829)
- o67.Parent = o1
- o67.Material = Enum.Material.SmoothPlastic
- o67.BrickColor = BrickColor.new("Really black")
- o67.Position = Vector3.new(47.9280739, 154.488876, 21.6943035)
- o67.Rotation = Vector3.new(-90, 8.7742701e-005, 60.0009651)
- o67.CanCollide = false
- o67.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o67.CFrame = CFrame.new(47.9280739, 154.488876, 21.6943035, 0.499985576, -0.86603415, 1.53139899e-006, -7.94816515e-007, 1.30943044e-006, 1, -0.86603415, -0.499985576, -3.36472112e-008)
- o67.BottomSurface = Enum.SurfaceType.Smooth
- o67.TopSurface = Enum.SurfaceType.Smooth
- o67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o67.Position = Vector3.new(47.9280739, 154.488876, 21.6943035)
- o68.Parent = o67
- o68.Scale = Vector3.new(0.204372719, 0.976444602, 0.136247978)
- o68.MeshType = Enum.MeshType.Wedge
- o69.Parent = o1
- o69.Material = Enum.Material.SmoothPlastic
- o69.BrickColor = BrickColor.new("Really black")
- o69.Position = Vector3.new(47.6114616, 154.477554, 21.5114899)
- o69.Rotation = Vector3.new(-89.9996643, 0.000683179765, -119.99913)
- o69.CanCollide = false
- o69.Size = Vector3.new(0.200000003, 0.953736305, 0.200000003)
- o69.CFrame = CFrame.new(47.6114616, 154.477554, 21.5114899, -0.499986947, 0.866033375, 1.19237366e-005, 7.9482129e-007, -1.33093554e-005, 1, 0.866033375, 0.499986947, 5.9661561e-006)
- o69.BottomSurface = Enum.SurfaceType.Smooth
- o69.TopSurface = Enum.SurfaceType.Smooth
- o69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o69.Position = Vector3.new(47.6114616, 154.477554, 21.5114899)
- o70.Parent = o69
- o70.Scale = Vector3.new(0.181664661, 1, 0.158955991)
- o70.MeshType = Enum.MeshType.Wedge
- o71.Parent = o1
- o71.Material = Enum.Material.SmoothPlastic
- o71.BrickColor = BrickColor.new("Really black")
- o71.Position = Vector3.new(47.9280815, 154.472977, 21.6943035)
- o71.Rotation = Vector3.new(-89.9996643, 0.000683179765, -119.99913)
- o71.CanCollide = false
- o71.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o71.CFrame = CFrame.new(47.9280815, 154.472977, 21.6943035, -0.499986947, 0.866033375, 1.19237366e-005, 7.9482129e-007, -1.33093554e-005, 1, 0.866033375, 0.499986947, 5.9661561e-006)
- o71.BottomSurface = Enum.SurfaceType.Smooth
- o71.TopSurface = Enum.SurfaceType.Smooth
- o71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o71.Position = Vector3.new(47.9280815, 154.472977, 21.6943035)
- o72.Parent = o71
- o72.Scale = Vector3.new(0.204372719, 0.976444602, 0.295203924)
- o72.MeshType = Enum.MeshType.Wedge
- o73.Parent = o1
- o73.Material = Enum.Material.SmoothPlastic
- o73.BrickColor = BrickColor.new("Really black")
- o73.Position = Vector3.new(48.2977943, 153.684998, 21.9077587)
- o73.Rotation = Vector3.new(-89.9996872, 0.000973765214, 60.0005569)
- o73.CanCollide = false
- o73.Size = Vector3.new(0.236163691, 0.200000003, 0.336078286)
- o73.CFrame = CFrame.new(48.2977943, 153.684998, 21.9077587, 0.499991775, -0.866030574, 1.69954092e-005, -3.8355829e-006, 1.74100769e-005, 1, -0.866030574, -0.499991775, 5.38315817e-006)
- o73.BottomSurface = Enum.SurfaceType.Smooth
- o73.TopSurface = Enum.SurfaceType.Smooth
- o73.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o73.Position = Vector3.new(48.2977943, 153.684998, 21.9077587)
- o74.Parent = o73
- o74.Scale = Vector3.new(1, 0.249787927, 1)
- o74.MeshType = Enum.MeshType.Wedge
- o75.Parent = o1
- o75.Material = Enum.Material.SmoothPlastic
- o75.BrickColor = BrickColor.new("Really black")
- o75.Position = Vector3.new(48.2417641, 153.607681, 21.8754158)
- o75.Rotation = Vector3.new(0.000323726912, 60.0003967, 179.999573)
- o75.CanCollide = false
- o75.Size = Vector3.new(0.200000003, 0.200000003, 0.245246336)
- o75.CFrame = CFrame.new(48.2417641, 153.607681, 21.8754158, -0.499994755, -3.78665663e-006, 0.866028905, 2.68025974e-006, -1, -2.8250206e-006, 0.866028905, 9.08692073e-007, 0.499994755)
- o75.BottomSurface = Enum.SurfaceType.Smooth
- o75.TopSurface = Enum.SurfaceType.Smooth
- o75.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o75.Position = Vector3.new(48.2417641, 153.607681, 21.8754158)
- o76.Parent = o75
- o76.Scale = Vector3.new(0.249788716, 0.272496849, 1)
- o77.Parent = o1
- o77.Material = Enum.Material.SmoothPlastic
- o77.BrickColor = BrickColor.new("Really black")
- o77.Position = Vector3.new(49.762928, 153.84166, 22.7536469)
- o77.Rotation = Vector3.new(90.000412, -0.0012816547, -60.0014305)
- o77.CanCollide = false
- o77.Size = Vector3.new(0.240705281, 0.200000003, 0.644907057)
- o77.CFrame = CFrame.new(49.762928, 153.84166, 22.7536469, 0.499978542, 0.866038084, -2.23690949e-005, -4.937227e-006, -2.29788911e-005, -1, -0.866038084, 0.499978542, -7.21312063e-006)
- o77.BottomSurface = Enum.SurfaceType.Smooth
- o77.TopSurface = Enum.SurfaceType.Smooth
- o77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o77.Position = Vector3.new(49.762928, 153.84166, 22.7536469)
- o78.Parent = o77
- o78.Scale = Vector3.new(1, 0.272496104, 1)
- o78.MeshType = Enum.MeshType.Wedge
- o79.Parent = o1
- o79.Material = Enum.Material.SmoothPlastic
- o79.BrickColor = BrickColor.new("Really black")
- o79.Position = Vector3.new(45.8493462, 154.098297, 20.4941597)
- o79.Rotation = Vector3.new(-89.9997253, 0.000948806643, 60.0004196)
- o79.CanCollide = false
- o79.Size = Vector3.new(0.313371032, 2.97020721, 0.200000003)
- o79.CFrame = CFrame.new(45.8493462, 154.098297, 20.4941597, 0.499993742, -0.866029263, 1.65597994e-005, -4.0431878e-006, 1.67872367e-005, 1, -0.866029263, -0.499993742, 4.89199192e-006)
- o79.BottomSurface = Enum.SurfaceType.Smooth
- o79.TopSurface = Enum.SurfaceType.Smooth
- o79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o79.Position = Vector3.new(45.8493462, 154.098297, 20.4941597)
- o80.Parent = o79
- o80.Scale = Vector3.new(1, 1, 0.817487836)
- o80.MeshType = Enum.MeshType.Wedge
- o81.Parent = o1
- o81.Material = Enum.Material.SmoothPlastic
- o81.BrickColor = BrickColor.new("Really black")
- o81.Position = Vector3.new(45.6054802, 154.26178, 20.3533649)
- o81.Rotation = Vector3.new(90.0004044, -0.00056738453, 119.999565)
- o81.CanCollide = false
- o81.Size = Vector3.new(0.313371032, 2.40704894, 0.200000003)
- o81.CFrame = CFrame.new(45.6054802, 154.26178, 20.3533649, -0.499993503, -0.866029441, -9.90272838e-006, -1.17207583e-006, 1.21113271e-005, -1, 0.866029441, -0.499993503, -7.07063191e-006)
- o81.BottomSurface = Enum.SurfaceType.Smooth
- o81.TopSurface = Enum.SurfaceType.Smooth
- o81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o81.Position = Vector3.new(45.6054802, 154.26178, 20.3533649)
- o82.Parent = o81
- o82.Scale = Vector3.new(1, 1, 0.817487836)
- o82.MeshType = Enum.MeshType.Wedge
- o83.Parent = o1
- o83.Material = Enum.Material.SmoothPlastic
- o83.BrickColor = BrickColor.new("Really black")
- o83.Position = Vector3.new(48.5101967, 154.050598, 22.0303898)
- o83.Rotation = Vector3.new(-89.9996872, 0.000973766902, -119.999237)
- o83.CanCollide = false
- o83.Size = Vector3.new(0.313371032, 0.200000003, 0.258871138)
- o83.CFrame = CFrame.new(48.5101967, 154.050598, 22.0303898, -0.499988675, 0.866032422, 1.69954383e-005, 3.83549832e-006, -1.74101369e-005, 1, 0.866032422, 0.499988675, 5.38320182e-006)
- o83.BottomSurface = Enum.SurfaceType.Smooth
- o83.TopSurface = Enum.SurfaceType.Smooth
- o83.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o83.Position = Vector3.new(48.5101967, 154.050598, 22.0303898)
- o84.Parent = o83
- o84.Scale = Vector3.new(1, 0.794779956, 1)
- o84.MeshType = Enum.MeshType.Wedge
- o85.Parent = o1
- o85.Material = Enum.Material.SmoothPlastic
- o85.BrickColor = BrickColor.new("Really black")
- o85.Position = Vector3.new(47.1276665, 154.450241, 21.2321815)
- o85.Rotation = Vector3.new(89.9996567, 0.000507693912, 119.99913)
- o85.CanCollide = false
- o85.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o85.CFrame = CFrame.new(47.1276665, 154.450241, 21.2321815, -0.499986947, -0.866033375, 8.86093039e-006, 7.9482129e-007, -1.06904954e-005, -1, 0.866033375, -0.499986947, 6.03345552e-006)
- o85.BottomSurface = Enum.SurfaceType.Smooth
- o85.TopSurface = Enum.SurfaceType.Smooth
- o85.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o85.Position = Vector3.new(47.1276665, 154.450241, 21.2321815)
- o86.Parent = o85
- o86.Scale = Vector3.new(0.204372719, 0.272496462, 0.522283912)
- o86.MeshType = Enum.MeshType.Wedge
- o87.Parent = o1
- o87.Material = Enum.Material.SmoothPlastic
- o87.BrickColor = BrickColor.new("Really black")
- o87.Position = Vector3.new(48.6419487, 154.205017, 22.1064777)
- o87.Rotation = Vector3.new(90.000412, -0.0012816547, -60.0014305)
- o87.CanCollide = false
- o87.Size = Vector3.new(0.208914012, 0.781155407, 0.254329532)
- o87.CFrame = CFrame.new(48.6419487, 154.205017, 22.1064777, 0.499978542, 0.866038084, -2.23690949e-005, -4.937227e-006, -2.29788911e-005, -1, -0.866038084, 0.499978542, -7.21312063e-006)
- o87.BottomSurface = Enum.SurfaceType.Smooth
- o87.TopSurface = Enum.SurfaceType.Smooth
- o87.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o87.Position = Vector3.new(48.6419487, 154.205017, 22.1064777)
- o88.Parent = o87
- o88.MeshType = Enum.MeshType.Wedge
- o89.Parent = o1
- o89.Material = Enum.Material.SmoothPlastic
- o89.BrickColor = BrickColor.new("Really black")
- o89.Position = Vector3.new(47.4757423, 154.409378, 21.4331532)
- o89.Rotation = Vector3.new(90.0004044, -0.000655137468, -60.0008698)
- o89.CanCollide = false
- o89.Size = Vector3.new(0.313371032, 1.64860117, 0.200000003)
- o89.CFrame = CFrame.new(47.4757423, 154.409378, 21.4331532, 0.499986947, 0.866033137, -1.14343056e-005, 3.77156084e-007, -1.34208303e-005, -1, -0.866033375, 0.499987006, -7.0368651e-006)
- o89.BottomSurface = Enum.SurfaceType.Smooth
- o89.TopSurface = Enum.SurfaceType.Smooth
- o89.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o89.Position = Vector3.new(47.4757423, 154.409378, 21.4331532)
- o90.Parent = o89
- o90.Scale = Vector3.new(1, 1, 0.113540001)
- o90.MeshType = Enum.MeshType.Wedge
- o91.Parent = o1
- o91.Material = Enum.Material.SmoothPlastic
- o91.BrickColor = BrickColor.new("Really black")
- o91.Position = Vector3.new(49.7157173, 153.839401, 22.7264175)
- o91.Rotation = Vector3.new(90.0004044, -0.00056738453, 119.999565)
- o91.CanCollide = false
- o91.Size = Vector3.new(0.240705281, 0.200000003, 0.649448633)
- o91.CFrame = CFrame.new(49.7157173, 153.839401, 22.7264175, -0.499993503, -0.866029441, -9.90272838e-006, -1.17207583e-006, 1.21113271e-005, -1, 0.866029441, -0.499993503, -7.07063191e-006)
- o91.BottomSurface = Enum.SurfaceType.Smooth
- o91.TopSurface = Enum.SurfaceType.Smooth
- o91.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o91.Position = Vector3.new(49.7157173, 153.839401, 22.7264175)
- o92.Parent = o91
- o92.Scale = Vector3.new(1, 0.2724967, 1)
- o93.Parent = o1
- o93.Material = Enum.Material.SmoothPlastic
- o93.BrickColor = BrickColor.new("Really black")
- o93.Position = Vector3.new(46.9408226, 154.488831, 21.1243324)
- o93.Rotation = Vector3.new(-90, 8.77428538e-005, 60.0016022)
- o93.CanCollide = false
- o93.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o93.CFrame = CFrame.new(46.9408226, 154.488831, 21.1243324, 0.49997595, -0.866039574, 1.53140172e-006, -7.94801281e-007, 1.30944045e-006, 1, -0.866039753, -0.499975979, -3.36463017e-008)
- o93.BottomSurface = Enum.SurfaceType.Smooth
- o93.TopSurface = Enum.SurfaceType.Smooth
- o93.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o93.Position = Vector3.new(46.9408226, 154.488831, 21.1243324)
- o94.Parent = o93
- o94.Scale = Vector3.new(0.204372719, 0.113540515, 0.136247978)
- o94.MeshType = Enum.MeshType.Wedge
- o95.Parent = o1
- o95.Material = Enum.Material.SmoothPlastic
- o95.BrickColor = BrickColor.new("Really black")
- o95.Position = Vector3.new(48.0289345, 153.768982, 21.7525406)
- o95.Rotation = Vector3.new(79.6863098, 17.2289619, 121.566193)
- o95.CanCollide = false
- o95.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o95.CFrame = CFrame.new(48.0289345, 153.768982, 21.7525406, -0.49999401, -0.813804328, 0.296190858, 6.91067157e-007, -0.342010617, -0.939696074, 0.866029382, -0.469842136, 0.171003759)
- o95.BottomSurface = Enum.SurfaceType.Smooth
- o95.TopSurface = Enum.SurfaceType.Smooth
- o95.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o95.Position = Vector3.new(48.0289345, 153.768982, 21.7525406)
- o96.Parent = o95
- o96.Scale = Vector3.new(0.249788716, 0.272496849, 0.885611713)
- o97.Parent = o1
- o97.Material = Enum.Material.SmoothPlastic
- o97.BrickColor = BrickColor.new("Really black")
- o97.Position = Vector3.new(48.2250175, 153.805359, 21.8657551)
- o97.Rotation = Vector3.new(90.0004044, -0.00056738453, 119.999565)
- o97.CanCollide = false
- o97.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o97.CFrame = CFrame.new(48.2250175, 153.805359, 21.8657551, -0.499993503, -0.866029441, -9.90272838e-006, -1.17207583e-006, 1.21113271e-005, -1, 0.866029441, -0.499993503, -7.07063191e-006)
- o97.BottomSurface = Enum.SurfaceType.Smooth
- o97.TopSurface = Enum.SurfaceType.Smooth
- o97.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o97.Position = Vector3.new(48.2250175, 153.805359, 21.8657551)
- o98.Parent = o97
- o98.Scale = Vector3.new(0.249788716, 0.272496849, 0.613115788)
- o99.Parent = o1
- o99.Material = Enum.Material.SmoothPlastic
- o99.BrickColor = BrickColor.new("Really black")
- o99.Position = Vector3.new(46.4491615, 154.289108, 20.8404655)
- o99.Rotation = Vector3.new(90.0004044, -0.00056738453, 119.999565)
- o99.CanCollide = false
- o99.Size = Vector3.new(0.313371032, 0.658532143, 0.217996731)
- o99.CFrame = CFrame.new(46.4491615, 154.289108, 20.8404655, -0.499993503, -0.866029441, -9.90272838e-006, -1.17207583e-006, 1.21113271e-005, -1, 0.866029441, -0.499993503, -7.07063191e-006)
- o99.BottomSurface = Enum.SurfaceType.Smooth
- o99.TopSurface = Enum.SurfaceType.Smooth
- o99.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o99.Position = Vector3.new(46.4491615, 154.289108, 20.8404655)
- o100.Parent = o99
- o100.MeshType = Enum.MeshType.Wedge
- o101.Parent = o1
- o101.Material = Enum.Material.SmoothPlastic
- o101.BrickColor = BrickColor.new("Really black")
- o101.Position = Vector3.new(47.7884331, 154.050598, 21.6136894)
- o101.Rotation = Vector3.new(90.0004044, -0.00056738453, 119.999565)
- o101.CanCollide = false
- o101.Size = Vector3.new(0.313371032, 1.50781167, 0.258871168)
- o101.CFrame = CFrame.new(47.7884331, 154.050598, 21.6136894, -0.499993503, -0.866029441, -9.90272838e-006, -1.17207583e-006, 1.21113271e-005, -1, 0.866029441, -0.499993503, -7.07063191e-006)
- o101.BottomSurface = Enum.SurfaceType.Smooth
- o101.TopSurface = Enum.SurfaceType.Smooth
- o101.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o101.Position = Vector3.new(47.7884331, 154.050598, 21.6136894)
- o102.Parent = o1
- o102.Material = Enum.Material.SmoothPlastic
- o102.BrickColor = BrickColor.new("Really black")
- o102.Position = Vector3.new(47.4737663, 153.832581, 21.4320202)
- o102.Rotation = Vector3.new(90.0004044, -0.00056738453, 119.999565)
- o102.CanCollide = false
- o102.Size = Vector3.new(0.313371032, 0.781155527, 0.200000003)
- o102.CFrame = CFrame.new(47.4737663, 153.832581, 21.4320202, -0.499993503, -0.866029441, -9.90272838e-006, -1.17207583e-006, 1.21113271e-005, -1, 0.866029441, -0.499993503, -7.07063191e-006)
- o102.BottomSurface = Enum.SurfaceType.Smooth
- o102.TopSurface = Enum.SurfaceType.Smooth
- o102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o102.Position = Vector3.new(47.4737663, 153.832581, 21.4320202)
- o103.Parent = o102
- o103.Scale = Vector3.new(1, 1, 0.885611713)
- o104.Parent = o1
- o104.Material = Enum.Material.SmoothPlastic
- o104.BrickColor = BrickColor.new("Really black")
- o104.Position = Vector3.new(47.1748695, 154.522919, 21.2594261)
- o104.Rotation = Vector3.new(-179.999969, -60.0002403, -179.999924)
- o104.CanCollide = false
- o104.Size = Vector3.new(0.313370973, 0.290662467, 0.200000003)
- o104.CFrame = CFrame.new(47.1748695, 154.522919, 21.2594261, -0.499997079, 7.01515091e-007, -0.866027534, 7.94834705e-007, 1, 3.51152266e-007, 0.866027534, -5.12779479e-007, -0.499997079)
- o104.BottomSurface = Enum.SurfaceType.Smooth
- o104.TopSurface = Enum.SurfaceType.Smooth
- o104.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o104.Position = Vector3.new(47.1748695, 154.522919, 21.2594261)
- o105.Parent = o104
- o105.Scale = Vector3.new(1, 1, 0.408743829)
- o106.Parent = o1
- o106.Material = Enum.Material.SmoothPlastic
- o106.BrickColor = BrickColor.new("Really black")
- o106.Position = Vector3.new(48.8523674, 153.589584, 22.2279491)
- o106.Rotation = Vector3.new(-89.9996872, 0.0009737566, 60.0009804)
- o106.CanCollide = false
- o106.Size = Vector3.new(0.240705281, 0.531367242, 0.200000003)
- o106.CFrame = CFrame.new(48.8523674, 153.589584, 22.2279491, 0.499985397, -0.86603415, 1.69952582e-005, -3.83536917e-006, 1.74099805e-005, 1, -0.86603415, -0.499985397, 5.3831709e-006)
- o106.BottomSurface = Enum.SurfaceType.Smooth
- o106.TopSurface = Enum.SurfaceType.Smooth
- o106.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o106.Position = Vector3.new(48.8523674, 153.589584, 22.2279491)
- o107.Parent = o106
- o107.Scale = Vector3.new(1, 1, 0.703947783)
- o107.MeshType = Enum.MeshType.Wedge
- o108.Parent = o1
- o108.Material = Enum.Material.SmoothPlastic
- o108.BrickColor = BrickColor.new("Really black")
- o108.Position = Vector3.new(49.7727623, 153.503311, 22.7593212)
- o108.Rotation = Vector3.new(-89.9996872, 0.000973768067, -119.998802)
- o108.CanCollide = false
- o108.Size = Vector3.new(0.240705281, 0.200000003, 0.200000003)
- o108.CFrame = CFrame.new(49.7727623, 153.503311, 22.7593212, -0.499982089, 0.866036057, 1.69954583e-005, 3.83530369e-006, -1.74102242e-005, 1, 0.866036057, 0.499982089, 5.3832855e-006)
- o108.BottomSurface = Enum.SurfaceType.Smooth
- o108.TopSurface = Enum.SurfaceType.Smooth
- o108.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o108.Position = Vector3.new(49.7727623, 153.503311, 22.7593212)
- o109.Parent = o108
- o109.Scale = Vector3.new(1, 0.158955991, 0.158955932)
- o109.MeshType = Enum.MeshType.Wedge
- o110.Parent = o1
- o110.Material = Enum.Material.SmoothPlastic
- o110.BrickColor = BrickColor.new("Really black")
- o110.Position = Vector3.new(49.4207344, 153.503281, 22.5560741)
- o110.Rotation = Vector3.new(-89.9996872, 0.0009737566, 60.0009804)
- o110.CanCollide = false
- o110.Size = Vector3.new(0.240705281, 0.781155407, 0.200000003)
- o110.CFrame = CFrame.new(49.4207344, 153.503281, 22.5560741, 0.499985397, -0.86603415, 1.69952582e-005, -3.83536917e-006, 1.74099805e-005, 1, -0.86603415, -0.499985397, 5.3831709e-006)
- o110.BottomSurface = Enum.SurfaceType.Smooth
- o110.TopSurface = Enum.SurfaceType.Smooth
- o110.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o110.Position = Vector3.new(49.4207344, 153.503281, 22.5560741)
- o111.Parent = o110
- o111.Scale = Vector3.new(1, 1, 0.158955932)
- o111.MeshType = Enum.MeshType.Wedge
- o112.Parent = o1
- o112.Material = Enum.Material.SmoothPlastic
- o112.BrickColor = BrickColor.new("Really black")
- o112.Position = Vector3.new(47.7727165, 154.450287, 21.6046047)
- o112.Rotation = Vector3.new(89.9996567, 0.000507693912, 119.99913)
- o112.CanCollide = false
- o112.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o112.CFrame = CFrame.new(47.7727165, 154.450287, 21.6046047, -0.499986947, -0.866033375, 8.86093039e-006, 7.9482129e-007, -1.06904954e-005, -1, 0.866033375, -0.499986947, 6.03345552e-006)
- o112.BottomSurface = Enum.SurfaceType.Smooth
- o112.TopSurface = Enum.SurfaceType.Smooth
- o112.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o112.Position = Vector3.new(47.7727165, 154.450287, 21.6046047)
- o113.Parent = o112
- o113.Scale = Vector3.new(0.204372719, 0.272496462, 0.522283912)
- o113.MeshType = Enum.MeshType.Wedge
- o114.Parent = o1
- o114.Material = Enum.Material.SmoothPlastic
- o114.BrickColor = BrickColor.new("Really black")
- o114.Position = Vector3.new(49.0470924, 154.148193, 22.3403549)
- o114.Rotation = Vector3.new(90.000412, -0.0012816547, -60.0014305)
- o114.CanCollide = false
- o114.Size = Vector3.new(0.240705281, 1.48964524, 0.200000003)
- o114.CFrame = CFrame.new(49.0470924, 154.148193, 22.3403549, 0.499978542, 0.866038084, -2.23690949e-005, -4.937227e-006, -2.29788911e-005, -1, -0.866038084, 0.499978542, -7.21312063e-006)
- o114.BottomSurface = Enum.SurfaceType.Smooth
- o114.TopSurface = Enum.SurfaceType.Smooth
- o114.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o114.Position = Vector3.new(49.0470924, 154.148193, 22.3403549)
- o115.Parent = o114
- o115.Scale = Vector3.new(1, 1, 0.703947783)
- o115.MeshType = Enum.MeshType.Wedge
- o116.Parent = o1
- o116.Material = Enum.Material.SmoothPlastic
- o116.BrickColor = BrickColor.new("Really black")
- o116.Position = Vector3.new(46.4078636, 153.962097, 20.8166122)
- o116.Rotation = Vector3.new(-89.9997253, 0.000948806643, 60.0004196)
- o116.CanCollide = false
- o116.Size = Vector3.new(0.313371032, 1.68039238, 0.435993463)
- o116.CFrame = CFrame.new(46.4078636, 153.962097, 20.8166122, 0.499993742, -0.866029263, 1.65597994e-005, -4.0431878e-006, 1.67872367e-005, 1, -0.866029263, -0.499993742, 4.89199192e-006)
- o116.BottomSurface = Enum.SurfaceType.Smooth
- o116.TopSurface = Enum.SurfaceType.Smooth
- o116.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o116.Position = Vector3.new(46.4078636, 153.962097, 20.8166122)
- o117.Parent = o116
- o117.MeshType = Enum.MeshType.Wedge
- o118.Parent = o1
- o118.Material = Enum.Material.SmoothPlastic
- o118.BrickColor = BrickColor.new("Really black")
- o118.Position = Vector3.new(46.7480965, 154.409409, 21.013052)
- o118.Rotation = Vector3.new(90.0004044, -0.00056738453, 119.999565)
- o118.CanCollide = false
- o118.Size = Vector3.new(0.313371032, 0.200000003, 0.200000003)
- o118.CFrame = CFrame.new(46.7480965, 154.409409, 21.013052, -0.499993503, -0.866029441, -9.90272838e-006, -1.17207583e-006, 1.21113271e-005, -1, 0.866029441, -0.499993503, -7.07063191e-006)
- o118.BottomSurface = Enum.SurfaceType.Smooth
- o118.TopSurface = Enum.SurfaceType.Smooth
- o118.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o118.Position = Vector3.new(46.7480965, 154.409409, 21.013052)
- o119.Parent = o118
- o119.Scale = Vector3.new(1, 0.1589562, 0.113540001)
- o119.MeshType = Enum.MeshType.Wedge
- o120.Parent = o1
- o120.Material = Enum.Material.SmoothPlastic
- o120.BrickColor = BrickColor.new("Really black")
- o120.Position = Vector3.new(48.2722282, 153.912094, 21.8930016)
- o120.Rotation = Vector3.new(90.0004044, -0.00056738453, 119.999565)
- o120.CanCollide = false
- o120.Size = Vector3.new(0.240705281, 0.390577823, 0.200000003)
- o120.CFrame = CFrame.new(48.2722282, 153.912094, 21.8930016, -0.499993503, -0.866029441, -9.90272838e-006, -1.17207583e-006, 1.21113271e-005, -1, 0.866029441, -0.499993503, -7.07063191e-006)
- o120.BottomSurface = Enum.SurfaceType.Smooth
- o120.TopSurface = Enum.SurfaceType.Smooth
- o120.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o120.Position = Vector3.new(48.2722282, 153.912094, 21.8930016)
- o121.Parent = o120
- o121.Scale = Vector3.new(1, 1, 0.658531725)
- o122.Parent = o1
- o122.Material = Enum.Material.SmoothPlastic
- o122.BrickColor = BrickColor.new("Really black")
- o122.Position = Vector3.new(47.222065, 154.450256, 21.286684)
- o122.Rotation = Vector3.new(90.0003433, -0.000683175749, -60.000206)
- o122.CanCollide = false
- o122.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o122.CFrame = CFrame.new(47.222065, 154.450256, 21.286684, 0.499997079, 0.866027534, -1.19236656e-005, -7.94834705e-007, -1.33093472e-005, -1, -0.866027534, 0.499997079, -5.96627888e-006)
- o122.BottomSurface = Enum.SurfaceType.Smooth
- o122.TopSurface = Enum.SurfaceType.Smooth
- o122.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o122.Position = Vector3.new(47.222065, 154.450256, 21.286684)
- o123.Parent = o122
- o123.Scale = Vector3.new(0.204372719, 0.272496462, 0.522283912)
- o123.MeshType = Enum.MeshType.Wedge
- o124.Parent = o1
- o124.Material = Enum.Material.SmoothPlastic
- o124.BrickColor = BrickColor.new("Really black")
- o124.Position = Vector3.new(49.4108849, 153.589584, 22.5504112)
- o124.Rotation = Vector3.new(90.0004044, -0.00056738453, 119.999565)
- o124.CanCollide = false
- o124.Size = Vector3.new(0.240705281, 0.758447468, 0.200000003)
- o124.CFrame = CFrame.new(49.4108849, 153.589584, 22.5504112, -0.499993503, -0.866029441, -9.90272838e-006, -1.17207583e-006, 1.21113271e-005, -1, 0.866029441, -0.499993503, -7.07063191e-006)
- o124.BottomSurface = Enum.SurfaceType.Smooth
- o124.TopSurface = Enum.SurfaceType.Smooth
- o124.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o124.Position = Vector3.new(49.4108849, 153.589584, 22.5504112)
- o125.Parent = o124
- o125.Scale = Vector3.new(1, 1, 0.703947842)
- o126.Parent = o1
- o126.Material = Enum.Material.SmoothPlastic
- o126.BrickColor = BrickColor.new("Really black")
- o126.Position = Vector3.new(48.6950493, 153.616852, 22.1371078)
- o126.Rotation = Vector3.new(-89.9996872, 0.0009737566, 60.0009804)
- o126.CanCollide = false
- o126.Size = Vector3.new(0.240705281, 0.58586657, 0.200000003)
- o126.CFrame = CFrame.new(48.6950493, 153.616852, 22.1371078, 0.499985397, -0.86603415, 1.69952582e-005, -3.83536917e-006, 1.74099805e-005, 1, -0.86603415, -0.499985397, 5.3831709e-006)
- o126.BottomSurface = Enum.SurfaceType.Smooth
- o126.TopSurface = Enum.SurfaceType.Smooth
- o126.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o126.Position = Vector3.new(48.6950493, 153.616852, 22.1371078)
- o127.Parent = o126
- o127.Scale = Vector3.new(1, 1, 0.431451917)
- o127.MeshType = Enum.MeshType.Wedge
- o128.Parent = o1
- o128.Material = Enum.Material.SmoothPlastic
- o128.BrickColor = BrickColor.new("Really black")
- o128.Position = Vector3.new(49.0667305, 153.941574, 22.351717)
- o128.Rotation = Vector3.new(90.0004044, -0.00056738453, 119.999565)
- o128.CanCollide = false
- o128.Size = Vector3.new(0.240705281, 1.44422936, 0.563158214)
- o128.CFrame = CFrame.new(49.0667305, 153.941574, 22.351717, -0.499993503, -0.866029441, -9.90272838e-006, -1.17207583e-006, 1.21113271e-005, -1, 0.866029441, -0.499993503, -7.07063191e-006)
- o128.BottomSurface = Enum.SurfaceType.Smooth
- o128.TopSurface = Enum.SurfaceType.Smooth
- o128.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o128.Position = Vector3.new(49.0667305, 153.941574, 22.351717)
- o129.Parent = o1
- o129.Material = Enum.Material.SmoothPlastic
- o129.BrickColor = BrickColor.new("Really black")
- o129.Position = Vector3.new(48.1266899, 153.832581, 21.8089848)
- o129.Rotation = Vector3.new(-89.9996872, 0.000973766902, -119.999237)
- o129.CanCollide = false
- o129.Size = Vector3.new(0.313371032, 0.726656258, 0.200000003)
- o129.CFrame = CFrame.new(48.1266899, 153.832581, 21.8089848, -0.499988675, 0.866032422, 1.69954383e-005, 3.83549832e-006, -1.74101369e-005, 1, 0.866032422, 0.499988675, 5.38320182e-006)
- o129.BottomSurface = Enum.SurfaceType.Smooth
- o129.TopSurface = Enum.SurfaceType.Smooth
- o129.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o129.Position = Vector3.new(48.1266899, 153.832581, 21.8089848)
- o130.Parent = o129
- o130.Scale = Vector3.new(1, 1, 0.885611713)
- o130.MeshType = Enum.MeshType.Wedge
- o131.Parent = o1
- o131.Material = Enum.Material.SmoothPlastic
- o131.BrickColor = BrickColor.new("Really black")
- o131.Position = Vector3.new(47.867115, 154.450256, 21.6591072)
- o131.Rotation = Vector3.new(90.0003433, -0.000683175749, -60.000206)
- o131.CanCollide = false
- o131.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o131.CFrame = CFrame.new(47.867115, 154.450256, 21.6591072, 0.499997079, 0.866027534, -1.19236656e-005, -7.94834705e-007, -1.33093472e-005, -1, -0.866027534, 0.499997079, -5.96627888e-006)
- o131.BottomSurface = Enum.SurfaceType.Smooth
- o131.TopSurface = Enum.SurfaceType.Smooth
- o131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o131.Position = Vector3.new(47.867115, 154.450256, 21.6591072)
- o132.Parent = o131
- o132.Scale = Vector3.new(0.204372719, 0.272496462, 0.522283912)
- o132.MeshType = Enum.MeshType.Wedge
- o133.Name = "Pipe"
- o133.Parent = o1
- o133.Material = Enum.Material.SmoothPlastic
- o133.BrickColor = BrickColor.new("Really black")
- o133.Position = Vector3.new(45.2593498, 154.189148, 20.1535282)
- o133.Rotation = Vector3.new(0.000161279226, -30.000124, 89.9994965)
- o133.CanCollide = false
- o133.Size = Vector3.new(0.313371032, 6.74881935, 0.308828712)
- o133.CFrame = CFrame.new(45.2593498, 154.189148, 20.1535282, 7.57802991e-006, -0.866024792, -0.500001848, 1, 1.01578034e-005, -2.43773229e-006, 7.19005129e-006, -0.500001788, 0.866024613)
- o133.BottomSurface = Enum.SurfaceType.Smooth
- o133.TopSurface = Enum.SurfaceType.Smooth
- o133.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o133.Position = Vector3.new(45.2593498, 154.189148, 20.1535282)
- o134.Parent = o133
- o135.Name = "Pipe2"
- o135.Parent = o1
- o135.Material = Enum.Material.SmoothPlastic
- o135.BrickColor = BrickColor.new("Really black")
- o135.Position = Vector3.new(46.5356941, 154.043839, 20.8904114)
- o135.Rotation = Vector3.new(0.000161279226, -30.000124, 89.9994965)
- o135.CanCollide = false
- o135.Size = Vector3.new(0.217997238, 4.21914721, 0.308828712)
- o135.CFrame = CFrame.new(46.5356941, 154.043839, 20.8904114, 7.57802991e-006, -0.866024792, -0.500001848, 1, 1.01578034e-005, -2.43773229e-006, 7.19005129e-006, -0.500001788, 0.866024613)
- o135.BottomSurface = Enum.SurfaceType.Smooth
- o135.TopSurface = Enum.SurfaceType.Smooth
- o135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o135.Position = Vector3.new(46.5356941, 154.043839, 20.8904114)
- o136.Parent = o135
- o137.Name = "Pipe2"
- o137.Parent = o1
- o137.Material = Enum.Material.SmoothPlastic
- o137.BrickColor = BrickColor.new("Really black")
- o137.Position = Vector3.new(44.7047691, 154.041534, 19.8333282)
- o137.Rotation = Vector3.new(0.000161279226, -30.000124, 89.9994965)
- o137.CanCollide = false
- o137.Size = Vector3.new(0.236163691, 0.200000003, 0.358786255)
- o137.CFrame = CFrame.new(44.7047691, 154.041534, 19.8333282, 7.57802991e-006, -0.866024792, -0.500001848, 1, 1.01578034e-005, -2.43773229e-006, 7.19005129e-006, -0.500001788, 0.866024613)
- o137.BottomSurface = Enum.SurfaceType.Smooth
- o137.TopSurface = Enum.SurfaceType.Smooth
- o137.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o137.Position = Vector3.new(44.7047691, 154.041534, 19.8333282)
- o138.Parent = o137
- o138.Scale = Vector3.new(1, 0.272498846, 1)
- o139.Name = "PipeH"
- o139.Parent = o1
- o139.Material = Enum.Material.Neon
- o139.BrickColor = BrickColor.new("New Yeller")
- o139.Position = Vector3.new(42.336956, 154.189194, 18.4662781)
- o139.Rotation = Vector3.new(0.000161279226, -30.000124, 89.9994965)
- o139.CanCollide = false
- o139.Size = Vector3.new(0.249788493, 0.200000003, 0.308828712)
- o139.CFrame = CFrame.new(42.336956, 154.189194, 18.4662781, 7.57802991e-006, -0.866024792, -0.500001848, 1, 1.01578034e-005, -2.43773229e-006, 7.19005129e-006, -0.500001788, 0.866024613)
- o139.BottomSurface = Enum.SurfaceType.Smooth
- o139.TopSurface = Enum.SurfaceType.Smooth
- o139.Color = Color3.new(1, 1, 0)
- o139.Position = Vector3.new(42.336956, 154.189194, 18.4662781)
- o140.Parent = o139
- o140.Scale = Vector3.new(1, 0.0454160199, 1)
- o141.Name = "Thing"
- o141.Parent = o1
- o141.BrickColor = BrickColor.new("Dark stone grey")
- o141.Position = Vector3.new(48.0843468, 154.613983, 21.6376648)
- o141.Rotation = Vector3.new(-179.999313, 29.9983273, -0.00131815404)
- o141.CanCollide = false
- o141.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o141.CFrame = CFrame.new(48.0843468, 154.613983, 21.6376648, 0.86604023, 1.99242331e-005, 0.499974728, 1.7006736e-005, -1, 1.03919392e-005, 0.499974728, -4.968947e-007, -0.86604023)
- o141.BottomSurface = Enum.SurfaceType.Smooth
- o141.TopSurface = Enum.SurfaceType.Smooth
- o141.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o141.Position = Vector3.new(48.0843468, 154.613983, 21.6376648)
- o142.Parent = o141
- o142.Scale = Vector3.new(0.181664243, 0.113539964, 0.181663886)
- function destroy(p)
- for i,v in pairs(p.Character:GetChildren()) do
- spawn(function()
- if v:IsA("LocalScript") or v:IsA("Script") then
- v:Destroy()
- end
- end)
- end
- end
- for i,v in pairs(Tool:GetChildren()) do
- if v:IsA("Part") or v:IsA("UnionOperation") or v:IsA("WedgePart") then
- if v.Name ~= "HandlePart" then
- local w = Instance.new("Weld",Tool.HandlePart)
- w.Part0 = Tool.HandlePart
- w.Part1 = v
- w.C0 = CFrame.new(v.Position-Tool.HandlePart.Position)*CFrame.Angles(math.rad(v.Rotation.X),math.rad(v.Rotation.Y),math.rad(v.Rotation.Z))
- end
- end
- end
- print(Tool.Name.." Loaded.")
- for i,v in pairs(Tool:GetChildren()) do
- if v:IsA("Part") or v:IsA("WedgePart") or v:IsA("UnionOperation") then
- if v.Material == Enum.Material.Neon then
- v.BrickColor = char:FindFirstChild("Torso").BrickColor
- end
- end
- end
- Tool.Equipped:connect(function()
- ceqpt = true
- bsy = false
- print("|Equipped|: ".."Saving old joints")
- for i,v in pairs(char.Torso:GetChildren()) do
- if v:IsA("Motor6D") and v.Name ~= "Neck" then
- --print("|Equipped|: "..v.Name.." saved!")
- table.insert(jtab,v)
- end
- end
- gyro.Parent = char:WaitForChild("HumanoidRootPart")
- local aWeld = Instance.new("Weld",char["Right Arm"])
- aWeld.Name = "aWeld"
- aWeld.Part0 = Tool.HandlePart
- aWeld.Part1 = char["Right Arm"]
- aWeld.C0 = CFrame.new(0.9,0,0.1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))
- local bWeld = Instance.new("Weld",char["Torso"])
- bWeld.Name = "bWeld"
- bWeld.Part0 = char["Torso"]
- bWeld.Part1 = char["Right Arm"]
- bWeld.C0 = CFrame.new(1.2,0.3,-0.9)*CFrame.Angles(math.rad(90),math.rad(20),math.rad(-80))
- local cWeld = Instance.new("Weld",char["Torso"])
- cWeld.Name = "cWeld"
- cWeld.Part0 = char["Torso"]
- cWeld.Part1 = char["Left Arm"]
- cWeld.C0 = CFrame.new(-1.5,0,0)*CFrame.Angles(math.rad(90),math.rad(40),math.rad(-30))
- end)
- Tool.Unequipped:connect(function()
- ceqpt = false
- for i,v in pairs(char.Torso:GetChildren()) do
- if v:IsA("Weld") or v:IsA("Motor6D") then
- if v.Name ~= "Neck" then
- v:Destroy()
- end
- end
- end
- for i,v in pairs(jtab) do
- v:Clone().Parent = char.Torso
- end
- for i,v in pairs(jtab) do
- table.remove(jtab,1)
- end
- gyro.Parent = game:GetService("ServerStorage")
- char.HumanoidRootPart.RootJoint.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180))
- gyro.MaxTorque = Vector3.new(0,0,0)
- char.Torso.Neck.C0 = CFrame.new(0,1,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180))
- --char.Humanoid.WalkSpeed = 16
- --char.Humanoid.JumpPower = 50
- end)
- --Functions
- local rignore = {}
- function rayCast(orig,targ,maxdist)
- local test = Tool.PipeH.Position
- if orig then
- test = orig
- end
- local r = Ray.new(test,(targ-test).unit * maxdist)
- local hit,pos,normal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(r,rignore,false,true)
- --print(pos)
- return hit,pos,normal
- end
- function clerp(a,b,c)
- return a:lerp(b,c)
- end
- --NHIgnore = {char}
- function getMouseNH(pos,dir)
- if not pos then
- pos = game:GetService("Workspace").CurrentCamera.CFrame.p
- --print("|gMNH|: First pos!")
- end
- if not dir then
- dir = (plr:GetMouse().Hit.p - pos).unit*2048
- --print("|gMNH|: First dir!")
- end
- local r = Ray.new(pos,dir)
- local hit,pos,normal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(r,rignore,false,true)
- if hit then
- if hit.Parent:IsA("Accessory") or hit.Parent:IsA("Hat") then
- table.insert(rignore,hit)
- --print("|gMNH|: Accessory!")
- return getMouseNH(pos,dir)
- else
- --print("|gMNH|: Part!")
- return hit,pos,normal
- end
- else
- --print("|gMNH|: Nil!")
- --print(pos)
- return hit,pos,normal
- end
- end
- function shoot(targ,op)
- --print("----Target / Old position----")
- --print(targ)
- --print(op)
- --print("-----------------------------")
- local hit,pos,normal = rayCast(op,targ,2048)
- local dir = (targ-op).unit * 2048
- if hit then
- --print("|Shoot|: "..hit.Name)
- --print("|Shoot|: "..pos.X..","..pos.Y..","..pos.Z..".")
- --print("|Shoot|: "..(op-pos).Magnitude)
- if hit.Parent:FindFirstChild("Humanoid") then
- table.insert(rignore,hit)
- local iscus = false
- for i,v in pairs(dmgTab) do
- if hit.Name == v[1] then
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - v[2]
- hit:BreakJoints()
- destroy(game:GetService("Players"):GetPlayerFromCharacter(hit.Parent))
- for i=1,7 do
- local blood = Instance.new("Part")
- blood.Size = Vector3.new((math.random(2,10)/10),(math.random(2,10)/10),(math.random(2,10)/10))
- blood.CFrame = CFrame.new(pos)
- blood.CanCollide = false
- blood.TopSurface = "Smooth"
- blood.BottomSurface = "Smooth"
- blood.Velocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- blood.Color = Color3.fromRGB(math.random(150,255),0,0)
- blood.Parent = game:GetService("Workspace")
- end
- iscus = true
- end
- end
- if iscus == false then
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - miscDmg
- hit:BreakJoints()
- for i=1,7 do
- local blood = Instance.new("Part")
- blood.Size = Vector3.new((math.random(2,10)/10),(math.random(2,10)/10),(math.random(2,10)/10))
- blood.CFrame = CFrame.new(pos)
- blood.CanCollide = false
- blood.TopSurface = "Smooth"
- blood.BottomSurface = "Smooth"
- blood.Velocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- blood.Color = Color3.fromRGB(math.random(150,255),0,0)
- blood.Parent = game:GetService("Workspace")
- end
- end
- shoot(pos + dir,pos)
- elseif hit.Parent:IsA("Hat") or hit.Parent:IsA("Accessory") then
- table.insert(rignore,hit.Parent)
- --print("|Shoot|: Potential hat; "..hit.Name.." moved to ignore list")
- shoot(pos + dir,pos)
- else
- table.insert(rignore,hit)
- shoot(pos + dir,pos)
- end
- local trace = Instance.new("Part",game.Workspace)
- trace.Size = Vector3.new((op-pos).Magnitude,0.2,0.2)
- trace.BrickColor = char:FindFirstChild("Torso").BrickColor
- trace.Anchored = true
- trace.CanCollide = false
- trace.TopSurface = "Smooth"
- trace.BottomSurface = "Smooth"
- trace.Material = Enum.Material.Neon
- trace.CFrame = (CFrame.new(op,pos)*CFrame.new(0,0,-(op-pos).Magnitude/2))*CFrame.Angles(0,math.rad(90),0)
- spawn(function()
- local m = Instance.new("SpecialMesh",trace)
- m.MeshType = Enum.MeshType.Cylinder
- for i=1,10 do
- trace.Transparency = trace.Transparency + 0.1
- m.Scale = m.Scale - Vector3.new(0,0.1,0.1)
- wait(0.05)
- end
- trace:Destroy()
- end)
- else
- --print("|Shoot|: ".."No target or too far away")
- local trace = Instance.new("Part",game.Workspace)
- trace.Size = Vector3.new((op-pos).Magnitude,0.2,0.2)
- trace.BrickColor = char:FindFirstChild("Torso").BrickColor
- trace.Anchored = true
- trace.CanCollide = false
- trace.TopSurface = "Smooth"
- trace.BottomSurface = "Smooth"
- trace.Material = Enum.Material.Neon
- trace.CFrame = (CFrame.new(op,pos)*CFrame.new(0,0,-(op-pos).Magnitude/2))*CFrame.Angles(0,math.rad(90),0)
- spawn(function()
- local m = Instance.new("SpecialMesh",trace)
- m.MeshType = Enum.MeshType.Cylinder
- for i=1,10 do
- trace.Transparency = trace.Transparency + 0.1
- m.Scale = m.Scale - Vector3.new(0,0.1,0.1)
- wait(0.05)
- end
- trace:Destroy()
- end)
- end
- end
- --End of functions
- plr:GetMouse().Button1Down:connect(function()
- if ceqpt == true and isaim == true and cd == false then
- cd = true
- local s = Instance.new("Sound",Tool.HandlePart)
- s.SoundId = "rbxassetid://136523485"
- s.PlayOnRemove = false
- s:Play()
- game:GetService("Debris"):AddItem(s,5)
- table.insert(rignore,char)
- local hit,pos,normal = getMouseNH()
- for i,v in pairs(rignore) do
- table.remove(rignore,1)
- end
- --print(pos)
- shoot(pos,Tool.PipeH.CFrame.p)
- if char.Torso:FindFirstChild("bWeld") and char.Torso:FindFirstChild("cWeld") then
- bsy = true
- for i=1,5 do
- if char.Torso:FindFirstChild("bWeld") and char.Torso:FindFirstChild("cWeld") and char.HumanoidRootPart:FindFirstChild("RootJoint") and char.Torso:FindFirstChild("Neck") then
- char.Torso:FindFirstChild("bWeld").C0 = clerp(char.Torso.bWeld.C0,(CFrame.new(1,0.5,-1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60))*CFrame.new(0,1,0)),0.2)
- char.Torso:FindFirstChild("cWeld").C0 = clerp(char.Torso.cWeld.C0,(CFrame.new(-1.5,0.5,-1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-10))*CFrame.new(0,1,0)),0.2)
- char.HumanoidRootPart:FindFirstChild("RootJoint").C0 = clerp(char.HumanoidRootPart.RootJoint.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(120)),0.2)
- char.Torso:FindFirstChild("Neck").C0 = clerp(char.Torso.Neck.C0,CFrame.new(0,1,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(240)),0.2)
- wait()
- end
- end
- bsy = false
- end
- table.insert(rignore,char)
- cd = false
- end
- end)
- while not ceqpt do wait() end
- local animspeed = 0.3
- while wait() do
- --if ceqpt == true then print("Equipped") else print ("Unequipped") end
- local cPos = game:GetService("Workspace").CurrentCamera.CFrame.p
- local newPos = cPos - char.HumanoidRootPart.CFrame.p
- local dist = math.sqrt((newPos.X*newPos.X)+(newPos.Y*newPos.Y)+(newPos.Z*newPos.Z))
- --print(dist)
- if dist <= 8.5 and ceqpt == true then
- isaim = true
- if char.Torso:FindFirstChild("bWeld") and char.Torso:FindFirstChild("cWeld") then
- if bsy == false then
- local y = CFrame.new(plr:GetMouse().Hit.p - char.HumanoidRootPart.Position).p.Y
- y = (y*70)/(plr:GetMouse().Hit.p - char.HumanoidRootPart.Position).Magnitude
- char.Torso.bWeld.C0 = clerp(char.Torso.bWeld.C0,CFrame.new(1,0.5 + (y/100),-1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)),animspeed)
- char.Torso.cWeld.C0 = clerp(char.Torso.cWeld.C0,CFrame.new(-1.5,0.5 + (y/60),-1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-10)),animspeed)
- char.Torso.bWeld.C1 = clerp(char.Torso.bWeld.C1,(CFrame.new(0,0,0)*CFrame.Angles(math.rad(-y),math.rad(0),math.rad(0))),0.2)
- char.Torso.cWeld.C1 = clerp(char.Torso.cWeld.C1,(CFrame.new(0,0,0)*CFrame.Angles(math.rad(-y),math.rad(0),math.rad(0))),0.2)
- char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(120)),animspeed)
- char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0,CFrame.new(0,1,0)*CFrame.Angles(math.rad(-120),math.rad(y/2),math.rad(240)),animspeed)
- --char.Humanoid.WalkSpeed = 6
- --char.Humanoid.JumpPower = 0
- end
- end
- local lookDir = plr:GetMouse().Hit.p - char.HumanoidRootPart.CFrame.p
- gyro.MaxTorque = Vector3.new(0,10000000,0)
- gyro.CFrame = CFrame.new(char.HumanoidRootPart.CFrame.p, plr:GetMouse().Hit.p)
- else
- isaim = false
- if char.Torso:FindFirstChild("bWeld") and char.Torso:FindFirstChild("cWeld") then
- if bsy == false then
- local y = CFrame.new(plr:GetMouse().Hit.p - char.HumanoidRootPart.Position).p.Y
- y = (y*70)/(plr:GetMouse().Hit.p - char.HumanoidRootPart.Position).Magnitude
- char.Torso.bWeld.C0 = clerp(char.Torso.bWeld.C0,CFrame.new(1.2,0.3 + math.cos(tick())/5,-0.9)*CFrame.Angles(math.rad(90),math.rad(20),math.rad(-80)),animspeed)
- char.Torso.cWeld.C0 = clerp(char.Torso.cWeld.C0,CFrame.new(-1.5,0 + math.cos(tick())/5,0)*CFrame.Angles(math.rad(90),math.rad(40),math.rad(-30)),animspeed)
- char.Torso.bWeld.C1 = clerp(char.Torso.bWeld.C1,(CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))),0.2)
- char.Torso.cWeld.C1 = clerp(char.Torso.cWeld.C1,(CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))),0.2)
- char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)),animspeed)
- char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0,CFrame.new(0,1,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)),animspeed)
- --char.Humanoid.WalkSpeed = 16
- --char.Humanoid.JumpPower = 50
- end
- end
- gyro.MaxTorque = Vector3.new(0,0,0)
- end
- end
- end
- },
- {
- "Terrain Generation",
- function()
- --[[ terrain lol ]] --[[ joalars2 ]] local char = game:GetService("Players").LocalPlayer.Character local xsi,ysi,zsi = 20,3,20 local xs,ys,zs = -xsi*25,4.1,-xsi*25 local rows = 50 local columns = 50 local intensity = 15 --[[ Lower = More intense = Looks crap ]] local rand = math.random(0,10000) local lowest = nil for i=0,rows*xsi,xsi do for o=0,columns*zsi,zsi do local p = Instance.new("Part") p.Size = Vector3.new(xsi,ysi,zsi) p.Anchored = true p.TopSurface = "Smooth" p.BottomSurface = "Smooth" p.Locked = true if math.noise(i/(intensity*xsi),ys + rand,o/(intensity*zsi))*(ys*4) <= -0.3*intensity then p.BrickColor = BrickColor.new("Bright blue") p.Reflectance = 0.3 p.Material = "SmoothPlastic" p.CFrame = CFrame.new(Vector3.new(xs,ys,zs) + Vector3.new(i,-84.5,o)) else p.BrickColor = BrickColor.new("Bright green") p.Material = "Grass" p.CFrame = CFrame.new(Vector3.new(xs,ys,zs) + Vector3.new(i,math.noise(i/(intensity*xsi),ys + rand,o/(intensity*zsi))*(ys*4),o) + Vector3.new(0,-80,0)) end if lowest == nil or p.Position.Y < lowest then lowest = p.Position.Y print("Lowest updated: "..lowest) end p.Parent = workspace["Base"] or workspace local randomchance = math.random(1,400) if math.noise(i/(intensity*xsi),ys + rand,o/(intensity*zsi))*(ys*4) > -0.3*intensity then if randomchance <= 20 then local th = math.random(7,20) local tw = math.random(2,8) local lh = math.random(th/2,th) local lw = math.random(tw*1.5,tw*2.5) local b = Instance.new("Part") b.Size = Vector3.new(th,tw,tw) b.Shape = "Cylinder" b.Anchored = true b.TopSurface = "Smooth" b.Name = "Base" b.BottomSurface = "Smooth" b.BrickColor = BrickColor.new("Brown") b.Material = "Wood" b.CFrame = CFrame.new(p.Position + Vector3.new(0,th/2 + ysi/2,0))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) b.Parent = p local l1 = Instance.new("Part") l1.Size = Vector3.new(lh,lw,lw) l1.Shape = "Cylinder" l1.Anchored = true l1.TopSurface = "Smooth" l1.BottomSurface = "Smooth" l1.BrickColor = BrickColor.new("Camo") l1.Material = "Grass" l1.CFrame = CFrame.new(b.Position + Vector3.new(0,th/2 + lh/2,0))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) l1.Parent = b local l2 = Instance.new("Part") l2.Size = Vector3.new(lw,lw,lw) l2.Shape = "Ball" l2.Anchored = true l2.TopSurface = "Smooth" l2.BottomSurface = "Smooth" l2.BrickColor = BrickColor.new("Camo") l2.Material = "Grass" l2.CFrame = CFrame.new(l1.Position + Vector3.new(0,lh/2,0))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) l2.Parent = b local l3 = Instance.new("Part") l3.Size = Vector3.new(lw,lw,lw) l3.Shape = "Ball" l3.Anchored = true l3.TopSurface = "Smooth" l3.BottomSurface = "Smooth" l3.BrickColor = BrickColor.new("Camo") l3.Material = "Grass" l3.CFrame = CFrame.new(l1.Position + Vector3.new(0,-lh/2,0))*CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) l3.Parent = b elseif randomchance > 20 and randomchance <= 25 then for i=1,math.random(4,8) do local rh = math.random(3,6) local rl = math.random(3,6) local rw = math.random(3,6) local r = Instance.new("Part") r.Size = Vector3.new(rl,rh,rw) r.Anchored = true r.TopSurface = "Smooth" r.BottomSurface = "Smooth" r.Material = "Slate" r.CFrame = CFrame.new(p.Position + Vector3.new(math.random(-1,1),1,math.random(-1,1))) * CFrame.Angles(math.rad(math.random(0,359)),math.rad(math.random(0,359)),math.rad(math.random(0,359))) r.Parent = p end elseif randomchance > 25 and randomchance <= 35 then for i=1,math.random(4,8) do local rh = math.random(5,8) local rl = math.random(5,8) local rw = math.random(5,8) local r = Instance.new("Part") r.Size = Vector3.new(rl,rh,rw) r.Anchored = true r.TopSurface = "Smooth" r.BottomSurface = "Smooth" r.CanCollide = false r.Material = "Grass" r.BrickColor = BrickColor.new("Camo") r.CFrame = CFrame.new(p.Position + Vector3.new(math.random(-1,1),1,math.random(-1,1))) * CFrame.Angles(math.rad(math.random(0,359)),math.rad(math.random(0,359)),math.rad(math.random(0,359))) r.Parent = p end elseif randomchance == 36 then for i=1,math.random(8,16) do local rh = math.random(8,16) local rl = math.random(8,16) local rw = math.random(8,16) local r = Instance.new("Part") r.Size = Vector3.new(rl,rh,rw) r.Anchored = true r.TopSurface = "Smooth" r.BottomSurface = "Smooth" r.Material = "Slate" r.CFrame = CFrame.new(p.Position + Vector3.new(math.random(-1,1),1,math.random(-1,1))) * CFrame.Angles(math.rad(math.random(0,359)),math.rad(math.random(0,359)),math.rad(math.random(0,359))) r.Parent = p end elseif randomchance == 37 then for i=1,math.random(8,16) do local rh = math.random(10,18) local rl = math.random(10,18) local rw = math.random(10,18) local r = Instance.new("Part") r.Size = Vector3.new(rl,rh,rw) r.CanCollide = false r.Anchored = true r.TopSurface = "Smooth" r.BottomSurface = "Smooth" r.Material = "Grass" r.BrickColor = BrickColor.new("Camo") r.CFrame = CFrame.new(p.Position + Vector3.new(math.random(-1,1),1,math.random(-1,1))) * CFrame.Angles(math.rad(math.random(0,359)),math.rad(math.random(0,359)),math.rad(math.random(0,359))) r.Parent = p end end else --[[ Water Generation ]] end end wait(0.1) end workspace["Base"].Transparency = 1 workspace["Base"].CanCollide = false
- end
- },
- {
- "Tea",
- function()
- print("Loading...") local ot = tick() local plr = game:GetService("Players").LocalPlayer local char,mouse = plr.Character,plr:GetMouse() local equipped = false local cd = false local sizemod = 1 local tRotX = 0 local tRotY = 0 local tRotZ = 0 local mode = true local tool = script.Parent if not tool:IsA("Tool") then print("Creating tool.") tool = Instance.new("Tool",plr.Backpack) tool.Name = "Teapot" tool.ToolTip = "*angery*" tool.CanBeDropped = false script.Parent = tool end local kettled = {} tool.Grip = CFrame.new(0,0,0.8 * sizemod) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) local handle = tool:FindFirstChild("Handle") if handle == nil then handle = Instance.new("Part",tool) handle.Name = "Handle" handle.Size = Vector3.new(sizemod,sizemod,sizemod) handle.CanCollide = false handle.BrickColor = BrickColor.new("White") handle.Shape = "Ball" handle.Size = Vector3.new(0.2,0.2,0.2) local mesh = Instance.new("SpecialMesh",handle) mesh.MeshType = Enum.MeshType.FileMesh mesh.MeshId = "rbxassetid://1594167" mesh.Scale = Vector3.new(1,1,1)*sizemod end local pp = Instance.new("Part",handle) pp.Name = "Particles" pp.Size = Vector3.new(0.2,0.2,0.2) pp.Transparency = 1 pp.CanCollide = false local w = Instance.new("Weld") w.Part0 = pp w.Part1 = handle w.C0 = CFrame.new(0,-0.5*sizemod,1.5*sizemod)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) w.Parent = pp local s1 = Instance.new("Sound",handle) s1.SoundId = "rbxassetid://318794788" s1.Looped = true s1.Volume = 2 s1.Pitch = 4 local particle = Instance.new("ParticleEmitter",pp) local sk = {NumberSequenceKeypoint.new(0,0.02*sizemod),NumberSequenceKeypoint.new(1,0.3*sizemod)} particle.Size = NumberSequence.new(sk) local sk = {NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.7,0),NumberSequenceKeypoint.new(1,1)} particle.Transparency = NumberSequence.new(sk) particle.Texture = "rbxassetid://453789629" particle.Lifetime = NumberRange.new(2,2.3) particle.Rate = 150 particle.Speed = NumberRange.new(0,0) particle.Acceleration = Vector3.new(math.cos(tick()),sizemod,math.sin(tick())) coroutine.resume(coroutine.create(function() while wait() do particle.Acceleration = Vector3.new((math.cos(tick()*2)/4)*sizemod,sizemod,(math.sin(tick()*1.5)/3)*sizemod) end end)) function throw() local cln = handle:Clone() for i,v in pairs(cln:GetChildren()) do if v:IsA("Sound") then v:Destroy() end end game:GetService("Debris"):AddItem(s,0.9) cln.Name = "Teapot" cln.Size = Vector3.new(1,1,1)*sizemod cln.Velocity = ((mouse.Hit.p - handle.Position).unit*250 + Vector3.new(0,10,0)) cln.Parent = game.Workspace local hitHead = false local tev tev = cln.Touched:connect(function(t) if game:GetService("Players"):GetPlayerFromCharacter(t.Parent) then local isKettled = false for i,v in pairs(kettled) do if game:GetService("Players"):GetPlayerFromCharacter(t.Parent).Name == v then isKettled = true end end if isKettled == false then tev:disconnect() local pname = game:GetService("Players"):GetPlayerFromCharacter(t.Parent).Name table.insert(kettled,pname) if game:GetService("Players"):GetPlayerFromCharacter(t.Parent) ~= plr then local tchar = game:GetService("Players"):GetPlayerFromCharacter(t.Parent).Character cln.Parent = t.Parent local weld = Instance.new("Weld") weld.Part0 = cln weld.Part1 = t.Parent:WaitForChild("Head") weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) weld.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) weld.Parent = cln hitHead = true local s = Instance.new("Sound",cln) s.SoundId = "rbxassetid://399768457" s.Volume = math.huge s:Play() wait(8) if cln.Parent ~= nil then if game:GetService("Players"):GetPlayerFromCharacter(t.Parent) then spawn(function() tchar:BreakJoints() tchar:FindFirstChild("Humanoid").Health = 0 end) end local p = Instance.new("Part",tchar) p.CanCollide = false p.Anchored = true p.Transparency = 0 p.TopSurface = "Smooth" p.BottomSurface = "Smooth" p.Size = Vector3.new(0.2,0.2,0.2) p.BrickColor = BrickColor.new("Institutional White") local p2 = Instance.new("Part",tchar) p2.CanCollide = false p2.Anchored = true p2.Transparency = 0 p2.TopSurface = "Smooth" p2.BottomSurface = "Smooth" p2.Size = Vector3.new(0.2,0.2,0.2) p2.BrickColor = BrickColor.new("Institutional White") local p3 = Instance.new("Part",tchar) p3.CanCollide = false p3.Anchored = true p3.Transparency = 0 p3.TopSurface = "Smooth" p3.BottomSurface = "Smooth" p3.Size = Vector3.new(0.2,0.2,0.2) p3.BrickColor = BrickColor.new("Institutional White") local p4 = Instance.new("Part",tchar) p4.CanCollide = false p4.Anchored = true p4.Transparency = 0 p4.TopSurface = "Smooth" p4.BottomSurface = "Smooth" p4.Size = Vector3.new(0.2,0.2,0.2) p4.BrickColor = BrickColor.new("Institutional White") local m = Instance.new("SpecialMesh",p) m.MeshType = "Sphere" m.Scale = (Vector3.new(7,7,7)*sizemod)*8 local m2 = Instance.new("SpecialMesh",p2) m2.MeshType = "Sphere" m2.Scale = (Vector3.new(1,1,1)*sizemod)*8 local m3 = Instance.new("BlockMesh",p3) m3.Scale = (Vector3.new(7,7,7)*sizemod)*8 local m4 = Instance.new("BlockMesh",p4) m4.Scale = (Vector3.new(1,1,1)*sizemod)*8 local s = Instance.new("Sound",p) s.SoundId = "rbxassetid://157878578" s.Volume = math.huge s:Play() local sc = cln.CFrame p.CFrame = sc p2.CFrame = sc p3.CFrame = sc p4.CFrame = sc p.Material = "Neon" p2.Material = "Neon" p3.Material = "Neon" p4.Material = "Neon" local pt local p2t local p3t local p4t function brk(c) if c.Parent ~= plr.Character and c.Parent.Parent ~= plr.Character and c.Parent.Parent.Parent ~= plr.Character then if c then for i,v in pairs(c.Parent:GetChildren()) do if v:IsA("Script") or v:IsA("LocalScript") then v:Destroy() wait(0.05) end end wait() c:BreakJoints() end end end function brk2(c) if c.Parent ~= plr.Character and c.Parent.Parent ~= plr.Character then if c then for i,v in pairs(c.Parent:GetChildren()) do if v:IsA("Script") or v:IsA("LocalScript") then v:Destroy() wait(0.05) end end wait() c:BreakJoints() end end end function brk3(c) if c.Parent ~= plr.Character then if c then for i,v in pairs(c.Parent:GetChildren()) do if v:IsA("Script") or v:IsA("LocalScript") then v:Destroy() wait(0.05) end end wait() c:BreakJoints() end end end function brk4(c) local success, msg = pcall(brk,c) if success == false then print("Errored: "..msg) local success, msg = pcall(brk2,c) if success == false then print("Errored: "..msg) brk3(c) end end end pt = p.Touched:connect(function(c) brk4(c) end) p2t = p2.Touched:connect(function(c) brk4(c) end) p3t = p3.Touched:connect(function(c) brk4(c) end) p4t = p4.Touched:connect(function(c) brk4(c) end) local hitReg = {} spawn(function() local reg = Region3.new(p.Position - Vector3.new(20*sizemod,20*sizemod,20*sizemod),p.Position + Vector3.new(20*sizemod,20*sizemod,20*sizemod)) local ht = workspace:FindPartsInRegion3(reg,char,100) for i,v in pairs(ht) do brk4(v) end end) cln:Destroy() for i=1,20 do m.Scale = m.Scale + (Vector3.new(3,3,3)*sizemod) m2.Scale = m2.Scale + (Vector3.new(3,3,3)*sizemod) m3.Scale = m3.Scale + (Vector3.new(3,3,3)*sizemod) m4.Scale = m4.Scale + (Vector3.new(3,3,3)*sizemod) p.Transparency = p.Transparency + 1/20 p2.Transparency = p2.Transparency + 1/20 p3.Transparency = p3.Transparency + 1/20 p4.Transparency = p4.Transparency + 1/20 p.CFrame = sc p2.CFrame = sc p3.CFrame = sc * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) p4.CFrame = sc * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) wait() end pt:disconnect() p2t:disconnect() p3t:disconnect() p4t:disconnect() end local isub = 0 for i,v in pairs(kettled) do if pname == v then table.remove(kettled,i-isub) isub = isub + 1 end end end end elseif game:GetService("Players"):GetPlayerFromCharacter(t.Parent.Parent) then else for i=1,10 do local p = Instance.new("Part",workspace) p.Size = Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10) p.CFrame = cln.CFrame p.Velocity = Vector3.new(math.random(-30,30),math.random(3,50),math.random(-30,30)) p.BrickColor = cln.BrickColor p.TopSurface = "Smooth" p.BottomSurface = "Smooth" game:GetService("Debris"):AddItem(p,math.random(10,25)/10) end tev:disconnect() cln.Anchored = true cln.CanCollide = false cln.Transparency = 1 local s = Instance.new("Sound",cln) s.SoundId = "rbxassetid://138122923" s.Volume = math.huge s:Play() wait(1.5) cln:Destroy() end end) wait() cln.CanCollide = true wait(5) if hitHead == false then cln:Destroy() tev:disconnect() end end tool.Equipped:connect(function() if mode == true then char:WaitForChild("Torso"):WaitForChild("Right Shoulder").C0 = CFrame.new(1,0.5,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)) else char:WaitForChild("Torso"):WaitForChild("Right Shoulder").C0 = CFrame.new(1,0.5,0) * CFrame.Angles(math.rad(120),math.rad(90),math.rad(0)) end equipped = true s1:Play() for i,v in pairs(handle:GetChildren()) do if v.Name == "Particles" then v:Destroy() end end pp = Instance.new("Part",handle) pp.Name = "Particles" pp.Size = Vector3.new(0.2,0.2,0.2) pp.Transparency = 1 pp.CanCollide = false local w = Instance.new("Weld") w.Part0 = pp w.Part1 = handle w.C0 = CFrame.new(0,-0.5*sizemod,1.5*sizemod)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) w.Parent = pp particle = Instance.new("ParticleEmitter",pp) local sk = {NumberSequenceKeypoint.new(0,0.02*sizemod),NumberSequenceKeypoint.new(1,0.3*sizemod)} particle.Size = NumberSequence.new(sk) local sk = {NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.7,0),NumberSequenceKeypoint.new(1,1)} particle.Transparency = NumberSequence.new(sk) particle.Texture = "rbxassetid://453789629" particle.Lifetime = NumberRange.new(2,2.3) particle.Rate = 150 particle.Speed = NumberRange.new(0,0) particle.Acceleration = Vector3.new(math.cos(tick()),sizemod,math.sin(tick())) end) tool.Unequipped:connect(function() equipped = false s1:Stop() char:WaitForChild("Torso"):WaitForChild("Right Shoulder").C0 = CFrame.new(1,0.5,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)) end) local isPour = false mouse.Button1Down:connect(function() if equipped == true and cd == false and mode == false then cd = true local s = Instance.new("Sound",handle) s.SoundId = "rbxassetid://444895479" s.Volume = 2 s.Pitch = math.random(900,1100)/1000 s:Play() char:WaitForChild("Torso"):WaitForChild("Right Shoulder").C0 = CFrame.new(1,0.5,0) * CFrame.Angles(math.rad(120),math.rad(90),math.rad(0)) wait() char:WaitForChild("Torso"):WaitForChild("Right Shoulder").C0 = CFrame.new(1,0.5,0) * CFrame.Angles(math.rad(65),math.rad(90),math.rad(0)) spawn(function() throw() end) wait() char:WaitForChild("Torso"):WaitForChild("Right Shoulder").C0 = CFrame.new(1,0.5,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)) wait() char:WaitForChild("Torso"):WaitForChild("Right Shoulder").C0 = CFrame.new(1,0.5,0) * CFrame.Angles(math.rad(120),math.rad(90),math.rad(0)) cd = false elseif equipped == true and cd == false and mode == true then cd = true isPour = true local mUp local pour = Instance.new("Part",pp) pour.Anchored = true pour.CanCollide = false pour.BrickColor = BrickColor.new("Brown") pour.TopSurface = "Smooth" pour.BottomSurface = "Smooth" pour.Transparency = 0.3 local ps = Instance.new("Sound",pp) ps.SoundId = "rbxassetid://329308062" ps.Volume = 2 ps.Looped = true ps.Pitch = 3 ps:Play() mUp = mouse.Button1Up:connect(function() mUp:disconnect() cd = false isPour = false pour:Destroy() ps:Destroy() tRotX = 0 tRotY = 0 tRotZ = 0 end) while cd == true do tRotX = 45 tRotY = 0 tRotZ = 0 local ray = Ray.new(pp.Position,Vector3.new(0,-1000,0)) local part,pos,normal = workspace:FindPartOnRay(ray,char,false,true) pour.Size = Vector3.new(0.2,0.2,(pos-pp.Position).Magnitude) pour.CFrame = CFrame.new(pp.Position,pos) * CFrame.new(0,0,-(pos-pp.Position).Magnitude/2) if part then if part.Name ~= "Tea" then local p = Instance.new("Part",part) p.Name = "Tea" p.BrickColor = BrickColor.new("Brown") p.Size = Vector3.new(0.2,0.7,0.7) p.Transparency = 0.3 p.TopSurface = "Smooth" p.BottomSurface = "Smooth" p.CanCollide = false p.TopSurface = "Smooth" p.Anchored = true p.BottomSurface = "Smooth" p.Shape = "Cylinder" p.CFrame = CFrame.new(pos) * CFrame.Angles(math.rad(normal.X),math.rad(normal.Y),math.rad(normal.Z+90)) Instance.new("Vector3Value",p).Value = p.CFrame.p local shrink local frm = 0 shrink = game:GetService("RunService").RenderStepped:connect(function() frm = frm + 1 if math.floor(frm/4) == frm/4 then spawn(function() local reg = Region3.new(p.Position - Vector3.new(p.Size.Y/2,3,p.Size.Y/2),p.Position + Vector3.new(p.Size.Y/2,3,p.Size.Y/2)) local ht = workspace:FindPartsInRegion3(reg,char,100) for i,v in pairs(ht) do if v.Parent:FindFirstChild("Humanoid") then v.Parent.Humanoid.Health = v.Parent.Humanoid.Health - v.Parent.Humanoid.MaxHealth/200 end end end) end p.Size = p.Size - Vector3.new(0,0.02,0.02) if p.Size.Y <= 0.3 then p:Destroy() shrink:disconnect() end end) local particle1 = Instance.new("ParticleEmitter",p) local sk = {NumberSequenceKeypoint.new(0,0.02*sizemod),NumberSequenceKeypoint.new(1,0.3*sizemod)} particle1.Size = NumberSequence.new(sk) local sk = {NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.7,0),NumberSequenceKeypoint.new(1,1)} particle1.Transparency = NumberSequence.new(sk) particle1.Texture = "rbxassetid://453789629" particle1.Lifetime = NumberRange.new(2,2.3) particle1.Rate = 200 particle1.Speed = NumberRange.new(0,0) particle1.Acceleration = Vector3.new(0,0.5,0) else part.Size = part.Size + Vector3.new(0,0.2,0.2) part.CFrame = CFrame.new(part.Value.Value) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) end end wait() end end end) mouse.KeyDown:connect(function(key) if cd == false and equipped == true then if key == "q" then if mode == false then mode = true char:WaitForChild("Torso"):WaitForChild("Right Shoulder").C0 = CFrame.new(1,0.5,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)) else mode = false char:WaitForChild("Torso"):WaitForChild("Right Shoulder").C0 = CFrame.new(1,0.5,0) * CFrame.Angles(math.rad(120),math.rad(90),math.rad(0)) end elseif key == "u5jt" then cd = true handle.Transparency = 1 local mug = Instance.new("Part",tool) mug.CanCollide = false mug.BrickColor = BrickColor.new("Institutional white") local mesh = Instance.new("SpecialMesh",mug) mesh.MeshId = "rbxassetid://433095032" mug.Size = Vector3.new(0.2,0.2,0.2) mesh.Scale = Vector3.new(0.145,0.145,0.145) local w = Instance.new("Weld") w.Part0 = mug w.Part1 = char:WaitForChild("Right Arm") w.C0 = CFrame.new(1,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)) w.C1 = CFrame.new(0,0,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)) w.Parent = mug local pp1 = Instance.new("Part",mug) pp1.CanCollide = false pp1.Size = Vector3.new(0.7,0.2,0.6) pp1.BrickColor = BrickColor.new("Brown") pp1.Material = "SmoothPlastic" pp1.TopSurface = "Smooth" pp1.BottomSurface = "Smooth" Instance.new("CylinderMesh",pp1) particle:Clone().Parent = pp1 local w = Instance.new("Weld") w.Part0 = pp1 w.Part1 = mug w.C0 = CFrame.new(0.15,-0.3,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) w.C1 = CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) w.Parent = pp1 mouse.Button1Down:connect(function() end) tRotX = 0 tRotY = 0 tRotZ = 0 end end end) plr.Chatted:connect(function(msg) if string.lower(string.sub(msg,1,3)) == "-s " then sizemod = string.sub(msg,4,#msg) handle.Mesh.Scale = Vector3.new(1,1,1)*sizemod for i,v in pairs(handle:GetChildren()) do if v.Name == "Particles" or v:IsA("Sound") then v:Destroy() end end s1 = Instance.new("Sound",handle) s1.SoundId = "rbxassetid://318794788" s1.Looped = true s1.Volume = 2 s1.Pitch = 4 s1:Play() pp = Instance.new("Part",handle) pp.Name = "Particles" pp.Size = Vector3.new(0.2,0.2,0.2) pp.Transparency = 1 pp.CanCollide = false local w = Instance.new("Weld") w.Part0 = pp w.Part1 = handle w.C0 = CFrame.new(0,-0.5*sizemod,1.5*sizemod)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) w.Parent = pp particle = Instance.new("ParticleEmitter",pp) local sk = {NumberSequenceKeypoint.new(0,0.02*sizemod),NumberSequenceKeypoint.new(1,0.3*sizemod)} particle.Size = NumberSequence.new(sk) local sk = {NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.7,0),NumberSequenceKeypoint.new(1,1)} particle.Transparency = NumberSequence.new(sk) particle.Texture = "rbxassetid://453789629" particle.Lifetime = NumberRange.new(2,2.3) particle.Rate = 150 particle.Speed = NumberRange.new(0,0) particle.Acceleration = Vector3.new(math.cos(tick()),sizemod,math.sin(tick())) tRotX = 0 tRotY = 0 tRotZ = 0 end end) print("Loaded! Time elapsed: "..tick() - ot) while wait() do tool.Grip = tool.Grip:lerp(CFrame.new(0,0,0.8 * sizemod) * CFrame.Angles(math.rad(tRotX),math.rad(tRotY),math.rad(tRotZ)),0.33) end
- end
- },
- {
- "Slicey Dicey",
- function()
- local oldtick = tick()
- warn("Slicey Dicey - By joalars2")
- local plr = game:GetService("Players").LocalPlayer
- local char,mouse = plr.Character,plr:GetMouse()
- local fadeparts = {}
- --[[ Setting up the animation rig ]]
- local dfj = {}
- char:WaitForChild("Animate"):Destroy()
- char:WaitForChild("Humanoid"):WaitForChild("Animator"):Destroy()
- for i,v in pairs(char:FindFirstChild("Torso"):GetChildren()) do
- if v:IsA("Motor6D") and v.Name ~= "Neck" then
- table.insert(dfj,v:Clone())
- v:Destroy()
- end
- end
- local state = "idle"
- local rootpart = char:FindFirstChild("HumanoidRootPart")
- local rootjoint = rootpart:FindFirstChild("RootJoint")
- rootjoint.C1 = CFrame.new(0,0,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180))
- local rarm = Instance.new("Weld",char:FindFirstChild("Right Arm") or nil)
- rarm.Part0 = char:FindFirstChild("Torso") or nil
- rarm.Part1 = char:FindFirstChild("Right Arm") or nil
- rarm.C0 = CFrame.new(1,0.5,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- rarm.C1 = CFrame.new(-0.5,0.5,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- local larm = Instance.new("Weld",char:FindFirstChild("Left Arm") or nil)
- larm.Part0 = char:FindFirstChild("Torso") or nil
- larm.Part1 = char:FindFirstChild("Left Arm") or nil
- larm.C0 = CFrame.new(-1,0.5,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- larm.C1 = CFrame.new(0.5,0.5,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- local rleg = Instance.new("Weld",char:FindFirstChild("Right Leg") or nil)
- rleg.Part0 = char:FindFirstChild("Torso") or nil
- rleg.Part1 = char:FindFirstChild("Right Leg") or nil
- rleg.C0 = CFrame.new(1,-1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- rleg.C1 = CFrame.new(0.5,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- local lleg = Instance.new("Weld",char:FindFirstChild("Left Leg") or nil)
- lleg.Part0 = char:FindFirstChild("Torso") or nil
- lleg.Part1 = char:FindFirstChild("Left Leg") or nil
- lleg.C0 = CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- lleg.C1 = CFrame.new(-0.5,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- local neck = char:FindFirstChild("Torso"):FindFirstChild("Neck") or nil
- neck.Part0 = char:FindFirstChild("Torso") or nil
- neck.Part1 = char:FindFirstChild("Head") or nil
- neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- --[[ Weapons ]]
- local isClickCombo = false
- local clickTimer = 0
- local clickCombo = 0
- local clickCD = false
- local soundCD = false
- local moveCD = false
- local p1 = Instance.new("Part",char:FindFirstChild("Right Arm") or nil)
- p1.Size = Vector3.new(0.2,0.2,0.2)
- p1.TopSurface = "Smooth"
- p1.BottomSurface = "Smooth"
- p1.CanCollide = false
- local m1 = Instance.new("SpecialMesh",p1)
- m1.VertexColor = Vector3.new(255,255,0)
- m1.MeshId = "rbxassetid://10681506"
- m1.TextureId = "rbxassetid://10681501"
- m1.Scale = Vector3.new(1,1,1)
- local w1 = Instance.new("Weld",p1)
- w1.Part0 = p1
- w1.Part1 = char:FindFirstChild("Right Arm") or nil
- w1.C0 = CFrame.new(-0.3,0,-1.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
- local p2 = Instance.new("Part",char:FindFirstChild("Right Arm") or nil)
- p2.Size = Vector3.new(0.2,1.3,2)
- p2.TopSurface = "Smooth"
- p2.BottomSurface = "Smooth"
- p2.Transparency = 1
- p2.CanCollide = false
- local w1 = Instance.new("Weld",p2)
- w1.Part0 = p2
- w1.Part1 = char:FindFirstChild("Right Arm") or nil
- w1.C0 = CFrame.new(-0.3,0,-2) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
- p2.Touched:connect(function(p)
- local hum = p.Parent:FindFirstChild("Humanoid") or p.Parent.Parent:FindFirstChild("Humanoid") or nil
- if hum and isClickCombo then
- hum.Health = hum.Health - hum.MaxHealth/20
- if soundCD == false then
- soundCD = true
- local s = Instance.new("Sound",p1)
- s.SoundId = "rbxassetid://566593606"
- s.Volume = 2.5
- s:Play()
- game:GetService("Debris"):AddItem(s,1.5)
- wait(0.1)
- soundCD = false
- end
- end
- end)
- local p3 = Instance.new("Part",char:FindFirstChild("Left Arm") or nil)
- p3.Size = Vector3.new(0.2,0.2,0.2)
- p3.TopSurface = "Smooth"
- p3.BottomSurface = "Smooth"
- p3.CanCollide = false
- local m2 = Instance.new("SpecialMesh",p3)
- m2.VertexColor = Vector3.new(255,255,0)
- m2.MeshId = "rbxassetid://10681506"
- m2.TextureId = "rbxassetid://10681501"
- m2.Scale = Vector3.new(1,1,1)
- local w2 = Instance.new("Weld",p3)
- w2.Part0 = p3
- w2.Part1 = char:FindFirstChild("Left Arm") or nil
- w2.C0 = CFrame.new(-0.3,0,-1.5) * CFrame.Angles(math.rad(-90),math.rad(180),math.rad(0))
- local p4 = Instance.new("Part",char:FindFirstChild("Left Arm") or nil)
- p4.Size = Vector3.new(0.2,1.3,2)
- p4.TopSurface = "Smooth"
- p4.BottomSurface = "Smooth"
- p4.Transparency = 1
- p4.CanCollide = false
- local w1 = Instance.new("Weld",p4)
- w1.Part0 = p4
- w1.Part1 = char:FindFirstChild("Left Arm") or nil
- w1.C0 = CFrame.new(0.3,0,-2) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
- p4.Touched:connect(function(p)
- local hum = p.Parent:FindFirstChild("Humanoid") or p.Parent.Parent:FindFirstChild("Humanoid") or nil
- if hum and isClickCombo and hum ~= char:FindFirstChild("Humanoid") then
- hum.Health = hum.Health - hum.MaxHealth/20
- if soundCD == false then
- soundCD = true
- local s = Instance.new("Sound",p3)
- s.SoundId = "rbxassetid://566593606"
- s.Volume = 2.5
- s:Play()
- game:GetService("Debris"):AddItem(s,1.5)
- wait(0.1)
- soundCD = false
- end
- end
- end)
- mouse.Button1Down:connect(function()
- if clickCD == false then
- if clickCombo == 0 then
- if not char:FindFirstChild("Right Arm") then
- clickCombo = 1
- end
- end
- if clickCombo == 1 then
- if not char:FindFirstChild("Left Arm") then
- clickCombo = 0
- end
- end
- if not char:FindFirstChild("Right Arm") and not char:FindFirstChild("Left Arm") then
- clickCombo = 3
- end
- if clickCombo == 0 then
- local oldtick = tick()
- state = "busy"
- clickCD = true
- isClickCombo = true
- clickTimer = 1
- clickCombo = clickCombo + 1
- for i=1,5 do
- rleg.C0 = rleg.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.4)
- lleg.C0 = lleg.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)),0.4)
- rarm.C0 = rarm.C0:lerp(CFrame.new(1,0.5,0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(45)),0.4)
- larm.C0 = larm.C0:lerp(CFrame.new(-1,0.5,0) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)),0.4)
- rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-70),math.rad(0),math.rad(160)),0.4)
- neck.C0 = neck.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(-20),math.rad(20),math.rad(0)),0.4)
- wait()
- end
- wait()
- for i=1,5 do
- rleg.C0 = rleg.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.4)
- lleg.C0 = lleg.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.4)
- rarm.C0 = rarm.C0:lerp(CFrame.new(1,0.5,0) * CFrame.Angles(math.rad(0),math.rad(70),math.rad(40)),0.4)
- larm.C0 = larm.C0:lerp(CFrame.new(-1,0.5,0) * CFrame.Angles(math.rad(-60),math.rad(0),math.rad(0)),0.4)
- rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-110),math.rad(0),math.rad(240)),0.4)
- neck.C0 = neck.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(20),math.rad(-60),math.rad(0)),0.4)
- wait()
- end
- state = "idle"
- clickCD = false
- elseif clickCombo == 1 then
- local oldtick = tick()
- state = "busy"
- clickCD = true
- isClickCombo = true
- clickTimer = 1
- clickCombo = 0
- for i=1,5 do
- rleg.C0 = rleg.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)),0.4)
- lleg.C0 = lleg.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.4)
- rarm.C0 = rarm.C0:lerp(CFrame.new(1,0.5,0) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)),0.4)
- larm.C0 = larm.C0:lerp(CFrame.new(-1,0.5,0) * CFrame.Angles(math.rad(160),math.rad(0),math.rad(-45)),0.4)
- rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-70),math.rad(0),math.rad(200)),0.4)
- neck.C0 = neck.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(-20),math.rad(-20),math.rad(0)),0.4)
- wait()
- end
- wait()
- for i=1,5 do
- rleg.C0 = rleg.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.4)
- lleg.C0 = lleg.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.4)
- rarm.C0 = rarm.C0:lerp(CFrame.new(1,0.5,0) * CFrame.Angles(math.rad(-60),math.rad(0),math.rad(0)),0.4)
- larm.C0 = larm.C0:lerp(CFrame.new(-1,0.5,0) * CFrame.Angles(math.rad(0),math.rad(-70),math.rad(-40)),0.4)
- rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-110),math.rad(0),math.rad(120)),0.4)
- neck.C0 = neck.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(20),math.rad(60),math.rad(0)),0.4)
- wait()
- end
- state = "idle"
- clickCD = false
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- if moveCD == false and clickCD == false then
- clickCD = true
- moveCD = true
- state = "busy"
- op1 = p1
- op3 = p3
- for i=1,5 do
- rleg.C0 = rleg.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),0.4)
- lleg.C0 = lleg.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)),0.4)
- rarm.C0 = rarm.C0:lerp(CFrame.new(1,0.5,0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(130)),0.4)
- larm.C0 = larm.C0:lerp(CFrame.new(-1,0.5,0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-130)),0.4)
- rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)),0.4)
- neck.C0 = neck.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
- wait()
- end
- p1.Transparency = 1
- p3.Transparency = 1
- local dir = rootpart.CFrame.lookVector*2
- local p = Instance.new("Part")
- p.Size = Vector3.new(0.2,0.2,0.2)
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = (CFrame.new(rootpart.Position,rootpart.Position + dir) * CFrame.new(1.3,0,-dir.Magnitude)) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0))
- local m = Instance.new("SpecialMesh",p)
- m.VertexColor = Vector3.new(255,255,0)
- m.MeshId = "rbxassetid://10681506"
- m.TextureId = "rbxassetid://10681501"
- m.Scale = Vector3.new(1,1,1)
- p.Parent = char
- local p2 = Instance.new("Part")
- p2.Size = Vector3.new(0.2,0.2,0.2)
- p2.Anchored = true
- p2.CanCollide = false
- p2.CFrame = (CFrame.new(rootpart.Position,rootpart.Position + dir) * CFrame.new(-1.3,0,-dir.Magnitude)) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(180))
- local m2 = Instance.new("SpecialMesh",p2)
- m2.VertexColor = Vector3.new(255,255,0)
- m2.MeshId = "rbxassetid://10681506"
- m2.TextureId = "rbxassetid://10681501"
- m2.Scale = Vector3.new(1,1,1)
- p2.Parent = char
- local frm
- local p1l = 0
- local p2l = 0
- frm = game:GetService("RunService").RenderStepped:connect(function()
- if p1l < 50 then
- p1l = p1l + 1
- local r1 = Ray.new(p.Position,-p.CFrame.lookVector)
- local pa1,po1,no1 = workspace:FindPartOnRayWithIgnoreList(r1,char:GetChildren(),false,true)
- p.CFrame = CFrame.new(po1,(po1 + -dir)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(180))
- if pa1 ~= nil then
- if p1l < 40 then
- local hum = pa1.Parent:FindFirstChild("Humanoid") or pa1.Parent.Parent:FindFirstChild("Humanoid")
- if hum then
- pa1:BreakJoints()
- end
- end
- p1l = 40
- end
- else
- p:Destroy()
- for i=1,10 do
- op1.Transparency = op1.Transparency - 0.1
- wait()
- end
- end
- if p2l < 50 then
- p2l = p2l + 1
- local r2 = Ray.new(p2.Position,-p2.CFrame.lookVector)
- local pa2,po2,no2 = workspace:FindPartOnRayWithIgnoreList(r2,char:GetChildren(),false,true)
- p2.CFrame = CFrame.new(po2,(po2 + -dir)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(180))
- if pa2 ~= nil then
- if p2l < 40 then
- local hum = pa2.Parent:FindFirstChild("Humanoid") or pa2.Parent.Parent:FindFirstChild("Humanoid")
- if hum then
- pa2:BreakJoints()
- end
- end
- p2l = 40
- end
- else
- p2:Destroy()
- for i=1,10 do
- op3.Transparency = op3.Transparency - 0.1
- wait()
- end
- end
- if p1l > 40 then
- p.Transparency = p.Transparency + 0.1
- end
- if p2l > 40 then
- p2.Transparency = p2.Transparency + 0.1
- end
- if p.Parent == nil and p2.Parent == nil then
- frm:disconnect()
- wait(1)
- clickCD = false
- moveCD = false
- end
- end)
- wait()
- for i=1,3 do
- rleg.C0 = rleg.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),0.4)
- lleg.C0 = lleg.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)),0.4)
- rarm.C0 = rarm.C0:lerp(CFrame.new(1,0.5,0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)),0.4)
- larm.C0 = larm.C0:lerp(CFrame.new(-1,0.5,0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)),0.4)
- rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)),0.4)
- neck.C0 = neck.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
- wait()
- end
- for i=1,10 do
- rleg.C0 = rleg.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
- lleg.C0 = lleg.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
- rarm.C0 = rarm.C0:lerp(CFrame.new(1,0.5,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
- larm.C0 = larm.C0:lerp(CFrame.new(-1,0.5,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
- rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)),0.4)
- neck.C0 = neck.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
- wait()
- end
- state = "idle"
- end
- end
- end)
- --[[ Animation application ]]
- game:GetService("RunService").RenderStepped:connect(function()
- if char:FindFirstChild("Humanoid").WalkSpeed < 20 then
- char:FindFirstChild("Humanoid").WalkSpeed = 20
- end
- for i,v in pairs(fadeparts) do
- if v:IsA("BasePart") then
- v.Transparency = v.Transparency + 1/30
- if v.Transparency >= 1 then
- v:Destroy()
- end
- end
- end
- clickTimer = clickTimer - 1/60
- if clickTimer <= 0 then clickTimer = 0 clickCombo = 0 isClickCombo = false end
- local spd = (0.2*char:FindFirstChild("Humanoid").WalkSpeed)/16
- if state ~= "busy" then
- local ray = Ray.new(rootpart.Position,Vector3.new(0,-4,0))
- local part,pos,normal = workspace:FindPartOnRayWithIgnoreList(ray,char:GetChildren(),false,true)
- if rootpart.Velocity.Magnitude > 0.5 and part ~= nil then
- state = "running"
- elseif rootpart.Velocity.Magnitude <= 0.5 and part ~= nil then
- state = "idle"
- elseif rootpart.Velocity.Y > 0 and part == nil then
- state = "jumping"
- elseif rootpart.Velocity.Y <= 0 and part == nil then
- state = "falling"
- end
- if state == "idle" then
- rleg.C0 = rleg.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-(math.sin(tick()*1*spd*5)-1)*2)),spd)
- lleg.C0 = lleg.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad((math.sin(tick()*1*spd*5)-1)*2)),spd)
- rarm.C0 = rarm.C0:lerp(CFrame.new(1,0.5,0) * CFrame.Angles(math.rad(math.sin(tick()*2*spd*5)*10),math.rad(0),math.rad(0)),spd)
- larm.C0 = larm.C0:lerp(CFrame.new(-1,0.5,0) * CFrame.Angles(math.rad(-math.sin(tick()*2*spd*5)*10),math.rad(0),math.rad(0)),spd)
- rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)),spd)
- neck.C0 = neck.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),spd)
- elseif state == "running" then
- rleg.C0 = rleg.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(math.rad(math.sin(tick()*8*spd*5)*90),math.rad(0),math.rad(0)),spd)
- lleg.C0 = lleg.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-math.sin(tick()*8*spd*5)*90),math.rad(0),math.rad(0)),spd)
- rarm.C0 = rarm.C0:lerp(CFrame.new(1,0.5,0) * CFrame.Angles(math.rad(-math.sin(tick()*8*spd*5)*90),-math.rad(math.sin(tick()*8*spd*5)*30),math.rad(0)),spd)
- larm.C0 = larm.C0:lerp(CFrame.new(-1,0.5,0) * CFrame.Angles(math.rad(math.sin(tick()*8*spd*5)*90),-math.rad(math.sin(tick()*8*spd*5)*30),math.rad(0)),spd)
- rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-80),math.rad(rootpart.RotVelocity.Y*2.5),math.rad(180)),spd)
- neck.C0 = neck.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),spd)
- elseif state == "jumping" then
- rleg.C0 = rleg.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),spd)
- lleg.C0 = lleg.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),spd)
- rarm.C0 = rarm.C0:lerp(CFrame.new(1,0.5,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)),spd)
- larm.C0 = larm.C0:lerp(CFrame.new(-1,0.5,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)),spd)
- rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)),spd)
- neck.C0 = neck.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),spd)
- elseif state == "falling" then
- rleg.C0 = rleg.C0:lerp(CFrame.new(1,-1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),spd)
- lleg.C0 = lleg.C0:lerp(CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),spd)
- rarm.C0 = rarm.C0:lerp(CFrame.new(1,0.5,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)),spd)
- larm.C0 = larm.C0:lerp(CFrame.new(-1,0.5,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(0)),spd)
- rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)),spd)
- neck.C0 = neck.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),spd)
- end
- end
- end)
- warn("Loaded! Time elapsed: "..tick() - oldtick)
- end
- },
- {
- "Ghost - Animated",
- function()
- local time = tick()
- print("Loading Wraith by joalars2...")
- local plr = game:GetService("Players").LocalPlayer
- local mouse,char = plr:GetMouse(),plr.Character
- local amountGhosts = 5
- for i,v in pairs(game:GetService("Workspace").CurrentCamera:GetChildren()) do v:Destroy() end
- local toggle,cd,mcd = false,false,false
- local ghosts = {}
- local temptab = {}
- char:WaitForChild("Animate"):Destroy()
- char.Humanoid:WaitForChild("Animator"):Destroy()
- local state = "idle"
- local gt = false
- local gyro = Instance.new("BodyGyro",char:WaitForChild("HumanoidRootPart")) --Stops the character from glitching out on enter/exit
- gyro.MaxTorque = Vector3.new(0,0,0)
- gyro.D = 0
- gyro.P = 100000000
- local wCol = BrickColor.new("Really red")
- local wCol2 = BrickColor.new("Really black")
- local gCol = BrickColor.new("Toothpaste")
- local gCol2 = BrickColor.new("Institutional white")
- function searchAll(m,clear)
- if clear then
- if clear == true then
- for i,v in pairs(temptab) do
- table.remove(temptab,1)
- end
- end
- end
- for i,v in pairs(m:GetChildren()) do
- if v then
- local s = v:Clone()
- for _,b in pairs(s:GetChildren()) do
- b:Destroy()
- end
- if s:IsA("Part") or s:IsA("WedgePart") or s:IsA("TrussPart") or s:IsA("UnionOperation") then
- if s.Name ~= "HumanoidRootPart" then
- s.Anchored = true
- s.CanCollide = false
- s.Transparency = 0.95
- s.TopSurface = "Smooth"
- s.BottomSurface = "Smooth"
- s.FrontSurface = "Smooth"
- s.RightSurface = "Smooth"
- s.BackSurface = "Smooth"
- s.LeftSurface = "Smooth"
- if s.Material ~= Enum.Material.Neon then
- if gt == true then
- s.BrickColor = wCol2
- else
- s.BrickColor = gCol2
- end
- else
- if gt == true then
- s.BrickColor = wCol
- else
- s.BrickColor = gCol
- end
- end
- for _,c in pairs(v:GetChildren()) do
- if c:IsA("SpecialMesh") or c:IsA("CylinderMesh") then
- c:Clone().Parent = s
- end
- end
- local objValue = Instance.new("ObjectValue",s)
- objValue.Name = "Target"
- objValue.Value = v
- table.insert(temptab,s)
- end
- --elseif s:IsA("CharacterMesh") then
- --table.insert(temptab,s)
- end
- --searchAll(v)
- end
- end
- return temptab
- end
- function CreateGhost()
- local ghost = Instance.new("Model",game.Workspace)
- searchAll(char,true)
- ghost.Name = char.Name.."'s Ghost "..#ghosts..#plr.Name
- --Instance.new("Humanoid",ghost)
- for i,v in pairs(temptab) do
- v:Clone().Parent = ghost
- end
- table.insert(ghosts,ghost)
- end
- function ClearGhosts()
- for i,v in pairs(ghosts) do
- v:Destroy()
- end
- for i,v in pairs(ghosts) do
- table.remove(ghosts,1)
- end
- for i,v in pairs(game:GetService("Workspace"):GetChildren()) do
- if string.sub(v.Name,1,#plr.Name+9) == plr.Name.."'s Ghost " then
- v:Destroy()
- end
- end
- end
- Instance.new("ForceField",char).Visible = false
- local e1 = Instance.new("Part",char)
- e1.Size = Vector3.new(0.2,0.2,0.2)
- e1.TopSurface = "Smooth"
- e1.BottomSurface = "Smooth"
- e1.Material = "Neon"
- e1.Transparency = 1
- e1.Anchored = true
- e1.CanCollide = false
- e1.BrickColor = gCol
- e1.CFrame = char.Head.CFrame * CFrame.new(0.15,0.1,-0.6)
- local em1 = Instance.new("SpecialMesh",e1)
- em1.MeshType = "Sphere"
- local e2 = Instance.new("Part",char)
- e2.Size = Vector3.new(0.2,0.2,0.2)
- e2.TopSurface = "Smooth"
- e2.BottomSurface = "Smooth"
- e2.Transparency = 1
- e2.Material = "Neon"
- e2.Anchored = true
- e2.CanCollide = false
- e2.BrickColor = gCol
- e2.CFrame = char.Head.CFrame * CFrame.new(-0.15,0.1,-0.6)
- local em2 = Instance.new("SpecialMesh",e2)
- em2.MeshType = "Sphere"
- toggle = true
- for i=1,amountGhosts do
- CreateGhost()
- end
- char.Parent = game:GetService("Workspace").CurrentCamera
- char:FindFirstChild("Head").Transparency = 1
- char:FindFirstChild("Torso").Transparency = 1
- char:FindFirstChild("Right Arm").Transparency = 1
- char:FindFirstChild("Left Arm").Transparency = 1
- char:FindFirstChild("Right Leg").Transparency = 1
- char:FindFirstChild("Left Leg").Transparency = 1
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("Accessory") then
- v:FindFirstChild("Handle").Transparency = 1
- end
- end
- char:FindFirstChild("Head"):FindFirstChild("face"):Destroy()
- local p1 = Instance.new("Part",workspace)
- local m1 = Instance.new("SpecialMesh",p1)
- m1.MeshType = "Sphere"
- m1.Scale = Vector3.new(5,5,5)
- p1.Size = Vector3.new(1,1,1)
- p1.Anchored = true
- p1.CanCollide = false
- p1.TopSurface = "Smooth"
- p1.BottomSurface = "Smooth"
- p1.BrickColor = gCol
- p1.Material = "Neon"
- local p2 = Instance.new("Part",workspace)
- local m2 = Instance.new("SpecialMesh",p2)
- m2.MeshType = "Sphere"
- m2.Scale = Vector3.new(8,8,8)
- p2.Size = Vector3.new(1,1,1)
- p2.Anchored = true
- p2.CanCollide = false
- p2.TopSurface = "Smooth"
- p2.BottomSurface = "Smooth"
- p2.BrickColor = gCol2
- p2.Material = "Neon"
- local p3 = Instance.new("Part",workspace)
- local m3 = Instance.new("BlockMesh",p3)
- m3.Scale = Vector3.new(7,7,7)
- p3.Size = Vector3.new(1,1,1)
- p3.Transparency = 0.4
- p3.Anchored = true
- p3.CanCollide = false
- p3.TopSurface = "Smooth"
- p3.BottomSurface = "Smooth"
- p3.BrickColor = gCol
- p3.Material = "Neon"
- local p4 = Instance.new("Part",workspace)
- local m4 = Instance.new("BlockMesh",p4)
- m4.Scale = Vector3.new(10,10,10)
- p4.Size = Vector3.new(1,1,1)
- p4.Transparency = 0.4
- p4.Anchored = true
- p4.CanCollide = false
- p4.TopSurface = "Smooth"
- p4.BottomSurface = "Smooth"
- p4.BrickColor = gCol2
- p4.Material = "Neon"
- local currentframe = 0
- local frmR
- frmR = game:GetService("RunService").RenderStepped:connect(function()
- currentframe = currentframe + 1
- if currentframe < 1*60 then
- p1.CFrame = char:WaitForChild("Torso").CFrame
- p2.CFrame = char:WaitForChild("Torso").CFrame
- p3.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- p4.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- m1.Scale = m1.Scale + Vector3.new(0.25,0.25,0.25)
- m2.Scale = m2.Scale + Vector3.new(0.25,0.25,0.25)
- m3.Scale = m3.Scale + Vector3.new(0.25,0.25,0.25)
- m4.Scale = m4.Scale + Vector3.new(0.25,0.25,0.25)
- p1.Transparency = p1.Transparency + (1/(1*60))
- p2.Transparency = p2.Transparency + (1/(1*60))
- p3.Transparency = p3.Transparency + (1/(1*60))
- p4.Transparency = p4.Transparency + (1/(1*60))
- else
- p1:Destroy()
- p2:Destroy()
- p3:Destroy()
- p4:Destroy()
- frmR:disconnect()
- end
- end)
- char.Humanoid.MaxHealth = math.huge
- wait()
- char.Humanoid.Health = math.huge
- --[[mouse.KeyDown:connect(function(key)
- if key == "r" then
- print("R!")
- if cd == false then
- print("No cooldown!")
- cd = true
- if toggle == false then
- print("Entering godmode")
- toggle = true
- Instance.new("ForceField",char)
- for i=1,amountGhosts do
- CreateGhost()
- end
- char.Parent = game:GetService("Workspace").CurrentCamera
- char:FindFirstChild("Head").Transparency = 1
- char:FindFirstChild("Torso").Transparency = 1
- char:FindFirstChild("Right Arm").Transparency = 1
- char:FindFirstChild("Left Arm").Transparency = 1
- char:FindFirstChild("Right Leg").Transparency = 1
- char:FindFirstChild("Left Leg").Transparency = 1
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("Accessory") then
- v:FindFirstChild("Handle").Transparency = 1
- end
- end
- else
- print("Exiting godmode")
- toggle = false
- for i,v in pairs(ghosts) do
- v:Destroy()
- end
- char.Parent = game:GetService("Workspace")
- char:FindFirstChild("ForceField"):Destroy()
- char:FindFirstChild("Head").Transparency = 0
- char:FindFirstChild("Torso").Transparency = 0
- char:FindFirstChild("Right Arm").Transparency = 0
- char:FindFirstChild("Left Arm").Transparency = 0
- char:FindFirstChild("Right Leg").Transparency = 0
- char:FindFirstChild("Left Leg").Transparency = 0
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("Accessory") then
- v:FindFirstChild("Handle").Transparency = 0
- end
- end
- end
- cd = false
- end
- end
- end)]]
- mouse.KeyDown:connect(function(key)
- spawn(function()
- if key == "f" and toggle == true and mcd == false then
- if #ghosts < amountGhosts then
- print(#ghosts.."<")
- mcd = true
- ClearGhosts()
- for i=1,amountGhosts do
- CreateGhost()
- end
- local p1 = Instance.new("Part",workspace)
- local m1 = Instance.new("SpecialMesh",p1)
- m1.MeshType = "Sphere"
- m1.Scale = Vector3.new(7,7,7)
- p1.Size = Vector3.new(1,1,1)
- p1.Anchored = true
- p1.CanCollide = false
- p1.TopSurface = "Smooth"
- p1.BottomSurface = "Smooth"
- if gt == false then
- p1.BrickColor = gCol
- else
- p1.BrickColor = wCol
- end
- p1.Material = "Neon"
- local p2 = Instance.new("Part",workspace)
- local m2 = Instance.new("SpecialMesh",p2)
- m2.MeshType = "Sphere"
- m2.Scale = Vector3.new(9,9,9)
- p2.Size = Vector3.new(1,1,1)
- p2.Anchored = true
- p2.CanCollide = false
- p2.TopSurface = "Smooth"
- p2.BottomSurface = "Smooth"
- if gt == false then
- p2.BrickColor = gCol2
- else
- p2.BrickColor = wCol2
- end
- p2.Material = "Neon"
- local currentframe = 0
- local frmR
- frmR = game:GetService("RunService").RenderStepped:connect(function()
- currentframe = currentframe + 1
- if currentframe < 0.25*60 then
- p1.CFrame = char:WaitForChild("Torso").CFrame
- p2.CFrame = char:WaitForChild("Torso").CFrame
- p1.Transparency = p1.Transparency + (1/(0.25*60))
- p2.Transparency = p2.Transparency + (1/(0.25*60))
- else
- p1:Destroy()
- p2:Destroy()
- mcd = false
- frmR:disconnect()
- end
- end)
- else
- mcd = true
- ClearGhosts()
- local p1 = Instance.new("Part",workspace)
- local m1 = Instance.new("SpecialMesh",p1)
- m1.MeshType = "Sphere"
- m1.Scale = Vector3.new(7,7,7)
- p1.Size = Vector3.new(1,1,1)
- p1.Anchored = true
- p1.CanCollide = false
- p1.TopSurface = "Smooth"
- p1.BottomSurface = "Smooth"
- if gt == false then
- p1.BrickColor = gCol
- else
- p1.BrickColor = wCol
- end
- p1.Material = "Neon"
- local p2 = Instance.new("Part",workspace)
- local m2 = Instance.new("SpecialMesh",p2)
- m2.MeshType = "Sphere"
- m2.Scale = Vector3.new(9,9,9)
- p2.Size = Vector3.new(1,1,1)
- p2.Anchored = true
- p2.CanCollide = false
- p2.TopSurface = "Smooth"
- p2.BottomSurface = "Smooth"
- if gt == false then
- p2.BrickColor = gCol2
- else
- p2.BrickColor = wCol2
- end
- p2.Material = "Neon"
- local currentframe = 0
- local frmR
- frmR = game:GetService("RunService").RenderStepped:connect(function()
- currentframe = currentframe + 1
- if currentframe < 0.25*60 then
- p1.CFrame = char:WaitForChild("Torso").CFrame
- p2.CFrame = char:WaitForChild("Torso").CFrame
- p1.Transparency = p1.Transparency + (1/(0.25*60))
- p2.Transparency = p2.Transparency + (1/(0.25*60))
- else
- p1:Destroy()
- p2:Destroy()
- mcd = false
- frmR:disconnect()
- end
- end)
- end
- elseif key == "g" and toggle == true and mcd == false then
- if gt == true then
- gt = false
- local p1 = Instance.new("Part",workspace)
- local m1 = Instance.new("SpecialMesh",p1)
- m1.MeshType = "Sphere"
- m1.Scale = Vector3.new(5,5,5)
- p1.Size = Vector3.new(1,1,1)
- p1.Anchored = true
- p1.CanCollide = false
- p1.TopSurface = "Smooth"
- p1.BottomSurface = "Smooth"
- p1.BrickColor = gCol
- p1.Material = "Neon"
- local p2 = Instance.new("Part",workspace)
- local m2 = Instance.new("SpecialMesh",p2)
- m2.MeshType = "Sphere"
- m2.Scale = Vector3.new(8,8,8)
- p2.Size = Vector3.new(1,1,1)
- p2.Anchored = true
- p2.CanCollide = false
- p2.TopSurface = "Smooth"
- p2.BottomSurface = "Smooth"
- p2.BrickColor = gCol2
- p2.Material = "Neon"
- local p3 = Instance.new("Part",workspace)
- local m3 = Instance.new("BlockMesh",p3)
- m3.Scale = Vector3.new(7,7,7)
- p3.Size = Vector3.new(1,1,1)
- p3.Transparency = 0.4
- p3.Anchored = true
- p3.CanCollide = false
- p3.TopSurface = "Smooth"
- p3.BottomSurface = "Smooth"
- p3.BrickColor = gCol
- p3.Material = "Neon"
- local p4 = Instance.new("Part",workspace)
- local m4 = Instance.new("BlockMesh",p4)
- m4.Scale = Vector3.new(10,10,10)
- p4.Size = Vector3.new(1,1,1)
- p4.Transparency = 0.4
- p4.Anchored = true
- p4.CanCollide = false
- p4.TopSurface = "Smooth"
- p4.BottomSurface = "Smooth"
- p4.BrickColor = gCol2
- p4.Material = "Neon"
- ClearGhosts()
- for i=1,amountGhosts do
- CreateGhost()
- end
- local currentframe = 0
- local frmR
- frmR = game:GetService("RunService").RenderStepped:connect(function()
- currentframe = currentframe + 1
- if currentframe < 1*60 then
- p1.CFrame = char:WaitForChild("Torso").CFrame
- p2.CFrame = char:WaitForChild("Torso").CFrame
- p3.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- p4.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- m1.Scale = m1.Scale + Vector3.new(0.25,0.25,0.25)
- m2.Scale = m2.Scale + Vector3.new(0.25,0.25,0.25)
- m3.Scale = m3.Scale + Vector3.new(0.25,0.25,0.25)
- m4.Scale = m4.Scale + Vector3.new(0.25,0.25,0.25)
- p1.Transparency = p1.Transparency + (1/(1*60))
- p2.Transparency = p2.Transparency + (1/(1*60))
- p3.Transparency = p3.Transparency + (1/(1*60))
- p4.Transparency = p4.Transparency + (1/(1*60))
- else
- p1:Destroy()
- p2:Destroy()
- p3:Destroy()
- p4:Destroy()
- frmR:disconnect()
- end
- end)
- else
- gt = true
- local p1 = Instance.new("Part",workspace)
- local m1 = Instance.new("SpecialMesh",p1)
- m1.MeshType = "Sphere"
- m1.Scale = Vector3.new(5,5,5)
- p1.Size = Vector3.new(1,1,1)
- p1.Anchored = true
- p1.CanCollide = false
- p1.TopSurface = "Smooth"
- p1.BottomSurface = "Smooth"
- p1.BrickColor = wCol
- p1.Material = "Neon"
- local p2 = Instance.new("Part",workspace)
- local m2 = Instance.new("SpecialMesh",p2)
- m2.MeshType = "Sphere"
- m2.Scale = Vector3.new(8,8,8)
- p2.Size = Vector3.new(1,1,1)
- p2.Anchored = true
- p2.CanCollide = false
- p2.TopSurface = "Smooth"
- p2.BottomSurface = "Smooth"
- p2.BrickColor = wCol2
- p2.Material = "Neon"
- local p3 = Instance.new("Part",workspace)
- local m3 = Instance.new("BlockMesh",p3)
- m3.Scale = Vector3.new(7,7,7)
- p3.Size = Vector3.new(1,1,1)
- p3.Transparency = 0.4
- p3.Anchored = true
- p3.CanCollide = false
- p3.TopSurface = "Smooth"
- p3.BottomSurface = "Smooth"
- p3.BrickColor = wCol
- p3.Material = "Neon"
- local p4 = Instance.new("Part",workspace)
- local m4 = Instance.new("BlockMesh",p4)
- m4.Scale = Vector3.new(10,10,10)
- p4.Size = Vector3.new(1,1,1)
- p4.Transparency = 0.4
- p4.Anchored = true
- p4.CanCollide = false
- p4.TopSurface = "Smooth"
- p4.BottomSurface = "Smooth"
- p4.BrickColor = wCol2
- p4.Material = "Neon"
- ClearGhosts()
- for i=1,amountGhosts do
- CreateGhost()
- end
- local currentframe = 0
- local frmR
- frmR = game:GetService("RunService").RenderStepped:connect(function()
- currentframe = currentframe + 1
- if currentframe < 1*60 then
- p1.CFrame = char:WaitForChild("Torso").CFrame
- p2.CFrame = char:WaitForChild("Torso").CFrame
- p3.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- p4.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- m1.Scale = m1.Scale + Vector3.new(0.25,0.25,0.25)
- m2.Scale = m2.Scale + Vector3.new(0.25,0.25,0.25)
- m3.Scale = m3.Scale + Vector3.new(0.25,0.25,0.25)
- m4.Scale = m4.Scale + Vector3.new(0.25,0.25,0.25)
- p1.Transparency = p1.Transparency + (1/(1*60))
- p2.Transparency = p2.Transparency + (1/(1*60))
- p3.Transparency = p3.Transparency + (1/(1*60))
- p4.Transparency = p4.Transparency + (1/(1*60))
- else
- p1:Destroy()
- p2:Destroy()
- p3:Destroy()
- p4:Destroy()
- frmR:disconnect()
- end
- end)
- end
- end
- end)
- end)
- local frm = 0
- local toRemove = {}
- game:GetService("RunService").RenderStepped:connect(function()
- frm = frm + 1
- if char.Parent == game:GetService("Workspace").CurrentCamera then
- e1.CFrame = char.Head.CFrame * CFrame.new(0.15,0.1,-0.55)
- e2.CFrame = char.Head.CFrame * CFrame.new(-0.15,0.1,-0.55)
- local delay = 0.9
- for i,v in pairs(ghosts) do
- for _,b in pairs(v:GetChildren()) do
- if b:IsA("Part") or b:IsA("WedgePart") or b:IsA("TrussPart") or b:IsA("UnionOperation") then
- b.CFrame = b.CFrame:lerp(b:FindFirstChild("Target").Value.CFrame,delay)
- end
- end
- delay = delay - (0.5/(#ghosts+1))
- end
- --[[if math.floor(frm/8) == frm/8 then
- local isub = 0
- for i,v in pairs(ghosts) do
- if #v:GetChildren() < 6 then
- v:Destroy()
- table.remove(ghosts,i - isub)
- isub = isub + 1
- CreateGhost()
- end
- end
- end]]
- end
- --Animation states
- local ray = Ray.new(char.HumanoidRootPart.CFrame.p, Vector3.new(0,-3,0).unit*4)
- local part,pos,normal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(ray,ghosts,false,true)
- if state ~= "busy" then
- if char.HumanoidRootPart.Velocity.Magnitude <= 0.5 then
- state = "idle"
- elseif char.HumanoidRootPart.Velocity.Magnitude > 0.5 then
- state = "running"
- --[[elseif char.HumanoidRootPart.Velocity.Y < 0.1 and not part then
- state = "falling"
- elseif char.HumanoidRootPart.Velocity.Y >= 0.1 and not part then
- state = "jumping"]]
- end
- char.Humanoid.WalkSpeed = 32
- char.Humanoid.JumpPower = 70
- end
- --Actual animations
- if state == "idle" then
- char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0:lerp(CFrame.new(0,1 + (math.cos(tick())/5),0) * CFrame.Angles(math.rad(80 + math.cos(tick())*4),math.rad(180),math.rad(0)),0.06)
- char.Torso["Right Hip"].C0 = char.Torso["Right Hip"].C0:lerp(CFrame.new(0.5,-0.1 + (math.cos((tick())*2)/10),-0.2) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),0.06)
- char.Torso["Left Hip"].C0 = char.Torso["Left Hip"].C0:lerp(CFrame.new(-0.5,-0.5 + (math.cos((tick()-0.5)*2)/6),0.3) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.06)
- char.Torso["Right Shoulder"].C0 = char.Torso["Right Shoulder"].C0:lerp(CFrame.new(1.5,0.43 + (math.cos((tick()-0.5)*1.5)/30),-0.6) * CFrame.Angles(math.rad(math.cos((tick())*2)*10),math.rad(0),math.rad(math.cos(tick()/3)*3)),0.06)
- char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0:lerp(CFrame.new(-1.5,0.3 + (math.cos((tick()-0.5)*1.5)/30),-0.6) * CFrame.Angles(math.rad(-15 + math.cos((tick()))*7),math.rad(0),math.rad(math.cos(tick()/2)*4)),0.06)
- char.Torso.Neck.C0 = char.Torso.Neck.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(90 + math.cos(tick()*1.5)*6),math.rad(180),math.rad(0)),0.06)
- elseif state == "running" then
- char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0:lerp(CFrame.new(0,1 + (math.cos(tick())/5),0) * CFrame.Angles(math.rad(65 + math.cos(tick())*4),math.rad(180),math.rad(-char.HumanoidRootPart.RotVelocity.Y*10)),0.06)
- char.Torso["Right Hip"].C0 = char.Torso["Right Hip"].C0:lerp(CFrame.new(0.5,-0.1 + (math.cos((tick())*2)/10),-0.2) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),0.06)
- char.Torso["Left Hip"].C0 = char.Torso["Left Hip"].C0:lerp(CFrame.new(-0.5,-0.5 + (math.cos((tick()-0.5)*2)/6),0.3) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.06)
- char.Torso["Right Shoulder"].C0 = char.Torso["Right Shoulder"].C0:lerp(CFrame.new(1.5,0.70 + (math.cos((tick()-0.5)*1.5)/30),-0.4) * CFrame.Angles(math.rad(50 + math.cos((tick())*2)*10),math.rad(0),math.rad(math.cos(tick()/3)*3)),0.06)
- char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0:lerp(CFrame.new(-1.5,0.3 + (math.cos((tick()-0.5)*1.5)/30),-0.4) * CFrame.Angles(math.rad(-35 + math.cos((tick()))*7),math.rad(0),math.rad(math.cos(tick()/2)*4)),0.06)
- char.Torso.Neck.C0 = char.Torso.Neck.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(90 + math.cos(tick()*1.5)*6),math.rad(180),math.rad(0)),0.06)
- end
- end)
- char.Humanoid.Died:connect(function()
- toggle = false
- ClearGhosts()
- char.Parent = game.Workspace
- char.Parent = game:GetService("Workspace")
- char:FindFirstChild("ForceField"):Destroy()
- char:FindFirstChild("Head").Transparency = 0
- char:FindFirstChild("Torso").Transparency = 0
- char:FindFirstChild("Right Arm").Transparency = 0
- char:FindFirstChild("Left Arm").Transparency = 0
- char:FindFirstChild("Right Leg").Transparency = 0
- char:FindFirstChild("Left Leg").Transparency = 0
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("Accessory") then
- v:FindFirstChild("Handle").Transparency = 0
- end
- end
- for i,v in pairs(game:GetService("Workspace").CurrentCamera:GetChildren()) do v:Destroy() end
- plr:LoadCharacter()
- end)
- local msgidGlob = 0
- local state = true
- local font = "Arcade"
- local tcol = Color3.fromRGB(255,217,0)
- local tscol = Color3.fromRGB(0,0,0)
- local fsiz = 28
- local tr = true
- local tsr = false
- local fade = 2
- local p = Instance.new("Part",game.Workspace)
- p.Size = Vector3.new(0.2,0.2,0.2)
- p.Transparency = 1
- p.Anchored = true
- p.CanCollide = false
- p.Name = "Msg"
- p.CFrame = plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0)
- local r = 255
- local b = 0
- local g = 0
- plr.Chatted:connect(function(c)
- msgidGlob = msgidGlob + 1
- local curMsgId = msgidGlob
- if string.lower(c) == "!disable" then
- state = false
- elseif string.lower(c) == "!enable" then
- state = true
- elseif string.lower(string.sub(c,1,6)) == "!font " then
- local old = font
- font = string.sub(c,7,#c) or old
- elseif string.lower(string.sub(c,1,8)) == "!tcolor " then
- if string.lower(string.sub(c,9,#c)) == "rainbow" then
- tr = true
- else
- tr = false
- local old = tcol
- tcol = Color3.fromRGB(string.sub(c,9,11),string.sub(c,13,15),string.sub(c,17,19)) or old
- end
- elseif string.lower(string.sub(c,1,9)) == "!tscolor " then
- if string.sub(c,10,#c) == "rainbow" then
- tsr = true
- else
- tsr = false
- local old = tscol
- tscol = Color3.fromRGB(string.sub(c,10,12),string.sub(c,14,16),string.sub(c,18,20)) or old
- end
- elseif string.lower(string.sub(c,1,6)) == "!size " then
- local old = fsiz
- fsiz = string.sub(c,7,#c) or old
- elseif string.lower(string.sub(c,1,6)) == "!fade " then
- local old = fade
- fade = string.sub(c,7,#c) or old
- end
- if plr.Character and state == true then
- if plr.Character:FindFirstChild("Head") then
- for i,v in pairs(p:GetChildren()) do
- if v:IsA("BillboardGui") and v.Name == "J2CMSG" then
- v:Destroy()
- end
- end
- local bbgui = Instance.new("BillboardGui",p)
- bbgui.Name = "J2CMSG"
- bbgui.AlwaysOnTop = true
- bbgui.ExtentsOffsetWorldSpace = Vector3.new(0,4.5,0)
- bbgui.Size = UDim2.new(0.2,0,0.14,0)
- local tl = Instance.new("TextLabel",bbgui)
- tl.BackgroundTransparency = 1
- tl.BorderSizePixel = 0
- tl.Size = UDim2.new(1,0,10,0)
- tl.Position = UDim2.new(0,0,-5,0)
- tl.Font = font or "SciFi"
- tl.FontSize = "Size"..fsiz or "Size36"
- tl.TextColor3 = tcol
- tl.TextScaled = false
- tl.TextWrapped = false
- tl.TextStrokeColor3 = tscol
- tl.TextStrokeTransparency = 0
- game:GetService("RunService").RenderStepped:connect(function()
- if tr then
- if tl.Parent ~= nil then
- tl.TextColor3 = Color3.fromRGB(r,g,b)
- end
- end
- end)
- for i=1,#c do
- if msgidGlob == curMsgId then
- tl.Text = string.sub(c,1,i)
- if string.sub(c,i,i) ~= " " then
- local s = Instance.new("Sound",p)
- s.SoundId = "rbxassetid://418252437"
- s.Volume = 1
- s.Pitch = 1
- s:Play()
- game.Debris:AddItem(s,2)
- end
- wait()
- end
- end
- wait(fade)
- if msgidGlob == curMsgId then
- for i=1,10 do
- if msgidGlob == curMsgId then
- tl.TextTransparency = tl.TextTransparency + 0.1
- tl.TextStrokeTransparency = tl.TextStrokeTransparency + 0.1
- tl.Position = tl.Position + UDim2.new(0,0,0,-3)
- wait()
- end
- end
- if msgidGlob == curMsgId then
- bbgui:Destroy()
- end
- end
- end
- end
- end)
- coroutine.resume(coroutine.create(function()
- while wait() do
- for i=0,255,10 do g = i wait() end
- for i=255,0,-10 do r = i wait() end
- for i=0,255,10 do b = i wait() end
- for i=255,0,-10 do g = i wait() end
- for i=0,255,10 do r = i wait() end
- for i=255,0,-10 do b = i wait() end
- end
- end))
- game:GetService("RunService").RenderStepped:connect(function()
- if p.Parent ~= nil then
- p.CFrame = p.CFrame:lerp(plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0),0.16)
- else
- p = Instance.new("Part",game.Workspace)
- p.Size = Vector3.new(0.2,0.2,0.2)
- p.Transparency = 1
- p.Anchored = true
- p.CanCollide = false
- p.Name = "Msg"
- p.CFrame = plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0)
- end
- end)
- print("Ghost loaded! Time elapsed: "..tick() - time)
- end
- },
- {
- "Timestop",
- function()
- local plr = game:GetService("Players").LocalPlayer
- local deb = false
- while not plr.Character do wait() end
- wait(0.1)
- warn("Timestop loaded. R to toggle time.")
- local tstab = {}
- local tsstab = {}
- local ignlist = {}
- local stab = {}
- function plrIgnore(char)
- for i,v in pairs(char:GetChildren()) do
- if #v:GetChildren() >= 1 then
- plrIgnore(v)
- end
- table.insert(ignlist,v)
- end
- end
- function timeStop(target)
- for i,v in pairs(target:GetChildren()) do
- if #v:GetChildren() >= 1 then
- timeStop(v)
- end
- local isinign = false
- for i,b in pairs(ignlist) do
- if b == v then
- isinign = true
- end
- end
- if isinign == false then
- if v:IsA("Part") or v:IsA("WedgePart") or v:IsA("UnionOperation") then
- if v.Anchored == false then
- table.insert(tstab,v)
- v.Anchored = true
- end
- end
- if v:IsA("Sound") then
- local isintab = false
- for i,b in pairs(stab) do
- if v == b[1] then
- isintab = true
- end
- end
- if isintab == false then
- table.insert(stab,{v,v.Pitch})
- end
- end
- --[[if v:IsA("Script") or v:IsA("LocalScript") then
- if v.Disabled == false then
- table.insert(tsstab,v)
- v.Disabled = true
- end
- end]]
- end
- end
- local isinign = false
- for i,b in pairs(ignlist) do
- if b == target then
- isinign = true
- end
- end
- if isinign == false then
- if target:IsA("Part") or target:IsA("WedgePart") or target:IsA("UnionOperation") then
- if target.Anchored == false then
- table.insert(tstab,target)
- target.Anchored = true
- end
- end
- if target:IsA("Sound") then
- table.insert(stab,{target,target.Pitch})
- end
- end
- end
- plr:GetMouse().KeyDown:connect(function(key)
- if key == "r" then
- if deb == true then
- deb = false
- else
- deb = true
- local cc = Instance.new("ColorCorrectionEffect",game:GetService("Lighting"))
- spawn(function()
- plr.Character.Humanoid.WalkSpeed = 0
- plr.Character.Humanoid.JumpPower = 0
- local p = Instance.new("Part",plr.Character)
- p.Transparency = 0.5
- p.BrickColor = BrickColor.new("Institutional white")
- p.Size = Vector3.new(0.2,0.2,0.2)
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = plr.Character.Torso.CFrame
- local m = Instance.new("SpecialMesh",p)
- m.MeshType = Enum.MeshType.Sphere
- local r = 255
- local g = 255
- local b = 255
- local contrast = 0
- for i=1,50 do
- m.Scale = m.Scale + Vector3.new(50,50,50)
- p.Transparency = p.Transparency + 0.5/50
- r = r - ((255-42)/50)
- g = g - ((255-0)/50)
- b = b - ((255-255)/50)
- contrast = contrast - 2/50
- --cc.TintColor = Color3.fromRGB(r,g,b)
- cc.Contrast = contrast
- for i,v in pairs(stab) do
- v[1].Pitch = v[1].Pitch - (v[2]/50)
- end
- wait()
- end
- p:Destroy()
- plr.Character.Humanoid.WalkSpeed = 16
- plr.Character.Humanoid.JumpPower = 50
- end)
- local aNew = game:GetService("Workspace").ChildAdded:connect(function(c)
- timeStop(c)
- end)
- for i,v in pairs(ignlist) do
- table.remove(ignlist,1)
- end
- plrIgnore(plr.Character)
- timeStop(game:GetService("Workspace"))
- while deb ~= false do wait() end
- --spawn(function()
- local r = 42
- local g = 0
- local b = 255
- local contrast = -2
- for i=1,50 do
- r = r + ((255-42)/50)
- g = g + ((255-0)/50)
- b = b + ((255-255)/50)
- contrast = contrast + 2/50
- --cc.TintColor = Color3.fromRGB(r,g,b)
- cc.Contrast = contrast
- for i,v in pairs(stab) do
- v[1].Pitch = v[1].Pitch + (v[2]/50)
- end
- wait()
- end
- cc:Destroy()
- --end)
- for i,v in pairs(tstab) do
- v.Anchored = false
- end
- for i,v in pairs(tstab) do
- table.remove(tstab,1)
- end
- --table.foreach(stab,print)
- for i,v in pairs(stab) do
- table.remove(stab,1)
- end
- --print("---------")
- --table.foreach(stab,print)
- --[[for i,v in pairs(tsstab) do
- v.Disabled = false
- end
- for i,v in pairs(tsstab) do
- table.remove(tsstab,1)
- end]]
- aNew:disconnect()
- deb = false
- end
- end
- end)
- end
- },
- {
- "Egg",
- function()
- wait(3)
- local plr = game:GetService("Players").LocalPlayer
- while not plr.Character do wait() end
- local char,jtab,ceqpt,bsy,isaim,cd,drawf,state = plr.Character,{},false,false,false,false,false,"loading"
- local hdp = Instance.new("Part",script.Parent)
- hdp.Name = "HandlePart"
- hdp.Size = Vector3.new(0.2,0.2,0.2)
- local meshTab = {
- {"rbxassetid://705224299","rbxassetid://705224727",Vector3.new(0.4,0.4,0.4)},
- {"rbxassetid://705216303","rbxassetid://705216927",Vector3.new(1.8,1.8,1.8)},
- {"rbxassetid://705209239","rbxassetid://705209459",Vector3.new(0.8,0.8,0.8)},
- {"rbxassetid://705247407","rbxassetid://705246950",Vector3.new(1,1,1)},
- {"rbxassetid://705242967","rbxassetid://705243300",Vector3.new(0.44,0.44,0.44)},
- {"rbxassetid://705197095","rbxassetid://705197292",Vector3.new(1.25,1.25,1.25)},
- {"rbxassetid://676836968","rbxassetid://676837441",Vector3.new(0.5,0.5,0.5)},
- {"rbxassetid://698838167","rbxassetid://698838688",Vector3.new(1.6,1.6,1.6)},
- {"rbxassetid://698827858","rbxassetid://698828143",Vector3.new(1.4,1.4,1.5)},
- {"rbxassetid://705202806","rbxassetid://705207716",Vector3.new(1,1,1)},
- {"rbxassetid://676840078","rbxassetid://676839351",Vector3.new(1.2,1.2,1.2)},
- {"rbxassetid://717179708","rbxassetid://705199414",Vector3.new(1,0.95,1.05)},
- {"rbxassetid://724420662","rbxassetid://705195915",Vector3.new(0.8,0.8,0.8)},
- {"rbxassetid://676841945","rbxassetid://676842522",Vector3.new(1.7,1.7,1.8)},
- {"rbxassetid://705315624","rbxassetid://705315897",Vector3.new(0.4,0.4,0.4)},
- {"rbxassetid://698835993","rbxassetid://698836260",Vector3.new(1,1,1)},
- {"rbxassetid://698813624","rbxassetid://698813905",Vector3.new(1.6,1.6,1.6)},
- {"rbxassetid://706712283","rbxassetid://705202233",Vector3.new(2.1,2.1,2.1)},
- {"rbxassetid://705208513","rbxassetid://705208760",Vector3.new(1.05,1.05,1.05)},
- {"rbxassetid://676843975","rbxassetid://676844191",Vector3.new(1.6,1.6,1.6)},
- {"rbxassetid://676846031","rbxassetid://676846800",Vector3.new(0.6,0.6,0.6)},
- {"rbxassetid://676848204","rbxassetid://676848680",Vector3.new(0.5,0.5,0.5)},
- {"rbxassetid://705217565","rbxassetid://705218075",Vector3.new(1,1,1)},
- {"rbxassetid://698829950","rbxassetid://698830608",Vector3.new(0.5,0.5,0.5)},
- {"rbxassetid://705200619","rbxassetid://705200948",Vector3.new(2,2,2)},
- {"rbxassetid://698816291","rbxassetid://698816601",Vector3.new(0.45,0.45,0.45)},
- {"rbxassetid://705245424","rbxassetid://705245604",Vector3.new(1,1,1)},
- {"rbxassetid://698839252","rbxassetid://698839539",Vector3.new(1.5,1.55,1.55)},
- {"rbxassetid://676850168","rbxassetid://676850427",Vector3.new(1,1,1)},
- {"rbxassetid://698836963","rbxassetid://698837211",Vector3.new(2.3,2,2)},
- {"rbxassetid://705219281","rbxassetid://705219747",Vector3.new(1.7,1.7,1.7)},
- {"rbxassetid://698822829","rbxassetid://698823375",Vector3.new(1.5,1.5,1.5)},
- {"rbxassetid://698824115","rbxassetid://698824851",Vector3.new(2.4,2.4,2.4)},
- {"rbxassetid://698825712","rbxassetid://698825959",Vector3.new(1.5,1.5,1.5)},
- {"rbxassetid://676851481","rbxassetid://676851716",Vector3.new(1,1,1)},
- {"rbxassetid://676854360","rbxassetid://676854795",Vector3.new(0.55,0.55,0.55)},
- {"rbxassetid://676856626","rbxassetid://676856930",Vector3.new(0.6,0.6,0.6)},
- {"rbxassetid://676858618","rbxassetid://676858897",Vector3.new(1.4,1.4,1.4)},
- {"rbxassetid://698835348","rbxassetid://698831630",Vector3.new(1.8,1.8,1.8)},
- {"rbxassetid://676859903","rbxassetid://676860203",Vector3.new(1.2,1.2,1.2)},
- {"rbxassetid://698829304","rbxassetid://698828946",Vector3.new(1.3,1.3,1.3)},
- {"rbxassetid://698811815","rbxassetid://698812183",Vector3.new(1,1,1)},
- {"rbxassetid://705225654","rbxassetid://705228740",Vector3.new(1,1,1)}
- }
- local mlgTab = {
- "rbxassetid://566672836",
- "rbxassetid://306356119",
- "rbxassetid://10524802",
- "rbxassetid://166285971",
- "rbxassetid://217185480",
- "rbxassetid://198329363",
- "rbxassetid://286279066",
- "rbxassetid://175843771",
- "rbxassetid://165053954",
- "rbxassetid://603718340",
- "rbxassetid://133727996"
- }
- local msh = Instance.new("SpecialMesh",script.Parent.HandlePart)
- msh.MeshType = Enum.MeshType.FileMesh
- local rnd = math.random(1,#meshTab)
- msh.MeshId = meshTab[rnd][1]
- msh.TextureId = meshTab[rnd][2]
- msh.Scale = meshTab[rnd][3]/2
- local gyro = Instance.new("BodyGyro",char:WaitForChild("HumanoidRootPart"))
- gyro.MaxTorque = Vector3.new(0,0,0)
- gyro.D = 0
- gyro.P = 100000000
- print(script.Parent.Name.." Loaded.")
- plr:GetMouse().KeyDown:connect(function(key)
- if key == "f" then
- if ceqpt == false then
- ceqpt = true
- bsy = false
- spawn(function()
- for i=1,10 do
- script.Parent.HandlePart.Transparency = script.Parent.HandlePart.Transparency - 0.1
- wait()
- end
- end)
- local rnd = math.random(1,#meshTab)
- msh.MeshId = meshTab[rnd][1]
- msh.TextureId = meshTab[rnd][2]
- msh.Scale = meshTab[rnd][3]/2
- print("Saving old joints")
- for i,v in pairs(char.Torso:GetChildren()) do
- if v:IsA("Motor6D") and v.Name ~= "Neck" then
- print(v.Name.." saved!")
- table.insert(jtab,v)
- end
- end
- local aWeld = Instance.new("Weld",char["Right Arm"])
- aWeld.Name = "aWeld"
- aWeld.Part0 = script.Parent.HandlePart
- aWeld.Part1 = char["Right Arm"]
- aWeld.C0 = CFrame.new(0,0,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
- local bWeld = Instance.new("Weld",char["Torso"])
- bWeld.Name = "bWeld"
- bWeld.Part0 = char["Torso"]
- bWeld.Part1 = char["Right Arm"]
- bWeld.C0 = CFrame.new(1.5,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- local cWeld = Instance.new("Weld",char["Torso"])
- cWeld.Name = "cWeld"
- cWeld.Part0 = char["Torso"]
- cWeld.Part1 = char["Left Arm"]
- cWeld.C0 = CFrame.new(-1.5,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- else
- ceqpt = false
- spawn(function()
- for i=1,10 do
- script.Parent.HandlePart.Transparency = script.Parent.HandlePart.Transparency + 0.1
- wait()
- end
- end)
- for i,v in pairs(char.Torso:GetChildren()) do
- if v:IsA("Weld") or v:IsA("Motor6D") then
- if v.Name ~= "Neck" then
- v:Destroy()
- end
- end
- end
- for i,v in pairs(jtab) do
- v:Clone().Parent = char.Torso
- end
- for i,v in pairs(jtab) do
- table.remove(jtab,1)
- end
- char.HumanoidRootPart.RootJoint.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180))
- gyro.MaxTorque = Vector3.new(0,0,0)
- char.Torso.Neck.C0 = CFrame.new(0,1,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180))
- end
- end
- end)
- --Functions
- local rignore = {}
- function rayCast(orig,targ,maxdist)
- local r = Ray.new(orig,(targ-orig).unit * maxdist)
- local hit,pos,normal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(r,rignore,false,true)
- return hit,pos,normal
- end
- function clerp(a,b,c)
- return a:lerp(b,c)
- end
- function shoot(targ)
- local p = Instance.new("Part",char)
- p.Parent = game.Workspace
- p.Shape = "Ball"
- p.Size = Vector3.new(0.2,0.2,0.2)
- p.CFrame = script.Parent.HandlePart.CFrame
- p.Velocity = (targ - script.Parent.HandlePart.Position).unit*250
- local msh = Instance.new("SpecialMesh",p)
- msh.MeshType = Enum.MeshType.FileMesh
- msh.MeshId = script.Parent.HandlePart["Mesh"].MeshId
- msh.TextureId = script.Parent.HandlePart["Mesh"].TextureId
- msh.Scale = script.Parent.HandlePart["Mesh"].Scale
- p.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= char then
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - math.huge
- hit.Parent.Humanoid:TakeDamage(math.huge)
- hit.Parent:BreakJoints()
- local e = Instance.new("Explosion")
- e.BlastRadius = 2
- e.BlastPressure = 500000
- e.Position = p.Position
- e.Parent = game.Workspace
- for i=1,5 do
- local ep = Instance.new("Part",game.Workspace)
- ep.Anchored = true
- ep.CanCollide = false
- ep.Size = Vector3.new(0.2,0.2,0.2)
- ep.Transparency = 1
- ep.CFrame = CFrame.new(p.Position)
- local emit = Instance.new("ParticleEmitter",ep)
- emit.VelocitySpread = 360
- emit.Speed = NumberRange.new(1,10)
- emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2),NumberSequenceKeypoint.new(1,2)})
- emit.Rate = 10
- emit.Lifetime = NumberRange.new(4,4)
- emit.RotSpeed = NumberRange.new(-100,100)
- emit.Texture = mlgTab[math.random(1,#mlgTab)]
- game:GetService("Debris"):AddItem(ep,5)
- end
- p:Destroy()
- end
- end)
- game:GetService("Debris"):AddItem(p,math.random(50,100)/10)
- end
- --End of functions
- plr:GetMouse().Button1Down:connect(function()
- if ceqpt == true and isaim == false and cd == false and drawf == false then
- gyro.MaxTorque = Vector3.new(0,10000000,0)
- cd = true
- isaim = true
- script.Parent.HandlePart.Transparency = 0
- local s = Instance.new("Sound",script.Parent.HandlePart)
- s.SoundId = "rbxassetid://609348868"
- s.PlayOnRemove = false
- s:Play()
- game:GetService("Debris"):AddItem(s,5)
- drawf = true
- end
- end)
- plr:GetMouse().Button1Up:connect(function()
- if ceqpt == true and isaim == true and drawf == true then
- script.Parent.HandlePart.Transparency = 1
- char.Torso.bWeld.C0 = CFrame.new(1.5,1,-0.6)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(0))
- char.Torso.cWeld.C0 = CFrame.new(-1.5,0.5,0.5)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
- shoot(plr:GetMouse().Hit.p)
- gyro.MaxTorque = Vector3.new(0,0,0)
- table.insert(rignore,char)
- local s = Instance.new("Sound",script.Parent.HandlePart)
- s.SoundId = "rbxassetid://145203279"
- s.PlayOnRemove = false
- s:Play()
- local rnd = math.random(1,#meshTab)
- msh.MeshId = meshTab[rnd][1]
- msh.TextureId = meshTab[rnd][2]
- msh.Scale = meshTab[rnd][3]/2
- game:GetService("Debris"):AddItem(s,5)
- for i,v in pairs(rignore) do
- table.remove(rignore,1)
- end
- isaim = false
- drawf = false
- --wait(1)
- cd = false
- end
- end)
- while not ceqpt do wait() end
- local animspeed = 0.3
- while wait() do
- if ceqpt == true and isaim == true then
- --isaim = true
- if char.Torso:FindFirstChild("bWeld") and char.Torso:FindFirstChild("cWeld") then
- char.Torso.bWeld.C0 = clerp(char.Torso.bWeld.C0,CFrame.new(1.5,1,0.4)*CFrame.Angles(math.rad(220),math.rad(0),math.rad(0)),animspeed)
- char.Torso.cWeld.C0 =clerp(char.Torso.cWeld.C0,CFrame.new(-1.5,0.1,-0.2)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(0)),animspeed)
- --char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(120)),animspeed)
- --char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0,CFrame.new(0,1,0)*CFrame.Angles(math.rad(-120),math.rad(10),math.rad(240)),animspeed)
- --char.Humanoid.WalkSpeed = 6
- --char.Humanoid.JumpPower = 0
- end
- local lookDir = plr:GetMouse().Hit.p - char.HumanoidRootPart.CFrame.p
- gyro.MaxTorque = Vector3.new(0,10000000,0)
- gyro.CFrame = CFrame.new(char.HumanoidRootPart.CFrame.p, plr:GetMouse().Hit.p)
- else
- --isaim = false
- if char.Torso:FindFirstChild("bWeld") and char.Torso:FindFirstChild("cWeld") then
- char.Torso.bWeld.C0 = clerp(char.Torso.bWeld.C0,CFrame.new(1.5,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),animspeed)
- char.Torso.cWeld.C0 = clerp(char.Torso.cWeld.C0,CFrame.new(-1.5,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),animspeed)
- --char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)),animspeed)
- --char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0,CFrame.new(0,1,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)),animspeed)
- --char.Humanoid.WalkSpeed = 16
- --char.Humanoid.JumpPower = 50
- end
- gyro.MaxTorque = Vector3.new(0,0,0)
- end
- --Animation state
- table.insert(rignore,char)
- local h,p,n = rayCast(char.HumanoidRootPart.Position,char.HumanoidRootPart.Position - Vector3.new(0,1,0),4)
- if drawf == false then
- if char.HumanoidRootPart.Velocity.Magnitude <= 0.1 and h then
- state = "idle"
- elseif char.HumanoidRootPart.Velocity.Magnitude > 0.1 and h then
- state = "running"
- elseif char.HumanoidRootPart.Velocity.Y < 0.1 and not h then
- state = "falling"
- elseif char.HumanoidRootPart.Velocity.Y >= 0.1 and not h then
- state = "jumping"
- end
- end
- end
- end
- },
- {
- "Ghost",
- function()
- local plr = game:GetService("Players").LocalPlayer
- local mouse,char = plr:GetMouse(),plr.Character
- for i,v in pairs(game:GetService("Workspace").CurrentCamera:GetChildren()) do v:Destroy() end
- local toggle,cd = false,false
- mouse.KeyDown:connect(function(key)
- if key == "r" then
- print("R!")
- if cd == false then
- print("No cooldown!")
- cd = true
- if toggle == false then
- print("Entering godmode")
- toggle = true
- Instance.new("ForceField",char).Visible = false
- char.Parent = game:GetService("Workspace").CurrentCamera
- char:FindFirstChild("Head").Transparency = 1
- char:FindFirstChild("Torso").Transparency = 1
- char:FindFirstChild("Right Arm").Transparency = 1
- char:FindFirstChild("Left Arm").Transparency = 1
- char:FindFirstChild("Right Leg").Transparency = 1
- char:FindFirstChild("Left Leg").Transparency = 1
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("Accessory") then
- v:FindFirstChild("Handle").Transparency = 1
- end
- end
- else
- print("Exiting godmode")
- toggle = false
- char.Parent = game:GetService("Workspace")
- char:FindFirstChild("ForceField"):Destroy()
- char:FindFirstChild("Head").Transparency = 0
- char:FindFirstChild("Torso").Transparency = 0
- char:FindFirstChild("Right Arm").Transparency = 0
- char:FindFirstChild("Left Arm").Transparency = 0
- char:FindFirstChild("Right Leg").Transparency = 0
- char:FindFirstChild("Left Leg").Transparency = 0
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("Accessory") then
- v:FindFirstChild("Handle").Transparency = 0
- end
- end
- end
- cd = false
- end
- end
- end)
- game:GetService("RunService").RenderStepped:connect(function()
- if char.Parent == game:GetService("Workspace").CurrentCamera then
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("Part") then if v.Name ~= "HumanoidRootPart" then
- local c = v:Clone()
- c.Parent = game:GetService("Workspace")
- c.BottomSurface = "Smooth"
- c.TopSurface = "Smooth"
- c:BreakJoints()
- --c.Material = "Neon"
- c.Anchored = true
- c.CanCollide = false
- c.Transparency = 0.9
- c.CFrame = v.CFrame
- game:GetService("Debris"):AddItem(c,0.1)
- end end
- if v:IsA("Accessory") then if v:FindFirstChild("Handle") then
- local c = v.Handle:Clone()
- c.Parent = game:GetService("Workspace")
- c.BottomSurface = "Smooth"
- c.TopSurface = "Smooth"
- c:BreakJoints()
- --c.Material = "Neon"
- c.Anchored = true
- c.CanCollide = false
- c.Transparency = 0.9
- c.CFrame = v.Handle.CFrame
- game:GetService("Debris"):AddItem(c,0.1)
- end end
- end
- end
- end)
- end
- }
- }
- table.sort(scripttab,function(a,b) return a[1] < b[1] end)
- local togglestate = false
- local togglestate2 = false
- local sgui = Instance.new("ScreenGui",plr.PlayerGui)
- local bgfrm = Instance.new("Frame",sgui)
- bgfrm.BackgroundTransparency = 0.5
- bgfrm.Position = UDim2.new(1,0,0.3,0)
- bgfrm.Size = UDim2.new(0.18,0,0.4,0)
- bgfrm.BorderSizePixel = 0
- bgfrm.BackgroundColor3 = Color3.fromRGB(0,0,0)
- local txt = Instance.new("TextLabel",bgfrm)
- txt.BorderSizePixel = 0
- txt.BackgroundTransparency = 0.8
- txt.TextScaled = true
- txt.BackgroundColor3 = Color3.fromRGB(120,0,180)
- txt.TextColor3 = Color3.fromRGB(255,255,255)
- txt.Text = " --[[ joalars2's script archive ]]-- "
- txt.Font = "SciFi"
- txt.Size = UDim2.new(1,0,0.1,0)
- local scr = Instance.new("ScrollingFrame",bgfrm)
- scr.BorderSizePixel = 0
- scr.BackgroundTransparency = 1
- scr.BackgroundColor3 = Color3.fromRGB(120,0,180)
- scr.Size = UDim2.new(1,0,0.9,0)
- scr.Position = UDim2.new(0,0,0.1,0)
- local tgl = Instance.new("TextButton",bgfrm)
- tgl.BorderSizePixel = 0
- tgl.BackgroundTransparency = 0.5
- tgl.TextScaled = true
- tgl.BackgroundColor3 = Color3.fromRGB(0,255,0)
- tgl.TextColor3 = Color3.fromRGB(0,0,0)
- tgl.Text = ">>"
- tgl.Font = "SciFi"
- tgl.Size = UDim2.new(0,30,0,30)
- tgl.Position = UDim2.new(0,-30,0,0)
- tgl.MouseButton1Click:connect(function()
- if togglestate == false then
- togglestate = true
- bgfrm:TweenPosition(UDim2.new(0.41,0,0.3,0),"Out","Back",1,true,nil)
- else
- togglestate = false
- bgfrm:TweenPosition(UDim2.new(1,0,0.3,0),"In","Back",1,true,nil)
- end
- end)
- local tgl2 = Instance.new("TextButton",bgfrm)
- tgl2.BorderSizePixel = 0
- tgl2.BackgroundTransparency = 0.5
- tgl2.TextScaled = true
- tgl2.BackgroundColor3 = Color3.fromRGB(255,0,0)
- tgl2.TextColor3 = Color3.fromRGB(0,0,0)
- tgl2.Text = "Multi Select"
- tgl2.Font = "SciFi"
- tgl2.Size = UDim2.new(0.3,0,0.05,0)
- tgl2.Position = UDim2.new(0,0,1,0)
- tgl2.MouseButton1Click:connect(function()
- if togglestate2 == false then
- togglestate2 = true
- tgl2.BackgroundColor3 = Color3.fromRGB(0,255,0)
- else
- togglestate2 = false
- tgl2.BackgroundColor3 = Color3.fromRGB(255,0,0)
- end
- end)
- for i,v in pairs(scripttab) do
- local btn = Instance.new("TextButton",scr)
- btn.BorderSizePixel = 0
- btn.BackgroundTransparency = 0.8
- btn.TextScaled = true
- btn.BackgroundColor3 = Color3.fromRGB(120,0,180)
- btn.TextColor3 = Color3.fromRGB(255,255,255)
- btn.Text = v[1]
- btn.Font = "SciFi"
- btn.Size = UDim2.new(0.97,0,0.05,0)
- btn.Style = Enum.ButtonStyle.RobloxButtonDefault
- btn.Position = UDim2.new(0,0,(0.05*i)-0.05,0)
- local func
- func = btn.MouseButton1Click:connect(function()
- warn("Script loading: "..v[1])
- spawn(function() v[2]() end)
- if togglestate2 == false then
- sgui:Destroy()
- end
- btn.Style = Enum.ButtonStyle.RobloxButton
- func:disconnect()
- end)
- end
- end)
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