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zed_isJayTheLionJR

All might test

May 26th, 2018
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  1. --Edited by SomenerdyOG
  2. ---NO TOOLS
  3. plr = game.Players.LocalPlayer
  4. local PlayerSize = 2
  5. repeat
  6. wait(0.4)
  7. until plr.Character
  8. chr = plr.Character
  9. human = chr:FindFirstChild("Humanoid")
  10. chr.Humanoid.MaxHealth = math.huge
  11. mouse = plr:GetMouse()
  12. equipd = false
  13. tors = chr.Torso
  14. rarm = chr["Right Arm"]
  15. larm = chr["Left Arm"]
  16. rleg = chr["Right Leg"]
  17. lleg = chr["Left Leg"]
  18. chr.Head.face.Texture = "http://www.roblox.com/asset/?id=997612547"
  19. local txt = Instance.new("BillboardGui", chr)
  20. CV="Lime green"
  21. txt.Adornee = chr .Head
  22. txt.Name = "_status"
  23. txt.Size = UDim2.new(2, 0, 1.2, 0)
  24. txt.StudsOffset = Vector3.new(-9, 8, 0)
  25. local text = Instance.new("TextLabel", txt)
  26. text.Size = UDim2.new(10, 0, 7, 0)
  27. text.FontSize = "Size24"
  28. text.TextScaled = true
  29. text.TextTransparency = 0
  30. text.BackgroundTransparency = 1
  31. text.TextTransparency = 0
  32. text.TextStrokeTransparency = 0
  33. text.Font = "Bodoni"
  34. text.TextStrokeColor3 = Color3.new(255, 234, 3)
  35. text.TextColor3 = Color3.new(255, 234, 3)
  36. text.Text = "THE SYMBOL OF PEACE ALL MIGHT"
  37. v=Instance.new("Part")
  38. v.Name = "ColorBrick"
  39. v.Parent= plr.Character
  40. v.FormFactor="Symmetric"
  41. v.Anchored=true
  42. v.CanCollide=false
  43. v.BottomSurface="Smooth"
  44. v.TopSurface="Smooth"
  45. v.Size=Vector3.new(10,5,3)
  46. v.Transparency=1
  47. v.CFrame=chr.Torso.CFrame
  48. v.BrickColor=BrickColor.new("Lime green")
  49. v.Transparency=1
  50. v.Shape="Block"
  51. chr.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=445670583"
  52. chr.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=433406732"
  53. z = Instance.new("Sound", tors)
  54. z.SoundId = "rbxassetid://1611053716"
  55. z.Looped = true
  56. z.Volume = 7
  57. wait(.1)
  58. z:Play()
  59. for i,v in pairs(chr:children()) do
  60. if v:IsA("Hat") then
  61. v:Destroy()
  62. end
  63. end
  64. for i,v in pairs(chr:children()) do
  65. if v:IsA("Accessory") then
  66. v:Destroy()
  67. end
  68. end
  69. for i,v in pairs(chr:children()) do
  70. if v:IsA("Hair") then
  71. v:Destroy()
  72. end
  73. end
  74. local Part = Instance.new("Part",chr)
  75. Part.BrickColor = BrickColor.new("Gold")
  76. Part.Size = Vector3.new(1,1,1)
  77. Part.CanCollide = false
  78. Part.Material = "Neon"
  79. local M = Instance.new("SpecialMesh",Part)
  80. M.MeshId = "rbxassetid://212966179"
  81. M.Scale = Vector3.new(1.2,1.2,1.2)
  82. M.TextureId = ""
  83. local Part2 = Instance.new("Weld",Part)
  84. Part2.Part0 = chr.Head
  85. Part2.Part1 = Part
  86. Part2.C0 = CFrame.new(0,0.2,0)*CFrame.Angles(0,0,0)
  87. local Part1 = Instance.new("Part",chr)
  88. Part1.BrickColor = BrickColor.new("gold")
  89. Part1.Size = Vector3.new(1,1,1)
  90. Part1.CanCollide = false
  91. Part1.Material = "Neon"
  92. local M1 = Instance.new("SpecialMesh",Part1)
  93. M1.MeshId = "rbxassetid://212966179"
  94. M1.Scale = Vector3.new(1.1,1.1,1.1)
  95. local Part21 = Instance.new("Weld",Part1)
  96. Part21.Part0 = chr.Head
  97. Part21.Part1 = Part1
  98. Part21.C0 = CFrame.new(0,0.1,0)*CFrame.Angles(0,0,0)
  99. hrp = chr.HumanoidRootPart
  100. head = chr.Head
  101. anim = human.Animator
  102. activu = false
  103. Heartbeat = Instance.new("BindableEvent")
  104. Heartbeat.Name = "Heartbeat"
  105. Heartbeat.Parent = script
  106. frame = 0.03333333333333333
  107. tf = 0
  108. game:GetService("RunService").Heartbeat:connect(function(s, p)
  109. tf = tf + s
  110. if tf >= frame then
  111. for i = 1, math.floor(tf / frame) do
  112. Heartbeat:Fire()
  113. end
  114. tf = tf - frame * math.floor(tf / frame)
  115. end
  116. end)
  117. function swait(num)
  118. if num == 0 or num == nil then
  119. Heartbeat.Event:wait()
  120. else
  121. for i = 1, num do
  122. Heartbeat.Event:wait()
  123. end
  124. end
  125. end
  126. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  127. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  128. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  129. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  130. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  131. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  132. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  133. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  134. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  135. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  136. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  137. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  138. RS = tors:FindFirstChild("Right Shoulder")
  139. LS = tors:FindFirstChild("Left Shoulder")
  140. RH = tors:FindFirstChild("Right Hip")
  141. LH = tors:FindFirstChild("Left Hip")
  142. RJ = hrp:FindFirstChild("RootJoint")
  143. N = tors:FindFirstChild("Neck")
  144. cf = CFrame.new
  145. ang = CFrame.Angles
  146. rd = math.rad
  147. rd2 = math.random
  148. function nooutline(p)
  149. p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BottomSurface = 10, 10, 10, 10, 10, 10
  150. end
  151. function makepart(color, name, reflec, mater, parnt, cfram)
  152. local port = Instance.new("Part")
  153. port.BrickColor = BrickColor.new(color)
  154. port.Name = name
  155. nooutline(port)
  156. port.Reflectance = reflec
  157. port.Material = mater
  158. port.Anchored = false
  159. port.CanCollide = false
  160. port.Locked = true
  161. port.Size = Vector3.new(0.2, 0.2, 0.2)
  162. port.Parent = parnt
  163. return port
  164. end
  165. function makemesh(meshtype, scale, meshid, parent)
  166. local mes = Instance.new("SpecialMesh")
  167. mes.MeshType = meshtype
  168. mes.Scale = scale
  169. if meshtype == "FileMesh" then
  170. mes.MeshId = meshid
  171. end
  172. mes.Parent = parent
  173. return mes
  174. end
  175. function makeweld(parent, p0, p1, c0, c1)
  176. local wel = Instance.new("Weld")
  177. wel.Part0 = p0
  178. wel.Part1 = p1
  179. wel.C0 = c0
  180. if c1 ~= nil then
  181. wel.C1 = c1
  182. end
  183. wel.Parent = parent
  184. return wel
  185. end
  186. function smokz(prnt)
  187. s = Instance.new("Smoke")
  188. s.Color = Color3.new(1, 1, 1)
  189. s.Enabled = false
  190. s.Name = "smok"
  191. s.Opacity = 0.5
  192. s.RiseVelocity = 0.2
  193. s.Size = 0.1
  194. s.Parent = prnt
  195. end
  196. function lerpz(joint, prop, cfrmz, alp)
  197. joint[prop] = joint[prop]:lerp(cfrmz, alp)
  198. end
  199. function resetlerp()
  200. RJ.C0 = RJC0
  201. RJ.C1 = RJC1
  202. N.C0 = NC0
  203. N.C1 = NC1
  204. RS.C0 = RSC0
  205. RS.C1 = RSC1
  206. LS.C0 = LSC0
  207. LS.C1 = LSC1
  208. RH.C0 = RHC0
  209. RH.C1 = RHC1
  210. LH.C0 = LHC0
  211. end
  212.  
  213.  
  214.  
  215.  
  216.  
  217.  
  218.  
  219.  
  220.  
  221.  
  222.  
  223. function RFistDamage()
  224.  
  225. end
  226. function rsmash()
  227. if activu == true then
  228. return
  229. end
  230. activu = true
  231.  
  232. human.WalkSpeed = human.WalkSpeed - 13
  233. animo(false)
  234. for _ = 1, 45 do
  235. swait()
  236. lerpz(RJ, "C0", RJC0 * cf(0, 0.8, -0.2) * ang(rd(10), rd(0), rd(-70)), 0.2)
  237. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(2), rd(68)), 0.2)
  238. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(25, 35)), rd(rd2(-15, -5)), rd(rd2(80, 90))), 0.2)
  239. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  240. lerpz(LS, "C0", LSC0 * cf(-0.15, -0.4, 0.5) * ang(rd(-10), rd(60), rd(-86)), 0.2)
  241. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(80), rd(0)), 0.2)
  242. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-29), rd(-2)), 0.2)
  243. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  244. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  245. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  246. end
  247. for _ = 1, 30 do
  248. swait()
  249. lerpz(RJ, "C0", RJC0 * cf(0, 1.2, -0.2) * ang(rd(5), rd(6), rd(-109)), 0.2)
  250. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(-6), rd(96)), 0.2)
  251. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(10, 20)), rd(rd2(-25, -15)), rd(rd2(100, 110))), 0.2)
  252. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-46)), 0.2)
  253. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.2)
  254. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.2)
  255. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  256. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.2)
  257.  
  258. end
  259. for l = 1, 3 do
  260. swait()
  261. lerpz(RJ, "C0", RJC0 * cf(0.4, -1.6, -0.2) * ang(rd(5), rd(6), rd(60)), 0.3 + l / 4)
  262. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-4), rd(-35)), 0.3 + l / 4)
  263. lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(-58), rd(95)), 0.3 + l / 4)
  264. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.3 + l / 4)
  265. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-66)), 0.3 + l / 4)
  266. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.3 + l / 4)
  267. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.3 + l / 4)
  268. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.3 + l / 4)
  269. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.3 + l / 4)
  270. end
  271. KABOOMZ()
  272. rarm.BrickColor = BrickColor.new("Cocoa")
  273. for _ = 1, 8 do
  274. swait()
  275. lerpz(RJ, "C0", RJC0 * cf(1.5, -1.6, -0.7) * ang(rd(5), rd(18), rd(95)), 0.8)
  276. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-10), rd(-15)), 0.8)
  277. lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(40), rd(65)), 0.8)
  278. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.8)
  279. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-86)), 0.8)
  280. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.8)
  281. lerpz(RH, "C0", RHC0 * cf(0, 0.7, 0) * ang(rd(-6), rd(-39), rd(24)), 0.8)
  282. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-20)), 0.8)
  283. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.8)
  284. end
  285. wait(1.5)
  286. animo(true)
  287. human.WalkSpeed = human.WalkSpeed + 13
  288. for _ = 1, 24 do
  289. swait()
  290. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  291. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  292. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  293. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  294. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  295. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  296. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  297. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  298. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  299. end
  300. resetlerp()
  301. activu = false
  302. wait(5)
  303. rarm.BrickColor = BrickColor.new("Institutional white")
  304. end
  305.  
  306.  
  307.  
  308.  
  309. local debris=game:service"Debris"
  310. vt = Vector3.new
  311. bc = BrickColor.new
  312.  
  313.  
  314.  
  315.  
  316.  
  317.  
  318.  
  319.  
  320.  
  321.  
  322.  
  323.  
  324. function Ring()
  325.  
  326.  
  327. local effspwn = Instance.new("Part")
  328. local model = Instance.new("Model")
  329. game.Debris:AddItem(model, 20)
  330. model.Name = "smasheffects"
  331. model.Parent = workspace
  332. effspwn.Name = "spwnr"
  333. effspwn.Size = Vector3.new(1, 1, 1)
  334. effspwn.Anchored = true
  335. effspwn.CanCollide = false
  336. effspwn.Transparency = 1
  337. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  338. effspwn.Parent = model
  339.  
  340. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  341. if v:FindFirstChild('Humanoid') then
  342. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  343. v.Humanoid.PlatformStand = true
  344. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  345. end
  346. end
  347. coroutine.resume(coroutine.create(function()
  348. local shok = Instance.new("Part")
  349. shok.Name = "wring1"
  350. shok.BrickColor = BrickColor.new("Institutional white")
  351. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  352. shok.Size = Vector3.new(1, 1, 1)
  353. shok.Anchored = true
  354. shok.Material = "Neon"
  355. shok.Transparency = 0.25
  356. shok.CanCollide = false
  357. shok.Parent = model
  358. game.Debris:AddItem(shok, 12)
  359. local mesh = Instance.new("SpecialMesh")
  360. mesh.MeshType = "FileMesh"
  361. mesh.MeshId = "rbxassetid://3270017"
  362. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  363. mesh.Parent = shok
  364. for e = 1, 30 do
  365. wait()
  366. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  367. shok.Transparency = shok.Transparency + 0.002
  368. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  369. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  370. end
  371. for e = 1, 38 do
  372. wait()
  373. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  374. shok.Transparency = shok.Transparency + 0.002
  375. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  376. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  377. end
  378. for e = 1, 24 do
  379. wait()
  380. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  381. shok.Transparency = shok.Transparency + 0.03
  382. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  383. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  384. end
  385. end))
  386. coroutine.resume(coroutine.create(function()
  387. local shok = Instance.new("Part")
  388. shok.Name = "wring2"
  389. shok.BrickColor = BrickColor.new("Institutional white")
  390. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  391. shok.Size = Vector3.new(1, 1, 1)
  392. shok.Anchored = true
  393. shok.Material = "Neon"
  394. shok.Transparency = 0.25
  395. shok.CanCollide = false
  396. shok.Parent = model
  397. game.Debris:AddItem(shok, 12)
  398. local mesh = Instance.new("SpecialMesh")
  399. mesh.MeshType = "FileMesh"
  400. mesh.MeshId = "rbxassetid://3270017"
  401. mesh.Scale = Vector3.new(12, 12, 0.05)
  402. mesh.Parent = shok
  403. for e = 1, 30 do
  404. wait()
  405. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  406. shok.Transparency = shok.Transparency + 0.002
  407. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  408. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  409. end
  410. for e = 1, 38 do
  411. wait()
  412. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  413. shok.Transparency = shok.Transparency + 0.002
  414. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  415. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  416. end
  417. for e = 1, 24 do
  418. wait()
  419. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  420. shok.Transparency = shok.Transparency + 0.03
  421. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  422. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  423. end
  424. end))
  425.  
  426. coroutine.resume(coroutine.create(function()
  427. local shok = Instance.new("Part")
  428. shok.Name = "shokwve"
  429. shok.BrickColor = BrickColor.new("Institutional white")
  430. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  431. shok.Size = Vector3.new(1, 1, 1)
  432. shok.Anchored = true
  433. shok.Material = "Neon"
  434. shok.Transparency = 0.6
  435. shok.CanCollide = false
  436. shok.Parent = model
  437. game.Debris:AddItem(shok, 12)
  438. local mesh = Instance.new("SpecialMesh")
  439. mesh.MeshType = "FileMesh"
  440. mesh.MeshId = "rbxassetid://489415447"
  441. mesh.Scale = Vector3.new(1, 1, 1)
  442. mesh.Parent = shok
  443. for e = 1, 12 do
  444. wait()
  445. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  446. shok.Transparency = shok.Transparency + 0.002
  447. end
  448. for e = 1, 32 do
  449. wait()
  450. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  451. shok.Transparency = shok.Transparency + 0.002
  452. end
  453. for e = 1, 24 do
  454. wait()
  455. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  456. shok.Transparency = shok.Transparency + 0.03
  457. end
  458. end))
  459. coroutine.resume(coroutine.create(function()
  460. local shok = Instance.new("Part")
  461. shok.Name = "shock2"
  462. shok.BrickColor = BrickColor.new("Institutional white")
  463. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  464. shok.Size = Vector3.new(1, 1, 1)
  465. shok.Anchored = true
  466. shok.Material = "Neon"
  467. shok.Transparency = 0.35
  468. shok.CanCollide = false
  469. shok.Parent = model
  470. game.Debris:AddItem(shok, 12)
  471. local mesh = Instance.new("SpecialMesh")
  472. mesh.MeshType = "FileMesh"
  473. mesh.MeshId = "rbxassetid://489415447"
  474. mesh.Scale = Vector3.new(12, 12, 12)
  475. mesh.Parent = shok
  476. for e = 1, 15 do
  477. wait()
  478. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  479. shok.Transparency = shok.Transparency + 0.004
  480. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  481. end
  482. for e = 1, 16 do
  483. wait()
  484. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  485. shok.Transparency = shok.Transparency + 0.004
  486. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  487. end
  488. for e = 1, 12 do
  489. wait()
  490. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  491. shok.Transparency = shok.Transparency + 0.06
  492. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  493. end
  494. end))
  495. coroutine.resume(coroutine.create(function()
  496. local shok = Instance.new("Part")
  497. shok.Name = "shock3"
  498. shok.BrickColor = BrickColor.new("Institutional white")
  499. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  500. shok.Size = Vector3.new(1, 1, 1)
  501. shok.Anchored = true
  502. shok.Material = "Neon"
  503. shok.Transparency = 0.35
  504. shok.CanCollide = false
  505. shok.Parent = model
  506. game.Debris:AddItem(shok, 12)
  507. local mesh = Instance.new("SpecialMesh")
  508. mesh.MeshType = "FileMesh"
  509. mesh.MeshId = "rbxassetid://489415447"
  510. mesh.Scale = Vector3.new(12, 12, 12)
  511. mesh.Parent = shok
  512. for e = 1, 15 do
  513. wait()
  514. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  515. shok.Transparency = shok.Transparency + 0.004
  516. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  517. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  518. end
  519. for e = 1, 16 do
  520. wait()
  521. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  522. shok.Transparency = shok.Transparency + 0.004
  523. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  524. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  525. end
  526. for e = 1, 12 do
  527. wait()
  528. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  529. shok.Transparency = shok.Transparency + 0.06
  530. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  531. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  532. end
  533. end))
  534.  
  535. end
  536. function Landing()
  537.  
  538.  
  539.  
  540.  
  541.  
  542.  
  543. ROW = function(out, trans, s, wt, t, ang, plus)
  544. for i = 1, 360, 360/t do
  545. local c = Instance.new("Part", game.Workspace)
  546. c.FormFactor = 3
  547. c.TopSurface = 0
  548. c.BottomSurface = 0
  549. c.Size = s
  550. c.Anchored = true
  551. c.CanCollide = wt
  552. c.Material=workspace.Base.Material
  553. c.Transparency = trans
  554. c.BrickColor = workspace.Base.BrickColor
  555. c.CFrame = CFrame.new(tors.CFrame.x,0,tors.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  556. c.Locked=true
  557. game.Debris:AddItem(c,15)
  558. end
  559. end
  560.  
  561.  
  562.  
  563.  
  564.  
  565. ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  566. Ring()
  567.  
  568.  
  569.  
  570.  
  571.  
  572. end
  573.  
  574.  
  575.  
  576.  
  577.  
  578.  
  579.  
  580. function newRay(start,face,range,wat)
  581. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  582. hit,pos=game.Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  583. return rey,hit,pos
  584. end
  585.  
  586.  
  587.  
  588.  
  589. function jum()
  590. if activu == true then
  591. return
  592. end
  593. activu = true
  594. human.WalkSpeed = human.WalkSpeed - 13
  595. for l = 1, 30 do
  596. swait()
  597. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  598. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  599. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  600. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  601. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  602. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  603. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  604. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  605. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  606. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  607. end
  608. human.WalkSpeed = 50
  609. BV = Instance.new("BodyVelocity", tors)
  610. BV.maxForce = Vector3.new(0,100000,0)
  611. BV.P = 100000
  612. BV.velocity = Vector3.new(0,800,0)
  613. KABOOMZ2()
  614. coroutine.resume(coroutine.create(function()
  615. swait(3)
  616. BV:Destroy()
  617. end))
  618. for _ = 1, 18 do
  619. swait()
  620. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-3), rd(0), rd(0)), 0.6)
  621. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-12), rd(0), rd(0)), 0.6)
  622. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-9), rd(-9), rd(-15)), 0.6)
  623. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  624. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-9), rd(9), rd(15)), 0.6)
  625. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  626. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(-12)), 0.6)
  627. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  628. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(12)), 0.6)
  629. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  630. end
  631. for _ = 1, 18 do
  632. swait()
  633. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  634. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  635. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  636. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  637. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  638. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  639. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  640. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  641. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  642. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  643. end
  644. resetlerp()
  645. local ry,ht,ps=nil,nil,nil
  646. while ht==nil do
  647. ry,ht,ps=newRay(hrp.CFrame*CFrame.new(0,-2,0),hrp.CFrame*CFrame.new(0,-3,0),4.1,{chr})
  648. wait()
  649. end
  650. human.WalkSpeed = 0
  651. Landing()
  652. z = Instance.new("Sound",tors)
  653. z.SoundId = "rbxassetid://142070127"
  654. z.Volume = 2
  655. wait(.1)
  656. z:Play()
  657.  
  658. for l = 1, 30 do
  659. swait()
  660. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  661. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  662. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  663. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  664. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  665. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  666. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  667. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  668. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  669. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  670. end
  671. resetlerp()
  672. human.WalkSpeed = 16
  673.  
  674. activu = false
  675. end
  676.  
  677.  
  678.  
  679. local acos = math.acos
  680. local sqrt = math.sqrt
  681. local Vec3 = Vector3.new
  682. local fromAxisAngle = CFrame.fromAxisAngle
  683.  
  684. local function toAxisAngle(CFr)
  685. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  686. local Angle = math.acos((R00+R11+R22-1)/2)
  687. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  688. A = A == 0 and 0.00001 or A
  689. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  690. B = B == 0 and 0.00001 or B
  691. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  692. C = C == 0 and 0.00001 or C
  693. local x = (R21-R12)/sqrt(A)
  694. local y = (R02-R20)/sqrt(B)
  695. local z = (R10-R01)/sqrt(C)
  696. return Vec3(x,y,z),Angle
  697. end
  698.  
  699. function ApplyTrig(Num,Func)
  700. local Min,Max = Func(0),Func(1)
  701. local i = Func(Num)
  702. return (i-Min)/(Max-Min)
  703. --[[if Func == "sin" then
  704. return (math.sin((1-Num)*math.pi)+1)/2
  705. elseif Func == "cos" then
  706. return (math.cos((1-Num)*math.pi)+1)/2
  707. end]]
  708. end
  709.  
  710. function LerpCFrame(CFrame1,CFrame2,Num)
  711. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  712. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  713. end
  714.  
  715. function Crater(Torso,Radius)
  716. spawn(function()
  717. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  718. local Ignore = {}
  719. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  720. if v.Character ~= nil then
  721. Ignore[#Ignore+1] = v.Character
  722. end
  723. end
  724. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  725. if Hit == nil then return end
  726. local Parts = {}
  727. for i = 1,360,10 do
  728. local P = Instance.new("Part",Torso.Parent)
  729. P.Anchored = true
  730. P.FormFactor = "Custom"
  731. P.BrickColor = Hit.BrickColor
  732. P.Material = Hit.Material
  733. P.TopSurface = "Smooth"
  734. P.BottomSurface = "Smooth"
  735. P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
  736. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  737. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  738. if math.random(0,5) == 0 then -- rubble
  739. local P = Instance.new("Part",Torso.Parent)
  740. P.Anchored = true
  741. P.FormFactor = "Custom"
  742. P.BrickColor = Hit.BrickColor
  743. P.Material = Hit.Material
  744. P.TopSurface = "Smooth"
  745. P.BottomSurface = "Smooth"
  746. P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
  747. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  748. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  749. end
  750. end
  751. for i = 0,1,0.05 do
  752. for i2,v in pairs(Parts) do
  753. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  754. end
  755. wait(0.02)
  756. end
  757. for i,v in pairs(Parts) do
  758. if v[1].Size.X > 2.1 then
  759. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  760. end
  761. v[1].Anchored = false
  762. end
  763. for i = 0,1,0.05 do
  764. for i2,v in pairs(Parts) do
  765. v[1].Transparency = i
  766. if i == 1 then
  767. v[1]:Destroy()
  768. elseif i >= 0.25 then
  769. v[1].CanCollide = false
  770. end
  771. end
  772. wait(0.02)
  773. end
  774. Parts = nil
  775. end)
  776. end
  777.  
  778.  
  779. function FindNearestTorso(Position,Distance,SinglePlayer)
  780. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  781. local List = {}
  782. for i,v in pairs(workspace:GetChildren())do
  783. if v:IsA("Model")then
  784. if v:findFirstChild("Torso")then
  785. if v ~= chr then
  786. if(v.Torso.Position -Position).magnitude <= Distance then
  787. table.insert(List,v)
  788. end
  789. end
  790. end
  791. end
  792. end
  793. return List
  794. end
  795.  
  796. function KABOOMZ()
  797. local effspwn = Instance.new("Part")
  798. coroutine.resume(coroutine.create(function()
  799. local sound1 = Instance.new("Sound")
  800. sound1.SoundId = "rbxassetid://138137702"
  801. sound1.MaxDistance = 300
  802. sound1.EmitterSize = 20
  803. sound1.Volume = 5
  804. sound1.Pitch = 0.95
  805. sound1.Parent = effspwn
  806. local sound2 = Instance.new("Sound")
  807. sound2.SoundId = "rbxassetid://157878578"
  808. sound2.MaxDistance = 300
  809. sound2.EmitterSize = 20
  810. sound2.Volume = 2
  811. sound2.Pitch = 0.9
  812. sound2.Parent = effspwn
  813. local sound3 = Instance.new("Sound")
  814. sound3.SoundId = "rbxassetid://138250406"
  815. sound2.MaxDistance = 400
  816. sound2.EmitterSize = 30
  817. sound2.Volume = 1.5
  818. sound2.Pitch = 0.6
  819. sound2.Parent = effspwn
  820. sound2:Play()
  821. wait()
  822. sound1:Play()
  823. sound3:Play()
  824. end))
  825. local model = Instance.new("Model")
  826. game.Debris:AddItem(model, 20)
  827. model.Name = "smasheffects"
  828. model.Parent = workspace
  829. effspwn.Name = "spwnr"
  830. effspwn.Size = Vector3.new(1, 1, 1)
  831. effspwn.Anchored = true
  832. effspwn.CanCollide = false
  833. effspwn.Transparency = 1
  834. effspwn.CFrame = rarm.CFrame * CFrame.new(0, -0.7, 0)
  835. effspwn.Parent = model
  836.  
  837. Crater(head,60)
  838.  
  839. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  840. if v:FindFirstChild('Humanoid') then
  841. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  842. v.Humanoid.PlatformStand = true
  843. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  844. end
  845. end
  846. coroutine.resume(coroutine.create(function()
  847. local shok = Instance.new("Part")
  848. shok.Name = "whoosh"
  849. shok.BrickColor = BrickColor.new("Institutional white")
  850. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  851. shok.Size = Vector3.new(1, 1, 1)
  852. shok.Anchored = true
  853. shok.Material = "Neon"
  854. shok.Transparency = 0.1
  855. shok.CanCollide = false
  856. shok.Parent = model
  857. game.Debris:AddItem(shok, 12)
  858. local mesh = Instance.new("SpecialMesh")
  859. mesh.MeshType = "FileMesh"
  860. mesh.MeshId = "rbxassetid://437347603"
  861. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  862. mesh.Parent = shok
  863. for e = 1, 8 do
  864. wait()
  865. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  866. shok.Transparency = shok.Transparency + 0.035
  867. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -14), 0.4)
  868. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  869. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  870. end
  871. for e = 1, 16 do
  872. wait()
  873. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  874. shok.Transparency = shok.Transparency + 0.11
  875. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -5), 0.4)
  876. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  877. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  878. end
  879. end))
  880. coroutine.resume(coroutine.create(function()
  881. local shok = Instance.new("Part")
  882. shok.Name = "wring1"
  883. shok.BrickColor = BrickColor.new("Institutional white")
  884. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  885. shok.Size = Vector3.new(1, 1, 1)
  886. shok.Anchored = true
  887. shok.Material = "Neon"
  888. shok.Transparency = 0.25
  889. shok.CanCollide = false
  890. shok.Parent = model
  891. game.Debris:AddItem(shok, 12)
  892. local mesh = Instance.new("SpecialMesh")
  893. mesh.MeshType = "FileMesh"
  894. mesh.MeshId = "rbxassetid://3270017"
  895. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  896. mesh.Parent = shok
  897. for e = 1, 30 do
  898. wait()
  899. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  900. shok.Transparency = shok.Transparency + 0.002
  901. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  902. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  903. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  904.  
  905. end
  906. for e = 1, 38 do
  907. wait()
  908. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  909. shok.Transparency = shok.Transparency + 0.002
  910. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  911. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  912. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  913.  
  914. end
  915. for e = 1, 24 do
  916. wait()
  917. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  918. shok.Transparency = shok.Transparency + 0.03
  919. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  920. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  921. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  922.  
  923. end
  924. end))
  925. coroutine.resume(coroutine.create(function()
  926. local shok = Instance.new("Part")
  927. shok.Name = "wring2"
  928. shok.BrickColor = BrickColor.new("Institutional white")
  929. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  930. shok.Size = Vector3.new(1, 1, 1)
  931. shok.Anchored = true
  932. shok.Material = "Neon"
  933. shok.Transparency = 0.25
  934. shok.CanCollide = false
  935. shok.Parent = model
  936. game.Debris:AddItem(shok, 12)
  937. local mesh = Instance.new("SpecialMesh")
  938. mesh.MeshType = "FileMesh"
  939. mesh.MeshId = "rbxassetid://3270017"
  940. mesh.Scale = Vector3.new(12, 12, 0.05)
  941. mesh.Parent = shok
  942. for e = 1, 30 do
  943. wait()
  944. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  945. shok.Transparency = shok.Transparency + 0.002
  946. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  947. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  948. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  949.  
  950. end
  951. for e = 1, 38 do
  952. wait()
  953. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  954. shok.Transparency = shok.Transparency + 0.002
  955. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  956. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  957. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  958.  
  959. end
  960. for e = 1, 24 do
  961. wait()
  962. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  963. shok.Transparency = shok.Transparency + 0.03
  964. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  965. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  966. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  967.  
  968. end
  969. end))
  970. coroutine.resume(coroutine.create(function()
  971. local shok = Instance.new("Part")
  972. shok.Name = "coil1"
  973. shok.BrickColor = BrickColor.new("Institutional white")
  974. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  975. shok.Size = Vector3.new(1, 1, 1)
  976. shok.Anchored = true
  977. shok.Material = "Neon"
  978. shok.Transparency = 0.25
  979. shok.CanCollide = false
  980. shok.Parent = model
  981. game.Debris:AddItem(shok, 12)
  982. local mesh = Instance.new("SpecialMesh")
  983. mesh.MeshType = "FileMesh"
  984. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  985. mesh.Scale = Vector3.new(12, 12, 12)
  986. mesh.Parent = shok
  987. for e = 1, 15 do
  988. wait()
  989. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  990. shok.Transparency = shok.Transparency + 0.004
  991. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  992. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  993. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  994.  
  995. end
  996. for e = 1, 16 do
  997. wait()
  998. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  999. shok.Transparency = shok.Transparency + 0.004
  1000. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1001. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1002. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1003.  
  1004. end
  1005. for e = 1, 12 do
  1006. wait()
  1007. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1008. shok.Transparency = shok.Transparency + 0.06
  1009. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1010. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1011. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1012.  
  1013. end
  1014. end))
  1015. coroutine.resume(coroutine.create(function()
  1016. local shok = Instance.new("Part")
  1017. shok.Name = "coil2"
  1018. shok.BrickColor = BrickColor.new("Institutional white")
  1019. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1020. shok.Size = Vector3.new(1, 1, 1)
  1021. shok.Anchored = true
  1022. shok.Material = "Neon"
  1023. shok.Transparency = 0.25
  1024. shok.CanCollide = false
  1025. shok.Parent = model
  1026. game.Debris:AddItem(shok, 12)
  1027. local mesh = Instance.new("SpecialMesh")
  1028. mesh.MeshType = "FileMesh"
  1029. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1030. mesh.Scale = Vector3.new(6, 12, 6)
  1031. mesh.Parent = shok
  1032. for e = 1, 15 do
  1033. wait()
  1034. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1035. shok.Transparency = shok.Transparency + 0.005
  1036. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1037. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1038. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1039.  
  1040. end
  1041. for e = 1, 16 do
  1042. wait()
  1043. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1044. shok.Transparency = shok.Transparency + 0.005
  1045. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1046. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1047. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1048.  
  1049. end
  1050. for e = 1, 12 do
  1051. wait()
  1052. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1053. shok.Transparency = shok.Transparency + 0.09
  1054. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1055. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1056. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1057.  
  1058. end
  1059. end))
  1060. coroutine.resume(coroutine.create(function()
  1061. local shok = Instance.new("Part")
  1062. shok.Name = "shokwve"
  1063. shok.BrickColor = BrickColor.new("Institutional white")
  1064. shok.Position = effspwn.Position - Vector3.new(0, 0.8, 0)
  1065. shok.Size = Vector3.new(1, 1, 1)
  1066. shok.Anchored = true
  1067. shok.Material = "Neon"
  1068. shok.Transparency = 0.6
  1069. shok.CanCollide = false
  1070. shok.Parent = model
  1071. game.Debris:AddItem(shok, 12)
  1072. local mesh = Instance.new("SpecialMesh")
  1073. mesh.MeshType = "FileMesh"
  1074. mesh.MeshId = "rbxassetid://489415447"
  1075. mesh.Scale = Vector3.new(1, 1, 1)
  1076. mesh.Parent = shok
  1077. for e = 1, 12 do
  1078. wait()
  1079. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  1080. shok.Transparency = shok.Transparency + 0.002
  1081. end
  1082. for e = 1, 32 do
  1083. wait()
  1084. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1085. shok.Transparency = shok.Transparency + 0.002
  1086. end
  1087. for e = 1, 24 do
  1088. wait()
  1089. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1090. shok.Transparency = shok.Transparency + 0.03
  1091. end
  1092. end))
  1093. coroutine.resume(coroutine.create(function()
  1094. local shok = Instance.new("Part")
  1095. shok.Name = "shock2"
  1096. shok.BrickColor = BrickColor.new("Institutional white")
  1097. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1098. shok.Size = Vector3.new(1, 1, 1)
  1099. shok.Anchored = true
  1100. shok.Material = "Neon"
  1101. shok.Transparency = 0.35
  1102. shok.CanCollide = false
  1103. shok.Parent = model
  1104. game.Debris:AddItem(shok, 12)
  1105. local mesh = Instance.new("SpecialMesh")
  1106. mesh.MeshType = "FileMesh"
  1107. mesh.MeshId = "rbxassetid://489415447"
  1108. mesh.Scale = Vector3.new(12, 12, 12)
  1109. mesh.Parent = shok
  1110. for e = 1, 15 do
  1111. wait()
  1112. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1113. shok.Transparency = shok.Transparency + 0.004
  1114. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1115. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1116.  
  1117. end
  1118. for e = 1, 16 do
  1119. wait()
  1120. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1121. shok.Transparency = shok.Transparency + 0.004
  1122. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1123. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1124.  
  1125. end
  1126. for e = 1, 12 do
  1127. wait()
  1128. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1129. shok.Transparency = shok.Transparency + 0.06
  1130. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1131. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1132.  
  1133. end
  1134. end))
  1135. coroutine.resume(coroutine.create(function()
  1136. local shok = Instance.new("Part")
  1137. shok.Name = "shock3"
  1138. shok.BrickColor = BrickColor.new("Institutional white")
  1139. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1140. shok.Size = Vector3.new(1, 1, 1)
  1141. shok.Anchored = true
  1142. shok.Material = "Neon"
  1143. shok.Transparency = 0.35
  1144. shok.CanCollide = false
  1145. shok.Parent = model
  1146. game.Debris:AddItem(shok, 12)
  1147. local mesh = Instance.new("SpecialMesh")
  1148. mesh.MeshType = "FileMesh"
  1149. mesh.MeshId = "rbxassetid://489415447"
  1150. mesh.Scale = Vector3.new(12, 12, 12)
  1151. mesh.Parent = shok
  1152. for e = 1, 15 do
  1153. wait()
  1154. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1155. shok.Transparency = shok.Transparency + 0.004
  1156. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1157. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1158. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1159.  
  1160. end
  1161. for e = 1, 16 do
  1162. wait()
  1163. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1164. shok.Transparency = shok.Transparency + 0.004
  1165. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1166. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1167. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1168.  
  1169. end
  1170. for e = 1, 12 do
  1171. wait()
  1172. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1173. shok.Transparency = shok.Transparency + 0.06
  1174. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1175. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1176. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1177.  
  1178. end
  1179. end))
  1180. end
  1181. function KABOOMZ2()
  1182. local effspwn = Instance.new("Part")
  1183. coroutine.resume(coroutine.create(function()
  1184. local sound1 = Instance.new("Sound")
  1185. sound1.SoundId = "rbxassetid://138137702"
  1186. sound1.MaxDistance = 300
  1187. sound1.EmitterSize = 20
  1188. sound1.Volume = 2.5
  1189. sound1.Pitch = 0.65
  1190. sound1.Parent = effspwn
  1191. local sound2 = Instance.new("Sound")
  1192. sound2.SoundId = "rbxassetid://157878578"
  1193. sound2.MaxDistance = 300
  1194. sound2.EmitterSize = 20
  1195. sound2.Volume = 1
  1196. sound2.Pitch = 0.7
  1197. sound2.Parent = effspwn
  1198. local sound3 = Instance.new("Sound")
  1199. sound3.SoundId = "rbxassetid://138250406"
  1200. sound2.MaxDistance = 400
  1201. sound2.EmitterSize = 30
  1202. sound2.Volume = 0.5
  1203. sound2.Pitch = 0.5
  1204. sound2.Parent = effspwn
  1205. sound2:Play()
  1206. wait()
  1207. sound1:Play()
  1208. sound3:Play()
  1209. end))
  1210. local model = Instance.new("Model")
  1211. game.Debris:AddItem(model, 20)
  1212. model.Name = "smasheffects"
  1213. model.Parent = workspace
  1214. effspwn.Name = "spwnr"
  1215. effspwn.Size = Vector3.new(1, 1, 1)
  1216. effspwn.Anchored = true
  1217. effspwn.CanCollide = false
  1218. effspwn.Transparency = 1
  1219. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  1220. effspwn.Parent = model
  1221.  
  1222.  
  1223.  
  1224.  
  1225.  
  1226. Crater(head,60)
  1227. Crater(head,120)
  1228.  
  1229. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  1230. if v:FindFirstChild('Humanoid') then
  1231. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1232. v.Humanoid.PlatformStand = true
  1233. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  1234. end
  1235. end
  1236.  
  1237. coroutine.resume(coroutine.create(function()
  1238. local shok = Instance.new("Part")
  1239. shok.Name = "whoosh"
  1240. shok.BrickColor = BrickColor.new("Institutional white")
  1241. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1242. shok.Size = Vector3.new(1, 1, 1)
  1243. shok.Anchored = true
  1244. shok.Material = "Neon"
  1245. shok.Transparency = 0.1
  1246. shok.CanCollide = false
  1247. shok.Parent = model
  1248. game.Debris:AddItem(shok, 12)
  1249. local mesh = Instance.new("SpecialMesh")
  1250. mesh.MeshType = "FileMesh"
  1251. mesh.MeshId = "rbxassetid://437347603"
  1252. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  1253. mesh.Parent = shok
  1254.  
  1255.  
  1256.  
  1257.  
  1258.  
  1259. for e = 1, 8 do
  1260. wait()
  1261. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  1262. shok.Transparency = shok.Transparency + 0.035
  1263. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  1264. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  1265. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1266.  
  1267. end
  1268. for e = 1, 16 do
  1269. wait()
  1270. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  1271. shok.Transparency = shok.Transparency + 0.11
  1272. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  1273. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  1274. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1275.  
  1276. end
  1277. end))
  1278. coroutine.resume(coroutine.create(function()
  1279. local shok = Instance.new("Part")
  1280. shok.Name = "wring1"
  1281. shok.BrickColor = BrickColor.new("Institutional white")
  1282. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1283. shok.Size = Vector3.new(1, 1, 1)
  1284. shok.Anchored = true
  1285. shok.Material = "Neon"
  1286. shok.Transparency = 0.25
  1287. shok.CanCollide = false
  1288. shok.Parent = model
  1289. game.Debris:AddItem(shok, 12)
  1290. local mesh = Instance.new("SpecialMesh")
  1291. mesh.MeshType = "FileMesh"
  1292. mesh.MeshId = "rbxassetid://3270017"
  1293. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  1294. mesh.Parent = shok
  1295. for e = 1, 30 do
  1296. wait()
  1297. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  1298. shok.Transparency = shok.Transparency + 0.002
  1299. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1300. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1301. end
  1302. for e = 1, 38 do
  1303. wait()
  1304. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1305. shok.Transparency = shok.Transparency + 0.002
  1306. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1307. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1308. end
  1309. for e = 1, 24 do
  1310. wait()
  1311. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1312. shok.Transparency = shok.Transparency + 0.03
  1313. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1314. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1315. end
  1316. end))
  1317. coroutine.resume(coroutine.create(function()
  1318. local shok = Instance.new("Part")
  1319. shok.Name = "wring2"
  1320. shok.BrickColor = BrickColor.new("Institutional white")
  1321. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1322. shok.Size = Vector3.new(1, 1, 1)
  1323. shok.Anchored = true
  1324. shok.Material = "Neon"
  1325. shok.Transparency = 0.25
  1326. shok.CanCollide = false
  1327. shok.Parent = model
  1328. game.Debris:AddItem(shok, 12)
  1329. local mesh = Instance.new("SpecialMesh")
  1330. mesh.MeshType = "FileMesh"
  1331. mesh.MeshId = "rbxassetid://3270017"
  1332. mesh.Scale = Vector3.new(12, 12, 0.05)
  1333. mesh.Parent = shok
  1334. for e = 1, 30 do
  1335. wait()
  1336. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  1337. shok.Transparency = shok.Transparency + 0.002
  1338. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1339. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1340. end
  1341. for e = 1, 38 do
  1342. wait()
  1343. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1344. shok.Transparency = shok.Transparency + 0.002
  1345. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1346. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1347. end
  1348. for e = 1, 24 do
  1349. wait()
  1350. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1351. shok.Transparency = shok.Transparency + 0.03
  1352. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1353. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1354. end
  1355. end))
  1356. coroutine.resume(coroutine.create(function()
  1357. local shok = Instance.new("Part")
  1358. shok.Name = "coil1"
  1359. shok.BrickColor = BrickColor.new("Institutional white")
  1360. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1361. shok.Size = Vector3.new(1, 1, 1)
  1362. shok.Anchored = true
  1363. shok.Material = "Neon"
  1364. shok.Transparency = 0.25
  1365. shok.CanCollide = false
  1366. shok.Parent = model
  1367. game.Debris:AddItem(shok, 12)
  1368. local mesh = Instance.new("SpecialMesh")
  1369. mesh.MeshType = "FileMesh"
  1370. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1371. mesh.Scale = Vector3.new(12, 12, 12)
  1372. mesh.Parent = shok
  1373. for e = 1, 15 do
  1374. wait()
  1375. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1376. shok.Transparency = shok.Transparency + 0.004
  1377. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1378. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1379. end
  1380. for e = 1, 16 do
  1381. wait()
  1382. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1383. shok.Transparency = shok.Transparency + 0.004
  1384. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1385. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1386. end
  1387. for e = 1, 12 do
  1388. wait()
  1389. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1390. shok.Transparency = shok.Transparency + 0.06
  1391. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1392. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1393. end
  1394. end))
  1395. coroutine.resume(coroutine.create(function()
  1396. local shok = Instance.new("Part")
  1397. shok.Name = "coil2"
  1398. shok.BrickColor = BrickColor.new("Institutional white")
  1399. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1400. shok.Size = Vector3.new(1, 1, 1)
  1401. shok.Anchored = true
  1402. shok.Material = "Neon"
  1403. shok.Transparency = 0.25
  1404. shok.CanCollide = false
  1405. shok.Parent = model
  1406. game.Debris:AddItem(shok, 12)
  1407. local mesh = Instance.new("SpecialMesh")
  1408. mesh.MeshType = "FileMesh"
  1409. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1410. mesh.Scale = Vector3.new(6, 12, 6)
  1411. mesh.Parent = shok
  1412. for e = 1, 15 do
  1413. wait()
  1414. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1415. shok.Transparency = shok.Transparency + 0.005
  1416. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1417. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1418. end
  1419. for e = 1, 16 do
  1420. wait()
  1421. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1422. shok.Transparency = shok.Transparency + 0.005
  1423. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1424. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1425. end
  1426. for e = 1, 12 do
  1427. wait()
  1428. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1429. shok.Transparency = shok.Transparency + 0.09
  1430. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1431. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1432. end
  1433. end))
  1434. coroutine.resume(coroutine.create(function()
  1435. local shok = Instance.new("Part")
  1436. shok.Name = "shokwve"
  1437. shok.BrickColor = BrickColor.new("Institutional white")
  1438. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  1439. shok.Size = Vector3.new(1, 1, 1)
  1440. shok.Anchored = true
  1441. shok.Material = "Neon"
  1442. shok.Transparency = 0.6
  1443. shok.CanCollide = false
  1444. shok.Parent = model
  1445. game.Debris:AddItem(shok, 12)
  1446. local mesh = Instance.new("SpecialMesh")
  1447. mesh.MeshType = "FileMesh"
  1448. mesh.MeshId = "rbxassetid://489415447"
  1449. mesh.Scale = Vector3.new(1, 1, 1)
  1450. mesh.Parent = shok
  1451. for e = 1, 12 do
  1452. wait()
  1453. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  1454. shok.Transparency = shok.Transparency + 0.002
  1455. end
  1456. for e = 1, 32 do
  1457. wait()
  1458. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1459. shok.Transparency = shok.Transparency + 0.002
  1460. end
  1461. for e = 1, 24 do
  1462. wait()
  1463. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1464. shok.Transparency = shok.Transparency + 0.03
  1465. end
  1466. end))
  1467. coroutine.resume(coroutine.create(function()
  1468. local shok = Instance.new("Part")
  1469. shok.Name = "shock2"
  1470. shok.BrickColor = BrickColor.new("Institutional white")
  1471. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1472. shok.Size = Vector3.new(1, 1, 1)
  1473. shok.Anchored = true
  1474. shok.Material = "Neon"
  1475. shok.Transparency = 0.35
  1476. shok.CanCollide = false
  1477. shok.Parent = model
  1478. game.Debris:AddItem(shok, 12)
  1479. local mesh = Instance.new("SpecialMesh")
  1480. mesh.MeshType = "FileMesh"
  1481. mesh.MeshId = "rbxassetid://489415447"
  1482. mesh.Scale = Vector3.new(12, 12, 12)
  1483. mesh.Parent = shok
  1484. for e = 1, 15 do
  1485. wait()
  1486. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1487. shok.Transparency = shok.Transparency + 0.004
  1488. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1489. end
  1490. for e = 1, 16 do
  1491. wait()
  1492. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1493. shok.Transparency = shok.Transparency + 0.004
  1494. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1495. end
  1496. for e = 1, 12 do
  1497. wait()
  1498. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1499. shok.Transparency = shok.Transparency + 0.06
  1500. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1501. end
  1502. end))
  1503. coroutine.resume(coroutine.create(function()
  1504. local shok = Instance.new("Part")
  1505. shok.Name = "shock3"
  1506. shok.BrickColor = BrickColor.new("Institutional white")
  1507. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1508. shok.Size = Vector3.new(1, 1, 1)
  1509. shok.Anchored = true
  1510. shok.Material = "Neon"
  1511. shok.Transparency = 0.35
  1512. shok.CanCollide = false
  1513. shok.Parent = model
  1514. game.Debris:AddItem(shok, 12)
  1515. local mesh = Instance.new("SpecialMesh")
  1516. mesh.MeshType = "FileMesh"
  1517. mesh.MeshId = "rbxassetid://489415447"
  1518. mesh.Scale = Vector3.new(12, 12, 12)
  1519. mesh.Parent = shok
  1520. for e = 1, 15 do
  1521. wait()
  1522. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1523. shok.Transparency = shok.Transparency + 0.004
  1524. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1525. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1526. end
  1527. for e = 1, 16 do
  1528. wait()
  1529. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1530. shok.Transparency = shok.Transparency + 0.004
  1531. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1532. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1533. end
  1534. for e = 1, 12 do
  1535. wait()
  1536. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1537. shok.Transparency = shok.Transparency + 0.06
  1538. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1539. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1540. end
  1541. end))
  1542. end
  1543.  
  1544.  
  1545.  
  1546. tor = chr.Torso
  1547. Debounce = false
  1548.  
  1549. Invis = function()
  1550. for i = 1,20 do
  1551. chr['Right Arm'].Transparency = chr['Right Arm'].Transparency + .05
  1552. chr['Left Arm'].Transparency = chr['Left Arm'].Transparency + .05
  1553. chr['Right Leg'].Transparency = chr['Right Leg'].Transparency + .05
  1554. chr['Left Leg'].Transparency = chr['Left Leg'].Transparency + .05
  1555. chr['Head'].Transparency = chr['Head'].Transparency + .05
  1556. chr['Torso'].Transparency = chr['Torso'].Transparency + .05
  1557. chr.Head['face'].Transparency = chr.Head['face'].Transparency + .05
  1558. game["Run Service"].RenderStepped:wait()
  1559. end
  1560. end
  1561.  
  1562. Vis = function()
  1563. for i = 1,20 do
  1564. chr['Right Arm'].Transparency = chr['Right Arm'].Transparency - .05
  1565. chr['Left Arm'].Transparency = chr['Left Arm'].Transparency - .05
  1566. chr['Right Leg'].Transparency = chr['Right Leg'].Transparency - .05
  1567. chr['Left Leg'].Transparency = chr['Left Leg'].Transparency - .05
  1568. chr['Head'].Transparency = chr['Head'].Transparency - .05
  1569. chr['Torso'].Transparency = chr['Torso'].Transparency - .05
  1570. chr.Head['face'].Transparency = chr.Head['face'].Transparency - .05
  1571. game["Run Service"].RenderStepped:wait()
  1572. end
  1573. end
  1574.  
  1575. Fade = function(Part)
  1576. if Part:IsA'Part' then
  1577. for i = 1,20 do
  1578. Part.Transparency = Part.Transparency + .05
  1579. Part.Size = Part.Size - Vector3.new(.04,.04,.04)
  1580. Part.CFrame = Part.CFrame * CFrame.new(0,-.1,0)
  1581. wait()
  1582. end
  1583. Part:Destroy()
  1584. end
  1585. end
  1586.  
  1587. Teleport = function(cx,cy,cz)
  1588. Debounce = true
  1589. tor.Anchored = true
  1590. Invis()
  1591. --MakeTpPart()
  1592. tor.Anchored = false
  1593. tor.CFrame = CFrame.new(cx,cy,cz) * CFrame.new(0,3,0)
  1594. tor.Anchored = true
  1595. Vis()
  1596. tor.Anchored = false
  1597. Debounce = false
  1598. end;
  1599.  
  1600.  
  1601.  
  1602. tps = Instance.new("Sound",chr)
  1603. tps.SoundId = "http://www.roblox.com/asset/?id = 449860746"
  1604. tps.Volume = 30
  1605.  
  1606.  
  1607. function Tele()
  1608. human.WalkSpeed = 0
  1609. if activu == true then
  1610. return
  1611. end
  1612. activu = true
  1613.  
  1614. for l = 1, 30 do
  1615. swait()
  1616. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  1617. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  1618. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  1619. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1620. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  1621. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1622. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  1623. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1624. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  1625. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1626. end
  1627. local rng = Instance.new("Part", chr)
  1628. rng.Anchored = true
  1629. rng.BrickColor = BrickColor.new("Institutional white")
  1630. rng.CanCollide = false
  1631. rng.FormFactor = 3
  1632. rng.Name = "Ring"
  1633. rng.Size = Vector3.new(1, 1, 1)
  1634. rng.Transparency = 0.5
  1635. rng.TopSurface = 0
  1636. rng.BottomSurface = 0
  1637. rng.Position = tors.Position - Vector3.new(0,2,0)
  1638. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1639. local rngm = Instance.new("SpecialMesh", rng)
  1640. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1641. rngm.Scale = Vector3.new(1, 1, 2)
  1642. lleg.BrickColor = BrickColor.new("Cocoa")
  1643. rleg.BrickColor = BrickColor.new("Cocoa")
  1644. coroutine.wrap(function()
  1645. for i = 1, 60, 8 do
  1646. rngm.Scale = Vector3.new(1.2 + i*1.1, 1.2 + i*1.1, 1)
  1647. rng.Transparency = i/60
  1648. wait()
  1649. end
  1650. wait()
  1651. rng:Destroy()
  1652. end)()
  1653. tps:Play()
  1654. Teleport(mouse.Hit.X,mouse.Hit.Y,mouse.Hit.Z)
  1655. resetlerp()
  1656. human.WalkSpeed = 16
  1657. activu = false
  1658. wait(5)
  1659. lleg.BrickColor = BrickColor.new("Institutional white")
  1660. rleg.BrickColor = BrickColor.new("Institutional white")
  1661. end
  1662.  
  1663.  
  1664.  
  1665.  
  1666. boom3 = Instance.new("Sound",chr)
  1667. boom3.SoundId = "http://www.roblox.com/asset/?id = 450719019"
  1668. boom3.Volume = 50
  1669.  
  1670.  
  1671.  
  1672.  
  1673.  
  1674. gprop = {}
  1675. function materialhit(hit)
  1676. if hit.Parent ~= chr and hit.Parent.Parent ~= chr and hit.Name ~= "Trace" and hit.Parent:FindFirstChild("Humanoid") == nil then
  1677. gprop = {hit.BrickColor,hit.Material}
  1678. end
  1679. end
  1680. chr["Left Leg"].Touched:connect(materialhit)
  1681. chr["Right Leg"].Touched:connect(materialhit)
  1682.  
  1683.  
  1684. function KickBoom()
  1685. local effspwn = Instance.new("Part")
  1686. local model = Instance.new("Model")
  1687. game.Debris:AddItem(model, 20)
  1688. model.Name = "smasheffects"
  1689. model.Parent = chr
  1690. effspwn.Name = "spwnr"
  1691. effspwn.Size = Vector3.new(1, 1, 1)
  1692. effspwn.Anchored = true
  1693. effspwn.CanCollide = false
  1694. effspwn.Transparency = 1
  1695. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  1696. effspwn.Parent = model
  1697.  
  1698. for i = 1, 15 do
  1699. local gtrace = Instance.new("Part",game.Workspace)
  1700. gtrace.BrickColor = gprop[1]
  1701. gtrace.Material = gprop[2]
  1702. gtrace.Size = Vector3.new(16,16,16)
  1703. gtrace.Anchored = true
  1704. gtrace.CanCollide = false
  1705. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  1706. local gdisp = coroutine.wrap(function()
  1707. wait(3)
  1708. for i = 1, 9 do
  1709. wait(.1)
  1710. gtrace.Transparency = gtrace.Transparency + .1
  1711. end
  1712. gtrace:Destroy()
  1713. end)
  1714. gdisp()
  1715. end
  1716.  
  1717. Crater(head,67)
  1718.  
  1719. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  1720. if v:FindFirstChild('Humanoid') then
  1721. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1722. v.Humanoid.PlatformStand = true
  1723. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 250
  1724. end
  1725. end
  1726.  
  1727. coroutine.resume(coroutine.create(function()
  1728. local shok = Instance.new("Part")
  1729. shok.Name = "shock3"
  1730. shok.BrickColor = BrickColor.new("Institutional white")
  1731. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1732. shok.Size = Vector3.new(1, 1, 1)
  1733. shok.Anchored = true
  1734. shok.Material = "Neon"
  1735. shok.Transparency = 0.35
  1736. shok.CanCollide = false
  1737. shok.Parent = model
  1738. game.Debris:AddItem(shok, 12)
  1739. local mesh = Instance.new("SpecialMesh")
  1740. mesh.MeshType = "FileMesh"
  1741. mesh.MeshId = "rbxassetid://489415447"
  1742. mesh.Scale = Vector3.new(19, 19, 19)
  1743. mesh.Parent = shok
  1744. for e = 1, 15 do
  1745. wait()
  1746. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1747. shok.Transparency = shok.Transparency + 0.004
  1748. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1749. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1750. end
  1751. for e = 1, 16 do
  1752. wait()
  1753. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1754. shok.Transparency = shok.Transparency + 0.004
  1755. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1756. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1757. end
  1758. for e = 1, 12 do
  1759. wait()
  1760. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1761. shok.Transparency = shok.Transparency + 0.06
  1762. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1763. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1764. end
  1765. end))
  1766.  
  1767.  
  1768. coroutine.resume(coroutine.create(function()
  1769. local shok = Instance.new("Part")
  1770. shok.Name = "shock3"
  1771. shok.BrickColor = BrickColor.new("Institutional white")
  1772. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1773. shok.Size = Vector3.new(1, 1, 1)
  1774. shok.Anchored = true
  1775. shok.Material = "Neon"
  1776. shok.Transparency = 0.35
  1777. shok.CanCollide = false
  1778. shok.Parent = model
  1779. game.Debris:AddItem(shok, 12)
  1780. local mesh = Instance.new("SpecialMesh")
  1781. mesh.MeshType = "FileMesh"
  1782. mesh.MeshId = "rbxassetid://489415447"
  1783. mesh.Scale = Vector3.new(47, 47, 47)
  1784. mesh.Parent = shok
  1785. for e = 1, 15 do
  1786. wait()
  1787. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1788. shok.Transparency = shok.Transparency + 0.004
  1789. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1790. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1791. end
  1792. for e = 1, 16 do
  1793. wait()
  1794. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1795. shok.Transparency = shok.Transparency + 0.004
  1796. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1797. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1798. end
  1799. for e = 1, 12 do
  1800. wait()
  1801. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1802. shok.Transparency = shok.Transparency + 0.06
  1803. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1804. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1805. end
  1806. end))
  1807.  
  1808. coroutine.resume(coroutine.create(function()
  1809. local shok = Instance.new("Part")
  1810. shok.Name = "shock3"
  1811. shok.BrickColor = BrickColor.new("Institutional white")
  1812. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1813. shok.Size = Vector3.new(1, 1, 1)
  1814. shok.Anchored = true
  1815. shok.Material = "Neon"
  1816. shok.Transparency = 0.35
  1817. shok.CanCollide = false
  1818. shok.Parent = model
  1819. game.Debris:AddItem(shok, 12)
  1820. local mesh = Instance.new("SpecialMesh")
  1821. mesh.MeshType = "FileMesh"
  1822. mesh.MeshId = "rbxassetid://489415447"
  1823. mesh.Scale = Vector3.new(79, 79, 79)
  1824. mesh.Parent = shok
  1825. for e = 1, 15 do
  1826. wait()
  1827. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1828. shok.Transparency = shok.Transparency + 0.004
  1829. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1830. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1831. end
  1832. for e = 1, 16 do
  1833. wait()
  1834. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1835. shok.Transparency = shok.Transparency + 0.004
  1836. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1837. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1838. end
  1839. for e = 1, 12 do
  1840. wait()
  1841. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1842. shok.Transparency = shok.Transparency + 0.06
  1843. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1844. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1845. end
  1846. end))
  1847. end
  1848.  
  1849.  
  1850.  
  1851.  
  1852. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1853. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1854. end
  1855. cam = workspace.CurrentCamera
  1856.  
  1857.  
  1858.  
  1859.  
  1860.  
  1861.  
  1862.  
  1863.  
  1864. function NoOutline(Part)
  1865. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  1866. end
  1867.  
  1868.  
  1869.  
  1870.  
  1871. it = Instance.new
  1872.  
  1873.  
  1874.  
  1875.  
  1876.  
  1877.  
  1878.  
  1879.  
  1880.  
  1881.  
  1882. so = function(id,par,vol,pit)
  1883. coroutine.resume(coroutine.create(function()
  1884. local sou = Instance.new("Sound",par or workspace)
  1885. sou.Volume=vol
  1886. sou.Pitch=pit or 1
  1887. sou.SoundId=id
  1888. swait()
  1889. sou:play()
  1890. game:GetService("Debris"):AddItem(sou,6)
  1891. end))
  1892. end
  1893.  
  1894.  
  1895. function Stom()
  1896.  
  1897. cf=CFrame.new
  1898. angles=CFrame.Angles
  1899. euler=CFrame.fromEulerAnglesXYZ
  1900. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1901. RootPart=chr.HumanoidRootPart
  1902. RootJoint=RootPart.RootJoint
  1903. RootCF=euler(-1.57,0,3.14)
  1904.  
  1905. function QuaternionFromCFrame(cf)
  1906. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1907. local trace = m00 + m11 + m22
  1908. if trace > 0 then
  1909. local s = math.sqrt(1 + trace)
  1910. local recip = 0.5/s
  1911. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  1912. else
  1913. local i = 0
  1914. if m11 > m00 then
  1915. i = 1
  1916. end
  1917. if m22 > (i == 0 and m00 or m11) then
  1918. i = 2
  1919. end
  1920. if i == 0 then
  1921. local s = math.sqrt(m00-m11-m22+1)
  1922. local recip = 0.5/s
  1923. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  1924. elseif i == 1 then
  1925. local s = math.sqrt(m11-m22-m00+1)
  1926. local recip = 0.5/s
  1927. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  1928. elseif i == 2 then
  1929. local s = math.sqrt(m22-m00-m11+1)
  1930. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  1931. end
  1932. end
  1933. end
  1934.  
  1935. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1936. local xs, ys, zs = x + x, y + y, z + z
  1937. local wx, wy, wz = w*xs, w*ys, w*zs
  1938. local xx = x*xs
  1939. local xy = x*ys
  1940. local xz = x*zs
  1941. local yy = y*ys
  1942. local yz = y*zs
  1943. local zz = z*zs
  1944. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  1945. end
  1946.  
  1947. function QuaternionSlerp(a, b, t)
  1948. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  1949. local startInterp, finishInterp;
  1950. if cosTheta >= 0.0001 then
  1951. if (1 - cosTheta) > 0.0001 then
  1952. local theta = math.acos(cosTheta)
  1953. local invSinTheta = 1/math.sin(theta)
  1954. startInterp = math.sin((1-t)*theta)*invSinTheta
  1955. finishInterp = math.sin(t*theta)*invSinTheta
  1956. else
  1957. startInterp = 1-t
  1958. finishInterp = t
  1959. end
  1960. else
  1961. if (1+cosTheta) > 0.0001 then
  1962. local theta = math.acos(-cosTheta)
  1963. local invSinTheta = 1/math.sin(theta)
  1964. startInterp = math.sin((t-1)*theta)*invSinTheta
  1965. finishInterp = math.sin(t*theta)*invSinTheta
  1966. else
  1967. startInterp = t-1
  1968. finishInterp = t
  1969. end
  1970. end
  1971. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  1972. end
  1973.  
  1974. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1975. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1976. end
  1977.  
  1978. function clerp(a,b,t)
  1979. local qa = {QuaternionFromCFrame(a)}
  1980. local qb = {QuaternionFromCFrame(b)}
  1981. local ax, ay, az = a.x, a.y, a.z
  1982. local bx, by, bz = b.x, b.y, b.z
  1983. local _t = 1-t
  1984. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  1985. end
  1986.  
  1987.  
  1988.  
  1989. if activu == true then
  1990. return
  1991. end
  1992. activu = true
  1993.  
  1994.  
  1995.  
  1996. human.WalkSpeed = 0
  1997. for i = 0,1,0.1 do
  1998. swait()
  1999. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2000. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  2001. RS.C0 = clerp(RS.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
  2002. LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  2003. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
  2004. LH.C0=clerp(LH.C0,cf(-1,-.1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
  2005. end
  2006. wait(1)
  2007. for i = 0,1,0.1 do
  2008. swait()
  2009. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  2010. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2011. RS.C0 = clerp(RS.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
  2012. LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
  2013. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
  2014. LH.C0=clerp(LH.C0,cf(-1,-1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
  2015. end
  2016. KickBoom()
  2017. so("http://roblox.com/asset/?id=144699494",lleg,2,1.1)
  2018. so("http://roblox.com/asset/?id=321321137",lleg,1,1)
  2019. so("http://roblox.com/asset/?id=506384002",lleg,1,1)
  2020. so("http://roblox.com/asset/?id=157878578",lleg,25,1)
  2021. so("http://roblox.com/asset/?id=165970126",lleg,25,1)
  2022.  
  2023. wait(3)
  2024. human.WalkSpeed = 16
  2025. resetlerp()
  2026. activu = false
  2027. end
  2028.  
  2029.  
  2030.  
  2031.  
  2032.  
  2033. function Smash()
  2034. for i = 1, 15 do
  2035. local gtrace = Instance.new("Part",game.Workspace)
  2036. gtrace.BrickColor = gprop[1]
  2037. gtrace.Material = gprop[2]
  2038. gtrace.Size = Vector3.new(19,19,19)
  2039. gtrace.Anchored = true
  2040. gtrace.CanCollide = false
  2041. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-60,60),-6,math.random(-60,60))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2042. local gdisp = coroutine.wrap(function()
  2043. wait(7)
  2044. for i = 1, 9 do
  2045. wait(.1)
  2046. gtrace.Transparency = gtrace.Transparency + .1
  2047. end
  2048. gtrace:Destroy()
  2049. end)
  2050. gdisp()
  2051. end
  2052.  
  2053. Crater(head,67)
  2054. end
  2055.  
  2056. function Smash2()
  2057. for i = 1, 15 do
  2058. local gtrace = Instance.new("Part",game.Workspace)
  2059. gtrace.BrickColor = gprop[1]
  2060. gtrace.Material = gprop[2]
  2061. gtrace.Size = Vector3.new(19,19,19)
  2062. gtrace.Anchored = true
  2063. gtrace.CanCollide = false
  2064. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2065. local gdisp = coroutine.wrap(function()
  2066. wait(7)
  2067. for i = 1, 9 do
  2068. wait(.1)
  2069. gtrace.Transparency = gtrace.Transparency + .1
  2070. end
  2071. gtrace:Destroy()
  2072. end)
  2073. gdisp()
  2074. end
  2075.  
  2076. end
  2077.  
  2078. function Smash3()
  2079. for i = 1, 15 do
  2080. local gtrace = Instance.new("Part",game.Workspace)
  2081. gtrace.BrickColor = gprop[1]
  2082. gtrace.Material = gprop[2]
  2083. gtrace.Size = Vector3.new(19,19,19)
  2084. gtrace.Anchored = true
  2085. gtrace.CanCollide = false
  2086. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-50,50),-6,math.random(-50,50))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2087. local gdisp = coroutine.wrap(function()
  2088. wait(7)
  2089. for i = 1, 9 do
  2090. wait(.1)
  2091. gtrace.Transparency = gtrace.Transparency + .1
  2092. end
  2093. gtrace:Destroy()
  2094. end)
  2095. gdisp()
  2096. end
  2097.  
  2098. end
  2099.  
  2100.  
  2101. function Smash4()
  2102. for i = 1, 15 do
  2103. local gtrace = Instance.new("Part",game.Workspace)
  2104. gtrace.BrickColor = gprop[1]
  2105. gtrace.Material = gprop[2]
  2106. gtrace.Size = Vector3.new(19,19,19)
  2107. gtrace.Anchored = true
  2108. gtrace.CanCollide = false
  2109. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-40,40),-6,math.random(-40,40))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2110. local gdisp = coroutine.wrap(function()
  2111. wait(7)
  2112. for i = 1, 9 do
  2113. wait(.1)
  2114. gtrace.Transparency = gtrace.Transparency + .1
  2115. end
  2116. gtrace:Destroy()
  2117. end)
  2118. gdisp()
  2119. end
  2120.  
  2121. end
  2122.  
  2123. function Smash5()
  2124. for i = 1, 15 do
  2125. local gtrace = Instance.new("Part",game.Workspace)
  2126. gtrace.BrickColor = gprop[1]
  2127. gtrace.Material = gprop[2]
  2128. gtrace.Size = Vector3.new(19,19,19)
  2129. gtrace.Anchored = true
  2130. gtrace.CanCollide = false
  2131. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-30,30),-6,math.random(-30,30))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2132. local gdisp = coroutine.wrap(function()
  2133. wait(7)
  2134. for i = 1, 9 do
  2135. wait(.1)
  2136. gtrace.Transparency = gtrace.Transparency + .1
  2137. end
  2138. gtrace:Destroy()
  2139. end)
  2140. gdisp()
  2141. end
  2142.  
  2143. end
  2144.  
  2145. function Smash6()
  2146. for i = 1, 15 do
  2147. local gtrace = Instance.new("Part",game.Workspace)
  2148. gtrace.BrickColor = gprop[1]
  2149. gtrace.Material = gprop[2]
  2150. gtrace.Size = Vector3.new(19,19,19)
  2151. gtrace.Anchored = true
  2152. gtrace.CanCollide = false
  2153. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-20,20),-6,math.random(-20,20))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2154. local gdisp = coroutine.wrap(function()
  2155. wait(7)
  2156. for i = 1, 9 do
  2157. wait(.1)
  2158. gtrace.Transparency = gtrace.Transparency + .1
  2159. end
  2160. gtrace:Destroy()
  2161. end)
  2162. gdisp()
  2163. end
  2164.  
  2165. end
  2166.  
  2167.  
  2168. for i,v in pairs(FindNearestTorso(tors.CFrame.p,99))do
  2169. if v:FindFirstChild('Humanoid') then
  2170. v.Humanoid:TakeDamage(math.random(9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999,9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999))
  2171. v.Humanoid.PlatformStand = true
  2172. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 600
  2173. end
  2174. end
  2175.  
  2176.  
  2177. function HeavenSmash()
  2178.  
  2179.  
  2180. if activu == true then
  2181. return
  2182. end
  2183. activu = true
  2184. human.WalkSpeed = 0
  2185. so("http://www.roblox.com/asset/?id=169445572",head,1.5,1.5)
  2186. so("http://www.roblox.com/asset/?id=169380495",head,1.5,1.5)
  2187. for l = 1, 30 do
  2188. swait()
  2189. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  2190. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  2191. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  2192. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2193. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  2194. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2195. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  2196. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2197. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  2198. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2199. end
  2200.  
  2201.  
  2202. resetlerp()
  2203.  
  2204. BV = Instance.new("BodyVelocity", tors)
  2205. BV.maxForce = Vector3.new(0,200000,0)
  2206. BV.P = 100000
  2207. BV.velocity = Vector3.new(0,150,0)
  2208. local rng = Instance.new("Part", chr)
  2209. rng.Anchored = true
  2210. rng.BrickColor = BrickColor.new("Institutional white")
  2211. rng.CanCollide = false
  2212. rng.FormFactor = 3
  2213. rng.Name = "Ring"
  2214. rng.Size = Vector3.new(1, 1, 1)
  2215. rng.Transparency = 0.5
  2216. rng.TopSurface = 0
  2217. rng.BottomSurface = 0
  2218. rng.Position = tors.Position - Vector3.new(0,2,0)
  2219. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2220. local rngm = Instance.new("SpecialMesh", rng)
  2221. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2222. rngm.Scale = Vector3.new(10, 10, 20)
  2223. x = Instance.new("Sound",tors)
  2224. x.SoundId = "http://www.roblox.com/asset/?id=169445602"
  2225. x.Looped = false
  2226. x.Pitch = .7
  2227. x.Volume = 30
  2228. x:Play()
  2229. coroutine.wrap(function()
  2230. for i = 1, 60, 8 do
  2231. rngm.Scale = Vector3.new(10.20 + i*10.10, 10.20 + i*10.10, 10)
  2232. rng.Transparency = i/60
  2233. wait()
  2234. end
  2235. wait()
  2236. rng:Destroy()
  2237. end)()
  2238. wait(2.6)
  2239. BV:Destroy()
  2240. tors.Anchored = true
  2241. wait(3.2)
  2242. tors.Anchored = false
  2243. BV = Instance.new("BodyVelocity", tors)
  2244. BV.maxForce = Vector3.new(0,-20000,0)
  2245. BV.P = 1000
  2246. BV.velocity = Vector3.new(0,-150,0)
  2247. wait(1)
  2248. BV:Destroy()
  2249. wait(0.01)
  2250.  
  2251. human.WalkSpeed = 0
  2252. boom3:Play()
  2253.  
  2254. Smash()
  2255. Smash2()
  2256. Smash3()
  2257. Ring()
  2258. wait(2)
  2259. human.WalkSpeed = 16
  2260. activu = false
  2261. end
  2262.  
  2263.  
  2264.  
  2265. sound = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Leg"])
  2266. sound.SoundId = "rbxassetid://220025776"
  2267. sound.Volume = 6
  2268.  
  2269. sound2 = Instance.new("Sound", game.Players.LocalPlayer.Character["Torso"])
  2270. sound2.SoundId = "rbxassetid://386946017"
  2271. sound2.Volume = 6
  2272.  
  2273. sound3 = Instance.new("Sound", game.Players.LocalPlayer.Character)
  2274. sound3.SoundId = "rbxassetid://165969964"
  2275. sound3.Volume = 6
  2276.  
  2277. function rip()
  2278. activu = true
  2279. local detect = Instance.new("Part", game.Players.LocalPlayer.Character)
  2280. detect.Size = Vector3.new(1,1,1)
  2281. detect:BreakJoints()
  2282. detect.CanCollide = false
  2283. local weld = Instance.new("Weld", detect)
  2284. weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
  2285. weld.Part1 = detect
  2286. weld.C0 = weld.C0 * CFrame.new(0,-1,0)
  2287.  
  2288.  
  2289.  
  2290. local function attack(prt)
  2291. local humanoid = prt.Parent:findFirstChild("Humanoid")
  2292. if humanoid ~= nil then
  2293. local torso = prt.Parent:findFirstChild("Torso")
  2294.  
  2295.  
  2296.  
  2297.  
  2298.  
  2299.  
  2300.  
  2301. function KABOOMZ3()
  2302. local effspwn = Instance.new("Part")
  2303. coroutine.resume(coroutine.create(function()
  2304. local sound1 = Instance.new("Sound")
  2305. sound1.SoundId = "rbxassetid://138137702"
  2306. sound1.MaxDistance = 300
  2307. sound1.EmitterSize = 20
  2308. sound1.Volume = 2.5
  2309. sound1.Pitch = 0.65
  2310. sound1.Parent = effspwn
  2311. local sound2 = Instance.new("Sound")
  2312. sound2.SoundId = "rbxassetid://157878578"
  2313. sound2.MaxDistance = 300
  2314. sound2.EmitterSize = 20
  2315. sound2.Volume = 1
  2316. sound2.Pitch = 0.7
  2317. sound2.Parent = effspwn
  2318. local sound3 = Instance.new("Sound")
  2319. sound3.SoundId = "rbxassetid://138250406"
  2320. sound2.MaxDistance = 400
  2321. sound2.EmitterSize = 30
  2322. sound2.Volume = 0.5
  2323. sound2.Pitch = 0.5
  2324. sound2.Parent = effspwn
  2325. sound2:Play()
  2326. wait()
  2327. sound1:Play()
  2328. sound3:Play()
  2329. end))
  2330. local model = Instance.new("Model")
  2331. game.Debris:AddItem(model, 20)
  2332. model.Name = "smasheffects"
  2333. model.Parent = workspace
  2334. effspwn.Name = "spwnr"
  2335. effspwn.Size = Vector3.new(1, 1, 1)
  2336. effspwn.Anchored = true
  2337. effspwn.CanCollide = false
  2338. effspwn.Transparency = 1
  2339. effspwn.CFrame = torso.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  2340. effspwn.Parent = model
  2341.  
  2342.  
  2343.  
  2344.  
  2345.  
  2346. Crater(head,60)
  2347. Crater(head,120)
  2348.  
  2349. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  2350. if v:FindFirstChild('Humanoid') then
  2351. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2352. v.Humanoid.PlatformStand = true
  2353. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  2354. end
  2355. end
  2356.  
  2357. coroutine.resume(coroutine.create(function()
  2358. local shok = Instance.new("Part")
  2359. shok.Name = "whoosh"
  2360. shok.BrickColor = BrickColor.new("Institutional white")
  2361. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2362. shok.Size = Vector3.new(1, 1, 1)
  2363. shok.Anchored = true
  2364. shok.Material = "Neon"
  2365. shok.Transparency = 0.1
  2366. shok.CanCollide = false
  2367. shok.Parent = model
  2368. game.Debris:AddItem(shok, 12)
  2369. local mesh = Instance.new("SpecialMesh")
  2370. mesh.MeshType = "FileMesh"
  2371. mesh.MeshId = "rbxassetid://437347603"
  2372. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  2373. mesh.Parent = shok
  2374.  
  2375.  
  2376.  
  2377.  
  2378.  
  2379. for e = 1, 8 do
  2380. wait()
  2381. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  2382. shok.Transparency = shok.Transparency + 0.035
  2383. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  2384. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  2385. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  2386.  
  2387. end
  2388. for e = 1, 16 do
  2389. wait()
  2390. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  2391. shok.Transparency = shok.Transparency + 0.11
  2392. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  2393. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  2394. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  2395.  
  2396. end
  2397. end))
  2398. coroutine.resume(coroutine.create(function()
  2399. local shok = Instance.new("Part")
  2400. shok.Name = "wring1"
  2401. shok.BrickColor = BrickColor.new("Institutional white")
  2402. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2403. shok.Size = Vector3.new(1, 1, 1)
  2404. shok.Anchored = true
  2405. shok.Material = "Neon"
  2406. shok.Transparency = 0.25
  2407. shok.CanCollide = false
  2408. shok.Parent = model
  2409. game.Debris:AddItem(shok, 12)
  2410. local mesh = Instance.new("SpecialMesh")
  2411. mesh.MeshType = "FileMesh"
  2412. mesh.MeshId = "rbxassetid://3270017"
  2413. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  2414. mesh.Parent = shok
  2415. for e = 1, 30 do
  2416. wait()
  2417. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  2418. shok.Transparency = shok.Transparency + 0.002
  2419. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2420. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2421. end
  2422. for e = 1, 38 do
  2423. wait()
  2424. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  2425. shok.Transparency = shok.Transparency + 0.002
  2426. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2427. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2428. end
  2429. for e = 1, 24 do
  2430. wait()
  2431. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  2432. shok.Transparency = shok.Transparency + 0.03
  2433. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2434. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2435. end
  2436. end))
  2437. coroutine.resume(coroutine.create(function()
  2438. local shok = Instance.new("Part")
  2439. shok.Name = "wring2"
  2440. shok.BrickColor = BrickColor.new("Institutional white")
  2441. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2442. shok.Size = Vector3.new(1, 1, 1)
  2443. shok.Anchored = true
  2444. shok.Material = "Neon"
  2445. shok.Transparency = 0.25
  2446. shok.CanCollide = false
  2447. shok.Parent = model
  2448. game.Debris:AddItem(shok, 12)
  2449. local mesh = Instance.new("SpecialMesh")
  2450. mesh.MeshType = "FileMesh"
  2451. mesh.MeshId = "rbxassetid://3270017"
  2452. mesh.Scale = Vector3.new(12, 12, 0.05)
  2453. mesh.Parent = shok
  2454. for e = 1, 30 do
  2455. wait()
  2456. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  2457. shok.Transparency = shok.Transparency + 0.002
  2458. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2459. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2460. end
  2461. for e = 1, 38 do
  2462. wait()
  2463. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  2464. shok.Transparency = shok.Transparency + 0.002
  2465. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2466. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2467. end
  2468. for e = 1, 24 do
  2469. wait()
  2470. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  2471. shok.Transparency = shok.Transparency + 0.03
  2472. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2473. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2474. end
  2475. end))
  2476. coroutine.resume(coroutine.create(function()
  2477. local shok = Instance.new("Part")
  2478. shok.Name = "coil1"
  2479. shok.BrickColor = BrickColor.new("Institutional white")
  2480. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2481. shok.Size = Vector3.new(1, 1, 1)
  2482. shok.Anchored = true
  2483. shok.Material = "Neon"
  2484. shok.Transparency = 0.25
  2485. shok.CanCollide = false
  2486. shok.Parent = model
  2487. game.Debris:AddItem(shok, 12)
  2488. local mesh = Instance.new("SpecialMesh")
  2489. mesh.MeshType = "FileMesh"
  2490. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2491. mesh.Scale = Vector3.new(12, 12, 12)
  2492. mesh.Parent = shok
  2493. for e = 1, 15 do
  2494. wait()
  2495. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2496. shok.Transparency = shok.Transparency + 0.004
  2497. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2498. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2499. end
  2500. for e = 1, 16 do
  2501. wait()
  2502. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2503. shok.Transparency = shok.Transparency + 0.004
  2504. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2505. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2506. end
  2507. for e = 1, 12 do
  2508. wait()
  2509. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2510. shok.Transparency = shok.Transparency + 0.06
  2511. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2512. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2513. end
  2514. end))
  2515. coroutine.resume(coroutine.create(function()
  2516. local shok = Instance.new("Part")
  2517. shok.Name = "coil2"
  2518. shok.BrickColor = BrickColor.new("Institutional white")
  2519. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2520. shok.Size = Vector3.new(1, 1, 1)
  2521. shok.Anchored = true
  2522. shok.Material = "Neon"
  2523. shok.Transparency = 0.25
  2524. shok.CanCollide = false
  2525. shok.Parent = model
  2526. game.Debris:AddItem(shok, 12)
  2527. local mesh = Instance.new("SpecialMesh")
  2528. mesh.MeshType = "FileMesh"
  2529. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2530. mesh.Scale = Vector3.new(6, 12, 6)
  2531. mesh.Parent = shok
  2532. for e = 1, 15 do
  2533. wait()
  2534. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2535. shok.Transparency = shok.Transparency + 0.005
  2536. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2537. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  2538. end
  2539. for e = 1, 16 do
  2540. wait()
  2541. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2542. shok.Transparency = shok.Transparency + 0.005
  2543. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2544. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  2545. end
  2546. for e = 1, 12 do
  2547. wait()
  2548. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2549. shok.Transparency = shok.Transparency + 0.09
  2550. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2551. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  2552. end
  2553. end))
  2554. coroutine.resume(coroutine.create(function()
  2555. local shok = Instance.new("Part")
  2556. shok.Name = "shokwve"
  2557. shok.BrickColor = BrickColor.new("Institutional white")
  2558. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  2559. shok.Size = Vector3.new(1, 1, 1)
  2560. shok.Anchored = true
  2561. shok.Material = "Neon"
  2562. shok.Transparency = 0.6
  2563. shok.CanCollide = false
  2564. shok.Parent = model
  2565. game.Debris:AddItem(shok, 12)
  2566. local mesh = Instance.new("SpecialMesh")
  2567. mesh.MeshType = "FileMesh"
  2568. mesh.MeshId = "rbxassetid://489415447"
  2569. mesh.Scale = Vector3.new(1, 1, 1)
  2570. mesh.Parent = shok
  2571. for e = 1, 12 do
  2572. wait()
  2573. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  2574. shok.Transparency = shok.Transparency + 0.002
  2575. end
  2576. for e = 1, 32 do
  2577. wait()
  2578. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  2579. shok.Transparency = shok.Transparency + 0.002
  2580. end
  2581. for e = 1, 24 do
  2582. wait()
  2583. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  2584. shok.Transparency = shok.Transparency + 0.03
  2585. end
  2586. end))
  2587. coroutine.resume(coroutine.create(function()
  2588. local shok = Instance.new("Part")
  2589. shok.Name = "shock2"
  2590. shok.BrickColor = BrickColor.new("Institutional white")
  2591. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2592. shok.Size = Vector3.new(1, 1, 1)
  2593. shok.Anchored = true
  2594. shok.Material = "Neon"
  2595. shok.Transparency = 0.35
  2596. shok.CanCollide = false
  2597. shok.Parent = model
  2598. game.Debris:AddItem(shok, 12)
  2599. local mesh = Instance.new("SpecialMesh")
  2600. mesh.MeshType = "FileMesh"
  2601. mesh.MeshId = "rbxassetid://489415447"
  2602. mesh.Scale = Vector3.new(12, 12, 12)
  2603. mesh.Parent = shok
  2604. for e = 1, 15 do
  2605. wait()
  2606. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2607. shok.Transparency = shok.Transparency + 0.004
  2608. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2609. end
  2610. for e = 1, 16 do
  2611. wait()
  2612. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2613. shok.Transparency = shok.Transparency + 0.004
  2614. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2615. end
  2616. for e = 1, 12 do
  2617. wait()
  2618. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2619. shok.Transparency = shok.Transparency + 0.06
  2620. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2621. end
  2622. end))
  2623. coroutine.resume(coroutine.create(function()
  2624. local shok = Instance.new("Part")
  2625. shok.Name = "shock3"
  2626. shok.BrickColor = BrickColor.new("Institutional white")
  2627. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2628. shok.Size = Vector3.new(1, 1, 1)
  2629. shok.Anchored = true
  2630. shok.Material = "Neon"
  2631. shok.Transparency = 0.35
  2632. shok.CanCollide = false
  2633. shok.Parent = model
  2634. game.Debris:AddItem(shok, 12)
  2635. local mesh = Instance.new("SpecialMesh")
  2636. mesh.MeshType = "FileMesh"
  2637. mesh.MeshId = "rbxassetid://489415447"
  2638. mesh.Scale = Vector3.new(12, 12, 12)
  2639. mesh.Parent = shok
  2640. for e = 1, 15 do
  2641. wait()
  2642. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2643. shok.Transparency = shok.Transparency + 0.004
  2644. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2645. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2646. end
  2647. for e = 1, 16 do
  2648. wait()
  2649. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2650. shok.Transparency = shok.Transparency + 0.004
  2651. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2652. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2653. end
  2654. for e = 1, 12 do
  2655. wait()
  2656. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  2657. shok.Transparency = shok.Transparency + 0.06
  2658. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2659. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2660. end
  2661. end))
  2662. end
  2663.  
  2664.  
  2665.  
  2666. if torso ~= nil then
  2667. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
  2668. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
  2669. for i = 1,5 do
  2670. wait()
  2671. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.25)
  2672. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.25)
  2673. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.25,0,0)
  2674. end
  2675. sound:Play()
  2676. local bodyVel = Instance.new("BodyPosition", torso)
  2677. bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0,1000,0)
  2678. bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  2679. wait(2)
  2680. torso.Anchored = true
  2681. for i = 1,5 do
  2682. wait()
  2683. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.25)
  2684. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.25)
  2685. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.25,0,0)
  2686. end
  2687. for i = 1,5 do
  2688. wait()
  2689. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.08)
  2690. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.08,0,0)
  2691. end
  2692. wait(1)
  2693. local bodyvel = Instance.new("BodyPosition" , game.Players.LocalPlayer.Character.Torso)
  2694. bodyvel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  2695. bodyvel.Position = torso.Position
  2696. for i = 1,5 do
  2697. wait()
  2698. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0)
  2699. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.08)
  2700. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.15,0,0)
  2701. end
  2702. wait(2)
  2703. bodyVel:destroy()
  2704. game.Players.LocalPlayer.Character.Torso.Anchored = true
  2705. torso.Anchored = false
  2706. humanoid.PlatformStand = true
  2707. local bodyVel = Instance.new("BodyPosition", torso)
  2708. bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,1000,0)
  2709. bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  2710. sound2:Play()
  2711.  
  2712. wait(1.2)
  2713. game.Players.LocalPlayer.Character.Torso.Anchored = false
  2714. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2715. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2716. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2717. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2718. activu = false
  2719. wait(0.5)
  2720. bodyvel:destroy()
  2721. local ROW3 = function(out, trans, s, wt, t, ang, plus)
  2722. for i = 1, 360, 360/t do
  2723. local c = Instance.new("Part", game.Workspace)
  2724. c.FormFactor = 3
  2725. c.TopSurface = 0
  2726. c.BottomSurface = 0
  2727. c.Size = s
  2728. c.Anchored = true
  2729. c.CanCollide = wt
  2730. c.Material=workspace.Base.Material
  2731. c.Transparency = trans
  2732. c.BrickColor = workspace.Base.BrickColor
  2733. c.CFrame = CFrame.new(torso.CFrame.x,0,torso.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  2734. c.Locked=true
  2735. game.Debris:AddItem(c,25)
  2736. end
  2737. end
  2738.  
  2739.  
  2740.  
  2741.  
  2742. sound3:Play()
  2743. ROW3(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  2744. game.Players.LocalPlayer.Character.Torso.Anchored = true
  2745. KABOOMZ3()
  2746. wait(0.1)
  2747.  
  2748. game.Players.LocalPlayer.Character.Torso.Anchored = false
  2749. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
  2750. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
  2751.  
  2752.  
  2753. end
  2754. end
  2755. end
  2756. detect.Touched:connect(attack)
  2757. wait(0.1)
  2758. detect:destroy()
  2759. activu = false
  2760. end
  2761.  
  2762.  
  2763.  
  2764. function hito(partoz, magn, dmg, debtim)
  2765. for _, guy in pairs(workspace:GetChildren()) do
  2766. if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Head") and guy ~= chr and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
  2767. do
  2768. local humz = guy:FindFirstChild("Humanoid")
  2769. local hed = guy:FindFirstChild("Head")
  2770. humz:TakeDamage(dmg)
  2771. local db = Instance.new("StringValue")
  2772. db.Name = "alabo"
  2773. db.Parent = hed
  2774. delay(debtim, function()
  2775. db:Destroy()
  2776. end)
  2777. end
  2778. end
  2779. end
  2780. end
  2781. function animo(yep)
  2782. if yep == true then
  2783. anim.Parent = human
  2784. chr.Animate.Disabled = false
  2785. elseif yep == false then
  2786. chr.Animate.Disabled = true
  2787. anim.Parent = nil
  2788. game.Workspace.JayTheLionJR.Humanoid.WalkSpeed = 190
  2789. end
  2790. end
  2791. mouse.KeyDown:connect(function(key)
  2792. if key == "z" then
  2793. rsmash()
  2794. end
  2795. if key == "x" then
  2796. jum()
  2797. end
  2798. if key == "c" then
  2799. Tele()
  2800. end
  2801. if key == "v" then
  2802. Stom()
  2803. end
  2804. if key == "b" then
  2805. HeavenSmash()
  2806. end
  2807. if key == "n" then
  2808. rip()
  2809. end
  2810. end)
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