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- -- made by clv, ray & avn have fun leeching
- local DevVersion = true;
- if DevVersion then
- local model = game:GetObjects("rbxassetid://889231903")[1];
- model:FindFirstChild('Arnex').Parent = game:service'CoreGui';
- model:FindFirstChild('ArnexLogin').Parent = game:service'Geometry';
- end;
- print('beginning load with dev as',DevVersion);
- wait();
- local Services = setmetatable({},{__index = function(self,req) return game:GetService(req) end});
- local Player = Services.Players.LocalPlayer;
- local Mouse = Player:GetMouse();
- local UIS = Services.UserInputService;
- local Arnex_Gui = Services.CoreGui:FindFirstChild('Arnex');
- local GuiData = {};
- local C = Arnex_Gui:FindFirstChild('Container');
- local Immune = {};
- local Messages = {};
- local Loops = {};
- local Noobs = {"keeganf", "yurps", "lqced", "stunnings", "InstantKarma", "Zealiance", "WWIIman1", "sergiu8957", "Narroby", "Blueice506", "bloody1", "Zladko", "Karterness", "Somberr", "WhosAstro", "SilentJoe2", "Estxban", "Sanbourne", "TaintedDreams", "TheForestWolf", "XrxshadowxX", "johanh2o", "anonymous12", "Milbert23", "Gusmanak", "matto323", "Narroby", "diseasterboy", "nilser2", "zamen40", "ipwnoobs5times", "TheRatchetHatchet", "DietWaWa", "Aueres", "pexf", "BioHazardous98", "Martin_Brodeur", "SpicyBuilderclub", "DorinTheBlackHammer", "Bobrules1111", "flamingsk8rdude", "MycarkeysJones", "OsmaniMiniMessi10", "alex25bossgoku", "natures_miracle", "JarlSoda", "XxDemonKingDiabloxX", "toothythedeer333", "MonsterGamerWar", "SkepticLemon", "kevin10222", "OddXman", "Lumism", "minibartmanthefirst", "ninjman123", "BeneficialBryan", "epicsarrowm djchickenwing0,FatherLogic", "Mandei", "SilasAnderson", "iReallyLegit", "FCEFEAR", "TheForestWolf", "Leyzor", "Axst", "XrxshadowxX", "claykillsu", "Sanbourne", "Gunmetry", "Shadingly", "Zolutions", "EvilCool", "deooon", "Jamie_Jr", "YouFoundRichard", "Slurpify", "opKSaint", "Cyptonite", "Re_try", "InternalTitan", "Recoilized", "fratels", "CunningBiscuit", "icyss", "concents", "SteffJonez", "flexai", "Neelan", "fentox", "laserpie"};
- local EspData = {};
- local Commands = {};
- local RemoteBase = {};
- local God = {};
- local Vitals = {};
- wait();
- GuiData.Bases = {};
- GuiData.Container = C;
- GuiData.GuiToggle = Arnex_Gui:FindFirstChild('OpenClose');
- GuiData.Header = C:FindFirstChild('Header');
- GuiData.Menu = C:FindFirstChild('LeftMenu');
- GuiData.Back = C:FindFirstChild('BackP');
- GuiData.Search = GuiData.Header:FindFirstChild('Search');
- GuiData.Exec = GuiData.Header:FindFirstChild('Go');
- GuiData.Buttons = GuiData.Back:FindFirstChild('Buttons');
- GuiData.Input = GuiData.Back:FindFirstChild('Input');
- GuiData.Login = Services.Geometry:FindFirstChild('ArnexLogin');
- GuiData.Bases.Button = GuiData.Buttons:FindFirstChild('Button1'):Clone();
- GuiData.Bases.Arg = GuiData.Input:FindFirstChild('Input1'):Clone();
- GuiData.Bases.Submit = GuiData.Input:FindFirstChild('Input2'):Clone();
- wait();
- C.Active = true;
- C.Draggable = true;
- GuiData.Buttons.Button1:Destroy();
- GuiData.Input.Input1:Destroy();
- GuiData.Input.Input2:Destroy();
- GuiData.Menu.Display.Credit.Text = "Made by Avn and Ray";
- GuiData.OrigPos = C.Position;
- player = Player;
- print'Variables success';
- -- Init --
- function dump(data)
- local send = '\n[== ARNEX debug dump begin ==]\n'
- for i,v in next,data do
- send = send.."\ndebug key ["..tostring(i).."] => "..tostring(v);
- end;
- send = send..'\n\n[== ARNEX debug dump end ==]'
- warn(send);
- end;
- if getrenv then
- _G = getrenv()._G;
- shared = getrenv().shared;
- elseif getgenv then
- _G = getgenv()._G;
- shared = getgenv().shared;
- else
- warn('[ARNEX] Unexpected error.. Some commands will be unavailable, report this dump to a dev and we will attempt to fix');
- dump({
- type = 'Launch error',
- gEnv = getgenv or 'nil',
- gREnv = getrenv or 'nil',
- Sh = shared,
- G = _G or 'nil',
- });
- _G = setmetatable(_G,{__index = function(s,r) return function() output('Command unavailable :( (Report F9 dump)') end end});
- shared = setmetatable(shared,{__index = function(s,r) return function() output('Command unavailable :( (Report F9 dump)') end end});
- end;
- function exit(hard)
- if not hard then
- game:Shutdown();workspace.Gravity=0/0;error();
- else
- repeat spawn(error) until nil;
- end;
- end;
- function destroy(...)
- Services.Debris:AddItem(...,0)
- end;
- function checkReal(func)
- if not func then return false end;
- local p,_ = pcall(function() ("").dump(func) end);
- local y,_ = ypcall(function() ("").dump(func) end);
- local x,_ = xpcall(function() ("").dump(func) end,1);
- return not p and not y and not x
- end;
- if not Arnex_Gui or not GuiData.Login then
- dump{
- type = 'Tampering',
- UI = Arnex_Gui,
- LGN = GuiData.Login,
- }
- exit();
- elseif not DevVersion then
- pcall(function()
- local User = GuiData.Login.Container.UBox.Text;
- local Pass = User.Parent.PBox.Text;
- local Test = Services.HttpService:JSONDecode(game:HttpPost("https://rvgserver.herokuapp.com/arnex/topkek", Services.HttpService:JSONEncode{username=User,password=Pass,rbxu=Player.Name},true,"application/json"));
- if not Test.response then
- destroy(Arnex_Gui)
- destroy(GuiData.Login);
- exit(true);
- end
- end)
- end;
- for i,v in next,{"A_lmaz","yassofi","DIAAMND", "TanqR","hex_kill","Liamelly",("2v\108\99"):reverse()} do
- Immune[i] = v;
- end;
- for i,v in next,{"ARNEX Apoc Gui","All, others, and me work in ARNEX!","There are constant updates and fixes!","Found a bug? Report it to Avn or Ray!","Need help? Message #support in our discord","Have a suggestion? Message Avn or Ray"} do
- Messages[i] = v;
- end;
- indexLookup = function(s,r)
- for _,v in pairs(s) do
- if v == r then
- return v;
- end;
- end;
- end;
- setmetatable(Immune,{__index=indexLookup});
- setmetatable(Noobs,{__index=indexLookup});
- local EspBG = Instance.new("BillboardGui");EspBG.AlwaysOnTop = true;EspBG.Size = UDim2.new(0,100,0,20);EspBG.StudsOffset = Vector3.new(0,4,0);EspBG.Name = "ESP";
- local EspLBL = Instance.new("TextLabel",EspBG);EspLBL.BackgroundTransparency = 1;EspLBL.Size = UDim2.new(1,0,1,0);EspLBL.Text = "";EspLBL.TextColor3 = Color3.new(1,1,1);EspLBL.TextStrokeColor3 = Color3.new(0,0,0);EspLBL.TextStrokeTransparency = 0;EspLBL.TextSize = 10;
- EspData.BG = EspBG;
- EspData.Label = EspLBL;
- ItemCodes={["AK-104"]=1037,["WindscreenGlass"]=184,["WaterBottle"]=209,["Watch"]=3001,["VehicleJack"]=3016,["Vegetables"]=214,["VS50"]=256,["Uzi"]=2015,["Ushanka"]=7014,["USP45Ammo"]=26,["USP45"]=2007,["Twinkies"]=212,["Tuna"]=4,["TrinityBeret"]=7015,["TomatoSoup"]=215,["TM46"]=257,["TEC9Ammo32"]=57,["TEC9Ammo20"]=56,["TEC9Ammo"]=20,["TEC-9"]=2005,["SurvivalPackTan"]=4009,["SurvivalPackGrey"]=4010,["SurvivalPackGreen"]=4011,["SurvivalPackBrown"]=4012,["Suppressor9"]=9007,["Suppressor762"]=9010,["Suppressor556"]=9009,["Suppressor545"]=9011,["Suppressor45"]=9008,["Spam"]=6,["SodaSprite"]=205,["SodaRoot"]=207,["SodaPepsi"]=7,["SodaPepper"]=9,["SodaMoxie"]=208,["SodaDew"]=202,["SodaCrush"]=201,["SodaCoke"]=8,["ShotgunAmmo"]=18,["Shotgun"]=1002,["ShadesGrey"]=8005,["ShadesBlack"]=8001,["ScrapMetal"]=183,["Sabre"]=3014,["SUSAT"]=9014,["STANAGAmmo50"]=52,["STANAGAmmo30"]=51,["STANAGAmmo100"]=53,["SKSAmmo"]=45,["SKS"]=1018,["SCAR-L"]=1022,["RoadFlare"]=251,["RevolverAmmo"]=25,["Revolver"]=2006,["ReinforcedWheel"]=189,["Reflex"]=9003,["RedChemlight"]=3020,["RedBeret"]=7013,["RawMeat"]=220,["Ranger"]=7003,["RamboClothingTop"]=5003,["RamboClothingBottom"]=6003,["Radio"]=3018,["RPK"]=1034,["Pringles"]=204,["PilotGreen"]=7010,["PilotBlack"]=7009,["Pasta"]=5,["Painkillers"]=12,["PaddedClothingTop"]=5002,["PaddedClothingBottom"]=6002,["PPSHAmmo"]=46,["PPSH"]=1019,["PP19Ammo64"]=58,["SmallCrate"]=38,["OmniLight"]=3015,["OTs-14"]=1036,["NagantAmmo"]=17,["Mosin-Nagant"]=1001,["Model459Ammo14"]=59,["Model459"]=2013,["Mk48Ammo"]=23,["Mk48"]=1005,["Mk23"]=2018,["Mk17"]=1031,["MilitaryPackGrime"]=4013,["MilitaryPackGrey"]=4015,["MilitaryPackGreen"]=4014,["MilitaryPackBlack"]=4016,["MaverickAmmo"]=27,["Maverick"]=1010,["Material6"]=36,["Material5"]=35,["Material4"]=34,["Material3"]=33,["Material2"]=32,["Material1"]=31,["Matches"]=3005,["MaskSpecOps"]=8009,["MaskPhantom"]=8013,["MaskMime"]=8008,["MaskMercenary"]=8007,["MaskHockey"]=8012,["Map"]=3003,["MakarovAmmo"]=16,["Makarov"]=2003,["MRE"]=10,["MP5Ammo"]=29,["MP5"]=1012,["M9Ammo32"]=55,["M9Ammo17"]=54,["M9Ammo"]=19,["M93R"]=2016,["M9"]=2004,["M870Ammo"]=28,["M870"]=1011,["M4A1"]=1004,["M3Ammo30"]=60,["M3"]=1028,["M249Ammo100"]=61,["M249"]=1024,["M1911Ammo"]=15,["M1911"]=2002,["M14"]=1016,["M1014"]=1027,["M14Ammo50"]=64,["M14Ammo30"]=63,["M14Ammo20"]=62,["M1Garand"]=1006,["Lemonade"]=206,["Laser"]=9006,["Kobra"]=9004,["Knife"]=3013,["KethArmorTop"]=5011,["KethArmorBottom"]=6011,["JerryCanEmpty"]=186,["JerryCan"]=185,["HornRimmed"]=8006,["Holo"]=9002,["HikingPackWhite"]=4006,["HikingPackOrange"]=4005,["HikingPackBrown"]=4008,["HikingPackBlue"]=4007,["Hatchet"]=3011,["HK417"]=1033,["HK21"]=1032,["GusArmorTop"]=5010,["GusArmorBottom"]=6010,["Grip"]=9005,["GreenChemlight"]=3021,["GarandAmmo"]=24,["GPS"]=3006,["G37"]=2017,["G36K"]=1023,["G3"]=1030,["G18"]=2011,["FuelTank"]=182,["Floodlight"]=37,["FlashlightSurvival"]=3009,["FlashlightOld"]=3008,["FlashlightMilitary"]=3010,["FlashlightAttachment"]=9012,["Firewood"]=250,["Firefighter"]=8004,["FedorovAmmo"]=44,["Fedorov"]=1017,["Fedora"]=7004,["FannyPackWhite"]=4002,["FannyPackTan"]=4001,["FannyPackPurple"]=4004,["FannyPackBlue"]=4003,["FAL"]=1029,["Eyepatch"]=8003,["Entrencher"]=3004,["EngineParts"]=181,["EnfieldAmmo"]=42,["Enfield"]=1015,["Detonator"]=3017,["Crowbar"]=3012,["CowlGreen"]=7002,["CowlBlack"]=7001,["Cowboy"]=7012,["CookedMeat"]=221,["Compass"]=3002,["ClothingTopFalse"]=5000,["ClothingBottomFalse"]=6000,["CivilianClothingTop"]=5001,["CivilianClothingBottom"]=6001,["ChocolateBar"]=211,["ChipsAhoy"]=213,["ChickenSoup"]=216,["CheezIts"]=203,["CarWheel"]=180,["CamoWoodlandsTop"]=5007,["CamoWoodlandsBottom"]=6007,["CamoUrbanTop"]=5005,["CamoUrbanBottom"]=6005,["CamoSpecialTop"]=5009,["CamoSpecialBottom"]=6009,["CamoSnowTop"]=5008,["CamoSnowBottom"]=6008,["CamoJungleTop"]=5006,["CamoJungleBottom"]=6006,["CamoDesertTop"]=5004,["CamoDesertBottom"]=6004,["CZ75Ammo"]=40,["CZ75"]=2010,["CCO"]=9001,["CBJ-MS"]=2014,["C4"]=255,["BrimmedBrown"]=7007,["BrimmedBlack"]=7008,["Bowler"]=7005,["BlueChemlight"]=3022,["BloodBag"]=11,["Binoculars"]=3007,["Biker"]=7006,["BeefStew"]=217,["BeefJerky"]=210,["Beans"]=3,["Beanie"]=7011,["BandanaSkull"]=8014,["BandanaRenegade"]=8011,["BandanaRed"]=8010,["BandanaBlack"]=8002,["BallisticUrban"]=7018,["BallisticSpecOps"]=7019,["BallisticJungle"]=7017,["BallisticGlass"]=187,["BallisticDesert"]=7016,["Auto-5"]=1025,["ArmorPlates"]=188,["AN-94"]=1040,["AKS-74U"]=1041,["AKM"]=1038,["AKAmmo75"]=67,["AKAmmo45"]=66,["AKAmmo30"]=65,["AK47Ammo75"]=50,["AK47Ammo40"]=49,["AK47Ammo30"]=48,["AK-74"]=1039,["AK-47"]=1003,["AK-12"]=1035,["ACOG"]=9013,["LargeCrate"]=39,["PP-19"]=1026,["Patriot"]=1021}
- print'Init success';
- --- ---
- -- Functions --
- function clearArgs()
- for i,v in next, GuiData.Input:GetChildren() do
- if not v:IsA("UIListLayout") then
- destroy(v)
- end
- end
- end
- function inverseTab(t)
- local ret={}
- for i,v in next, t do
- ret[v] = i;
- end
- return s
- end
- ItemCodes = inverseTab(ItemCodes);
- function toggleVisible()
- local Tween = GuiData.Container;
- GuiData.GuiOut = not GuiData.GuiOut;
- if not GuiData.GuiOut then
- GuiData.OrigPos = GuiData.Container.Position;
- end;
- Tween:TweenPosition(GuiData.GuiOut and GuiData.OrigPos or UDim2.new(-1,0,GuiData.OrigPos.X.Scale,0),"Out","Quad",.15,true)
- end;
- function fireRemote(rem,...)
- if type(rem) == 'string' then
- if RemoteBase[rem] then
- RemoteBase[rem]:FireServer(...)
- else
- if not workspace.Remote:FindFirstChild(rem) then
- warn('[ARNEX] Failed to get a remote, please report this dump to the devs!');
- dump({
- type = 'Remote fetch error',
- remote = rem,
- wrkspc = workspace,
- wrkspcT = typeof(workspace),
- })
- else
- RemoteBase[rem] = workspace.Remote:FindFirstChild(rem);
- fireRemote(rem,...);
- end;
- end;
- elseif type(rem) == 'userdata' then
- rem:FireServer(...);
- end;
- end;
- function output(str)
- fireRemote('SendMessage', Player, 'Green', tostring(str))
- end;
- function recurseSet(obj,mode)
- local function s(o,mode)
- for i,v in next, o:GetChildren() do
- if v:IsA("LocalScript") then
- v.Disabled = not v.Disabled;
- end;
- if #v:children() > 0 then
- s(v,mode);
- end;
- end
- end
- if obj:IsA("LocalScript") then
- obj.Disabled = mode;
- end
- s(obj,mode);
- end
- function clearButtons()
- for i,v in next, GuiData.Buttons:GetChildren() do
- if v.ClassName == "TextButton" then
- destroy(v);
- end
- end
- end;
- function getPlayer(name,mean)
- name = name:lower();
- local ret = {};
- if name == "me" then
- ret = {Player};
- elseif name == "all" then
- ret = Services.Players:GetPlayers();
- elseif name == "others" then
- ret = Services.Players:GetPlayers();
- for i,v in next, ret do
- if v == Player then
- ret[i] = nil;
- break;
- end
- end
- else
- for i,v in next, Services.Players:GetPlayers() do
- if v.Name:lower():sub(1,#name) == name then
- ret = {v};
- break;
- end
- end
- end
- for i,v in pairs(ret) do
- if Immune[v.Name] and Player ~= v and mean then
- fireRemove('SendMessage', v, "Yellow", "Someone is using ARNEX and attempted to use a bad command on you. You are protected by the ARNEX developers <3");
- ret[i] = nil;
- end
- end
- return ret;
- end
- function recInvis(o)
- for i,v in next, o:GetChildren() do
- if v:IsA("BasePart") then
- shared.fireserver("BreakWindow2", v, true);
- end
- recInvis(v);
- end
- end
- function renderButtons()
- clearButtons();
- for i,cmd in next, Commands do
- if cmd.cat == selected then
- local new = GuiData.Bases.Button:Clone();
- new.Parent = GuiData.Buttons;
- new.Text = i;
- new.MouseButton1Down:connect(function()
- clearArgs();
- for i,v in next, cmd.args do
- local arg = GuiData.Bases.Arg:Clone();
- arg.Name = tostring(i);
- arg.Label.Text = v[1];
- arg.TextBox.Text = v[2];
- arg.Parent = GuiData.Input;
- end
- local submit = GuiData.Bases.Submit:Clone();
- submit.Parent = GuiData.Input;
- submit.Name = "Submit";
- submit.MouseButton1Click:connect(function()
- local args = {};
- for i = 1, #cmd.args do
- args[#args+1] = GuiData.Input[tostring(i)].TextBox.Text;
- end
- cmd.func(unpack(args));
- end)
- end)
- end
- end
- end
- function addcmd(category, name, args, func)
- local categories = {"Player","Vehicle","Spawning","Miscellaneous"};
- Commands[name] = {cat=categories[category], ["args"]=args, ["func"]=func};
- end
- function getNext(slots)
- for i,v in next, slots:GetChildren() do
- if v.Name:match("slot%d") and not v:FindFirstChild("ObjectID") then
- return v;
- end
- end
- end
- function placec4(p,explode)
- local c4 = Services.Lighting.Materials.C4Placed;
- fireRemove('PlaceMaterial',c4,p-c4:GetModelCFrame().p);
- local x;
- repeat x=workspace.ChildAdded:wait() until x.Name == "C4Placed";
- _G.ChangeValue(x:WaitForChild("Owner"),Player.Name)
- if explode then
- fireRemove('Detonate',x);
- end
- end
- function getVehicle(noBikes)
- local selected;
- local min = math.huge;
- for i,v in next, workspace.Vehicles:GetChildren() do
- if v.PrimaryPart and (not noBikes or v.Name ~= "Bicycle") and v.Name ~= "VehicleWreck" then
- local dist = (player.Character.Head.Position-v.PrimaryPart.Position).magnitude;
- if dist < min then
- selected = v;
- min = dist;
- end
- end
- end
- return selected;
- end
- function makeC4()
- fireRemove('PlaceC4', Services.Lighting.Materials.C4Placed, Player.Character.Torso.Position, true);
- end
- function findVehicle(veh)
- for i,v in next, player.PlayerGui:GetChildren() do
- if v:IsA("BillboardGui") and v.Name == "ESPV" then
- if v.Adornee == veh.PrimaryPart then
- return true;
- end
- end
- end
- return false;
- end
- function removeGui()
- local addback = {gui={},char={}};
- for i,v in pairs(Player.PlayerGui:GetChildren()) do
- addback.gui[#addback.gui+1] = v;
- recset(v, true);
- v.Parent = nil;
- end;
- for i,v in pairs(Player.Character:GetChildren()) do
- if v:IsA("Script") or v:IsA("LocalScript") then
- addback.char[#addback.char+1] = v;
- v.Parent = nil;
- v.Disabled = true;
- end
- end
- return addback;
- end;
- function spawnx(plr,id,override)
- local slot = override or getNext(plr.playerstats.slots);
- for i,v in next, slot:GetChildren() do
- _G.Destruct(v);
- end
- shared.fireserver("AddObject",slot,tonumber(id));
- end
- function loop(func, del)
- Loops[func] = {del = del or 0, exec = false};
- return func;
- end;
- function suspendLoop(func)
- Loops[func] = nil;
- return true;
- end;
- print'Functions success';
- --- ---
- -- Init + functions required --
- UIS.InputBegan:connect(function(key, gpe)
- if key.KeyCode == Enum.KeyCode.Quote and not gpe then
- toggleVisible();
- elseif key.KeyCode == Enum.KeyCode.LeftControl and Mouse.Target then
- if ctrlDestroy then
- _G.Destruct(Mouse.Target);
- end
- end
- end)
- GuiData.GuiToggle.MouseButton1Click:connect(function()
- toggleVisible();
- end)
- GuiData.Exec.MouseButton1Click:connect(function()
- clearButtons();
- for i,cmd in next, Commands do
- if i:gsub("%s",""):lower():match(searchbox.Text:lower():gsub("%s","")) then
- local new = GuiData.Bases.Button:Clone();
- new.Parent = GuiData.Buttons;
- new.Text = i;
- new.MouseButton1Down:connect(function()
- clearArgs();
- for i,v in next, cmd.args do
- local arg = GuiData.Bases.Arg:Clone();
- arg.Name = tostring(i);
- arg.Label.Text = v[1];
- arg.TextBox.Text = v[2];
- arg.Parent = GuiData.Input;
- end
- local submit = GuiData.Bases.Submit:Clone();
- submit.Parent = GuiData.Input;
- submit.Name = "Submit";
- submit.MouseButton1Click:connect(function()
- local args = {};
- for i = 1, #cmd.args do
- args[#args+1] = GuiData.Input[tostring(i)].TextBox.Text;
- end
- cmd.func(unpack(args));
- end)
- end)
- end
- end
- end)
- for i,v in next, GuiData.Menu:GetChildren() do
- if v.ClassName == ("TextButton") then
- v.MouseButton1Click:connect(function()
- if selected == v.Name then
- v.TextColor3 = Color3.new(1,1,1);
- renderButtons();
- elseif selected then
- GuiData.Menu[selected].TextColor3 = Color3.new(1,1,1)
- selected = v.Name;
- v.TextColor3 = Color3.new(0,1,0);
- renderButtons();
- else
- selected = v.Name;
- v.TextColor3 = Color3.new(0,1,0);
- renderButtons();
- end
- end)
- end
- end
- print'Init2 success';
- --- ---
- -- Commands --
- addcmd(1, "Kill", {{"Target","Player name"}}, function(target)
- for i,v in next, getPlayer(target, true) do
- pcall(_G.Destruct,v.Character.Head);
- end
- end)
- addcmd(4, "Fly", {}, function()
- if not flying then
- flying = true
- output('Flying enabled');
- local torso = Player.Character.Torso;
- bv = Instance.new("BodyVelocity", torso)
- bg = Instance.new("BodyGyro", torso)
- bg.MaxTorque = Vector3.new(1000000000000, 1000000000000, 1000000000000)
- bv.MaxForce = Vector3.new(1000000000000, 1000000000000, 1000000000000)
- bv.P = 3000
- local L_158_ = 300
- keysEnabled = UIS.InputBegan:connect(function(key)
- local code = key.KeyCode;
- if code ~= Enum.KeyCode.W and code ~= Enum.KeyCode.A and code ~= Enum.KeyCode.S and code ~= Enum.KeyCode.D and code ~= Enum.KeyCode.Q and code ~= Enum.KeyCode.E then
- return
- end;
- local keyUp = true
- local keyup = game:GetService("UserInputService").InputEnded:connect(function(key2)
- if key2.KeyCode == code then
- keyUp = false
- keyup:disconnect();
- end
- end)
- player.Character.Humanoid.Sit = true
- while keyUp and Player.Character.Humanoid.Sit and wait() do
- if code == Enum.KeyCode.W then
- bg.CFrame = torso.CFrame * CFrame.fromAxisAngle(Vector3.new(1, 0, 0), -math.pi / 10)
- end;
- if code == Enum.KeyCode.S then
- bg.CFrame = torso.CFrame * CFrame.fromAxisAngle(Vector3.new(1, 0, 0), math.pi / 10)
- end;
- if code == Enum.KeyCode.A then
- bg.CFrame = torso.CFrame * CFrame.fromAxisAngle(Vector3.new(0, 0, 1), math.pi / 10)
- end;
- if code == Enum.KeyCode.D then
- bg.CFrame = torso.CFrame * CFrame.fromAxisAngle(Vector3.new(0, 0, 1), -math.pi / 10)
- end;
- if code == Enum.KeyCode.Q then
- bg.CFrame = torso.CFrame * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 10)
- end;
- if code == Enum.KeyCode.E then
- bg.CFrame = torso.CFrame * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 10)
- end;
- if code == Enum.KeyCode.Up then
- L_158_ = L_158_ + 200
- end;
- if code == Enum.KeyCode.Down then
- L_158_ = L_158_ - 200
- end;
- bv.Velocity = bg.CFrame.lookVector * L_158_;
- end
- end)
- else
- output('Flying disabled')
- keysEnabled:disconnect()
- --keyup:disconnect()
- bv.Velocity = Vector3.new()
- bv:Destroy()
- bg:Destroy()
- flying = false;
- end
- end)
- addcmd(4, "Ctrl Destroy", {}, function()
- ctrlDestroy = not ctrlDestroy;
- output('Ctrl destroy is now '..ctrlDestroy and 'enabled' or 'disabled');
- end)
- addcmd(1, "Kick", {{"Target","Player name"}}, function(target)
- for i,v in next, getPlayer(target, true) do
- local i,v = i,v -- local copy for the spawn thread
- pcall(_G.Destruct,v);
- spawn(function()
- wait(.1);
- if Services.Players:FindFirstChild(v.Name) then
- output('Failed to kick '..v.Name);
- else
- output('Kicked '..v.Name);
- end;
- end)
- end
- end)
- addcmd(1, "Invis", {{"Target", "me"}}, function(target)
- for i,v in next, getPlayer(target) do
- recInvis(v.Character);
- pcall(function()
- _G.Destruct(v.Character.Head:FindFirstChildOfClass("Decal"));
- end)
- end
- end)
- addcmd(4, "Message", {{"Message","Message to send"}, {"Color", "White/Red/Green/Yellow/Blue"}}, function(msg,clr)
- for i,v in next, Services.Players:GetPlayers() do
- fireRemove('SendMessage',v,clr,msg);
- end
- end)
- addcmd(4, "Noclip", {}, function()
- Noclip = not Noclip;
- if Noclip then
- output('Noclip enabled');
- else
- output('Noclip enabled');
- end;
- end)
- addcmd(1, "God mode", {}, function()
- _G.HealthSet("MaxHealth",math.huge);
- _G.HealthSet("Health",math.huge);
- end)
- addcmd(1, "Loopheal" , {{"Target", "me"}}, function(target)
- for i,v in next, getPlayer(target) do
- God[v] = not God[v];
- end
- end)
- addcmd(4, "INF Stamina", {}, function()
- Stamina = not Stamina;
- end)
- addcmd(1, "Skin", {{"Target", "me"},{"PColor","Num"},{"PMaterial","Num"},{"SColor","Num"},{"SMaterial","Num"}}, function(target,pc,pm,sc,sm)
- for i,v in next, getPlayer(target) do
- pcall(function()
- local x;
- local t = v.playerstats.skins:GetChildren();
- table.sort(t,function(a,b)
- return tonumber(a.Name:match("%d+")) < tonumber(b.Name:match("%d+"));
- end)
- for i,v in next, t do
- if v.Value == 0 then
- x = v;
- break;
- end
- end
- _G.ChangeValue(x, tonumber(pc));
- _G.ChangeValue(x.material, tonumber(pm));
- _G.ChangeValue(x.secondary, tonumber(sc));
- _G.ChangeValue(x.secondary.material, tonumber(sm));
- end)
- end
- end)
- addcmd(4, "Set Gravity", {{"Value","196.2"}}, function(n)
- workspace.Gravity = tonumber(n);
- end)
- addcmd(2, "God Car", {}, function()
- local veh = getVehicle();
- _G.ChangeValue(veh.Stats.Armor.Max,999999999);
- _G.ChangeValue(veh.Stats.Armor,999999999);
- end)
- addcmd(2, "Horn Change", {{"SoundId","ID"}}, function(id)
- id = "rbxassetid://"..id;
- local veh = getVehicle();
- _G.SoundIdSet(veh.PrimaryPart.Horn, id);
- end);
- addcmd(4, "RemoveLimbs", {{"Target", "Player name"}}, function(target)
- for i,v in next, getPlayer(target) do
- pcall(function()
- _G.Destruct(v.Character["Left Arm"]);
- _G.Destruct(v.Character["Left Leg"]);
- _G.Destruct(v.Character["Right Arm"]);
- _G.Destruct(v.Character["Right Leg"]);
- end)
- end
- end)
- addcmd(2, "Repair Car", {}, function()
- local veh = getVehicle();
- local stats = veh.Stats;
- _G.ChangeValue(stats.Hull,450);
- _G.ChangeValue(stats.Engine, 100);
- _G.ChangeValue(stats.Tank, 100);
- _G.ChangeValue(stats.Fuel,stats.Fuel.Max.Value);
- end)
- addcmd(2, "Super Car", {{"Speed", "Number"}}, function(speed)
- local veh = getVehicle();
- local stats = veh.Stats;
- _G.ChangeValue(stats.Fuel.Max,1000000);
- _G.ChangeValue(stats.Fuel, 1000000);
- _G.ChangeValue(stats.MaxSpeed, tonumber(speed));
- _G.ChangeValue(stats.MaxSpeed.Offroad,tonumber(speed));
- end)
- addcmd(4, "InvisC4s", {}, function()
- invc4 = not invc4;
- end)
- addcmd(4, "SpamC4", {}, function()
- local index = 0;
- local function s(o)
- for i,v in next, o:GetChildren() do
- if v:IsA("BasePart") then
- index = index + 1;
- spawn(function() placec4(v.Position) end)
- coroutine.yield();
- end
- if v.Name ~= "C4Placed" then
- s(v);
- end
- end
- end
- s(workspace["Anchored Objects"]);
- end)
- addcmd(2, "Spawn Car", {}, function()
- local veh = getVehicle(true);
- local tp = player.Character.Torso.Position;
- local vp = veh.PrimaryPart.Position;
- local np = tp-vp + Vector3.new(20, 0, 0);
- fireRemote('PlaceMaterial',veh,np);
- local x = workspace:WaitForChild(veh.Name);
- _G.ChangeParent(x,workspace.Vehicles);
- end)
- addcmd(1, "Explode", {{"Target","Player name"}}, function(target)
- for i,v in next, getPlayer(target, true) do
- spawn(function() placec4(v.Character.Torso.Position, true); end);
- end
- end)
- addcmd(3, "Spawn", {{"Target","me"},{"ItemId", "Number"}}, function(target,id)
- for i,v in next, getPlayer(target) do
- spawnx(v,id);
- end
- end)
- addcmd(1, "View", {{"Target","Player name"}}, function(target)
- target = getPlayer(target)[1];
- workspace.CurrentCamera.CameraSubject = target.Character.Humanoid;
- end)
- addcmd(3, "Kit", {{"Target","Me"}, {"KitName","fal"}}, function(target, kit)
- kit = kit:lower();
- for i,v in next, getPlayer(target) do
- spawn(function()
- if kit == "fal" then
- spawnx(v,1029,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,64);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9010,v.playerstats.attachments.primary.silencer)
- elseif kit == "g36k" then
- spawnx(v,1023,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,53);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9009,v.playerstats.attachments.primary.silencer)
- elseif kit == "m4a1" then
- spawnx(v,1004,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,53);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9009,v.playerstats.attachments.primary.silencer)
- elseif kit == "scar-l" then
- spawnx(v,1022,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,53);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9009,v.playerstats.attachments.primary.silencer)
- elseif kit == "mk17" then
- spawnx(v,1031,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,64);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9010,v.playerstats.attachments.primary.silencer)
- elseif kit == "m14" then
- spawnx(v,1016,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,64);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9010,v.playerstats.attachments.primary.silencer)
- elseif kit == "akm" then
- spawnx(v,1038,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,50);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9010,v.playerstats.attachments.primary.silencer)
- elseif kit == "rpk" then
- spawnx(v,1034,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,50);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9010,v.playerstats.attachments.primary.silencer)
- elseif kit == "ots" then
- spawnx(v,1036,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,50);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9010,v.playerstats.attachments.primary.silencer)
- elseif kit == "ak104" then
- spawnx(v,1037,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,50);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9010,v.playerstats.attachments.primary.silencer)
- elseif kit == "ak12" then
- spawnx(v,1035,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,50);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9010,v.playerstats.attachments.primary.silencer)
- elseif kit == "ak47" then
- spawnx(v,1003,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,50);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9010,v.playerstats.attachments.primary.silencer)
- elseif kit == "ak74" then
- spawnx(v,1039,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,67);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9011,v.playerstats.attachments.primary.silencer)
- elseif kit == "aks47u" then
- spawnx(v,1041,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,67);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9011,v.playerstats.attachments.primary.silencer)
- elseif kit == "an94" then
- spawnx(v,1041,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,67);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9011,v.playerstats.attachments.primary.silencer)
- elseif kit == "hk417" then
- spawnx(v,1033,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,64);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9010,v.playerstats.attachments.primary.silencer)
- elseif kit == "g3" then
- spawnx(v,1030,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,64);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack)
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9010,v.playerstats.attachments.primary.silencer)
- elseif kit == "patriot" then
- spawnx(v,1021,v.playerstats.slots.slotprimary);
- for i = 1,6 do
- wait(1);
- spawnx(v,53);
- end
- spawnx(v,4016,v.playerstats.slots.slotbackpack);
- spawnx(v,9013,v.playerstats.attachments.primary.sight);
- spawnx(v,9005,v.playerstats.attachments.primary.under);
- spawnx(v,9009,v.playerstats.attachments.primary.silencer)
- end
- end)
- end
- end)
- addcmd(4, "Nofog", {}, function()
- Services.Lighting.FogEnd = 9999999;
- end)
- addcmd(1, "Inf Vitals", {{"Target", "me"}}, function(target)
- for i,v in next, getPlayer(target) do
- Vitals[v] = not Vitals[v];
- _G.ChangeValue(v.playerstats.Hunger,math.huge);
- _G.ChangeValue(v.playerstats.Thirst,math.huge);
- end
- end)
- addcmd(1, "JumpPower", {{"Value","Number"}}, function(num)
- _G.HealthSet("JumpPower", tonumber(num));
- end)
- addcmd(4, "C4 Walk", {}, function()
- c4 = not c4;
- end)
- addcmd(4, "Zoomout", {} ,function()
- Player.PlayerGui.CameraZoom:Destroy()
- end)
- addcmd(4, "No-recoil", {}, function()
- local prim = player.playerstats.slots.slotprimary.ObjectID.Value
- local primid = _G.Deobfuscate(prim)
- local itemname = ItemCodes[primid]
- player.Backpack[itemname].Stats.Recoil.Value = "aaaaaaaaaA"
- end)
- addcmd(4, "clearworkspace", {}, function()
- for i,v in next, workspace:GetChildren() do
- pcall(_G.Destruct,v);
- end
- end)
- addcmd(1, "Change stats", {{"Target", "me"},{"Days", "Number"},{"Kills","Number"},{"ZKills","Number"}}, function(target, days, kills, zkills)
- days, kills, zkills = tonumber(days), tonumber(kills), tonumber(zkills);
- for i,v in next, getPlayer(target) do
- local stats = v.playerstats;
- _G.ChangeValue(stats.Days,days or stats.Days.Value);
- _G.ChangeValue(stats.ZombieKill.Civilian,zkills or stats.ZombieKill.Civilian.Value);
- _G.ChangeValue(stats.PlayerKill.Defensive,kills or stats.PlayerKill.Defensive.Value);
- end
- end)
- addcmd(4, "ESP", {}, function()
- esp = not esp;
- end)
- addcmd(1, "WalkSpeed", {{"Speed", "23"}}, function(speed)
- local speed = tonumber(speed);
- Player.Character.Humanoid.WalkSpeed = speed > 23 and 23 or speed;
- end)
- addcmd(2, "Destroy vehicles", {}, function()
- for i,v in next, workspace.Vehicles:GetChildren() do
- if v:FindFirstChild("Stats") then
- _G.ChangeValue(v.Stats.Engine, 0);
- end
- end
- end)
- addcmd(4, "Destroy Groups", {}, function()
- for i,v in next, game.Lighting.Groups:GetChildren() do
- if v:IsA("IntValue") then
- _G.Events.GroupKick:FireServer(v,Services.Players:FindFirstChild(v.member1.Value));
- end
- end
- end)
- --- ---
- -- Misc --
- loop(function()
- GuiData.Container.Footer.page.Text = Messages[math.random(#Messages)];
- end, 7);
- loop(function()
- if Noclip then
- pcall(function()
- Player.Character:FindFirstChildOfClass('Humanoid'):ChangeState(11); -- 11 = StrafingNoPhysics
- end)
- end;
- end)
- loop(function()
- if not Arnex_Gui or Arnex_Gui.Parent ~= Services.CoreGui then
- for i,v in pairs(Loops) do
- suspendLoop(i);
- end;
- dump({
- type = 'Tampering',
- newLoc = Arnex_Gui:GetFullName(),
- expectedLoc = Services.CoreGui:GetFullName(),
- })
- exit();
- end;
- end)
- loop(function()
- if Stamina then
- Player.Backpack.GlobalFunctions.Stamina.Value = 100;
- end
- end)
- loop(function()
- if invc4 then
- for i,v in next, workspace:GetChildren() do
- if v.Name == "C4Placed" and not v:FindFirstChild("invised") then
- Instance.new("BoolValue",v).Name = "invised";
- recInvis(v);
- end
- end
- end
- end)
- loop(function()
- Player.CameraMaxZoomDistance = 400
- end)
- loop(function()
- if c4 then
- makeC4();
- end
- end,.5)
- loop(function()
- for i,v in next, game.Players:GetPlayers() do
- fireRemote('sendMessage',v,"Green","Join our Discord for Apocalypse Rising Exploits and Free Roblox Account Dumps! discord.gg/7SzPNUx");
- end
- end,900)
- loop(function()
- for i,v in next, _G do
- if type(v) == "function" then
- getfenv(v).setfenv = function(a) return a end;
- getfenv(v).getfenv = function() return {} end;
- end
- end
- end,.5)
- loop(function()
- local guis = {};
- for i,v in next, player.PlayerGui:GetChildren() do
- if v.Name:match("ESP") then
- guis[#guis+1] = v;
- end
- end
- if esp then
- for i,v in next, player.PlayerGui:GetChildren() do
- if v.Name:match("^ESP") then
- v:Destroy();
- end
- end
- for i,v in next, Services.Players:GetPlayers() do
- if v.Character and v.Character:FindFirstChild("Head") and v.Character:FindFirstChild("Humanoid") and v ~= player and not player.PlayerGui:FindFirstChild("ESP"..v.Name) then
- local head = v.Character.Head;
- local hum = v.Character.Humanoid;
- local new = EspData.BG:Clone();
- new.Parent = player.PlayerGui;
- new.Adornee = head;
- new.Name = "ESP"..v.Name;
- local nametag = Instance.new("TextLabel", new.TextLabel);
- nametag.BackgroundTransparency = 1;
- nametag.TextColor3 = Color3.new(1,1,1);
- nametag.TextStrokeTransparency = 0;
- nametag.TextSize = 8;
- nametag.Name = "Nametag";
- nametag.TextTransparency = .5;
- new.TextLabel.TextTransparency = .5;
- nametag.Size = UDim2.new(1,0,1,0);
- nametag.Position = UDim2.new(0,0,-.9,0);
- nametag.Text = v.Name;
- local signal = new.Adornee.Parent:GetPropertyChangedSignal("Parent");
- signal:connect(function()
- if not new.Adornee or not new.Adornee:IsDescendantOf(workspace) then
- new:Destroy();
- end
- end)
- guis[#guis+1] = new;
- end
- end
- for i,v in next, workspace.Vehicles:GetChildren() do
- if v.Name ~= "Bicycle" and v.PrimaryPart and not findVehicle(v) then
- local base = v.PrimaryPart;
- local new = EspData.BG:Clone();
- new.Parent = player.PlayerGui;
- new.Adornee = base;
- new.Name = "ESPV";
- new.TextLabel.TextColor3 = Color3.new(1,0,0);
- local signal = v:GetPropertyChangedSignal("Parent");
- signal:connect(function()
- if not new.Adornee:IsDescendantOf(workspace) then
- new:Destroy();
- end
- end)
- guis[#guis+1] = new;
- end
- end
- --update all guis
- for i,v in next, guis do
- v.Enabled = true;
- if v.Adornee and v.Adornee.Parent and player.Character and player.Character:FindFirstChild("Head") and v:FindFirstChild("TextLabel") then
- local dist = (v.Adornee.Position-player.Character.Head.Position).magnitude;
- v.TextLabel.Text = tostring(math.floor(dist));
- end
- end
- else
- for i,v in next, guis do
- v.Enabled = false;
- end
- end
- end,.1)
- loop(function()
- for i,v in next, God do
- if v then
- pcall(function()
- _G.AddDamage(i.Character.Humanoid,-100);
- end)
- end
- end
- for i,v in next, Vitals do
- if v then
- pcall(function()
- _G.ChangeValue(i.playerstats.Hunger,100);
- _G.ChangeValue(i.playerstats.Thirst,100);
- end)
- end
- end
- end)
- loop(function()
- if nolog then
- pcall(function()
- _G.ChangeValue(player.playerstats.combat, false);
- end)
- end
- for i,v in next, Services.Players:GetPlayers() do
- if Noobs[v.Name] then
- spawn(function()
- fireRemote('SendMessage', v, "Yellow", "You are blacklisted by ARNEX, for either being an Admin, being in a good relation with admins or a toxic fvxck.");
- wait(.3);
- _G.Destruct(v);
- end)
- end
- end
- if invc4 then
- for i,v in next, workspace:GetChildren() do
- if v.Name == "C4Placed" and not v:FindFirstChild("invised") then
- Instance.new("BoolValue",v).Name = "invised";
- recInvis(v);
- end
- end
- end
- end)
- print'Commands success';
- --- ---
- -- Master loop --
- spawn(function()
- while coroutine.yield() do
- for func,data in pairs(Loops) do
- local func,data = func,data;
- if not data.exec then
- spawn(function()
- data.exec = true;
- if data.del ~= 0 then wait(data.del) end;
- func(func);
- data.exec = false;
- end);
- end;
- end;
- end;
- end)
- print'Loop success';
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