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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class SelectionManager : MonoBehaviour
- {
- public static SelectionManager Instance { get; set; }
- public bool onTarget;
- public GameObject selectedObject;
- public GameObject interaction_Info_UI;
- Text interaction_text;
- public Image centerDotImage;
- public Image handIcon;
- private void Start()
- {
- onTarget = false;
- interaction_text = interaction_Info_UI.GetComponent<Text>();
- }
- private void Awake()
- {
- if(Instance != null && Instance != this)
- {
- Destroy(gameObject);
- }
- else
- {
- Instance = this;
- }
- }
- void Update()
- {
- Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
- RaycastHit hit;
- if (Physics.Raycast(ray, out hit))
- {
- var selectionTransform = hit.transform;
- InteractableObject interactable = selectionTransform.GetComponent<InteractableObject>();
- if (interactable && interactable.playerInRange)
- {
- onTarget = true;
- selectedObject = interactable.gameObject;
- interaction_text.text = interactable.GetItemName();
- interaction_Info_UI.SetActive(true);
- if (interactable.CompareTag("pickable"))
- {
- centerDotImage.gameObject.SetActive(false);
- handIcon.gameObject.SetActive(true);
- }
- else
- {
- handIcon.gameObject.SetActive(false);
- centerDotImage.gameObject.SetActive(true);
- }
- }
- else //if there is a hit, but without an interactable script.
- {
- onTarget = false;
- interaction_Info_UI.SetActive(false);
- handIcon.gameObject.SetActive(false);
- centerDotImage.gameObject.SetActive(true);
- }
- }
- else //if there is no hit.
- {
- onTarget = false;
- interaction_Info_UI.SetActive(false);
- handIcon.gameObject.SetActive(false);
- centerDotImage.gameObject.SetActive(true);
- }
- }
- public void DisableSelection()
- {
- handIcon.enabled = false;
- centerDotImage.enabled = false;
- interaction_Info_UI.SetActive(false);
- selectedObject = null;
- }
- public void EnableSelection()
- {
- handIcon.enabled = true;
- centerDotImage.enabled = true;
- interaction_Info_UI.SetActive(true);
- }
- }
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