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- plr = owner
- char = plr.Character
- hum = char.Humanoid
- hp = hum.Health
- tors = char.Torso
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rs = tors["Right Shoulder"]
- ls = tors["Left Shoulder"]
- rsnor = rs.C0
- rsnor2 = rs.C1
- lsnor = ls.C0
- lsnor2 = ls.C1
- sounds = true
- plr = owner
- char = plr.Character
- hum = char.Humanoid
- hp = hum.Health
- tors = char.Torso
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rs = tors["Right Shoulder"]
- ls = tors["Left Shoulder"]
- rsnor = rs.C0
- rsnor2 = rs.C1
- lsnor = ls.C0
- lsnor2 = ls.C1
- sounds = true
- plr = owner
- char = plr.Character
- hum = char.Humanoid
- hp = hum.Health
- tors = char.Torso
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rs = tors["Right Shoulder"]
- ls = tors["Left Shoulder"]
- rsnor = rs.C0
- rsnor2 = rs.C1
- lsnor = ls.C0
- lsnor2 = ls.C1
- sounds = true
- plr = owner
- char = plr.Character
- hum = char.Humanoid
- hp = hum.Health
- tors = char.Torso
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rs = tors["Right Shoulder"]
- ls = tors["Left Shoulder"]
- rsnor = rs.C0
- rsnor2 = rs.C1
- lsnor = ls.C0
- lsnor2 = ls.C1
- sounds = true
- plr = owner
- char = plr.Character
- hum = char.Humanoid
- hp = hum.Health
- tors = char.Torso
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rs = tors["Right Shoulder"]
- ls = tors["Left Shoulder"]
- rsnor = rs.C0
- rsnor2 = rs.C1
- lsnor = ls.C0
- lsnor2 = ls.C1
- sounds = true
- plr = owner
- char = plr.Character
- hum = char.Humanoid
- hp = hum.Health
- tors = char.Torso
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rs = tors["Right Shoulder"]
- ls = tors["Left Shoulder"]
- rsnor = rs.C0
- rsnor2 = rs.C1
- lsnor = ls.C0
- lsnor2 = ls.C1
- sounds = true
- plr = owner
- char = plr.Character
- hum = char.Humanoid
- hp = hum.Health
- tors = char.Torso
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rs = tors["Right Shoulder"]
- ls = tors["Left Shoulder"]
- rsnor = rs.C0
- rsnor2 = rs.C1
- lsnor = ls.C0
- lsnor2 = ls.C1
- sounds = trueplr = owner
- char = plr.Character
- hum = char.Humanoid
- hp = hum.Health
- tors = char.Torso
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rs = tors["Right Shoulder"]
- ls = tors["Left Shoulder"]
- rsnor = rs.C0
- rsnor2 = rs.C1
- lsnor = ls.C0
- lsnor2 = ls.C1
- sounds = true
- plr = owner
- char = plr.Character
- hum = char.Humanoid
- hp = hum.Health
- tors = char.Torso
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rs = tors["Right Shoulder"]
- ls = tors["Left Shoulder"]
- rsnor = rs.C0
- rsnor2 = rs.C1
- lsnor = ls.C0
- lsnor2 = ls.C1
- sounds = true
- plr = owner
- char = plr.Character
- hum = char.Humanoid
- hp = hum.Health
- tors = char.Torso
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rs = tors["Right Shoulder"]
- ls = tors["Left Shoulder"]
- rsnor = rs.C0
- rsnor2 = rs.C1
- lsnor = ls.C0
- lsnor2 = ls.C1
- sounds = true
- plr = owner
- char = plr.Character
- hum = char.Humanoid
- hp = hum.Health
- tors = char.Torso
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rs = tors["Right Shoulder"]
- ls = tors["Left Shoulder"]
- rsnor = rs.C0
- rsnor2 = rs.C1
- lsnor = ls.C0
- lsnor2 = ls.C1
- sounds = true
- plr = owner
- char = plr.Character
- hum = char.Humanoid
- hp = hum.Health
- tors = char.Torso
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rs = tors["Right Shoulder"]
- ls = tors["Left Shoulder"]
- rsnor = rs.C0
- rsnor2 = rs.C1
- lsnor = ls.C0
- lsnor2 = ls.C1
- sounds = true
- plr = owner
- char = plr.Character
- hum = char.Humanoid
- hp = hum.Health
- tors = char.Torso
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rs = tors["Right Shoulder"]
- ls = tors["Left Shoulder"]
- rsnor = rs.C0
- rsnor2 = rs.C1
- lsnor = ls.C0
- lsnor2 = ls.C1
- sounds = true
- plr = owner
- char = plr.Character
- hum = char.Humanoid
- hp = hum.Health
- tors = char.Torso
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rs = tors["Right Shoulder"]
- ls = tors["Left Shoulder"]
- rsnor = rs.C0
- rsnor2 = rs.C1
- lsnor = ls.C0
- lsnor2 = ls.C1
- sounds = true
- plr = owner
- char = plr.Character
- hum = char.Humanoid
- hp = hum.Health
- tors = char.Torso
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rs = tors["Right Shoulder"]
- ls = tors["Left Shoulder"]
- rsnor = rs.C0
- rsnor2 = rs.C1
- lsnor = ls.C0
- lsnor2 = ls.C1
- sounds = true
- plr = owner
- char = plr.Character
- hum = char.Humanoid
- hp = hum.Health
- tors = char.Torso
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rs = tors["Right Shoulder"]
- ls = tors["Left Shoulder"]
- rsnor = rs.C0
- rsnor2 = rs.C1
- lsnor = ls.C0
- lsnor2 = ls.C1
- sounds = true
- plr = owner
- char = plr.Character
- hum = char.Humanoid
- hp = hum.Health
- tors = char.Torso
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rs = tors["Right Shoulder"]
- ls = tors["Left Shoulder"]
- rsnor = rs.C0
- rsnor2 = rs.C1
- lsnor = ls.C0
- lsnor2 = ls.C1
- sounds = true
- plr = owner
- char = plr.Character
- hum = char.Humanoid
- hp = hum.Health
- tors = char.Torso
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rs = tors["Right Shoulder"]
- ls = tors["Left Shoulder"]
- rsnor = rs.C0
- rsnor2 = rs.C1
- lsnor = ls.C0
- lsnor2 = ls.C1
- sounds = true
- plr = owner
- char = plr.Character
- hum = char.Humanoid
- hp = hum.Health
- tors = char.Torso
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rs = tors["Right Shoulder"]
- ls = tors["Left Shoulder"]
- rsnor = rs.C0
- rsnor2 = rs.C1
- lsnor = ls.C0
- lsnor2 = ls.C1
- sounds = true
- plr = owner
- char = plr.Character
- hum = char.Humanoid
- hp = hum.Health
- tors = char.Torso
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rs = tors["Right Shoulder"]
- ls = tors["Left Shoulder"]
- rsnor = rs.C0
- rsnor2 = rs.C1
- lsnor = ls.C0
- lsnor2 = ls.C1
- sounds = true
- plr = owner
- char = plr.Character
- hum = char.Humanoid
- hp = hum.Health
- tors = char.Torso
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rs = tors["Right Shoulder"]
- ls = tors["Left Shoulder"]
- rsnor = rs.C0
- rsnor2 = rs.C1
- lsnor = ls.C0
- lsnor2 = ls.C1
- sounds = true
- plr = owner
- char = plr.Character
- hum = char.Humanoid
- hp = hum.Health
- tors = char.Torso
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rs = tors["Right Shoulder"]
- ls = tors["Left Shoulder"]
- rsnor = rs.C0
- rsnor2 = rs.C1
- lsnor = ls.C0
- lsnor2 = ls.C1
- sounds = true
- plr = owner
- char = plr.Character
- hum = char.Humanoid
- hp = hum.Health
- tors = char.Torso
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rs = tors["Right Shoulder"]
- ls = tors["Left Shoulder"]
- rsnor = rs.C0
- rsnor2 = rs.C1
- lsnor = ls.C0
- lsnor2 = ls.C1
- sounds = true
- plr = owner
- char = plr.Character
- hum = char.Humanoid
- hp = hum.Health
- tors = char.Torso
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rs = tors["Right Shoulder"]
- ls = tors["Left Shoulder"]
- rsnor = rs.C0
- rsnor2 = rs.C1
- lsnor = ls.C0
- lsnor2 = ls.C1
- sounds = true
- plr = owner
- char = plr.Character
- hum = char.Humanoid
- hp = hum.Health
- tors = char.Torso
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rs = tors["Right Shoulder"]
- ls = tors["Left Shoulder"]
- rsnor = rs.C0
- rsnor2 = rs.C1
- lsnor = ls.C0
- lsnor2 = ls.C1
- sounds = true
- char = plr.Character
- hum = char.Humanoid
- hp = hum.Health
- tors = char.Torso
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rs = tors["Right Shoulder"]
- ls = tors["Left Shoulder"]
- rsnor = rs.C0
- rsnor2 = rs.C1
- lsnor = ls.C0
- lsnor2 = ls.C1
- sounds = true
- char = plr.Character
- hum = char.Humanoid
- hp = hum.Health
- tors = char.Torso
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rs = tors["Right Shoulder"]
- ls = tors["Left Shoulder"]
- rsnor = rs.C0
- rsnor2 = rs.C1
- lsnor = ls.C0
- lsnor2 = ls.C1
- local s = Instance.new("Sound",hed)
- s.SoundId = "rbxassetid://131490087"
- s.Volume = 10
- s.Looped = true
- s:Play()
- for i,v in pairs (plr.Backpack:children()) do
- if v:IsA("Tool") then
- v:remove()
- end
- end
- wait(2)
- local sphere = Instance.new("Part",workspace)
- sphere.Size = Vector3.new(1, 1, 1)
- sphere.Shape = "Ball"
- sphere.Transparency = 0.5
- sphere.Position = tors.Position
- sphere.BrickColor = BrickColor.new("Really red")
- sphere.CanCollide = false
- sphere.Anchored = true
- Instance.new("ForceField",char).Visible = false
- sphere.Touched:connect(function()
- local ex = Instance.new("Explosion",workspace)
- ex.Position = sphere.Position
- ex.BlastRadius = 10000
- end)
- while true do
- Swait()
- sphere.Size = sphere.Size + Vector3.new(5, 5, 5)
- end
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