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Jan 24th, 2018
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  1. --Ruiner Second by tomonaoboys
  2. --Edit by ericdesouza
  3.  
  4. local s = Instance.new("Sound",char)
  5. s.SoundId = "http://www.roblox.com/asset/?id=869514342"
  6. s.Pitch = 1
  7. s.Volume = 2
  8. s.Looped = true
  9. wait(1)
  10. s:play()
  11.  
  12. --It's remake of Ruiner. but actuary not that.
  13. script.Parent=nil local name="idk"local Visible=false
  14. local Players=game:FindFirstChildOfClass("Players")local PL=Players.LocalPlayer local Mouse=PL:GetMouse()local debri=function(Item,Ltime)game:GetService("Debris"):AddItem(Item,Ltime)end
  15. local function so(Id,Volume,Parent,spd)
  16. if PL:FindFirstChild("Sound")then if PL.Sound:FindFirstChildOfClass("Sound")==nil then Instance.new("Sound",PL.Sound)end local smo=PL.Sound:Clone()local e=smo:FindFirstChildOfClass("Sound")e.SoundId=Id e.Volume=Volume if spd~=nil then e.PlaybackSpeed=spd e:Play()e.Parent=Parent debri(smo,7)end
  17. else local m=Instance.new("Model",PL)m.Name="Sound"Instance.new("Sound",m)local smo=m:Clone()local e=smo:FindFirstChildOfClass("Sound")e.SoundId=Id e.Volume=Volume e.Parent=Parent if spd~=nil then e.PlaybackSpeed=spd debri(smo,7)end
  18. end
  19. end
  20. local function GetParticleEmitter()
  21. if PL:FindFirstChild("ParticleEmitter")then if PL.ParticleEmitter:FindFirstChildOfClass("ParticleEmitter")==nil then Instance.new("ParticleEmitter",PL.ParticleEmitter)end local smo=PL.ParticleEmitter:Clone()local e=smo:FindFirstChildOfClass("ParticleEmitter")return e
  22. else local m=Instance.new("Model",PL)m.Name="ParticleEmitter"Instance.new("ParticleEmitter",m)local smo=m:Clone()local e=smo:FindFirstChildOfClass("ParticleEmitter")return e
  23. end
  24. end
  25. function mov(part,vec3)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=vec3 return j end function shoot(part,position,speed)if typeof(position)=='CFrame' then position=position.p end part.CFrame=CFrame.new(part.Position,position)return mov(part,part.Position-(part.CFrame*CFrame.new(0,0,speed)).p)end
  26. function rot(part,vec3,pow)local j=Instance.new("BodyAngularVelocity",part)j.MaxTorque=Vector3.new(pow,pow,pow)j.AngularVelocity=vec3 return j end
  27. local function CreateWeld(Parent,Part0,Part1,C0)local weld=Instance.new("Weld",Parent)weld.Part0=Part0 weld.Part1=Part1 weld.C0=C0 end
  28. function CreatePart0(PName,Size,Color,Material,Collide,Transparency,Parent,Mesh)local part=Instance.new("Part")part.Name=PName part.Size=Size part.Transparency=Transparency part.CanCollide=Collide if typeof(Color)=="Color3" then part.Color=Color else part.BrickColor=Color end part.Material=Material part.Parent=Parent if Mesh~=nil then local m=Instance.new("SpecialMesh",part)m.MeshType=Mesh end return part end
  29. local Create=LoadLibrary("RbxUtility").Create local RunService=game:GetService("RunService")
  30. local function FindHumanoid(Part)local humanoid=nil if tostring(Part.Parent)~=PL.Name and Part.Parent
  31. then if Part.Parent:FindFirstChildOfClass("Humanoid")~=nil then humanoid=Part.Parent:FindFirstChildOfClass("Humanoid")else if Part.Parent.Parent then if Part.Parent.Parent:FindFirstChildOfClass("Humanoid")and Part.Parent.Parent.Name~=PL.Name then humanoid=Part.Parent.Parent:FindFirstChildOfClass("Humanoid")end end end
  32. end return humanoid end
  33. if 1 then
  34. SwordModel=Instance.new("Model")SwordModel.Name="RuinSword"
  35. local Center=CreatePart0("Center",Vector3.new(),Color3.new(),"SmoothPlastic",true,0,SwordModel)
  36. local mp=CreatePart0("MainPart",Vector3.new(.3,.3,1.2),Color3.new(),"SmoothPlastic",false,0,SwordModel)CreateWeld(Center,mp,Center,CFrame.new())
  37. local neon=CreatePart0("Neon",Vector3.new(.15,.45,4),Color3.new(.255,255,.255),"Granite",true,0,SwordModel)CreateWeld(mp,neon,mp,CFrame.new(0,0,-2.6))
  38. local pt=CreatePart0("Part",Vector3.new(),Color3.new(),"Granite",false,0,SwordModel)CreateWeld(mp,pt,mp,CFrame.Angles(0,math.rad(45),math.rad(0))*CFrame.new(0,0,.7))local m=Instance.new("SpecialMesh",pt)m.MeshId="rbxassetid://94840342"m.Scale=Vector3.new(.1,.1,.1)
  39. local pt=CreatePart0("Part",Vector3.new(.35,.65,.2),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel)CreateWeld(neon,pt,neon,CFrame.new(0,0,2))
  40. local pt=CreatePart0("Part",Vector3.new(.35,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,math.rad(180),0)*CFrame.new(0,0,1.6))
  41. local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,math.rad(180))*CFrame.new(0,-.15,1.45))
  42. local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(math.rad(180),0,0)*CFrame.new(0,-.15,1.125))
  43. local pt=CreatePart0("Part",Vector3.new(.35,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,0,.975))
  44. local pt=CreatePart0("Part",Vector3.new(.351,.15,4),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel)CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,.25,0))
  45. local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,math.rad(180))*CFrame.new(0,-.15,.225))
  46. local pt=CreatePart0("Part",Vector3.new(.35,.325,1),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel)CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,-.15,-.425))
  47. local pt=CreatePart0("Part",Vector3.new(.35,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,math.rad(180),0)*CFrame.new(0,0,.325))
  48. local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(math.rad(180),0,0)*CFrame.new(0,-.15,-1.0875))
  49. local pt=CreatePart0("Part",Vector3.new(.351,.655,.655),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,math.rad(180),math.rad(180))*CFrame.new(0,0,-2.325))
  50. local pt=CreatePart0("Part",Vector3.new(.351,.655,.655),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,0,-1.675))
  51. local a0=Instance.new("Attachment",Center)a0.Position=Vector3.new(0,.2,.6)local a1=Instance.new("Attachment",Center)a1.Position=Vector3.new(0,.2,5)
  52. local tr=Instance.new("Trail",SwordModel)tr.Attachment0=a1 tr.Attachment1=a0 tr.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.1,0,0),NumberSequenceKeypoint.new(1,1,0)})tr.LightEmission=1 tr.Color=ColorSequence.new(Color3.new(.255,255,255))
  53. tr.Lifetime=.100 tr.Texture="rbxassetid://52620985"SwordModel.PrimaryPart=neon
  54. end
  55. if 1 then
  56. LanceModel=Instance.new("Model")LanceModel.Name="Lance"
  57. local Center=CreatePart0("Center",Vector3.new(),Color3.new(),"SmoothPlastic",true,0,LanceModel)
  58. local mp=CreatePart0("MainPart",Vector3.new(15,.3,.3),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel,"Cylinder")CreateWeld(Center,mp,Center,CFrame.new(5,0,0)*CFrame.Angles(0,math.rad(90),0))
  59. for i=1,11 do
  60. local pt=CreatePart0("Part",Vector3.new(.025,.301,0.301),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(Center,pt,Center,CFrame.new(i/2-3,0,0)*CFrame.Angles(0,math.rad(90),0))
  61. end
  62. for i=1,72 do
  63. local pt=CreatePart0("Part",Vector3.new(.1,.1,9),Color3.new(.2,0,.66),"Granite",false,0,LanceModel)CreateWeld(Center,pt,Center,CFrame.Angles(0,math.rad(10),0)*CFrame.new(1,0,5)*CFrame.Angles(0,0,math.rad(i*10)))
  64. local pt=CreatePart0("Part",Vector3.new(.05,.41,9),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel)CreateWeld(Center,pt,Center,CFrame.Angles(0,math.rad(10),0)*CFrame.new(1,0,5)*CFrame.Angles(0,0,math.rad(i*5)))
  65. end
  66. local pt=CreatePart0("Part",Vector3.new(2,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel,"Cylinder")CreateWeld(Center,pt,Center,CFrame.new(10,0,0)*CFrame.Angles(0,math.rad(90),0))
  67. local pt=CreatePart0("Spike",Vector3.new(),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel)CreateWeld(Center,pt,Center,CFrame.Angles(math.rad(90),math.rad(270),0)*CFrame.new(11,0,0)*CFrame.Angles(0,math.rad(90),0))local m=Instance.new("SpecialMesh",pt)m.MeshId="rbxassetid://1051557"m.Scale=Vector3.new(.325,4,.325)m.Offset=Vector3.new(0,1.5,0)
  68. local btm=CreatePart0("Bottom",Vector3.new(1,1,1),Color3.new(),"Granite",false,0,LanceModel,"Sphere")CreateWeld(Center,btm,Center,CFrame.new(0,0,-3))
  69. local pt=CreatePart0("Part",Vector3.new(0,1,1),Color3.new(.2,0,.66),"Granite",false,0,LanceModel,"Cylinder")CreateWeld(btm,pt,btm,CFrame.new())
  70. local pt=CreatePart0("Part",Vector3.new(0,1,1),Color3.new(.2,0,.66),"Granite",false,0,LanceModel,"Cylinder")CreateWeld(btm,pt,btm,CFrame.new()*CFrame.Angles(0,math.rad(90),0))
  71. local pt=CreatePart0("Part",Vector3.new(0,1,1),Color3.new(.2,0,.66),"Granite",false,0,LanceModel,"Cylinder")CreateWeld(btm,pt,btm,CFrame.new()*CFrame.Angles(0,0,math.rad(90)))
  72. LanceModel.PrimaryPart=mp
  73. local a0=Instance.new("Attachment",Center)a0.Position=Vector3.new(0,0,2.5)local a1=Instance.new("Attachment",Center)a1.Position=Vector3.new(0,0,-14)
  74. local tr=Instance.new("Trail",LanceModel)tr.Attachment0=a1 tr.Attachment1=a0 tr.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.025,0,0),NumberSequenceKeypoint.new(1,1,0)})tr.LightEmission=1 tr.Color=ColorSequence.new(Color3.new(.255,255,255))
  75. tr.Lifetime=.100 tr.Texture="rbxassetid://52620985"
  76. local a0=Instance.new("Attachment",btm)a0.Position=Vector3.new(.5,0,0)local a1=Instance.new("Attachment",btm)a1.Position=Vector3.new(-.5,0,0)
  77. local tr=Instance.new("Trail",LanceModel)tr.Attachment0=a1 tr.Attachment1=a0 tr.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.025,0,0),NumberSequenceKeypoint.new(1,1,0)})tr.Color=ColorSequence.new(Color3.new())
  78. tr.Lifetime=.3 tr.Texture="rbxassetid://52620985"tr.FaceCamera=true
  79. end
  80. local function GetHitBox(Model)if Model~=nil then
  81. local pt=Instance.new("Part")pt.CanCollide=false pt.Transparency=1 pt.Name="Hitbox"
  82. pt.Size=Vector3.new(.25,.55,4.2)CreateWeld(Model.PrimaryPart,pt,Model.PrimaryPart,CFrame.new())pt.Parent=Model return pt end
  83. end
  84. local function GetLanceHitBox(Model)if Model~=nil then
  85. local pt=Instance.new("Part")pt.CanCollide=false pt.Transparency=1 pt.Name="Hitbox"
  86. pt.Size=Vector3.new(17,.6,.6)CreateWeld(Model.PrimaryPart,pt,Model.PrimaryPart,CFrame.new(1,0,0))pt.Parent=Model return pt end
  87. end
  88. local function ClearHitBox(Model)if Model~=nil then local p=Model:GetChildren()
  89. for i=1,#p do
  90. if p.Name=="Hitbox"then p:Destroy()end
  91. end end
  92. end
  93.  
  94. function idkX()local Ghost=false local SwordEquipped=false local Center=nil local WSpeed=30 local normalattack=0 local sword=nil local LanceEquipped=false
  95. local Active=false local Stand=false local GDCharge=0 local Lance=nil
  96. local PC=PL.Character local Humanoid=PC:FindFirstChildOfClass("Humanoid")local Torso=PC["Torso"]local CCamera=workspace.CurrentCamera
  97. local HumanoidRootPart=PC["HumanoidRootPart"]
  98. local function PlaySound(soundid,volume,speed)spawn(function()local s=Instance.new("Sound",workspace)s.SoundId=soundid s.PlayOnRemove=true s.Volume=volume if speed~=nil then s.PlaybackSpeed=speed end s:Play()wait(5)s.Volume=0 s:Remove()end)end
  99. if PC:FindFirstChild("Animate")~=nil then PC.Animate:Remove()end if Humanoid:FindFirstChild("Animator")~=nil then Humanoid.Animator:Destroy()end local RightArm=PC["Right Arm"]local RightLeg=PC["Right Leg"]local LeftArm=PC["Left Arm"]local LeftLeg=PC["Left Leg"]local Head=PC["Head"]
  100. local model=Instance.new("Model",PC)model.Name="Gauntlet"Instance.new("Model",model).Name="Effect"local model2=Instance.new("Model",model.Effect)model2.Name="Effect"
  101. local efcfol=Instance.new("Model",workspace)efcfol.Name="Effects"
  102. local function CreatePart1(Size,Color,Material,Collide,Transparency,Parent,Mesh)
  103. local part=Instance.new("Part")part.Name=name part.Size=Size part.Transparency=Transparency part.CanCollide=Collide part.Color=Color part.Material=Material if Parent~="model"then part.Parent=Parent else part.Parent=model2 end if Mesh~=nil then local m=Instance.new("SpecialMesh",part)m.MeshType=Mesh end
  104. return part end
  105. local function a(part)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=Vector3.new(0,0,0)end
  106. local function pa(part)if part:IsA("Part")then part.Anchored=true end local c=part:GetChildren()for i=1,#c do pa(c[i])end end
  107. local function ua(part)if part:IsA("Part")then part.Anchored=false end if part~=model2 then local c=part:GetChildren()for i=1,#c do ua(c[i])end end end
  108. local function mov(part,vec3)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=vec3 end
  109. local sw=CreatePart1(Vector3.new(1.01,1,1.01),Color3.new(),"SmoothPlastic",false,0,model)CreateWeld(sw,RightArm,sw,CFrame.new(0,-.25,0))
  110. local rotmain=CreatePart1(Vector3.new(.5,.5,.5),Color3.new(),"SmoothPlastic",false,1,model)local rotm=CreateWeld(rotmain,rotmain,sw,CFrame.new(0,5,0))
  111. for i=1,8 do local sw=CreatePart1(Vector3.new(.1,.1,.1,Color3.new(.0,.0,.0),"SmoothPlastic",false,0,model)(sw,sw,rotmain,CFrame.new(0,1,0)*CFrame.Angles(math.rad(i*45),0,0))local m=Instance.new("SpecialMesh",sw)m.MeshId="rbxassetid://94840342"m.Scale=Vector3.new(.01,.01,.01)end
  112. local newMotor=function(part0, part1, c0, c1)local w=Create('Motor'){Parent=part0,Part0=part0,Part1=part1,C0=c0,C1=c1}return w end
  113. local function BreakSword()if PC:FindFirstChild("RuinSword")then local rs=PC.RuinSword rs:Destroy()end end local function BreakLance()if PC:FindFirstChild("Lance")then local l=PC.Lance l:Destroy()end end
  114.  
  115. local RootCF=CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)local NeckCF=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  116. local function clerp(a, b, t)return a:lerp(b, t)end
  117. local RootPart=PC.HumanoidRootPart
  118. local RootJoint=RootPart.RootJoint
  119. local RW=newMotor(Torso,RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))local LW=newMotor(Torso,LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  120. local RH=newMotor(Torso,RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))local LH=newMotor(Torso,LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  121. RootJoint.C1=CFrame.new(0, 0, 0)RootJoint.C0=CFrame.new(0, 0, 0)Torso.Neck.C1=CFrame.new(0, 0, 0)Torso.Neck.C0=CFrame.new(0, 1.5, 0)local rarmc1=RW.C1
  122. local larmc1=LW.C1 local rlegc1=RH.C1 local llegc1=LH.C1 local resetc1=false
  123. local function PlayAnimationFromTable(table, speed, bool)
  124. RootJoint.C0=clerp(RootJoint.C0, table[1], speed)
  125. Torso.Neck.C0=clerp(Torso.Neck.C0, table[2], speed)
  126. RW.C0=clerp(RW.C0, table[3], speed)LW.C0=clerp(LW.C0, table[4], speed)RH.C0=clerp(RH.C0, table[5], speed)LH.C0=clerp(LH.C0, table[6], speed)
  127. if bool then
  128. if resetc1 == false then
  129. resetc1=true
  130. RootJoint.C1=RootJoint.C1
  131. Torso.Neck.C1=Torso.Neck.C1
  132. RW.C1=rarmc1
  133. LW.C1=larmc1
  134. RH.C1=rlegc1
  135. LH.C1=llegc1
  136. end
  137. end
  138. end
  139. local AmagiccirclePart=Instance.new("Part",PC) AmagiccirclePart.Transparency=1 AmagiccirclePart.CanCollide=false AmagiccirclePart.Anchored=true local AmcDecal=Instance.new("Decal",AmagiccirclePart)AmcDecal.Face="Top"AmcDecal.Texture="rbxassetid://52620985"
  140. local sys=coroutine.create(function()
  141. local shield={}
  142. for i=1,16 do
  143. shield[i]=Instance.new("Attachment",HumanoidRootPart)shield[i].Name="this should be used to shield"
  144. end
  145. local lift=.3 local cols=ColorSequence.new(Color3.new(.0,0,.0),Color3.new(0,0,0),Color3.new(0,0,0))
  146. for i=1,15 do
  147. local tr=Instance.new("Trail",PC)tr.Attachment0=shield[i]tr.Attachment1=shield[i+1]tr.Transparency=NumberSequence.new(0,2)tr.Lifetime=lift tr.Color=cols
  148. end
  149. local tr=Instance.new("Trail",PC)tr.Attachment0=shield[1]tr.Attachment1=shield[16]tr.Transparency=NumberSequence.new(0,2)tr.Lifetime=lift tr.Color=cols
  150. local rotm=rotmain.Weld
  151. local PC=PL.Character
  152. local Phm=nil
  153. if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")end
  154. local countmc=0
  155. local BillBoard2=Instance.new("BillboardGui",workspace)BillBoard2.StudsOffsetWorldSpace=Vector3.new(0,3,0)BillBoard2.Parent=HumanoidRootPart BillBoard2.Size=UDim2.new(1,0,1,0)
  156. local TLabel2=Instance.new("TextLabel",BillBoard2)TLabel2.Text=tostring(PL)TLabel2.Font="Bodoni"TLabel2.TextSize=20 TLabel2.Size=UDim2.new(1,0,1,0) TLabel2.BackgroundTransparency=1
  157. TLabel2.BorderSizePixel=0 TLabel2.TextStrokeTransparency=0 TLabel2.TextColor3=Color3.fromRGB(256,256,256)BillBoard2.AlwaysOnTop=true
  158. --[[local Lance=LanceModel:Clone()Lance.Parent=PC
  159. CreateWeld(PC,Lance.Center,RightArm,CFrame.new(0,1,0))]]--
  160. RunService:BindToRenderStep("System",32,function()
  161. if not PC.Parent or not PC or PL.Character~=PC then RunService:UnbindFromRenderStep("System")PC:Destroy()end if not PC.Parent then RunService:UnbindFromRenderStep("System")PC:Destroy()end
  162. if not SwordEquipped then Center=nil sword=nil end if not Active then WSpeed=30 end
  163. if LanceEquipped then if not Active then WSpeed=5 end else Lance=nil end
  164. for i=1,16 do
  165. shield[i].Position=CFrame.Angles(0,math.rad(i*22.5),0)*CFrame.Angles(countmc/40,0,0)*CFrame.new(0,0,4).p
  166. end
  167. if PC.Parent==workspace then Ghost=false end if not Ghost then PC.Parent=workspace end
  168. rotm.C0=CFrame.new(-.7,0,0)*CFrame.Angles(countmc/100,0,0)
  169. CCamera.FieldOfView=70
  170. local shi=Instance.new("Part")shi.CanCollide=false shi.Transparency=1 shi.Shape="Ball"shi.Size=Vector3.new(8)shi.Position=HumanoidRootPart.CFrame.p+Vector3.new(0,.05,0)shi.Name="idk"
  171. shi.Touched:connect(function(t)local hum=FindHumanoid(t)if hum then if hum.Health~=0 then hum.Health=nil so("rbxassetid://260433746",10,t,1)t:Remove()hum.Parent:BreakJoints()end end end)
  172. debri(shi,.05)shi.Parent=model2
  173. local r=Ray.new(Torso.Position,(CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0).p).unit*10)
  174. local idk,pos=workspace:FindPartOnRay(r,PC,false,true)
  175. AmagiccirclePart.Size=Vector3.new(6,0.1,6)ua(PC)AmagiccirclePart.Parent=nil
  176. AmagiccirclePart.CFrame=CFrame.new(pos)AmagiccirclePart.Orientation=Vector3.new(0,countmc,0)countmc=countmc+5
  177. AmagiccirclePart.Parent=PC AmagiccirclePart.Transparency=1 AmagiccirclePart.Anchored=true AmagiccirclePart.CanCollide=false
  178. if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")else Phm=Instance.new("Humanoid",PC)Humanoid=Phm end
  179. workspace.CurrentCamera.CameraSubject=Phm
  180. if PC:FindFirstChildOfClass("ForceField")then PC:FindFirstChildOfClass("ForceField").Visible=false else Instance.new("ForceField",PC)end
  181. Phm.MaxHealth=(1/0)/(1/0)Phm.Health=(1/0)/(1/0)Phm.PlatformStand=false Phm.Name=""if Stand then Phm.WalkSpeed=0 else Phm.WalkSpeed=WSpeed end Phm.JumpPower=50
  182. PL:FindFirstChildOfClass("Backpack"):ClearAllChildren()Phm.Sit=false Phm.HealthDisplayType="AlwaysOff"
  183. local child=PC.Torso:GetChildren()for i=1,#child do if not child[i]:IsA("Motor6D")and not child[i]:IsA("Motor")and not child[i]:IsA("Attachment")then child[i]:Destroy()end end
  184. if PC:FindFirstChild("Left Arm")then local child=PC["Left Arm"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end
  185. if PC:FindFirstChild("Left Leg")then local child=PC["Left Leg"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end
  186. if PC:FindFirstChild("Right Arm")then local child=PC["Right Arm"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end
  187. if PC:FindFirstChild("Right Leg")then local child=PC["Right Leg"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end
  188. local child=PC.Head:GetChildren()for i=1,#child do if not child[i]:IsA("SpecialMesh")and not child[i]:IsA("Weld")and not child[i]:IsA("Attachment")and child[i].Name~="face"then child[i]:Destroy()end end
  189. end)
  190. end)
  191. Mouse.KeyDown:connect(function(key)
  192. if key=="w"then walkW=true Mouse.KeyUp:connect(function(key)if key=="w" then walkW=false end end)end if key=="s"then walkS=true Mouse.KeyUp:connect(function(key)if key=="s" then walkS=false end end)end
  193. if key=="a"then walkA=true Mouse.KeyUp:connect(function(key)if key=="a" then walkA=false end end)end if key=="d"then walkD=true Mouse.KeyUp:connect(function(key)if key=="d" then walkD=false end end)end
  194. end)
  195. local walk=coroutine.create(function()local c=0
  196. while wait()do
  197. if not Active then
  198. c=c+.5
  199. if not LanceEquipped then
  200. if walkW or walkA or walkS or walkD then
  201. GDCharge=GDCharge+1
  202. PlayAnimationFromTable({
  203. CFrame.new(0, 0, 0) * CFrame.Angles(-.6, 0, 0),
  204. CFrame.new(0, 1.5, 0) * CFrame.Angles(0,0, 0),
  205. CFrame.new(1.5, 0, .5) * CFrame.Angles(math.rad(-45), 0,math.rad(15)),
  206. CFrame.new(-1.5, 0, math.sin(c)*-2) * CFrame.Angles(math.sin(c)*2,0,0),
  207. CFrame.new(.5, -2,-math.sin(c)*2.6) * CFrame.Angles(math.sin(c)*2.6,0,0),
  208. CFrame.new(-.5, -2,-math.sin(-c)*2.6) * CFrame.Angles(math.sin(-c)*2.6, 0, 0),
  209. },.1,false)
  210. else
  211. GDCharge=0 Ghost=false
  212. if SwordEquipped then
  213. PlayAnimationFromTable({
  214. CFrame.new(0, 0, 0) * CFrame.Angles(0, -.4, 0),
  215. CFrame.new(0, 1.5, 0) * CFrame.Angles(0, .4, 0),
  216. CFrame.new(1.5, 0, .4) * CFrame.Angles(-.3+math.sin(c/5)/20, -1.3+math.sin(c/5)/10, 0),
  217. CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, .3, -.5),
  218. CFrame.new(.6, -2, 0) * CFrame.Angles(0, 0, .2),
  219. CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, -.2),
  220. },.1,false)
  221. else
  222. PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  223. CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
  224. CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0),
  225. CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
  226. CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
  227. CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
  228. },.1,false)end
  229. end
  230. else
  231. GDCharge=0 Ghost=false
  232. if walkW or walkA or walkS or walkD then
  233. PlayAnimationFromTable({
  234. CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  235. CFrame.new(0, 1.5, 0) * CFrame.Angles(0,0, 0),
  236. CFrame.new(1.5, 0, -.4) * CFrame.Angles(.5+math.sin(c/5)/40, .9+math.sin(c/5)/40, 1),
  237. CFrame.new(-1.5, 0, math.sin(-c/10)) * CFrame.Angles(math.sin(c/10),0,0),
  238. CFrame.new(.5, -2,-math.sin(c/10)) * CFrame.Angles(math.sin(c/10),0,0),
  239. CFrame.new(-.5, -2,-math.sin(-c/10)) * CFrame.Angles(math.sin(-c/10), 0, 0),
  240. },.1,false)
  241. else
  242. PlayAnimationFromTable({
  243. CFrame.new(0, 0, 0) * CFrame.Angles(0, -.4, 0),
  244. CFrame.new(0, 1.5, 0) * CFrame.Angles(0, .4, 0),
  245. CFrame.new(1.5, 0, -.4) * CFrame.Angles(.5+math.sin(c/5)/40, -.4+math.sin(c/5)/40, 0),
  246. CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, .3, -.5),
  247. CFrame.new(.6, -2, 0) * CFrame.Angles(0, 0, .2),
  248. CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, -.2),
  249. },.1,false)
  250. end
  251. end
  252. end
  253. end
  254. end)
  255. coroutine.resume(sys)coroutine.resume(walk)
  256. game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe)
  257. if PC.Parent and not Ghost then
  258. if not Gpe then
  259. if Key.KeyCode==Enum.KeyCode.E and GDCharge>60 and not Ghost and not Active then
  260. Ghost=true PC.Parent=workspace.CurrentCamera local Number=0
  261. RunService:BindToRenderStep("GhostDash",15,function()
  262. if Number%5==0 then
  263. local part=CreatePart1(Vector3.new(),Color3.new(),"Neon",false,0,workspace,"Sphere")local m=part.Mesh part.Anchored=true
  264. local pos=AmagiccirclePart.CFrame part.CFrame=pos
  265. RunService:BindToRenderStep("Effect:GD"..tostring(Number),0,function()part.Transparency=part.Transparency+.01 m.Scale=m.Scale+Vector3.new(2,0,2)if part.Transparency>=1 then part:Remove()RunService:UnbindFromRenderStep("Effect:GD"..tostring(Number))end end)end
  266. if not Ghost or not PC or not PC.Parent or GDCharge<60 then RunService:UnbindFromRenderStep("GhostDash")end
  267. Number=Number+1
  268. end)
  269. elseif Key.KeyCode==Enum.KeyCode.G and not Active then
  270. local ray = Ray.new((Torso.CFrame+Vector3.new(0,10,0)).p,(Mouse.Hit.p - Torso.Position-Vector3.new(0,10,0)).unit * 2000)
  271. local idk, position = workspace:FindPartOnRay(ray, PC, false, true)
  272. local distance = ((Torso.CFrame+Vector3.new(0,10,0)).p - position).magnitude
  273. local beam=Instance.new("Part",model2)beam.CanCollide=false beam.Material="Granite"beam.Anchored=true a(beam)
  274. beam.Color=Color3.new(0,0,0)
  275. beam.Size=Vector3.new(1,1,distance)
  276. beam.CFrame = CFrame.new((Torso.CFrame+Vector3.new(0,10,0)).p, position) * CFrame.new(0, 0, -distance / 2)
  277. local part=CreatePart1(Vector3.new(15,15,15),Color3.new(0,0,0),"Neon",false,0,"model","Sphere")local pos=CFrame.new(position)a(part)
  278. local mesh=part.Mesh
  279. part.CFrame=pos part.Anchored=true
  280. part.Touched:connect(function(pt)
  281. local hum=FindHumanoid(pt)
  282. if hum then
  283. pt.Position=pt.Position
  284. local pa=GetParticleEmitter()pa.Speed=NumberRange.new(0)pa.Lifetime=NumberRange.new(100)pa.Transparency=NumberSequence.new(0,1)pa.Rate=100
  285. pa.Acceleration=Vector3.new(0,5,0)
  286. pa.Texture="rbxassetid://153700391"pa.Color=ColorSequence.new(Color3.new(.0,0,.0),Color3.new(255,255,255))
  287. pa.Parent=pt
  288. hum.Health=-1
  289. hum.MaxHealth=-1
  290. spawn(function()wait(5)pa.Enabled=false for i=1,40 do pt.Anchored=true pt.Transparency=i/40 wait()end pt:Remove()end)
  291. end
  292. end)
  293. for i=1,60 do
  294. if beam.Parent then beam.Transparency=i/30 end
  295. mesh.Scale=Vector3.new(1+i/12,1+i/12,1+i/12)part.Transparency=i/60
  296. wait()
  297. end
  298. beam:Remove()
  299. part:Remove()
  300. elseif Key.KeyCode==Enum.KeyCode.R and not Active and SwordEquipped then
  301. local m=Instance.new("Model",workspace)m.Name="The Hell Master's Jail"
  302. local Position=Mouse.Hit
  303. if PC:FindFirstChild("RuinSword")then BreakSword()end SwordEquipped=false
  304. for i=1,50 do
  305. local s=SwordModel:Clone()s.Parent=m s.Neon.CFrame=CFrame.new(Position.p+Vector3.new(math.random(20)-10,100,math.random(20)-10))s.Neon.CFrame=s.Neon.CFrame*CFrame.Angles(math.rad(270),math.rad(360),math.random(360))
  306. local j=shoot(s.Neon,Position.p+Vector3.new(math.random(8)-4,math.random(8)-4,math.random(8)-4),300+math.random(200))local hit=false
  307. s.Neon.Touched:connect(function(pt)if tostring(pt.Parent)~="RuinSword"then local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)pt.Anchored=true if pt.Name~="Base"and pt.Name~="Baseplate"then pt.CFrame=pt.CFrame-Vector3.new(0,.25,0)end end end end)
  308. s.Center.Touched:connect(function(pt)if tostring(pt.Parent)~="RuinSword"then local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)pt.Anchored=true if pt.Name~="Base"and pt.Name~="Baseplate"then pt.CFrame=pt.CFrame-Vector3.new(0,.25,0)end end end end)
  309. wait()end debri(m,30)
  310. elseif Key.KeyCode==Enum.KeyCode.K and not Active and not LanceEquipped then normalattack=0
  311. if SwordEquipped then BreakSword()SwordEquipped=false print("Removed Sword")
  312. else
  313. sword=SwordModel:Clone()sword.Parent=PC CreateWeld(sword,sword.Center,RightArm,CFrame.new(0,1,0))Center=sword.Center SwordEquipped=true print("Equipped Sword")
  314. end
  315. elseif Key.KeyCode==Enum.KeyCode.M and not Active and not SwordEquipped then normalattack=1
  316. if LanceEquipped then
  317. BreakLance()LanceEquipped=false
  318. else
  319. Lance=LanceModel:Clone()Lance.Parent=PC
  320. CreateWeld(PC,Lance.Center,RightArm,CFrame.new(0,1,1.5))LanceEquipped=true
  321. end
  322. elseif Key.KeyCode==Enum.KeyCode.L and not Active then
  323. --if Visible then Visible=false print("Disabled")if workspace.CurrentCamera:FindFirstChild("Visibler")then workspace.CurrentCamera.Visibler:Remove()end else Visible=false print("Enabled")end
  324. end
  325. end
  326. end
  327. end)
  328. Mouse.Button1Down:connect(function()
  329. if PL.Character==PC then
  330. if SwordEquipped and not Active then
  331. Active=true WSpeed=8
  332. local count=0
  333. if normalattack==0 then
  334. so("rbxassetid://201858045",10,workspace,.25)
  335. local hb=GetHitBox(sword)
  336. hb.Touched:connect(function(pt)local h=FindHumanoid(pt)if h then h.MaxHealth=nil spawn(function()pt.Anchored=true pt.CanCollide=false for i=0,1,.1 do pt.Transparency=i wait()end pt:Destroy()end)end end)
  337. RunService:BindToRenderStep("SwordAttack",0,function()
  338. count=count+1
  339. PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, count/6, 0),
  340. CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
  341. CFrame.new(1.5, 0, 0) * CFrame.Angles(0, count/15, 1.5),
  342. CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
  343. CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
  344. CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
  345. },1,false)
  346. if count>=20 then Active=false RunService:UnbindFromRenderStep("SwordAttack")ClearHitBox(sword)
  347. local s=SwordModel:Clone()s.Parent=workspace s.Neon.CFrame=CFrame.new(Mouse.Hit.p+Vector3.new(0,100,0))s.Neon.CFrame=s.Neon.CFrame*CFrame.Angles(math.rad(270),math.rad(180),math.random(360))
  348. local j=shoot(s.Neon,s.Neon.Position-Vector3.new(0,-50,0),-250)local hit=false
  349. s.Neon.Touched:connect(function(pt)local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)debri(s,10)end end)
  350. s.Center.Touched:connect(function(pt)local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)debri(s,10)end end)
  351. end
  352. end)
  353. elseif normalattack==1 then
  354.  
  355. elseif normalattack==2 then
  356.  
  357. end
  358. elseif LanceEquipped and not Active then
  359. Active=true WSpeed=8
  360. local count=0
  361. if normalattack==0 then
  362. so("rbxassetid://201858045",10,workspace,.2)
  363. GetLanceHitBox(Lance).Touched:connect(function(pt)local h=FindHumanoid(pt)if h then h.MaxHealth=nil spawn(function()pt.Anchored=true pt.CanCollide=false for i=0,1,.1 do pt.Transparency=i wait()end pt:Destroy()end)end end)
  364. RunService:BindToRenderStep("LanceAttack",0,function()
  365. count=count+1
  366. PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, count/6, 0),
  367. CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
  368. CFrame.new(1.5, 0, 0) * CFrame.Angles(0, count/20, 1.5),
  369. CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
  370. CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
  371. CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
  372. },1,false)
  373. if count%31==0 then so("rbxassetid://201858045",10,workspace,.2)end
  374. if count>=60 then Active=false RunService:UnbindFromRenderStep("LanceAttack")ClearHitBox(Lance)
  375. end
  376. end)normalattack=1
  377. elseif normalattack==1 then
  378. so("rbxassetid://201858045",10,workspace,.5)
  379. GetLanceHitBox(Lance).Touched:connect(function(pt)local h=FindHumanoid(pt)if h then h.MaxHealth=nil spawn(function()pt.Anchored=true pt.CanCollide=false for i=0,1,.1 do pt.Transparency=i wait()end pt:Destroy()end)end end)
  380. PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  381. CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
  382. CFrame.new(1.5, 0, 0) * CFrame.Angles(2.6, 0, 0),
  383. CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
  384. CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
  385. CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
  386. },1,false)
  387. RunService:BindToRenderStep("LanceAttack",0,function()
  388. count=count+1
  389. PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(20), 0),
  390. CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
  391. CFrame.new(1.5, 0, 0) * CFrame.Angles(-.2, 0, 0),
  392. CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
  393. CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
  394. CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
  395. },.1,false)
  396. if count>=60 then Active=false RunService:UnbindFromRenderStep("LanceAttack")ClearHitBox(Lance)
  397. end
  398. end)normalattack=0
  399. end
  400. end
  401. end
  402. end)
  403. end
  404. if PL.Character then idkX()end
  405. PL.CharacterAdded:connect(function()spawn(function()wait(.5)idkX()end)end)
  406. local function humanoidvisibler(model,vib,tr)
  407. local ch=model:GetChildren()
  408. for i=1,#ch do
  409. if ch[i]:IsA("Part")and tostring(ch[i])~="HumanoidRootPart"then
  410. local p=Instance.new("Part") p.Size=ch[i].Size p.Transparency=1 p.Color=ch[i].Color p.CanCollide=false p.CFrame=ch[i].CFrame
  411. CreateWeld(p,p,ch[i],CFrame.new(0,0,0))p.Parent=vib
  412. local sc=Instance.new("SurfaceGui",p)sc.AlwaysOnTop=true local tb=Instance.new("TextBox",sc)tb.Size=UDim2.new(1,0,1,0)tb.BorderSizePixel=0 tb.BackgroundTransparency=tr tb.BackgroundColor3=ch[i].Color
  413. tb.Text=""
  414. local sc2=sc:Clone()sc2.Parent=p sc2.Face="Top"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Back"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Bottom"
  415. local sc2=sc:Clone()sc2.Parent=p sc2.Face="Left"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Right"
  416. end
  417. end
  418. end
  419. local function v_find(parent,vib,tr)
  420. if parent:FindFirstChildOfClass("Humanoid")and tostring(parent)~=PL.Name then humanoidvisibler(parent,vib,tr)end
  421. local c=parent:GetChildren()for i=1,#c do v_find(c[i],vib,tr)end
  422. end
  423. local nu=0
  424. spawn(function()
  425. while true do
  426. if Visible then
  427. local vib=Instance.new("Model",workspace.CurrentCamera)vib.Name="Visibler"
  428. v_find(workspace,vib,.7)
  429. end
  430. wait(2)
  431. if workspace.CurrentCamera:FindFirstChild("Visibler")then workspace.CurrentCamera.Visibler:Remove()end
  432. end
  433. end)
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