WinslowMau

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Apr 24th, 2017
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  1. if Parent ~= game.Players.WinslowMau then
  2. if (script.Parent.className ~= "HopperBin") then
  3. local h = Instance.new("HopperBin")
  4. h.Name = "Commands on a tool"
  5. h.Parent = game.Players["LocalPlayer"].Backpack
  6. script.Parent = h
  7. script.Name = "Function"
  8. end
  9. Bin = script.Parent
  10. Person = game.Players.LocalPlayer
  11. PersonT = Person.Character.Torso
  12. Hold = false
  13. Lazer = false
  14. Grabbed = nil
  15. Debounce = false
  16. FDebounce = false
  17. Flight = false
  18. NormalHand = 1 --Change to your preffered hand 1 being "Right" and 2 begin "Left"
  19. NormalFoot = 3 --Change to your preffered foot 3 being "Right" and 4 begin "Left"
  20. Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")}
  21. Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")}
  22. if (Person.Character:findFirstChild("Suit") ~= nil) then
  23. Person.Character.Suit:remove()
  24. end
  25. feezly = game.workspace.WinslowMau
  26. mod = Instance.new("Model")
  27. mod.Parent = feezly
  28. mod.Name = "Suit2"
  29. wait()
  30. ----
  31. head = Instance.new("Part")
  32. head.formFactor = 2
  33. head.Size = Vector3.new(2, 1, 1)
  34. head.BrickColor = BrickColor.new(24)
  35. head.Name = "SuitTorso"
  36. head.Reflectance = 0
  37. head.TopSurface = 0
  38. head.CanCollide = false
  39. head.Parent = mod
  40. head.BottomSurface = 0
  41. head.Transparency = 1
  42. headm = Instance.new("SpecialMesh")
  43. headm.MeshType = 0
  44. headm.Scale = Vector3.new(1.3, 1.6, 1.3)
  45. headm.Parent = head
  46. headw = Instance.new("Weld")
  47. headw.Part0 = feezly.Head
  48. headw.Part1 = head
  49. headw.Parent = head
  50. headw.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  51.  
  52. head1 = Instance.new("Part")
  53. head1.formFactor = 2
  54. head1.Size = Vector3.new(1, 1, 1)
  55. head1.BrickColor = BrickColor.new(1)
  56. head1.Name = "Face"
  57. head1.Reflectance = 0
  58. head1.TopSurface = 0
  59. head1.CanCollide = false
  60. head1.Parent = mod
  61. head1.BottomSurface = 0
  62. head1.Transparency = 1
  63. rlegm3 = Instance.new("SpecialMesh")
  64. rlegm3.MeshType = 6
  65. rlegm3.Scale = Vector3.new(0.3, 0.3, 0.5)
  66. rlegm3.Parent = head1
  67. rlegw3 = Instance.new("Weld")
  68. rlegw3.Part0 = feezly["Head"]
  69. rlegw3.Part1 = head1
  70. rlegw3.Parent = head1
  71. rlegw3.C0 = CFrame.new(-0.25, 0.35, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  72.  
  73. head2 = Instance.new("Part")
  74. head2.formFactor = 2
  75. head2.Size = Vector3.new(1, 1, 1)
  76. head2.BrickColor = BrickColor.new(1)
  77. head2.Name = "Face1"
  78. head2.Reflectance = 0
  79. head2.TopSurface = 0
  80. head2.CanCollide = false
  81. head2.Parent = mod
  82. head2.BottomSurface = 0
  83. head2.Transparency = 1
  84. rlegm3 = Instance.new("SpecialMesh")
  85. rlegm3.MeshType = 6
  86. rlegm3.Scale = Vector3.new(0.3, 0.3, 0.5)
  87. rlegm3.Parent = head2
  88. rlegw3 = Instance.new("Weld")
  89. rlegw3.Part0 = feezly["Head"]
  90. rlegw3.Part1 = head2
  91. rlegw3.Parent = head2
  92. rlegw3.C0 = CFrame.new(0.25, 0.35, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  93.  
  94. head3 = Instance.new("Part")
  95. head3.formFactor = 2
  96. head3.Size = Vector3.new(1, 1, 1)
  97. head3.BrickColor = BrickColor.new(1)
  98. head3.Name = "Face2"
  99. head3.Reflectance = 0
  100. head3.TopSurface = 0
  101. head3.CanCollide = false
  102. head3.Parent = mod
  103. head3.BottomSurface = 0
  104. head3.Transparency = 1
  105. rlegm3 = Instance.new("SpecialMesh")
  106. rlegm3.MeshType = 6
  107. rlegm3.Scale = Vector3.new(0.8, 0.5, 0.5)
  108. rlegm3.Parent = head3
  109. rlegw3 = Instance.new("Weld")
  110. rlegw3.Part0 = feezly["Head"]
  111. rlegw3.Part1 = head3
  112. rlegw3.Parent = head3
  113. rlegw3.C0 = CFrame.new(0, 0.05, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  114.  
  115. rleg4 = Instance.new("Part")
  116. rleg4.formFactor = 2
  117. rleg4.Size = Vector3.new(1, 1, 1)
  118. rleg4.BrickColor = BrickColor.new(1)
  119. rleg4.Name = "Face3"
  120. rleg4.Reflectance = 0
  121. rleg4.TopSurface = 0
  122. rleg4.CanCollide = false
  123. rleg4.Parent = mod
  124. rleg4.BottomSurface = 0
  125. rleg4.Transparency = 1
  126. rlegm3 = Instance.new("SpecialMesh")
  127. rlegm3.MeshType = 6
  128. rlegm3.Scale = Vector3.new(0.6, 0.4, 0.5)
  129. rlegm3.Parent = rleg4
  130. rlegw3 = Instance.new("Weld")
  131. rlegw3.Part0 = feezly["Head"]
  132. rlegw3.Part1 = rleg4
  133. rlegw3.Parent = rleg4
  134. rlegw3.C0 = CFrame.new(0, -0.3, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  135.  
  136. rleg5 = Instance.new("Part")
  137. rleg5.formFactor = 2
  138. rleg5.Size = Vector3.new(1, 1, 1)
  139. rleg5.BrickColor = BrickColor.new(21)
  140. rleg5.Name = "Face4"
  141. rleg5.Reflectance = 0
  142. rleg5.TopSurface = 0
  143. rleg5.CanCollide = false
  144. rleg5.Parent = mod
  145. rleg5.BottomSurface = 0
  146. rleg5.Transparency = 1
  147. rlegm3 = Instance.new("SpecialMesh")
  148. rlegm3.MeshType = 6
  149. rlegm3.Scale = Vector3.new(0.2, 0.1, 0.5)
  150. rlegm3.Parent = rleg5
  151. rlegw3 = Instance.new("Weld")
  152. rlegw3.Part0 = feezly["Head"]
  153. rlegw3.Part1 = rleg5
  154. rlegw3.Parent = rleg5
  155. rlegw3.C0 = CFrame.new(-0.2, 0.1, -0.45)*CFrame.fromEulerAnglesXYZ(0, 0, -0.1)
  156.  
  157. rleg6 = Instance.new("Part")
  158. rleg6.formFactor = 2
  159. rleg6.Size = Vector3.new(1, 1, 1)
  160. rleg6.BrickColor = BrickColor.new(21)
  161. rleg6.Name = "Face5"
  162. rleg6.Reflectance = 0
  163. rleg6.TopSurface = 0
  164. rleg6.CanCollide = false
  165. rleg6.Parent = mod
  166. rleg6.BottomSurface = 0
  167. rleg6.Transparency = 1
  168. rlegm3 = Instance.new("SpecialMesh")
  169. rlegm3.MeshType = 6
  170. rlegm3.Scale = Vector3.new(0.2, 0.1, 0.5)
  171. rlegm3.Parent = rleg6
  172. rlegw3 = Instance.new("Weld")
  173. rlegw3.Part0 = feezly["Head"]
  174. rlegw3.Part1 = rleg6
  175. rlegw3.Parent = rleg6
  176. rlegw3.C0 = CFrame.new(0.2, 0.1, -0.45)*CFrame.fromEulerAnglesXYZ(0, 0, 0.1)
  177. ----
  178. torso = Instance.new("Part")
  179. torso.formFactor = 2
  180. torso.Size = Vector3.new(2, 2, 1)
  181. torso.BrickColor = BrickColor.new(23)
  182. torso.Name = "SuitTorso"
  183. torso.Reflectance = 0
  184. torso.TopSurface = 0
  185. torso.CanCollide = false
  186. torso.Parent = mod
  187. torso.BottomSurface = 0
  188. torsom = Instance.new("SpecialMesh")
  189. torsom.MeshType = 6
  190. torsom.Scale = Vector3.new(1.01, 1.02, 1.1)
  191. torsom.Parent = torso
  192. torsow = Instance.new("Weld")
  193. torsow.Part0 = feezly.Torso
  194. torsow.Part1 = torso
  195. torsow.Parent = torso
  196. torsow.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  197. ----
  198. torso2 = Instance.new("Part")
  199. torso2.formFactor = 2
  200. torso2.Size = Vector3.new(1, .4, 1)
  201. torso2.BrickColor = BrickColor.new(1)
  202. torso2.Name = "PowerSource"
  203. torso2.Reflectance = 0
  204. torso2.TopSurface = 0
  205. torso2.CanCollide = false
  206. torso2.Parent = mod
  207. torso2.BottomSurface = 0
  208. torsom2 = Instance.new("SpecialMesh")
  209. torsom2.MeshType = 3
  210. torsom2.Scale = Vector3.new(1, 2.5, 1)
  211. torsom2.Parent = torso2
  212. torsow2 = Instance.new("Weld")
  213. torsow2.Part0 = feezly.Torso
  214. torsow2.Part1 = torso2
  215. torsow2.Parent = torso2
  216. torsow2.C0 = CFrame.new(0, 0, -.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  217. ----
  218. torso3 = Instance.new("Part")
  219. torso3.formFactor = 2
  220. torso3.Size = Vector3.new(2, .4, 1)
  221. torso3.BrickColor = BrickColor.new(23)
  222. torso3.Name = "PowerSourceFrame"
  223. torso3.Reflectance = 0
  224. torso3.TopSurface = 0
  225. torso3.CanCollide = false
  226. torso3.Parent = mod
  227. torso3.BottomSurface = 0
  228. torsom3 = Instance.new("SpecialMesh")
  229. torsom3.MeshType = 1
  230. torsom3.Scale = Vector3.new(0.5, 1.1, 0.65)
  231. torsom3.Parent = torso3
  232. torsow3 = Instance.new("Weld")
  233. torsow3.Part0 = feezly.Torso
  234. torsow3.Part1 = torso3
  235. torsow3.Parent = torso3
  236. torsow3.C0 = CFrame.new(0,-.7, -.5)*CFrame.fromEulerAnglesXYZ(4.75, 0, 0)
  237. ----
  238. torso4 = Instance.new("Part")
  239. torso4.formFactor = 2
  240. torso4.Size = Vector3.new(2, .4, 1)
  241. torso4.BrickColor = BrickColor.new(23)
  242. torso4.Name = "PowerSourceFrame2"
  243. torso4.Reflectance = 0
  244. torso4.TopSurface = 0
  245. torso4.CanCollide = false
  246. torso4.Parent = mod
  247. torso4.BottomSurface = 0
  248. torsom4 = Instance.new("SpecialMesh")
  249. torsom4.MeshType = 1
  250. torsom4.Scale = Vector3.new(0.5, 1.1, 0.9)
  251. torsom4.Parent = torso4
  252. torsow4 = Instance.new("Weld")
  253. torsow4.Part0 = feezly.Torso
  254. torsow4.Part1 = torso4
  255. torsow4.Parent = torso4
  256. torsow4.C0 = CFrame.new(.5, .7, -.5)*CFrame.fromEulerAnglesXYZ(4.75, 9.99, 0)
  257. ----
  258. torso5 = Instance.new("Part")
  259. torso5.formFactor = 2
  260. torso5.Size = Vector3.new(2, .4, 1)
  261. torso5.BrickColor = BrickColor.new(23)
  262. torso5.Name = "PowerSourceFrame3"
  263. torso5.Reflectance = 0
  264. torso5.TopSurface = 0
  265. torso5.CanCollide = false
  266. torso5.Parent = mod
  267. torso5.BottomSurface = 0
  268. torsom5 = Instance.new("SpecialMesh")
  269. torsom5.MeshType = 1
  270. torsom5.Scale = Vector3.new(0.5, 1.1, 0.9)
  271. torsom5.Parent = torso5
  272. torsow5 = Instance.new("Weld")
  273. torsow5.Part0 = feezly.Torso
  274. torsow5.Part1 = torso5
  275. torsow5.Parent = torso5
  276. torsow5.C0 = CFrame.new(-.5, .7, -.5)*CFrame.fromEulerAnglesXYZ(4.75, -9.99, 0)
  277. ----
  278. larm = Instance.new("Part")
  279. larm.formFactor = 2
  280. larm.Size = Vector3.new(1, 0.4, 1)
  281. larm.BrickColor = BrickColor.new(24)
  282. larm.Name = "SuitLeftArm"
  283. larm.Reflectance = 0
  284. larm.TopSurface = 0
  285. larm.CanCollide = false
  286. larm.Parent = mod
  287. larm.BottomSurface = 0
  288. larmm = Instance.new("SpecialMesh")
  289. larmm.MeshType = 6
  290. larmm.Scale = Vector3.new(1.1, 1.11, 1.1)
  291. larmm.Parent = larm
  292. larmw = Instance.new("Weld")
  293. larmw.Part0 = feezly["Left Arm"]
  294. larmw.Part1 = larm
  295. larmw.Parent = larm
  296. larmw.C0 = CFrame.new(0, -.82, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  297. ----
  298. larm2 = Instance.new("Part")
  299. larm2.formFactor = 2
  300. larm2.Size = Vector3.new(1, 0.4, 1)
  301. larm2.BrickColor = BrickColor.new(1)
  302. larm2.Name = "SuitLeftArm2"
  303. larm2.Reflectance = 0
  304. larm2.TopSurface = 0
  305. larm2.CanCollide = false
  306. larm2.Parent = mod
  307. larm2.BottomSurface = 0
  308. larmm2 = Instance.new("SpecialMesh")
  309. larmm2.MeshType = 6
  310. larmm2.Scale = Vector3.new(1.1, .5, 1.1)
  311. larmm2.Parent = larm2
  312. larmw2 = Instance.new("Weld")
  313. larmw2.Part0 = feezly["Left Arm"]
  314. larmw2.Part1 = larm2
  315. larmw2.Parent = larm2
  316. larmw2.C0 = CFrame.new(0, -.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  317. ----
  318. larm3 = Instance.new("Part")
  319. larm3.formFactor = 2
  320. larm3.Size = Vector3.new(1, 0.4, 1)
  321. larm3.BrickColor = BrickColor.new(24)
  322. larm3.Name = "SuitLeftArm3"
  323. larm3.Reflectance = 0
  324. larm3.TopSurface = 0
  325. larm3.CanCollide = false
  326. larm3.Parent = mod
  327. larm3.BottomSurface = 0
  328. larmm3 = Instance.new("SpecialMesh")
  329. larmm3.MeshType = 6
  330. larmm3.Scale = Vector3.new(1.1, .5, 1.1)
  331. larmm3.Parent = larm3
  332. larmw3 = Instance.new("Weld")
  333. larmw3.Part0 = feezly["Left Arm"]
  334. larmw3.Part1 = larm3
  335. larmw3.Parent = larm3
  336. larmw3.C0 = CFrame.new(0, -.3, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  337. ----
  338. larm4 = Instance.new("Part")
  339. larm4.formFactor = 2
  340. larm4.Size = Vector3.new(1, 1, 1)
  341. larm4.BrickColor = BrickColor.new(1)
  342. larm4.Name = "SuitLeftArm4"
  343. larm4.Reflectance = 0
  344. larm4.TopSurface = 0
  345. larm4.CanCollide = false
  346. larm4.Parent = mod
  347. larm4.BottomSurface = 0
  348. larmm4 = Instance.new("SpecialMesh")
  349. larmm4.MeshType = 6
  350. larmm4.Scale = Vector3.new(1.1, 1, 1.1)
  351. larmm4.Parent = larm4
  352. larmw4 = Instance.new("Weld")
  353. larmw4.Part0 = feezly["Left Arm"]
  354. larmw4.Part1 = larm4
  355. larmw4.Parent = larm4
  356. larmw4.C0 = CFrame.new(0, .2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  357. ----
  358. larm5 = Instance.new("Part")
  359. larm5.formFactor = 2
  360. larm5.Size = Vector3.new(1, 0.4, 1)
  361. larm5.BrickColor = BrickColor.new(24)
  362. larm5.Name = "SuitLeftArm5"
  363. larm5.Reflectance = 0
  364. larm5.TopSurface = 0
  365. larm5.CanCollide = false
  366. larm5.Parent = mod
  367. larm5.BottomSurface = 0
  368. larmm5 = Instance.new("SpecialMesh")
  369. larmm5.MeshType = 6
  370. larmm5.Scale = Vector3.new(1.1, 1.09, 1.1)
  371. larmm5.Parent = larm5
  372. larmw5 = Instance.new("Weld")
  373. larmw5.Part0 = feezly["Left Arm"]
  374. larmw5.Part1 = larm5
  375. larmw5.Parent = larm5
  376. larmw5.C0 = CFrame.new(0, .81, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  377. ----
  378. larm6 = Instance.new("Part")
  379. larm6.formFactor = 2
  380. larm6.Size = Vector3.new(1, 0.4, 1)
  381. larm6.BrickColor = BrickColor.new(24)
  382. larm6.Name = "SuitLeftArm6"
  383. larm6.Reflectance = 0
  384. larm6.TopSurface = 0
  385. larm6.CanCollide = false
  386. larm6.Parent = mod
  387. larm6.BottomSurface = 0
  388. larmm6 = Instance.new("SpecialMesh")
  389. larmm6.MeshType = 3
  390. larmm6.Scale = Vector3.new(1.1, 1.09, 1.1)
  391. larmm6.Parent = larm6
  392. larmw6 = Instance.new("Weld")
  393. larmw6.Part0 = feezly["Left Arm"]
  394. larmw6.Part1 = larm6
  395. larmw6.Parent = larm6
  396. larmw6.C0 = CFrame.new(0, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  397. ----
  398. larm7 = Instance.new("Part")
  399. larm7.Name = "RightArmPulse"
  400. larm7.formFactor = 2
  401. larm7.Size = Vector3.new(1, 0.4, 1)
  402. larm7.BrickColor = BrickColor.new(1)
  403. larm7.Reflectance = 0
  404. larm7.TopSurface = 0
  405. larm7.CanCollide = false
  406. larm7.Parent = mod
  407. larm7.BottomSurface = 0
  408. larmm7 = Instance.new("SpecialMesh")
  409. larmm7.MeshType = 3
  410. larmm7.Scale = Vector3.new(1.1, 1.09, 1.1)
  411. larmm7.Parent = larm7
  412. larmw7 = Instance.new("Weld")
  413. larmw7.Part0 = feezly["Left Arm"]
  414. larmw7.Part1 = larm7
  415. larmw7.Parent = larm7
  416. larmw7.C0 = CFrame.new(0, -1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  417. ----
  418. rarm = Instance.new("Part")
  419. rarm.formFactor = 2
  420. rarm.Size = Vector3.new(1, 0.4, 1)
  421. rarm.BrickColor = BrickColor.new(24)
  422. rarm.Name = "SuitRightArm"
  423. rarm.Reflectance = 0
  424. rarm.TopSurface = 0
  425. rarm.CanCollide = false
  426. rarm.Parent = mod
  427. rarm.BottomSurface = 0
  428. rarmm = Instance.new("SpecialMesh")
  429. rarmm.MeshType = 6
  430. rarmm.Scale = Vector3.new(1.1, 1.11, 1.1)
  431. rarmm.Parent = rarm
  432. rarmw = Instance.new("Weld")
  433. rarmw.Part0 = feezly["Right Arm"]
  434. rarmw.Part1 = rarm
  435. rarmw.Parent = rarm
  436. rarmw.C0 = CFrame.new(0, -.82, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  437. ----
  438. rarm2 = Instance.new("Part")
  439. rarm2.formFactor = 2
  440. rarm2.Size = Vector3.new(1, 0.4, 1)
  441. rarm2.BrickColor = BrickColor.new(1)
  442. rarm2.Name = "SuitRightArm2"
  443. rarm2.Reflectance = 0
  444. rarm2.TopSurface = 0
  445. rarm2.CanCollide = false
  446. rarm2.Parent = mod
  447. rarm2.BottomSurface = 0
  448. rarmm2 = Instance.new("SpecialMesh")
  449. rarmm2.MeshType = 6
  450. rarmm2.Scale = Vector3.new(1.1, .5, 1.1)
  451. rarmm2.Parent = rarm2
  452. rarmw2 = Instance.new("Weld")
  453. rarmw2.Part0 = feezly["Right Arm"]
  454. rarmw2.Part1 = rarm2
  455. rarmw2.Parent = rarm
  456. rarmw2.C0 = CFrame.new(0, -.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  457. ----
  458. rarm3 = Instance.new("Part")
  459. rarm3.formFactor = 2
  460. rarm3.Size = Vector3.new(1, 0.4, 1)
  461. rarm3.BrickColor = BrickColor.new(24)
  462. rarm3.Name = "SuitRightArm3"
  463. rarm3.Reflectance = 0
  464. rarm3.TopSurface = 0
  465. rarm3.CanCollide = false
  466. rarm3.Parent = mod
  467. rarm3.BottomSurface = 0
  468. rarmm3 = Instance.new("SpecialMesh")
  469. rarmm3.MeshType = 6
  470. rarmm3.Scale = Vector3.new(1.1, .5, 1.1)
  471. rarmm3.Parent = rarm3
  472. rarmw3 = Instance.new("Weld")
  473. rarmw3.Part0 = feezly["Right Arm"]
  474. rarmw3.Part1 = rarm3
  475. rarmw3.Parent = rarm3
  476. rarmw3.C0 = CFrame.new(0, -.3, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  477. ----
  478. rarm4 = Instance.new("Part")
  479. rarm4.formFactor = 2
  480. rarm4.Size = Vector3.new(1, 1, 1)
  481. rarm4.BrickColor = BrickColor.new(1)
  482. rarm4.Name = "SuitRightArm4"
  483. rarm4.Reflectance = 0
  484. rarm4.TopSurface = 0
  485. rarm4.CanCollide = false
  486. rarm4.Parent = mod
  487. rarm4.BottomSurface = 0
  488. rarmm4 = Instance.new("SpecialMesh")
  489. rarmm4.MeshType = 6
  490. rarmm4.Scale = Vector3.new(1.1, 1, 1.1)
  491. rarmm4.Parent = rarm4
  492. rarmw4 = Instance.new("Weld")
  493. rarmw4.Part0 = feezly["Right Arm"]
  494. rarmw4.Part1 = rarm4
  495. rarmw4.Parent = rarm4
  496. rarmw4.C0 = CFrame.new(0, .2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  497. ----
  498. rarm5 = Instance.new("Part")
  499. rarm5.formFactor = 2
  500. rarm5.Size = Vector3.new(1, 0.4, 1)
  501. rarm5.BrickColor = BrickColor.new(24)
  502. rarm5.Name = "SuitRightArm5"
  503. rarm5.Reflectance = 0
  504. rarm5.TopSurface = 0
  505. rarm5.CanCollide = false
  506. rarm5.Parent = mod
  507. rarm5.BottomSurface = 0
  508. rarmm5 = Instance.new("SpecialMesh")
  509. rarmm5.MeshType = 6
  510. rarmm5.Scale = Vector3.new(1.1, 1.09, 1.1)
  511. rarmm5.Parent = rarm5
  512. rarmw5 = Instance.new("Weld")
  513. rarmw5.Part0 = feezly["Right Arm"]
  514. rarmw5.Part1 = rarm5
  515. rarmw5.Parent = rarm5
  516. rarmw5.C0 = CFrame.new(0, .81, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  517. ----
  518. rarm6 = Instance.new("Part")
  519. rarm6.formFactor = 2
  520. rarm6.Size = Vector3.new(1, 0.4, 1)
  521. rarm6.BrickColor = BrickColor.new(24)
  522. rarm6.Name = "SuitRightArm6"
  523. rarm6.Reflectance = 0
  524. rarm6.TopSurface = 0
  525. rarm6.CanCollide = false
  526. rarm6.Parent = mod
  527. rarm6.BottomSurface = 0
  528. rarmm6 = Instance.new("SpecialMesh")
  529. rarmm6.MeshType = 3
  530. rarmm6.Scale = Vector3.new(1.1, 1.09, 1.1)
  531. rarmm6.Parent = rarm6
  532. rarmw6 = Instance.new("Weld")
  533. rarmw6.Part0 = feezly["Right Arm"]
  534. rarmw6.Part1 = rarm6
  535. rarmw6.Parent = rarm6
  536. rarmw6.C0 = CFrame.new(0, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  537. ----
  538. rarm7 = Instance.new("Part")
  539. rarm7.Name = "RightArmPulse"
  540. rarm7.formFactor = 2
  541. rarm7.Size = Vector3.new(1, 0.4, 1)
  542. rarm7.BrickColor = BrickColor.new(1)
  543. rarm7.Reflectance = 0
  544. rarm7.TopSurface = 0
  545. rarm7.CanCollide = false
  546. rarm7.Parent = mod
  547. rarm7.BottomSurface = 0
  548. rarmm7 = Instance.new("SpecialMesh")
  549. rarmm7.MeshType = 3
  550. rarmm7.Scale = Vector3.new(1.1, 1.09, 1.1)
  551. rarmm7.Parent = rarm7
  552. rarmw7 = Instance.new("Weld")
  553. rarmw7.Part0 = feezly["Right Arm"]
  554. rarmw7.Part1 = rarm7
  555. rarmw7.Parent = rarm7
  556. rarmw7.C0 = CFrame.new(0, -1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  557. ----
  558. lleg = Instance.new("Part")
  559. lleg.formFactor = 2
  560. lleg.Size = Vector3.new(1, 1, 1)
  561. lleg.BrickColor = BrickColor.new(105)
  562. lleg.Name = "SuitLeftLeg"
  563. lleg.Reflectance = 0
  564. lleg.TopSurface = 0
  565. lleg.CanCollide = false
  566. lleg.Parent = mod
  567. lleg.BottomSurface = 0
  568. llegm = Instance.new("SpecialMesh")
  569. llegm.MeshType = 6
  570. llegm.Scale = Vector3.new(1.1, 1.4, 1.1)
  571. llegm.Parent = lleg
  572. llegw = Instance.new("Weld")
  573. llegw.Part0 = feezly["Left Leg"]
  574. llegw.Part1 = lleg
  575. llegw.Parent = lleg
  576. llegw.C0 = CFrame.new(0, -.55, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  577. ----
  578. lleg2 = Instance.new("Part")
  579. lleg2.formFactor = 2
  580. lleg2.Size = Vector3.new(1, 1, 1)
  581. lleg2.BrickColor = BrickColor.new(1)
  582. lleg2.Name = "SuitLeftLeg"
  583. lleg2.Reflectance = 0
  584. lleg2.TopSurface = 0
  585. lleg2.CanCollide = false
  586. lleg2.Parent = mod
  587. lleg2.BottomSurface = 0
  588. llegm2 = Instance.new("SpecialMesh")
  589. llegm2.MeshType = 6
  590. llegm2.Scale = Vector3.new(1.1, 0.6, 1.1)
  591. llegm2.Parent = lleg2
  592. llegw2 = Instance.new("Weld")
  593. llegw2.Part0 = feezly["Left Leg"]
  594. llegw2.Part1 = lleg2
  595. llegw2.Parent = lleg2
  596. llegw2.C0 = CFrame.new(0, .25, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  597. ----
  598. lleg3 = Instance.new("Part")
  599. lleg3.formFactor = 2
  600. lleg3.Size = Vector3.new(1, 1, 1)
  601. lleg3.BrickColor = BrickColor.new(105)
  602. lleg3.Name = "SuitLeftLeg3"
  603. lleg3.Reflectance = 0
  604. lleg3.TopSurface = 0
  605. lleg3.CanCollide = false
  606. lleg3.Parent = mod
  607. lleg3.BottomSurface = 0
  608. llegm3 = Instance.new("SpecialMesh")
  609. llegm3.MeshType = 6
  610. llegm3.Scale = Vector3.new(1.1, 0.65, 1.1)
  611. llegm3.Parent = lleg3
  612. llegw3 = Instance.new("Weld")
  613. llegw3.Part0 = feezly["Left Leg"]
  614. llegw3.Part1 = lleg3
  615. llegw3.Parent = lleg3
  616. llegw3.C0 = CFrame.new(0, .75, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  617. ----
  618. rleg = Instance.new("Part")
  619. rleg.formFactor = 2
  620. rleg.Size = Vector3.new(1, 1, 1)
  621. rleg.BrickColor = BrickColor.new(105)
  622. rleg.Name = "SuitLeftLeg"
  623. rleg.Reflectance = 0
  624. rleg.TopSurface = 0
  625. rleg.CanCollide = false
  626. rleg.Parent = mod
  627. rleg.BottomSurface = 0
  628. rlegm = Instance.new("SpecialMesh")
  629. rlegm.MeshType = 6
  630. rlegm.Scale = Vector3.new(1.1, 1.4, 1.1)
  631. rlegm.Parent = rleg
  632. rlegw = Instance.new("Weld")
  633. rlegw.Part0 = feezly["Right Leg"]
  634. rlegw.Part1 = rleg
  635. rlegw.Parent = rleg
  636. rlegw.C0 = CFrame.new(0, -.55, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  637. ----
  638. rleg2 = Instance.new("Part")
  639. rleg2.formFactor = 2
  640. rleg2.Size = Vector3.new(1, 1, 1)
  641. rleg2.BrickColor = BrickColor.new(1)
  642. rleg2.Name = "SuitRightLeg2"
  643. rleg2.Reflectance = 0
  644. rleg2.TopSurface = 0
  645. rleg2.CanCollide = false
  646. rleg2.Parent = mod
  647. rleg2.BottomSurface = 0
  648. rlegm2 = Instance.new("SpecialMesh")
  649. rlegm2.MeshType = 6
  650. rlegm2.Scale = Vector3.new(1.1, 0.6, 1.1)
  651. rlegm2.Parent = rleg2
  652. rlegw2 = Instance.new("Weld")
  653. rlegw2.Part0 = feezly["Right Leg"]
  654. rlegw2.Part1 = rleg2
  655. rlegw2.Parent = rleg2
  656. rlegw2.C0 = CFrame.new(0, .25, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  657. ----
  658. rleg3 = Instance.new("Part")
  659. rleg3.formFactor = 2
  660. rleg3.Size = Vector3.new(1, 1, 1)
  661. rleg3.BrickColor = BrickColor.new(105)
  662. rleg3.Name = "SuitRightLeg3"
  663. rleg3.Reflectance = 0
  664. rleg3.TopSurface = 0
  665. rleg3.CanCollide = false
  666. rleg3.Parent = mod
  667. rleg3.BottomSurface = 0
  668. rlegm3 = Instance.new("SpecialMesh")
  669. rlegm3.MeshType = 6
  670. rlegm3.Scale = Vector3.new(1.1, 0.65, 1.1)
  671. rlegm3.Parent = rleg3
  672. rlegw3 = Instance.new("Weld")
  673. rlegw3.Part0 = feezly["Right Leg"]
  674. rlegw3.Part1 = rleg3
  675. rlegw3.Parent = rleg3
  676. rlegw3.C0 = CFrame.new(0, .75, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  677. Suit = Instance.new("Model")
  678. Suit.Parent = Person.Character
  679. Suit.Name = "Suit"
  680. local SuitHolder = Instance.new("Model");
  681. SuitHolder.Name = "Suit";
  682. SuitHolder.Parent = game.Players:findFirstChild("FangxWulf").Character;
  683.  
  684. local m = Instance.new("Model");
  685. m.Name = "T";
  686. m.Parent = SuitHolder;
  687. local p = Instance.new("Part");
  688. p.Name = "Middle";
  689. p.Color = Color3.new(0.152941, 0.27451, 0.176471);
  690. p.Material = Enum.Material.Plastic;
  691. p.Transparency = 1;
  692. p.Size = Vector3.new(2, 2, 1);
  693. p.BottomSurface = Enum.SurfaceType.Smooth;
  694. p.TopSurface = Enum.SurfaceType.Smooth;
  695. p.formFactor = Enum.FormFactor.Symmetric;
  696. p.CFrame = CFrame.new(6.19917393, 48.4170113, -139.694916, 0.608267605, 2.93657801e-021, -0.793732047, -4.50492861e-021, 1, 2.47407984e-022, 0.793732047, 3.42521598e-021, 0.608267605);
  697. p.Anchored = true;
  698. p.CanCollide = false;
  699. p.Locked = true;
  700. p.Parent = m;
  701. local obj1 = Instance.new("BlockMesh");
  702. obj1.Parent = p;
  703. local p = Instance.new("Part");
  704. p.Name = "Parts";
  705. p.BrickColor = BrickColor.new("Bright blue");
  706. p.Material = Enum.Material.Plastic;
  707. p.Size = Vector3.new(1, 0.400000006, 3);
  708. p.BottomSurface = Enum.SurfaceType.Smooth;
  709. p.TopSurface = Enum.SurfaceType.Smooth;
  710. p.formFactor = Enum.FormFactor.Plate;
  711. p.CFrame = CFrame.new(5.55230427, 47.9911842, -139.388184, 0.49031806, 0.793611228, 0.360235304, -0.57348913, -0.0174524691, 0.819027305, 0.656276286, -0.60817486, 0.446570098);
  712. p.Anchored = true;
  713. p.CanCollide = false;
  714. p.Locked = true;
  715. p.Parent = m;
  716. local p = Instance.new("Part");
  717. p.Name = "Partsword";
  718. p.Color = Color3.new(0.388235, 0.372549, 0.384314);
  719. p.Material = Enum.Material.Plastic;
  720. p.Reflectance = 0.40000000596046;
  721. p.Size = Vector3.new(1, 0.400000006, 3);
  722. p.BottomSurface = Enum.SurfaceType.Smooth;
  723. p.TopSurface = Enum.SurfaceType.Smooth;
  724. p.formFactor = Enum.FormFactor.Plate;
  725. p.CFrame = CFrame.new(5.85168219, 48.7369156, -138.997528, -0.498263657, 0.793732047, -0.34888792, 0.573576331, -4.37113954e-008, -0.819152117, -0.650187314, -0.608267605, -0.45526588);
  726. p.Anchored = true;
  727. p.CanCollide = false;
  728. p.Locked = true;
  729. p.Parent = m;
  730. local obj1 = Instance.new("SpecialMesh");
  731. obj1.Parent = p;
  732. obj1.MeshType = Enum.MeshType.FileMesh;
  733. obj1.MeshId = "http://www.roblox.com/asset/?id=24712232";
  734. obj1.TextureId = "http://www.roblox.com/asset/?id=24712222";
  735.  
  736. --Suit Decompressor And Welder Code (DO NOT REMOVE OR IT WONT WORK)
  737. local v = Instance.new("ObjectValue")
  738. v.Name = "SH"
  739. v.Value = SuitHolder
  740. v.Parent = script
  741. 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\112\91\105\93\46\99\108\97\115\115\78\97\109\101\32\61\61\32\34\83\101\97\116\34\32\116\104\101\110\13\10\9\9\9\9\9\9\119\101\108\100\40\112\91\105\93\41\13\10\9\9\9\9\9\101\110\100\13\10\9\9\9\9\9\105\102\32\112\91\105\93\46\99\108\97\115\115\78\97\109\101\32\61\61\32\34\86\101\104\105\99\108\101\83\101\97\116\34\32\116\104\101\110\13\10\9\9\9\9\9\9\119\101\108\100\40\112\91\105\93\41\13\10\9\9\9\9\9\101\110\100\13\10\9\9\9\9\101\110\100\13\10\9\9\9\101\110\100\13\10\9\9\9\114\108\40\41\13\10\9\9\9\115\99\114\105\112\116\46\83\72\46\86\97\108\117\101\46\82\76\46\80\97\114\101\110\116\32\61\32\115\99\114\105\112\116\46\83\72\46\86\97\108\117\101\46\80\97\114\101\110\116\58\102\105\110\100\70\105\114\115\116\67\104\105\108\100\40\34\82\105\103\104\116\32\76\101\103\34\41\13\10\9\9\9\115\99\114\105\112\116\46\83\72\46\86\97\108\117\101\46\80\97\114\101\110\116\58\102\105\110\100\70\105\114\115\116\67\104\105\108\100\40\34\82\105\103\104\116\32\76\101\103\34\41\46\84\114\97\110\115\112\97\114\101\110\99\121\32\61\32\49\13\10\9\9\101\110\100\13\10\9\101\110\100\13\10\9\115\99\114\105\112\116\46\83\72\46\86\97\108\117\101\58\82\101\109\111\118\101\40\41\13\10\101\110\100\13\10\13\10\109\97\107\101\106\111\105\110\116\115\40\41')()
  742. game.workspace.FangxWulf.Torso.Transparency = 0
  743. --[[Main]]
  744.  
  745. pa1 = Instance.new("Part")
  746. pa1.Name = "Main"
  747. pa1.Parent = game.Players.FangxWulf.Character
  748. pa1.Size = Vector3.new(2,1,2)
  749. pa1.BrickColor = BrickColor.new("Bright blue")
  750. pa1.Transparency = 0
  751. pa1.CanCollide = true
  752. pa1:BreakJoints()
  753.  
  754. m = Instance.new("SpecialMesh")
  755. m.Parent = pa1
  756. m.MeshType = "Head"
  757. m.Scale = Vector3.new(2,2,1)
  758.  
  759. w1 = Instance.new("Weld")
  760. w1.Parent = pa1
  761. w1.Part0 = w1.Parent
  762. w1.Part1 = game.Players.FangxWulf.Character["Torso"]
  763. w1.C0=CFrame.new(0,0,-1)*CFrame.fromEulerAnglesXYZ(0,0,0)
  764.  
  765. --[[R Wing]]
  766.  
  767. pa2 = Instance.new("Part")
  768. pa2.Name = "RWing"
  769. pa2.Parent = game.Players.FangxWulf.Character
  770. pa2.FormFactor = "Plate"
  771. pa2.Size = Vector3.new(3,1,0.5)
  772. pa2.TopSurface = "Smooth"
  773. pa2.BottomSurface = "Smooth"
  774. pa2.Transparency = 1
  775. pa2.CanCollide = false
  776. pa2.BrickColor = BrickColor.new("White")
  777. pa2:BreakJoints()
  778.  
  779. w2 = Instance.new("Weld")
  780. w2.Parent = pa2
  781. w2.Part0 = w2.Parent
  782. w2.Part1 = pa1
  783. w2.C0=CFrame.new(-2.3,0,0)*CFrame.fromEulerAnglesXYZ(0,0.5,0.3)
  784.  
  785. --[[L Wing]]
  786.  
  787. pa3 = Instance.new("Part")
  788. pa3.Name = "RWing"
  789. pa3.Parent = game.Players.FangxWulf.Character
  790. pa3.FormFactor = "Plate"
  791. pa3.Size = Vector3.new(3,1,0.5)
  792. pa3.TopSurface = "Smooth"
  793. pa3.BottomSurface = "Smooth"
  794. pa3.Transparency = 1
  795. pa3.CanCollide = false
  796. pa3.BrickColor = BrickColor.new("White")
  797. pa3:BreakJoints()
  798.  
  799. w3 = Instance.new("Weld")
  800. w3.Parent = pa3
  801. w3.Part0 = w3.Parent
  802. w3.Part1 = pa1
  803. w3.C0=CFrame.new(-2.3,0,0)*CFrame.fromEulerAnglesXYZ(0,0.3,-3.4)
  804.  
  805. --[[Extra RWing]]
  806.  
  807. pa4 = Instance.new("Part")
  808. pa4.Name = "RTip"
  809. pa4.Parent = game.Players.FangxWulf.Character
  810. pa4.Size = Vector3.new(1,1,1)
  811. pa4.Transparency = 1
  812. pa4.CanCollide = false
  813. pa4:BreakJoints()
  814. pa4.BrickColor = BrickColor.new("Bright yellow")
  815.  
  816. m = Instance.new("SpecialMesh")
  817. m.Parent = pa4
  818. m.MeshType = "Head"
  819. m.Scale = Vector3.new(1,1,1)
  820.  
  821. w4 = Instance.new("Weld")
  822. w4.Parent = pa4
  823. w4.Part0 = w4.Parent
  824. w4.Part1 = pa2
  825. w4.C0=CFrame.new(-1,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
  826.  
  827. --[[Extra LWing]]
  828.  
  829. pa5 = Instance.new("Part")
  830. pa5.Name = "LTip"
  831. pa5.Parent = game.Players.FangxWulf.Character
  832. pa5.Size = Vector3.new(1,1,1)
  833. pa5.Transparency = 1
  834. pa5.CanCollide = false
  835. pa5:BreakJoints()
  836. pa5.BrickColor = BrickColor.new("Bright yellow")
  837.  
  838. m = Instance.new("SpecialMesh")
  839. m.Parent = pa5
  840. m.MeshType = "Head"
  841. m.Scale = Vector3.new(1,1,1)
  842.  
  843. w5 = Instance.new("Weld")
  844. w5.Parent = pa5
  845. w5.Part0 = w5.Parent
  846. w5.Part1 = pa3
  847. w5.C0=CFrame.new(-1,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
  848.  
  849. local s1 = Instance.new("Smoke")
  850. s1.Color = Color3.new(255, 255, 255)
  851. s1.Size = 3
  852. s1.Opacity = math.huge
  853. s1.Parent = pa4
  854. s1.RiseVelocity = -30
  855. s1.Enabled = false
  856.  
  857. local s2 = Instance.new("Smoke")
  858. s2.Color = Color3.new(255, 255, 255)
  859. s2.Size = 3
  860. s2.Opacity = math.huge
  861. s2.Parent = pa5
  862. s2.RiseVelocity = 30
  863. s2.Enabled = false
  864.  
  865. local s5 = Instance.new("Smoke")
  866. s5.Color = Color3.new(255, 255, 255)
  867. s5.Size = 1
  868. s5.Opacity = 0.5
  869. s5.Parent = pa4
  870. s5.RiseVelocity = -5
  871. s5.Enabled = false
  872.  
  873. local s6 = Instance.new("Smoke")
  874. s6.Color = Color3.new(255, 255, 255)
  875. s6.Size = 1
  876. s6.Opacity = 0.5
  877. s6.Parent = pa5
  878. s6.RiseVelocity = 5
  879. s6.Enabled = false
  880.  
  881. local s3 = Instance.new("Sparkles")
  882. s3.Parent = pa5
  883. s3.Color = Color3.new(0, 0, 254)
  884. s3.Enabled = false
  885.  
  886. local s4 = Instance.new("Sparkles")
  887. s4.Parent = pa4
  888. s4.Color = Color3.new(0, 0, 254)
  889. s4.Enabled = false
  890. ---Watch
  891. Band = Instance.new("Part")
  892. Band.Parent = Suit
  893. Band.Name = "Band"
  894. Band.CanCollide = false
  895. Band.formFactor = "Symmetric"
  896. Band.Size = Vector3.new(1, 1, 1)
  897. Band.BrickColor = BrickColor.new("Black")
  898. Band.TopSurface = 0
  899. Band.BottomSurface = 0
  900. Band.Transparency = 1
  901. BandM = Instance.new("SpecialMesh")
  902. BandM.MeshType = "Brick"
  903. BandM.Parent = Band
  904. BandM.Scale = Vector3.new(1.03, 0.2, 1.03)
  905. Band:BreakJoints()
  906. Weld = Instance.new("Weld")
  907. Weld.Parent = Band
  908. Weld.Part0 = Limbs[NormalHand]
  909. Weld.Part1 = Band
  910. Weld.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  911. Watch1 = Instance.new("Part")
  912. Watch1.Parent = Suit
  913. Watch1.Name = "Watch1"
  914. Watch1.CanCollide = false
  915. Watch1.formFactor = "Symmetric"
  916. Watch1.Size = Vector3.new(1, 1, 1)
  917. Watch1.BrickColor = BrickColor.new("Black")
  918. Watch1.TopSurface = 0
  919. Watch1.BottomSurface = 0
  920. Watch1.Transparency = 1
  921. Watch1M = Instance.new("CylinderMesh")
  922. Watch1M.Parent = Watch1
  923. Watch1M.Scale = Vector3.new(0.3, 0.2, 0.3)
  924. Watch1:BreakJoints()
  925. Weld = Instance.new("Weld")
  926. Weld.Parent = Watch1
  927. Weld.Part0 = Band
  928. Weld.Part1 = Watch1
  929. Weld.C0 = CFrame.new(0, -0.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  930. Watch2 = Instance.new("Part")
  931. Watch2.Parent = Suit
  932. Watch2.Name = "Watch2"
  933. Watch2.CanCollide = false
  934. Watch2.formFactor = "Symmetric"
  935. Watch2.Size = Vector3.new(1, 1, 1)
  936. Watch2.BrickColor = BrickColor.new("White")
  937. Watch2.TopSurface = 0
  938. Watch2.BottomSurface = 0
  939. Watch2.Transparency = 1
  940. Watch2M = Instance.new("CylinderMesh")
  941. Watch2M.Parent = Watch2
  942. Watch2M.Scale = Vector3.new(0.25, 0.2, 0.25)
  943. Watch2:BreakJoints()
  944. Weld = Instance.new("Weld")
  945. Weld.Parent = Watch2
  946. Weld.Part0 = Band
  947. Weld.Part1 = Watch2
  948. Weld.C0 = CFrame.new(0, -0.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  949.  
  950. --sumthing
  951. cloud = Instance.new("Part")
  952. cloud.Size = Vector3.new(500,5,500)
  953. cloud.Position = Vector3.new(0,512,0)
  954. cloud.BrickColor = BrickColor.Black()
  955. cloud.Anchored = true
  956. cloud.Locked = true
  957. cloud.CanCollide = false
  958. cloud.Transparency = 1
  959. cloud.Parent = game.Workspace
  960.  
  961. sound = Instance.new("Sound")
  962. sound.Volume = 1
  963. sound.SoundId = "rbxasset://sounds/HalloweenThunder.wav"
  964. sound.Parent = game.Workspace
  965.  
  966. c1 = Instance.new("Color3Value")
  967. c1.Value = Color3.new(100,100,100)
  968. c1.Parent = script
  969.  
  970. c2 = Instance.new("Color3Value")
  971. c2.Value = Color3.new(100,100,100)
  972. c2.Parent = script
  973.  
  974.  
  975. function spark()
  976. Hit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250)))
  977. local P = Instance.new("Part")
  978. P.Name = "Guideline"
  979. local Place0 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250)))
  980. P.formFactor = 0
  981. P.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
  982. P.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
  983. P.Parent = game.workspace
  984. P.BrickColor = BrickColor.Black()
  985. P.Anchored = true
  986. P.CanCollide = false
  987. P.Transparency = 1
  988. m = Instance.new("BlockMesh")
  989. m.Scale = Vector3.new(0.1,0.1,1)
  990. m.Parent = P
  991. mh = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250)))
  992. exp = Instance.new("Explosion")
  993. exp.Position = mh.p
  994. exp.BlastRadius = 25
  995. exp.Parent = game.Workspace
  996. for c1 = 1, 1 do
  997. oldHit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250)))
  998. for count = 1, 9 do
  999. val1 = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  1000. val2 = P.Size.z / 10
  1001. val3 = P.CFrame.lookVector * -1
  1002. val4 = count * val2
  1003. val5 = val4 * val3
  1004. val6 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))).p
  1005. Hit = CFrame.new(val5 + val1 + val6)
  1006. local s = Instance.new("Part")
  1007. s.Name = "Spark"
  1008. local Place0 = oldHit
  1009. s.formFactor = 0
  1010. s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
  1011. s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
  1012. s.Parent = game.workspace
  1013. s.BrickColor = BrickColor.White()
  1014. s.Anchored = true
  1015. s.CanCollide = false
  1016. m = Instance.new("BlockMesh")
  1017. m.Scale = Vector3.new(1,1,1)
  1018. m.Parent = s
  1019. clone = s:clone()
  1020. clone.Mesh.Scale = Vector3.new(3,3,1.1)
  1021. clone.BrickColor = BrickColor.Blue()
  1022. clone.Transparency = 0.8
  1023. clone.Parent = s.Parent
  1024. oldHit = Hit
  1025. end
  1026. Hit = oldHit
  1027. local s = Instance.new("Part")
  1028. s.Name = "Spark"
  1029. local Place0 = mh
  1030. s.formFactor = 0
  1031. s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
  1032. s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
  1033. s.Parent = game.workspace
  1034. s.BrickColor = BrickColor.White()
  1035. s.Anchored = true
  1036. s.CanCollide = false
  1037. m = Instance.new("BlockMesh")
  1038. m.Scale = Vector3.new(1,1,1)
  1039. m.Parent = s
  1040. clone = s:clone()
  1041. clone.Mesh.Scale = Vector3.new(3,3,1.1)
  1042. clone.BrickColor = BrickColor.Blue()
  1043. clone.Transparency = 0.8
  1044. clone.Parent = game.workspace
  1045. sound:play()
  1046. wait(0.1)
  1047. end
  1048. P:remove()
  1049. for c = 1, 10 do
  1050. a = game.workspace:children()
  1051. for b = 1, #a do
  1052. if (a[b].Name == "Spark") then
  1053. a[b].Transparency = a[b].Transparency + 0.1
  1054. end
  1055. end
  1056. wait(0.1)
  1057. end
  1058. a = game.workspace:children()
  1059. for b = 1, #a do
  1060. if (a[b].Name == "Spark") then
  1061. a[b]:remove()
  1062. end
  1063. end
  1064. end
  1065.  
  1066. ---Real Function
  1067. function SetAngle(Joint, Angle)
  1068. if (Joint == 1) or (Joint == 3) then
  1069. Joints[Joint].DesiredAngle = Angle
  1070. end
  1071. if (Joint == 2) or (Joint == 4) then
  1072. Joints[Joint].DesiredAngle = -Angle
  1073. end
  1074. end
  1075. function DisableLimb(Limb)
  1076. Joints[Limb]:remove()
  1077.  
  1078. Joint = Instance.new("Motor")
  1079. Joint.Parent = Person.Character.Torso
  1080. Joint.Part0 = Person.Character.Torso
  1081. Joint.Part1 = Limbs[Limb]
  1082. Joint.MaxVelocity = 0.1
  1083. if (Limb == 1) then
  1084. C0 = CFrame.new(PersonT.Size.x/2 + Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
  1085. Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
  1086. Joint.Name = "Right Joint Top"
  1087. elseif (Limb == 2) then
  1088. C0 = CFrame.new(-PersonT.Size.x/2 - Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
  1089. Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
  1090. Joint.Name = "Left Joint Top"
  1091. elseif (Limb == 3) then
  1092. C0 = CFrame.new(Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
  1093. Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0)
  1094. Joint.Name = "Right Joint Bottom"
  1095. elseif(Limb == 4) then
  1096. C0 = CFrame.new(-Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
  1097. Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0)
  1098. Joint.Name = "Left Joint Bottom"
  1099. end
  1100. Joint.C0 = C0
  1101. Joints[Limb] = Joint
  1102. end
  1103. function EnableLimb(Limb)
  1104. if (Limb == 1) then
  1105. Joints[Limb].Name = "Right Shoulder"
  1106. elseif (Limb == 2) then
  1107. Joints[Limb].Name = "Left Shoulder"
  1108. elseif (Limb == 3) then
  1109. Joints[Limb].Name = "Right Hip"
  1110. elseif(Limb == 4) then
  1111. Joints[Limb].Name = "Left Hip"
  1112. end
  1113. Anim = Person.Character.Animate:clone()
  1114. Person.Character.Animate:remove()
  1115. Anim.Parent = Person.Character
  1116. end
  1117. function Grab(Part)
  1118. if (Grabbed == nil) then
  1119. if (Part.Parent ~= nil) then
  1120. Human = Part.Parent:findFirstChild("Humanoid")
  1121. if (Human ~= nil) then
  1122. Player = game.Players:GetPlayerFromCharacter(Human.Parent)
  1123. if (Player ~= nil) then
  1124. if (Player ~= Person) then
  1125. Human.Sit = true
  1126. Weld = Instance.new("Weld")
  1127. Weld.Name = "Grip"
  1128. Weld.Parent = Person.Character.Torso
  1129. Weld.Part0 = Person.Character.Torso
  1130. Weld.Part1 = Player.Character.Torso
  1131. Weld.C0 = CFrame.new(0, 2.5, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0)
  1132. SetAngle(1, 3.14)
  1133. SetAngle(2, 3.14)
  1134. Grabbed = Player
  1135. Human.Sit = true
  1136. Connection1:disconnect()
  1137. Connection2:disconnect()
  1138. while true do
  1139. if (Weld.Part1 == nil) then
  1140. Debounce = false
  1141. EnableLimb(1)
  1142. EnableLimb(2)
  1143. Grabbed = nil
  1144. break
  1145. elseif (Weld.Parent == nil) then
  1146. Debounce = false
  1147. EnableLimb(1)
  1148. EnableLimb(2)
  1149. Grabbed = nil
  1150. break
  1151. else
  1152. Human.Sit = true
  1153. end
  1154. wait()
  1155. end
  1156. end
  1157. end
  1158. end
  1159. end
  1160. end
  1161. end
  1162. function Click(mouse)
  1163. Hold = true
  1164. if (Flight == true) then
  1165. Person.Character.Engine.BodyPosition.maxForce = Vector3.new(0, 0, 0)
  1166. Person.Character.Engine.BodyVelocity.maxForce = Vector3.new(4e+030, 4e+030, 4e+030)
  1167. Position = Person.Character.Engine.Position
  1168. s1.Enabled = true
  1169. s2.Enabled = true
  1170. s3.Enabled = true
  1171. s4.Enabled = true
  1172. s5.Enabled = false
  1173. s6.Enabled = false
  1174. Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0)
  1175. SetAngle(NormalHand, 3.14)
  1176. while true do
  1177. if (Flight == false) then
  1178. break
  1179. end
  1180. if (Hold == false) then
  1181. break
  1182. end
  1183. Direction = Person.Character.Engine.CFrame.lookVector
  1184. Position = Position + 2 * 3 * Direction
  1185. error = Position - Person.Character.Engine.Position
  1186. Person.Character.Engine.BodyVelocity.velocity = 2 * error
  1187. wait()
  1188. end
  1189. BodyP.position = Engine.Position
  1190. Person.Character.Engine.BodyPosition.maxForce = Vector3.new(4e+050, 4e+050, 4e+050)
  1191. s1.Enabled = false
  1192. s2.Enabled = false
  1193. s3.Enabled = false
  1194. s4.Enabled = false
  1195. s5.Enabled = true
  1196. s6.Enabled = true
  1197. Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1198. SetAngle(NormalHand, 0)
  1199.  
  1200. end
  1201.  
  1202. end
  1203.  
  1204.  
  1205. function Release(mouse)
  1206. Hold = false
  1207. end
  1208. function Direct(En, Target)
  1209. local OriginCFrame = En:findFirstChild("BodyGyro").cframe
  1210. local Direction = (Target - En.Position).unit
  1211. local SpawnPosition = En.Position
  1212. local Position = SpawnPosition + (Direction * 1)
  1213. En:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000)
  1214. En:findFirstChild("BodyGyro").cframe = CFrame.new(Position, Position + Direction)
  1215. end
  1216. function PressKey(key, mouse)
  1217. key = key:upper()
  1218. if (key == "V") then
  1219. FF = Instance.new("ForceField")
  1220. FF.Parent = game.workspace.FangxWulf
  1221. game.workspace.FangxWulf.Humanoid.MaxHealth = math.huge
  1222. game.workspace.FangxWulf.Humanoid.Health = math.huge
  1223. wait(10)
  1224. FF:Remove()
  1225. game.workspace.FangxWulf.Humanoid.MaxHealth = 100
  1226. end
  1227. if (key == "Z") then
  1228. if (Debounce == false) then
  1229. Debounce = true
  1230. DisableLimb(1)
  1231. DisableLimb(2)
  1232. Joints[1].MaxVelocity = 1
  1233. SetAngle(1, 3.14)
  1234. Joints[2].MaxVelocity = 1
  1235. SetAngle(2, 3.14)
  1236. function Touch(Part)
  1237. if (Part.Parent ~= nil) then
  1238. Human = Part.Parent:findFirstChild("Humanoid")
  1239. if (Human ~= nil) then
  1240. --Human.Sit = true
  1241. Human.Parent.Torso.Velocity = Vector3.new(0, 400, 0)
  1242. end
  1243. end
  1244. end
  1245. Connection = Limbs[1].Touched:connect(Touch)
  1246. ConnectionB = Limbs[2].Touched:connect(Touch)
  1247. wait(0.5)
  1248. Joints[1].MaxVelocity = 0.1
  1249. Joints[2].MaxVelocity = 0.1
  1250. EnableLimb(1)
  1251. EnableLimb(2)
  1252. Connection:disconnect()
  1253. ConnectionB:disconnect()
  1254. Debounce = false
  1255. end
  1256. end
  1257. if (key == "Y") then
  1258. Bomb = Instance.new("Part")
  1259. Bomb.Name = "Bomb"
  1260. Bomb.formFactor = "Plate"
  1261. Bomb.Size = Vector3.new(1, 0.4, 1)
  1262. Bomb.TopSurface = 0
  1263. Bomb.BottomSurface = 0
  1264. Bomb.BrickColor = BrickColor.new("Black")
  1265. Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position)
  1266. Bomb.CanCollide = true
  1267. Bomb.Parent = game.Workspace.FangxWulf
  1268. Smoke = Instance.new("Smoke")
  1269. Smoke.Parent = Bomb
  1270. local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3
  1271. Smoke.Color = Color3.new(c, c, c)
  1272. Smoke.Size = 1
  1273. Smoke.Opacity = 0.7
  1274. Smoke.RiseVelocity = 10
  1275. wait(5)
  1276. xplode = Instance.new("Explosion")
  1277. xplode.BlastRadius = 20
  1278. xplode.BlastPressure = 20
  1279. xplode.Parent = game.workspace.FangxWulf.Bomb
  1280. xplode.Position = game.workspace.FangxWulf.Bomb
  1281. wait(0.2)
  1282. game.workspace.Bomb:Remove()
  1283. end
  1284. if (key == "Q") then
  1285. if (Debounce == false) then
  1286. Debounce = true
  1287. DisableLimb(NormalFoot)
  1288. Joints[NormalFoot].MaxVelocity = 1
  1289. SetAngle(NormalFoot, 0.7)
  1290. function Touch(Part)
  1291. if (Part.Parent ~= nil) then
  1292. Human = Part.Parent:findFirstChild("Humanoid")
  1293. if (Human ~= nil) then
  1294. Human.Sit = true
  1295. Position = Human.Parent.Torso.Position
  1296. Direction = PersonT.CFrame.lookVector
  1297. Position = Position + 10 * 3 * Direction
  1298. error = Position - PersonT.Position
  1299. Human.Parent.Torso.Velocity = 10 * error
  1300. Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0)
  1301. end
  1302. end
  1303. end
  1304. Connection = Limbs[NormalFoot].Touched:connect(Touch)
  1305. wait(0.5)
  1306. Joints[NormalFoot].MaxVelocity = 0.1
  1307. EnableLimb(NormalFoot)
  1308. Connection:disconnect()
  1309. Debounce = false
  1310. end
  1311. end
  1312. if (key == "F") then
  1313. if (Debounce == false) then
  1314. Debounce = true
  1315. DisableLimb(NormalFoot)
  1316. Joints[NormalFoot].MaxVelocity = 1
  1317. SetAngle(NormalFoot, 0.7)
  1318. function Touch(Part)
  1319. if (Part.Parent ~= nil) then
  1320. Human = Part.Parent:findFirstChild("Humanoid")
  1321. if (Human ~= nil) then
  1322. Player = game.Players:GetPlayerFromCharacter(Human.Parent)
  1323. if (Player ~= nil) then
  1324. if (Player ~= Person) then
  1325. Human.Sit = true
  1326. Position = Human.Parent.Torso.Position
  1327. Direction = PersonT.CFrame.lookVector
  1328. Position = Position + 10 * 3 * Direction
  1329. error = Position - PersonT.Position
  1330. Human.Parent.Torso.Velocity = 10 * error
  1331. Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, 0)
  1332. wait(0.4)
  1333. Player:remove()
  1334. end
  1335. end
  1336. end
  1337. end
  1338. end
  1339. Connection = Limbs[NormalFoot].Touched:connect(Touch)
  1340. wait(0.5)
  1341. Joints[NormalFoot].MaxVelocity = 0.1
  1342. EnableLimb(NormalFoot)
  1343. Connection:disconnect()
  1344. Debounce = false
  1345. end
  1346. end
  1347. if (key == "E") then
  1348. if (Flight == true) then
  1349. if (FDebounce == false) then
  1350. FDebounce = true
  1351. function Touch(Part)
  1352. if (Part.Parent ~= nil) then
  1353. Human = Part.Parent:findFirstChild("Humanoid")
  1354. if (Human ~= nil) then
  1355. Human.Sit = true
  1356. Position = Human.Parent.Torso.Position
  1357. Direction = Person.Character.Engine.CFrame.lookVector
  1358. Position = Position + 10 * 3 * Direction
  1359. error = Position - PersonT.Position
  1360. Human.Parent.Torso.Velocity = 10 * error
  1361. end
  1362. end
  1363. end
  1364. Connection = PersonT.Touched:connect(Touch)
  1365. wait(2)
  1366. Connection:disconnect()
  1367. FDebounce = false
  1368. end
  1369. end
  1370. if (Debounce == false) then
  1371. Debounce = true
  1372. DisableLimb(NormalHand)
  1373. Joints[NormalHand].MaxVelocity = 1
  1374. SetAngle(NormalHand, 1.57)
  1375. function Touch(Part)
  1376. if (Part.Parent ~= nil) then
  1377. Human = Part.Parent:findFirstChild("Humanoid")
  1378. if (Human ~= nil) then
  1379. Human.Sit = true
  1380. Position = Human.Parent.Torso.Position
  1381. Direction = PersonT.CFrame.lookVector
  1382. Position = Position + 10 * 3 * Direction
  1383. error = Position - PersonT.Position
  1384. Human.Parent.Torso.Velocity = 10 * error
  1385. end
  1386. end
  1387. end
  1388. Connection = Limbs[NormalHand].Touched:connect(Touch)
  1389. wait(0.5)
  1390. EnableLimb(NormalHand)
  1391. Connection:disconnect()
  1392. Debounce = false
  1393. end
  1394. end
  1395. if (key == "T") then
  1396. E = Instance.new("Explosion")
  1397. E.Parent = game.Workspace
  1398. E.BlastRadius = 12
  1399. E.Position = mouse.hit.p
  1400. E.BlastPressure = 1000
  1401. end
  1402. if (key == "G") then
  1403. if (Grabbed == nil) then
  1404. if (Debounce == false) then
  1405. Debounce = true
  1406. DisableLimb(1)
  1407. DisableLimb(2)
  1408. SetAngle(1, 1.57)
  1409. SetAngle(2, 1.57)
  1410. Connection1 = Limbs[1].Touched:connect(Grab)
  1411. Connection2 = Limbs[2].Touched:connect(Grab)
  1412. for E = 1, 30 do
  1413. if (Grabbed ~= nil) then
  1414. break
  1415. end
  1416. wait(0.1)
  1417. end
  1418. if (Grabbed == nil) then
  1419. EnableLimb(1)
  1420. EnableLimb(2)
  1421. Connection1:disconnect()
  1422. Connection2:disconnect()
  1423. Debounce = false
  1424. end
  1425. end
  1426. else
  1427. Person.Character.Torso.Grip:remove()
  1428. Position = Grabbed.Character.Torso.Position
  1429. Direction = PersonT.CFrame.lookVector
  1430. Position = Position + 4 * 3 * Direction
  1431. error = Position - PersonT.Position
  1432. Grabbed.Character.Torso.Velocity = 4 * error
  1433. end
  1434. end
  1435. if (key == "R") then
  1436. if (Flight == false) then
  1437. if (Debounce == false) then
  1438. pa2.Transparency = 0
  1439. pa2.CanCollide = true
  1440. pa3.Transparency = 0
  1441. pa3.CanCollide = true
  1442. pa4.Transparency = 0
  1443. pa4.CanCollide = true
  1444. pa5.Transparency = 0
  1445. pa5.CanCollide = true
  1446. s5.Enabled = true
  1447. s6.Enabled = true
  1448. Debounce = true
  1449. DisableLimb(1)
  1450. DisableLimb(2)
  1451. Flight = true
  1452. DisableLimb(3)
  1453. DisableLimb(4)
  1454. SetAngle(1, 0)
  1455. SetAngle(2, 0)
  1456. SetAngle(3, 0)
  1457. SetAngle(4, 0)
  1458. Engine = Instance.new("Part")
  1459. Engine.Parent = Person.Character
  1460. Engine.Size = PersonT.Size
  1461. Engine.Name = "Engine"
  1462. Engine.TopSurface = 0
  1463. Engine.BottomSurface = 0
  1464. Engine.formFactor = "Symmetric"
  1465. Engine.Transparency = 1
  1466. Engine:BreakJoints()
  1467. Weld = Instance.new("Weld")
  1468. Weld.Parent = Engine
  1469. Weld.Part0 = PersonT
  1470. Weld.Part1 = Engine
  1471. Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1472. BodyP = Instance.new("BodyPosition")
  1473. BodyP.Parent = Engine
  1474. BodyP.position = Engine.Position + Vector3.new(0, 10, 0)
  1475. BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050)
  1476. BodyG = Instance.new("BodyGyro")
  1477. BodyG.Parent = Engine
  1478. BodyV = Instance.new("BodyVelocity")
  1479. BodyV.Parent = Engine
  1480. BodyV.velocity = Vector3.new(0, 0, 0)
  1481. BodyV.maxForce = Vector3.new(0, 0, 0)
  1482. while true do
  1483. if (Flight == false) then
  1484. pa2.Transparency = 1
  1485. pa2.CanCollide = false
  1486. pa3.Transparency = 1
  1487. pa3.CanCollide = false
  1488. pa4.Transparency = 1
  1489. pa4.CanCollide = false
  1490. pa5.Transparency = 1
  1491. pa5.CanCollide = false
  1492. s5.Enabled = false
  1493. s6.Enabled = false
  1494. break
  1495. end
  1496. Direct(Engine, mouse.hit.p)
  1497. Person.Character.Humanoid.Sit = true
  1498. Person.Character.Head.CanCollide = false
  1499. Person.Character.Torso.CanCollide = false
  1500. wait(0.000000000000000000000000000000001)
  1501. end
  1502. EnableLimb(1)
  1503. EnableLimb(2)
  1504. EnableLimb(3)
  1505. EnableLimb(4)
  1506. Debounce = false
  1507. Person.Character.Engine:remove()
  1508. Person.Character.Humanoid.Sit = false
  1509. end
  1510. else
  1511. Flight = false
  1512. end
  1513. end
  1514. if (key == "L") then
  1515. if (Debounce == false) then
  1516. Debounce = true
  1517. DisableLimb(1)
  1518. Joints[1].MaxVelocity = 1
  1519. SetAngle(1, 3.60)
  1520. function Touch(Part)
  1521. if (Part.Parent ~= nil) then
  1522. Human = Part.Parent:findFirstChild("Humanoid")
  1523. if (Human ~= nil) then
  1524. --Human.Sit = true
  1525. Human.Parent.Torso.Velocity = Vector3.new(0, 0, 0)
  1526. end
  1527. end
  1528. end
  1529. Connection = Limbs[1].Touched:connect(Touch)
  1530. wait(0.5)
  1531. Joints[1].MaxVelocity = 0.1
  1532. EnableLimb(1)
  1533. Connection:disconnect()
  1534. Debounce = false
  1535. end
  1536. end
  1537. if (key == "H") then
  1538. if (Debounce == false) then
  1539. if (Lazer == false) then
  1540. if (mouse.Target ~= nil) then
  1541. Debounce = true
  1542. Lazer = true
  1543. DisableLimb(NormalHand)
  1544. SetAngle(NormalHand, 1.5)
  1545. BP = Instance.new("BodyPosition")
  1546. BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1547. BP.P = BP.P / 4
  1548. BG = Instance.new("BodyGyro")
  1549. BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1550. local Hit = mouse.Target
  1551. local _P = mouse.Hit.p
  1552. local Mag = (Hit.Position-_P).magnitude
  1553. local Pos = (Hit.Position-_P).unit * -Mag
  1554. local CF = Hit.CFrame.lookVector
  1555. while true do
  1556. if (Lazer == false) then
  1557. break
  1558. end
  1559. BP.Parent = PersonT
  1560. BP.position = ((((CFrame.new(Hit.Position + Pos)) + (-CF)) + (Hit.CFrame.lookVector)) + (mouse.Hit.lookVector * -16)).p + Vector3.new(0, 5.7, 0)
  1561. BG.Parent = PersonT
  1562. BG.cframe = CFrame.new((PersonT.CFrame + (mouse.Hit.lookVector * -8)).p, (Hit.Position + Pos))
  1563. if (Hit.Parent == nil) or (Hit.Parent.Parent == Person.Character) then
  1564. BP.Parent = nil
  1565. BG.Parent = nil
  1566. end
  1567. local P = Instance.new("Part")
  1568. P.Name = "Grapple Lazer"
  1569. P.formFactor = 0
  1570. P.Parent = Person.Character
  1571. P.BrickColor = BrickColor.new(1)
  1572. P.Anchored = true
  1573. P.Transparency = 0.05
  1574. P.Locked = true
  1575. P.Reflectance = 0.025
  1576. P.CanCollide = false
  1577. P.Size = Vector3.new(1, 1, 1)
  1578. local mesh = Instance.new("CylinderMesh")
  1579. local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)
  1580.  
  1581. mesh.Scale = Vector3.new(0.1, (Place0.p - (Hit.Position + Pos)).magnitude, 0.1)
  1582. mesh.Parent = P
  1583. P.CFrame = CFrame.new((Place0.p + (Hit.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
  1584. wait()
  1585. P:remove()
  1586. end
  1587. Debounce = false
  1588. EnableLimb(NormalHand)
  1589. BP.Parent = nil
  1590. BG.Parent = nil
  1591. end
  1592. end
  1593. end
  1594. end
  1595. if (key == "J") then
  1596. if (Debounce == false) then
  1597. if (Lazer == false) then
  1598. Debounce = true
  1599. Lazer = true
  1600. DisableLimb(NormalHand)
  1601. SetAngle(NormalHand, 1.5)
  1602. smokeBrick = Instance.new("Part")
  1603. smokeBrick.CanCollide = false
  1604. smokeBrick.Anchored = true
  1605. smokeBrick.Transparency = 1
  1606. smokeBrick.Locked = true
  1607. smokeBrick.archivable = false
  1608. smokeBrick.TopSurface = 0
  1609. smokeBrick.BottomSurface = 0
  1610. smoke = Instance.new("Smoke")
  1611. smoke.Size = 5
  1612. smoke.Opacity = math.huge
  1613. smoke.RiseVelocity = 10
  1614. smoke.Color = Color3.new(21, 0, 0)
  1615. while true do
  1616. if (Lazer == false) then
  1617. break
  1618. end
  1619. local Pos = mouse.Hit.p
  1620. smokeBrick.Parent = Person.Character
  1621. smokeBrick.CFrame = CFrame.new(Pos)
  1622. if (mouse.Target) and (mouse.Target ~= nil) then
  1623. smoke.Parent = smokeBrick
  1624. local c = (mouse.Target.Color.r + mouse.Target.Color.g + mouse.Target.Color.b)/3
  1625. smoke.Color = Color3.new(c, c, c)
  1626. smoke.RiseVelocity = 10
  1627. end
  1628. local L = Instance.new("Part")
  1629. L.Parent = Person.Character
  1630. L.Name = "Kill Lazer"
  1631. L.BrickColor = BrickColor.new(21)
  1632. L.formFactor = 0
  1633. L.Size = Vector3.new(1, 1, 1)
  1634. L.Locked = true
  1635. L.Anchored = true
  1636. L.CanCollide = false
  1637. L.Transparency = 0.05
  1638. L.Reflectance = 0.1
  1639. local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)
  1640. local Mesh = Instance.new("CylinderMesh")
  1641. Mesh.Parent = L
  1642. Mesh.Scale = Vector3.new(0.1, (Place0.p - Pos).magnitude, 0.1)
  1643. L.CFrame = CFrame.new((Place0.p + Pos)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
  1644. if (mouse.Target ~= nil) then
  1645. if (mouse.Target.Parent.Name:lower() == "") or ("" == "") then
  1646. if ("" ~= "") then
  1647. mouse.Target.Parent:BreakJoints()
  1648. else
  1649. mouse.Target:BreakJoints()
  1650. end
  1651. end
  1652. end
  1653. wait()
  1654. L:Remove()
  1655. end
  1656. Debounce = false
  1657. smokeBrick.Parent = nil
  1658. EnableLimb(NormalHand)
  1659. end
  1660. end
  1661. end
  1662. if (key == "U") then
  1663. sound = Instance.new("Sound")
  1664. sound.Volume = 1
  1665. sound.SoundId = "rbxasset://sounds/HalloweenThunder.wav"
  1666. sound.Parent = game.Workspace
  1667. function spark()
  1668. Hit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250)))
  1669. local P = Instance.new("Part")
  1670. P.Name = "Guideline"
  1671. local Place0 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250)))
  1672. P.formFactor = 0
  1673. P.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
  1674. P.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
  1675. P.Parent = game.workspace
  1676. P.BrickColor = BrickColor.Black()
  1677. P.Anchored = true
  1678. P.CanCollide = false
  1679. P.Transparency = 1
  1680. m = Instance.new("BlockMesh")
  1681. m.Scale = Vector3.new(0.1,0.1,1)
  1682. m.Parent = P
  1683. mh = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250)))
  1684. exp = Instance.new("Explosion")
  1685. exp.Position = mh.p
  1686. exp.BlastRadius = 25
  1687. exp.Parent = game.Workspace
  1688. for c1 = 1, 1 do
  1689. oldHit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250)))
  1690. for count = 1, 9 do
  1691. val1 = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  1692. val2 = P.Size.z / 10
  1693. val3 = P.CFrame.lookVector * -1
  1694. val4 = count * val2
  1695. val5 = val4 * val3
  1696. val6 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))).p
  1697. Hit = CFrame.new(val5 + val1 + val6)
  1698. local s = Instance.new("Part")
  1699. s.Name = "Spark"
  1700. local Place0 = oldHit
  1701. s.formFactor = 0
  1702. s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
  1703. s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
  1704. s.Parent = game.workspace
  1705. s.BrickColor = BrickColor.White()
  1706. s.Anchored = true
  1707. s.CanCollide = false
  1708. m = Instance.new("BlockMesh")
  1709. m.Scale = Vector3.new(1,1,1)
  1710. m.Parent = s
  1711. clone = s:clone()
  1712. clone.Mesh.Scale = Vector3.new(3,3,1.1)
  1713. clone.BrickColor = BrickColor.Blue()
  1714. clone.Transparency = 0.8
  1715. clone.Parent = s.Parent
  1716. oldHit = Hit
  1717. end
  1718. Hit = oldHit
  1719. local s = Instance.new("Part")
  1720. s.Name = "Spark"
  1721. local Place0 = mh
  1722. s.formFactor = 0
  1723. s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
  1724. s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
  1725. s.Parent = game.workspace
  1726. s.BrickColor = BrickColor.White()
  1727. s.Anchored = true
  1728. s.CanCollide = false
  1729. m = Instance.new("BlockMesh")
  1730. m.Scale = Vector3.new(1,1,1)
  1731. m.Parent = s
  1732. clone = s:clone()
  1733. clone.Mesh.Scale = Vector3.new(3,3,1.1)
  1734. clone.BrickColor = BrickColor.Blue()
  1735. clone.Transparency = 0.8
  1736. clone.Parent = game.workspace
  1737. sound:play()
  1738. wait(0.1)
  1739. end
  1740. P:remove()
  1741. for c = 1, 10 do
  1742. a = game.workspace:children()
  1743. for b = 1, #a do
  1744. if (a[b].Name == "Spark") then
  1745. a[b].Transparency = a[b].Transparency + 0.1
  1746. end
  1747. end
  1748. wait(0.1)
  1749. end
  1750. a = game.workspace:children()
  1751. for b = 1, #a do
  1752. if (a[b].Name == "Spark") then
  1753. a[b]:remove()
  1754. end
  1755. end
  1756. end
  1757. spark()
  1758. end
  1759. if (key == "B") then
  1760. game.workspace.FangxWulf.Torso.T.Partsword.Transparency = 1
  1761. -----Right Arm Sword
  1762.  
  1763. local prt1 = Instance.new("Part")
  1764. prt1.CanCollide = false
  1765. prt1.BrickColor = BrickColor.new("Bright red")
  1766. prt1.Locked = true
  1767. prt1.Name = "Sword2"
  1768. prt1.Size = Vector3.new(1,1,1)
  1769. prt1.Parent = game.workspace.FangxWulf
  1770. local obj1 = Instance.new("SpecialMesh");
  1771. obj1.Parent = prt1;
  1772. obj1.MeshType = Enum.MeshType.FileMesh;
  1773. obj1.MeshId = "http://www.roblox.com/asset/?id=24712232";
  1774. obj1.TextureId = "http://www.roblox.com/asset/?id=24712222";
  1775. obj1.Scale = Vector3.new(1.7,1.7,1.7)
  1776. local w1 = Instance.new("Weld")
  1777. w1.Parent = prt1
  1778. w1.Part0 = prt1
  1779. w1.Part1 = game.workspace.FangxWulf["Right Arm"]
  1780. w1.C1 = CFrame.fromEulerAnglesXYZ(0, 9.4, 1.6) * CFrame.new(-1, 0, 2.9)
  1781.  
  1782. local prt2 = Instance.new("Part")
  1783. prt2.CanCollide = false
  1784. prt2.BrickColor = BrickColor.new("Bright blue")
  1785. prt2.Locked = true
  1786. prt2.Transparency = 1
  1787. prt2.Name = "Sword"
  1788. prt2.Size = Vector3.new(1,7,1)
  1789. prt2.Parent = game.workspace.FangxWulf
  1790. local w1 = Instance.new("Weld")
  1791. w1.Parent = prt2
  1792. w1.Part0 = prt2
  1793. w1.Part1 = game.workspace.FangxWulf["Right Arm"]
  1794. w1.C1 = CFrame.fromEulerAnglesXYZ(1.60, 0, 0) * CFrame.new(0, -1.9, 1.2)
  1795.  
  1796.  
  1797.  
  1798.  
  1799. function onTouched(hit)
  1800. h = hit.Parent:findFirstChild("Humanoid")
  1801. if h ~= nil then
  1802. h.Health = h.Health - 10
  1803. end
  1804. end
  1805. prt2.Touched:connect(onTouched)
  1806. end
  1807. if (key == "X") then
  1808. game.workspace.FangxWulf.Sword2.Weld:Remove()
  1809. game.workspace.FangxWulf.Sword.Weld:Remove()
  1810. game.workspace.FangxWulf.Sword.Parent = game.workspace
  1811. game.workspace.FangxWulf.Sword2.Parent = game.workspace
  1812. local w1 = Instance.new("Weld")
  1813. w1.Parent = game.workspace.Sword2
  1814. w1.Part0 = game.workspace.Sword
  1815. w1.Part1 = game.workspace.Sword2
  1816. w1.C1 = CFrame.fromEulerAnglesXYZ(0, 12, 1.6) * CFrame.new(-1, 0, 1.9)
  1817. game.workspace.Sword2.CanCollide = true
  1818. game.workspace.Sword.CanCollide = true
  1819. wait()
  1820. game.workspace.Sword2.Velocity = game.workspace.FangxWulf["Right Arm"].CFrame.lookVector*100
  1821. game.workspace.Sword.Velocity = game.workspace.FangxWulf["Right Arm"].CFrame.lookVector*100
  1822. game.workspace.FangxWulf.Sword2.Touched:connect(function(hit) kill(b,hit) end)
  1823. function kill(brick,hit)
  1824. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= "FangxWulf" then
  1825. local wel = Instance.new("Weld")
  1826. wel.Parent = game.workspace.Sword2
  1827. wel.Part0 = game.workspace.Sword2
  1828. wel.Part1 = hit.Parent.Torso
  1829. local weld = Instance.new("Weld")
  1830. weld.Parent = game.workspace.Sword
  1831. weld.Part0 = game.workspace.Sword
  1832. weld.Part1 = hit.Parent.Torso
  1833. hit.Parent.Humanoid.PlatformStand = true
  1834. wait(3)
  1835. hit.Parent.Humanoid.Health = 0
  1836. game.workspace.Sword.CanCollide = true
  1837. game.workspace.Sword2.CanCollide = true
  1838. end
  1839. end
  1840. wait(1)
  1841. game.workspace.FangxWulf.Sword2.Touched:connect(function(hit) kill(b,hit) end)
  1842. function kill(brick,hit)
  1843. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" then
  1844. local w1 = Instance.new("Weld")
  1845. w1.Part0 = prt1
  1846. w1.Part1 = hit.Parent["Right Arm"]
  1847. w1.C1 = CFrame.fromEulerAnglesXYZ(0, 9.4, 1.6) * CFrame.new(-1, 0, 1.9)
  1848.  
  1849. local w1 = Instance.new("Weld")
  1850. w1.Parent = prt2
  1851. w1.Part0 = prt2
  1852. w1.Part1 = hit.Parent["Right Arm"]
  1853. w1.C1 = CFrame.fromEulerAnglesXYZ(1.60, 0, 0) * CFrame.new(0, -1.9, 1.2)
  1854. end
  1855. end
  1856. end
  1857. if (key == "C") then
  1858. wait(1)
  1859. game.workspace.FangxWulf.Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(0.50,3.14,0) * CFrame.new(0,0,-0.5)
  1860. DisableLimb(1)
  1861. DisableLimb(2)
  1862. Joints[1].MaxVelocity = 1
  1863. SetAngle(1, 3.14)
  1864. Joints[2].MaxVelocity = 1
  1865. SetAngle(2, 3.14)
  1866. game.workspace.FangxWulf.Humanoid.WalkSpeed = 0
  1867. local mody = Instance.new("Model")
  1868. mody.Parent = game.workspace
  1869. local blar = Instance.new("Part")
  1870. blar.Size = Vector3.new(2,2,2)
  1871. blar.Transparency = 0.6
  1872. blar.Shape = 0
  1873. blar.Anchored = true
  1874. blar.BrickColor = BrickColor.new("White")
  1875. blar.CanCollide = false
  1876. blar.Parent = game.workspace.FangxWulf
  1877. blar.Position = game.workspace.FangxWulf.Torso.Position
  1878. local nod = Instance.new("Part")
  1879. nod.Parent = mody
  1880. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  1881. bod = Instance.new("BodyPosition")
  1882. bod.position = blar.Position
  1883. bod.Parent = nod
  1884. blar.Reflectance = 0.02
  1885. nod.formFactor = 0
  1886. nod.Size = Vector3.new(1,1,1)
  1887. nod.Transparency = 0.6
  1888. nod.BrickColor = BrickColor:random()
  1889. nod.CanCollide = false
  1890. nod.Locked = true
  1891. nod.Shape = 0
  1892. nod.BottomSurface = 0
  1893. nod.TopSurface = 0
  1894. wait(0.15)
  1895. local nod = Instance.new("Part")
  1896. nod.Parent = mody
  1897. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  1898. bod = Instance.new("BodyPosition")
  1899. bod.position = blar.Position
  1900. bod.Parent = nod
  1901. blar.Reflectance = 0.04
  1902. nod.formFactor = 0
  1903. nod.Size = Vector3.new(1,1,1)
  1904. nod.Transparency = 0.6
  1905. nod.BrickColor = BrickColor:random()
  1906. nod.CanCollide = false
  1907. nod.Locked = true
  1908. nod.Shape = 0
  1909. nod.BottomSurface = 0
  1910. nod.TopSurface = 0
  1911. blar.Reflectance = 0.06
  1912. wait(0.15)
  1913. local nod = Instance.new("Part")
  1914. nod.Parent = mody
  1915. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  1916. bod = Instance.new("BodyPosition")
  1917. bod.position = blar.Position
  1918. bod.Parent = nod
  1919. blar.Reflectance = 0.02
  1920. nod.formFactor = 0
  1921. nod.Size = Vector3.new(1,1,1)
  1922. nod.Transparency = 0.6
  1923. nod.BrickColor = BrickColor:random()
  1924. nod.CanCollide = false
  1925. nod.Locked = true
  1926. nod.Shape = 0
  1927. nod.BottomSurface = 0
  1928. nod.TopSurface = 0
  1929. blar.Reflectance = 0.08
  1930. wait(0.15)
  1931. local nod = Instance.new("Part")
  1932. nod.Parent = mody
  1933. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  1934. bod = Instance.new("BodyPosition")
  1935. bod.position = blar.Position
  1936. bod.Parent = nod
  1937. blar.Reflectance = 0.02
  1938. nod.formFactor = 0
  1939. nod.Size = Vector3.new(1,1,1)
  1940. nod.Transparency = 0.6
  1941. nod.BrickColor = BrickColor:random()
  1942. nod.CanCollide = false
  1943. nod.Locked = true
  1944. nod.Shape = 0
  1945. nod.BottomSurface = 0
  1946. nod.TopSurface = 0
  1947. blar.Reflectance = 0.10
  1948. wait(0.15)
  1949. local nod = Instance.new("Part")
  1950. nod.Parent = mody
  1951. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  1952. bod = Instance.new("BodyPosition")
  1953. bod.position = blar.Position
  1954. bod.Parent = nod
  1955. blar.Reflectance = 0.02
  1956. nod.formFactor = 0
  1957. nod.Size = Vector3.new(1,1,1)
  1958. nod.Transparency = 0.6
  1959. nod.BrickColor = BrickColor:random()
  1960. nod.CanCollide = false
  1961. nod.Locked = true
  1962. nod.Shape = 0
  1963. nod.BottomSurface = 0
  1964. nod.TopSurface = 0
  1965. blar.Reflectance = 0.12
  1966. wait(0.15)
  1967. local nod = Instance.new("Part")
  1968. nod.Parent = mody
  1969. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  1970. bod = Instance.new("BodyPosition")
  1971. bod.position = blar.Position
  1972. bod.Parent = nod
  1973. blar.Reflectance = 0.02
  1974. nod.formFactor = 0
  1975. nod.Size = Vector3.new(1,1,1)
  1976. nod.Transparency = 0.6
  1977. nod.BrickColor = BrickColor:random()
  1978. nod.CanCollide = false
  1979. nod.Locked = true
  1980. nod.Shape = 0
  1981. nod.BottomSurface = 0
  1982. nod.TopSurface = 0
  1983. blar.Reflectance = 0.14
  1984. wait(0.15)
  1985. local nod = Instance.new("Part")
  1986. nod.Parent = mody
  1987. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  1988. bod = Instance.new("BodyPosition")
  1989. bod.position = blar.Position
  1990. bod.Parent = nod
  1991. blar.Reflectance = 0.02
  1992. nod.formFactor = 0
  1993. nod.Size = Vector3.new(1,1,1)
  1994. nod.Transparency = 0.6
  1995. nod.BrickColor = BrickColor:random()
  1996. nod.CanCollide = false
  1997. nod.Locked = true
  1998. nod.Shape = 0
  1999. nod.BottomSurface = 0
  2000. nod.TopSurface = 0
  2001. blar.Reflectance = 0.16
  2002. wait(0.15)
  2003. local nod = Instance.new("Part")
  2004. nod.Parent = mody
  2005. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2006. bod = Instance.new("BodyPosition")
  2007. bod.position = blar.Position
  2008. bod.Parent = nod
  2009. blar.Reflectance = 0.02
  2010. nod.formFactor = 0
  2011. nod.Size = Vector3.new(1,1,1)
  2012. nod.Transparency = 0.6
  2013. nod.BrickColor = BrickColor:random()
  2014. nod.CanCollide = false
  2015. nod.Locked = true
  2016. nod.Shape = 0
  2017. nod.BottomSurface = 0
  2018. nod.TopSurface = 0
  2019. blar.Reflectance = 0.18
  2020. wait(0.15)
  2021. local nod = Instance.new("Part")
  2022. nod.Parent = mody
  2023. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2024. bod = Instance.new("BodyPosition")
  2025. bod.position = blar.Position
  2026. bod.Parent = nod
  2027. blar.Reflectance = 0.02
  2028. nod.formFactor = 0
  2029. nod.Size = Vector3.new(1,1,1)
  2030. nod.Transparency = 0.6
  2031. nod.BrickColor = BrickColor:random()
  2032. nod.CanCollide = false
  2033. nod.Locked = true
  2034. nod.Shape = 0
  2035. nod.BottomSurface = 0
  2036. nod.TopSurface = 0
  2037. blar.Reflectance = 0.20
  2038. wait(0.15)
  2039. local nod = Instance.new("Part")
  2040. nod.Parent = mody
  2041. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2042. bod = Instance.new("BodyPosition")
  2043. bod.position = blar.Position
  2044. bod.Parent = nod
  2045. blar.Reflectance = 0.02
  2046. nod.formFactor = 0
  2047. nod.Size = Vector3.new(1,1,1)
  2048. nod.Transparency = 0.6
  2049. nod.BrickColor = BrickColor:random()
  2050. nod.CanCollide = false
  2051. nod.Locked = true
  2052. nod.Shape = 0
  2053. nod.BottomSurface = 0
  2054. nod.TopSurface = 0
  2055. blar.Reflectance = 0.22
  2056. wait(0.15)
  2057. local nod = Instance.new("Part")
  2058. nod.Parent = mody
  2059. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2060. bod = Instance.new("BodyPosition")
  2061. bod.position = blar.Position
  2062. bod.Parent = nod
  2063. blar.Reflectance = 0.02
  2064. nod.formFactor = 0
  2065. nod.Size = Vector3.new(1,1,1)
  2066. nod.Transparency = 0.6
  2067. nod.BrickColor = BrickColor:random()
  2068. nod.CanCollide = false
  2069. nod.Locked = true
  2070. nod.Shape = 0
  2071. nod.BottomSurface = 0
  2072. nod.TopSurface = 0
  2073. blar.Reflectance = 0.24
  2074. wait(0.15)
  2075. local nod = Instance.new("Part")
  2076. nod.Parent = mody
  2077. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2078. bod = Instance.new("BodyPosition")
  2079. bod.position = blar.Position
  2080. bod.Parent = nod
  2081. blar.Reflectance = 0.02
  2082. nod.formFactor = 0
  2083. nod.Size = Vector3.new(1,1,1)
  2084. nod.Transparency = 0.6
  2085. nod.BrickColor = BrickColor:random()
  2086. nod.CanCollide = false
  2087. nod.Locked = true
  2088. nod.Shape = 0
  2089. nod.BottomSurface = 0
  2090. nod.TopSurface = 0
  2091. blar.Reflectance = 0.26
  2092. wait(0.15)
  2093. local nod = Instance.new("Part")
  2094. nod.Parent = mody
  2095. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2096. bod = Instance.new("BodyPosition")
  2097. bod.position = blar.Position
  2098. bod.Parent = nod
  2099. blar.Reflectance = 0.02
  2100. nod.formFactor = 0
  2101. nod.Size = Vector3.new(1,1,1)
  2102. nod.Transparency = 0.6
  2103. nod.BrickColor = BrickColor:random()
  2104. nod.CanCollide = false
  2105. nod.Locked = true
  2106. nod.Shape = 0
  2107. nod.BottomSurface = 0
  2108. nod.TopSurface = 0
  2109. blar.Reflectance = 0.28
  2110. wait(0.15)
  2111. local nod = Instance.new("Part")
  2112. nod.Parent = mody
  2113. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2114. bod = Instance.new("BodyPosition")
  2115. bod.position = blar.Position
  2116. bod.Parent = nod
  2117. blar.Reflectance = 0.02
  2118. nod.formFactor = 0
  2119. nod.Size = Vector3.new(1,1,1)
  2120. nod.Transparency = 0.6
  2121. nod.BrickColor = BrickColor:random()
  2122. nod.CanCollide = false
  2123. nod.Locked = true
  2124. nod.Shape = 0
  2125. nod.BottomSurface = 0
  2126. nod.TopSurface = 0
  2127. blar.Reflectance = 0.30
  2128. wait(0.15)
  2129. local nod = Instance.new("Part")
  2130. nod.Parent = mody
  2131. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2132. bod = Instance.new("BodyPosition")
  2133. bod.position = blar.Position
  2134. bod.Parent = nod
  2135. blar.Reflectance = 0.02
  2136. nod.formFactor = 0
  2137. nod.Size = Vector3.new(1,1,1)
  2138. nod.Transparency = 0.6
  2139. nod.BrickColor = BrickColor:random()
  2140. nod.CanCollide = false
  2141. nod.Locked = true
  2142. nod.Shape = 0
  2143. nod.BottomSurface = 0
  2144. nod.TopSurface = 0
  2145. blar.Reflectance = 0.32
  2146. wait(0.15)
  2147. local nod = Instance.new("Part")
  2148. nod.Parent = mody
  2149. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2150. bod = Instance.new("BodyPosition")
  2151. bod.position = blar.Position
  2152. bod.Parent = nod
  2153. blar.Reflectance = 0.02
  2154. nod.formFactor = 0
  2155. nod.Size = Vector3.new(1,1,1)
  2156. nod.Transparency = 0.6
  2157. nod.BrickColor = BrickColor:random()
  2158. nod.CanCollide = false
  2159. nod.Locked = true
  2160. nod.Shape = 0
  2161. nod.BottomSurface = 0
  2162. nod.TopSurface = 0
  2163. blar.Reflectance = 0.34
  2164. wait(0.15)
  2165. local nod = Instance.new("Part")
  2166. nod.Parent = mody
  2167. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2168. bod = Instance.new("BodyPosition")
  2169. bod.position = blar.Position
  2170. bod.Parent = nod
  2171. blar.Reflectance = 0.02
  2172. nod.formFactor = 0
  2173. nod.Size = Vector3.new(1,1,1)
  2174. nod.Transparency = 0.6
  2175. nod.BrickColor = BrickColor:random()
  2176. nod.CanCollide = false
  2177. nod.Locked = true
  2178. nod.Shape = 0
  2179. nod.BottomSurface = 0
  2180. nod.TopSurface = 0
  2181. blar.Reflectance = 0.36
  2182. wait(0.15)
  2183. local nod = Instance.new("Part")
  2184. nod.Parent = mody
  2185. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2186. bod = Instance.new("BodyPosition")
  2187. bod.position = blar.Position
  2188. bod.Parent = nod
  2189. blar.Reflectance = 0.02
  2190. nod.formFactor = 0
  2191. nod.Size = Vector3.new(1,1,1)
  2192. nod.Transparency = 0.6
  2193. nod.BrickColor = BrickColor:random()
  2194. nod.CanCollide = false
  2195. nod.Locked = true
  2196. nod.Shape = 0
  2197. nod.BottomSurface = 0
  2198. nod.TopSurface = 0
  2199. blar.Reflectance = 0.38
  2200. wait(0.15)
  2201. local nod = Instance.new("Part")
  2202. nod.Parent = mody
  2203. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2204. bod = Instance.new("BodyPosition")
  2205. bod.position = blar.Position
  2206. bod.Parent = nod
  2207. blar.Reflectance = 0.02
  2208. nod.formFactor = 0
  2209. nod.Size = Vector3.new(1,1,1)
  2210. nod.Transparency = 0.6
  2211. nod.BrickColor = BrickColor:random()
  2212. nod.CanCollide = false
  2213. nod.Locked = true
  2214. nod.Shape = 0
  2215. nod.BottomSurface = 0
  2216. nod.TopSurface = 0
  2217. blar.Reflectance = 0.40
  2218. wait(0.15)
  2219. local nod = Instance.new("Part")
  2220. nod.Parent = mody
  2221. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2222. bod = Instance.new("BodyPosition")
  2223. bod.position = blar.Position
  2224. bod.Parent = nod
  2225. blar.Reflectance = 0.02
  2226. nod.formFactor = 0
  2227. nod.Size = Vector3.new(1,1,1)
  2228. nod.Transparency = 0.6
  2229. nod.BrickColor = BrickColor:random()
  2230. nod.CanCollide = false
  2231. nod.Locked = true
  2232. nod.Shape = 0
  2233. nod.BottomSurface = 0
  2234. nod.TopSurface = 0
  2235. blar.Reflectance = 0.42
  2236. wait(0.15)
  2237. local nod = Instance.new("Part")
  2238. nod.Parent = mody
  2239. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2240. bod = Instance.new("BodyPosition")
  2241. bod.position = blar.Position
  2242. bod.Parent = nod
  2243. blar.Reflectance = 0.02
  2244. nod.formFactor = 0
  2245. nod.Size = Vector3.new(1,1,1)
  2246. nod.Transparency = 0.6
  2247. nod.BrickColor = BrickColor:random()
  2248. nod.CanCollide = false
  2249. nod.Locked = true
  2250. nod.Shape = 0
  2251. nod.BottomSurface = 0
  2252. nod.TopSurface = 0
  2253. blar.Reflectance = 0.44
  2254. wait(0.15)
  2255. local nod = Instance.new("Part")
  2256. nod.Parent = mody
  2257. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2258. bod = Instance.new("BodyPosition")
  2259. bod.position = blar.Position
  2260. bod.Parent = nod
  2261. blar.Reflectance = 0.02
  2262. nod.formFactor = 0
  2263. nod.Size = Vector3.new(1,1,1)
  2264. nod.Transparency = 0.6
  2265. nod.BrickColor = BrickColor:random()
  2266. nod.CanCollide = false
  2267. nod.Locked = true
  2268. nod.Shape = 0
  2269. nod.BottomSurface = 0
  2270. nod.TopSurface = 0
  2271. blar.Reflectance = 0.46
  2272. wait(0.15)
  2273. local nod = Instance.new("Part")
  2274. nod.Parent = mody
  2275. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2276. bod = Instance.new("BodyPosition")
  2277. bod.position = blar.Position
  2278. bod.Parent = nod
  2279. blar.Reflectance = 0.02
  2280. nod.formFactor = 0
  2281. nod.Size = Vector3.new(1,1,1)
  2282. nod.Transparency = 0.6
  2283. nod.BrickColor = BrickColor:random()
  2284. nod.CanCollide = false
  2285. nod.Locked = true
  2286. nod.Shape = 0
  2287. nod.BottomSurface = 0
  2288. nod.TopSurface = 0
  2289. blar.Reflectance = 0.48
  2290. wait(0.15)
  2291. local nod = Instance.new("Part")
  2292. nod.Parent = mody
  2293. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2294. bod = Instance.new("BodyPosition")
  2295. bod.position = blar.Position
  2296. bod.Parent = nod
  2297. blar.Reflectance = 0.02
  2298. nod.formFactor = 0
  2299. nod.Size = Vector3.new(1,1,1)
  2300. nod.Transparency = 0.6
  2301. nod.BrickColor = BrickColor:random()
  2302. nod.CanCollide = false
  2303. nod.Locked = true
  2304. nod.Shape = 0
  2305. nod.BottomSurface = 0
  2306. nod.TopSurface = 0
  2307. blar.Reflectance = 0.50
  2308. wait(0.15)
  2309. local nod = Instance.new("Part")
  2310. nod.Parent = mody
  2311. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2312. bod = Instance.new("BodyPosition")
  2313. bod.position = blar.Position
  2314. bod.Parent = nod
  2315. blar.Reflectance = 0.02
  2316. nod.formFactor = 0
  2317. nod.Size = Vector3.new(1,1,1)
  2318. nod.Transparency = 0.6
  2319. nod.BrickColor = BrickColor:random()
  2320. nod.CanCollide = false
  2321. nod.Locked = true
  2322. nod.Shape = 0
  2323. nod.BottomSurface = 0
  2324. nod.TopSurface = 0
  2325. blar.Reflectance = 0.52
  2326. wait(0.15)
  2327. local nod = Instance.new("Part")
  2328. nod.Parent = mody
  2329. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2330. bod = Instance.new("BodyPosition")
  2331. bod.position = blar.Position
  2332. bod.Parent = nod
  2333. blar.Reflectance = 0.02
  2334. nod.formFactor = 0
  2335. nod.Size = Vector3.new(1,1,1)
  2336. nod.Transparency = 0.6
  2337. nod.BrickColor = BrickColor:random()
  2338. nod.CanCollide = false
  2339. nod.Locked = true
  2340. nod.Shape = 0
  2341. nod.BottomSurface = 0
  2342. nod.TopSurface = 0
  2343. blar.Reflectance = 0.54
  2344. wait(0.15)
  2345. local nod = Instance.new("Part")
  2346. nod.Parent = mody
  2347. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2348. bod = Instance.new("BodyPosition")
  2349. bod.position = blar.Position
  2350. bod.Parent = nod
  2351. blar.Reflectance = 0.02
  2352. nod.formFactor = 0
  2353. nod.Size = Vector3.new(1,1,1)
  2354. nod.Transparency = 0.6
  2355. nod.BrickColor = BrickColor:random()
  2356. nod.CanCollide = false
  2357. nod.Locked = true
  2358. nod.Shape = 0
  2359. nod.BottomSurface = 0
  2360. nod.TopSurface = 0
  2361. blar.Reflectance = 0.56
  2362. wait(0.15)
  2363. local nod = Instance.new("Part")
  2364. nod.Parent = mody
  2365. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2366. bod = Instance.new("BodyPosition")
  2367. bod.position = blar.Position
  2368. bod.Parent = nod
  2369. blar.Reflectance = 0.02
  2370. nod.formFactor = 0
  2371. nod.Size = Vector3.new(1,1,1)
  2372. nod.Transparency = 0.6
  2373. nod.BrickColor = BrickColor:random()
  2374. nod.CanCollide = false
  2375. nod.Locked = true
  2376. nod.Shape = 0
  2377. nod.BottomSurface = 0
  2378. nod.TopSurface = 0
  2379. blar.Reflectance = 0.58
  2380. wait(0.15)
  2381. local nod = Instance.new("Part")
  2382. nod.Parent = mody
  2383. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2384. bod = Instance.new("BodyPosition")
  2385. bod.position = blar.Position
  2386. bod.Parent = nod
  2387. blar.Reflectance = 0.02
  2388. nod.formFactor = 0
  2389. nod.Size = Vector3.new(1,1,1)
  2390. nod.Transparency = 0.6
  2391. nod.BrickColor = BrickColor:random()
  2392. nod.CanCollide = false
  2393. nod.Locked = true
  2394. nod.Shape = 0
  2395. nod.BottomSurface = 0
  2396. nod.TopSurface = 0
  2397. blar.Reflectance = 0.60
  2398. wait(0.15)
  2399. local nod = Instance.new("Part")
  2400. nod.Parent = mody
  2401. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2402. bod = Instance.new("BodyPosition")
  2403. bod.position = blar.Position
  2404. bod.Parent = nod
  2405. blar.Reflectance = 0.02
  2406. nod.formFactor = 0
  2407. nod.Size = Vector3.new(1,1,1)
  2408. nod.Transparency = 0.6
  2409. nod.BrickColor = BrickColor:random()
  2410. nod.CanCollide = false
  2411. nod.Locked = true
  2412. nod.Shape = 0
  2413. nod.BottomSurface = 0
  2414. nod.TopSurface = 0
  2415. blar.Reflectance = 0.62
  2416. wait(0.15)
  2417. local nod = Instance.new("Part")
  2418. nod.Parent = mody
  2419. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2420. bod = Instance.new("BodyPosition")
  2421. bod.position = blar.Position
  2422. bod.Parent = nod
  2423. blar.Reflectance = 0.02
  2424. nod.formFactor = 0
  2425. nod.Size = Vector3.new(1,1,1)
  2426. nod.Transparency = 0.6
  2427. nod.BrickColor = BrickColor:random()
  2428. nod.CanCollide = false
  2429. nod.Locked = true
  2430. nod.Shape = 0
  2431. nod.BottomSurface = 0
  2432. nod.TopSurface = 0
  2433. blar.Reflectance = 0.64
  2434. wait(0.15)
  2435. local nod = Instance.new("Part")
  2436. nod.Parent = mody
  2437. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2438. bod = Instance.new("BodyPosition")
  2439. bod.position = blar.Position
  2440. bod.Parent = nod
  2441. blar.Reflectance = 0.02
  2442. nod.formFactor = 0
  2443. nod.Size = Vector3.new(1,1,1)
  2444. nod.Transparency = 0.6
  2445. nod.BrickColor = BrickColor:random()
  2446. nod.CanCollide = false
  2447. nod.Locked = true
  2448. nod.Shape = 0
  2449. nod.BottomSurface = 0
  2450. nod.TopSurface = 0
  2451. blar.Reflectance = 0.66
  2452. wait(0.15)
  2453. local nod = Instance.new("Part")
  2454. nod.Parent = mody
  2455. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2456. bod = Instance.new("BodyPosition")
  2457. bod.position = blar.Position
  2458. bod.Parent = nod
  2459. blar.Reflectance = 0.02
  2460. nod.formFactor = 0
  2461. nod.Size = Vector3.new(1,1,1)
  2462. nod.Transparency = 0.6
  2463. nod.BrickColor = BrickColor:random()
  2464. nod.CanCollide = false
  2465. nod.Locked = true
  2466. nod.Shape = 0
  2467. nod.BottomSurface = 0
  2468. nod.TopSurface = 0
  2469. blar.Reflectance = 0.68
  2470. wait(0.15)
  2471. local nod = Instance.new("Part")
  2472. nod.Parent = mody
  2473. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2474. bod = Instance.new("BodyPosition")
  2475. bod.position = blar.Position
  2476. bod.Parent = nod
  2477. blar.Reflectance = 0.02
  2478. nod.formFactor = 0
  2479. nod.Size = Vector3.new(1,1,1)
  2480. nod.Transparency = 0.6
  2481. nod.BrickColor = BrickColor:random()
  2482. nod.CanCollide = false
  2483. nod.Locked = true
  2484. nod.Shape = 0
  2485. nod.BottomSurface = 0
  2486. nod.TopSurface = 0
  2487. blar.Reflectance = 0.70
  2488. wait(0.15)
  2489. local nod = Instance.new("Part")
  2490. nod.Parent = mody
  2491. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2492. bod = Instance.new("BodyPosition")
  2493. bod.position = blar.Position
  2494. bod.Parent = nod
  2495. blar.Reflectance = 0.02
  2496. nod.formFactor = 0
  2497. nod.Size = Vector3.new(1,1,1)
  2498. nod.Transparency = 0.6
  2499. nod.BrickColor = BrickColor:random()
  2500. nod.CanCollide = false
  2501. nod.Locked = true
  2502. nod.Shape = 0
  2503. nod.BottomSurface = 0
  2504. nod.TopSurface = 0
  2505. blar.Reflectance = 0.72
  2506. wait(0.15)
  2507. local nod = Instance.new("Part")
  2508. nod.Parent = mody
  2509. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2510. bod = Instance.new("BodyPosition")
  2511. bod.position = blar.Position
  2512. bod.Parent = nod
  2513. blar.Reflectance = 0.02
  2514. nod.formFactor = 0
  2515. nod.Size = Vector3.new(1,1,1)
  2516. nod.Transparency = 0.6
  2517. nod.BrickColor = BrickColor:random()
  2518. nod.CanCollide = false
  2519. nod.Locked = true
  2520. nod.Shape = 0
  2521. nod.BottomSurface = 0
  2522. nod.TopSurface = 0
  2523. blar.Reflectance = 0.74
  2524. wait(0.15)
  2525. local nod = Instance.new("Part")
  2526. nod.Parent = mody
  2527. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2528. bod = Instance.new("BodyPosition")
  2529. bod.position = blar.Position
  2530. bod.Parent = nod
  2531. blar.Reflectance = 0.02
  2532. nod.formFactor = 0
  2533. nod.Size = Vector3.new(1,1,1)
  2534. nod.Transparency = 0.6
  2535. nod.BrickColor = BrickColor:random()
  2536. nod.CanCollide = false
  2537. nod.Locked = true
  2538. nod.Shape = 0
  2539. nod.BottomSurface = 0
  2540. nod.TopSurface = 0
  2541. blar.Reflectance = 0.76
  2542. wait(0.15)
  2543. local nod = Instance.new("Part")
  2544. nod.Parent = mody
  2545. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2546. bod = Instance.new("BodyPosition")
  2547. bod.position = blar.Position
  2548. bod.Parent = nod
  2549. blar.Reflectance = 0.02
  2550. nod.formFactor = 0
  2551. nod.Size = Vector3.new(1,1,1)
  2552. nod.Transparency = 0.6
  2553. nod.BrickColor = BrickColor:random()
  2554. nod.CanCollide = false
  2555. nod.Locked = true
  2556. nod.Shape = 0
  2557. nod.BottomSurface = 0
  2558. nod.TopSurface = 0
  2559. blar.Reflectance = 0.78
  2560. wait(0.15)
  2561. local nod = Instance.new("Part")
  2562. nod.Parent = mody
  2563. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2564. bod = Instance.new("BodyPosition")
  2565. bod.position = blar.Position
  2566. bod.Parent = nod
  2567. blar.Reflectance = 0.02
  2568. nod.formFactor = 0
  2569. nod.Size = Vector3.new(1,1,1)
  2570. nod.Transparency = 0.6
  2571. nod.BrickColor = BrickColor:random()
  2572. nod.CanCollide = false
  2573. nod.Locked = true
  2574. nod.Shape = 0
  2575. nod.BottomSurface = 0
  2576. nod.TopSurface = 0
  2577. blar.Reflectance = 0.80
  2578. wait(0.15)
  2579. local nod = Instance.new("Part")
  2580. nod.Parent = mody
  2581. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2582. bod = Instance.new("BodyPosition")
  2583. bod.position = blar.Position
  2584. bod.Parent = nod
  2585. blar.Reflectance = 0.02
  2586. nod.formFactor = 0
  2587. nod.Size = Vector3.new(1,1,1)
  2588. nod.Transparency = 0.6
  2589. nod.BrickColor = BrickColor:random()
  2590. nod.CanCollide = false
  2591. nod.Locked = true
  2592. nod.Shape = 0
  2593. nod.BottomSurface = 0
  2594. nod.TopSurface = 0
  2595. blar.Reflectance = 0.82
  2596. wait(0.15)
  2597. local nod = Instance.new("Part")
  2598. nod.Parent = mody
  2599. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2600. bod = Instance.new("BodyPosition")
  2601. bod.position = blar.Position
  2602. bod.Parent = nod
  2603. blar.Reflectance = 0.02
  2604. nod.formFactor = 0
  2605. nod.Size = Vector3.new(1,1,1)
  2606. nod.Transparency = 0.6
  2607. nod.BrickColor = BrickColor:random()
  2608. nod.CanCollide = false
  2609. nod.Locked = true
  2610. nod.Shape = 0
  2611. nod.BottomSurface = 0
  2612. nod.TopSurface = 0
  2613. blar.Reflectance = 0.84
  2614. wait(0.15)
  2615. local nod = Instance.new("Part")
  2616. nod.Parent = mody
  2617. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2618. bod = Instance.new("BodyPosition")
  2619. bod.position = blar.Position
  2620. bod.Parent = nod
  2621. blar.Reflectance = 0.02
  2622. nod.formFactor = 0
  2623. nod.Size = Vector3.new(1,1,1)
  2624. nod.Transparency = 0.6
  2625. nod.BrickColor = BrickColor:random()
  2626. nod.CanCollide = false
  2627. nod.Locked = true
  2628. nod.Shape = 0
  2629. nod.BottomSurface = 0
  2630. nod.TopSurface = 0
  2631. blar.Reflectance = 0.86
  2632. wait(0.15)
  2633. local nod = Instance.new("Part")
  2634. nod.Parent = mody
  2635. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2636. bod = Instance.new("BodyPosition")
  2637. bod.position = blar.Position
  2638. bod.Parent = nod
  2639. blar.Reflectance = 0.02
  2640. nod.formFactor = 0
  2641. nod.Size = Vector3.new(1,1,1)
  2642. nod.Transparency = 0.6
  2643. nod.BrickColor = BrickColor:random()
  2644. nod.CanCollide = false
  2645. nod.Locked = true
  2646. nod.Shape = 0
  2647. nod.BottomSurface = 0
  2648. nod.TopSurface = 0
  2649. blar.Reflectance = 0.88
  2650. wait(0.15)
  2651. local nod = Instance.new("Part")
  2652. nod.Parent = mody
  2653. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2654. bod = Instance.new("BodyPosition")
  2655. bod.position = blar.Position
  2656. bod.Parent = nod
  2657. blar.Reflectance = 0.02
  2658. nod.formFactor = 0
  2659. nod.Size = Vector3.new(1,1,1)
  2660. nod.Transparency = 0.6
  2661. nod.BrickColor = BrickColor:random()
  2662. nod.CanCollide = false
  2663. nod.Locked = true
  2664. nod.Shape = 0
  2665. nod.BottomSurface = 0
  2666. nod.TopSurface = 0
  2667. blar.Reflectance = 0.90
  2668. wait(0.15)
  2669. local nod = Instance.new("Part")
  2670. nod.Parent = mody
  2671. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2672. bod = Instance.new("BodyPosition")
  2673. bod.position = blar.Position
  2674. bod.Parent = nod
  2675. blar.Reflectance = 0.02
  2676. nod.formFactor = 0
  2677. nod.Size = Vector3.new(1,1,1)
  2678. nod.Transparency = 0.6
  2679. nod.BrickColor = BrickColor:random()
  2680. nod.CanCollide = false
  2681. nod.Locked = true
  2682. nod.Shape = 0
  2683. nod.BottomSurface = 0
  2684. nod.TopSurface = 0
  2685. blar.Reflectance = 0.92
  2686. wait(0.15)
  2687. local nod = Instance.new("Part")
  2688. nod.Parent = mody
  2689. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2690. bod = Instance.new("BodyPosition")
  2691. bod.position = blar.Position
  2692. bod.Parent = nod
  2693. blar.Reflectance = 0.02
  2694. nod.formFactor = 0
  2695. nod.Size = Vector3.new(1,1,1)
  2696. nod.Transparency = 0.6
  2697. nod.BrickColor = BrickColor:random()
  2698. nod.CanCollide = false
  2699. nod.Locked = true
  2700. nod.Shape = 0
  2701. nod.BottomSurface = 0
  2702. nod.TopSurface = 0
  2703. blar.Reflectance = 0.94
  2704. wait(0.15)
  2705. local nod = Instance.new("Part")
  2706. nod.Parent = mody
  2707. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2708. bod = Instance.new("BodyPosition")
  2709. bod.position = blar.Position
  2710. bod.Parent = nod
  2711. blar.Reflectance = 0.02
  2712. nod.formFactor = 0
  2713. nod.Size = Vector3.new(1,1,1)
  2714. nod.Transparency = 0.6
  2715. nod.BrickColor = BrickColor:random()
  2716. nod.CanCollide = false
  2717. nod.Locked = true
  2718. nod.Shape = 0
  2719. nod.BottomSurface = 0
  2720. nod.TopSurface = 0
  2721. blar.Reflectance = 0.96
  2722. wait(0.15)
  2723. local nod = Instance.new("Part")
  2724. nod.Parent = mody
  2725. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2726. bod = Instance.new("BodyPosition")
  2727. bod.position = blar.Position
  2728. bod.Parent = nod
  2729. blar.Reflectance = 0.02
  2730. nod.formFactor = 0
  2731. nod.Size = Vector3.new(1,1,1)
  2732. nod.Transparency = 0.6
  2733. nod.BrickColor = BrickColor:random()
  2734. nod.CanCollide = false
  2735. nod.Locked = true
  2736. nod.Shape = 0
  2737. nod.BottomSurface = 0
  2738. nod.TopSurface = 0
  2739. blar.Reflectance = 0.98
  2740. wait(0.15)
  2741. local nod = Instance.new("Part")
  2742. nod.Parent = mody
  2743. nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10))
  2744. bod = Instance.new("BodyPosition")
  2745. bod.position = blar.Position
  2746. bod.Parent = nod
  2747. blar.Reflectance = 0.02
  2748. nod.formFactor = 0
  2749. nod.Size = Vector3.new(1,1,1)
  2750. nod.Transparency = 0.6
  2751. nod.BrickColor = BrickColor:random()
  2752. nod.CanCollide = false
  2753. nod.Locked = true
  2754. nod.Shape = 0
  2755. nod.BottomSurface = 0
  2756. nod.TopSurface = 0
  2757. blar.Reflectance = 1
  2758. wait(0.15)
  2759.  
  2760. wait(1)
  2761. local spark = Instance.new("Sparkles")
  2762. spark.Parent = blar
  2763. spark.SparkleColor = Color3.new(1,1,1)
  2764. mody:Remove()
  2765. wait(2)
  2766. blar:Remove()
  2767. FF = Instance.new("ForceField")
  2768. FF.Parent = game.workspace.FangxWulf
  2769. wait()
  2770. boom = Instance.new("Explosion")
  2771. boom.Parent = game.workspace
  2772. boom.BlastRadius = 50
  2773. boom.Position = blar.Position
  2774. wait(0.5)
  2775. game.workspace.FangxWulf.Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.50,3.14,0) * CFrame.new(0,0,-0.5)
  2776. Joints[1].MaxVelocity = 0.1
  2777. Joints[2].MaxVelocity = 0.1
  2778. EnableLimb(1)
  2779. EnableLimb(2)
  2780. FF:Remove()
  2781. game.workspace.FangxWulf.Humanoid.PlatformStand = true
  2782. wait(5)
  2783. game.workspace.FangxWulf.Humanoid.PlatformStand = false
  2784. game.workspace.FangxWulf.Humanoid.WalkSpeed = 16
  2785. end
  2786. if (key == "[") then
  2787. game.workspace.FangxWulf.Humanoid.PlatformStand = true
  2788. Anim = game.workspace.FangxWulf.Animate:Clone()
  2789. Anim.Parent = Lighting
  2790. game.workspace.FangxWulf.Animate:Remove()
  2791. game.workspace.FangxWulf.Humanoid.WalkSpeed = 0
  2792. local p=Instance.new("Part")
  2793. p.Parent=game.Players.FangxWulf.Character
  2794. p.Name="BRICK"
  2795. p.Size=Vector3.new(5,7,5)
  2796. p.Transparency = 0.4
  2797. p.Reflectance = 0.5
  2798. p.BrickColor = BrickColor.Blue()
  2799. p.Position = game.workspace.FangxWulf.Torso.Position
  2800. local w=Instance.new("Weld")
  2801. w.Parent=p.Parent.Torso
  2802. w.Part0=w.Parent
  2803. w.Part1=p
  2804. wait(15)
  2805. game.workspace.FangxWulf.Humanoid.PlatformStand = false
  2806. Anim.Parent = game.workspace.FangxWulf
  2807. p:Remove()
  2808. game.workspace.FangxWulf.Suit2:Remove()
  2809. game.workspace.FangxWulf.Humanoid.WalkSpeed = 30
  2810. senro = game.Players.FangxWulf.Character
  2811.  
  2812. function remove()
  2813. c = senro:getChildren()
  2814. for i = 1, #c do
  2815. if c[i].className == "Hat" then
  2816. c[i]:remove()
  2817. end
  2818. end
  2819. end
  2820.  
  2821. function Make(X,Y,Z,Shape,Color,Form,Transparency,Reflectance,MType,MX,MY,MZ,CFX,CFY,CFZ,AX,AY,AZ,WeldTo)
  2822.  
  2823. x = X
  2824. y = Y
  2825. z = Z
  2826. shape = Shape
  2827. color = Color
  2828. form = Form
  2829. trans = Transparency
  2830. reflect = Reflectance
  2831.  
  2832.  
  2833. local Brick = Instance.new("Part")
  2834. Brick.Shape = shape
  2835. Brick.formFactor = form
  2836. Brick.BrickColor = BrickColor.new(Color)
  2837. Brick.Size = Vector3.new(x,y,z)
  2838. Brick.Transparency = trans
  2839. Brick.Reflectance = reflect
  2840. Brick.CanCollide = false
  2841.  
  2842. meshx = MX
  2843. meshy = MY
  2844. meshz = MZ
  2845.  
  2846. type = MType
  2847.  
  2848. Mesh = Instance.new("SpecialMesh")
  2849. Mesh.Parent = Brick
  2850. Mesh.MeshType = type
  2851. Mesh.Scale = Vector3.new(meshx, meshy, meshz)
  2852.  
  2853.  
  2854. Anglex = AX
  2855. Angley = AY
  2856. Anglez = AZ
  2857.  
  2858. CFramex = CFX
  2859. CFramey = CFY
  2860. CFramez = CFZ
  2861.  
  2862. Weldto = WeldTo
  2863.  
  2864. local p = Brick:clone()
  2865. local pp = p:clone()
  2866. pp.Parent = senro
  2867. local w = Instance.new("Weld")
  2868. w.Parent = senro:findFirstChild(Weldto)
  2869. w.Part0 = w.Parent
  2870. w.Part1 = pp
  2871. w.C1 = CFrame.fromEulerAnglesXYZ(Anglex, Angley, Anglez) * CFrame.new(CFramex, CFramey, CFramez)
  2872. end
  2873.  
  2874. function Weld()
  2875. senro.Humanoid.WalkSpeed = 30
  2876. senro.Humanoid.Health = math.huge
  2877. senro.Humanoid.MaxHealth = math.huge
  2878. senro.Head.Transparency = 1
  2879. senro["Torso"].Reflectance = 1
  2880. senro["Right Leg"].Reflectance = 1
  2881. senro["Right Arm"].Reflectance = 1
  2882. senro["Left Leg"].Reflectance = 1
  2883. senro["Left Arm"].Reflectance = 1
  2884. --Make(X,Y,Z,Shape,Color,Form,Transparency,Reflectance,MType,MX,MY,MZ,CFX,CFY,CFZ,AX, AY, AZ, WeldTo)
  2885. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1.1, 2, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro.Torso.Name)
  2886. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1.1, 2, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro.Torso.Name)
  2887. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Left Arm"].Name)
  2888. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Left Arm"].Name)
  2889. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Right Arm"].Name)
  2890. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Right Arm"].Name)
  2891. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Left Leg"].Name)
  2892. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Left Leg"].Name)
  2893. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Right Leg"].Name)
  2894. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Right Leg"].Name)
  2895. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, -0.7, 0, 0, math.pi/91, 0, -11, senro["Right Leg"].Name)
  2896. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, -0.7, 0, 0, math.pi/91, 0, -11, senro["Right Arm"].Name)
  2897. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0.7, 0, 0, math.pi/91, 0, 11, senro["Left Leg"].Name)
  2898. Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0.7, 0, 0, math.pi/91, 0, 11, senro["Left Arm"].Name)
  2899. Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 1, 1, 2, 1, -0.5, -0.8, -2, -11, -9, senro["Torso"].Name)
  2900. Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 1, 1, 2, 1, -0.5, -0.8, -2, -11, -5, senro["Torso"].Name)
  2901. Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 1, 1, 2, 1, -0.5, -0.8, -2, -11, 9, senro["Torso"].Name)
  2902. Make(1, 1, 4, 1, 11, 2, 0, 1, 0, 1.5, 1.2, 4, 0, 0.3, 0, -2, -11, -9, senro["Head"].Name)
  2903. Make(1, 1, 1, 1, 11, 2, 0, 1, 0, 1.4, 1.4, 1.4, 0, 0, 0, 0, 0, 0, senro["Head"].Name)
  2904. Make(1, 1, 1, 1, 21, 2, 0.3, 0, 0, 1, 0.6, 1, 0, -0.1, 0.4, 0, 0, 0, senro["Head"].Name)
  2905. Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 0.3, 0.3, 0.3, 0, 0, 1, -2, -11, -9, senro["Torso"].Name)
  2906. Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 0.3, 0.3, 0.3, 0, 0, 1, -2, -11, -5, senro["Torso"].Name)
  2907. Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 0.3, 0.3, 0.3, 0, 0, 1, -2, -11, 9, senro["Torso"].Name)
  2908. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, 0.5, 0, 0, 0, senro["Right Arm"].Name)
  2909. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, -0.5, 0, 0, 0, senro["Right Arm"].Name)
  2910. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7,-0.5, 0, 0, 0, senro["Right Arm"].Name)
  2911. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7, 0.5, 0, 0, 0, senro["Right Arm"].Name)
  2912. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7,-0.5, 0, 0, 0, senro["Left Arm"].Name)
  2913. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7, 0.5, 0, 0, 0, senro["Left Arm"].Name)
  2914. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, 0.5, 0, 0, 0, senro["Left Arm"].Name)
  2915. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, -0.5, 0, 0, 0, senro["Left Arm"].Name)
  2916. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, -0.5, -0.7, -0.5, -0.8, -0.2, 0, senro["Head"].Name)
  2917. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, 0.5, -0.7,-0.5, -0.8, 0.2, 0, senro["Head"].Name)
  2918. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, -0.5, 0.3, -0.5, 0.8, -0.2, 0, senro["Head"].Name)
  2919. Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, 0.5, 0.3,-0.5, 0.8, 0.2, 0, senro["Head"].Name)
  2920.  
  2921. end
  2922. Weld()
  2923. remove()
  2924. S = Instance.new("Sparkles")
  2925. S.Parent = game.workspace.FangxWulf.Torso
  2926. function onTouched(hit)
  2927. h = hit.Parent:findFirstChild("Humanoid")
  2928. if h ~= nil then
  2929. Ani = h.Parent.Animate:Clone()
  2930. Ani.Parent = game.Lighting
  2931. h.Parent.Animate:Remove()
  2932. h.Health = h.Health - 10
  2933. h.PlatformStand = true
  2934. h.WalkSpeed = 0
  2935. h.Parent.Head.Reflectance = 0.5
  2936. h.Parent.Torso.Reflectance = 0.5
  2937. h.Parent["Left Arm"].Reflectance = 0.5
  2938. h.Parent["Left Leg"].Reflectance = 0.5
  2939. h.Parent["Right Arm"].Reflectance = 0.5
  2940. h.Parent["Right Leg"].Reflectance = 0.5
  2941. local p=Instance.new("Part")
  2942. p.Parent=h
  2943. p.Name="BRICK"
  2944. p.Size=Vector3.new(5,7,5)
  2945. p.Transparency = 0.6
  2946. p.Reflectance = 0.5
  2947. p.BrickColor = BrickColor.Blue()
  2948. p.CanCollide = true
  2949. p.Position = h.Parent.Torso.Position
  2950. local w=Instance.new("Weld")
  2951. w.Parent=h.Parent.Torso
  2952. w.Part0=w.Parent
  2953. w.Part1=p
  2954. wait(5)
  2955. h.PlatformStand = false
  2956. Ani.Parent = h.Parent
  2957. p:Remove()
  2958. h.Parent.Head.Reflectance = 0
  2959. h.Parent.Torso.Reflectance = 0
  2960. h.Parent["Left Arm"].Reflectance = 0
  2961. h.Parent["Left Leg"].Reflectance = 0
  2962. h.Parent["Right Arm"].Reflectance = 0
  2963. h.Parent["Right Leg"].Reflectance = 0
  2964. h.WalkSpeed = 16
  2965. end
  2966. game.workspace.FangxWulf.Torso.Touched:connect(onTouched)
  2967. end
  2968. game.Workspace.FangxWulf.Torso.Touched:connect(onTouched)
  2969. end
  2970. if (key == "M") then
  2971. game.workspace.FangxWulf.Torso.T.Partsword.Transparency = 0
  2972. game.workspace.FangxWulf.Sword:Remove()
  2973. game.workspace.FangxWulf.Sword2:Remove()
  2974. end
  2975. if (key == "'") then
  2976. game.workspace.FangxWulf.Humanoid.Jump = true
  2977. wait()
  2978. game.Players.FangxWulf.Character.Torso.Velocity = Vector3.new(0, 400, 0)
  2979. wait(1)
  2980. BodyP = Instance.new("BodyPosition")
  2981. BodyP.Parent = game.workspace.FangxWulf.Torso
  2982. BodyP.position = game.workspace.FangxWulf.Torso.Position + Vector3.new(0, 10, 0)
  2983. BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050)
  2984. BodyG = Instance.new("BodyGyro")
  2985. BodyG.Parent = game.workspace.FangxWulf.Torso
  2986. BodyV = Instance.new("BodyVelocity")
  2987. BodyV.Parent = game.workspace.FangxWulf.Torso
  2988. BodyV.velocity = Vector3.new(0, 0, 0)
  2989. BodyV.maxForce = Vector3.new(0, 0, 0)
  2990. wait(1)
  2991. local Brick = Instance.new("Part")
  2992. Brick.Parent = game.workspace
  2993. Brick.BottomSurface = 0
  2994. Brick.TopSurface = 0
  2995. Brick.Size = Vector3.new(2,2,2)
  2996. Brick.BrickColor = BrickColor.new("Bright red")
  2997. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  2998. function onTouched(hit)
  2999. B = Instance.new("Explosion")
  3000. B.BlastRadius = 10
  3001. B.BlastPressure = 20
  3002. B.Position = Brick.Position
  3003. B.Parent = game.workspace
  3004. wait()
  3005. Brick:Remove()
  3006. end
  3007. Brick.Touched:connect(onTouched)
  3008. local force = Instance.new("BodyVelocity")
  3009. force.velocity = Vector3.new(0, 1,0)
  3010. force.P = 9999999
  3011.  
  3012. local rot = Instance.new("BodyAngularVelocity")
  3013. rot.angularvelocity = Vector3.new(0, 600, 0)
  3014. rot.P = 8000
  3015. rot.maxTorque= Vector3.new(400000000, 400000000, 400000000)
  3016.  
  3017. local gyr = Instance.new("BodyGyro")
  3018. gyr.cframe = CFrame.new(Vector3.new(0,1,0), Vector3.new (0, 0, 0))
  3019.  
  3020.  
  3021. local armgyro = Instance.new("BodyGyro")
  3022. armgyro.cframe = CFrame.new(Vector3.new(0,0,1), Vector3.new (0, 0, 0))
  3023. force.Parent = game.workspace.FangxWulf.Torso
  3024. rot.Parent = game.workspace.FangxWulf.Torso
  3025. gyr.Parent = game.workspace.FangxWulf.Torso
  3026. wait(0.1)
  3027. local Brick = Instance.new("Part")
  3028. Brick.Parent = game.workspace
  3029. Brick.BottomSurface = 0
  3030. Brick.TopSurface = 0
  3031. Brick.Size = Vector3.new(2,2,2)
  3032. Brick.BrickColor = BrickColor.new("Bright red")
  3033. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3034. function onTouched(hit)
  3035. B = Instance.new("Explosion")
  3036. B.BlastRadius = 10
  3037. B.BlastPressure = 20
  3038. B.Position = Brick.Position
  3039. B.Parent = game.workspace
  3040. wait()
  3041. Brick:Remove()
  3042. end
  3043. Brick.Touched:connect(onTouched)
  3044. wait(0.1)
  3045. local Brick = Instance.new("Part")
  3046. Brick.Parent = game.workspace
  3047. Brick.BottomSurface = 0
  3048. Brick.TopSurface = 0
  3049. Brick.Size = Vector3.new(2,2,2)
  3050. Brick.BrickColor = BrickColor.new("Bright red")
  3051. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3052. function onTouched(hit)
  3053. B = Instance.new("Explosion")
  3054. B.BlastRadius = 10
  3055. B.BlastPressure = 20
  3056. B.Position = Brick.Position
  3057. B.Parent = game.workspace
  3058. wait()
  3059. Brick:Remove()
  3060. end
  3061. Brick.Touched:connect(onTouched)
  3062. wait(0.1)
  3063. local Brick = Instance.new("Part")
  3064. Brick.Parent = game.workspace
  3065. Brick.BottomSurface = 0
  3066. Brick.TopSurface = 0
  3067. Brick.Size = Vector3.new(2,2,2)
  3068. Brick.BrickColor = BrickColor.new("Bright red")
  3069. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3070. function onTouched(hit)
  3071. B = Instance.new("Explosion")
  3072. B.BlastRadius = 10
  3073. B.BlastPressure = 20
  3074. B.Position = Brick.Position
  3075. B.Parent = game.workspace
  3076. wait()
  3077. Brick:Remove()
  3078. end
  3079. Brick.Touched:connect(onTouched)
  3080. wait(0.1)
  3081. local Brick = Instance.new("Part")
  3082. Brick.Parent = game.workspace
  3083. Brick.BottomSurface = 0
  3084. Brick.TopSurface = 0
  3085. Brick.Size = Vector3.new(2,2,2)
  3086. Brick.BrickColor = BrickColor.new("Bright red")
  3087. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3088. function onTouched(hit)
  3089. B = Instance.new("Explosion")
  3090. B.BlastRadius = 10
  3091. B.BlastPressure = 20
  3092. B.Position = Brick.Position
  3093. B.Parent = game.workspace
  3094. wait()
  3095. Brick:Remove()
  3096. end
  3097. Brick.Touched:connect(onTouched)
  3098. wait(0.1)
  3099. local Brick = Instance.new("Part")
  3100. Brick.Parent = game.workspace
  3101. Brick.BottomSurface = 0
  3102. Brick.TopSurface = 0
  3103. Brick.Size = Vector3.new(2,2,2)
  3104. Brick.BrickColor = BrickColor.new("Bright red")
  3105. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3106. function onTouched(hit)
  3107. B = Instance.new("Explosion")
  3108. B.BlastRadius = 10
  3109. B.BlastPressure = 20
  3110. B.Position = Brick.Position
  3111. B.Parent = game.workspace
  3112. wait()
  3113. Brick:Remove()
  3114. end
  3115. Brick.Touched:connect(onTouched)
  3116. wait(0.1)
  3117. local Brick = Instance.new("Part")
  3118. Brick.Parent = game.workspace
  3119. Brick.BottomSurface = 0
  3120. Brick.TopSurface = 0
  3121. Brick.Size = Vector3.new(2,2,2)
  3122. Brick.BrickColor = BrickColor.new("Bright red")
  3123. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3124. function onTouched(hit)
  3125. B = Instance.new("Explosion")
  3126. B.BlastRadius = 10
  3127. B.BlastPressure = 20
  3128. B.Position = Brick.Position
  3129. B.Parent = game.workspace
  3130. wait()
  3131. Brick:Remove()
  3132. end
  3133. Brick.Touched:connect(onTouched)
  3134. wait(0.1)
  3135. local Brick = Instance.new("Part")
  3136. Brick.Parent = game.workspace
  3137. Brick.BottomSurface = 0
  3138. Brick.TopSurface = 0
  3139. Brick.Size = Vector3.new(2,2,2)
  3140. Brick.BrickColor = BrickColor.new("Bright red")
  3141. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3142. function onTouched(hit)
  3143. B = Instance.new("Explosion")
  3144. B.BlastRadius = 10
  3145. B.BlastPressure = 20
  3146. B.Position = Brick.Position
  3147. B.Parent = game.workspace
  3148. wait()
  3149. Brick:Remove()
  3150. end
  3151. Brick.Touched:connect(onTouched)
  3152. wait(0.1)
  3153. local Brick = Instance.new("Part")
  3154. Brick.Parent = game.workspace
  3155. Brick.BottomSurface = 0
  3156. Brick.TopSurface = 0
  3157. Brick.Size = Vector3.new(2,2,2)
  3158. Brick.BrickColor = BrickColor.new("Bright red")
  3159. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3160. function onTouched(hit)
  3161. B = Instance.new("Explosion")
  3162. B.BlastRadius = 10
  3163. B.BlastPressure = 20
  3164. B.Position = Brick.Position
  3165. B.Parent = game.workspace
  3166. wait()
  3167. Brick:Remove()
  3168. end
  3169. Brick.Touched:connect(onTouched)
  3170. wait(0.1)
  3171. local Brick = Instance.new("Part")
  3172. Brick.Parent = game.workspace
  3173. Brick.BottomSurface = 0
  3174. Brick.TopSurface = 0
  3175. Brick.Size = Vector3.new(2,2,2)
  3176. Brick.BrickColor = BrickColor.new("Bright red")
  3177. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3178. function onTouched(hit)
  3179. B = Instance.new("Explosion")
  3180. B.BlastRadius = 10
  3181. B.BlastPressure = 20
  3182. B.Position = Brick.Position
  3183. B.Parent = game.workspace
  3184. wait()
  3185. Brick:Remove()
  3186. end
  3187. Brick.Touched:connect(onTouched)
  3188. wait(0.1)
  3189. local Brick = Instance.new("Part")
  3190. Brick.Parent = game.workspace
  3191. Brick.BottomSurface = 0
  3192. Brick.TopSurface = 0
  3193. Brick.Size = Vector3.new(2,2,2)
  3194. Brick.BrickColor = BrickColor.new("Bright red")
  3195. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3196. function onTouched(hit)
  3197. B = Instance.new("Explosion")
  3198. B.BlastRadius = 10
  3199. B.BlastPressure = 20
  3200. B.Position = Brick.Position
  3201. B.Parent = game.workspace
  3202. wait()
  3203. Brick:Remove()
  3204. end
  3205. Brick.Touched:connect(onTouched)
  3206. wait(0.1)
  3207. local Brick = Instance.new("Part")
  3208. Brick.Parent = game.workspace
  3209. Brick.BottomSurface = 0
  3210. Brick.TopSurface = 0
  3211. Brick.Size = Vector3.new(2,2,2)
  3212. Brick.BrickColor = BrickColor.new("Bright red")
  3213. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3214. function onTouched(hit)
  3215. B = Instance.new("Explosion")
  3216. B.BlastRadius = 10
  3217. B.BlastPressure = 20
  3218. B.Position = Brick.Position
  3219. B.Parent = game.workspace
  3220. wait()
  3221. Brick:Remove()
  3222. end
  3223. Brick.Touched:connect(onTouched)
  3224. wait(0.1)
  3225. local Brick = Instance.new("Part")
  3226. Brick.Parent = game.workspace
  3227. Brick.BottomSurface = 0
  3228. Brick.TopSurface = 0
  3229. Brick.Size = Vector3.new(2,2,2)
  3230. Brick.BrickColor = BrickColor.new("Bright red")
  3231. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3232. function onTouched(hit)
  3233. B = Instance.new("Explosion")
  3234. B.BlastRadius = 10
  3235. B.BlastPressure = 20
  3236. B.Position = Brick.Position
  3237. B.Parent = game.workspace
  3238. wait()
  3239. Brick:Remove()
  3240. end
  3241. Brick.Touched:connect(onTouched)
  3242. wait(0.1)
  3243. local Brick = Instance.new("Part")
  3244. Brick.Parent = game.workspace
  3245. Brick.BottomSurface = 0
  3246. Brick.TopSurface = 0
  3247. Brick.Size = Vector3.new(2,2,2)
  3248. Brick.BrickColor = BrickColor.new("Bright red")
  3249. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3250. function onTouched(hit)
  3251. B = Instance.new("Explosion")
  3252. B.BlastRadius = 10
  3253. B.BlastPressure = 20
  3254. B.Position = Brick.Position
  3255. B.Parent = game.workspace
  3256. wait()
  3257. Brick:Remove()
  3258. end
  3259. Brick.Touched:connect(onTouched)
  3260. wait(0.1)
  3261. local Brick = Instance.new("Part")
  3262. Brick.Parent = game.workspace
  3263. Brick.BottomSurface = 0
  3264. Brick.TopSurface = 0
  3265. Brick.Size = Vector3.new(2,2,2)
  3266. Brick.BrickColor = BrickColor.new("Bright red")
  3267. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3268. function onTouched(hit)
  3269. B = Instance.new("Explosion")
  3270. B.BlastRadius = 10
  3271. B.BlastPressure = 20
  3272. B.Position = Brick.Position
  3273. B.Parent = game.workspace
  3274. wait()
  3275. Brick:Remove()
  3276. end
  3277. Brick.Touched:connect(onTouched)
  3278. wait(0.1)
  3279. local Brick = Instance.new("Part")
  3280. Brick.Parent = game.workspace
  3281. Brick.BottomSurface = 0
  3282. Brick.TopSurface = 0
  3283. Brick.Size = Vector3.new(2,2,2)
  3284. Brick.BrickColor = BrickColor.new("Bright red")
  3285. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3286. function onTouched(hit)
  3287. B = Instance.new("Explosion")
  3288. B.BlastRadius = 10
  3289. B.BlastPressure = 20
  3290. B.Position = Brick.Position
  3291. B.Parent = game.workspace
  3292. wait()
  3293. Brick:Remove()
  3294. end
  3295. Brick.Touched:connect(onTouched)
  3296. wait(0.1)
  3297. local Brick = Instance.new("Part")
  3298. Brick.Parent = game.workspace
  3299. Brick.BottomSurface = 0
  3300. Brick.TopSurface = 0
  3301. Brick.Size = Vector3.new(2,2,2)
  3302. Brick.BrickColor = BrickColor.new("Bright red")
  3303. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3304. function onTouched(hit)
  3305. B = Instance.new("Explosion")
  3306. B.BlastRadius = 10
  3307. B.BlastPressure = 20
  3308. B.Position = Brick.Position
  3309. B.Parent = game.workspace
  3310. wait()
  3311. Brick:Remove()
  3312. end
  3313. Brick.Touched:connect(onTouched)
  3314. wait(0.1)
  3315. local Brick = Instance.new("Part")
  3316. Brick.Parent = game.workspace
  3317. Brick.BottomSurface = 0
  3318. Brick.TopSurface = 0
  3319. Brick.Size = Vector3.new(2,2,2)
  3320. Brick.BrickColor = BrickColor.new("Bright red")
  3321. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3322. function onTouched(hit)
  3323. B = Instance.new("Explosion")
  3324. B.BlastRadius = 10
  3325. B.BlastPressure = 20
  3326. B.Position = Brick.Position
  3327. B.Parent = game.workspace
  3328. wait()
  3329. Brick:Remove()
  3330. end
  3331. Brick.Touched:connect(onTouched)
  3332. wait(0.1)
  3333. local Brick = Instance.new("Part")
  3334. Brick.Parent = game.workspace
  3335. Brick.BottomSurface = 0
  3336. Brick.TopSurface = 0
  3337. Brick.Size = Vector3.new(2,2,2)
  3338. Brick.BrickColor = BrickColor.new("Bright red")
  3339. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3340. function onTouched(hit)
  3341. B = Instance.new("Explosion")
  3342. B.BlastRadius = 10
  3343. B.BlastPressure = 20
  3344. B.Position = Brick.Position
  3345. B.Parent = game.workspace
  3346. wait()
  3347. Brick:Remove()
  3348. end
  3349. Brick.Touched:connect(onTouched)
  3350. wait(0.1)
  3351. local Brick = Instance.new("Part")
  3352. Brick.Parent = game.workspace
  3353. Brick.BottomSurface = 0
  3354. Brick.TopSurface = 0
  3355. Brick.Size = Vector3.new(2,2,2)
  3356. Brick.BrickColor = BrickColor.new("Bright red")
  3357. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3358. function onTouched(hit)
  3359. B = Instance.new("Explosion")
  3360. B.BlastRadius = 10
  3361. B.BlastPressure = 20
  3362. B.Position = Brick.Position
  3363. B.Parent = game.workspace
  3364. wait()
  3365. Brick:Remove()
  3366. end
  3367. Brick.Touched:connect(onTouched)
  3368. wait(0.1)
  3369. local Brick = Instance.new("Part")
  3370. Brick.Parent = game.workspace
  3371. Brick.BottomSurface = 0
  3372. Brick.TopSurface = 0
  3373. Brick.Size = Vector3.new(2,2,2)
  3374. Brick.BrickColor = BrickColor.new("Bright red")
  3375. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3376. function onTouched(hit)
  3377. B = Instance.new("Explosion")
  3378. B.BlastRadius = 10
  3379. B.BlastPressure = 20
  3380. B.Position = Brick.Position
  3381. B.Parent = game.workspace
  3382. wait()
  3383. Brick:Remove()
  3384. end
  3385. Brick.Touched:connect(onTouched)
  3386. wait(0.1)
  3387. local Brick = Instance.new("Part")
  3388. Brick.Parent = game.workspace
  3389. Brick.BottomSurface = 0
  3390. Brick.TopSurface = 0
  3391. Brick.Size = Vector3.new(2,2,2)
  3392. Brick.BrickColor = BrickColor.new("Bright red")
  3393. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3394. function onTouched(hit)
  3395. B = Instance.new("Explosion")
  3396. B.BlastRadius = 10
  3397. B.BlastPressure = 20
  3398. B.Position = Brick.Position
  3399. B.Parent = game.workspace
  3400. wait()
  3401. Brick:Remove()
  3402. end
  3403. Brick.Touched:connect(onTouched)
  3404. wait(0.1)
  3405. local Brick = Instance.new("Part")
  3406. Brick.Parent = game.workspace
  3407. Brick.BottomSurface = 0
  3408. Brick.TopSurface = 0
  3409. Brick.Size = Vector3.new(2,2,2)
  3410. Brick.BrickColor = BrickColor.new("Bright red")
  3411. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3412. function onTouched(hit)
  3413. B = Instance.new("Explosion")
  3414. B.BlastRadius = 10
  3415. B.BlastPressure = 20
  3416. B.Position = Brick.Position
  3417. B.Parent = game.workspace
  3418. wait()
  3419. Brick:Remove()
  3420. end
  3421. Brick.Touched:connect(onTouched)
  3422. wait(0.1)
  3423. local Brick = Instance.new("Part")
  3424. Brick.Parent = game.workspace
  3425. Brick.BottomSurface = 0
  3426. Brick.TopSurface = 0
  3427. Brick.Size = Vector3.new(2,2,2)
  3428. Brick.BrickColor = BrickColor.new("Bright red")
  3429. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3430. function onTouched(hit)
  3431. B = Instance.new("Explosion")
  3432. B.BlastRadius = 10
  3433. B.BlastPressure = 20
  3434. B.Position = Brick.Position
  3435. B.Parent = game.workspace
  3436. wait()
  3437. Brick:Remove()
  3438. end
  3439. Brick.Touched:connect(onTouched)
  3440. wait(0.1)
  3441. local Brick = Instance.new("Part")
  3442. Brick.Parent = game.workspace
  3443. Brick.BottomSurface = 0
  3444. Brick.TopSurface = 0
  3445. Brick.Size = Vector3.new(2,2,2)
  3446. Brick.BrickColor = BrickColor.new("Bright red")
  3447. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3448. function onTouched(hit)
  3449. B = Instance.new("Explosion")
  3450. B.BlastRadius = 10
  3451. B.BlastPressure = 20
  3452. B.Position = Brick.Position
  3453. B.Parent = game.workspace
  3454. wait()
  3455. Brick:Remove()
  3456. end
  3457. Brick.Touched:connect(onTouched)
  3458. wait(0.1)
  3459. local Brick = Instance.new("Part")
  3460. Brick.Parent = game.workspace
  3461. Brick.BottomSurface = 0
  3462. Brick.TopSurface = 0
  3463. Brick.Size = Vector3.new(2,2,2)
  3464. Brick.BrickColor = BrickColor.new("Bright red")
  3465. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3466. function onTouched(hit)
  3467. B = Instance.new("Explosion")
  3468. B.BlastRadius = 10
  3469. B.BlastPressure = 20
  3470. B.Position = Brick.Position
  3471. B.Parent = game.workspace
  3472. wait()
  3473. Brick:Remove()
  3474. end
  3475. Brick.Touched:connect(onTouched)
  3476. wait(0.1)
  3477. local Brick = Instance.new("Part")
  3478. Brick.Parent = game.workspace
  3479. Brick.BottomSurface = 0
  3480. Brick.TopSurface = 0
  3481. Brick.Size = Vector3.new(2,2,2)
  3482. Brick.BrickColor = BrickColor.new("Bright red")
  3483. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3484. function onTouched(hit)
  3485. B = Instance.new("Explosion")
  3486. B.BlastRadius = 10
  3487. B.BlastPressure = 20
  3488. B.Position = Brick.Position
  3489. B.Parent = game.workspace
  3490. wait()
  3491. Brick:Remove()
  3492. end
  3493. Brick.Touched:connect(onTouched)
  3494. wait(0.1)
  3495. local Brick = Instance.new("Part")
  3496. Brick.Parent = game.workspace
  3497. Brick.BottomSurface = 0
  3498. Brick.TopSurface = 0
  3499. Brick.Size = Vector3.new(2,2,2)
  3500. Brick.BrickColor = BrickColor.new("Bright red")
  3501. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3502. function onTouched(hit)
  3503. B = Instance.new("Explosion")
  3504. B.BlastRadius = 10
  3505. B.BlastPressure = 20
  3506. B.Position = Brick.Position
  3507. B.Parent = game.workspace
  3508. wait()
  3509. Brick:Remove()
  3510. end
  3511. Brick.Touched:connect(onTouched)
  3512. wait(0.1)
  3513. local Brick = Instance.new("Part")
  3514. Brick.Parent = game.workspace
  3515. Brick.BottomSurface = 0
  3516. Brick.TopSurface = 0
  3517. Brick.Size = Vector3.new(2,2,2)
  3518. Brick.BrickColor = BrickColor.new("Bright red")
  3519. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3520. function onTouched(hit)
  3521. B = Instance.new("Explosion")
  3522. B.BlastRadius = 10
  3523. B.BlastPressure = 20
  3524. B.Position = Brick.Position
  3525. B.Parent = game.workspace
  3526. wait()
  3527. Brick:Remove()
  3528. end
  3529. Brick.Touched:connect(onTouched)
  3530. wait(0.1)
  3531. local Brick = Instance.new("Part")
  3532. Brick.Parent = game.workspace
  3533. Brick.BottomSurface = 0
  3534. Brick.TopSurface = 0
  3535. Brick.Size = Vector3.new(2,2,2)
  3536. Brick.BrickColor = BrickColor.new("Bright red")
  3537. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3538. function onTouched(hit)
  3539. B = Instance.new("Explosion")
  3540. B.BlastRadius = 10
  3541. B.BlastPressure = 20
  3542. B.Position = Brick.Position
  3543. B.Parent = game.workspace
  3544. wait()
  3545. Brick:Remove()
  3546. end
  3547. Brick.Touched:connect(onTouched)
  3548. wait(0.1)
  3549. local Brick = Instance.new("Part")
  3550. Brick.Parent = game.workspace
  3551. Brick.BottomSurface = 0
  3552. Brick.TopSurface = 0
  3553. Brick.Size = Vector3.new(2,2,2)
  3554. Brick.BrickColor = BrickColor.new("Bright red")
  3555. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3556. function onTouched(hit)
  3557. B = Instance.new("Explosion")
  3558. B.BlastRadius = 10
  3559. B.BlastPressure = 20
  3560. B.Position = Brick.Position
  3561. B.Parent = game.workspace
  3562. wait()
  3563. Brick:Remove()
  3564. end
  3565. Brick.Touched:connect(onTouched)
  3566. wait(0.1)
  3567. local Brick = Instance.new("Part")
  3568. Brick.Parent = game.workspace
  3569. Brick.BottomSurface = 0
  3570. Brick.TopSurface = 0
  3571. Brick.Size = Vector3.new(2,2,2)
  3572. Brick.BrickColor = BrickColor.new("Bright red")
  3573. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3574. function onTouched(hit)
  3575. B = Instance.new("Explosion")
  3576. B.BlastRadius = 10
  3577. B.BlastPressure = 20
  3578. B.Position = Brick.Position
  3579. B.Parent = game.workspace
  3580. wait()
  3581. Brick:Remove()
  3582. end
  3583. Brick.Touched:connect(onTouched)
  3584. wait(0.1)
  3585. local Brick = Instance.new("Part")
  3586. Brick.Parent = game.workspace
  3587. Brick.BottomSurface = 0
  3588. Brick.TopSurface = 0
  3589. Brick.Size = Vector3.new(2,2,2)
  3590. Brick.BrickColor = BrickColor.new("Bright red")
  3591. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3592. function onTouched(hit)
  3593. B = Instance.new("Explosion")
  3594. B.BlastRadius = 10
  3595. B.BlastPressure = 20
  3596. B.Position = Brick.Position
  3597. B.Parent = game.workspace
  3598. wait()
  3599. Brick:Remove()
  3600. end
  3601. Brick.Touched:connect(onTouched)
  3602. wait(0.1)
  3603. local Brick = Instance.new("Part")
  3604. Brick.Parent = game.workspace
  3605. Brick.BottomSurface = 0
  3606. Brick.TopSurface = 0
  3607. Brick.Size = Vector3.new(2,2,2)
  3608. Brick.BrickColor = BrickColor.new("Bright red")
  3609. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3610. function onTouched(hit)
  3611. B = Instance.new("Explosion")
  3612. B.BlastRadius = 10
  3613. B.BlastPressure = 20
  3614. B.Position = Brick.Position
  3615. B.Parent = game.workspace
  3616. wait()
  3617. Brick:Remove()
  3618. end
  3619. Brick.Touched:connect(onTouched)
  3620. wait(0.1)
  3621. local Brick = Instance.new("Part")
  3622. Brick.Parent = game.workspace
  3623. Brick.BottomSurface = 0
  3624. Brick.TopSurface = 0
  3625. Brick.Size = Vector3.new(2,2,2)
  3626. Brick.BrickColor = BrickColor.new("Bright red")
  3627. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3628. function onTouched(hit)
  3629. B = Instance.new("Explosion")
  3630. B.BlastRadius = 10
  3631. B.BlastPressure = 20
  3632. B.Position = Brick.Position
  3633. B.Parent = game.workspace
  3634. wait()
  3635. Brick:Remove()
  3636. end
  3637. Brick.Touched:connect(onTouched)
  3638. wait(0.1)
  3639. local Brick = Instance.new("Part")
  3640. Brick.Parent = game.workspace
  3641. Brick.BottomSurface = 0
  3642. Brick.TopSurface = 0
  3643. Brick.Size = Vector3.new(2,2,2)
  3644. Brick.BrickColor = BrickColor.new("Bright red")
  3645. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3646. function onTouched(hit)
  3647. B = Instance.new("Explosion")
  3648. B.BlastRadius = 10
  3649. B.BlastPressure = 20
  3650. B.Position = Brick.Position
  3651. B.Parent = game.workspace
  3652. wait()
  3653. Brick:Remove()
  3654. end
  3655. Brick.Touched:connect(onTouched)
  3656. wait(0.1)
  3657. local Brick = Instance.new("Part")
  3658. Brick.Parent = game.workspace
  3659. Brick.BottomSurface = 0
  3660. Brick.TopSurface = 0
  3661. Brick.Size = Vector3.new(2,2,2)
  3662. Brick.BrickColor = BrickColor.new("Bright red")
  3663. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3664. function onTouched(hit)
  3665. B = Instance.new("Explosion")
  3666. B.BlastRadius = 10
  3667. B.BlastPressure = 20
  3668. B.Position = Brick.Position
  3669. B.Parent = game.workspace
  3670. wait()
  3671. Brick:Remove()
  3672. end
  3673. Brick.Touched:connect(onTouched)
  3674. wait(0.1)
  3675. local Brick = Instance.new("Part")
  3676. Brick.Parent = game.workspace
  3677. Brick.BottomSurface = 0
  3678. Brick.TopSurface = 0
  3679. Brick.Size = Vector3.new(2,2,2)
  3680. Brick.BrickColor = BrickColor.new("Bright red")
  3681. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3682. function onTouched(hit)
  3683. B = Instance.new("Explosion")
  3684. B.BlastRadius = 10
  3685. B.BlastPressure = 20
  3686. B.Position = Brick.Position
  3687. B.Parent = game.workspace
  3688. wait()
  3689. Brick:Remove()
  3690. end
  3691. Brick.Touched:connect(onTouched)
  3692. wait(0.1)
  3693. local Brick = Instance.new("Part")
  3694. Brick.Parent = game.workspace
  3695. Brick.BottomSurface = 0
  3696. Brick.TopSurface = 0
  3697. Brick.Size = Vector3.new(2,2,2)
  3698. Brick.BrickColor = BrickColor.new("Bright red")
  3699. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3700. function onTouched(hit)
  3701. B = Instance.new("Explosion")
  3702. B.BlastRadius = 10
  3703. B.BlastPressure = 20
  3704. B.Position = Brick.Position
  3705. B.Parent = game.workspace
  3706. wait()
  3707. Brick:Remove()
  3708. end
  3709. Brick.Touched:connect(onTouched)
  3710. wait(0.1)
  3711. local Brick = Instance.new("Part")
  3712. Brick.Parent = game.workspace
  3713. Brick.BottomSurface = 0
  3714. Brick.TopSurface = 0
  3715. Brick.Size = Vector3.new(2,2,2)
  3716. Brick.BrickColor = BrickColor.new("Bright red")
  3717. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3718. function onTouched(hit)
  3719. B = Instance.new("Explosion")
  3720. B.BlastRadius = 10
  3721. B.BlastPressure = 20
  3722. B.Position = Brick.Position
  3723. B.Parent = game.workspace
  3724. wait()
  3725. Brick:Remove()
  3726. end
  3727. Brick.Touched:connect(onTouched)
  3728. wait(0.1)
  3729. local Brick = Instance.new("Part")
  3730. Brick.Parent = game.workspace
  3731. Brick.BottomSurface = 0
  3732. Brick.TopSurface = 0
  3733. Brick.Size = Vector3.new(2,2,2)
  3734. Brick.BrickColor = BrickColor.new("Bright red")
  3735. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3736. function onTouched(hit)
  3737. B = Instance.new("Explosion")
  3738. B.BlastRadius = 10
  3739. B.BlastPressure = 20
  3740. B.Position = Brick.Position
  3741. B.Parent = game.workspace
  3742. wait()
  3743. Brick:Remove()
  3744. end
  3745. Brick.Touched:connect(onTouched)
  3746. wait(0.1)
  3747. local Brick = Instance.new("Part")
  3748. Brick.Parent = game.workspace
  3749. Brick.BottomSurface = 0
  3750. Brick.TopSurface = 0
  3751. Brick.Size = Vector3.new(2,2,2)
  3752. Brick.BrickColor = BrickColor.new("Bright red")
  3753. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3754. function onTouched(hit)
  3755. B = Instance.new("Explosion")
  3756. B.BlastRadius = 10
  3757. B.BlastPressure = 20
  3758. B.Position = Brick.Position
  3759. B.Parent = game.workspace
  3760. wait()
  3761. Brick:Remove()
  3762. end
  3763. Brick.Touched:connect(onTouched)
  3764. wait(0.1)
  3765. local Brick = Instance.new("Part")
  3766. Brick.Parent = game.workspace
  3767. Brick.BottomSurface = 0
  3768. Brick.TopSurface = 0
  3769. Brick.Size = Vector3.new(2,2,2)
  3770. Brick.BrickColor = BrickColor.new("Bright red")
  3771. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3772. function onTouched(hit)
  3773. B = Instance.new("Explosion")
  3774. B.BlastRadius = 10
  3775. B.BlastPressure = 20
  3776. B.Position = Brick.Position
  3777. B.Parent = game.workspace
  3778. wait()
  3779. Brick:Remove()
  3780. end
  3781. Brick.Touched:connect(onTouched)
  3782. wait(0.1)
  3783. local Brick = Instance.new("Part")
  3784. Brick.Parent = game.workspace
  3785. Brick.BottomSurface = 0
  3786. Brick.TopSurface = 0
  3787. Brick.Size = Vector3.new(2,2,2)
  3788. Brick.BrickColor = BrickColor.new("Bright red")
  3789. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3790. function onTouched(hit)
  3791. B = Instance.new("Explosion")
  3792. B.BlastRadius = 10
  3793. B.BlastPressure = 20
  3794. B.Position = Brick.Position
  3795. B.Parent = game.workspace
  3796. wait()
  3797. Brick:Remove()
  3798. end
  3799. Brick.Touched:connect(onTouched)
  3800. wait(0.1)
  3801. local Brick = Instance.new("Part")
  3802. Brick.Parent = game.workspace
  3803. Brick.BottomSurface = 0
  3804. Brick.TopSurface = 0
  3805. Brick.Size = Vector3.new(2,2,2)
  3806. Brick.BrickColor = BrickColor.new("Bright red")
  3807. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3808. function onTouched(hit)
  3809. B = Instance.new("Explosion")
  3810. B.BlastRadius = 10
  3811. B.BlastPressure = 20
  3812. B.Position = Brick.Position
  3813. B.Parent = game.workspace
  3814. wait()
  3815. Brick:Remove()
  3816. end
  3817. Brick.Touched:connect(onTouched)
  3818. wait(0.1)
  3819. local Brick = Instance.new("Part")
  3820. Brick.Parent = game.workspace
  3821. Brick.BottomSurface = 0
  3822. Brick.TopSurface = 0
  3823. Brick.Size = Vector3.new(2,2,2)
  3824. Brick.BrickColor = BrickColor.new("Bright red")
  3825. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3826. function onTouched(hit)
  3827. B = Instance.new("Explosion")
  3828. B.BlastRadius = 10
  3829. B.BlastPressure = 20
  3830. B.Position = Brick.Position
  3831. B.Parent = game.workspace
  3832. wait()
  3833. Brick:Remove()
  3834. end
  3835. Brick.Touched:connect(onTouched)
  3836. wait(0.1)
  3837. local Brick = Instance.new("Part")
  3838. Brick.Parent = game.workspace
  3839. Brick.BottomSurface = 0
  3840. Brick.TopSurface = 0
  3841. Brick.Size = Vector3.new(2,2,2)
  3842. Brick.BrickColor = BrickColor.new("Bright red")
  3843. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3844. function onTouched(hit)
  3845. B = Instance.new("Explosion")
  3846. B.BlastRadius = 10
  3847. B.BlastPressure = 20
  3848. B.Position = Brick.Position
  3849. B.Parent = game.workspace
  3850. wait()
  3851. Brick:Remove()
  3852. end
  3853. Brick.Touched:connect(onTouched)
  3854. wait(0.1)
  3855. local Brick = Instance.new("Part")
  3856. Brick.Parent = game.workspace
  3857. Brick.BottomSurface = 0
  3858. Brick.TopSurface = 0
  3859. Brick.Size = Vector3.new(2,2,2)
  3860. Brick.BrickColor = BrickColor.new("Bright red")
  3861. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3862. function onTouched(hit)
  3863. B = Instance.new("Explosion")
  3864. B.BlastRadius = 10
  3865. B.BlastPressure = 20
  3866. B.Position = Brick.Position
  3867. B.Parent = game.workspace
  3868. wait()
  3869. Brick:Remove()
  3870. end
  3871. Brick.Touched:connect(onTouched)
  3872. wait(0.1)
  3873. local Brick = Instance.new("Part")
  3874. Brick.Parent = game.workspace
  3875. Brick.BottomSurface = 0
  3876. Brick.TopSurface = 0
  3877. Brick.Size = Vector3.new(2,2,2)
  3878. Brick.BrickColor = BrickColor.new("Bright red")
  3879. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3880. function onTouched(hit)
  3881. B = Instance.new("Explosion")
  3882. B.BlastRadius = 10
  3883. B.BlastPressure = 20
  3884. B.Position = Brick.Position
  3885. B.Parent = game.workspace
  3886. wait()
  3887. Brick:Remove()
  3888. end
  3889. Brick.Touched:connect(onTouched)
  3890. wait(0.1)
  3891. local Brick = Instance.new("Part")
  3892. Brick.Parent = game.workspace
  3893. Brick.BottomSurface = 0
  3894. Brick.TopSurface = 0
  3895. Brick.Size = Vector3.new(2,2,2)
  3896. Brick.BrickColor = BrickColor.new("Bright red")
  3897. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3898. function onTouched(hit)
  3899. B = Instance.new("Explosion")
  3900. B.BlastRadius = 10
  3901. B.BlastPressure = 20
  3902. B.Position = Brick.Position
  3903. B.Parent = game.workspace
  3904. wait()
  3905. Brick:Remove()
  3906. end
  3907. Brick.Touched:connect(onTouched)
  3908. wait(0.1)
  3909. local Brick = Instance.new("Part")
  3910. Brick.Parent = game.workspace
  3911. Brick.BottomSurface = 0
  3912. Brick.TopSurface = 0
  3913. Brick.Size = Vector3.new(2,2,2)
  3914. Brick.BrickColor = BrickColor.new("Bright red")
  3915. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3916. function onTouched(hit)
  3917. B = Instance.new("Explosion")
  3918. B.BlastRadius = 10
  3919. B.BlastPressure = 20
  3920. B.Position = Brick.Position
  3921. B.Parent = game.workspace
  3922. wait()
  3923. Brick:Remove()
  3924. end
  3925. Brick.Touched:connect(onTouched)
  3926. wait(0.1)
  3927. local Brick = Instance.new("Part")
  3928. Brick.Parent = game.workspace
  3929. Brick.BottomSurface = 0
  3930. Brick.TopSurface = 0
  3931. Brick.Size = Vector3.new(2,2,2)
  3932. Brick.BrickColor = BrickColor.new("Bright red")
  3933. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3934. function onTouched(hit)
  3935. B = Instance.new("Explosion")
  3936. B.BlastRadius = 10
  3937. B.BlastPressure = 20
  3938. B.Position = Brick.Position
  3939. B.Parent = game.workspace
  3940. wait()
  3941. Brick:Remove()
  3942. end
  3943. Brick.Touched:connect(onTouched)
  3944. wait(0.1)
  3945. local Brick = Instance.new("Part")
  3946. Brick.Parent = game.workspace
  3947. Brick.BottomSurface = 0
  3948. Brick.TopSurface = 0
  3949. Brick.Size = Vector3.new(2,2,2)
  3950. Brick.BrickColor = BrickColor.new("Bright red")
  3951. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3952. function onTouched(hit)
  3953. B = Instance.new("Explosion")
  3954. B.BlastRadius = 10
  3955. B.BlastPressure = 20
  3956. B.Position = Brick.Position
  3957. B.Parent = game.workspace
  3958. wait()
  3959. Brick:Remove()
  3960. end
  3961. Brick.Touched:connect(onTouched)
  3962. wait(0.1)
  3963. local Brick = Instance.new("Part")
  3964. Brick.Parent = game.workspace
  3965. Brick.BottomSurface = 0
  3966. Brick.TopSurface = 0
  3967. Brick.Size = Vector3.new(2,2,2)
  3968. Brick.BrickColor = BrickColor.new("Bright red")
  3969. Brick.Position = game.workspace.FangxWulf.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70))
  3970. function onTouched(hit)
  3971. B = Instance.new("Explosion")
  3972. B.BlastRadius = 10
  3973. B.BlastPressure = 20
  3974. B.Position = Brick.Position
  3975. B.Parent = game.workspace
  3976. wait()
  3977. Brick:Remove()
  3978. end
  3979. Brick.Touched:connect(onTouched)
  3980.  
  3981. force:Remove()
  3982. rot:Remove()
  3983. gyr:Remove()
  3984. wait(5)
  3985. game.workspace.FangxWulf.Torso.Anchored = false
  3986. BodyP:Remove()
  3987. BodyG:Remove()
  3988. BodyV:Remove()
  3989. end
  3990. if (key == ";") then
  3991. Voice = Instance.new("Sound")
  3992. Voice.Parent = game.Players.FangxWulf.Backpack["Commands on a tool"]
  3993. Voice.Name = "Voice"
  3994. Voice.SoundId = "d20d624b6daa9c74c81e341e5344e299"
  3995. --made by turdulator.
  3996. --Grand Chase pwns!
  3997. --Based off of Jin's move, Fist of 10000 Hells.
  3998. wait() --debugs this. I'm not sure why >_>
  3999. Bin=script.Parent;
  4000. Voice=Bin.Voice;
  4001. Voice:Stop()
  4002. Player=nil
  4003. CPlayer=nil
  4004. Enabled=true
  4005. Equipped=false
  4006. Colors,Targeted,Can={BrickColor:Red(),BrickColor:Yellow(),BrickColor.new("Br. yellowish orange")},{},{}
  4007. MaxDistance= 10000 -- how far the user can target someone.
  4008. RS,LS,RH,LH=nil,nil,nil,nil
  4009. FRS,FLS,FRH,FLH=Instance.new("Motor"),Instance.new("Motor"),Instance.new("Motor"),Instance.new("Motor")
  4010. Welding=function(Cmd,Char)
  4011. if Cmd=="Replace" then
  4012. RS=Char["Right Shoulder"]
  4013. RS.Parent=nil
  4014. LS=Char["Left Shoulder"]
  4015. LS.Parent=nil
  4016. RH=Char["Right Hip"]
  4017. RH.Parent=nil
  4018. LH=Char["Left Hip"]
  4019. FRS.Parent=Char
  4020. FRS.Part0=Char
  4021. FRS.Part1=Char.Parent["Right Arm"]
  4022. FRS.C0=RS.C0
  4023. FRS.C1=RS.C1
  4024. FRS.MaxVelocity=1.5
  4025. FRS.CurrentAngle=0
  4026. FRS.DesiredAngle=0
  4027. FLS.Parent=Char
  4028. FLS.Part0=Char
  4029. FLS.Part1=Char.Parent["Left Arm"]
  4030. FLS.C0=LS.C0
  4031. FLS.C1=LS.C1
  4032. FLS.MaxVelocity=1.5
  4033. FLS.CurrentAngle=0
  4034. FLS.DesiredAngle=0
  4035. FRH.Parent=Char
  4036. FRH.Part0=Char
  4037. FRH.Part1=Char.Parent["Right Leg"]
  4038. FRH.C0=RH.C0
  4039. FRH.C1=RH.C1
  4040. FRH.MaxVelocity=1
  4041. FRH.CurrentAngle=0
  4042. FRH.DesiredAngle=0
  4043. FLH.Parent=Char
  4044. FLH.Part0=Char
  4045. FLH.Part1=Char.Parent["Left Leg"]
  4046. FLH.C0=LH.C0
  4047. FLH.C1=LH.C1
  4048. FLH.MaxVelocity=1
  4049. FLH.CurrentAngle=0
  4050. FLH.DesiredAngle=0
  4051. elseif Cmd=="Re-anim" then
  4052. FLH.Parent=nil
  4053. FRH.Parent=nil
  4054. FRS.Parent=nil
  4055. FLS.Parent=nil
  4056. RS.Parent=Char
  4057. LS.Parent=Char
  4058. RH.Parent=Char
  4059. LH.Parent=Char
  4060. end
  4061. end
  4062. IsInside=function(Data,Part)
  4063. Pos=Part.Position
  4064. SizeX=Part.Size.x/2
  4065. SizeY=Part.Size.y/2
  4066. SizeZ=Part.Size.z/2
  4067. PosX=Pos.x
  4068. PosY=Pos.y
  4069. PosZ=Pos.z
  4070. if (Data.x>=PosX-SizeX) and (Data.x<=PosX+SizeX) then
  4071. if (Data.y>=PosY-SizeY) and (Data.y<=PosY+SizeY) then
  4072. if (Data.z>=PosZ-SizeZ) and (Data.z<=PosZ+SizeZ) then
  4073. return true
  4074. end
  4075. end
  4076. end
  4077. return false
  4078. end
  4079. TargetAcquire=function(Dir)
  4080. Can={}
  4081. lol=nil
  4082. for _,v in pairs(workspace:children()) do
  4083. if v.className=="Model" and v~=CPlayer then
  4084. if v:FindFirstChild("Torso")~=nil and v:FindFirstChild("Humanoid")~=nil then
  4085. if v.Humanoid.Health>0 then
  4086. print(v.Name)
  4087. table.insert(Can,v)
  4088. end
  4089. end
  4090. end
  4091. end
  4092. for _,v in pairs(Can) do
  4093. for genericraycast=1, MaxDistance*3 do
  4094. Pos=(CPlayer["Torso"].Position+CPlayer["Torso"].CFrame.lookVector*((1/3)*genericraycast))
  4095. if IsInside(Pos,v.Torso)==true then
  4096. return v
  4097. end
  4098. end
  4099. end
  4100. end
  4101. StanceOne=function()
  4102. FRS.DesiredAngle=.4
  4103. FLS.DesiredAngle=.4
  4104. FRH.DesiredAngle=.4
  4105. FLH.DesiredAngle=.4
  4106. end
  4107. StanceTwo=function()
  4108. FRS.DesiredAngle=-1.57
  4109. FLS.DesiredAngle=-1.4
  4110. FRH.DesiredAngle=.4
  4111. FLH.DesiredAngle=.4
  4112. end
  4113. PunchRight=function()
  4114. FRS.DesiredAngle=1.57
  4115. FLS.DesiredAngle=.7
  4116. FRH.DesiredAngle=.4
  4117. FLH.DesiredAngle=.4
  4118. end
  4119. KickRight=function()
  4120. FRS.DesiredAngle=-1.5
  4121. FLS.DesiredAngle=1.5
  4122. FRH.DesiredAngle=1.6
  4123. FLH.DesiredAngle=.4
  4124. end
  4125. PunchLeft=function()
  4126. FRS.DesiredAngle=-1
  4127. FLS.DesiredAngle=-1.4
  4128. FRH.DesiredAngle=.4
  4129. FLH.DesiredAngle=.4
  4130. end
  4131. KickLeft=function()
  4132. FRS.DesiredAngle=.3
  4133. FLS.DesiredAngle=1
  4134. FRH.DesiredAngle=-.1
  4135. FLH.DesiredAngle=-1.7
  4136. end
  4137. Uppercut=function()
  4138. FRS.DesiredAngle=3.2
  4139. FLS.DesiredAngle=.4
  4140. FRH.DesiredAngle=-.5
  4141. FLH.DesiredAngle=-.1
  4142. end
  4143. Main=function()
  4144. CPlayer=Player.Character
  4145. if CPlayer==nil then
  4146. return
  4147. end
  4148. Target=nil
  4149. Target=TargetAcquire(CPlayer["Torso"].CFrame.lookVector)
  4150. if Target==nil then
  4151. return
  4152. end
  4153. if not Enabled then
  4154. return
  4155. end
  4156. Enabled=false
  4157. Welding("Replace",CPlayer["Torso"])
  4158. CPlayer["Humanoid"].WalkSpeed=0
  4159. Target["Humanoid"].WalkSpeed=0
  4160. Target["Torso"].CFrame=CFrame.new(Target["Torso"].Position,CPlayer["Torso"].Position)
  4161. wait()
  4162. ControlV=Instance.new("BodyPosition")
  4163. ControlV.P=3000
  4164. ControlV.D=120
  4165. ControlV.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  4166. ControlV.position=CPlayer["Torso"].Position
  4167. ControlV.Parent=CPlayer["Torso"]
  4168. GyroV=Instance.new("BodyGyro")
  4169. GyroV.P=7000
  4170. GyroV.D=600
  4171. GyroV.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  4172. GyroV.cframe=CPlayer["Torso"].CFrame*CFrame.fromEulerAnglesXYZ(0,math.pi/16,0)
  4173. GyroV.Parent=CPlayer["Torso"]
  4174. GyroOV=Instance.new("BodyGyro")
  4175. GyroOV.P=3000
  4176. GyroOV.D=200
  4177. GyroOV.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  4178. GyroOV.cframe=Target["Torso"].CFrame
  4179. GyroOV.Parent=Target["Torso"]
  4180. ControlOV=Instance.new("BodyPosition")
  4181. ControlOV.P=3000
  4182. ControlOV.D=120
  4183. ControlOV.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  4184. ControlOV.position=Target["Torso"].Position
  4185. ControlOV.Parent=Target["Torso"]
  4186. v=Voice:clone()
  4187. v.Parent=CPlayer.Head
  4188. v:Play()
  4189. p=Instance.new("Part")
  4190. p.Name="FlameEm"
  4191. p.Shape=0
  4192. p.TopSurface=0
  4193. p.BottomSurface=0
  4194. p.BrickColor=Colors[math.random(1,3)]
  4195. p.Anchored=true
  4196. p.CanCollide=false
  4197. p.Size=Vector3.new(1,1,1)
  4198. p.CFrame=CFrame.new(CPlayer["Torso"].Position)
  4199. p.Parent=CPlayer
  4200. m=Instance.new("SpecialMesh")
  4201. m.MeshType="Sphere"
  4202. m.Parent=p
  4203. m.Scale=Vector3.new(1,1,1)
  4204. coroutine.resume(coroutine.create(function(pl) for i=1, 9 do pl.Mesh.Scale=pl.Mesh.Scale+Vector3.new(2.8,3,2.8) pl.Transparency=pl.Transparency+1/9 wait() end pl.Parent=nil end),p)
  4205. StanceOne()
  4206. wait(.4)
  4207. ControlV.position=Target["Torso"].Position+Target["Torso"].CFrame.lookVector*1.5
  4208. StanceTwo()
  4209. wait(.2)
  4210. PunchRight()
  4211. GyroOV.cframe=GyroOV.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/24,math.pi/10,math.pi/16)
  4212. Target["Humanoid"]:TakeDamage(10)
  4213. wait(.2)
  4214. ControlOV.position=ControlOV.position-Target["Torso"].CFrame.lookVector*5
  4215. ControlV.position=ControlV.position-Target["Torso"].CFrame.lookVector*4
  4216. GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/8,0)
  4217. KickLeft()
  4218. Target["Humanoid"]:TakeDamage(30)
  4219. wait(.2)
  4220. PunchLeft()
  4221. Target["Humanoid"]:TakeDamage(20)
  4222. Target["Humanoid"].Jump=true
  4223. ControlOV.position=ControlOV.position+(Target["Torso"].Position-CPlayer["Torso"].Position).unit*3
  4224. ControlV.position=Target["Torso"].Position+Target["Torso"].CFrame.lookVector*3
  4225. GyroV.cframe=GyroV.cframe*CFrame.new(0,math.pi/2,0)
  4226. GyroOV.cframe=GyroOV.cframe*CFrame.new(0,math.pi/6,0)
  4227. wait(.1)
  4228. GyroV.D=GyroV.D/4
  4229. ControlOV.position=ControlOV.position-Target["Torso"].CFrame.lookVector*3+Vector3.new(0,15,0)
  4230. ControlV.position=ControlV.position-Target["Torso"].CFrame.lookVector+Vector3.new(0,24,0)
  4231. GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/8,0)
  4232. GyroOV.cframe=GyroOV.cframe*CFrame.fromEulerAnglesXYZ(math.pi/3,0,0)
  4233. wait(.1)
  4234. Target["Humanoid"]:TakeDamage(30)
  4235. Uppercut()
  4236. GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/16,-math.pi/6,0)
  4237. p=Instance.new("Part")
  4238. p.Name="FlameEm"
  4239. p.Shape=0
  4240. p.TopSurface=0
  4241. p.BottomSurface=0
  4242. p.BrickColor=Colors[math.random(1,3)]
  4243. p.Anchored=true
  4244. p.CanCollide=false
  4245. p.Size=Vector3.new(1,1,1)
  4246. p.CFrame=CFrame.new(CPlayer["Torso"].Position)
  4247. p.Parent=CPlayer
  4248. m=Instance.new("SpecialMesh")
  4249. m.MeshType="Sphere"
  4250. m.Parent=p
  4251. m.Scale=Vector3.new(1,1,1)
  4252. coroutine.resume(coroutine.create(function(pl) for i=1, 9 do pl.Mesh.Scale=pl.Mesh.Scale+Vector3.new(2.8,3,2.8) pl.Transparency=pl.Transparency+1/9 wait() end pl.Parent=nil end),p)
  4253. wait(.85)
  4254. PunchRight()
  4255. wait(.1)
  4256. h = Instance.new("Hint")
  4257. h.Parent = Target
  4258. h.Text = "You just got pwned by FangxWulf XP"
  4259. GyroV.cframe=CFrame.new(CPlayer["Torso"].Position,(Target["Torso"].CFrame*CFrame.new(1,0,0)).p)
  4260. GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/8,0,0)
  4261. ControlV.position=ControlV.position-Target["Torso"].CFrame.lookVector*10
  4262. Target["Humanoid"]:TakeDamage(100)
  4263. wait(.2)
  4264. ControlOV.Parent=nil
  4265. Push=Instance.new("BodyVelocity")
  4266. Push.P=1000
  4267. Push.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  4268. Push.velocity=CPlayer["Torso"].CFrame.lookVector*75-Vector3.new(0,10,0)
  4269. Push.Parent=Target["Torso"]
  4270. Ex=Instance.new("Explosion")
  4271. Ex.BlastRadius=10
  4272. Ex.BlastPressure=0
  4273. Ex.Position=CPlayer["Right Arm"].CFrame*CFrame.new(0,1.5,0).p
  4274. Ex.Parent=workspace
  4275. wait(.1)
  4276. Push.Parent=nil
  4277. wait(.4)
  4278. GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(math.pi/3,0,0)
  4279. Welding("Re-anim",CPlayer["Torso"])
  4280. wait(.5)
  4281. ControlV.Parent=nil
  4282. GyroV.Parent=nil
  4283. GyroOV.Parent=nil
  4284. CPlayer["Humanoid"].WalkSpeed=16
  4285. Target["Humanoid"].WalkSpeed=16
  4286. v.Parent=nil
  4287. wait(5)
  4288. h:Remove()
  4289. wait(10)
  4290. Enabled=true
  4291. end
  4292. Emanate=function(Point)
  4293. p=Instance.new("Part")
  4294. p.Name="FlameEm"
  4295. p.Shape=0
  4296. p.TopSurface=0
  4297. p.BottomSurface=0
  4298. p.BrickColor=Colors[math.random(1,3)]
  4299. p.Anchored=true
  4300. p.CanCollide=false
  4301. p.Size=Vector3.new(1,1,1)
  4302. p.CFrame=CFrame.new(Point)+Vector3.new(math.random(-10,10)/5,0,math.random(-10,10)/5)
  4303. p.Parent=CPlayer
  4304. m=Instance.new("SpecialMesh")
  4305. m.MeshType="Sphere"
  4306. m.Parent=p
  4307. m.Scale=Vector3.new(1,1,1)
  4308. coroutine.resume(coroutine.create(function(pl) for i=1, 9 do pl.Mesh.Scale=pl.Mesh.Scale+Vector3.new(1.5,1.5,1.5) pl.Transparency=pl.Transparency+1/9 wait() end pl.Parent=nil end),p)
  4309. end
  4310. onEquipped=function(mouse)
  4311. Player=game.Players.LocalPlayer
  4312. if Player==nil then
  4313. return
  4314. end
  4315. CPlayer=Player.Character
  4316. if CPlayer==nil then
  4317. return
  4318. end
  4319. Equipped=true
  4320. mouse.Button1Down:connect(function() Main() end)
  4321. while true do
  4322. if CPlayer.Humanoid.Health<1 then
  4323. break
  4324. end
  4325. if Enabled and Equipped then
  4326. Emanate(CPlayer["Torso"].CFrame.p+Vector3.new(0,-3,0))
  4327. end
  4328. wait(.025)
  4329. end
  4330. end
  4331. Bin.Selected:connect(onEquipped)
  4332. Bin.Deselected:connect(function() Equipped=false end)
  4333. end
  4334. if (key == "]") then
  4335. head.Transparency = 0.9
  4336. head1.Transparency = 0.9
  4337. head2.Transparency = 0.9
  4338. head3.Transparency = 0.9
  4339. rleg4.Transparency = 0.9
  4340. rleg5.Transparency = 0.9
  4341. rleg6.Transparency = 0.9
  4342. game.workspace.FangxWulf["Green Future"].Handle.Transparency = 0.1
  4343. wait(0.1)
  4344. head.Transparency = 0.8
  4345. head1.Transparency = 0.8
  4346. head2.Transparency = 0.8
  4347. head3.Transparency = 0.8
  4348. rleg4.Transparency = 0.8
  4349. rleg5.Transparency = 0.8
  4350. rleg6.Transparency = 0.8
  4351. game.workspace.FangxWulf["Green Future"].Handle.Transparency = 0.2
  4352. wait(0.1)
  4353. head.Transparency = 0.7
  4354. head1.Transparency = 0.7
  4355. head2.Transparency = 0.7
  4356. head3.Transparency = 0.7
  4357. rleg4.Transparency = 0.7
  4358. rleg5.Transparency = 0.7
  4359. rleg6.Transparency = 0.7
  4360. game.workspace.FangxWulf["Green Future"].Handle.Transparency = 0.3
  4361. wait(0.1)
  4362. head.Transparency = 0.6
  4363. head1.Transparency = 0.6
  4364. head2.Transparency = 0.6
  4365. head3.Transparency = 0.6
  4366. rleg4.Transparency = 0.6
  4367. rleg5.Transparency = 0.6
  4368. rleg6.Transparency = 0.6
  4369. game.workspace.FangxWulf["Green Future"].Handle.Transparency = 0.4
  4370. wait(0.1)
  4371. head.Transparency = 0.5
  4372. head1.Transparency = 0.5
  4373. head2.Transparency = 0.5
  4374. head3.Transparency = 0.5
  4375. rleg4.Transparency = 0.5
  4376. rleg5.Transparency = 0.5
  4377. rleg6.Transparency = 0.5
  4378. game.workspace.FangxWulf["Green Future"].Handle.Transparency = 0.5
  4379. wait(0.1)
  4380. head.Transparency = 0.4
  4381. head1.Transparency = 0.4
  4382. head2.Transparency = 0.4
  4383. head3.Transparency = 0.4
  4384. rleg4.Transparency = 0.4
  4385. rleg5.Transparency = 0.4
  4386. rleg6.Transparency = 0.4
  4387. game.workspace.FangxWulf["Green Future"].Handle.Transparency = 0.6
  4388. wait(0.1)
  4389. head.Transparency = 0.3
  4390. head1.Transparency = 0.3
  4391. head2.Transparency = 0.3
  4392. head3.Transparency = 0.3
  4393. rleg4.Transparency = 0.3
  4394. rleg5.Transparency = 0.3
  4395. rleg6.Transparency = 0.3
  4396. game.workspace.FangxWulf["Green Future"].Handle.Transparency = 0.7
  4397. wait(0.1)
  4398. head.Transparency = 0.2
  4399. head1.Transparency = 0.2
  4400. head2.Transparency = 0.2
  4401. head3.Transparency = 0.2
  4402. rleg4.Transparency = 0.2
  4403. rleg5.Transparency = 0.2
  4404. rleg6.Transparency = 0.2
  4405. game.workspace.FangxWulf["Green Future"].Handle.Transparency = 0.8
  4406. wait(0.1)
  4407. head.Transparency = 0.1
  4408. head1.Transparency = 0.1
  4409. head2.Transparency = 0.1
  4410. head3.Transparency = 0.1
  4411. rleg4.Transparency = 0.1
  4412. rleg5.Transparency = 0.1
  4413. rleg6.Transparency = 0.1
  4414. game.workspace.FangxWulf["Green Future"].Handle.Transparency = 0.9
  4415. wait(0.1)
  4416. head.Transparency = 0
  4417. head1.Transparency = 0
  4418. head2.Transparency = 0
  4419. head3.Transparency = 0
  4420. rleg4.Transparency = 0
  4421. rleg5.Transparency = 0
  4422. rleg6.Transparency = 0
  4423. game.workspace.FangxWulf["Green Future"].Handle.Transparency = 1
  4424. wait(0.1)
  4425. game.workspace.FangxWulf.Head.Transparency = 1
  4426. end
  4427. if (key == "P") then
  4428. game.workspace.FangxWulf.Head.Transparency = 0
  4429. head.Transparency = 0.1
  4430. head1.Transparency = 0.1
  4431. head2.Transparency = 0.1
  4432. head3.Transparency = 0.1
  4433. rleg4.Transparency = 0.1
  4434. rleg5.Transparency = 0.1
  4435. rleg6.Transparency = 0.1
  4436. game.workspace.FangxWulf["Green Future"].Handle.Transparency = 0.9
  4437. wait(0.1)
  4438. head.Transparency = 0.2
  4439. head1.Transparency = 0.2
  4440. head2.Transparency = 0.2
  4441. head3.Transparency = 0.2
  4442. rleg4.Transparency = 0.2
  4443. rleg5.Transparency = 0.2
  4444. rleg6.Transparency = 0.2
  4445. game.workspace.FangxWulf["Green Future"].Handle.Transparency = 0.8
  4446. wait(0.1)
  4447. head.Transparency = 0.3
  4448. head1.Transparency = 0.3
  4449. head2.Transparency = 0.3
  4450. head3.Transparency = 0.3
  4451. rleg4.Transparency = 0.3
  4452. rleg5.Transparency = 0.3
  4453. rleg6.Transparency = 0.3
  4454. game.workspace.FangxWulf["Green Future"].Handle.Transparency = 0.7
  4455. wait(0.1)
  4456. head.Transparency = 0.4
  4457. head1.Transparency = 0.4
  4458. head2.Transparency = 0.4
  4459. head3.Transparency = 0.4
  4460. rleg4.Transparency = 0.4
  4461. rleg5.Transparency = 0.4
  4462. rleg6.Transparency = 0.4
  4463. game.workspace.FangxWulf["Green Future"].Handle.Transparency = 0.6
  4464. wait(0.1)
  4465. head.Transparency = 0.5
  4466. head1.Transparency = 0.5
  4467. head2.Transparency = 0.5
  4468. head3.Transparency = 0.5
  4469. rleg4.Transparency = 0.5
  4470. rleg5.Transparency = 0.5
  4471. rleg6.Transparency = 0.5
  4472. game.workspace.FangxWulf["Green Future"].Handle.Transparency = 0.5
  4473. wait(0.1)
  4474. head.Transparency = 0.6
  4475. head1.Transparency = 0.6
  4476. head2.Transparency = 0.6
  4477. head3.Transparency = 0.6
  4478. rleg4.Transparency = 0.6
  4479. rleg5.Transparency = 0.6
  4480. rleg6.Transparency = 0.6
  4481. game.workspace.FangxWulf["Green Future"].Handle.Transparency = 0.4
  4482. wait(0.1)
  4483. head.Transparency = 0.7
  4484. head1.Transparency = 0.7
  4485. head2.Transparency = 0.7
  4486. head3.Transparency = 0.7
  4487. rleg4.Transparency = 0.7
  4488. rleg5.Transparency = 0.7
  4489. rleg6.Transparency = 0.7
  4490. game.workspace.FangxWulf["Green Future"].Handle.Transparency = 0.3
  4491. wait(0.1)
  4492. head.Transparency = 0.8
  4493. head1.Transparency = 0.8
  4494. head2.Transparency = 0.8
  4495. head3.Transparency = 0.8
  4496. rleg4.Transparency = 0.8
  4497. rleg5.Transparency = 0.8
  4498. rleg6.Transparency = 0.8
  4499. game.workspace.FangxWulf["Green Future"].Handle.Transparency = 0.2
  4500. wait(0.1)
  4501. head.Transparency = 0.9
  4502. head1.Transparency = 0.9
  4503. head2.Transparency = 0.9
  4504. head3.Transparency = 0.9
  4505. rleg4.Transparency = 0.9
  4506. rleg5.Transparency = 0.9
  4507. rleg6.Transparency = 0.9
  4508. game.workspace.FangxWulf["Green Future"].Handle.Transparency = 0.1
  4509. wait(0.1)
  4510. head.Transparency = 1
  4511. head1.Transparency = 1
  4512. head2.Transparency = 1
  4513. head3.Transparency = 1
  4514. rleg4.Transparency = 1
  4515. rleg5.Transparency = 1
  4516. rleg6.Transparency = 1
  4517. game.workspace.FangxWulf["Green Future"].Handle.Transparency = 0
  4518. wait(0.1)
  4519. end
  4520. if (key == "N") then
  4521. waitTime = 1 -- Waiting time for scanning for humans. It scans EVERY object, so it's a good idea not to make it
  4522.  
  4523. local guiMain = Instance.new("GuiMain")
  4524. local goggles = nil--Malvaviscos
  4525. local connection = nil
  4526.  
  4527. local thermalFrame = Instance.new("Frame")
  4528. thermalFrame.Size = UDim2.new(1,0, 1,0)
  4529. thermalFrame.BackgroundColor = BrickColor.new("Bright orange")
  4530. thermalFrame.BorderColor = thermalFrame.BackgroundColor
  4531. thermalFrame.Transparency = 1
  4532. thermalFrame.Parent = guiMain
  4533.  
  4534. local thermalSelections = {}
  4535. local player = nil
  4536.  
  4537. function getHumanoid(model)
  4538. for i,child in pairs(model:getChildren()) do
  4539. if child.className == "Humanoid" then
  4540. return child
  4541. end
  4542. end
  4543. end
  4544.  
  4545. function isInTable(obj, table)--Malvaviscos
  4546. for i,child in pairs(table) do
  4547. if obj == child then--Malvaviscos
  4548. return true
  4549. end
  4550. end
  4551. return false
  4552. end
  4553. --Malvaviscos
  4554. function lastParent(obj)
  4555. local object = obj
  4556. local parent = object.Parent
  4557. while true do
  4558. if parent == workspace or parent == game.Lighting or parent == nil then
  4559. return object
  4560. else
  4561. object = parent
  4562. parent = object.Parent
  4563. end
  4564. end
  4565. end--Malvaviscos
  4566.  
  4567. function selectAllPartsOfHuman(obj)
  4568. if obj.className == "Part" or obj.className == "Seat" or obj.className == "TrussPart" then
  4569. local selection = Instance.new("SelectionBox")
  4570. selection.Adornee = obj
  4571. selection.Color = BrickColor.new("Really blue")
  4572. selection.Name = "Selection "..obj.Name
  4573. selection.Parent = thermalFrame
  4574. if obj.Parent:findFirstChild("Humanoid") ~= nil then
  4575. selection.Color = BrickColor.new("Really red")
  4576. end
  4577. obj.AncestryChanged:connect(--Malvaviscos
  4578. function()
  4579. if obj.Parent == nil or lastParent(obj).Parent ~= workspace then
  4580. selection:remove()
  4581. end
  4582. end
  4583. )
  4584. else
  4585. for i,child in pairs(obj:getChildren()) do
  4586. selectAllPartsOfHuman(child)
  4587. end
  4588. end
  4589. end
  4590.  
  4591. function scanForHumanoids(obj)--Malvaviscos--Malvaviscos
  4592. selectAllPartsOfHuman(obj.Parent)
  4593. if obj.className == "Humanoid" then
  4594. if obj.Parent ~= game.Players.LocalPlayer.Character then
  4595. if not isInTable(obj.Parent, thermalSelections) then
  4596. table.insert(thermalSelections, obj.Parent)
  4597. selectAllPartsOfHuman(obj.Parent)
  4598. obj.Parent.ChildAdded:connect(function() selectAllPartsOfHuman(obj.Parent) end)
  4599. end
  4600. end
  4601. else
  4602. for i,child in pairs(obj:getChildren()) do
  4603. scanForHumanoids(child)
  4604. end--Malvaviscos
  4605. end
  4606. end
  4607.  
  4608. function onKeyDown(key)
  4609. key = key:lower()
  4610. if key == "" then
  4611. if player.Character ~= nil and player.Character:findFirstChild("Head") ~= nil then
  4612. local newTool = script.Parent:clone()
  4613. newTool.Goggles.CFrame = player.Character.Head.CFrame * CFrame.new(0,0,-4)
  4614. newTool.Goggles.ToolPickupScript.Disabled = false
  4615. newTool.Active = false
  4616. newTool.Parent = workspace
  4617. onDeselected()
  4618. script.Parent:remove()
  4619. end
  4620. end
  4621. if key == "e" then
  4622. onDeselected()
  4623. end
  4624. end
  4625.  
  4626. function onSelected(mouse)
  4627. player = game.Players.LocalPlayer
  4628. mouse.KeyDown:connect(onKeyDown)
  4629. if player.Character ~= nil and guiMain.Parent == nil then
  4630. end
  4631. if player:findFirstChild("PlayerGui") == nil then
  4632. Instance.new("PlayerGui").Parent = player
  4633. end
  4634. guiMain.Parent = player.PlayerGui--Malvaviscos
  4635. scanForHumanoids(workspace)
  4636. connection = workspace.ChildAdded:connect(
  4637. function(child)
  4638. if getHumanoid(child) ~= nil then
  4639. table.insert(thermalSelections, child)
  4640. selectAllPartsOfHuman(child)
  4641. child.ChildAdded:connect(function() selectAllPartsOfHuman(child) end)
  4642. end
  4643. end)
  4644. end
  4645. script.Parent.Selected:connect(onSelected)
  4646.  
  4647. function onDeselected()
  4648. guiMain.Parent = nil--Malvaviscos
  4649. if goggles ~= nil then
  4650. goggles:remove()
  4651. goggles = nil
  4652. end
  4653. if connection ~= nil then
  4654. connection:disconnect()
  4655. connection = nil
  4656. end
  4657. end
  4658. --script.Parent.Deselected:connect(onDeselected)
  4659. --Malvaviscos
  4660. --Malvaviscos
  4661. end
  4662. if (key == "K") then
  4663. if (Debounce == false) then
  4664. if (Lazer == false) then
  4665. Debounce = true
  4666. Lazer = true
  4667. DisableLimb(NormalHand)
  4668. SetAngle(NormalHand, 1.5)
  4669. BP = Instance.new("BodyPosition")
  4670. BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4671. BP.P = BP.P / 4
  4672. BG = Instance.new("BodyGyro")
  4673. BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  4674. local targ = nil
  4675. local Mag = nil
  4676. local Pos = nil
  4677. while true do
  4678. if (Lazer == false) then
  4679. break
  4680. end
  4681. if (mouse.Target ~= nil) and (targ == nil) then
  4682. if (mouse.Target.Anchored == false) then
  4683. if ((mouse.Hit.p - Person.Character.Suit.Watch2.Position).magnitude <= 10000) then
  4684. targ = mouse.Target
  4685. BP.Parent = targ
  4686. BG.Parent = targ
  4687. Mag = (targ.Position - mouse.Hit.p).magnitude
  4688. Pos = (targ.Position - mouse.Hit.p).unit * -Mag
  4689. end
  4690. end
  4691. end
  4692. local pop = mouse.Hit.p
  4693. local G = Instance.new("Part")
  4694. G.Parent = Person.Character
  4695. G.Name = "Grab Lazer"
  4696. G.Anchored = true
  4697. G.Locked = true
  4698. G.CanCollide = false
  4699. G.formFactor = 0
  4700. G.Size = Vector3.new(1, 1, 1)
  4701. G.BrickColor = BrickColor.new("Royal blue")
  4702. G.Reflectance = 0.05
  4703. G.Transparency = 0.025
  4704. local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0)
  4705. local MeAsh = Instance.new("CylinderMesh")
  4706. MeAsh.Parent = G
  4707. if (targ == nil) or (targ.Anchored == true) then
  4708. MeAsh.Scale = Vector3.new(0.1, (Place0.p-pop).magnitude, 0.1)
  4709. G.CFrame = CFrame.new((Place0.p + pop)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
  4710. else
  4711. BP.Parent = targ
  4712. BP.position = (PersonT.CFrame + (mouse.Hit.lookVector * 8) + Pos).p + Vector3.new(0, 5.7, 0)
  4713. BG.Parent = targ
  4714. BG.cframe = CFrame.new(targ.Position, PersonT.Position)
  4715. if (targ.Parent == nil) or (targ.Parent.Parent == Person.Character) then
  4716. BP.Parent = nil
  4717. BG.Parent = nil
  4718. end
  4719. MeAsh.Scale = Vector3.new(0.1, (Place0.p - targ.Position).magnitude, 0.1)
  4720. G.CFrame = CFrame.new((Place0.p + (targ.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)
  4721. end
  4722. wait()
  4723. G:Remove()
  4724. end
  4725. Debounce = false
  4726. EnableLimb(NormalHand)
  4727. BP.Parent = nil
  4728. BG.Parent = nil
  4729. end
  4730. end
  4731. end
  4732.  
  4733. end
  4734. function LiftKey(key, mouse)
  4735. key = key:upper()
  4736. if (key == "H") then
  4737. if (Person.Character:findFirstChild("Grapple Lazer") ~= nil) then
  4738. Lazer = false
  4739. end
  4740. end
  4741. if (key == "J") then
  4742. if (Person.Character:findFirstChild("Kill Lazer") ~= nil) then
  4743. Lazer = false
  4744. end
  4745. end
  4746. if (key == "L") then
  4747. if (Person.Character:findFirstChild("Delete Lazer") ~= nil) then
  4748. Lazer = false
  4749. end
  4750. end
  4751. if (key == "K") then
  4752. if (Person.Character:findFirstChild("Grab Lazer") ~= nil) then
  4753. Lazer = false
  4754. end
  4755. end
  4756. if (key == "X") then
  4757. if (Person.Character:findFirstChild("Lazer") ~= nil) then
  4758. Lazer = false
  4759. end
  4760. end
  4761. end
  4762. function Select(mouse)
  4763. mouse.Button1Down:connect(function() Click(mouse) end)
  4764. mouse.Button1Up:connect(function() Release(mouse) end)
  4765. mouse.KeyDown:connect(function(key) PressKey(key, mouse) end)
  4766. mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end)
  4767. end
  4768. function Deselect(mouse)
  4769. Hold = false
  4770. Lazer = false
  4771. Flight = false
  4772. end
  4773. Bin.Selected:connect(Select)
  4774. Bin.Deselected:connect(Deselect)
  4775. else
  4776. end
  4777. -- lego mediafire
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