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Basic Anticheat (C)

Jan 7th, 2023
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C 0.87 KB | None | 0 0
  1. #include <math.h>
  2.  
  3. // Struct to represent a 3D vector
  4. typedef struct Vector3 {
  5.   double x;
  6.   double y;
  7.   double z;
  8. } Vector3;
  9.  
  10. // Function to get the length of a vector
  11. double Vector3_length(Vector3 v) {
  12.   return sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
  13. }
  14.  
  15. int main() {
  16.   // Declare variables for player position and velocity
  17.   Vector3 playerPos;
  18.   Vector3 playerVel;
  19.  
  20.   // Set a threshold for maximum allowable velocity
  21.   double maxVel = 10.0;
  22.  
  23.   // In the player's update function, get their current position and velocity
  24.   playerPos = player_get_position();
  25.   playerVel = player_get_velocity();
  26.  
  27.   // If the player's velocity is greater than the threshold, reset their velocity to 0
  28.   if (Vector3_length(playerVel) > maxVel) {
  29.     player_set_velocity((Vector3) {0, 0, 0});
  30.     player_send_message("Cheat detected! Your velocity has been reset.");
  31.   }
  32. }
  33.  
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