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ArcDesLHK

Enginel

Jul 24th, 2022 (edited)
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  1. Enginel Pawn
  2. Level 1 LIGHT Machine/Normal
  3. 0/2200
  4.  
  5. Enginel Knight
  6. Level 4 LIGHT Machine/Normal
  7. 1900/1900
  8.  
  9. Enginel Rook
  10. Level 5 LIGHT Machine/Normal
  11. 2500/1800
  12.  
  13. Enginel Bishop
  14. Level 3 LIGHT Machine/Normal
  15. 1600/1000
  16.  
  17. Enginel Monarch
  18. Level 6 LIGHT Machine/Effect
  19. 2400/1000
  20. If you control an "Enginel" monster: You can reveal this card in your hand; you can Normal Summon 1 "Enginel" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is Tribute Summoned: Send cards from the top of your opponent's Deck to the GY, equal to the number of "Enginel" monsters you control and in your GY with a different name.
  21.  
  22. Enginel Kaiser
  23. Level 7 LIGHT Machine/Effect
  24. 2800/2000
  25. You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1500. You can only use 1 of the following effects of "Enginel Kaiser" per turn, and only once that turn. During your Main Phase: You can Special Summon 1 "Enginel Token" (Machine/LIGHT/Level 1/ATK 0/DEF 0). You can Tribute 1 "Enginel" monster; Special Summon 1 "Enginel" monster with a different name from your Deck, except "Enginel Kaiser".
  26.  
  27. Enginel Tool
  28. Level 2 LIGHT Machine/Effect
  29. 800/1000
  30. If this card is Normal or Special Summoned: You can Special Summon 1 "Enginel" monster from your hand, except "Enginel Tool", and if you do, this card's Level becomes equal to that monster's until the end of this turn. You can only use this effect of "Enginel Tool" once per turn. Up to twice per turn: You can target 1 "Enginel" monster you control; increase or reduce its Level by 1, until the end of this turn.
  31.  
  32. Enginel Slasher
  33. Level 4 LIGHT Machine/Effect
  34. 2000/0
  35. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack unless you Tribute 1 "Enginel" monster.
  36.  
  37. Enginel Violence
  38. Level 5 LIGHT Machine/Effect
  39. 1500/2000
  40. Up to twice per turn: You can target 1 "Enginel" monster you control; increase or reduce its Level by 1, until the end of this turn. You can only use each of the following effects of "Enginel Violence" once per turn. When an opponent's monster declares an attack: You can Special Summon this card from your hand, then end the Battle Phase. If this card is Special Summoned: You can Special Summon 1 "Enginel" monster from your GY in Defense Position, except "Enginel Violence".
  41.  
  42. Enginel Leveler
  43. Level 1 LIGHT Machine/Effect
  44. 100/100
  45. You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand. You can only use this effect of "Enginel Leveler" once per turn. Once per turn: You can target 1 "Enginel" monster you control, except this card; this card's Level becomes the Level of that monster.
  46.  
  47. Engeneral of the Grand Army
  48. Rank 13 DARK Machine/Xyz/Effect
  49. 5000/5000
  50. 5 Level 13 Machine monsters
  51. Must be Special Summoned by the effect of a "Rank-Up-Magic" Spell. Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as material. At the start of your Battle Phase, for each material attached to this card, this card gains 1 additional attack on a monster during each Battle Phase this turn. At the end of the Battle Phase, when this card attacked: You can detach a number of materials from this card equal to the number of attacks it declared; inflict 800 damage to your opponent for each material detached.
  52.  
  53. Engeneral Omega
  54. Rank 12 DARK Machine/Xyz/Effect
  55. 4000/4000
  56. 3 Level 12 monsters
  57. This card can make up to 3 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Engeneral Omega" once per turn. During the Main Phase (Quick Effect): You can target 1 Rank 11 or lower Machine Xyz Monster in your GY; Special Summon that target, and if you do, attach 1 material from this card to that monster as material. You can detach 1 material from another Machine Xyz Monster you control; destroy 1 Spell/Trap your opponent controls.
  58.  
  59. Engeneral Lord
  60. Rank 10 DARK Machine/Xyz/Effect
  61. 3500/3000
  62. 2 Level 10 monsters
  63. Monsters in your opponent's possession cannot activate their effects during the Battle Phase. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can detach 1 material from this card; this card's ATK becomes double its original ATK during that damage calculation only.
  64.  
  65. Engeneral Templar
  66. Rank 8 DARK Machine/Xyz/Effect
  67. 3000/3000
  68. 2 Level 8 Machine monsters
  69. If this card attacks a Defense Position monster, inflict piercing battle damage. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can detach 1 material from this card; destroy all Spells and Traps on the field.
  70.  
  71. Engeneral Dragoon
  72. Rank 6 DARK Machine/Xyz/Effect
  73. 2500/2000
  74. 2 Level 6 monsters
  75. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; destroy it. Then, if it was a Monster Card, inflict damage to your opponent equal to its original ATK.
  76.  
  77. Engeneral Paladin
  78. Rank 4 DARK Machine/Xyz/Effect
  79. 2000/1000
  80. 2 Level 4 Machine monsters
  81. You can detach 1 material from this card; all face-up Machine Xyz Monsters you control gain ATK equal to their Rank x 200, until the end of this turn. You can only use this effect of "Engeneral Paladin" once per turn.
  82.  
  83. Rank-Up-Magic Motorized Force
  84. Quick-Play Spell
  85. Target 1 Machine Xyz Monster you control; Special Summon from your Extra Deck, 1 Machine Xyz Monster with the same Attribute as that monster you control but 1 or 2 Ranks higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY; Special Summon up to 2 "Enginel" monsters from your hand. You can only use each effect of "Rank-Up-Magic Motorized Force" once per turn.
  86.  
  87. Mekquipped
  88. Equip Spell
  89. Equip only to a Machine Xyz Monster. It gains 300 ATK/DEF. Once per turn: You can inflict 200 damage to your opponent for each Machine monster you control, also inflict 300 damage to your opponent for each Xyz Monster you control.
  90.  
  91. Taser Beetle
  92. Normal Trap
  93. Special Summon this card as an Effect Monster (Machine/LIGHT/Level 1/ATK 0/DEF 0). (This card is also still a Trap.) If this card is in the Monster Zone (Quick Effect): You can target 1 face-up monster on the field; this card's Level becomes that target's Level, until the end of this turn, then, immediately after this effect resolves, Xyz Summon 1 Machine Xyz Monster from your Extra Deck, using that monster and this card as material. You can only use this effect of "Taser Beetle" once per turn.
  94.  
  95. Enginel Destruction
  96. Normal Trap
  97. If a face-up "Enginel" monster(s) you control is destroyed by battle or card effect: Send cards from both player's Decks to the GY, equal to the destroyed monster's Level.
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