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ArcDesLHK

Chronopunk (aka TIME Ignis deck)

Jun 28th, 2023
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  1. Chronopunk Sundial
  2. Level 1 TIME Cyberse/Effect
  3. 0/800
  4. You can reveal 1 Link-1 Cyberse Link Monster in your Extra Deck; Special Summon this card from your hand. If you do, while it is face-up in the Monster Zone, you cannot Special Summon monsters from the Extra Deck, except Cyberse Link Monsters with the same Attribute as the revealed monster. If this card is Normal or Special Summoned: You can add 1 "Chronopunk" Spell/Trap from your Deck to your hand. You can only use each effect of "Chronopunk Sundial" once per turn.
  5.  
  6. Chronopunk Hourglass
  7. Level 1 TIME Cyberse/Effect
  8. 700/200
  9. If this card is Normal or Special Summoned: You can add 1 "Chronopunk" monster from your Deck to your hand, except "Chronopunk Hourglass". You can banish this card from your hand or field, then target 1 Link-1 "Chronopunk" Link Monster you control; send it to the GY, and if you do, Special Summon 1 Link-1 Cyberse Link Monster from your Extra Deck, with a different name from the targeted monster. You can only use each effect of "Chronopunk Hourglass" once per turn.
  10.  
  11. Chronopunk Cuckoo
  12. Level 1 TIME Cyberse/Effect
  13. 600/600
  14. During damage calculation, if your "Chronopunk" monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. You can banish this card from your field or GY, then target 1 Link-1 "Chronopunk" Link Monster you control; send it to the GY, and if you do, Special Summon 1 Link-1 Cyberse Link Monster from your Extra Deck, with a different name from the targeted monster. You can only use each effect of "Chronopunk Cuckoo" once per turn.
  15.  
  16. Chronopunk Alarm
  17. Level 1 TIME Cyberse/Effect
  18. 400/1600
  19. You can target 1 of your banished "Chronopunk" monsters, except "Chronopunk Alarm"; discard this card, and if you do, add that monster to your hand. You can banish this card from your hand or GY, then target 1 Link-1 "Chronopunk" Link Monster you control; send it to the GY, and if you do, Special Summon 1 Link-1 Cyberse Link Monster from your Extra Deck, with a different name from the targeted monster. You can only use each effect of "Chronopunk Cuckoo" once per turn.
  20.  
  21. Chronopunk Memories:00
  22. Link-1 TIME Cyberse/Link/Effect
  23. 1500/T
  24. 1 "Chronopunk" monster
  25. Cannot be used as Link Material the turn it is Special Summoned. At the start of the Damage Step, if this card battles a monster: You can destroy that monster and this card, and if you do, if you control no monsters, you can Special Summon 1 "Chronopunk Memories:15" from your Extra Deck.
  26.  
  27. Chronopunk Memories:15
  28. Link-1 TIME Cyberse/Link/Effect
  29. 1500/R
  30. 1 "Chronopunk" monster
  31. Cannot be used as Link Material the turn it is Special Summoned. Cannot be destroyed by battle. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can destroy this card, and if you do, if you control no monsters, you can Special Summon 1 "Chronopunk Memories:30" from your Extra Deck.
  32.  
  33. Chronopunk Memories:30
  34. Link-1 TIME Cyberse/Link/Effect
  35. 1500/B
  36. 1 "Chronopunk" monster
  37. Cannot be used as Link Material the turn it is Special Summoned. This card can attack directly, but when it uses this effect, any battle damage it inflicts to your opponent is halved. When this card inflicts battle damage to your opponent: You can destroy this card, and if you do, if you control no monsters, you can Special Summon 1 "Chronopunk Memories:45" from your Extra Deck.
  38.  
  39. Chronopunk Memories:45
  40. Link-1 TIME Cyberse/Link/Effect
  41. 1500/L
  42. 1 "Chronopunk" monster
  43. Cannot be used as Link Material the turn it is Special Summoned. Cannot be destroyed by battle. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can Tribute this card; return that monster to the hand, and if you do, if you control no monsters, you can apply this effect.
  44. ● Banish 4 Link-1 "Chronopunk" Link Monsters with different names from your GY, and if you do, Special Summon 1 "Chronopunk Ephemeral Lord" from your Extra Deck. (This is treated as a Link Summon.)
  45.  
  46. Chronopunk Ephemeral Lord
  47. Link-4 TIME Cyberse/Link/Effect
  48. 2500/T L R B
  49. 4 Cyberse Link Monsters
  50. The original ATK of this card that was Special Summoned by the effect of "Chronopunk Memories:45" becomes 4000. You can only use each of the following effects of "Chronopunk Ephemeral Lord" once per turn. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can shuffle 1 of your Link-1 Cyberse Link Monsters that is banished or in your GY into the Deck, and if you do, negate that effect, and if you do that, destroy that card. If this card in your possession is sent to the GY by an opponent's card: You can add 1 Level 1 Cyberse monster from your Deck to your hand.
  51.  
  52. Lunar Chronopunk
  53. Quick-Play Spell
  54. Target 1 Link-1 Cyberse Link Monster you control; send it to the GY, and if you do, Special Summon 1 Link-1 Cyberse Link Monster from your Extra Deck with the same Attribute but a different name, but it cannot attack directly or be destroyed by battle this turn. (This is treated as a Link Summon.) You can only activate 1 "Lunar Chronopunk" per turn.
  55.  
  56. Chronopunk Radiation
  57. Continuous Spell
  58. You can target 1 Link-1 Cyberse Link Monster in your GY; return it to the Extra Deck, then draw 1 card. You can only use this effect of "Chronopunk Radiation" once per turn. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can target 1 Level 1 "Chronopunk" monster in your GY; Special Summon that target.
  59.  
  60. Chronopunk Signal
  61. Normal Trap
  62. Banish 4 Link-1 Cyberse Link Monsters (1 from your field and 3 from your GY), including a "Chronopunk" Link Monster; Special Summon 1 "Chronopunk Ephemeral Lord" from your Extra Deck. (This is treated as a Link Summon.) If this Set card in its owner's control is destroyed by your opponent's card effect during your opponent's turn and you control "Chronopunk Ephemeral Lord" in the Extra Monster Zone: You can activate this effect; it becomes the End Phase of this turn.
  63.  
  64. Chronopunk Passage
  65. Counter Trap
  66. When a Spell/Trap Card, or monster effect, is activated while you control a "Chronopunk" Link Monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, inflict damage to your opponent equal to its original ATK. If you control "Chronopunk Ephemeral Lord" in the Extra Monster Zone, you can activate this card from your hand. You can only activate 1 "Chronopunk Passage" per turn.
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