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- game.Players.LocalPlayer.Character.Head.Mesh:destroy()
- function doo(limb, pos)
- limb:BreakJoints()
- local velocity = Instance.new("RocketPropulsion", limb)
- velocity.CartoonFactor = 0
- velocity.MaxSpeed = 30
- velocity.MaxThrust = 9999
- velocity.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
- velocity.Target = game.Players.LocalPlayer.Character.Torso
- velocity.TargetOffset = pos
- velocity:fire()
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