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- ##### WALKER #####
- # SCRIPTINFLUFFY #
- # VERSION 0.1 #
- command /ewalker <item>:
- aliases: /ew, /walkere
- trigger:
- if {walker.enable.%player%} is 0:
- message "Enabling Walker!"
- wait 1 real second
- message "Walker Enabled!"
- set {walker.enable.%player%} to 1
- set {walker.block.%player%} to arg 1
- else:
- message "Walker is already enabled!"
- command /dwalker:
- aliases: /dw, /walkerd
- trigger:
- if {walker.enable.%player%} is 1:
- message "Disabling Walker!"
- wait 1 real second
- message "Walker Disabled!"
- set {walker.enable.%player%} to 0
- else:
- message "Walker is already disabled!"
- on any movement:
- if {walker.enable.%player%} is 1:
- if block below player is not air:
- set block below player to {walker.block.%player%}
- if {walker.enable.%player%} is 0:
- stop
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