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- Killer = game.Players.LocalPlayer
- Victim = game.Players["antuain2000"]
- game:GetObjects("rbxassetid://503217496")[1].Parent=game.Workspace
- wait(0.5)
- game.Workspace.Guillo:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector* 30)
- wait(2)
- function onTouched(hit)
- p = hit.Parent:findFirstChild("Humanoid")
- ra = hit.Parent:findFirstChild("Right Arm")
- rl = hit.Parent:findFirstChild("Right Leg")
- la = hit.Parent:findFirstChild("Left Arm")
- lr = hit.Parent:findFirstChild("Left Leg")
- t = hit.Parent:findFirstChild("Torso")
- if p ~= nil then
- p.Health = 0
- ra.CanCollide = false
- ra.Anchored = true
- rl.CanCollide = false
- rl.Anchored = true
- la.CanCollide = false
- la.Anchored = true
- lr.CanCollide = false
- lr.Anchored = true
- t.CanCollide = false
- t.Anchored = true
- local bp = Instance.new("BodyPosition")
- bp.Parent = hit.Parent.Head
- bp.position = game.Workspace.Guillo.sModel.pos.Position
- wait(.2)
- hit.Parent.Head.Size = Vector3.new(1,1,1)
- bp:Remove()
- end
- end
- game.Workspace.Guillo.sModel.Blade.Touched:connect(onTouched)
- function onClicked()
- if game.Workspace.Guillo.sModel.Rdy.Value == true then
- game.Workspace.Guillo.Safety:Destroy()
- game.Workspace.Guillo.sModel.Blade.bv.velocity = Vector3.new(0,-50,0)
- game.Workspace.Guillo.sModel.lvr2.Transparency = 1
- game.Workspace.Guillo.sModel.lvr1.Transparency = 0
- game.Workspace.Guillo.sModel.lvr2.CanCollide = false
- game.Workspace.Guillo.sModel.lvr1.CanCollide = true
- wait(0.3)
- game.Workspace.Guillo.sModel.Blade.bv.velocity = Vector3.new(0,0,0)
- game.Workspace.Guillo.sModel.Rdy.Value = false
- wait(5)
- game.Workspace.Guillo:Destroy()
- elseif game.Workspace.Guillo.sModel.Rdy.Value == false then
- game.Workspace.Guillo.sModel.Blade.bv.velocity = Vector3.new(0,1,0)
- game.Workspace.Guillo.sModel.lvr2.Transparency = 0
- game.Workspace.Guillo.sModel.lvr1.Transparency = 1
- game.Workspace.Guillo.sModel.lvr2.CanCollide = true
- game.Workspace.Guillo.sModel.lvr1.CanCollide = false
- game.Workspace.Guillo.sModel.Rdy.Value = true
- end
- end
- game.Workspace.Guillo.sModel.lvr1.ClickDetector.MouseClick:connect(onClicked)
- game.Workspace.Guillo.sModel.lvr2.ClickDetector.MouseClick:connect(onClicked)
- Killer.Character.HumanoidRootPart.CFrame = game.Workspace.Guillo.PartTPer.CFrame
- game.Workspace.Guillo.PartTPer:Destroy()
- wait(1)
- Victim.Character.HumanoidRootPart.CFrame = game.Workspace.Guillo.Seat.CFrame
- game.Workspace.Guillo.PartTP2:Destroy()
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