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- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=1
- pathtrans=.7
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- player=nil
- cloak=false
- lightcolor='Bright blue'
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- if meshid~="nil" then
- mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- local Color1=Torso.BrickColor
- local bodvel=Instance.new("BodyVelocity")
- local bg=Instance.new("BodyGyro")
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
- --http://www.roblox.com/asset/?id=4770560
- game:GetService("Debris"):AddItem(prt,2)
- CF=prt.CFrame
- coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
- for i=0,1,0.2 do
- wait()
- Part.CFrame=CF*cf(0,0,-0.4)
- end
- for i=0,1,delay do
- wait()
- --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
- Mesh.Scale=Mesh.Scale
- end
- for i=0,1,0.1 do
- wait()
- Part.Transparency=i
- end
- Part.Parent=nil
- end),prt,msh,CF)
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,cframe)
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(i*20,0,0)
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt2.Anchored=true
- prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
- game:GetService("Debris"):AddItem(prt2,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- wait()
- Part.CFrame=Part.CFrame*cf(0,0.5,0)
- end
- Part.Parent=nil
- end),prt2,msh2)
- end
- for i=0,1,delay*2 do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- Damagefunc2=function(hit,Damage,Knockback)
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~="Fenrier" and hit.Parent:FindFirstChild("Torso")~=nil then
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- attackdebounce = false
- end))
- Damage=Damage
- if Enemy==nil then
- Enemy=hit.Parent
- HP=Enemy.Humanoid.Health
- end
- coroutine.resume(coroutine.create(function()
- wait(1)
- if attack==false and Enemy~=nil then
- Did=HP-Enemy.Humanoid.Health
- print("Did "..Did.." Damage")
- Enemy=nil
- HP=0
- end
- end))
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- if mana<400 then
- mana=mana+math.random(10,20)
- else
- mana=400
- end
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- if math.random(0,99)+math.random()<=5 then
- CRIT=true
- Damage=Damage*2
- critsound(2)
- --[[ Knockback=Knockback*2
- r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- end
- Damage=Damage+math.random(0,10)
- -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vp=it("BodyVelocity")
- vp.P=500
- vp.maxForce=vt(math.huge,0,math.huge)
- -- vp.velocity=Head.CFrame.lookVector*Knockback
- vp.velocity=Head.CFrame.lookVector*Knockback
- vp.Parent=hit.Parent.Torso
- --[[ if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end]]
- game:GetService("Debris"):AddItem(vp,.5)
- --[[ r=it("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=vt(500000000,50000000000,500000000)*50000
- r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- game:GetService("Debris"):AddItem(r,.5)
- c=it("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- function MagicRing(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(x2,y2,z2)
- prt.Size = Vector3.new(5,5,5)
- --"http://www.roblox.com/asset/?id=168892465"
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.03 do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function BreakEffect(brickcolor,cframe,x1,y1,z1)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
- CF=Part.CFrame
- Numbb=0
- randnumb=math.random()/10
- rand1=math.random()/10
- for i=0,1,rand1 do
- wait()
- CF=CF*cf(0,math.random()/2,0)
- --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
- Part.CFrame=CF*euler(Numbb,0,0)
- Part.Transparency=i
- Numbb=Numbb+randnumb
- end
- Part.Parent=nil
- end),prt,CF,Numbb,randnumb)
- end
- function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*euler(0,0.7,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*cf(0,y3/2,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*cf(x,y,z)
- msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
- local num=math.random()
- local num2=math.random(-3,2)+math.random()
- local numm=0
- for i=0,1,delay*2 do
- swait()
- Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
- Part.Transparency=i
- numm=numm+0.01
- end
- Part.Parent=nil
- Mesh.Parent=nil
- end),prt,msh,x,y,z)
- end
- function dmgstart(dmg,what)
- hitcon = what.Touched:connect(function(hit)
- local hum = hit.Parent:FindFirstChild("Humanoid")
- if hum and not hum:IsDescendantOf(Character) then
- hum:TakeDamage(dmg)
- end
- end)
- end
- function dmgstop()
- hitcon:disconnect()
- end
- user=game.Players.localPlayer
- char=user.Character
- mouse=user:GetMouse()
- m=Instance.new('Model',char)
- blocks = {}
- function Part(Type, Parent, Name, Transparency, Reflectance, Size, CFrame, Material, BrickColor3)
- prt = Instance.new(Type,Parent)
- prt.Name = Name
- prt.FormFactor = "Custom"
- prt.Transparency = Transparency
- prt.Reflectance = Reflectance
- prt.Size = Size
- prt.CFrame = CFrame
- prt.Material = Material
- prt.TopSurface = 'SmoothNoOutlines'
- prt.BottomSurface = 'SmoothNoOutlines'
- prt.LeftSurface = 'SmoothNoOutlines'
- prt.RightSurface = 'SmoothNoOutlines'
- prt.FrontSurface = 'SmoothNoOutlines'
- prt.BackSurface = 'SmoothNoOutlines'
- prt.BrickColor = BrickColor.new(tostring(BrickColor3))
- prt.Anchored = false
- prt.CanCollide = false
- table.insert(blocks, prt)
- return #blocks
- end
- function weldBetween(a, b)
- weld = Instance.new("ManualWeld")
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = CFrame.new()
- weld.C1 = b.CFrame:inverse() * a.CFrame
- weld.Parent = a
- return weld;
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = 'Custom'
- w1.BrickColor = BrickColor.new("Toothpaste")
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.01})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- w2.BrickColor = BrickColor.new("Toothpaste")
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.01})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- local Handle = Instance.new("Part", m)
- Handle:BreakJoints()
- Handle.TopSurface = "Smooth"
- Handle.Material = "SmoothPlastic"
- Handle.Name = 'Handle'
- Handle.Transparency = 0 Handle.BottomSurface = "Smooth"
- Handle.FormFactor = "Custom" Handle.CanCollide = false
- Handle.BrickColor = BrickColor.new("Really black")
- Handle.Size = Vector3.new(2.31999993, 0.34799999, 0.200000003)
- local Handleweld = Instance.new("ManualWeld")
- Handleweld.Part0 = char["Torso"]
- Handleweld.Part1 = Handle Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Handleweld.C1 = CFrame.new(0.0648193359, -0.791286469, -0.906871796, 0.707106709, 0.70710665, -3.06183203e-008, -5.06046831e-008, 9.39054843e-008, 0.999991417, 0.707100689, -0.707100689, 1.02184011e-007)
- Handleweld.Parent = char["Torso"]
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.Transparency = 0 Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("New Yeller")
- Part.Size = Vector3.new(0.34799999, 0.200000003, 0.34799999)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.697142124, -0.240707397, 0.697052002, 0.707106292, -6.45096577e-007, -0.707100093, 7.29660428e-007, 0.999991119, -4.4702773e-008, 0.707106292, -4.72456946e-007, 0.707100153)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.898999929, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.Transparency = 0 Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("White")
- Part.Size = Vector3.new(2.31999993, 0.200000003, 0.200000003)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(3.81469727e-006, -0.232005119, 1.97199249, 0.999999762, -2.87769808e-013, 5.96046448e-008, 5.25801624e-013, 0.999991417, 2.84217094e-014, 0, -1.17239551e-013, 0.999991238)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.579999983, 0.579999983)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.Transparency = 0 Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(1.15999997, 0.200000003, 1.15999997)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.697060108, -0.237798691, 0.696979523, 0.707100153, -7.8854832e-008, -0.707074642, 6.79929997e-008, 0.999963224, -4.47018209e-008, 0.707100153, -2.54248249e-008, 0.707074702)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.696000099, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.Transparency = 0 Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("White")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 2.0880003)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-1.21799088, -0.231980324, 0.985839844, 0.999999762, 5.87768056e-010, 1.80602074e-005, -5.86997118e-010, 0.999974251, -6.33293951e-009, -1.80006027e-005, 6.33261976e-009, 0.99997437)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.579999983, 0.579999983, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.Transparency = 0 Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("New Yeller")
- Part.Size = Vector3.new(0.200000003, 0.34799999, 0.200000003)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.000141143799, 1.8119812e-005, -1.21799469, 1.81794167e-005, -1.78968406e-007, -0.999964833, 6.0702348e-007, 0.999964714, -1.78957677e-007, 0.999999702, -6.06998185e-007, 1.82688236e-005)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.579999983, 1, 0.579999983)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.Transparency = 0 Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("White")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 2.0880003)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-1.21799469, 0.232003212, 0.985847473, 0.999999762, 5.66021896e-010, 1.80602074e-005, -5.65410829e-010, 0.999973297, -6.33274055e-009, -1.80006027e-005, 6.3324741e-009, 0.999973238)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.579999983, 0.579999983, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.Transparency = 0 Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Mid gray")
- Part.Size = Vector3.new(2.31999969, 0.200000003, 1.8560003)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(3.81469727e-006, -0.115989685, 0.985801697, 0.999999762, 6.05332673e-010, 1.80602074e-005, -6.04796213e-010, 0.999982834, -6.33284003e-009, -1.80006027e-005, 6.33262687e-009, 0.999982953)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.579999983, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.Transparency = 0 Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Institutional white")
- Part.Size = Vector3.new(0.579999983, 0.200000003, 0.579999983)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(1.52587891e-005, 0.226189613, 0.985958099, 0.99999094, -4.17435785e-007, -8.94069672e-008, 4.17436127e-007, 0.999991119, 2.08614694e-007, -2.98023224e-008, -2.83119846e-007, 0.999982476)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.811999977, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.Transparency = 0 Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Institutional white")
- Part.Size = Vector3.new(0.579999983, 0.200000003, 0.579999983)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(1.52587891e-005, -0.237810135, 0.985958099, 0.99999094, -4.17435785e-007, -8.94069672e-008, 4.17436127e-007, 0.999991119, 2.08614694e-007, -2.98023224e-008, -2.83119846e-007, 0.999982476)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.811999977, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.Transparency = 0 Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(1.15999997, 0.200000003, 1.15999997)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.985813141, -0.237781525, 0, 1.80006027e-005, 1.57576963e-007, -0.999979973, 8.91885605e-008, 0.99998039, 2.61884452e-007, 0.999999166, -8.91910901e-008, 1.80602074e-005)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.69599998, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.Transparency = 0 Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("New Yeller")
- Part.Size = Vector3.new(0.34799999, 0.200000003, 0.34799999)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-5.7220459e-005, 0.223287582, 0.985862732, 0.999999285, -4.17447836e-007, 5.96046448e-008, 4.17451417e-007, 0.999991119, 2.08614694e-007, 8.94069672e-008, -8.94065408e-008, 0.999990642)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.898999929, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.Transparency = 0 Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(1.15999997, 0.200000003, 1.15999997)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.985980988, 0.22618866, 0, -8.94069672e-008, 1.63911707e-007, -0.999990642, 8.97813663e-008, 0.999991119, 2.68218798e-007, 0.999999285, -8.97803574e-008, 5.96046448e-008)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.69599998, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.Transparency = 0 Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(1.15999997, 0.200000003, 1.15999997)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.697110176, 0.226187706, 0.697032928, 0.707100391, -7.8857461e-008, -0.707094431, 6.79927936e-008, 0.999991119, -4.4702837e-008, 0.707100332, -2.54258214e-008, 0.707094312)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.696000099, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.Transparency = 0 Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Institutional white")
- Part.Size = Vector3.new(0.579999983, 0.200000003, 0.579999983)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.697163582, 0.226187706, 0.697189331, 0.707100332, -7.88574468e-008, -0.707094491, 6.7967342e-008, 0.999991119, -4.47028512e-008, 0.707100451, 4.37624692e-009, 0.707094193)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.812000036, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.Transparency = 0 Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("New Yeller")
- Part.Size = Vector3.new(0.34799999, 0.200000003, 0.34799999)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-5.7220459e-005, -0.240706444, 0.985862732, 0.999999285, -4.17447836e-007, 5.96046448e-008, 4.17451417e-007, 0.999991119, 2.08614694e-007, 8.94069672e-008, -8.94065408e-008, 0.999990642)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.898999929, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.Transparency = 0 Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("White")
- Part.Size = Vector3.new(2.31999993, 0.200000003, 0.200000003)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(3.81469727e-006, 0.23197937, -1.52587891e-005, 0.999999762, 2.23820962e-013, 5.96046448e-008, 7.10542736e-015, 0.999991417, -1.03028697e-013, 0, 1.0658141e-014, 0.999991238)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.579999983, 0.579999983)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.Transparency = 0 Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Institutional white")
- Part.Size = Vector3.new(0.579999983, 0.200000003, 0.579999983)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.697163105, -0.237812042, 0.697189331, 0.707100332, -7.88574468e-008, -0.707094491, 6.7967342e-008, 0.999991119, -4.47028512e-008, 0.707100451, 4.37624692e-009, 0.707094193)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.812000036, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.Transparency = 0 Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Navy blue")
- Part.Size = Vector3.new(2.31999993, 0.200000003, 1.85600007)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, 0.232005119, 0.985790253, 0.999999762, 6.06398487e-010, 1.80602074e-005, -6.05488992e-010, 0.999969959, -6.3331953e-009, -1.80006027e-005, 6.33281516e-009, 0.99996984)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.579999983, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.Transparency = 0 Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("New Yeller")
- Part.Size = Vector3.new(0.34799999, 0.200000003, 0.34799999)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.697142363, 0.223291397, 0.697052002, 0.707106292, -6.45096577e-007, -0.707100093, 7.29660428e-007, 0.999991119, -4.4702773e-008, 0.707106292, -4.72456946e-007, 0.707100153)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.898999929, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.Transparency = 0 Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Mid gray")
- Part.Size = Vector3.new(2.31999969, 0.200000003, 1.8560003)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, 0.115994453, 0.985679626, 0.999999762, 6.06839023e-010, 1.80602074e-005, -6.06164008e-010, 0.999978542, -6.33337294e-009, -1.79708004e-005, 6.33308517e-009, 0.999978423)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.579999983, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.Transparency = 0 Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Mid gray")
- Part.Size = Vector3.new(2.31999969, 0.200000003, 1.8560003)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -5.7220459e-006, 0.985614777, 0.999999762, 6.06938499e-010, 1.80602074e-005, -6.06267037e-010, 0.999978542, -6.33343333e-009, -1.79708004e-005, 6.33315622e-009, 0.999978423)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.579999983, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.Transparency = 0 Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Navy blue")
- Part.Size = Vector3.new(2.31999993, 0.200000003, 1.85600007)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-3.81469727e-006, -0.231994629, 0.98563385, 0.999999762, 5.88961768e-010, 1.80602074e-005, -5.88052274e-010, 0.999969959, -6.33351505e-009, -1.80006027e-005, 6.3331278e-009, 0.99996984)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.579999983, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.Transparency = 0 Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("White")
- Part.Size = Vector3.new(2.31999993, 0.200000003, 0.200000003)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-7.62939453e-006, -0.231983185, -0.000392913818, 0.999999762, 5.89174931e-010, 1.80602074e-005, -5.88627813e-010, 0.999982834, -6.33369623e-009, -1.79708004e-005, 6.33347597e-009, 0.999982774)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.579999983, 0.579999983)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.Transparency = 0 Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("New Yeller")
- Part.Size = Vector3.new(0.200000003, 0.34799999, 0.200000003)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.000408172607, 1.71661377e-005, 1.2179985, 1.81794167e-005, -1.78972357e-007, -0.999982238, 6.07028539e-007, 0.999982357, -1.78961514e-007, 0.999999702, -6.07014329e-007, 1.82688236e-005)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.579999983, 1, 0.579999983)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.Transparency = 0 Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("White")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 2.0880003)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(1.21799469, -0.231983185, 0.985591888, 0.999999762, 5.89174931e-010, 1.80602074e-005, -5.88627813e-010, 0.999982834, -6.33369623e-009, -1.79708004e-005, 6.33347597e-009, 0.999982774)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.579999983, 0.579999983, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.Transparency = 0 Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("White")
- Part.Size = Vector3.new(0.200000003, 0.200000003, 2.0880003)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(1.21799469, 0.232002258, 0.985588074, 0.999999762, 5.78641135e-010, 1.80602074e-005, -5.78168624e-010, 0.999980927, -6.33353991e-009, -1.79708004e-005, 6.33334807e-009, 0.999980807)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.579999983, 0.579999983, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.Transparency = 0 Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("White")
- Part.Size = Vector3.new(2.31999993, 0.200000003, 0.200000003)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(3.81469727e-006, 0.231988907, 1.97200775, 0.999999762, 1.69357861e-011, 5.96046448e-008, -1.6701307e-011, 0.999991179, 2.27373675e-013, 2.98023224e-008, -3.23296945e-013, 0.99999094)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.579999983, 0.579999983)
- local HandleMesh = Instance.new("BlockMesh",Handle)
- HandleMesh.Name = "Mesh"
- HandleMesh.Offset = Vector3.new(0, 0, 0)
- HandleMesh.Scale = Vector3.new(1, 1, 0.579999983)
- function damage(hit,Damage,Knockback)
- if hit.Parent==nil then return end
- local CPlayer=bin
- local h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~=char.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.2)
- attackdebounce = false
- end))
- Damage=Damage
- local c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=Damage+math.random(0,10)
- h.Health=h.Health-Damage
- local vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- vp.velocity=char.HumanoidRootPart.CFrame.lookVector*Knockback+char.HumanoidRootPart.Velocity/1.05
- if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.25)
- game:GetService("Debris"):AddItem(r,.5)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=plr
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- end
- end
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5,BrickColor.new("Navy blue"))
- else
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,60,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- end),ZTarget)
- TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui.Parent=nil
- cam.CameraType="Custom"
- end
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=Color
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- function UnCloak()
- so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
- Face.Parent=Head
- cloaked=false
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- v.Transparency=v.Transparency-0.1
- end
- v.Transparency=0
- end))
- end
- if v.className=="Hat" then
- hatp=v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i=0,1,0.1 do
- wait()
- derp.Transparency=derp.Transparency-0.1
- end
- derp.Transparency=0
- end),hatp)
- end
- end
- for _,v in pairs(blocks) do
- if v.className=="Part" and v.Name~="Torso" and v.Name~='tip' then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- v.Transparency=v.Transparency-0.1
- end
- v.Transparency=0
- end))
- v.Transparency=0
- end
- end
- end
- meshids = {["penguin"] = 15853464, ["ring"] = 3270017,
- ["spike"] = 1033714,["cone"] = 1082802,["crown"] = 20329976,["crossbow"] = 15886761,
- ["cloud"] = 1095708,["mjolnir"] = 1279013,["diamond"] = 9756362, ["hand"] = 37241605,
- ["fist"] = 65322375,["skull"] = 36869983,["totem"] = 35624068,["spikeb"] = 9982590,["dragon"] = 58430372,["fish"] = 31221717, ["coffee"] = 15929962,["spiral"] = 1051557,
- ["ramen"] = 19380188,["lightning"] = 72583597,["bullet"]=2697549}---some meshids
- textureids = {["cone"] = 1082804,["rainbow"] = 28488599,["fish"] = 31221733, ["coffee"] = 24181455,["monster"] = 33366441,["ramen"] = 19380153}
- soundids = {["bell"] = 20005706,["flintlock"] = 13510352,["falcon"] = 1387390,['sensa'] = 4700455,
- ['midas'] = 17385513;
- ['spark'] = 10756118;
- ['boom'] = 10730819;
- ['plank'] = 10548112;
- ['harmonica1'] = 33069371;
- ['harmonica2'] = 33069412;
- ['thump'] = 10730819;
- }
- cfn,ang,v3n,ud2n,V2 = CFrame.new,CFrame.Angles,Vector3.new,UDim2.new,Vector2.new
- M = {["R"] = function(a,b) return math.random(a,b) end,
- ["Cos"] = function(a) return math.cos(a) end,
- ["Sin"] = function(a) return math.sin(a) end,
- ["D"] = function(a) return math.rad(a) end
- }
- T = {["P"] = function(x,y,z,color,transparency,cancollide,anchored,parent,typee)
- if typee == 'wedge' then
- c = Instance.new("WedgePart",m)
- elseif typee == 'seat' then
- c = Instance.new("Seat",m)
- elseif typee == 'vseat' then
- c = Instance.new("VehicleSeat",m)
- else
- c = Instance.new("Part",m)
- end
- c.TopSurface,c.BottomSurface = 0,0
- c.Locked = true
- c.formFactor = "Custom"
- c.Size = Vector3.new(x,y,z)
- if color ~= "random" then
- c.BrickColor = BrickColor.new(color)
- else c.BrickColor = BrickColor:random()
- end
- c.Transparency = transparency
- c.CanCollide = cancollide
- if anchored ~= nil then c.Anchored = anchored end
- if parent ~= nil then c.Parent = parent end
- return c
- end
- ,
- ["C"] = function(func) coroutine.resume(coroutine.create(func)) end
- ,
- ["W"] = function(part0,part1,x,y,z,rx,ry,rz,parent)
- w = Instance.new("Motor",m)
- if parent ~= nil then w.Parent = parent end
- w.Part0,w.Part1 = part0,part1
- w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
- return w
- end
- ,
- ["BG"] = function(parent)
- local c = Instance.new("BodyGyro",parent)
- c.P = 20e+003
- c.cframe = parent.CFrame
- c.maxTorque = Vector3.new(c.P,c.P,c.P)
- return c
- end
- ,
- ["BP"] = function(parent,position)
- local bp = Instance.new("BodyPosition",parent)
- bp.maxForce = Vector3.new()*math.huge
- bp.position = position
- return bp
- end
- ,
- ["F"] = function(parent,size,heat,color,secondcolor,enabled)
- f = Instance.new("Fire",parent)
- f.Size = size
- f.Heat = heat
- if enabled ~= nil then f.Enabled = enabled end
- if color ~= nil then f.Color = BrickColor.new(color).Color end
- if secondcolor ~= nil then f.SecondaryColor = BrickColor.new(secondcolor).Color end
- return f
- end
- ,
- ["FM"] = function(parent,meshid,x,y,z,meshtexture)
- if meshid == "cylinder" then
- mesh = Instance.new("CylinderMesh",parent)
- mesh.Scale = Vector3.new(x,y,z)
- return mesh
- elseif meshid == 'block' then
- mesh = Instance.new("BlockMesh",parent)
- mesh.Scale = Vector3.new(x,y,z)
- return mesh
- end
- mesh = Instance.new("SpecialMesh",parent)
- if meshid == 'wedge' then
- mesh.MeshType = 'Wedge'
- elseif meshid == 'sphere' then
- mesh.MeshType = 3
- elseif type(meshid) == "number" then
- mesh.MeshId = "rbxassetid://"..meshid
- else
- mesh.MeshId = "rbxassetid://"..meshids[meshid]
- end
- mesh.Scale = Vector3.new(x,y,z)
- if meshtexture then
- if type(meshtexture) == "number" then mesh.TextureId = "rbxassetid://"..meshtexture else
- mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
- end
- return mesh
- end,
- ["Dec"] = function(parent,face,id,transparency)
- c = Instance.new("Decal",parent)
- c.Face = face
- c.Texture = id
- if transparency then c.Transparency = transparency end
- return c
- end,
- ["S"] = function(id,pitch,volume,parent)
- cur = nil
- found = false
- if type(id) == 'string' then
- for i,v in pairs(char.Head:children()) do
- if v:IsA("Sound") and v.Name == id and not found then
- cur = v
- if parent then cur = v:Clone() cur.Parent = parent end
- cur.Pitch = pitch
- if volume then cur.Volume = volume end
- cur:Play()
- found = true
- return cur
- end
- end
- elseif type(id) == 'number' then
- local a = char.Head:FindFirstChild('exteo')
- a.SoundId = 'rbxassetid://'..id
- a.Pitch = pitch
- if volume then a.Volume = volume end
- a:Play()
- return a
- end
- end
- }
- function damage(hit,amount,delay)
- for i,v in pairs(hit:children()) do
- if v:IsA("Humanoid") and v.Parent ~= char then
- if delay then
- local found = v:FindFirstChild('tag')
- if not found then
- local a = Instance.new("StringValue",v)
- a.Name = 'tag ur it'
- game:service'Debris':AddItem(a,delay)
- v.Health = v.Health - amount
- end
- else v.Health = v.Health - amount
- end
- end
- end
- end
- function lightning(startpos,endpos,times,offse,livetime,col,dmg)
- local curpos = startpos
- for i = 1,times do
- local mag = (startpos-endpos).magnitude
- local offs = {-offse,offse}
- local offset = v3n(offs[M.R(1,2)],offs[M.R(1,2)],offs[M.R(1,2)])
- laz = T.P(.1,.1,mag/times,col,0,false,true,m)
- laz.Parent=m
- laz.Transparency=.5
- if dmg then laz.Touched:connect(function(hit) dmgstart(laz,5) end) end
- local apos = (cfn(curpos,endpos)*cfn(0,0,-mag/times)).p+offset
- if times == i then
- local mag2 = (curpos-endpos).magnitude
- laz.Size = v3n(.1,.1,mag2)
- laz.CFrame = cfn(curpos,endpos)*cfn(0,0,-mag2/2)
- else
- laz.CFrame = cfn(curpos,apos)*cfn(0,0,-mag/times/2)
- end
- curpos = laz.CFrame*cfn(0,0,-mag/times/2).p game:service'Debris':AddItem(laz,livetime)
- pcall(function()
- dmgstop()
- end)
- end
- end
- function magicring(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",Vector3.new(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- prt.Touched:connect(function(hit) damage(hit, 10, 10) end)
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.03 do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+Vector3.new(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlocka(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- prt.Transparency=1
- prt.Size = Vector3.new(5,5,5)
- --msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=1
- --Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- return Part
- end),prt,msh)
- return prt
- end
- mouse.Button1Down:connect(function()
- if attack==false then
- if attacktype==1 then
- attack=true
- attacktype=2
- attackone()
- elseif attacktype==2 then
- attack=true
- attacktype=3
- attackone()
- elseif attacktype==3 then
- attack=true
- attacktype=1
- attackone()
- end
- end
- end)
- function attackone()
- attack=true
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-1.2),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.2),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,1.8,1.5),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-0.5,.8),.3)
- RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3)
- LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3)
- end
- so("http://roblox.com/asset/?id=228343249",Torso,1,1)
- --con1=Torso.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(10,20),"Normal",RootPart,.2,1) end)
- for i = 1, 4 do
- magicring(BrickColor.new("New Yeller"),Torso.CFrame*CFrame.new(10,0,0)*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,0.1,1,1,0.05)
- magicring(BrickColor.new("Navy blue"),Torso.CFrame*CFrame.new(10,0,0)*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,0.1,1,1,0.05)
- --hiasd=MagicBlocka(BrickColor.new("Black"),Torso.CFrame*CFrame.new(10,0,0)*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,0.1,1,1,0.05)
- --dmgstart(5,hiasd)
- end
- hiasd=MagicBlocka(BrickColor.new("Black"),Torso.CFrame*CFrame.new(10,0,0)*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,0.1,1,1,0.05)
- dmgstart(5,hiasd)
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,1),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1),.3)
- --RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.2,1.2,0)*euler(-1.5,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,-.2,-1.4),.3)
- end
- dmgstop()
- attack=false
- end
- local sine = 0
- local change = 1
- local val = 0
- while true do
- swait()
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
- --Handleweld.C0=clerp(--Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
- --Handleweld.C0=clerp(--Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(0),math.rad(0),math.rad(-45)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(45)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-2),math.rad(-25),math.rad(15)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(2),math.rad(25),math.rad(-15)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- --Handleweld.C0=clerp(--Handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
- end
- elseif torvel>2 and torvel<22 and hitfloor~=nil then
- local idleanim=0
- Anim="Walk"
- if attack==false then
- change=3
- --[[RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(35),math.rad(0),math.rad(15*math.cos(sine/10))),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-135*math.cos(sine/9)),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(135*math.cos(sine/9)),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
- --Handleweld.C0=clerp(--Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)]]--
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,0),.2)
- --RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.1,0,0.2),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-5),math.rad(-25),math.rad(20)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(5),math.rad(25),math.rad(-20)),.3)
- RH.C0=clerp(RH.C0,RHC0,.3)
- LH.C0=clerp(LH.C0,LHC0,.3)
- end
- elseif torvel>=22 and hitfloor~=nil then
- Anim="Run"
- if attack==false then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(45),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-40),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-60),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-60),math.rad(0),math.rad(0)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
- --Handleweld.C0=clerp(--Handleweld.C0,cf(0,-.5,-.7)*angles(math.rad(-75),math.rad(0),math.rad(0)),.3)
- end
- end
- end
- end
- --156434034D
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