NiceBBMBThai

JoJo’s Stands OP 1

Jul 1st, 2020
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  1. ---IS THIS A JOJO SCRIPT?!?!!?!?
  2. ---Star Platinum Over Heaven
  3. ---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
  4. ---Happy halloween
  5. ---Last script probably
  6.  
  7. ---I couldnt make a GUI cuz im lazy so
  8. -----KEYDOWNS------
  9. --- E(Hold) - OverHeaven Ora Barrages
  10. --- R - OverHeaven Strong Hit
  11. --- T - OverHeaven Blast
  12. --- F - TimeStop
  13. --- Z(Can be Spammed) - Stand Jump
  14. --- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
  15. ------This is a Play Fair script(None of that one shot stuff)
  16.  
  17.  
  18. wait(0.1)
  19. local Player = game.Players.LocalPlayer
  20. local Character = Player.Character
  21. local Humanoid = Character.Humanoid
  22. local Mouse = Player:GetMouse()
  23. local LeftArm = Character["Left Arm"]
  24. local RightArm = Character["Right Arm"]
  25. local LeftLeg = Character["Left Leg"]
  26. local RightLeg = Character["Right Leg"]
  27. local Head = Character.Head
  28. local Torso = Character.Torso
  29. local Camera = game.Workspace.CurrentCamera
  30. local RootPart = Character.HumanoidRootPart
  31. local RootJoint = RootPart.RootJoint
  32. local Pause = false
  33. local attack = false
  34. local Change = false
  35. local DDZ = false
  36. local LOL = false
  37. local Anim = 'Idle'
  38. local attacktype = 1
  39. local delays = false
  40. local play = true
  41. local Time = 7
  42. local targetted = nil
  43. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  44. local velocity = RootPart.Velocity.y
  45. local sine = 0
  46. local change = 1
  47. local D = false
  48. Loop = false
  49. local DD = false
  50. local doe = 0
  51. local Create = LoadLibrary("RbxUtility").Create
  52. local Stand = Instance.new("Model",Character)
  53. Stand.Name = "Stand"
  54. local ST = Instance.new("Part",Stand)
  55. ST.Size = Vector3.new(2,2,1)
  56. ST.BrickColor = BrickColor.new("White")
  57. ST.CanCollide = false
  58. local ST2 = Instance.new("SpecialMesh",ST)
  59. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  60. ST2.Scale = Vector3.new(1,1,1)
  61. local ST3 = Instance.new("Weld",ST)
  62. ST3.Part0 = RootPart
  63. ST3.Part1 = ST
  64. ST3.C0 = CFrame.new(0,0,0)
  65. local SH = Instance.new("Part",Stand)
  66. SH.Size = Vector3.new(1.25,1.25,1.25)
  67. SH.CanCollide = false
  68. SH.BrickColor = BrickColor.new("White")
  69. local SH2 = Instance.new("SpecialMesh",SH)
  70. SH2.MeshType = "Head"
  71. SH2.Scale = Vector3.new(1,1,1)
  72. local SH2 = Instance.new("Weld",SH)
  73. SH2.Part0 = ST
  74. SH2.Part1 = SH
  75. SH2.C0 = CFrame.new(0,1.5,0)
  76. local SRA = Instance.new("Part",Stand)
  77. SRA.Size = Vector3.new(1,2,1)
  78. SRA.CanCollide = false
  79. SRA.BrickColor = BrickColor.new("White")
  80. local SRA2 = Instance.new("SpecialMesh",SRA)
  81. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  82. SRA2.Scale = Vector3.new(1,1,1)
  83. local SRA3 = Instance.new("Weld",SRA)
  84. SRA3.Part0 = ST
  85. SRA3.Part1 = SRA
  86. SRA3.C0 = CFrame.new(1.5,0,0)
  87. local SLA = Instance.new("Part",Stand)
  88. SLA.Size = Vector3.new(1,2,1)
  89. SLA.CanCollide = false
  90. SLA.BrickColor = BrickColor.new("White")
  91. local SLA2 = Instance.new("SpecialMesh",SLA)
  92. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  93. SLA2.Scale = Vector3.new(1,1,1)
  94. local SLA3 = Instance.new("Weld",SLA)
  95. SLA3.Part0 = ST
  96. SLA3.Part1 = SLA
  97. SLA3.C0 = CFrame.new(-1.5,0,0)
  98. local SRL = Instance.new("Part",Stand)
  99. SRL.Size = Vector3.new(1,2,1)
  100. SRL.CanCollide = false
  101. SRL.BrickColor = BrickColor.new("White")
  102. local SRL2 = Instance.new("SpecialMesh",SRL)
  103. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  104. SRL2.Scale = Vector3.new(1,1,1)
  105. local SRL3 = Instance.new("Weld",SRL)
  106. SRL3.Part0 = ST
  107. SRL3.Part1 = SRL
  108. SRL3.C0 = CFrame.new(0.5,-2,0)
  109. local SLL = Instance.new("Part",Stand)
  110. SLL.Size = Vector3.new(1,2,1)
  111. SLL.CanCollide = false
  112. SLL.BrickColor = BrickColor.new("White")
  113. local SLL2 = Instance.new("SpecialMesh",SLL)
  114. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  115. SLL2.Scale = Vector3.new(1,1,1)
  116. local SLL3 = Instance.new("Weld",SLL)
  117. SLL3.Part0 = ST
  118. SLL3.Part1 = SLL
  119. SLL3.C0 = CFrame.new(-0.5,-2,0)
  120. local FlA = Instance.new("ParticleEmitter",SRA)
  121. FlA.Texture = "rbxassetid://263837009"
  122. FlA.Size = NumberSequence.new(0.6)
  123. FlA.Rotation = NumberRange.new(-100, 100)
  124. FlA.RotSpeed = NumberRange.new(-200, 200)
  125. FlA.Transparency = NumberSequence.new(0,1)
  126. FlA.Speed = NumberRange.new(0.1)
  127. FlA.ZOffset = -0.1
  128. FlA.Lifetime = NumberRange.new(1)
  129. FlA.Rate = 1111
  130. FlA.LockedToPart = true
  131. FlA.LightEmission = 1
  132. FlA.VelocitySpread = 12121
  133. local ZZA = Instance.new("ParticleEmitter",SRA)
  134. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  135. ZZA.Size = NumberSequence.new(0.005)
  136. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  137. ZZA.RotSpeed = NumberRange.new(-200, 200)
  138. ZZA.Transparency = NumberSequence.new(0.7)
  139. ZZA.Lifetime = NumberRange.new(1)
  140. ZZA.Speed = NumberRange.new(0.48)
  141. ZZA.Rate = 1231231
  142. ZZA.ZOffset = 0.1
  143. ZZA.LockedToPart = true
  144. ZZA.LightEmission = 1e9
  145. ZZA.LightInfluence = 1e9
  146. local FlA1 = Instance.new("ParticleEmitter",SLA)
  147. FlA1.Texture = "rbxassetid://263837009"
  148. FlA1.Size = NumberSequence.new(0.6)
  149. FlA1.Rotation = NumberRange.new(-100, 100)
  150. FlA1.RotSpeed = NumberRange.new(-200, 200)
  151. FlA1.Transparency = NumberSequence.new(0,1)
  152. FlA1.Speed = NumberRange.new(0.1)
  153. FlA1.ZOffset = -0.1
  154. FlA1.Lifetime = NumberRange.new(1)
  155. FlA1.Rate = 1111
  156. FlA1.LockedToPart = true
  157. FlA1.LightEmission = 1
  158. FlA1.VelocitySpread = 12121
  159. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  160. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  161. ZZA1.Size = NumberSequence.new(0.005)
  162. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  163. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  164. ZZA1.Transparency = NumberSequence.new(0.7)
  165. ZZA1.Lifetime = NumberRange.new(1)
  166. ZZA1.Speed = NumberRange.new(0.48)
  167. ZZA1.Rate = 1231231
  168. ZZA1.ZOffset = 0.1
  169. ZZA1.LockedToPart = true
  170. ZZA1.LightEmission = 1e9
  171. ZZA1.LightInfluence = 1e9
  172. local FlA2 = Instance.new("ParticleEmitter",ST)
  173. FlA2.Texture = "rbxassetid://263837009"
  174. FlA2.Size = NumberSequence.new(0.6)
  175. FlA2.Rotation = NumberRange.new(-100, 100)
  176. FlA2.RotSpeed = NumberRange.new(-200, 200)
  177. FlA2.Transparency = NumberSequence.new(0,1)
  178. FlA2.Speed = NumberRange.new(0.1)
  179. FlA2.ZOffset = -0.1
  180. FlA2.Lifetime = NumberRange.new(1)
  181. FlA2.Rate = 1111
  182. FlA2.LockedToPart = true
  183. FlA2.LightEmission = 1
  184. FlA2.VelocitySpread = 12121
  185. local ZZA2 = Instance.new("ParticleEmitter",ST)
  186. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  187. ZZA2.Size = NumberSequence.new(0.005)
  188. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  189. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  190. ZZA2.Transparency = NumberSequence.new(0.7)
  191. ZZA2.Lifetime = NumberRange.new(1)
  192. ZZA2.Speed = NumberRange.new(0.48)
  193. ZZA2.Rate = 1231231
  194. ZZA2.ZOffset = 0.1
  195. ZZA2.LockedToPart = true
  196. ZZA2.LightEmission = 1e9
  197. ZZA2.LightInfluence = 1e9
  198. local FlA3 = Instance.new("ParticleEmitter",SRL)
  199. FlA3.Texture = "rbxassetid://263837009"
  200. FlA3.Size = NumberSequence.new(0.6)
  201. FlA3.Rotation = NumberRange.new(-100, 100)
  202. FlA3.RotSpeed = NumberRange.new(-200, 200)
  203. FlA3.Transparency = NumberSequence.new(0,1)
  204. FlA3.Speed = NumberRange.new(0.1)
  205. FlA3.ZOffset = -0.1
  206. FlA3.Lifetime = NumberRange.new(1)
  207. FlA3.Rate = 1111
  208. FlA3.LockedToPart = true
  209. FlA3.LightEmission = 1
  210. FlA3.VelocitySpread = 12121
  211. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  212. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  213. ZZA3.Size = NumberSequence.new(0.005)
  214. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  215. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  216. ZZA3.Transparency = NumberSequence.new(0.7)
  217. ZZA3.Lifetime = NumberRange.new(1)
  218. ZZA3.Speed = NumberRange.new(0.48)
  219. ZZA3.Rate = 1231231
  220. ZZA3.ZOffset = 0.1
  221. ZZA3.LockedToPart = true
  222. ZZA3.LightEmission = 1e9
  223. ZZA3.LightInfluence = 1e9
  224. local FlA4 = Instance.new("ParticleEmitter",SLL)
  225. FlA4.Texture = "rbxassetid://263837009"
  226. FlA4.Size = NumberSequence.new(0.6)
  227. FlA4.Rotation = NumberRange.new(-100, 100)
  228. FlA4.RotSpeed = NumberRange.new(-200, 200)
  229. FlA4.Transparency = NumberSequence.new(0,1)
  230. FlA4.Speed = NumberRange.new(0.1)
  231. FlA4.ZOffset = -0.1
  232. FlA4.Lifetime = NumberRange.new(1)
  233. FlA4.Rate = 1111
  234. FlA4.LockedToPart = true
  235. FlA4.LightEmission = 1
  236. FlA4.VelocitySpread = 12121
  237. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  238. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  239. ZZA4.Size = NumberSequence.new(0.005)
  240. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  241. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  242. ZZA4.Transparency = NumberSequence.new(0.7)
  243. ZZA4.Lifetime = NumberRange.new(1)
  244. ZZA4.Speed = NumberRange.new(0.48)
  245. ZZA4.Rate = 1231231
  246. ZZA4.ZOffset = 0.1
  247. ZZA4.LockedToPart = true
  248. ZZA4.LightEmission = 1e9
  249. ZZA4.LightInfluence = 1e9
  250. local FlA5 = Instance.new("ParticleEmitter",SH)
  251. FlA5.Texture = "rbxassetid://263837009"
  252. FlA5.Size = NumberSequence.new(0.6)
  253. FlA5.Rotation = NumberRange.new(-100, 100)
  254. FlA5.RotSpeed = NumberRange.new(-200, 200)
  255. FlA5.Transparency = NumberSequence.new(0,1)
  256. FlA5.Speed = NumberRange.new(0.1)
  257. FlA5.ZOffset = -0.1
  258. FlA5.Lifetime = NumberRange.new(1)
  259. FlA5.Rate = 20
  260. FlA5.LockedToPart = true
  261. FlA5.LightEmission = 1
  262. FlA5.VelocitySpread = 12121
  263. local ZZA5 = Instance.new("ParticleEmitter",SH)
  264. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  265. ZZA5.Size = NumberSequence.new(0.005)
  266. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  267. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  268. ZZA5.Transparency = NumberSequence.new(0.7)
  269. ZZA5.Lifetime = NumberRange.new(1)
  270. ZZA5.Speed = NumberRange.new(0.48)
  271. ZZA5.Rate = 1231233
  272. ZZA5.ZOffset = 0.1
  273. ZZA5.LockedToPart = true
  274. ZZA5.LightEmission = 1e9
  275. ZZA5.LightInfluence = 1e9
  276. FlA.Enabled = false
  277. FlA1.Enabled = false
  278. FlA2.Enabled = false
  279. FlA3.Enabled = false
  280. FlA4.Enabled = false
  281. FlA5.Enabled = false
  282. ZZA.Enabled= false
  283. ZZA1.Enabled = false
  284. ZZA2.Enabled = false
  285. ZZA3.Enabled = false
  286. ZZA4.Enabled = false
  287. ZZA5.Enabled = false
  288. local Face = Instance.new("Decal",SH)
  289. Face.Face = "Front"
  290. Face.Texture = "rbxassetid://1692604813"
  291. local StarH = Instance.new("Part",Stand)
  292. StarH.BrickColor = BrickColor.new("Institutional white")
  293. StarH.CanCollide = false
  294. local StarH2 = Instance.new("SpecialMesh",StarH)
  295. StarH2.MeshId = "rbxassetid://874044556"
  296. StarH2.Scale = Vector3.new(0.04,0.035,0.037)
  297. local StarH3 = Instance.new("Weld",StarH)
  298. StarH3.Part0 = SH
  299. StarH3.Part1 = StarH
  300. StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
  301. local Scarf = Instance.new("Part",Stand)
  302. Scarf.BrickColor = BrickColor.new("Pastel yellow")
  303. Scarf.CanCollide = false
  304. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  305. Scarf2.MeshId = "rbxassetid://873798502"
  306. Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
  307. local Scarf3 = Instance.new("Weld",Scarf)
  308. Scarf3.Part0 = SH
  309. Scarf3.Part1 = Scarf
  310. Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
  311. local Clot = Instance.new("Part",Stand)
  312. Clot.BrickColor = BrickColor.new("Pastel yellow")
  313. Clot.CanCollide = false
  314. local Clot2 = Instance.new("SpecialMesh",Clot)
  315. Clot2.MeshId = "rbxassetid://874045262"
  316. Clot2.Scale = Vector3.new(0.012,0.013,0.012)
  317. local Clot3 = Instance.new("Weld",Clot)
  318. Clot3.Part0 = ST
  319. Clot3.Part1 = Clot
  320. Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
  321. local BClot = Instance.new("Part",Stand)
  322. BClot.BrickColor = BrickColor.new("Pastel yellow")
  323. BClot.CanCollide = false
  324. local BClot2 = Instance.new("SpecialMesh",BClot)
  325. BClot2.MeshId = "rbxassetid://874045262"
  326. BClot2.Scale = Vector3.new(0.012,0.013,0.012)
  327. local BClot3 = Instance.new("Weld",BClot)
  328. BClot3.Part0 = ST
  329. BClot3.Part1 = BClot
  330. BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
  331. local Shoulder = Instance.new("Part",Stand)
  332. Shoulder.BrickColor = BrickColor.new("Pastel yellow")
  333. Shoulder.CanCollide = false
  334. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  335. Shoulder2.MeshId = "rbxassetid://874040321"
  336. Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  337. local Shoulder3 = Instance.new("Weld",Shoulder)
  338. Shoulder3.Part0 = SRA
  339. Shoulder3.Part1 = Shoulder
  340. Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
  341. local OtShoulder = Instance.new("Part",Stand)
  342. OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
  343. OtShoulder.CanCollide = false
  344. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  345. OtShoulder2.MeshId = "rbxassetid://874040321"
  346. OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  347. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  348. OtShoulder3.Part0 = SLA
  349. OtShoulder3.Part1 = OtShoulder
  350. OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
  351. local Abs = Instance.new("Part",Stand)
  352. Abs.BrickColor = BrickColor.new("Institutional white")
  353. Abs.CanCollide = false
  354. local Abs2 = Instance.new("SpecialMesh",Abs)
  355. Abs2.MeshId = "rbxassetid://958074736"
  356. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  357. local Abs3 = Instance.new("Weld",Abs)
  358. Abs3.Part0 = ST
  359. Abs3.Part1 = Abs
  360. Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
  361. Humanoid.Animator.Parent = nil
  362. Character.Animate.Parent = nil
  363. mas = Instance.new("Model",game:GetService("Lighting"))
  364. WeldConstraint0 = Instance.new("WeldConstraint")
  365. WeldConstraint1 = Instance.new("WeldConstraint")
  366. WeldConstraint2 = Instance.new("WeldConstraint")
  367. WeldConstraint3 = Instance.new("WeldConstraint")
  368. WeldConstraint4 = Instance.new("WeldConstraint")
  369. WeldConstraint5 = Instance.new("WeldConstraint")
  370. WeldConstraint6 = Instance.new("WeldConstraint")
  371. WeldConstraint7 = Instance.new("WeldConstraint")
  372. WeldConstraint8 = Instance.new("WeldConstraint")
  373. WeldConstraint9 = Instance.new("WeldConstraint")
  374. WeldConstraint10 = Instance.new("WeldConstraint")
  375. WeldConstraint11 = Instance.new("WeldConstraint")
  376. WeldConstraint12 = Instance.new("WeldConstraint")
  377. WeldConstraint13 = Instance.new("WeldConstraint")
  378. Part14 = Instance.new("Part")
  379. Part15 = Instance.new("Part")
  380. WeldConstraint16 = Instance.new("WeldConstraint")
  381. WeldConstraint17 = Instance.new("WeldConstraint")
  382. WeldConstraint18 = Instance.new("WeldConstraint")
  383. WeldConstraint19 = Instance.new("WeldConstraint")
  384. WeldConstraint20 = Instance.new("WeldConstraint")
  385. WeldConstraint21 = Instance.new("WeldConstraint")
  386. WeldConstraint22 = Instance.new("WeldConstraint")
  387. WeldConstraint23 = Instance.new("WeldConstraint")
  388. WeldConstraint24 = Instance.new("WeldConstraint")
  389. WeldConstraint25 = Instance.new("WeldConstraint")
  390. WeldConstraint26 = Instance.new("WeldConstraint")
  391. WeldConstraint27 = Instance.new("WeldConstraint")
  392. WeldConstraint28 = Instance.new("WeldConstraint")
  393. WeldConstraint29 = Instance.new("WeldConstraint")
  394. Part30 = Instance.new("Part")
  395. Part31 = Instance.new("Part")
  396. Part32 = Instance.new("Part")
  397. Part33 = Instance.new("Part")
  398. Part34 = Instance.new("Part")
  399. Part35 = Instance.new("Part")
  400. Part36 = Instance.new("Part")
  401. Part37 = Instance.new("Part")
  402. Part38 = Instance.new("Part")
  403. Part39 = Instance.new("Part")
  404. Part40 = Instance.new("Part")
  405. Part41 = Instance.new("Part")
  406. Part42 = Instance.new("Part")
  407. WeldConstraint20.Parent = Part15
  408. WeldConstraint20.Part0 = Part15
  409. WeldConstraint20.Part1 = Part33
  410. WeldConstraint22.Parent = Part15
  411. WeldConstraint22.Part0 = Part15
  412. WeldConstraint22.Part1 = Part35
  413. WeldConstraint21.Parent = Part15
  414. WeldConstraint21.Part0 = Part15
  415. WeldConstraint21.Part1 = Part34
  416. WeldConstraint23.Parent = Part15
  417. WeldConstraint23.Part0 = Part15
  418. WeldConstraint23.Part1 = Part36
  419. WeldConstraint24.Parent = Part15
  420. WeldConstraint24.Part0 = Part15
  421. WeldConstraint24.Part1 = Part37
  422. WeldConstraint25.Parent = Part15
  423. WeldConstraint25.Part0 = Part15
  424. WeldConstraint25.Part1 = Part38
  425. WeldConstraint26.Parent = Part15
  426. WeldConstraint26.Part0 = Part15
  427. WeldConstraint26.Part1 = Part39
  428. WeldConstraint27.Parent = Part15
  429. WeldConstraint27.Part0 = Part15
  430. WeldConstraint27.Part1 = Part40
  431. WeldConstraint29.Parent = Part15
  432. WeldConstraint29.Part0 = Part15
  433. WeldConstraint29.Part1 = Part42
  434. WeldConstraint28.Parent = Part15
  435. WeldConstraint28.Part0 = Part15
  436. WeldConstraint28.Part1 = Part41
  437. WeldConstraint16.Parent = Part15
  438. WeldConstraint16.Part0 = Part15
  439. WeldConstraint16.Part1 = Part14
  440. WeldConstraint17.Parent = Part15
  441. WeldConstraint17.Part0 = Part15
  442. WeldConstraint17.Part1 = Part30
  443. WeldConstraint18.Parent = Part15
  444. WeldConstraint18.Part0 = Part15
  445. WeldConstraint18.Part1 = Part31
  446. WeldConstraint19.Parent = Part15
  447. WeldConstraint19.Part0 = Part15
  448. WeldConstraint19.Part1 = Part32
  449. Part14.Name = "Glove"
  450. Part14.Parent = mas
  451. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  452. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  453. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  454. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  455. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  456. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  457. Part14.BottomSurface = Enum.SurfaceType.Smooth
  458. Part14.BrickColor = BrickColor.new("Pastel yellow")
  459. Part14.CanCollide = false
  460. Part14.Material = Enum.Material.SmoothPlastic
  461. Part14.TopSurface = Enum.SurfaceType.Smooth
  462. Part14.brickColor = BrickColor.new("Pastel yellow")
  463. Part15.Name = "LeftHandle"
  464. Part15.Parent = mas
  465. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  466. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  467. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  468. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  469. Part15.Color = Color3.new(1, 1, 0)
  470. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  471. Part15.BottomSurface = Enum.SurfaceType.Smooth
  472. Part15.BrickColor = BrickColor.new("New Yeller")
  473. Part15.CanCollide = false
  474. Part15.Material = Enum.Material.SmoothPlastic
  475. Part15.TopSurface = Enum.SurfaceType.Smooth
  476. Part15.brickColor = BrickColor.new("New Yeller")
  477. Part15.Shape = Enum.PartType.Ball
  478. WeldConstraint16.Parent = Part15
  479. WeldConstraint16.Part0 = Part15
  480. WeldConstraint16.Part1 = Part14
  481. WeldConstraint17.Parent = Part15
  482. WeldConstraint17.Part0 = Part15
  483. WeldConstraint17.Part1 = Part30
  484. WeldConstraint18.Parent = Part15
  485. WeldConstraint18.Part0 = Part15
  486. WeldConstraint18.Part1 = Part31
  487. WeldConstraint19.Parent = Part15
  488. WeldConstraint19.Part0 = Part15
  489. WeldConstraint19.Part1 = Part32
  490. WeldConstraint20.Parent = Part15
  491. WeldConstraint20.Part0 = Part15
  492. WeldConstraint20.Part1 = Part33
  493. WeldConstraint21.Parent = Part15
  494. WeldConstraint21.Part0 = Part15
  495. WeldConstraint21.Part1 = Part34
  496. WeldConstraint22.Parent = Part15
  497. WeldConstraint22.Part0 = Part15
  498. WeldConstraint22.Part1 = Part35
  499. WeldConstraint23.Parent = Part15
  500. WeldConstraint23.Part0 = Part15
  501. WeldConstraint23.Part1 = Part36
  502. WeldConstraint24.Parent = Part15
  503. WeldConstraint24.Part0 = Part15
  504. WeldConstraint24.Part1 = Part37
  505. WeldConstraint25.Parent = Part15
  506. WeldConstraint25.Part0 = Part15
  507. WeldConstraint25.Part1 = Part38
  508. WeldConstraint26.Parent = Part15
  509. WeldConstraint26.Part0 = Part15
  510. WeldConstraint26.Part1 = Part39
  511. WeldConstraint27.Parent = Part15
  512. WeldConstraint27.Part0 = Part15
  513. WeldConstraint27.Part1 = Part40
  514. WeldConstraint28.Parent = Part15
  515. WeldConstraint28.Part0 = Part15
  516. WeldConstraint28.Part1 = Part41
  517. WeldConstraint29.Parent = Part15
  518. WeldConstraint29.Part0 = Part15
  519. WeldConstraint29.Part1 = Part42
  520. Part30.Parent = mas
  521. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  522. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  523. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  524. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  525. Part30.Color = Color3.new(1, 1, 0)
  526. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  527. Part30.BottomSurface = Enum.SurfaceType.Smooth
  528. Part30.BrickColor = BrickColor.new("New Yeller")
  529. Part30.CanCollide = false
  530. Part30.Material = Enum.Material.SmoothPlastic
  531. Part30.TopSurface = Enum.SurfaceType.Smooth
  532. Part30.brickColor = BrickColor.new("New Yeller")
  533. Part30.Shape = Enum.PartType.Ball
  534. Part31.Parent = mas
  535. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  536. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  537. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  538. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  539. Part31.Color = Color3.new(1, 1, 0)
  540. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  541. Part31.BottomSurface = Enum.SurfaceType.Smooth
  542. Part31.BrickColor = BrickColor.new("New Yeller")
  543. Part31.CanCollide = false
  544. Part31.Material = Enum.Material.SmoothPlastic
  545. Part31.TopSurface = Enum.SurfaceType.Smooth
  546. Part31.brickColor = BrickColor.new("New Yeller")
  547. Part31.Shape = Enum.PartType.Ball
  548. Part32.Parent = mas
  549. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  550. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  551. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  552. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  553. Part32.Color = Color3.new(1, 1, 0)
  554. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  555. Part32.BottomSurface = Enum.SurfaceType.Smooth
  556. Part32.BrickColor = BrickColor.new("New Yeller")
  557. Part32.CanCollide = false
  558. Part32.Material = Enum.Material.SmoothPlastic
  559. Part32.TopSurface = Enum.SurfaceType.Smooth
  560. Part32.brickColor = BrickColor.new("New Yeller")
  561. Part32.Shape = Enum.PartType.Ball
  562. Part33.Parent = mas
  563. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  564. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  565. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  566. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  567. Part33.Color = Color3.new(1, 1, 0)
  568. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  569. Part33.BottomSurface = Enum.SurfaceType.Smooth
  570. Part33.BrickColor = BrickColor.new("New Yeller")
  571. Part33.CanCollide = false
  572. Part33.Material = Enum.Material.SmoothPlastic
  573. Part33.TopSurface = Enum.SurfaceType.Smooth
  574. Part33.brickColor = BrickColor.new("New Yeller")
  575. Part33.Shape = Enum.PartType.Ball
  576. Part34.Parent = mas
  577. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  578. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  579. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  580. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  581. Part34.Color = Color3.new(1, 1, 0)
  582. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  583. Part34.BottomSurface = Enum.SurfaceType.Smooth
  584. Part34.BrickColor = BrickColor.new("New Yeller")
  585. Part34.CanCollide = false
  586. Part34.Material = Enum.Material.SmoothPlastic
  587. Part34.TopSurface = Enum.SurfaceType.Smooth
  588. Part34.brickColor = BrickColor.new("New Yeller")
  589. Part34.Shape = Enum.PartType.Ball
  590. Part35.Parent = mas
  591. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  592. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  593. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  594. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  595. Part35.Color = Color3.new(1, 1, 0)
  596. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  597. Part35.BottomSurface = Enum.SurfaceType.Smooth
  598. Part35.BrickColor = BrickColor.new("New Yeller")
  599. Part35.CanCollide = false
  600. Part35.Material = Enum.Material.SmoothPlastic
  601. Part35.TopSurface = Enum.SurfaceType.Smooth
  602. Part35.brickColor = BrickColor.new("New Yeller")
  603. Part35.Shape = Enum.PartType.Ball
  604. Part36.Parent = mas
  605. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  606. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  607. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  608. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  609. Part36.Color = Color3.new(1, 1, 0)
  610. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  611. Part36.BottomSurface = Enum.SurfaceType.Smooth
  612. Part36.BrickColor = BrickColor.new("New Yeller")
  613. Part36.CanCollide = false
  614. Part36.Material = Enum.Material.SmoothPlastic
  615. Part36.TopSurface = Enum.SurfaceType.Smooth
  616. Part36.brickColor = BrickColor.new("New Yeller")
  617. Part36.Shape = Enum.PartType.Ball
  618. Part37.Parent = mas
  619. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  620. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  621. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  622. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  623. Part37.Color = Color3.new(1, 1, 0)
  624. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  625. Part37.BottomSurface = Enum.SurfaceType.Smooth
  626. Part37.BrickColor = BrickColor.new("New Yeller")
  627. Part37.CanCollide = false
  628. Part37.Material = Enum.Material.SmoothPlastic
  629. Part37.TopSurface = Enum.SurfaceType.Smooth
  630. Part37.brickColor = BrickColor.new("New Yeller")
  631. Part37.Shape = Enum.PartType.Ball
  632. Part38.Parent = mas
  633. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  634. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  635. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  636. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  637. Part38.Color = Color3.new(1, 1, 0)
  638. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  639. Part38.BottomSurface = Enum.SurfaceType.Smooth
  640. Part38.BrickColor = BrickColor.new("New Yeller")
  641. Part38.CanCollide = false
  642. Part38.Material = Enum.Material.SmoothPlastic
  643. Part38.TopSurface = Enum.SurfaceType.Smooth
  644. Part38.brickColor = BrickColor.new("New Yeller")
  645. Part38.Shape = Enum.PartType.Ball
  646. Part39.Parent = mas
  647. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  648. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  649. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  650. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  651. Part39.Color = Color3.new(1, 1, 0)
  652. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  653. Part39.BottomSurface = Enum.SurfaceType.Smooth
  654. Part39.BrickColor = BrickColor.new("New Yeller")
  655. Part39.CanCollide = false
  656. Part39.Material = Enum.Material.SmoothPlastic
  657. Part39.TopSurface = Enum.SurfaceType.Smooth
  658. Part39.brickColor = BrickColor.new("New Yeller")
  659. Part39.Shape = Enum.PartType.Ball
  660. Part40.Parent = mas
  661. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  662. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  663. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  664. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  665. Part40.Color = Color3.new(1, 1, 0)
  666. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  667. Part40.BottomSurface = Enum.SurfaceType.Smooth
  668. Part40.BrickColor = BrickColor.new("New Yeller")
  669. Part40.CanCollide = false
  670. Part40.Material = Enum.Material.SmoothPlastic
  671. Part40.TopSurface = Enum.SurfaceType.Smooth
  672. Part40.brickColor = BrickColor.new("New Yeller")
  673. Part41.Parent = mas
  674. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  675. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  676. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  677. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  678. Part41.Color = Color3.new(1, 1, 0)
  679. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  680. Part41.BottomSurface = Enum.SurfaceType.Smooth
  681. Part41.BrickColor = BrickColor.new("New Yeller")
  682. Part41.CanCollide = false
  683. Part41.Material = Enum.Material.SmoothPlastic
  684. Part41.TopSurface = Enum.SurfaceType.Smooth
  685. Part41.brickColor = BrickColor.new("New Yeller")
  686. Part42.Parent = mas
  687. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  688. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  689. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  690. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  691. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  692. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  693. Part42.BottomSurface = Enum.SurfaceType.Smooth
  694. Part42.BrickColor = BrickColor.new("Institutional white")
  695. Part42.CanCollide = false
  696. Part42.Material = Enum.Material.SmoothPlastic
  697. Part42.TopSurface = Enum.SurfaceType.Smooth
  698. Part42.brickColor = BrickColor.new("Institutional white")
  699. for i,v in pairs(mas:GetChildren()) do
  700. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  701. pcall(function() v:MakeJoints() end)
  702. end
  703. local Wld = Instance.new("Weld",Part15)
  704. Wld.Part0 = SLA
  705. Wld.Part1 = Part15
  706. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  707. mas2 = Instance.new("Model",game:GetService("Lighting"))
  708. WeldConstraint0 = Instance.new("WeldConstraint")
  709. WeldConstraint1 = Instance.new("WeldConstraint")
  710. WeldConstraint2 = Instance.new("WeldConstraint")
  711. WeldConstraint3 = Instance.new("WeldConstraint")
  712. WeldConstraint4 = Instance.new("WeldConstraint")
  713. WeldConstraint5 = Instance.new("WeldConstraint")
  714. WeldConstraint6 = Instance.new("WeldConstraint")
  715. WeldConstraint7 = Instance.new("WeldConstraint")
  716. WeldConstraint8 = Instance.new("WeldConstraint")
  717. WeldConstraint9 = Instance.new("WeldConstraint")
  718. WeldConstraint10 = Instance.new("WeldConstraint")
  719. WeldConstraint11 = Instance.new("WeldConstraint")
  720. WeldConstraint12 = Instance.new("WeldConstraint")
  721. WeldConstraint13 = Instance.new("WeldConstraint")
  722. Part14 = Instance.new("Part")
  723. Part15 = Instance.new("Part")
  724. WeldConstraint16 = Instance.new("WeldConstraint")
  725. WeldConstraint17 = Instance.new("WeldConstraint")
  726. WeldConstraint18 = Instance.new("WeldConstraint")
  727. WeldConstraint19 = Instance.new("WeldConstraint")
  728. WeldConstraint20 = Instance.new("WeldConstraint")
  729. WeldConstraint21 = Instance.new("WeldConstraint")
  730. WeldConstraint22 = Instance.new("WeldConstraint")
  731. WeldConstraint23 = Instance.new("WeldConstraint")
  732. WeldConstraint24 = Instance.new("WeldConstraint")
  733. WeldConstraint25 = Instance.new("WeldConstraint")
  734. WeldConstraint26 = Instance.new("WeldConstraint")
  735. WeldConstraint27 = Instance.new("WeldConstraint")
  736. WeldConstraint28 = Instance.new("WeldConstraint")
  737. WeldConstraint29 = Instance.new("WeldConstraint")
  738. Part30 = Instance.new("Part")
  739. Part31 = Instance.new("Part")
  740. Part32 = Instance.new("Part")
  741. Part33 = Instance.new("Part")
  742. Part34 = Instance.new("Part")
  743. Part35 = Instance.new("Part")
  744. Part36 = Instance.new("Part")
  745. Part37 = Instance.new("Part")
  746. Part38 = Instance.new("Part")
  747. Part39 = Instance.new("Part")
  748. Part40 = Instance.new("Part")
  749. Part41 = Instance.new("Part")
  750. Part42 = Instance.new("Part")
  751. WeldConstraint20.Parent = Part15
  752. WeldConstraint20.Part0 = Part15
  753. WeldConstraint20.Part1 = Part33
  754. WeldConstraint22.Parent = Part15
  755. WeldConstraint22.Part0 = Part15
  756. WeldConstraint22.Part1 = Part35
  757. WeldConstraint21.Parent = Part15
  758. WeldConstraint21.Part0 = Part15
  759. WeldConstraint21.Part1 = Part34
  760. WeldConstraint23.Parent = Part15
  761. WeldConstraint23.Part0 = Part15
  762. WeldConstraint23.Part1 = Part36
  763. WeldConstraint24.Parent = Part15
  764. WeldConstraint24.Part0 = Part15
  765. WeldConstraint24.Part1 = Part37
  766. WeldConstraint25.Parent = Part15
  767. WeldConstraint25.Part0 = Part15
  768. WeldConstraint25.Part1 = Part38
  769. WeldConstraint26.Parent = Part15
  770. WeldConstraint26.Part0 = Part15
  771. WeldConstraint26.Part1 = Part39
  772. WeldConstraint27.Parent = Part15
  773. WeldConstraint27.Part0 = Part15
  774. WeldConstraint27.Part1 = Part40
  775. WeldConstraint29.Parent = Part15
  776. WeldConstraint29.Part0 = Part15
  777. WeldConstraint29.Part1 = Part42
  778. WeldConstraint28.Parent = Part15
  779. WeldConstraint28.Part0 = Part15
  780. WeldConstraint28.Part1 = Part41
  781. WeldConstraint16.Parent = Part15
  782. WeldConstraint16.Part0 = Part15
  783. WeldConstraint16.Part1 = Part14
  784. WeldConstraint17.Parent = Part15
  785. WeldConstraint17.Part0 = Part15
  786. WeldConstraint17.Part1 = Part30
  787. WeldConstraint18.Parent = Part15
  788. WeldConstraint18.Part0 = Part15
  789. WeldConstraint18.Part1 = Part31
  790. WeldConstraint19.Parent = Part15
  791. WeldConstraint19.Part0 = Part15
  792. WeldConstraint19.Part1 = Part32
  793. Part14.Name = "Glove"
  794. Part14.Parent = mas2
  795. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  796. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  797. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  798. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  799. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  800. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  801. Part14.BottomSurface = Enum.SurfaceType.Smooth
  802. Part14.BrickColor = BrickColor.new("Pastel yellow")
  803. Part14.CanCollide = false
  804. Part14.Material = Enum.Material.SmoothPlastic
  805. Part14.TopSurface = Enum.SurfaceType.Smooth
  806. Part14.brickColor = BrickColor.new("Pastel yellow")
  807. Part15.Name = "LeftHandle"
  808. Part15.Parent = mas2
  809. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  810. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  811. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  812. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  813. Part15.Color = Color3.new(1, 1, 0)
  814. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  815. Part15.BottomSurface = Enum.SurfaceType.Smooth
  816. Part15.BrickColor = BrickColor.new("New Yeller")
  817. Part15.CanCollide = false
  818. Part15.Material = Enum.Material.SmoothPlastic
  819. Part15.TopSurface = Enum.SurfaceType.Smooth
  820. Part15.brickColor = BrickColor.new("New Yeller")
  821. Part15.Shape = Enum.PartType.Ball
  822. WeldConstraint16.Parent = Part15
  823. WeldConstraint16.Part0 = Part15
  824. WeldConstraint16.Part1 = Part14
  825. WeldConstraint17.Parent = Part15
  826. WeldConstraint17.Part0 = Part15
  827. WeldConstraint17.Part1 = Part30
  828. WeldConstraint18.Parent = Part15
  829. WeldConstraint18.Part0 = Part15
  830. WeldConstraint18.Part1 = Part31
  831. WeldConstraint19.Parent = Part15
  832. WeldConstraint19.Part0 = Part15
  833. WeldConstraint19.Part1 = Part32
  834. WeldConstraint20.Parent = Part15
  835. WeldConstraint20.Part0 = Part15
  836. WeldConstraint20.Part1 = Part33
  837. WeldConstraint21.Parent = Part15
  838. WeldConstraint21.Part0 = Part15
  839. WeldConstraint21.Part1 = Part34
  840. WeldConstraint22.Parent = Part15
  841. WeldConstraint22.Part0 = Part15
  842. WeldConstraint22.Part1 = Part35
  843. WeldConstraint23.Parent = Part15
  844. WeldConstraint23.Part0 = Part15
  845. WeldConstraint23.Part1 = Part36
  846. WeldConstraint24.Parent = Part15
  847. WeldConstraint24.Part0 = Part15
  848. WeldConstraint24.Part1 = Part37
  849. WeldConstraint25.Parent = Part15
  850. WeldConstraint25.Part0 = Part15
  851. WeldConstraint25.Part1 = Part38
  852. WeldConstraint26.Parent = Part15
  853. WeldConstraint26.Part0 = Part15
  854. WeldConstraint26.Part1 = Part39
  855. WeldConstraint27.Parent = Part15
  856. WeldConstraint27.Part0 = Part15
  857. WeldConstraint27.Part1 = Part40
  858. WeldConstraint28.Parent = Part15
  859. WeldConstraint28.Part0 = Part15
  860. WeldConstraint28.Part1 = Part41
  861. WeldConstraint29.Parent = Part15
  862. WeldConstraint29.Part0 = Part15
  863. WeldConstraint29.Part1 = Part42
  864. Part30.Parent = mas2
  865. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  866. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  867. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  868. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  869. Part30.Color = Color3.new(1, 1, 0)
  870. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  871. Part30.BottomSurface = Enum.SurfaceType.Smooth
  872. Part30.BrickColor = BrickColor.new("New Yeller")
  873. Part30.CanCollide = false
  874. Part30.Material = Enum.Material.SmoothPlastic
  875. Part30.TopSurface = Enum.SurfaceType.Smooth
  876. Part30.brickColor = BrickColor.new("New Yeller")
  877. Part30.Shape = Enum.PartType.Ball
  878. Part31.Parent = mas2
  879. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  880. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  881. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  882. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  883. Part31.Color = Color3.new(1, 1, 0)
  884. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  885. Part31.BottomSurface = Enum.SurfaceType.Smooth
  886. Part31.BrickColor = BrickColor.new("New Yeller")
  887. Part31.CanCollide = false
  888. Part31.Material = Enum.Material.SmoothPlastic
  889. Part31.TopSurface = Enum.SurfaceType.Smooth
  890. Part31.brickColor = BrickColor.new("New Yeller")
  891. Part31.Shape = Enum.PartType.Ball
  892. Part32.Parent = mas2
  893. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  894. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  895. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  896. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  897. Part32.Color = Color3.new(1, 1, 0)
  898. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  899. Part32.BottomSurface = Enum.SurfaceType.Smooth
  900. Part32.BrickColor = BrickColor.new("New Yeller")
  901. Part32.CanCollide = false
  902. Part32.Material = Enum.Material.SmoothPlastic
  903. Part32.TopSurface = Enum.SurfaceType.Smooth
  904. Part32.brickColor = BrickColor.new("New Yeller")
  905. Part32.Shape = Enum.PartType.Ball
  906. Part33.Parent = mas2
  907. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  908. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  909. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  910. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  911. Part33.Color = Color3.new(1, 1, 0)
  912. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  913. Part33.BottomSurface = Enum.SurfaceType.Smooth
  914. Part33.BrickColor = BrickColor.new("New Yeller")
  915. Part33.CanCollide = false
  916. Part33.Material = Enum.Material.SmoothPlastic
  917. Part33.TopSurface = Enum.SurfaceType.Smooth
  918. Part33.brickColor = BrickColor.new("New Yeller")
  919. Part33.Shape = Enum.PartType.Ball
  920. Part34.Parent = mas2
  921. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  922. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  923. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  924. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  925. Part34.Color = Color3.new(1, 1, 0)
  926. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  927. Part34.BottomSurface = Enum.SurfaceType.Smooth
  928. Part34.BrickColor = BrickColor.new("New Yeller")
  929. Part34.CanCollide = false
  930. Part34.Material = Enum.Material.SmoothPlastic
  931. Part34.TopSurface = Enum.SurfaceType.Smooth
  932. Part34.brickColor = BrickColor.new("New Yeller")
  933. Part34.Shape = Enum.PartType.Ball
  934. Part35.Parent = mas2
  935. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  936. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  937. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  938. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  939. Part35.Color = Color3.new(1, 1, 0)
  940. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  941. Part35.BottomSurface = Enum.SurfaceType.Smooth
  942. Part35.BrickColor = BrickColor.new("New Yeller")
  943. Part35.CanCollide = false
  944. Part35.Material = Enum.Material.SmoothPlastic
  945. Part35.TopSurface = Enum.SurfaceType.Smooth
  946. Part35.brickColor = BrickColor.new("New Yeller")
  947. Part35.Shape = Enum.PartType.Ball
  948. Part36.Parent = mas2
  949. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  950. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  951. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  952. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  953. Part36.Color = Color3.new(1, 1, 0)
  954. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  955. Part36.BottomSurface = Enum.SurfaceType.Smooth
  956. Part36.BrickColor = BrickColor.new("New Yeller")
  957. Part36.CanCollide = false
  958. Part36.Material = Enum.Material.SmoothPlastic
  959. Part36.TopSurface = Enum.SurfaceType.Smooth
  960. Part36.brickColor = BrickColor.new("New Yeller")
  961. Part36.Shape = Enum.PartType.Ball
  962. Part37.Parent = mas2
  963. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  964. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  965. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  966. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  967. Part37.Color = Color3.new(1, 1, 0)
  968. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  969. Part37.BottomSurface = Enum.SurfaceType.Smooth
  970. Part37.BrickColor = BrickColor.new("New Yeller")
  971. Part37.CanCollide = false
  972. Part37.Material = Enum.Material.SmoothPlastic
  973. Part37.TopSurface = Enum.SurfaceType.Smooth
  974. Part37.brickColor = BrickColor.new("New Yeller")
  975. Part37.Shape = Enum.PartType.Ball
  976. Part38.Parent = mas2
  977. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  978. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  979. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  980. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  981. Part38.Color = Color3.new(1, 1, 0)
  982. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  983. Part38.BottomSurface = Enum.SurfaceType.Smooth
  984. Part38.BrickColor = BrickColor.new("New Yeller")
  985. Part38.CanCollide = false
  986. Part38.Material = Enum.Material.SmoothPlastic
  987. Part38.TopSurface = Enum.SurfaceType.Smooth
  988. Part38.brickColor = BrickColor.new("New Yeller")
  989. Part38.Shape = Enum.PartType.Ball
  990. Part39.Parent = mas2
  991. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  992. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  993. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  994. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  995. Part39.Color = Color3.new(1, 1, 0)
  996. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  997. Part39.BottomSurface = Enum.SurfaceType.Smooth
  998. Part39.BrickColor = BrickColor.new("New Yeller")
  999. Part39.CanCollide = false
  1000. Part39.Material = Enum.Material.SmoothPlastic
  1001. Part39.TopSurface = Enum.SurfaceType.Smooth
  1002. Part39.brickColor = BrickColor.new("New Yeller")
  1003. Part39.Shape = Enum.PartType.Ball
  1004. Part40.Parent = mas2
  1005. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1006. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1007. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1008. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1009. Part40.Color = Color3.new(1, 1, 0)
  1010. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1011. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1012. Part40.BrickColor = BrickColor.new("New Yeller")
  1013. Part40.CanCollide = false
  1014. Part40.Material = Enum.Material.SmoothPlastic
  1015. Part40.TopSurface = Enum.SurfaceType.Smooth
  1016. Part40.brickColor = BrickColor.new("New Yeller")
  1017. Part41.Parent = mas2
  1018. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1019. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1020. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1021. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1022. Part41.Color = Color3.new(1, 1, 0)
  1023. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1024. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1025. Part41.BrickColor = BrickColor.new("New Yeller")
  1026. Part41.CanCollide = false
  1027. Part41.Material = Enum.Material.SmoothPlastic
  1028. Part41.TopSurface = Enum.SurfaceType.Smooth
  1029. Part41.brickColor = BrickColor.new("New Yeller")
  1030. Part42.Parent = mas2
  1031. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1032. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1033. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1034. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1035. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1036. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1037. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1038. Part42.BrickColor = BrickColor.new("Institutional white")
  1039. Part42.CanCollide = false
  1040. Part42.Material = Enum.Material.SmoothPlastic
  1041. Part42.TopSurface = Enum.SurfaceType.Smooth
  1042. Part42.brickColor = BrickColor.new("Institutional white")
  1043. for i,v in pairs(mas2:GetChildren()) do
  1044. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1045. pcall(function() v:MakeJoints() end)
  1046. end
  1047. local Wld = Instance.new("Weld",Part15)
  1048. Wld.Part0 = SRA
  1049. Wld.Part1 = Part15
  1050. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1051. for i,v in pairs(mas:children()) do
  1052. if v:IsA("Part") then
  1053. v.Transparency = 1
  1054. end
  1055. end
  1056. for i,v in pairs(Character.Stand:children()) do
  1057. if v:IsA("Part") then
  1058. v.Transparency = 1
  1059. Face.Transparency = 1
  1060. end
  1061. end
  1062. local newMotor = function(part0, part1, c0, c1)
  1063. local w = Create('Motor'){
  1064. Parent = part0,
  1065. Part0 = part0,
  1066. Part1 = part1,
  1067. C0 = c0,
  1068. C1 = c1,
  1069. }
  1070. return w
  1071. end
  1072. function clerp(a, b, t)
  1073. return a:lerp(b, t)
  1074. end
  1075.  
  1076. coroutine.resume(coroutine.create(function()
  1077. while true do
  1078. Humanoid.Health = Humanoid.Health + 1.7
  1079. game:GetService("RunService").RenderStepped:wait()
  1080. end
  1081. end))
  1082. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1083. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1084.  
  1085. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1086. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1087. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1088. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1089. RootJoint.C1 = CFrame.new(0, 0, 0)
  1090. RootJoint.C0 = CFrame.new(0, 0, 0)
  1091. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1092. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1093.  
  1094. local rarmc1 = RW.C1
  1095. local larmc1 = LW.C1
  1096. local rlegc1 = RH.C1
  1097. local llegc1 = LH.C1
  1098.  
  1099. local resetc1 = false
  1100.  
  1101. function PlayAnimationFromTable(table, speed, bool)
  1102. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1103. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1104. RW.C0 = clerp(RW.C0, table[3], speed)
  1105. LW.C0 = clerp(LW.C0, table[4], speed)
  1106. RH.C0 = clerp(RH.C0, table[5], speed)
  1107. LH.C0 = clerp(LH.C0, table[6], speed)
  1108. if bool == true then
  1109. if resetc1 == false then
  1110. resetc1 = true
  1111. RootJoint.C1 = RootJoint.C1
  1112. Torso.Neck.C1 = Torso.Neck.C1
  1113. RW.C1 = rarmc1
  1114. LW.C1 = larmc1
  1115. RH.C1 = rlegc1
  1116. LH.C1 = llegc1
  1117. end
  1118. end
  1119. end
  1120.  
  1121. ArtificialHB = Create("BindableEvent", script){
  1122. Parent = script,
  1123. Name = "Heartbeat",
  1124. }
  1125.  
  1126. script:WaitForChild("Heartbeat")
  1127.  
  1128. frame = 1 / 30
  1129. tf = 0
  1130. allowframeloss = false
  1131. tossremainder = false
  1132. lastframe = tick()
  1133. script.Heartbeat:Fire()
  1134.  
  1135. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1136. tf = tf + s
  1137. if tf >= frame then
  1138. if allowframeloss then
  1139. script.Heartbeat:Fire()
  1140. lastframe = tick()
  1141. else
  1142. for i = 1, math.floor(tf / frame) do
  1143. script.Heartbeat:Fire()
  1144. end
  1145. lastframe = tick()
  1146. end
  1147. if tossremainder then
  1148. tf = 0
  1149. else
  1150. tf = tf - frame * math.floor(tf / frame)
  1151. end
  1152. end
  1153. end)
  1154.  
  1155. function swait(num)
  1156. if num == 0 or num == nil then
  1157. ArtificialHB.Event:wait()
  1158. else
  1159. for i = 0, num do
  1160. ArtificialHB.Event:wait()
  1161. end
  1162. end
  1163. end
  1164.  
  1165.  
  1166.  
  1167. Mouse.KeyDown:connect(function(key)
  1168. if key == "q" then
  1169. if Change == false then
  1170. Stand()
  1171. Change = true
  1172. elseif Change == true then
  1173. UnStand()
  1174. Change = false
  1175. end
  1176. end
  1177. end)
  1178.  
  1179.  
  1180. function Stand()
  1181. if D == false then
  1182. D = true
  1183. Pause = true
  1184. for i = 0,0.1,0.1 do
  1185. swait()
  1186. PlayAnimationFromTable({
  1187. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1188. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1189. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1190. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1191. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1192. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1193. }, .5, false)
  1194. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1195. end
  1196. coroutine.resume(coroutine.create(function()
  1197. for i = 0,1.2,0.1 do
  1198. swait()
  1199. PlayAnimationFromTable({
  1200. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1201. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1202. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1203. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1204. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1205. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1206. }, .5, false)
  1207. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1208. end
  1209. Pause = false
  1210. end))
  1211. local Sound = Instance.new("Sound",ST)
  1212. Sound.Pitch = 1
  1213. Sound.Volume = 121
  1214. Sound.Looped = false
  1215. Sound.SoundId = "rbxassetid://463010917"
  1216. Sound:play()
  1217. coroutine.resume(coroutine.create(function()
  1218. for i,v in pairs(mas:children()) do
  1219. if v:IsA("Part") then
  1220. coroutine.resume(coroutine.create(function()
  1221. v.Transparency = v.Transparency - 0.1
  1222. game:GetService("RunService").RenderStepped:wait()
  1223. end))
  1224. v.Transparency = 1
  1225. end
  1226. end
  1227. end))
  1228. for i,v in pairs(Character.Stand:children()) do
  1229. if v:IsA("Part") then
  1230. coroutine.resume(coroutine.create(function()
  1231. for i = 1,11 do
  1232. v.Transparency = v.Transparency - 0.1
  1233. Face.Transparency = Face.Transparency - 0.1
  1234. game:GetService("RunService").RenderStepped:wait()
  1235. end
  1236. FlA.Enabled = true
  1237. FlA1.Enabled = true
  1238. FlA2.Enabled = true
  1239. FlA3.Enabled = true
  1240. FlA4.Enabled = true
  1241. FlA5.Enabled = true
  1242. ZZA.Enabled = true
  1243. ZZA1.Enabled = true
  1244. ZZA2.Enabled = true
  1245. ZZA3.Enabled = true
  1246. ZZA4.Enabled = true
  1247. ZZA5.Enabled = true
  1248. end))
  1249. end
  1250. end
  1251. ZZZ = Mouse.KeyDown:connect(function(key)
  1252. if key == "t" then
  1253. Blast()
  1254. end
  1255. if key == "r" then
  1256. StrongOra()
  1257. end
  1258. if key == "e" then
  1259. OHOra()
  1260. end
  1261. if key == "f" then
  1262. TimeStop()
  1263. end
  1264. if key == "z" then
  1265. Jump()
  1266. end
  1267. end)
  1268. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1269. if key == "e" then
  1270. Stop()
  1271. end
  1272. end)
  1273. wait(0.5)
  1274. D = false
  1275. end
  1276. end
  1277.  
  1278. function Blast()
  1279. if D == false then
  1280. D = true
  1281. Pause = true
  1282. for i = 0,1.2,0.1 do
  1283. swait()
  1284. PlayAnimationFromTable({
  1285. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1286. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1287. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1288. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1289. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1290. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1291. }, .5, false)
  1292. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1293. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1294. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1295. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1296. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1297. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1298. end
  1299. coroutine.resume(coroutine.create(function()
  1300. wait(0.7)
  1301. Pause = false
  1302. end))
  1303. local Bl = Instance.new("Part",workspace)
  1304. Bl.CanCollide = false
  1305. Bl.Material = "Neon"
  1306. Bl.Shape = "Ball"
  1307. Bl.Size = Vector3.new(20,20,20)
  1308. Bl.BrickColor = BrickColor.new("New Yeller")
  1309. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
  1310. local Fl = Instance.new("BodyVelocity",Bl)
  1311. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1312. Fl.Velocity = RootPart.CFrame.lookVector*160
  1313. local Ring = Instance.new("Part",RootPart)
  1314. Ring.Size = Vector3.new(1,1,1)
  1315. Ring.CanCollide = false
  1316. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1317. Ring.Anchored = true
  1318. Ring.BrickColor = BrickColor.new("Institutional white")
  1319. Ring.Transparency = 0
  1320. local Ring2 = Instance.new("SpecialMesh",Ring)
  1321. Ring2.MeshId = "rbxassetid://3270017"
  1322. Ring2.Scale = Vector3.new(1,1,0.1)
  1323. coroutine.resume(coroutine.create(function()
  1324. for i = 1,50 do
  1325. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1326. Ring.Transparency = Ring.Transparency + 0.07
  1327. game:GetService("RunService").RenderStepped:wait()
  1328. end
  1329. Ring:remove()
  1330. end))
  1331. Bl.Touched:connect(function(hit)
  1332. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1333. Bl:remove()
  1334. local S = Instance.new("Sound",hit.Parent.Head)
  1335. S.SoundId = "rbxassetid://539294959"
  1336. S.Volume = 1
  1337. S.Looped = false
  1338. S:play()
  1339. hit.Parent.Humanoid:TakeDamage(60)
  1340. hit.Parent.Humanoid.WalkSpeed = 2
  1341. local Ef = Instance.new("Part",workspace)
  1342. Ef.Size = Vector3.new(1,1,1)
  1343. Ef.CanCollide = false
  1344. Ef.Shape = "Ball"
  1345. Ef.Material = "Neon"
  1346. Ef.BrickColor = BrickColor.new("New Yeller")
  1347. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1348. Ef.Anchored = true
  1349. local Ef2 = Instance.new("SpecialMesh",Ef)
  1350. Ef2.MeshType = "Sphere"
  1351. Ef2.Scale = Vector3.new(1,1,1)
  1352. coroutine.resume(coroutine.create(function()
  1353. for i = 1,6 do
  1354. local random = math.random(-4,4)
  1355. local random2 = math.random(-4,4)
  1356. local random3 = math.random(-4,4)
  1357. local Ring = Instance.new("Part",Ef)
  1358. Ring.Size = Vector3.new(1,1,1)
  1359. Ring.CanCollide = false
  1360. Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1361. Ring.Anchored = true
  1362. Ring.BrickColor = BrickColor.new("Institutional white")
  1363. Ring.Transparency = 0
  1364. local Ring2 = Instance.new("SpecialMesh",Ring)
  1365. Ring2.MeshId = "rbxassetid://3270017"
  1366. Ring2.Scale = Vector3.new(1,1,0.1)
  1367. coroutine.resume(coroutine.create(function()
  1368. for i = 1,170 do
  1369. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1370. Ring.Transparency = Ring.Transparency + 0.01
  1371. game:GetService("RunService").RenderStepped:wait()
  1372. end
  1373. Ring:remove()
  1374. end))
  1375. end
  1376. end))
  1377. for i = 1,170 do
  1378. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1379. Ef.Transparency = Ef.Transparency + 0.01
  1380. game:GetService("RunService").RenderStepped:wait()
  1381. end
  1382. Ef:remove()
  1383. end
  1384. end)
  1385. wait(1.5)
  1386. D = false
  1387. end
  1388. end
  1389.  
  1390. function Jump()
  1391. if DD == false then
  1392. DD = true
  1393. print("ASD")
  1394. local Bod = Instance.new("BodyPosition",RootPart)
  1395. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1396. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1397. local Ef = Instance.new("Part",workspace)
  1398. Ef.Size = Vector3.new(1,1,1)
  1399. Ef.CanCollide = false
  1400. Ef.Anchored = true
  1401. Ef.BrickColor = BrickColor.new("New Yeller")
  1402. Ef.Material = "Neon"
  1403. Ef.Shape = "Ball"
  1404. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1405. coroutine.resume(coroutine.create(function()
  1406. for i = 1,30 do
  1407. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1408. Ef.Transparency = Ef.Transparency + 0.07
  1409. game:GetService("RunService").RenderStepped:wait()
  1410. end
  1411. Ef:remove()
  1412. end))
  1413. wait(0.1)
  1414. Bod:remove()
  1415. wait(1)
  1416. DD = false
  1417. end
  1418. end
  1419.  
  1420. function TimeStop()
  1421. if DDZ == false then
  1422. DDZ = true
  1423. local S = Instance.new("Sound",ST)
  1424. S.SoundId = "rbxassetid://1631612542"
  1425. S.Pitch = 1.2
  1426. S.Volume = 12312
  1427. S.Looped = false
  1428. S:play()
  1429. local Ef = Instance.new("Part",workspace)
  1430. Ef.Size = Vector3.new(1,1,1)
  1431. Ef.Material = "Neon"
  1432. Ef.BrickColor = BrickColor.new("White")
  1433. Ef.Transparency = 0.4
  1434. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1435. Ef.Anchored = true
  1436. Ef.CanCollide = false
  1437. Ef.Shape = "Ball"
  1438. local Ef2 = Instance.new("SpecialMesh",Ef)
  1439. Ef2.MeshType = "Sphere"
  1440. Ef2.Scale = Vector3.new(1,1,1)
  1441. coroutine.resume(coroutine.create(function()
  1442. for i = 1,70 do
  1443. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1444. game:GetService("RunService").RenderStepped:wait()
  1445. end
  1446. for i = 1,70 do
  1447. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1448. game:GetService("RunService").RenderStepped:wait()
  1449. end
  1450. Ef:remove()
  1451. end))
  1452. local HB = Instance.new("Part",workspace)
  1453. HB.CanCollide = false
  1454. HB.Anchored = true
  1455. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1456. HB.Size = Vector3.new(300,300,300)
  1457. HB.Transparency = 1
  1458. HB.Touched:connect(function(hit)
  1459. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1460. hit.Parent.Torso.Anchored = true
  1461. hit.Parent.Head.Anchored = true
  1462. hit.Parent["Right Arm"].Anchored = true
  1463. hit.Parent["Left Arm"].Anchored = true
  1464. hit.Parent["Right Leg"].Anchored = true
  1465. hit.Parent["Left Leg"].Anchored = true
  1466. wait(Time)
  1467. hit.Parent.Torso.Anchored = false
  1468. hit.Parent.Head.Anchored = false
  1469. hit.Parent["Right Arm"].Anchored = false
  1470. hit.Parent["Left Arm"].Anchored = false
  1471. hit.Parent["Right Leg"].Anchored = false
  1472. hit.Parent["Left Leg"].Anchored = false
  1473. end
  1474. end)
  1475. wait(32)
  1476. HB:remove()
  1477. DDZ = false
  1478. end
  1479. end
  1480.  
  1481. function StrongOra()
  1482. if D == false then
  1483. D = true
  1484. Pause = true
  1485. local HB = Instance.new("Part",SRA)
  1486. HB.CanCollide = false
  1487. HB.Transparency = 1
  1488. HB.Size = Vector3.new(1,1,1)
  1489. local HB2 = Instance.new("Weld",HB)
  1490. HB2.Part0 = SRA
  1491. HB2.Part1 = HB
  1492. HB2.C0 = CFrame.new(0,0,0)
  1493. HB.Touched:connect(function(hit)
  1494. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1495. HB:remove()
  1496. hit.Parent.Humanoid:TakeDamage(30)
  1497. hit.Parent.Humanoid.PlatformStand = true
  1498. local Ef = Instance.new("Part",workspace)
  1499. Ef.Size = Vector3.new(1,1,1)
  1500. Ef.CanCollide = false
  1501. Ef.Anchored = true
  1502. Ef.Shape = "Ball"
  1503. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1504. Ef.Material = "Neon"
  1505. Ef.BrickColor = BrickColor.new("White")
  1506. local Ef2 = Instance.new("SpecialMesh",Ef)
  1507. Ef2.MeshType = "Sphere"
  1508. Ef2.Scale = Vector3.new(1,1,1)
  1509. coroutine.resume(coroutine.create(function()
  1510. for i = 1,5 do
  1511. local random = math.random(-3,3)
  1512. local random2 = math.random(-3,3)
  1513. local random3 = math.random(-3,3)
  1514. local ZC = Instance.new("Part",workspace)
  1515. ZC.Size = Vector3.new(1,1,1)
  1516. ZC.CanCollide = false
  1517. ZC.Anchored = true
  1518. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1519. ZC.Shape = "Ball"
  1520. ZC.Material = "Neon"
  1521. ZC.BrickColor = BrickColor.new("New Yeller")
  1522. local ZC2 = Instance.new("SpecialMesh",ZC)
  1523. ZC2.MeshType = "Sphere"
  1524. ZC2.Scale = Vector3.new(1,1,1)
  1525. coroutine.resume(coroutine.create(function()
  1526. for i = 1,100 do
  1527. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1528. ZC.Transparency = ZC.Transparency + 0.03
  1529. game:GetService("RunService").RenderStepped:wait()
  1530. end
  1531. ZC:remove()
  1532. end))
  1533. end
  1534. end))
  1535. coroutine.resume(coroutine.create(function()
  1536. for i = 1,100 do
  1537. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1538. Ef.Transparency = Ef.Transparency + 0.03
  1539. game:GetService("RunService").RenderStepped:wait()
  1540. end
  1541. Ef:remove()
  1542. end))
  1543. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1544. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1545. Fl.velocity = RootPart.CFrame.lookVector*190
  1546. wait(0.3)
  1547. Fl:remove()
  1548. wait(0.5)
  1549. hit.Parent.Humanoid.PlatformStand = false
  1550. end
  1551. end)
  1552. for i = 0,0.5,0.1 do
  1553. swait()
  1554. PlayAnimationFromTable({
  1555. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1556. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1557. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1558. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1559. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1560. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1561. }, .5, false)
  1562. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1563. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1564. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1565. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1566. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  1567. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1568. end
  1569. local Ora = Instance.new("Sound",ST)
  1570. Ora.SoundId = "rbxassetid://271120244"
  1571. Ora.Pitch = 1
  1572. Ora.Looped = false
  1573. Ora.Volume = 12312
  1574. Ora:play()
  1575. for i = 0,0.6,0.1 do
  1576. swait()
  1577. PlayAnimationFromTable({
  1578. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1579. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1580. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1581. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1582. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1583. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1584. }, .5, false)
  1585. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1586. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1587. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1588. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1589. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1590. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1591. end
  1592. coroutine.resume(coroutine.create(function()
  1593. wait(0.4)
  1594. HB:remove()
  1595. end))
  1596. Pause = false
  1597. wait(0.5)
  1598. D = false
  1599. end
  1600. end
  1601. function OHOra()
  1602. if D == false then
  1603. D = true
  1604. Pause = true
  1605. Loop = true
  1606. SoundZ = Instance.new("Sound",ST)
  1607. SoundZ.SoundId = "rbxassetid://791374350"
  1608. SoundZ.Volume = 2
  1609. SoundZ.Looped = true
  1610. SoundZ.Pitch = 0.95
  1611. SoundZ:play()
  1612. while Loop do
  1613. local HB = Instance.new("Part",SRA)
  1614. HB.CanCollide = false
  1615. HB.Transparency = 1
  1616. local HB2 = Instance.new("Weld",HB)
  1617. HB2.Part0 = SRA
  1618. HB2.Part1 = HB
  1619. HB2.C0 = CFrame.new(0,-1.1,0)
  1620. HB.Touched:connect(function(hit)
  1621. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1622. HB:remove()
  1623. hit.Parent.Humanoid:TakeDamage(1.5)
  1624. hit.Parent.Humanoid.WalkSpeed = 2
  1625. local random = math.random(-3,3)
  1626. local random2 = math.random(-3,3)
  1627. local random3 = math.random(-3,3)
  1628. local Ef = Instance.new("Part",workspace)
  1629. Ef.Size = Vector3.new(1,1,1)
  1630. Ef.CanCollide = false
  1631. Ef.Material = "Neon"
  1632. Ef.BrickColor = BrickColor.new("White")
  1633. Ef.Anchored = true
  1634. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1635. local Ef2 = Instance.new("SpecialMesh",Ef)
  1636. Ef2.MeshType = "Sphere"
  1637. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1638. local Part = Instance.new("Part",workspace)
  1639. Part.Size = Vector3.new(1,1,1)
  1640. Part.CanCollide = false
  1641. Part.BrickColor = BrickColor.new("New Yeller")
  1642. Part.Material = "Neon"
  1643. Part.Anchored = true
  1644. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1645. local Part2 = Instance.new("SpecialMesh",Part)
  1646. Part2.MeshType = "Sphere"
  1647. Part2.Scale = Vector3.new(1,1,1)
  1648. for i = 1,50 do
  1649. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1650. Part.Transparency = Part.Transparency + 0.07
  1651. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1652. Ef.Transparency = Ef.Transparency + 0.07
  1653. game:GetService("RunService").RenderStepped:wait()
  1654. end
  1655. Part:remove()
  1656. Ef:remove()
  1657. end
  1658. end)
  1659. for i = 0,0.15,0.1 do
  1660. swait()
  1661. PlayAnimationFromTable({
  1662. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1663. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1664. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1665. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1666. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1667. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1668. }, .5, false)
  1669. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  1670. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1671. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1672. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1673. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  1674. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  1675. end
  1676. coroutine.resume(coroutine.create(function()
  1677. wait(1)
  1678. HB:remove()
  1679. end))
  1680. local CCB = Instance.new("Part",SRA)
  1681. CCB.CanCollide = false
  1682. CCB.Transparency = 1
  1683. local CCB2 = Instance.new("Weld",CCB)
  1684. CCB2.Part0 = SRA
  1685. CCB2.Part1 = CCB
  1686. CCB2.C0 = CFrame.new(0,-1.1,0)
  1687. CCB.Touched:connect(function(hit)
  1688. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1689. CCB:remove()
  1690. hit.Parent.Humanoid:TakeDamage(1.5)
  1691. hit.Parent.Humanoid.WalkSpeed = 2
  1692. local random = math.random(-3,3)
  1693. local random2 = math.random(-3,3)
  1694. local random3 = math.random(-3,3)
  1695. local Ef = Instance.new("Part",workspace)
  1696. Ef.Size = Vector3.new(1,1,1)
  1697. Ef.CanCollide = false
  1698. Ef.Material = "Neon"
  1699. Ef.BrickColor = BrickColor.new("White")
  1700. Ef.Anchored = true
  1701. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1702. local Ef2 = Instance.new("SpecialMesh",Ef)
  1703. Ef2.MeshType = "Sphere"
  1704. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1705. local Part = Instance.new("Part",workspace)
  1706. Part.Size = Vector3.new(1,1,1)
  1707. Part.CanCollide = false
  1708. Part.BrickColor = BrickColor.new("New Yeller")
  1709. Part.Material = "Neon"
  1710. Part.Anchored = true
  1711. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1712. local Part2 = Instance.new("SpecialMesh",Part)
  1713. Part2.MeshType = "Sphere"
  1714. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  1715. for i = 1,50 do
  1716. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1717. Part.Transparency = Part.Transparency + 0.07
  1718. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1719. Ef.Transparency = Ef.Transparency + 0.07
  1720. game:GetService("RunService").RenderStepped:wait()
  1721. end
  1722. Part:remove()
  1723. Ef:remove()
  1724. end
  1725. end)
  1726. for i = 0,0.15,0.1 do
  1727. swait()
  1728. PlayAnimationFromTable({
  1729. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1730. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1731. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1732. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1733. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1734. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1735. }, .5, false)
  1736. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1737. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  1738. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1739. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1740. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  1741. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  1742. end
  1743. coroutine.resume(coroutine.create(function()
  1744. wait(1)
  1745. CCB:remove()
  1746. end))
  1747. game:GetService("RunService").RenderStepped:wait()
  1748. end
  1749. wait(0.2)
  1750. D = false
  1751. end
  1752. end
  1753.  
  1754. function Stop()
  1755. Pause = false
  1756. SoundZ:remove()
  1757. Loop = false
  1758. end
  1759.  
  1760. function UnStand()
  1761. if D == false then
  1762. D = true
  1763. FlA.Enabled = false
  1764. FlA1.Enabled = false
  1765. FlA2.Enabled = false
  1766. FlA3.Enabled = false
  1767. FlA4.Enabled = false
  1768. FlA5.Enabled = false
  1769. ZZA.Enabled= false
  1770. ZZA1.Enabled = false
  1771. ZZA2.Enabled = false
  1772. ZZA3.Enabled = false
  1773. ZZA4.Enabled = false
  1774. ZZA5.Enabled = false
  1775. Pause = true
  1776. coroutine.resume(coroutine.create(function()
  1777. for i = 0,1.2,0.1 do
  1778. swait()
  1779. PlayAnimationFromTable({
  1780. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1781. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1782. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1783. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1784. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1785. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1786. }, .5, false)
  1787. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1788. end
  1789. Pause = false
  1790. ZZZ:disconnect()
  1791. ZZZ1:disconnect()
  1792. end))
  1793. for i,v in pairs(Character.Stand:children()) do
  1794. if v:IsA("Part") then
  1795. coroutine.resume(coroutine.create(function()
  1796. for i = 1,11 do
  1797. v.Transparency = v.Transparency + 0.1
  1798. Face.Transparency = Face.Transparency + 0.1
  1799. game:GetService("RunService").RenderStepped:wait()
  1800. end
  1801. end))
  1802. end
  1803. end
  1804. wait(0.5)
  1805. D = false
  1806.  
  1807. end
  1808. end
  1809.  
  1810.  
  1811. New = function(Object, Parent, Name, Data)
  1812. local Object = Instance.new(Object)
  1813. for Index, Value in pairs(Data or {}) do
  1814. Object[Index] = Value
  1815. end
  1816. Object.Parent = Parent
  1817. Object.Name = Name
  1818. return Object
  1819. end
  1820. function rayCast(Position, Direction, Range, Ignore)
  1821. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1822. end
  1823.  
  1824.  
  1825.  
  1826.  
  1827. coroutine.wrap(function()
  1828. while 1 do
  1829. swait()
  1830. if doe <= 360 then
  1831. doe = doe + 2
  1832. else
  1833. doe = 0
  1834. end
  1835. end
  1836. end)()
  1837. while true do
  1838. swait()
  1839. for i, v in pairs(Character:GetChildren()) do
  1840. if v:IsA("Part") then
  1841. v.Material = "SmoothPlastic"
  1842. elseif v:IsA("Accessory") then
  1843. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1844. end
  1845. end
  1846.  
  1847. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1848. velocity = RootPart.Velocity.y
  1849. sine = sine + change
  1850. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1851. if RootPart.Velocity.y > 1 and hit == nil then
  1852. Anim = "Jump"
  1853. if Pause == false then
  1854. PlayAnimationFromTable({
  1855. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  1856. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  1857. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  1858. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  1859. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  1860. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  1861. }, .3, false)
  1862. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1863. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1864. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1865. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1866. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1867. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1868. end
  1869. elseif RootPart.Velocity.y < -1 and hit == nil then
  1870. Anim = "Fall"
  1871. if Pause == false then
  1872. PlayAnimationFromTable({
  1873. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  1874. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  1875. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  1876. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  1877. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  1878. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  1879. }, .3, false)
  1880. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1881. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1882. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1883. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1884. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1885. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1886. end
  1887. elseif Torsovelocity < 1 and hit ~= nil then
  1888. Anim = "Idle"
  1889. if Pause == false then
  1890. change = 1
  1891. PlayAnimationFromTable({
  1892. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  1893. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  1894. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  1895. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  1896. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  1897. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  1898. }, .3, false)
  1899. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1900. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1901. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1902. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1903. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1904. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  1905. end
  1906. elseif Torsovelocity > 2 and hit ~= nil then
  1907. Anim = "Walk"
  1908. if Pause == false then
  1909. PlayAnimationFromTable({
  1910. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  1911. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  1912. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  1913. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  1914. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  1915. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  1916. }, .3, false)
  1917. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1918. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1919. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1920. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1921. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1922. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
  1923. end
  1924. end
  1925. end
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