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- {
- "Human": {
- "name": "Human",
- "description": "Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have settled.",
- "ability_score_increase": {
- "STR": 1,
- "DEX": 1,
- "CON": 1,
- "INT": 1,
- "WIS": 1,
- "CHA": 1
- },
- "age": "Humans reach adulthood in their late teens and live less than a century.",
- "alignment": "Humans tend toward no particular alignment. The best and the worst are found among them.",
- "size": "Medium",
- "speed": 30,
- "languages": ["Common", "One additional language of your choice"],
- "traits": [
- {
- "name": "Versatility",
- "description": "Humans are adaptable and diverse, gaining bonuses to all ability scores."
- }
- ]
- },
- "Elf": {
- "name": "Elf",
- "description": "Elves are a magical people of otherworldly grace, living in the world but not entirely part of it.",
- "ability_score_increase": {
- "DEX": 2
- },
- "age": "Elves reach physical maturity at about the same age as humans, but are considered young until they reach 100 years. They can live to be 750 years old.",
- "alignment": "Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others' freedom as well as their own, and they are more often good than not.",
- "size": "Medium",
- "speed": 30,
- "languages": ["Common", "Elvish"],
- "traits": [
- {
- "name": "Darkvision",
- "description": "You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light."
- },
- {
- "name": "Keen Senses",
- "description": "You have proficiency in the Perception skill."
- },
- {
- "name": "Fey Ancestry",
- "description": "You have advantage on saving throws against being charmed, and magic can't put you to sleep."
- },
- {
- "name": "Trance",
- "description": "Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day."
- }
- ],
- "subraces": {
- "High Elf": {
- "name": "High Elf",
- "description": "High elves have a keen mind and a natural aptitude for magic.",
- "ability_score_increase": {
- "INT": 1
- },
- "traits": [
- {
- "name": "Elf Weapon Training",
- "description": "You have proficiency with the longsword, shortsword, shortbow, and longbow."
- },
- {
- "name": "Cantrip",
- "description": "You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it."
- },
- {
- "name": "Extra Language",
- "description": "You can speak, read, and write one extra language of your choice."
- }
- ]
- },
- "Wood Elf": {
- "name": "Wood Elf",
- "description": "Wood elves are reclusive and distrusting of non-elves, but their wisdom and intuition makes them peerless scouts and trackers.",
- "ability_score_increase": {
- "WIS": 1
- },
- "traits": [
- {
- "name": "Elf Weapon Training",
- "description": "You have proficiency with the longsword, shortsword, shortbow, and longbow."
- },
- {
- "name": "Fleet of Foot",
- "description": "Your base walking speed increases to 35 feet."
- },
- {
- "name": "Mask of the Wild",
- "description": "You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena."
- }
- ]
- },
- "Drow": {
- "name": "Drow",
- "description": "Descended from dark elves, drow live deep in the Underdark.",
- "ability_score_increase": {
- "CHA": 1
- },
- "traits": [
- {
- "name": "Superior Darkvision",
- "description": "Your darkvision has a radius of 120 feet."
- },
- {
- "name": "Sunlight Sensitivity",
- "description": "You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight."
- },
- {
- "name": "Drow Magic",
- "description": "You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once per day. When you reach 5th level, you can also cast the darkness spell once per day. Charisma is your spellcasting ability for these spells."
- },
- {
- "name": "Drow Weapon Training",
- "description": "You have proficiency with rapiers, shortswords, and hand crossbows."
- }
- ]
- }
- }
- },
- "Dwarf": {
- "name": "Dwarf",
- "description": "Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal.",
- "ability_score_increase": {
- "CON": 2
- },
- "age": "Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years.",
- "alignment": "Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.",
- "size": "Medium",
- "speed": 25,
- "languages": ["Common", "Dwarvish"],
- "traits": [
- {
- "name": "Darkvision",
- "description": "You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light."
- },
- {
- "name": "Dwarven Resilience",
- "description": "You have advantage on saving throws against poison, and you have resistance against poison damage."
- },
- {
- "name": "Dwarven Combat Training",
- "description": "You have proficiency with the battleaxe, handaxe, light hammer, and warhammer."
- },
- {
- "name": "Tool Proficiency",
- "description": "You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools."
- },
- {
- "name": "Stonecunning",
- "description": "Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus."
- }
- ],
- "subraces": {
- "Hill Dwarf": {
- "name": "Hill Dwarf",
- "description": "As a hill dwarf, you have keen senses, deep intuition, and remarkable resilience.",
- "ability_score_increase": {
- "WIS": 1
- },
- "traits": [
- {
- "name": "Dwarven Toughness",
- "description": "Your hit point maximum increases by 1, and it increases by 1 every time you gain a level."
- }
- ]
- },
- "Mountain Dwarf": {
- "name": "Mountain Dwarf",
- "description": "As a mountain dwarf, you're strong and hardy, accustomed to a difficult life in rugged terrain.",
- "ability_score_increase": {
- "STR": 2
- },
- "traits": [
- {
- "name": "Dwarven Armor Training",
- "description": "You have proficiency with light and medium armor."
- }
- ]
- }
- }
- },
- "Halfling": {
- "name": "Halfling",
- "description": "The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense.",
- "ability_score_increase": {
- "DEX": 2
- },
- "age": "A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.",
- "alignment": "Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.",
- "size": "Small",
- "speed": 25,
- "languages": ["Common", "Halfling"],
- "traits": [
- {
- "name": "Lucky",
- "description": "When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll."
- },
- {
- "name": "Brave",
- "description": "You have advantage on saving throws against being frightened."
- },
- {
- "name": "Halfling Nimbleness",
- "description": "You can move through the space of any creature that is of a size larger than yours."
- }
- ],
- "subraces": {
- "Lightfoot": {
- "name": "Lightfoot",
- "description": "As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You're inclined to be affable and get along well with others.",
- "ability_score_increase": {
- "CHA": 1
- },
- "traits": [
- {
- "name": "Naturally Stealthy",
- "description": "You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you."
- }
- ]
- },
- "Stout": {
- "name": "Stout",
- "description": "As a stout halfling, you're hardier than average and have some resistance to poison. Some say that stouts have dwarven blood.",
- "ability_score_increase": {
- "CON": 1
- },
- "traits": [
- {
- "name": "Stout Resilience",
- "description": "You have advantage on saving throws against poison, and you have resistance against poison damage."
- }
- ]
- }
- }
- },
- "Dragonborn": {
- "name": "Dragonborn",
- "description": "Born of dragons, as their name proclaims, the dragonborn walk proudly through a world that greets them with fearful incomprehension.",
- "ability_score_increase": {
- "STR": 2,
- "CHA": 1
- },
- "age": "Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.",
- "alignment": "Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil. Most dragonborn are good, but those who side with evil can be terrible villains.",
- "size": "Medium",
- "speed": 30,
- "languages": ["Common", "Draconic"],
- "traits": [
- {
- "name": "Draconic Ancestry",
- "description": "You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type."
- },
- {
- "name": "Breath Weapon",
- "description": "You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation."
- },
- {
- "name": "Damage Resistance",
- "description": "You have resistance to the damage type associated with your draconic ancestry."
- }
- ]
- },
- "Gnome": {
- "name": "Gnome",
- "description": "A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit communities.",
- "ability_score_increase": {
- "INT": 2
- },
- "age": "Gnomes mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years.",
- "alignment": "Gnomes are most often good. Those who tend toward law are sages, engineers, researchers, scholars, investigators, or inventors. Those who tend toward chaos are minstrels, tricksters, wanderers, or fanciful jewelers. Gnomes are good-hearted, and even the tricksters among them are more playful than vicious.",
- "size": "Small",
- "speed": 25,
- "languages": ["Common", "Gnomish"],
- "traits": [
- {
- "name": "Darkvision",
- "description": "You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light."
- },
- {
- "name": "Gnome Cunning",
- "description": "You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic."
- }
- ],
- "subraces": {
- "Forest Gnome": {
- "name": "Forest Gnome",
- "description": "As a forest gnome, you have a natural knack for illusion and inherent quickness and stealth.",
- "ability_score_increase": {
- "DEX": 1
- },
- "traits": [
- {
- "name": "Natural Illusionist",
- "description": "You know the minor illusion cantrip. Intelligence is your spellcasting ability for it."
- },
- {
- "name": "Speak with Small Beasts",
- "description": "Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts."
- }
- ]
- },
- "Rock Gnome": {
- "name": "Rock Gnome",
- "description": "As a rock gnome, you have a natural inventiveness and hardiness beyond that of other gnomes.",
- "ability_score_increase": {
- "CON": 1
- },
- "traits": [
- {
- "name": "Artificer's Lore",
- "description": "Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply."
- },
- {
- "name": "Tinker",
- "description": "You have proficiency with artisan's tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device."
- }
- ]
- }
- }
- },
- "Half-Elf": {
- "name": "Half-Elf",
- "description": "Half-elves combine what some say are the best qualities of their elf and human parents.",
- "ability_score_increase": {
- "CHA": 2,
- "CHOICE": 2
- },
- "age": "Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.",
- "alignment": "Half-elves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others' demands, and sometimes prove unreliable, or at least unpredictable.",
- "size": "Medium",
- "speed": 30,
- "languages": ["Common", "Elvish", "One extra language of your choice"],
- "traits": [
- {
- "name": "Darkvision",
- "description": "You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light."
- },
- {
- "name": "Fey Ancestry",
- "description": "You have advantage on saving throws against being charmed, and magic can't put you to sleep."
- },
- {
- "name": "Skill Versatility",
- "description": "You gain proficiency in two skills of your choice."
- }
- ]
- },
- "Half-Orc": {
- "name": "Half-Orc",
- "description": "Half-orcs' grayish pigmentation, sloping foreheads, jutting jaws, prominent teeth, and towering builds make their orcish heritage plain for all to see.",
- "ability_score_increase": {
- "STR": 2,
- "CON": 1
- },
- "age": "Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.",
- "alignment": "Half-orcs inherit a tendency toward chaos from their orc parents and are not strongly inclined toward good. Half-orcs raised among orcs and willing to live out their lives among them are usually evil.",
- "size": "Medium",
- "speed": 30,
- "languages": ["Common", "Orc"],
- "traits": [
- {
- "name": "Darkvision",
- "description": "You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light."
- },
- {
- "name": "Menacing",
- "description": "You gain proficiency in the Intimidation skill."
- },
- {
- "name": "Relentless Endurance",
- "description": "When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest."
- },
- {
- "name": "Savage Attacks",
- "description": "When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit."
- }
- ]
- },
- "Tiefling": {
- "name": "Tiefling",
- "description": "To be greeted with stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling.",
- "ability_score_increase": {
- "INT": 1,
- "CHA": 2
- },
- "age": "Tieflings mature at the same rate as humans but live a few years longer.",
- "alignment": "Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.",
- "size": "Medium",
- "speed": 30,
- "languages": ["Common", "Infernal"],
- "traits": [
- {
- "name": "Darkvision",
- "description": "You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light."
- },
- {
- "name": "Hellish Resistance",
- "description": "You have resistance to fire damage."
- },
- {
- "name": "Infernal Legacy",
- "description": "You know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the hellish rebuke spell once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the darkness spell once per day. Charisma is your spellcasting ability for these spells."
- }
- ]
- }
- }
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