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- jun = script.Parent.Parent
- Stuff = false
- --password
- function ssj()
- if Stuff == false then
- Stuff = true
- for u, c in pairs (jun.Character:GetChildren()) do
- if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
- c.Handle.Transparency = 0
- end
- end
- Effect = Instance.new("Part")
- Effect.Parent = jun.Character
- Effect.Anchored = true
- Effect.CanCollide = false
- Effect.Size = Vector3.new(1, 1, 1)
- Effect.formFactor = "Symmetric"
- Effect.Transparency = 0.5
- Effect.BrickColor = BrickColor.new("Bright blue")
- Effect.TopSurface = "Smooth"
- Effect.BottomSurface = "Smooth"
- EffectMesh = Instance.new("SpecialMesh")
- EffectMesh.Parent = Effect
- EffectMesh.MeshType = "Sphere"
- EffectMesh.Scale = Vector3.new(10, 1500, 10)
- ex2 = Instance.new("Explosion")
- ex2.Position = jun.Character.Torso.Position
- ex2.BlastPressure = 0
- ex2.Parent = workspace
- jun.Character.Torso.CFrame = jun.Character.Torso.CFrame * CFrame.new(0, 0.1, 0)
- for i = 1 , 20 do
- Effect.CFrame = CFrame.new(jun.Character.Torso.Position)
- EffectMesh.Scale = EffectMesh.Scale + Vector3.new(5, 0, 5)
- Effect.Transparency = Effect.Transparency + 0.025
- wait(0.06)
- end
- Effect:Remove()
- if jun.Character.Torso:findFirstChild("PwnFire") == nil then
- pie = Instance.new("Fire")
- pie.Name = "PwnFire"
- pie.Parent = jun.Character.Torso
- pie.Size = 9
- pie.Color = BrickColor.new("Bright blue").Color
- pie.SecondaryColor = BrickColor.new("White").Color
- pie.SecindarySize = 8
- end
- if jun.Character.Torso:findFirstChild("PwnSparkles") == nil then
- pie = Instance.new("Sparkles")
- pie.Name = "PwnSparkles"
- pie.Parent = jun.Character.Torso
- end
- jun.Character.Humanoid.MaxHealth = 2900000
- wait(0.3)
- end
- end
- function nossj()
- if Stuff == true then
- Stuff = false
- if jun.Character.Torso:findFirstChild("PwnFire") ~= nil then
- jun.Character.Torso:findFirstChild("PwnFire"):Remove()
- end
- if jun.Character.Torso:findFirstChild("PwnSparkles") ~= nil then
- jun.Character.Torso:findFirstChild("PwnSparkles"):Remove()
- end
- p = Instance.new("Part")
- p.Parent = jun.Character
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 0.1
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(22, 22, 22)
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.Name = "Sharingan"
- p.Shape = "Ball"
- p.CFrame = jun.Character.Torso.CFrame
- p.BrickColor = BrickColor.new("Bright blue")
- for i = 1 , 10 do
- wait(0.05)
- p.Size = p.Size + Vector3.new(-4, -4, -4)
- p.Transparency = p.Transparency + 0.1
- p.CFrame = jun.Character.Torso.CFrame
- end
- p:Remove()
- for u, c in pairs (jun.Character:GetChildren()) do
- if c.className == "Hat" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
- c.Handle.Transparency = 0
- end
- if c.Name == "Hair" then
- c:Remove()
- end
- end
- wait(0.3)
- jun.Character.Humanoid.MaxHealth = 2750000
- end
- end
- jun.Chatted:connect(function(Msg)
- msg = Msg:lower()
- if string.sub(msg, 1, 7) == "mystic" then
- wait(0.1)
- ssj()
- end
- if string.sub(msg, 1, 13) == "unlockp" then
- wait(0.1)
- ssj()
- end
- if string.sub(msg, 1, 10) == "calm" then
- wait(0.1)
- nossj()
- end
- if string.sub(msg, 1, 3) == "off" then
- wait(0.1)
- nossj()
- end
- end)
- function OnDeath()
- wait()
- nossj()
- end
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