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Purianite

Untitled

Oct 29th, 2011
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  1. //JakeX: "Because obj_player.ammosub and i both increment every loop."
  2. if grab = 1
  3.        {
  4.            inst.throwable = 1;
  5.            inst.throwid = obj_player.ammosub;
  6.            obj_player.ammosub += 1;
  7.        }
  8.  
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