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Marcsosa

Untitled

Mar 8th, 2018
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  1. local oldtick = tick()
  2. warn("Animation rig - By Mewy23")
  3. local plr = game:GetService("Players").LocalPlayer
  4. local char, mouse = plr.Character, plr:GetMouse()
  5. local hitTab = {}
  6. local fadeTab = {}
  7. local spd = 0.2 * char:FindFirstChild("Humanoid").WalkSpeed / 16
  8. local sound1 = Instance.new("Sound", char.HumanoidRootPart)
  9. local sound2 = Instance.new("Sound", char.HumanoidRootPart)
  10. local sound3 = Instance.new("Sound")
  11. sound1.SoundId = "rbxassetid://130767866"
  12. sound1.Volume = 10
  13. sound2.SoundId = "rbxassetid://142684400"
  14. sound2.Volume = 10
  15. sound3.SoundId = "rbxassetid://985132972"
  16. sound3.Volume = 10
  17. local particle = Instance.new("ParticleEmitter")
  18. particle.LightEmission = 0.2
  19. particle.Texture = "rbxassetid://50263573"
  20. particle.Size = NumberSequence.new({
  21. NumberSequenceKeypoint.new(0, 0),
  22. NumberSequenceKeypoint.new(0.5, 1),
  23. NumberSequenceKeypoint.new(1, 0)
  24. })
  25. particle.Acceleration = Vector3.new(0, 0, 0)
  26. particle.Lifetime = NumberRange.new(0.15, 0.3)
  27. particle.Rate = 50
  28. particle.Rotation = NumberRange.new(0, 360)
  29. particle.RotSpeed = NumberRange.new(0, 0)
  30. particle.Speed = NumberRange.new(0, 0)
  31. local dfj = {}
  32. char:WaitForChild("Animate"):Destroy()
  33. char:WaitForChild("Humanoid"):WaitForChild("Animator"):Destroy()
  34. for i, v in pairs(char:FindFirstChild("Torso"):GetChildren()) do
  35. if v:IsA("Motor6D") and v.Name ~= "Neck" then
  36. table.insert(dfj, v:Clone())
  37. v:Destroy()
  38. char.Humanoid.MaxHealth = math.huge
  39. wait()
  40. char.Humanoid.Health = math.huge
  41. end
  42. end
  43. local state = "idle"
  44. local rootpart = char:FindFirstChild("HumanoidRootPart")
  45. local rootjoint = rootpart:FindFirstChild("RootJoint")
  46. rootjoint.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180))
  47. local rarm = Instance.new("Weld", char:FindFirstChild("Right Arm") or nil)
  48. rarm.Part0 = char:FindFirstChild("Torso") or nil
  49. rarm.Part1 = char:FindFirstChild("Right Arm") or nil
  50. rarm.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  51. rarm.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  52. local larm = Instance.new("Weld", char:FindFirstChild("Left Arm") or nil)
  53. larm.Part0 = char:FindFirstChild("Torso") or nil
  54. larm.Part1 = char:FindFirstChild("Left Arm") or nil
  55. larm.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  56. larm.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  57. local rleg = Instance.new("Weld", char:FindFirstChild("Right Leg") or nil)
  58. rleg.Part0 = char:FindFirstChild("Torso") or nil
  59. rleg.Part1 = char:FindFirstChild("Right Leg") or nil
  60. rleg.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  61. rleg.C1 = CFrame.new(0.5, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  62. local lleg = Instance.new("Weld", char:FindFirstChild("Left Leg") or nil)
  63. lleg.Part0 = char:FindFirstChild("Torso") or nil
  64. lleg.Part1 = char:FindFirstChild("Left Leg") or nil
  65. lleg.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  66. lleg.C1 = CFrame.new(-0.5, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  67. local neck = char:FindFirstChild("Torso"):FindFirstChild("Neck") or nil
  68. neck.Part0 = char:FindFirstChild("Torso") or nil
  69. neck.Part1 = char:FindFirstChild("Head") or nil
  70. neck.C0 = CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  71. neck.C1 = CFrame.new(0, -0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  72. function hitSphere()
  73. local function recSearch(par)
  74.  
  75. CV="Pastel blue"
  76.  
  77. local txt = Instance.new("BillboardGui", Character)
  78. txt.Adornee = Character .Head
  79. txt.Name = "_status"
  80. txt.Size = UDim2.new(2, 0, 1.2, 0)
  81. txt.StudsOffset = Vector3.new(-9, 8, 0)
  82. local text = Instance.new("TextLabel", txt)
  83. text.Size = UDim2.new(10, 0, 7, 0)
  84. text.FontSize = "Size24"
  85. text.TextScaled = true
  86. text.TextTransparency = 0
  87. text.BackgroundTransparency = 1
  88. text.TextTransparency = 0
  89. text.TextStrokeTransparency = 0
  90. text.Font = "Antique"
  91. text.TextStrokeColor3 = Color3.new(255,85,0)
  92.  
  93. v=Instance.new("Part")
  94. v.Name = "ColorBrick"
  95. v.Parent=Player.Character
  96. v.FormFactor="Symmetric"
  97. v.Anchored=true
  98. v.CanCollide=false
  99. v.BottomSurface="Smooth"
  100. v.TopSurface="Smooth"
  101. v.Size=Vector3.new(10,5,3)
  102. v.Transparency=1
  103. v.CFrame=Character.Torso.CFrame
  104. v.BrickColor=BrickColor.new(CV)
  105. v.Transparency=1
  106. text.TextColor3 = Color3.new(0,0,0)
  107. v.Shape="Block"
  108. text.Text = "KENSHIRO"
  109.  
  110. shirt = Instance.new("Shirt", char)
  111. shirt.Name = "Shirt"
  112. pants = Instance.new("Pants", char)
  113. pants.Name = "Pants"
  114. char.Shirt:Remove()
  115. char.Pants:Remove()
  116. for i,v in pairs(char:GetChildren()) do if v:IsA("Accessory") then v.Handle:Remove() end end
  117. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=667102257"
  118. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=815144043"
  119. char.Head.face.Texture = "rbxassetid://319908966"
  120.  
  121.  
  122.  
  123.  
  124. local tab = {}
  125. local function rec(parent)
  126. if parent:IsA("Humanoid") and parent ~= char:FindFirstChildOfClass("Humanoid") then
  127. table.insert(tab, parent)
  128. end
  129. for i, v in pairs(parent:GetChildren()) do
  130. rec(v)
  131. end
  132. end
  133. rec(par)
  134. return tab
  135. end
  136. local humsFound = {}
  137. for i, v in pairs(recSearch(workspace)) do
  138. table.insert(humsFound, v)
  139. end
  140. return humsFound
  141. end
  142. mouse.Button1Down:connect(function()
  143. if state ~= "busy" then
  144. state = "busy"
  145. do
  146. local foundHums = {}
  147. local prtcls = {}
  148. local sounds = {}
  149. local parts = {}
  150. sound1:Play()
  151. local hit = false
  152. local toggle = false
  153. local frmcon
  154. local frame = 0
  155. frmcon = game:service("RunService").RenderStepped:connect(function()
  156. frame = frame + 1
  157. if frame / 4 == math.floor(frame / 4) then
  158. if toggle == false then
  159. toggle = true
  160. else
  161. toggle = false
  162. end
  163. end
  164. if toggle == true then
  165. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  166. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  167. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), spd * 1.5)
  168. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), spd * 1.5)
  169. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(225)), spd * 1.5)
  170. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(0)), spd * 1.5)
  171. else
  172. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  173. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  174. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), spd * 1.5)
  175. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45)), spd * 1.5)
  176. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(135)), spd * 1.5)
  177. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(0)), spd * 1.5)
  178. end
  179. if frame % 5 == 0 then
  180. for i, v in pairs(hitSphere()) do
  181. for o, b in pairs(v.Parent:GetChildren()) do
  182. if b:IsA("BasePart") and 4 >= (b.Position - rootjoint.Parent.CFrame * CFrame.new(0, 0, -2.25).p).Magnitude then
  183. hit = true
  184. if foundHums[v] then
  185. foundHums[v] = foundHums[v] + 1
  186. else
  187. foundHums[v] = 1
  188. local ns = sound3:Clone()
  189. ns.Parent = b
  190. table.insert(sounds, ns)
  191. end
  192. if not prtcls[b] then
  193. partClone = particle:Clone()
  194. partClone.Enabled = false
  195. partClone.Parent = b
  196. prtcls[b] = partClone
  197. end
  198. local p = Instance.new("Part")
  199. p.Size = Vector3.new(0.2, 0.2, 0.2)
  200. p.Color = Color3.new(1, 1, 1)
  201. p.TopSurface = "Smooth"
  202. p.BottomSurface = "Smooth"
  203. p.Anchored = true
  204. p.CanCollide = false
  205. p.Shape = "Ball"
  206. p.CFrame = CFrame.new(b.CFrame.p + Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10))
  207. p.Parent = workspace
  208. table.insert(fadeTab, p)
  209. parts[b] = b
  210. end
  211. end
  212. end
  213. end
  214. end)
  215. local bucon
  216. bucon = mouse.Button1Up:connect(function()
  217. frmcon:disconnect()
  218. sound1:Stop()
  219. state = "idle"
  220. if hit == true then
  221. sound2:Play()
  222. wait(2.7)
  223. for i, v in pairs(sounds) do
  224. spawn(function()
  225. wait(math.random(0, 100) / 600)
  226. v.TimePosition = 2.5
  227. v:Play()
  228. end)
  229. end
  230. wait(1.2)
  231. for i, v in pairs(prtcls) do
  232. v.Enabled = true
  233. end
  234. wait(1.3)
  235. spawn(function()
  236. local rcon
  237. local frame = 0
  238. rcon = game:service("RunService").RenderStepped:connect(function()
  239. frame = frame + 1
  240. for i, v in pairs(sounds) do
  241. v.Volume = 10 - frame / 5
  242. if v.Volume <= 0 then
  243. v.Volume = 0
  244. v:Destroy()
  245. end
  246. end
  247. if frame >= 200 then
  248. for i, v in pairs(sounds) do
  249. v:Destroy()
  250. end
  251. end
  252. end)
  253. end)
  254. for i, v in pairs(parts) do
  255. v.RotVelocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
  256. v.Velocity = v.Velocity + Vector3.new(0, 20, 0)
  257. local bvel = Instance.new("BodyVelocity", v)
  258. bvel.MaxForce = Vector3.new(1000000, 1000000, 1000000)
  259. bvel.Velocity = Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  260. game:service("Debris"):AddItem(bvel, 0.5)
  261. end
  262. for i, v in pairs(foundHums) do
  263. if i.MaxHealth >= math.huge then
  264. i.MaxHealth = 100
  265. end
  266. i.Health = 0
  267. end
  268. wait(0.7)
  269. for i, v in pairs(prtcls) do
  270. v.Enabled = false
  271. end
  272. end
  273. bucon:disconnect()
  274. end)
  275. end
  276. end
  277. end)
  278. game:GetService("RunService").Heartbeat:connect(function()
  279. for i, v in pairs(fadeTab) do
  280. v.Transparency = v.Transparency + 0.1
  281. local savecf = v.CFrame
  282. v.Size = v.Size + Vector3.new(0.3, 0.3, 0.3)
  283. v.CFrame = savecf
  284. end
  285. local isub = 0
  286. for i = 1, #fadeTab do
  287. if fadeTab[i - isub].Transparency >= 1 then
  288. fadeTab[i - isub]:Destroy()
  289. table.remove(fadeTab, i - isub)
  290. isub = isub + 1
  291. end
  292. end
  293. char:FindFirstChild("Humanoid").WalkSpeed = 26
  294. spd = 0.2 * char:FindFirstChild("Humanoid").WalkSpeed / 16
  295. if state ~= "busy" then
  296. local ray = Ray.new(rootpart.Position, Vector3.new(0, -4, 0))
  297. local part, pos, normal = workspace:FindPartOnRayWithIgnoreList(ray, char:GetChildren(), false, true)
  298. if rootpart.Velocity.Magnitude > 0.5 and part ~= nil then
  299. state = "running"
  300. elseif rootpart.Velocity.Magnitude <= 0.5 and part ~= nil then
  301. state = "idle"
  302. elseif 0 < rootpart.Velocity.Y and part == nil then
  303. state = "jumping"
  304. elseif 0 >= rootpart.Velocity.Y and part == nil then
  305. state = "falling"
  306. end
  307. if state == "idle" then
  308. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  309. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  310. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5 + math.cos(tick() + 0.5) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad((math.cos(tick()) + 1) / 16) * 20), spd)
  311. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5 + math.cos(tick() + 0.5) / 16, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-(math.cos(tick()) + 1) / 16) * 20), spd)
  312. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, math.cos(tick()) / 16, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
  313. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  314. elseif state == "running" then
  315. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1 - -math.sin(tick() * 8 + 90) / 8, math.sin(tick() * 8 + 90) / 10) * CFrame.Angles(math.rad(math.sin(tick() * 8) * 60), math.rad(0), math.rad(0)), spd)
  316. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1 - math.sin(tick() * 8 + 90) / 8, -math.sin(tick() * 8 + 90) / 10) * CFrame.Angles(-math.rad(math.sin(tick() * 8) * 60), math.rad(0), math.rad(0)), spd)
  317. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(math.sin(tick() * 8) * 80), math.rad(0), math.rad(0)), spd)
  318. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(-math.rad(math.sin(tick() * 8) * 80), math.rad(0), math.rad(0)), spd)
  319. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-110), math.rad(0), math.rad(180)), spd)
  320. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), spd)
  321. elseif state == "jumping" then
  322. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  323. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  324. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  325. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  326. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
  327. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  328. elseif state == "falling" then
  329. rleg.C0 = rleg.C0:lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  330. lleg.C0 = lleg.C0:lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  331. rarm.C0 = rarm.C0:lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  332. larm.C0 = larm.C0:lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  333. rootjoint.C0 = rootjoint.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(180)), spd)
  334. neck.C0 = neck.C0:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), spd)
  335. end
  336. end
  337. end)
  338. warn("Loaded! Time elapsed: " .. tick() - oldtick)
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