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ArcDesLHK

Dunna-nunna

May 9th, 2024
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  1. Dunna-nunna Catfish
  2. Level 3 WATER Thunder/Effect
  3. ?/0
  4. This card's ATK become equal to the number of "Dunna-nunna" monsters you control x 400. You can only use each of the following effects of "Dunna-nunna Catfish" once per turn. If this card is Normal or Special Summoned: You can add 1 "Dunna-nunna" card or 1 monster with ? ATK from your Deck to your hand, except "Dunna-nunna Catfish". If this card is sent to the GY as Link Material: You can target 1 monster your opponent controls; return it to the hand.
  5.  
  6. Dunna-nunna Arowana
  7. Level 2 WATER Thunder/Effect
  8. ?/0
  9. This card's ATK become equal to the number of "Dunna-nunna" monsters you control x 400. You can only use each of the following effects of "Dunna-nunna Arowana" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is sent to the GY as Link Material: You can target 1 Spell/Trap your opponent controls; destroy it.
  10.  
  11. Dunna-nunna Tetra
  12. Level 4 WATER Thunder/Effect
  13. ?/0
  14. If you control a "Dunna-nunna" monster, you can Special Summon this card (from your hand). You can only Special Summon "Dunna-nunna Tetra" once per turn this way. This card's ATK become equal to the number of "Dunna-nunna" monsters you control x 400. If this card is sent to the GY as material for the Link Summon of a monster with ? ATK: You can target 1 monster in your GY that was used for that Link Summon, except "Dunna-nunna Tetra"; Special Summon that monster. You can only use this effect of "Dunna-nunna Tetra" once per turn.
  15.  
  16. Dunna-nunna Hatcherfish
  17. Level 3 WATER Thunder/Effect
  18. ?/0
  19. This card's ATK become equal to the number of "Dunna-nunna" monsters you control x 400. You can only use each of the following effects of "Dunna-nunna Hatcherfish" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 "Dunna-nunna" from your hand in Defense Position, except "Dunna-nunna Hatcherfish". When your opponent activates a Spell/Trap Card, while all monsters you control are monsters with ? ATK (min. 1) (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, destroy that card.
  20.  
  21. Dunna-nunna Pencilfish
  22. Level 4 WATER Thunder/Effect
  23. ?/0
  24. This card's ATK become equal to the number of "Dunna-nunna" monsters you control x 400. During your Main Phase, you can Normal Summon 1 "Dunna-nunna" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When your opponent activates a monster effect, while all monsters you control are monsters with ? ATK (min. 1) (Quick Effect): You can banish this card from your GY; negate the activation. You can only use this effect of "Dunna-nunna Pencilfish" once per turn.
  25.  
  26. Dunna-nunna Silver Dollar
  27. Level 1 WATER Thunder/Effect
  28. ?/0
  29. You can Special Summon this card (from your hand) to your zone a Link Monster with ? ATK points to. You can only Special Summon "Dunna-nunna Silver Dollar" once per turn this way. This card's ATK become equal to the number of "Dunna-nunna" monsters you control x 400. A Link Monster with ? ATK that was Summoned using this card as material cannot be destroyed by your opponent's card effects.
  30.  
  31. Dunna-nunna Loach
  32. Level 2 WATER Thunder/Effect
  33. ?/0
  34. You can banish 1 "Dunna-nunna" card, or 1 monster with ? ATK, from your GY, except "Dunna-nunna Loach"; Special Summon this card from your hand. You can only use this effect of "Dunna-nunna Loach" once per turn. This card's ATK become equal to the number of "Dunna-nunna" monsters you control x 400. A Link Monster with ? ATK that was Summoned using this card as material cannot be destroyed by battle.
  35.  
  36. Dunna-nunna Barb
  37. Level 3 WATER Thunder/Effect
  38. ?/0
  39. This card's ATK become equal to the number of "Dunna-nunna" monsters you control x 400. You can only use each of the following effects of "Dunna-nunna Barb" once per turn. If this card is Normal or Special Summoned: You can target 1 "Dunna-nunna" monster in your GY, except "Dunna-nunna Barb"; Special Summon it in Defense Position. If you control another monster with ? ATK: You can draw 1 card.
  40.  
  41. Dunna-nunna Rasbora
  42. Level 4 WATER Thunder/Effect
  43. ?/0
  44. This card's ATK/DEF become equal to the number of "Dunna-nunna" monsters you control x 400. You can only use each of the following effects of "Dunna-nunna Rasbora" once per turn. You can target 1 "Dunna-nunna" card in your GY, except "Dunna-nunna Rasbora"; Special Summon this card from your hand, and if you do, add that card to your hand. When an opponent's monster declares an attack, while all monsters you control are monsters with ? ATK (min. 1): You can banish this card from your GY; negate the attack.
  45.  
  46. Dunna-nunna Goldfish
  47. Link-2 WATER Thunder/Link/Effect
  48. ?/BL BR
  49. 2 monsters with ? ATK and different names
  50. This card's ATK become equal to the number of "Dunna-nunna" monsters with different names in your GY x 600. You can only use each of the following effects of "Dunna-nunna Goldfish" once per turn. If this card is Link Summoned: You can add 1 "Dunna-nunna" card or 1 monster with ? ATK from your Deck to your hand. If a monster(s) with ? ATK is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can target 1 monster on the field; destroy it.
  51.  
  52. Dunna-nunna Piranha
  53. Link-3 WATER Thunder/Link/Effect
  54. ?/T BL BR
  55. 2+ monsters with ? ATK and different names
  56. This card's ATK become equal to the number of "Dunna-nunna" monsters with different names in your GY x 800. You can only use each of the following effects of "Dunna-nunna Piranha" once per turn. If this card is Link Summoned: You can send 1 "Dunna-nunna" card or 1 monster with ? ATK from your Deck to the GY. If a monster(s) with ? ATK is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can target 1 card on the field; banish it.
  57.  
  58. Dunna-nunna Tigerfish
  59. Link-4 WATER Thunder/Link/Effect
  60. ?/T BL B BR
  61. 2+ monsters with ? ATK and different names
  62. This card's ATK become equal to the number of "Dunna-nunna" monsters with different names in your GY x 1000. You can only use each of the following effects of "Dunna-nunna Tigerfish" once per turn. If this card is Link Summoned: You can You can target 1 card on the field; destroy it. If a monster(s) with ? ATK is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can inflict 1000 damage to your opponent.
  63.  
  64. Dunna-nunna Aria
  65. Normal Spell
  66. Special Summon 1 "Dunna-nunna" monster from your hand, then add 1 "Dunna-nunna" card from your Deck to your hand, except "Dunna-nunna Aria", also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except monsters with ? ATK. You can only activate 1 "Dunna-nunna Aria" per turn.
  67.  
  68. Dunna-nunna Ocean
  69. Field Spell
  70. When this card is activated: You can add 1 "Dunna-nunna" monster from your Deck to your hand. Monsters you control with ? ATK cannot be destroyed by battle. If a "Dunna-nunna" Link Monster is on the field: You can target 1 face-up card your opponent controls; negate its effects. You can only use this effect of "Dunna-nunna Ocean" once per turn. You can only activate 1 "Dunna-nunna Ocean" per turn.
  71.  
  72. Dunna-nunna Coral Reef
  73. Continuous Spell
  74. The first time each monster with ? ATK you control would be destroyed by card effect each turn, it is not destroyed. You can only use each of the following effects of "Dunna-nunna Coral Reef" once per turn. You can target 1 "Dunna-nunna" monster in your GY; Special Summon it in Defense Position. If a "Dunna-nunna" Link Monster is on the field: You can target 1 face-up card your opponent controls whose effects are currently negated; destroy it.
  75.  
  76. Dunna-nunna Treasure Chest
  77. Normal Spell
  78. Send 1 monster with ? ATK from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Dunna-nunna Treasure Chest" per turn.
  79.  
  80. Dunna-nunna Discovery
  81. Counter Trap
  82. When a Spell/Trap Card, or monster effect, is activated, while you control a "Dunna-nunna" Link Monster: Negate the activation, and if you do, destroy that card. If a monster(s) with ? ATK you control is destroyed by battle or card effect, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Dunna-nunna Discovery" effect per turn, and only once that turn.
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