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Nov 9th, 2018
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  1. print ("Updated 0.1 Fixed and change Smite2 Move")
  2.  
  3. --//====================================================\\--
  4. --|| The Switcher by WanTH092
  5. --\\====================================================//--
  6.  
  7. wait(0.2)
  8.  
  9. Player = owner
  10. PlayerGui = Player.PlayerGui
  11. Cam = workspace.CurrentCamera
  12. Backpack = Player.Backpack
  13. Character = Player.Character
  14. Humanoid = Character.Humanoid
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. Character.Archivable = true
  29. Player:ClearCharacterAppearance()
  30.  
  31. IT = Instance.new
  32. CF = CFrame.new
  33. VT = Vector3.new
  34. RAD = math.rad
  35. C3 = Color3.new
  36. UD2 = UDim2.new
  37. BRICKC = BrickColor.new
  38. ANGLES = CFrame.Angles
  39. EULER = CFrame.fromEulerAnglesXYZ
  40. COS = math.cos
  41. ACOS = math.acos
  42. SIN = math.sin
  43. ASIN = math.asin
  44. ABS = math.abs
  45. MRANDOM = math.random
  46. FLOOR = math.floor
  47.  
  48. --//=================================\\
  49. --|| USEFUL VALUES
  50. --\\=================================//
  51.  
  52. Animation_Speed = 3
  53. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  54. local Speed = 25
  55. local SIZE = 1.4
  56. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  59. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  60. local DAMAGEMULTIPLIER = 1
  61. local ANIM = "Idle"
  62. local ATTACK = false
  63. local EQUIPPED = false
  64. local HOLD = false
  65. local COMBO = 1
  66. local Rooted = false
  67. local SINE = 0
  68. local KEYHOLD = false
  69. local CHANGE = 2 / Animation_Speed
  70. local WALKINGANIM = false
  71. local VALUE1 = false
  72. local VALUE2 = false
  73. local ROBLOXIDLEANIMATION = IT("Animation")
  74. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  75. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  76. local ATANIM = IT("Animation")
  77. ATANIM.Name = "Attack Animation"
  78. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  79. --ROBLOXIDLEANIMATION.Parent = Humanoid
  80. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  81. WEAPONGUI.Name = "Weapon GUI"
  82. local Weapon = IT("Model")
  83. Weapon.Name = "Adds"
  84. local Effects = IT("Folder", Weapon)
  85. Effects.Name = "Effects"
  86. local ANIMATOR = Humanoid.Animator
  87. local ANIMATE = Character.Animate
  88. local UNANCHOR = true
  89. local CLOCKLOOP = 0
  90. local SONG = 1117396305
  91. local CLOCKTARGET = nil
  92. local CLOCKSPEED = 0
  93. script.Parent = WEAPONGUI
  94. local CLONE = Character:Clone()
  95. CLONE.Parent = nil
  96. Character.Archivable = false
  97. local sick = Instance.new("Sound",Torso)
  98. local TAUNT = false
  99. Player_Size = 1.4
  100. local PLAYSONG = true
  101. local MODE = "Main"
  102.  
  103. --//=================================\\
  104. --\\=================================//
  105.  
  106.  
  107. --//=================================\\
  108. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  109. --\\=================================//
  110.  
  111. ArtificialHB = Instance.new("BindableEvent", script)
  112. ArtificialHB.Name = "ArtificialHB"
  113.  
  114. script:WaitForChild("ArtificialHB")
  115.  
  116. frame = Frame_Speed
  117. tf = 0
  118. allowframeloss = false
  119. tossremainder = false
  120. lastframe = tick()
  121. script.ArtificialHB:Fire()
  122.  
  123. game:GetService("RunService").Heartbeat:connect(function(s, p)
  124. tf = tf + s
  125. if tf >= frame then
  126. if allowframeloss then
  127. script.ArtificialHB:Fire()
  128. lastframe = tick()
  129. else
  130. for i = 1, math.floor(tf / frame) do
  131. script.ArtificialHB:Fire()
  132. end
  133. lastframe = tick()
  134. end
  135. if tossremainder then
  136. tf = 0
  137. else
  138. tf = tf - frame * math.floor(tf / frame)
  139. end
  140. end
  141. end)
  142.  
  143. --//=================================\\
  144. --\\=================================//
  145.  
  146. --//=================================\\
  147. --|| SOME TAG EDIT
  148. --\\=================================//
  149.  
  150. m = owner
  151. char = m.Character
  152. local txt = Instance.new("BillboardGui", char)
  153. txt.Adornee = char.Head
  154. txt.Name = "_status"
  155. txt.Size = UDim2.new(2, 0, 1.2, 0)
  156. txt.StudsOffset = Vector3.new(-9, 8, 0)
  157. local text = Instance.new("TextLabel", txt)
  158. text.Size = UDim2.new(10, 0, 7, 0)
  159. text.FontSize = "Size24"
  160. text.TextScaled = true
  161. text.TextTransparency = 0
  162. text.BackgroundTransparency = 1
  163. text.TextTransparency = 0
  164. text.TextStrokeTransparency = 0
  165. text.Font = "Bodoni"
  166. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  167. v = Instance.new("Part")
  168. v.Name = "ColorBrick"
  169. v.Parent = m.Character
  170. v.FormFactor = "Symmetric"
  171. v.Anchored = true
  172. v.CanCollide = false
  173. v.BottomSurface = "Smooth"
  174. v.TopSurface = "Smooth"
  175. v.Size = Vector3.new(10, 5, 3)
  176. v.Transparency = 1
  177. v.CFrame = char.Torso.CFrame
  178. v.BrickColor = BrickColor.new("Really black")
  179. v.Transparency = 1
  180. v.Shape = "Block"
  181. spawn(function()
  182. local TweenService = game:GetService("TweenService")
  183. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,255,0),Color3.fromRGB(255,255,255),Color3.fromRGB(255,0,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255),Color3.fromRGB(0,0,0)}
  184. local Int = 0
  185. while wait(0.5) do
  186. if Int == #Colours then Int = 0 end
  187. Int = Int+1
  188. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  189. end
  190. end)
  191. text.Text = "Edit by wanTH092"
  192. wait(3)
  193. text.Text = "Showcased by NameClan (Lol)"
  194. wait(4)
  195. text.Text = "The Switcher"
  196.  
  197. --//=================================\\
  198. --\\=================================//
  199.  
  200. --//=================================\\
  201. --|| SOME FUNCTIONS
  202. --\\=================================//
  203.  
  204. local EyeSizes={
  205. NumberSequenceKeypoint.new(0,2,0),
  206. NumberSequenceKeypoint.new(1,0,0)
  207. }
  208. local EyeTrans={
  209. NumberSequenceKeypoint.new(0,0.5,0),
  210. NumberSequenceKeypoint.new(1,1,0)
  211. }
  212. local PE=Instance.new("ParticleEmitter",nil)
  213. PE.LightEmission=.8
  214. PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really red").Color)
  215. PE.Size=NumberSequence.new(EyeSizes)
  216. PE.Transparency=NumberSequence.new(EyeTrans)
  217. PE.Lifetime=NumberRange.new(0.35,1)
  218. PE.Rotation=NumberRange.new(0,360)
  219. PE.Rate=100
  220. PE.VelocitySpread = 10000
  221. PE.Acceleration = Vector3.new(0,85,0)
  222. PE.Drag = 5
  223. PE.Speed = NumberRange.new(0.1,5)
  224. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  225. PE.ZOffset = 0.5
  226. PE.Name = "PE"
  227. PE.Enabled = false
  228. function Fire(art)
  229. local PARTICLES = PE:Clone()
  230. PARTICLES.Parent = art
  231. PARTICLES.Enabled = true
  232. return PARTICLES
  233. end
  234.  
  235. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  236. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  237. local mesh
  238. if KIND == "Base" then
  239. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  240. elseif KIND == "Thin" then
  241. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  242. elseif KIND == "Round" then
  243. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  244. end
  245. wave.CFrame = CFRAME
  246. coroutine.resume(coroutine.create(function(PART)
  247. for i = 1, WAIT do
  248. Swait()
  249. mesh.Scale = mesh.Scale + GROW / 10
  250. wave.Transparency = wave.Transparency + 0.5 / WAIT
  251. if wave.Transparency > 0.99 then
  252. wave:remove()
  253. end
  254. end
  255. end))
  256. end
  257.  
  258. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  259. for _, c in pairs(PARENT:GetChildren()) do
  260. if c.ClassName == "Model" then
  261. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  262. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  263. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  264. if DIST > (TORSO.Position - FROM).Magnitude then
  265. table.insert(TABLE, c)
  266. end
  267. AddChildrenToTable(FROM, c, DIST, TABLE)
  268. elseif c.ClassName == "Folder" then
  269. AddChildrenToTable(FROM, c, DIST, TABLE)
  270. end
  271. end
  272. end
  273. end
  274.  
  275. function VanishPlayer()
  276. for _, c in pairs(Character:GetChildren()) do
  277. if c.ClassName == "Part" then
  278. c.Transparency = 1
  279. if c:FindFirstChildOfClass("Decal") then
  280. c:FindFirstChildOfClass("Decal").Transparency = 1
  281. end
  282. if c:FindFirstChildOfClass("ParticleEmitter") then
  283. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  284. end
  285. elseif c.ClassName == "Accessory" then
  286. c.Handle.Transparency = 1
  287. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  288. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  289. end
  290. end
  291. end
  292. end
  293.  
  294. function killnearest(position,range,maxstrength)
  295. for i,v in ipairs(workspace:GetChildren()) do
  296. local body = v:GetChildren()
  297. for part = 1, #body do
  298. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  299. if(body[part].Position - position).Magnitude < range then
  300. if v.ClassName == "Model" then
  301. v:BreakJoints()
  302. end
  303. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  304. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  305. end
  306. end
  307. end
  308. if v.ClassName == "Part" then
  309. if v.Anchored == false and (v.Position - position).Magnitude < range then
  310. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  311. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  312. end
  313. end
  314. end
  315. end
  316.  
  317. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  318. PLAYMAINANIM = false
  319. if WhichPose == "Cast1" then
  320. for i=0, Time, 0.1 / Animation_Speed do
  321. Swait()
  322. if Magic == true then
  323. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  324. end
  325. if Gyro ~= nil and Gyro ~= false then
  326. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  327. end
  328. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  329. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.35*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  330. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  331. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  332. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  333. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  334. end
  335. elseif WhichPose == "Cast2" then
  336. for i=0, Time, 0.1 / Animation_Speed do
  337. Swait()
  338. if Magic == true then
  339. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  340. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  341. end
  342. if Gyro ~= nil and Gyro ~= false then
  343. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  344. end
  345. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  346. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  347. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  348. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  349. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  350. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  351. end
  352. elseif WhichPose == "RightArmUp2" then
  353. for i=0, Time, 0.1 / Animation_Speed do
  354. Swait()
  355. if Magic == true then
  356. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  357. end
  358. if Gyro ~= nil and Gyro ~= false then
  359. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  360. end
  361. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  362. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0) - 0)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  363. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  364. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  365. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  366. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  367. end
  368. elseif WhichPose == "Prepare key" then
  369. for i=0, Time, 0.1 / Animation_Speed do
  370. Swait()
  371. if Gyro ~= nil and Gyro ~= false then
  372. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  373. end
  374. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  375. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  376. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  377. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  378. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  379. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  380. end
  381. elseif WhichPose == "Turn key" then
  382. for i=0, Time, 0.1 / Animation_Speed do
  383. Swait()
  384. if Gyro ~= nil and Gyro ~= false then
  385. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  386. end
  387. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  388. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  389. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  390. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  391. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  392. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  393. end
  394. end
  395. PLAYMAINANIM = true
  396. end
  397.  
  398.  
  399. local EyeSizes={
  400. NumberSequenceKeypoint.new(0,1,0),
  401. NumberSequenceKeypoint.new(1,0,0)
  402. }
  403. local EyeTrans={
  404. NumberSequenceKeypoint.new(0,0.8,0),
  405. NumberSequenceKeypoint.new(1,1,0)
  406. }
  407. local PE=Instance.new("ParticleEmitter",nil)
  408. PE.LightEmission=.8
  409. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  410. PE.Size=NumberSequence.new(EyeSizes)
  411. PE.Transparency=NumberSequence.new(EyeTrans)
  412. PE.Lifetime=NumberRange.new(0.35,1.5)
  413. PE.Rotation=NumberRange.new(0,360)
  414. PE.Rate=999
  415. PE.VelocitySpread = 10000
  416. PE.Acceleration = Vector3.new(0,0,0)
  417. PE.Drag = 5
  418. PE.Speed = NumberRange.new(0,0,0)
  419. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  420. PE.ZOffset = -0
  421. PE.Name = "PE"
  422. PE.Enabled = false
  423.  
  424. function particles(art)
  425. local PARTICLES = PE:Clone()
  426. PARTICLES.Parent = art
  427. end
  428.  
  429. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  430. if FLOOR ~= nil then
  431. coroutine.resume(coroutine.create(function()
  432. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  433. PART.CFrame = CF(POSITION)
  434. for i = 1, 45 do
  435. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  436. RingPiece.Material = FLOOR.Material
  437. RingPiece.Color = FLOOR.Color
  438. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  439. Debris:AddItem(RingPiece,SWAIT)
  440. end
  441. PART:remove()
  442. end))
  443. end
  444. end
  445.  
  446. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  447. if FLOOR ~= nil then
  448. for i = 1, AMOUNT do
  449. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  450. DEBREE.Material = FLOOR.Material
  451. DEBREE.Color = FLOOR.Color
  452. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  453. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  454. coroutine.resume(coroutine.create(function()
  455. Swait(15)
  456. DEBREE.Parent = workspace
  457. DEBREE.CanCollide = true
  458. Debris:AddItem(DEBREE,SWAIT)
  459. end))
  460. end
  461. end
  462. end
  463.  
  464. local DECAL = IT("Decal")
  465. function MakeRing()
  466. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  467. local MSH = IT("BlockMesh", RING)
  468. local TOP = DECAL:Clone()
  469. local BOTTOM = DECAL:Clone()
  470. TOP.Parent = RING
  471. BOTTOM.Parent = RING
  472. TOP.Face = "Top"
  473. BOTTOM.Face = "Bottom"
  474. TOP.Texture = "http://www.roblox.com/asset/?id=273474310"
  475. BOTTOM.Texture = "http://www.roblox.com/asset/?id=273474310"
  476. local function REMOVE()
  477. coroutine.resume(coroutine.create(function()
  478. local SIZE = MSH.Scale.X
  479. for i = 1, 35 do
  480. Swait()
  481. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  482. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  483. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  484. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  485. end
  486. RING:remove()
  487. end))
  488. end
  489. return RING, MSH, REMOVE
  490. end
  491.  
  492. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  493. local TORSO = Torso
  494. local HUM = Humanoid
  495. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  496. coroutine.wrap(function()
  497. VT = Vector3.new
  498. MRANDOM = math.random
  499. local A = TIME
  500. local B = INTENSITY
  501. local C = true
  502. local HUMANOID = Humanoid
  503. local TIMER = A or 35
  504. local SHAKE = B or 5
  505. local FADE = C or true
  506. if HUMANOID then
  507. local FADER = SHAKE / TIMER
  508. for i = 1, TIMER do
  509. wait()
  510. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  511. end
  512. HUMANOID.CameraOffset = VT(0, 0, 0)
  513. end
  514.  
  515. end)()
  516. end
  517. end
  518.  
  519. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  520. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  521. end
  522.  
  523. function PositiveAngle(NUMBER)
  524. if NUMBER >= 0 then
  525. NUMBER = 0
  526. end
  527. return NUMBER
  528. end
  529.  
  530. function NegativeAngle(NUMBER)
  531. if NUMBER <= 0 then
  532. NUMBER = 0
  533. end
  534. return NUMBER
  535. end
  536.  
  537. function Swait(NUMBER)
  538. if NUMBER == 0 or NUMBER == nil then
  539. ArtificialHB.Event:wait()
  540. else
  541. for i = 1, NUMBER do
  542. ArtificialHB.Event:wait()
  543. end
  544. end
  545. end
  546.  
  547. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  548. local NEWMESH = IT(MESH)
  549. if MESH == "SpecialMesh" then
  550. NEWMESH.MeshType = MESHTYPE
  551. if MESHID ~= "nil" and MESHID ~= "" then
  552. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  553. end
  554. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  555. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  556. end
  557. end
  558. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  559. NEWMESH.Scale = SCALE
  560. NEWMESH.Parent = PARENT
  561. return NEWMESH
  562. end
  563.  
  564. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  565. local NEWPART = IT("Part")
  566. NEWPART.formFactor = FORMFACTOR
  567. NEWPART.Reflectance = REFLECTANCE
  568. NEWPART.Transparency = TRANSPARENCY
  569. NEWPART.CanCollide = false
  570. NEWPART.Locked = true
  571. NEWPART.Anchored = true
  572. if ANCHOR == false then
  573. NEWPART.Anchored = false
  574. end
  575. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  576. NEWPART.Name = NAME
  577. NEWPART.Size = SIZE
  578. NEWPART.Position = Torso.Position
  579. NEWPART.Material = MATERIAL
  580. NEWPART:BreakJoints()
  581. NEWPART.Parent = PARENT
  582. return NEWPART
  583. end
  584.  
  585. local function weldBetween(a, b)
  586. local weldd = Instance.new("ManualWeld")
  587. weldd.Part0 = a
  588. weldd.Part1 = b
  589. weldd.C0 = CFrame.new()
  590. weldd.C1 = b.CFrame:inverse() * a.CFrame
  591. weldd.Parent = a
  592. return weldd
  593. end
  594.  
  595.  
  596. function QuaternionFromCFrame(cf)
  597. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  598. local trace = m00 + m11 + m22
  599. if trace > 0 then
  600. local s = math.sqrt(1 + trace)
  601. local recip = 0.5 / s
  602. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  603. else
  604. local i = 0
  605. if m11 > m00 then
  606. i = 1
  607. end
  608. if m22 > (i == 0 and m00 or m11) then
  609. i = 2
  610. end
  611. if i == 0 then
  612. local s = math.sqrt(m00 - m11 - m22 + 1)
  613. local recip = 0.5 / s
  614. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  615. elseif i == 1 then
  616. local s = math.sqrt(m11 - m22 - m00 + 1)
  617. local recip = 0.5 / s
  618. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  619. elseif i == 2 then
  620. local s = math.sqrt(m22 - m00 - m11 + 1)
  621. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  622. end
  623. end
  624. end
  625.  
  626. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  627. local xs, ys, zs = x + x, y + y, z + z
  628. local wx, wy, wz = w * xs, w * ys, w * zs
  629. local xx = x * xs
  630. local xy = x * ys
  631. local xz = x * zs
  632. local yy = y * ys
  633. local yz = y * zs
  634. local zz = z * zs
  635. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  636. end
  637.  
  638. function QuaternionSlerp(a, b, t)
  639. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  640. local startInterp, finishInterp;
  641. if cosTheta >= 0.0001 then
  642. if (1 - cosTheta) > 0.0001 then
  643. local theta = ACOS(cosTheta)
  644. local invSinTheta = 1 / SIN(theta)
  645. startInterp = SIN((1 - t) * theta) * invSinTheta
  646. finishInterp = SIN(t * theta) * invSinTheta
  647. else
  648. startInterp = 1 - t
  649. finishInterp = t
  650. end
  651. else
  652. if (1 + cosTheta) > 0.0001 then
  653. local theta = ACOS(-cosTheta)
  654. local invSinTheta = 1 / SIN(theta)
  655. startInterp = SIN((t - 1) * theta) * invSinTheta
  656. finishInterp = SIN(t * theta) * invSinTheta
  657. else
  658. startInterp = t - 1
  659. finishInterp = t
  660. end
  661. end
  662. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  663. end
  664.  
  665. function Clerp(a, b, t)
  666. local qa = {QuaternionFromCFrame(a)}
  667. local qb = {QuaternionFromCFrame(b)}
  668. local ax, ay, az = a.x, a.y, a.z
  669. local bx, by, bz = b.x, b.y, b.z
  670. local _t = 1 - t
  671. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  672. end
  673.  
  674. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  675. local frame = IT("Frame")
  676. frame.BackgroundTransparency = TRANSPARENCY
  677. frame.BorderSizePixel = BORDERSIZEPIXEL
  678. frame.Position = POSITION
  679. frame.Size = SIZE
  680. frame.BackgroundColor3 = COLOR
  681. frame.BorderColor3 = BORDERCOLOR
  682. frame.Name = NAME
  683. frame.Parent = PARENT
  684. return frame
  685. end
  686.  
  687. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  688. local label = IT("TextLabel")
  689. label.BackgroundTransparency = 1
  690. label.Size = UD2(1, 0, 1, 0)
  691. label.Position = UD2(0, 0, 0, 0)
  692. label.TextColor3 = TEXTCOLOR
  693. label.TextStrokeTransparency = STROKETRANSPARENCY
  694. label.TextTransparency = TRANSPARENCY
  695. label.FontSize = TEXTFONTSIZE
  696. label.Font = TEXTFONT
  697. label.BorderSizePixel = BORDERSIZEPIXEL
  698. label.TextStrokeColor3 = C3(1,1,1)
  699. label.TextScaled = false
  700. label.Text = TEXT
  701. label.Name = NAME
  702. label.Parent = PARENT
  703. return label
  704. end
  705.  
  706. function NoOutlines(PART)
  707. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  708. end
  709.  
  710. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  711. local NEWWELD = IT(TYPE)
  712. NEWWELD.Part0 = PART0
  713. NEWWELD.Part1 = PART1
  714. NEWWELD.C0 = C0
  715. NEWWELD.C1 = C1
  716. NEWWELD.Parent = PARENT
  717. return NEWWELD
  718. end
  719.  
  720. local S = IT("Sound")
  721. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  722. local NEWSOUND = nil
  723. coroutine.resume(coroutine.create(function()
  724. NEWSOUND = S:Clone()
  725. NEWSOUND.Parent = PARENT
  726. NEWSOUND.Volume = VOLUME
  727. NEWSOUND.Pitch = PITCH
  728. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  729. NEWSOUND:play()
  730. if DOESLOOP == true then
  731. NEWSOUND.Looped = true
  732. else
  733. repeat wait(1) until NEWSOUND.Playing == false
  734. NEWSOUND:remove()
  735. end
  736. end))
  737. return NEWSOUND
  738. end
  739.  
  740. function CFrameFromTopBack(at, top, back)
  741. local right = top:Cross(back)
  742. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  743. end
  744.  
  745. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  746. function WACKYEFFECT(Table)
  747. local TYPE = (Table.EffectType or "Sphere")
  748. local SIZE = (Table.Size or VT(1,1,1))
  749. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  750. local TRANSPARENCY = (Table.Transparency or 0)
  751. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  752. local CFRAME = (Table.CFrame or Torso.CFrame)
  753. local MOVEDIRECTION = (Table.MoveToPos or nil)
  754. local ROTATION1 = (Table.RotationX or 0)
  755. local ROTATION2 = (Table.RotationY or 0)
  756. local ROTATION3 = (Table.RotationZ or 0)
  757. local MATERIAL = (Table.Material or "Neon")
  758. local COLOR = (Table.Color or C3(1,1,1))
  759. local TIME = (Table.Time or 45)
  760. local SOUNDID = (Table.SoundID or nil)
  761. local SOUNDPITCH = (Table.SoundPitch or nil)
  762. local SOUNDVOLUME = (Table.SoundVolume or nil)
  763. coroutine.resume(coroutine.create(function()
  764. local PLAYSSOUND = false
  765. local SOUND = nil
  766. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  767. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  768. PLAYSSOUND = true
  769. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  770. end
  771. EFFECT.Color = COLOR
  772. local MSH = nil
  773. if TYPE == "Sphere" then
  774. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  775. elseif TYPE == "Block" then
  776. MSH = IT("BlockMesh",EFFECT)
  777. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  778. elseif TYPE == "Wave" then
  779. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  780. elseif TYPE == "Ring" then
  781. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  782. elseif TYPE == "Slash" then
  783. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  784. elseif TYPE == "Round Slash" then
  785. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  786. elseif TYPE == "Swirl" then
  787. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  788. elseif TYPE == "Skull" then
  789. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  790. elseif TYPE == "Crystal" then
  791. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  792. end
  793. if MSH ~= nil then
  794. local MOVESPEED = nil
  795. if MOVEDIRECTION ~= nil then
  796. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  797. end
  798. local GROWTH = SIZE - ENDSIZE
  799. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  800. if TYPE == "Block" then
  801. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  802. else
  803. EFFECT.CFrame = CFRAME
  804. end
  805. for LOOP = 1, TIME+1 do
  806. Swait()
  807. MSH.Scale = MSH.Scale - GROWTH/TIME
  808. if TYPE == "Wave" then
  809. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  810. end
  811. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  812. if TYPE == "Block" then
  813. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  814. else
  815. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  816. end
  817. if MOVEDIRECTION ~= nil then
  818. local ORI = EFFECT.Orientation
  819. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  820. EFFECT.Orientation = ORI
  821. end
  822. end
  823. if PLAYSSOUND == false then
  824. EFFECT:remove()
  825. else
  826. repeat Swait() until SOUND.Playing == false
  827. EFFECT:remove()
  828. end
  829. else
  830. if PLAYSSOUND == false then
  831. EFFECT:remove()
  832. else
  833. repeat Swait() until SOUND.Playing == false
  834. EFFECT:remove()
  835. end
  836. end
  837. end))
  838. end
  839.  
  840. function MakeForm(PART,TYPE)
  841. if TYPE == "Cyl" then
  842. local MSH = IT("CylinderMesh",PART)
  843. elseif TYPE == "Ball" then
  844. local MSH = IT("SpecialMesh",PART)
  845. MSH.MeshType = "Sphere"
  846. elseif TYPE == "Wedge" then
  847. local MSH = IT("SpecialMesh",PART)
  848. MSH.MeshType = "Wedge"
  849. end
  850. end
  851.  
  852. Debris = game:GetService("Debris")
  853.  
  854. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  855. local DIRECTION = CF(StartPos,EndPos).lookVector
  856. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  857. end
  858.  
  859. function turnto(position)
  860. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  861. end
  862.  
  863. --//=================================\\
  864. --|| RAGDOLL STUFF
  865. --\\=================================//
  866.  
  867. function recurse(root,callback,i)
  868. i= i or 0
  869. for _,v in pairs(root:GetChildren()) do
  870. i = i + 1
  871. callback(i,v)
  872.  
  873. if #v:GetChildren() > 0 then
  874. i = recurse(v,callback,i)
  875. end
  876. end
  877.  
  878. return i
  879. end
  880.  
  881. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  882. attachmentName = attachmentName.."RigAttachment"
  883. local constraint = Instance.new(className.."Constraint")
  884. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  885. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  886. constraint.Name = "RagdollConstraint"..part1.Name
  887.  
  888. for _,propertyData in next,properties or {} do
  889. constraint[propertyData[1]] = propertyData[2]
  890. end
  891.  
  892. constraint.Parent = character
  893. end
  894.  
  895. function getAttachment0(character, attachmentName)
  896. for _,child in next,character:GetChildren() do
  897. local attachment = child:FindFirstChild(attachmentName)
  898. if attachment then
  899. return attachment
  900. end
  901. end
  902. end
  903.  
  904. function ArtificialHitbox(Part)
  905. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  906. HITBOX.CanCollide = true
  907. HITBOX.CFrame = Part.CFrame
  908. weldBetween(Part,HITBOX)
  909. end
  910.  
  911. function R15Ragdoll(character,KeepArms)
  912. character:BreakJoints()
  913. coroutine.resume(coroutine.create(function()
  914. recurse(character, function(_,v)
  915. if v:IsA("Attachment") then
  916. v.Axis = Vector3.new(0, 1, 0)
  917. v.SecondaryAxis = Vector3.new(0, 0, 1)
  918. v.Rotation = Vector3.new(0, 0, 0)
  919. end
  920. end)
  921. for _,child in next,character:GetChildren() do
  922. if child:IsA("Accoutrement") then
  923. for _,part in next,child:GetChildren() do
  924. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  925. local attachment1 = part:FindFirstChildOfClass("Attachment")
  926. local attachment0 = getAttachment0(character,attachment1.Name)
  927. if attachment0 and attachment1 then
  928. local constraint = Instance.new("HingeConstraint")
  929. constraint.Attachment0 = attachment0
  930. constraint.Attachment1 = attachment1
  931. constraint.LimitsEnabled = true
  932. constraint.UpperAngle = 0
  933. constraint.LowerAngle = 0
  934. constraint.Parent = character
  935. end
  936. ArtificialHitbox(part)
  937. elseif part.Name == "HumanoidRootPart" then
  938. part:remove()
  939. end
  940. end
  941. end
  942. end
  943.  
  944. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  945. {"LimitsEnabled",true};
  946. {"UpperAngle",5};
  947. })
  948. if character:FindFirstChild("Head") then
  949. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  950. {"LimitsEnabled",true};
  951. {"UpperAngle",15};
  952. })
  953. end
  954.  
  955. local handProperties = {
  956. {"LimitsEnabled", true};
  957. {"UpperAngle",0};
  958. {"LowerAngle",0};
  959. }
  960. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  961. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  962.  
  963. local shinProperties = {
  964. {"LimitsEnabled", true};
  965. {"UpperAngle", 0};
  966. {"LowerAngle", -75};
  967. }
  968. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  969. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  970.  
  971. local footProperties = {
  972. {"LimitsEnabled", true};
  973. {"UpperAngle", 15};
  974. {"LowerAngle", -45};
  975. }
  976. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  977. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  978. if KeepArms == true then
  979. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  980. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  981. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  982. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  983. end
  984. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  985. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  986. Debris:AddItem(character,5)
  987. end))
  988. end
  989.  
  990. function Ragdoll(Character2,CharTorso,KeepArms)
  991. coroutine.resume(coroutine.create(function()
  992. Character2:BreakJoints()
  993. local hum = Character2:findFirstChild("Humanoid")
  994. hum:remove()
  995. local function Scan(ch)
  996. local e
  997. for e = 1,#ch do
  998. Scan(ch[e]:GetChildren())
  999. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1000. ch[e]:remove()
  1001. end
  1002. end
  1003. end
  1004. local NEWHUM = IT("Humanoid")
  1005. NEWHUM.Name = "Corpse"
  1006. NEWHUM.Health = 0
  1007. NEWHUM.MaxHealth = 0
  1008. NEWHUM.PlatformStand = true
  1009. NEWHUM.Parent = Character2
  1010. NEWHUM.DisplayDistanceType = "None"
  1011.  
  1012. local ch = Character2:GetChildren()
  1013. local i
  1014. for i = 1,#ch do
  1015. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1016. ch[i]:remove()
  1017. end
  1018. end
  1019.  
  1020. local Torso2 = Character2.Torso
  1021. local movevector = Vector3.new()
  1022.  
  1023. if Torso2 then
  1024. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1025. local Head = Character2:FindFirstChild("Head")
  1026. if Head then
  1027. local Neck = Instance.new("Weld")
  1028. Neck.Name = "Neck"
  1029. Neck.Part0 = Torso2
  1030. Neck.Part1 = Head
  1031. Neck.C0 = CFrame.new(0, 1.5, 0)
  1032. Neck.C1 = CFrame.new()
  1033. Neck.Parent = Torso2
  1034.  
  1035. end
  1036. local Limb = Character2:FindFirstChild("Right Arm")
  1037. if Limb and KeepArms == true then
  1038.  
  1039. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1040. local Joint = Instance.new("Glue")
  1041. Joint.Name = "RightShoulder"
  1042. Joint.Part0 = Torso2
  1043. Joint.Part1 = Limb
  1044. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1045. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1046. Joint.Parent = Torso2
  1047.  
  1048. local B = Instance.new("Part")
  1049. B.TopSurface = 0
  1050. B.BottomSurface = 0
  1051. B.formFactor = "Symmetric"
  1052. B.Size = Vector3.new(1, 1, 1)
  1053. B.Transparency = 1
  1054. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1055. B.Parent = Character2
  1056. local W = Instance.new("Weld")
  1057. W.Part0 = Limb
  1058. W.Part1 = B
  1059. W.C0 = CFrame.new(0, -0.5, 0)
  1060. W.Parent = Limb
  1061.  
  1062. end
  1063. local Limb = Character2:FindFirstChild("Left Arm")
  1064. if Limb and KeepArms == true then
  1065.  
  1066. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1067. local Joint = Instance.new("Glue")
  1068. Joint.Name = "LeftShoulder"
  1069. Joint.Part0 = Torso2
  1070. Joint.Part1 = Limb
  1071. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1072. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1073. Joint.Parent = Torso2
  1074.  
  1075. local B = Instance.new("Part")
  1076. B.TopSurface = 0
  1077. B.BottomSurface = 0
  1078. B.formFactor = "Symmetric"
  1079. B.Size = Vector3.new(1, 1, 1)
  1080. B.Transparency = 1
  1081. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1082. B.Parent = Character2
  1083. local W = Instance.new("Weld")
  1084. W.Part0 = Limb
  1085. W.Part1 = B
  1086. W.C0 = CFrame.new(0, -0.5, 0)
  1087. W.Parent = Limb
  1088.  
  1089. end
  1090. local Limb = Character2:FindFirstChild("Right Leg")
  1091. if Limb then
  1092.  
  1093. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1094. local Joint = Instance.new("Glue")
  1095. Joint.Name = "RightHip"
  1096. Joint.Part0 = Torso2
  1097. Joint.Part1 = Limb
  1098. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1099. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1100. Joint.Parent = Torso2
  1101.  
  1102. local B = Instance.new("Part")
  1103. B.TopSurface = 0
  1104. B.BottomSurface = 0
  1105. B.formFactor = "Symmetric"
  1106. B.Size = Vector3.new(1, 1, 1)
  1107. B.Transparency = 1
  1108. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1109. B.Parent = Character2
  1110. local W = Instance.new("Weld")
  1111. W.Part0 = Limb
  1112. W.Part1 = B
  1113. W.C0 = CFrame.new(0, -0.5, 0)
  1114. W.Parent = Limb
  1115.  
  1116. end
  1117. local Limb = Character2:FindFirstChild("Left Leg")
  1118. if Limb then
  1119.  
  1120. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1121. local Joint = Instance.new("Glue")
  1122. Joint.Name = "LeftHip"
  1123. Joint.Part0 = Torso2
  1124. Joint.Part1 = Limb
  1125. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1126. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1127. Joint.Parent = Torso2
  1128.  
  1129. local B = Instance.new("Part")
  1130. B.TopSurface = 0
  1131. B.BottomSurface = 0
  1132. B.formFactor = "Symmetric"
  1133. B.Size = Vector3.new(1, 1, 1)
  1134. B.Transparency = 1
  1135. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1136. B.Parent = Character2
  1137. local W = Instance.new("Weld")
  1138. W.Part0 = Limb
  1139. W.Part1 = B
  1140. W.C0 = CFrame.new(0, -0.5, 0)
  1141. W.Parent = Limb
  1142.  
  1143. end
  1144. --[
  1145. local Bar = Instance.new("Part")
  1146. Bar.TopSurface = 0
  1147. Bar.BottomSurface = 0
  1148. Bar.formFactor = "Symmetric"
  1149. Bar.Size = Vector3.new(1, 1, 1)
  1150. Bar.Transparency = 1
  1151. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1152. Bar.Parent = Character2
  1153. local Weld = Instance.new("Weld")
  1154. Weld.Part0 = Torso2
  1155. Weld.Part1 = Bar
  1156. Weld.C0 = CFrame.new(0, 0.5, 0)
  1157. Weld.Parent = Torso2
  1158. --]]
  1159. end
  1160. Character2.Parent = workspace
  1161. Debris:AddItem(Character2,5)
  1162.  
  1163. return Character2,Torso2
  1164. end))
  1165. end
  1166.  
  1167. --//=================================\\
  1168. --|| WEAPON CREATION
  1169. --\\=================================//
  1170.  
  1171. local BODY = {}
  1172. for _, c in pairs(Character:GetDescendants()) do
  1173. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1174. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1175. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1176. end
  1177. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1178. elseif c:IsA("JointInstance") then
  1179. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1180. end
  1181. end
  1182. for e = 1, #BODY do
  1183. if BODY[e] ~= nil then
  1184. local STUFF = BODY[e]
  1185. local PART = STUFF[1]
  1186. local PARENT = STUFF[2]
  1187. local MATERIAL = STUFF[3]
  1188. local COLOR = STUFF[4]
  1189. local TRANSPARENCY = STUFF[5]
  1190. if PART.ClassName == "Part" and PART ~= RootPart then
  1191. PART.Material = MATERIAL
  1192. PART.Color = COLOR
  1193. PART.Transparency = TRANSPARENCY
  1194. end
  1195. PART.AncestryChanged:Connect(function()
  1196. PART.Parent = PARENT
  1197. end)
  1198. end
  1199. end
  1200.  
  1201. function refit()
  1202. Character.Parent = workspace
  1203. for e = 1, #BODY do
  1204. if BODY[e] ~= nil then
  1205. local STUFF = BODY[e]
  1206. local PART = STUFF[1]
  1207. local PARENT = STUFF[2]
  1208. local MATERIAL = STUFF[3]
  1209. local COLOR = STUFF[4]
  1210. local TRANSPARENCY = STUFF[5]
  1211. if PART.ClassName == "Part" and PART ~= RootPart then
  1212. PART.Material = MATERIAL
  1213. PART.Color = COLOR
  1214. PART.Transparency = TRANSPARENCY
  1215. end
  1216. if PART.Parent ~= PARENT then
  1217. Humanoid:remove()
  1218. PART.Parent = PARENT
  1219. Humanoid = IT("Humanoid",Character)
  1220. end
  1221. end
  1222. end
  1223. end
  1224.  
  1225. function chatfunc(text)
  1226. local chat = coroutine.wrap(function()
  1227. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1228. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1229. end
  1230. local Bill = Instance.new("BillboardGui",Character)
  1231. Bill.Size = UDim2.new(0,100,0,40)
  1232. Bill.StudsOffset = Vector3.new(0,3,0)
  1233. Bill.Adornee = Character.Head
  1234. Bill.Name = "TalkingBillBoard"
  1235. local Hehe = Instance.new("TextLabel",Bill)
  1236. Hehe.BackgroundTransparency = 1
  1237. Hehe.BorderSizePixel = 0
  1238. Hehe.Text = ""
  1239. Hehe.Font = "Fantasy"
  1240. Hehe.TextSize = 40
  1241. Hehe.TextStrokeTransparency = 0
  1242. Hehe.Size = UDim2.new(1,0,0.5,0)
  1243. coroutine.resume(coroutine.create(function()
  1244. while Hehe ~= nil do
  1245. wait()
  1246. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1247. Hehe.Rotation = math.random(-5,5)
  1248. Hehe.TextColor3 = Color3.new(3,9,2)
  1249. Hehe.TextStrokeColor3 = Color3.new(255,255,0)
  1250. end
  1251. end))
  1252. for i = 1,string.len(text),1 do
  1253. wait()
  1254. Hehe.Text = string.sub(text,1,i)
  1255. end
  1256. wait(3)--Re[math.random(1, 93)]
  1257. for i = 0, 1, .025 do
  1258. wait()
  1259. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1260. Hehe.TextStrokeTransparency = i
  1261. Hehe.TextTransparency = i
  1262. end
  1263. Bill:Destroy()
  1264. end)
  1265. chat()
  1266. end
  1267.  
  1268. function onChatted(msg)
  1269. chatfunc(msg)
  1270. end
  1271.  
  1272. Player.Chatted:connect(onChatted)
  1273.  
  1274.  
  1275. Humanoid.Parent = nil
  1276. RootPart.Size = RootPart.Size*SIZE
  1277. Torso.Size = Torso.Size*SIZE
  1278. RightArm.Size = RightArm.Size*SIZE
  1279. RightLeg.Size = RightLeg.Size*SIZE
  1280. LeftArm.Size = LeftArm.Size*SIZE
  1281. LeftLeg.Size = LeftLeg.Size*SIZE
  1282. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  1283. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  1284. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1285. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1286. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  1287. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  1288. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1289. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1290. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1291. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1292. Head.Size = Head.Size*SIZE
  1293. RootJoint.Parent = RootPart
  1294. Neck.Parent = Torso
  1295. RightShoulder.Parent = Torso
  1296. LeftShoulder.Parent = Torso
  1297. RightHip.Parent = Torso
  1298. LeftHip.Parent = Torso
  1299.  
  1300. Humanoid.DisplayDistanceType = "None"
  1301. local top = Instance.new("Shirt")
  1302. top.ShirtTemplate = "rbxassetid://45695443"
  1303. top.Parent = Character
  1304. top.Name = "Cloth"
  1305. local bottom = Instance.new("Pants")
  1306. bottom.PantsTemplate = "rbxassetid://45696190"
  1307. bottom.Parent = Character
  1308. bottom.Name = "Cloth"
  1309.  
  1310. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lavender", "Handle", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size))
  1311. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1312. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(1.07*Player_Size,1.07*Player_Size,1.07*Player_Size))
  1313. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1314. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Institutional white", "Handle", VT(1.07*Player_Size,0.5*Player_Size,1.07*Player_Size))
  1315. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, 0.85 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1316. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Institutional white", "Handle", VT(0.5*Player_Size,0.5*Player_Size,1.07*Player_Size))
  1317. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.4 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1318. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.7*Player_Size,0.5*Player_Size,1.07*Player_Size))
  1319. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.2 * Player_Size, 0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1320. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.5*Player_Size,1.5*Player_Size, 0.5*Player_Size))
  1321. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.35 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1322. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.5*Player_Size,1.5*Player_Size, 0.5*Player_Size))
  1323. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.35 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1324. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Institutional white", "Handle", VT(0.5*Player_Size,0.5*Player_Size, 1.2*Player_Size))
  1325. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.2 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1326.  
  1327. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.2*Player_Size,0.2*Player_Size, 0.2*Player_Size))
  1328. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.4 * Player_Size, 0.12 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), CF(0, 0, 0))
  1329. local mesh = IT("SpecialMesh",part)
  1330. mesh.MeshType = "FileMesh"
  1331. mesh.MeshId = "http://www.roblox.com/asset/?id=55821108"
  1332.  
  1333. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.2*Player_Size,0.2*Player_Size, 0.2*Player_Size))
  1334. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.4 * Player_Size, 0.12 * Player_Size, 0.75 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1335. local mesh = IT("SpecialMesh",part)
  1336. mesh.MeshType = "FileMesh"
  1337. mesh.MeshId = "http://www.roblox.com/asset/?id=55820516"
  1338.  
  1339. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Lavender", "Handle", VT(0.35*Player_Size,0.35*Player_Size, 1.25*Player_Size))
  1340. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.2 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1341. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Institutional white", "Handle", VT(0.5*Player_Size,0.5*Player_Size, 1.2*Player_Size))
  1342. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.2 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1343. local part = CreatePart(3, Weapon, "Metal", 0, 0, "Institutional white", "Handle", VT(1.1*Player_Size,0.2*Player_Size, 1.1*Player_Size))
  1344. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1345. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lavender", "Handle", VT(1.15*Player_Size,0.05*Player_Size, 1.15*Player_Size))
  1346. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1347. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Institutional white", "Handle", VT(1*Player_Size,0.1*Player_Size,1*Player_Size))
  1348. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1349. local mesh = IT("CylinderMesh",part)
  1350.  
  1351. local beampart = CreatePart(3, Weapon, "Neon", 0, 0, "Lavender", "Handle", VT(0.6*Player_Size,0.1*Player_Size,0.6*Player_Size))
  1352. local weld = CreateWeldOrSnapOrMotor("Weld", beampart, LeftArm, beampart, CF(0 * Player_Size, -1.02 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1353. local mesh = IT("CylinderMesh",beampart)
  1354.  
  1355. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  1356. PRT.Color = C3(0,0,0)
  1357. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  1358. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  1359. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  1360. PRT.Color = C3(0,0,0)
  1361. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  1362. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  1363. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  1364. PRT.Color = C3(255/255, 255/255, 0/255)
  1365. MakeForm(PRT,"Ball")
  1366. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  1367. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  1368. PRT.Color = C3(255/255, 0/255, 0/255)
  1369. MakeForm(PRT,"Ball")
  1370. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  1371. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  1372. PRT.Color = C3(255/255, 255/255, 0/255)
  1373. MakeForm(PRT,"Ball")
  1374. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  1375. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  1376. PRT.Color = C3(255/255, 255/255, 0/255)
  1377. MakeForm(PRT,"Ball")
  1378. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  1379. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  1380. PRT.Color = C3(255/255, 0/255, 0/255)
  1381. MakeForm(PRT,"Ball")
  1382. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  1383. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  1384. PRT.Color = C3(255/255, 0/255, 0/255)
  1385. MakeForm(PRT,"Ball")
  1386. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  1387.  
  1388. local LASTPART = Head
  1389. for i = 1, 24 do
  1390. local MATH = (1-(i/30))
  1391. if LASTPART == Head then
  1392. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1393. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  1394. LASTPART = Horn
  1395. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1396. else
  1397. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1398. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1399. LASTPART = Horn
  1400. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1401. end
  1402. end
  1403. local LASTPART = Head
  1404. for i = 1, 24 do
  1405. local MATH = (1-(i/30))
  1406. if LASTPART == Head then
  1407. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1408. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  1409. LASTPART = Horn
  1410. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1411. else
  1412. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1413. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1414. LASTPART = Horn
  1415. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1416. end
  1417. end
  1418. local LASTPART = Head
  1419. for i = 1, 8 do
  1420. local MATH = (1-(i/14))
  1421. if LASTPART == Head then
  1422. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1423. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  1424. LASTPART = Horn
  1425. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1426. else
  1427. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1428. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1429. LASTPART = Horn
  1430. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1431. end
  1432. end
  1433. local LASTPART = Head
  1434. for i = 1, 8 do
  1435. local MATH = (1-(i/14))
  1436. if LASTPART == Head then
  1437. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1438. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  1439. LASTPART = Horn
  1440. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1441. else
  1442. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1443. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1444. LASTPART = Horn
  1445. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  1446. end
  1447. end
  1448. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1449. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1450. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  1451. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1452. MakeForm(PRT,"Cyl")
  1453. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  1454. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1455. MakeForm(PRT,"Cyl")
  1456. PRT.Color = C3(255/255, 0/255, 0/255)
  1457. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  1458. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1459. MakeForm(RING,"Cyl")
  1460. RING.Color = C3(0,0,0)
  1461. for i = 1, 12 do
  1462. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Watch", VT(0,0.15,0)*SIZE,false)
  1463. PRT.Color = C3(0,0,0)
  1464. local MSH = IT("BlockMesh",PRT)
  1465. MSH.Scale = VT(0.6,1,1)
  1466. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1467. end
  1468. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Watch", VT(0,0.15,0.15)*SIZE,false)
  1469. PRT.Color = C3(0,0,0)
  1470. local MSH = IT("BlockMesh",PRT)
  1471. MSH.Scale = VT(0.4,1,1)
  1472. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  1473. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  1474. PRT.Color = C3(0,0,0)
  1475. local MSH = IT("BlockMesh",PRT)
  1476. MSH.Scale = VT(0.4,1,1)
  1477. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  1478. coroutine.resume(coroutine.create(function()
  1479. while true do
  1480. Swait()
  1481. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  1482. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  1483. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  1484. if CLOCKLOOP <= -150 then
  1485. if VALUE1 == false then
  1486. CLOCKLOOP = 0
  1487. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 1})
  1488. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1489. ApplyAoE(HITPOS,10,15,45,75,false)
  1490. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 1})
  1491. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 1})
  1492. if CLOCKTARGET ~= nil then
  1493. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  1494. if CLOCKTARGET.Torso ~= nil then
  1495. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1496. end
  1497. if CLOCKTARGET.Health == 0 then
  1498. CLOCKTARGET = nil
  1499. end
  1500. end
  1501. end
  1502. end
  1503. end
  1504. end))
  1505.  
  1506. for _, c in pairs(Weapon:GetChildren()) do
  1507. if c.ClassName == "Part" then
  1508. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1509. end
  1510. end
  1511.  
  1512. Neck.Name = "Weld"
  1513. RootJoint.Name = "Weld"
  1514. RightShoulder.Name = "Weld"
  1515. LeftShoulder.Name = "Weld"
  1516. RightHip.Name = "Weld"
  1517. LeftHip.Name = "Weld"
  1518.  
  1519. local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255)
  1520. local SKILLFONT = "Fantasy"
  1521. local SKILLTEXTSIZE = 7
  1522.  
  1523. Weapon.Parent = Character
  1524. Humanoid.Parent = Character
  1525.  
  1526. Humanoid.Died:connect(function()
  1527. ATTACK = true
  1528. end)
  1529.  
  1530. --//=================================\\
  1531. --|| DAMAGING
  1532. --\\=================================//
  1533.  
  1534. function CheckTableForString(Table, String)
  1535. for i, v in pairs(Table) do
  1536. if string.find(string.lower(String), string.lower(v)) then
  1537. return true
  1538. end
  1539. end
  1540. return false
  1541. end
  1542.  
  1543. function CheckIntangible(Hit)
  1544. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1545. if Hit and Hit.Parent then
  1546. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1547. return true
  1548. end
  1549. end
  1550. return false
  1551. end
  1552.  
  1553. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1554. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1555. defence.Name = ("HitBy"..Player.Name)
  1556. game:GetService("Debris"):AddItem(defence, 0.001)
  1557. Damage = Damage * DAMAGEMULTIPLIER
  1558. if Humanoid.Health ~= 0 then
  1559. local CritChance = MRANDOM(1,100)
  1560. if Damage > Humanoid.Health then
  1561. Damage = math.ceil(Humanoid.Health)
  1562. if Damage == 0 then
  1563. Damage = 0.1
  1564. end
  1565. end
  1566. Humanoid.Health = Humanoid.Health - Damage
  1567. end
  1568. end
  1569.  
  1570. function MagicSphere2(size,waitt,cframe,color)
  1571. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  1572. local mesh = IT("SpecialMesh",wave)
  1573. mesh.MeshType = "Sphere"
  1574. mesh.Scale = VT(size,size,size)
  1575. mesh.Offset = VT(0,0,0)
  1576. wave.CFrame = cframe
  1577. coroutine.resume(coroutine.create(function(PART)
  1578. for i = 1, waitt do
  1579. Swait()
  1580. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  1581. wave.Transparency = wave.Transparency - (1/waitt)
  1582. end
  1583. wave:remove()
  1584. end))
  1585. end
  1586.  
  1587. function MagicSphere(size,waitt,cframe,color)
  1588. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  1589. local mesh = IT("SpecialMesh",wave)
  1590. mesh.MeshType = "Sphere"
  1591. mesh.Scale = VT(size,size,size)
  1592. mesh.Offset = VT(0,0,0)
  1593. wave.CFrame = cframe
  1594. coroutine.resume(coroutine.create(function(PART)
  1595. for i = 1, waitt do
  1596. Swait()
  1597. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  1598. wave.Transparency = wave.Transparency + (1/waitt)
  1599. if wave.Transparency > 0.99 then
  1600. wave:remove()
  1601. end
  1602. end
  1603. end))
  1604. end
  1605.  
  1606. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  1607. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  1608. local mesh = IT("SpecialMesh",wave)
  1609. mesh.MeshType = "FileMesh"
  1610. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1611. mesh.Scale = VT(size,size,size)
  1612. wave.CFrame = cframe
  1613. coroutine.resume(coroutine.create(function(PART)
  1614. for i = 1, waitt do
  1615. Swait()
  1616. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  1617. if doesrotate == true then
  1618. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  1619. end
  1620. wave.Transparency = wave.Transparency + (0.5/waitt)
  1621. if wave.Transparency > 0.99 then
  1622. wave:remove()
  1623. end
  1624. end
  1625. end))
  1626. end
  1627.  
  1628. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1629. local Direction = CFrame.new(StartPos, Vec).lookVector
  1630. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1631. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1632. if RayHit and CheckIntangible(RayHit) then
  1633. if DelayIfHit then
  1634. wait()
  1635. end
  1636. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1637. end
  1638. return RayHit, RayPos, RayNormal
  1639. end
  1640.  
  1641. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1642. local CHILDREN = workspace:GetDescendants()
  1643. for index, CHILD in pairs(CHILDREN) do
  1644. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1645. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1646. if HUM then
  1647. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1648. if TORSO then
  1649. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1650. if INSTAKILL == true then
  1651. CHILD:BreakJoints()
  1652. else
  1653. local DMG = MRANDOM(MINDMG,MAXDMG)
  1654. ApplyDamage(HUM,DMG,TORSO)
  1655. end
  1656. if FLING > 0 then
  1657. for _, c in pairs(CHILD:GetChildren()) do
  1658. if c:IsA("BasePart") then
  1659. local bv = Instance.new("BodyVelocity")
  1660. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1661. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1662. bv.Parent = c
  1663. Debris:AddItem(bv,0.05)
  1664. end
  1665. end
  1666. end
  1667. end
  1668. end
  1669. end
  1670. end
  1671. end
  1672. end
  1673. --//=================================\\
  1674. --|| MODE CHANGING
  1675. --\\=================================//
  1676.  
  1677. function Switch()
  1678. ATTACK = true
  1679. Rooted = true
  1680. if MODE == "Main" then
  1681. for i=0, 0.3, 0.1 / Animation_Speed do
  1682. Swait()
  1683. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1687. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1689. end
  1690. for i=0, 1, 0.1 / Animation_Speed do
  1691. Swait()
  1692. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.75 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1694. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1695. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1696. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1697. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1698. end
  1699. CreateSound(363808674, Torso, 6, 1, false)
  1700. for i=0, 0.6, 0.1 / Animation_Speed do
  1701. Swait()
  1702. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1703. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1704. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1705. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1706. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1707. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1708. end
  1709. CreateSound(363808674, Torso, 6, 1, false)
  1710. for i=0, 0.6, 0.1 / Animation_Speed do
  1711. Swait()
  1712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1716. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1718. end
  1719. SONG = 1092048938
  1720. CLOCKSPEED = 1.5
  1721. text.Text = "InJustice"
  1722. MODE = "JusticeHorn"
  1723. elseif MODE == "JusticeHorn" then
  1724. CreateSound(147722227, Torso, 4, 1.3, false)
  1725. for i=0, 0.3, 0.1 / Animation_Speed do
  1726. Swait()
  1727. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1728. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1729. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1730. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1731. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1732. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1733. end
  1734. SONG = 1117396305
  1735. CLOCKSPEED = 0
  1736. text.Text = "The Switcher"
  1737. MODE = "Main"
  1738. end
  1739. ATTACK = false
  1740. Rooted = false
  1741. end
  1742.  
  1743. function Switch3()
  1744. ATTACK = true
  1745. Rooted = true
  1746. if MODE == "Main" then
  1747. for i=0, 0.3, 0.1 / Animation_Speed do
  1748. Swait()
  1749. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1750. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1751. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1752. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1753. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1754. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1755. end
  1756. for i=0, 1, 0.1 / Animation_Speed do
  1757. Swait()
  1758. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.75 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1759. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1760. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1761. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1762. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1763. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1764. end
  1765. CreateSound(363808674, Torso, 6, 1, false)
  1766. for i=0, 0.6, 0.1 / Animation_Speed do
  1767. Swait()
  1768. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1769. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1770. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1771. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1772. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1773. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1774. end
  1775. CreateSound(363808674, Torso, 6, 1, false)
  1776. for i=0, 0.6, 0.1 / Animation_Speed do
  1777. Swait()
  1778. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1779. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1780. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1781. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1782. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1783. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1784. end
  1785. SONG = 1873219898
  1786. CLOCKSPEED = 0.3
  1787. text.Text = "Superior"
  1788. MODE = "Superior"
  1789. elseif MODE == "Superior" then
  1790. CreateSound(147722227, Torso, 4, 1.3, false)
  1791. for i=0, 0.3, 0.1 / Animation_Speed do
  1792. Swait()
  1793. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1794. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1795. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1796. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1797. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1798. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1799. end
  1800. SONG = 1117396305
  1801. CLOCKSPEED = 0
  1802. text.Text = "The Switcher"
  1803. MODE = "Main"
  1804. end
  1805. ATTACK = false
  1806. Rooted = false
  1807. end
  1808.  
  1809. function Switch2()
  1810. ATTACK = true
  1811. Rooted = true
  1812. if MODE == "Main" then
  1813. for i=0, 0.3, 0.1 / Animation_Speed do
  1814. Swait()
  1815. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1816. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1817. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1818. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1819. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1820. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1821. end
  1822. for i=0, 1, 0.1 / Animation_Speed do
  1823. Swait()
  1824. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.75 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1825. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1826. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1827. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1828. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1829. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1830. end
  1831. CreateSound(363808674, Torso, 6, 1, false)
  1832. for i=0, 0.6, 0.1 / Animation_Speed do
  1833. Swait()
  1834. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1835. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1836. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1837. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1838. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1839. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1840. end
  1841. CreateSound(363808674, Torso, 6, 1, false)
  1842. for i=0, 0.6, 0.1 / Animation_Speed do
  1843. Swait()
  1844. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1848. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1850. end
  1851. SONG = 534861083
  1852. CLOCKSPEED = 0.75
  1853. text.Text = "T0M-YUM"
  1854. MODE = "Maniac"
  1855. elseif MODE == "Maniac" then
  1856. CreateSound(147722227, Torso, 4, 1.3, false)
  1857. for i=0, 0.3, 0.1 / Animation_Speed do
  1858. Swait()
  1859. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1860. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1861. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1862. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1863. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1864. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1865. end
  1866. SONG = 1117396305
  1867. CLOCKSPEED = 0
  1868. text.Text = "The Switcher"
  1869. MODE = "Main"
  1870. end
  1871. ATTACK = false
  1872. Rooted = false
  1873. end
  1874.  
  1875. --//=================================\\
  1876. --|| ATTACK FUNCTIONS AND STUFF
  1877. --\\=================================//
  1878.  
  1879. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  1880. local CHILDREN = workspace:GetDescendants()
  1881. for index, CHILD in pairs(CHILDREN) do
  1882. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1883. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1884. if HUM then
  1885. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1886. if TORSO then
  1887. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  1888. CHILD:BreakJoints()
  1889. if FLING ~= 0 then
  1890. for _, c in pairs(CHILD:GetChildren()) do
  1891. if c:IsA("BasePart") and c.Transparency == 0 then
  1892. if BURN == true then
  1893. Fire(c)
  1894. end
  1895. local bv = Instance.new("BodyVelocity")
  1896. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1897. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1898. bv.Parent = c
  1899. Debris:AddItem(bv,0.05)
  1900. end
  1901. end
  1902. end
  1903. end
  1904. end
  1905. end
  1906. end
  1907. end
  1908. end
  1909.  
  1910. function MagicMissiles()
  1911. ATTACK = true
  1912. Rooted = true
  1913. local SELECTING = true
  1914. local SPOTS = {}
  1915. coroutine.resume(coroutine.create(function()
  1916. local LOOP = 0
  1917. repeat
  1918. LOOP = LOOP + 1
  1919. Swait()
  1920. if LOOP >= 10 then
  1921. LOOP = 0
  1922. for i = 1, #SPOTS do
  1923. if SPOTS[i] ~= nil then
  1924. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1925. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1926. end
  1927. end
  1928. end
  1929. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1930. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1931. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1932. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1933. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1934. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1935. until SELECTING == false
  1936. Rooted = false
  1937. repeat
  1938. LOOP = LOOP + 1
  1939. Swait()
  1940. if LOOP >= 10 then
  1941. LOOP = 0
  1942. for i = 1, #SPOTS do
  1943. if SPOTS[i] ~= nil then
  1944. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1945. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1946. end
  1947. end
  1948. end
  1949. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1950. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1951. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1952. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1953. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1954. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1955. until ATTACK == false
  1956. end))
  1957. repeat
  1958. repeat Swait() until HOLD == true
  1959. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1960. if DIST > 1500 then
  1961. DIST = 1500
  1962. end
  1963. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1964. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1965. if HITFLOOR ~= nil then
  1966. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1967. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1968. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1969. end
  1970. repeat Swait() until HOLD == false
  1971. until #SPOTS == 1
  1972. chatfunc("Justice rains from above.")
  1973. SELECTING = false
  1974. for i = 1, #SPOTS do
  1975. if SPOTS[i] ~= nil then
  1976. local POS = SPOTS[i]
  1977. coroutine.resume(coroutine.create(function()
  1978. local MISSILE = IT("Model",Effects)
  1979. MISSILE.Name = "Missile"
  1980. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,2,2))
  1981. MakeForm(BASEPART,"Cyl")
  1982. MISSILE.PrimaryPart = BASEPART
  1983. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1984. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,4,2))
  1985. MakeForm(HEAD,"Ball")
  1986. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1987. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2.5,0.1,2.5))
  1988. MakeForm(TAIL,"Cyl")
  1989. TAIL.CFrame = BASEPART.CFrame*CF(0,1,0)
  1990. for i = 1, 10 do
  1991. Swait()
  1992. for _, c in pairs(MISSILE:GetChildren()) do
  1993. if c.ClassName == "Part" then
  1994. c.Transparency = c.Transparency - 1/10
  1995. end
  1996. end
  1997. end
  1998. for i = 1, 15*1.5 do
  1999. Swait()
  2000. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  2001. end
  2002. ApplyAoE(BASEPART.CFrame.p,40,70,90,150,false)
  2003. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(150,2,150), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  2004. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(70,70,70), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  2005. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(44,4,44), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2006. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(40,6,40), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2007. MISSILE:remove()
  2008. end))
  2009. end
  2010. end
  2011. wait(0.8)
  2012. ATTACK = false
  2013. Rooted = false
  2014. end
  2015.  
  2016. function TimesUp()
  2017. CLOCKTARGET = nil
  2018. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2019. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2020. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2021. if TORSO then
  2022. ATTACK = true
  2023. Rooted = false
  2024. coroutine.resume(coroutine.create(function()
  2025. repeat
  2026. Swait()
  2027. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2029. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2030. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2031. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2032. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2033. until ATTACK == false
  2034. end))
  2035. if Effects:FindFirstChild("NeonDoll") then
  2036. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  2037. end
  2038. wait(0.5)
  2039. local FAKECHARACTER = IT("Model",Effects)
  2040. FAKECHARACTER.Name = "NeonDoll"
  2041. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.3,0.3,0.15),false)
  2042. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  2043. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  2044. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  2045. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  2046. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  2047. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  2048. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  2049. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false)
  2050. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  2051. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.15,0.15),false)
  2052. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  2053. CreateSound(201858045, TORS, 5, 0.4, false)
  2054. for i = 1, 150 do
  2055. Swait()
  2056. CLOCKSPEED = 0.5
  2057. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  2058. if c.ClassName == "Part" then
  2059. c.Transparency = c.Transparency - 0.5/150
  2060. end
  2061. end
  2062. end
  2063. CLOCKTARGET = HUM
  2064. chatfunc("IT'S TIME TO STOP")
  2065. coroutine.resume(coroutine.create(function()
  2066. repeat Swait() CLOCKSPEED = 5 until CLOCKTARGET == nil
  2067. for i = 1, 25 do
  2068. Swait()
  2069. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  2070. if c.ClassName == "Part" then
  2071. c.Transparency = c.Transparency + 0.5/25
  2072. end
  2073. end
  2074. end
  2075. CLOCKSPEED = 1.5
  2076. FAKECHARACTER:remove()
  2077. end))
  2078. wait(0.5)
  2079. ATTACK = false
  2080. Rooted = false
  2081. end
  2082. end
  2083. end
  2084.  
  2085. function ChainPunch()
  2086. ATTACK = true
  2087. Rooted = false
  2088. local GYRO = IT("BodyGyro",RootPart)
  2089. GYRO.D = 25
  2090. GYRO.P = 2000
  2091. GYRO.MaxTorque = VT(0,40000,0)
  2092. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2093. repeat
  2094. Swait()
  2095. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2096. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2097. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2098. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2099. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2100. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2101. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2102. until HOLD == true
  2103. local POS = Mouse.Hit.p
  2104. local CHAINS = false
  2105. local CHAINLINKS = {}
  2106. local A = IT("Attachment",RightArm)
  2107. A.Position = VT(1,-1,0)*SIZE
  2108. A.Orientation = VT(-90, -89.982, 0)
  2109. local B = IT("Attachment",RightArm)
  2110. B.Position = VT(-1,-1,0)*SIZE
  2111. B.Orientation = VT(-90, 89.988, 0)
  2112. local C = IT("Attachment",RightArm)
  2113. C.Position = VT(0.5,-1.3,0)*SIZE
  2114. C.Orientation = VT(-90, -89.982, 0)
  2115. local D = IT("Attachment",RightArm)
  2116. D.Position = VT(-0.5,-1.3,0)*SIZE
  2117. D.Orientation = VT(-90, 89.988, 0)
  2118. local LIGHT = IT("Attachment",RightArm)
  2119. LIGHT.Position = VT(0,-1,0)*SIZE
  2120. local LIGHT2 = IT("PointLight",LIGHT)
  2121. LIGHT2.Range = 7
  2122. LIGHT2.Brightness = 5
  2123. LIGHT2.Color = C3(255/255, 255/255, 0/255)
  2124. for i = 1, 2 do
  2125. local TWIST = -2
  2126. local START = A
  2127. local END = B
  2128. if i == 1 then
  2129. START = B
  2130. END = A
  2131. end
  2132. local ChainLink = IT("Beam",Torso)
  2133. ChainLink.Texture = "rbxassetid://73042633"
  2134. ChainLink.Color = ColorSequence.new(C3(255/255, 255/255, 0/255))
  2135. ChainLink.TextureSpeed = 1
  2136. ChainLink.Width0 = 1
  2137. ChainLink.Width1 = 1
  2138. ChainLink.TextureLength = 2.5
  2139. ChainLink.Attachment0 = START
  2140. ChainLink.Attachment1 = END
  2141. ChainLink.CurveSize0 = TWIST
  2142. ChainLink.CurveSize1 = TWIST
  2143. --ChainLink.FaceCamera = true
  2144. ChainLink.Segments = 45
  2145. ChainLink.Transparency = NumberSequence.new(1)
  2146. table.insert(CHAINLINKS,ChainLink)
  2147. end
  2148. for i = 1, 2 do
  2149. local TWIST = -1
  2150. local START = C
  2151. local END = D
  2152. if i == 1 then
  2153. START = D
  2154. END = C
  2155. end
  2156. local ChainLink = IT("Beam",Torso)
  2157. ChainLink.Texture = "rbxassetid://73042633"
  2158. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  2159. ChainLink.TextureSpeed = 1
  2160. ChainLink.Width0 = 1
  2161. ChainLink.Width1 = 1
  2162. ChainLink.TextureLength = 5
  2163. ChainLink.Attachment0 = START
  2164. ChainLink.Attachment1 = END
  2165. ChainLink.CurveSize0 = TWIST
  2166. ChainLink.CurveSize1 = TWIST
  2167. --ChainLink.FaceCamera = true
  2168. ChainLink.Segments = 25
  2169. ChainLink.LightEmission = 0.5
  2170. ChainLink.Transparency = NumberSequence.new(1)
  2171. table.insert(CHAINLINKS,ChainLink)
  2172. end
  2173. coroutine.resume(coroutine.create(function()
  2174. repeat
  2175. chatfunc("SMASH!!!")
  2176. Swait()
  2177. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2178. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  2179. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2180. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2181. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2182. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2183. until CHAINS == true
  2184. repeat
  2185. Swait()
  2186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2190. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2192. until ATTACK == false
  2193. for e = 1, 15 do
  2194. Swait()
  2195. for i = 1, #CHAINLINKS do
  2196. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  2197. end
  2198. end
  2199. A:remove()
  2200. B:remove()
  2201. C:remove()
  2202. D:remove()
  2203. end))
  2204. CreateSound(233856115, RightArm, 5, 1.2, false)
  2205. for e = 1, 15 do
  2206. Swait()
  2207. for i = 1, #CHAINLINKS do
  2208. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  2209. end
  2210. end
  2211. CHAINS = true
  2212. Rooted = true
  2213. wait(0.25)
  2214. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Part", VT(2,2,2))
  2215. FIST.Color = C3(1, 215/255, 1)
  2216. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  2217. local LIGHT3 = IT("PointLight",FIST)
  2218. LIGHT3.Range = 7
  2219. LIGHT3.Brightness = 5
  2220. LIGHT3.Color = C3(255/255, 0/255, 0/255)
  2221. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  2222. local FISTA = IT("Attachment",FIST)
  2223. FISTA.Position = VT(0.062, 0.977, 0)
  2224. local ChainLink = IT("Beam",Torso)
  2225. ChainLink.Texture = "rbxassetid://73042633"
  2226. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  2227. ChainLink.TextureSpeed = 0
  2228. ChainLink.Width0 = 3
  2229. ChainLink.Width1 = 3
  2230. ChainLink.TextureLength = 12
  2231. ChainLink.Attachment0 = LIGHT
  2232. ChainLink.Attachment1 = FISTA
  2233. ChainLink.FaceCamera = true
  2234. ChainLink.Segments = 45
  2235. ChainLink.LightEmission = 0.5
  2236. ChainLink.Transparency = NumberSequence.new(0.25)
  2237. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  2238. for i = 1, 85 do
  2239. Swait()
  2240. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  2241. ChainLink.TextureLength = 12+(i*2)
  2242. ApplyAoE(FIST.Position,10,15,25,100,false)
  2243. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(2, 9, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2244. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  2245. if HITFLOOR ~= nil then
  2246. HITFLOOR:BreakJoints()
  2247. coroutine.resume(coroutine.create(function()
  2248. for i = 1, 15 do
  2249. Swait()
  2250. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  2251. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  2252. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(2, 9, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2253. end
  2254. end))
  2255. break
  2256. end
  2257. end
  2258. coroutine.resume(coroutine.create(function()
  2259. for i = 1, 50 do
  2260. Swait()
  2261. FIST.Transparency = FIST.Transparency + 0.5/50
  2262. LIGHT3.Range = LIGHT3.Range - 300/500
  2263. end
  2264. FIST:remove()
  2265. end))
  2266. LIGHT:remove()
  2267. GYRO:remove()
  2268. ATTACK = false
  2269. Rooted = false
  2270. end
  2271.  
  2272. function WarpMeteor()
  2273. chatfunc("Meteor Strike..")
  2274. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  2275. if DIST > 180 then
  2276. DIST = 180
  2277. end
  2278. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  2279. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  2280. if HITFLOOR then
  2281. local POS = HITPOS
  2282. ATTACK = true
  2283. Rooted = true
  2284. local WARPED = false
  2285. local SMASHED = false
  2286. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2287. coroutine.resume(coroutine.create(function()
  2288. repeat
  2289. Swait()
  2290. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2291. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2292. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2293. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2294. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2295. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2296. until WARPED == true
  2297. repeat
  2298. Swait()
  2299. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2300. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2301. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2302. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2303. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2304. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2305. until SMASHED == true
  2306. repeat
  2307. Swait()
  2308. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2309. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  2310. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2311. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2312. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2313. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2314. until ATTACK == false
  2315. end))
  2316. VALUE1 = true
  2317. CreateSound(233856115, Torso, 5, 1.6, false)
  2318. for i = 1, 25 do
  2319. Swait()
  2320. for _, c in pairs(Character:GetChildren()) do
  2321. if c.ClassName == "Part" then
  2322. c.Transparency = c.Transparency + 1/25
  2323. end
  2324. end
  2325. for _, c in pairs(Weapon:GetChildren()) do
  2326. if c.ClassName == "Part" then
  2327. c.Transparency = c.Transparency + 1/25
  2328. end
  2329. end
  2330. end
  2331. UNANCHOR = false
  2332. RootPart.Anchored = true
  2333. RootPart.Velocity = VT(0,0,0)
  2334. local ROOTPOS = RootPart.Position
  2335. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  2336. WARPED = true
  2337. for i = 1, 25 do
  2338. Swait()
  2339. for _, c in pairs(Character:GetChildren()) do
  2340. if c.ClassName == "Part" then
  2341. c.Transparency = c.Transparency - 1/25
  2342. end
  2343. end
  2344. for _, c in pairs(Weapon:GetChildren()) do
  2345. if c.ClassName == "Part" then
  2346. c.Transparency = c.Transparency - 1/25
  2347. end
  2348. end
  2349. end
  2350. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Part", VT(0,0,0))
  2351. SHELL.CFrame = RootPart.CFrame
  2352. MakeForm(SHELL,"Ball")
  2353. CreateSound(402981977, SHELL, 5, 1.6, false)
  2354. for i = 1, 10 do
  2355. Swait()
  2356. SHELL.Transparency = SHELL.Transparency - 1/10
  2357. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  2358. end
  2359. for i = 1, math.ceil(75/2) do
  2360. Swait()
  2361. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  2362. SHELL.CFrame = CF(RootPart.Position)
  2363. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(45,43,45), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2364. end
  2365. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  2366. SHELL.CFrame = CF(RootPart.Position)
  2367. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(75,55,75)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  2368. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(65,43,65)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2369. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(65,43,65)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2370. for i = 1, 5 do
  2371. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(75,43,75)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2372. end
  2373. SHELL:remove()
  2374. ApplyAoE(RootPart.Position,115,75,115,215,false)
  2375. SMASHED = true
  2376. wait(1)
  2377. VALUE1 = false
  2378. UNANCHOR = true
  2379. ATTACK = false
  2380. Rooted = false
  2381. end
  2382. end
  2383.  
  2384. function PandorasBox()
  2385. chatfunc("What's Inside The Box")
  2386. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2387. if HITFLOOR ~= nil then
  2388. ATTACK = true
  2389. Rooted = true
  2390. local RINGSPIN = true
  2391. local CONSTRUCTING = true
  2392. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  2393. RING.Color = C3(0,0,0)
  2394. MakeForm(RING,"Cyl")
  2395. RING.CFrame = CF(HITPOS)
  2396. CreateSound(402981977, RING, 5, 1.2, false)
  2397. coroutine.resume(coroutine.create(function()
  2398. repeat
  2399. Swait()
  2400. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2401. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2402. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2403. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2404. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2405. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2406. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2407. until CONSTRUCTING == false
  2408. repeat
  2409. Swait()
  2410. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2411. until RINGSPIN == false
  2412. for i = 1, 25 do
  2413. Swait()
  2414. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2415. RING.Size = RING.Size - VT(0.15,0,0.15)
  2416. --DECAL.Transparency = DECAL.Transparency + 1/25
  2417. RING.Transparency = RING.Transparency + 1/25
  2418. end
  2419. RING:remove()
  2420. end))
  2421. for i = 1, 15 do
  2422. Swait()
  2423. RING.Size = RING.Size + VT(0.75,0,0.75)
  2424. RING.Transparency = RING.Transparency - 1/15
  2425. end
  2426. local BOXSPIN = true
  2427. local PANDORASBOX = IT("Model",Effects)
  2428. PANDORASBOX.Name = "Pandora's Box"
  2429. local BOX = IT("Model",PANDORASBOX)
  2430. BOX.Name = "Body"
  2431. local LID = IT("Model",PANDORASBOX)
  2432. LID.Name = "Lid"
  2433. --BUILDING THE BOX--
  2434. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  2435. BASE.Color = C3(0,0,0)
  2436. PANDORASBOX.PrimaryPart = BASE
  2437. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  2438. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2))
  2439. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  2440. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2))
  2441. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  2442. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2))
  2443. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  2444. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2))
  2445. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  2446. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  2447. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  2448. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  2449. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  2450. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  2451. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  2452. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  2453. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  2454. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  2455. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  2456. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  2457. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  2458. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  2459. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  2460. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  2461. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  2462. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  2463. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  2464. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  2465. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  2466. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  2467. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  2468. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  2469. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  2470. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  2471. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  2472. -------------
  2473. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  2474. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  2475. LID.PrimaryPart = LIDPART
  2476. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  2477. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  2478. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  2479. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  2480. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  2481. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  2482. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  2483. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  2484. local DECAL = IT("Decal",LIDPART)
  2485. DECAL.Face = "Top"
  2486. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  2487. DECAL.Color3 = C3(0,0,0)
  2488. --BUILDING THE BOX--
  2489. coroutine.resume(coroutine.create(function()
  2490. repeat
  2491. Swait()
  2492. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  2493. until BOXSPIN == false
  2494. end))
  2495. for i = 1, 25 do
  2496. Swait()
  2497. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  2498. end
  2499. wait(0.5)
  2500. BOXSPIN = false
  2501. CONSTRUCTING = false
  2502. coroutine.resume(coroutine.create(function()
  2503. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  2504. --[[for i = 1, 45 do
  2505. Swait()
  2506. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  2507. end-
  2508. LID:remove()]]--
  2509. for _, c in pairs(LID:GetChildren()) do
  2510. if c.ClassName == "Part" then
  2511. c.Anchored = false
  2512. c.CanCollide = true
  2513. if c ~= LIDPART then
  2514. weldBetween(LIDPART,c)
  2515. end
  2516. end
  2517. end
  2518. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  2519. Debris:AddItem(LID,15)
  2520. wait(0.5)
  2521. local RANDOMEFFECT = MRANDOM(1,4)
  2522. if RANDOMEFFECT == 1 then
  2523. for i = 1, 45 do
  2524. wait((2-(i/15))/15)
  2525. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  2526. end
  2527. wait(1)
  2528. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  2529. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  2530. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2531. for i = 1, 5 do
  2532. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2533. end
  2534. ApplyAoE(BASE.Position,50,1,200,375,false)
  2535. ApplyAoE(BASE.Position,250,35,75,175,false)
  2536. elseif RANDOMEFFECT == 2 then
  2537. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2538. FIELD.CFrame = BASE.CFrame
  2539. MakeForm(FIELD,"Ball")
  2540. for i = 1, 50 do
  2541. Swait()
  2542. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2543. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2544. end
  2545. wait(0.2)
  2546. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  2547. coroutine.resume(coroutine.create(function()
  2548. for i = 1, 75 do
  2549. Swait()
  2550. LOOP.Volume = LOOP.Volume + 10/75
  2551. LOOP.Parent = FIELD
  2552. local CHILDREN = workspace:GetDescendants()
  2553. for index, CHILD in pairs(CHILDREN) do
  2554. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2555. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2556. if HUM then
  2557. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2558. if TORSO then
  2559. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2560. HUM.Health = HUM.Health - 0.1
  2561. TORSO.Velocity = VT(0,5,0)
  2562. HUM.PlatformStand = true
  2563. if TORSO.RotVelocity.Magnitude < 15 then
  2564. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2565. end
  2566. end
  2567. end
  2568. end
  2569. end
  2570. end
  2571. FIELD.Size = FIELD.Size + VT(3,3,3)
  2572. FIELD.Transparency = FIELD.Transparency + 0.8/75
  2573. end
  2574. for i = 1, 500 do
  2575. Swait()
  2576. LOOP.Parent = FIELD
  2577. local CHILDREN = workspace:GetDescendants()
  2578. for index, CHILD in pairs(CHILDREN) do
  2579. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2580. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2581. if HUM then
  2582. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2583. if TORSO then
  2584. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2585. TORSO.Velocity = VT(0,5,0)
  2586. HUM.Health = HUM.Health - 0.1
  2587. HUM.PlatformStand = true
  2588. if TORSO.RotVelocity.Magnitude < 15 then
  2589. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2590. end
  2591. end
  2592. end
  2593. end
  2594. end
  2595. end
  2596. end
  2597. for i = 1, 25 do
  2598. Swait()
  2599. LOOP.Volume = LOOP.Volume + 10/25
  2600. LOOP.Parent = FIELD
  2601. local CHILDREN = workspace:GetDescendants()
  2602. for index, CHILD in pairs(CHILDREN) do
  2603. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2604. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2605. if HUM then
  2606. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2607. if TORSO then
  2608. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2609. TORSO.Velocity = VT(0,5,0)
  2610. HUM.Health = HUM.Health - 0.1
  2611. HUM.PlatformStand = false
  2612. if TORSO.RotVelocity.Magnitude < 15 then
  2613. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2614. end
  2615. end
  2616. end
  2617. end
  2618. end
  2619. end
  2620. FIELD.Size = FIELD.Size - VT(3,3,3)
  2621. FIELD.Transparency = FIELD.Transparency + 0.2/25
  2622. end
  2623. FIELD:remove()
  2624. end))
  2625. elseif RANDOMEFFECT == 3 then
  2626. for i = 1, 10 do
  2627. wait(0.15)
  2628. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  2629. coroutine.resume(coroutine.create(function()
  2630. local MINION = CLONE:Clone()
  2631. MINION.Parent = Effects
  2632. MINION.Name = "Shadow"
  2633. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  2634. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  2635. for _, c in pairs(MINION:GetChildren()) do
  2636. if c.ClassName == "Part" then
  2637. c.Material = "Neon"
  2638. c.Color = C3(0,0,0)
  2639. c.Transparency = 0.25
  2640. if c.Name == "Head" then
  2641. c:ClearAllChildren()
  2642. local MSH = IT("BlockMesh",c)
  2643. MSH.Scale = VT(0.5,1,1)
  2644. end
  2645. end
  2646. end
  2647. local TORSO = MINION.Torso
  2648. local HUMAN = MINION.Humanoid
  2649. HUMAN.WalkSpeed = 20
  2650. HUMAN.MaxHealth = math.huge
  2651. HUMAN.Health = math.huge
  2652. HUMAN.DisplayDistanceType = "None"
  2653. HUMAN.Died:connect(function()
  2654. MINION:remove()
  2655. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  2656. end)
  2657. wait(1)
  2658. local findNearestTorso = function(POS)
  2659. local list = game.Workspace:GetDescendants()
  2660. local torso = nil
  2661. local dist = 500
  2662. local temp = nil
  2663. local human = nil
  2664. local temp2 = nil
  2665. for x = 1, #list do
  2666. temp2 = list[x]
  2667. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  2668. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  2669. human = temp2:findFirstChildOfClass("Humanoid")
  2670. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2671. if (temp.Position - POS).magnitude < dist then
  2672. torso = temp
  2673. dist = (temp.Position - POS).magnitude
  2674. end
  2675. end
  2676. end
  2677. end
  2678. return torso, dist
  2679. end
  2680. for i = 1, 40 do
  2681. if HUMAN.Health == 0 then
  2682. break
  2683. end
  2684. wait(0.3)
  2685. local target,dist= findNearestTorso(TORSO.Position)
  2686. if target then
  2687. HUMAN:MoveTo(target.Position)
  2688. if dist < 25 then
  2689. CreateSound(348663022, TORSO, 10, 1, true)
  2690. wait(2)
  2691. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  2692. --ANIM:Play()
  2693. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  2694. ApplyAoE(TORSO.Position,10,0,0,85,true)
  2695. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  2696. for i = 1, 5 do
  2697. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2698. end
  2699. break
  2700. end
  2701. end
  2702. end
  2703. MINION:remove()
  2704. end))
  2705. end
  2706. elseif RANDOMEFFECT == 4 then
  2707. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  2708. FIELD.Color = C3(0,0,0)
  2709. FIELD.CFrame = BASE.CFrame
  2710. MakeForm(FIELD,"Ball")
  2711. FIELD.CanCollide = true
  2712. for i = 1, 50 do
  2713. Swait()
  2714. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2715. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2716. end
  2717. wait(0.2)
  2718. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  2719. coroutine.resume(coroutine.create(function()
  2720. local E = 0
  2721. for i = 1, 75 do
  2722. E = E + 1
  2723. Swait()
  2724. if E >= 35 then
  2725. E = 0
  2726. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2727. end
  2728. LOOP.Volume = LOOP.Volume + 10/75
  2729. LOOP.Parent = FIELD
  2730. local CHILDREN = workspace:GetDescendants()
  2731. for index, CHILD in pairs(CHILDREN) do
  2732. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2733. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2734. if HUM then
  2735. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2736. if TORSO then
  2737. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2738. for _, c in pairs(CHILD:GetChildren()) do
  2739. if c:IsA("BasePart") then
  2740. local bv = Instance.new("BodyVelocity")
  2741. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2742. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2743. bv.Parent = c
  2744. Debris:AddItem(bv,0.05)
  2745. end
  2746. end
  2747. HUM.Health = HUM.Health - 0.3
  2748. end
  2749. end
  2750. end
  2751. end
  2752. end
  2753. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  2754. end
  2755. for i = 1, 180 do
  2756. E = E + 1
  2757. Swait()
  2758. if E >= 35 then
  2759. E = 0
  2760. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2761. end
  2762. LOOP.Parent = FIELD
  2763. local CHILDREN = workspace:GetDescendants()
  2764. for index, CHILD in pairs(CHILDREN) do
  2765. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2766. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2767. if HUM then
  2768. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2769. if TORSO then
  2770. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2771. for _, c in pairs(CHILD:GetChildren()) do
  2772. if c:IsA("BasePart") then
  2773. local bv = Instance.new("BodyVelocity")
  2774. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2775. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2776. bv.Parent = c
  2777. Debris:AddItem(bv,0.05)
  2778. end
  2779. end
  2780. HUM.Health = HUM.Health - 0.3
  2781. end
  2782. end
  2783. end
  2784. end
  2785. end
  2786. end
  2787. ApplyAoE(FIELD.Position,40,15,20,375,false)
  2788. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  2789. for i = 1, 5 do
  2790. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2791. end
  2792. FIELD:remove()
  2793. end))
  2794. elseif RANDOMEFFECT == 5 then
  2795. end
  2796. wait(0.5)
  2797. for i = 1, 25 do
  2798. Swait()
  2799. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  2800. end
  2801. PANDORASBOX:remove()
  2802. RINGSPIN = false
  2803. end))
  2804. ATTACK = false
  2805. Rooted = false
  2806. end
  2807. end
  2808.  
  2809. function TimeSweep()
  2810. ATTACK = true
  2811. Rooted = false
  2812. for i=0, 0.5, 0.1 / Animation_Speed do
  2813. Swait()
  2814. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2815. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2816. end
  2817. for e = 1, #BODY do
  2818. if BODY[e] ~= nil then
  2819. local STUFF = BODY[e]
  2820. local PART = STUFF[1]
  2821. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2822. local PRT = PART:Clone()
  2823. PRT.Anchored = true
  2824. PRT.CanCollide = false
  2825. PRT.Material = "Neon"
  2826. PRT.Color = C3(1,0,0)
  2827. PRT.Name = "WarpEffect"
  2828. PRT.Parent = Effects
  2829. PRT.CFrame = PART.CFrame
  2830. PRT:BreakJoints()
  2831. if PRT:FindFirstChildOfClass("Sound") then
  2832. PRT:FindFirstChildOfClass("Sound"):remove()
  2833. end
  2834. if PRT:FindFirstChildOfClass("Decal") then
  2835. PRT:FindFirstChildOfClass("Decal"):remove()
  2836. end
  2837. coroutine.resume(coroutine.create(function()
  2838. for i = 1, 100 do
  2839. Swait()
  2840. PRT.Transparency = PRT.Transparency + 1/100
  2841. end
  2842. PRT:remove()
  2843. end))
  2844. end
  2845. end
  2846. end
  2847. local POS = RootPart.Orientation
  2848. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2849. RootPart.Orientation = POS
  2850. RootJoint.Parent = RootPart
  2851. for i=0, 0.5, 0.1 / Animation_Speed do
  2852. Swait()
  2853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2855. end
  2856. for i=0, 0.1, 0.1 / Animation_Speed do
  2857. Swait()
  2858. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2859. end
  2860. ATTACK = false
  2861. Rooted = false
  2862. end
  2863.  
  2864. function Taunt()
  2865. chatfunc("Just don't bore me yeah")
  2866. ATTACK = true
  2867. Rooted = true
  2868. local TAUNT = CreateSound(159882635, Torso,17, 1, false)
  2869. repeat
  2870. Swait()
  2871. TAUNT.Parent = Torso
  2872. TAUNT.Playing = true
  2873. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2874. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2875. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.5*SIZE, -0.45*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2876. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.15*SIZE, -0.45*SIZE) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2877. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2878. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2879. until TAUNT.TimePosition >= 1.25
  2880. for i=0, 1.6, 0.1 / Animation_Speed do
  2881. Swait()
  2882. TAUNT.Parent = Torso
  2883. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2884. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2885. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.5*SIZE, -0.45*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2886. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.15*SIZE, -0.45*SIZE) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2887. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2888. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2889. end
  2890. ATTACK = false
  2891. Rooted = false
  2892. end
  2893.  
  2894. function Smite()
  2895. local RING, MESH, DELET = MakeRing()
  2896. local POS = Mouse.Hit.p
  2897. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  2898. for i = 1, 45 do
  2899. Swait()
  2900. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  2901. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2902. end
  2903. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  2904. if HITFLOOR then
  2905. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2906. MakeForm(BEAM, "Cyl")
  2907. local DIST = (RING.Position - HITPOS).Magnitude
  2908. BEAM.Size = VT(0, DIST, 0)
  2909. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2910. for i = 1, 5 do
  2911. WACKYEFFECT({
  2912. EffectType = "Wave",
  2913. Size = VT(25, 0, 25),
  2914. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  2915. Transparency = 0,
  2916. Transparency2 = 1,
  2917. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2918. MoveToPos = nil,
  2919. RotationX = 0,
  2920. RotationY = 3,
  2921. RotationZ = 0,
  2922. Material = "Neon",
  2923. Color = C3(0, 0, 0),
  2924. SoundID = nil,
  2925. SoundPitch = nil,
  2926. SoundVolume = nil
  2927. })
  2928. WACKYEFFECT({
  2929. EffectType = "Round Slash",
  2930. Size = VT(3, 0, 3) / 13,
  2931. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  2932. Transparency = 0,
  2933. Transparency2 = 1,
  2934. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  2935. MoveToPos = nil,
  2936. RotationX = 0,
  2937. RotationY = 0,
  2938. RotationZ = 0,
  2939. Material = "Neon",
  2940. Color = C3(1, 0, 0),
  2941. SoundID = nil,
  2942. SoundPitch = nil,
  2943. SoundVolume = nil
  2944. })
  2945. WACKYEFFECT({
  2946. Time = 35,
  2947. EffectType = "Sphere",
  2948. Size = VT(22, 22, 22),
  2949. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  2950. Transparency = 0,
  2951. Transparency2 = 1,
  2952. CFrame = CF(HITPOS),
  2953. MoveToPos = nil,
  2954. RotationX = 0,
  2955. RotationY = 0,
  2956. RotationZ = 0,
  2957. Material = "Neon",
  2958. Color = C3(0, 0, 0),
  2959. SoundID = 459523898,
  2960. SoundPitch = MRANDOM(9, 12) / 10,
  2961. SoundVolume = 10
  2962. })
  2963. end
  2964. SHAKECAM(HITPOS, 100, 8, 15)
  2965. ApplyAoE(HITPOS, 50)
  2966. for i = 1, 25 do
  2967. Swait()
  2968. BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5)
  2969. BEAM.Transparency = BEAM.Transparency + 0.04
  2970. end
  2971. BEAM:remove()
  2972. end
  2973. wait(0.2)
  2974. DELET()
  2975. end
  2976.  
  2977. function Earthquake()
  2978. ATTACK = true
  2979. Rooted = true
  2980. local GYRO = IT("BodyGyro", RootPart)
  2981. GYRO.D = 20
  2982. GYRO.P = 4000
  2983. GYRO.MaxTorque = VT(0, 40000, 0)
  2984. local RING, MESH, DELET = MakeRing()
  2985. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  2986. RING.CFrame = CF(HITPOS)
  2987. for i = 0, 0.6, 0.1 / Animation_Speed do
  2988. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2989. Swait()
  2990. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  2991. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2992. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2993. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2994. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2995. end
  2996. local BLASTS = {468991944, 468991990}
  2997. coroutine.resume(coroutine.create(function()
  2998. local CFRAME = RootPart.CFrame
  2999. for i = 1, 100 do
  3000. CFRAME = CFRAME * CF(0, 0, -35)
  3001. do
  3002. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  3003. if HITFLOOR then
  3004. Swait()
  3005. do
  3006. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  3007. coroutine.resume(coroutine.create(function()
  3008. local RING, MESH, DELET = MakeRing()
  3009. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  3010. for i = 1, 25 do
  3011. Swait()
  3012. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  3013. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  3014. end
  3015. ApplyAoE(RING.Position, 65)
  3016. SHAKECAM(RING.Position, 80, 15, 30)
  3017. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  3018. WACKYEFFECT({
  3019. Time = 25,
  3020. EffectType = "Sphere",
  3021. Size = VT(22, 22, 22),
  3022. Size2 = VT(85, 85, 85),
  3023. Transparency = 0,
  3024. Transparency2 = 1,
  3025. CFrame = CF(RING.Position),
  3026. MoveToPos = nil,
  3027. RotationX = 0,
  3028. RotationY = 0,
  3029. RotationZ = 0,
  3030. Material = "Neon",
  3031. Color = C3(0, 0, 0),
  3032. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  3033. SoundPitch = MRANDOM(9, 12) / 10,
  3034. SoundVolume = 10
  3035. })
  3036. for e = 1, 3 do
  3037. WACKYEFFECT({
  3038. EffectType = "Wave",
  3039. Size = VT(25, 0, 25),
  3040. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  3041. Transparency = 0,
  3042. Transparency2 = 1,
  3043. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  3044. MoveToPos = nil,
  3045. RotationX = 0,
  3046. RotationY = 3,
  3047. RotationZ = 0,
  3048. Material = "Neon",
  3049. Color = C3(0, 0, 0),
  3050. SoundID = nil,
  3051. SoundPitch = nil,
  3052. SoundVolume = nil
  3053. })
  3054. WACKYEFFECT({
  3055. Time = 35,
  3056. EffectType = "Sphere",
  3057. Size = VT(22, 45, 22),
  3058. Size2 = VT(25, 45 + e * 75, 25),
  3059. Transparency = 0,
  3060. Transparency2 = 1,
  3061. CFrame = CF(RING.Position) * TURN,
  3062. MoveToPos = nil,
  3063. RotationX = 0,
  3064. RotationY = 0,
  3065. RotationZ = 0,
  3066. Material = "Neon",
  3067. Color = C3(0, 0, 0),
  3068. SoundID = nil,
  3069. SoundPitch = MRANDOM(9, 12) / 10,
  3070. SoundVolume = 10
  3071. })
  3072. end
  3073. wait(0.3)
  3074. DELET()
  3075. end))
  3076. end
  3077. end
  3078. end
  3079. end
  3080. end))
  3081. Rooted = false
  3082. DELET()
  3083. GYRO:remove()
  3084. ATTACK = false
  3085. Rooted = false
  3086. end
  3087.  
  3088. function SpawnSmite(POS)
  3089. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  3090. local EMITPOS = HITPOS
  3091. if HITFLOOR ~= nil then
  3092. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  3093. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  3094. EMITPOS = HITPOS
  3095. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  3096. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  3097. EMITPOS = HITPOS
  3098. end
  3099. end
  3100. if HITFLOOR ~= nil then
  3101. ApplyAoE(EMITPOS,10)
  3102. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  3103. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3104. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3105. for i = 1, 5 do
  3106. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  3107. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  3108. end
  3109. end
  3110. end
  3111.  
  3112. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  3113. coroutine.resume(coroutine.create(function()
  3114. local METEOR = IT("Model",Effects)
  3115. METEOR.Name = "Meteorite"
  3116. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  3117. METEOR.PrimaryPart = CENTER
  3118. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  3119. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  3120. for i = 1, 15 do
  3121. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  3122. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  3123. end
  3124. if ISDEBREE ~= true then
  3125. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  3126. else
  3127. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  3128. end
  3129. local IMPACT = false
  3130. CreateSound(463593339, CENTER, 10, 0.6)
  3131. if SIZE >= 3.5 then
  3132. for i = 1, MRANDOM(3,7) do
  3133. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  3134. end
  3135. end
  3136. for i = 1, 200 do
  3137. Swait()
  3138. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  3139. if HITFLOOR == nil then
  3140. local ORI = CENTER.Orientation
  3141. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  3142. else
  3143. if HITFLOOR.Anchored == true then
  3144. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  3145. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  3146. end
  3147. IMPACT = true
  3148. break
  3149. end
  3150. end
  3151. if IMPACT == true then
  3152. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  3153. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  3154. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  3155. ApplyAoE(CENTER.Position,30*SIZE)
  3156. end
  3157. METEOR:remove()
  3158. end))
  3159. end
  3160.  
  3161. function Smite2()
  3162. ATTACK = true
  3163. Rooted = false
  3164. CreateSound(1368573150, RightArm, 3, 0.8)
  3165. CreateSound(649634100, Torso, 10, 0.8)
  3166. for i=0, 1.2, 0.1 / Animation_Speed do
  3167. Swait()
  3168. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3169. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3170. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  3171. end
  3172. local POS = Mouse.Hit.p
  3173. CreateSound(463593339, Effects, 3, 1)
  3174. coroutine.resume(coroutine.create(function()
  3175. for i = 1, 35 do
  3176. wait(MRANDOM(35,45)/100)
  3177. SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10)
  3178. end
  3179. end))
  3180. ATTACK = false
  3181. Rooted = false
  3182. end
  3183.  
  3184. function Taunt()
  3185. ATTACK = true
  3186. Rooted = false
  3187. TAUNT = true
  3188. for i=0, 0.1, 0.1 / Animation_Speed do
  3189. Swait()
  3190. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3192. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  3193. end
  3194. for i=0, 3, 0.1 / Animation_Speed do
  3195. Swait()
  3196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3199. end
  3200. CreateSound(363808674, Torso, 10, 1.3)
  3201. for i=0, 1, 0.1 / Animation_Speed do
  3202. Swait()
  3203. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  3204. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  3205. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3206. end
  3207. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3208. CreateSound(649634100, Torso, 10, 0.8)
  3209. for i=0, 0.01, 0.1 / Animation_Speed do
  3210. Swait()
  3211. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  3212. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  3213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3214. end
  3215. ATTACK = false
  3216. Rooted = false
  3217. TAUNT = false
  3218. end
  3219.  
  3220. function Taunt2()
  3221. ATTACK = true
  3222. Rooted = true
  3223. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  3224. coroutine.resume(coroutine.create(function()
  3225. repeat
  3226. Swait()
  3227. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3228. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3229. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.75*SIZE, -0.5*SIZE) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3230. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.25*SIZE, -0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3231. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3232. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3233. until ATTACK == false
  3234. end))
  3235. repeat wait() until TAUNT.Playing == false
  3236. ATTACK = false
  3237. Rooted = false
  3238. end
  3239.  
  3240. function Prison_Key()
  3241. if Mouse.Target ~= nil then
  3242. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  3243. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  3244. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  3245. local GYRO = IT("BodyGyro",RootPart)
  3246. GYRO.D = 750
  3247. GYRO.P = 20000
  3248. GYRO.MaxTorque = VT(0,40000000,0)
  3249. local grav = Instance.new("BodyPosition",TORSO)
  3250. grav.D = 15
  3251. grav.P = 20000
  3252. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3253. grav.position = TORSO.Position
  3254. local GYRO2 = IT("BodyGyro",TORSO)
  3255. GYRO2.D = 750
  3256. GYRO2.P = 20000
  3257. GYRO2.MaxTorque = VT(0,40000000,0)
  3258. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3259. grav.Name = "Jail"
  3260. local LOCKPARTS = {}
  3261. ATTACK = true
  3262. Rooted = false
  3263. local LOCK = IT("Model",Effects)
  3264. LOCK.Name = "Lock"
  3265. local LOCK2 = IT("Model",LOCK)
  3266. LOCK2.Name = "Metal"
  3267. --CREATE LOCK--
  3268. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Keylock", VT(3, 2.5, 1))
  3269. LOCK.PrimaryPart = BASE
  3270. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  3271. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Keylock", VT(3, 1, 3))
  3272. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  3273. MakeForm(PRT,"Cyl")
  3274. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  3275. PRT.Color = C3(0.58,0.58,0.58)
  3276. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  3277. MakeForm(PRT,"Cyl")
  3278. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  3279. PRT.Color = C3(0.58,0.58,0.58)
  3280. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  3281. for i = 1, 45 do
  3282. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  3283. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  3284. end
  3285. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  3286. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  3287. LOCK2.PrimaryPart = PRT
  3288. ---------------
  3289. local CHILDREN = LOCK:GetDescendants()
  3290. for index, CHILD in pairs(CHILDREN) do
  3291. if CHILD:IsA("BasePart") then
  3292. CHILD.Transparency = 1
  3293. end
  3294. end
  3295. for i = 1, 75 do
  3296. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  3297. Swait()
  3298. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3299. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  3300. local CHILDREN = LOCK:GetDescendants()
  3301. for index, CHILD in pairs(CHILDREN) do
  3302. if CHILD:IsA("BasePart") then
  3303. CHILD.Transparency = CHILD.Transparency - 1/75
  3304. end
  3305. end
  3306. end
  3307. HUM.DisplayDistanceType = "None"
  3308. local KEY = IT("Model",Effects)
  3309. KEY.Name = "Key"
  3310. --CREATE KEY--
  3311. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Black", "KeyBase", VT(0.1, 1, 0.1),false)
  3312. KEY.PrimaryPart = KBASE
  3313. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  3314. local WLD = weldBetween(RightArm,KBASE)
  3315. for i = 1, 45 do
  3316. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Black", "Key", VT(0.1, 0.1, 0.1),false)
  3317. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  3318. weldBetween(KBASE,PRT)
  3319. end
  3320. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Black", "Key", VT(0.3, 0.1, 0.1),false)
  3321. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  3322. weldBetween(KBASE,PRT)
  3323. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Black", "Key", VT(0.3, 0.1, 0.1),false)
  3324. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  3325. weldBetween(KBASE,PRT)
  3326. --------------
  3327. Rooted = true
  3328. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  3329. coroutine.resume(coroutine.create(function()
  3330. for i = 1, 10 do
  3331. Swait()
  3332. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  3333. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  3334. end
  3335. CreateSound(1149318312,BASE,5,1,false)
  3336. CreateSound(160772554,BASE,3,1,false)
  3337. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  3338. for i = 1, 4 do
  3339. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3340. end
  3341. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  3342. wait(1)
  3343. TORSO.Parent.Parent = LOCK
  3344. for i = 1, 75 do
  3345. Swait()
  3346. local CHILDREN = KEY:GetDescendants()
  3347. for index, CHILD in pairs(CHILDREN) do
  3348. if CHILD:IsA("BasePart") then
  3349. CHILD.Transparency = i/25
  3350. end
  3351. end
  3352. local CHILDREN = LOCK:GetDescendants()
  3353. for index, CHILD in pairs(CHILDREN) do
  3354. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  3355. CHILD.Transparency = CHILD.Transparency + 1/75
  3356. elseif CHILD.ClassName == "Decal" then
  3357. CHILD.Transparency = CHILD.Transparency + 1/75
  3358. end
  3359. end
  3360. end
  3361. TORSO.Parent:ClearAllChildren()
  3362. KEY:remove()
  3363. LOCK:remove()
  3364. end))
  3365. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  3366. GYRO:remove()
  3367. ATTACK = false
  3368. Rooted = false
  3369. end
  3370. end
  3371. end
  3372.  
  3373. function Endless_Pain()
  3374. local HITBODIES = {}
  3375. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  3376. if HITFLOOR ~= nil then
  3377. CreateSound("463598785", RootPart, 10, 0.8)
  3378. ATTACK = true
  3379. Rooted = true
  3380. VALUE1 = true
  3381. for i = 1, 500 do
  3382. Swait()
  3383. AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
  3384. Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0*SIZE, 0.1*SIZE, 0*SIZE), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Mid grey", VT(0.001, 0, 0.001))
  3385. Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0*SIZE, 0.1*SIZE, 0*SIZE), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Mid grey", VT(0, 0, 0))
  3386. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  3387. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3388. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3389. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3390. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3391. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3392. for e = 1, #HITBODIES do
  3393. if HITBODIES[e] ~= nil then
  3394. local BOD = HITBODIES[e]
  3395. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  3396. if TORS and TORS:FindFirstChild("BV") == nil then
  3397. local bv = Instance.new("BodyVelocity")
  3398. bv.Name = "BV"
  3399. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3400. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  3401. bv.Parent = TORS
  3402. Debris:AddItem(bv, 0.1)
  3403. end
  3404. end
  3405. end
  3406. end
  3407. coroutine.resume(coroutine.create(function()
  3408. for e = 1, #HITBODIES do
  3409. Swait()
  3410. if HITBODIES[e] ~= nil then
  3411. local BOD = HITBODIES[e]
  3412. for i = 1, #HITBODIES do
  3413. if HITBODIES[i] == BOD and i ~= e then
  3414. table.remove(HITBODIES, i)
  3415. end
  3416. end
  3417. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  3418. if TORS then
  3419. TORS.Anchored = false
  3420. CreateSound("92597369", TORS, 10, 0.8)
  3421. Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Really red", VT(0.01, 0, 0.01))
  3422. BOD:BreakJoints()
  3423. for _, c in pairs(BOD:GetChildren()) do
  3424. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  3425. local bv = Instance.new("BodyVelocity")
  3426. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3427. bv.velocity = CF(HITPOS, c.Position).lookVector * 250
  3428. bv.Parent = c
  3429. Debris:AddItem(bv, 0.2)
  3430. end
  3431. end
  3432. end
  3433. end
  3434. end
  3435. end))
  3436. VALUE1 = false
  3437. ATTACK = false
  3438. Rooted = false
  3439. end
  3440. end
  3441.  
  3442. function Inferno_Ring()
  3443. ATTACK = true
  3444. Rooted = false
  3445. local GYRO = IT("BodyGyro",RootPart)
  3446. GYRO.D = 750
  3447. GYRO.P = 20000
  3448. GYRO.MaxTorque = VT(0,40000000,0)
  3449. local FIRE = IT("Model",Effects)
  3450. FIRE.Name = "Fire"
  3451. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "Center", VT(0,0,0))
  3452. FIRE.PrimaryPart = MAIN
  3453. local FIRES = {}
  3454. for i = 1, 45 do
  3455. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "RingPart", VT(3,3,3))
  3456. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
  3457. local F = Fire(PRT)
  3458. table.insert(FIRES,F)
  3459. end
  3460. repeat
  3461. FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
  3462. Pose("Cast1",1.5,0.01,false,GYRO)
  3463. until HOLD == true
  3464. coroutine.resume(coroutine.create(function()
  3465. for i = 1, 4 do
  3466. ApplyAoE(MAIN.Position,21,-15,true)
  3467. CreateSound(463598785,MAIN,3,1,false)
  3468. for E = 1, #FIRES do
  3469. if FIRES[E] ~= nil then
  3470. FIRES[E].Acceleration = VT(0,300,0)
  3471. FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
  3472. end
  3473. end
  3474. wait(0.3)
  3475. end
  3476. for E = 1, #FIRES do
  3477. if FIRES[E] ~= nil then
  3478. FIRES[E].Enabled = false
  3479. end
  3480. end
  3481. Debris:AddItem(FIRE,5)
  3482. end))
  3483. CreateSound(215395388,RightArm,3,2,false)
  3484. Pose("RightArmUp",1.5,0.5,true)
  3485. GYRO:remove()
  3486. ATTACK = false
  3487. Rooted = false
  3488. end
  3489.  
  3490. function TakeOnMe()
  3491. Speed = 5
  3492. local MEME = CreateSound(1554763595, Effects, 2, 1, false)
  3493. ATTACK = true
  3494. Rooted = false
  3495. local DANCE = true
  3496. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  3497. if NEWKEY == "]" then
  3498. DANCE = false
  3499. end
  3500. end)
  3501. PLAYSONG = false
  3502. while true do
  3503. for i = 1, 15 do
  3504. Swait()
  3505. MEME.Parent = Effects
  3506. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 1 + 0.25*SIZE+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3510. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.6*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3511. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, 0*SIZE, -1*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3512. end
  3513. if DANCE == false then
  3514. break
  3515. end
  3516. for i = 1, 15 do
  3517. Swait()
  3518. MEME.Parent = Effects
  3519. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 1 + -0.25*SIZE+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3520. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3521. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3522. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3523. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, 0*SIZE, -1*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3524. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.6*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3525. end
  3526. end
  3527. PLAYSONG = true
  3528. KEY:Disconnect()
  3529. MEME:remove()
  3530. Speed = 25
  3531. ATTACK = false
  3532. Rooted = false
  3533. end
  3534.  
  3535. function RavagingOverthrower()
  3536. ATTACK = true
  3537. Rooted = true
  3538. for i=0, 1, 0.1 / Animation_Speed do
  3539. Swait()
  3540. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE + 0.05 * COS(SINE / 12) * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3541. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1.4 * SIZE) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3542. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(100), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3543. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(30), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3544. RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3545. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3546. end
  3547. CreateSound("348663022", Torso, 5, 1)
  3548. local StartPos = RootPart.CFrame * CF(0,15,0).p
  3549. for i = 1, 5 do
  3550. MagicSphere2(25,25,CF(StartPos),"Really black")
  3551. Swait(15)
  3552. end
  3553. local soundeffect = IT("Sound",Torso)
  3554. soundeffect.SoundId = "rbxassetid://487186990"
  3555. soundeffect.Looped = true
  3556. soundeffect.Volume = 3
  3557. soundeffect.Playing = true
  3558. repeat
  3559. turnto(Mouse.Hit.p)
  3560. MagicSphere2(25,25,CF(StartPos),"White")
  3561. MagicSphere(25/10,25,CF(StartPos),"White")
  3562. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  3563. local distance = (StartPos - RayPos).magnitude
  3564. local RayBeam = IT("Part",Effects)
  3565. RayBeam.Material = "Neon"
  3566. RayBeam.Anchored = true
  3567. RayBeam.BrickColor = BRICKC"Lavender"
  3568. local mesh = IT("SpecialMesh",RayBeam)
  3569. mesh.MeshType = "Cylinder"
  3570. RayBeam.Size = Vector3.new(distance+10, 5, 5)
  3571. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  3572. MagicSphere(15,5,CF(RayPos),"Lavender")
  3573. killnearest(RayPos,15,100)
  3574. for i = 1, 3 do
  3575. CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  3576. end
  3577. Swait()
  3578. if KEYHOLD == false then
  3579. coroutine.resume(coroutine.create(function()
  3580. for i = 1, 5 do
  3581. RayBeam.Transparency = RayBeam.Transparency + 1/5
  3582. Swait()
  3583. end
  3584. RayBeam:remove()
  3585. end))
  3586. else
  3587. RayBeam:remove()
  3588. end
  3589. until KEYHOLD == false
  3590. soundeffect:remove()
  3591. ATTACK = false
  3592. Rooted = false
  3593. end
  3594.  
  3595. function Wall()
  3596. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
  3597. if HITFLOOR ~= nil then
  3598. if HITFLOOR.Anchored == true then
  3599. local WALL = HITFLOOR:Clone()
  3600. WALL.Size = VT(45,45,5)
  3601. WALL.Parent = Effects
  3602. WALL.Name = "Wall"
  3603. WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
  3604. CreateSound(130972023,WALL,5,0.8,false)
  3605. ATTACK = true
  3606. Rooted = true
  3607. local HIT = WALL.Touched:Connect(function(hit)
  3608. if hit.Parent ~= Character then
  3609. hit:BreakJoints()
  3610. end
  3611. end)
  3612. coroutine.resume(coroutine.create(function()
  3613. WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3614. for i = 1, 90 do
  3615. Swait()
  3616. WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
  3617. end
  3618. HIT:disconnect()
  3619. wait(5)
  3620. for i = 1, 46 do
  3621. Swait()
  3622. WALL.CFrame = WALL.CFrame*CF(0,-1,0)
  3623. end
  3624. WALL:remove()
  3625. end))
  3626. Pose("RightArmUp2",1.5,1.2,true)
  3627. ATTACK = false
  3628. Rooted = false
  3629. end
  3630. end
  3631. end
  3632.  
  3633. function Petrify(Foe)
  3634. local STONEMODEL = IT("Model", Effects)
  3635. local CHILDREN = Foe:GetDescendants()
  3636. for index, CHILD in pairs(CHILDREN) do
  3637. if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  3638. CHILD.Parent = STONEMODEL
  3639. CHILD.Material = "Slate"
  3640. CHILD.Color = C3(0.5, 0.5, 0.5)
  3641. if CHILD:FindFirstChildOfClass("SpecialMesh") then
  3642. local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  3643. mesh.TextureId = ""
  3644. end
  3645. if CHILD:FindFirstChildOfClass("Decal") then
  3646. local mesh = CHILD:FindFirstChildOfClass("Decal")
  3647. mesh:remove()
  3648. end
  3649. if CHILD.ClassName == "MeshPart" then
  3650. CHILD.TextureID = ""
  3651. end
  3652. if CHILD.ClassName == "UnionOperation" then
  3653. CHILD.UsePartColor = true
  3654. end
  3655. CHILD.CanCollide = true
  3656. end
  3657. end
  3658. Debris:AddItem(STONEMODEL, 5)
  3659. end
  3660.  
  3661. function Stonewill()
  3662. ATTACK = true
  3663. Rooted = true
  3664. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  3665. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  3666. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  3667. if TORSO then
  3668. local GYRO = IT("BodyGyro", RootPart)
  3669. GYRO.D = 750
  3670. GYRO.P = 2000
  3671. GYRO.MaxTorque = VT(0, 40000, 0)
  3672. CreateSound("907330103", Torso, 5, 1.1)
  3673. for i = 0, 1.6, 0.1 / Animation_Speed do
  3674. Swait()
  3675. WACKYEFFECT({
  3676. Time = 5,
  3677. EffectType = "Round Slash",
  3678. Size = VT(0, 0, 0),
  3679. Size2 = VT(0.01, 0, 0.01),
  3680. Transparency = 0.5,
  3681. Transparency2 = 1,
  3682. CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3683. MoveToPos = nil,
  3684. RotationX = MRANDOM(-50, 50) / 10,
  3685. RotationY = MRANDOM(-50, 50) / 10,
  3686. RotationZ = MRANDOM(-50, 50) / 10,
  3687. Material = "Neon",
  3688. Color = C3(1, 0, 0),
  3689. SoundID = nil,
  3690. SoundPitch = nil,
  3691. SoundVolume = nil
  3692. })
  3693. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  3694. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
  3695. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  3696. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.8 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3697. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3698. if ANIM == "Idle" then
  3699. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3700. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3701. elseif ANIM == "Walk" then
  3702. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3703. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3704. elseif ANIM == "Jump" or ANIM == "Fall" then
  3705. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3706. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3707. end
  3708. end
  3709. GYRO:remove()
  3710. for i = 1, 15 do
  3711. WACKYEFFECT({
  3712. Time = MRANDOM(15, 85),
  3713. EffectType = "Round Slash",
  3714. Size = VT(0, 0, 0),
  3715. Size2 = VT(0.3, 0, 0.3),
  3716. Transparency = 0.5,
  3717. Transparency2 = 1,
  3718. CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3719. MoveToPos = nil,
  3720. RotationX = MRANDOM(-50, 50) / 10,
  3721. RotationY = MRANDOM(-50, 50) / 10,
  3722. RotationZ = MRANDOM(-50, 50) / 10,
  3723. Material = "Neon",
  3724. Color = C3(1, 0, 0),
  3725. SoundID = nil,
  3726. SoundPitch = nil,
  3727. SoundVolume = nil
  3728. })
  3729. end
  3730. local bv = Instance.new("BodyVelocity")
  3731. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3732. bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
  3733. bv.Parent = TORSO
  3734. Debris:AddItem(bv, 0.05)
  3735. CreateSound("1222405264", TORSO, 10, 0.9)
  3736. Petrify(HUM.Parent)
  3737. for i = 0, 0.5, 0.1 / Animation_Speed do
  3738. Swait()
  3739. WACKYEFFECT({
  3740. Time = 5,
  3741. EffectType = "Round Slash",
  3742. Size = VT(0, 0, 0),
  3743. Size2 = VT(0.01, 0, 0.01),
  3744. Transparency = 0.5,
  3745. Transparency2 = 1,
  3746. CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3747. MoveToPos = nil,
  3748. RotationX = MRANDOM(-50, 50) / 10,
  3749. RotationY = MRANDOM(-50, 50) / 10,
  3750. RotationZ = MRANDOM(-50, 50) / 10,
  3751. Material = "Neon",
  3752. Color = C3(1, 0, 0),
  3753. SoundID = nil,
  3754. SoundPitch = nil,
  3755. SoundVolume = nil
  3756. })
  3757. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  3758. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3759. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
  3760. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.8 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3761. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3762. if ANIM == "Idle" then
  3763. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3765. elseif ANIM == "Walk" then
  3766. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3767. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3768. elseif ANIM == "Jump" or ANIM == "Fall" then
  3769. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3770. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3771. end
  3772. end
  3773. end
  3774. end
  3775. ATTACK = false
  3776. Rooted = false
  3777. end
  3778.  
  3779. --//=================================\\
  3780. --|| ASSIGN THINGS TO KEYS
  3781. --\\=================================//
  3782.  
  3783. function MouseDown(Mouse)
  3784. HOLD = true
  3785. if ATTACK == false then
  3786. end
  3787. end
  3788.  
  3789. function MouseUp(Mouse)
  3790. HOLD = false
  3791. end
  3792.  
  3793. function KeyDown(Key)
  3794. KEYHOLD = true
  3795. if Key == "z" and ATTACK == false then
  3796. if MODE == "Superior" then
  3797. TimeSweep()
  3798. elseif MODE == "JusticeHorn" then
  3799. MagicMissiles()
  3800. elseif MODE == "Maniac" then
  3801. Wall()
  3802. end
  3803. end
  3804.  
  3805. if Key == "x" and ATTACK == false then
  3806. if MODE == "Superior" then
  3807. Smite2()
  3808. elseif MODE == "JusticeHorn" then
  3809. PandorasBox()
  3810. elseif MODE == "Maniac" then
  3811. Inferno_Ring()
  3812. end
  3813. end
  3814.  
  3815. if Key == "c" and ATTACK == false then
  3816. if MODE == "Superior" then
  3817. Smite()
  3818. elseif MODE == "JusticeHorn" then
  3819. ChainPunch()
  3820. elseif MODE == "Maniac" then
  3821. RavagingOverthrower()
  3822. end
  3823. end
  3824.  
  3825. if Key == "v" and ATTACK == false then
  3826. if MODE == "Superior" then
  3827. Earthquake()
  3828. elseif MODE == "JusticeHorn" then
  3829. WarpMeteor()
  3830. elseif MODE == "Maniac" then
  3831. Endless_Pain()
  3832. end
  3833. end
  3834.  
  3835. if Key == "b" and ATTACK == false then
  3836. if MODE == "Superior" then
  3837. Prison_Key()
  3838. elseif MODE == "JusticeHorn" then
  3839. TimesUp()
  3840. elseif MODE == "Maniac" then
  3841. Stonewill()
  3842. end
  3843. end
  3844.  
  3845.  
  3846. if Key == "p" and ATTACK == false then
  3847. TakeOnMe()
  3848. end
  3849.  
  3850. if Key == "1" and ATTACK == false then
  3851. Taunt()
  3852. end
  3853.  
  3854. if Key == "2" and ATTACK == false then
  3855. Taunt2()
  3856. end
  3857.  
  3858. if Key == "f" and ATTACK == false then
  3859. Switch()
  3860. end
  3861.  
  3862. if Key == "e" and ATTACK == false then
  3863. Switch2()
  3864. end
  3865.  
  3866. if Key == "q" and ATTACK == false then
  3867. Switch3()
  3868. end
  3869. end
  3870.  
  3871. function KeyUp(Key)
  3872. KEYHOLD = false
  3873. end
  3874.  
  3875. Mouse.Button1Down:connect(function(NEWKEY)
  3876. MouseDown(NEWKEY)
  3877. end)
  3878. Mouse.Button1Up:connect(function(NEWKEY)
  3879. MouseUp(NEWKEY)
  3880. end)
  3881. Mouse.KeyDown:connect(function(NEWKEY)
  3882. KeyDown(NEWKEY)
  3883. end)
  3884. Mouse.KeyUp:connect(function(NEWKEY)
  3885. KeyUp(NEWKEY)
  3886. end)
  3887.  
  3888. --//=================================\\
  3889. --\\=================================//
  3890.  
  3891.  
  3892. function unanchor()
  3893. if UNANCHOR == true then
  3894. RootPart.Anchored = false
  3895. end
  3896. g = Character:GetChildren()
  3897. for i = 1, #g do
  3898. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  3899. g[i].Anchored = false
  3900. end
  3901. end
  3902. g = Weapon:GetChildren()
  3903. for i = 1, #g do
  3904. if g[i].ClassName == "Part" then
  3905. g[i].Anchored = false
  3906. end
  3907. end
  3908. end
  3909.  
  3910.  
  3911. --//=================================\\
  3912. --|| WRAP THE WHOLE SCRIPT UP
  3913. --\\=================================//
  3914.  
  3915. Humanoid.Changed:connect(function(Jump)
  3916. if Jump == "Jump" and (Disable_Jump == true) then
  3917. Humanoid.Jump = false
  3918. end
  3919. end)
  3920.  
  3921. while true do
  3922. Swait()
  3923. script.Parent = WEAPONGUI
  3924. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3925. v:Stop();
  3926. end
  3927. ANIMATE.Parent = nil
  3928. SINE = SINE + CHANGE*1.5
  3929. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3930. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3931. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  3932. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  3933. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3934. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3935. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3936. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3937. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3938. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3939. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3940. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3941. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3942. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3943. end
  3944. if TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3945. ANIM = "Fall"
  3946. if ATTACK == false then
  3947. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3951. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  3952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  3953. end
  3954. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3955. ANIM = "Idle"
  3956. if ATTACK == false then
  3957. if MODE == "Main" then
  3958. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3959. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3960. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.95, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3961. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.95, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3962. RightHip.C0 = Clerp(RightHip.C0, CF(1.45, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3963. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.45, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3964. elseif MODE == "Superior" then
  3965. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  3966. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3967. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3968. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.35*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3969. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3970. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3971. elseif MODE == "JusticeHorn" then
  3972. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((0.1) - 0.1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  3974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3976. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3978. elseif MODE == "Maniac" then
  3979. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(52 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3983. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3985. end
  3986. end
  3987. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3988. ANIM = "Walk"
  3989. if ATTACK == false then
  3990. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.005 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3994. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3996. end
  3997. end
  3998. unanchor()
  3999. Humanoid.MaxHealth = "inf"
  4000. Humanoid.Health = "inf"
  4001. if Rooted == false then
  4002. Disable_Jump = false
  4003. Humanoid.WalkSpeed = Speed
  4004. elseif Rooted == true then
  4005. Disable_Jump = true
  4006. Humanoid.WalkSpeed = 0
  4007. end
  4008. for _, c in pairs(Character:GetChildren()) do
  4009. if c.ClassName == "Part" and c.Name ~= "Detail" then
  4010. c.Material = "Fabric"
  4011. if c:FindFirstChildOfClass("ParticleEmitter") then
  4012. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4013. end
  4014. if c ~= Head then
  4015. c.Color = C3(0,0,0)
  4016. else
  4017. c.Color = C3(0,0,0)
  4018. end
  4019. if c == Head then
  4020. if c:FindFirstChild("face") then
  4021. c.face:remove()
  4022. end
  4023. end
  4024. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  4025. c:remove()
  4026. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4027. c:remove()
  4028. end
  4029. sick.SoundId = "rbxassetid://"..SONG
  4030. sick.Looped = true
  4031. sick.Pitch = 1
  4032. sick.Volume = 1
  4033. sick.Parent = Effects
  4034. sick.Playing = PLAYSONG
  4035. end
  4036. Humanoid.Name = "The-Switcher = "..Player.Name
  4037. end
  4038.  
  4039. --//=================================\\
  4040. --\\=================================//
  4041.  
  4042.  
  4043.  
  4044.  
  4045.  
  4046. --//====================================================\\--
  4047. --|| END OF SCRIPT
  4048. --\\====================================================//--
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