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cubanmixed2

Superior V3

Nov 6th, 2018
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  1.  
  2. --https://github.com/Mokiros/roblox-FE-compatibility
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. local RealPlayer = Player
  6. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  7. wait(0.2)
  8.  
  9. Player = game:GetService("Players").LocalPlayer
  10. PlayerGui = Player.PlayerGui
  11. Cam = workspace.CurrentCamera
  12. Backpack = Player.Backpack
  13. Character = Player.Character
  14. Humanoid = Character.Humanoid
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29. Character.Archivable = true
  30. Player:ClearCharacterAppearance()
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48.  
  49. --//=================================\\
  50. --|| USEFUL VALUES
  51. --\\=================================//
  52.  
  53. Animation_Speed = 3
  54. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  55. local Speed = 20
  56. local SIZE = 1.4
  57. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  60. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  61. local DAMAGEMULTIPLIER = 1
  62. local ANIM = "Idle"
  63. local ATTACK = false
  64. local EQUIPPED = false
  65. local HOLD = false
  66. local COMBO = 1
  67. local Rooted = false
  68. local SINE = 0
  69. local KEYHOLD = false
  70. local CHANGE = 2 / Animation_Speed
  71. local WALKINGANIM = false
  72. local VALUE1 = false
  73. local VALUE2 = false
  74. local ROBLOXIDLEANIMATION = IT("Animation")
  75. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  76. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  77. local ATANIM = IT("Animation")
  78. ATANIM.Name = "Attack Animation"
  79. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  80. --ROBLOXIDLEANIMATION.Parent = Humanoid
  81. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  82. WEAPONGUI.Name = "Weapon GUI"
  83. local Weapon = IT("Model")
  84. Weapon.Name = "Adds"
  85. local Clock = IT("Model")
  86. Clock.Name = "Adds"
  87. local Clock2 = IT("Model")
  88. Clock.Name = "Adds"
  89. local Effects = IT("Folder", Weapon)
  90. Effects.Name = "Effects"
  91. local ANIMATOR = Humanoid.Animator
  92. local ANIMATE = Character.Animate
  93. local UNANCHOR = true
  94. TRANSFORMED = false
  95. local CLOCKLOOP = 0
  96. local sick = Instance.new("Sound",Torso)
  97. local SONG = 1873219898
  98. local CLOCKTARGET = nil
  99. local CLOCKSPEED = 0
  100. local CLOCKSPEED2 = 0
  101. script.Parent = WEAPONGUI
  102. local CLONE = Character:Clone()
  103. CLONE.Parent = nil
  104. Character.Archivable = false
  105. local GHOSTS = {}
  106. ANIMATE:remove()
  107. Character.Archivable = true
  108. script.Parent = WEAPONGUI
  109. local GHOSTBASE = Character:Clone()
  110. GHOSTBASE.Parent = nil
  111. GHOSTBASE.Name = "Infected"
  112. for _, c in pairs(GHOSTBASE:GetChildren()) do
  113. if c.ClassName == "Part" and c.Transparency < 1 then
  114. c.Color = C3(0,0,0)
  115. if c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
  116. c:remove()
  117. end
  118. end
  119. end
  120. local HeadC = C3(0,0,0)
  121. local BodyC = C3(0,0,0)
  122. local HITFLOOR = nil
  123. local INTRO = true
  124. local INSTANT = false
  125. local MODE = "Superior"
  126. sick.SoundId = "rbxassetid://"..SONG
  127. sick.Looped = true
  128. sick.Pitch = 0.98
  129. sick.Volume = 5
  130. sick.Parent = Torso
  131. sick:Play()
  132. sick:Resume()
  133. --sick.Playing = false
  134. --//=================================\\
  135. --\\=================================//
  136.  
  137.  
  138. --//=================================\\
  139. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  140. --\\=================================//
  141.  
  142. ArtificialHB = Instance.new("BindableEvent", script)
  143. ArtificialHB.Name = "ArtificialHB"
  144.  
  145. script:WaitForChild("ArtificialHB")
  146.  
  147. frame = Frame_Speed
  148. tf = 0
  149. allowframeloss = false
  150. tossremainder = false
  151. lastframe = tick()
  152. script.ArtificialHB:Fire()
  153.  
  154. game:GetService("RunService").Heartbeat:connect(function(s, p)
  155. tf = tf + s
  156. if tf >= frame then
  157. if allowframeloss then
  158. script.ArtificialHB:Fire()
  159. lastframe = tick()
  160. else
  161. for i = 1, math.floor(tf / frame) do
  162. script.ArtificialHB:Fire()
  163. end
  164. lastframe = tick()
  165. end
  166. if tossremainder then
  167. tf = 0
  168. else
  169. tf = tf - frame * math.floor(tf / frame)
  170. end
  171. end
  172. end)
  173.  
  174. --//=================================\\
  175. --\\=================================//
  176.  
  177. --//=================================\\
  178. --// MAKHAIL07 STUFF
  179. --\\=================================//
  180.  
  181. local plr = game:service'Players'.LocalPlayer
  182. local char = plr.Character
  183. local hum = char.Humanoid
  184. local mouse = plr:GetMouse()
  185. cam = workspace.CurrentCamera
  186. Rad = math.rad
  187. Mrandom = math.random
  188.  
  189. --//=================================\\
  190. --|| RAGDOLL STUFF
  191. --\\=================================//
  192.  
  193. function recurse(root,callback,i)
  194. i= i or 0
  195. for _,v in pairs(root:GetChildren()) do
  196. i = i + 1
  197. callback(i,v)
  198.  
  199. if #v:GetChildren() > 0 then
  200. i = recurse(v,callback,i)
  201. end
  202. end
  203.  
  204. return i
  205. end
  206.  
  207. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  208. attachmentName = attachmentName.."RigAttachment"
  209. local constraint = Instance.new(className.."Constraint")
  210. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  211. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  212. constraint.Name = "RagdollConstraint"..part1.Name
  213.  
  214. for _,propertyData in next,properties or {} do
  215. constraint[propertyData[1]] = propertyData[2]
  216. end
  217.  
  218. constraint.Parent = character
  219. end
  220.  
  221. function getAttachment0(character, attachmentName)
  222. for _,child in next,character:GetChildren() do
  223. local attachment = child:FindFirstChild(attachmentName)
  224. if attachment then
  225. return attachment
  226. end
  227. end
  228. end
  229.  
  230. function ArtificialHitbox(Part)
  231. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  232. HITBOX.CanCollide = true
  233. HITBOX.CFrame = Part.CFrame
  234. weldBetween(Part,HITBOX)
  235. end
  236.  
  237. function R15Ragdoll(character,KeepArms)
  238. character:BreakJoints()
  239. coroutine.resume(coroutine.create(function()
  240. recurse(character, function(_,v)
  241. if v:IsA("Attachment") then
  242. v.Axis = Vector3.new(0, 1, 0)
  243. v.SecondaryAxis = Vector3.new(0, 0, 1)
  244. v.Rotation = Vector3.new(0, 0, 0)
  245. end
  246. end)
  247. for _,child in next,character:GetChildren() do
  248. if child:IsA("Accoutrement") then
  249. for _,part in next,child:GetChildren() do
  250. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  251. local attachment1 = part:FindFirstChildOfClass("Attachment")
  252. local attachment0 = getAttachment0(character,attachment1.Name)
  253. if attachment0 and attachment1 then
  254. local constraint = Instance.new("HingeConstraint")
  255. constraint.Attachment0 = attachment0
  256. constraint.Attachment1 = attachment1
  257. constraint.LimitsEnabled = true
  258. constraint.UpperAngle = 0
  259. constraint.LowerAngle = 0
  260. constraint.Parent = character
  261. end
  262. ArtificialHitbox(part)
  263. elseif part.Name == "HumanoidRootPart" then
  264. part:remove()
  265. end
  266. end
  267. end
  268. end
  269.  
  270. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  271. {"LimitsEnabled",true};
  272. {"UpperAngle",5};
  273. })
  274. if character:FindFirstChild("Head") then
  275. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  276. {"LimitsEnabled",true};
  277. {"UpperAngle",15};
  278. })
  279. end
  280.  
  281. local handProperties = {
  282. {"LimitsEnabled", true};
  283. {"UpperAngle",0};
  284. {"LowerAngle",0};
  285. }
  286. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  287. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  288.  
  289. local shinProperties = {
  290. {"LimitsEnabled", true};
  291. {"UpperAngle", 0};
  292. {"LowerAngle", -75};
  293. }
  294. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  295. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  296.  
  297. local footProperties = {
  298. {"LimitsEnabled", true};
  299. {"UpperAngle", 15};
  300. {"LowerAngle", -45};
  301. }
  302. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  303. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  304. if KeepArms == true then
  305. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  306. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  307. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  308. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  309. end
  310. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  311. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  312. Debris:AddItem(character,5)
  313. end))
  314. end
  315.  
  316. function Ragdoll(Character2,CharTorso,KeepArms)
  317. coroutine.resume(coroutine.create(function()
  318. Character2:BreakJoints()
  319. local hum = Character2:findFirstChild("Humanoid")
  320. hum:remove()
  321. local function Scan(ch)
  322. local e
  323. for e = 1,#ch do
  324. Scan(ch[e]:GetChildren())
  325. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  326. ch[e]:remove()
  327. end
  328. end
  329. end
  330. local NEWHUM = IT("Humanoid")
  331. NEWHUM.Name = "Corpse"
  332. NEWHUM.Health = 0
  333. NEWHUM.MaxHealth = 0
  334. NEWHUM.PlatformStand = true
  335. NEWHUM.Parent = Character2
  336. NEWHUM.DisplayDistanceType = "None"
  337.  
  338. local ch = Character2:GetChildren()
  339. local i
  340. for i = 1,#ch do
  341. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  342. ch[i]:remove()
  343. end
  344. end
  345.  
  346. local Torso2 = Character2.Torso
  347. local movevector = Vector3.new()
  348.  
  349. if Torso2 then
  350. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  351. local Head = Character2:FindFirstChild("Head")
  352. if Head then
  353. local Neck = Instance.new("Weld")
  354. Neck.Name = "Neck"
  355. Neck.Part0 = Torso2
  356. Neck.Part1 = Head
  357. Neck.C0 = CFrame.new(0, 1.5, 0)
  358. Neck.C1 = CFrame.new()
  359. Neck.Parent = Torso2
  360.  
  361. end
  362. local Limb = Character2:FindFirstChild("Right Arm")
  363. if Limb and KeepArms == true then
  364.  
  365. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  366. local Joint = Instance.new("Glue")
  367. Joint.Name = "RightShoulder"
  368. Joint.Part0 = Torso2
  369. Joint.Part1 = Limb
  370. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  371. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  372. Joint.Parent = Torso2
  373.  
  374. local B = Instance.new("Part")
  375. B.TopSurface = 0
  376. B.BottomSurface = 0
  377. B.formFactor = "Symmetric"
  378. B.Size = Vector3.new(1, 1, 1)
  379. B.Transparency = 1
  380. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  381. B.Parent = Character2
  382. local W = Instance.new("Weld")
  383. W.Part0 = Limb
  384. W.Part1 = B
  385. W.C0 = CFrame.new(0, -0.5, 0)
  386. W.Parent = Limb
  387.  
  388. end
  389. local Limb = Character2:FindFirstChild("Left Arm")
  390. if Limb and KeepArms == true then
  391.  
  392. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  393. local Joint = Instance.new("Glue")
  394. Joint.Name = "LeftShoulder"
  395. Joint.Part0 = Torso2
  396. Joint.Part1 = Limb
  397. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  398. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  399. Joint.Parent = Torso2
  400.  
  401. local B = Instance.new("Part")
  402. B.TopSurface = 0
  403. B.BottomSurface = 0
  404. B.formFactor = "Symmetric"
  405. B.Size = Vector3.new(1, 1, 1)
  406. B.Transparency = 1
  407. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  408. B.Parent = Character2
  409. local W = Instance.new("Weld")
  410. W.Part0 = Limb
  411. W.Part1 = B
  412. W.C0 = CFrame.new(0, -0.5, 0)
  413. W.Parent = Limb
  414.  
  415. end
  416. local Limb = Character2:FindFirstChild("Right Leg")
  417. if Limb then
  418.  
  419. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  420. local Joint = Instance.new("Glue")
  421. Joint.Name = "RightHip"
  422. Joint.Part0 = Torso2
  423. Joint.Part1 = Limb
  424. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  425. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  426. Joint.Parent = Torso2
  427.  
  428. local B = Instance.new("Part")
  429. B.TopSurface = 0
  430. B.BottomSurface = 0
  431. B.formFactor = "Symmetric"
  432. B.Size = Vector3.new(1, 1, 1)
  433. B.Transparency = 1
  434. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  435. B.Parent = Character2
  436. local W = Instance.new("Weld")
  437. W.Part0 = Limb
  438. W.Part1 = B
  439. W.C0 = CFrame.new(0, -0.5, 0)
  440. W.Parent = Limb
  441.  
  442. end
  443. local Limb = Character2:FindFirstChild("Left Leg")
  444. if Limb then
  445.  
  446. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  447. local Joint = Instance.new("Glue")
  448. Joint.Name = "LeftHip"
  449. Joint.Part0 = Torso2
  450. Joint.Part1 = Limb
  451. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  452. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  453. Joint.Parent = Torso2
  454.  
  455. local B = Instance.new("Part")
  456. B.TopSurface = 0
  457. B.BottomSurface = 0
  458. B.formFactor = "Symmetric"
  459. B.Size = Vector3.new(1, 1, 1)
  460. B.Transparency = 1
  461. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  462. B.Parent = Character2
  463. local W = Instance.new("Weld")
  464. W.Part0 = Limb
  465. W.Part1 = B
  466. W.C0 = CFrame.new(0, -0.5, 0)
  467. W.Parent = Limb
  468.  
  469. end
  470. --[
  471. local Bar = Instance.new("Part")
  472. Bar.TopSurface = 0
  473. Bar.BottomSurface = 0
  474. Bar.formFactor = "Symmetric"
  475. Bar.Size = Vector3.new(1, 1, 1)
  476. Bar.Transparency = 1
  477. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  478. Bar.Parent = Character2
  479. local Weld = Instance.new("Weld")
  480. Weld.Part0 = Torso2
  481. Weld.Part1 = Bar
  482. Weld.C0 = CFrame.new(0, 0.5, 0)
  483. Weld.Parent = Torso2
  484. --]]
  485. end
  486. Character2.Parent = workspace
  487. Debris:AddItem(Character2,5)
  488.  
  489. return Character2,Torso2
  490. end))
  491. end
  492.  
  493. --//=================================\\
  494. --|| SOME FUNCTIONS
  495. --\\=================================//
  496.  
  497. function MagicSphere2(size,waitt,cframe,color)
  498. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  499. local mesh = IT("SpecialMesh",wave)
  500. mesh.MeshType = "Sphere"
  501. mesh.Scale = VT(size,size,size)
  502. mesh.Offset = VT(0,0,0)
  503. wave.CFrame = cframe
  504. coroutine.resume(coroutine.create(function(PART)
  505. for i = 1, waitt do
  506. Swait()
  507. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  508. wave.Transparency = wave.Transparency - (1/waitt)
  509. end
  510. wave:remove()
  511. end))
  512. end
  513.  
  514. function MagicSphere(size,waitt,cframe,color)
  515. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  516. local mesh = IT("SpecialMesh",wave)
  517. mesh.MeshType = "Sphere"
  518. mesh.Scale = VT(size,size,size)
  519. mesh.Offset = VT(0,0,0)
  520. wave.CFrame = cframe
  521. coroutine.resume(coroutine.create(function(PART)
  522. for i = 1, waitt do
  523. Swait()
  524. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  525. wave.Transparency = wave.Transparency + (1/waitt)
  526. if wave.Transparency > 0.99 then
  527. wave:remove()
  528. end
  529. end
  530. end))
  531. end
  532.  
  533. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  534. if FLOOR ~= nil then
  535. for i = 1, AMOUNT do
  536. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  537. DEBREE.Material = FLOOR.Material
  538. DEBREE.Color = FLOOR.Color
  539. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  540. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  541. coroutine.resume(coroutine.create(function()
  542. Swait(15)
  543. DEBREE.Parent = workspace
  544. DEBREE.CanCollide = true
  545. Debris:AddItem(DEBREE,SWAIT)
  546. end))
  547. end
  548. end
  549. end
  550.  
  551. function CameraEnshaking(Length, Intensity)
  552. coroutine.resume(coroutine.create(function()
  553. local intensity = 1 * Intensity
  554. local rotM = 0.01 * Intensity
  555. for i = 0, Length, 0.1 do
  556. Swait()
  557. intensity = intensity - 0.05 * Intensity / Length
  558. rotM = rotM - 5.0E-4 * Intensity / Length
  559. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  560. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  561. end
  562. hum.CameraOffset = Vector3.new(0, 0, 0)
  563. end))
  564. end
  565.  
  566. local DECAL = IT("Decal")
  567. function MakeRing()
  568. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  569. local MSH = IT("BlockMesh", RING)
  570. local TOP = DECAL:Clone()
  571. local BOTTOM = DECAL:Clone()
  572. TOP.Parent = RING
  573. BOTTOM.Parent = RING
  574. TOP.Face = "Top"
  575. BOTTOM.Face = "Bottom"
  576. TOP.Texture = "http://www.roblox.com/asset/?id=273474310"
  577. BOTTOM.Texture = "http://www.roblox.com/asset/?id=273474310"
  578. local function REMOVE()
  579. coroutine.resume(coroutine.create(function()
  580. local SIZE = MSH.Scale.X
  581. for i = 1, 35 do
  582. Swait()
  583. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  584. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  585. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  586. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  587. end
  588. RING:remove()
  589. end))
  590. end
  591. return RING, MSH, REMOVE
  592. end
  593.  
  594. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  595. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  596. end
  597.  
  598. function PositiveAngle(NUMBER)
  599. if NUMBER >= 0 then
  600. NUMBER = 0
  601. end
  602. return NUMBER
  603. end
  604.  
  605. function NegativeAngle(NUMBER)
  606. if NUMBER <= 0 then
  607. NUMBER = 0
  608. end
  609. return NUMBER
  610. end
  611.  
  612. function Swait(NUMBER)
  613. if NUMBER == 0 or NUMBER == nil then
  614. ArtificialHB.Event:wait()
  615. else
  616. for i = 1, NUMBER do
  617. ArtificialHB.Event:wait()
  618. end
  619. end
  620. end
  621.  
  622. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  623. local NEWMESH = IT(MESH)
  624. if MESH == "SpecialMesh" then
  625. NEWMESH.MeshType = MESHTYPE
  626. if MESHID ~= "nil" and MESHID ~= "" then
  627. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  628. end
  629. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  630. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  631. end
  632. end
  633. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  634. NEWMESH.Scale = SCALE
  635. NEWMESH.Parent = PARENT
  636. return NEWMESH
  637. end
  638.  
  639. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  640. local NEWPART = IT("Part")
  641. NEWPART.formFactor = FORMFACTOR
  642. NEWPART.Reflectance = REFLECTANCE
  643. NEWPART.Transparency = TRANSPARENCY
  644. NEWPART.CanCollide = false
  645. NEWPART.Locked = true
  646. NEWPART.Anchored = true
  647. if ANCHOR == false then
  648. NEWPART.Anchored = false
  649. end
  650. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  651. NEWPART.Name = NAME
  652. NEWPART.Size = SIZE
  653. NEWPART.Position = Torso.Position
  654. NEWPART.Material = MATERIAL
  655. NEWPART:BreakJoints()
  656. NEWPART.Parent = PARENT
  657. return NEWPART
  658. end
  659.  
  660. local function weldBetween(a, b)
  661. local weldd = Instance.new("ManualWeld")
  662. weldd.Part0 = a
  663. weldd.Part1 = b
  664. weldd.C0 = CFrame.new()
  665. weldd.C1 = b.CFrame:inverse() * a.CFrame
  666. weldd.Parent = a
  667. return weldd
  668. end
  669.  
  670.  
  671. function QuaternionFromCFrame(cf)
  672. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  673. local trace = m00 + m11 + m22
  674. if trace > 0 then
  675. local s = math.sqrt(1 + trace)
  676. local recip = 0.5 / s
  677. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  678. else
  679. local i = 0
  680. if m11 > m00 then
  681. i = 1
  682. end
  683. if m22 > (i == 0 and m00 or m11) then
  684. i = 2
  685. end
  686. if i == 0 then
  687. local s = math.sqrt(m00 - m11 - m22 + 1)
  688. local recip = 0.5 / s
  689. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  690. elseif i == 1 then
  691. local s = math.sqrt(m11 - m22 - m00 + 1)
  692. local recip = 0.5 / s
  693. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  694. elseif i == 2 then
  695. local s = math.sqrt(m22 - m00 - m11 + 1)
  696. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  697. end
  698. end
  699. end
  700.  
  701. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  702. local xs, ys, zs = x + x, y + y, z + z
  703. local wx, wy, wz = w * xs, w * ys, w * zs
  704. local xx = x * xs
  705. local xy = x * ys
  706. local xz = x * zs
  707. local yy = y * ys
  708. local yz = y * zs
  709. local zz = z * zs
  710. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  711. end
  712.  
  713. function QuaternionSlerp(a, b, t)
  714. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  715. local startInterp, finishInterp;
  716. if cosTheta >= 0.0001 then
  717. if (1 - cosTheta) > 0.0001 then
  718. local theta = ACOS(cosTheta)
  719. local invSinTheta = 1 / SIN(theta)
  720. startInterp = SIN((1 - t) * theta) * invSinTheta
  721. finishInterp = SIN(t * theta) * invSinTheta
  722. else
  723. startInterp = 1 - t
  724. finishInterp = t
  725. end
  726. else
  727. if (1 + cosTheta) > 0.0001 then
  728. local theta = ACOS(-cosTheta)
  729. local invSinTheta = 1 / SIN(theta)
  730. startInterp = SIN((t - 1) * theta) * invSinTheta
  731. finishInterp = SIN(t * theta) * invSinTheta
  732. else
  733. startInterp = t - 1
  734. finishInterp = t
  735. end
  736. end
  737. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  738. end
  739.  
  740. function Clerp(a, b, t)
  741. local qa = {QuaternionFromCFrame(a)}
  742. local qb = {QuaternionFromCFrame(b)}
  743. local ax, ay, az = a.x, a.y, a.z
  744. local bx, by, bz = b.x, b.y, b.z
  745. local _t = 1 - t
  746. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  747. end
  748.  
  749. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  750. local frame = IT("Frame")
  751. frame.BackgroundTransparency = TRANSPARENCY
  752. frame.BorderSizePixel = BORDERSIZEPIXEL
  753. frame.Position = POSITION
  754. frame.Size = SIZE
  755. frame.BackgroundColor3 = COLOR
  756. frame.BorderColor3 = BORDERCOLOR
  757. frame.Name = NAME
  758. frame.Parent = PARENT
  759. return frame
  760. end
  761.  
  762. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  763. local label = IT("TextLabel")
  764. label.BackgroundTransparency = 1
  765. label.Size = UD2(1, 0, 1, 0)
  766. label.Position = UD2(0, 0, 0, 0)
  767. label.TextColor3 = TEXTCOLOR
  768. label.TextStrokeTransparency = STROKETRANSPARENCY
  769. label.TextTransparency = TRANSPARENCY
  770. label.FontSize = TEXTFONTSIZE
  771. label.Font = TEXTFONT
  772. label.BorderSizePixel = BORDERSIZEPIXEL
  773. label.TextStrokeColor3 = C3(1,1,1)
  774. label.TextScaled = false
  775. label.Text = TEXT
  776. label.Name = NAME
  777. label.Parent = PARENT
  778. return label
  779. end
  780.  
  781. function NoOutlines(PART)
  782. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  783. end
  784.  
  785. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  786. local NEWWELD = IT(TYPE)
  787. NEWWELD.Part0 = PART0
  788. NEWWELD.Part1 = PART1
  789. NEWWELD.C0 = C0
  790. NEWWELD.C1 = C1
  791. NEWWELD.Parent = PARENT
  792. return NEWWELD
  793. end
  794.  
  795. local S = IT("Sound")
  796. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  797. local NEWSOUND = nil
  798. coroutine.resume(coroutine.create(function()
  799. NEWSOUND = S:Clone()
  800. NEWSOUND.Parent = PARENT
  801. NEWSOUND.Volume = VOLUME
  802. NEWSOUND.Pitch = PITCH
  803. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  804. NEWSOUND:play()
  805. if DOESLOOP == true then
  806. NEWSOUND.Looped = true
  807. else
  808. repeat wait(1) until NEWSOUND.Playing == false
  809. NEWSOUND:remove()
  810. end
  811. end))
  812. return NEWSOUND
  813. end
  814.  
  815. function CFrameFromTopBack(at, top, back)
  816. local right = top:Cross(back)
  817. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  818. end
  819.  
  820. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  821. function WACKYEFFECT(Table)
  822. local TYPE = (Table.EffectType or "Sphere")
  823. local SIZE = (Table.Size or VT(1,1,1))
  824. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  825. local TRANSPARENCY = (Table.Transparency or 0)
  826. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  827. local CFRAME = (Table.CFrame or Torso.CFrame)
  828. local MOVEDIRECTION = (Table.MoveToPos or nil)
  829. local ROTATION1 = (Table.RotationX or 0)
  830. local ROTATION2 = (Table.RotationY or 0)
  831. local ROTATION3 = (Table.RotationZ or 0)
  832. local MATERIAL = (Table.Material or "Neon")
  833. local COLOR = (Table.Color or C3(1,1,1))
  834. local TIME = (Table.Time or 45)
  835. local SOUNDID = (Table.SoundID or nil)
  836. local SOUNDPITCH = (Table.SoundPitch or nil)
  837. local SOUNDVOLUME = (Table.SoundVolume or nil)
  838. coroutine.resume(coroutine.create(function()
  839. local PLAYSSOUND = false
  840. local SOUND = nil
  841. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  842. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  843. PLAYSSOUND = true
  844. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  845. end
  846. EFFECT.Color = COLOR
  847. local MSH = nil
  848. if TYPE == "Sphere" then
  849. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  850. elseif TYPE == "Block" then
  851. MSH = IT("BlockMesh",EFFECT)
  852. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  853. elseif TYPE == "Wave" then
  854. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  855. elseif TYPE == "Ring" then
  856. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  857. elseif TYPE == "Slash" then
  858. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  859. elseif TYPE == "Round Slash" then
  860. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  861. elseif TYPE == "Swirl" then
  862. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  863. elseif TYPE == "Skull" then
  864. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  865. elseif TYPE == "Crystal" then
  866. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  867. end
  868. if MSH ~= nil then
  869. local MOVESPEED = nil
  870. if MOVEDIRECTION ~= nil then
  871. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  872. end
  873. local GROWTH = SIZE - ENDSIZE
  874. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  875. if TYPE == "Block" then
  876. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  877. else
  878. EFFECT.CFrame = CFRAME
  879. end
  880. for LOOP = 1, TIME+1 do
  881. Swait()
  882. MSH.Scale = MSH.Scale - GROWTH/TIME
  883. if TYPE == "Wave" then
  884. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  885. end
  886. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  887. if TYPE == "Block" then
  888. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  889. else
  890. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  891. end
  892. if MOVEDIRECTION ~= nil then
  893. local ORI = EFFECT.Orientation
  894. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  895. EFFECT.Orientation = ORI
  896. end
  897. end
  898. if PLAYSSOUND == false then
  899. EFFECT:remove()
  900. else
  901. repeat Swait() until SOUND.Playing == false
  902. EFFECT:remove()
  903. end
  904. else
  905. if PLAYSSOUND == false then
  906. EFFECT:remove()
  907. else
  908. repeat Swait() until SOUND.Playing == false
  909. EFFECT:remove()
  910. end
  911. end
  912. end))
  913. end
  914.  
  915. function MakeForm(PART,TYPE)
  916. if TYPE == "Cyl" then
  917. local MSH = IT("CylinderMesh",PART)
  918. elseif TYPE == "Ball" then
  919. local MSH = IT("SpecialMesh",PART)
  920. MSH.MeshType = "Sphere"
  921. elseif TYPE == "Wedge" then
  922. local MSH = IT("SpecialMesh",PART)
  923. MSH.MeshType = "Wedge"
  924. end
  925. end
  926.  
  927. Debris = game:GetService("Debris")
  928.  
  929. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  930. local DIRECTION = CF(StartPos,EndPos).lookVector
  931. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  932. end
  933.  
  934. function turnto(position)
  935. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  936. end
  937.  
  938. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  939. local Direction = CFrame.new(StartPos, Vec).lookVector
  940. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  941. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  942. if RayHit and CheckIntangible(RayHit) then
  943. if DelayIfHit then
  944. wait()
  945. end
  946. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  947. end
  948. return RayHit, RayPos, RayNormal
  949. end
  950.  
  951. function CheckIntangible(Hit)
  952. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  953. if Hit and Hit.Parent then
  954. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  955. return true
  956. end
  957. end
  958. return false
  959. end
  960.  
  961. function CheckTableForString(Table, String)
  962. for i, v in pairs(Table) do
  963. if string.find(string.lower(String), string.lower(v)) then
  964. return true
  965. end
  966. end
  967. return false
  968. end
  969.  
  970. --//=================================\\
  971. --|| WEAPON CREATION
  972. --\\=================================//
  973.  
  974. Humanoid.Parent = nil
  975. RootPart.Size = RootPart.Size*SIZE
  976. Torso.Size = Torso.Size*SIZE
  977. RightArm.Size = RightArm.Size*SIZE
  978. RightLeg.Size = RightLeg.Size*SIZE
  979. LeftArm.Size = LeftArm.Size*SIZE
  980. LeftLeg.Size = LeftLeg.Size*SIZE
  981. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  982. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  983. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  984. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  985. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  986. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  987. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  988. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  989. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  990. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  991. Head.Size = Head.Size*SIZE
  992. RootJoint.Parent = RootPart
  993. Neck.Parent = Torso
  994. RightShoulder.Parent = Torso
  995. LeftShoulder.Parent = Torso
  996. RightHip.Parent = Torso
  997. LeftHip.Parent = Torso
  998.  
  999. local Player = game:GetService("Players").LocalPlayer
  1000. repeat
  1001. wait()
  1002. until Player.Character
  1003. local Character = Player.Character
  1004. TrailSettings = {
  1005. Lifetime = 1,
  1006. Texture = "http://www.roblox.com/asset/?id=1097260739",
  1007. Color1 = ColorSequence.new(BrickColor.new("Really red").Color),
  1008. Color2 = ColorSequence.new(BrickColor.new("Really red").Color),
  1009. AllBody = true,
  1010. UpperBodyOnly = false,
  1011. LowerBodyOnly = false,
  1012. Accessories = false,
  1013. Extras = true,
  1014. R15 = false,
  1015. R15Parts = {"UpperTorso", "LowerTorso"}
  1016. }
  1017. local Trail
  1018. function UpperBody()
  1019. if TrailSettings.R15 == false then
  1020. A0 = Instance.new("Attachment", Character.Torso)
  1021. A1 = Instance.new("Attachment", Character.Head)
  1022. A2 = Instance.new("Attachment", Character["Right Arm"])
  1023. A3 = Instance.new("Attachment", Character["Left Arm"])
  1024. Trail = Instance.new("Trail", Character)
  1025. Trail.Attachment0 = A0
  1026. Trail.Attachment1 = A1
  1027. Trail.Texture = TrailSettings.Texture
  1028. Trail.Color = TrailSettings.Color1
  1029. Trail.Lifetime = TrailSettings.Lifetime
  1030. local Trail2 = Trail:Clone()
  1031. Trail2.Parent = Character
  1032. Trail2.Attachment1 = A2
  1033. local Trail3 = Trail:Clone()
  1034. Trail3.Parent = Character
  1035. Trail3.Attachment1 = A3
  1036. local Trail6 = Trail:Clone()
  1037. Trail6.Parent = Character
  1038. Trail6.Attachment0 = A1
  1039. Trail6.Attachment1 = A2
  1040. local Trail7 = Trail:Clone()
  1041. Trail7.Parent = Character
  1042. Trail7.Attachment0 = A1
  1043. Trail7.Attachment1 = A3
  1044. else
  1045. A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]])
  1046. A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]])
  1047. A1 = Instance.new("Attachment", Character.Head)
  1048. A2 = Instance.new("Attachment", Character.RightUpperArm)
  1049. A2R = Instance.new("Attachment", Character.RightLowerArm)
  1050. A3 = Instance.new("Attachment", Character.LeftUpperArm)
  1051. A3R = Instance.new("Attachment", Character.LeftLowerArm)
  1052. Trail = Instance.new("Trail", Character)
  1053. Trail.Attachment0 = A0
  1054. Trail.Attachment1 = A1
  1055. Trail.Texture = TrailSettings.Texture
  1056. Trail.Color = TrailSettings.Color1
  1057. Trail.Lifetime = TrailSettings.Lifetime
  1058. local Trail2 = Trail:Clone()
  1059. Trail2.Parent = Character
  1060. Trail2.Attachment1 = A2
  1061. local Trail3 = Trail:Clone()
  1062. Trail3.Parent = Character
  1063. Trail3.Attachment1 = A3
  1064. local Trail6 = Trail:Clone()
  1065. Trail6.Parent = Character
  1066. Trail6.Attachment0 = A1
  1067. Trail6.Attachment1 = A2
  1068. local Trail7 = Trail:Clone()
  1069. Trail7.Parent = Character
  1070. Trail7.Attachment0 = A1
  1071. Trail7.Attachment1 = A3
  1072. local Trail1R = Trail:Clone()
  1073. Trail1R.Parent = Character
  1074. Trail1R.Attachment1 = A2R
  1075. local Trail2R = Trail:Clone()
  1076. Trail2R.Parent = Character
  1077. Trail2R.Attachment1 = A3R
  1078. local Trail6R = Trail:Clone()
  1079. Trail6.Parent = Character
  1080. Trail6.Attachment0 = A1
  1081. Trail6.Attachment1 = A2R
  1082. local Trail7R = Trail:Clone()
  1083. Trail7.Parent = Character
  1084. Trail7.Attachment0 = A1
  1085. Trail7.Attachment1 = A3R
  1086. end
  1087. end
  1088. function LowerBody()
  1089. if TrailSettings.R15 == false then
  1090. A4 = Instance.new("Attachment", Character["Right Leg"])
  1091. A5 = Instance.new("Attachment", Character["Left Leg"])
  1092. local Trail4 = Trail:Clone()
  1093. Trail4.Parent = Character
  1094. Trail4.Attachment1 = A4
  1095. local Trail5 = Trail:Clone()
  1096. Trail5.Parent = Character
  1097. Trail5.Attachment1 = A5
  1098. local Trail8 = Trail:Clone()
  1099. Trail8.Parent = Character
  1100. Trail8.Attachment0 = A2
  1101. Trail8.Attachment1 = A4
  1102. Trail8.Color = TrailSettings.Color2
  1103. local Trail9 = Trail:Clone()
  1104. Trail9.Parent = Character
  1105. Trail9.Attachment0 = A3
  1106. Trail9.Attachment1 = A5
  1107. Trail9.Color = TrailSettings.Color2
  1108. local FT = Trail:Clone()
  1109. FT.Parent = Character
  1110. FT.Attachment0 = A4
  1111. FT.Attachment1 = A5
  1112. FT.Color = TrailSettings.Color2
  1113. else
  1114. A4 = Instance.new("Attachment", Character.RightLowerLeg)
  1115. A4R = Instance.new("Attachment", Character.RightUpperLeg)
  1116. A5 = Instance.new("Attachment", Character.LeftLowerLeg)
  1117. A5R = Instance.new("Attachment", Character.LeftUpperLeg)
  1118. local Trail4 = Trail:Clone()
  1119. Trail4.Parent = Character
  1120. Trail4.Attachment1 = A4
  1121. local Trail5 = Trail:Clone()
  1122. Trail5.Parent = Character
  1123. Trail5.Attachment1 = A5
  1124. local Trail8 = Trail:Clone()
  1125. Trail8.Parent = Character
  1126. Trail8.Attachment0 = A2
  1127. Trail8.Attachment1 = A4
  1128. Trail8.Color = TrailSettings.Color2
  1129. local Trail9 = Trail:Clone()
  1130. Trail9.Parent = Character
  1131. Trail9.Attachment0 = A3
  1132. Trail9.Attachment1 = A5
  1133. Trail9.Color = TrailSettings.Color2
  1134. local FT = Trail:Clone()
  1135. FT.Parent = Character
  1136. FT.Attachment0 = A4
  1137. FT.Attachment1 = A5
  1138. FT.Color = TrailSettings.Color2
  1139. local Trail3R = Trail:Clone()
  1140. Trail3R.Parent = Character
  1141. Trail3R.Attachment1 = A4R
  1142. local Trail4R = Trail:Clone()
  1143. Trail4R.Parent = Character
  1144. Trail4R.Attachment1 = A5R
  1145. local Trail8 = Trail:Clone()
  1146. Trail8.Parent = Character
  1147. Trail8.Attachment0 = A2R
  1148. Trail8.Attachment1 = A4R
  1149. Trail8.Color = TrailSettings.Color2
  1150. local Trail9 = Trail:Clone()
  1151. Trail9.Parent = Character
  1152. Trail9.Attachment0 = A3R
  1153. Trail9.Attachment1 = A5R
  1154. Trail9.Color = TrailSettings.Color2
  1155. local FT2R = Trail:Clone()
  1156. FT2R.Parent = Character
  1157. FT2R.Attachment0 = A4R
  1158. FT2R.Attachment1 = A5R
  1159. FT2R.Color = TrailSettings.Color2
  1160. end
  1161. end
  1162. function AllBody()
  1163. UpperBody()
  1164. LowerBody()
  1165. end
  1166. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  1167. TrailSettings.UpperBodyOnly = false
  1168. TrailSettings.LowerBodyOnly = false
  1169. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  1170. TrailSettings.UpperBodyOnly = false
  1171. TrailSettings.LowerBodyOnly = false
  1172. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  1173. TrailSettings.UpperBodyOnly = false
  1174. TrailSettings.LowerBodyOnly = false
  1175. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  1176. TrailSettings.AllBody = true
  1177. TrailSettings.UpperBodyOnly = false
  1178. TrailSettings.LowerBodyOnly = false
  1179. end
  1180. if TrailSettings.UpperBodyOnly == true then
  1181. UpperBody()
  1182. print("Called Upper Body Trail")
  1183. elseif TrailSettings.LowerBodyOnly == true then
  1184. LowerBody()
  1185. print("Called Lower Body Trail")
  1186. elseif TrailSettings.AllBody == true then
  1187. AllBody()
  1188. print("Called Full Body Trail")
  1189. end
  1190. if TrailSettings.Accessories == true then
  1191. for Index, Item in pairs(Character:GetChildren()) do
  1192. if Item:IsA("Accessory") then
  1193. local AA = Instance.new("Attachment", Item.Handle)
  1194. local ATrail = Trail:Clone()
  1195. ATrail.Parent = Character
  1196. ATrail.Attachment1 = AA
  1197. end
  1198. end
  1199. end
  1200. if TrailSettings.Extras == true then
  1201. spawn(function()
  1202. repeat
  1203. wait()
  1204. until Trail
  1205. local AB = Instance.new("Attachment", a)
  1206. local ABT = Trail:Clone()
  1207. ABT.Parent = Character
  1208. ABT.Attachment0 = A4
  1209. ABT.Attachment1 = AB
  1210. ABT.Color = TrailSettings.Color2
  1211. local ABT2 = Trail:Clone()
  1212. ABT2.Parent = Character
  1213. ABT2.Attachment0 = A5
  1214. ABT2.Attachment1 = AB
  1215. ABT2.Color = TrailSettings.Color2
  1216. end)
  1217. end
  1218. wait()
  1219.  
  1220. local top = Instance.new("Shirt")
  1221. top.ShirtTemplate = "rbxassetid://45695443"
  1222. top.Parent = Character
  1223. top.Name = "Cloth"
  1224. local bottom = Instance.new("Pants")
  1225. bottom.PantsTemplate = "rbxassetid://45696190"
  1226. bottom.Parent = Character
  1227. bottom.Name = "Cloth"
  1228. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  1229. PRT.Color = C3(0,0,0)
  1230. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  1231. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  1232. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  1233. PRT.Color = C3(0,0,0)
  1234. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  1235. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  1236. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  1237. PRT.Color = C3(255/255, 0/255, 0/255)
  1238. MakeForm(PRT,"Ball")
  1239. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  1240. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  1241. PRT.Color = C3(255/255, 0/255, 0/255)
  1242. MakeForm(PRT,"Ball")
  1243. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  1244. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  1245. PRT.Color = C3(255/255, 0/255, 0/255)
  1246. MakeForm(PRT,"Ball")
  1247. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  1248. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  1249. PRT.Color = C3(255/255, 0/255, 0/255)
  1250. MakeForm(PRT,"Ball")
  1251. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  1252. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  1253. PRT.Color = C3(255/255, 0/255, 0/255)
  1254. MakeForm(PRT,"Ball")
  1255. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  1256. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  1257. PRT.Color = C3(255/255, 0/255, 0/255)
  1258. MakeForm(PRT,"Ball")
  1259. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  1260.  
  1261. local LASTPART = Head
  1262. for i = 1, 24 do
  1263. local MATH = (1-(i/30))
  1264. if LASTPART == Head then
  1265. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1266. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  1267. LASTPART = Horn
  1268. Horn.Color = C3((i*3-3)/255,0,0)
  1269. else
  1270. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1271. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1272. LASTPART = Horn
  1273. Horn.Color = C3((i*3-3)/255,0,0)
  1274. end
  1275. end
  1276. local LASTPART = Head
  1277. for i = 1, 24 do
  1278. local MATH = (1-(i/30))
  1279. if LASTPART == Head then
  1280. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1281. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  1282. LASTPART = Horn
  1283. Horn.Color = C3((i*3-3)/255,0,0)
  1284. else
  1285. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1286. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1287. LASTPART = Horn
  1288. Horn.Color = C3((i*3-3)/255,0,0)
  1289. end
  1290. end
  1291. local LASTPART = Head
  1292. for i = 1, 8 do
  1293. local MATH = (1-(i/14))
  1294. if LASTPART == Head then
  1295. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1296. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  1297. LASTPART = Horn
  1298. Horn.Color = C3((i*3-3)/255,0,0)
  1299. else
  1300. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1301. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1302. LASTPART = Horn
  1303. Horn.Color = C3((i*3-3)/255,0,0)
  1304. end
  1305. end
  1306. local LASTPART = Head
  1307. for i = 1, 8 do
  1308. local MATH = (1-(i/14))
  1309. if LASTPART == Head then
  1310. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1311. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  1312. LASTPART = Horn
  1313. Horn.Color = C3((i*3-3)/255,0,0)
  1314. else
  1315. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1316. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1317. LASTPART = Horn
  1318. Horn.Color = C3((i*3-3)/255,0,0)
  1319. end
  1320. end
  1321.  
  1322. local PRT = CreatePart(3, Clock, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1323. CreateWeldOrSnapOrMotor("Weld", Clock, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1324. local PRT = CreatePart(3, Clock, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  1325. CreateWeldOrSnapOrMotor("Weld", Clock, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1326. MakeForm(PRT,"Cyl")
  1327. local PRT = CreatePart(3, Clock, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  1328. CreateWeldOrSnapOrMotor("Weld", Clock, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1329. MakeForm(PRT,"Cyl")
  1330. PRT.Color = C3(255/255, 0/255, 0/255)
  1331. local RING = CreatePart(3, Clock, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  1332. CreateWeldOrSnapOrMotor("Weld", Clock, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1333. MakeForm(RING,"Cyl")
  1334. RING.Color = C3(0,0,0)
  1335. for i = 1, 12 do
  1336. local PRT = CreatePart(3, Clock, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  1337. PRT.Color = C3(0,0,0)
  1338. local MSH = IT("BlockMesh",PRT)
  1339. MSH.Scale = VT(0.6,1,1)
  1340. CreateWeldOrSnapOrMotor("Weld", Clock, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1341. end
  1342. local PRT = CreatePart(3, Clock, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  1343. PRT.Color = C3(0,0,0)
  1344. local MSH = IT("BlockMesh",PRT)
  1345. MSH.Scale = VT(0.4,1,1)
  1346. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", Clock, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  1347. local PRT = CreatePart(3, Clock, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  1348. PRT.Color = C3(0,0,0)
  1349. local MSH = IT("BlockMesh",PRT)
  1350. MSH.Scale = VT(0.4,1,1)
  1351. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", Clock, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  1352. coroutine.resume(coroutine.create(function()
  1353. while true do
  1354. Swait()
  1355. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  1356. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  1357. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  1358. if CLOCKLOOP <= -150 then
  1359. if VALUE1 == false then
  1360. CLOCKLOOP = 0
  1361. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  1362. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1363. ApplyAoE(HITPOS,10,15,45,75,false)
  1364. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1365. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1366. if CLOCKTARGET ~= nil then
  1367. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  1368. if CLOCKTARGET.Torso ~= nil then
  1369. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1370. end
  1371. if CLOCKTARGET.Health == 0 then
  1372. CLOCKTARGET = nil
  1373. end
  1374. end
  1375. end
  1376. end
  1377. end
  1378. end))
  1379.  
  1380. local PRT2 = CreatePart(3, Clock2, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1381. CreateWeldOrSnapOrMotor("Weld", Clock2, LeftArm, PRT2, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1382. local PRT2 = CreatePart(3, Clock2, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  1383. CreateWeldOrSnapOrMotor("Weld", Clock2, LeftArm, PRT2, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1384. MakeForm(PRT2,"Cyl")
  1385. local PRT2 = CreatePart(3, Clock2, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  1386. CreateWeldOrSnapOrMotor("Weld", Clock2, LeftArm, PRT2, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1387. MakeForm(PRT2,"Cyl")
  1388. PRT2.Color = C3(255/255, 0/255, 0/255)
  1389. local RING2 = CreatePart(3, Clock2, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  1390. CreateWeldOrSnapOrMotor("Weld", Clock2, LeftArm, RING2, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1391. MakeForm(RING2,"Cyl")
  1392. RING2.Color = C3(0,0,0)
  1393. for i = 1, 12 do
  1394. local PRT2 = CreatePart(3, Clock2, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  1395. PRT2.Color = C3(0,0,0)
  1396. local MSH2 = IT("BlockMesh",PRT2)
  1397. MSH2.Scale = VT(0.6,1,1)
  1398. CreateWeldOrSnapOrMotor("Weld", Clock2, LeftArm, PRT2, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1399. end
  1400. local PRT2 = CreatePart(3, Clock2, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  1401. PRT2.Color = C3(0,0,0)
  1402. local MSH2 = IT("BlockMesh",PRT2)
  1403. MSH2.Scale = VT(0.4,1,1)
  1404. local WATCH3 = CreateWeldOrSnapOrMotor("Weld", Clock2, LeftArm, PRT2, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  1405. local PRT2 = CreatePart(3, Clock2, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  1406. PRT2.Color = C3(0,0,0)
  1407. local MSH2 = IT("BlockMesh",PRT2)
  1408. MSH2.Scale = VT(0.4,1,1)
  1409. local WATCH4 = CreateWeldOrSnapOrMotor("Weld", Clock2, LeftArm, PRT2, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  1410. coroutine.resume(coroutine.create(function()
  1411. while true do
  1412. Swait()
  1413. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED2
  1414. WATCH3.C0 = Clerp(WATCH3.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  1415. WATCH4.C0 = Clerp(WATCH4.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  1416. if CLOCKLOOP <= -150 then
  1417. if VALUE1 == false then
  1418. CLOCKLOOP = 0
  1419. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  1420. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1421. ApplyAoE(HITPOS,10,15,45,75,false)
  1422. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1423. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1424. if CLOCKTARGET ~= nil then
  1425. CLOCKTARGET.Health = CLOCKTARGET.Health - 10
  1426. if CLOCKTARGET.Torso ~= nil then
  1427. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1428. end
  1429. if CLOCKTARGET.Health == 0 then
  1430. CLOCKTARGET = nil
  1431. end
  1432. end
  1433. end
  1434. end
  1435. end
  1436. end))
  1437.  
  1438. for _, c in pairs(Clock2:GetChildren()) do
  1439. if c.ClassName == "Part" then
  1440. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1441. end
  1442. end
  1443.  
  1444. for _, c in pairs(Weapon:GetChildren()) do
  1445. if c.ClassName == "Part" then
  1446. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1447. end
  1448. end
  1449.  
  1450. for _, c in pairs(Clock:GetChildren()) do
  1451. if c.ClassName == "Part" then
  1452. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1453. end
  1454. end
  1455.  
  1456. Neck.Name = "Weld"
  1457. RootJoint.Name = "Weld"
  1458. RightShoulder.Name = "Weld"
  1459. LeftShoulder.Name = "Weld"
  1460. RightHip.Name = "Weld"
  1461. LeftHip.Name = "Weld"
  1462.  
  1463. local SKILLTEXTCOLOR = C3(255/255, 0/255, 0/255)
  1464. local SKILLFONT = "Fantasy"
  1465. local SKILLTEXTSIZE = 7
  1466.  
  1467. Weapon.Parent = Character
  1468. Humanoid.Parent = Character
  1469. Clock.Parent = nil
  1470. Clock2.Parent = nil
  1471.  
  1472. Humanoid.Died:connect(function()
  1473. ATTACK = true
  1474. end)
  1475.  
  1476. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1477. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1478. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1479. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1480. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.825, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1481. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.265, 0, 0.755, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1482. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.465, 0, 0.755, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1483.  
  1484.  
  1485. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Superior Stomp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  1486. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[Q] TimeSweep", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1487. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Buzzsaw", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1488. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Superior Sun", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1489. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E] Infection Fog", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  1490. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[F] Booster", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1491. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[X] The End", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1492.  
  1493. --//=================================\\
  1494. --|| DAMAGING
  1495. --\\=================================//
  1496.  
  1497. function Ghostify(POSITION,RANGE)
  1498. local CHILDREN = workspace:GetDescendants()
  1499. for index, CHILD in pairs(CHILDREN) do
  1500. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1501. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1502. if HUM then
  1503. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1504. if TORSO then
  1505. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  1506. local GHOST = GHOSTBASE:Clone()
  1507. GHOST.Parent = Effects
  1508. GHOST.Torso.CFrame = TORSO.CFrame
  1509. table.insert(GHOSTS,GHOST)
  1510. CHILD:remove()
  1511. end
  1512. end
  1513. end
  1514. end
  1515. end
  1516. end
  1517.  
  1518. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  1519. local TORSO = Torso
  1520. local HUM = Humanoid
  1521. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1522. coroutine.wrap(function()
  1523. VT = Vector3.new
  1524. MRANDOM = math.random
  1525. local A = TIME
  1526. local B = INTENSITY
  1527. local C = true
  1528. local HUMANOID = Humanoid
  1529. local TIMER = A or 35
  1530. local SHAKE = B or 5
  1531. local FADE = C or true
  1532. if HUMANOID then
  1533. local FADER = SHAKE / TIMER
  1534. for i = 1, TIMER do
  1535. wait()
  1536. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  1537. end
  1538. HUMANOID.CameraOffset = VT(0, 0, 0)
  1539. end
  1540.  
  1541. end)()
  1542. end
  1543. end
  1544.  
  1545. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1546. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1547. defence.Name = ("HitBy"..Player.Name)
  1548. game:GetService("Debris"):AddItem(defence, 0.001)
  1549. Damage = Damage * DAMAGEMULTIPLIER
  1550. if Humanoid.Health ~= 0 then
  1551. local CritChance = MRANDOM(1,100)
  1552. if Damage > Humanoid.Health then
  1553. Damage = math.ceil(Humanoid.Health)
  1554. if Damage == 0 then
  1555. Damage = 0.1
  1556. end
  1557. end
  1558. Humanoid.Health = Humanoid.Health - Damage
  1559. end
  1560. end
  1561.  
  1562. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1563. local CHILDREN = workspace:GetDescendants()
  1564. for index, CHILD in pairs(CHILDREN) do
  1565. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1566. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1567. if HUM then
  1568. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1569. if TORSO then
  1570. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1571. if INSTAKILL == true then
  1572. CHILD:BreakJoints()
  1573. else
  1574. local DMG = MRANDOM(MINDMG,MAXDMG)
  1575. ApplyDamage(HUM,DMG,TORSO)
  1576. end
  1577. if FLING > 0 then
  1578. for _, c in pairs(CHILD:GetChildren()) do
  1579. if c:IsA("BasePart") then
  1580. local bv = Instance.new("BodyVelocity")
  1581. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1582. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1583. bv.Parent = c
  1584. Debris:AddItem(bv,0.05)
  1585. end
  1586. end
  1587. end
  1588. end
  1589. end
  1590. end
  1591. end
  1592. end
  1593. end
  1594.  
  1595. --//=================================\\
  1596. --|| ATTACK FUNCTIONS AND STUFF
  1597. --\\=================================//
  1598.  
  1599. function Earthquake()
  1600. ATTACK = true
  1601. Rooted = true
  1602. local GYRO = IT("BodyGyro", RootPart)
  1603. GYRO.D = 20
  1604. GYRO.P = 4000
  1605. GYRO.MaxTorque = VT(0, 40000, 0)
  1606. local RING, MESH, DELET = MakeRing()
  1607. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1608. RING.CFrame = CF(HITPOS)
  1609. for i = 0, 0.6, 0.1 / Animation_Speed do
  1610. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1611. Swait()
  1612. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  1613. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1614. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1615. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1616. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1617. end
  1618. local BLASTS = {468991944, 468991990}
  1619. coroutine.resume(coroutine.create(function()
  1620. local CFRAME = RootPart.CFrame
  1621. for i = 1, 100 do
  1622. CFRAME = CFRAME * CF(0, 0, -35)
  1623. do
  1624. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1625. if HITFLOOR then
  1626. Swait()
  1627. do
  1628. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  1629. coroutine.resume(coroutine.create(function()
  1630. local RING, MESH, DELET = MakeRing()
  1631. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  1632. for i = 1, 25 do
  1633. Swait()
  1634. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  1635. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1636. end
  1637. ApplyAoE(RING.Position,25,50,90,90,false)
  1638. SHAKECAM(RING.Position, 80, 30, 15)
  1639. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1640. WACKYEFFECT({
  1641. Time = 25,
  1642. EffectType = "Sphere",
  1643. Size = VT(22, 22, 22),
  1644. Size2 = VT(85, 85, 85),
  1645. Transparency = 0,
  1646. Transparency2 = 1,
  1647. CFrame = CF(RING.Position),
  1648. MoveToPos = nil,
  1649. RotationX = 0,
  1650. RotationY = 0,
  1651. RotationZ = 0,
  1652. Material = "Neon",
  1653. Color = C3(0, 0, 0),
  1654. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1655. SoundPitch = MRANDOM(9, 12) / 10,
  1656. SoundVolume = 10
  1657. })
  1658. for e = 1, 3 do
  1659. WACKYEFFECT({
  1660. EffectType = "Wave",
  1661. Size = VT(25, 0, 25),
  1662. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1663. Transparency = 0,
  1664. Transparency2 = 1,
  1665. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1666. MoveToPos = nil,
  1667. RotationX = 0,
  1668. RotationY = 3,
  1669. RotationZ = 0,
  1670. Material = "Neon",
  1671. Color = C3(0, 0, 0),
  1672. SoundID = nil,
  1673. SoundPitch = nil,
  1674. SoundVolume = nil
  1675. })
  1676. WACKYEFFECT({
  1677. Time = 35,
  1678. EffectType = "Sphere",
  1679. Size = VT(22, 45, 22),
  1680. Size2 = VT(25, 45 + e * 75, 25),
  1681. Transparency = 0,
  1682. Transparency2 = 1,
  1683. CFrame = CF(RING.Position) * TURN,
  1684. MoveToPos = nil,
  1685. RotationX = 0,
  1686. RotationY = 0,
  1687. RotationZ = 0,
  1688. Material = "Neon",
  1689. Color = C3(0, 0, 0),
  1690. SoundID = nil,
  1691. SoundPitch = MRANDOM(9, 12) / 10,
  1692. SoundVolume = 10
  1693. })
  1694. end
  1695. wait(0.3)
  1696. DELET()
  1697. end))
  1698. end
  1699. end
  1700. end
  1701. end
  1702. end))
  1703. Rooted = false
  1704. DELET()
  1705. GYRO:remove()
  1706. ATTACK = false
  1707. Rooted = false
  1708. end
  1709.  
  1710. function TimeSweep()
  1711. chatfunc("SEE YA.")
  1712. ATTACK = true
  1713. Rooted = false
  1714. for i=0, 0.5, 0.1 / Animation_Speed do
  1715. Swait()
  1716. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1717. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1718. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1719. end
  1720. CreateSound(217767125, Torso, 10, 1)
  1721. local POS = RootPart.Orientation
  1722. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,4,0))
  1723. RootPart.Orientation = POS
  1724. RootJoint.Parent = RootPart
  1725. for i=0, 0.5, 0.1 / Animation_Speed do
  1726. Swait()
  1727. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1728. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1729. end
  1730. for i=0, 0.1, 0.1 / Animation_Speed do
  1731. Swait()
  1732. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1733. end
  1734. ATTACK = false
  1735. Rooted = false
  1736. end
  1737.  
  1738.  
  1739. function Taunt()
  1740. ATTACK = true
  1741. local LAUGH = nil
  1742. coroutine.resume(coroutine.create(function()
  1743. repeat
  1744. Swait()
  1745. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1746. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1747. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1748. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1749. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1750. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1751. until LAUGH ~= nil
  1752. repeat
  1753. Swait()
  1754. LAUGH.Parent = Head
  1755. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1756. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1758. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1759. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1761. until LAUGH.Playing == false
  1762. ATTACK = false
  1763. end))
  1764. wait(0.1)
  1765. LAUGH = CreateSound(333446256, Head, 10, 1, false)
  1766. end
  1767.  
  1768. function SuperStomp()
  1769. ATTACK = true
  1770. Rooted = true
  1771. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1772. coroutine.resume(coroutine.create(function()
  1773. Swait(65)
  1774. CameraEnshaking(3,25)
  1775. CreateSound(262562442,RightLeg,60,1,false)
  1776. CreateFlyingDebree(HITFLOOR,CF(HITPOS),10,VT(5,5,5),4,125)
  1777. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  1778. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,7.5,0)*SIZE, Size2 = VT(60,6.5,60), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  1779. ApplyAoE(HITPOS,35,35,50,75,false)
  1780. end))
  1781. CreateSound(163619849,RightLeg,10,1,false)
  1782. for i=0, 2, 0.1 / Animation_Speed do
  1783. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1784. Swait()
  1785. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  1786. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  1787. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1788. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1789. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1790. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1791. end
  1792. for i=0, 1, 0.1 / Animation_Speed do
  1793. Swait()
  1794. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1795. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1796. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1797. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1798. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1799. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1800. end
  1801. ATTACK = false
  1802. Rooted = false
  1803. end
  1804.  
  1805. function Buzzsaw()
  1806. ATTACK = true
  1807. Rooted = false
  1808. local ARMSPEED = 0.1
  1809. local TARGET = nil
  1810. local ROOT = nil
  1811. local HUMAN = nil
  1812. local DIST = 4
  1813. local SAWBLADE = CreatePart(3, Weapon, "Glass", 0, 0.5, "Really red", "Part", VT(0,0,0),false)
  1814. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1815. local BLADE = true
  1816. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(2,2,1), VT(0,0,0))
  1817. coroutine.resume(coroutine.create(function()
  1818. repeat
  1819. Swait()
  1820. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  1821. until BLADE == false
  1822. SAWBLADE:remove()
  1823. end))
  1824. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  1825. for i=0, 1, 0.1 / Animation_Speed do
  1826. Swait()
  1827. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1828. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.6 + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1829. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.9, -0.5) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1830. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.9, 0.7, 0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1831. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.4, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1832. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.4, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1833. end
  1834. for i=0, 2, 0.1 / Animation_Speed do
  1835. Swait()
  1836. local CHILDREN = workspace:GetDescendants()
  1837. for index, CHILD in pairs(CHILDREN) do
  1838. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1839. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1840. if HUM then
  1841. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1842. if TORSO and HUM.Health > 0 then
  1843. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1844. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1845. ROOT = TORSO
  1846. HUMAN = HUM
  1847. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1848. end
  1849. end
  1850. end
  1851. end
  1852. end
  1853. if ROOT then
  1854. break
  1855. end
  1856. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1857. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.6 + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1858. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.9, -0.5) * ANGLES(RAD(15), RAD(0), RAD(25)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
  1859. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.9, 0.7, 0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1860. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.4, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1861. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.4, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1862. end
  1863. if ROOT then
  1864. ARMSPEED = 0.01
  1865. Rooted = true
  1866. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5)
  1867. repeat
  1868. HUMAN.Health = HUMAN.Health - 1.2
  1869. HUMAN.RootPart.CFrame = ROOT.CFrame*CF(0,0.02,0)
  1870. Swait()
  1871. ROOT.Anchored = true
  1872. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1873. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.6 + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1874. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, -0.4, 0) * ANGLES(RAD(15), RAD(0), RAD(25)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
  1875. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.9, 0.7, 0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1876. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.4, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1877. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.4, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1878. until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0
  1879. ROOT.Anchored = false
  1880. if HUMAN.Health == 0 then
  1881. if ROOT.Name ~= "Torso" then
  1882. ROOT:remove()
  1883. end
  1884. if TARGET.Name == "Torso" then
  1885. Ragdoll(HUMAN.Parent,Torso,true)
  1886. elseif TARGET.Name == "UpperTorso" then
  1887. R15Ragdoll(HUMAN.Parent,true)
  1888. end
  1889. end
  1890. end
  1891. BLADE = false
  1892. ATTACK = false
  1893. Rooted = false
  1894. end
  1895.  
  1896. function Sun1()
  1897. ATTACK = true
  1898. Rooted = true
  1899. local StartPos = RootPart.CFrame * CF(0,15,0).p
  1900. coroutine.resume(coroutine.create(function()
  1901. CreateSound("348663022", Torso, 5, 1)
  1902. local StartPos = RootPart.CFrame * CF(0,15,0).p
  1903. for i = 1, 5 do
  1904. MagicSphere2(25,25,CF(StartPos),"Bright red")
  1905. Swait(15)
  1906. end
  1907. local soundeffect = IT("Sound",Torso)
  1908. soundeffect.SoundId = "rbxassetid://487186990"
  1909. soundeffect.Looped = true
  1910. soundeffect.Volume = 3
  1911. soundeffect.Playing = true
  1912. repeat
  1913. turnto(Mouse.Hit.p)
  1914. MagicSphere2(25,25,CF(StartPos),"Bright red")
  1915. MagicSphere(25/10,25,CF(StartPos),"Bright red")
  1916. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  1917. local distance = (StartPos - RayPos).magnitude
  1918. local RayBeam = IT("Part",Effects)
  1919. RayBeam.Material = "Neon"
  1920. RayBeam.Anchored = false
  1921. RayBeam.BrickColor = BRICKC"Bright red"
  1922. local mesh = IT("SpecialMesh",RayBeam)
  1923. mesh.MeshType = "Cylinder"
  1924. RayBeam.Size = Vector3.new(distance+10, 5, 5)
  1925. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  1926. MagicSphere(5,45,CF(RayPos),"Bright red")
  1927. ApplyAoE(RayPos,22,1,2,0,false)
  1928. Swait()
  1929. if KEYHOLD == false then
  1930. coroutine.resume(coroutine.create(function()
  1931. Rooted = false
  1932. MODE = "Superior"
  1933. for i = 1, 5 do
  1934. RayBeam.Transparency = RayBeam.Transparency + 1/5
  1935. Swait()
  1936. end
  1937. RayBeam:remove()
  1938. end))
  1939. else
  1940. RayBeam:remove()
  1941. end
  1942. until KEYHOLD == false
  1943. soundeffect:remove()
  1944. end))
  1945. MagicSphere2(65,120,CF(StartPos),"Really black")
  1946. MagicSphere(10,60,CF(StartPos),"Really black")
  1947. for i=0, 2, 0.1 / Animation_Speed do
  1948. Swait()
  1949. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1950. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-15 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1951. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1952. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1953. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1954. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1955. end
  1956. MODE = "Sun"
  1957. ATTACK = false
  1958. end
  1959.  
  1960. function Sun2()
  1961. ATTACK = true
  1962. Rooted = true
  1963. local StartPos = RootPart.CFrame * CF(0,35,0).p
  1964. coroutine.resume(coroutine.create(function()
  1965. CreateSound("348663022", Torso, 5, 1)
  1966. local StartPos = RootPart.CFrame * CF(0,35,0).p
  1967. for i = 1, 5 do
  1968. MagicSphere2(25*2,25,CF(StartPos),"Bright red")
  1969. Swait(15)
  1970. end
  1971. local soundeffect = IT("Sound",Torso)
  1972. soundeffect.SoundId = "rbxassetid://487186990"
  1973. soundeffect.Looped = true
  1974. soundeffect.Volume = 3
  1975. soundeffect.Playing = true
  1976. repeat
  1977. turnto(Mouse.Hit.p)
  1978. MagicSphere2(25*2,25,CF(StartPos),"Bright red")
  1979. MagicSphere(25/10*2,25,CF(StartPos),"Bright red")
  1980. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  1981. local distance = (StartPos - RayPos).magnitude
  1982. local RayBeam = IT("Part",Effects)
  1983. RayBeam.Material = "Neon"
  1984. RayBeam.Anchored = false
  1985. RayBeam.BrickColor = BRICKC"Bright red"
  1986. local mesh = IT("SpecialMesh",RayBeam)
  1987. mesh.MeshType = "Cylinder"
  1988. RayBeam.Size = Vector3.new(distance+10*2, 5, 5)
  1989. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  1990. MagicSphere(10*2,20,CF(RayPos),"Bright red")
  1991. ApplyAoE(RayPos,42,1,2.25,0,false)
  1992. Swait()
  1993. if KEYHOLD == false then
  1994. coroutine.resume(coroutine.create(function()
  1995. Rooted = false
  1996. MODE = "Booster"
  1997. for i = 1, 5 do
  1998. RayBeam.Transparency = RayBeam.Transparency + 1/5
  1999. Swait()
  2000. end
  2001. RayBeam:remove()
  2002. end))
  2003. else
  2004. RayBeam:remove()
  2005. end
  2006. until KEYHOLD == false
  2007. soundeffect:remove()
  2008. end))
  2009. MagicSphere2(65*2,120,CF(StartPos),"Really black")
  2010. MagicSphere(10*2,60,CF(StartPos),"Really black")
  2011. for i=0, 2, 0.1 / Animation_Speed do
  2012. Swait()
  2013. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2014. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-15 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2016. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2017. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2018. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2019. end
  2020. MODE = "Sun2"
  2021. ATTACK = false
  2022. end
  2023.  
  2024. function InfectionFog()
  2025. ATTACK = true
  2026. Rooted = false
  2027. for i=0, 2, 0.1 / Animation_Speed do
  2028. Swait()
  2029. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2030. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2031. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2032. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2033. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2035. end
  2036. CreateSound(769072651, RightArm, 10, 1, false)
  2037. for i=0, 2, 0.1 / Animation_Speed do
  2038. Swait()
  2039. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0.5,0.5,0.5), Size2 = VT(2.5,2.5,2.5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2040. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2044. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2046. end
  2047. CreateSound(138931042, Torso, 10, 2.4, false)
  2048. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(300,300,300), Transparency = 0.8, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2049. Swait(100)
  2050. Ghostify(Torso.Position,135)
  2051. Swait(20)
  2052. CreateSound(138271815, GHOSTBASE, 0.8, 0.9, false)
  2053. ATTACK = false
  2054. Rooted = false
  2055. end
  2056.  
  2057. function ClockBooster()
  2058. ATTACK = true
  2059. Rooted = true
  2060. if MODE == "Superior" then
  2061. MagicSphere2(20,40,RootPart.CFrame,"Really red")
  2062. CreateSound(743521450,RootPart,10,0.8,false)
  2063. for i=0, 1, 0.1 / Animation_Speed do
  2064. Swait()
  2065. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(75)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-30), RAD(-75)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2069. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2071. end
  2072. Speed = 30
  2073. Clock2.Parent = Character
  2074. CLOCKSPEED = 4
  2075. CLOCKSPEED2 = 4
  2076. DAMAGEMULTIPLIER = 1.5
  2077. MODE = "Booster"
  2078. elseif MODE == "Booster" then
  2079. CreateSound(147722227, Torso, 15, 1.3, false)
  2080. for i=0, 0.3, 0.1 / Animation_Speed do
  2081. Swait()
  2082. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2086. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2088. end
  2089. Speed = 20
  2090. CLOCKSPEED = 1.5
  2091. CLOCKSPEED2 = 0
  2092. Clock2.Parent = nil
  2093. DAMAGEMULTIPLIER = 1
  2094. MODE = "Superior"
  2095. end
  2096. ATTACK = false
  2097. Rooted = false
  2098. end
  2099. --//=================================\\
  2100. --|| SOME TAG EDIT
  2101. --\\=================================//
  2102.  
  2103. m = game.Players.LocalPlayer
  2104. char = m.Character
  2105. local txt = Instance.new("BillboardGui", char)
  2106. txt.Adornee = char.Head
  2107. txt.Name = "_status"
  2108. txt.Size = UDim2.new(2, 0, 1.2, 0)
  2109. txt.StudsOffset = Vector3.new(-9, 10, 0)
  2110. local text = Instance.new("TextLabel", txt)
  2111. text.Size = UDim2.new(10, 0, 7, 0)
  2112. text.FontSize = "Size24"
  2113. text.TextScaled = true
  2114. text.TextTransparency = 0
  2115. text.BackgroundTransparency = 1
  2116. text.TextTransparency = 0
  2117. text.TextStrokeTransparency = 0
  2118. text.Font = "Bodoni"
  2119. text.TextStrokeColor3 = Color3.new(255/255, 0/255, 0/255)
  2120. v = Instance.new("Part")
  2121. v.Name = "ColorBrick"
  2122. v.Parent = m.Character
  2123. v.FormFactor = "Symmetric"
  2124. v.Anchored = true
  2125. v.CanCollide = false
  2126. v.BottomSurface = "Smooth"
  2127. v.TopSurface = "Smooth"
  2128. v.Size = Vector3.new(10, 5, 3)
  2129. v.Transparency = 1
  2130. v.CFrame = char.Torso.CFrame
  2131. v.BrickColor = BrickColor.new("Really black")
  2132. v.Transparency = 1
  2133. v.Shape = "Block"
  2134.  
  2135. --//=================================\\
  2136. --|| CHAT FUNCTION
  2137. --\\=================================//
  2138.  
  2139. function chatfunc(text)
  2140. local chat = coroutine.wrap(function()
  2141. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  2142. Character:FindFirstChild("TalkingBillBoard"):destroy()
  2143. end
  2144. local Bill = Instance.new("BillboardGui",Character)
  2145. Bill.Size = UDim2.new(0,100,0,40)
  2146. Bill.StudsOffset = Vector3.new(0,3,0)
  2147. Bill.Adornee = Character.Head
  2148. Bill.Name = "TalkingBillBoard"
  2149. local Hehe = Instance.new("TextLabel",Bill)
  2150. Hehe.BackgroundTransparency = 1
  2151. Hehe.BorderSizePixel = 0
  2152. Hehe.Text = ""
  2153. Hehe.Font = "Fantasy"
  2154. Hehe.TextSize = 40
  2155. Hehe.TextStrokeTransparency = 0
  2156. Hehe.Size = UDim2.new(1,0,0.5,0)
  2157. coroutine.resume(coroutine.create(function()
  2158. while Hehe ~= nil do
  2159. wait()
  2160. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  2161. Hehe.Rotation = math.random(-5,5)
  2162. Hehe.TextColor3 = Color3.new(0,0,0)
  2163. Hehe.TextStrokeColor3 = Color3.new(255,0,0)
  2164. end
  2165. end))
  2166. for i = 1,string.len(text),1 do
  2167. wait()
  2168. Hehe.Text = string.sub(text,1,i)
  2169. end
  2170. wait(3)--Re[math.random(1, 93)]
  2171. for i = 0, 1, .025 do
  2172. wait()
  2173. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  2174. Hehe.TextStrokeTransparency = i
  2175. Hehe.TextTransparency = i
  2176. end
  2177. Bill:Destroy()
  2178. end)
  2179. chat()
  2180. end
  2181.  
  2182. function onChatted(msg)
  2183. chatfunc(msg)
  2184. end
  2185.  
  2186. Player.Chatted:connect(onChatted)
  2187.  
  2188. --//=================================\\
  2189. --|| CHAT INTRO
  2190. --\\=================================//
  2191.  
  2192. coroutine.resume(coroutine.create(function()
  2193. chatfunc("Superior is back boi")
  2194. text.Text = "Superior"
  2195. wait(2)
  2196. chatfunc("Hello Ordinary Dude..?")
  2197. end))
  2198.  
  2199. --//=================================\\
  2200. --|| INTRO
  2201. --\\=================================//
  2202.  
  2203. coroutine.resume(coroutine.create(function()
  2204. ATTACK = true
  2205. Rooted = true
  2206. HeadC = C3(0,0,0)
  2207. BodyC = C3(0,0,0)
  2208. for i=0, 3, 0.1 / Animation_Speed do
  2209. Swait()
  2210. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2211. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2212. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2214. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2215. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0 - 2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2216. if MRANDOM(1,10) == 1 then
  2217. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30))), 1)
  2218. end
  2219. end
  2220. for i=0, 0.5, 0.1 / Animation_Speed do
  2221. Swait()
  2222. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(0 * COS(SINE / 12)), RAD(0), RAD(0)) * ANGLES(RAD(90 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2224. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2226. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0 - 2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2228. end
  2229. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(7.5,7.5,7.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2230. Clock.Parent = Character
  2231. for i=0, 0.5, 0.1 / Animation_Speed do
  2232. Swait()
  2233. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2234. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(0 - 0 * COS(SINE / 12)), RAD(0), RAD(0)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2235. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2236. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2237. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2238. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0 - 2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2239. end
  2240. CLOCKSPEED = 1.5
  2241. CLOCKSPEED2 = 0
  2242. HeadC = C3(0,0,0)
  2243. BodyC = C3(0,0,0)
  2244. TRANSFORMED = true
  2245. ATTACK = false
  2246. Rooted = false
  2247. end))
  2248. --//=================================\\
  2249. --|| ASSIGN THINGS TO KEYS
  2250. --\\=================================//
  2251.  
  2252. function MouseDown(Mouse)
  2253. HOLD = true
  2254. if ATTACK == false then
  2255. end
  2256. end
  2257.  
  2258. function MouseUp(Mouse)
  2259. HOLD = false
  2260. end
  2261.  
  2262. function KeyDown(Key)
  2263. KEYHOLD = true
  2264. if Key == "z" and ATTACK == false then
  2265. SuperStomp()
  2266. end
  2267.  
  2268. if Key == "b" and ATTACK == false then
  2269. TimesUp()
  2270. end
  2271.  
  2272. if Key == "c" and ATTACK == false then
  2273. Buzzsaw()
  2274. end
  2275.  
  2276. if Key == "e" and ATTACK == false then
  2277. InfectionFog()
  2278. end
  2279.  
  2280. if Key == "q" and ATTACK == false then
  2281. TimeSweep()
  2282. end
  2283.  
  2284. if Key == "v" and ATTACK == false then
  2285. if MODE == "Superior" then
  2286. Sun1()
  2287. elseif MODE == "Booster" then
  2288. Sun2()
  2289. end
  2290. end
  2291.  
  2292. if Key == "x" and ATTACK == false then
  2293. Earthquake()
  2294. end
  2295.  
  2296. if Key == "f" and ATTACK == false then
  2297. ClockBooster()
  2298. end
  2299.  
  2300. if Key == "t" and ATTACK == false then
  2301. Taunt()
  2302. end
  2303. end
  2304.  
  2305. function KeyUp(Key)
  2306. KEYHOLD = false
  2307. end
  2308.  
  2309. Mouse.Button1Down:connect(function(NEWKEY)
  2310. MouseDown(NEWKEY)
  2311. end)
  2312. Mouse.Button1Up:connect(function(NEWKEY)
  2313. MouseUp(NEWKEY)
  2314. end)
  2315. Mouse.KeyDown:connect(function(NEWKEY)
  2316. KeyDown(NEWKEY)
  2317. end)
  2318. Mouse.KeyUp:connect(function(NEWKEY)
  2319. KeyUp(NEWKEY)
  2320. end)
  2321.  
  2322. --//=================================\\
  2323. --\\=================================//
  2324.  
  2325.  
  2326. function unanchor()
  2327. if UNANCHOR == true then
  2328. RootPart.Anchored = false
  2329. end
  2330. g = Character:GetChildren()
  2331. for i = 1, #g do
  2332. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2333. g[i].Anchored = false
  2334. end
  2335. end
  2336. g = Weapon:GetChildren()
  2337. for i = 1, #g do
  2338. if g[i].ClassName == "Part" then
  2339. g[i].Anchored = false
  2340. end
  2341. end
  2342. end
  2343.  
  2344.  
  2345. --//=================================\\
  2346. --|| WRAP THE WHOLE SCRIPT UP
  2347. --\\=================================//
  2348.  
  2349. Humanoid.Changed:connect(function(Jump)
  2350. if Jump == "Jump" and (Disable_Jump == true) then
  2351. Humanoid.Jump = false
  2352. end
  2353. end)
  2354.  
  2355. while true do
  2356. Swait()
  2357. script.Parent = WEAPONGUI
  2358. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2359. v:Stop();
  2360. end
  2361. ANIMATE.Parent = nil
  2362. SINE = SINE + CHANGE*1.5
  2363. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2364. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2365. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2366. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2367. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2368. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2369. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2370. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2371. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2372. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2373. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2374. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2375. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2376. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2377. end
  2378. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2379. ANIM = "Jump"
  2380. if ATTACK == false then
  2381. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2382. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2383. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2384. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2385. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2386. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2387. end
  2388. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2389. ANIM = "Fall"
  2390. if ATTACK == false then
  2391. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2392. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2393. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2394. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2395. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2396. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2397. end
  2398. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2399. ANIM = "Idle"
  2400. if ATTACK == false then
  2401. if MODE == "Superior" then
  2402. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(-17.58)), 1 / Animation_Speed)
  2403. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  2404. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2406. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2408. elseif MODE == "Sun" then
  2409. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2410. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2411. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2412. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2413. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2414. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2415. elseif MODE == "Sun2" then
  2416. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2420. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2422. elseif MODE == "Booster" then
  2423. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2424. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.3*SIZE) - 1)) * ANGLES(RAD(15 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2425. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, -0.7*SIZE) * ANGLES(RAD(115), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-80 + 5 * SIN(SINE / 15))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2426. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, -0.7*SIZE) * ANGLES(RAD(115), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(80 - 5 * SIN(SINE / 15))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2427. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2428. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2429. end
  2430. end
  2431. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2432. ANIM = "Walk"
  2433. if ATTACK == false then
  2434. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2435. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.3*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2436. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2437. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2438. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2439. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2440. end
  2441. end
  2442. unanchor()
  2443. Humanoid.MaxHealth = "inf"
  2444. Humanoid.Health = "inf"
  2445. if Rooted == false then
  2446. Disable_Jump = false
  2447. Humanoid.WalkSpeed = Speed
  2448. elseif Rooted == true then
  2449. Disable_Jump = true
  2450. Humanoid.WalkSpeed = 0
  2451. end
  2452. for _, c in pairs(Character:GetChildren()) do
  2453. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2454. c.Material = "Fabric"
  2455. if c:FindFirstChildOfClass("ParticleEmitter") then
  2456. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2457. end
  2458. if c ~= Head then
  2459. c.Color = HeadC
  2460. else
  2461. c.Color = BodyC
  2462. end
  2463. if c == Head then
  2464. if c:FindFirstChild("face") then
  2465. c.face:remove()
  2466. end
  2467. end
  2468. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2469. c:remove()
  2470. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2471. c:remove()
  2472. end
  2473. end
  2474. end
  2475. --//=================================\\
  2476. --\\=================================//
  2477.  
  2478.  
  2479.  
  2480.  
  2481.  
  2482. --//====================================================\\--
  2483. --|| END OF SCRIPT
  2484. --\\====================================================//--
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