Advertisement
ArcDesLHK

Zomboclown

Feb 24th, 2023 (edited)
29
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.38 KB | None | 0 0
  1. Zomboclown Vampuppet (vampire + puppet)
  2. Level 2 DARK Zombie/Effect
  3. 500/900
  4. You can pay 500 LP; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Zomboclown" card from your Deck to your hand, except "Zomboclown Vampuppet". If this card is sent from the field to the GY: Gain 900 LP. You can only use each effect of "Zomboclown Vampuppet" once per turn.
  5.  
  6. Zomboclown Rodeath (rodeo + death)
  7. Level 2 DARK Zombie/Effect
  8. 400/200
  9. During your Main Phase: You can Special Summon this card from your hand, and if you do, you take 500 damage, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Zomboclown" monsters. You can only use this effect of "Zomboclown Rodeath" once per turn.
  10.  
  11. Zomboclown Zombouffon (zombie + bouffon)
  12. Level 2 DARK Zombie/Effect
  13. 1300/600
  14. If you take damage by a card effect (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the damage was inflicted) or hand (even if not), but banish it when it leaves the field. If this card is Normal or Special Summoned: You can Special Summon 1 "Zomboclown" monster from your hand in Defense Position. You can only use each effect of "Zomboclown Zombouffon" once per turn.
  15.  
  16. Zomboclown Decayquin (decay + harlequin)
  17. Level 2 DARK Zombie/Effect
  18. 800/800
  19. This card can attack directly. When this card inflicts battle damage to your opponent: You can activate 1 of the following effects;
  20. ● Special Summon 1 "Zomboclown" Tuner, Dark Tuner or Degree from your Deck.
  21. ● Gain 800 LP.
  22.  
  23. Zomboclown Rotter (rot + jester)
  24. Level 2 DARK Zombie/Effect
  25. 700/2100
  26. If you gain LP (except during the Damage Step): You can Special Summon this card from your GY (if it was there when you gained LP) or hand (even if not), but banish it when it leaves the field. If this card is sent from the field to the GY: You can target 1 "Zomboclown" monster in your GY, except "Zomboclown Rotter"; add it to your hand. You can only use each effect of "Zomboclown Rotter" once per turn.
  27.  
  28. Zomboclown Mimasma (mime + miasma)
  29. Level 2 DARK Zombie/Effect
  30. 0/1200
  31. You can discard this card; add 1 "Zomboclown Circus" from your Deck or GY to your hand. If you control a "Zomboclown" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Zomboclown" monsters. You can only use each effect of "Zomboclown Mimasma" once per turn.
  32.  
  33. Zomboclown Phanterrot (phantom + pierrot)
  34. Level 2 DARK Zombie/Effect
  35. 0/1800
  36. You can banish 1 "Zomboclown" monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for the Synchro, Dark Synchro or Evo Summon of a Zombie monster: You can draw 1 card. You can only use each effect of "Zomboclown Phanterrot" once per turn.
  37.  
  38. Zomboclown Revenento (revenant + pueblo)
  39. Level 2 DARK Zombie/Effect
  40. 700/1100
  41. You can Tribute this card; Special Summon 1 "Zomboclown" monster from your Deck, except "Zomboclown Revenento". If this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 "Zomboclown" monster you control; gain LP equal to its ATK. You can only use each effect of "Zomboclown Revenento" once per turn.
  42.  
  43. Zomboclown Decayed Baby
  44. Level 4 DARK Zombie/Tuner/Effect
  45. 1600/1600
  46. If you control 2 or more "Zomboclown" monsters, and no non-Zombie monsters: You can Special Summon this card from your hand. You can only use this effect of "Zomboclown Decayed Baby" once per turn. A Zombie Synchro Monster that was Summoned using this card as Synchro Material gains the following effect.
  47. ● If this card inflicts battle damage to your opponent: Gain LP equal to the damage inflicted.
  48.  
  49. Zomboclown Shadowy Geist
  50. Level 6 DARK Zombie/Dark Tuner/Effect
  51. 2000/2000
  52. If you control no monsters, while this card is in your hand or GY: You can banish 1 Level 2 "Zomboclown" monster from your hand, field, or GY; Special Summon this card, but you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Zomboclown" monsters. You can only use this effect of "Zomboclown Shadowy Geist" once per turn. If this card you control is used as Evo Material for a "Zomboclown" monster, you can treat it as a Level 2 monster.
  53.  
  54. Zomboclown Black Box
  55. Level 2 DARK Zombie/Degree/Effect
  56. 100/1600
  57. When this card is Normal Summoned: You can Special Summon 1 "Zomboclown" monster from your hand. If this card is sent from the field to the GY: You can target 1 "Zomboclown" monster you control; equip this card from your GY to it as an Equip Card that gives it 800 ATK. You can only use this effect of "Zomboclown Black Box" once per turn.
  58.  
  59. Zomboclown Decayed Grandma
  60. Level 6 DARK Zombie/Synchro/Effect
  61. 2200/2200
  62. "Zomboclown Decayed Baby" + 1+ non-Tuner monsters
  63. Once per turn: You can target 1 face-up monster on the field; place 1 Decay Counter on it. (Monsters with Decay Counters cannot activate their effects, also they lose 600 ATK/DEF.) This is a Quick Effect if you control another Zombie monster. This card can attack all monsters with Decay Counters your opponent controls, once each.
  64.  
  65. Zomboclown Shadowy Flatwoods
  66. Level -4 DARK Zombie/Dark Synchro/Effect
  67. 2300/2300
  68. 1+ non-Tuner monsters - "Zomboclown Shadowy Geist"
  69. Once per turn: You can target 1 face-up monster on the field; place 1 Decay Counter on it. (Monsters with Decay Counters cannot activate their effects, also they lose 600 ATK/DEF.) This is a Quick Effect if you control another Zombie monster. If a monster with a Decay Counter destroys a monster by battle: Inflict damage to your opponent equal to the destroyed monster's original ATK.
  70.  
  71. Zomboclown Unlife Treasure Chest
  72. Tier 2 DARK Zombie/Evo/Effect
  73. 1600/1200
  74. "Zomboclown Black Box" + 1+ non-Degree Zombie monsters
  75. Once per turn: You can target 1 face-up monster on the field; place 1 Decay Counter on it. (Monsters with Decay Counters cannot activate their effects, also they lose 600 ATK/DEF.) This is a Quick Effect if you control another Zombie monster. While your opponent controls a monster(s) with a Decay Counter, this card cannot be destroyed by battle.
  76.  
  77. Zomboclown Aura
  78. Normal Spell
  79. Reveal 1 "Zomboclown" Tuner, Dark Tuner or Degree in your hand; add 1 "Zomboclown" monster with a different name from your Deck to your hand, then you can apply the following effect.
  80. ● Special Summon 1 "Zomboclown" monster from your hand, then gain LP equal to the Level of the revealed monster x 300.
  81. You can only activate 1 "Zomboclown Aura" per turn.
  82.  
  83. Zomboclown Restoration
  84. Quick-Play Spell
  85. Special Summon 1 "Zomboclown" Tuner, Dark Tuner or Degree from your hand or GY, and if you do, if you control a "Zomboclown" Synchro, Dark Synchro, or Evo Monster, place 1 Decay Counter on 1 face-up monster your opponent controls. (Monsters with Decay Counters cannot activate their effects, also they lose 600 ATK/DEF.) You can only activate 1 "Zomboclown Restoration" per turn.
  86.  
  87. Zomboclown Spook
  88. Equip Spell
  89. If you control a "Zomboclown" Synchro, Dark Synchro, or Evo Monster, equip to an opponent's monster with a Decay Counter. It cannot be used as Fusion, Synchro, Xyz or Link Material for a Summon. Once per turn, if this card is equipped to a monster: You can place 1 Decay Counter on the equipped monster.
  90.  
  91. Zomboclown Horror
  92. Equip Spell
  93. If you control a "Zomboclown" Synchro, Dark Synchro, or Evo Monster, equip to an opponent's monster with a Decay Counter. It must attack, if able. Once per turn, if this card is equipped to a monster: You can place 1 Decay Counter on the equipped monster.
  94.  
  95. Zomboclown Circus
  96. Field Spell
  97. All "Zomboclown" monsters on the field gain 400 ATK/DEF. You can only use each of the following effects of "Zomboclown Circus" once per turn. You can discard 1 card; Special Summon 1 "Zomboclown" Tuner, Dark Tuner or Degree from your Deck. If you Synchro, Dark Synchro or Evo Summon a "Zomboclown" monster: Target 1 "Zomboclown" monster you control; gain LP equal to its ATK.
  98.  
  99. Zomboclown Scare
  100. Continuous Trap
  101. During the Main Phase: You can activate 1 of these effects;
  102. ● Special Summon 1 "Zomboclown" monster from your hand or GY.
  103. ● Banish 1 "Zomboclown" monster you control (until the End Phase), then place 1 Decay Counter on 1 face-up monster your opponent controls. (Monsters with Decay Counters cannot activate their effects, also they lose 600 ATK/DEF.)
  104. You can only use this effect of "Zomboclown Scare" once per turn.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement