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- for i, v in pairs(game.Players:GetChildren()) do--this is going down in order of evrything in players, v is the variable
- p = v.Character
- local p = game.Players.LocalPlayer.Character
- local weld = Instance.new("Weld",p.Torso)
- weld.Part0 = p.Torso
- local train = Instance.new("Part",p.Torso)
- train.Anchored = true
- train.CanCollide = false
- train.Size = Vector3.new(3,2,6)
- train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld.Part1 = train
- weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0)
- train.Anchored = false
- local TrainMesh = Instance.new("SpecialMesh",train)
- TrainMesh.MeshType = Enum.MeshType.FileMesh
- TrainMesh.Scale = Vector3.new(5,5,5)
- TrainMesh.MeshId = "rbxassetid://475749339"
- TrainMesh.TextureId = "rbxassetid://475749346"
- local weld2 = Instance.new("Weld",p.Torso)
- weld2.Part0 = p.Torso
- local Smoke = Instance.new("Part",p.Torso)
- Smoke.Anchored = true
- Smoke.CanCollide = false
- Smoke.Size = Vector3.new(1,1,1)
- Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld2.Part1 = Smoke
- weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0)
- Smoke.Anchored = false
- Smoke.Transparency = 1;
- p.Humanoid.WalkSpeed = 16;
- for i,v in pairs(p:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1;
- elseif v:IsA("Hat") then
- v:Destroy()
- elseif v:IsA("Model") then
- v:Destroy()
- end
- end
- end
- local playerLeaderstats = {}
- for i, v in pairs(game.Players:GetChildren()) do
- table.insert(playerLeaderstats, v)
- end
- wait( )
- -- Objects
- local ScreenGui = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local TextButton = Instance.new("TextButton")
- local TextButton_2 = Instance.new("TextButton")
- -- Properties
- ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui
- Frame.Parent = ScreenGui
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Position = UDim2.new(0, 1081, 0, 578)
- Frame.Size = UDim2.new(0, 359, 0, 100)
- TextButton.Parent = Frame
- TextButton.BackgroundColor3 = Color3.new(0, 0, 0)
- TextButton.BorderColor3 = Color3.new(1, 1, 1)
- TextButton.Size = UDim2.new(0, 359, 0, 50)
- TextButton.Font = Enum.Font.SourceSans
- TextButton.FontSize = Enum.FontSize.Size14
- TextButton.Text = "Noot Noot"
- TextButton.TextColor3 = Color3.new(1, 1, 1)
- TextButton.TextSize = 14
- --[[Function/s being made!]]
- function PlayMusic(ID)
- for i, v in pairs (game.Workspace:GetChildren()) do
- if v:IsA("Sound") then
- end
- end
- local music = Instance.new("Sound")
- local asset = "rbxassetid://"
- music.SoundId = asset .. ID
- music.Parent = workspace
- music.Volume = 10
- music.Looped = false
- music:Play()
- end
- --[[Connecting functions!]]
- TextButton.MouseButton1Down:connect(function()
- PlayMusic(236932924)
- end)
- TextButton_2.Parent = Frame
- TextButton_2.BackgroundColor3 = Color3.new(0, 0, 0)
- TextButton_2.BorderColor3 = Color3.new(1, 1, 1)
- TextButton_2.Position = UDim2.new(0, 0, 0, 50)
- TextButton_2.Size = UDim2.new(0, 359, 0, 50)
- TextButton_2.Font = Enum.Font.SourceSans
- TextButton_2.FontSize = Enum.FontSize.Size14
- TextButton_2.Text = "Raid That Stupid Game"
- TextButton_2.TextColor3 = Color3.new(1, 1, 1)
- TextButton_2.TextSize = 14
- TextButton_2.MouseButton1Down:connect(function()
- pingudecal = "http://www.roblox.com/asset/?id=382332426"
- local didpingu = false
- if didpingu == false then
- didpingu = true
- for i,v in pairs(game.Players:GetChildren()) do
- if v:IsA("Player") then
- local nooties = Instance.new("Sound",workspace)
- nooties.SoundId = "http://www.roblox.com/asset/?id=142912516"
- nooties.Volume = 1
- nooties.Looped = true
- nooties:Play()
- end
- end
- wait(12)
- local Sky = Instance.new("Sky",game.Lighting)
- Sky.SkyboxBk = pingudecal
- Sky.SkyboxDn = pingudecal
- Sky.SkyboxFt = pingudecal
- Sky.SkyboxLf = pingudecal
- Sky.SkyboxRt = pingudecal
- Sky.SkyboxUp = pingudecal
- local function modelasd()
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") then
- for i,a in pairs(v:GetChildren()) do
- local top = Instance.new("Decal",a)
- top.Face = "Top"
- top.Texture = pingudecal
- local btm = Instance.new("Decal",a)
- btm.Face = "Bottom"
- btm.Texture = pingudecal
- local lft = Instance.new("Decal",a)
- lft.Face = "Left"
- lft.Texture = pingudecal
- local rft = Instance.new("Decal",a)
- rft.Face = "Right"
- rft.Texture = pingudecal
- local frnt = Instance.new("Decal",a)
- frnt.Face = "Front"
- frnt.Texture = pingudecal
- local bk = Instance.new("Decal",a)
- bk.Face = "Back"
- bk.Texture = pingudecal
- local VTest = Instance.new("ParticleEmitter")
- VTest.Parent = a
- VTest.Texture = pingudecal
- VTest.Speed = NumberRange.new(200)
- VTest.Rate = 200
- VTest.Size = NumberSequence.new(10000,10000)
- VTest.Lifetime = NumberRange.new(1000)
- local pepe = coroutine.create(function()
- while wait() do
- local Explosion = Instance.new("Explosion",a)
- Explosion.BlastRadius = 10000
- end
- end)
- coroutine.resume(pepe)
- end
- end
- end
- end
- local function partasd()
- for i,a in pairs(workspace:GetChildren()) do
- local top = Instance.new("Decal",a)
- top.Face = "Top"
- top.Texture = pingudecal
- local btm = Instance.new("Decal",a)
- btm.Face = "Bottom"
- btm.Texture = pingudecal
- local lft = Instance.new("Decal",a)
- lft.Face = "Left"
- lft.Texture = pingudecal
- local rft = Instance.new("Decal",a)
- rft.Face = "Right"
- rft.Texture = pingudecal
- local frnt = Instance.new("Decal",a)
- frnt.Face = "Front"
- frnt.Texture = pingudecal
- local bk = Instance.new("Decal",a)
- bk.Face = "Back"
- bk.Texture = pingudecal
- local VTest = Instance.new("ParticleEmitter")
- VTest.Parent = a
- VTest.Texture = pingudecal
- VTest.Speed = NumberRange.new(200)
- VTest.Rate = 200
- VTest.Lifetime = NumberRange.new(1000)
- VTest.Size = NumberSequence.new(10000,10000)
- local pepe = coroutine.create(function()
- while wait() do
- if a.Name ~= "Head" or "Torso" or "Left Arm" or "Right Arm" or "Left Leg" or "Right Leg" then
- local Explosion = Instance.new("Explosion",a)
- Explosion.BlastRadius = 10000
- end
- end
- end)
- coroutine.resume(pepe)
- end
- end
- partasd()
- modelasd()
- else
- warn("Already Ran! Did not execute the script!")
- end
- end)
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