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- var loadLevelConfig = ScenesLoadingConfiguration.Get("UnderwaterLevel").
- AddToLoad(SceneNames.UnderwaterLevel).
- AddToLoad(SceneNames.MobileInput).
- AddToLoad(SceneNames.Hud).
- AddToLoad(SceneNames.Camera).
- SetInterstitial(SceneNames.Loader).
- UnloadOthers();
- var gameOverConfig = ScenesLoadingConfiguration.Get("GameOver")
- .AddToUnload(SceneNames.UnderwaterLevel)
- .AddToLoad(SceneNames.FinishLevelPopup);
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