Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --- This is the Sian Fenton Script, enjoy! ---
- --- Sian Fenton made by OneWish#6755 ---
- --- Attacks are as follows. ---
- --- Click // Basic Attacks ---
- --- Q // Quick Jab ---
- --- E // Spin Attack ---
- --- R // Fury Slashes ---
- --- F // Equip/ReEquip ---
- z = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- z.SoundId = "rbxassetid://472297812"
- z.Looped = true
- z.Pitch = 1.2
- z.Volume = 4
- wait(.1)
- z:Play()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" or v.ClassName == "Accessory" then
- v:Remove()
- end
- end
- --- MUSIC FUNCTION ---
- z = Instance.new("Sound", char)
- z.SoundId = "rbxassetid://154299074" --- Please change if you dont like the current music lmao
- z.Looped = true
- z.Pitch = 1
- z.Volume = 3
- wait(.1)
- z:Play()
- --- END OF MUSIC FUNCTION ---
- --[[
- Fenrier's Armor
- ]]
- script.Name="FenArmor"
- --[[b=script:Clone()
- b.Parent=game:GetService("Lighting")
- c=game:GetService("Lighting"):children()
- for i=1,#c do
- print(c[i])
- end]]
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Torso.Transparency=1
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftArm.Transparency=1
- LeftLeg = Character["Left Leg"]
- LeftLeg.Transparency=1
- RightArm = Character["Right Arm"]
- RightArm.Transparency=1
- RightLeg = Character["Right Leg"]
- RightLeg.Transparency=1
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Neck = Torso.Neck
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- attack = false
- attacktype = 1
- attackdebounce = false
- MMouse=nil
- combo=0
- Mode="Normal"
- --player
- player = nil
- --save shoulders
- RSH, LSH = nil, nil
- --welds
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- if Character:findFirstChild("Fen's Armor",true) ~= nil then
- Character:findFirstChild("Fen's Armor",true).Parent = nil
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked=true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- fp.BottomSurface="Smooth"
- fp.TopSurface="Smooth"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh=="SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- local c=Character:children()
- for i=1,#c do
- if c[i].className=="Hat" then
- c[i].Parent=nil
- end
- end
- local suit = Instance.new("Model")
- suit.Parent = Character
- suit.Name = "Fen's Armor"
- --[[HOOD]]--
- local Hprt1=part(3,suit,0,0,BrickColor.new("Bright orange"),"Hood",vt(1,1,1))
- Hmsh1=mesh("SpecialMesh",Hprt1,"FileMesh","http://www.roblox.com/asset/?id=151778863",vt(0,0,0),vt(1,1,1))
- --Hmsh1.TextureId="http://www.roblox.com/asset/?id=151778895"
- local Hwld1=weld(Hprt1,Hprt1,Head,euler(0,0,0)*cf(0,-0.2,0))
- --[[TORSO]]--
- numb=0.525
- for i=1,2 do
- local Tprt1=part(3,suit,0,0,BrickColor.new("Black"),"Torso Part1",vt(1,1,1))
- Tmsh1=mesh("BlockMesh",Tprt1,"","",vt(0,0,0),vt(2.01,2.01,1.01))
- local Twld1=weld(Tprt1,Tprt1,Torso,euler(0,0,0)*cf(0,0,0))
- local Tprt2=part(3,suit,0,0,BrickColor.new("Black"),"Torso Part2",vt(1,1,1))
- Tmsh2=mesh("BlockMesh",Tprt2,"","",vt(0,0,0),vt(0.95,2,0.1))
- local Twld2=weld(Tprt2,Tprt2,Torso,euler(0,0,0)*cf(numb,0,0.5))
- numb2=-0.4
- for i=1,9 do
- local Tprt3=part(3,suit,0,0,BrickColor.new("Bright orange"),"Torso Part3",vt(1,1,1))
- Tmsh3=mesh("BlockMesh",Tprt3,"","",vt(0,0,0),vt(0.05,2,0.11))
- local Twld3=weld(Tprt3,Tprt3,Tprt2,euler(0,0,0)*cf(numb2,0,0))
- numb2=numb2+0.1
- end
- numb=numb-1.05
- end
- local Tprt4=part(3,suit,0,0,BrickColor.new("Bright orange"),"Torso Part4",vt(1,1,1))
- Tmsh4=mesh("BlockMesh",Tprt4,"","",vt(0,0,0),vt(0.1,2,0.1))
- local Twld4=weld(Tprt4,Tprt4,Torso,euler(0,0,0)*cf(0,0,0.5))
- local Tprt5=part(3,suit,0,0,BrickColor.new("White"),"Torso Part5",vt(1,1,1))
- Tmsh5=mesh("BlockMesh",Tprt5,"","",vt(0,0,0),vt(0.61,2.02,0.1))
- local Twld5=weld(Tprt5,Tprt5,Torso,euler(0,0,0)*cf(0.7,0,0.55))
- local Tprt6=part(3,suit,0,0,BrickColor.new("White"),"Torso Part6",vt(1,1,1))
- Tmsh6=mesh("BlockMesh",Tprt6,"","",vt(0,0,0),vt(1.19,2.02,0.1))
- local Twld6=weld(Tprt6,Tprt6,Torso,euler(0,1.57,0)*cf(1,0,0))
- local Tprt7=part(3,suit,0,0,BrickColor.new("White"),"Torso Part7",vt(1,1,1))
- Tmsh7=mesh("BlockMesh",Tprt7,"","",vt(0,0,0),vt(0.61,2.02,0.1))
- local Twld7=weld(Tprt7,Tprt7,Torso,euler(0,0,0)*cf(-0.7,0,0.55))
- local Tprt8=part(3,suit,0,0,BrickColor.new("White"),"Torso Part8",vt(1,1,1))
- Tmsh8=mesh("BlockMesh",Tprt8,"","",vt(0,0,0),vt(1.19,2.02,0.1))
- local Twld8=weld(Tprt8,Tprt8,Torso,euler(0,1.57,0)*cf(-1,0,0))
- local Tprt9=part(3,suit,0,0,BrickColor.new("White"),"Torso Part9",vt(1,1,1))
- Tmsh9=mesh("BlockMesh",Tprt9,"","",vt(0,0,0),vt(2,2.02,0.1))
- local Twld9=weld(Tprt9,Tprt9,Torso,euler(0,0,0)*cf(0,0,-0.55))
- local Tprt10=part(3,suit,0,0,BrickColor.new("Bright orange"),"Torso Part10",vt(1,1,1))
- Tmsh10=mesh("BlockMesh",Tprt10,"","",vt(0,0,0),vt(0.2,0.8,0.1))
- local Twld10=weld(Tprt10,Tprt10,Tprt7,euler(0,0,0)*cf(0.2,0.2,0.01))
- numb=0.3
- for i=1,4 do
- local Tprt11=part(3,suit,0,0,BrickColor.new("Bright orange"),"Torso Part11",vt(1,1,1))
- Tmsh11=mesh("CylinderMesh",Tprt11,"","",vt(0,0,0),vt(0.15,0.1,0.15))
- local Twld11=weld(Tprt11,Tprt11,Tprt10,euler(1.57,0,0)*cf(0,numb,0.05))
- numb=numb-0.2
- end
- local Tprt12=part(3,suit,0,0,BrickColor.new("Bright orange"),"Torso Part12",vt(1,1,1))
- Tmsh12=mesh("BlockMesh",Tprt12,"","",vt(0,0,0),vt(0.2,0.8,0.1))
- local Twld12=weld(Tprt12,Tprt12,Tprt5,euler(0,0,0)*cf(-0.2,0.2,0.01))
- numb=0.3
- for i=1,4 do
- local Tprt13=part(3,suit,0,0,BrickColor.new("White"),"Torso Part13",vt(1,1,1))
- Tmsh13=mesh("BlockMesh",Tprt13,"","",vt(0,0,0),vt(0.15,0.01,0.05))
- local Twld13=weld(Tprt13,Tprt13,Tprt12,euler(1.57,0,0)*cf(0,numb,0.05))
- numb=numb-0.2
- end
- local Tprt14=part(3,suit,0,0,BrickColor.new("Really black"),"Torso Part14",vt(1,1,1))
- Tmsh14=mesh("BlockMesh",Tprt14,"","",vt(0,0,0),vt(0.2,0.4,0.1))
- local Twld14=weld(Tprt14,Tprt14,Tprt7,euler(0,0,0)*cf(0.2,-0.8,0.01))
- local Tprt15=part(3,suit,0,0,BrickColor.new("Really black"),"Torso Part15",vt(1,1,1))
- Tmsh15=mesh("BlockMesh",Tprt15,"","",vt(0,0,0),vt(0.2,0.4,0.1))
- local Twld15=weld(Tprt15,Tprt15,Tprt5,euler(0,0,0)*cf(-0.2,-0.8,0.01))
- local Tprt16=part(3,suit,0,0,BrickColor.new("Really black"),"Torso Part16",vt(1,1,1))
- Tmsh16=mesh("BlockMesh",Tprt16,"","",vt(0,0,0),vt(0.05,2,0.1))
- local Twld16=weld(Tprt16,Tprt16,Tprt7,euler(0,0,0)*cf(0,0,0.01))
- local Tprt17=part(3,suit,0,0,BrickColor.new("Really black"),"Torso Part17",vt(1,1,1))
- Tmsh17=mesh("BlockMesh",Tprt17,"","",vt(0,0,0),vt(0.05,2,0.1))
- local Twld17=weld(Tprt17,Tprt17,Tprt5,euler(0,0,0)*cf(0,0,0.01))
- local Tprt18=part(3,suit,0,0,BrickColor.new("Really black"),"Torso Part18",vt(1,1,1))
- Tmsh18=mesh("BlockMesh",Tprt18,"","",vt(0,0,0),vt(0.62,0.2,0.11))
- local Twld18=weld(Tprt18,Tprt18,Tprt7,euler(0,0,0)*cf(0,0.911,0))
- local Tprt19=part(3,suit,0,0,BrickColor.new("Really black"),"Torso Part19",vt(1,1,1))
- Tmsh19=mesh("BlockMesh",Tprt19,"","",vt(0,0,0),vt(0.62,0.2,0.11))
- local Twld19=weld(Tprt19,Tprt19,Tprt5,euler(0,0,0)*cf(0,0.911,0))
- local Tprt20=part(3,suit,0,0,BrickColor.new("Really black"),"Torso Part20",vt(1,1,1))
- Tmsh20=mesh("BlockMesh",Tprt20,"","",vt(0,0,0),vt(1.20,0.2,0.11))
- local Twld20=weld(Tprt20,Tprt20,Tprt8,euler(0,0,0)*cf(0,0.911,0))
- local Tprt21=part(3,suit,0,0,BrickColor.new("Really black"),"Torso Part21",vt(1,1,1))
- Tmsh21=mesh("BlockMesh",Tprt21,"","",vt(0,0,0),vt(1.20,0.2,0.11))
- local Twld21=weld(Tprt21,Tprt21,Tprt6,euler(0,0,0)*cf(0,0.911,0))
- local Tprt22=part(3,suit,0,0,BrickColor.new("Really black"),"Torso Part22",vt(1,1,1))
- Tmsh22=mesh("BlockMesh",Tprt22,"","",vt(0,0,0),vt(2.01,0.2,0.11))
- local Twld22=weld(Tprt22,Tprt22,Tprt9,euler(0,0,0)*cf(0,0.911,0))
- local Tprt23=part(3,suit,0,0,BrickColor.new("Really black"),"Torso Part23",vt(1,1,1))
- Tmsh23=mesh("BlockMesh",Tprt23,"","",vt(0,0,0),vt(0.4,2.01,0.11))
- local Twld23=weld(Tprt23,Tprt23,Tprt9,euler(0,0,0)*cf(0,0,0))
- local Tprt24=part(3,suit,0,0,BrickColor.new("Black"),"Torso Part24",vt(1,1,1))
- Tmsh24=mesh("BlockMesh",Tprt24,"","",vt(0,0,0),vt(0.2,2.01,0.105))
- local Twld24=weld(Tprt24,Tprt24,Tprt9,euler(0,0,0)*cf(0.2,0,0))
- local Tprt25=part(3,suit,0,0,BrickColor.new("Black"),"Torso Part25",vt(1,1,1))
- Tmsh25=mesh("BlockMesh",Tprt25,"","",vt(0,0,0),vt(0.2,2.01,0.105))
- local Twld25=weld(Tprt25,Tprt25,Tprt9,euler(0,0,0)*cf(-0.2,0,0))
- --[[LEFT ARM]]--
- local LAprt1=part(3,suit,0,0,BrickColor.new("White"),"Left Arm Part1",vt(1,1,1))
- LAmsh1=mesh("BlockMesh",LAprt1,"","",vt(0,0,0),vt(1.01,2.01,1.01))
- local LAwld1=weld(LAprt1,LAprt1,LeftArm,euler(0,0,0)*cf(0,0,0))
- local LAprt2=part(3,suit,0,0,BrickColor.new("Really black"),"Left Arm Part2",vt(1,1,1))
- LAmsh2=mesh("BlockMesh",LAprt2,"","",vt(0,0,0),vt(1.02,2.01,0.2))
- local LAwld2=weld(LAprt2,LAprt2,LAprt1,euler(0,0,0)*cf(0,-0.01,0))
- local LAprt3=part(3,suit,0,0,BrickColor.new("White"),"Left Arm Part3",vt(1,1,1))
- LAmsh3=mesh("BlockMesh",LAprt3,"","",vt(0,0,0),vt(1.02,2.01,0.1))
- local LAwld3=weld(LAprt3,LAprt3,LAprt1,euler(0,0,0)*cf(0,-0.01,0.2))
- local LAprt4=part(3,suit,0,0,BrickColor.new("White"),"Left Arm Part4",vt(1,1,1))
- LAmsh4=mesh("BlockMesh",LAprt4,"","",vt(0,0,0),vt(1.02,2.01,0.1))
- local LAwld4=weld(LAprt4,LAprt4,LAprt1,euler(0,0,0)*cf(0,-0.01,-0.2))
- local LAprt5=part(3,suit,0,0,BrickColor.new("White"),"Left Arm Part5",vt(1,1,1))
- LAmsh5=mesh("BlockMesh",LAprt5,"","",vt(0,0,0),vt(1.025,0.2,1.025))
- local LAwld5=weld(LAprt5,LAprt5,LAprt1,euler(0,0,0)*cf(0,0.9,0))
- --[[RIGHT ARM]]--
- local RAprt1=part(3,suit,0,0,BrickColor.new("Bright orange"),"Right Arm Part1",vt(1,1,1))
- RAmsh1=mesh("BlockMesh",RAprt1,"","",vt(0,0,0),vt(1.01,2.01,1.01))
- local RAwld1=weld(RAprt1,RAprt1,RightArm,euler(0,0,0)*cf(0,0,0))
- local RAprt2=part(3,suit,0,0,BrickColor.new("Really black"),"Right Arm Part2",vt(1,1,1))
- RAmsh2=mesh("BlockMesh",RAprt2,"","",vt(0,0,0),vt(1.02,2.01,0.2))
- local RAwld2=weld(RAprt2,RAprt2,RAprt1,euler(0,0,0)*cf(0,-0.01,0))
- local RAprt3=part(3,suit,0,0,BrickColor.new("White"),"Right Arm Part3",vt(1,1,1))
- RAmsh3=mesh("BlockMesh",RAprt3,"","",vt(0,0,0),vt(1.02,2.01,0.1))
- local RAwld3=weld(RAprt3,RAprt3,RAprt1,euler(0,0,0)*cf(0,-0.01,0.2))
- local RAprt4=part(3,suit,0,0,BrickColor.new("White"),"Right Arm Part4",vt(1,1,1))
- RAmsh4=mesh("BlockMesh",RAprt4,"","",vt(0,0,0),vt(1.02,2.01,0.1))
- local RAwld4=weld(RAprt4,RAprt4,RAprt1,euler(0,0,0)*cf(0,-0.01,-0.2))
- local RAprt5=part(3,suit,0,0,BrickColor.new("White"),"Right Arm Part5",vt(1,1,1))
- RAmsh5=mesh("BlockMesh",RAprt5,"","",vt(0,0,0),vt(1.025,0.2,1.025))
- local RAwld5=weld(RAprt5,RAprt5,RAprt1,euler(0,0,0)*cf(0,0.9,0))
- --[[LEFT LEG]]--
- local LLprt1=part(3,suit,0,0,BrickColor.new("White"),"Left Leg Part1",vt(1,1,1))
- LLmsh1=mesh("BlockMesh",LLprt1,"","",vt(0,0,0),vt(1.01,2.01,1.01))
- local LLwld1=weld(LLprt1,LLprt1,LeftLeg,euler(0,0,0)*cf(0,0,0))
- local LLprt2=part(3,suit,0,0,BrickColor.new("Really black"),"Left Leg Part2",vt(1,1,1))
- LLmsh2=mesh("BlockMesh",LLprt2,"","",vt(0,0,0),vt(1.02,0.2,1.02))
- local LLwld2=weld(LLprt2,LLprt2,LLprt1,euler(0,0,0)*cf(0,-0.6,0))
- local LLprt3=part(3,suit,0,0,BrickColor.new("Bright orange"),"Left Leg Part3",vt(1,1,1))
- LLmsh3=mesh("BlockMesh",LLprt3,"","",vt(0,0,0),vt(1.02,0.1,1.02))
- local LLwld3=weld(LLprt3,LLprt3,LLprt1,euler(0,0,0)*cf(0,-0.75,0))
- local LLprt4=part(3,suit,0,0,BrickColor.new("Bright orange"),"Left Leg Part4",vt(1,1,1))
- LLmsh4=mesh("BlockMesh",LLprt4,"","",vt(0,0,0),vt(1.02,0.1,1.02))
- local LLwld4=weld(LLprt4,LLprt4,LLprt1,euler(0,0,0)*cf(0,-0.45,0))
- local LLprt5=part(3,suit,0,0,BrickColor.new("White"),"Left Leg Part5",vt(1,1,1))
- LLmsh5=mesh("BlockMesh",LLprt5,"","",vt(0,0,0),vt(1.02,0.4,1.02))
- local LLwld5=weld(LLprt5,LLprt5,LLprt1,euler(0,0,0)*cf(0,0.8,0))
- --[[RIGHT LEG]]--
- local RLprt1=part(3,suit,0,0,BrickColor.new("White"),"Right Leg Part1",vt(1,1,1))
- RLmsh1=mesh("BlockMesh",RLprt1,"","",vt(0,0,0),vt(1.01,2.01,1.01))
- local RLwld1=weld(RLprt1,RLprt1,RightLeg,euler(0,0,0)*cf(0,0,0))
- local RLprt2=part(3,suit,0,0,BrickColor.new("Really black"),"Right Leg Part2",vt(1,1,1))
- RLmsh2=mesh("BlockMesh",RLprt2,"","",vt(0,0,0),vt(1.02,0.2,1.02))
- local RLwld2=weld(RLprt2,RLprt2,RLprt1,euler(0,0,0)*cf(0,-0.6,0))
- local RLprt3=part(3,suit,0,0,BrickColor.new("White"),"Right Leg Part3",vt(1,1,1))
- RLmsh3=mesh("BlockMesh",RLprt3,"","",vt(0,0,0),vt(1.02,0.1,1.02))
- local RLwld3=weld(RLprt3,RLprt3,RLprt1,euler(0,0,0)*cf(0,-0.75,0))
- local RLprt4=part(3,suit,0,0,BrickColor.new("White"),"Right Leg Part4",vt(1,1,1))
- RLmsh4=mesh("BlockMesh",RLprt4,"","",vt(0,0,0),vt(1.02,0.1,1.02))
- local RLwld4=weld(RLprt4,RLprt4,RLprt1,euler(0,0,0)*cf(0,-0.45,0))
- local RLprt5=part(3,suit,0,0,BrickColor.new("White"),"Right Leg Part5",vt(1,1,1))
- RLmsh5=mesh("BlockMesh",RLprt5,"","",vt(0,0,0),vt(1.02,0.4,1.02))
- local RLwld5=weld(RLprt5,RLprt5,RLprt1,euler(0,0,0)*cf(0,0.8,0))
- --[[
- Copyrighted (C) Fenrier 2014
- ]]
- local txtfag = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
- txtfag.Adornee = suckadick
- txtfag.Name = "God has made me reborn! With this power ALL EVIL WILL FALL BEFORE MY SIAN FENTON POWER!"
- txtfag.Size = UDim2.new(2, 0, 1.2, 0)
- txtfag.StudsOffset = Vector3.new(-5, 5, 0)
- local textfag = Instance.new("TextLabel", txtfag)
- textfag.Size = UDim2.new(6, 0, 1, 0)
- textfag.FontSize = "Size8"
- textfag.TextScaled = true
- textfag.TextTransparency = 0
- textfag.BackgroundTransparency = 1
- textfag.TextTransparency = 0
- textfag.TextStrokeTransparency = 0
- textfag.Font = "Cartoon"
- textfag.TextStrokeColor3 = Color3.new(255,255,224)
- textfag.Text = game.Players.LocalPlayer.Character.Name..", The Sian Fenton!!!"
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local red = 255
- local green = 255
- local blue = 255
- local Humanoid = Character.Humanoid
- local mouse = Player:GetMouse()
- local m = Instance.new("Model", Character)
- m.Name = "WeaponModel"
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local equipped = false
- local attack = false
- local Anim = "Idle"
- local idle = 0
- local attacktype = 1
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local grabbed = false
- local cn = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local lim = 0
- local st = 0
- local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local attacktype = 1
- local ZTarget, RocketTarget = nil, nil
- local euler = CFrame.fromEulerAnglesXYZ
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- rayCast = function(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- local v = game.Players.localPlayer
- local torso = v.Character.Torso
- wait(1)
- local p = Instance.new("Part", v.Character)
- p.Name = "kit"
- p.Anchored = true
- p.Transparency = 0
- p.Material = "Plastic"
- p.CanCollide = false
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Size = Vector3.new(0.2, 0.2, 0.2)
- p.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local msh = Instance.new("SpecialMesh", p)
- msh.Scale = Vector3.new(-2, 2, 2)
- msh.MeshId = "http://www.roblox.com/asset/?id=188635159"
- msh.TextureId = "http://www.roblox.com/asset/?id=188539332"
- msh.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn = Instance.new("Part", v.Character.kit)
- pn.Name = "tail"
- pn.Anchored = true
- pn.Transparency = 0
- pn.Material = "Plastic"
- pn.CanCollide = false
- pn.TopSurface = 0
- pn.BottomSurface = 0
- pn.Size = Vector3.new(5, 3, 3)
- pn.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn = Instance.new("SpecialMesh", pn)
- mshn.Scale = Vector3.new(2, 2, 2)
- mshn.MeshId = "http://www.roblox.com/asset/?id=188635159"
- mshn.TextureId = "http://www.roblox.com/asset/?id=188539332"
- mshn.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn3 = Instance.new("Part", v.Character.kit)
- pn3.Name = "tail"
- pn3.Anchored = true
- pn3.Transparency = 0
- pn3.Material = "Plastic"
- pn3.CanCollide = false
- pn3.TopSurface = 0
- pn3.BottomSurface = 0
- pn3.Size = Vector3.new(0.2, 0.2, 0.2)
- pn3.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn3 = Instance.new("SpecialMesh", pn3)
- mshn3.Scale = Vector3.new(2, 2, 2)
- mshn3.MeshId = "http://www.roblox.com/asset/?id=188635159"
- mshn3.TextureId = "http://www.roblox.com/asset/?id=188539332"
- mshn3.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn4 = Instance.new("Part", v.Character.kit)
- pn4.Name = "tail"
- pn4.Anchored = true
- pn4.Transparency = 0
- pn4.Material = "Plastic"
- pn4.CanCollide = false
- pn4.TopSurface = 0
- pn4.BottomSurface = 0
- pn4.Size = Vector3.new(0.2, 0.2, 0.2)
- pn4.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn4 = Instance.new("SpecialMesh", pn4)
- mshn4.Scale = Vector3.new(-2, 2, 2)
- mshn4.MeshId = "http://www.roblox.com/asset/?id=188635159"
- mshn4.TextureId = "http://www.roblox.com/asset/?id=188539332"
- mshn4.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn5 = Instance.new("Part", v.Character.kit)
- pn5.Name = "tail"
- pn5.Anchored = true
- pn5.Transparency = 0
- pn5.Material = "Plastic"
- pn5.CanCollide = false
- pn5.TopSurface = 0
- pn5.BottomSurface = 0
- pn5.Size = Vector3.new(0.2, 0.2, 0.2)
- pn5.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn5 = Instance.new("SpecialMesh", pn5)
- mshn5.Scale = Vector3.new(2, 2, 2)
- mshn5.MeshId = "http://www.roblox.com/asset/?id=188635159"
- mshn5.TextureId = "http://www.roblox.com/asset/?id=188539332"
- mshn5.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn6 = Instance.new("Part", v.Character.kit)
- pn6.Name = "tail"
- pn6.Anchored = true
- pn6.Transparency = 0
- pn6.Material = "Plastic"
- pn6.CanCollide = false
- pn6.TopSurface = 0
- pn6.BottomSurface = 0
- pn6.Size = Vector3.new(0.2, 0.2, 0.2)
- pn6.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn6 = Instance.new("SpecialMesh", pn6)
- mshn6.Scale = Vector3.new(2, 2, 2)
- mshn6.MeshId = "http://www.roblox.com/asset/?id=188635159"
- mshn6.TextureId = "http://www.roblox.com/asset/?id=188539332"
- mshn6.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn7 = Instance.new("Part", v.Character.kit)
- pn7.Name = "tail"
- pn7.Anchored = true
- pn7.Transparency = 0
- pn7.Material = "Plastic"
- pn7.CanCollide = false
- pn7.TopSurface = 0
- pn7.BottomSurface = 0
- pn7.Size = Vector3.new(0.2, 0.2, 0.2)
- pn7.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn7 = Instance.new("SpecialMesh", pn7)
- mshn7.Scale = Vector3.new(2, 2, 2)
- mshn7.MeshId = "http://www.roblox.com/asset/?id=188635159"
- mshn7.TextureId = "http://www.roblox.com/asset/?id=188539332"
- mshn7.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn8 = Instance.new("Part", v.Character.kit)
- pn8.Name = "tail"
- pn8.Anchored = true
- pn8.Transparency = 0
- pn8.Material = "Plastic"
- pn8.CanCollide = false
- pn8.TopSurface = 0
- pn8.BottomSurface = 0
- pn8.Size = Vector3.new(0.2, 0.2, 0.2)
- pn8.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn8 = Instance.new("SpecialMesh", pn8)
- mshn8.Scale = Vector3.new(-2, 2, 2)
- mshn8.MeshId = "http://www.roblox.com/asset/?id=188635159"
- mshn8.TextureId = "http://www.roblox.com/asset/?id=188539332"
- mshn8.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn9 = Instance.new("Part", v.Character.kit)
- pn9.Name = "tail"
- pn9.Anchored = true
- pn9.Transparency = 0
- pn9.Material = "Plastic"
- pn9.CanCollide = false
- pn9.TopSurface = 0
- pn9.BottomSurface = 0
- pn9.Size = Vector3.new(0.2, 0.2, 0.2)
- pn9.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn9 = Instance.new("SpecialMesh", pn9)
- mshn9.Scale = Vector3.new(-2, 2, 2)
- mshn9.MeshId = "http://www.roblox.com/asset/?id=188635159"
- mshn9.TextureId = "http://www.roblox.com/asset/?id=188539332"
- mshn9.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- local pn0 = Instance.new("Part", v.Character.kit)
- pn0.Name = "ears"
- pn0.Anchored = true
- pn0.Transparency = 0
- pn0.Material = "Plastic"
- pn0.CanCollide = false
- pn0.TopSurface = 0
- pn0.BottomSurface = 0
- pn0.Size = Vector3.new(0.2, 0.2, 0.2)
- pn0.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0)
- local mshn0 = Instance.new("SpecialMesh", pn0)
- mshn0.Scale = Vector3.new(0.5, 0.5, 0.5)
- mshn0.MeshId = "http://www.roblox.com/asset/?id=361948302"
- mshn0.TextureId = "http://www.roblox.com/asset/?id=50657528"
- mshn0.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b)
- p.Anchored = false
- local motor1 = Instance.new("Weld", p)
- motor1.Part0 = p
- motor1.Part1 = torso
- motor1.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor1.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn.Anchored = false
- local motor2 = Instance.new("Weld", pn)
- motor2.Part0 = pn
- motor2.Part1 = torso
- motor2.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor2.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn3.Anchored = false
- local motor3 = Instance.new("Weld", pn3)
- motor3.Part0 = pn3
- motor3.Part1 = torso
- motor3.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor3.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn4.Anchored = false
- local motor4 = Instance.new("Weld", pn4)
- motor4.Part0 = pn4
- motor4.Part1 = torso
- motor4.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor4.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn5.Anchored = false
- local motor5 = Instance.new("Weld", pn5)
- motor5.Part0 = pn5
- motor5.Part1 = torso
- motor5.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor5.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn6.Anchored = false
- local motor6 = Instance.new("Weld", pn6)
- motor6.Part0 = pn6
- motor6.Part1 = torso
- motor6.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor6.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn7.Anchored = false
- local motor7 = Instance.new("Weld", pn7)
- motor7.Part0 = pn7
- motor7.Part1 = torso
- motor7.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor7.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn8.Anchored = false
- local motor8 = Instance.new("Weld", pn8)
- motor8.Part0 = pn8
- motor8.Part1 = torso
- motor8.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor8.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn9.Anchored = false
- local motor9 = Instance.new("Weld", pn9)
- motor9.Part0 = pn9
- motor9.Part1 = torso
- motor9.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- motor9.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- pn0.Anchored = false
- local motor0 = Instance.new("Weld", pn0)
- motor0.Part0 = pn0
- motor0.Part1 = v.Character.Head
- motor0.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- game:GetService("RunService").Stepped:connect(function()
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- if attack == false then
- motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1)
- motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
- motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-110 + 0 * math.cos(sine / 25))), 0.1)
- motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(110 + 0 * math.cos(sine / 25))), 0.1)
- motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
- motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
- motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1)
- motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1)
- motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1)
- end
- else
- if RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false then
- motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1)
- motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
- motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
- motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1)
- motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
- motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
- motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1)
- motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1)
- motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1)
- end
- else
- if Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false then
- change = 1
- motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-5 + 5 * math.cos(sine / 50)), math.rad(0 + 5 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
- motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-5 + -5 * math.cos(sine / 70)), math.rad(0 + -5 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
- motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-5 + -5 * math.cos(sine / 80)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(-50 + 0 * math.cos(sine / 25))), 0.1)
- motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(0 + 5 * math.cos(sine / 40)), math.rad(0 + 5 * math.cos(sine / 70)), math.rad(-40 + 0 * math.cos(sine / 25))), 0.1)
- motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(0 + 5 * math.cos(sine / 60)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(40 + 0 * math.cos(sine / 25))), 0.1)
- motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 35)), math.rad(0 + 5 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1)
- motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 70)), math.rad(0 + 5 * math.cos(sine / 35)), math.rad(-45 + 0 * math.cos(sine / 25))), 0.1)
- motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 55)), math.rad(0 + 5 * math.cos(sine / 55)), math.rad(-10 + 0 * math.cos(sine / 25))), 0.1)
- motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 65)), math.rad(0 + 5 * math.cos(sine / 60)), math.rad(35 + 0 * math.cos(sine / 25))), 0.1)
- end
- else
- if Torsovelocity > 2 and hit ~= nil then
- Anim = "Walk"
- if attack == false then
- motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1)
- motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
- motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
- motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1)
- motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
- motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
- motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1)
- motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1)
- motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1)
- end
- end
- end
- end
- end
- end
- end)
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- player=nil
- mana=0
- local CurrentMode = "Unsheathed"
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Heartbeat:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Heartbeat:wait(0)
- end
- end
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = 'Custom'
- w1.BrickColor = BrickColor.new("Institutional white")
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "Neon"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.3
- table.insert(Effects,{w1,"Disappear",.03})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- w2.BrickColor = BrickColor.new("Institutional white")
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "Neon"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.3
- table.insert(Effects,{w2,"Disappear",.03})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- local h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- local c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- local Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- local blocked=false
- local block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health=h.Health-(Damage/2)
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
- end
- if Type=="Knockdown" then
- local hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- local rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- local vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,60,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- local rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- local bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- local Targetting = false
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- end),ZTarget)
- local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- local targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- local targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui.Parent=nil
- cam.CameraType="Custom"
- end
- end
- local debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 0))
- local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
- EffectPart.Anchored = true
- local BillboardGui = Instance.new("BillboardGui")
- BillboardGui.Size = UDim2.new(3, 0, 3, 0)
- BillboardGui.Adornee = EffectPart
- local TextLabel = Instance.new("TextLabel")
- TextLabel.BackgroundTransparency = 1
- TextLabel.Size = UDim2.new(1, 0, 1, 0)
- TextLabel.Text = Text
- TextLabel.TextColor3 = Color
- TextLabel.TextScaled = true
- TextLabel.Font = Enum.Font.ArialBold
- TextLabel.Parent = BillboardGui
- BillboardGui.Parent = EffectPart
- game.Debris:AddItem(EffectPart, (Time + 0.1))
- EffectPart.Parent = game:GetService("Workspace")
- Delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- handle=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","handle",Vector3.new(0.400000006, 0.400000006, 2.20000005))
- handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999994874, 0, 0, 0, 1),CFrame.new(-0.758374214, 0.665901423, -0.105019093, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",handle,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.74000001, 0.74000001, 0.959999979))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Pearl","Part",Vector3.new(0.200000003, 0.200000003, 1))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(1.04904175e-005, 0.0899972916, 6.06000233, -1, -0.000298770639, -1.4152457e-008, 0.000298770639, -1, 1.85732972e-007, -1.42079468e-008, 1.85728723e-007, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.150000006, 0.899999976, 1))
- Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Pearl","Hitbox",Vector3.new(0.200000003, 0.400000006, 4))
- Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, -3.57627869e-007, -3.56000185, -1, -0.000298770639, -1.4152457e-008, -0.000298770639, 1, -9.63270068e-008, 1.41812357e-008, -9.6322772e-008, -1))
- mesh("BlockMesh",Hitbox,"","",Vector3.new(0, 0, 0),Vector3.new(0.150000006, 0.899999976, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-4.76837158e-007, 9.53674316e-007, 1.08999634, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.800000012, 0.5))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -0.96999836, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.5, 0.5, 0.959999979))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -1.01000118, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.800000012, 0.5))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -1.51000309, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.600000024, 0.600000024, 0.50999999))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-0.170712471, 0.170712471, -1.51000333, 0.707312465, -0.70690316, 2.98023171e-008, -0.70690316, -0.707312465, -7.45063673e-008, 7.37483319e-008, 3.16319202e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.800000012, 0.49000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0.170704365, -0.17071104, -1.51000333, 0.707312465, -0.70690316, 2.98023171e-008, -0.70690316, -0.707312465, -7.45063673e-008, 7.37483319e-008, 3.16319202e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.800000012, 0.49000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-0.170713425, 0.170711994, -1.51000309, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.800000012, 0.49000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -1.51000309, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.800000012, 0.5))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0.170715332, -0.170710564, -1.51000309, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.800000012, 0.49000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0.170704365, -0.17071104, -1.51000333, 0.707312465, -0.70690316, 2.98023171e-008, -0.70690316, -0.707312465, -7.45063673e-008, 7.37483319e-008, 3.16319202e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.600000024, 0.495000005))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-0.170713425, 0.170711994, -1.51000309, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.600000024, 0.495000005))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-0.170712471, 0.170712471, -1.51000333, 0.707312465, -0.70690316, 2.98023171e-008, -0.70690316, -0.707312465, -7.45063673e-008, 7.37483319e-008, 3.16319202e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.600000024, 0.495000005))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-0.170713425, 0.170711994, -1.51000309, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.810000002, 0.810000002, 0.200000003))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0.170715332, -0.170710564, -1.51000309, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.810000002, 0.810000002, 0.200000003))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0.170704365, -0.17071104, -1.51000333, 0.707312465, -0.70690316, 2.98023171e-008, -0.70690316, -0.707312465, -7.45063673e-008, 7.37483319e-008, 3.16319202e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.810000002, 0.810000002, 0.200000003))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0.170715332, -0.170710564, -1.51000309, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.600000024, 0.495000005))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-0.170712471, 0.170712471, -1.51000333, 0.707312465, -0.70690316, 2.98023171e-008, -0.70690316, -0.707312465, -7.45063673e-008, 7.37483319e-008, 3.16319202e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.810000002, 0.810000002, 0.200000003))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -1.51000309, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.810000002, 0.810000002, 0.200000003))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.75999999, 0.75999999, 0.959999979))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-4.76837158e-007, 9.53674316e-007, 0.300003052, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.75999999, 0.75999999, 0.959999979))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-4.76837158e-007, 9.53674316e-007, 0.900001526, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.75999999, 0.75999999, 0.959999979))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -0.299998283, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.75999999, 0.75999999, 0.959999979))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-4.76837158e-007, 9.53674316e-007, 0.599998474, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.75999999, 0.75999999, 0.959999979))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -1.51000309, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.50999999))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -1.51000309, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.200000003, 0.200000003, 0.529999971))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -1.51000309, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.0299999993, 0.600000024, 0.529999971))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-9.53674316e-007, 1.28000379, 0.131719112, -0.706890166, -0.707325459, -7.00354633e-007, -7.98286237e-007, -1.92352729e-007, 1, -0.707325459, 0.706890166, -4.2867461e-007))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0299999993, 1.20000005, 0.0299999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-1.90734863e-006, 1.29000783, 0.159997821, 0.99999994, 0.000299277192, -4.03083277e-007, 4.03099023e-007, -5.25620685e-008, 1, 0.000299277221, -1, -5.26827044e-008))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.0299999993, 0.0299999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-3.33786011e-006, 1.28000331, 0.160001755, 0.000298437197, -1, -6.49640924e-007, -4.01389116e-007, -6.49760693e-007, 1, -1, -0.000298437197, -4.01583009e-007))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.0299999993, 0.0299999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-9.53674316e-007, -1.29000759, 0.160004616, 1, 0.000296356593, 1.66819416e-006, 1.66813425e-006, 2.02194087e-007, -1, -0.000296356593, 1, 2.0169972e-007))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.0299999993, 0.0299999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-2.98023224e-008, 0, -1.51000285, 0.259103209, -0.965849638, -2.43478695e-008, -0.965849638, -0.259103209, 1.94292014e-008, -2.50742964e-008, 1.84822131e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.00999999978, 0.699999988, 0.529999971))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, -1.1920929e-007, -1.51000333, 1, 0.000298770639, 7.37575547e-008, 0.000298770639, -1, -3.98630178e-008, 7.37456389e-008, 3.98850517e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.0299999993, 0.839999974, 0.529999971))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -1.51000309, -0.2585302, -0.966003239, 4.52830307e-009, -0.966003299, 0.2585302, 4.66956109e-008, -4.62788172e-008, 7.69787079e-009, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.00999999978, 0.699999988, 0.529999971))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -1.51000333, 0.500252426, -0.865881324, 6.15431439e-009, -0.865881383, -0.500252545, -1.57115672e-008, 1.6683062e-008, 2.53084376e-009, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.00999999978, 0.620000005, 0.529999971))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -1.51000333, 0.866171956, -0.499749094, 2.26325767e-008, -0.499749124, -0.866172075, -1.54488635e-008, 2.73242584e-008, 2.07076334e-009, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.00999999978, 0.620000005, 0.529999971))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -1.51000285, -0.499734759, -0.866180182, 1.43536738e-008, -0.866180301, 0.499734819, 2.20713279e-008, -2.62907758e-008, -1.40305889e-009, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.00999999978, 0.620000005, 0.529999971))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -1.51000309, -0.865873158, -0.500266671, -8.10240153e-010, -0.500266731, 0.865873098, -6.15434104e-009, 3.7803769e-009, -4.92354246e-009, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.00999999978, 0.620000005, 0.529999971))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -1.51000309, 0.000298914005, -1, 2.34620079e-009, -1, -0.000298914034, -1.41524428e-008, 1.41531427e-008, -2.34197017e-009, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.0299999993, 0.839999974, 0.529999971))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 4.47034836e-008, -1.51000309, -0.965847313, -0.259112269, 4.92315024e-008, -0.259112269, 0.965847313, 3.17988409e-008, -5.57895738e-008, 1.79563369e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.00999999978, 0.699999988, 0.529999971))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, -4.76837158e-007, -1.51000309, 0.707312405, -0.706903219, 2.98023153e-008, -0.706903219, -0.707312405, -5.96052061e-008, 6.32146495e-008, 2.10921502e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.0299999993, 0.620000005, 0.529999971))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-9.53674316e-007, -1.29000759, 0.160004616, 1, 0.000296356593, 1.66819416e-006, 1.66813425e-006, 2.02194087e-007, -1, -0.000296356593, 1, 2.0169972e-007))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0299999993, 1.20000005, 0.0299999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-2.50339508e-006, -1.29000783, 0.159993649, 0.000298437197, -1, 4.54213307e-007, 7.38960466e-008, -4.54191252e-007, -1, 1, 0.000298437197, 7.37605035e-008))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0299999993, 1.20000005, 0.0299999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -1.51000285, -0.96600318, 0.258530378, 1.0630022e-007, 0.258530378, 0.96600318, 1.78234654e-008, -9.80784449e-008, 4.46993589e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.00200000009),Vector3.new(0.00999999978, 0.699999988, 0.529999971))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-3.33786011e-006, 1.28000331, 0.160001755, 0.000298437197, -1, -6.49640924e-007, -4.01389116e-007, -6.49760693e-007, 1, -1, -0.000298437197, -4.01583009e-007))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0299999993, 1.20000005, 0.0299999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-1.90734863e-006, 1.29000783, 0.159997821, 0.99999994, 0.000299277192, -4.03083277e-007, 4.03099023e-007, -5.25620685e-008, 1, 0.000299277221, -1, -5.26827044e-008))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0299999993, 1.20000005, 0.0299999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(0, 0, -1.01000118, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 0.699999988, 0.50999999))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-1.00135803e-005, -1.29000735, 0.131716251, 0.707310736, -0.706904888, 1.62422623e-006, 1.29611203e-006, -1.00080945e-006, -1, 0.706904888, 0.707310736, 2.08344062e-007))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0299999993, 1.20000005, 0.0299999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(6.19888306e-006, -1.29000759, 0.131710052, -0.706890106, -0.707325518, 4.47034779e-007, -2.79956112e-007, -3.52225243e-007, -1, 0.707325518, -0.706890106, 5.09642852e-008))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0299999993, 1.20000005, 0.0299999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-3.33786011e-006, 1.29000735, 0.131717682, 0.707312644, -0.706902981, -4.91738319e-007, 2.97979739e-007, -3.97473116e-007, 1, -0.706902981, -0.707312644, -7.04947851e-008))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0299999993, 1.20000005, 0.0299999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-6.67572021e-006, 1.27999997, 0.160003662, -0.706890166, -0.707325459, -7.00354633e-007, -7.98286237e-007, -1.92352644e-007, 1, -0.707325459, 0.706890166, -4.28674724e-007))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.0299999993, 0.0299999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-6.19888306e-006, 1.29000735, 0.160003662, 0.707312644, -0.706902981, -4.91738319e-007, 2.97979739e-007, -3.97473116e-007, 1, -0.706902981, -0.707312644, -7.04947851e-008))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.0299999993, 0.0299999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-3.33786011e-006, -1.29000735, 0.160000324, 0.707310736, -0.706904888, 1.65402855e-006, 1.30139119e-006, -1.03768627e-006, -1, 0.706904888, 0.707310736, 1.85992647e-007))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.0299999993, 0.0299999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(4.76837158e-006, -1.29000759, 0.159996033, -0.706890106, -0.707325518, 4.47034779e-007, -2.79956055e-007, -3.52225271e-007, -1, 0.707325518, -0.706890106, 5.09643705e-008))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.0299999993, 0.0299999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-4.76837158e-007, 9.53674316e-007, 1.08999634, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.600000024, 0.50999999))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.400000006, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(-2.50339508e-006, -1.29000783, 0.159993649, 0.000298437197, -1, 4.54213307e-007, 7.38960466e-008, -4.54191252e-007, -1, 1, 0.000298437197, 7.37605035e-008))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.0299999993, 0.0299999993))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-007, 2.26979995, -2.26983905, -1, -0.000298770639, -1.4152457e-008, -0.000211273946, 0.707110763, 0.707102776, -0.000211251521, 0.707102776, -0.707110822))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.0599999987, 1.36000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, 1.98695636, -1.98699224, -1, -0.000298770639, -1.4152457e-008, -0.000211273946, 0.707110763, 0.707102776, -0.000211251521, 0.707102776, -0.707110822))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.0599999987, 1.36000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, 2.55263519, -2.55267763, -1, -0.000298770639, -1.4152457e-008, -0.000211273946, 0.707110763, 0.707102776, -0.000211251521, 0.707102776, -0.707110822))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.0599999987, 1.36000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, 2.12837481, -2.12841225, -1, -0.000298770639, -1.4152457e-008, -0.000211273946, 0.707110763, 0.707102776, -0.000211251521, 0.707102776, -0.707110822))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.0599999987, 1.36000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, 2.6940589, -2.69410276, -1, -0.000298770639, -1.4152457e-008, -0.000211273946, 0.707110763, 0.707102776, -0.000211251521, 0.707102776, -0.707110822))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.0599999987, 1.36000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, -9.53674316e-006, -1.61000156, -1, -0.000298770639, -1.4152457e-008, -0.000298770639, 1, -9.63270068e-008, 1.41812357e-008, -9.6322772e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.910000026, 0.5))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.80000001192093,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, 1.1920929e-006, -2.54999828, -1, -0.000298770639, -1.4152457e-008, -0.000298770639, 1, -9.63270068e-008, 1.41812357e-008, -9.6322772e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.910000026, 0.899999976))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.60000002384186,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, 1.1920929e-006, -2.22999287, -1, -0.000298770639, -1.4152457e-008, -0.000298770639, 1, -9.63270068e-008, 1.41812357e-008, -9.6322772e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.910000026, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, 1.1920929e-006, -2.08999348, -1, -0.000298770639, -1.4152457e-008, -0.000298770639, 1, -9.63270068e-008, 1.41812357e-008, -9.6322772e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.910000026, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.10000002384186,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, 1.1920929e-006, -1.71999836, -1, -0.000298770639, -1.4152457e-008, -0.000298770639, 1, -9.63270068e-008, 1.41812357e-008, -9.6322772e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.910000026, 0.600000024))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.89999997615814,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(1.71661377e-005, 1.07288361e-006, -2.739995, -1, -0.000298770639, -1.4152457e-008, -0.000298770639, 1, -9.63270068e-008, 1.41812357e-008, -9.6322772e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.910000026, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.30000001192093,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, 1.1920929e-006, -1.8399992, -1, -0.000298770639, -1.4152457e-008, -0.000298770639, 1, -9.63270068e-008, 1.41812357e-008, -9.6322772e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.910000026, 0.600000024))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.39999997615814,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, 1.1920929e-006, -1.95999622, -1, -0.000298770639, -1.4152457e-008, -0.000298770639, 1, -9.63270068e-008, 1.41812357e-008, -9.6322772e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.910000026, 0.600000024))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.69999998807907,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, 1.1920929e-006, -2.3799963, -1, -0.000298770639, -1.4152457e-008, -0.000298770639, 1, -9.63270068e-008, 1.41812357e-008, -9.6322772e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.910000026, 0.800000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 3.60000014))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-007, -9.65595245e-006, -3.31000209, -1, -0.000298770639, -1.4152457e-008, -0.000298770639, 1, -9.63270068e-008, 1.41812357e-008, -9.6322772e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, 0.100015044, 5.91000271, -1, -0.000298770639, 1.34186394e-006, 0.000298770639, -1, 9.63269216e-008, 1.34183506e-006, 9.6727824e-008, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, 3.11831951, -3.11836815, -1, -0.000298770639, -1.4152457e-008, -0.000211273946, 0.707110763, 0.707102776, -0.000211251521, 0.707102776, -0.707110822))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.0599999987, 1.36000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-007, 2.97690248, -2.97694969, -1, -0.000298770639, -1.4152457e-008, -0.000211273946, 0.707110763, 0.707102776, -0.000211251521, 0.707102776, -0.707110822))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.0599999987, 1.36000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, 2.83547997, -2.83552551, -1, -0.000298770639, -1.4152457e-008, -0.000211273946, 0.707110763, 0.707102776, -0.000211251521, 0.707102776, -0.707110822))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.0599999987, 1.36000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, 2.41121674, -2.41125751, -1, -0.000298770639, -1.4152457e-008, -0.000211273946, 0.707110763, 0.707102776, -0.000211251521, 0.707102776, -0.707110822))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.0599999987, 1.36000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(5.7220459e-006, -0.0999906063, 4.81000566, -1, -0.000298770639, 1.34186394e-006, 0.000298770639, -1, 9.63269216e-008, 1.34183506e-006, 9.6727824e-008, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(7.62939453e-006, 9.89437103e-006, 5.31000233, -1, -0.000298770639, 1.34186394e-006, 0.000298770639, -1, 9.63269216e-008, 1.34183506e-006, 9.6727824e-008, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 4.20000029))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, -0.100016236, -3.61000133, -1, -0.000298770639, -1.4152457e-008, -0.000298770639, 1, -9.63270068e-008, 1.41812357e-008, -9.6322772e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 3.00000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(9.53674316e-006, 0.0999947786, -3.01000309, -1, -0.000298770639, -1.4152457e-008, -0.000298770639, 1, -9.63270068e-008, 1.41812357e-008, -9.6322772e-008, -1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.159999996, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0.5,0,"Pearl","Part",Vector3.new(0.200000003, 0.200000003, 0.600000024))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, -0.706889808, -0.707325816, -2.37656984e-016, -0.707325816, 0.706889808, -2.72852357e-035, 1.23851543e-016, 1.23927789e-016, -1),CFrame.new(2.86102295e-006, -0.0899988413, 5.86000156, -1, -0.000298770639, -1.4152457e-008, 0.000298770639, -1, 1.85732972e-007, -1.42079468e-008, 1.85728723e-007, 1))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.150000006, 0.899999976, 1))
- HandleArm=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","HandleArm",Vector3.new(1.04999995, 0.400000006, 1.04999995))
- HandleArmweld=weld(m,Character["Right Arm"],HandleArm,CFrame.new(0, 0, 0, 0, 0, -1, 0, 0.999993801, 0, 1, 0, 0),CFrame.new(-0.0193786621, 0.988277435, -0.0015411377, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005))
- mesh("SpecialMesh",HandleArm,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Hitbox",Vector3.new(1.04999995, 0.480000019, 1.04999995))
- Hitboxweld=weld(m,HandleArm,Hitbox,CFrame.new(0, 0, 0, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005),CFrame.new(-0.00234222412, 0.740032196, 0.00495147705, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleArm,Part,CFrame.new(0, 0, 0, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005),CFrame.new(0.150016785, 0.270523071, -0.425022125, -1, 0.000116995056, 0.000173001972, 0.000116479503, 1.00000489, -0.00299002789, -0.000173352149, -0.00299000763, -1.00000489))
- mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.850000024, 0.850000024, 0.850000024))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.07000005, 0.400000006, 1.07000005))
- Partweld=weld(m,HandleArm,Part,CFrame.new(0, 0, 0, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005),CFrame.new(-1.52587891e-005, -0.800033569, 7.62939453e-006, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.04999995, 0.449999988, 1.04999995))
- Partweld=weld(m,HandleArm,Part,CFrame.new(0, 0, 0, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005),CFrame.new(7.62939453e-006, -0.42502594, 3.81469727e-006, -1, 0.000116995056, 0.000173001972, 0.000116479503, 1.00000489, -0.00299002789, -0.000173352149, -0.00299000763, -1.00000489))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.04999995, 0.850000024, 0.600000024))
- Partweld=weld(m,HandleArm,Part,CFrame.new(0, 0, 0, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005),CFrame.new(7.62939453e-006, -0.425014496, -0.225013733, -1, 0.000116995056, 0.000173001972, 0.000116479503, 1.00000489, -0.00299002789, -0.000173352149, -0.00299000763, -1.00000489))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleArm,Part,CFrame.new(0, 0, 0, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005),CFrame.new(0.435020447, 0.270511627, -0.424991608, -1, 0.000116995056, 0.000173001972, 0.000116479503, 1.00000489, -0.00299002789, -0.000173352149, -0.00299000763, -1.00000489))
- mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.850000024, 0.850000024, 0.850000024))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleArm,Part,CFrame.new(0, 0, 0, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005),CFrame.new(-0.149978638, 0.270496368, -0.425022125, -1, 0.000116995056, 0.000173001972, 0.000116479503, 1.00000489, -0.00299002789, -0.000173352149, -0.00299000763, -1.00000489))
- mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.850000024, 0.850000024, 0.850000024))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleArm,Part,CFrame.new(0, 0, 0, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005),CFrame.new(-0.439987183, 0.270507813, -0.425048828, -1, 0.000116995056, 0.000173001972, 0.000116479503, 1.00000489, -0.00299002789, -0.000173352149, -0.00299000763, -1.00000489))
- mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.850000024, 0.850000024, 0.850000024))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleArm,Part,CFrame.new(0, 0, 0, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005),CFrame.new(-0.517841339, -0.199775696, 3.81469727e-005, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset?ID=9756362",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.300000012, 0.200000003))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.300000012, 0.300000012, 0.300000012))
- Partweld=weld(m,HandleArm,Part,CFrame.new(0, 0, 0, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005),CFrame.new(0.5, -0.799793243, -0.300029755, -1, 0.000116995056, 0.000173001972, 0.000116479503, 1.00000489, -0.00299002789, -0.000173352149, -0.00299000763, -1.00000489))
- mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.699999988, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.300000012, 0.300000012, 0.300000012))
- Partweld=weld(m,HandleArm,Part,CFrame.new(0, 0, 0, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005),CFrame.new(-0.499992371, -0.799812317, -0.300060272, -1, 0.000116995056, 0.000173001972, 0.000116479503, 1.00000489, -0.00299002789, -0.000173352149, -0.00299000763, -1.00000489))
- mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.699999988, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.300000012, 0.300000012, 0.300000012))
- Partweld=weld(m,HandleArm,Part,CFrame.new(0, 0, 0, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005),CFrame.new(0.500045776, -0.799800873, 2.67028809e-005, -1, 0.000116995056, 0.000173001972, 0.000116479503, 1.00000489, -0.00299002789, -0.000173352149, -0.00299000763, -1.00000489))
- mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.699999988, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.300000012, 0.300000012, 0.300000012))
- Partweld=weld(m,HandleArm,Part,CFrame.new(0, 0, 0, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005),CFrame.new(0.499992371, -0.799823761, 0.300041199, -1, 0.000116995056, 0.000173001972, 0.000116479503, 1.00000489, -0.00299002789, -0.000173352149, -0.00299000763, -1.00000489))
- mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.699999988, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.300000012, 0.300000012, 0.300000012))
- Partweld=weld(m,HandleArm,Part,CFrame.new(0, 0, 0, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005),CFrame.new(-0.499984741, -0.799808502, -1.90734863e-005, -1, 0.000116995056, 0.000173001972, 0.000116479503, 1.00000489, -0.00299002789, -0.000173352149, -0.00299000763, -1.00000489))
- mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.699999988, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleArm,Part,CFrame.new(0, 0, 0, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005),CFrame.new(7.62939453e-006, -0.199756622, -0.500049591, -1, 0.000116995056, 0.000173001972, 0.000116479503, 1.00000489, -0.00299002789, -0.000173352149, -0.00299000763, -1.00000489))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.5, 0.600000024))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.300000012, 0.300000012, 0.300000012))
- Partweld=weld(m,HandleArm,Part,CFrame.new(0, 0, 0, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005),CFrame.new(-0.5, -0.799850464, 0.299995422, -1, 0.000116995056, 0.000173001972, 0.000116479503, 1.00000489, -0.00299002789, -0.000173352149, -0.00299000763, -1.00000489))
- mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.699999988, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.300000012, 0.300000012, 0.300000012))
- Partweld=weld(m,HandleArm,Part,CFrame.new(0, 0, 0, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005),CFrame.new(0.500068665, -0.799812317, 0.300010681, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.699999988, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.300000012, 0.300000012, 0.300000012))
- Partweld=weld(m,HandleArm,Part,CFrame.new(0, 0, 0, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005),CFrame.new(-0.500019073, -0.799770355, 0.30002594, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.699999988, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.300000012, 0.300000012, 0.300000012))
- Partweld=weld(m,HandleArm,Part,CFrame.new(0, 0, 0, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005),CFrame.new(-0.500061035, -0.799808502, -0.299942017, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.699999988, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.300000012, 0.300000012, 0.300000012))
- Partweld=weld(m,HandleArm,Part,CFrame.new(0, 0, 0, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005),CFrame.new(0.499977112, -0.799823761, -0.299972534, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.699999988, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.300000012, 0.300000012, 0.300000012))
- Partweld=weld(m,HandleArm,Part,CFrame.new(0, 0, 0, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005),CFrame.new(0.500053406, -0.799842834, -7.62939453e-006, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.699999988, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.300000012, 0.300000012, 0.300000012))
- Partweld=weld(m,HandleArm,Part,CFrame.new(0, 0, 0, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005),CFrame.new(-0.500034332, -0.799797058, 2.28881836e-005, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(0.600000024, 0.699999988, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Plastic,0,0,"Really black","Part",Vector3.new(1.04999995, 0.200000003, 1.04999995))
- Partweld=weld(m,HandleArm,Part,CFrame.new(0, 0, 0, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005),CFrame.new(2.67028809e-005, -0.250026703, 7.62939453e-006, -0.000171573163, -0.00294177281, -1.00000501, -0.000121731515, -1.00000501, 0.00294179446, -1, 0.000122233527, 0.000171213178))
- mesh("SpecialMesh",Part,Enum.MeshType.Torso,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 1.04999995))
- Partweld=weld(m,HandleArm,Part,CFrame.new(0, 0, 0, -9.19426748e-005, -0.00299816253, -1.00000489, 0.00014506001, 1.00000489, -0.0029981758, 1, -0.000145333048, -9.15054843e-005),CFrame.new(-0.424980164, 0.200485229, 0, -0.000171573134, -0.00294178538, -1.00000501, 0.000121701836, 1.00000501, -0.0029418068, 1, -0.000122203841, -0.000171213236))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- HandleSheathe=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","HandleSheathe",Vector3.new(0.200000003, 0.400000006, 5.4000001))
- HandleSheatheweld=weld(m,Character["Torso"],HandleSheathe,CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.999994993, 0, 0, 0, 1),CFrame.new(-0.47948885, 0.0231413841, -0.372282982, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0))
- mesh("BlockMesh",HandleSheathe,"","",Vector3.new(0, 0, -0.00100000005),Vector3.new(0.800000012, 0.899999976, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.400000006, 5.4000001))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, 8.10623169e-006, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.400000006, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.64140439, 0.00237417221, 0, 0, 1, -0.521158814, -0.853459716, 0, 0.853459716, -0.521158814, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.300000012, 0.300000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.400000006, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.55078983, 0.685926437, 0, 0, 1, -0.282514036, -0.959263146, 0, 0.959263146, -0.282514036, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.08000004, 0.400000006, 0.400000006))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.400000006, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -1.86607623, 1.86943388, 0, 0, 1, 0.23497206, -0.972002208, 0, 0.972002208, 0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.03999996, 0.720000029, 0.720000029))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.400000006, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.28633738, 1.32275629, 0, 0, 1, -0.0246080048, -0.999697208, 0, 0.999697208, -0.0246080048, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.519999981, 0.519999981))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.134349585, 0.289924145, 0, 0, 1, -0.23497206, 0.972002208, 0, -0.972002208, -0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.629999995, 0.629999995))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -1.54857218, 1.70412493, 0, 0, 1, -0.23497206, 0.972002208, 0, -0.972002208, -0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.629999995, 0.629999995))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -1.35057604, 1.19500494, 0, 0, 1, -0.23497206, 0.972002208, 0, -0.972002208, -0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.629999995, 0.629999995))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, 0.572748661, -0.417183876, 0, 0, 1, -0.23497206, 0.972002208, 0, -0.972002208, -0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.629999995, 0.629999995))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.64348197, 0.487906456, 0, 0, 1, -0.23497206, 0.972002208, 0, -0.972002208, -0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.629999995, 0.629999995))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, 0.0636363029, -0.219212532, 0, 0, 1, -0.23497206, 0.972002208, 0, -0.972002208, -0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.629999995, 0.629999995))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.841456175, 0.997021198, 0, 0, 1, -0.23497206, 0.972002208, 0, -0.972002208, -0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.629999995, 0.629999995))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.400000006, 0.200000018))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.2599833, 0.0500040054, 0, 0, -1, -0.521158814, -0.853459716, 0, -0.853459716, 0.521158814, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0.00499999989),Vector3.new(1.01999998, 0.800000012, 0.449999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, 0.770748496, -0.926301956, 0, 0, 1, -0.23497206, 0.972002208, 0, -0.972002208, -0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.629999995, 0.629999995))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.400000006, 0.200000018))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.25998688, 0.0499887466, 0, 0, 1, -0.521158814, -0.853459716, 0, 0.853459716, -0.521158814, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0.00499999989),Vector3.new(1.01999998, 0.800000012, 0.449999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.200000003, 0.400000006, 0.200000018))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.21996212, 0.0300107002, 0, 0, -1, -0.521158814, -0.853459716, 0, -0.853459716, 0.521158814, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.02499998, 0.600000024, 0.300000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.200000003, 0.400000006, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.64140439, 0.00237417221, 0, 0, 1, -0.521158814, -0.853459716, 0, 0.853459716, -0.521158814, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.11000001, 0.300000012, 0.300000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.200000003, 0.400000006, 0.200000018))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.21999311, 0.0299911499, 0, 0, 1, -0.521158814, -0.853459716, 0, 0.853459716, -0.521158814, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.02499998, 0.600000024, 0.300000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.200000003, 0.200000003, 0.200000033))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.0299611092, 2.60000229, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.005, 0.300000012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.0300388336, 2.59999752, 0, 0, -1, 0.853464603, -0.521150768, 0, -0.521150768, -0.853464603, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.005, 0.300000012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.0300078392, 2.29998899, 0, 0, -1, -0.853464603, 0.521150768, 0, 0.521150768, 0.853464603, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.005, 0.300000012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.029999733, 2.29998302, 0, 0, 1, 0.853464603, -0.521150768, 0, 0.521150768, 0.853464603, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.005, 0.300000012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Bright yellow","Part",Vector3.new(0.200000003, 0.400000006, 4.60000038))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, 1.38282776e-005, 0.199996471, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.005, 0.300000012, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.400000006, 1))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -1.09672546e-005, -1.79999304, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 0.899999976, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.141419888, 0.282840252, 0, 0, 1, -0.23497206, 0.972002208, 0, -0.972002208, -0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.699999988, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.636410832, 0.494980812, 0, 0, 1, -0.23497206, 0.972002208, 0, -0.972002208, -0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.699999988, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, 0.777803659, -0.919229984, 0, 0, 1, -0.23497206, 0.972002208, 0, -0.972002208, -0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.699999988, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -1.55564058, 1.6970582, 0, 0, 1, -0.23497206, 0.972002208, 0, -0.972002208, -0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.699999988, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.8485291, 0.98994875, 0, 0, 1, -0.23497206, 0.972002208, 0, -0.972002208, -0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.699999988, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000018))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.59999704, -0.100004673, 0, 0, -1, 0.521158814, 0.853459716, 0, 0.853459716, -0.521158814, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 0.100000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 4.5999999))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.0999894142, 0.200005531, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -1.3435024, 1.20208311, 0, 0, 1, -0.23497206, 0.972002208, 0, -0.972002208, -0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.699999988, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, 0.0707153082, -0.2121315, 0, 0, 1, -0.23497206, 0.972002208, 0, -0.972002208, -0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.699999988, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000018))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.59998941, -0.0999932289, 0, 0, 1, 0.521158814, 0.853459716, 0, -0.853459716, 0.521158814, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 0.100000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, 0.565685391, -0.424254894, 0, 0, 1, -0.23497206, 0.972002208, 0, -0.972002208, -0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.699999988, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 4.5999999))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, 0.100010395, 0.199995995, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 0.200000018))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.29997611, 0.0500164032, 0, 0, -1, -0.521158814, -0.853459716, 0, -0.853459716, 0.521158814, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 0.600000024))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.685966015, -2.55077887, 0, 0, 1, -0.959267616, 0.282498896, 0, -0.282498896, -0.959267616, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.07000005, 0.479999989, 0.479999989))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.00239944458, -2.64140463, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.09000003, 0.379999995, 0.379999995))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -1.32278585, -2.28631997, 0, 0, 1, -0.999697506, 0.0245949887, 0, -0.0245949887, -0.999697506, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.600000024, 0.600000024))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -1.86607623, 1.86943388, 0, 0, 1, 0.23497206, -0.972002208, 0, 0.972002208, 0.23497206, 0))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.800000012, 0.800000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.12187314, -1.0577054, 0, 0, -1, -0.0246080048, -0.999697208, 0, -0.999697208, 0.0246080048, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.200000003, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.40646172, 0.211781502, 0, 0, 1, -0.521158814, -0.853459716, 0, 0.853459716, -0.521158814, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.200000003, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.03611207, 1.4662714, 0, 0, 1, -0.0246080048, -0.999697208, 0, 0.999697208, -0.0246080048, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.200000003, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.12530613, -1.05176783, 0, 0, 1, -0.878063679, -0.478543818, 0, 0.478543818, -0.878063679, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.200000003, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.40645671, 0.214931965, 0, 0, -1, -0.521158814, -0.853459716, 0, -0.853459716, 0.521158814, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.200000003, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.400000006))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.03452969, 1.46898675, 0, 0, -1, -0.878063679, -0.478543818, 0, -0.478543818, 0.878063679, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.200000003, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.600000024))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -1.11445045, 2.42006826, 0, 0, -1, -0.999697506, 0.0245949887, 0, 0.0245949887, 0.999697506, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.200000003, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.200000003, 0.600000024))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -1.11713958, 2.4185133, 0, 0, 1, 0.478539169, -0.878066301, 0, 0.878066301, 0.478539169, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 0.200000003, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"New Yeller","Part",Vector3.new(0.200000003, 0.400000006, 0.200000018))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.29999256, 0.049987793, 0, 0, 1, -0.521158814, -0.853459716, 0, 0.853459716, -0.521158814, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1, 0.600000024))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000018))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.14536762, -0.877007008, 0, 0, -1, -0.0246080048, -0.999697208, 0, -0.999697208, 0.0246080048, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.27534819, 0.91332221, 0, 0, -1, -0.724288762, -0.689496756, 0, -0.689496756, 0.724288762, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.970000029, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -1.57492399, 2.07987404, 0, 0, -1, -0.971999764, -0.234981939, 0, -0.234981939, 0.971999764, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.980000019, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000018))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.14538002, -0.877015948, 0, 0, 1, -0.878063679, -0.478543818, 0, 0.478543818, -0.878063679, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -2.2753613, 0.913320065, 0, 0, 1, -0.282514036, -0.959263146, 0, 0.959263146, -0.282514036, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.970000029, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.400000036))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -1.57489944, 2.07988501, 0, 0, 1, 0.23497206, -0.972002208, 0, 0.972002208, 0.23497206, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.980000019, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.600000024))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.447159052, 2.77529073, 0, 0, 1, 0.689497352, -0.724288344, 0, 0.724288344, 0.689497352, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.600000024))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.447195053, 2.7752862, 0, 0, -1, -0.959267378, 0.282500088, 0, 0.282500088, 0.959267378, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.99000001, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.600000024))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.0999827385, 2.99998784, 0, 0, 1, 0.853464603, -0.521150768, 0, 0.521150768, 0.853464603, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.600000024))
- Partweld=weld(m,HandleSheathe,Part,CFrame.new(0, 0, 0, 0, 0, 1, -0.853464603, 0.521150768, 0, -0.521150768, -0.853464603, 0),CFrame.new(0, -0.100019932, 2.99999213, 0, 0, -1, -0.853464603, 0.521150768, 0, 0.521150768, 0.853464603, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- local Lite = it("PointLight",Torso)
- Lite.Color = Color3.new(255, 255, 0)
- Lite.Range = 8
- Lite.Brightness = 10
- Lite.Shadows = true
- function BreakEffect(brickcolor,cframe,x1,y1,z1)
- local prt=part("Custom",workspace,"Neon",0,0,"Institutional white","Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
- CF=Part.CFrame
- Numbb=0
- randnumb=math.random()-math.random()
- for i=0,1,0.05 do
- wait()
- CF=CF*cf(0,1,0)
- --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
- Part.CFrame=CF*euler(Numbb,0,0)
- Part.Transparency=i
- Numbb=Numbb+randnumb
- end
- Part.Parent=nil
- end),prt)
- end
- --BreakEffect(BrickColor.new("Institutional white"),Hitbox.CFrame,0.5,math.random(5,20),0.5)
- function attackone()
- attack=true
- local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,120,120,math.random(10,20),"Normal",RootPart,.2,1) end)
- for i=0,1,0.1 do
- swait()
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(120),math.rad(0),math.rad(20)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-10),math.rad(-20),math.rad(-90)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(-5))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,-0,.4)*angles(math.rad(70),math.rad(-10),math.rad(0)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-0),math.rad(0),math.rad(50)),.3)
- end
- so("http://www.roblox.com/asset/?id=260433850",Hitbox,1,1)
- so("http://www.roblox.com/asset/?id=260433850",Hitbox,1,1)
- hitconasdf = Hitbox.Touched:connect(function(hit)
- local hum12 = hit.Parent:FindFirstChild("Humanoid")
- if hum12 and not hum12:IsDescendantOf(Character) then
- so('http://roblox.com/asset/?id=220833976',Hitbox,1,1)
- for i = 1,10 do
- BreakEffect(BrickColor.new("Institutional white"),hit.Parent.Torso.CFrame,0.5,math.random(5,20),0.5)
- end
- hitconasdf:disconnect()
- end
- end)
- for i=0,1,0.1 do
- swait()
- local blcf = Hitbox.CFrame*CFrame.new(0,.3,0)
- if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(110),math.rad(-90),math.rad(20)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-10),math.rad(-20),math.rad(-50)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-120),math.rad(5))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,-0,0)*angles(math.rad(-60),math.rad(-10),math.rad(0)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-0),math.rad(0),math.rad(-50)),.3)
- end
- attack=false
- con:disconnect()
- scfr = nil
- pcall(function()
- hitconasdf:disconnect()
- end)
- end
- function attacktwo()
- attack = true
- local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,120,120,math.random(10,20),"Normal",RootPart,.2,1) end)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(50)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(10),math.rad(-50)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(0), math.rad(120), math.rad(120)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.5) * angles(math.rad(-50), math.rad(0), math.rad(-10)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-5),math.rad(60),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-.8,-1,-.5)*angles(math.rad(0),math.rad(-140),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0 = clerp(handleweld.C0,cf(0,0,0)* angles(math.rad(4),math.rad(0),math.rad(0)),.3)
- end
- so("http://www.roblox.com/asset/?id=260433850",Hitbox,1,1)
- for i = 0,1,0.1 do
- swait()
- local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)* angles(math.rad(30),math.rad(0),math.rad(-50)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(50)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-20), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-5),math.rad(140),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-0.4,0)*angles(math.rad(0),math.rad(-60),math.rad(-30))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0 = clerp(handleweld.C0,cf(0,0,0)* angles(math.rad(30),math.rad(0),math.rad(0)),.3)
- Torso.Velocity=Head.CFrame.lookVector*50
- end
- Humanoid.Jump = true
- for i=0,0.6,.5 do
- swait()
- so("http://www.roblox.com/asset/?id=260433850",Hitbox,1,1)
- for i=0,1,0.1 do
- swait()
- local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
- if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,4)*euler(0,1,-6*i), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(70), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(.5, 0.5, -.8) * angles(math.rad(0), math.rad(-170), math.rad(-90)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-5),math.rad(80),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-80),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0 = clerp(handleweld.C0,cf(0,0,0)* angles(math.rad(50),math.rad(0),math.rad(0)),.3)
- end
- end
- attack = false
- scfr = nil
- con:disconnect()
- end
- function Stab()
- attack=true
- local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,120,120,math.random(10,20),"Normal",RootPart,.2,1) end)
- for i=0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(60)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(20),math.rad(90)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-20),math.rad(-90)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.9,0)*angles(math.rad(0),math.rad(-60),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-.9,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- end
- hitconasdf = Hitbox.Touched:connect(function(hit)
- local hum12 = hit.Parent:FindFirstChild("Humanoid")
- if hum12 and not hum12:IsDescendantOf(Character) then
- so('http://roblox.com/asset/?id=220833976',Hitbox,1,1)
- for i = 1,10 do
- BreakEffect(BrickColor.new("Institutional white"),hit.Parent.Torso.CFrame,0.5,math.random(5,20),0.5)
- end
- hitconasdf:disconnect()
- end
- end)
- so("http://www.roblox.com/asset/?id=260433850",Hitbox,1,.9)
- so("http://www.roblox.com/asset/?id=260433850",Hitbox,1,.9)
- for i=0,1,0.1 do
- swait()
- local blcf = Hitbox.CFrame*CFrame.new(0,.3,0)
- if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(-80)),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(-20),math.rad(-30)),.4)
- LH.C0=clerp(LH.C0,cf(-1,-.9,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.4)
- RH.C0=clerp(RH.C0,cf(1,-.9,0)*angles(math.rad(0),math.rad(60),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.4)
- handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-90),math.rad(0),math.rad(0)),.4)
- end
- con:disconnect()
- attack=false
- scfr = nil
- pcall(function()
- hitconasdf:disconnect()
- end)
- end
- function Spin()
- attack=true
- local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,120,120,math.random(10,20),"Normal",RootPart,.2,1) end)
- hitconasdf = Hitbox.Touched:connect(function(hit)
- local hum12 = hit.Parent:FindFirstChild("Humanoid")
- if hum12 and not hum12:IsDescendantOf(Character) then
- so('http://roblox.com/asset/?id=220833976',Hitbox,1,1)
- for i = 1,10 do
- BreakEffect(BrickColor.new("Institutional white"),hit.Parent.Torso.CFrame,0.5,math.random(5,20),0.5)
- end
- hitconasdf:disconnect()
- end
- end)
- for i=0,1,1 do
- so("http://roblox.com/asset/?id=260433850",Hitbox,1,1)
- so("http://www.roblox.com/asset/?id=260433850",Hitbox,1,1)
- swait()
- for i=0,1,0.1 do
- swait()
- local blcf = Hitbox.CFrame*CFrame.new(0,.3,0)
- if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*angles(math.rad(90),math.rad(0),math.rad(-50)),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*angles(math.rad(90),math.rad(0),math.rad(50)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.5,-1)*angles(math.rad(-20),math.rad(-90),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-.5,-1)*angles(math.rad(-20),math.rad(90),math.rad(0)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,5)*euler(6*i,0,0),.5)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(30)),1)
- end
- end
- attack=false
- con:disconnect()
- scfr = nil
- pcall(function()
- hitconasdf:disconnect()
- end)
- end
- function ContAttack()
- attack=true
- local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,120,120,math.random(10,20),"Normal",RootPart,.2,1) end)
- hitconasdf = Hitbox.Touched:connect(function(hit)
- local hum12 = hit.Parent:FindFirstChild("Humanoid")
- if hum12 and not hum12:IsDescendantOf(Character) then
- so('http://roblox.com/asset/?id=220833976',Hitbox,1,1)
- for i = 1,10 do
- BreakEffect(BrickColor.new("Institutional white"),hit.Parent.Torso.CFrame,0.5,math.random(5,20),0.5)
- end
- hitconasdf:disconnect()
- end
- end)
- for i=1,4 do
- swait()
- for i=0,1,0.2 do
- swait()
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(120),math.rad(0),math.rad(20)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-10),math.rad(-20),math.rad(-90)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(-5))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,-0,.4)*angles(math.rad(70),math.rad(-10),math.rad(0)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-0),math.rad(0),math.rad(50)),.3)
- end
- so("http://www.roblox.com/asset/?id=260433850",Hitbox,1,1)
- so("http://www.roblox.com/asset/?id=260433850",Hitbox,1,1)
- for i=0,1,0.2 do
- swait()
- local blcf = Hitbox.CFrame*CFrame.new(0,.3,0)
- if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(110),math.rad(-90),math.rad(20)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-10),math.rad(-20),math.rad(-50)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-120),math.rad(5))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,-0,0)*angles(math.rad(-60),math.rad(-10),math.rad(0)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-0),math.rad(0),math.rad(-50)),.3)
- end
- for i=0,1,0.2 do
- swait()
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(90),math.rad(90)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-10),math.rad(-20),math.rad(-50)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(5))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,-0,0)*angles(math.rad(-30),math.rad(-10),math.rad(0)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(70)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-0),math.rad(0),math.rad(-50)),.3)
- end
- so("http://www.roblox.com/asset/?id=260433850",Hitbox,1,.9)
- so("http://www.roblox.com/asset/?id=260433850",Hitbox,1,.9)
- for i=0,1,0.2 do
- swait()
- local blcf = Hitbox.CFrame*CFrame.new(0,.3,0)
- if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(-50),math.rad(90)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-10),math.rad(-20),math.rad(-90)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(-5))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(130),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,-0,0)*angles(math.rad(-50),math.rad(10),math.rad(0)),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-0),math.rad(0),math.rad(50)),.3)
- end
- end
- attack=false
- con:disconnect()
- scfr = nil
- pcall(function()
- hitconasdf:disconnect()
- end)
- end
- function Sheathe()
- attack = true
- so("http://www.roblox.com/asset/?id=130785407",Hitbox,1,.9)
- CurrentMode = "Sheathed"
- for i = 0,1,0.1 do
- swait()
- handleweld.Part0 = Torso
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(-20)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(190),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-10),math.rad(20),math.rad(-10)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(-5))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(3,3,0.5)*angles(math.rad(90),math.rad(150),math.rad(90)),.3)
- end
- attack = false
- end
- function Unsheathe()
- attack = true
- CurrentMode = "Unsheathed"
- so("http://www.roblox.com/asset/?id=130785407",Hitbox,1,.9)
- for i = 0,1,0.1 do
- swait()
- handleweld.Part0 = RightArm
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(200),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(0),math.rad(-30),math.rad(-30)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(-5))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(30),math.rad(0)),.3)
- end
- scfr = nil
- attack = false
- end
- local Sit = false
- mouse.Button1Down:connect(function()
- if attack==false then
- if attacktype==1 and CurrentMode == "Unsheathed" then
- attack=true
- attacktype=2
- attackone()
- elseif attacktype==2 and CurrentMode == "Unsheathed" then
- attack=true
- attacktype=1
- attacktwo()
- end
- end
- end)
- mouse.KeyDown:connect(function(k)
- k=k:lower()
- if k=='q' then
- if attack==false and CurrentMode == "Unsheathed" then
- Stab()
- end
- elseif k=='e' then
- if attack==false and CurrentMode == "Unsheathed" then
- Spin()
- end
- elseif k=='r' then
- if attack==false and CurrentMode == "Unsheathed" then
- ContAttack()
- end
- elseif k=='f' then
- if attack==false and CurrentMode == "Unsheathed" then
- Sheathe()
- elseif k=='f' then
- if attack==false and Sit == false and CurrentMode == "Sheathed" then
- Unsheathe()
- end
- end
- elseif k=='t' then
- if attack==false and Sit == false and CurrentMode == "Sheathed" then
- Sit = true
- Humanoid.WalkSpeed = 0
- elseif k=='t' then
- if attack==false and Sit == true and CurrentMode == "Sheathed" then
- Sit = false
- Humanoid.WalkSpeed = 16
- end
- end
- end
- end)
- local sine = 0
- local change = 1
- local val = 0
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0))
- local cn = CFrame.new
- local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- while true do
- swait()
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false and Sit == false and CurrentMode == "Unsheathed" then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(50),math.rad(0),math.rad(30)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-40),math.rad(5),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.5,-1)*angles(math.rad(-20),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,-0,.4)*angles(math.rad(85),math.rad(-10),math.rad(0)),.3)
- end
- if attack==false and Sit == false and CurrentMode == "Sheathed" then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-20),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(0),math.rad(30)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(0),math.rad(0),math.rad(-30)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.2)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-.2)*angles(math.rad(0),math.rad(90),math.rad(5))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(3,3,0.5)*angles(math.rad(90),math.rad(150),math.rad(90)),.3)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false and Sit == false and CurrentMode == "Unsheathed" then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(-5),math.rad(0),math.rad(20)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(-40),math.rad(5),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.5,-1)*angles(math.rad(-20),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,-0,.4)*angles(math.rad(85),math.rad(-10),math.rad(0)),.3)
- end
- if attack==false and Sit == false and CurrentMode == "Sheathed" then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(0),math.rad(50)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(0),math.rad(0),math.rad(-50)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(3,3,0.5)*angles(math.rad(90),math.rad(150),math.rad(90)),.3)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false and Sit == false and CurrentMode == "Unsheathed" then
- --[[Neck.C0=clerp(Neck.C0,necko*angles(math.rad(-10),0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*angles(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(15),0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(0,0,0.1),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*angles(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(90),0,math.rad(45)),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*angles(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-.5,-.5)*angles(math.rad(15),math.rad(90),0),.3)
- RH.C1=clerp(RH.C1,RHC1,.3)
- LH.C0=clerp(LH.C0,cf(1,-.5,0)*angles(math.rad(15),math.rad(-90),0),.3)
- LH.C1=clerp(LH.C1,LHC1,.3)]]
- idleanim=.4
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5-idleanim)*euler(0.4+(idleanim/2),0,-0.4),.3)
- --RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-idleanim/2,0,0.4),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(-25),math.rad(-35),math.rad(45)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(90),math.rad(0),math.rad(45)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-idleanim)*euler(-0.2-(idleanim/2),1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.5+idleanim,0)*euler(0.5+(idleanim/2),-1.2,0)*euler(-.2,0,0),.3)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- if attack==false and Sit == false and CurrentMode == "Sheathed" then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(0),math.rad(0),math.rad(-45)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(45)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-2),math.rad(-25),math.rad(15)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-5)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(3,3,0.5)*angles(math.rad(90),math.rad(150),math.rad(90)),.3)
- end
- if attack==false and Sit == true and CurrentMode == "Sheathed" then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2)*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(-10),math.rad(0),math.rad(5)),.3)
- LW.C0=clerp(LW.C0,cf(-1.3,0.5,0)*euler(math.rad(90),math.rad(0),math.rad(30)),.3)
- LH.C0=clerp(LH.C0,cf(-1,.7,-.5)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-.5,-.5)*angles(math.rad(0),math.rad(90),math.rad(70))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- handleweld.C0=clerp(handleweld.C0,cf(3,3,0.5)*angles(math.rad(90),math.rad(150),math.rad(90)),.3)
- end
- elseif torvel>2 and hitfloor~=nil then
- Anim="Walk"
- if attack==false and Sit == false and CurrentMode == "Unsheathed" then
- change=2
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(2 * math.cos((sine) / 7))), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 + 3 * math.cos((sine) / 23)), math.rad(0), math.rad(-2 * math.cos((sine) / 7))), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.7, 0) * angles(math.rad(0), math.rad(110), math.rad(205)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30 * math.cos((sine) / 10)), math.rad(0), math.rad(-5)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1 - 0.3 * math.cos((sine) / 8) / 2, -0.03 + math.sin((sine) / 8) / 2) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10) - math.sin((sine) / 8)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.3 * math.cos((sine) / 8) / 2, -0.03 - math.sin((sine) / 8) / 2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10) - math.sin((sine) / 8)), 0.3)
- handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(23), math.rad(-20), math.rad(0)), 0.3)
- end
- if attack==false and Sit == false and CurrentMode == "Sheathed" then
- idleanim=-1
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0.4,0,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(math.rad(0),math.rad(-35),math.rad(45)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(math.rad(0),math.rad(35),math.rad(-45)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.2,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0.5,-1.57,0)*euler(0,0,0),.3)
- handleweld.C0=clerp(handleweld.C0,cf(3,3,0.5)*angles(math.rad(90),math.rad(150),math.rad(90)),.3)
- end
- end
- end
- if #Effects>0 then
- for e=1,#Effects do
- if Effects[e]~=nil then
- local Thing=Effects[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[7]
- Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- end
- end
- end
- end
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement