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- _G.run = true -- set to false to stop script
- while _G.run do
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack.Handcuffs)
- game.ReplicatedStorage.Event:FireServer("Equip", game.Players.LocalPlayer.Character, game.Players.LocalPlayer.Character.Handcuffs.Handle)
- for i,v in pairs(game.Players:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame
- wait(0.25)
- game.ReplicatedStorage.Event:FireServer("Arrest", v)
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0, 0,0)
- end
- wait(0.25)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(0, -1000,0)
- game.Players.LocalPlayer.Character:BreakJoints()
- wait(20)
- end
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