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- Wedju Spirit - Duos
- Level 4 DARK Warrior/Effect
- 1800/1200
- This card can make a second attack during each Battle Phase. You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Wedju Spirit - Duos" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Wedju" monster from your Deck to your hand, except "Wedju Spirit - Duos".
- Wedju Spirit - Curse of Dragon
- Level 5 DARK Dragon/Effect
- 2000/1500
- You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Wedju Spirit - Curse of Dragon" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can target 1 face-up Spell/Trap your opponent controls; destroy it.
- Wedju Spirit - Duos Dragon
- Level 7 DARK Dragon/Fusion/Effect
- 2400/2000
- 2 "Wedju Spirit" monsters
- Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can activate this effect; this card's ATK becomes double its original ATK during that damage calculation only. When your opponent activates a Spell/Trap Card (Quick Effect): You can Set 1 "Wedju Spirit" monster from your Deck to your Spell & Trap Zone as a Spell. You can only use this effect of "Wedju Spirit - Duos Dragon" once per turn.
- Wedju Spirit - Galestgoras
- Level 4 DARK Dinosaur/Effect
- 1700/1000
- If this card attacks a Defense Position monster, inflict piercing battle damage. You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Wedju Spirit - Galestgoras" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.
- Wedju Spirit - Helimai
- Level 3 WIND Beast/Effect
- 1000/600
- This card can attack directly. You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Wedju Spirit - Helimai" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can Set 1 "Wedju Spirit" monster from your Deck to your Spell & Trap Zone as a Spell, except "Wedju Spirit - Helimai".
- Wedju Spirit - Bastet
- Level 3 EARTH Beast/Effect
- 0/1800
- Cannot be destroyed by battle. You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Wedju Spirit - Bastet" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; halve its ATK/DEF until the end of this turn.
- Wedju Spirit - Spiria
- Level 3 WIND Fairy/Effect
- 1000/1300
- All "Wedju Spirit" monsters you control cannot be destroyed by card effects. You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Wedju Spirit - Spiria" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can target 1 "Wedju Spirit" monster in your GY, except "Wedju Spirit - Spiria"; Set it to your Spell & Trap Zone as a Spell.
- Wedju Spirit - Gadius
- Level 4 EARTH Warrior/Effect
- 1800/1000
- At the start of the Damage Step, if this card battles a monster: You can destroy that monster. You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Wedju Spirit - Gadius" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; it gains 1000 ATK or loses 1000 ATK.
- Wedju Spirit - Humanoid Giant
- Level 4 DARK Fiend/Effect
- 1500/1700
- You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Wedju Spirit - Humanoid Giant" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can target 1 Spell/Trap on the field; destroy it.
- Wedju Spirit - Zelua
- Level 4 WIND Winged Beast/Effect
- 1200/1600
- You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Wedju Spirit - Zelua" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can Set 1 "Wedju" Spell/Trap from your Deck or GY.
- Wedju Spirit - Two-Headed Jackal Warrior
- Level 6 LIGHT Beast-Warrior/Effect
- 2200/900
- Any monster destroyed by battle with your "Wedju Spirit" monster is banished. You can Set this card from your hand to your Spell & Trap Zone as a Spell. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. You can only use this effect of "Wedju Spirit - Two-Headed Jackal Warrior" once per turn.
- Wedju Spirit - Skeleton Fiend
- Level 4 DARK Zombie/Effect
- 500/2000
- Your opponent's monsters cannot target monsters for attacks, except this one. You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Wedju Spirit - Skeleton Fiend" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can inflict 400 damage to your opponent for each "Wedju Spirit" monster you control.
- Wedju Spirit - Illushu
- Level 1 DARK Spellcaster/Effect
- 0/1400
- You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Wedju Spirit - Illushu" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can look at your opponent's hand. If this card is destroyed by battle or card effect: You can Set 1 "Wedju Spirit" monster from your Deck to your Spell & Trap Zone as a Spell.
- Wedju Spirit - Gudoul
- Level 4 EARTH Insect/Effect
- 1700/1600
- If this card attacks, it gains 400 ATK during the Damage Step only. You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Wedju Spirit - Gudoul" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.
- Wedju Spirit - Five-Eyed Horned Ogre
- Level 5 DARK Fiend/Effect
- 1000/2500
- You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Wedju Spirit - Five-Eyed Horned Ogre" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn.
- Fusion Tablet
- Normal Spell
- (This card is always treated as a "Wedju" card.)
- Fusion Summon 1 Fusion Monster from your Extra Deck, using "Wedju Spirit" monsters from your hand or field as material. You can banish this card from your GY, then target 1 "Wedju Spirit" monster in your GY; Set it to your Spell & Trap Zone as a Spell. You can only use each effect of "Fusion Tablet" once per turn.
- Rebirth Tablet
- Normal Trap
- (This card is always treated as a "Wedju" card.)
- If a face-up monster(s) you control is destroyed by battle or card effect and sent to the GY, while you control another "Wedju" card: Target 1 of those destroyed monsters; Special Summon that target. You can only activate 1 "Rebirth Tablet" per turn.
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