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DaOMEGAa32

rainbow car

Nov 12th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153. wait (1)
  154. Player = game.Players.LocalPlayer
  155. Mouse = Player:GetMouse()
  156. Mouse.KeyDown:Connect(function(key)
  157. key = key:lower()
  158. if key == "e" then
  159. -- Spin script
  160. local s = Instance.new("Sound")
  161.  
  162. s.Name = "Name"
  163. s.SoundId = "rbxassetid://145548714"
  164. s.Volume = 8
  165. s.Looped = true
  166. s.archivable = false
  167.  
  168. s.Parent = game.Workspace
  169.  
  170. wait(0.1)
  171.  
  172. s:play()
  173. power = 500 -- change this to make it more or less powerful
  174.  
  175. game:GetService('RunService').Stepped:connect(function()
  176. game.Players.LocalPlayer.Character.Head.CanCollide = false
  177. game.Players.LocalPlayer.Character.UpperTorso.CanCollide = false
  178. game.Players.LocalPlayer.Character.LowerTorso.CanCollide = false
  179. game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = false
  180. end)
  181. wait(.1)
  182. local bambam = Instance.new("BodyThrust")
  183. bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
  184. bambam.Force = Vector3.new(power,0,power)
  185. bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
  186.  
  187. -- Noclip Script
  188.  
  189. local noclip = true -- Gets if you want the noclip
  190. char = game.Players.LocalPlayer.Character -- Gets your player
  191. while true do -- Make sure someone is in game
  192. if noclip == true then
  193. for _,v in pairs(char:children()) do
  194. pcall(function()
  195. if v.className == "Part" then
  196. v.CanCollide = false
  197. end
  198. end)
  199. end
  200. end
  201. game:service("RunService").Stepped:wait()
  202. end
  203.  
  204. -- copy paste those scripts together and execute them, wasn't hard to make lmao
  205.  
  206. end
  207.  
  208.  
  209. end)
  210.  
  211. local p = game.Players.LocalPlayer.Character
  212. local weld = Instance.new("Weld",p.Torso)
  213. weld.Part0 = p.Torso
  214. local train = Instance.new("Part",p.Torso)
  215. train.Anchored = true
  216. train.CanCollide = false
  217. train.Size = Vector3.new(3,2,6)
  218. train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  219. weld.Part1 = train
  220. weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0)
  221. train.Anchored = false
  222. local TrainMesh = Instance.new("SpecialMesh",train)
  223. TrainMesh.MeshType = Enum.MeshType.FileMesh
  224. TrainMesh.Scale = Vector3.new(0.020,0.020,0.015)
  225. TrainMesh.MeshId = "rbxassetid://430175193"
  226. TrainMesh.TextureId = "http://www.roblox.com/asset/?id=3419330473"
  227. local function SFX(id) local s=Instance.new("Sound",p.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
  228. train.Touched:connect(function(p)
  229. if p.Parent then
  230. if p.Parent:IsA("Model") then
  231. if game.Players:FindFirstChild(p.Parent.Name) then
  232. if p.Parent.Name ~= game.Players.LocalPlayer.Name then
  233. game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints()
  234. local Whistle = SFX(195315577)
  235. Whistle:Play()
  236. end
  237. end
  238. end
  239. end
  240. end)
  241. local Music = SFX(2885597058)
  242. Music.Looped = true;
  243. wait(1)
  244. Music:Play();
  245. CV="White"
  246.  
  247. p = game.Players.LocalPlayer
  248. char = p.Character
  249. local txt = Instance.new("BillboardGui", char)
  250. txt.Adornee = char .Head
  251. txt.Name = "_status"
  252. txt.Size = UDim2.new(2, 0, 1.2, 0)
  253. txt.StudsOffset = Vector3.new(-9, 8, 0)
  254. local text = Instance.new("TextLabel", txt)
  255. text.Size = UDim2.new(10, 0, 7, 0)
  256. text.FontSize = "Size24"
  257. text.TextScaled = true
  258. text.TextTransparency = 0
  259. text.BackgroundTransparency = 1
  260. text.TextTransparency = 0
  261. text.TextStrokeTransparency = 1
  262. text.Font = "Arcade"
  263. text.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  264.  
  265. v=Instance.new("Part")
  266. v.Name = "ColorBrick"
  267. v.Parent=p.Character
  268. v.FormFactor="Symmetric"
  269. v.Anchored=true
  270. v.CanCollide=false
  271. v.BottomSurface="Smooth"
  272. v.TopSurface="Smooth"
  273. v.Size=Vector3.new(10,5,3)
  274. v.Transparency=1
  275. v.CFrame=char.Torso.CFrame
  276. v.BrickColor=BrickColor.new(CV)
  277. v.Transparency=1
  278. text.TextColor3 = Color3.fromRGB(255, 89, 89)
  279. v.Shape="Block"
  280. text.Text = "RAINBOW CAR"
  281. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 100
  282. local pchar = game.Players.LocalPlayer.Character
  283. local duck = Instance.new("SpecialMesh", pchar.Torso)
  284. duck.MeshType = "FileMesh"
  285. duck.MeshId = "rbxassetid://1494794028"
  286. duck.TextureId = "http://www.roblox.com/asset/?id=3419330473"
  287. duck.Scale = Vector3.new(2,2,2)
  288. pchar.Head.Transparency = 1
  289. pchar["Left Arm"].Transparency = 1
  290. pchar["Right Arm"].Transparency = 1
  291. pchar["Left Leg"].Transparency = 1
  292. pchar["Right Leg"].Transparency = 1
  293. local Victim='xVortex_ray'
  294. local A=Instance.new'Animation'
  295. A.AnimationId='rbxassetid://248263260'
  296. local P=game:GetService'Players'.LocalPlayer
  297. local C=P.Character or P.CharacterAdded:Wait()
  298. local H=C:WaitForChild'Humanoid':LoadAnimation(A)
  299. H:Play()
  300. H:AdjustSpeed(50)
  301. while true do
  302. duck.Scale = Vector3.new(2,2,2)
  303. wait (0.1)
  304. duck.Scale = Vector3.new(1,2,3)
  305. wait (0.1)
  306. duck.Scale = Vector3.new(2,5,2)
  307. wait (0.1)
  308. duck.Scale = Vector3.new(1,3,2)
  309. wait (0.1)
  310. end
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