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ScriptBuilderSHEHAB

edited weapon(some kind of spear)

Jul 25th, 2016
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  1.  
  2. user=game:service'Players'.localPlayer
  3. char=user.Character
  4. mouse=user:GetMouse()
  5. user=game:service'Players'.localPlayer;
  6. char=user.Character
  7. mouse=user:GetMouse()
  8. m=Instance.new('Model',char)
  9. hold=false
  10. deb = false
  11. Game.Lighting.Outlines = false
  12. Anim = 'None'
  13.  
  14. function DoDamage(hum,dmg)
  15. if hum.Health == 0 then return end
  16. local a,b = ypcall(function()
  17. hum:TakeDamage(dmg)
  18. --hum.Health = hum.Health - dmg
  19. if not hum.Parent:FindFirstChild('Torso') then return end
  20. local m = Instance.new('Model',workspace)
  21. m.Name = dmg
  22. local h = Instance.new('Humanoid',m)
  23. h.MaxHealth = 0
  24. local p = Instance.new('Part',m)
  25. p.Material = 'Neon'
  26. p.BrickColor = BrickColor.new('Really black')
  27. p.Name = 'Head'
  28. p.FormFactor = 'Custom'
  29. p.Size = Vector3.new(1,1,1)
  30. p.Transparency = 0.5
  31. p.CanCollide = false
  32. p.Anchored = true
  33. p:BreakJoints()
  34. local pmsh = Instance.new('SpecialMesh',p)
  35. pmsh.MeshType = 'FileMesh'
  36. pmsh.Scale = Vector3.new(1,1,1)
  37. pmsh.MeshId = 'http://www.roblox.com/Asset/?id=9756362'
  38. game.Debris:AddItem(m,5)
  39. p.CFrame = CFrame.new(hum.Parent.Torso.Position) * CFrame.new(math.random(-2,2),2.5,math.random(-2,2))
  40. local rAm = math.random(3,6)/100
  41. coroutine.wrap(function()
  42. for i=1,300 do
  43. p.CFrame = p.CFrame * CFrame.new(0,rAm,0)
  44. wait()
  45. end
  46. p:Destroy()
  47. end)()
  48. end)
  49. if not a then print(b) end
  50. end
  51.  
  52. function playSound(id,parent,volume,pitch)
  53. local sound = Instance.new('Sound',parent or workspace)
  54. sound.SoundId = 'http://www.roblox.com/asset?id='..id
  55. sound.Volume = volume or 1
  56. sound.Pitch = pitch or 1
  57. coroutine.wrap(function()
  58. wait()
  59. sound:Play()
  60. wait(10)
  61. sound:Stop()
  62. sound:Destroy()
  63. end)()
  64. return sound
  65. end
  66.  
  67. function weld(p0,p1,c0,c1,par)
  68. local w = Instance.new('Weld',p0 or par)
  69. w.Part0 = p0
  70. w.Part1 = p1
  71. w.C0 = c0 or CFrame.new()
  72. w.C1 = c1 or CFrame.new()
  73. return w
  74. end
  75.  
  76. function lerp(a, b, t)
  77. return a + (b - a)*t
  78. end
  79.  
  80. do
  81. local function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end
  82.  
  83. local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end
  84.  
  85. local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end
  86.  
  87. function clerp(a,b,t)
  88. local qa = {QuaternionFromCFrame(a)}
  89. local qb = {QuaternionFromCFrame(b)}
  90. local ax, ay, az = a.x, a.y, a.z
  91. local bx, by, bz = b.x, b.y, b.z
  92.  
  93. local _t = 1-t
  94. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  95. end
  96. end
  97.  
  98. local his = {}
  99.  
  100. function ctween(tar,prop,c2,t,b)
  101. local function doIt()
  102. local now = tick()
  103. his[tar] = now
  104. local c1 = tar[prop]
  105. for i=1,t do
  106. if his[tar] ~= now then return end
  107. tar[prop] = clerp(c1,c2,1/t*i)
  108. wait(1/60)
  109. end
  110. end
  111. if b then coroutine.wrap(doIt)() else doIt() end
  112. end
  113.  
  114. local nk = char.Torso.Neck
  115. local nk0 = CFrame.new(0,1,0) * CFrame.Angles(-math.pi/2,0,math.pi)
  116. local ra,la = char['Right Arm'], char['Left Arm']
  117. ra:BreakJoints()
  118. la:BreakJoints()
  119. Anim = 'Idle'
  120. local rs = weld(char.Torso,ra,CFrame.new(1.25,.5,0), CFrame.new(-.25,.5,0),stuff)
  121. local ls = weld(char.Torso,la,CFrame.new(-1.25,.5,0), CFrame.new(.25,.5,0),stuff)
  122. local rs0 = rs.C0
  123. local ls0 = ls.C0
  124.  
  125. ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(-60),math.rad(-70),math.rad(0)),8)
  126. ctween(ls,'C0',ls0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(70),math.rad(-20),math.rad(50)),5)
  127.  
  128. --construction
  129. local Handle = Instance.new("Part", game.Players.LocalPlayer.Character)
  130. Handle:BreakJoints()
  131. Handle.Material = "Neon"
  132. Handle.Transparency = 1
  133. Handle.TopSurface = "Smooth"
  134. Handle.Name = 'Handle'
  135. Handle.BottomSurface = "Smooth"
  136. Handle.FormFactor = "Custom" Handle.CanCollide = false
  137. Handle.BrickColor = BrickColor.new("Really red")
  138. Handle.Size = Vector3.new(0.685749531, 0.68574959, 0.685749531)
  139. local Handleweld = Instance.new("ManualWeld")
  140. Handleweld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
  141. Handleweld.Part1 = Handle Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  142. Handleweld.C1 = CFrame.new(0.114501953, 0.786820889, -0.0211935043, 5.27895681e-020, 4.47034765e-008, 1, 1.93350978e-012, 0.999999881, -4.47034836e-008, -1, -1.94467489e-012, 3.28244525e-020)
  143. Handleweld.Parent = game.Players.LocalPlayer.Character["Right Arm"]
  144.  
  145. local HandleMesh = Instance.new("SpecialMesh",Handle)
  146. HandleMesh.MeshId = ""
  147. HandleMesh.MeshType = Enum.MeshType.Brick HandleMesh.Name = "Mesh"
  148. HandleMesh.Offset = Vector3.new(0, 0, 0)
  149. HandleMesh.Scale = Vector3.new(1.67275953, 0.331239998, 0.182181984)
  150.  
  151. local Hitbox = Instance.new("Part", game.Players.LocalPlayer.Character)
  152. Hitbox:BreakJoints()
  153. Hitbox.Material = "Neon"
  154. Hitbox.Transparency = 1
  155. Hitbox.TopSurface = "Smooth"
  156. Hitbox.Name = 'Hitbox'
  157. Hitbox.BottomSurface = "Smooth"
  158. Hitbox.FormFactor = "Custom" Hitbox.CanCollide = false
  159. Hitbox.BrickColor = BrickColor.new("Really black")
  160. Hitbox.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  161. local Hitboxweld = Instance.new("ManualWeld")
  162. Hitboxweld.Part0 = Handle Hitboxweld.Part1 = Hitbox Hitboxweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  163. Hitboxweld.C1 = CFrame.new(-0.270582199, 6.18315887, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  164. Hitboxweld.Parent = Hitbox
  165. local HitboxMesh = Instance.new("SpecialMesh",Hitbox)
  166. HitboxMesh.MeshId = ""
  167. HitboxMesh.MeshType = Enum.MeshType.Brick HitboxMesh.Name = "Mesh"
  168. HitboxMesh.Offset = Vector3.new(0, 0, 0)
  169. HitboxMesh.Scale = Vector3.new(2.36599994, 7.098001, 0.181999996)
  170.  
  171. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  172. Part:BreakJoints()
  173. Part.Material = "Neon"
  174. Part.TopSurface = "Smooth"
  175. Part.Name = 'Part'
  176. Part.BottomSurface = "Smooth"
  177. Part.FormFactor = "Custom" Part.CanCollide = false
  178. Part.BrickColor = BrickColor.new("Really red")
  179. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  180. local Partweld = Instance.new("ManualWeld")
  181. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  182. Partweld.C1 = CFrame.new(1.07288361e-006, -0.440738082, 4.93405151, 2.49763275e-007, -5.81140853e-007, 1, -1.07320545e-006, -1, -5.81132952e-007, 1, -1.07320523e-006, -2.497639e-007)
  183. Partweld.Parent = Part
  184. local PartMesh = Instance.new("SpecialMesh",Part)
  185. PartMesh.MeshId = ""
  186. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  187. PartMesh.Offset = Vector3.new(0, 0, 0)
  188. PartMesh.Scale = Vector3.new(0.181999996, 0.364000022, 2.00200009)
  189.  
  190. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  191. Part:BreakJoints()
  192. Part.Material = "Neon"
  193. Part.TopSurface = "Smooth"
  194. Part.Name = 'Part'
  195. Part.BottomSurface = "Smooth"
  196. Part.FormFactor = "Custom" Part.CanCollide = false
  197. Part.BrickColor = BrickColor.new("Really black")
  198. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  199. local Partweld = Instance.new("ManualWeld")
  200. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  201. Partweld.C1 = CFrame.new(-0.151121378, 2.49862671, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  202. Partweld.Parent = Part
  203. local PartMesh = Instance.new("SpecialMesh",Part)
  204. PartMesh.MeshId = ""
  205. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  206. PartMesh.Offset = Vector3.new(0, 0, 0)
  207. PartMesh.Scale = Vector3.new(0.182000026, 1.45600009, 0.181999996)
  208.  
  209. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  210. Part:BreakJoints()
  211. Part.Material = "Neon"
  212. Part.TopSurface = "Smooth"
  213. Part.Name = 'Part'
  214. Part.BottomSurface = "Smooth"
  215. Part.FormFactor = "Custom" Part.CanCollide = false
  216. Part.BrickColor = BrickColor.new("Really black")
  217. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  218. local Partweld = Instance.new("ManualWeld")
  219. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  220. Partweld.C1 = CFrame.new(-0.378279686, 2.49850464, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  221. Partweld.Parent = Part
  222. local PartMesh = Instance.new("SpecialMesh",Part)
  223. PartMesh.MeshId = ""
  224. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  225. PartMesh.Offset = Vector3.new(0, 0, 0)
  226. PartMesh.Scale = Vector3.new(0.182000026, 1.45600009, 0.181999996)
  227.  
  228. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  229. Part:BreakJoints()
  230. Part.Material = "Neon"
  231. Part.TopSurface = "Smooth"
  232. Part.Name = 'Part'
  233. Part.BottomSurface = "Smooth"
  234. Part.FormFactor = "Custom" Part.CanCollide = false
  235. Part.BrickColor = BrickColor.new("Really red")
  236. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  237. local Partweld = Instance.new("ManualWeld")
  238. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  239. Partweld.C1 = CFrame.new(-0.497517943, 0.00567424297, -2.95291901, 3.31555725e-008, -1, 3.65483629e-007, -2.98013862e-008, -3.6547587e-007, -1, 1, 3.31555725e-008, -2.98013703e-008)
  240. Partweld.Parent = Part
  241. local PartMesh = Instance.new("CylinderMesh",Part)
  242. PartMesh.Name = "Mesh"
  243. PartMesh.Offset = Vector3.new(0, 0, 0)
  244. PartMesh.Scale = Vector3.new(0.18200013, 0.181999996, 0.181999996)
  245.  
  246. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  247. Part:BreakJoints()
  248. Part.Material = "Neon"
  249. Part.TopSurface = "Smooth"
  250. Part.Name = 'Part'
  251. Part.BottomSurface = "Smooth"
  252. Part.FormFactor = "Custom" Part.CanCollide = false
  253. Part.BrickColor = BrickColor.new("Really black")
  254. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  255. local Partweld = Instance.new("ManualWeld")
  256. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  257. Partweld.C1 = CFrame.new(-0.264691353, 3.06073761, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  258. Partweld.Parent = Part
  259. local PartMesh = Instance.new("SpecialMesh",Part)
  260. PartMesh.MeshId = ""
  261. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  262. PartMesh.Offset = Vector3.new(0, 0, 0)
  263. PartMesh.Scale = Vector3.new(0.909999967, 0.364000142, 0.181999996)
  264.  
  265. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  266. Part:BreakJoints()
  267. Part.Material = "Neon"
  268. Part.TopSurface = "Smooth"
  269. Part.Name = 'Part'
  270. Part.BottomSurface = "Smooth"
  271. Part.FormFactor = "Custom" Part.CanCollide = false
  272. Part.BrickColor = BrickColor.new("Really red")
  273. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  274. local Partweld = Instance.new("ManualWeld")
  275. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  276. Partweld.C1 = CFrame.new(-0.26468575, -0.00567483902, -2.72582245, 3.31555725e-008, -1, 3.65477291e-007, -2.98018978e-008, -3.6546956e-007, -1, 1, 3.31555157e-008, -2.98018819e-008)
  277. Partweld.Parent = Part
  278. local PartMesh = Instance.new("CylinderMesh",Part)
  279. PartMesh.Name = "Mesh"
  280. PartMesh.Offset = Vector3.new(0, 0, 0)
  281. PartMesh.Scale = Vector3.new(0.18200013, 0.181999996, 0.181999996)
  282.  
  283. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  284. Part:BreakJoints()
  285. Part.Material = "Neon"
  286. Part.TopSurface = "Smooth"
  287. Part.Name = 'Part'
  288. Part.BottomSurface = "Smooth"
  289. Part.FormFactor = "Custom" Part.CanCollide = false
  290. Part.BrickColor = BrickColor.new("Really black")
  291. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  292. local Partweld = Instance.new("ManualWeld")
  293. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  294. Partweld.C1 = CFrame.new(1.1920929e-007, 3.11734009, 0.303098917, 1.13114545e-007, 8.29843941e-007, -1, 1, -2.38421308e-007, 1.13114368e-007, -2.38421308e-007, -1, -8.29836324e-007)
  295. Partweld.Parent = Part
  296. local PartMesh = Instance.new("CylinderMesh",Part)
  297. PartMesh.Name = "Mesh"
  298. PartMesh.Offset = Vector3.new(0, 0, 0)
  299. PartMesh.Scale = Vector3.new(0.18200013, 0.181999996, 0.181999996)
  300.  
  301. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  302. Part:BreakJoints()
  303. Part.Material = "Neon"
  304. Part.TopSurface = "Smooth"
  305. Part.Name = 'Part'
  306. Part.BottomSurface = "Smooth"
  307. Part.FormFactor = "Custom" Part.CanCollide = false
  308. Part.BrickColor = BrickColor.new("Really red")
  309. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  310. local Partweld = Instance.new("ManualWeld")
  311. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  312. Partweld.C1 = CFrame.new(0.0135855675, -0.00567471981, -2.95297241, 3.31555725e-008, -1, 3.65477291e-007, -2.98018978e-008, -3.6546956e-007, -1, 1, 3.31555157e-008, -2.98018819e-008)
  313. Partweld.Parent = Part
  314. local PartMesh = Instance.new("CylinderMesh",Part)
  315. PartMesh.Name = "Mesh"
  316. PartMesh.Offset = Vector3.new(0, 0, 0)
  317. PartMesh.Scale = Vector3.new(0.18200013, 0.181999996, 0.181999996)
  318.  
  319. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  320. Part:BreakJoints()
  321. Part.Material = "Neon"
  322. Part.TopSurface = "Smooth"
  323. Part.Name = 'Part'
  324. Part.BottomSurface = "Smooth"
  325. Part.FormFactor = "Custom" Part.CanCollide = false
  326. Part.BrickColor = BrickColor.new("Really red")
  327. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  328. local Partweld = Instance.new("ManualWeld")
  329. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  330. Partweld.C1 = CFrame.new(1.43051147e-006, -0.497528672, 6.75119019, 2.49763275e-007, -5.81140853e-007, 1, -1.07320545e-006, -1, -5.81132952e-007, 1, -1.07320523e-006, -2.497639e-007)
  331. Partweld.Parent = Part
  332. local PartMesh = Instance.new("SpecialMesh",Part)
  333. PartMesh.MeshId = ""
  334. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  335. PartMesh.Offset = Vector3.new(0, 0, 0)
  336. PartMesh.Scale = Vector3.new(0.181999996, 0.546000004, 0.909999967)
  337.  
  338. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  339. Part:BreakJoints()
  340. Part.Material = "Neon"
  341. Part.TopSurface = "Smooth"
  342. Part.Name = 'Part'
  343. Part.BottomSurface = "Smooth"
  344. Part.FormFactor = "Custom" Part.CanCollide = false
  345. Part.BrickColor = BrickColor.new("Really red")
  346. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  347. local Partweld = Instance.new("ManualWeld")
  348. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  349. Partweld.C1 = CFrame.new(1.1920929e-006, -0.611099243, 6.18334198, 2.49763275e-007, -5.81140853e-007, 1, -1.07320545e-006, -1, -5.81132952e-007, 1, -1.07320523e-006, -2.497639e-007)
  350. Partweld.Parent = Part
  351. local PartMesh = Instance.new("SpecialMesh",Part)
  352. PartMesh.MeshId = ""
  353. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  354. PartMesh.Offset = Vector3.new(0, 0, 0)
  355. PartMesh.Scale = Vector3.new(0.181999996, 0.181999996, 0.909999967)
  356.  
  357. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  358. Part:BreakJoints()
  359. Part.Material = "Neon"
  360. Part.TopSurface = "Smooth"
  361. Part.Name = 'Part'
  362. Part.BottomSurface = "Smooth"
  363. Part.FormFactor = "Custom" Part.CanCollide = false
  364. Part.BrickColor = BrickColor.new("Really black")
  365. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  366. local Partweld = Instance.new("ManualWeld")
  367. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  368. Partweld.C1 = CFrame.new(-0.264875412, 3.230896, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  369. Partweld.Parent = Part
  370. local PartMesh = Instance.new("SpecialMesh",Part)
  371. PartMesh.MeshId = ""
  372. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  373. PartMesh.Offset = Vector3.new(0, 0, 0)
  374. PartMesh.Scale = Vector3.new(2.36600018, 0.18200013, 0.546000004)
  375.  
  376. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  377. Part:BreakJoints()
  378. Part.Material = "Neon"
  379. Part.TopSurface = "Smooth"
  380. Part.Name = 'Part'
  381. Part.BottomSurface = "Smooth"
  382. Part.FormFactor = "Custom" Part.CanCollide = false
  383. Part.BrickColor = BrickColor.new("Really black")
  384. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  385. local Partweld = Instance.new("ManualWeld")
  386. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  387. Partweld.C1 = CFrame.new(-0.270464897, 3.62836456, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  388. Partweld.Parent = Part
  389. local PartMesh = Instance.new("SpecialMesh",Part)
  390. PartMesh.MeshId = ""
  391. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  392. PartMesh.Offset = Vector3.new(0, 0, 0)
  393. PartMesh.Scale = Vector3.new(0.909999967, 1.09200025, 0.181999996)
  394.  
  395. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  396. Part:BreakJoints()
  397. Part.Material = "Neon"
  398. Part.TopSurface = "Smooth"
  399. Part.Name = 'Part'
  400. Part.BottomSurface = "Smooth"
  401. Part.FormFactor = "Custom" Part.CanCollide = false
  402. Part.BrickColor = BrickColor.new("Really red")
  403. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  404. local Partweld = Instance.new("ManualWeld")
  405. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  406. Partweld.C1 = CFrame.new(-0.264688492, 1.6468277, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  407. Partweld.Parent = Part
  408. local PartMesh = Instance.new("SpecialMesh",Part)
  409. PartMesh.MeshId = ""
  410. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  411. PartMesh.Offset = Vector3.new(0, 0, 0)
  412. PartMesh.Scale = Vector3.new(0.582399786, 0.181999996, 0.200200006)
  413.  
  414. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  415. Part:BreakJoints()
  416. Part.Material = "Neon"
  417. Part.TopSurface = "Smooth"
  418. Part.Name = 'Part'
  419. Part.BottomSurface = "Smooth"
  420. Part.FormFactor = "Custom" Part.CanCollide = false
  421. Part.BrickColor = BrickColor.new("Really black")
  422. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  423. local Partweld = Instance.new("ManualWeld")
  424. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  425. Partweld.C1 = CFrame.new(-0.156986475, 5.95611572, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  426. Partweld.Parent = Part
  427. local PartMesh = Instance.new("SpecialMesh",Part)
  428. PartMesh.MeshId = ""
  429. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  430. PartMesh.Offset = Vector3.new(0, 0, 0)
  431. PartMesh.Scale = Vector3.new(0.546000004, 5.27800131, 0.181999996)
  432.  
  433. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  434. Part:BreakJoints()
  435. Part.Material = "Neon"
  436. Part.TopSurface = "Smooth"
  437. Part.Name = 'Part'
  438. Part.BottomSurface = "Smooth"
  439. Part.FormFactor = "Custom" Part.CanCollide = false
  440. Part.BrickColor = BrickColor.new("Really red")
  441. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  442. local Partweld = Instance.new("ManualWeld")
  443. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  444. Partweld.C1 = CFrame.new(-0.2703619, -1.64687347, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  445. Partweld.Parent = Part
  446. local PartMesh = Instance.new("SpecialMesh",Part)
  447. PartMesh.MeshId = ""
  448. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  449. PartMesh.Offset = Vector3.new(0, 0, 0)
  450. PartMesh.Scale = Vector3.new(0.582399786, 0.181999996, 0.200200006)
  451.  
  452. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  453. Part:BreakJoints()
  454. Part.Material = "Neon"
  455. Part.TopSurface = "Smooth"
  456. Part.Name = 'Part'
  457. Part.BottomSurface = "Smooth"
  458. Part.FormFactor = "Custom" Part.CanCollide = false
  459. Part.BrickColor = BrickColor.new("Really red")
  460. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  461. local Partweld = Instance.new("ManualWeld")
  462. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  463. Partweld.C1 = CFrame.new(-0.497519851, -0.00567495823, -2.95278168, 3.31555725e-008, -1, 3.65480531e-007, -2.98016278e-008, -3.654728e-007, -1, 1, 3.31555157e-008, -2.98016261e-008)
  464. Partweld.Parent = Part
  465. local PartMesh = Instance.new("CylinderMesh",Part)
  466. PartMesh.Name = "Mesh"
  467. PartMesh.Offset = Vector3.new(0, 0, 0)
  468. PartMesh.Scale = Vector3.new(0.18200013, 0.181999996, 0.181999996)
  469.  
  470. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  471. Part:BreakJoints()
  472. Part.Material = "Neon"
  473. Part.TopSurface = "Smooth"
  474. Part.Name = 'Part'
  475. Part.BottomSurface = "Smooth"
  476. Part.FormFactor = "Custom" Part.CanCollide = false
  477. Part.BrickColor = BrickColor.new("Really black")
  478. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  479. local Partweld = Instance.new("ManualWeld")
  480. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  481. Partweld.C1 = CFrame.new(-0.156858683, 4.02594757, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  482. Partweld.Parent = Part
  483. local PartMesh = Instance.new("SpecialMesh",Part)
  484. PartMesh.MeshId = ""
  485. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  486. PartMesh.Offset = Vector3.new(0, 0, 0)
  487. PartMesh.Scale = Vector3.new(0.546000004, 0.181999996, 0.181999996)
  488.  
  489. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  490. Part:BreakJoints()
  491. Part.Material = "Neon"
  492. Part.TopSurface = "Smooth"
  493. Part.Name = 'Part'
  494. Part.BottomSurface = "Smooth"
  495. Part.FormFactor = "Custom" Part.CanCollide = false
  496. Part.BrickColor = BrickColor.new("Really black")
  497. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  498. local Partweld = Instance.new("ManualWeld")
  499. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  500. Partweld.C1 = CFrame.new(-0.264676094, -0.2840271, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  501. Partweld.Parent = Part
  502. local PartMesh = Instance.new("SpecialMesh",Part)
  503. PartMesh.MeshId = ""
  504. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  505. PartMesh.Offset = Vector3.new(0, 0, 0)
  506. PartMesh.Scale = Vector3.new(0.546000004, 7.46199799, 0.181999996)
  507.  
  508. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  509. Part:BreakJoints()
  510. Part.Material = "Neon"
  511. Part.TopSurface = "Smooth"
  512. Part.Name = 'Part'
  513. Part.BottomSurface = "Smooth"
  514. Part.FormFactor = "Custom" Part.CanCollide = false
  515. Part.BrickColor = BrickColor.new("Really red")
  516. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  517. local Partweld = Instance.new("ManualWeld")
  518. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  519. Partweld.C1 = CFrame.new(1.31130219e-006, -0.383954763, 6.18333435, 2.49763275e-007, -5.81140853e-007, 1, -1.07320545e-006, -1, -5.81132952e-007, 1, -1.07320523e-006, -2.497639e-007)
  520. Partweld.Parent = Part
  521. local PartMesh = Instance.new("SpecialMesh",Part)
  522. PartMesh.MeshId = ""
  523. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  524. PartMesh.Offset = Vector3.new(0, 0, 0)
  525. PartMesh.Scale = Vector3.new(0.181999996, 0.181999996, 0.909999967)
  526.  
  527. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  528. Part:BreakJoints()
  529. Part.Material = "Neon"
  530. Part.TopSurface = "Smooth"
  531. Part.Name = 'Part'
  532. Part.BottomSurface = "Smooth"
  533. Part.FormFactor = "Custom" Part.CanCollide = false
  534. Part.BrickColor = BrickColor.new("Really black")
  535. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  536. local Partweld = Instance.new("ManualWeld")
  537. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  538. Partweld.C1 = CFrame.new(1.07288361e-006, 3.11735535, -0.832516909, 1.13096782e-007, 8.2971161e-007, -1, 1, -2.38420967e-007, 1.13096576e-007, -2.38420853e-007, -1, -8.29703993e-007)
  539. Partweld.Parent = Part
  540. local PartMesh = Instance.new("CylinderMesh",Part)
  541. PartMesh.Name = "Mesh"
  542. PartMesh.Offset = Vector3.new(0, 0, 0)
  543. PartMesh.Scale = Vector3.new(0.18200013, 0.181999996, 0.181999996)
  544.  
  545. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  546. Part:BreakJoints()
  547. Part.Material = "Neon"
  548. Part.TopSurface = "Smooth"
  549. Part.Name = 'Part'
  550. Part.BottomSurface = "Smooth"
  551. Part.FormFactor = "Custom" Part.CanCollide = false
  552. Part.BrickColor = BrickColor.new("Really black")
  553. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  554. local Partweld = Instance.new("ManualWeld")
  555. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  556. Partweld.C1 = CFrame.new(-0.264650345, -2.89612579, 0, -4.47035973e-008, -1, 3.88935021e-012, 1, -4.47035973e-008, 6.56493379e-020, -1.06898864e-019, -3.8781851e-012, 1)
  557. Partweld.Parent = Part
  558. local PartMesh = Instance.new("SpecialMesh",Part)
  559. PartMesh.MeshId = ""
  560. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  561. PartMesh.Offset = Vector3.new(0, 0, 0)
  562. PartMesh.Scale = Vector3.new(1.27400005, 0.909998953, 0.181999996)
  563.  
  564. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  565. Part:BreakJoints()
  566. Part.Material = "Neon"
  567. Part.TopSurface = "Smooth"
  568. Part.Name = 'Part'
  569. Part.BottomSurface = "Smooth"
  570. Part.FormFactor = "Custom" Part.CanCollide = false
  571. Part.BrickColor = BrickColor.new("Really red")
  572. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  573. local Partweld = Instance.new("ManualWeld")
  574. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  575. Partweld.C1 = CFrame.new(-6.86645508e-005, 0.27036202, 0, 1, 0, -1.06898864e-019, 0, 1, -3.8781851e-012, -1.06898864e-019, -3.8781851e-012, 1)
  576. Partweld.Parent = Part
  577. local PartMesh = Instance.new("SpecialMesh",Part)
  578. PartMesh.MeshId = ""
  579. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  580. PartMesh.Offset = Vector3.new(0, 0, 0)
  581. PartMesh.Scale = Vector3.new(5.11419773, 0.181999996, 0.200200006)
  582.  
  583. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  584. Part:BreakJoints()
  585. Part.Material = "Neon"
  586. Part.TopSurface = "Smooth"
  587. Part.Name = 'Part'
  588. Part.BottomSurface = "Smooth"
  589. Part.FormFactor = "Custom" Part.CanCollide = false
  590. Part.BrickColor = BrickColor.new("Really black")
  591. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  592. local Partweld = Instance.new("ManualWeld")
  593. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  594. Partweld.C1 = CFrame.new(-0.213638544, 4.19618225, 0, -4.47034836e-008, -1, 3.88935021e-012, 1, -4.47034836e-008, 6.5648905e-020, -1.06898864e-019, -3.8781851e-012, 1)
  595. Partweld.Parent = Part
  596. local PartMesh = Instance.new("SpecialMesh",Part)
  597. PartMesh.MeshId = ""
  598. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  599. PartMesh.Offset = Vector3.new(0, 0, 0)
  600. PartMesh.Scale = Vector3.new(0.364000022, 0.364000022, 0.181999996)
  601.  
  602. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  603. Part:BreakJoints()
  604. Part.Material = "Neon"
  605. Part.TopSurface = "Smooth"
  606. Part.Name = 'Part'
  607. Part.BottomSurface = "Smooth"
  608. Part.FormFactor = "Custom" Part.CanCollide = false
  609. Part.BrickColor = BrickColor.new("Really red")
  610. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  611. local Partweld = Instance.new("ManualWeld")
  612. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  613. Partweld.C1 = CFrame.new(8.34465027e-007, -0.49752593, 4.13903046, 2.49763275e-007, -5.81140853e-007, 1, -1.07320545e-006, -1, -5.81132952e-007, 1, -1.07320523e-006, -2.497639e-007)
  614. Partweld.Parent = Part
  615. local PartMesh = Instance.new("SpecialMesh",Part)
  616. PartMesh.MeshId = ""
  617. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  618. PartMesh.Offset = Vector3.new(0, 0, 0)
  619. PartMesh.Scale = Vector3.new(0.181999996, 0.546000004, 0.546000004)
  620.  
  621. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  622. Part:BreakJoints()
  623. Part.Material = "Neon"
  624. Part.TopSurface = "Smooth"
  625. Part.Name = 'Part'
  626. Part.BottomSurface = "Smooth"
  627. Part.FormFactor = "Custom" Part.CanCollide = false
  628. Part.BrickColor = BrickColor.new("Really red")
  629. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  630. local Partweld = Instance.new("ManualWeld")
  631. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  632. Partweld.C1 = CFrame.new(-0.26468575, 0.00567436218, -2.72582245, 3.31555725e-008, -1, 3.65477291e-007, -2.98018978e-008, -3.6546956e-007, -1, 1, 3.31555157e-008, -2.98018819e-008)
  633. Partweld.Parent = Part
  634. local PartMesh = Instance.new("CylinderMesh",Part)
  635. PartMesh.Name = "Mesh"
  636. PartMesh.Offset = Vector3.new(0, 0, 0)
  637. PartMesh.Scale = Vector3.new(0.18200013, 0.181999996, 0.181999996)
  638.  
  639. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  640. Part:BreakJoints()
  641. Part.Material = "Neon"
  642. Part.TopSurface = "Smooth"
  643. Part.Name = 'Part'
  644. Part.BottomSurface = "Smooth"
  645. Part.FormFactor = "Custom" Part.CanCollide = false
  646. Part.BrickColor = BrickColor.new("Really red")
  647. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  648. local Partweld = Instance.new("ManualWeld")
  649. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  650. Partweld.C1 = CFrame.new(0.0135846138, 0.00567448139, -2.95297241, 3.31555725e-008, -1, 3.65477291e-007, -2.98018978e-008, -3.6546956e-007, -1, 1, 3.31555157e-008, -2.98018819e-008)
  651. Partweld.Parent = Part
  652. local PartMesh = Instance.new("CylinderMesh",Part)
  653. PartMesh.Name = "Mesh"
  654. PartMesh.Offset = Vector3.new(0, 0, 0)
  655. PartMesh.Scale = Vector3.new(0.18200013, 0.181999996, 0.181999996)
  656.  
  657. local Part = Instance.new("Part", game.Players.LocalPlayer.Character)
  658. Part:BreakJoints()
  659. Part.Material = "Neon"
  660. Part.TopSurface = "Smooth"
  661. Part.Name = 'Part'
  662. Part.BottomSurface = "Smooth"
  663. Part.FormFactor = "Custom" Part.CanCollide = false
  664. Part.BrickColor = BrickColor.new("Really red")
  665. Part.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  666. local Partweld = Instance.new("ManualWeld")
  667. Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  668. Partweld.C1 = CFrame.new(1.1920929e-006, -0.497527599, 5.72904205, 2.49763275e-007, -5.81140853e-007, 1, -1.07320545e-006, -1, -5.81132952e-007, 1, -1.07320523e-006, -2.497639e-007)
  669. Partweld.Parent = Part
  670. local PartMesh = Instance.new("SpecialMesh",Part)
  671. PartMesh.MeshId = ""
  672. PartMesh.MeshType = Enum.MeshType.Brick PartMesh.Name = "Mesh"
  673. PartMesh.Offset = Vector3.new(0, 0, 0)
  674. PartMesh.Scale = Vector3.new(0.181999996, 0.546000004, 0.546000004)
  675.  
  676. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  677. Wedge:BreakJoints()
  678. Wedge.Material = "Neon"
  679. Wedge.TopSurface = "Smooth"
  680. Wedge.Name = 'Wedge'
  681. Wedge.BottomSurface = "Smooth"
  682. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  683. Wedge.BrickColor = BrickColor.new("Really red")
  684. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  685. local Wedgeweld = Instance.new("ManualWeld")
  686. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  687. Wedgeweld.C1 = CFrame.new(-1.54972076e-006, -0.667873383, -4.82103729, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  688. Wedgeweld.Parent = Wedge
  689. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  690. WedgeMesh.MeshId = ""
  691. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  692. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  693. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  694.  
  695. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  696. Wedge:BreakJoints()
  697. Wedge.Material = "Neon"
  698. Wedge.TopSurface = "Smooth"
  699. Wedge.Name = 'Wedge'
  700. Wedge.BottomSurface = "Smooth"
  701. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  702. Wedge.BrickColor = BrickColor.new("Really red")
  703. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  704. local Wedgeweld = Instance.new("ManualWeld")
  705. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  706. Wedgeweld.C1 = CFrame.new(-1.78813934e-006, -0.667873621, -5.50247192, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  707. Wedgeweld.Parent = Wedge
  708. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  709. WedgeMesh.MeshId = ""
  710. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  711. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  712. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  713.  
  714. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  715. Wedge:BreakJoints()
  716. Wedge.Material = "Neon"
  717. Wedge.TopSurface = "Smooth"
  718. Wedge.Name = 'Wedge'
  719. Wedge.BottomSurface = "Smooth"
  720. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  721. Wedge.BrickColor = BrickColor.new("Really red")
  722. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  723. local Wedgeweld = Instance.new("ManualWeld")
  724. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  725. Wedgeweld.C1 = CFrame.new(-1.54972076e-006, -0.667874575, -4.59389496, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  726. Wedgeweld.Parent = Wedge
  727. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  728. WedgeMesh.MeshId = ""
  729. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  730. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  731. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  732.  
  733. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  734. Wedge:BreakJoints()
  735. Wedge.Material = "Neon"
  736. Wedge.TopSurface = "Smooth"
  737. Wedge.Name = 'Wedge'
  738. Wedge.BottomSurface = "Smooth"
  739. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  740. Wedge.BrickColor = BrickColor.new("Really red")
  741. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  742. local Wedgeweld = Instance.new("ManualWeld")
  743. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  744. Wedgeweld.C1 = CFrame.new(-1.66893005e-006, -0.667874217, -4.93460846, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  745. Wedgeweld.Parent = Wedge
  746. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  747. WedgeMesh.MeshId = ""
  748. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  749. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  750. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  751.  
  752. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  753. Wedge:BreakJoints()
  754. Wedge.Material = "Neon"
  755. Wedge.TopSurface = "Smooth"
  756. Wedge.Name = 'Wedge'
  757. Wedge.BottomSurface = "Smooth"
  758. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  759. Wedge.BrickColor = BrickColor.new("Really black")
  760. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  761. local Wedgeweld = Instance.new("ManualWeld")
  762. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  763. Wedgeweld.C1 = CFrame.new(-1.31130219e-006, -0.611171007, -3.62844849, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  764. Wedgeweld.Parent = Wedge
  765. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  766. WedgeMesh.MeshId = ""
  767. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  768. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  769. WedgeMesh.Scale = Vector3.new(0.181999996, 0.182000026, 1.09200001)
  770.  
  771. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  772. Wedge:BreakJoints()
  773. Wedge.Material = "Neon"
  774. Wedge.TopSurface = "Smooth"
  775. Wedge.Name = 'Wedge'
  776. Wedge.BottomSurface = "Smooth"
  777. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  778. Wedge.BrickColor = BrickColor.new("Really red")
  779. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  780. local Wedgeweld = Instance.new("ManualWeld")
  781. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  782. Wedgeweld.C1 = CFrame.new(-1.43051147e-006, -0.667875767, -4.36675262, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  783. Wedgeweld.Parent = Wedge
  784. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  785. WedgeMesh.MeshId = ""
  786. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  787. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  788. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  789.  
  790. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  791. Wedge:BreakJoints()
  792. Wedge.Material = "Neon"
  793. Wedge.TopSurface = "Smooth"
  794. Wedge.Name = 'Wedge'
  795. Wedge.BottomSurface = "Smooth"
  796. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  797. Wedge.BrickColor = BrickColor.new("Really red")
  798. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  799. local Wedgeweld = Instance.new("ManualWeld")
  800. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  801. Wedgeweld.C1 = CFrame.new(-1.66893005e-006, -0.667874694, -5.38889313, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  802. Wedgeweld.Parent = Wedge
  803. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  804. WedgeMesh.MeshId = ""
  805. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  806. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  807. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  808.  
  809. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  810. Wedge:BreakJoints()
  811. Wedge.Material = "Neon"
  812. Wedge.TopSurface = "Smooth"
  813. Wedge.Name = 'Wedge'
  814. Wedge.BottomSurface = "Smooth"
  815. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  816. Wedge.BrickColor = BrickColor.new("Really black")
  817. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  818. local Wedgeweld = Instance.new("ManualWeld")
  819. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  820. Wedgeweld.C1 = CFrame.new(2.38418579e-007, -0.486158729, -2.89600372, 1.63910173e-007, -3.98652617e-007, -1, 1.56316617e-006, -1, 3.9866066e-007, -1, -1.56316628e-006, -1.63909561e-007)
  821. Wedgeweld.Parent = Wedge
  822. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  823. WedgeMesh.MeshId = ""
  824. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  825. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  826. WedgeMesh.Scale = Vector3.new(0.181999996, 0.181999996, 0.181999996)
  827.  
  828. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  829. Wedge:BreakJoints()
  830. Wedge.Material = "Neon"
  831. Wedge.TopSurface = "Smooth"
  832. Wedge.Name = 'Wedge'
  833. Wedge.BottomSurface = "Smooth"
  834. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  835. Wedge.BrickColor = BrickColor.new("Really red")
  836. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  837. local Wedgeweld = Instance.new("ManualWeld")
  838. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  839. Wedgeweld.C1 = CFrame.new(-1.66893005e-006, -0.667874098, -5.04817963, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  840. Wedgeweld.Parent = Wedge
  841. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  842. WedgeMesh.MeshId = ""
  843. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  844. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  845. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  846.  
  847. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  848. Wedge:BreakJoints()
  849. Wedge.Material = "Neon"
  850. Wedge.TopSurface = "Smooth"
  851. Wedge.Name = 'Wedge'
  852. Wedge.BottomSurface = "Smooth"
  853. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  854. Wedge.BrickColor = BrickColor.new("Really red")
  855. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  856. local Wedgeweld = Instance.new("ManualWeld")
  857. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  858. Wedgeweld.C1 = CFrame.new(1.54972076e-006, -0.497528315, 7.31904602, 2.49763275e-007, -5.81140853e-007, 1, -1.07320545e-006, -1, -5.81132952e-007, 1, -1.07320523e-006, -2.497639e-007)
  859. Wedgeweld.Parent = Wedge
  860. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  861. WedgeMesh.MeshId = ""
  862. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  863. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  864. WedgeMesh.Scale = Vector3.new(0.181999996, 0.546000004, 0.909999967)
  865.  
  866. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  867. Wedge:BreakJoints()
  868. Wedge.Material = "Neon"
  869. Wedge.TopSurface = "Smooth"
  870. Wedge.Name = 'Wedge'
  871. Wedge.BottomSurface = "Smooth"
  872. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  873. Wedge.BrickColor = BrickColor.new("Really red")
  874. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  875. local Wedgeweld = Instance.new("ManualWeld")
  876. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  877. Wedgeweld.C1 = CFrame.new(-1.54972076e-006, -0.667874694, -4.48031616, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  878. Wedgeweld.Parent = Wedge
  879. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  880. WedgeMesh.MeshId = ""
  881. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  882. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  883. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  884.  
  885. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  886. Wedge:BreakJoints()
  887. Wedge.Material = "Neon"
  888. Wedge.TopSurface = "Smooth"
  889. Wedge.Name = 'Wedge'
  890. Wedge.BottomSurface = "Smooth"
  891. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  892. Wedge.BrickColor = BrickColor.new("Really black")
  893. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  894. local Wedgeweld = Instance.new("ManualWeld")
  895. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  896. Wedgeweld.C1 = CFrame.new(1.90734863e-006, -0.156997681, 8.00041962, 2.49763275e-007, -5.81140853e-007, 1, -1.07320545e-006, -1, -5.81132952e-007, 1, -1.07320523e-006, -2.497639e-007)
  897. Wedgeweld.Parent = Wedge
  898. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  899. WedgeMesh.MeshId = ""
  900. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  901. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  902. WedgeMesh.Scale = Vector3.new(0.181999996, 0.546000004, 1.27400005)
  903.  
  904. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  905. Wedge:BreakJoints()
  906. Wedge.Material = "Neon"
  907. Wedge.TopSurface = "Smooth"
  908. Wedge.Name = 'Wedge'
  909. Wedge.BottomSurface = "Smooth"
  910. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  911. Wedge.BrickColor = BrickColor.new("Really black")
  912. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  913. local Wedgeweld = Instance.new("ManualWeld")
  914. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  915. Wedgeweld.C1 = CFrame.new(0, -0.189658165, -2.83934021, 1.06898864e-019, 3.8781851e-012, -1, 1.19209403e-007, 1, -3.90795903e-012, 1, -1.19209403e-007, 3.53228972e-019)
  916. Wedgeweld.Parent = Wedge
  917. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  918. WedgeMesh.MeshId = ""
  919. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  920. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  921. WedgeMesh.Scale = Vector3.new(0.181999996, 0.181999996, 0.727999806)
  922.  
  923. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  924. Wedge:BreakJoints()
  925. Wedge.Material = "Neon"
  926. Wedge.TopSurface = "Smooth"
  927. Wedge.Name = 'Wedge'
  928. Wedge.BottomSurface = "Smooth"
  929. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  930. Wedge.BrickColor = BrickColor.new("Really red")
  931. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  932. local Wedgeweld = Instance.new("ManualWeld")
  933. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  934. Wedgeweld.C1 = CFrame.new(-1.54972076e-006, -0.667874455, -4.70746613, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  935. Wedgeweld.Parent = Wedge
  936. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  937. WedgeMesh.MeshId = ""
  938. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  939. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  940. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  941.  
  942. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  943. Wedge:BreakJoints()
  944. Wedge.Material = "Neon"
  945. Wedge.TopSurface = "Smooth"
  946. Wedge.Name = 'Wedge'
  947. Wedge.BottomSurface = "Smooth"
  948. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  949. Wedge.BrickColor = BrickColor.new("Really red")
  950. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  951. local Wedgeweld = Instance.new("ManualWeld")
  952. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  953. Wedgeweld.C1 = CFrame.new(-1.66893005e-006, -0.667874813, -5.27532196, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  954. Wedgeweld.Parent = Wedge
  955. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  956. WedgeMesh.MeshId = ""
  957. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  958. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  959. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  960.  
  961. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  962. Wedge:BreakJoints()
  963. Wedge.Material = "Neon"
  964. Wedge.TopSurface = "Smooth"
  965. Wedge.Name = 'Wedge'
  966. Wedge.BottomSurface = "Smooth"
  967. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  968. Wedge.BrickColor = BrickColor.new("Really black")
  969. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  970. local Wedgeweld = Instance.new("ManualWeld")
  971. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  972. Wedgeweld.C1 = CFrame.new(-1.1920929e-007, -0.183947563, 3.12332916, 5.96037069e-008, -3.87638706e-012, 1, 1.19209403e-007, 1, -3.90795903e-012, -1, 1.19209403e-007, 5.96037211e-008)
  973. Wedgeweld.Parent = Wedge
  974. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  975. WedgeMesh.MeshId = ""
  976. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  977. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  978. WedgeMesh.Scale = Vector3.new(0.181999996, 0.181999996, 0.181999996)
  979.  
  980. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  981. Wedge:BreakJoints()
  982. Wedge.Material = "Neon"
  983. Wedge.TopSurface = "Smooth"
  984. Wedge.Name = 'Wedge'
  985. Wedge.BottomSurface = "Smooth"
  986. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  987. Wedge.BrickColor = BrickColor.new("Really red")
  988. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  989. local Wedgeweld = Instance.new("ManualWeld")
  990. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  991. Wedgeweld.C1 = CFrame.new(-1.66893005e-006, -0.667873979, -5.16175842, -2.49762678e-007, -5.81101688e-007, -1, 9.83853624e-007, -1, 5.81109191e-007, -1, -9.83853511e-007, 2.49763247e-007)
  992. Wedgeweld.Parent = Wedge
  993. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  994. WedgeMesh.MeshId = ""
  995. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  996. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  997. WedgeMesh.Scale = Vector3.new(0.181999996, 0.364000022, 0.182000026)
  998.  
  999. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  1000. Wedge:BreakJoints()
  1001. Wedge.Material = "Neon"
  1002. Wedge.TopSurface = "Smooth"
  1003. Wedge.Name = 'Wedge'
  1004. Wedge.BottomSurface = "Smooth"
  1005. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  1006. Wedge.BrickColor = BrickColor.new("Really black")
  1007. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  1008. local Wedgeweld = Instance.new("ManualWeld")
  1009. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1010. Wedgeweld.C1 = CFrame.new(0, -0.718988419, -2.83938599, 2.66438555e-015, 5.95998024e-008, 1, -1.19209403e-007, -1, 5.96075864e-008, 1, -1.19209403e-007, 3.53228972e-019)
  1011. Wedgeweld.Parent = Wedge
  1012. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  1013. WedgeMesh.MeshId = ""
  1014. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  1015. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  1016. WedgeMesh.Scale = Vector3.new(0.181999996, 0.181999996, 0.727999806)
  1017.  
  1018. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  1019. Wedge:BreakJoints()
  1020. Wedge.Material = "Neon"
  1021. Wedge.TopSurface = "Smooth"
  1022. Wedge.Name = 'Wedge'
  1023. Wedge.BottomSurface = "Smooth"
  1024. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  1025. Wedge.BrickColor = BrickColor.new("Really black")
  1026. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  1027. local Wedgeweld = Instance.new("ManualWeld")
  1028. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1029. Wedgeweld.C1 = CFrame.new(-1.1920929e-007, -0.713309407, 3.12332916, 1.48411445e-007, 3.87428031e-007, -1, -9.90880835e-008, -1, -3.87420187e-007, -1, 9.90880835e-008, -1.48411431e-007)
  1030. Wedgeweld.Parent = Wedge
  1031. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  1032. WedgeMesh.MeshId = ""
  1033. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  1034. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  1035. WedgeMesh.Scale = Vector3.new(0.181999996, 0.181999996, 0.181999996)
  1036.  
  1037. local Wedge = Instance.new("Part", game.Players.LocalPlayer.Character)
  1038. Wedge:BreakJoints()
  1039. Wedge.Material = "Neon"
  1040. Wedge.TopSurface = "Smooth"
  1041. Wedge.Name = 'Wedge'
  1042. Wedge.BottomSurface = "Smooth"
  1043. Wedge.FormFactor = "Custom" Wedge.CanCollide = false
  1044. Wedge.BrickColor = BrickColor.new("Really black")
  1045. Wedge.Size = Vector3.new(0.62403208, 0.62403208, 0.624032021)
  1046. local Wedgeweld = Instance.new("ManualWeld")
  1047. Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1048. Wedgeweld.C1 = CFrame.new(0, 0.0375139713, -2.89582062, -2.98018392e-008, -3.85066198e-012, 1, 1.19209403e-007, 1, -3.90795903e-012, -1, 1.19209403e-007, -2.98018392e-008)
  1049. Wedgeweld.Parent = Wedge
  1050. local WedgeMesh = Instance.new("SpecialMesh",Wedge)
  1051. WedgeMesh.MeshId = ""
  1052. WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
  1053. WedgeMesh.Offset = Vector3.new(0, 0, 0)
  1054. WedgeMesh.Scale = Vector3.new(0.181999996, 0.181999996, 0.181999996)
  1055. TrailDeb = false
  1056.  
  1057. mouse.Button1Down:connect((function()
  1058. if Anim == 'Idle' then Anim = 'Basic slash'
  1059.  
  1060. if TrailDeb == false then
  1061. TrailDeb = true
  1062. end
  1063. coroutine.wrap(function()
  1064. local Old = Hitbox.CFrame.p
  1065. while Wait()do
  1066. if not TrailDeb then break end
  1067. local New = Hitbox.CFrame.p
  1068. local Mag =(Old -New).magnitude
  1069. local Dis =(Old +New)/2
  1070. local Trail = Instance.new("Part",char)
  1071. Trail.Material = "Neon"
  1072. Trail.Anchored = true
  1073. Trail.CanCollide = false
  1074. Trail.BrickColor = BrickColor.new("Really red")
  1075. Trail.Size = Vector3.new(0.2,Mag,0.2)
  1076. Trail.TopSurface = 0
  1077. Trail.BottomSurface = 0
  1078. Trail.formFactor = "Custom"
  1079. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  1080. local ms = Instance.new("BlockMesh",Trail)
  1081. ms.Scale = Vector3.new(1,1,1)
  1082. local TM = Instance.new("CylinderMesh",Trail)
  1083. TM.Scale = Vector3.new(1,1,1)
  1084. Old = New
  1085. coroutine.wrap(function()
  1086. for i = 1,0,-0.1 do
  1087. Wait()
  1088. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  1089. end
  1090. Trail:remove()
  1091. end)()
  1092. coroutine.wrap(function()
  1093. for i = 1,10 do
  1094. Wait()
  1095. Trail.Transparency = Trail.Transparency +0.1
  1096. end end)()end end)()
  1097.  
  1098.  
  1099. hitcon = Hitbox.Touched:connect(function(hit)
  1100. local hum = hit.Parent:FindFirstChild('Humanoid')
  1101. if hum and not hum:IsDescendantOf(char) then
  1102. DoDamage(hum,dmg or 999)
  1103. end
  1104. end)
  1105.  
  1106.  
  1107. playSound(10209645,Hitbox,1,0.9)
  1108. ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(90),math.rad(90),math.rad(0)),7)
  1109. ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(-30),math.rad(90)),3)
  1110. ypcall(function()
  1111. dmgstart(math.random(2,5))
  1112. if deb == true then
  1113.  
  1114. deb = false
  1115. end
  1116. end)
  1117. ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(-60),math.rad(-70),math.rad(0)),8)
  1118. wait'0'
  1119. Anim = 'Idle'
  1120. hitcon:disconnect()
  1121. if TrailDeb == true then
  1122. TrailDeb = false
  1123. end
  1124. end
  1125.  
  1126. end))
  1127.  
  1128. mouse.KeyDown:connect(function(key)
  1129. key=key:lower()
  1130. key=key:lower()
  1131. if key == 'f' then
  1132. if Anim == 'Idle' then Anim = 'Stab'
  1133. if TrailDeb == false then
  1134. TrailDeb = true
  1135. end
  1136.  
  1137.  
  1138. coroutine.wrap(function()
  1139. local Old = Hitbox.CFrame.p
  1140. while Wait()do
  1141. if not TrailDeb then break end
  1142. local New = Hitbox.CFrame.p
  1143. local Mag =(Old -New).magnitude
  1144. local Dis =(Old +New)/2
  1145. local Trail = Instance.new("Part",char)
  1146. Trail.Material = "Neon"
  1147. Trail.Anchored = true
  1148. Trail.CanCollide = false
  1149. Trail.BrickColor = BrickColor.new("Really red")
  1150. Trail.Size = Vector3.new(0.2,Mag,0.2)
  1151. Trail.TopSurface = 0
  1152. Trail.BottomSurface = 0
  1153. Trail.formFactor = "Custom"
  1154. Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
  1155. local ms = Instance.new("BlockMesh",Trail)
  1156. ms.Scale = Vector3.new(1,1,1)
  1157. local TM = Instance.new("CylinderMesh",Trail)
  1158. TM.Scale = Vector3.new(1,1,1)
  1159. Old = New
  1160. coroutine.wrap(function()
  1161. for i = 1,0,-0.1 do
  1162. Wait()
  1163. TM.Scale = TM.Scale * Vector3.new(i,1,i)
  1164. end
  1165. Trail:remove()
  1166. end)()
  1167. coroutine.wrap(function()
  1168. for i = 1,10 do
  1169. Wait()
  1170. Trail.Transparency = Trail.Transparency +0.1
  1171. end end)()end end)()
  1172. hitcon = Hitbox.Touched:connect(function(hit)
  1173. local hum = hit.Parent:FindFirstChild('Humanoid')
  1174. if hum and not hum:IsDescendantOf(char) then
  1175. DoDamage(hum,dmg or 999)
  1176. end
  1177. end)
  1178. ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(-30),math.rad(0)),7)
  1179. ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(40),math.rad(20),math.rad(0)),4)
  1180. --wait'.7'
  1181. playSound(154965929,Blade2,1,0.7)
  1182. ctween(rs,'C0',rs0*CFrame.new(0,0,0) * CFrame.Angles(math.rad(-60),math.rad(-70),math.rad(0)),8)
  1183. Anim = 'Idle'
  1184. hitcon:disconnect()
  1185. if TrailDeb == true then
  1186. TrailDeb = false
  1187. end
  1188. end
  1189. end
  1190. end)
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