JacksoMykalJunior

HELL

Feb 23rd, 2019
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  1. wait(2)
  2.  
  3. local p = game:GetService("Players").Red_Jack142
  4. local plr = game:GetService("Players").Red_Jack142
  5. local player = game:GetService("Players").Red_Jack142
  6. local char = p.Character
  7. local mouse = p:GetMouse()
  8. local larm = char:WaitForChild("Left Arm")
  9. local rarm = char:WaitForChild("Right Arm")
  10. local lleg = char:WaitForChild("Left Leg")
  11. local rleg = char:WaitForChild("Right Leg")
  12. local hed = char:WaitForChild("Head")
  13. local torso = char:WaitForChild("Torso")
  14. local root = char:WaitForChild("HumanoidRootPart")
  15. local hum = char:FindFirstChildOfClass("Humanoid")
  16. local debris = game:GetService("Debris")
  17. local run = game:GetService("RunService")
  18. local rs = run.RenderStepped
  19. local cam = workspace.CurrentCamera
  20. local movement = 4
  21. local change = 0.4
  22. local DebrisModel = Instance.new("Model",char)
  23. local stealth = false
  24. local debounce = false
  25. -------------------------------------------------------
  26. local Player_Size = 4
  27. if Player_Size ~= 4 then
  28. root.Size = root.Size * Player_Size
  29. torso.Size = torso.Size * Player_Size
  30. hed.Size = hed.Size * Player_Size
  31. rarm.Size = rarm.Size * Player_Size
  32. larm.Size = larm.Size * Player_Size
  33. rleg.Size = rleg.Size * Player_Size
  34. lleg.Size = lleg.Size * Player_Size
  35. end
  36. ----------------------------------------------------------------------------------
  37. it = Instance.new
  38. hum.MaxHealth = 500000000000000000000000000000000000000000000000
  39. hum.Health = hum.MaxHealth
  40. themeid = 0
  41. themepitch = 1
  42. TorsoColor = torso.BrickColor
  43. RightLeg = CFrame.new(0.5,-1,0)
  44. LeftLeg = CFrame.new(-0.5,-1,0)
  45. RunService = game:service'RunService'
  46. lefth = (torso.CFrame*LeftLeg)
  47. righth = (torso.CFrame*RightLeg)
  48. speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
  49. local Lighty = game:GetService"Lighting"
  50. EffectModel = Instance.new("Model", char)
  51. Effects = {
  52. Block = {
  53. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  54. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  55. prt.Anchored = true
  56. prt.CFrame = cframe
  57. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  58. game:GetService("Debris"):AddItem(prt, 10)
  59. if Type == 1 or Type == nil then
  60. table.insert(Effects, {
  61. prt,
  62. "Block1",
  63. delay,
  64. x3,
  65. y3,
  66. z3,
  67. msh
  68. })
  69. elseif Type == 2 then
  70. table.insert(Effects, {
  71. prt,
  72. "Block2",
  73. delay,
  74. x3,
  75. y3,
  76. z3,
  77. msh
  78. })
  79. else
  80. table.insert(Effects, {
  81. prt,
  82. "Block3",
  83. delay,
  84. x3,
  85. y3,
  86. z3,
  87. msh
  88. })
  89. end
  90. end
  91. },
  92. Sphere = {
  93. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  94. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  95. prt.Anchored = true
  96. prt.CFrame = cframe
  97. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  98. game:GetService("Debris"):AddItem(prt, 10)
  99. table.insert(Effects, {
  100. prt,
  101. "Cylinder",
  102. delay,
  103. x3,
  104. y3,
  105. z3,
  106. msh
  107. })
  108. end
  109. },
  110. Cylinder = {
  111. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  112. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  113. prt.Anchored = true
  114. prt.CFrame = cframe
  115. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  116. game:GetService("Debris"):AddItem(prt, 10)
  117. table.insert(Effects, {
  118. prt,
  119. "Cylinder",
  120. delay,
  121. x3,
  122. y3,
  123. z3,
  124. msh
  125. })
  126. end
  127. },
  128. Wave = {
  129. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  130. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  131. prt.Anchored = true
  132. prt.CFrame = cframe
  133. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  134. game:GetService("Debris"):AddItem(prt, 10)
  135. table.insert(Effects, {
  136. prt,
  137. "Cylinder",
  138. delay,
  139. x3 / 60,
  140. y3 / 60,
  141. z3 / 60,
  142. msh
  143. })
  144. end
  145. },
  146. Ring = {
  147. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  148. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  149. prt.Anchored = true
  150. prt.CFrame = cframe
  151. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  152. game:GetService("Debris"):AddItem(prt, 10)
  153. table.insert(Effects, {
  154. prt,
  155. "Cylinder",
  156. delay,
  157. x3,
  158. y3,
  159. z3,
  160. msh
  161. })
  162. end
  163. },
  164. Break = {
  165. Create = function(brickcolor, cframe, x1, y1, z1)
  166. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  167. prt.Anchored = true
  168. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  169. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  170. local num = math.random(10, 50) / 1000
  171. game:GetService("Debris"):AddItem(prt, 10)
  172. table.insert(Effects, {
  173. prt,
  174. "Shatter",
  175. num,
  176. prt.CFrame,
  177. math.random() - math.random(),
  178. 0,
  179. math.random(50, 100) / 100
  180. })
  181. end
  182. },
  183. Spiral = {
  184. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  185. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  186. prt.Anchored = true
  187. prt.CFrame = cframe
  188. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  189. game:GetService("Debris"):AddItem(prt, 10)
  190. table.insert(Effects, {
  191. prt,
  192. "Cylinder",
  193. delay,
  194. x3,
  195. y3,
  196. z3,
  197. msh
  198. })
  199. end
  200. },
  201. Push = {
  202. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  203. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  204. prt.Anchored = true
  205. prt.CFrame = cframe
  206. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  207. game:GetService("Debris"):AddItem(prt, 10)
  208. table.insert(Effects, {
  209. prt,
  210. "Cylinder",
  211. delay,
  212. x3,
  213. y3,
  214. z3,
  215. msh
  216. })
  217. end
  218. }
  219. }
  220. local NeckS = Instance.new("Part",char)
  221. NeckS.Size = Vector3.new(1.2,1,1.2)
  222. NeckS.Material = "SmoothPlastic"
  223. NeckS.BrickColor = BrickColor.new("Bright yellow")
  224. NeckS.CanCollide = false
  225. local Neck3 = Instance.new("Weld",NeckS)
  226. Neck3.Part0 = larm
  227. Neck3.Part1 = NeckS
  228. Neck3.C0 = CFrame.new(0,-0.62,0)*CFrame.Angles(math.rad(0),math.rad(-180),math.rad(0))
  229. local Black = Instance.new("Part",NeckS)--First Stone, Yellow
  230. Black.Size = Vector3.new(0.3,0.3,0.3)
  231. Black.Material = "Neon"
  232. Black.BrickColor = BrickColor.new("New Yeller")
  233. Black.CanCollide = false
  234. local BlackM = Instance.new("SpecialMesh",Black)
  235. BlackM.MeshType = 3
  236. local Black1 = Instance.new("Weld",Black)
  237. Black1.Part0 = NeckS
  238. Black1.Part1 = Black
  239. Black1.C0 = CFrame.new(0.54,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  240. local Stone2 = Instance.new("Part",NeckS)--First Circle
  241. Stone2.Size = Vector3.new(0.2,0.2,0.2)
  242. Stone2.Material = "Neon"
  243. Stone2.BrickColor = BrickColor.new("Magenta")
  244. Stone2.CanCollide = false
  245. local Stone22 = Instance.new("SpecialMesh",Stone2)
  246. Stone22.MeshType = 3
  247. local Stone222 = Instance.new("Weld",Stone2)
  248. Stone222.Part0 = NeckS
  249. Stone222.Part1 = Stone2
  250. Stone222.C0 = CFrame.new(0.23,-0.47,0.4)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  251. local Stone3 = Instance.new("Part",NeckS)--First Circle
  252. Stone3.Size = Vector3.new(0.2,0.2,0.2)
  253. Stone3.Material = "Neon"
  254. Stone3.BrickColor = BrickColor.new("Lapis")
  255. Stone3.CanCollide = false
  256. local Stone33 = Instance.new("SpecialMesh",Stone3)
  257. Stone33.MeshType = 3
  258. local Stone333 = Instance.new("Weld",Stone3)
  259. Stone333.Part0 = NeckS
  260. Stone333.Part1 = Stone3
  261. Stone333.C0 = CFrame.new(0.23,-0.47,0.08)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  262. local Stone4 = Instance.new("Part",NeckS)--First Circle
  263. Stone4.Size = Vector3.new(0.2,0.2,0.2)
  264. Stone4.Material = "Neon"
  265. Stone4.BrickColor = BrickColor.new("Really red")
  266. Stone4.CanCollide = false
  267. local Stone44 = Instance.new("SpecialMesh",Stone4)
  268. Stone44.MeshType = 3
  269. local Stone444 = Instance.new("Weld",Stone4)
  270. Stone444.Part0 = NeckS
  271. Stone444.Part1 = Stone4
  272. Stone444.C0 = CFrame.new(0.23,-0.47,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  273. local Stone5 = Instance.new("Part",NeckS)--First Circle
  274. Stone5.Size = Vector3.new(0.2,0.2,0.2)
  275. Stone5.Material = "Neon"
  276. Stone5.BrickColor = BrickColor.new("CGA brown")
  277. Stone5.CanCollide = false
  278. local Stone55 = Instance.new("SpecialMesh",Stone5)
  279. Stone55.MeshType = 3
  280. local Stone555 = Instance.new("Weld",Stone5)
  281. Stone555.Part0 = NeckS
  282. Stone555.Part1 = Stone5
  283. Stone555.C0 = CFrame.new(0.23,-0.47,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  284.  
  285. local Stone6 = Instance.new("Part",NeckS)--First Circle
  286. Stone6.Size = Vector3.new(0.2,0.2,0.2)
  287. Stone6.Material = "Neon"
  288. Stone6.BrickColor = BrickColor.new("Lime green")
  289. Stone6.CanCollide = false
  290. local Stone66 = Instance.new("SpecialMesh",Stone6)
  291. Stone66.MeshType = 3
  292. local Stone666 = Instance.new("Weld",Stone6)
  293. Stone666.Part0 = NeckS
  294. Stone666.Part1 = Stone6
  295. Stone666.C0 = CFrame.new(0,-0.3,0.6)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  296.  
  297. local Grab = Instance.new("Part",hed)
  298. Grab.Size = Vector3.new(4.9,5,4.9)
  299. Grab.CanCollide = false
  300. Grab.BrickColor = BrickColor.new("Deep orange")
  301. Grab.Transparency = 1
  302. local Grabo = Instance.new("Weld",Grab)
  303. Grabo.Part0 = hed
  304. Grabo.Part1 = Grab
  305. Grabo.C0 = CFrame.new(0,-1.5,0)
  306.  
  307. local AuraB = Instance.new("Part",hed)
  308. AuraB.Size = Vector3.new(2,1,2)
  309. AuraB.CanCollide = false
  310. AuraB.BrickColor = BrickColor.new("Deep orange")
  311. AuraB.Transparency = 1
  312. local AuraBo = Instance.new("Weld",AuraB)
  313. AuraBo.Part0 = hed
  314. AuraBo.Part1 = AuraB
  315. AuraBo.C0 = CFrame.new(0,-3.6,0)
  316.  
  317. local FZcharge3 = Instance.new("ParticleEmitter",Grab)
  318. FZcharge3.Texture = "rbxassetid://249481494"
  319. FZcharge3.Color = ColorSequence.new(Color3.fromRGB(0, 0, 255))
  320. FZcharge3.EmissionDirection = "Top"
  321. FZcharge3.Speed = NumberRange.new(8)
  322. FZcharge3.Size = NumberSequence.new(8,0)
  323. FZcharge3.Transparency = NumberSequence.new(0,1)
  324. FZcharge3.Drag = 1.2
  325. FZcharge3.LockedToPart = true
  326. FZcharge3.Lifetime = NumberRange.new(1)
  327. FZcharge3.Rate = 195
  328. FZcharge3.LightEmission = 0
  329. FZcharge3.Rotation = NumberRange.new(-360,360)
  330. FZcharge3.VelocitySpread = 100.2
  331. FZcharge3.ZOffset = 2.5
  332. hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://254640655"
  333. wait(0.001)
  334. hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://"
  335. for i,v in pairs(char:GetChildren()) do
  336. if v ~= root then
  337. if v:IsA("Part") then
  338. v.Transparency = 1
  339. elseif v:IsA("Accoutrement") then
  340. v:FindFirstChildOfClass("Part").Transparency = 1
  341. end
  342. end
  343. end
  344. for i,v in pairs(NeckS:GetChildren()) do
  345. if v ~= root then
  346. if v:IsA("Part") then
  347. v.Transparency = 1
  348. elseif v:IsA("Accoutrement") then
  349. v:FindFirstChildOfClass("Part").Transparency = 1
  350. end
  351. end
  352. end
  353. wait(5)
  354. FZcharge3.Rate = 0
  355. for i,v in pairs(char:GetChildren()) do
  356. if v ~= root then
  357. if v:IsA("Part") then
  358. v.Transparency = 0
  359. elseif v:IsA("Accoutrement") then
  360. v:FindFirstChildOfClass("Part").Transparency = 0
  361. end
  362. end
  363. end
  364. for i,v in pairs(NeckS:GetChildren()) do
  365. if v ~= root then
  366. if v:IsA("Part") then
  367. v.Transparency = 0
  368. elseif v:IsA("Accoutrement") then
  369. v:FindFirstChildOfClass("Part").Transparency = 0
  370. end
  371. end
  372. end
  373. hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://254640655"
  374. local SFXZ = Instance.new("Sound",torso)
  375. SFXZ.SoundId = "rbxassetid://915686003"
  376. SFXZ.Volume = 3
  377. SFXZ.Pitch = 1
  378. SFXZ.Looped = false
  379. wait(0.01)
  380. SFXZ:Play()
  381. nooutline = function(part)
  382. part.TopSurface = 10
  383. end
  384. local Mode = false
  385. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  386. local fp = it("Part")
  387. fp.formFactor = formfactor
  388. fp.Parent = parent
  389. fp.Reflectance = reflectance
  390. fp.Transparency = transparency
  391. fp.CanCollide = false
  392. fp.Locked = true
  393. fp.BrickColor = BrickColor.new(tostring(brickcolor))
  394. fp.Name = name
  395. fp.Size = size
  396. fp.Position = char.Torso.Position
  397. nooutline(fp)
  398. fp.Material = material
  399. fp:BreakJoints()
  400. return fp
  401. end
  402.  
  403. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  404. local mesh = it(Mesh)
  405. mesh.Parent = part
  406. if Mesh == "SpecialMesh" then
  407. mesh.MeshType = meshtype
  408. mesh.MeshId = meshid
  409. end
  410. mesh.Offset = offset
  411. mesh.Scale = scale
  412. return mesh
  413. end
  414.  
  415. weld = function(parent, part0, part1, c0, c1)
  416. local weld = it("Weld")
  417. weld.Parent = parent
  418. weld.Part0 = part0
  419. weld.Part1 = part1
  420. weld.C0 = c0
  421. weld.C1 = c1
  422. return weld
  423. end
  424. local Create = LoadLibrary("RbxUtility").Create
  425. ArtificialHB = Create("BindableEvent", script){
  426. Parent = script,
  427. Name = "Heartbeat",
  428. }
  429.  
  430. function RemoveOutlines(part)
  431. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  432. end
  433. CFuncs = {
  434. Part = {
  435. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  436. local Part = Create("Part"){
  437. Parent = Parent,
  438. Reflectance = Reflectance,
  439. Transparency = Transparency,
  440. CanCollide = false,
  441. Locked = true,
  442. BrickColor = BrickColor.new(tostring(BColor)),
  443. Name = Name,
  444. Size = Size,
  445. Material = Material,
  446. }
  447. RemoveOutlines(Part)
  448. return Part
  449. end;
  450. };
  451.  
  452. Mesh = {
  453. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  454. local Msh = Create(Mesh){
  455. Parent = Part,
  456. Offset = OffSet,
  457. Scale = Scale,
  458. }
  459. if Mesh == "SpecialMesh" then
  460. Msh.MeshType = MeshType
  461. Msh.MeshId = MeshId
  462. end
  463. return Msh
  464. end;
  465. };
  466.  
  467. Weld = {
  468. Create = function(Parent, Part0, Part1, C0, C1)
  469. local Weld = Create("Weld"){
  470. Parent = Parent,
  471. Part0 = Part0,
  472. Part1 = Part1,
  473. C0 = C0,
  474. C1 = C1,
  475. }
  476. return Weld
  477. end;
  478. };
  479.  
  480. Sound = {
  481. Create = function(id, par, vol, pit)
  482. local Sound = Create("Sound"){
  483. Volume = vol,
  484. Pitch = pit or 1,
  485. SoundId = "rbxassetid://" .. id,
  486. Parent = par or workspace,
  487. }
  488. Sound:play()
  489. return Sound
  490. end;
  491. };
  492.  
  493. Decal = {
  494. Create = function(Color, Texture, Transparency, Name, Parent)
  495. local Decal = Create("Decal"){
  496. Color3 = Color,
  497. Texture = "rbxassetid://" .. Texture,
  498. Transparency = Transparency,
  499. Name = Name,
  500. Parent = Parent,
  501. }
  502. return Decal
  503. end;
  504. };
  505.  
  506. BillboardGui = {
  507. Create = function(Parent, Image, Position, Size)
  508. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  509. BillPar.CFrame = CFrame.new(Position)
  510. local Bill = Create("BillboardGui"){
  511. Parent = BillPar,
  512. Adornee = BillPar,
  513. Size = UDim2.new(1, 0, 1, 0),
  514. SizeOffset = Vector2.new(Size, Size),
  515. }
  516. local d = Create("ImageLabel", Bill){
  517. Parent = Bill,
  518. BackgroundTransparency = 1,
  519. Size = UDim2.new(1, 0, 1, 0),
  520. Image = "rbxassetid://" .. Image,
  521. }
  522. return BillPar
  523. end
  524. };
  525.  
  526. ParticleEmitter = {
  527. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  528. local Particle = Create("ParticleEmitter"){
  529. Parent = Parent,
  530. Color = ColorSequence.new(Color1, Color2),
  531. LightEmission = LightEmission,
  532. Size = Size,
  533. Texture = Texture,
  534. Transparency = Transparency,
  535. ZOffset = ZOffset,
  536. Acceleration = Accel,
  537. Drag = Drag,
  538. LockedToPart = LockedToPart,
  539. VelocityInheritance = VelocityInheritance,
  540. EmissionDirection = EmissionDirection,
  541. Enabled = Enabled,
  542. Lifetime = LifeTime,
  543. Rate = Rate,
  544. Rotation = Rotation,
  545. RotSpeed = RotSpeed,
  546. Speed = Speed,
  547. VelocitySpread = VelocitySpread,
  548. }
  549. return Particle
  550. end;
  551. };
  552.  
  553. CreateTemplate = {
  554.  
  555. };
  556. }
  557. NewInstance = function(instance,parent,properties)
  558. local inst = Instance.new(instance)
  559. inst.Parent = parent
  560. if(properties)then
  561. for i,v in next, properties do
  562. pcall(function() inst[i] = v end)
  563. end
  564. end
  565. return inst;
  566. end
  567.  
  568. function rayCast(Position, Direction, Range, Ignore)
  569. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  570. end
  571. local m = Create("Model"){
  572. Parent = char,
  573. Name = "WeaponModel",
  574. }
  575. HandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "HandleL", Vector3.new(0.403949469, 0.000020112, 0.425030977))
  576. HandleLWeld = CFuncs.Weld.Create(m, char["Left Arm"], HandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00000000000, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1))
  577. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "HitboxL", Vector3.new(1.00394952, 0.05222011, 1.02503109))
  578. HitboxLWeld = CFuncs.Weld.Create(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 3.81469727e-006, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  579. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292))
  580. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.098050952, 0.00573730469, 0.171247482, 1, 0, 0, 0, 0, -1, 0, 1, 0))
  581. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  582. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  583. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335890889, -0.251642227, 0.414461493, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  584. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  585. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0, 0, 0))
  586. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, -0.548431277, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  587. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  588. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041))
  589. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, 0.536894917, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  590. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
  591. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  592. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  593. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  594. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  595. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.52296257, -0.166549563, 0.881902456, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  596. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  597. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  598. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502866745, -0.447936893, 0.208598971, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  599. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  600. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  601. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335906148, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  602. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  603. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  604. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.5229702, -0.155028343, 0.881904364, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  605. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
  606. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  607. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  608. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  609. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607))
  610. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00271511078, -0.231538773, 0.72112453, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  611. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  612. Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  613. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  614. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
  615. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  616. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50287056, -0.436416715, 0.208604693, 0, -1, -0, 0, 0, -1, 1, 0, 0))
  617. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
  618. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384))
  619. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.0196914673, -0.273781061, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  620. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  621. Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  622. PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  623. CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
  624. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  625. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.638334274, 0.120502472, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  626. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  627. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  628. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501613617, -0.377654195, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  629. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  630. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  631. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201816559, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  632. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  633. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976))
  634. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, 0.383117557, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  635. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097))
  636. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.500019014, 0.275951385, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  637. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611))
  638. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, -0.374602437, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  639. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  640. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.63834095, 0.120515823, 0.384124637, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  641. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  642. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  643. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364218116, -0.110958099, -0.496704191, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  644. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  645. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064))
  646. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364216208, -0.11095047, 0.508239627, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  647. CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
  648. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324))
  649. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374262214, 0.100086212, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  650. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1))
  651. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  652. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201721191, 0.384109378, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  653. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  654. Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904))
  655. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501708984, 0.384094119, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1))
  656. CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
  657. Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966))
  658. Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0325930119, -0.151147842, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  659. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  660. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357483745, -0.5254879, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  661. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  662. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064))
  663. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.062738657, -0.505384445, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  664. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  665. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  666. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, -0.335906148, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  667. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  668. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648))
  669. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.50538826, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  670. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1))
  671. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  672. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  673. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  674. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064))
  675. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364208579, 0.00576782227, 0.17042923, -1, 0, -0, 0, 0, -1, 0, -1, -0))
  676. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  677. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064))
  678. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.0325796604, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  679. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  680. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064))
  681. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520616472, -0.525484085, 0.00572109222, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  682. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
  683. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  684. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.515432358, 0.00573730469, -0.120672107, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  685. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978))
  686. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064))
  687. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496704191, 0.0325872898, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  688. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  689. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  690. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.255522728, -0.409584224, -0.512922287, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  691. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  692. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  693. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409576595, -0.502866745, 0.357467532, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  694. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  695. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  696. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.267042994, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  697. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  698. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703))
  699. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.241586685, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  700. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  701. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357467532, -0.522974014, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  702. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  703. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064))
  704. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.512922287, 0.00572109222, -0.118150592, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  705. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712))
  706. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  707. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508209109, -0.0779570341, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  708. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  709. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283))
  710. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479927242, -0.512914658, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  711. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1))
  712. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  713. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  714. CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
  715. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  716. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.52296257, -0.640722156, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  717. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
  718. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064))
  719. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, -0.0779646635, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  720. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  721. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  722. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.436416715, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  723. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  724. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961))
  725. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208598971, -0.502866745, 0.00576782227, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  726. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1))
  727. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683))
  728. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881908178, -0.512926102, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  729. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1))
  730. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703))
  731. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143131495, -0.502866745, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  732. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
  733. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064))
  734. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.447936893, -0.409574687, -0.512914658, 0, 0, 1, -1, 0, -0, 0, -1, 0))
  735. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
  736. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  737. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, 0.357513309, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  738. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  739. Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064))
  740. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.40957278, -0.502866745, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  741. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
  742. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  743. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354666114, -0.435037613, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  744. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  745. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064))
  746. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  747. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
  748. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  749. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, 0.347427249, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  750. CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
  751. Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064))
  752. Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.525484085, -0.640727878, 0, 0, -1, 0, -1, -0, -1, 0, -0))
  753. CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
  754. Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  755. Part4Weld = CFuncs.Weld.Create(m, HandleL, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.120185852, 0.349273562, 0, 0, -1, 0, 1, 0, 1, 0, 0))
  756. CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  757. Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064))
  758. Part5Weld = CFuncs.Weld.Create(m, HandleL, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00573730469, -0.42247963, 0.349279284, 0, 0, 1, 0, -1, -0, 1, 0, 0))
  759. CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
  760. Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966))
  761. Part6Weld = CFuncs.Weld.Create(m, HandleL, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349294543, -0.151140213, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  762. CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
  763. sref = CFuncs.Part.Create(char, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  764. sref.Anchored = true
  765.  
  766. ACOS = math.acos
  767. ang = CFrame.Angles
  768. SIN = math.sin
  769. cf = CFrame.new
  770. COS = math.cos
  771. rd = math.rad
  772. rd2 = math.random
  773. Heartbeat = Instance.new("BindableEvent")
  774. Heartbeat.Name = "Heartbeat"
  775. Heartbeat.Parent = script
  776. local LeftShoulder = torso["Left Shoulder"]
  777. local Left_Hip = torso["Left Hip"]
  778. local RightShoulder = torso["Right Shoulder"]
  779. local Right_Hip = torso["Right Hip"]
  780.  
  781. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  782. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  783. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  784. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  785. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  786. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  787. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  788. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  789. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  790. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  791. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  792. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  793. RS = torso:FindFirstChild("Right Shoulder")
  794. LS = torso:FindFirstChild("Left Shoulder")
  795. RH = torso:FindFirstChild("Right Hip")
  796. LH = torso:FindFirstChild("Left Hip")
  797. RJ = root:FindFirstChild("RootJoint")
  798. N = torso:FindFirstChild("Neck")
  799.  
  800.  
  801. local UltimateBattle = Instance.new("Sound",hed)
  802. UltimateBattle.SoundId = "rbxassetid://1333021608"
  803. UltimateBattle.Pitch = 1
  804. UltimateBattle.Looped = true
  805. UltimateBattle.Volume = 5
  806. UltimateBattle:Play()
  807.  
  808.  
  809.  
  810.  
  811.  
  812.  
  813. function QuaternionFromCFrame(cf)
  814. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  815. local trace = m00 + m11 + m22
  816. if trace > 0 then
  817. local s = math.sqrt(1 + trace)
  818. local recip = 0.5 / s
  819. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  820. else
  821. local i = 0
  822. if m11 > m00 then
  823. i = 1
  824. end
  825. if m22 > (i == 0 and m00 or m11) then
  826. i = 2
  827. end
  828. if i == 0 then
  829. local s = math.sqrt(m00 - m11 - m22 + 1)
  830. local recip = 0.5 / s
  831. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  832. elseif i == 1 then
  833. local s = math.sqrt(m11 - m22 - m00 + 1)
  834. local recip = 0.5 / s
  835. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  836. elseif i == 2 then
  837. local s = math.sqrt(m22 - m00 - m11 + 1)
  838. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  839. end
  840. end
  841. end
  842.  
  843. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  844. local xs, ys, zs = x + x, y + y, z + z
  845. local wx, wy, wz = w * xs, w * ys, w * zs
  846. local xx = x * xs
  847. local xy = x * ys
  848. local xz = x * zs
  849. local yy = y * ys
  850. local yz = y * zs
  851. local zz = z * zs
  852. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  853. end
  854.  
  855. function QuaternionSlerp(a, b, t)
  856. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  857. local startInterp, finishInterp;
  858. if cosTheta >= 0.0001 then
  859. if (1 - cosTheta) > 0.0001 then
  860. local theta = ACOS(cosTheta)
  861. local invSinTheta = 1 / SIN(theta)
  862. startInterp = SIN((1 - t) * theta) * invSinTheta
  863. finishInterp = SIN(t * theta) * invSinTheta
  864. else
  865. startInterp = 1 - t
  866. finishInterp = t
  867. end
  868. else
  869. if (1 + cosTheta) > 0.0001 then
  870. local theta = ACOS(-cosTheta)
  871. local invSinTheta = 1 / SIN(theta)
  872. startInterp = SIN((t - 1) * theta) * invSinTheta
  873. finishInterp = SIN(t * theta) * invSinTheta
  874. else
  875. startInterp = t - 1
  876. finishInterp = t
  877. end
  878. end
  879. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  880. end
  881.  
  882. function Clerp(a, b, t)
  883. local qa = {QuaternionFromCFrame(a)}
  884. local qb = {QuaternionFromCFrame(b)}
  885. local ax, ay, az = a.x, a.y, a.z
  886. local bx, by, bz = b.x, b.y, b.z
  887. local _t = 1 - t
  888. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  889. end
  890.  
  891. main = {r = 0;g = 100;b = 255;v = 1}
  892. if p:FindFirstChild("rcolor") then main.r = p.rcolor.Value else local string = Instance.new("StringValue",p) string.Name = "rcolor" end
  893. if p:FindFirstChild("gcolor") then main.g = p.gcolor.Value else local string = Instance.new("StringValue",p) string.Name = "gcolor" end
  894. if p:FindFirstChild("bcolor") then main.b = p.bcolor.Value else local string = Instance.new("StringValue",p) string.Name = "bcolor" end
  895. if p:FindFirstChild("vcolor") then main.v = p.vcolor.Value else local string = Instance.new("StringValue",p) string.Name = "vcolor" end
  896. if p:FindFirstChild("idtheme") then themeid = p.idtheme.Value else local string = Instance.new("StringValue",p) string.Name = "idtheme" end
  897. if p:FindFirstChild("pitchtheme") then themepitch = p.pitchtheme.Value else local string = Instance.new("StringValue",p) string.Name = "pitchtheme" end
  898. pr = p:FindFirstChild("rcolor")
  899. pg = p:FindFirstChild("gcolor")
  900. pb = p:FindFirstChild("bcolor")
  901. pv = p:FindFirstChild("vcolor")
  902. idth = p:FindFirstChild("idtheme")
  903. pith = p:FindFirstChild("pitchtheme")
  904. main_color = Color3.fromRGB(main.r,main.g,main.b)
  905. explosionid = {144699494,144699494}
  906. punch = {545219984}
  907. --919941001
  908. Prefix = "/"
  909. p.Chatted:connect(function(msg)
  910.  
  911. if msg:lower():sub(1,#Prefix+#'color r ')==Prefix..'color r ' then
  912. local v = tonumber(msg:sub(#Prefix+#'color r '+1))
  913. main.r = v
  914. elseif msg:lower():sub(1,#Prefix+#'color g ')==Prefix..'color g ' then
  915. local v = tonumber(msg:sub(#Prefix+#'color g '+1))
  916. main.g = v
  917. elseif msg:lower():sub(1,#Prefix+#'color b ')==Prefix..'color b ' then
  918. local v = tonumber(msg:sub(#Prefix+#'color b '+1))
  919. main.b = v
  920. elseif msg:lower():sub(1,#Prefix+#'color v ')==Prefix..'color v ' then
  921. local v = tonumber(msg:sub(#Prefix+#'color v '+1))
  922. if v > 1 then main.v = 1 elseif v < -1 then main.v = -1 else main.v = v end
  923.  
  924. elseif msg:lower():sub(1,#Prefix+#'theme ')==Prefix..'theme ' then
  925. local v = tonumber(msg:sub(#Prefix+#'theme '+1))
  926. themeid = v
  927. music(themeid,themepitch)
  928.  
  929. elseif msg:lower():sub(1,#Prefix+#'pitch ')==Prefix..'pitch ' then
  930. local v = tonumber(msg:sub(#Prefix+#'pitch '+1))
  931. themepitch = v
  932. music(themeid,themepitch)
  933.  
  934. elseif msg:lower():sub(1,#Prefix+#'prefix ')==Prefix..'prefix ' then
  935. local v = msg:sub(#Prefix+#'prefix '+1)
  936. Prefix = v
  937.  
  938. elseif msg:lower():sub(1,#Prefix+#'reset')==Prefix..'reset' then
  939. main.r = 0
  940. main.g = 100
  941. main.b = 255
  942. main.v = 1
  943. themeid = 556122490
  944. themepitch = 1
  945. music(themeid,themepitch)
  946.  
  947. end
  948.  
  949. end)
  950. ----------------------------------------------------------------------------
  951. no_anim = false
  952. attack = false
  953. attacking = false
  954. canjump = true
  955. aiming_anim = false
  956. animid = math.random(0,1)
  957. timer = 0
  958. bg = Instance.new("BodyGyro",root)
  959. bg.P = 100000
  960. bg.D = 100
  961. ----------------------------------------------------------------------------
  962.  
  963. ----
  964. function rswait(value)
  965. if value ~= nil and value ~= 0 then
  966. for i=1,value do
  967. rs:wait()
  968. end
  969. else
  970. rs:wait()
  971. end
  972. end
  973.  
  974. ----
  975. local maincolor = BrickColor.new("Really red")
  976. function Eviscerate(dude)
  977. if dude.Name ~= char then
  978.  
  979. local val = Instance.new("BoolValue", dude)
  980. val.Name = "IsHit"
  981. local ds = coroutine.wrap(function()
  982. dude:BreakJoints()
  983. wait(0)
  984. local Vanish = Instance.new("Sound",dude)
  985. Vanish.SoundId = "rbxassetid://427025525"
  986. Vanish.Volume = 0.5
  987. Vanish.Pitch = 0.6
  988. Vanish.Looped = false
  989. wait(0.01)
  990. Vanish:Play()
  991. coroutine.resume(coroutine.create(function()
  992. for i, v in pairs(dude:GetChildren()) do
  993. if v:IsA("Accessory") then
  994. v:Destroy()
  995. end
  996.  
  997. if v:IsA("CharacterMesh") then
  998. v:Destroy()
  999. end
  1000. if v:IsA("Model") then
  1001. v:Destroy()
  1002. end
  1003. if v:IsA("Part") or v:IsA("MeshPart") then
  1004. for x, o in pairs(v:GetChildren()) do
  1005. if o:IsA("Decal") then
  1006. o:Destroy()
  1007. end
  1008. end
  1009. coroutine.resume(coroutine.create(function()
  1010. v.Material = "Grass"
  1011. v.CanCollide = false
  1012.  
  1013. coroutine.resume(coroutine.create(function()
  1014. for i = 1,45 do
  1015. v.Transparency = v.Transparency + 0.04
  1016. wait(0.00000000001)
  1017. end
  1018.  
  1019.  
  1020. end))
  1021.  
  1022. local Aura = Instance.new("ParticleEmitter",v)
  1023. Aura.Texture = "rbxassetid://1084976679"
  1024. Aura.Color = ColorSequence.new(BrickColor.new("Dirt brown").Color)
  1025. Aura.EmissionDirection = "Top"
  1026. Aura.Speed = NumberRange.new(0)
  1027. Aura.Size = NumberSequence.new(2.5)
  1028. Aura.Transparency = NumberSequence.new(0,1)
  1029. Aura.Drag = 0.4
  1030. Aura.LightInfluence = 0
  1031. Aura.LockedToPart = true
  1032. Aura.Lifetime = NumberRange.new(0.9)
  1033. Aura.Rate = 260
  1034. Aura.LightEmission = 1
  1035. Aura.Rotation = NumberRange.new(-360,360)
  1036. Aura.VelocitySpread = 0
  1037. Aura.Acceleration = Vector3.new(0,10,0)
  1038. Aura.ZOffset = 0.2
  1039. local BodPoss = Instance.new("BodyPosition", v)
  1040. BodPoss.P = 3000
  1041. BodPoss.D = 1000
  1042. BodPoss.maxForce = Vector3.new(500, 5000, 500)
  1043. BodPoss.position = v.Position + Vector3.new(rd2(-2, 0), rd2(-0, 0), rd2(-0, 0))
  1044. v.BrickColor = BrickColor.new("Dirt brown")
  1045.  
  1046. wait(1.3)
  1047. Aura.Enabled = false
  1048. wait(1.5)
  1049. v:Destroy()
  1050.  
  1051. dude:Destroy()
  1052. end))
  1053. end
  1054.  
  1055. end
  1056. end))
  1057. end)
  1058. ds()
  1059. end
  1060. end
  1061. function Snap(dude)
  1062. if dude.Name ~= char then
  1063. local bgf = Instance.new("BodyGyro", dude.Head)
  1064. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(rd(-90), 0, 0)
  1065. local val = Instance.new("BoolValue", dude)
  1066. val.Name = "IsHit"
  1067. local ds = coroutine.wrap(function()
  1068. dude:BreakJoints()
  1069. wait(0)
  1070.  
  1071. coroutine.resume(coroutine.create(function()
  1072. for i, v in pairs(dude:GetChildren()) do
  1073. if v:IsA("Accessory") then
  1074. v:Destroy()
  1075. end
  1076.  
  1077. if v:IsA("CharacterMesh") then
  1078. v:Destroy()
  1079. end
  1080. if v:IsA("Model") then
  1081. v:Destroy()
  1082. end
  1083. if v:IsA("Part") or v:IsA("MeshPart") then
  1084. for x, o in pairs(v:GetChildren()) do
  1085. if o:IsA("Decal") then
  1086. o:Destroy()
  1087. end
  1088. end
  1089. coroutine.resume(coroutine.create(function()
  1090.  
  1091. v.Material = "Neon"
  1092. local PartEmmit1 = Instance.new("ParticleEmitter", v)
  1093. PartEmmit1.LightEmission = 1
  1094. PartEmmit1.Texture = "rbxassetid://520049620"
  1095. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1096. PartEmmit1.Rate = 150
  1097. PartEmmit1.Lifetime = NumberRange.new(1)
  1098. PartEmmit1.Size = NumberSequence.new({
  1099. NumberSequenceKeypoint.new(0, 0.75, 0),
  1100. NumberSequenceKeypoint.new(1, 0, 0)
  1101. })
  1102. PartEmmit1.Transparency = NumberSequence.new({
  1103. NumberSequenceKeypoint.new(0, 0, 0),
  1104. NumberSequenceKeypoint.new(1, 1, 0)
  1105. })
  1106. PartEmmit1.Speed = NumberRange.new(0, 0)
  1107. PartEmmit1.VelocitySpread = 30000
  1108. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1109. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1110. local BodPoss = Instance.new("BodyPosition", v)
  1111. BodPoss.P = 3000
  1112. BodPoss.D = 1000
  1113. BodPoss.maxForce = Vector3.new(200000, 200000, 200000)
  1114. BodPoss.position = v.Position + Vector3.new(rd2(-1, 1), rd2(-1, 1), rd2(-1, 1))
  1115. v.BrickColor = BrickColor.new("Really red")
  1116. coroutine.resume(coroutine.create(function()
  1117. for i = 0, 49 do
  1118. swait(1)
  1119.  
  1120. end
  1121. wait(0.5)
  1122. PartEmmit1.Enabled = false
  1123. wait(3)
  1124. v:Destroy()
  1125. dude:Destroy()
  1126. end))
  1127. end))
  1128. end
  1129. end
  1130. end))
  1131. end)
  1132. ds()
  1133. end
  1134. end
  1135. function Rock(stone)
  1136. if stone.Name ~= char then
  1137.  
  1138. local val = Instance.new("BoolValue", stone)
  1139. val.Name = "IsHit"
  1140. local ds = coroutine.wrap(function()
  1141. stone:BreakJoints()
  1142. wait(0)
  1143.  
  1144. coroutine.resume(coroutine.create(function()
  1145. for i, v in pairs(stone:GetChildren()) do
  1146. if v:IsA("Accessory") then
  1147. v:Destroy()
  1148. end
  1149.  
  1150. if v:IsA("CharacterMesh") then
  1151. v:Destroy()
  1152. end
  1153. if v:IsA("Model") then
  1154. v:Destroy()
  1155. end
  1156. if v:IsA("Part") or v:IsA("MeshPart") then
  1157. for x, o in pairs(v:GetChildren()) do
  1158. if o:IsA("Decal") then
  1159. o:Destroy()
  1160. end
  1161. end
  1162. coroutine.resume(coroutine.create(function()
  1163.  
  1164. v.Material = "Slate"
  1165. v.CanCollide = true
  1166. local BodPoss = Instance.new("BodyPosition", v)
  1167. BodPoss.P = 3000
  1168. BodPoss.D = 1000
  1169. BodPoss.maxForce = Vector3.new(500, 5000, 500)
  1170. BodPoss.position = v.Position + Vector3.new(rd2(-5, 5), rd2(-0, 0), rd2(-0, 0))
  1171.  
  1172. v.BrickColor = BrickColor.new("Dark stone grey")
  1173. wait(0.1)
  1174. BodPoss:Destroy()
  1175. coroutine.resume(coroutine.create(function()
  1176. for i = 0, 49 do
  1177. swait(1)
  1178.  
  1179. end
  1180. wait(0.5)
  1181.  
  1182. wait(3)
  1183.  
  1184. end))
  1185. end))
  1186. end
  1187. end
  1188. end))
  1189. end)
  1190. ds()
  1191. end
  1192. end
  1193. ----------------------------------------------------------------------------
  1194. local instinct = true
  1195.  
  1196.  
  1197. ---
  1198. Instance.new("ForceField",char).Visible = false
  1199. hum:SetStateEnabled("Dead",false)
  1200. hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  1201. ---
  1202.  
  1203. ---
  1204.  
  1205. local MUI = false
  1206.  
  1207.  
  1208. max = 0
  1209. function music(id,pitch)
  1210. max = 0
  1211. if id == "Stop" then
  1212. if not torso:FindFirstChild("MusicRuin") then
  1213. soundz = Instance.new("Sound",torso)
  1214. end
  1215. soundz:Stop()
  1216. else
  1217. if not torso:FindFirstChild("MusicRuin") then
  1218. soundz = Instance.new("Sound",torso)
  1219. end
  1220. soundz.MaxDistance = 150*5
  1221. soundz.EmitterSize = 150/5
  1222. soundz.Volume = 10
  1223. soundz.Name = "MusicRuin"
  1224. soundz.Looped = true
  1225. soundz.PlaybackSpeed = pitch
  1226. soundz.SoundId = "rbxassetid://"..id
  1227. soundz:Stop()
  1228. soundz:Play()
  1229. end
  1230. end
  1231.  
  1232. ----------------------------------------------------------------------------
  1233.  
  1234. function lerp(a, b, t)
  1235. return a + (b - a)*t
  1236. end
  1237.  
  1238. ----------------------------------------------------------------------------
  1239.  
  1240. function Lerp(c1,c2,al)
  1241. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  1242. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  1243. for i,v in pairs(com1) do
  1244. com1[i] = v+(com2[i]-v)*al
  1245. end
  1246. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  1247. end
  1248.  
  1249. ----------------------------------------------------------------------------
  1250.  
  1251. function slerp(a, b, t)
  1252. dot = a:Dot(b)
  1253. if dot > 0.99999 or dot < -0.99999 then
  1254. return t <= 0.5 and a or b
  1255. else
  1256. r = math.acos(dot)
  1257. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  1258. end
  1259. end
  1260.  
  1261. ----------------------------------------------------------------------------
  1262.  
  1263. function clerp(c1,c2,al)
  1264.  
  1265. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  1266.  
  1267. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  1268.  
  1269. for i,v in pairs(com1) do
  1270.  
  1271. com1[i] = lerp(v,com2[i],al)
  1272.  
  1273. end
  1274.  
  1275. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  1276.  
  1277. end
  1278.  
  1279. ----------------------------------------------------------------------------
  1280.  
  1281.  
  1282.  
  1283. -------------------
  1284. function findAllNearestTorso(pos,dist)
  1285. local list = game.Workspace:children()
  1286. local torso = {}
  1287. local temp = nil
  1288. local human = nil
  1289. local temp2 = nil
  1290. for x = 1, #list do
  1291. temp2 = list[x]
  1292. if (temp2.className == "Model") and (temp2 ~= char) then
  1293. local nayem = "Torso"
  1294. if temp2:findFirstChild("UpperTorso") then nayem = "UpperTorso" end
  1295. temp = temp2:findFirstChild(nayem)
  1296. human = temp2:findFirstChildOfClass("Humanoid")
  1297. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1298. if (temp.Position - pos).magnitude < dist then
  1299. table.insert(torso,temp)
  1300. dist = (temp.Position - pos).magnitude
  1301. end
  1302. end
  1303. end
  1304. end
  1305. return torso
  1306. end
  1307.  
  1308. ----------------------------------------------------------------------------
  1309.  
  1310. local isAPlayer
  1311. function checkIfNotPlayer(model)
  1312. coroutine.resume(coroutine.create(function()
  1313. if model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel then
  1314. isAPlayer = true
  1315. else
  1316. isAPlayer = false
  1317. end
  1318. end))
  1319. return isAPlayer
  1320. end
  1321.  
  1322. ----------------------------------------------------------------------------
  1323.  
  1324. function computeDirection(vec)
  1325. local lenSquared = vec.magnitude * vec.magnitude
  1326. local invSqrt = 1 / math.sqrt(lenSquared)
  1327. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  1328. end
  1329.  
  1330. ----------------------------------------------------------------------------
  1331.  
  1332. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  1333.  
  1334. local wld = Instance.new("Weld", wp1)
  1335.  
  1336. wld.Part0 = wp0
  1337.  
  1338. wld.Part1 = wp1
  1339.  
  1340. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  1341.  
  1342. return wld
  1343.  
  1344. end
  1345.  
  1346. ----------------------------------------------------------------------------
  1347.  
  1348. function weld(model)
  1349. local parts,last = {}
  1350. local function scan(parent)
  1351. for _,v in pairs(parent:GetChildren()) do
  1352. if (v:IsA("BasePart")) then
  1353. if (last) then
  1354. local w = Instance.new("Weld")
  1355. w.Name = ("%s_Weld"):format(v.Name)
  1356. w.Part0,w.Part1 = last,v
  1357. w.C0 = last.CFrame:inverse()
  1358. w.C1 = v.CFrame:inverse()
  1359. w.Parent = last
  1360. end
  1361. last = v
  1362. table.insert(parts,v)
  1363. end
  1364. scan(v)
  1365. end
  1366. end
  1367. scan(model)
  1368. for _,v in pairs(parts) do
  1369. v.Anchored = false
  1370. v.Locked = true
  1371. end
  1372. end
  1373.  
  1374. ----------------------------------------------------------------------------
  1375.  
  1376. function sound(id,position,vol,pitch,dist,start,finish)
  1377. coroutine.resume(coroutine.create(function()
  1378.  
  1379. local part = Instance.new("Part",DebrisModel)
  1380. part.Anchored = true
  1381. part.Position = position
  1382. part.Size = Vector3.new(0,0,0)
  1383. part.CanCollide = false
  1384. part.Transparency = 1
  1385.  
  1386. soundasd = Instance.new("Sound",part)
  1387.  
  1388. soundasd.SoundId = "rbxassetid://"..id
  1389.  
  1390. if vol ~= nil then
  1391. soundasd.Volume = vol
  1392. end
  1393.  
  1394. if pitch ~= nil then
  1395. soundasd.PlaybackSpeed = pitch
  1396. end
  1397.  
  1398. if dist ~= nil then
  1399. soundasd.MaxDistance = dist*5
  1400. soundasd.EmitterSize = dist/5
  1401. end
  1402.  
  1403. delay(0.5,function() debris:AddItem(part,soundasd.TimeLength+3) end)
  1404.  
  1405. soundasd:Play()
  1406.  
  1407. end))
  1408. return soundasd
  1409. end
  1410.  
  1411. function createsound(id,parent)
  1412.  
  1413. local soundz = Instance.new("Sound",parent)
  1414.  
  1415. soundz.SoundId = "rbxassetid://"..id
  1416.  
  1417. return soundz
  1418.  
  1419. end
  1420.  
  1421. function playsound(sond,vol,pitch,start)
  1422.  
  1423. if vol ~= nil then
  1424. sond.Volume = vol
  1425. end
  1426.  
  1427. if pitch ~= nil then
  1428. sond.PlaybackSpeed = pitch
  1429. end
  1430.  
  1431. if start ~= nil then
  1432. sond.TimePosition = start
  1433. end
  1434.  
  1435. sond:Play()
  1436.  
  1437. end
  1438.  
  1439. ----------------------------------------------------------------------------
  1440. eColors={"Really red","Really black"}
  1441. function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
  1442. local magz = (Part0 - Part1).magnitude
  1443. local curpos = Part0
  1444. local trz = {-Offset,Offset}
  1445. for i=1,Times do
  1446. local li = Instance.new("Part", DebrisModel)
  1447. li.TopSurface =0
  1448. li.Material = Enum.Material.Neon
  1449. li.BottomSurface = 0
  1450. li.Anchored = true
  1451. li.Locked = true
  1452. li.Transparency = Trans or 0.4
  1453. li.BrickColor = BrickColor.new(Color)
  1454. li.formFactor = "Custom"
  1455. li.CanCollide = false
  1456. li.Size = Vector3.new(Thickness,Thickness,magz/Times)
  1457. local lim = Instance.new("BlockMesh",li)
  1458. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  1459. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  1460. if Times == i then
  1461. local magz2 = (curpos - Part1).magnitude
  1462. li.Size = Vector3.new(Thickness,Thickness,magz2)
  1463. li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  1464. else
  1465. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  1466. end
  1467. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  1468. li.Name = "LIGHTNING"
  1469. end
  1470. end
  1471.  
  1472. ----------------------------------------------------------------------------
  1473.  
  1474.  
  1475. local HBill = Instance.new("BillboardGui",hed)
  1476. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  1477. local HName = Instance.new("TextLabel")
  1478. HBill.Size = UDim2.new(15,0,2.2,0)
  1479. HBill.StudsOffset = Vector3.new(3.675,1.2,0)
  1480. HBill.AlwaysOnTop = true
  1481. HBill.Enabled = true
  1482. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  1483. HMain.BackgroundTransparency = 1
  1484. HMain.Size = UDim2.new(.5,0,.2,0)
  1485. HName.Parent = HMain
  1486. HName.BackgroundTransparency = 1
  1487. HName.BackgroundColor3 = Color3.new(255,255,255)
  1488. HName.BorderColor3 = Color3.new(0,0,0)
  1489. HName.BorderSizePixel = 2
  1490. HName.TextTransparency = 1
  1491. HName.Size = UDim2.new(1,0,.75,0)
  1492. HName.Font = "Code"
  1493. HName.Text = [[ok]]
  1494. HName.TextScaled = true
  1495. HName.TextColor3 = Color3.new(0.5,0.5,0.5)
  1496. HName.TextStrokeColor3 = Color3.new(0.1,0.1,0.1)
  1497. HName.TextStrokeTransparency = 1
  1498. HName.TextYAlignment = "Bottom"
  1499.  
  1500. local HBill = Instance.new("BillboardGui",hed)
  1501. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  1502. local HName = Instance.new("TextLabel")
  1503. HBill.Size = UDim2.new(15,0,2.2,0)
  1504. HBill.StudsOffset = Vector3.new(3.675,2,0)
  1505. HBill.AlwaysOnTop = true
  1506. HBill.Enabled = true
  1507. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  1508. HMain.BackgroundTransparency = 1
  1509. HMain.Size = UDim2.new(.5,0,.5,0)
  1510. HName.Parent = HMain
  1511. HName.BackgroundTransparency = 1
  1512. HName.BackgroundColor3 = Color3.new(255,255,255)
  1513. HName.BorderColor3 = Color3.new(0,0,0)
  1514. HName.BorderSizePixel = 2
  1515. HName.Size = UDim2.new(1,0,.75,0)
  1516. HName.Font = "Code"
  1517. HName.TextTransparency = 1
  1518. HName.Text = [[hi]]
  1519. HName.TextScaled = true
  1520. HName.TextColor3 = Color3.new(0,0,0)
  1521. HName.TextStrokeColor3 = Color3.new(255,255,255)
  1522. HName.TextStrokeTransparency = 1
  1523. HName.TextYAlignment = "Bottom"
  1524.  
  1525. function bigboomrektxd()
  1526. coroutine.resume(coroutine.create(function()
  1527. local magnitude = nil
  1528. local Position = nil
  1529. if animid == 0 then
  1530. Position = larm.Position
  1531. else
  1532. Position = rarm.Position
  1533. end
  1534. --sound(743499393,Position,10,math.random(6,8)/10)
  1535. sound(1050751126,Position,10,math.random(10,12)/10,50)
  1536.  
  1537. local Part1 = Instance.new("Part")
  1538. local mesh2 = Instance.new("SpecialMesh",Part1)
  1539. mesh2.MeshId = "rbxassetid://559831844"
  1540. mesh2.Scale = Vector3.new(0,0,0.4)
  1541. Part1.Material = Enum.Material.Neon
  1542. Part1.CanCollide = false
  1543. Part1.BrickColor = BrickColor.new("White")
  1544. Part1.Parent = DebrisModel
  1545. Part1.Size = Vector3.new(0,0,0)
  1546. Part1.Anchored = true
  1547. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  1548. Part1.Name = "EXPLOSION2"
  1549.  
  1550. local Part0 = Instance.new("Part",DebrisModel)
  1551. local PointLight2 = Instance.new("PointLight")
  1552. Part0.Name = "Bullet"
  1553. Part0.Material = Enum.Material.Neon
  1554. Part0.BrickColor = BrickColor.new("New Yeller")
  1555. Part0.Anchored = false
  1556. Part0.Size = Vector3.new(5, 5, 5)
  1557. local mesh = Instance.new("SpecialMesh",Part0)
  1558. mesh.MeshType = Enum.MeshType.Sphere
  1559. local bforce = Instance.new("BodyForce",Part0)
  1560. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  1561. Part0.CanCollide = false
  1562. PointLight2.Parent = Part0
  1563. PointLight2.Color = Part0.Color
  1564. local Target = mouse.Hit.p
  1565. local direction = Target - Position
  1566. local direction = computeDirection(direction)
  1567. local pos = Position + (direction * 2)
  1568. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1569. Part0.Velocity = direction * 60
  1570. local asd = nil
  1571. local loop = nil
  1572. delay(9, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  1573. loop = rs:connect(function()
  1574. local asdf = math.random(500,1000)/1000
  1575. local Part1 = Instance.new("Part")
  1576. local mesh2 = Instance.new("SpecialMesh",Part1)
  1577. mesh2.MeshType = Enum.MeshType.Sphere
  1578. Part1.Material = Enum.Material.Neon
  1579. Part1.CanCollide = false
  1580. Part1.BrickColor = BrickColor.new("Gold")
  1581. Part1.Parent = DebrisModel
  1582. Part1.Size = Part0.Size + Vector3.new(asdf,asdf,asdf)
  1583. Part1.Anchored = true
  1584. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750))
  1585. Part1.Name = "SMOKE"
  1586. end)
  1587. asd = Part0.Touched:connect(function(ht)
  1588. local hit=ht.Parent
  1589. if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
  1590. asd:disconnect()
  1591. loop:disconnect()
  1592. Part0:Destroy()
  1593.  
  1594. sound(explosionid[math.random(1,#explosionid)],Part0.Position,5,math.random(6,9)/10,80)
  1595. for i,v in pairs(findAllNearestTorso(Part0.Position,5)) do
  1596. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  1597. v:Destroy()
  1598. else
  1599. v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(50,60)/10))
  1600. end
  1601. local Position = Part0.Position
  1602. local Target = v.Position
  1603. local direction = Target - Position
  1604. local direction = computeDirection(direction)
  1605. local bv = Instance.new("BodyVelocity",v)
  1606. bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
  1607. debris:AddItem(bv,1)
  1608. end
  1609. for i=1,14,2 do for x=1,math.random(0,1) do rs:wait() end
  1610. for z=1,math.random(2,3) do
  1611. local asdf = math.random(-5,5)*10-(i/20)*8
  1612. local Part1 = Instance.new("Part")
  1613. local mesh2 = Instance.new("SpecialMesh",Part1)
  1614. mesh2.MeshType = Enum.MeshType.Sphere
  1615. mesh2.Scale = Vector3.new(0,0,0)
  1616. Part1.Material = Enum.Material.Neon
  1617. Part1.CanCollide = false
  1618. Part1.BrickColor = BrickColor.new("Gold")
  1619. Part1.Parent = DebrisModel
  1620. Part1.Size = Vector3.new(asdf,asdf,asdf)
  1621. Part1.Anchored = true
  1622. local a = i*0.5
  1623. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-10,10),math.random(-2,2)*a))
  1624. Part1.Name = "EXPLOSION"
  1625. end
  1626. end
  1627.  
  1628. end
  1629. end)
  1630. end))
  1631. end
  1632.  
  1633.  
  1634. function WhiteBall()
  1635. coroutine.resume(coroutine.create(function()
  1636. local magnitude = nil
  1637. local Position = nil
  1638. if animid == 0 then
  1639. Position = larm.Position
  1640. else
  1641. Position = rarm.Position
  1642. end
  1643. --sound(743499393,Position,10,math.random(6,8)/10)
  1644. sound(1050751126,Position,10,math.random(4,5)/10,100)
  1645.  
  1646. local Part1 = Instance.new("Part")
  1647. local mesh2 = Instance.new("SpecialMesh",Part1)
  1648. mesh2.MeshId = "rbxassetid://559831844"
  1649. mesh2.Scale = Vector3.new(0,0,0.4)
  1650. Part1.Material = Enum.Material.Neon
  1651. Part1.CanCollide = false
  1652. Part1.BrickColor = BrickColor.new("White")
  1653. Part1.Parent = DebrisModel
  1654. Part1.Size = Vector3.new(0,0,0)
  1655. Part1.Anchored = true
  1656. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  1657. Part1.Name = "EXPLOSION3"
  1658.  
  1659. local Part0 = Instance.new("Part",DebrisModel)
  1660. local PointLight2 = Instance.new("PointLight")
  1661. Part0.Name = "Bullet"
  1662. Part0.Material = Enum.Material.Neon
  1663. Part0.BrickColor = BrickColor.new("White")
  1664. Part0.Anchored = false
  1665. Part0.Size = Vector3.new(5, 5, 5)
  1666. local mesh = Instance.new("SpecialMesh",Part0)
  1667. mesh.MeshType = Enum.MeshType.Sphere
  1668. mesh.Scale = Vector3.new(3,3,3)
  1669. local bforce = Instance.new("BodyForce",Part0)
  1670. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  1671. Part0.CanCollide = false
  1672. PointLight2.Parent = Part0
  1673. PointLight2.Color = Part0.Color
  1674. local Target = mouse.Hit.p
  1675. local direction = Target - Position
  1676. local direction = computeDirection(direction)
  1677. local pos = Position + (direction * 2)
  1678. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1679. Part0.Velocity = direction * 150
  1680. local asd = nil
  1681. local loop = nil
  1682. delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  1683. loop = rs:connect(function()
  1684. local asdf = math.random(500,1000)/1000
  1685. local Part1 = Instance.new("Part")
  1686. local mesh2 = Instance.new("SpecialMesh",Part1)
  1687. mesh2.MeshType = Enum.MeshType.Sphere
  1688. Part1.Material = Enum.Material.Neon
  1689. Part1.CanCollide = false
  1690. Part1.BrickColor = BrickColor.new("White")
  1691. Part1.Parent = DebrisModel
  1692. Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf)
  1693. Part1.Anchored = true
  1694. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-3000,3000)/750,math.random(-3000,3000)/750,math.random(-3000,3000)/750))
  1695. Part1.Name = "SMOKE"
  1696. end)
  1697. asd = Part0.Touched:connect(function(ht)
  1698. local hit=ht.Parent
  1699. if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
  1700. asd:disconnect()
  1701. loop:disconnect()
  1702. Part0:Destroy()
  1703.  
  1704. sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(3,5)/10,500)
  1705. for i,v in pairs(findAllNearestTorso(Part0.Position,160)) do
  1706. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  1707. v:Destroy()
  1708. else
  1709. v.Parent:BreakJoints()
  1710. end
  1711. local Position = Part0.Position
  1712. local Target = v.Position
  1713. local direction = Target - Position
  1714. local direction = computeDirection(direction)
  1715. local bv = Instance.new("BodyVelocity",v)
  1716. bv.Velocity = direction * (120 - ((Position - Target).magnitude/2))
  1717. debris:AddItem(bv,1)
  1718. end
  1719. for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end
  1720. for z=1,math.random(2,3) do
  1721. local asdf = math.random(-5,5)*10-(i/20)*12
  1722. local Part1 = Instance.new("Part")
  1723. local mesh2 = Instance.new("SpecialMesh",Part1)
  1724. mesh2.MeshType = Enum.MeshType.Sphere
  1725. mesh2.Scale = Vector3.new(0,0,0)
  1726. Part1.Material = Enum.Material.Neon
  1727. Part1.CanCollide = false
  1728. Part1.BrickColor = BrickColor.new("White")
  1729. Part1.Parent = DebrisModel
  1730. Part1.Size = Vector3.new(asdf,asdf,asdf)
  1731. Part1.Anchored = true
  1732. local a = i*5
  1733. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-30,30),math.random(-2,2)*a))
  1734. Part1.Name = "EXPLOSION4"
  1735. end
  1736. end
  1737.  
  1738. end
  1739. end)
  1740. end))
  1741. end
  1742.  
  1743.  
  1744. function AirPunch()
  1745. coroutine.resume(coroutine.create(function()
  1746. local magnitude = nil
  1747. local Position = nil
  1748. if animid == 0 then
  1749. Position = larm.Position
  1750. else
  1751. Position = rarm.Position
  1752. end
  1753. --sound(743499393,Position,10,math.random(6,8)/10)
  1754. local Sound2 = Instance.new("Sound",hed)
  1755. Sound2.SoundId = "rbxassetid://138137702"
  1756. Sound2.Volume = 5
  1757. Sound2.Pitch = 1
  1758. Sound2.Looped = false
  1759. Sound2:Play()
  1760.  
  1761. local Part1 = Instance.new("Part")
  1762. local mesh2 = Instance.new("SpecialMesh",Part1)
  1763. mesh2.MeshId = "rbxassetid://559831844"
  1764. mesh2.Scale = Vector3.new(0,0,0.4)
  1765. Part1.Material = Enum.Material.Neon
  1766. Part1.CanCollide = false
  1767. Part1.BrickColor = BrickColor.new("White")
  1768. Part1.Parent = DebrisModel
  1769. Part1.Size = Vector3.new(0,0,0)
  1770. Part1.Anchored = true
  1771. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  1772. Part1.Name = "EXPLOSION3"
  1773.  
  1774. local Part0 = Instance.new("Part",DebrisModel)
  1775. local PointLight2 = Instance.new("PointLight")
  1776. Part0.Name = "Bullet"
  1777. Part0.Material = Enum.Material.Neon
  1778. Part0.BrickColor = BrickColor.new("White")
  1779. Part0.Anchored = false
  1780. Part0.Size = Vector3.new(20,20,20)
  1781. Part0.Transparency = 0.5
  1782. local mesh = Instance.new("SpecialMesh",Part0)
  1783. mesh.MeshId = "rbxassetid://437347603"
  1784. mesh.Scale = Vector3.new(2.3,2.3,2.7)
  1785.  
  1786.  
  1787. coroutine.resume(coroutine.create(function()
  1788. for i = 3,3 do
  1789.  
  1790.  
  1791.  
  1792. coroutine.resume(coroutine.create(function()
  1793. for i = 1,100 do
  1794. Part0.CFrame = Part0.CFrame*CFrame.Angles(0,0,-0.2)
  1795.  
  1796. wait(0.00000000001)
  1797. end
  1798.  
  1799.  
  1800. end))
  1801. wait(0.3)
  1802. end
  1803. end))
  1804.  
  1805.  
  1806. local bforce = Instance.new("BodyForce",Part0)
  1807. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  1808. Part0.CanCollide = false
  1809. PointLight2.Parent = Part0
  1810. PointLight2.Color = Part0.Color
  1811. local Target = mouse.Hit.p
  1812. local direction = Target - Position
  1813. local direction = computeDirection(direction)
  1814. local pos = Position + (direction * 2)
  1815. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(0,0,1.55)
  1816. coroutine.resume(coroutine.create(function()
  1817. for i = 3,300 do
  1818. Part0.CFrame = Part0.CFrame:lerp(Part0.CFrame * CFrame.new(0, 0, -13), 0.4)
  1819.  
  1820.  
  1821. wait(0.00000000001)
  1822. end
  1823.  
  1824.  
  1825. end))
  1826. local FZcharge3 = Instance.new("ParticleEmitter",Part0)
  1827. FZcharge3.Texture = "rbxassetid://174073769"
  1828. FZcharge3.Color = ColorSequence.new(BrickColor.new("White").Color)
  1829. FZcharge3.EmissionDirection = "Top"
  1830. FZcharge3.Speed = NumberRange.new(5)
  1831. FZcharge3.Size = NumberSequence.new(10,0)
  1832. FZcharge3.Transparency = NumberSequence.new(0,1)
  1833. FZcharge3.Drag = 1.2
  1834. FZcharge3.LockedToPart = false
  1835. FZcharge3.Lifetime = NumberRange.new(2)
  1836. FZcharge3.Rate = 105
  1837. FZcharge3.LightEmission = 0.8
  1838. FZcharge3.Rotation = NumberRange.new(-360,360)
  1839. FZcharge3.VelocitySpread = 100
  1840. FZcharge3.ZOffset = 1
  1841. coroutine.resume(coroutine.create(function()
  1842. for i = 1,3 do
  1843. local HQ = Instance.new("Part",Part0)
  1844. HQ.Size = Vector3.new(1,1,1)
  1845. HQ.BrickColor = BrickColor.new("White")
  1846. HQ.Material = "Neon"
  1847. HQ.Anchored = true
  1848. HQ.CanCollide = false
  1849. HQ.Transparency = 0
  1850. HQ.CFrame = Part0.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
  1851. local HQ2 = Instance.new("SpecialMesh",HQ)
  1852. HQ2.MeshId = "rbxassetid://20329976"
  1853. HQ2.Scale = Vector3.new(1,1,1)
  1854. local ZQW = Instance.new("Part",Part0)
  1855. ZQW.Size = Vector3.new(1,1,1)
  1856. ZQW.BrickColor = BrickColor.new("White")
  1857. ZQW.Material = "Neon"
  1858. ZQW.Transparency = 1
  1859. ZQW.Anchored = true
  1860. ZQW.CanCollide = false
  1861. ZQW.CFrame = Part0.CFrame*CFrame.new(0,0,0)
  1862. local ZQW2 = Instance.new("SpecialMesh",ZQW)
  1863. ZQW2.MeshType = "Sphere"
  1864. ZQW2.Scale = Vector3.new(1,1,1)
  1865. local H = Instance.new("Part",Part0)
  1866. H.Size = Vector3.new(1,1,1)
  1867. H.BrickColor = BrickColor.new("White")
  1868. H.CanCollide = false
  1869. H.Anchored = true
  1870. H.CFrame = Part0.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  1871. local H2 = Instance.new("SpecialMesh",H)
  1872. H2.MeshId = "rbxassetid://3270017"
  1873. coroutine.resume(coroutine.create(function()
  1874. for i = 3,90 do
  1875. ZQW2.Scale = ZQW2.Scale + Vector3.new(6.2,6.2,6.2)
  1876. ZQW.Transparency = ZQW.Transparency + 0.06
  1877. HQ2.Scale = HQ2.Scale + Vector3.new(3.2,3.2,3.2)
  1878. HQ.Transparency = HQ.Transparency + 0.05
  1879. H2.Scale = H2.Scale + Vector3.new(6.2,6.2,6.2)
  1880. H.Transparency = H.Transparency + 0.05
  1881. wait(0.00000000001)
  1882. end
  1883. HQ:Destroy()
  1884. H2:Destroy()
  1885. H:Destroy()
  1886. HQ2:Destroy()
  1887. ZQW:Destroy()
  1888. ZQW2:Destroy()
  1889. end))
  1890. wait(0.3)
  1891. end
  1892. end))
  1893. local asd = nil
  1894. local loop = nil
  1895. delay(2, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  1896. loop = rs:connect(function()
  1897. local asdf = math.random(100,1000)/1000
  1898. local Part1 = Instance.new("Part")
  1899. local mesh2 = Instance.new("SpecialMesh",Part1)
  1900. mesh2.MeshType = Enum.MeshType.Sphere
  1901. Part1.Material = Enum.Material.Neon
  1902. Part1.CanCollide = false
  1903. Part1.Transparency = 0.9
  1904. Part1.BrickColor = BrickColor.new("White")
  1905. Part1.Parent = DebrisModel
  1906. Part1.Size = (Part0.Size*0.6) + Vector3.new(asdf,asdf,asdf)
  1907. Part1.Anchored = true
  1908. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/80,math.random(-1000,1000)/80,math.random(-1000,1000)/750))
  1909. Part1.Name = "SMOKE"
  1910. end)
  1911. asd = Part0.Touched:connect(function(ht)
  1912. local hit=ht.Parent
  1913.  
  1914.  
  1915. for i,v in pairs(findAllNearestTorso(Part0.Position,50)) do
  1916. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  1917. v:Destroy()
  1918. else
  1919. v.Parent.Humanoid:TakeDamage(100000)
  1920.  
  1921.  
  1922.  
  1923. end
  1924. local Position = Part0.Position
  1925. local Target = v.Position
  1926. local direction = Target - Position
  1927. local direction = computeDirection(direction)
  1928. local bv = Instance.new("BodyVelocity",v)
  1929. bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
  1930. debris:AddItem(bv,1)
  1931. end
  1932.  
  1933.  
  1934. end)
  1935. end))
  1936. end
  1937.  
  1938. function DetroitSmash()
  1939. coroutine.resume(coroutine.create(function()
  1940. local magnitude = nil
  1941. local Position = nil
  1942. if animid == 0 then
  1943. Position = larm.Position
  1944. else
  1945. Position = rarm.Position
  1946. end
  1947. --sound(743499393,Position,10,math.random(6,8)/10)
  1948. sound(1050751126,Position,10,math.random(4,5)/10,100)
  1949.  
  1950. local Part1 = Instance.new("Part")
  1951. local mesh2 = Instance.new("SpecialMesh",Part1)
  1952. mesh2.MeshId = "rbxassetid://559831844"
  1953. mesh2.Scale = Vector3.new(0,0,0.4)
  1954. Part1.Material = Enum.Material.Neon
  1955. Part1.CanCollide = false
  1956. Part1.BrickColor = BrickColor.new("White")
  1957. Part1.Parent = DebrisModel
  1958. Part1.Size = Vector3.new(0,0,0)
  1959. Part1.Anchored = true
  1960. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  1961. Part1.Name = "EXPLOSION3"
  1962.  
  1963.  
  1964.  
  1965.  
  1966.  
  1967.  
  1968.  
  1969.  
  1970.  
  1971. local Target = mouse.Hit.p
  1972. local direction = Target - Position
  1973. local direction = computeDirection(direction)
  1974. local pos = Position + (direction * 2)
  1975.  
  1976.  
  1977.  
  1978. local asd = nil
  1979. local loop = nil
  1980.  
  1981. local asdf = math.random(100,1000)/1000
  1982. local Part1 = Instance.new("Part")
  1983. local mesh2 = Instance.new("SpecialMesh",Part1)
  1984. mesh2.MeshType = Enum.MeshType.Sphere
  1985. Part1.Material = Enum.Material.Neon
  1986. Part1.CanCollide = false
  1987. Part1.Transparency = 0.9
  1988. Part1.BrickColor = BrickColor.new("Institutional white")
  1989. Part1.Parent = DebrisModel
  1990. Part1.Size = (Part1.Size*0.9) + Vector3.new(asdf,asdf,asdf)
  1991. Part1.Anchored = true
  1992. Part1.CFrame = CFrame.new(torso.Position + Vector3.new(math.random(-1000,1000)/10,math.random(-1000,1000)/10,math.random(-1000,1000)/750))
  1993. Part1.Name = "SMOKE"
  1994.  
  1995.  
  1996.  
  1997.  
  1998. sound(punch[math.random(1,#punch)],Part1.Position,500,math.random(3,5)/5,50)
  1999. for i,v in pairs(findAllNearestTorso(Part1.Position,100)) do
  2000. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  2001. v:Destroy()
  2002. else
  2003. v.Parent.Humanoid:TakeDamage(100000000000000)
  2004.  
  2005.  
  2006.  
  2007. end
  2008. local Position = Part1.Position
  2009. local Target = v.Position
  2010. local direction = Target - Position
  2011. local direction = computeDirection(direction)
  2012. local bv = Instance.new("BodyVelocity",v)
  2013. bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
  2014. debris:AddItem(bv,1)
  2015. end
  2016. for i=1,14,2 do for x=1,math.random(1,2) do rs:wait() end
  2017. for z=1,math.random(1,2) do
  2018. local asdf = math.random(-5,5)*3-(i/20)*10
  2019. local Part1 = Instance.new("Part")
  2020. local mesh2 = Instance.new("SpecialMesh",Part1)
  2021. mesh2.MeshType = Enum.MeshType.Sphere
  2022. mesh2.Scale = Vector3.new(0,0,0)
  2023. Part1.Material = Enum.Material.SmoothPlastic
  2024. Part1.CanCollide = false
  2025. Part1.BrickColor = BrickColor.new("Institutional white")
  2026. Part1.Parent = DebrisModel
  2027. Part1.Size = Vector3.new(asdf,asdf,asdf)
  2028. Part1.Anchored = true
  2029. Part1.Transparency = 0.3
  2030. local a = i*0.9
  2031. Part1.CFrame = CFrame.new(torso.Position + Vector3.new(math.random(-1,1)*a,math.random(-1,1),math.random(-1,1)*a))
  2032. Part1.Name = "EXPLOSION4"
  2033. end
  2034. end
  2035. end))
  2036. end
  2037.  
  2038. function DelawareSmash()
  2039. coroutine.resume(coroutine.create(function()
  2040. local magnitude = nil
  2041. local Position = nil
  2042. if animid == 0 then
  2043. Position = larm.Position
  2044. else
  2045. Position = rarm.Position
  2046. end
  2047. --sound(743499393,Position,10,math.random(6,8)/10)
  2048. local Sound2 = Instance.new("Sound",hed)
  2049. Sound2.SoundId = "rbxassetid://138137702"
  2050. Sound2.Volume = 5
  2051. Sound2.Pitch = 0.9
  2052. Sound2.Looped = false
  2053. Sound2:Play()
  2054.  
  2055. local Part1 = Instance.new("Part")
  2056. local mesh2 = Instance.new("SpecialMesh",Part1)
  2057. mesh2.MeshId = "rbxassetid://559831844"
  2058. mesh2.Scale = Vector3.new(0,0,0.4)
  2059. Part1.Material = Enum.Material.Neon
  2060. Part1.CanCollide = false
  2061. Part1.BrickColor = BrickColor.new("White")
  2062. Part1.Parent = DebrisModel
  2063. Part1.Size = Vector3.new(0,0,0)
  2064. Part1.Anchored = true
  2065. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  2066. Part1.Name = "EXPLOSION3"
  2067.  
  2068. local Part0 = Instance.new("Part",DebrisModel)
  2069. local PointLight2 = Instance.new("PointLight")
  2070. PointLight2.Brightness = 100
  2071. PointLight2.Range = 40
  2072. Part0.Name = "Bullet"
  2073. Part0.Material = Enum.Material.Glass
  2074. Part0.BrickColor = BrickColor.new("White")
  2075. Part0.Anchored = false
  2076. Part0.Size = Vector3.new(20,20,20)
  2077. Part0.Transparency = 0.5
  2078. local mesh = Instance.new("SpecialMesh",Part0)
  2079. mesh.MeshId = "rbxassetid://437347603"
  2080. mesh.Scale = Vector3.new(4.3,4.3,6.7)
  2081. local Music = Instance.new("Sound",Part0)
  2082. Music.SoundId = "rbxassetid://362395087"
  2083. Music.Pitch = 0.8
  2084. Music.Looped = true
  2085. Music.Volume = 5
  2086.  
  2087. Music:Play()
  2088.  
  2089. coroutine.resume(coroutine.create(function()
  2090. for i = 3,3 do
  2091.  
  2092.  
  2093.  
  2094. coroutine.resume(coroutine.create(function()
  2095. for i = 1,400 do
  2096. Part0.CFrame = Part0.CFrame*CFrame.Angles(0,0,-0.2)
  2097.  
  2098. wait()
  2099. end
  2100.  
  2101.  
  2102. end))
  2103. wait(0.3)
  2104. end
  2105. end))
  2106.  
  2107.  
  2108. local bforce = Instance.new("BodyForce",Part0)
  2109. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  2110. Part0.CanCollide = false
  2111. PointLight2.Parent = Part0
  2112. PointLight2.Color = Part0.Color
  2113. local Target = mouse.Hit.p
  2114. local direction = Target - Position
  2115. local direction = computeDirection(direction)
  2116. local pos = Position + (direction * 2)
  2117. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(0,0,1.55)
  2118.  
  2119. coroutine.resume(coroutine.create(function()
  2120. for i = 3,300 do
  2121. Part0.CFrame = Part0.CFrame:lerp(Part0.CFrame * CFrame.new(0, 0, -18), 0.4)
  2122.  
  2123.  
  2124. wait()
  2125. end
  2126.  
  2127.  
  2128. end))
  2129. local FZcharge3 = Instance.new("ParticleEmitter",Part0)
  2130. FZcharge3.Texture = "rbxassetid://174073769"
  2131. FZcharge3.Color = ColorSequence.new(BrickColor.new("White").Color)
  2132. FZcharge3.EmissionDirection = "Top"
  2133. FZcharge3.Speed = NumberRange.new(5)
  2134. FZcharge3.Size = NumberSequence.new(40,0)
  2135. FZcharge3.Transparency = NumberSequence.new(0,1)
  2136. FZcharge3.Drag = 1.2
  2137. FZcharge3.LockedToPart = false
  2138. FZcharge3.Lifetime = NumberRange.new(3)
  2139. FZcharge3.Rate = 105
  2140. FZcharge3.LightEmission = 0.8
  2141. FZcharge3.Rotation = NumberRange.new(-360,360)
  2142. FZcharge3.VelocitySpread = 100
  2143. FZcharge3.ZOffset = 1
  2144. local FlyAt = Instance.new("Attachment",Part0)FlyAt.Position = Vector3.new(0,0.1,0)
  2145. local FlyAt2 = Instance.new("Attachment",Part0)FlyAt2.Position = Vector3.new(0,-15.5,0)
  2146. local Speed = Instance.new("Trail",Part0)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  2147. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 2.1 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2148. Speed.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248)) Speed.LightEmission = 5
  2149.  
  2150. coroutine.resume(coroutine.create(function()
  2151. for i = 1,60 do
  2152. local HQ = Instance.new("Part",Part0)
  2153. HQ.Size = Vector3.new(1,1,1)
  2154. HQ.BrickColor = BrickColor.new("White")
  2155. HQ.Material = Enum.Material.Glass
  2156. HQ.Anchored = true
  2157. HQ.CanCollide = false
  2158. HQ.Transparency = 0
  2159. HQ.CFrame = Part0.CFrame*CFrame.new(0,0,-20)*CFrame.Angles(1.55,0,0)
  2160. local HQ2 = Instance.new("SpecialMesh",HQ)
  2161. HQ2.MeshId = "rbxassetid://20329976"
  2162. HQ2.Scale = Vector3.new(14.5,14.5,14.5)
  2163. local ZQW = Instance.new("Part",Part0)
  2164. ZQW.Size = Vector3.new(1,1,1)
  2165. ZQW.BrickColor = BrickColor.new("White")
  2166. ZQW.Material = Enum.Material.Glass
  2167. ZQW.Transparency = 1
  2168. ZQW.Anchored = true
  2169. ZQW.CanCollide = false
  2170. ZQW.CFrame = Part0.CFrame*CFrame.new(-40,0,0)
  2171. local ZQW2 = Instance.new("SpecialMesh",ZQW)
  2172. ZQW2.MeshType = "Sphere"
  2173. ZQW2.Scale = Vector3.new(14.5,14.5,2.5)
  2174. local H = Instance.new("Part",Part0)
  2175. H.Size = Vector3.new(1,1,1)
  2176. H.BrickColor = BrickColor.new("White")
  2177. H.CanCollide = false
  2178. H.Anchored = true
  2179. H.CFrame = Part0.CFrame*CFrame.new(0,0,-40)*CFrame.Angles(0,0,0)
  2180. local H2 = Instance.new("SpecialMesh",H)
  2181. H2.MeshId = "rbxassetid://3270017"
  2182. H2.Scale = Vector3.new(14.5,14.5,2.5)
  2183. coroutine.resume(coroutine.create(function()
  2184. for i = 1,90 do
  2185. ZQW2.Scale = ZQW2.Scale + Vector3.new(6.2,6.2,6.2)
  2186. ZQW.Transparency = ZQW.Transparency + 0.06
  2187. HQ2.Scale = HQ2.Scale + Vector3.new(3.2,8.2,3.2)
  2188. HQ.Transparency = HQ.Transparency + 0.05
  2189. H2.Scale = H2.Scale + Vector3.new(6.2,6.2,6.2)
  2190. H.Transparency = H.Transparency + 0.05
  2191. wait(0.00000000001)
  2192. end
  2193. HQ:Destroy()
  2194. H2:Destroy()
  2195. H:Destroy()
  2196. HQ2:Destroy()
  2197. ZQW:Destroy()
  2198. ZQW2:Destroy()
  2199. end))
  2200.  
  2201. wait(0.1)
  2202.  
  2203. end
  2204.  
  2205. end))
  2206. local asd = nil
  2207. local loop = nil
  2208. delay(7, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  2209. loop = rs:connect(function()
  2210. local asdf = math.random(100,1000)/1000
  2211. local Part1 = Instance.new("Part")
  2212. local mesh2 = Instance.new("SpecialMesh",Part1)
  2213. mesh2.MeshType = Enum.MeshType.Sphere
  2214. Part1.Material = Enum.Material.Neon
  2215. Part1.CanCollide = false
  2216. Part1.Transparency = 0.9
  2217. Part1.BrickColor = BrickColor.new("White")
  2218. Part1.Parent = DebrisModel
  2219. Part1.Size = (Part0.Size*0.6) + Vector3.new(asdf,asdf,asdf)
  2220. Part1.Anchored = true
  2221. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/80,math.random(-1000,1000)/80,math.random(-1000,1000)/750))
  2222. Part1.Name = "SMOKE"
  2223. end)
  2224. asd = Part0.Touched:connect(function(ht)
  2225. local hit=ht.Parent
  2226.  
  2227.  
  2228.  
  2229.  
  2230. for i,v in pairs(findAllNearestTorso(Part0.Position,50)) do
  2231. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  2232. v:Destroy()
  2233. else
  2234. v.Parent.Humanoid:TakeDamage(1000)
  2235. v.Velocity = Part0.CFrame.lookVector * 100
  2236.  
  2237. end
  2238.  
  2239. local Position = Part0.Position
  2240. local Target = v.Position
  2241. local direction = Target - Position
  2242. local direction = computeDirection(direction)
  2243. local bv = Instance.new("BodyVelocity",v)
  2244. bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
  2245. debris:AddItem(bv,1)
  2246. end
  2247.  
  2248.  
  2249. end)
  2250. end))
  2251. end
  2252.  
  2253.  
  2254.  
  2255. function unused()
  2256. coroutine.resume(coroutine.create(function()
  2257. local magnitude = nil
  2258. local Position = nil
  2259. if animid == 0 then
  2260. Position = larm.Position
  2261. else
  2262. Position = rarm.Position
  2263. end
  2264. --sound(743499393,Position,10,math.random(6,8)/10)
  2265. sound(1050751126,Position,10,math.random(4,5)/10,100)
  2266.  
  2267. local Part1 = Instance.new("Part")
  2268. local mesh2 = Instance.new("SpecialMesh",Part1)
  2269. mesh2.MeshId = "rbxassetid://559831844"
  2270. mesh2.Scale = Vector3.new(0,0,0.4)
  2271. Part1.Material = Enum.Material.Neon
  2272. Part1.CanCollide = false
  2273. Part1.BrickColor = BrickColor.new("White")
  2274. Part1.Parent = DebrisModel
  2275. Part1.Size = Vector3.new(0,0,0)
  2276. Part1.Anchored = true
  2277. Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
  2278. Part1.Name = "EXPLOSION3"
  2279.  
  2280. local Part0 = Instance.new("Part",DebrisModel)
  2281. local PointLight2 = Instance.new("PointLight")
  2282. Part0.Name = "Bullet"
  2283. Part0.Material = Enum.Material.Neon
  2284. Part0.BrickColor = BrickColor.new("White")
  2285. Part0.Anchored = false
  2286. Part0.Size = Vector3.new(1,1,1)
  2287. Part0.Transparency = 0.5
  2288. local mesh = Instance.new("SpecialMesh",Part0)
  2289. mesh.MeshId = "rbxassetid://437347603"
  2290. mesh.Scale = Vector3.new(1.3,1.3,4.4)
  2291. local bforce = Instance.new("BodyForce",Part0)
  2292. bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
  2293. Part0.CanCollide = false
  2294. PointLight2.Parent = Part0
  2295. PointLight2.Color = Part0.Color
  2296. local Target = mouse.Hit.p
  2297. local direction = Target - Position
  2298. local direction = computeDirection(direction)
  2299. local pos = Position + (direction * 2)
  2300. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(0,0,1.55)
  2301. Part0.Velocity = direction * 750
  2302. local asd = nil
  2303. local loop = nil
  2304. delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
  2305. loop = rs:connect(function()
  2306. local asdf = math.random(500,1000)/1000
  2307. local Part1 = Instance.new("Part")
  2308. local mesh2 = Instance.new("SpecialMesh",Part1)
  2309. mesh2.MeshType = Enum.MeshType.Sphere
  2310. Part1.Material = Enum.Material.Neon
  2311. Part1.CanCollide = false
  2312. Part1.BrickColor = BrickColor.new("White")
  2313. Part1.Parent = DebrisModel
  2314. Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf)
  2315. Part1.Anchored = true
  2316. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750))
  2317. Part1.Name = "SMOKE"
  2318. end)
  2319. asd = Part0.Touched:connect(function(ht)
  2320. local hit=ht.Parent
  2321. if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
  2322. asd:disconnect()
  2323. loop:disconnect()
  2324. Part0:Destroy()
  2325.  
  2326. sound(punch[math.random(1,#punch)],Part0.Position,10,math.random(3,5)/5,50)
  2327. for i,v in pairs(findAllNearestTorso(Part0.Position,35)) do
  2328. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
  2329. v:Destroy()
  2330. else
  2331. v.Parent:BreakJoints()
  2332. local Fl = Instance.new("BodyVelocity",v.Parent.Head)
  2333. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2334. Fl.velocity = Part0.CFrame.lookVector*395
  2335. wait(0.05)
  2336. Fl:remove()
  2337.  
  2338. end
  2339. local Position = Part0.Position
  2340. local Target = v.Position
  2341. local direction = Target - Position
  2342. local direction = computeDirection(direction)
  2343. local bv = Instance.new("BodyVelocity",v)
  2344. bv.Velocity = direction * (120 - ((Position - Target).magnitude/2))
  2345. debris:AddItem(bv,1)
  2346. end
  2347. for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end
  2348. for z=1,math.random(2,3) do
  2349. local asdf = math.random(-5,5)*2-(i/2)*10
  2350. local Part1 = Instance.new("Part")
  2351. local mesh2 = Instance.new("SpecialMesh",Part1)
  2352. mesh2.MeshType = Enum.MeshType.Sphere
  2353. mesh2.Scale = Vector3.new(0,0,0)
  2354. Part1.Material = Enum.Material.Neon
  2355. Part1.CanCollide = false
  2356. Part1.BrickColor = BrickColor.new("White")
  2357. Part1.Parent = DebrisModel
  2358. Part1.Size = Vector3.new(asdf,asdf,asdf)
  2359. Part1.Anchored = true
  2360. local a = i*0.7
  2361. Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
  2362. Part1.Name = "EXPLOSION4"
  2363. end
  2364. end
  2365.  
  2366. end
  2367. end)
  2368. end))
  2369. end
  2370.  
  2371.  
  2372.  
  2373.  
  2374.  
  2375.  
  2376. function lerpz(joint, prop, cfrmz, alp)
  2377. joint[prop] = joint[prop]:lerp(cfrmz, alp)
  2378. end
  2379. function resetlerp()
  2380. RJ.C0 = RJC0
  2381. RJ.C1 = RJC1
  2382. N.C0 = NC0
  2383. N.C1 = NC1
  2384. RS.C0 = RSC0
  2385. RS.C1 = RSC1
  2386. LS.C0 = LSC0
  2387. LS.C1 = LSC1
  2388. RH.C0 = RHC0
  2389. RH.C1 = RHC1
  2390. LH.C0 = LHC0
  2391. end
  2392. function swait(num)
  2393. if num == 0 or num == nil then
  2394. Heartbeat.Event:wait()
  2395. else
  2396. for i = 1, num do
  2397. Heartbeat.Event:wait()
  2398. end
  2399. end
  2400. end
  2401. mouse.KeyDown:connect(function(k)
  2402. if k == "=" and MUI == true then
  2403. instinct = false
  2404. animid = 5
  2405. no_anim = true
  2406. for _ = 1, 45 do
  2407. swait()
  2408. lerpz(RJ, "C0", RJC0 * cf(0, 0.8, -0.2) * ang(rd(10), rd(0), rd(-70)), 0.2)
  2409. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(2), rd(68)), 0.2)
  2410. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(25, 35)), rd(rd2(-15, -5)), rd(rd2(80, 90))), 0.2)
  2411. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  2412. lerpz(LS, "C0", LSC0 * cf(-0.15, -0.4, 0.5) * ang(rd(-10), rd(60), rd(-86)), 0.2)
  2413. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(80), rd(0)), 0.2)
  2414. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-29), rd(-2)), 0.2)
  2415. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  2416. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  2417. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  2418.  
  2419. end
  2420. AirPunchStrong()
  2421. wait(0.2)
  2422. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
  2423. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
  2424. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.8)--rarm
  2425. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-20)), 0.8)--larm
  2426. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2427. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2428. wait(0.5)
  2429. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
  2430. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
  2431. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.8)--rarm
  2432. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.8)--larm
  2433. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2434. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2435. AirPunchStrong()
  2436. wait(0.2)
  2437. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.8)--head
  2438. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
  2439. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(10)), 0.8)--rarm
  2440. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-20)), 0.8)--larm
  2441. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2442. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2443. wait(0.5)
  2444. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50),math.rad(0)), 0.8)--head
  2445. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso
  2446. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm
  2447. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm
  2448. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2449. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2450. AirPunchStrong()
  2451. wait(0.2)
  2452. no_anim = false
  2453. instinct = true
  2454. end
  2455. end)
  2456.  
  2457.  
  2458.  
  2459. local attacktype = 1
  2460. mouse.Button1Down:connect(function()
  2461. if attack == false and attacktype == 1 and MUI == false then
  2462. Hit()
  2463. attacktype = 2
  2464. elseif attack == false and attacktype == 2 and MUI == false then
  2465. Hit2()
  2466. attacktype = 1
  2467. end
  2468. end)
  2469.  
  2470.  
  2471. mouse.Button1Down:connect(function()
  2472. if attack == false and attacktype == 1 and MUI == true then
  2473. HitFC()
  2474. attacktype = 2
  2475. elseif attack == false and attacktype == 2 and MUI == true then
  2476. HitFC2()
  2477. attacktype = 1
  2478. end
  2479. end)
  2480. function Hit()
  2481. if not D then D = true
  2482. animid = 5
  2483. no_anim = true
  2484.  
  2485. local Grab = Instance.new("Part",larm)
  2486. Grab.Size = Vector3.new(4,4,4)
  2487. Grab.CanCollide = false
  2488. Grab.BrickColor = BrickColor.new("Deep orange")
  2489. Grab.Transparency = math.huge
  2490. local Grabo = Instance.new("Weld",Grab)
  2491. Grabo.Part0 = larm
  2492. Grabo.Part1 = Grab
  2493. Grabo.C0 = CFrame.new(0,-1.1,0)
  2494. local SFXZ = Instance.new("Sound",torso)
  2495. SFXZ.SoundId = "rbxassetid://169259383"
  2496. SFXZ.Volume = 1
  2497. SFXZ.Pitch = 1.5
  2498. SFXZ.Looped = false
  2499. wait(0.01)
  2500. SFXZ:Play()
  2501.  
  2502. Grab.Touched:connect(function(hit)
  2503. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= plr.Character.Name then
  2504. Grab:Destroy()
  2505. SFXZ:Destroy()
  2506.  
  2507. hit.Parent.Humanoid:TakeDamage(5000000000000000)
  2508. local Smash = Instance.new("Part",char)
  2509. Smash.Size = Vector3.new(30,30,30)
  2510. Smash.BrickColor = BrickColor.new("New Yeller")
  2511. Smash.CanCollide = false
  2512. Smash.Anchored = true
  2513. Smash.Transparency = 0.1
  2514. Smash.CFrame = root.CFrame*CFrame.new(0,0,20)*CFrame.Angles(0,0,1.55)
  2515. local Smash2 = Instance.new("SpecialMesh",Smash)
  2516. Smash2.MeshId = "rbxassetid://437347603"
  2517. Smash2.Scale = Vector3.new(2.8,2.8,2.94)
  2518. local Sound2 = Instance.new("Sound",Smash)
  2519. Sound2.SoundId = "rbxassetid://138137702"
  2520. Sound2.Volume = 0.9
  2521. Sound2.Pitch = 1
  2522. Sound2.Looped = false
  2523. Sound2:Play()
  2524. local Sound = Instance.new("Sound",torso)
  2525. Sound.SoundId = "rbxassetid://0"
  2526. Sound.Volume = 7
  2527. Sound.Pitch = 1
  2528. Sound.Looped = false
  2529. Sound:Play()
  2530. coroutine.resume(coroutine.create(function()
  2531. for i = 3,100 do
  2532.  
  2533. Smash.CFrame = Smash.CFrame*CFrame.Angles(0,0,-0.1)
  2534. Smash.CFrame = Smash.CFrame:lerp(Smash.CFrame * CFrame.new(0, 0, -11), 0.4)
  2535.  
  2536.  
  2537. Smash.Transparency = Smash.Transparency + 0.09
  2538.  
  2539. wait(0.00000000001)
  2540. end
  2541. Smash:Destroy()
  2542.  
  2543. end))
  2544.  
  2545.  
  2546. coroutine.resume(coroutine.create(function()
  2547. for i = 1,3 do
  2548. local HQ = Instance.new("Part",root)
  2549. HQ.Size = Vector3.new(1,1,1)
  2550. HQ.BrickColor = BrickColor.new("Medium stone grey")
  2551. HQ.Material = "Neon"
  2552. HQ.Anchored = true
  2553. HQ.CanCollide = false
  2554. HQ.Transparency = 0
  2555. HQ.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,1.55)
  2556. local HQ2 = Instance.new("SpecialMesh",HQ)
  2557. HQ2.MeshId = "rbxassetid://3270017"
  2558. HQ2.Scale = Vector3.new(1,1,1)
  2559. local ZQW = Instance.new("Part",root)
  2560. ZQW.Size = Vector3.new(1,1,1)
  2561. ZQW.BrickColor = BrickColor.new("Medium stone grey")
  2562. ZQW.Material = "Neon"
  2563. ZQW.Transparency = 1
  2564. ZQW.Anchored = true
  2565. ZQW.CanCollide = false
  2566. ZQW.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,0,0)
  2567. local ZQW2 = Instance.new("SpecialMesh",ZQW)
  2568. ZQW2.MeshType = "Sphere"
  2569. ZQW2.Scale = Vector3.new(1,1,1)
  2570. local H = Instance.new("Part",root)
  2571. H.Size = Vector3.new(1,1,1)
  2572. H.BrickColor = BrickColor.new("Medium stone grey")
  2573. H.CanCollide = false
  2574. H.Anchored = true
  2575. H.CFrame = hit.Parent.Head.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.55)
  2576. local H2 = Instance.new("SpecialMesh",H)
  2577. H2.MeshId = "rbxassetid://3270017"
  2578. coroutine.resume(coroutine.create(function()
  2579. for i = 3,90 do
  2580. ZQW2.Scale = ZQW2.Scale + Vector3.new(2.2,2.2,2.2)
  2581. ZQW.Transparency = ZQW.Transparency + 0.06
  2582. HQ2.Scale = HQ2.Scale + Vector3.new(3,3,3.2)
  2583. HQ.Transparency = HQ.Transparency + 0.05
  2584. H2.Scale = H2.Scale + Vector3.new(2.2,2.2,2.2)
  2585. H.Transparency = H.Transparency + 0.05
  2586. wait(0.00000000001)
  2587. end
  2588. HQ:Destroy()
  2589. H2:Destroy()
  2590. H:Destroy()
  2591. HQ2:Destroy()
  2592. ZQW:Destroy()
  2593. ZQW2:Destroy()
  2594. end))
  2595. wait(0.3)
  2596. end
  2597. end))
  2598. local Spinn = Instance.new("Part",char)
  2599. Spinn.Size = Vector3.new(1,1,1)
  2600. Spinn.BrickColor = BrickColor.new("New Yeller")
  2601. Spinn.CanCollide = false
  2602. Spinn.Transparency = 0.1
  2603. Spinn.Anchored = true
  2604. Spinn.Material = "Neon"
  2605. Spinn.CFrame = root.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2606. local Spinn2 = Instance.new("SpecialMesh",Spinn)
  2607. Spinn2.MeshId = "rbxassetid://881809484"
  2608. Spinn2.Scale = Vector3.new(20,20,20)
  2609. coroutine.resume(coroutine.create(function()
  2610. for i = 3,300 do
  2611. Spinn.Transparency = Spinn.Transparency + 0.05
  2612.  
  2613. Spinn.CFrame = Spinn.CFrame*CFrame.Angles(0.2,0.2,0.2)
  2614. wait(0.00000000001)
  2615. end
  2616. end))
  2617.  
  2618.  
  2619. local Spinn = Instance.new("Part",char)
  2620. Spinn.Size = Vector3.new(1,1,1)
  2621. Spinn.BrickColor = BrickColor.new("New Yeller")
  2622. Spinn.CanCollide = false
  2623. Spinn.Transparency = 0.1
  2624. Spinn.Anchored = true
  2625. Spinn.Material = "Neon"
  2626. Spinn.CFrame = root.CFrame*CFrame.new(0,0,-10)*CFrame.Angles(0,0,0)
  2627. local Spinn2 = Instance.new("SpecialMesh",Spinn)
  2628. Spinn2.MeshType = 3
  2629. Spinn2.Scale = Vector3.new(6,6,35)
  2630. coroutine.resume(coroutine.create(function()
  2631. for i = 3,300 do
  2632. Spinn.Transparency = Spinn.Transparency + 0.05
  2633.  
  2634.  
  2635. wait(0.00000000001)
  2636. end
  2637. end))
  2638.  
  2639. local SFXZ = Instance.new("Sound",hed)
  2640. SFXZ.SoundId = "rbxassetid://260430060"
  2641. SFXZ.Volume = 3
  2642. SFXZ.Pitch = 1
  2643. SFXZ.Looped = false
  2644. wait(0.01)
  2645. SFXZ:Play()
  2646.  
  2647. end
  2648. SFXZ:Destroy()
  2649. end)
  2650.  
  2651. for i= 1,5 do
  2652. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  2653. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(-70), math.rad(0)), .5)--torso
  2654. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), .5)--arm
  2655. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.0,0.5,-0.8)*CFrame.Angles(math.rad(160),math.rad(70),math.rad(10)), .5)--arm
  2656. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .5)--leg
  2657. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),.5)--leg
  2658. wait()
  2659. end
  2660.  
  2661. coroutine.resume(coroutine.create(function()
  2662. wait(0.5)
  2663. Grab:remove()
  2664. end))
  2665. no_anim = false
  2666. Grab:Destroy()
  2667. wait(0)
  2668. D = false
  2669. end
  2670. end
  2671. function Hit2()
  2672. if not D then D = true
  2673. no_anim = true
  2674. local Grab = Instance.new("Part",rarm)
  2675. Grab.Size = Vector3.new(4,4,4)
  2676. Grab.CanCollide = false
  2677. Grab.BrickColor = BrickColor.new("Deep orange")
  2678. Grab.Transparency = math.huge
  2679. local Grabo = Instance.new("Weld",Grab)
  2680. Grabo.Part0 = rarm
  2681. Grabo.Part1 = Grab
  2682. Grabo.C0 = CFrame.new(0,-1.1,0)
  2683. local SFXZ = Instance.new("Sound",torso)
  2684. SFXZ.SoundId = "rbxassetid://169259383"
  2685. SFXZ.Volume = 1
  2686. SFXZ.Pitch = 1
  2687. SFXZ.Looped = false
  2688. wait(0.01)
  2689. SFXZ:Play()
  2690.  
  2691. Grab.Touched:connect(function(hit)
  2692. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= plr.Character.Name then
  2693. Grab:Destroy()
  2694. SFXZ:Destroy()
  2695. hit.Parent.Humanoid:TakeDamage(50)
  2696. local Cloud3 = Instance.new("Part",char)
  2697. Cloud3.Size = Vector3.new(1,1,1)
  2698. Cloud3.BrickColor = BrickColor.new("Medium stone grey")
  2699. Cloud3.Anchored = true
  2700. Cloud3.Material = "Neon"
  2701. Cloud3.CanCollide = false
  2702. Cloud3.CFrame = rarm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(-1.55,0,0)
  2703. local Cloud4 = Instance.new("SpecialMesh",Cloud3)
  2704. Cloud4.MeshId = "rbxassetid://3270017"
  2705. Cloud4.Scale = Vector3.new(1,1,0.4)
  2706.  
  2707.  
  2708.  
  2709. coroutine.resume(coroutine.create(function()
  2710. for i = 3,650 do
  2711.  
  2712.  
  2713.  
  2714.  
  2715. Cloud3.Transparency = Cloud3.Transparency + 0.03
  2716. Cloud4.Scale = Cloud4.Scale + Vector3.new(0.2,0.2,0.2)
  2717.  
  2718.  
  2719.  
  2720.  
  2721. wait(0.00000000001)
  2722. end
  2723. end))
  2724. local SFXZ = Instance.new("Sound",hed)
  2725. SFXZ.SoundId = "rbxassetid://260430060"
  2726. SFXZ.Volume = 3
  2727. SFXZ.Pitch = 1.2
  2728. SFXZ.Looped = false
  2729. wait(0.01)
  2730. SFXZ:Play()
  2731.  
  2732. end
  2733. SFXZ:Destroy()
  2734. end)
  2735. for i = 1, 5 do
  2736. wait()
  2737.  
  2738. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso
  2739. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm
  2740. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm
  2741. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2742. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2743. end
  2744.  
  2745. coroutine.resume(coroutine.create(function()
  2746. wait(0.5)
  2747. Grab:remove()
  2748. end))
  2749. no_anim = false
  2750. Grab:Destroy()
  2751. wait(0)
  2752. D = false
  2753. end
  2754. end
  2755.  
  2756. function HitFC()
  2757. if not D then D = true
  2758. animid = 5
  2759. no_anim = true
  2760. local Grab = Instance.new("Part",larm)
  2761. Grab.Size = Vector3.new(3,3,3)
  2762. Grab.CanCollide = false
  2763. Grab.BrickColor = BrickColor.new("Deep orange")
  2764. Grab.Transparency = math.huge
  2765. local Grabo = Instance.new("Weld",Grab)
  2766. Grabo.Part0 = larm
  2767. Grabo.Part1 = Grab
  2768. Grabo.C0 = CFrame.new(0,-1.1,0)
  2769. local SFXZ = Instance.new("Sound",torso)
  2770. SFXZ.SoundId = "rbxassetid://169259383"
  2771. SFXZ.Volume = 1
  2772. SFXZ.Pitch = 1.5
  2773. SFXZ.Looped = false
  2774. wait(0.01)
  2775. SFXZ:Play()
  2776.  
  2777. Grab.Touched:connect(function(hit)
  2778. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= plr.Character.Name then
  2779. Grab:Destroy()
  2780. SFXZ:Destroy()
  2781. hit.Parent.Humanoid:TakeDamage(250)
  2782. local Cloud3 = Instance.new("Part",char)
  2783. Cloud3.Size = Vector3.new(1,1,1)
  2784. Cloud3.BrickColor = BrickColor.new("Medium stone grey")
  2785. Cloud3.Anchored = true
  2786. Cloud3.Material = "Neon"
  2787. Cloud3.CanCollide = false
  2788. Cloud3.CFrame = larm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
  2789. local Cloud4 = Instance.new("SpecialMesh",Cloud3)
  2790. Cloud4.MeshId = "rbxassetid://3270017"
  2791. Cloud4.Scale = Vector3.new(1.6,1.6,0.4)
  2792.  
  2793.  
  2794.  
  2795. coroutine.resume(coroutine.create(function()
  2796. for i = 3,650 do
  2797.  
  2798.  
  2799.  
  2800.  
  2801. Cloud3.Transparency = Cloud3.Transparency + 0.03
  2802. Cloud4.Scale = Cloud4.Scale + Vector3.new(0.5,0.5,0.5)
  2803.  
  2804.  
  2805.  
  2806.  
  2807. wait(0.00000000001)
  2808. end
  2809. end))
  2810. local SFXZ = Instance.new("Sound",hed)
  2811. SFXZ.SoundId = "rbxassetid://260430060"
  2812. SFXZ.Volume = 3
  2813. SFXZ.Pitch = 1
  2814. SFXZ.Looped = false
  2815. wait(0.01)
  2816. SFXZ:Play()
  2817.  
  2818. end
  2819. SFXZ:Destroy()
  2820. end)
  2821.  
  2822. for i = 1, 2 do
  2823. wait()
  2824.  
  2825. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)), 0.8)--torso
  2826. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(10)), 0.8)--rarm
  2827. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.8)--larm
  2828. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2829. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2830. end
  2831.  
  2832. coroutine.resume(coroutine.create(function()
  2833. wait(0.5)
  2834. Grab:remove()
  2835. end))
  2836. no_anim = false
  2837. Grab:Destroy()
  2838. wait(0)
  2839. D = false
  2840. end
  2841. end
  2842. function HitFC2()
  2843. if not D then D = true
  2844. no_anim = true
  2845. local Grab = Instance.new("Part",rarm)
  2846. Grab.Size = Vector3.new(3,3,3)
  2847. Grab.CanCollide = false
  2848. Grab.BrickColor = BrickColor.new("Deep orange")
  2849. Grab.Transparency = math.huge
  2850. local Grabo = Instance.new("Weld",Grab)
  2851. Grabo.Part0 = rarm
  2852. Grabo.Part1 = Grab
  2853. Grabo.C0 = CFrame.new(0,-1.1,0)
  2854. local SFXZ = Instance.new("Sound",torso)
  2855. SFXZ.SoundId = "rbxassetid://169259383"
  2856. SFXZ.Volume = 1
  2857. SFXZ.Pitch = 1
  2858. SFXZ.Looped = false
  2859. wait(0.01)
  2860. SFXZ:Play()
  2861.  
  2862. Grab.Touched:connect(function(hit)
  2863. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= plr.Character.Name then
  2864. Grab:Destroy()
  2865. SFXZ:Destroy()
  2866. hit.Parent.Humanoid:TakeDamage(250)
  2867. local Cloud3 = Instance.new("Part",char)
  2868. Cloud3.Size = Vector3.new(1,1,1)
  2869. Cloud3.BrickColor = BrickColor.new("Medium stone grey")
  2870. Cloud3.Anchored = true
  2871. Cloud3.Material = "Neon"
  2872. Cloud3.CanCollide = false
  2873. Cloud3.CFrame = rarm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(-1.55,0,0)
  2874. local Cloud4 = Instance.new("SpecialMesh",Cloud3)
  2875. Cloud4.MeshId = "rbxassetid://3270017"
  2876. Cloud4.Scale = Vector3.new(1.6,1.6,0.4)
  2877.  
  2878.  
  2879.  
  2880. coroutine.resume(coroutine.create(function()
  2881. for i = 3,650 do
  2882.  
  2883.  
  2884.  
  2885.  
  2886. Cloud3.Transparency = Cloud3.Transparency + 0.03
  2887. Cloud4.Scale = Cloud4.Scale + Vector3.new(0.5,0.5,0.2)
  2888.  
  2889.  
  2890.  
  2891.  
  2892. wait(0.00000000001)
  2893. end
  2894. end))
  2895. local SFXZ = Instance.new("Sound",hed)
  2896. SFXZ.SoundId = "rbxassetid://260430060"
  2897. SFXZ.Volume = 3
  2898. SFXZ.Pitch = 1.2
  2899. SFXZ.Looped = false
  2900. wait(0.01)
  2901. SFXZ:Play()
  2902.  
  2903. end
  2904. SFXZ:Destroy()
  2905. end)
  2906. for i = 1, 2 do
  2907. wait()
  2908.  
  2909. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.8)--torso
  2910. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.8)--rarm
  2911. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--larm
  2912. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2913. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2914. end
  2915.  
  2916. coroutine.resume(coroutine.create(function()
  2917. wait(0.5)
  2918. Grab:remove()
  2919. end))
  2920. no_anim = false
  2921. Grab:Destroy()
  2922. wait(0)
  2923. D = false
  2924. end
  2925. end
  2926.  
  2927.  
  2928.  
  2929.  
  2930. mouse.KeyDown:connect(function(key)
  2931. if key == '1' then
  2932. no_anim = true
  2933. local Aura = Instance.new("ParticleEmitter",Stone4)
  2934. Aura.Texture = "rbxassetid://271370648"
  2935. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  2936. Aura.EmissionDirection = "Top"
  2937. Aura.Speed = NumberRange.new(0)
  2938. Aura.Size = NumberSequence.new(2.5)
  2939. Aura.Transparency = NumberSequence.new(0,1)
  2940. Aura.Drag = 0.4
  2941. Aura.LightInfluence = 0
  2942. Aura.LockedToPart = true
  2943. Aura.Lifetime = NumberRange.new(0.9)
  2944. Aura.Rate = 60
  2945. Aura.LightEmission = 0.6
  2946. Aura.Rotation = NumberRange.new(-360,360)
  2947. Aura.VelocitySpread = 0
  2948. Aura.Acceleration = Vector3.new(0,0,0)
  2949. Aura.ZOffset = 0.2
  2950. LockOn()
  2951. for i = 1, 20 do
  2952. wait()
  2953.  
  2954. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  2955. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  2956. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(90),math.rad(-50),math.rad(0)), 0.8)--larm
  2957. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  2958. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  2959. end
  2960. no_anim = false
  2961. Aura.Rate = 0
  2962. end
  2963. end)
  2964.  
  2965. mouse.KeyDown:connect(function(key)
  2966. if key == '2' then
  2967. Bring()
  2968. end
  2969. end)
  2970.  
  2971. function LockOn()
  2972. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2973. TargetSelect(mouse.Target.Parent)
  2974. Rock(mouse.Target.Parent)
  2975. end
  2976. end
  2977.  
  2978.  
  2979. function Bring()
  2980. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2981. TargetSelect(mouse.Target.Parent)
  2982.  
  2983. end
  2984. end
  2985. function swait(num)
  2986. if num == 0 or num == nil then
  2987. ArtificialHB.Event:wait()
  2988. else
  2989. for i = 0, num do
  2990. ArtificialHB.Event:wait()
  2991. end
  2992. end
  2993. end
  2994.  
  2995. ArtificialHB = Instance.new("BindableEvent", script)
  2996. ArtificialHB.Name = "Heartbeat"
  2997.  
  2998. script:WaitForChild("Heartbeat")
  2999.  
  3000. function TargetSelect(person)
  3001. local dd=coroutine.wrap(function()
  3002. if targetted ~= person then
  3003. targetted = person
  3004. for i = 0, 2, 0.1 do
  3005. swait()
  3006. end
  3007. end
  3008. end)
  3009. dd()
  3010. end
  3011. local RbxUtility = LoadLibrary("RbxUtility")
  3012. local Create = RbxUtility.Create
  3013. function HomingAttack()
  3014.  
  3015.  
  3016.  
  3017.  
  3018. if targetted == nil then
  3019.  
  3020. end
  3021.  
  3022.  
  3023. targetted.Head.CFrame = root.CFrame * CFrame.new(0,1.5,-3.1)
  3024.  
  3025.  
  3026.  
  3027.  
  3028.  
  3029. end
  3030. mouse.KeyDown:connect(function(key)
  3031. if key == '3' then
  3032. HomingAttack()
  3033. end
  3034. end)
  3035.  
  3036. function laz0r()
  3037.  
  3038. local Position = nil
  3039. if animid == 0 then
  3040. Position = NeckS.Position
  3041. else
  3042. Position = NeckS.Position
  3043. end
  3044.  
  3045. local Part1 = Instance.new("Part")
  3046. local mesh2 = Instance.new("SpecialMesh",Part1)
  3047. mesh2.MeshId = "rbxassetid://559831844"
  3048. mesh2.Scale = Vector3.new(0,0,0.4)
  3049. Part1.Material = Enum.Material.Neon
  3050. Part1.CanCollide = false
  3051. Part1.BrickColor = BrickColor.new("White")
  3052. Part1.Parent = DebrisModel
  3053. Part1.Size = Vector3.new(0,0,0)
  3054. Part1.Anchored = true
  3055. Part1.CFrame = CFrame.new(Position)
  3056. Part1.Name = "EXPLOSION3"
  3057.  
  3058. local Part0 = Instance.new("Part",DebrisModel)
  3059. Part0.Name = "Bullet"
  3060. Part0.Material = Enum.Material.Neon
  3061. Part0.BrickColor = BrickColor.new("Magenta")
  3062. Part0.Anchored = true
  3063. local mesh = Instance.new("SpecialMesh",Part0)
  3064. mesh.MeshType = Enum.MeshType.Sphere
  3065. Part0.CanCollide = false
  3066. local Target = mouse.Hit.p
  3067. local direction = Target - Position
  3068. local direction = computeDirection(direction)
  3069. local ray = Ray.new(Position, (Target).unit*1048)
  3070. local part, endPoint = workspace:FindPartOnRay(ray, char)
  3071. Part0.Size = Vector3.new(9,1,9)
  3072. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
  3073. local pos = Position + (direction * (mesh.Scale.Y/2))
  3074. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  3075.  
  3076. clashpart = Instance.new("Part",DebrisModel)
  3077. clashpart.Size = Vector3.new(50,50,50)
  3078. clashpart.CanCollide = false
  3079. clashpart.Anchored = true
  3080. clashpart.Transparency = 1
  3081. clashpart.BrickColor = BrickColor.new("Magenta")
  3082. clashpart.Name = "StarLightClash"
  3083. clashpart.CFrame = CFrame.new(endPoint, mouse.Hit.p)
  3084.  
  3085.  
  3086.  
  3087. local z = 10
  3088. for i = 1,100 do rs:wait()
  3089. if animid == 0 then
  3090. root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.p.X, mouse.Hit.p.Y, mouse.Hit.p.Z))
  3091. Position = root.Position
  3092. else
  3093. root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.p.X, mouse.Hit.p.Y, mouse.Hit.p.Z))
  3094. Position = root.Position
  3095. end
  3096.  
  3097. local Target = mouse.Hit.p
  3098. local direction = Target - Position
  3099. local direction = computeDirection(direction)
  3100. local ray = Ray.new(Position, (Target-Position).unit*1048)
  3101. local part, endPoint = workspace:FindPartOnRay(ray, char)
  3102. Part0.Size = Vector3.new(5-((i/100)*5),1,5-((i/100)*5))
  3103. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
  3104. mesh.Offset = Vector3.new(math.random(-10000,10000)/20000,math.random(-10000,10000)/20000,0)
  3105. local pos = Position + (direction * (mesh.Scale.Y/0))
  3106. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  3107. clashpart.CFrame = CFrame.new(endPoint, root.Position)
  3108.  
  3109. local Position = mouse.Hit.p
  3110. local Target = root.Position
  3111. local direction = Target - Position
  3112. local direction = computeDirection(direction)
  3113. root.Velocity = direction * 5
  3114.  
  3115. if i >= z then z = i + 10 sound(explosionid[math.random(1,#explosionid)],endPoint,10,math.random(6,9)/10,200) end
  3116.  
  3117. Part1 = Part0:Clone()
  3118. Part1.Parent = DebrisModel
  3119. Part1.BrickColor = BrickColor.new("Magenta")
  3120. Part1.Name = "SMOKE2"
  3121.  
  3122. if part ~= nil then
  3123. if part.Name == "StarLightClash" then
  3124. local asdf = math.random(0,5)*20
  3125. local Part1 = Instance.new("Part")
  3126. local mesh2 = Instance.new("SpecialMesh",Part1)
  3127. mesh2.MeshType = Enum.MeshType.Sphere
  3128. mesh2.Scale = Vector3.new(0,0,0)
  3129. Part1.Material = Enum.Material.Neon
  3130. Part1.CanCollide = false
  3131. Part1.BrickColor = BrickColor.new("Magenta")
  3132. Part1.Size = Vector3.new(asdf,asdf,asdf)
  3133. Part1.Anchored = true
  3134. local a = 1.5
  3135. Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
  3136. Part1.Name = "EXPLOSION"
  3137. else
  3138. local asdf = math.random(0,5)*10
  3139. local Part1 = Instance.new("Part")
  3140. local mesh2 = Instance.new("SpecialMesh",Part1)
  3141. mesh2.MeshType = Enum.MeshType.Sphere
  3142. mesh2.Scale = Vector3.new(0,0,0)
  3143. Part1.Material = Enum.Material.Neon
  3144. Part1.CanCollide = false
  3145. Part1.BrickColor = BrickColor.new("Magenta")
  3146. Part1.Parent = DebrisModel
  3147. Part1.Size = Vector3.new(asdf,asdf,asdf)
  3148. Part1.Anchored = true
  3149. local a = 1.5
  3150. Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
  3151. Part1.Name = "EXPLOSION"
  3152. end
  3153. end
  3154.  
  3155. for i,v in pairs(findAllNearestTorso(endPoint,50)) do
  3156. if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 100000000000000000000000000000000000 then
  3157. v:Destroy()
  3158. else
  3159. v.Parent:BreakJoints()
  3160. end
  3161. local Position = mouse.Hit.p
  3162. local Target = v.Position
  3163. local direction = Target - Position
  3164. local direction = computeDirection(direction)
  3165. local bv = Instance.new("BodyVelocity",v)
  3166. bv.Velocity = direction * (10 - ((Position - Target).magnitude/2))
  3167. debris:AddItem(bv,1)
  3168. end
  3169.  
  3170. end
  3171. clashpart:Destroy()
  3172. Part0:Destroy()
  3173. wait(0.3)
  3174. aiming_anim = false
  3175. delay(0.3,function() debounce = false end)
  3176. end
  3177.  
  3178.  
  3179. mouse.KeyDown:connect(function(k)
  3180. if k == "u" and Mode == false then
  3181.  
  3182. animid = 5
  3183. no_anim = true
  3184. hum.WalkSpeed = 0
  3185.  
  3186.  
  3187.  
  3188. for i = 1, 30 do
  3189. wait()
  3190.  
  3191. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  3192. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  3193. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(150),math.rad(-50),math.rad(0)), 0.8)--larm
  3194. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  3195. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  3196. end
  3197. wait(2)
  3198. local Grab = Instance.new("Part",hed)
  3199. Grab.Size = Vector3.new(3.9,5,3.9)
  3200. Grab.CanCollide = false
  3201. Grab.BrickColor = BrickColor.new("Deep orange")
  3202. Grab.Transparency = 1
  3203. local Grabo = Instance.new("Weld",Grab)
  3204. Grabo.Part0 = hed
  3205. Grabo.Part1 = Grab
  3206. Grabo.C0 = CFrame.new(0,-1.5,0)
  3207.  
  3208. local AuraB = Instance.new("Part",hed)
  3209. AuraB.Size = Vector3.new(2,1,2)
  3210. AuraB.CanCollide = false
  3211. AuraB.BrickColor = BrickColor.new("Deep orange")
  3212. AuraB.Transparency = 1
  3213. local AuraBo = Instance.new("Weld",AuraB)
  3214. AuraBo.Part0 = hed
  3215. AuraBo.Part1 = AuraB
  3216. AuraBo.C0 = CFrame.new(0,-3.6,0)
  3217.  
  3218. local FZcharge3 = Instance.new("ParticleEmitter",Grab)
  3219. FZcharge3.Texture = "rbxassetid://249481494"
  3220. FZcharge3.Color = ColorSequence.new(Color3.fromRGB(0, 0, 255))
  3221. FZcharge3.EmissionDirection = "Top"
  3222. FZcharge3.Speed = NumberRange.new(2)
  3223. FZcharge3.Size = NumberSequence.new(4,0)
  3224. FZcharge3.Transparency = NumberSequence.new(0,1)
  3225. FZcharge3.Drag = 1.2
  3226. FZcharge3.LockedToPart = true
  3227. FZcharge3.Lifetime = NumberRange.new(1)
  3228. FZcharge3.Rate = 195
  3229. FZcharge3.LightEmission = 0.3
  3230. FZcharge3.Rotation = NumberRange.new(-360,360)
  3231. FZcharge3.VelocitySpread = 0.2
  3232. FZcharge3.ZOffset = 2.5
  3233. wait(1)
  3234. FZcharge3.Rate = 0
  3235. UltimateBattle.Volume = 0
  3236. hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://"
  3237. for i,v in pairs(char:GetChildren()) do
  3238. if v ~= root then
  3239. if v:IsA("Part") then
  3240. v.Transparency = 1
  3241. elseif v:IsA("Accoutrement") then
  3242. v:FindFirstChildOfClass("Part").Transparency = 1
  3243. end
  3244. end
  3245. end
  3246. for i,v in pairs(NeckS:GetChildren()) do
  3247. if v ~= root then
  3248. if v:IsA("Part") then
  3249. v.Transparency = 1
  3250. elseif v:IsA("Accoutrement") then
  3251. v:FindFirstChildOfClass("Part").Transparency = 1
  3252. end
  3253. end
  3254. end
  3255.  
  3256. wait(2.2)
  3257. FZcharge3.Rate = 195
  3258. root.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
  3259.  
  3260. for i,v in pairs(char:GetChildren()) do
  3261. if v ~= root then
  3262. if v:IsA("Part") then
  3263. v.Transparency = 0
  3264. elseif v:IsA("Accoutrement") then
  3265. v:FindFirstChildOfClass("Part").Transparency = 0
  3266. end
  3267. end
  3268. end
  3269. for i,v in pairs(NeckS:GetChildren()) do
  3270. if v ~= root then
  3271. if v:IsA("Part") then
  3272. v.Transparency = 0
  3273. elseif v:IsA("Accoutrement") then
  3274. v:FindFirstChildOfClass("Part").Transparency = 0
  3275. end
  3276. end
  3277. end
  3278. hed:FindFirstChildOfClass("Decal").Texture = "rbxassetid://254640655"
  3279. wait(1)
  3280. UltimateBattle.Volume = 5
  3281. FZcharge3.Rate = 0
  3282. hum.WalkSpeed = 16
  3283. wait(1)
  3284. Grab:Destroy()
  3285. no_anim = false
  3286. end
  3287. end)
  3288. mouse.KeyDown:connect(function(k)
  3289. if k == "u" and Mode == true then
  3290.  
  3291.  
  3292. root.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
  3293.  
  3294.  
  3295. end
  3296. end)
  3297. -------------------------------------------------------
  3298.  
  3299. mouse.KeyDown:connect(function(k)
  3300. if k == "z" then
  3301. local FZcharge3 = Instance.new("ParticleEmitter",Stone6)
  3302. FZcharge3.Texture = "rbxassetid://165211997"
  3303. FZcharge3.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0))
  3304. FZcharge3.EmissionDirection = "Top"
  3305. FZcharge3.Speed = NumberRange.new(8)
  3306. FZcharge3.Size = NumberSequence.new(0.5,0)
  3307. FZcharge3.Transparency = NumberSequence.new(0,1)
  3308. FZcharge3.Drag = 1.2
  3309. FZcharge3.LockedToPart = false
  3310. FZcharge3.Lifetime = NumberRange.new(0.5)
  3311. FZcharge3.Rate = 195
  3312. FZcharge3.LightEmission = 1
  3313. FZcharge3.VelocitySpread = 100
  3314. FZcharge3.Rotation = NumberRange.new(-360,360)
  3315. FZcharge3.VelocitySpread = 100.2
  3316. FZcharge3.ZOffset = 1
  3317. local CHAINLINKS = {}
  3318. local POS = mouse.Hit.p
  3319. local CHAINS = false
  3320. local CHAINLINKS = {}
  3321. local A = Instance.new("Attachment",NeckS)
  3322. A.Position = Vector3.new(0.3,0,0)*Player_Size
  3323. A.Orientation = Vector3.new(-90, -89.982, 0)
  3324. local B = Instance.new("Attachment",NeckS)
  3325. B.Position = Vector3.new(-0.3,0,0)*Player_Size
  3326. B.Orientation = Vector3.new(-90, 89.988, 0)
  3327. local C = Instance.new("Attachment",NeckS)
  3328. C.Position = Vector3.new(0.3,-0.1,0)*Player_Size
  3329. C.Orientation = Vector3.new(-90, -89.982, 0)
  3330. local D = Instance.new("Attachment",NeckS)
  3331. D.Position = Vector3.new(-0.3,-0.3,0)*Player_Size
  3332. D.Orientation = Vector3.new(-90, 89.988, 0)
  3333. local LIGHT = Instance.new("Attachment",NeckS)
  3334. LIGHT.Position = Vector3.new(0.3,-0,0)*Player_Size
  3335. local LIGHT2 = Instance.new("PointLight",larm)
  3336. LIGHT2.Range = 6
  3337. LIGHT2.Brightness = 20
  3338. LIGHT2.Color = Color3.new(0, 255, 0)
  3339. for i = 1, 2 do
  3340. local TWIST = -2
  3341. local START = A
  3342. local END = B
  3343. if i == 1 then
  3344. START = B
  3345. END = A
  3346. end
  3347. local ChainLink = Instance.new("Beam",torso)
  3348. ChainLink.Texture = "rbxassetid://165211997"
  3349. ChainLink.Color = ColorSequence.new(Color3.fromRGB(0, 255, 0))
  3350. ChainLink.TextureSpeed = 5
  3351. ChainLink.Width0 = 1
  3352. ChainLink.Width1 = 1
  3353. ChainLink.TextureLength = 1.5
  3354. ChainLink.Attachment0 = START
  3355. ChainLink.Attachment1 = END
  3356. ChainLink.CurveSize0 = TWIST
  3357. ChainLink.CurveSize1 = TWIST
  3358. --ChainLink.FaceCamera = true
  3359. ChainLink.Segments = 45
  3360. ChainLink.Transparency = NumberSequence.new(0)
  3361. table.insert(CHAINLINKS,ChainLink)
  3362. end
  3363. coroutine.resume(coroutine.create(function()
  3364. for i = 3,80000000000000000000000000000 do
  3365. hum.Health = hum.MaxHealth
  3366.  
  3367.  
  3368. coroutine.resume(coroutine.create(function()
  3369. for i = 1,15 do
  3370.  
  3371. wait(0.00000000001)
  3372. end
  3373.  
  3374.  
  3375.  
  3376. end))
  3377. wait(0.06)
  3378. end
  3379. end))
  3380.  
  3381. end
  3382. end)
  3383.  
  3384. mouse.KeyDown:connect(function(k)
  3385. if k == "k" then
  3386. no_anim = true
  3387. local FlyAt = Instance.new("Attachment",NeckS)FlyAt.Position = Vector3.new(0,0.5,0)
  3388. local FlyAt2 = Instance.new("Attachment",NeckS)FlyAt2.Position = Vector3.new(0,-0.5,0)
  3389. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  3390. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3391. Speed.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0)) Speed.LightEmission = 5
  3392. for i = 1,7 do
  3393. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  3394. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(20), math.rad(0)), .5)--torso
  3395. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), .5)--arm
  3396. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), .5)--arm
  3397. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), .5)--leg
  3398. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.5)--leg
  3399. wait()
  3400. end
  3401. wait(0.7)
  3402. local Grab = Instance.new("Part",NeckS)
  3403. Grab.Size = Vector3.new(4,4,4)
  3404. Grab.CanCollide = false
  3405. Grab.BrickColor = BrickColor.new("Deep orange")
  3406. Grab.Transparency = math.huge
  3407. local Grabo = Instance.new("Weld",Grab)
  3408. Grabo.Part0 = larm
  3409. Grabo.Part1 = Grab
  3410. Grabo.C0 = CFrame.new(0,-0.1,0)
  3411. Grab.Touched:connect(function(hit)
  3412. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= player.Character.Name then
  3413. Grab:Destroy()
  3414. no_anim = true
  3415. local SFXZ = Instance.new("Sound",root)
  3416. SFXZ.SoundId = "rbxassetid://1699290293"
  3417. SFXZ.Volume = 7
  3418. SFXZ.Pitch = 1
  3419. SFXZ.Looped = false
  3420. wait(0.01)
  3421. SFXZ:Play()
  3422. hit.Parent:BreakJoints()
  3423. Snap(hit.Parent)
  3424.  
  3425.  
  3426.  
  3427.  
  3428. end
  3429. end)
  3430. for i= 1,10 do
  3431. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head
  3432. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(-70), math.rad(0)), .5)--torso
  3433. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), .5)--arm
  3434. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.0,0.5,-0.8)*CFrame.Angles(math.rad(160),math.rad(70),math.rad(10)), .5)--arm
  3435. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .5)--leg
  3436. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),.5)--leg
  3437. wait()
  3438. end
  3439. FlyAt:Destroy()
  3440. no_anim = false
  3441.  
  3442. end
  3443. end)
  3444.  
  3445.  
  3446. mouse.KeyDown:connect(function(k)
  3447. if k == "y" then
  3448. instinct = false
  3449. animid = 5
  3450. no_anim = true
  3451.  
  3452. local sbs = Instance.new("BodyPosition", torso)
  3453. sbs.P = 9000
  3454. sbs.D = 1000
  3455. sbs.maxForce = Vector3.new(900000, 900000000, 900000)
  3456. sbs.position = torso.CFrame.p + Vector3.new(0, 10, 0)
  3457. for i = 1, 20 do
  3458. wait()
  3459. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), 0.8)--head
  3460. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  3461. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(-50)), 0.8)--rarm
  3462. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(20),math.rad(50)), 0.8)--larm
  3463. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), 0.8)--lleg
  3464. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.5) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.8)--rleg
  3465. end
  3466. coroutine.resume(coroutine.create(function()
  3467. for i = 3,8 do
  3468. local Ball = Instance.new("Part",char)
  3469. Ball.Size = Vector3.new(1,1,1)
  3470. Ball.BrickColor = BrickColor.new("Magenta")
  3471. Ball.Material = "Neon"
  3472. Ball.Anchored = true
  3473. Ball.CanCollide = false
  3474. Ball.Transparency = 0
  3475. Ball.CFrame = torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  3476. local Ball2 = Instance.new("SpecialMesh",Ball)
  3477. Ball2.MeshType = 3
  3478. Ball2.Scale = Vector3.new(2,2,2)
  3479.  
  3480.  
  3481.  
  3482.  
  3483. coroutine.resume(coroutine.create(function()
  3484. for i = 1,15 do
  3485. Ball2.Scale = Ball2.Scale + Vector3.new(19.4,19.4,19.4)
  3486. Ball.Transparency = Ball.Transparency + 0.06
  3487. wait(0.00000000001)
  3488. end
  3489. Ball:Destroy()
  3490.  
  3491.  
  3492. end))
  3493. wait(0.06)
  3494. end
  3495. end))
  3496. root.Anchored = true
  3497. g = Instance.new("Explosion")
  3498. g.Parent = workspace
  3499. g.Position = root.Position
  3500. g.BlastRadius = 90
  3501. g.BlastPressure = 4000200
  3502. g.Visible = false
  3503. for i = 1, 70 do
  3504. wait()
  3505. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.8)--head
  3506. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  3507. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1,0)*CFrame.Angles(math.rad(90),math.rad(-50),math.rad(50)), 0.8)--rarm
  3508. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1,0)*CFrame.Angles(math.rad(90),math.rad(50),math.rad(-50)), 0.8)--larm
  3509. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-10)), 0.8)--lleg
  3510. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  3511. end
  3512. wait(0.2)
  3513.  
  3514. sbs:Destroy()
  3515. no_anim = false
  3516. root.Anchored = false
  3517.  
  3518. end
  3519. end)
  3520. local deb = false
  3521. function smooth(obj)
  3522. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  3523. for i,v in pairs(sides) do
  3524. obj[v.."Surface"] = "SmoothNoOutlines"
  3525. end
  3526. end
  3527. local multiplier = 1000000000000000000000000000000000000000000000000000000000000000000000000000000000
  3528. function hurt(hit, dmg)
  3529. if hit.Parent then
  3530. if hit.Parent.Name == "box" then print("bocks!11") hit.Parent:Destroy() end
  3531. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  3532. if hum then
  3533. if hum.Parent.Name ~= plr.Name then
  3534. if dmg == "Kill" or hum.Health > 100000 then
  3535. hit.Parent:BreakJoints()
  3536. return true
  3537. else
  3538. if math.random(0, 100) == 50 then
  3539. hit.Parent:BreakJoints()
  3540. else
  3541. hit.Parent:BreakJoints()
  3542. end
  3543. return true
  3544. end
  3545. end
  3546. end
  3547. end
  3548. end
  3549. local push = 100
  3550. local huge = Vector3.new(math.huge,math.huge,math.huge)
  3551. function gethum(obj)
  3552. if obj.Parent then
  3553. if obj.Parent:FindFirstChild("Humanoid") then
  3554. if obj.Parent.Name ~= plr.Name then
  3555. return obj.Parent:FindFirstChildOfClass("Humanoid")
  3556. end
  3557. end
  3558. end
  3559. end
  3560.  
  3561. mouse.KeyDown:connect(function(key)
  3562. if key == "p" and not deb and not attacking then
  3563. deb = true
  3564. no_anim = true
  3565.  
  3566. local Aura = Instance.new("ParticleEmitter",Stone2)
  3567. Aura.Texture = "rbxassetid://271370648"
  3568. Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  3569. Aura.EmissionDirection = "Top"
  3570. Aura.Speed = NumberRange.new(0)
  3571. Aura.Size = NumberSequence.new(2.5)
  3572. Aura.Transparency = NumberSequence.new(0,1)
  3573. Aura.Drag = 0.4
  3574. Aura.LightInfluence = 0
  3575. Aura.LockedToPart = true
  3576. Aura.Lifetime = NumberRange.new(0.9)
  3577. Aura.Rate = 60
  3578. Aura.LightEmission = 0.6
  3579. Aura.Rotation = NumberRange.new(-360,360)
  3580. Aura.VelocitySpread = 0
  3581. Aura.Acceleration = Vector3.new(0,0,0)
  3582. Aura.ZOffset = 0.2
  3583.  
  3584. for i = 1, 10 do
  3585. wait()
  3586.  
  3587. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  3588. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  3589. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(150),math.rad(-50),math.rad(0)), 0.8)--larm
  3590. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  3591. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  3592. end
  3593. Aura.Rate = 0
  3594.  
  3595. for i = 0, 10 do
  3596. spawn(function()
  3597. local p = Instance.new("Part")
  3598. p.Anchored = true
  3599. p.CanCollide = false
  3600. p.CFrame = char.Torso.CFrame *CFrame.new(math.random(-12,12),-10,math.random(-12,12))
  3601. smooth(p)
  3602. p.BrickColor = BrickColor.DarkGray()
  3603. p.Material = Enum.Material.Slate
  3604. p.Size = Vector3.new(9,9,9)
  3605. p.Transparency = 0
  3606.  
  3607. p.Parent = workspace
  3608. local FlyAt = Instance.new("Attachment",p)FlyAt.Position = Vector3.new(0,2.5,0)
  3609. local FlyAt2 = Instance.new("Attachment",p)FlyAt2.Position = Vector3.new(0,-2.5,0)
  3610. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  3611. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3612. Speed.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248)) Speed.LightEmission = 5
  3613. local endcf = p.CFrame *CFrame.new(0,30,0)
  3614. for i = 0, 20 do
  3615. p.CFrame = p.CFrame:Lerp(endcf, 0.3)
  3616. wait()
  3617. end
  3618. local z = Instance.new("Part")
  3619. z.CFrame = p.CFrame
  3620. z.CFrame = CFrame.new(z.Position, mouse.Hit.p)
  3621. local bv = Instance.new("BodyVelocity", p)
  3622. bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3623. bv.Velocity = z.CFrame.lookVector*140
  3624. p.Anchored = false
  3625. z:Destroy()
  3626. p.CanCollide = false
  3627. local connection
  3628. spawn(function()
  3629. local angle = CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10)))
  3630. repeat wait()
  3631. p.CFrame = p.CFrame *angle
  3632. until not p or p.CanCollide
  3633. end)
  3634.  
  3635. connection = p.Touched:connect(function(hit)
  3636. hurt(hit, math.random(5,5))
  3637. if not hit.Anchored and hit.Parent.Name ~= plr.Name and hit.Parent.ClassName ~= "Accessory" then
  3638. p.CanCollide = true
  3639. end
  3640. end)
  3641. game.Debris:AddItem(p, 5)
  3642. end)
  3643.  
  3644. wait()
  3645. deb = false
  3646. no_anim = false
  3647. end
  3648. end
  3649. end)
  3650. function doBrick(parent,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
  3651. local p=Instance.new('Part',parent);p.BrickColor=colour;p.Material=material;p.Transparency=transparency;p.Anchored=a;p.CanCollide=cc;p.FormFactor="Custom";p.Size=size;p.BackSurface=bs;p.BottomSurface=bts;p.FrontSurface=fs;p.LeftSurface=ls;p.RightSurface=rs;p.TopSurface=ts;p.Position=pos;p.CFrame=p.CFrame*cf;
  3652. return p
  3653. end
  3654.  
  3655. function doMesh(parent,meshType,meshId,scale)
  3656. local m=Instance.new('SpecialMesh',parent);m.MeshType=meshType;m.MeshId=meshId;m.Scale=scale
  3657. return m
  3658. end
  3659. local EP=Instance.new("Model",char)
  3660. function magicBrick(pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts,meshType,meshId,scale,scaleAdd,loop,loopTransparency,repeatloop,repeatLoopWait,loopCFrame)
  3661. local cw1=coroutine.wrap(function()
  3662. for i=1,repeatloop do
  3663. local x=doBrick(EP,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
  3664. local z=doMesh(x,meshType,meshId,scale)
  3665.  
  3666. local cw2=coroutine.wrap(function()
  3667. for i=1,loop do
  3668. if loopTransparency then
  3669. x.Transparency=i/loop
  3670. z.Scale=z.Scale+scaleAdd
  3671. x.CFrame=x.CFrame*loopCFrame
  3672. wait()
  3673. else
  3674. z.Scale=z.Scale+scaleAdd
  3675. x.CFrame=x.CFrame*loopCFrame
  3676. end
  3677. end
  3678. x:Destroy()
  3679. end)
  3680. cw2()
  3681. swait(repeatLoopWait)
  3682. end
  3683. end)
  3684. cw1()
  3685. end
  3686. if MUI == true then
  3687.  
  3688. speed=0.15
  3689. sound(438666277,2,1.5,torso)
  3690. coroutine.resume(coroutine.create(function()
  3691. for i=1,20 do
  3692. magicBrick(Vector3.new(0,0,0),torso.CFrame*CFrame.Angles(math.random(1,50),math.random(1,50),math.random(1,50)),Vector3.new(1,1,1),BrickColor.new("Institutional white"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(math.random(10,15),math.random(20,30),0.2),Vector3.new(-2,-2,0),16,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0.2,0,0))
  3693. swait(3)
  3694. end
  3695. end))
  3696. for i=0,1,0.1*speed do
  3697. if lastAnim~=thisAnim then break end
  3698.  
  3699.  
  3700.  
  3701. swait()
  3702. end
  3703.  
  3704. doingMove=true
  3705.  
  3706. coroutine.resume(coroutine.create(function()
  3707. for i=1,200 do
  3708. magicBrick(Vector3.new(0,0,0),torso.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Institutional white"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  3709. swait()
  3710. end
  3711. end))
  3712.  
  3713. local beam=Instance.new("Part",char)
  3714. beam.Anchored=true
  3715. beam.CanCollide=false
  3716. beam.BrickColor=BrickColor.new("Institutional white")
  3717. beam.Material="Neon"
  3718. beam.Transparency=0.5
  3719.  
  3720. sound(415700134,1.75,0.85,torso)
  3721.  
  3722. coroutine.resume(coroutine.create(function()
  3723. while true do
  3724. if not doingMove then break end
  3725. local dis=(torso.Position-mouse.Hit.p).magnitude
  3726. beam.Size=Vector3.new(2,2,dis)
  3727. beam.CFrame=CFrame.new(torso.CFrame.p,mouse.Hit.p)*CFrame.new(0,0,-dis/2)
  3728. swait()
  3729. end
  3730. end))
  3731.  
  3732. coroutine.resume(coroutine.create(function()
  3733. for i=1,20 do
  3734. if not doingMove then break end
  3735. magicBrick(Vector3.new(0,0,0),mouse.Hit*CFrame.Angles(0,0,0),Vector3.new(1,1,1),BrickColor.new("Deep orange"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(3,3,3),Vector3.new(2,6,2),8,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
  3736. magicBrick(Vector3.new(0,0,0),mouse.Hit*CFrame.Angles(0,0,0),Vector3.new(1,1,1),BrickColor.new("Really red"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(3,3,3),Vector3.new(3,3,3),8,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
  3737. coroutine.resume(coroutine.create(function()
  3738. for i=1,7 do
  3739. magicBrick(Vector3.new(0,0,0),mouse.Hit*CFrame.new(0,0,0)*CFrame.new(math.random(1,15),math.random(1,15),math.random(1,15))*CFrame.new(-15/2,-15/2,-15/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(4,4,4),Vector3.new(1,1,1),12,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  3740. end
  3741. end))
  3742. for i,v in pairs(workspace:GetChildren()) do
  3743. if v:findFirstChild("Humanoid")~=nil and v~=char then
  3744. if (v:WaitForChild("Torso").Position-mouse.Hit.p).magnitude<=10 then
  3745. v:WaitForChild("Humanoid"):TakeDamage(v:WaitForChild("Humanoid").MaxHealth/20)
  3746. end
  3747. end
  3748. end
  3749. swait(10)
  3750. end
  3751. end))
  3752.  
  3753. for i=0,2,0.1*speed do
  3754. if lastAnim~=thisAnim then break end
  3755.  
  3756.  
  3757.  
  3758. swait()
  3759. end
  3760.  
  3761. beam:Destroy()
  3762. lastAnim=nil
  3763. lastPriority=0
  3764. doingMove=false
  3765. end
  3766.  
  3767. function chestBeam()
  3768.  
  3769.  
  3770. MUI = true
  3771.  
  3772.  
  3773. end
  3774. mouse.KeyDown:connect(function(k)
  3775. if k == "n" then
  3776. chestBeam()
  3777. end
  3778. end)
  3779. mouse.KeyDown:connect(function(k)
  3780. if k == "v" then
  3781. UltimateBattle:Stop()
  3782. Mode = true
  3783. local SFXZ = Instance.new("Sound",torso)
  3784. SFXZ.SoundId = "rbxassetid://316675316"
  3785. SFXZ.Volume = 8
  3786. SFXZ.Pitch = 1
  3787. SFXZ.Looped = true
  3788. wait(0.01)
  3789. SFXZ:Play()
  3790. local Wind = Instance.new("Sound",torso)
  3791. Wind.SoundId = "rbxassetid://142840797"
  3792. Wind.Volume = 0.5
  3793. Wind.Pitch = 1
  3794. Wind.Looped = true
  3795. wait(0.01)
  3796. Wind:Play()
  3797.  
  3798.  
  3799. Grab.Touched:connect(function(hit)
  3800. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= p.Character.Name then
  3801. hit.Parent:BreakJoints()
  3802. wait(0.2)
  3803. hit.Parent:Destroy()
  3804.  
  3805.  
  3806.  
  3807. end
  3808. end)
  3809. hum.WalkSpeed = 55
  3810.  
  3811. local FZcharge3 = Instance.new("ParticleEmitter",NeckS)
  3812. FZcharge3.Texture = "rbxassetid://37329477"
  3813. FZcharge3.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0))
  3814. FZcharge3.EmissionDirection = "Top"
  3815. FZcharge3.Speed = NumberRange.new(8)
  3816. FZcharge3.Size = NumberSequence.new(0.5,0)
  3817. FZcharge3.Transparency = NumberSequence.new(0,1)
  3818. FZcharge3.Drag = 1.2
  3819. FZcharge3.LockedToPart = false
  3820. FZcharge3.Lifetime = NumberRange.new(0.5)
  3821. FZcharge3.Rate = 195
  3822. FZcharge3.LightEmission = 1
  3823. FZcharge3.VelocitySpread = 100
  3824. FZcharge3.Rotation = NumberRange.new(-360,360)
  3825. FZcharge3.VelocitySpread = 100.2
  3826. FZcharge3.ZOffset = 1
  3827. local StoneEf2 = Instance.new("ParticleEmitter",Stone4)
  3828. StoneEf2.Texture = "rbxassetid://37329477"
  3829. StoneEf2.Color = ColorSequence.new(Color3.fromRGB(255, 0, 0))
  3830. StoneEf2.EmissionDirection = "Top"
  3831. StoneEf2.Speed = NumberRange.new(8)
  3832. StoneEf2.Size = NumberSequence.new(0.5,0)
  3833. StoneEf2.Transparency = NumberSequence.new(0,1)
  3834. StoneEf2.LockedToPart = false
  3835. StoneEf2.Lifetime = NumberRange.new(0.5)
  3836. StoneEf2.Rate = 195
  3837. StoneEf2.LightEmission = 1
  3838. StoneEf2.VelocitySpread = 100
  3839. StoneEf2.Rotation = NumberRange.new(-360,360)
  3840. StoneEf2.VelocitySpread = 100.2
  3841. StoneEf2.ZOffset = 1
  3842. local StoneEf3 = Instance.new("ParticleEmitter",Stone3)
  3843. StoneEf3.Texture = "rbxassetid://74675986"
  3844. StoneEf3.Color = ColorSequence.new(Color3.fromRGB(9, 137, 207))
  3845. StoneEf3.EmissionDirection = "Top"
  3846. StoneEf3.Speed = NumberRange.new(8)
  3847. StoneEf3.Size = NumberSequence.new(0.5,0)
  3848. StoneEf3.Transparency = NumberSequence.new(0,1)
  3849. StoneEf3.LockedToPart = false
  3850. StoneEf3.Lifetime = NumberRange.new(0.5)
  3851. StoneEf3.Rate = 195
  3852. StoneEf3.LightEmission = 1
  3853. StoneEf3.VelocitySpread = 100
  3854. StoneEf3.Rotation = NumberRange.new(-360,360)
  3855. StoneEf3.VelocitySpread = 100.2
  3856. StoneEf3.ZOffset = 1
  3857. local StoneEf5 = Instance.new("ParticleEmitter",Stone5)
  3858. StoneEf5.Texture = "rbxassetid://73229113"
  3859. StoneEf5.Color = ColorSequence.new(Color3.fromRGB(255, 176, 0))
  3860. StoneEf5.EmissionDirection = "Top"
  3861. StoneEf5.Speed = NumberRange.new(8)
  3862. StoneEf5.Size = NumberSequence.new(0.5,0)
  3863. StoneEf5.Transparency = NumberSequence.new(0,1)
  3864. StoneEf5.LockedToPart = false
  3865. StoneEf5.Lifetime = NumberRange.new(0.5)
  3866. StoneEf5.Rate = 195
  3867. StoneEf5.LightEmission = 1
  3868. StoneEf5.VelocitySpread = 100
  3869. StoneEf5.Rotation = NumberRange.new(-360,360)
  3870. StoneEf5.VelocitySpread = 100.2
  3871. StoneEf5.ZOffset = 1
  3872. local CHAINLINKS = {}
  3873. local POS = mouse.Hit.p
  3874. local CHAINS = false
  3875. local CHAINLINKS = {}
  3876. local A = Instance.new("Attachment",root)
  3877. A.Position = Vector3.new(0.5,0,0)*Player_Size
  3878. A.Orientation = Vector3.new(-90, -89.982, 0)
  3879. local B = Instance.new("Attachment",root)
  3880. B.Position = Vector3.new(-0.5,0,0)*Player_Size
  3881. B.Orientation = Vector3.new(-90, 89.988, 0)
  3882. local C = Instance.new("Attachment",root)
  3883. C.Position = Vector3.new(0.5,-0.1,0)*Player_Size
  3884. C.Orientation = Vector3.new(-90, -89.982, 0)
  3885. local D = Instance.new("Attachment",root)
  3886. D.Position = Vector3.new(-0.5,-0.3,0)*Player_Size
  3887. D.Orientation = Vector3.new(-90, 89.988, 0)
  3888. local LIGHT = Instance.new("Attachment",root)
  3889. LIGHT.Position = Vector3.new(0.5,-0,0)*Player_Size
  3890. local LIGHT2 = Instance.new("PointLight",larm)
  3891. LIGHT2.Range = 6
  3892. LIGHT2.Brightness = 20
  3893. LIGHT2.Color = Color3.new(255, 255, 0)
  3894. for i = 1, 2 do
  3895. local TWIST = -1
  3896. local START = A
  3897. local END = B
  3898. if i == 1 then
  3899. START = B
  3900. END = A
  3901. end
  3902. local ChainLink = Instance.new("Beam",torso)
  3903. ChainLink.Texture = "rbxassetid://37329477"
  3904. ChainLink.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0))
  3905. ChainLink.TextureSpeed = 5
  3906. ChainLink.Width0 = 1
  3907. ChainLink.Width1 = 1
  3908. ChainLink.TextureLength = 2.5
  3909. ChainLink.Attachment0 = START
  3910. ChainLink.Attachment1 = END
  3911. ChainLink.CurveSize0 = TWIST
  3912. ChainLink.CurveSize1 = TWIST
  3913. --ChainLink.FaceCamera = true
  3914. ChainLink.Segments = 85
  3915. ChainLink.Transparency = NumberSequence.new(0)
  3916. table.insert(CHAINLINKS,ChainLink)
  3917. end
  3918. coroutine.resume(coroutine.create(function()
  3919. for i = 3,60060 do
  3920.  
  3921.  
  3922. local HQG = Instance.new("Part",char)
  3923. HQG.Size = Vector3.new(1,0,1)
  3924. HQG.BrickColor = BrickColor.new("Ghost grey")
  3925. HQG.Material = "Neon"
  3926. HQG.Anchored = true
  3927. HQG.CanCollide = false
  3928. HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  3929. local HQG2 = Instance.new("SpecialMesh",HQG)
  3930. HQG2.MeshId = "rbxassetid://1726537151"
  3931. HQG2.Scale = Vector3.new(0.01,0.01,0.01)
  3932.  
  3933.  
  3934. coroutine.resume(coroutine.create(function()
  3935. for i = 1,200 do
  3936.  
  3937.  
  3938. HQG2.Scale = HQG2.Scale + Vector3.new(0.01,0.03,0.01)
  3939. HQG.Transparency = HQG.Transparency + 0.07
  3940. HQG.CFrame = HQG.CFrame*CFrame.Angles(0,-0.3,0)
  3941.  
  3942. wait(0.00000000001)
  3943. end
  3944.  
  3945. HQG:Destroy()
  3946. HQG2:Destroy()
  3947.  
  3948. end))
  3949.  
  3950.  
  3951. wait(0.3)
  3952. end
  3953. end))
  3954. end
  3955. end)
  3956.  
  3957.  
  3958.  
  3959. mouse.KeyDown:connect(function(k)
  3960. if k == "j" then
  3961.  
  3962. animid = 5
  3963. no_anim = true
  3964.  
  3965.  
  3966. local Aura = Instance.new("ParticleEmitter",Stone2)
  3967. Aura.Texture = "rbxassetid://271370648"
  3968. Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  3969. Aura.EmissionDirection = "Top"
  3970. Aura.Speed = NumberRange.new(0)
  3971. Aura.Size = NumberSequence.new(2.5)
  3972. Aura.Transparency = NumberSequence.new(0,1)
  3973. Aura.Drag = 0.4
  3974. Aura.LightInfluence = 0
  3975. Aura.LockedToPart = true
  3976. Aura.Lifetime = NumberRange.new(0.9)
  3977. Aura.Rate = 60
  3978. Aura.LightEmission = 0.6
  3979. Aura.Rotation = NumberRange.new(-360,360)
  3980. Aura.VelocitySpread = 0
  3981. Aura.Acceleration = Vector3.new(0,0,0)
  3982. Aura.ZOffset = 0.2
  3983.  
  3984. for i = 1, 30 do
  3985. wait()
  3986.  
  3987. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  3988. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  3989. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(90),math.rad(-50),math.rad(0)), 0.8)--larm
  3990. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  3991. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  3992. end
  3993.  
  3994.  
  3995. local HQ = Instance.new("Part",char)
  3996. HQ.Size = Vector3.new(1,0,1)
  3997. HQ.BrickColor = BrickColor.new("Grey")
  3998. HQ.Material = "Neon"
  3999. HQ.Anchored = true
  4000. HQ.CanCollide = false
  4001. HQ.Transparency = 0.7
  4002. HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4003. local HQ2 = Instance.new("SpecialMesh",HQ)
  4004. HQ2.MeshId = "rbxassetid://20329976"
  4005. HQ2.Scale = Vector3.new(1,1,1)
  4006.  
  4007. local HQG = Instance.new("Part",char)
  4008. HQG.Size = Vector3.new(1,0,1)
  4009. HQG.BrickColor = BrickColor.new("Grey")
  4010. HQG.Material = "Neon"
  4011. HQG.Anchored = true
  4012. HQG.Transparency = 0.7
  4013. HQG.CanCollide = false
  4014. HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4015. local HQG2 = Instance.new("SpecialMesh",HQG)
  4016. HQG2.MeshId = "rbxassetid://20329976"
  4017. HQG2.Scale = Vector3.new(1,1,1)
  4018.  
  4019.  
  4020. coroutine.resume(coroutine.create(function()
  4021. for i = 1,200 do
  4022. HQ2.Scale = HQ2.Scale + Vector3.new(1.5,0.3,1.5)
  4023. HQ.Transparency = HQ.Transparency + 0.01
  4024. HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4025.  
  4026. HQG2.Scale = HQG2.Scale + Vector3.new(1,0.5,1)
  4027. HQG.Transparency = HQG.Transparency + 0.01
  4028. HQG.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4029.  
  4030. wait(0.00000000001)
  4031.  
  4032.  
  4033. end
  4034. HQ:Destroy()
  4035. HQ2:Destroy()
  4036. HQG:Destroy()
  4037. HQG2:Destroy()
  4038. end))
  4039.  
  4040. laz0r()
  4041. wait(0.5)
  4042. no_anim = false
  4043. Aura.Rate = 0
  4044.  
  4045. instinct = true
  4046. end
  4047. end)
  4048.  
  4049.  
  4050.  
  4051.  
  4052.  
  4053. mouse.KeyDown:connect(function(key)
  4054. if key == "r" then
  4055. local Aura = Instance.new('ParticleEmitter',Stone3)
  4056. Aura.Texture = "rbxassetid://271370648"
  4057. Aura.Color = ColorSequence.new(BrickColor.new("Lapis").Color)
  4058. Aura.EmissionDirection = "Top"
  4059. Aura.Speed = NumberRange.new(0)
  4060. Aura.Size = NumberSequence.new(2.5)
  4061. Aura.Transparency = NumberSequence.new(0,1)
  4062. Aura.Drag = 0.4
  4063. Aura.LightInfluence = 0
  4064. Aura.LockedToPart = true
  4065. Aura.Lifetime = NumberRange.new(0.9)
  4066. Aura.Rate = 60
  4067. Aura.LightEmission = 0.6
  4068. Aura.Rotation = NumberRange.new(-360,360)
  4069. Aura.VelocitySpread = 0
  4070. Aura.Acceleration = Vector3.new(0,0,0)
  4071. Aura.ZOffset = 0.2
  4072. no_anim = true
  4073. for i = 1, 15 do
  4074. wait()
  4075.  
  4076. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2)
  4077. larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4)
  4078. end
  4079.  
  4080. local Grab = Instance.new("Part",root)
  4081. Grab.Size = Vector3.new(5.2,5.8,3.9)
  4082. Grab.CanCollide = true
  4083. Grab.Material = "Neon"
  4084. Grab.BrickColor = BrickColor.new("Cyan")
  4085. Grab.Transparency = 0.5
  4086. local Hat2 = Instance.new("SpecialMesh",Grab)
  4087. Hat2.MeshType = 3
  4088. Hat2.Scale = Vector3.new(3.35,3.15,0.95)
  4089. local Grabo = Instance.new("Weld",Grab)
  4090. Grabo.Part0 = root
  4091. Grabo.Part1 = Grab
  4092. Grabo.C0 = CFrame.new(0,0.3,-6.8)
  4093.  
  4094. local AuraB = Instance.new("Part",root)
  4095. AuraB.Size = Vector3.new(2,1,2)
  4096. AuraB.CanCollide = false
  4097. AuraB.BrickColor = BrickColor.new("Deep orange")
  4098. AuraB.Transparency = 1
  4099. local AuraBo = Instance.new("Weld",AuraB)
  4100. AuraBo.Part0 = root
  4101. AuraBo.Part1 = AuraB
  4102. AuraBo.C0 = CFrame.new(0,-0.6,0)
  4103. Grab.Touched:connect(function(hit)
  4104. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= p.Character.Name then
  4105.  
  4106.  
  4107. hit.Anchored = false
  4108. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  4109. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  4110. Fl.velocity = root.CFrame.lookVector*340
  4111. wait(0.05)
  4112. Fl:remove()
  4113.  
  4114. end
  4115. end)
  4116.  
  4117.  
  4118. end
  4119. end)
  4120. mouse.KeyUp:connect(function(key)
  4121. if key == "r" then
  4122.  
  4123. for i, v in pairs(root:GetChildren()) do
  4124. if v:IsA("Part")then
  4125. v:Remove()
  4126. end
  4127. end
  4128. for i, v in pairs(Stone3:GetChildren()) do
  4129. if v:IsA('ParticleEmitter')then
  4130. v.Rate = 0
  4131. end
  4132. end
  4133.  
  4134. no_anim = false
  4135. end
  4136. end)
  4137.  
  4138.  
  4139. mouse.KeyDown:connect(function(key)
  4140. if key == "n" then
  4141.  
  4142. end
  4143. end)
  4144.  
  4145.  
  4146. mouse.KeyDown:connect(function(key)
  4147. if key == "t" then
  4148. local Aura = Instance.new("ParticleEmitter",Stone4)
  4149. Aura.Texture = "rbxassetid://271370648"
  4150. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4151. Aura.EmissionDirection = "Top"
  4152. Aura.Speed = NumberRange.new(0)
  4153. Aura.Size = NumberSequence.new(2.5)
  4154. Aura.Transparency = NumberSequence.new(0,1)
  4155. Aura.Drag = 0.4
  4156. Aura.LightInfluence = 0
  4157. Aura.LockedToPart = true
  4158. Aura.Lifetime = NumberRange.new(0.9)
  4159. Aura.Rate = 60
  4160. Aura.LightEmission = 0.6
  4161. Aura.Rotation = NumberRange.new(-360,360)
  4162. Aura.VelocitySpread = 0
  4163. Aura.Acceleration = Vector3.new(0,0,0)
  4164. Aura.ZOffset = 0.2
  4165. no_anim = true
  4166. for i = 1, 15 do
  4167. wait()
  4168.  
  4169. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2)
  4170. larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4)
  4171. end
  4172.  
  4173. local Grab = Instance.new("Part",root)
  4174. Grab.Size = Vector3.new(5.2,5.8,3.9)
  4175. Grab.CanCollide = false
  4176. Grab.Material = "Neon"
  4177. Grab.BrickColor = BrickColor.new("Really red")
  4178. Grab.Transparency = 0.5
  4179. local Hat2 = Instance.new("SpecialMesh",Grab)
  4180. Hat2.MeshType = 3
  4181. Hat2.Scale = Vector3.new(3.35,3.15,0.95)
  4182. local Grabo = Instance.new("Weld",Grab)
  4183. Grabo.Part0 = root
  4184. Grabo.Part1 = Grab
  4185. Grabo.C0 = CFrame.new(0,0.3,-6.8)
  4186.  
  4187. local AuraB = Instance.new("Part",root)
  4188. AuraB.Size = Vector3.new(2,1,2)
  4189. AuraB.CanCollide = false
  4190. AuraB.BrickColor = BrickColor.new("Deep orange")
  4191. AuraB.Transparency = 1
  4192. local AuraBo = Instance.new("Weld",AuraB)
  4193. AuraBo.Part0 = root
  4194. AuraBo.Part1 = AuraB
  4195. AuraBo.C0 = CFrame.new(0,-0.6,0)
  4196. Grab.Touched:connect(function(hit)
  4197. if hit.Parent:FindFirstChildOfClass("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= p.Character.Name then
  4198.  
  4199.  
  4200. Snap(hit.Parent)
  4201. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  4202. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  4203. Fl.velocity = root.CFrame.lookVector*340
  4204. wait(0.05)
  4205. Fl:remove()
  4206.  
  4207. end
  4208. end)
  4209.  
  4210.  
  4211. end
  4212. end)
  4213. mouse.KeyUp:connect(function(key)
  4214. if key == "t" then
  4215.  
  4216. for i, v in pairs(root:GetChildren()) do
  4217. if v:IsA("Part")then
  4218. v:Remove()
  4219. end
  4220. end
  4221. for i, v in pairs(Stone4:GetChildren()) do
  4222. if v:IsA("ParticleEmitter")then
  4223. v.Rate = 0
  4224. end
  4225. end
  4226.  
  4227. no_anim = false
  4228. end
  4229. end)
  4230.  
  4231.  
  4232. mouse.KeyDown:connect(function(k)
  4233. if k == "e" and MUI == false then --highjump
  4234.  
  4235. animid = 5
  4236. no_anim = true
  4237.  
  4238. local sbs = Instance.new("BodyPosition", torso)
  4239. sbs.P = 9000
  4240. sbs.D = 1000
  4241. sbs.maxForce = Vector3.new(900000, 9000000000, 900000)
  4242. sbs.position = torso.CFrame.p + Vector3.new(0, 150, 0)
  4243. local FlyAt = Instance.new("Attachment",NeckS)FlyAt.Position = Vector3.new(0,0.5,0)
  4244. local FlyAt2 = Instance.new("Attachment",NeckS)FlyAt2.Position = Vector3.new(0,-0.5,0)
  4245. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  4246. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4247. Speed.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0)) Speed.LightEmission = 5
  4248.  
  4249. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--head
  4250. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  4251. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-60),math.rad(0),math.rad(0)), 0.8)--rarm
  4252. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.8)--larm
  4253. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.8)--lleg
  4254. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(5)), 0.8)--rleg
  4255.  
  4256.  
  4257.  
  4258. local HQ = Instance.new("Part",char)
  4259. HQ.Size = Vector3.new(1,0,1)
  4260. HQ.BrickColor = BrickColor.new("New Yeller")
  4261. HQ.Material = "Neon"
  4262. HQ.Anchored = true
  4263. HQ.CanCollide = false
  4264. HQ.Transparency = 0.7
  4265. HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4266. local HQ2 = Instance.new("SpecialMesh",HQ)
  4267. HQ2.MeshId = "rbxassetid://20329976"
  4268. HQ2.Scale = Vector3.new(1,50,1)
  4269.  
  4270. local HQG = Instance.new("Part",char)
  4271. HQG.Size = Vector3.new(1,0,1)
  4272. HQG.BrickColor = BrickColor.new("Grey")
  4273. HQG.Material = "Neon"
  4274. HQG.Anchored = true
  4275. HQG.Transparency = 0.7
  4276. HQG.CanCollide = false
  4277. HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4278. local HQG2 = Instance.new("SpecialMesh",HQG)
  4279. HQG2.MeshId = "rbxassetid://20329976"
  4280. HQG2.Scale = Vector3.new(1,1,1)
  4281.  
  4282.  
  4283. coroutine.resume(coroutine.create(function()
  4284. for i = 1,500 do
  4285. HQ2.Scale = HQ2.Scale + Vector3.new(1.5,0.3,1.5)
  4286. HQ.Transparency = HQ.Transparency + 0.005
  4287. HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4288.  
  4289. HQG2.Scale = HQG2.Scale + Vector3.new(1,0.5,1)
  4290. HQG.Transparency = HQG.Transparency + 0.005
  4291. HQG.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4292.  
  4293. wait(0.00000000001)
  4294.  
  4295.  
  4296. end
  4297. HQ:Destroy()
  4298. HQ2:Destroy()
  4299. HQG:Destroy()
  4300. HQG2:Destroy()
  4301. end))
  4302.  
  4303.  
  4304. wait(0.5)
  4305. sbs:Destroy()
  4306.  
  4307. FlyAt:Destroy()
  4308. wait(0.2)
  4309.  
  4310. no_anim = false
  4311. instinct = true
  4312. end
  4313. end)
  4314.  
  4315.  
  4316. mouse.KeyDown:connect(function(k)
  4317. if k == "e" and MUI == true then --highjump
  4318.  
  4319. animid = 5
  4320. no_anim = true
  4321. hum.WalkSpeed = 60
  4322. local sbs = Instance.new("BodyPosition", torso)
  4323. sbs.P = 9000
  4324. sbs.D = 1000
  4325. sbs.maxForce = Vector3.new(900000, 9000000000, 900000)
  4326. sbs.position = torso.CFrame.p + Vector3.new(0, 120, 0)
  4327. local FlyAt = Instance.new("Attachment",torso)FlyAt.Position = Vector3.new(0,2,0)
  4328. local FlyAt2 = Instance.new("Attachment",torso)FlyAt2.Position = Vector3.new(0,-2.5,0)
  4329. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  4330. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4331. Speed.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248)) Speed.LightEmission = 5
  4332.  
  4333. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--head
  4334. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  4335. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-60),math.rad(0),math.rad(0)), 0.8)--rarm
  4336. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.8)--larm
  4337. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.8)--lleg
  4338. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(5)), 0.8)--rleg
  4339.  
  4340.  
  4341.  
  4342. local HQ = Instance.new("Part",char)
  4343. HQ.Size = Vector3.new(1,0,1)
  4344. HQ.BrickColor = BrickColor.new("Grey")
  4345. HQ.Material = "Neon"
  4346. HQ.Anchored = true
  4347. HQ.CanCollide = false
  4348. HQ.Transparency = 0.7
  4349. HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4350. local HQ2 = Instance.new("SpecialMesh",HQ)
  4351. HQ2.MeshId = "rbxassetid://20329976"
  4352. HQ2.Scale = Vector3.new(1,1,1)
  4353.  
  4354. local HQG = Instance.new("Part",char)
  4355. HQG.Size = Vector3.new(1,0,1)
  4356. HQG.BrickColor = BrickColor.new("Grey")
  4357. HQG.Material = "Neon"
  4358. HQG.Anchored = true
  4359. HQG.Transparency = 0.7
  4360. HQG.CanCollide = false
  4361. HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(0,0,0)
  4362. local HQG2 = Instance.new("SpecialMesh",HQG)
  4363. HQG2.MeshId = "rbxassetid://20329976"
  4364. HQG2.Scale = Vector3.new(1,1,1)
  4365.  
  4366.  
  4367. coroutine.resume(coroutine.create(function()
  4368. for i = 1,200 do
  4369. HQ2.Scale = HQ2.Scale + Vector3.new(1.5,0.3,1.5)
  4370. HQ.Transparency = HQ.Transparency + 0.01
  4371. HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4372.  
  4373. HQG2.Scale = HQG2.Scale + Vector3.new(1,0.5,1)
  4374. HQG.Transparency = HQG.Transparency + 0.01
  4375. HQG.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4376.  
  4377. wait(0.00000000001)
  4378.  
  4379.  
  4380. end
  4381. HQ:Destroy()
  4382. HQ2:Destroy()
  4383. HQG:Destroy()
  4384. HQG2:Destroy()
  4385. end))
  4386.  
  4387.  
  4388. wait(0.5)
  4389. sbs:Destroy()
  4390. hum.WalkSpeed = 260
  4391. FlyAt:Destroy()
  4392. wait(0.2)
  4393. hum.WalkSpeed = 16
  4394. no_anim = false
  4395. instinct = true
  4396. end
  4397. end)
  4398.  
  4399. mouse.KeyDown:connect(function(k)
  4400. if k == "q" and MUI == false then --highjump
  4401.  
  4402. animid = 5
  4403. no_anim = true
  4404.  
  4405. local FlyAt = Instance.new("Attachment",torso)FlyAt.Position = Vector3.new(0,2,0)
  4406. local FlyAt2 = Instance.new("Attachment",torso)FlyAt2.Position = Vector3.new(0,-2.5,0)
  4407. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  4408. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4409. Speed.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248)) Speed.LightEmission = 5
  4410. local bv = Instance.new("BodyVelocity")
  4411. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4412. bv.velocity = root.CFrame.lookVector*200
  4413. bv.Parent = root
  4414.  
  4415.  
  4416.  
  4417. for i = 1, 30 do
  4418. wait()
  4419.  
  4420. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.1)--head
  4421. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0)), 0.1)--torso
  4422. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(15)), 0.1)--arm
  4423. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-15)), 0.1)--arm
  4424. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.1)--leg
  4425. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.1)--leg
  4426. end
  4427.  
  4428.  
  4429.  
  4430.  
  4431.  
  4432.  
  4433.  
  4434.  
  4435.  
  4436. wait(0.5)
  4437. bv:Destroy()
  4438.  
  4439. wait(0.2)
  4440.  
  4441.  
  4442. FlyAt:Destroy()
  4443. no_anim = false
  4444. end
  4445. end)
  4446. holdclick=false
  4447.  
  4448. mouse.KeyDown:connect(function(k)
  4449. if k == "q" and MUI == true then --highjump
  4450.  
  4451. animid = 5
  4452. no_anim = true
  4453. hum.WalkSpeed = 60
  4454. local bv = Instance.new("BodyVelocity")
  4455. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  4456. bv.velocity = root.CFrame.lookVector*190
  4457. bv.Parent = root
  4458.  
  4459. local FlyAt = Instance.new("Attachment",torso)FlyAt.Position = Vector3.new(0,1,0)
  4460. local FlyAt2 = Instance.new("Attachment",torso)FlyAt2.Position = Vector3.new(0,-1,0)
  4461. local Speed = Instance.new("Trail",char)Speed.Attachment0 = FlyAt Speed.Attachment1 = FlyAt2
  4462. Speed.Texture = "rbxassetid://22636887" Speed.Lifetime = 0.3 Speed.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4463. Speed.Color = ColorSequence.new(Color3.fromRGB(4, 175, 236)) Speed.LightEmission = 5
  4464.  
  4465. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), 0.8)--torso
  4466. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(0)), 0.8)--rarm
  4467. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-85),math.rad(0),math.rad(0)), 0.8)--larm
  4468. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-60),math.rad(0),math.rad(-10)), 0.8)--lleg
  4469. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.3, -1) * CFrame.Angles(math.rad(-50),math.rad(0),math.rad(5)), 0.8)--rleg
  4470.  
  4471.  
  4472.  
  4473. local HQ = Instance.new("Part",char)
  4474. HQ.Size = Vector3.new(1,0,1)
  4475. HQ.BrickColor = BrickColor.new("Grey")
  4476. HQ.Material = "Neon"
  4477. HQ.Anchored = true
  4478. HQ.CanCollide = false
  4479. HQ.Transparency = 0.7
  4480. HQ.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(1.55,0,0)
  4481. local HQ2 = Instance.new("SpecialMesh",HQ)
  4482. HQ2.MeshId = "rbxassetid://20329976"
  4483. HQ2.Scale = Vector3.new(1,1,1)
  4484.  
  4485. local HQG = Instance.new("Part",char)
  4486. HQG.Size = Vector3.new(1,0,1)
  4487. HQG.BrickColor = BrickColor.new("Grey")
  4488. HQG.Material = "Neon"
  4489. HQG.Anchored = true
  4490. HQG.Transparency = 0.7
  4491. HQG.CanCollide = false
  4492. HQG.CFrame = root.CFrame*CFrame.new(0,-2,0)*CFrame.Angles(1.55,0,0)
  4493. local HQG2 = Instance.new("SpecialMesh",HQG)
  4494. HQG2.MeshId = "rbxassetid://20329976"
  4495. HQG2.Scale = Vector3.new(1,1,1)
  4496.  
  4497.  
  4498. coroutine.resume(coroutine.create(function()
  4499. for i = 1,200 do
  4500. HQ2.Scale = HQ2.Scale + Vector3.new(1.5,0.3,1.5)
  4501. HQ.Transparency = HQ.Transparency + 0.01
  4502. HQ.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4503.  
  4504. HQG2.Scale = HQG2.Scale + Vector3.new(1,0.5,1)
  4505. HQG.Transparency = HQG.Transparency + 0.01
  4506. HQG.CFrame = HQ.CFrame*CFrame.Angles(0,0,0)
  4507.  
  4508. wait()
  4509.  
  4510.  
  4511. end
  4512. HQ:Destroy()
  4513. HQ2:Destroy()
  4514. HQG:Destroy()
  4515. HQG2:Destroy()
  4516. end))
  4517.  
  4518.  
  4519. wait(0.5)
  4520. bv:Destroy()
  4521. hum.WalkSpeed = 60
  4522. wait(0.2)
  4523. hum.WalkSpeed = 16
  4524. FlyAt:Destroy()
  4525. no_anim = false
  4526. instinct = true
  4527. end
  4528. end)
  4529. mouse.KeyDown:connect(function(k)
  4530. if k == "l" then
  4531.  
  4532. animid = 5
  4533. no_anim = true
  4534. UltimateBattle:Stop()
  4535.  
  4536.  
  4537. for i = 1, 10 do
  4538. wait()
  4539.  
  4540.  
  4541. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  4542. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  4543. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(0)), 0.8)--larm
  4544. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  4545. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  4546. end
  4547. wait(2)
  4548. local SFXZ = Instance.new("Sound",char)
  4549. SFXZ.SoundId = "rbxassetid://242076158"
  4550. SFXZ.Volume = 10
  4551. SFXZ.Pitch = 1
  4552. SFXZ.Looped = false
  4553. wait(0.01)
  4554. SFXZ:Play()
  4555.  
  4556. for i = 1, 10 do
  4557. wait()
  4558.  
  4559.  
  4560. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--torso
  4561. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.2)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.8)--rarm
  4562. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,-0.5)*CFrame.Angles(math.rad(120),math.rad(30),math.rad(0)), 0.8)--larm
  4563. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), 0.8)--lleg
  4564. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)), 0.8)--rleg
  4565. end
  4566.  
  4567.  
  4568. coroutine.resume(coroutine.create(function()
  4569. for i = 3,80 do
  4570. local Ball = Instance.new("Part",char)
  4571. Ball.Size = Vector3.new(0,0,0)
  4572. Ball.BrickColor = BrickColor.new("White")
  4573. Ball.Material = "Neon"
  4574. Ball.Anchored = true
  4575. Ball.CanCollide = false
  4576. Ball.Transparency = 0
  4577. Ball.CFrame = torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  4578. local Ball2 = Instance.new("SpecialMesh",Ball)
  4579. Ball2.MeshType = 3
  4580. Ball2.Scale = Vector3.new(0.4,0.4,0.4)
  4581.  
  4582.  
  4583.  
  4584.  
  4585. coroutine.resume(coroutine.create(function()
  4586. for i = 1,15 do
  4587. Ball2.Scale = Ball2.Scale + Vector3.new(1980.4,1980.4,1980.4)
  4588. Ball.Transparency = Ball.Transparency + 0.06
  4589.  
  4590. wait(0.00000000001)
  4591. end
  4592. Ball:Destroy()
  4593.  
  4594.  
  4595. end))
  4596. wait(0.02)
  4597. end
  4598. end))
  4599.  
  4600. wait(5)
  4601.  
  4602.  
  4603.  
  4604.  
  4605. coroutine.wrap(function()
  4606. for i,v in next, workspace:children() do
  4607. if v:IsA"Model" or v:IsA"Part" then
  4608. if v:FindFirstChildOfClass"Humanoid" and v ~= char then
  4609. Eviscerate(v)
  4610. if v:FindFirstChildOfClass"Humanoid" then Eviscerate(v) end
  4611. wait(.15)
  4612. end
  4613. end
  4614. end
  4615. end)()
  4616.  
  4617.  
  4618. wait(10)
  4619. no_anim = false
  4620.  
  4621.  
  4622.  
  4623. end
  4624. end)
  4625.  
  4626.  
  4627.  
  4628.  
  4629.  
  4630.  
  4631.  
  4632.  
  4633.  
  4634.  
  4635.  
  4636.  
  4637.  
  4638.  
  4639. mouse.KeyDown:connect(function(key)
  4640. if debounce == false then
  4641. if key == "=" and MUI == true then
  4642. dashasdf()
  4643. elseif key == "=" and cooldownult == false then
  4644. cooldownult = true
  4645. if animid == 0 then
  4646. animid = 1
  4647. else
  4648. animid = 0
  4649. end
  4650. debounce = true
  4651. holdr = true
  4652. aiming_anim = true
  4653. wait(0.2)
  4654. repeat
  4655. rs:wait()
  4656. timer = 150
  4657. until holdr == false
  4658. nukewelpo()
  4659.  
  4660. local Position = mouse.Hit.p
  4661. local Target = root.Position
  4662. local direction = Target - Position
  4663. local direction = computeDirection(direction)
  4664. root.Velocity = direction * 300
  4665.  
  4666. aiming_anim = false
  4667. delay(5,function() cooldownult = false end)
  4668. delay(1,function() debounce = false end)
  4669.  
  4670. elseif key == "=" then
  4671. debounce = true
  4672. if animid == 0 then
  4673. animid = 1
  4674. else
  4675. animid = 0
  4676. end
  4677. holdq = true
  4678. attack = true
  4679.  
  4680.  
  4681.  
  4682.  
  4683. repeat rs:wait() timer = 150 until holdq == false
  4684. laz0r()
  4685. attack = false
  4686.  
  4687. end
  4688. end
  4689.  
  4690. end)
  4691.  
  4692. mouse.KeyUp:connect(function(key)
  4693. if key == "=" then
  4694. holdq = false
  4695. elseif key == "=" then
  4696. holdr = false
  4697. end
  4698. end)
  4699. --
  4700. hum.Name = 'Goku'
  4701. ----------------------------------------------------------------------------
  4702. music(themeid,themepitch)
  4703. velocityYFall=0
  4704. velocityYFall2=0
  4705. velocityYFall3=0
  4706. velocityYFall4=0
  4707. neckrotY=0
  4708. neckrotY2=0
  4709. torsorotY=0
  4710. torsorotY2=0
  4711. torsoY=0
  4712. torsoY2=0
  4713. sine = 0
  4714. newWeld(torso, larm, -1.5, 0.5, 0)
  4715. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  4716. newWeld(torso, rarm, 1.5, 0.5, 0)
  4717. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  4718. newWeld(torso, hed, 0, 1.5, 0)
  4719. newWeld(torso, lleg, -0.5, -1, 0)
  4720. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  4721. newWeld(torso, rleg, 0.5, -1, 0)
  4722. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  4723. newWeld(root, torso, 0, -1, 0)
  4724. torso.Weld.C1 = CFrame.new(0, -1, 0)
  4725.  
  4726. rs:connect(function()
  4727.  
  4728. bg.MaxTorque = Vector3.new(0,0,0)
  4729.  
  4730. for i,v in pairs(DebrisModel:GetChildren()) do
  4731.  
  4732.  
  4733. if v.Name == "EXPLOSION" then
  4734. local change = 0.04-(v.Transparency*0.02)
  4735. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4736. vm.Scale = vm.Scale + Vector3.new(change,change,change)
  4737. v.Transparency = v.Transparency + 0.02
  4738. if v.Transparency >= 1 then
  4739. v:Destroy()
  4740. end
  4741.  
  4742. elseif v.Name == "EXPLOSION2" then
  4743. local change = 0.04-(v.Transparency*0.04)
  4744. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4745. vm.Scale = vm.Scale + Vector3.new(change,change,0)
  4746. v.Transparency = v.Transparency + 0.025
  4747. if v.Transparency >= 1 then
  4748. v:Destroy()
  4749. end
  4750.  
  4751. elseif v.Name == "EXPLOSION3" then
  4752. local change = 0.5-(v.Transparency*0.5)
  4753. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4754. vm.Scale = vm.Scale + Vector3.new(change,change,0)
  4755. v.Transparency = v.Transparency + 0.1
  4756. if v.Transparency >= 1 then
  4757. v:Destroy()
  4758. end
  4759.  
  4760. elseif v.Name == "EXPLOSION4" then
  4761. local change = 0.15-(v.Transparency*0.125)
  4762. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4763. vm.Scale = vm.Scale + Vector3.new(change,change,change)
  4764. v.Transparency = v.Transparency + 0.01
  4765. if v.Transparency >= 1 then
  4766. v:Destroy()
  4767. end
  4768.  
  4769. elseif v.Name == "SMOKE" then
  4770. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4771. vm.Scale = vm.Scale - Vector3.new(0.075,0.075,0.075)
  4772. if vm.Scale.X <= 0 then
  4773. v:Destroy()
  4774. end
  4775.  
  4776. elseif v.Name == "SMOKE2" then
  4777. local change = 2-(v.Transparency*2)
  4778. local vm = v:FindFirstChildOfClass("SpecialMesh")
  4779. local Position = nil
  4780. if animid == 0 then
  4781. Position = larm.Position
  4782. else
  4783. Position = rarm.Position
  4784. end
  4785. local Target = mouse.Hit.p
  4786. local direction = Target - Position
  4787. local direction = computeDirection(direction)
  4788. local ray = Ray.new(Position, (Target-Position).unit*1048)
  4789. local part, endPoint = workspace:FindPartOnRay(ray, char)
  4790. vm.Scale = Vector3.new(vm.Scale.X,(Position-endPoint).magnitude,vm.Scale.Z) + Vector3.new(change,0,change)
  4791. local pos = Position + (direction * (vm.Scale.Y/2))
  4792. v.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  4793. vm.Offset = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,0)
  4794. v.Transparency = v.Transparency + 0.1
  4795. if v.Transparency >= 1 then
  4796. v:Destroy()
  4797. end
  4798.  
  4799.  
  4800. elseif v.Name == "LIGHTNING" then
  4801. local vm = v:FindFirstChildOfClass("BlockMesh")
  4802. vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
  4803. if vm.Scale.X <= 0 then
  4804. v:Destroy()
  4805. end
  4806.  
  4807. end
  4808. end
  4809.  
  4810. if -root.Velocity.Y/1.5 > 0 and -root.Velocity.Y/1.5 < 160 then
  4811. velocityYFall = root.Velocity.Y/1.5
  4812. end
  4813. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  4814. velocityYFall2 = root.Velocity.Y/180
  4815. end
  4816. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  4817. velocityYFall3 = root.Velocity.Y/1.5
  4818. end
  4819. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  4820. velocityYFall4 = root.Velocity.Y/1.5
  4821. end
  4822. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  4823. neckrotY = root.RotVelocity.Y/6
  4824. end
  4825. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  4826. neckrotY2 = root.RotVelocity.Y/8
  4827. end
  4828.  
  4829. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  4830. torsorotY = root.RotVelocity.Y/6
  4831. end
  4832. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  4833. torsorotY2 = root.RotVelocity.Y/8
  4834. end
  4835.  
  4836.  
  4837. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  4838. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  4839.  
  4840.  
  4841. local SINE = 0
  4842. local jumped = false
  4843. local ray1 = Ray.new(root.Position+Vector3.new(1,0,0),Vector3.new(0, -6, 0))
  4844. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  4845. local ray2 = Ray.new(root.Position-Vector3.new(1,0,0),Vector3.new(0, -6, 0))
  4846. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  4847. local ray3 = Ray.new(root.Position+Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
  4848. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  4849. local ray4 = Ray.new(root.Position-Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
  4850. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  4851.  
  4852. if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
  4853.  
  4854. local rlegray = Ray.new(rleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
  4855. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  4856. local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  4857. local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  4858.  
  4859. local llegray = Ray.new(lleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
  4860. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  4861. local sizem = 1
  4862. if no_anim == false then
  4863. if hum.Health > 0 then
  4864. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  4865. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  4866. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10),0,0),0.1)
  4867. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/30)*math.cos(sine/4)/2,(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  4868. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/30)*math.cos(sine/4)/2,-(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  4869. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+(movement/20)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-4*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  4870. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.85-(movement/10)*math.cos(sine/4)/2,-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  4871. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.85+(movement/10)*math.cos(sine/4)/2,-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  4872. elseif jumped == true then
  4873. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  4874. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0),0.1)
  4875. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-50-1*math.cos(sine/8))), 0.2)
  4876. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(50+1*math.cos(sine/8))), 0.2)
  4877. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  4878. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(-35-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
  4879. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0+0.1*math.cos(sine/16),-0.8)*CFrame.Angles(math.rad(-25+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
  4880. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
  4881. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
  4882. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-15),0,0),0.1)
  4883. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-5-1*math.cos(sine/8))), 0.2)
  4884. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(5+1*math.cos(sine/8))), 0.2)
  4885. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  4886. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
  4887. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
  4888. end
  4889. for i=1,5 do
  4890. if aiming_anim == true then
  4891. bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
  4892. if jumped == false then
  4893. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  4894. else
  4895. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  4896. end
  4897. if animid == 0 then
  4898. hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(-80),0),0.4)
  4899. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2)
  4900. larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4)
  4901. else
  4902. if animid == 5 then
  4903. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)), 1)--head
  4904. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 1)--torso
  4905. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,0)*CFrame.Angles(math.rad(30),math.rad(-40),math.rad(-10)), 1)--rarm
  4906. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.2,-0.2)*CFrame.Angles(math.rad(30),math.rad(40),math.rad(40)), 1)--larm
  4907. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 1)--lleg
  4908. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 1)--rleg
  4909. else
  4910. hed.Weld.C1 = Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(80),0),0.4)
  4911. torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(80), math.rad(0-1*math.cos(sine/32))),0.2)
  4912. rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(10-1*math.cos(sine/16)),math.rad(90+1*math.cos(sine/8))),0.4)
  4913. end
  4914. end
  4915. else
  4916. if timer <= 0 then
  4917. animid = math.random(0,1)
  4918. else
  4919. timer = timer - 1
  4920. end
  4921. end
  4922. end
  4923. end
  4924. end
  4925. main_color = Color3.fromRGB(main.r,main.g,main.b)
  4926. pr.Value = main.r
  4927. pg.Value = main.g
  4928. pb.Value = main.b
  4929. pv.Value = main.v
  4930. idth.Value = themeid
  4931. pith.Value = themepitch
  4932. HName.TextStrokeColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v/2)
  4933. HName.TextColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v)
  4934. sine = sine + change
  4935. if hum.Health <= 0 then
  4936. debounce = true
  4937. end
  4938. end)
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