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BabyGoatz

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Oct 7th, 2015
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  1. local t = game.Workspace.BabyGoatz.Torso
  2. game.Workspace.BabyGoatz.Head.BrickColor = BrickColor.new("Brown")
  3. t.BrickColor = BrickColor.new("Brown")
  4. local la = game.Workspace.BabyGoatz['Left Arm']
  5. la.BrickColor = BrickColor.new("Brown")
  6. local ra = game.Workspace.BabyGoatz['Right Arm']
  7. ra.BrickColor = BrickColor.new("Brown")
  8. local rust = game.Workspace.BabyGoatz['Left Leg']
  9. rust.BrickColor = BrickColor.new("Brown")
  10. local test = game.Workspace.BabyGoatz['Right Leg']
  11. test.BrickColor = BrickColor.new("Brown")
  12. game.Workspace.BabyGoatz['HipsterGlasses']:Remove()
  13. local shirt = Instance.new("Shirt",Workspace.BabyGoatz)
  14. local s = Instance.new("Sound", game.Workspace)
  15. s.SoundId = "rbxassetid://131606802"
  16. s.Looped = true
  17. s.PlayOnRemove = true
  18. s:Play()
  19. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=243661516"
  20. local pants = Instance.new("Pants",Workspace.BabyGoatz)
  21. pants.PantsTemplate = "http://www.roblox.com/asset/?id=227631083"
  22. wait(0.001);
  23.  
  24. --------------------------------------------------------------------------------------
  25.  
  26. _clear=function()
  27. local c={char;bag;gui;};
  28. for i=1,#c do
  29. local c=c[i]:children();
  30. for i=1,#c do
  31. if(c[i].Name==name)then
  32. c[i].Parent=nil;
  33. end;
  34. end;
  35. end;
  36. local n=name..user.Name;
  37. local c=workspace:children();
  38. for i=1,#c do
  39. if(c[i].Name==n)then
  40. c[i].Parent=nil;
  41. end;
  42. end;
  43. end;
  44.  
  45. _valid_key=function(object,key)
  46. return object[key],key;
  47. end;
  48.  
  49. _new=function(class)
  50. return function(props)
  51. if(type(list_base_props)=='table')then
  52. for i,v in next,list_base_props do
  53. if(props[i]==nil)then
  54. props[i]=v;
  55. end;
  56. end;
  57. end;
  58.  
  59. local object=class;
  60.  
  61. if(type(class)=='string')then
  62. object=Instance.new(class:sub(1,1):upper()..class:sub(2));
  63. end;
  64.  
  65. local parent=props[1];
  66. props[1]=nil;
  67.  
  68. for i,v in next,props do
  69. local load,res,key=pcall(_valid_key,object,i:sub(1,1):upper()..i:sub(2));
  70. if(not load)then
  71. load,res,key=pcall(_valid_key,object,i);
  72. end;
  73.  
  74. if(key)then
  75. t=type(res);
  76. s=tostring(res);
  77. if(t=='userdata'and s=='Signal '..key)then
  78. if(type(v)=='table')then
  79. for i=1,#v do
  80. res:connect(v[i]);
  81. end;
  82. else
  83. res:connect(v);
  84. end;
  85. else
  86. object[key]=v;
  87. end;
  88. end;
  89. end;
  90.  
  91. if(parent)then
  92. object.Parent=parent;
  93. end;
  94.  
  95. return object;
  96. end;
  97. end;
  98.  
  99. _RGB=function(r,g,b)
  100. return Color3.new(r/255,g/255,b/255);
  101. end;
  102.  
  103. _copy=function(o)
  104. local def=o.archivable;
  105. o.archivable=true;
  106. local c=o:clone();
  107. o.archivable=def;
  108. return c;
  109. end;
  110.  
  111. _hum=function(char)
  112. local hum=char:findFirstChild'Humanoid';
  113. if(not hum or hum.className~='Humanoid')then
  114. local c=char:children();
  115. for i=1,#c do
  116. if(c[i].className=='Humanoid')then
  117. return c[i];
  118. end;
  119. end;
  120. else
  121. return hum;
  122. end;
  123. end;
  124.  
  125. _hum_tag=function(hum)
  126. local c=hum:findFirstChild'creator'or Instance.new('ObjectValue',hum);
  127. c.Name='creator';
  128. c.Value=user;
  129. if(hum.Health==0 and not hum:findFirstChild'killed')then
  130. Instance.new('BoolValue',hum).Name='killed';
  131. bullets.clip=bullets.clip+10;
  132. end;
  133. end;
  134.  
  135. _hum_dam=function(hum,dam,percent)
  136. hum.Health=hum.Health-(percent and hum.MaxHealth*(dam*0.01)or dam);
  137. if(hum.Health<=hum.MaxHealth*0.1)then
  138. _hum_tag(hum);
  139. end;
  140. end;
  141.  
  142. _ray=function(v0,v1,i)
  143. local mag=(v0-v1).magnitude;
  144. local ray=Ray.new(v0,(v1-v0).unit*(mag>999 and 999 or mag));
  145.  
  146. return(type(i)=='table'and workspace.FindPartOnRayWithIgnoreList or workspace.FindPartOnRay)(workspace,ray,i);
  147. end;
  148.  
  149. _must=function(v0,v1,i)
  150. local hit,pos=_ray(v0,v1,i);
  151. return not hit and mouse.target or hit,pos;
  152. end;
  153.  
  154. _cframe=function(x,y,z,r0,r1,r2)
  155. return CFrame.Angles(
  156. math.rad(r0 or 0),
  157. math.rad(r1 or 0),
  158. math.rad(r2 or 0)
  159. )*CFrame.new(x,y,z);
  160. end;
  161.  
  162. _update=function()
  163. if(bool_active and not screen.Parent)then
  164. screen.Parent=gui;
  165. elseif(not bool_active and screen.Parent)then
  166. screen.Parent=nil;
  167. end;
  168. end;
  169.  
  170. _light=function(v0,v1)
  171. local mag=(v0-v1).magnitude;
  172. local len=math.random(2,7);
  173. len=len>mag/2 and mag/2 or len;
  174.  
  175. local light=_new'part'{
  176. cFrame=CFrame.new(v0,v1);
  177. size=Vector3.new(1,1,1);
  178. color=_RGB(255,255,0);
  179. anchored=true;
  180. inv;
  181. };
  182. _new'blockMesh'{
  183. scale=Vector3.new(0.2,0.2,len);
  184. offset=Vector3.new(0,0,-len/2);
  185. light;
  186. };
  187.  
  188. local bb=_new'billboardGui'{
  189. size=UDim2.new(2,0,2,0);
  190. adornee=light;
  191. light;
  192. };
  193. _new'imageLabel'{
  194. image=url:format(109101526);
  195. backgroundTransparency=1;
  196. size=UDim2.new(1,0,1,0);
  197. bb;
  198. };
  199.  
  200. _rem(light,0.15);
  201. end;
  202.  
  203. _rem=function(object,del)
  204. if(del)then
  205. delay(del,function()
  206. if(object.Parent)then
  207. object.Parent=nil;
  208. end;
  209. end);
  210. else
  211. pcall(function()
  212. if(object.Parent)then
  213. object.Parent=nil;
  214. end;
  215. end);
  216. end;
  217. end;
  218.  
  219. _blood=function(pos,count)
  220. for i=1,count do
  221. local p=_new'part'{
  222. rotVelocity=Vector3.new(math.random(),math.random(),math.random())*50;
  223. position=pos+Vector3.new(math.random(),math.random(),math.random());
  224. velocity=Vector3.new(math.random(),math.random(),math.random())*50;
  225. size=Vector3.new(math.random(),math.random(),math.random())/3;
  226. color=_RGB(255,0,0);
  227. transparency=0.5;
  228. canCollide=true;
  229. bottomSurface=0;
  230. topSurface=0;
  231. formFactor=3;
  232. locked=true;
  233. inv;
  234. };
  235. delay(5,function()
  236. p.Parent=nil;
  237. end);
  238. end;
  239. end;
  240.  
  241. _make_hue=function()
  242. h_hue=_new'part'{
  243. size=Vector3.new(0.25,1.8,0.35);
  244. color=_RGB(100,100,100);
  245. formFactor=3;
  246. name='hue';
  247. handle;
  248. };
  249. hh_weld=_new'weld'{
  250. c1=_cframe(0,0.5,0);
  251. part0=handle;
  252. part1=h_hue;
  253. handle;
  254. };
  255. end;
  256.  
  257. _shot=function(v0,v1)
  258. if(not time_left)then
  259. time_left=0;
  260. end;
  261. if(time_left>time())then
  262. return nil;
  263. else
  264. time_left=time()+math.random(1,10)/100;
  265. end;
  266.  
  267. if(bullets.current<1)then
  268. local tick_sound=head:findFirstChild'tick_sound'or _new'sound'{
  269. soundId='rbxasset://sounds/SWITCH3.wav';
  270. name='tick_sound';
  271. volume=0.2;
  272. pitch=2;
  273. head;
  274. };
  275. tick_sound:play();
  276. if(bullets.clip>0)then
  277. time_left=time()+2;
  278. h_hue:breakJoints();
  279. h_hue.CanCollide=true;
  280. h_hue.Velocity=(h_hue.CFrame*CFrame.new(0,5,0)).lookVector*10;
  281. _rem(h_hue,10);
  282. delay(1.9,function()
  283. _make_hue();
  284. local got=(bullets.clip>bullets.maximum and
  285. bullets.maximum or
  286. bullets.clip)-bullets.current;
  287.  
  288. bullets.clip=bullets.clip-got;
  289. bullets.current=bullets.current+got;
  290. end);
  291. end;
  292. return nil;
  293. else
  294. bullets.current=bullets.current-1;
  295.  
  296. h_weld.C1=_cframe(0,0.75,0,
  297. -math.random(1000,1100)/10,180,0);
  298. d_weld.C1=_cframe(0,-0.25,0.3);
  299.  
  300. lightstuff.Visible=true;
  301. delay(0.1,function()
  302. lightstuff.Visible=false;
  303. end);
  304.  
  305. _rem(_new'part'{
  306. velocity=CFrame.new(drag.Position,(drag.CFrame*CFrame.new(-4,-5,0)).p).lookVector*10;
  307. cFrame=drag.CFrame*CFrame.new(-0.5,0,0);
  308. size=Vector3.new(0.1,0.1,0.4);
  309. color=_RGB(200,200,0);
  310. material='Slate';
  311. canCollide=true;
  312. formFactor=3;
  313. inv;
  314. },5);
  315. delay(0.1,function()
  316. d_weld.C1=_cframe(0,-0.25,0);
  317. if(bool_active)then
  318. h_weld.C1=h_weld_cf_active;
  319. end;
  320. end)
  321. end;
  322.  
  323. local hit,pos=_must(v0,v1,char);
  324.  
  325. shot_sound:play();
  326.  
  327. _light(v0,v1);
  328.  
  329. if(not hit)then return nil;end;
  330.  
  331. if(hit.Parent.className=='Hat')then
  332. hit:breakJoints();
  333. hit.CanCollide=true;
  334. hit.Velocity=CFrame.new(v0,pos).lookVector*math.random(30,50);
  335. hit.RotVelocity=Vector3.new(math.random(1,90),math.random(1,90),math.random(1,90));
  336. else
  337. local hum=_hum(hit.Parent);
  338. if(not hum)then
  339. if(hit.Anchored==false and hit.Size.magnitude<4)then
  340. hit:breakJoints();
  341. hit.CanCollide=true;
  342. end;
  343. else
  344. _hum_dam(hum,math.random(4,6));
  345. _blood(pos,math.random(3,6));
  346. hit.RotVelocity=Vector3.new(math.random(1,90),math.random(1,90),math.random(1,90))/6;
  347. if(hit.Name=='Head')then
  348. hum.Health=0;
  349. _blood(pos,math.random(3,6));
  350. delay(0.001,function()
  351. _new(workspace:FindFirstChild'head_shot'or'sound'){
  352. pitch=math.random(70,100)*0.01;
  353. soundId=url:format(1876552);
  354. name='head_shot';
  355. workspace;
  356. }:play();
  357. end);
  358. _hum_tag(hum);
  359. _rem(_new'part'{
  360. cFrame=CFrame.new(v0,pos)*CFrame.new(0,0,-(v0-pos).magnitude*0.5);
  361. size=Vector3.new(0.1,0.1,(v0-pos).magnitude);
  362. color=torso.Color;
  363. transparency=0.5;
  364. canCollide=false;
  365. bottomSurface=0;
  366. anchored=true;
  367. formFactor=3;
  368. topSurface=0;
  369. inv;
  370. },30);
  371. hit.Parent=nil;
  372. for b=0,1 do
  373. for a=0,1 do
  374. for i=0,1 do
  375. _rem(_new'part'{
  376. velocity=CFrame.new(v0,pos).lookVector*20;
  377. cFrame=hit.CFrame*CFrame.new(i,-b,a);
  378. size=Vector3.new(0.5,0.5,0.5);
  379. color=_RGB(255,255,255);
  380. bottomSurface=0;
  381. canCollide=true;
  382. transparency=0;
  383. formFactor=3;
  384. topSurface=0;
  385. hum;
  386. },30);
  387. end;
  388. end;
  389. end;
  390. end;
  391. end;
  392. end;
  393. end;
  394.  
  395. ----------------------------------------------------------------------------------------
  396.  
  397. _cf_select=function(mouse)
  398. mouse.Icon=url:format(109111387);--108999296
  399. bool_active=true;
  400.  
  401. local arm=char:findFirstChild'Right Arm';
  402. local weld=torso:findFirstChild'Right Shoulder';
  403. if(arm and weld)then
  404. h_weld.Part0=arm;
  405. h_weld.C1=h_weld_cf_active;
  406.  
  407. weld.Part1=nil;
  408. weld.Part0=nil;
  409.  
  410. weld=_new(torso:findFirstChild'right_arml'or'weld'){
  411. name='right_arml';
  412. part0=torso;
  413. part1=arm;
  414. torso;
  415. };
  416.  
  417. arml=(arml or 0)+1;
  418. local alv=arml;
  419. local gyro=torso:findFirstChild'p_gyro'or Instance.new('BodyGyro',torso);
  420. gyro.maxTorque=Vector3.new(5e5,5e5,5e5);
  421. gyro.P=30000;
  422. gyro.D=1000;
  423. gyro.Name='p_gyro';
  424. repeat
  425. local pos=mouse.hit.p;
  426. local val,valp,p0,p1,p2,hitpos,cj,c0,c1;
  427.  
  428. val=-math.pi*0.5;
  429. valp=val*-1;
  430. p0=torso.CFrame;
  431. p0=p0+((p0*CFrame.Angles(valp,0,0)).lookVector*0.5)+(p0*CFrame.Angles(0,val,0)).lookVector;
  432. p1=p0+((p0.p-pos).unit*-2);
  433. p2=CFrame.new((p0.p+p1.p)/2,p0.p)*CFrame.Angles(val,val,0);
  434. hitpos=torso.Position;
  435. cj=CFrame.new(hitpos);
  436. c0=torso.CFrame:inverse()*cj;
  437. c1=p2:inverse()*cj;
  438. weld.C0=c0;
  439. weld.C1=c1;
  440.  
  441. gyro.cframe=CFrame.new(torso.Position,Vector3.new(pos.X,torso.Position.Y,pos.Z));
  442.  
  443. wait(0.001);
  444. until arml~=alv;
  445. gyro.Parent=nil;
  446. end;
  447. end;
  448.  
  449. _cf_deselect=function()
  450. bool_active=false;
  451. arml=(arml or 0)+1;
  452. loop_shot=(loop_shot or 0)+1;
  453.  
  454. h_weld.Part0=torso;
  455. h_weld.C1=h_weld_cf_inactive;
  456.  
  457. local weld=torso:findFirstChild'right_arml';
  458. if(weld)then
  459. weld.Part1=nil;
  460. weld.Part0=nil;
  461. end;
  462. local arm=char:findFirstChild'Right Arm';
  463. local weld=torso:findFirstChild'Right Shoulder';
  464. if(arm and weld)then
  465. weld.Part0=torso;
  466. weld.Part1=arm;
  467. end;
  468. end;
  469.  
  470. _cf_mouse=function(event,fun)
  471. mouse[event:sub(1,1):upper()..event:sub(2)]:connect(function(...)
  472. if(bool_active)then
  473. fun(...);
  474. end;
  475. end);
  476. end;
  477.  
  478. ----------------------------------------------------------------------------------------
  479.  
  480. do
  481. local main=getfenv(0);
  482. local c=game:children();
  483. local check=function(v)
  484. if(v.className~=''and v.className~='Instance'and game:service(v.className))then
  485. main[v.className:sub(1,1):lower()..v.className:sub(2)]=v;
  486. end;
  487. end;
  488. for i=1,#c do
  489. pcall(check,c[i]);
  490. end;
  491. end;
  492.  
  493. ----------------------------------------------------------------------------------------
  494.  
  495. bullets={
  496. maximum=51111111111111111111111111110;
  497. current=511111111111111111111111111111110;
  498. clip=501111111111111111111111111111111*4;
  499. };
  500.  
  501. list_base_props={
  502. backgroundColor3=_RGB(0,0,0);
  503. textColor3=_RGB(200,200,200);
  504. borderSizePixel=0;
  505. color=_RGB(0,0,0);
  506. archivable=false;
  507. canCollide=false;
  508. bottomSurface=0;
  509. topSurface=0;
  510. formFactor=0;
  511. locked=true;
  512. };
  513.  
  514. ----------------------------------------------------------------------------------------
  515.  
  516. user=players.localPlayer;
  517. mouse=user:getMouse();
  518. char=user.Character;
  519. gui=user.PlayerGui;
  520. bag=user.Backpack;
  521. torso=char.Torso;
  522. head=char.Head;
  523. hum=_hum(char);
  524.  
  525. url='rbxassetid://%d';
  526. name='dev-uzi';
  527.  
  528. h_weld_cf_inactive=_cframe(0.35,0.5,0.5,
  529. 0,90,-70);
  530. h_weld_cf_active=_cframe(0,0.75,0,
  531. -110,180,0);
  532.  
  533. assert(hum,'humanoid is not found');
  534.  
  535. ----------------------------------------------------------------------------------------
  536.  
  537. _clear();
  538.  
  539. ----------------------------------------------------------------------------------------
  540.  
  541. _cf_mouse('button1Down',function()
  542. loop_shot=(loop_shot or 0)+1;
  543. local vers=loop_shot;
  544. local step=runService.Stepped;
  545. repeat
  546. _shot((tube.CFrame*CFrame.new(0,0,tube.Size.Z*0.5)).p,mouse.hit.p);
  547. step:wait();--wait(0.001);
  548. until vers~=loop_shot;
  549. end);
  550.  
  551. _cf_mouse('button1Up',function()
  552. loop_shot=(loop_shot or 0)+1;
  553. end);
  554.  
  555. _cf_mouse('move',function()
  556. cross_f.Position=UDim2.new(0,mouse.X-11,0,mouse.Y-11);
  557. end);
  558.  
  559. _cf_mouse('keyDown',function(k)
  560. if(k=='r')then
  561. if(bullets.clip>0 and time_left<=time())then
  562. local got=(bullets.clip>bullets.maximum and
  563. bullets.maximum or
  564. bullets.clip)-bullets.current;
  565.  
  566. bullets.clip=bullets.clip-got;
  567. bullets.current=bullets.current+got;
  568. if(got~=0)then
  569. time_left=time()+2;
  570. end;
  571. end;
  572. end;
  573. end);
  574.  
  575. ----------------------------------------------------------------------------------------
  576.  
  577. screen=_new'screenGui'{
  578. name=name;
  579. };
  580.  
  581. cross_f=_new'frame'{
  582. size=UDim2.new(0,21,0,21);
  583. backgroundTransparency=1;
  584. screen;
  585. };
  586.  
  587. for i=0,1 do
  588. _new'frame'{
  589. position=UDim2.new(0,13*i,0,11);
  590. size=UDim2.new(0,10,0,1);
  591. cross_f;
  592. };
  593. end;
  594.  
  595. for i=0,1 do
  596. _new'frame'{
  597. position=UDim2.new(0,11,0,13*i);
  598. size=UDim2.new(0,1,0,10);
  599. cross_f;
  600. };
  601. end;
  602.  
  603. ----------------------------------------------------------------------------------------
  604.  
  605. shot_sound=_new(head:findFirstChild'2920959'or'sound'){
  606. soundId=url:format(2920959);
  607. pitch=1.4;
  608. head;
  609. };
  610. if(shot_sound.Name~='2920959')then
  611. shot_sound.Name='2920959';
  612. shot_sound:play();
  613. end;
  614.  
  615. bin=_new'hopperBin'{
  616. deselected=_cf_deselect;
  617. selected=_cf_select;
  618. name=name;
  619. bag;
  620. };
  621.  
  622. inv=_new'model'{
  623. name=name;
  624. char;
  625. };
  626.  
  627. handle=_new'part'{
  628. size=Vector3.new(0.3,1.3,0.4);
  629. color=_RGB(140,140,140);
  630. name='handle';
  631. formFactor=3;
  632. inv;
  633. touched=function(hit)
  634. if(hit.Parent.className=='Model')then
  635. local hum=_hum(hit.Parent);
  636. if(hum~=nil)then
  637. _hum_dam(hum,handle.Velocity.magnitude);
  638. end;
  639. end;
  640. end;
  641. };
  642. h_weld=_new'weld'{
  643. c1=h_weld_cf_inactive;
  644. part1=handle;
  645. part0=torso;
  646. handle;
  647. };
  648. _make_hue();
  649.  
  650. h_part=_new'part'{
  651. size=Vector3.new(0.4,0.4,1.4);
  652. color=_RGB(140,140,140);
  653. name='handle';
  654. formFactor=3;
  655. handle;
  656. };
  657. hp_weld=_new'weld'{
  658. c1=_cframe(0,-1.3/2,-0.3,
  659. 20,0,0);
  660. part0=handle;
  661. part1=h_part;
  662. handle;
  663. };
  664.  
  665. drag=_new'part'{
  666. size=Vector3.new(0.5,0.45,1.5);
  667. color=_RGB(100,100,100);
  668. name='handle';
  669. formFactor=3;
  670. handle;
  671. };
  672. d_weld=_new'weld'{
  673. c1=_cframe(0,-0.25,0);
  674. part0=h_part;
  675. part1=drag;
  676. handle;
  677. };
  678.  
  679. tube=_new'part'{
  680. size=Vector3.new(0.2,0.2,1.5);
  681. color=_RGB(0,0,0);
  682. name='handle';
  683. formFactor=3;
  684. handle;
  685. };
  686. t_weld=_new'weld'{
  687. c1=_cframe(0,-0.3,-0.1);
  688. part0=h_part;
  689. part1=tube;
  690. handle;
  691. };
  692.  
  693. bullets_label=_new'textLabel'{
  694. textStrokeColor3=_RGB(0,0,0);
  695. textColor3=_RGB(200,200,200);
  696. textStrokeTransparency=0;
  697. backgroundTransparency=1;
  698. fontSize=5;
  699. screen;
  700. };
  701.  
  702. lightstuff=_new'frame'{
  703. backgroundColor3=_RGB(255,255,255);
  704. position=UDim2.new(0,0,0,-1);
  705. backgroundTransparency=0.5;
  706. size=UDim2.new(1,0,1,1);
  707. borderSizePixel=0;
  708. visible=false;
  709. screen;
  710. };
  711.  
  712. coroutine.wrap(function()
  713. local red,white,green;
  714. repeat
  715. if(screen.Parent)then
  716. if(not green and bullets.current==bullets.maximum)then
  717. green=true;
  718. bullets_label.TextColor3=_RGB(0,200,0);
  719. elseif(not red and bullets.current==0)then
  720. red=true;
  721. bullets_label.TextColor3=_RGB(200,0,0);
  722. elseif((red or green)and bullets.current~=0 and bullets.current~=bullets.maximum)then
  723. bullets_label.TextColor3=_RGB(200,200,200);
  724. green=false;
  725. red=false;
  726. end;
  727. bullets_label.Text=('Bullets: %d/%d'):format(bullets.current,bullets.clip);
  728. bullets_label.Size=UDim2.new(0,bullets_label.TextBounds.X,0,bullets_label.TextBounds.Y);
  729. bullets_label.Position=UDim2.new(1,-bullets_label.TextBounds.X-6,1,-bullets_label.TextBounds.Y-6);
  730. end;
  731. wait(0.001);
  732. until nil;
  733. end)();
  734.  
  735. ----------------------------------------------------------------------------------------
  736.  
  737. _G.dev_pistol_version=(_G.dev_pistol_version or 0)+1;
  738. local vers=_G.dev_pistol_version;
  739. repeat _update();wait(0.001);until _G.dev_pistol_version~=vers or hum.Health==0;
  740. if(hum.Health==0)then
  741. _clear();
  742. end;
  743. script.Disabled=true;
  744.  
  745. --mediafire-----------------------------------------------------------------------------
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