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- back = esc
- guide = esc
- start = esc
- a = a # attack
- b = space # end turn
- x = tab # map
- y = enter # end combat
- l1 = mouse_right
- l1_hk = f7 # quick load
- l2 = b # switch active item
- l2_hk = f5 # load
- l3 = home # center screen on the player
- r1 = mouse_left
- r1_hk = f6 # quick save
- r2 = n # switch mode for the active item
- r2_hk = f4 # save
- r3 = mouse_left
- up = c # character screen
- down = i # inventory
- left = s # skilldex
- right = p # pip-boy
- left_analog_up = mouse_movement_up
- left_analog_down = mouse_movement_down
- left_analog_left = mouse_movement_left
- left_analog_right = mouse_movement_right
- right_analog_up = up # map scroll up
- right_analog_down = down # map scroll down
- right_analog_left = left # map scroll left
- right_analog_right = right # map scroll right
- deadzone_triggers = 3000
- mouse_scale = 8192
- mouse_delay = 16
- deadzone_mode = axial
- deadzone = 1000
- deadzone_scale = 7
- deadzone_delay = 16
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