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- #include <math.h>
- // Struct to represent a 3D vector
- typedef struct Vector3 {
- double x;
- double y;
- double z;
- } Vector3;
- // Function to get the length of a vector
- double Vector3_length(Vector3 v) {
- return sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
- }
- int main() {
- // Declare variables for player position and velocity
- Vector3 playerPos;
- Vector3 playerVel;
- // Set a threshold for maximum allowable velocity
- double maxVel = 10.0;
- // In the player's update function, get their current position and velocity
- playerPos = player_get_position();
- playerVel = player_get_velocity();
- // If the player's velocity is greater than the threshold, reset their velocity to 0
- if (Vector3_length(playerVel) > maxVel) {
- player_set_velocity((Vector3) {0, 0, 0});
- player_send_message("Cheat detected! Your velocity has been reset.");
- }
- }
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