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ArcDesLHK

Wedju

Jun 2nd, 2024 (edited)
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  1. Wedju Spirit - Duos
  2. Level 4 DARK Warrior/Effect
  3. 1800/1200
  4. This card can make a second attack during each Battle Phase. You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Wedju Spirit - Duos" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Wedju" monster from your Deck to your hand, except "Wedju Spirit - Duos".
  5.  
  6. Wedju Spirit - Curse of Dragon
  7. Level 5 DARK Dragon/Effect
  8. 2000/1500
  9. You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Wedju Spirit - Curse of Dragon" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can target 1 face-up Spell/Trap your opponent controls; destroy it.
  10.  
  11. Wedju Spirit - Duos Dragon
  12. Level 7 DARK Dragon/Fusion/Effect
  13. 2400/2000
  14. 2 "Wedju Spirit" monsters
  15. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can activate this effect; this card's ATK becomes double its original ATK during that damage calculation only. When your opponent activates a Spell/Trap Card (Quick Effect): You can Set 1 "Wedju Spirit" monster from your Deck to your Spell & Trap Zone as a Spell. You can only use this effect of "Wedju Spirit - Duos Dragon" once per turn.
  16.  
  17. Wedju Spirit - Galestgoras
  18. Level 4 DARK Dinosaur/Effect
  19. 1700/1000
  20. If this card attacks a Defense Position monster, inflict piercing battle damage. You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Wedju Spirit - Galestgoras" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.
  21.  
  22. Wedju Spirit - Helimai
  23. Level 3 WIND Beast/Effect
  24. 1000/600
  25. This card can attack directly. You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Wedju Spirit - Helimai" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can Set 1 "Wedju Spirit" monster from your Deck to your Spell & Trap Zone as a Spell, except "Wedju Spirit - Helimai".
  26.  
  27. Wedju Spirit - Bastet
  28. Level 3 EARTH Beast/Effect
  29. 0/1800
  30. Cannot be destroyed by battle. You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Wedju Spirit - Bastet" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; halve its ATK/DEF until the end of this turn.
  31.  
  32. Wedju Spirit - Spiria
  33. Level 3 WIND Fairy/Effect
  34. 1000/1300
  35. All "Wedju Spirit" monsters you control cannot be destroyed by card effects. You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Wedju Spirit - Spiria" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can target 1 "Wedju Spirit" monster in your GY, except "Wedju Spirit - Spiria"; Set it to your Spell & Trap Zone as a Spell.
  36.  
  37. Wedju Spirit - Gadius
  38. Level 4 EARTH Warrior/Effect
  39. 1800/1000
  40. At the start of the Damage Step, if this card battles a monster: You can destroy that monster. You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Wedju Spirit - Gadius" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; it gains 1000 ATK or loses 1000 ATK.
  41.  
  42. Wedju Spirit - Humanoid Giant
  43. Level 4 DARK Fiend/Effect
  44. 1500/1700
  45. You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Wedju Spirit - Humanoid Giant" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can target 1 Spell/Trap on the field; destroy it.
  46.  
  47. Wedju Spirit - Zelua
  48. Level 4 WIND Winged Beast/Effect
  49. 1200/1600
  50. You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Wedju Spirit - Zelua" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can Set 1 "Wedju" Spell/Trap from your Deck or GY.
  51.  
  52. Wedju Spirit - Two-Headed Jackal Warrior
  53. Level 6 LIGHT Beast-Warrior/Effect
  54. 2200/900
  55. Any monster destroyed by battle with your "Wedju Spirit" monster is banished. You can Set this card from your hand to your Spell & Trap Zone as a Spell. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. You can only use this effect of "Wedju Spirit - Two-Headed Jackal Warrior" once per turn.
  56.  
  57. Wedju Spirit - Skeleton Fiend
  58. Level 4 DARK Zombie/Effect
  59. 500/2000
  60. Your opponent's monsters cannot target monsters for attacks, except this one. You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Wedju Spirit - Skeleton Fiend" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can inflict 400 damage to your opponent for each "Wedju Spirit" monster you control.
  61.  
  62. Wedju Spirit - Illushu
  63. Level 1 DARK Spellcaster/Effect
  64. 0/1400
  65. You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Wedju Spirit - Illushu" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can look at your opponent's hand. If this card is destroyed by battle or card effect: You can Set 1 "Wedju Spirit" monster from your Deck to your Spell & Trap Zone as a Spell.
  66.  
  67. Wedju Spirit - Gudoul
  68. Level 4 EARTH Insect/Effect
  69. 1700/1600
  70. If this card attacks, it gains 400 ATK during the Damage Step only. You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Wedju Spirit - Gudoul" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.
  71.  
  72. Wedju Spirit - Five-Eyed Horned Ogre
  73. Level 5 DARK Fiend/Effect
  74. 1000/2500
  75. You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Wedju Spirit - Five-Eyed Horned Ogre" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn.
  76.  
  77. Fusion Tablet
  78. Normal Spell
  79. (This card is always treated as a "Wedju" card.)
  80. Fusion Summon 1 Fusion Monster from your Extra Deck, using "Wedju Spirit" monsters from your hand or field as material. You can banish this card from your GY, then target 1 "Wedju Spirit" monster in your GY; Set it to your Spell & Trap Zone as a Spell. You can only use each effect of "Fusion Tablet" once per turn.
  81.  
  82. Rebirth Tablet
  83. Normal Trap
  84. (This card is always treated as a "Wedju" card.)
  85. If a face-up monster(s) you control is destroyed by battle or card effect and sent to the GY, while you control another "Wedju" card: Target 1 of those destroyed monsters; Special Summon that target. You can only activate 1 "Rebirth Tablet" per turn.
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