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- p = (game.Players.LocalPlayer.Name) char = game.Players.LocalPlayer.Character local player = game.Players.LocalPlayer repeat wait() until player.Character.Humanoid local humanoid = player.Character.Humanoid local mouse = player:GetMouse() for i,v in pairs(char:GetChildren()) do if v.ClassName == 'Hat' then v:Destroy() end end ScarySound1 = Instance.new("Sound") ScarySound1.Parent = char.Torso ScarySound1.SoundId = "rbxassetid://177113856" ScarySound1.Volume = 1 ScarySound2 = Instance.new("Sound") ScarySound2.Parent = char.Torso ScarySound2.SoundId = "rbxassetid://234313800" ScarySound2.Volume = 0.5 ScarySound2.Looped = true ScarySound3 = Instance.new("Sound") ScarySound3.Parent = char.Torso ScarySound3.SoundId = "rbxassetid://254933693" ScarySound3.Volume = 0.5 ScarySound3.Looped = true Punch = Instance.new("Sound") Punch.Parent = char.Torso Punch.SoundId = "rbxassetid://261566877" Punch.Volume = 1 Punch.Looped = false hole = Instance.new("Sound") hole.Parent = char.Torso hole.SoundId = "rbxassetid://266364769" hole.Volume = 1 hole.Looped = false game.Players.LocalPlayer.Character.Sound:Destroy() function Normal() ScarySound3:Play() char.Humanoid.WalkSpeed = 16 char.Head.face.Texture = "rbxassetid://443236276" char["Left Leg"].Transparency = 0.5 char["Head"].Transparency = 0.5 char["Right Leg"].Transparency = 0.5 char["Torso"].Transparency = 0.5 char["Left Arm"].Transparency = 0.5 char["Right Arm"].Transparency = 0.5 end function GoInvisible() ScarySound3:Stop() ScarySound1:Stop() char.Humanoid.WalkSpeed = 120 char.Head.face.Transparency = 1 char["Left Leg"].Transparency = 0.5 char["Head"].Transparency = 0.5 char["Right Leg"].Transparency = 0.5 char["Torso"].Transparency = 0.5 char["Left Arm"].Transparency = 0.5 char["Right Arm"].Transparency = 0.5 wait(0.001) char["Left Leg"].Transparency = 0.6 char["Head"].Transparency = 0.6 char["Right Leg"].Transparency = 0.6 char["Torso"].Transparency = 0.6 char["Left Arm"].Transparency = 0.6 char["Right Arm"].Transparency = 0.6 wait(0.001) char["Left Leg"].Transparency = 0.7 char["Head"].Transparency = 0.7 char["Right Leg"].Transparency = 0.7 char["Torso"].Transparency = 0.7 char["Left Arm"].Transparency = 0.7 char["Right Arm"].Transparency = 0.7 wait(0.001) char["Left Leg"].Transparency = 1 char["Head"].Transparency = 1 char["Right Leg"].Transparency = 1 char["Torso"].Transparency = 1 char["Left Arm"].Transparency = 1 char["Right Arm"].Transparency = 1 end function GoVisible() ScarySound3:Play() char.Humanoid.WalkSpeed = 16 ScarySound1:Play() char.Head.face.Transparency = 0 char["Left Leg"].Transparency = 0.9 char["Head"].Transparency = 0.9 char["Right Leg"].Transparency = 9 char["Torso"].Transparency = 0.9 char["Left Arm"].Transparency = 0.9 char["Right Arm"].Transparency = 0.9 wait(0.001) char["Left Leg"].Transparency = 0.7 char["Head"].Transparency = 0.7 char["Right Leg"].Transparency = 0.7 char["Torso"].Transparency = 0.7 char["Left Arm"].Transparency = 0.7 char["Right Arm"].Transparency = 0.7 wait(0.001) char["Left Leg"].Transparency = 0.5 char["Head"].Transparency = 0.5 char["Right Leg"].Transparency = 0.5 char["Torso"].Transparency = 0.5 char["Left Arm"].Transparency = 0.5 char["Right Arm"].Transparency = 0.5 end Normal() local anim = Instance.new("Animation") anim.AnimationId = "rbxassetid://191123156" mouse.KeyDown:connect(function(key) if key == "z" then if char.Head.Transparency == 0.5 then GoInvisible() elseif char.Head.Transparency == 1 then GoVisible() end end end) mouse.KeyDown:connect(function(key) if key == "x" then if ScarySound2.IsPlaying == false then ScarySound2:Play() elseif ScarySound2.IsPlaying == true then ScarySound2:Stop() end end end) function onTouch(part) local humanoid = part.Parent:findFirstChild("Humanoid") local model = part.Parent local torso = part.Parent:findFirstChild("Torso") local head = part.Parent:findFirstChild("Head") local leftleg = part.Parent:findFirstChild("Left Leg") local rightleg = part.Parent:findFirstChild("Right Leg") local leftarm = part.Parent:findFirstChild("Left Arm") local rightarm = part.Parent:findFirstChild("Right Arm") if (humanoid ~=nil) then --humanoid.Health = 0 head.BrickColor = BrickColor.new("Really black") torso.BrickColor = BrickColor.new("Really black") leftleg.BrickColor = BrickColor.new("Really black") rightleg.BrickColor = BrickColor.new("Really black") rightarm.BrickColor = BrickColor.new("Really black") leftarm.BrickColor = BrickColor.new("Really black") humanoid.Sit = true wait(0.5) torso.Anchored = true wait(3) e=Instance.new('Part', model) e.Size = Vector3.new(2.25,2.25,2.25) e.Transparency = 1 e.Anchored = true e.CFrame = CFrame.new(head.Position) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(0.1) head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) wait(2) head:Destroy() q=Instance.new('ParticleEmitter', e) q.Size = NumberSequence.new(0.5) q.Rate = 50 q.Transparency = NumberSequence.new(0.5) q.Speed = NumberRange.new(7) q.VelocitySpread = 100 q.Lifetime = NumberRange.new(1) q.Texture = 'rbxassetid://122275188' torso.Anchored = true rightleg.Anchored = true leftleg.Anchored = true rightarm.Anchored = true leftarm.Anchored = true ded = Instance.new("Sound") ded.Parent = torso ded.SoundId = "rbxassetid://131060226" ded.Volume = 1 ded.Looped = false wait() ded:Play() end end char.Torso.Touched:connect(onTouch) mouse.KeyDown:connect(function(key) if key == "c" then local playAnim = humanoid:LoadAnimation(anim) Punch:Play() playAnim:Play() end end) debounce = false function onTouched(hit) hole:Play() hit.CanCollide=false wait(.5) hit.CanCollide = true debounce = true end game.Players.LocalPlayer.Character.Torso.Touched:connect(onTouched) while wait() do char["Left Leg"].BrickColor = BrickColor.new("Really black") char["Head"].BrickColor = BrickColor.new("Really black") char["Right Leg"].BrickColor = BrickColor.new("Really black") char["Torso"].BrickColor = BrickColor.new("Really black") char["Left Arm"].BrickColor = BrickColor.new("Really black") char["Right Arm"].BrickColor = BrickColor.new("Really black") end
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