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Baldeagle22

test (4)

Sep 11th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player = owner
  3. local Mouse,mouse,UserInputService,ContextActionService
  4. do
  5. script.Parent = Player.Character
  6. local CAS = {Actions={}}
  7. local Event = Instance.new("RemoteEvent")
  8. Event.Name = "UserInput_Event"
  9. Event.Parent = Player.Character
  10. local fakeEvent = function()
  11. local t = {_fakeEvent=true}
  12. t.Connect = function(self,f)self.Function=f end
  13. t.connect = t.Connect
  14. return t
  15. end
  16. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  17. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  18. function CAS:BindAction(name,fun,touch,...)
  19. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  20. end
  21. function CAS:UnbindAction(name)
  22. CAS.Actions[name] = nil
  23. end
  24. local function te(self,ev,...)
  25. local t = m[ev]
  26. if t and t._fakeEvent and t.Function then
  27. t.Function(...)
  28. end
  29. end
  30. m.TrigEvent = te
  31. UIS.TrigEvent = te
  32. Event.OnServerEvent:Connect(function(plr,io)
  33. if plr~=Player then return end
  34. if io.isMouse then
  35. m.Target = io.Target
  36. m.Hit = io.Hit
  37. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  38. if io.UserInputState == Enum.UserInputState.Begin then
  39. m:TrigEvent("Button1Down")
  40. else
  41. m:TrigEvent("Button1Up")
  42. end
  43. else
  44. for n,t in pairs(CAS.Actions) do
  45. for _,k in pairs(t.Keys) do
  46. if k==io.KeyCode then
  47. t.Function(t.Name,io.UserInputState,io)
  48. end
  49. end
  50. end
  51. if io.UserInputState == Enum.UserInputState.Begin then
  52. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  53. UIS:TrigEvent("InputBegan",io,false)
  54. else
  55. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  56. UIS:TrigEvent("InputEnded",io,false)
  57. end
  58. end
  59. end)
  60. NLS([==[
  61. local Player = game:GetService("Players").LocalPlayer
  62.  
  63. local Char = Player.Character
  64. local Event = Char:WaitForChild("UserInput_Event")
  65.  
  66. local UIS = game:GetService("UserInputService")
  67.  
  68. local input = function(io,a)
  69. if a then return end
  70. local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  71. Event:FireServer(io)
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75. local Changed = false
  76.  
  77. local h,t = Mouse.Hit,Mouse.Target
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
  81. h,t=Mouse.Hit,Mouse.Target
  82. end
  83. end
  84. ]==],Player.Character)
  85. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87.  
  88. Player = owner
  89. PlayerGui = Player.PlayerGui
  90. Cam = workspace.CurrentCamera
  91. Backpack = Player.Backpack
  92. Character = Player.Character
  93. Humanoid = Character.Humanoid
  94.  
  95. RootPart = Character["HumanoidRootPart"]
  96. Torso = Character["Torso"]
  97. Head = Character["Head"]
  98. RightArm = Character["Right Arm"]
  99. LeftArm = Character["Left Arm"]
  100. RightLeg = Character["Right Leg"]
  101. LeftLeg = Character["Left Leg"]
  102. RootJoint = RootPart["RootJoint"]
  103. Neck = Torso["Neck"]
  104. RightShoulder = Torso["Right Shoulder"]
  105. LeftShoulder = Torso["Left Shoulder"]
  106. RightHip = Torso["Right Hip"]
  107. LeftHip = Torso["Left Hip"]
  108.  
  109. Character = Player.Character
  110. Humanoid = Character.Humanoid
  111.  
  112. Player = owner
  113. PlayerGui = Player.PlayerGui
  114. Cam = workspace.CurrentCamera
  115. Backpack = Player.Backpack
  116. Character = Player.Character
  117. Humanoid = Character.Humanoid
  118.  
  119. RootPart = Character["HumanoidRootPart"]
  120. SIZE = 1
  121. local SINE = 0
  122. IT = Instance.new
  123. CF = CFrame.new
  124. VT = Vector3.new
  125. RAD = math.rad
  126. C3 = Color3.new
  127. UD2 = UDim2.new
  128. BRICKC = BrickColor.new
  129. ANGLES = CFrame.Angles
  130. EULER = CFrame.fromEulerAnglesXYZ
  131. COS = math.cos
  132. ACOS = math.acos
  133. SIN = math.sin
  134. ASIN = math.asin
  135. ABS = math.abs
  136. MRANDOM = math.random
  137. FLOOR = math.floor
  138.  
  139. --[[
  140. local vel = Instance.new("BodyVelocity", owner.Character.Torso)
  141. vel.Velocity = owner.Character.Torso.CFrame.lookVector * -5
  142. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  143. --]]
  144. --Credit To Rufus14
  145. --I just edit it a bit ^_^
  146.  
  147. function ragdoll()
  148. owner.Character.Archivable = true
  149. clone = owner.Character:Clone()
  150. clone.Parent = workspace
  151. for i,v in pairs(clone:GetChildren()) do
  152. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  153. v:destroy()
  154. end
  155. for i,p in pairs(v:GetChildren()) do
  156. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  157. p:destroy()
  158. end
  159. end
  160. end
  161. for i,t in pairs(owner:GetChildren()) do
  162. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  163. t:destroy()
  164. end
  165. end
  166. vel = Instance.new("BodyVelocity", clone.Torso)
  167. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  168. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  169. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  170. using = false
  171. hit = Instance.new("Sound", clone.Torso)
  172. hit.SoundId = "rbxassetid://260430060"
  173. hit.Volume = 5
  174. hit1 = Instance.new("Sound", clone.Torso)
  175. hit1.SoundId = "rbxassetid://138087186"
  176. hit1.Volume = 5
  177. hit2 = Instance.new("Sound", clone.Torso)
  178. hit2.SoundId = "rbxassetid://131237241"
  179. hit2.Volume = 5
  180. hit3 = Instance.new("Sound", clone.Torso)
  181. hit3.SoundId = "rbxassetid://278062209"
  182. hit3.Volume = 5
  183. hit3.TimePosition = 0.33
  184. ded = Instance.new("Sound", clone.Torso)
  185. ded.SoundId = "rbxassetid://163154423"
  186. ded.Volume = 5
  187. local leftarm = clone:findFirstChild("Left Arm")
  188. local rightrm = clone:findFirstChild("Right Arm")
  189. local leftleg = clone:findFirstChild("Left Leg")
  190. local rightleg = clone:findFirstChild("Right Leg")
  191. local head = clone:findFirstChild("Head")
  192. local welding = Instance.new("Weld", clone.Torso)
  193. welding.Part0 = clone.Torso
  194. welding.Part1 = head
  195. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  196. for i, g in pairs(game.Players.owner:GetChildren()) do
  197. if g.ClassName == "Part" then
  198. g:destroy()
  199. end
  200. end
  201. for i, h in pairs(game.Players.ownerGetChildren()) do
  202. if h.ClassName == "Accesory" then
  203. h:destroy()
  204. end
  205. end
  206. game.Workspace.CurrentCamera.CameraSubject = head
  207. if leftleg ~= nil then
  208. local glue = Instance.new("Glue", clone.Torso)
  209. glue.Part0 = clone.Torso
  210. glue.Part1 = leftleg
  211. glue.Name = "Left leg"
  212. local collider = Instance.new("Part", leftleg)
  213. collider.Position = Vector3.new(0,999,0)
  214. collider.Size = Vector3.new(1.7, 1, 1)
  215. collider.Shape = "Cylinder"
  216. local weld = Instance.new("Weld", collider)
  217. weld.Part0 = leftleg
  218. weld.Part1 = collider
  219. weld.C0 = CFrame.Angles(0, 0, 80)
  220. collider.TopSurface = "Smooth"
  221. collider.BottomSurface = "Smooth"
  222. collider.formFactor = "Symmetric"
  223. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  224. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  225. collider.Transparency = 1
  226. end
  227. ------------
  228. if rightleg ~= nil then
  229. local glue1 = Instance.new("Glue", clone.Torso)
  230. glue1.Part0 = clone.Torso
  231. glue1.Part1 = rightleg
  232. glue1.Name = "Right leg"
  233. local collider1 = Instance.new("Part", rightleg)
  234. collider1.Position = Vector3.new(0,999,0)
  235. collider1.Size = Vector3.new(1.7, 1, 1)
  236. collider1.Shape = "Cylinder"
  237. local weld1 = Instance.new("Weld", collider1)
  238. weld1.Part0 = rightleg
  239. weld1.Part1 = collider1
  240. weld1.C0 = CFrame.Angles(0, 0, 80)
  241. collider1.TopSurface = "Smooth"
  242. collider1.BottomSurface = "Smooth"
  243. collider1.formFactor = "Symmetric"
  244. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  245. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  246. collider1.Transparency = 1
  247. end
  248. ------------
  249. if rightrm ~= nil then
  250. local glue11 = Instance.new("Glue", clone.Torso)
  251. glue11.Part0 = clone.Torso
  252. glue11.Part1 = rightrm
  253. glue11.Name = "Right shoulder"
  254. local collider11 = Instance.new("Part", rightrm)
  255. collider11.Position = Vector3.new(0,9999,0)
  256. collider11.Size = Vector3.new(1.8,1,1)
  257. collider11.Shape = "Cylinder"
  258. local weld11 = Instance.new("Weld", collider11)
  259. weld11.Part0 = rightrm
  260. weld11.Part1 = collider11
  261. weld11.C0 = CFrame.Angles(0, 0, 80)
  262. collider11.TopSurface = "Smooth"
  263. collider11.BottomSurface = "Smooth"
  264. collider11.formFactor = "Symmetric"
  265. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  266. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  267. collider11.Transparency = 1
  268. end
  269. ------------
  270. if leftarm ~= nil then
  271. local glue111 = Instance.new("Glue", clone.Torso)
  272. glue111.Part0 = clone.Torso
  273. glue111.Part1 = leftarm
  274. glue111.Name = "Left shoulder"
  275. local collider111 = Instance.new("Part", leftarm)
  276. collider111.Position = Vector3.new(0,9999,0)
  277. collider111.Size = Vector3.new(1.8,1,1)
  278. collider111.Shape = "Cylinder"
  279. local weld111 = Instance.new("Weld", collider111)
  280. weld111.Part0 = leftarm
  281. weld111.Part1 = collider111
  282. weld111.C0 = CFrame.Angles(0, 0, 80)
  283. collider111.TopSurface = "Smooth"
  284. collider111.BottomSurface = "Smooth"
  285. collider111.formFactor = "Symmetric"
  286. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  287. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  288. collider111.Transparency = 1
  289. ----------------
  290. sensoring = Instance.new("Part", clone.Torso)
  291. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  292. sensoring.CanCollide = false
  293. sensoring.Position = clone.Torso.Position
  294. local welder = Instance.new("Weld", sensoring)
  295. welder.Part0 = clone.Torso
  296. welder.Part1 = sensoring
  297. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  298. sensoring.Transparency = 1
  299. -----------------
  300. sensoring1 = Instance.new("Part", clone.Torso)
  301. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  302. sensoring1.CanCollide = false
  303. sensoring1.Position = clone.Torso.Position
  304. local welder1 = Instance.new("Weld", sensoring)
  305. welder1.Part0 = clone.Torso
  306. welder1.Part1 = sensoring1
  307. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  308. sensoring1.Transparency = 1
  309. end
  310. clone.Name = owner.Character.Name.." (DEAD)"
  311. ded:Play()
  312. vel:destroy()
  313. wait(0.5)
  314. local function touch()
  315. if not using then
  316. using = true
  317. local Math = math.random(1,4)
  318. if Math == 1 then
  319. hit:Play()
  320. end
  321. if Math == 2 then
  322. hit1:Play()
  323. end
  324. if Math == 3 then
  325. hit2:Play()
  326. end
  327. if Math == 4 then
  328. hit3:Play()
  329. end
  330. wait(0.1)
  331. using = false
  332. end
  333. end
  334. sensoring.Touched:connect(touch)
  335. sensoring1.Touched:connect(touch)
  336. wait(4.47)
  337. hit1.Volume = 0
  338. hit2.Volume = 0
  339. hit3.Volume = 0
  340. hit.Volume = 0
  341. end
  342.  
  343. owner.Character.Humanoid.Died:connect(ragdoll)
  344.  
  345. --di ent
  346. ---------------------------------------
  347. local insanityface={"1895698679"}
  348. local sine=0
  349. Animation_Speed = 1.5
  350. local CHANGE = 2 / Animation_Speed
  351. -----------------------
  352. --[[ Name : WAOV2.2 ]]--
  353. -------------------------------------------------------
  354. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  355.  
  356. --Discord Creterisk#2958 <- makhail07's discord
  357.  
  358. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  359. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  360. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  361. --YOU FUCKING SKIDS,
  362. --For Those who log/decompile this, If you sell or trade this,
  363. --and I find out who you are, i will take massive action.
  364. --:b:
  365. --Also, minor edit by xXKiutbXx.
  366. -------------------------------------------------------
  367.  
  368. local FavIDs = {
  369. 340106355, --Nefl Crystals
  370. 927529620, --Dimension
  371. 876981900, --Fantasy
  372. 398987889, --Ordinary Days
  373. 1117396305, --Oh wait, it's you.
  374. 885996042, --Action Winter Journey
  375. 919231299, --Sprawling Idiot Effigy
  376. 743466274, --Good Day Sunshine
  377. 727411183, --Knife Fight
  378. 1402748531, --The Earth Is Counting On You!
  379. 595230126 --Robot Language
  380. }
  381.  
  382.  
  383.  
  384. --The reality of my life isn't real but a Universe -Creterisk
  385. --All people can be nice, Even if you don't think so. -2003boobear
  386. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  387. wait()
  388. local plr = owner
  389. local char = plr.Character
  390. local hum = char.Humanoid
  391. local hed = char.Head
  392. local root = char.HumanoidRootPart
  393. local rootj = root.RootJoint
  394. local tors = char.Torso
  395. local ra = char["Right Arm"]
  396. local la = char["Left Arm"]
  397. local rl = char["Right Leg"]
  398. local ll = char["Left Leg"]
  399. local neck = tors["Neck"]
  400.  
  401. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  402. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  403. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  404. local maincolor = BrickColor.new("Really black")
  405. exploitable = true
  406. local Player = owner
  407. local Character = Player.Character
  408. local Humanoid = Character.Humanoid
  409.  
  410. local LeftArm = Character["Left Arm"]
  411. local RightArm = Character["Right Arm"]
  412. local LeftLeg = Character["Left Leg"]
  413. local RightLeg = Character["Right Leg"]
  414. local Head = Character.Head
  415. local Torso = Character.Torso
  416.  
  417. local FE = Workspace.FilteringEnabled
  418.  
  419. IT = Instance.new
  420. CF = CFrame.new
  421. VT = Vector3.new
  422. RAD = math.rad
  423. C3 = Color3.new
  424. UD2 = UDim2.new
  425. BRICKC = BrickColor.new
  426. ANGLES = CFrame.Angles
  427. EULER = CFrame.fromEulerAnglesXYZ
  428. COS = math.cos
  429. ACOS = math.acos
  430. SIN = math.sin
  431. ASIN = math.asin
  432. ABS = math.abs
  433. MRANDOM = math.random
  434. FLOOR = math.floor
  435. -------------------------------------------------------
  436. --Start Whitelist and Invincibility--
  437. -------------------------------------------------------
  438. ff = Instance.new("ForceField",char)
  439. ff.Visible = false
  440. hum.Name = "Base"
  441. hum.MaxHealth = 14214999999999999
  442. hum.Health = 999999999999999
  443. -------------------------------------------------------
  444. --End Whitelist and Invincibility--
  445. -------------------------------------------------------
  446.  
  447.  
  448.  
  449. -------------------------------------------------------
  450. for i,v in pairs(char:children()) do
  451. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  452. v:Remove()
  453. end
  454. end
  455. shirt = Instance.new("Shirt", char)
  456. shirt.Name = "Shirt"
  457. pants = Instance.new("Pants", char)
  458. pants.Name = "Pants"
  459. char.Shirt.ShirtTemplate = "rbxassetid://451644755"
  460. char.Pants.PantsTemplate = "rbxassetid://358183960"
  461. -------------------------------------------------------
  462. --------------
  463.  
  464. warn("(#)")
  465.  
  466. warn("I hope you enjoy.")
  467.  
  468. warn("Wish I knew who to give credit")
  469.  
  470. warn("SUBSCRIBE")
  471.  
  472. warn("SPOOKY SCARY RETEXTURE")
  473.  
  474. -------------------------------------------------------
  475. --Start Good Stuff--
  476. -------------------------------------------------------
  477. cam = game.Workspace.CurrentCamera
  478. CF = CFrame.new
  479. VT = Vector3.new
  480. angles = CFrame.Angles
  481. attack = false
  482. Euler = CFrame.fromEulerAnglesXYZ
  483. Rad = math.rad
  484. IT = Instance.new
  485. BrickC = BrickColor.new
  486. Cos = math.cos
  487. COS = math.cos
  488. Acos = math.acos
  489. Sin = math.sin
  490. Asin = math.asin
  491. Abs = math.abs
  492. Mrandom = math.random
  493. Floor = math.floor
  494. -------------------------------------------------------
  495. --End Good Stuff--
  496. -------------------------------------------------------
  497. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  498. RSH, LSH = nil, nil
  499. RW = Instance.new("Weld")
  500. LW = Instance.new("Weld")
  501. RH = tors["Right Hip"]
  502. LH = tors["Left Hip"]
  503. RSH = tors["Right Shoulder"]
  504. LSH = tors["Left Shoulder"]
  505. RSH.Parent = nil
  506. LSH.Parent = nil
  507. RW.Name = "RW"
  508. RW.Part0 = tors
  509. RW.C0 = CF(1.5, 0.5, 0)
  510. RW.C1 = CF(0, 0.5, 0)
  511. RW.Part1 = ra
  512. RW.Parent = tors
  513. LW.Name = "LW"
  514. LW.Part0 = tors
  515. LW.C0 = CF(-1.5, 0.5, 0)
  516. LW.C1 = CF(0, 0.5, 0)
  517. LW.Part1 = la
  518. LW.Parent = tors
  519. Effects = {}
  520. -------------------------------------------------------
  521. --Start HeartBeat--
  522. -------------------------------------------------------
  523. ArtificialHB = Instance.new("BindableEvent", script)
  524. ArtificialHB.Name = "Heartbeat"
  525. script:WaitForChild("Heartbeat")
  526.  
  527. frame = 1 / 60
  528. tf = 0
  529. allowframeloss = false
  530. tossremainder = false
  531.  
  532.  
  533. lastframe = tick()
  534. script.Heartbeat:Fire()
  535.  
  536.  
  537. game:GetService("RunService").Heartbeat:connect(function(s, p)
  538. tf = tf + s
  539. if tf >= frame then
  540. if allowframeloss then
  541. script.Heartbeat:Fire()
  542. lastframe = tick()
  543. else
  544. for i = 1, math.floor(tf / frame) do
  545. script.Heartbeat:Fire()
  546. end
  547. lastframe = tick()
  548. end
  549. if tossremainder then
  550. tf = 0
  551. else
  552. tf = tf - frame * math.floor(tf / frame)
  553. end
  554. end
  555. end)
  556. -------------------------------------------------------
  557. --End HeartBeat--
  558. -------------------------------------------------------
  559.  
  560. local ohno = Instance.new("Sound")
  561. ohno.Parent = hed
  562. ohno.Volume = 10
  563. ohno.Pitch = 1
  564. ohno.Looped = true
  565.  
  566. local bass = Instance.new("Sound") --why
  567. bass.Parent = hed
  568. bass.Volume = 7
  569. bass.Pitch = 1
  570. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  571. bass.Looped = true
  572.  
  573. local newnoob = Instance.new("Sound") --why
  574. newnoob.Parent = hed
  575. newnoob.Volume = 7
  576. newnoob.Pitch = 1
  577. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  578. newnoob.Looped = false
  579.  
  580. meme = Instance.new("Sound", hed)
  581. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  582. meme.Volume = 10
  583. meme.Pitch = 1
  584. meme.Looped = true
  585. meme.TimePosition = 1
  586.  
  587. TAUNT = Instance.new("Sound", tors)
  588. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  589. TAUNT.Volume = 10
  590. TAUNT.Pitch = 1
  591. TAUNT.Looped = false
  592. TAUNT.TimePosition = 0.12
  593.  
  594. TAUNT2 = Instance.new("Sound", tors)
  595. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  596. TAUNT2.Volume = 10
  597. TAUNT2.Pitch = 1
  598. TAUNT2.Looped = false
  599. TAUNT2.TimePosition = 0.12
  600.  
  601. chargeup = Instance.new("Sound", hed)
  602. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  603. chargeup.Volume = 10
  604. chargeup.Pitch = 1
  605. chargeup.Looped = true
  606. chargeup.TimePosition = 1
  607.  
  608. BTAUNT = Instance.new("Sound", tors)
  609. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  610. BTAUNT.Volume = 10
  611. BTAUNT.Pitch = 1
  612. BTAUNT.Looped = false
  613. BTAUNT.TimePosition = 0.2
  614.  
  615. NOTAUNT = Instance.new("Sound", tors)
  616. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  617. NOTAUNT.Volume = 10
  618. NOTAUNT.Pitch = 1
  619. NOTAUNT.Looped = false
  620. NOTAUNT.TimePosition = 0.2
  621.  
  622. NOSOUND = Instance.new("Sound", tors)
  623. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  624. NOSOUND.Volume = 10
  625. NOSOUND.Pitch = 1
  626. NOSOUND.Looped = false
  627. NOSOUND.TimePosition = 0.2
  628.  
  629. ITAUNT = Instance.new("Sound", tors)
  630. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  631. ITAUNT.Volume = 50
  632. ITAUNT.Pitch = 1
  633. ITAUNT.Looped = false
  634. ITAUNT.TimePosition = 0
  635.  
  636. BATAUNT = Instance.new("Sound", tors)
  637. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  638. BATAUNT.Volume = 10
  639. BATAUNT.Pitch = 1
  640. BATAUNT.Looped = false
  641. BATAUNT.TimePosition = 0
  642.  
  643. pop = Instance.new("Sound", tors)
  644. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  645. pop.Volume = 10
  646. pop.Pitch = 1
  647. pop.Looped = false
  648. pop.TimePosition = 0
  649.  
  650. STAUNT = Instance.new("Sound", tors)
  651. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  652. STAUNT.Volume = 10
  653. STAUNT.Pitch = 1
  654. STAUNT.Looped = false
  655. STAUNT.TimePosition = 0.05
  656.  
  657. DTAUNT = Instance.new("Sound", tors)
  658. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  659. DTAUNT.Volume = 10
  660. DTAUNT.Pitch = 1
  661. DTAUNT.Looped = false
  662. DTAUNT.TimePosition = 0
  663.  
  664. sex = Instance.new("Sound", tors)
  665. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  666. sex.Volume = 10
  667. sex.Pitch = 1
  668. sex.Looped = false
  669. sex.TimePosition = 0
  670.  
  671. so = Instance.new("Sound", tors)
  672. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  673. so.Volume = 10
  674. so.Pitch = 1
  675. so.Looped = false
  676. so.TimePosition = 0
  677.  
  678. LAZOR = Instance.new("Sound", ra)
  679. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  680. LAZOR.Volume = 10
  681. LAZOR.Pitch = 0.7
  682. LAZOR.Looped = false
  683. LAZOR.TimePosition = 0
  684.  
  685. WTF = Instance.new("Sound", tors)
  686. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  687. WTF.Volume = 10
  688. WTF.Pitch = 1
  689. WTF.Looped = false
  690. WTF.TimePosition = 0
  691.  
  692. MERKIO = Instance.new("Sound", tors) --why
  693. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  694. MERKIO.Volume = 5467543465
  695. MERKIO.Pitch = 1
  696. MERKIO.Looped = false
  697. MERKIO.TimePosition = 0
  698.  
  699. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  700. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  701. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  702. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  703. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  704. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  705.  
  706. -------------------------------------------------------
  707. --Start Important Functions--
  708. -------------------------------------------------------
  709. function MakeForm(PART,TYPE)
  710. if TYPE == "Cyl" then
  711. local MSH = IT("CylinderMesh",PART)
  712. elseif TYPE == "Ball" then
  713. local MSH = IT("SpecialMesh",PART)
  714. MSH.MeshType = "Sphere"
  715. elseif TYPE == "Wedge" then
  716. local MSH = IT("SpecialMesh",PART)
  717. MSH.MeshType = "Wedge"
  718. end
  719. end
  720.  
  721. function chatfunc(text, color)
  722. local chat = coroutine.wrap(function()
  723. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  724. char:FindFirstChild("TalkingBillBoard"):destroy()
  725. end
  726. local naeeym2 = Instance.new("BillboardGui", char)
  727. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  728. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  729. naeeym2.Adornee = hed
  730. naeeym2.Name = "TalkingBillBoard"
  731. local tecks2 = Instance.new("TextLabel", naeeym2)
  732. tecks2.BackgroundTransparency = 1
  733. tecks2.BorderSizePixel = 0
  734. tecks2.Text = ""
  735. tecks2.Font = "SciFi"
  736. tecks2.TextSize = 30
  737. tecks2.TextStrokeTransparency = 0
  738. tecks2.TextColor3 = color
  739. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  740. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  741. local tecks3 = Instance.new("TextLabel", naeeym2)
  742. tecks3.BackgroundTransparency = 1
  743. tecks3.BorderSizePixel = 0
  744. tecks3.Text = ""
  745. tecks3.Font = "SciFi"
  746. tecks3.TextSize = 30
  747. tecks3.TextStrokeTransparency = 0
  748. tecks3.TextColor3 = Color3.new(0, 0, 0)
  749. tecks3.TextStrokeColor3 = color
  750. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  751. coroutine.resume(coroutine.create(function()
  752. while true do
  753. swait(1)
  754. tecks2.TextColor3 = BrickColor.random().Color
  755. tecks3.TextStrokeColor3 = BrickColor.random().Color
  756. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  757. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  758. tecks2.Rotation = math.random(-5, 5)
  759. tecks3.Rotation = math.random(-5, 5)
  760. end
  761. end))
  762. for i = 1, string.len(text) do
  763. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  764. tecks2.Text = string.sub(text, 1, i)
  765. tecks3.Text = string.sub(text, 1, i)
  766. swait(1)
  767. end
  768. wait(1)
  769. local randomrot = math.random(1, 2)
  770. if randomrot == 1 then
  771. for i = 1, 50 do
  772. swait()
  773. tecks2.Rotation = tecks2.Rotation - 0.75
  774. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  775. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  776. tecks3.Rotation = tecks2.Rotation + 0.75
  777. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  778. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  779. end
  780. elseif randomrot == 2 then
  781. for i = 1, 50 do
  782. swait()
  783. tecks2.Rotation = tecks2.Rotation + 0.75
  784. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  785. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  786. tecks3.Rotation = tecks2.Rotation - 0.75
  787. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  788. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  789. end
  790. end
  791. naeeym2:Destroy()
  792. end)
  793. chat()
  794. end
  795.  
  796. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  797. local type = type
  798. local rng = Instance.new("Part", char)
  799. rng.Anchored = true
  800. rng.BrickColor = color
  801. rng.CanCollide = false
  802. rng.FormFactor = 3
  803. rng.Name = "Ring"
  804. rng.Material = "Neon"
  805. rng.Size = Vector3.new(1, 1, 1)
  806. rng.Transparency = 0
  807. rng.TopSurface = 0
  808. rng.BottomSurface = 0
  809. rng.CFrame = pos
  810. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  811. local rngm = Instance.new("SpecialMesh", rng)
  812. rngm.MeshType = "Sphere"
  813. rngm.Scale = Vector3.new(x1, y1, z1)
  814. local scaler2 = 1
  815. local speeder = FastSpeed
  816. if type == "Add" then
  817. scaler2 = 1 * value
  818. elseif type == "Divide" then
  819. scaler2 = 1 / value
  820. end
  821. coroutine.resume(coroutine.create(function()
  822. for i = 0, 10 / bonuspeed, 0.1 do
  823. swait()
  824. if type == "Add" then
  825. scaler2 = scaler2 - 0.01 * value / bonuspeed
  826. elseif type == "Divide" then
  827. scaler2 = scaler2 - 0.01 / value * bonuspeed
  828. end
  829. rng.BrickColor = BrickColor.random()
  830. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  831. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  832. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  833. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  834. end
  835. rng:Destroy()
  836. end))
  837. end
  838.  
  839. function SoulSteal(dude)
  840. if dude.Name ~= char then
  841. local bgf = IT("BodyGyro", dude.Head)
  842. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  843. local val = IT("BoolValue", dude)
  844. val.Name = "IsHit"
  845. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  846. local soulst = coroutine.wrap(function()
  847. local soul = Instance.new("Part",dude)
  848. soul.Size = Vector3.new(1,1,1)
  849. soul.CanCollide = false
  850. soul.Anchored = false
  851. soul.Position = torso.Position
  852. soul.Transparency = 1
  853. local PartEmmit1 = IT("ParticleEmitter", soul)
  854. PartEmmit1.LightEmission = 1
  855. PartEmmit1.Texture = "rbxassetid://569507414"
  856. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  857. PartEmmit1.Rate = 250
  858. PartEmmit1.Lifetime = NumberRange.new(1.6)
  859. PartEmmit1.Size = NumberSequence.new({
  860. NumberSequenceKeypoint.new(0, 1, 0),
  861. NumberSequenceKeypoint.new(1, 0, 0)
  862. })
  863. PartEmmit1.Transparency = NumberSequence.new({
  864. NumberSequenceKeypoint.new(0, 0, 0),
  865. NumberSequenceKeypoint.new(1, 1, 0)
  866. })
  867. PartEmmit1.Speed = NumberRange.new(0, 0)
  868. PartEmmit1.VelocitySpread = 30000
  869. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  870. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  871. local BodPoss = IT("BodyPosition", soul)
  872. BodPoss.P = 3000
  873. BodPoss.D = 1000
  874. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  875. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  876. wait(1.6)
  877. soul.Touched:connect(function(hit)
  878. if hit.Parent == char then
  879. soul:Destroy()
  880. end
  881. end)
  882. wait(1.2)
  883. while soul do
  884. swait()
  885. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  886. BodPoss.Position = tors.Position
  887. end
  888. end)
  889. soulst()
  890. end
  891. end
  892. function FaceMouse()
  893. local Cam = workspace.CurrentCamera
  894. return {
  895. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  896. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  897. }
  898. end
  899.  
  900. function Clerp(a, b, t)
  901. local qa = {QuaternionFromCFrame(a)}
  902. local qb = {QuaternionFromCFrame(b)}
  903. local ax, ay, az = a.x, a.y, a.z
  904. local bx, by, bz = b.x, b.y, b.z
  905. local _t = 1 - t
  906. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  907. end
  908.  
  909. function Eviscerate(dude)
  910. if dude.Name ~= char then
  911. local bgf = IT("BodyGyro", dude.Head)
  912. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  913. local val = IT("BoolValue", dude)
  914. val.Name = "IsHit"
  915. local ds = coroutine.wrap(function()
  916. dude:WaitForChild("Head"):BreakJoints()
  917. wait(0.5)
  918. target = nil
  919. coroutine.resume(coroutine.create(function()
  920. for i, v in pairs(dude:GetChildren()) do
  921. if v:IsA("Accessory") then
  922. v:Destroy()
  923. end
  924. if v:IsA("Humanoid") then
  925. v:Destroy()
  926. end
  927. if v:IsA("CharacterMesh") then
  928. v:Destroy()
  929. end
  930. if v:IsA("Model") then
  931. v:Destroy()
  932. end
  933. if v:IsA("Part") or v:IsA("MeshPart") then
  934. for x, o in pairs(v:GetChildren()) do
  935. if o:IsA("Decal") then
  936. o:Destroy()
  937. end
  938. end
  939. coroutine.resume(coroutine.create(function()
  940. v.Material = "Neon"
  941. v.CanCollide = false
  942. local PartEmmit1 = IT("ParticleEmitter", v)
  943. PartEmmit1.LightEmission = 1
  944. PartEmmit1.Texture = "rbxassetid://284205403"
  945. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  946. PartEmmit1.Rate = 150
  947. PartEmmit1.Lifetime = NumberRange.new(1)
  948. PartEmmit1.Size = NumberSequence.new({
  949. NumberSequenceKeypoint.new(0, 0.75, 0),
  950. NumberSequenceKeypoint.new(1, 0, 0)
  951. })
  952. PartEmmit1.Transparency = NumberSequence.new({
  953. NumberSequenceKeypoint.new(0, 0, 0),
  954. NumberSequenceKeypoint.new(1, 1, 0)
  955. })
  956. PartEmmit1.Speed = NumberRange.new(0, 0)
  957. PartEmmit1.VelocitySpread = 30000
  958. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  959. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  960. local BodPoss = IT("BodyPosition", v)
  961. BodPoss.P = 3000
  962. BodPoss.D = 1000
  963. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  964. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  965. v.Color = maincolor.Color
  966. coroutine.resume(coroutine.create(function()
  967. for i = 0, 49 do
  968. swait(1)
  969. v.Transparency = v.Transparency + 0.08
  970. end
  971. wait(0.5)
  972. PartEmmit1.Enabled = false
  973. wait(3)
  974. v:Destroy()
  975. dude:Destroy()
  976. end))
  977. end))
  978. end
  979. end
  980. end))
  981. end)
  982. ds()
  983. end
  984. end
  985.  
  986. function killnearest(position,range,maxstrength)
  987. for i,v in ipairs(workspace:GetChildren()) do
  988. local body = v:GetChildren()
  989. for part = 1, #body do
  990. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  991. if(body[part].Position - position).Magnitude < range then
  992. if v.ClassName == "Model" then
  993. v:BreakJoints()
  994. end
  995. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  996. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  997. end
  998. end
  999. end
  1000. if v.ClassName == "Part" then
  1001. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1002. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1003. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1004. end
  1005. end
  1006. end
  1007. end
  1008.  
  1009.  
  1010. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1011. local NEWPART = IT("Part")
  1012. NEWPART.formFactor = FORMFACTOR
  1013. NEWPART.Reflectance = REFLECTANCE
  1014. NEWPART.Transparency = TRANSPARENCY
  1015. NEWPART.CanCollide = false
  1016. NEWPART.Locked = true
  1017. NEWPART.Anchored = true
  1018. if ANCHOR == false then
  1019. NEWPART.Anchored = false
  1020. end
  1021. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1022. NEWPART.Name = NAME
  1023. NEWPART.Size = SIZE
  1024. NEWPART.Position = Torso.Position
  1025. NEWPART.Material = MATERIAL
  1026. NEWPART:BreakJoints()
  1027. NEWPART.Parent = PARENT
  1028. return NEWPART
  1029. end
  1030.  
  1031. local joyemoji = Instance.new('ParticleEmitter', tors)
  1032. joyemoji.VelocitySpread = 2000
  1033. joyemoji.Lifetime = NumberRange.new(1)
  1034. joyemoji.Speed = NumberRange.new(40)
  1035. joy= {}
  1036. for i=0, 19 do
  1037. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1038. end
  1039. joyemoji.Size = NumberSequence.new(joy)
  1040. joyemoji.Rate = 0
  1041. joyemoji.LockedToPart = false
  1042. joyemoji.LightEmission = 0
  1043. joyemoji.Texture = "rbxassetid://1176402123"
  1044. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1045.  
  1046. local LIT = Instance.new('ParticleEmitter', tors)
  1047. LIT.VelocitySpread = 2000
  1048. LIT.Lifetime = NumberRange.new(1)
  1049. LIT.Speed = NumberRange.new(45)
  1050. nani= {}
  1051. for i=0, 19 do
  1052. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1053. end
  1054. LIT.Size = NumberSequence.new(nani)
  1055. LIT.Rate = 0
  1056. LIT.LockedToPart = false
  1057. LIT.LightEmission = 0
  1058. LIT.Texture = "rbxassetid://1492670151"
  1059. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1060.  
  1061. local ok = Instance.new('ParticleEmitter', tors)
  1062. ok.VelocitySpread = 2000
  1063. ok.Lifetime = NumberRange.new(1)
  1064. ok.Speed = NumberRange.new(50)
  1065. cool= {}
  1066. for i=0, 19 do
  1067. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1068. end
  1069. ok.Size = NumberSequence.new(cool)
  1070. ok.Rate = 0
  1071. ok.LockedToPart = false
  1072. ok.LightEmission = 0
  1073. ok.Texture = "rbxassetid://636768448"
  1074. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1075.  
  1076. local toast = Instance.new('ParticleEmitter', tors)
  1077. toast.VelocitySpread = 2000
  1078. toast.Lifetime = NumberRange.new(1)
  1079. toast.Speed = NumberRange.new(60)
  1080. toasterstoasttoast= {}
  1081. for i=0, 19 do
  1082. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1083. end
  1084. toast.Size = NumberSequence.new(toasterstoasttoast)
  1085. toast.Rate = 0
  1086. toast.LockedToPart = false
  1087. toast.LightEmission = 0
  1088. toast.Texture = "rbxassetid://436096230"
  1089. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1090.  
  1091. function WhatHuh()
  1092. attack = true
  1093. hum.WalkSpeed = 1.01
  1094. CreateSound("130766865", hed, 10, 1)
  1095. Character.Head.face.Texture = "rbxassetid://324333317"
  1096. for i = 0,4,0.1 do
  1097. swait()
  1098. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1099. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1100. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1101. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1102. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1103. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1104. end
  1105. for i = 0,6.7,0.1 do
  1106. swait()
  1107. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1108. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1109. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1110. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1111. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1112. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1113. end
  1114. for i = 0,8.1,0.1 do
  1115. swait()
  1116. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1117. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1118. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1119. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1120. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1121. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1122. end
  1123. for i = 0,1,0.1 do
  1124. swait()
  1125. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1126. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1127. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1128. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1129. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1130. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1131. end
  1132. for i = 0,1,0.1 do
  1133. swait()
  1134. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1135. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1136. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1137. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1138. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1139. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1140. end
  1141. for i = 0,4,0.1 do
  1142. swait()
  1143. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1144. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1145. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1146. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1147. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1148. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1149. end
  1150. attack = false
  1151. Character.Head.face.Texture = "rbxassetid://324333317"
  1152. hum.WalkSpeed = 16
  1153. end
  1154.  
  1155. function EndMySufferingV3() --why
  1156. attack = true
  1157. hum.WalkSpeed = 1.01
  1158. Character.Head.face.Texture = "rbxassetid://324333317"
  1159. local A = math.random(1,5)
  1160. if A == 1 then
  1161. meme.SoundId = "rbxassetid://295810519"
  1162. end
  1163. if A == 2 then
  1164. meme.SoundId = "rbxassetid://1124778077"
  1165. end
  1166. if A == 3 then
  1167. meme.SoundId = "rbxassetid://464157070"
  1168. end
  1169. if A == 4 then
  1170. meme.SoundId = "rbxassetid://146334595"
  1171. end
  1172. if A == 5 then
  1173. meme.SoundId = "rbxassetid://145536915"
  1174. end
  1175. meme:Play()
  1176. bass:Play()
  1177. joyemoji.Rate = 70
  1178. LIT.Rate = 70
  1179. ok.Rate = 70
  1180. toast.Rate = 70
  1181.  
  1182. for i = 0,50,0.1 do
  1183. swait()
  1184. CameraEnshaking(1, 10)
  1185. bass.Parent = hed
  1186. meme.Parent = hed
  1187. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1188. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1189. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1190. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1191. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1192. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1193. end
  1194. bass:Stop()
  1195. meme:Stop()
  1196. joyemoji.Rate = 0
  1197. LIT.Rate = 0
  1198. ok.Rate = 0
  1199. toast.Rate = 0
  1200. Character.Head.face.Texture = "rbxassetid://324333317"
  1201. attack = false
  1202. hum.WalkSpeed = 16
  1203. end
  1204.  
  1205. function slap()
  1206. attack = true
  1207. hum.WalkSpeed = 1.01
  1208. local icri = CreateSound("1205111204", hed, 10, 1)
  1209. swait(165)
  1210. local FRAME = tors.CFrame
  1211. repeat
  1212. swait()
  1213. Character.Head.face.Texture = "rbxassetid://324333317"
  1214. CameraEnshaking(1, 10)
  1215. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1216. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1217. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1218. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1219. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1220. tors.CFrame = FRAME * CF(0,1,0)
  1221. swait()
  1222. tors.CFrame = FRAME
  1223. until icri.Playing == false
  1224. Character.Head.face.Texture = "rbxassetid://324333317"
  1225. attack = false
  1226. hum.WalkSpeed = 16
  1227. end
  1228.  
  1229. function EndMySufferingV2()
  1230. attack = true
  1231. for i = 0,6,0.1 do
  1232. swait()
  1233. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1234. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1235. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1236. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1237. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1238. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1239. end
  1240. CreateSound("1093102664", hed, 10, 1)
  1241. CameraEnshaking(3, 8)
  1242. for i = 0,2,0.1 do
  1243. swait()
  1244. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1245. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1246. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1247. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1248. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1249. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1250. end
  1251. hum.MaxHealth = 0
  1252. ragdoll(char)
  1253. CreateSound("135488453", hed, 5, 1)
  1254. error("Seems like you just died.")
  1255. end
  1256.  
  1257. function Clerp(a, b, t)
  1258. local qa = {
  1259. QuaternionFromCFrame(a)
  1260. }
  1261. local qb = {
  1262. QuaternionFromCFrame(b)
  1263. }
  1264. local ax, ay, az = a.x, a.y, a.z
  1265. local bx, by, bz = b.x, b.y, b.z
  1266. local _t = 1 - t
  1267. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1268. end
  1269.  
  1270. function Swait(NUMBER)
  1271. if NUMBER == 0 or NUMBER == nil then
  1272. ArtificialHB.Event:wait()
  1273. else
  1274. for i = 1, NUMBER do
  1275. ArtificialHB.Event:wait()
  1276. end
  1277. end
  1278. end
  1279.  
  1280. function swait(num)
  1281. if num == 0 or num == nil then
  1282. game:service("RunService").Stepped:wait(0)
  1283. else
  1284. for i = 0, num do
  1285. game:service("RunService").Stepped:wait(0)
  1286. end
  1287. end
  1288. end
  1289. function thread(f)
  1290. coroutine.resume(coroutine.create(f))
  1291. end
  1292. function clerp(a, b, t)
  1293. local qa = {
  1294. QuaternionFromCFrame(a)
  1295. }
  1296. local qb = {
  1297. QuaternionFromCFrame(b)
  1298. }
  1299. local ax, ay, az = a.x, a.y, a.z
  1300. local bx, by, bz = b.x, b.y, b.z
  1301. local _t = 1 - t
  1302. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1303. end
  1304. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1305. coroutine.resume(coroutine.create(function()
  1306. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1307. wave.Anchored = true
  1308. wave.CFrame = Part.CFrame * cframe1
  1309. local Msh = Create("SpecialMesh"){
  1310. Parent = wave,
  1311. MeshType = "Sphere"
  1312. }
  1313. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1314. for i = 0, 1, 0.2 do
  1315. wait()
  1316. local dir = wave.CFrame.lookVector * -1
  1317. local pos = rayCast(wave.Position, dir, 5, Character)
  1318. wave.CFrame = wave.CFrame * cframe2
  1319. table.insert(Effects, {
  1320. wave,
  1321. "Sphere",
  1322. 0.01,
  1323. .03,
  1324. .03,
  1325. .03,
  1326. })
  1327. end
  1328. end))
  1329. end
  1330.  
  1331. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1332. MakeForm(RightHole,"Cyl")
  1333. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1334. MakeForm(LeftHole,"Cyl")
  1335.  
  1336. function getbloody(victim,amount)
  1337. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1338. PART.CFrame = victim.CFrame
  1339. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1340. Debris:AddItem(PART,5)
  1341. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1342. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1343. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1344. local prtcl = asd:Clone()
  1345. prtcl.Parent = PART
  1346. prtcl:Emit(amount*10)
  1347. end
  1348.  
  1349. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1350. local type = type
  1351. local rng = Instance.new("Part", char)
  1352. rng.Anchored = true
  1353. rng.BrickColor = color
  1354. rng.CanCollide = false
  1355. rng.FormFactor = 3
  1356. rng.Name = "Ring"
  1357. rng.Material = "Neon"
  1358. rng.Size = Vector3.new(1, 1, 1)
  1359. rng.Transparency = 0
  1360. rng.TopSurface = 0
  1361. rng.BottomSurface = 0
  1362. rng.CFrame = pos
  1363. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1364. local rngm = Instance.new("SpecialMesh", rng)
  1365. rngm.MeshType = "Brick"
  1366. rngm.Scale = VT(x1,y1,z1)
  1367. if rainbowmode == true then
  1368. rng.Color = Color3.new(r/255,g/255,b/255)
  1369. end
  1370. local scaler2 = 1
  1371. local speeder = FastSpeed/10
  1372. if type == "Add" then
  1373. scaler2 = 1*value
  1374. elseif type == "Divide" then
  1375. scaler2 = 1/value
  1376. end
  1377. coroutine.resume(coroutine.create(function()
  1378. for i = 0,10/bonuspeed,0.1 do
  1379. swait()
  1380. if type == "Add" then
  1381. scaler2 = scaler2 - 0.01*value/bonuspeed
  1382. elseif type == "Divide" then
  1383. scaler2 = scaler2 - 0.01/value*bonuspeed
  1384. end
  1385. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1386. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1387. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1388. end
  1389. rng:Destroy()
  1390. end))
  1391. end
  1392. New = function(Object, Parent, Name, Data)
  1393. local Object = Instance.new(Object)
  1394. for Index, Value in pairs(Data or {}) do
  1395. Object[Index] = Value
  1396. end
  1397. Object.Parent = Parent
  1398. Object.Name = Name
  1399. return Object
  1400. end
  1401. function QuaternionFromCFrame(cf)
  1402. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1403. local trace = m00 + m11 + m22
  1404. if trace > 0 then
  1405. local s = math.sqrt(1 + trace)
  1406. local recip = 0.5 / s
  1407. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1408. else
  1409. local i = 0
  1410. if m00 < m11 then
  1411. i = 1
  1412. end
  1413. if m22 > (i == 0 and m00 or m11) then
  1414. i = 2
  1415. end
  1416. if i == 0 then
  1417. local s = math.sqrt(m00 - m11 - m22 + 1)
  1418. local recip = 0.5 / s
  1419. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1420. elseif i == 1 then
  1421. local s = math.sqrt(m11 - m22 - m00 + 1)
  1422. local recip = 0.5 / s
  1423. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1424. elseif i == 2 then
  1425. local s = math.sqrt(m22 - m00 - m11 + 1)
  1426. local recip = 0.5 / s
  1427. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1428. end
  1429. end
  1430. end
  1431. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1432. local xs, ys, zs = x + x, y + y, z + z
  1433. local wx, wy, wz = w * xs, w * ys, w * zs
  1434. local xx = x * xs
  1435. local xy = x * ys
  1436. local xz = x * zs
  1437. local yy = y * ys
  1438. local yz = y * zs
  1439. local zz = z * zs
  1440. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1441. end
  1442.  
  1443. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1444. function WACKYEFFECT(Table)
  1445. local TYPE = (Table.EffectType or "Sphere")
  1446. local SIZE = (Table.Size or VT(1,1,1))
  1447. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1448. local TRANSPARENCY = (Table.Transparency or 0)
  1449. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1450. local CFRAME = (Table.CFrame or Torso.CFrame)
  1451. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1452. local ROTATION1 = (Table.RotationX or 0)
  1453. local ROTATION2 = (Table.RotationY or 0)
  1454. local ROTATION3 = (Table.RotationZ or 0)
  1455. local MATERIAL = (Table.Material or "Neon")
  1456. local COLOR = (Table.Color or C3(1,1,1))
  1457. local TIME = (Table.Time or 45)
  1458. local SOUNDID = (Table.SoundID or nil)
  1459. local SOUNDPITCH = (Table.SoundPitch or nil)
  1460. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1461. coroutine.resume(coroutine.create(function()
  1462. local PLAYSSOUND = false
  1463. local SOUND = nil
  1464. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1465. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1466. PLAYSSOUND = true
  1467. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1468. end
  1469. EFFECT.Color = COLOR
  1470. local MSH = nil
  1471. if TYPE == "Sphere" then
  1472. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1473. elseif TYPE == "Block" then
  1474. MSH = IT("BlockMesh",EFFECT)
  1475. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1476. elseif TYPE == "Wave" then
  1477. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1478. elseif TYPE == "Ring" then
  1479. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1480. elseif TYPE == "Slash" then
  1481. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1482. elseif TYPE == "Round Slash" then
  1483. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1484. elseif TYPE == "Swirl" then
  1485. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1486. elseif TYPE == "Skull" then
  1487. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1488. elseif TYPE == "Crystal" then
  1489. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1490. end
  1491. if MSH ~= nil then
  1492. local MOVESPEED = nil
  1493. if MOVEDIRECTION ~= nil then
  1494. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1495. end
  1496. local GROWTH = SIZE - ENDSIZE
  1497. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1498. if TYPE == "Block" then
  1499. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1500. else
  1501. EFFECT.CFrame = CFRAME
  1502. end
  1503. for LOOP = 1, TIME+1 do
  1504. Swait()
  1505. MSH.Scale = MSH.Scale - GROWTH/TIME
  1506. if TYPE == "Wave" then
  1507. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1508. end
  1509. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1510. if TYPE == "Block" then
  1511. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1512. else
  1513. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1514. end
  1515. if MOVEDIRECTION ~= nil then
  1516. local ORI = EFFECT.Orientation
  1517. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1518. EFFECT.Orientation = ORI
  1519. end
  1520. end
  1521. if PLAYSSOUND == false then
  1522. EFFECT:remove()
  1523. else
  1524. repeat Swait() until SOUND.Playing == false
  1525. EFFECT:remove()
  1526. end
  1527. else
  1528. if PLAYSSOUND == false then
  1529. EFFECT:remove()
  1530. else
  1531. repeat Swait() until SOUND.Playing == false
  1532. EFFECT:remove()
  1533. end
  1534. end
  1535. end))
  1536. end
  1537.  
  1538.  
  1539. function QuaternionSlerp(a, b, t)
  1540. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1541. local startInterp, finishInterp
  1542. if cosTheta >= 1.0E-4 then
  1543. if 1 - cosTheta > 1.0E-4 then
  1544. local theta = math.acos(cosTheta)
  1545. local invSinTheta = 1 / Sin(theta)
  1546. startInterp = Sin((1 - t) * theta) * invSinTheta
  1547. finishInterp = Sin(t * theta) * invSinTheta
  1548. else
  1549. startInterp = 1 - t
  1550. finishInterp = t
  1551. end
  1552. elseif 1 + cosTheta > 1.0E-4 then
  1553. local theta = math.acos(-cosTheta)
  1554. local invSinTheta = 1 / Sin(theta)
  1555. startInterp = Sin((t - 1) * theta) * invSinTheta
  1556. finishInterp = Sin(t * theta) * invSinTheta
  1557. else
  1558. startInterp = t - 1
  1559. finishInterp = t
  1560. end
  1561. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1562. end
  1563. function rayCast(Position, Direction, Range, Ignore)
  1564. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1565. end
  1566. local RbxUtility = LoadLibrary("RbxUtility")
  1567. local Create = RbxUtility.Create
  1568.  
  1569. -------------------------------------------------------
  1570. --Start Damage Function--
  1571. -------------------------------------------------------
  1572. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1573. local type = type
  1574. local rng = Instance.new("Part", char)
  1575. rng.Anchored = true
  1576. rng.BrickColor = color
  1577. rng.CanCollide = false
  1578. rng.FormFactor = 3
  1579. rng.Name = "Ring"
  1580. rng.Material = "Neon"
  1581. rng.Size = Vector3.new(1, 1, 1)
  1582. rng.Transparency = 0
  1583. rng.TopSurface = 0
  1584. rng.BottomSurface = 0
  1585. rng.CFrame = pos
  1586. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1587. local rngm = Instance.new("SpecialMesh", rng)
  1588. rngm.MeshType = "Sphere"
  1589. rngm.Scale = Vector3.new(x1, y1, z1)
  1590. local scaler2 = 1
  1591. local speeder = FastSpeed
  1592. if type == "Add" then
  1593. scaler2 = 1 * value
  1594. elseif type == "Divide" then
  1595. scaler2 = 1 / value
  1596. end
  1597. coroutine.resume(coroutine.create(function()
  1598. for i = 0, 10 / bonuspeed, 0.1 do
  1599. swait()
  1600. if type == "Add" then
  1601. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1602. elseif type == "Divide" then
  1603. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1604. end
  1605. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1606. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1607. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1608. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1609. end
  1610. rng:Destroy()
  1611. end))
  1612. end
  1613. -----------------------------
  1614. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1615. if hit.Parent == nil then
  1616. return
  1617. end
  1618. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1619. for _, v in pairs(hit.Parent:children()) do
  1620. if v:IsA("Humanoid") then
  1621. h = v
  1622. end
  1623. end
  1624. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1625.  
  1626. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1627. end
  1628.  
  1629. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1630. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1631. if hit.Parent.DebounceHit.Value == true then
  1632. return
  1633. end
  1634. end
  1635. if insta == true then
  1636. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1637. end
  1638. local c = Create("ObjectValue"){
  1639. Name = "creator",
  1640. Value = owner,
  1641. Parent = h,
  1642. }
  1643. game:GetService("Debris"):AddItem(c, .5)
  1644. if HitSound ~= nil and HitPitch ~= nil then
  1645. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1646. end
  1647. local Damage = math.random(minim, maxim)
  1648. local blocked = false
  1649. local block = hit.Parent:findFirstChild("Block")
  1650. if block ~= nil then
  1651. if block.className == "IntValue" then
  1652. if block.Value > 0 then
  1653. blocked = true
  1654. block.Value = block.Value - 1
  1655. print(block.Value)
  1656. end
  1657. end
  1658. end
  1659. if blocked == false then
  1660. h.Health = h.Health - Damage
  1661. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1662. else
  1663. h.Health = h.Health - (Damage / 2)
  1664. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1665. end
  1666. if Type == "Knockdown" then
  1667. local hum = hit.Parent.Humanoid
  1668. hum.PlatformStand = true
  1669. coroutine.resume(coroutine.create(function(HHumanoid)
  1670. swait(1)
  1671. HHumanoid.PlatformStand = false
  1672. end), hum)
  1673. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1674. local bodvol = Create("BodyVelocity"){
  1675. velocity = angle * knockback,
  1676. P = 5000,
  1677. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1678. Parent = hit,
  1679. }
  1680. local rl = Create("BodyAngularVelocity"){
  1681. P = 3000,
  1682. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1683. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1684. Parent = hit,
  1685. }
  1686. game:GetService("Debris"):AddItem(bodvol, .5)
  1687. game:GetService("Debris"):AddItem(rl, .5)
  1688. elseif Type == "Random Guy" then
  1689. local vp = Create("BodyVelocity"){
  1690. P = 500,
  1691. maxForce = Vector3.new(math.huge, 0, math.huge),
  1692. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1693. }
  1694. if knockback > 0 then
  1695. vp.Parent = hit.Parent.Torso
  1696. end
  1697. game:GetService("Debris"):AddItem(vp, .5)
  1698. elseif Type == "Up" then
  1699. local bodyVelocity = Create("BodyVelocity"){
  1700. velocity = Vector3.new(0, 20, 0),
  1701. P = 5000,
  1702. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1703. Parent = hit,
  1704. }
  1705. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1706. elseif Type == "DarkUp" then
  1707. coroutine.resume(coroutine.create(function()
  1708. for i = 0, 1, 0.1 do
  1709. swait()
  1710. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1711. end
  1712. end))
  1713. local bodyVelocity = Create("BodyVelocity"){
  1714. velocity = Vector3.new(0, 20, 0),
  1715. P = 5000,
  1716. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1717. Parent = hit,
  1718. }
  1719. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1720. elseif Type == "Snare" then
  1721. local bp = Create("BodyPosition"){
  1722. P = 2000,
  1723. D = 100,
  1724. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1725. position = hit.Parent.Torso.Position,
  1726. Parent = hit.Parent.Torso,
  1727. }
  1728. game:GetService("Debris"):AddItem(bp, 1)
  1729. elseif Type == "Freeze" then
  1730. local BodPos = Create("BodyPosition"){
  1731. P = 50000,
  1732. D = 1000,
  1733. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1734. position = hit.Parent.Torso.Position,
  1735. Parent = hit.Parent.Torso,
  1736. }
  1737. local BodGy = Create("BodyGyro") {
  1738. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1739. P = 20e+003,
  1740. Parent = hit.Parent.Torso,
  1741. cframe = hit.Parent.Torso.CFrame,
  1742. }
  1743. hit.Parent.Torso.Anchored = true
  1744. coroutine.resume(coroutine.create(function(Part)
  1745. swait(1.5)
  1746. Part.Anchored = false
  1747. end), hit.Parent.Torso)
  1748. game:GetService("Debris"):AddItem(BodPos, 3)
  1749. game:GetService("Debris"):AddItem(BodGy, 3)
  1750. end
  1751. local debounce = Create("BoolValue"){
  1752. Name = "DebounceHit",
  1753. Parent = hit.Parent,
  1754. Value = true,
  1755. }
  1756. game:GetService("Debris"):AddItem(debounce, Delay)
  1757. c = Create("ObjectValue"){
  1758. Name = "creator",
  1759. Value = Player,
  1760. Parent = h,
  1761. }
  1762. game:GetService("Debris"):AddItem(c, .5)
  1763. end
  1764. end
  1765. -------------------------------------------------------
  1766. --End Damage Function--
  1767. -------------------------------------------------------
  1768.  
  1769. -------------------------------------------------------
  1770. --Start Damage Function Customization--
  1771. -------------------------------------------------------
  1772. function ShowDamage(Pos, Text, Time, Color)
  1773. local Rate = (1 / 30)
  1774. local Pos = (Pos or Vector3.new(0, 0, 0))
  1775. local Text = (Text or "")
  1776. local Time = (Time or 2)
  1777. local Color = (Color or Color3.new(1, 0, 1))
  1778. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1779. EffectPart.Anchored = true
  1780. local BillboardGui = Create("BillboardGui"){
  1781. Size = UDim2.new(3, 0, 3, 0),
  1782. Adornee = EffectPart,
  1783. Parent = EffectPart,
  1784. }
  1785. local TextLabel = Create("TextLabel"){
  1786. BackgroundTransparency = 1,
  1787. Size = UDim2.new(1, 0, 1, 0),
  1788. Text = Text,
  1789. Font = "Bodoni",
  1790. TextColor3 = Color,
  1791. TextScaled = true,
  1792. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1793. Parent = BillboardGui,
  1794. }
  1795. game.Debris:AddItem(EffectPart, (Time))
  1796. EffectPart.Parent = game:GetService("Workspace")
  1797. delay(0, function()
  1798. local Frames = (Time / Rate)
  1799. for Frame = 1, Frames do
  1800. wait(Rate)
  1801. local Percent = (Frame / Frames)
  1802. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1803. TextLabel.TextTransparency = Percent
  1804. end
  1805. if EffectPart and EffectPart.Parent then
  1806. EffectPart:Destroy()
  1807. end
  1808. end)
  1809. end
  1810.  
  1811. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1812. local type = type
  1813. local rng = Instance.new("Part", char)
  1814. rng.Anchored = true
  1815. rng.BrickColor = color
  1816. rng.CanCollide = false
  1817. rng.FormFactor = 3
  1818. rng.Name = "Ring"
  1819. rng.Material = "Neon"
  1820. rng.Size = Vector3.new(1, 1, 1)
  1821. rng.Transparency = 0
  1822. rng.TopSurface = 0
  1823. rng.BottomSurface = 0
  1824. rng.CFrame = pos
  1825. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1826. local rngm = Instance.new("SpecialMesh", rng)
  1827. rngm.MeshType = "Brick"
  1828. rngm.Scale = Vector3.new(x1,y1,z1)
  1829. local scaler2 = 1
  1830. local speeder = FastSpeed/10
  1831. if type == "Add" then
  1832. scaler2 = 1*value
  1833. elseif type == "Divide" then
  1834. scaler2 = 1/value
  1835. end
  1836. coroutine.resume(coroutine.create(function()
  1837. for i = 0,10/bonuspeed,0.1 do
  1838. swait()
  1839. if type == "Add" then
  1840. scaler2 = scaler2 - 0.01*value/bonuspeed
  1841. elseif type == "Divide" then
  1842. scaler2 = scaler2 - 0.01/value*bonuspeed
  1843. end
  1844. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1845. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1846. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1847. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1848. end
  1849. rng:Destroy()
  1850. end))
  1851. end
  1852.  
  1853. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1854. local p = Instance.new("Part",EffectModel)
  1855. p.BrickColor = BrickColor.new(colour)
  1856. p.Size = Vector3.new()
  1857. p.Anchored = true
  1858. p.CanCollide = false
  1859. p.CFrame = cf
  1860. if inverse == true then
  1861. p.Transparency = 1
  1862. else
  1863. p.Transparency = 0
  1864. end
  1865. local m = Instance.new("SpecialMesh",p)
  1866. m.MeshId = meshid
  1867. m.TextureId = textid
  1868. m.Scale = meshstart
  1869. coroutine.wrap(function()
  1870. for i=0,1,factor do
  1871. swait()
  1872. if inverse == true then
  1873. p.Transparency = 1-i
  1874. else
  1875. p.Transparency = i
  1876. end
  1877. m.Scale = m.Scale + meshadd
  1878. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1879. end
  1880. p:Destroy()
  1881. end)()
  1882. return p
  1883. end
  1884. -------------------------------------------------------
  1885. --End Damage Function Customization--
  1886. -------------------------------------------------------
  1887.  
  1888. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1889. for _, c in pairs(workspace:children()) do
  1890. local hum = c:findFirstChild("Humanoid")
  1891. if hum ~= nil then
  1892. local head = c:findFirstChild("Head")
  1893. if head ~= nil then
  1894. local targ = head.Position - Part.Position
  1895. local mag = targ.magnitude
  1896. if magni >= mag and c.Name ~= Player.Name then
  1897. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1898. end
  1899. end
  1900. end
  1901. end
  1902. end
  1903.  
  1904.  
  1905. CFuncs = {
  1906. Part = {
  1907. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1908. local Part = Create("Part")({
  1909. Parent = Parent,
  1910. Reflectance = Reflectance,
  1911. Transparency = Transparency,
  1912. CanCollide = false,
  1913. Locked = true,
  1914. BrickColor = BrickColor.new(tostring(BColor)),
  1915. Name = Name,
  1916. Size = Size,
  1917. Material = Material
  1918. })
  1919. RemoveOutlines(Part)
  1920. return Part
  1921. end
  1922. },
  1923. Mesh = {
  1924. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1925. local Msh = Create(Mesh)({
  1926. Parent = Part,
  1927. Offset = OffSet,
  1928. Scale = Scale
  1929. })
  1930. if Mesh == "SpecialMesh" then
  1931. Msh.MeshType = MeshType
  1932. Msh.MeshId = MeshId
  1933. end
  1934. return Msh
  1935. end
  1936. },
  1937. Mesh = {
  1938. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1939. local Msh = Create(Mesh)({
  1940. Parent = Part,
  1941. Offset = OffSet,
  1942. Scale = Scale
  1943. })
  1944. if Mesh == "SpecialMesh" then
  1945. Msh.MeshType = MeshType
  1946. Msh.MeshId = MeshId
  1947. end
  1948. return Msh
  1949. end
  1950. },
  1951. Weld = {
  1952. Create = function(Parent, Part0, Part1, C0, C1)
  1953. local Weld = Create("Weld")({
  1954. Parent = Parent,
  1955. Part0 = Part0,
  1956. Part1 = Part1,
  1957. C0 = C0,
  1958. C1 = C1
  1959. })
  1960. return Weld
  1961. end
  1962. },
  1963. Sound = {
  1964. Create = function(id, par, vol, pit)
  1965. coroutine.resume(coroutine.create(function()
  1966. local S = Create("Sound")({
  1967. Volume = vol,
  1968. Pitch = pit or 1,
  1969. SoundId = id,
  1970. Parent = par or workspace
  1971. })
  1972. wait()
  1973. S:play()
  1974. game:GetService("Debris"):AddItem(S, 6)
  1975. end))
  1976. end
  1977. },
  1978. ParticleEmitter = {
  1979. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1980. local fp = Create("ParticleEmitter")({
  1981. Parent = Parent,
  1982. Color = ColorSequence.new(Color1, Color2),
  1983. LightEmission = LightEmission,
  1984. Size = Size,
  1985. Texture = Texture,
  1986. Transparency = Transparency,
  1987. ZOffset = ZOffset,
  1988. Acceleration = Accel,
  1989. Drag = Drag,
  1990. LockedToPart = LockedToPart,
  1991. VelocityInheritance = VelocityInheritance,
  1992. EmissionDirection = EmissionDirection,
  1993. Enabled = Enabled,
  1994. Lifetime = LifeTime,
  1995. Rate = Rate,
  1996. Rotation = Rotation,
  1997. RotSpeed = RotSpeed,
  1998. Speed = Speed,
  1999. VelocitySpread = VelocitySpread
  2000. })
  2001. return fp
  2002. end
  2003. }
  2004. }
  2005. function RemoveOutlines(part)
  2006. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2007. end
  2008. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2009. local Part = Create("Part")({
  2010. formFactor = FormFactor,
  2011. Parent = Parent,
  2012. Reflectance = Reflectance,
  2013. Transparency = Transparency,
  2014. CanCollide = false,
  2015. Locked = true,
  2016. BrickColor = BrickColor.new(tostring(BColor)),
  2017. Name = Name,
  2018. Size = Size,
  2019. Material = Material
  2020. })
  2021. RemoveOutlines(Part)
  2022. return Part
  2023. end
  2024. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2025. local Msh = Create(Mesh)({
  2026. Parent = Part,
  2027. Offset = OffSet,
  2028. Scale = Scale
  2029. })
  2030. if Mesh == "SpecialMesh" then
  2031. Msh.MeshType = MeshType
  2032. Msh.MeshId = MeshId
  2033. end
  2034. return Msh
  2035. end
  2036. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2037. local Weld = Create("Weld")({
  2038. Parent = Parent,
  2039. Part0 = Part0,
  2040. Part1 = Part1,
  2041. C0 = C0,
  2042. C1 = C1
  2043. })
  2044. return Weld
  2045. end
  2046.  
  2047. abss = Instance.new("BillboardGui",char)
  2048. abss.Size = UDim2.new(10,0,10,0)
  2049. abss.Enabled = false
  2050. imgl = Instance.new("ImageLabel",abss)
  2051. imgl.Position = UDim2.new(0,0,0,0)
  2052. imgl.Size = UDim2.new(1,0,1,0)
  2053. imgl.Image = "rbxassetid://153485522"
  2054. imgl.BackgroundTransparency = 1
  2055. imgl.ImageColor3 = Color3.new(.9,0,0)
  2056. img2 = Instance.new("ImageLabel",abss)
  2057. img2.Position = UDim2.new(0,0,0,0)
  2058. img2.Size = UDim2.new(1,0,1,0)
  2059. img2.Image = "rbxassetid://153485522"
  2060. img2.BackgroundTransparency = 1
  2061. img2.ImageColor3 = Color3.new(.9,0,0)
  2062.  
  2063. function TargetSelect(person)
  2064. local dd=coroutine.wrap(function()
  2065. if targetted ~= person then
  2066. targetted = person
  2067. img2.Size = UDim2.new(1,0,1,0)
  2068. img2.ImageTransparency = 0
  2069. img2.Position = UDim2.new(0,0,0,0)
  2070. for i = 0, 2, 0.1 do
  2071. swait()
  2072. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2073. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2074. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2075. end
  2076. end
  2077. end)
  2078. dd()
  2079. end
  2080.  
  2081. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2082. local NEWWELD = IT(TYPE)
  2083. NEWWELD.Part0 = PART0
  2084. NEWWELD.Part1 = PART1
  2085. NEWWELD.C0 = C0
  2086. NEWWELD.C1 = C1
  2087. NEWWELD.Parent = PARENT
  2088. return NEWWELD
  2089. end
  2090.  
  2091. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2092.  
  2093. local Blood1 = Create("ParticleEmitter")({
  2094. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2095. Transparency = NumberSequence.new(0.1, 1),
  2096. Size = NumberSequence.new(0.5, 0),
  2097. Texture = "rbxassetid://602578593",
  2098. Lifetime = NumberRange.new(0.8),
  2099. Rate = 255,
  2100. VelocitySpread = 40,
  2101. Rotation = NumberRange.new(100),
  2102. Speed = NumberRange.new(5),
  2103. LightEmission = 0,
  2104. LockedToPart = false,
  2105. Acceleration = Vector3.new(0, -10, 0),
  2106. EmissionDirection = "Bottom"
  2107. })
  2108. function Sayonara()
  2109. local target = nil
  2110. local targettorso = nil
  2111. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2112. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2113. target = mouse.Target.Parent.Humanoid
  2114. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2115. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2116. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2117. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2118. end
  2119. end
  2120. if target ~= nil then
  2121. targettorso.Anchored = true
  2122. attack = true
  2123. hum.WalkSpeed = 0
  2124. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2125. for i = 0,6.2,0.1 do
  2126. swait()
  2127. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2128. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2129. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2130. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2131. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2132. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2133. end
  2134. do
  2135. CreateSound("429400881", targettorso, 5, 1)
  2136. local ModelArm02 = New("Model", char, "Arm", {})
  2137. local ModelArm03 = New("Model", char, "Arm", {})
  2138. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2139. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2140. local Arm02 = targetleftarm:Clone()
  2141. local Arm03 = targetrightarm:Clone()
  2142. targetleftarm.Transparency = 1
  2143. targetrightarm.Transparency = 1
  2144. Arm02.Parent = ModelArm02
  2145. Arm03.Parent = ModelArm03
  2146. for i, v in pairs(Arm02:GetChildren()) do
  2147. v:Destroy()
  2148. end
  2149. for i, v in pairs(Arm03:GetChildren()) do
  2150. v:Destroy()
  2151. end
  2152. local weldArm02 = Instance.new("Weld")
  2153. weldArm02.Parent = Arm02
  2154. weldArm02.Part0 = targetleftarm
  2155. weldArm02.Part1 = Arm02
  2156. weldArm02.C1 = CFrame.new(0, 0, 0)
  2157. local weldArm03 = Instance.new("Weld")
  2158. weldArm03.Parent = Arm03
  2159. weldArm03.Part0 = targetrightarm
  2160. weldArm03.Part1 = Arm03
  2161. weldArm03.C1 = CFrame.new(0, 0, 0)
  2162. for i, v in pairs(target:GetChildren()) do
  2163. if v:IsA("Shirt") then
  2164. v:clone().Parent = ModelArm02
  2165. end
  2166. end
  2167. for i, v in pairs(target:GetChildren()) do
  2168. if v:IsA("Shirt") then
  2169. v:clone().Parent = ModelArm03
  2170. end
  2171. end
  2172. weldArm02.Part0 = la
  2173. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2174. weldArm03.Part0 = ra
  2175. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2176. local BE1 = Blood1:Clone()
  2177. BE1.Parent = targetleftarm
  2178. game:GetService("Debris"):AddItem(BE1, 3)
  2179. BE1.Rate = 255
  2180. local BE2 = Blood1:Clone()
  2181. BE2.Parent = targetrightarm
  2182. game:GetService("Debris"):AddItem(BE2, 3)
  2183. BE2.Rate = 255
  2184. for i = 0,6.2,0.1 do
  2185. swait()
  2186. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2187. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2188. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2189. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2190. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2191. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2192. end
  2193. for i = 0,6.2,0.1 do
  2194. swait()
  2195. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2196. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2197. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2198. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2199. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2200. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2201. end
  2202. CreateSound("541909763", targettorso, 5, .8)
  2203. weldArm02:Destroy()
  2204. Arm02.CanCollide = true
  2205. weldArm03:Destroy()
  2206. Arm03.CanCollide = true
  2207. local bodyVelocity2 = Create("BodyVelocity")({
  2208. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2209. P = 5000,
  2210. maxForce = Vector3.new(8000, 8000, 8000),
  2211. Parent = Arm02
  2212. })
  2213. local bodyVelocity3 = Create("BodyVelocity")({
  2214. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2215. P = 5000,
  2216. maxForce = Vector3.new(8000, 8000, 8000),
  2217. Parent = Arm03
  2218. })
  2219. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2220. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2221. for i = 0,6.2,0.1 do
  2222. swait()
  2223. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2224. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2225. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2226. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2227. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2228. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2229. end
  2230. for i = 0,6.2,0.1 do
  2231. swait()
  2232. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2233. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2234. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2235. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2236. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2237. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2238. end
  2239. targettorso:Remove()
  2240. for i = 0,6.2,0.1 do
  2241. swait()
  2242. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2243. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2244. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2245. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2246. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2247. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2248. end
  2249. end
  2250. targettorso.Anchored = false
  2251. attack = false
  2252. hum.WalkSpeed = 16
  2253. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2254. end
  2255. end
  2256.  
  2257. -------------------------------------------------------
  2258. --Start Effect Function--
  2259. -------------------------------------------------------
  2260. EffectModel = Instance.new("Model", char)
  2261. Effects = {
  2262. Block = {
  2263. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2264. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2265. prt.Anchored = true
  2266. prt.CFrame = cframe
  2267. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2268. game:GetService("Debris"):AddItem(prt, 10)
  2269. if Type == 1 or Type == nil then
  2270. table.insert(Effects, {
  2271. prt,
  2272. "Block1",
  2273. delay,
  2274. x3,
  2275. y3,
  2276. z3,
  2277. msh
  2278. })
  2279. elseif Type == 2 then
  2280. table.insert(Effects, {
  2281. prt,
  2282. "Block2",
  2283. delay,
  2284. x3,
  2285. y3,
  2286. z3,
  2287. msh
  2288. })
  2289. else
  2290. table.insert(Effects, {
  2291. prt,
  2292. "Block3",
  2293. delay,
  2294. x3,
  2295. y3,
  2296. z3,
  2297. msh
  2298. })
  2299. end
  2300. end
  2301. },
  2302. Sphere = {
  2303. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2304. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2305. prt.Anchored = true
  2306. prt.CFrame = cframe
  2307. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2308. game:GetService("Debris"):AddItem(prt, 10)
  2309. table.insert(Effects, {
  2310. prt,
  2311. "Cylinder",
  2312. delay,
  2313. x3,
  2314. y3,
  2315. z3,
  2316. msh
  2317. })
  2318. end
  2319. },
  2320. Cylinder = {
  2321. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2322. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2323. prt.Anchored = true
  2324. prt.CFrame = cframe
  2325. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2326. game:GetService("Debris"):AddItem(prt, 10)
  2327. table.insert(Effects, {
  2328. prt,
  2329. "Cylinder",
  2330. delay,
  2331. x3,
  2332. y3,
  2333. z3,
  2334. msh
  2335. })
  2336. end
  2337. },
  2338. Wave = {
  2339. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2340. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2341. prt.Anchored = true
  2342. prt.CFrame = cframe
  2343. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2344. game:GetService("Debris"):AddItem(prt, 10)
  2345. table.insert(Effects, {
  2346. prt,
  2347. "Cylinder",
  2348. delay,
  2349. x3 / 60,
  2350. y3 / 60,
  2351. z3 / 60,
  2352. msh
  2353. })
  2354. end
  2355. },
  2356. Ring = {
  2357. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2358. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2359. prt.Anchored = true
  2360. prt.CFrame = cframe
  2361. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2362. game:GetService("Debris"):AddItem(prt, 10)
  2363. table.insert(Effects, {
  2364. prt,
  2365. "Cylinder",
  2366. delay,
  2367. x3,
  2368. y3,
  2369. z3,
  2370. msh
  2371. })
  2372. end
  2373. },
  2374. Break = {
  2375. Create = function(brickcolor, cframe, x1, y1, z1)
  2376. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2377. prt.Anchored = true
  2378. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2379. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2380. local num = math.random(10, 50) / 1000
  2381. game:GetService("Debris"):AddItem(prt, 10)
  2382. table.insert(Effects, {
  2383. prt,
  2384. "Shatter",
  2385. num,
  2386. prt.CFrame,
  2387. math.random() - math.random(),
  2388. 0,
  2389. math.random(50, 100) / 100
  2390. })
  2391. end
  2392. },
  2393. Spiral = {
  2394. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2395. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2396. prt.Anchored = true
  2397. prt.CFrame = cframe
  2398. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2399. game:GetService("Debris"):AddItem(prt, 10)
  2400. table.insert(Effects, {
  2401. prt,
  2402. "Cylinder",
  2403. delay,
  2404. x3,
  2405. y3,
  2406. z3,
  2407. msh
  2408. })
  2409. end
  2410. },
  2411. Push = {
  2412. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2413. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2414. prt.Anchored = true
  2415. prt.CFrame = cframe
  2416. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2417. game:GetService("Debris"):AddItem(prt, 10)
  2418. table.insert(Effects, {
  2419. prt,
  2420. "Cylinder",
  2421. delay,
  2422. x3,
  2423. y3,
  2424. z3,
  2425. msh
  2426. })
  2427. end
  2428. }
  2429. }
  2430. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2431. local fp = IT("Part")
  2432. fp.formFactor = formfactor
  2433. fp.Parent = parent
  2434. fp.Reflectance = reflectance
  2435. fp.Transparency = transparency
  2436. fp.CanCollide = false
  2437. fp.Locked = true
  2438. fp.BrickColor = brickcolor
  2439. fp.Name = name
  2440. fp.Size = size
  2441. fp.Position = tors.Position
  2442. RemoveOutlines(fp)
  2443. fp.Material = "Neon"
  2444. fp:BreakJoints()
  2445. return fp
  2446. end
  2447.  
  2448. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2449. local mesh = IT(Mesh)
  2450. mesh.Parent = part
  2451. if Mesh == "SpecialMesh" then
  2452. mesh.MeshType = meshtype
  2453. if meshid ~= "nil" then
  2454. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2455. end
  2456. end
  2457. mesh.Offset = offset
  2458. mesh.Scale = scale
  2459. return mesh
  2460. end
  2461.  
  2462. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2463. local type = type
  2464. local rng = Instance.new("Part", char)
  2465. rng.Anchored = true
  2466. rng.BrickColor = color
  2467. rng.CanCollide = false
  2468. rng.FormFactor = 3
  2469. rng.Name = "Ring"
  2470. rng.Material = "Neon"
  2471. rng.Size = Vector3.new(1, 1, 1)
  2472. rng.Transparency = 1
  2473. rng.TopSurface = 0
  2474. rng.BottomSurface = 0
  2475. rng.CFrame = pos
  2476. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2477. local rngm = Instance.new("SpecialMesh", rng)
  2478. rngm.MeshType = MType
  2479. rngm.Scale = Vector3.new(x1, y1, z1)
  2480. local scaler2 = 1
  2481. local speeder = FastSpeed
  2482. if type == "Add" then
  2483. scaler2 = 1 * value
  2484. elseif type == "Divide" then
  2485. scaler2 = 1 / value
  2486. end
  2487. coroutine.resume(coroutine.create(function()
  2488. for i = 0, 10 / bonuspeed, 0.1 do
  2489. swait()
  2490. if type == "Add" then
  2491. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2492. elseif type == "Divide" then
  2493. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2494. end
  2495. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2496. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2497. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2498. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2499. end
  2500. rng:Destroy()
  2501. end))
  2502. end
  2503.  
  2504. local PlayerSize = 1
  2505. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  2506. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2507. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2508. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2509. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2510. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2511.  
  2512. function Cryo_Freeze()
  2513. attack = true
  2514. for i = 0,5.2,0.03 do
  2515. swait()
  2516. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2517. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2518. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2519. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2520. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2521. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2522. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2523. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2524. end
  2525. CreateSound("331666100", tors, 10, 1)
  2526. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2527. for i = 1,3,0.1 do
  2528. hum.WalkSpeed = 0.10
  2529. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2530. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2531. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2532. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2533. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2534. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2535. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2536. end
  2537. for i = 1,10,0.1 do
  2538. swait(10)
  2539. hum.WalkSpeed = 0.10
  2540. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2541. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2542. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2543. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2544. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2545. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2546. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2547. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2548. end
  2549. wait(.6)
  2550. attack = false
  2551. end
  2552.  
  2553. function HAAAAA() --HTGJHYG
  2554. attack = true
  2555. hum.WalkSpeed = 0.30
  2556. CreateSound("794081034", hed, 10, 1)
  2557. Character.Head.face.Texture = "rbxassetid://324333317"
  2558. for i = 0,2,0.1 do
  2559. swait()
  2560. CameraEnshaking(1, 2)
  2561. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2562. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2563. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2564. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2565. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2566. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2567. end
  2568. for i = 0,14.7,0.1 do
  2569. swait()
  2570. CameraEnshaking(1, 3)
  2571. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2572. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2573. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2574. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2575. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2576. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2577. end
  2578. attack = false
  2579. Character.Head.face.Texture = "rbxassetid://324333317"
  2580. hum.WalkSpeed = 16
  2581. end
  2582.  
  2583. function Hell_From_Above()
  2584. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2585. attack = true
  2586. hum.WalkSpeed = 3.01
  2587. for i = 0,6.3,0.1 do
  2588. swait()
  2589. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2590. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2591. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2592. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2593. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2594. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2595. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2596. end
  2597. CreateSound("142070127", tors, 10, 1)
  2598. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2599. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2600. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2601. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2602. for i = 0,3.8,0.1 do
  2603. swait()
  2604. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2605. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2606. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2607. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2608. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2609. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2610. end
  2611. CreateSound("224339201", tors, 10, 0.5)
  2612. for i = 1, 3 do
  2613. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2614. UhhhhThing.CFrame = mouse.Hit
  2615. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2616. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2617. end
  2618. UhhhhThing:Destroy()
  2619. attack = false
  2620. hum.WalkSpeed = 16
  2621. end
  2622.  
  2623. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2624. local type = type
  2625. local rng = Instance.new("Part", char)
  2626. rng.Anchored = true
  2627. rng.BrickColor = color
  2628. rng.CanCollide = false
  2629. rng.FormFactor = 3
  2630. rng.Name = "Ring"
  2631. rng.Material = "Neon"
  2632. rng.Size = Vector3.new(1, 1, 1)
  2633. rng.Transparency = 0
  2634. rng.TopSurface = 0
  2635. rng.BottomSurface = 0
  2636. rng.CFrame = pos
  2637. local rngm = Instance.new("SpecialMesh", rng)
  2638. rngm.MeshType = MType
  2639. rngm.Scale = scale
  2640. local scaler2 = 1
  2641. if type == "Add" then
  2642. scaler2 = 1 * value
  2643. elseif type == "Divide" then
  2644. scaler2 = 1 / value
  2645. end
  2646. coroutine.resume(coroutine.create(function()
  2647. for i = 0, 10 / bonuspeed, 0.1 do
  2648. swait()
  2649. if type == "Add" then
  2650. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2651. elseif type == "Divide" then
  2652. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2653. end
  2654. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2655. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2656. end
  2657. rng:Destroy()
  2658. end))
  2659. end
  2660.  
  2661. function Eviscerate(dude)
  2662. if dude.Name ~= char then
  2663. local bgf = IT("BodyGyro", dude.Head)
  2664. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2665. local val = IT("BoolValue", dude)
  2666. val.Name = "IsHit"
  2667. local ds = coroutine.wrap(function()
  2668. dude:WaitForChild("Head"):BreakJoints()
  2669. wait(0.5)
  2670. target = nil
  2671. coroutine.resume(coroutine.create(function()
  2672. for i, v in pairs(dude:GetChildren()) do
  2673. if v:IsA("Accessory") then
  2674. v:Destroy()
  2675. end
  2676. if v:IsA("Humanoid") then
  2677. v:Destroy()
  2678. end
  2679. if v:IsA("CharacterMesh") then
  2680. v:Destroy()
  2681. end
  2682. if v:IsA("Model") then
  2683. v:Destroy()
  2684. end
  2685. if v:IsA("Part") or v:IsA("MeshPart") then
  2686. for x, o in pairs(v:GetChildren()) do
  2687. if o:IsA("Decal") then
  2688. o:Destroy()
  2689. end
  2690. end
  2691. coroutine.resume(coroutine.create(function()
  2692. v.Material = "Neon"
  2693. v.CanCollide = false
  2694. local PartEmmit1 = IT("ParticleEmitter", v)
  2695. PartEmmit1.LightEmission = 1
  2696. PartEmmit1.Texture = "rbxassetid://284205403"
  2697. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2698. PartEmmit1.Rate = 150
  2699. PartEmmit1.Lifetime = NumberRange.new(1)
  2700. PartEmmit1.Size = NumberSequence.new({
  2701. NumberSequenceKeypoint.new(0, 0.75, 0),
  2702. NumberSequenceKeypoint.new(1, 0, 0)
  2703. })
  2704. PartEmmit1.Transparency = NumberSequence.new({
  2705. NumberSequenceKeypoint.new(0, 0, 0),
  2706. NumberSequenceKeypoint.new(1, 1, 0)
  2707. })
  2708. PartEmmit1.Speed = NumberRange.new(0, 0)
  2709. PartEmmit1.VelocitySpread = 30000
  2710. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2711. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2712. local BodPoss = IT("BodyPosition", v)
  2713. BodPoss.P = 3000
  2714. BodPoss.D = 1000
  2715. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2716. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2717. v.Color = maincolor.Color
  2718. coroutine.resume(coroutine.create(function()
  2719. for i = 0, 49 do
  2720. swait(1)
  2721. v.Transparency = v.Transparency + 0.08
  2722. end
  2723. wait(0.5)
  2724. PartEmmit1.Enabled = false
  2725. wait(3)
  2726. v:Destroy()
  2727. dude:Destroy()
  2728. end))
  2729. end))
  2730. end
  2731. end
  2732. end))
  2733. end)
  2734. ds()
  2735. end
  2736. end
  2737.  
  2738. function FindNearestHead(Position, Distance, SinglePlayer)
  2739. if SinglePlayer then
  2740. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2741. end
  2742. local List = {}
  2743. for i, v in pairs(workspace:GetChildren()) do
  2744. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2745. table.insert(List, v)
  2746. end
  2747. end
  2748. return List
  2749. end
  2750.  
  2751. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2752. local type = type
  2753. local rng = Instance.new("Part", char)
  2754. rng.Anchored = true
  2755. rng.BrickColor = color
  2756. rng.CanCollide = false
  2757. rng.FormFactor = 3
  2758. rng.Name = "Ring"
  2759. rng.Material = "Neon"
  2760. rng.Size = Vector3.new(1, 1, 1)
  2761. rng.Transparency = 0
  2762. rng.TopSurface = 0
  2763. rng.BottomSurface = 0
  2764. rng.CFrame = pos
  2765. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2766. local rngm = Instance.new("SpecialMesh", rng)
  2767. rngm.MeshType = MType
  2768. rngm.Scale = Vector3.new(x1, y1, z1)
  2769. local scaler2 = 1
  2770. local speeder = FastSpeed
  2771. if type == "Add" then
  2772. scaler2 = 1 * value
  2773. elseif type == "Divide" then
  2774. scaler2 = 1 / value
  2775. end
  2776. coroutine.resume(coroutine.create(function()
  2777. for i = 0, 10 / bonuspeed, 0.1 do
  2778. swait()
  2779. if type == "Add" then
  2780. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2781. elseif type == "Divide" then
  2782. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2783. end
  2784. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2785. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2786. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2787. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2788. end
  2789. rng:Destroy()
  2790. end))
  2791. end
  2792.  
  2793. function SoulSteal(dude)
  2794. if dude.Name ~= char then
  2795. local bgf = IT("BodyGyro", dude.Head)
  2796. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2797. local val = IT("BoolValue", dude)
  2798. val.Name = "IsHit"
  2799. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2800. local soulst = coroutine.wrap(function()
  2801. local soul = Instance.new("Part",dude)
  2802. soul.Size = Vector3.new(1,1,1)
  2803. soul.CanCollide = false
  2804. soul.Anchored = false
  2805. soul.Position = torso.Position
  2806. soul.Transparency = 1
  2807. local PartEmmit1 = IT("ParticleEmitter", soul)
  2808. PartEmmit1.LightEmission = 1
  2809. PartEmmit1.Texture = "rbxassetid://569507414"
  2810. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2811. PartEmmit1.Rate = 250
  2812. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2813. PartEmmit1.Size = NumberSequence.new({
  2814. NumberSequenceKeypoint.new(0, 1, 0),
  2815. NumberSequenceKeypoint.new(1, 0, 0)
  2816. })
  2817. PartEmmit1.Transparency = NumberSequence.new({
  2818. NumberSequenceKeypoint.new(0, 0, 0),
  2819. NumberSequenceKeypoint.new(1, 1, 0)
  2820. })
  2821. PartEmmit1.Speed = NumberRange.new(0, 0)
  2822. PartEmmit1.VelocitySpread = 30000
  2823. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2824. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2825. local BodPoss = IT("BodyPosition", soul)
  2826. BodPoss.P = 3000
  2827. BodPoss.D = 1000
  2828. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2829. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2830. wait(1.6)
  2831. soul.Touched:connect(function(hit)
  2832. if hit.Parent == char then
  2833. soul:Destroy()
  2834. end
  2835. end)
  2836. wait(1.2)
  2837. while soul do
  2838. swait()
  2839. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2840. BodPoss.Position = tors.Position
  2841. end
  2842. end)
  2843. soulst()
  2844. end
  2845. end
  2846. function FaceMouse()
  2847. local Cam = workspace.CurrentCamera
  2848. return {
  2849. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2850. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2851. }
  2852. end
  2853. -------------------------------------------------------
  2854. --End Effect Function--
  2855. -------------------------------------------------------
  2856. function Cso(ID, PARENT, VOLUME, PITCH)
  2857. local NSound = nil
  2858. coroutine.resume(coroutine.create(function()
  2859. NSound = IT("Sound", PARENT)
  2860. NSound.Volume = VOLUME
  2861. NSound.Pitch = PITCH
  2862. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2863. swait()
  2864. NSound:play()
  2865. game:GetService("Debris"):AddItem(NSound, 10)
  2866. end))
  2867. return NSound
  2868. end
  2869. function CameraEnshaking(Length, Intensity)
  2870. coroutine.resume(coroutine.create(function()
  2871. local intensity = 1 * Intensity
  2872. local rotM = 0.01 * Intensity
  2873. for i = 0, Length, 0.1 do
  2874. swait()
  2875. intensity = intensity - 0.05 * Intensity / Length
  2876. rotM = rotM - 5.0E-4 * Intensity / Length
  2877. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2878. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2879. end
  2880. hum.CameraOffset = Vector3.new(0, 0, 0)
  2881. end))
  2882. end
  2883. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2884. local Hitboxpart = Instance.new("Part", EffectModel)
  2885. RemoveOutlines(Hitboxpart)
  2886. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2887. Hitboxpart.CanCollide = false
  2888. Hitboxpart.Transparency = 1
  2889. Hitboxpart.Anchored = true
  2890. Hitboxpart.CFrame = Pose
  2891. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2892. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2893. end
  2894. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2895. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2896. prt.Anchored = true
  2897. prt.CFrame = cframe
  2898. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2899. game:GetService("Debris"):AddItem(prt, 10)
  2900. if Type == 1 or Type == nil then
  2901. table.insert(Effects, {
  2902. prt,
  2903. "Block1",
  2904. delay,
  2905. x3,
  2906. y3,
  2907. z3,
  2908. msh
  2909. })
  2910. elseif Type == 2 then
  2911. table.insert(Effects, {
  2912. prt,
  2913. "Block2",
  2914. delay,
  2915. x3,
  2916. y3,
  2917. z3,
  2918. msh
  2919. })
  2920. elseif Type == 3 then
  2921. table.insert(Effects, {
  2922. prt,
  2923. "Block3",
  2924. delay,
  2925. x3,
  2926. y3,
  2927. z3,
  2928. msh
  2929. })
  2930. end
  2931. end
  2932.  
  2933. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2934. local Part = Create("Part"){
  2935. Parent = Parent,
  2936. Reflectance = Reflectance,
  2937. Transparency = Transparency,
  2938. CanCollide = false,
  2939. Locked = true,
  2940. BrickColor = BrickColor.new(tostring(BColor)),
  2941. Name = Name,
  2942. Size = Size,
  2943. Material = Material,
  2944. }
  2945. RemoveOutlines(Part)
  2946. return Part
  2947. end
  2948.  
  2949. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2950. local Msh = Create(Mesh){
  2951. Parent = Part,
  2952. Offset = OffSet,
  2953. Scale = Scale,
  2954. }
  2955. if Mesh == "SpecialMesh" then
  2956. Msh.MeshType = MeshType
  2957. Msh.MeshId = MeshId
  2958. end
  2959. return Msh
  2960. end
  2961.  
  2962. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2963. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2964. prt.Anchored = true
  2965. prt.CFrame = cframe
  2966. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2967. game:GetService("Debris"):AddItem(prt,2)
  2968. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2969. for i=0,1,delay do
  2970. swait()
  2971. Part.Transparency=i
  2972. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2973. end
  2974. Part.Parent=nil
  2975. end),prt,msh,(math.random(0,1)+math.random())/5)
  2976. end
  2977. -------------------------------------------------------
  2978. --End Important Functions--
  2979. -------------------------------------------------------
  2980. -------------------------------------------------------
  2981.  
  2982.  
  2983. --[[
  2984. Thanks for using Build-To-Lua by jarredbcv.
  2985. ]]--
  2986.  
  2987. New = function(Object, Parent, Name, Data)
  2988. local Object = Instance.new(Object)
  2989. for Index, Value in pairs(Data or {}) do
  2990. Object[Index] = Value
  2991. end
  2992. Object.Parent = Parent
  2993. Object.Name = Name
  2994. return Object
  2995. end
  2996.  
  2997. Gaunty = New("Model",char,"Gaunty",{})
  2998. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2999. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3000. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3001. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3002. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3003. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3004. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3005. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3006. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3007. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3008. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3009. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3010. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3011. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3012. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3013. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3014. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3015. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3016. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3017. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3018. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3019. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3020. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3021. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3022. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3023. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3024. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3025. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3026. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3027. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3028. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3029. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3030. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3031. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3032. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3033. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3034. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3035. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3036. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3037. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3038. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3039. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3040. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3041. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3042. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3043. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3044. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3045. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3046. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3047. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3048. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3049. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3050. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3051. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3052. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3053. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3054. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3055. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3056. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3057. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3058. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3059. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3060. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3061. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3062. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3063. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3064. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3065. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3066. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3067. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3068. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3069. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3070. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3071. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3072. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3073. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3074. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3075. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3076. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3077. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3078. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3079. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3080. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3081. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3082. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3083. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3084. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3085. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3086. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3087. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3088. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3089. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3090. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3091. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3092.  
  3093. Gaunty2 = New("Model",char,"Gaunty2",{})
  3094. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3095. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3096. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3097. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3098. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3099. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3100. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3101. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3102. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3103. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3104. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3105. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3106. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3107. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3108. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3109. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3110. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3111. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3112. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3113. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3114. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3115. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3116. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3117. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3118. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3119. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3120. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3121. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3122. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3123. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3124. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3125. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3126. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3127. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3128. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3129. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3130. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3131. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3132. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3133. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3134. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3135. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3136. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3137. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3138. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3139. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3140. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3141. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3142. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3143. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3144. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3145. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3146. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3147. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3148. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3149. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3150. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3151. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3152. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3153. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3154. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3155. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3156. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3157. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3158. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3159. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3160. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3161. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3162. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3163. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3164. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3165. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3166. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3167. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3168. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3169. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3170. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3171. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3172. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3173. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3174. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3175. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3176. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3177. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3178. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3179. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3180. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3181. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3182. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3183. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3184. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3185. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3186. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3187. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3188.  
  3189.  
  3190. NewInstance = function(instance,parent,properties)
  3191. local inst = Instance.new(instance,parent)
  3192. if(properties)then
  3193. for i,v in next, properties do
  3194. pcall(function() inst[i] = v end)
  3195. end
  3196. end
  3197. return inst;
  3198. end
  3199.  
  3200. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3201. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3202.  
  3203. for _,v in next, Gaunty:children() do
  3204. v.CanCollide = false
  3205. end
  3206. for _,v in next, Gaunty2:children() do
  3207. v.CanCollide = false
  3208. end
  3209. local all, last = {}, nil
  3210. ArmourParts = {}
  3211. NeonParts = {}
  3212. function scan(p)
  3213. for _, v in pairs(p:GetChildren()) do
  3214. if v:IsA("BasePart") then
  3215. if v.BrickColor == BrickColor.new("Black") then
  3216. table.insert(ArmourParts, v)
  3217. end
  3218. if v.BrickColor == BrickColor.new("Institutional white") then
  3219. table.insert(NeonParts, v)
  3220. end
  3221. if last then
  3222. local w = Instance.new("Weld")
  3223. w.Part0, w.Part1 = last, v
  3224. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3225. w.Parent = last
  3226. end
  3227. table.insert(all, v)
  3228. last = v
  3229. end
  3230. scan(v)
  3231. end
  3232. end
  3233. scan(Gaunty)
  3234. local all2, last2 = {}, nil
  3235. ArmourParts2 = {}
  3236. NeonParts2 = {}
  3237. function scan2(p)
  3238. for _, v in pairs(p:GetChildren()) do
  3239. if v:IsA("BasePart") then
  3240. if v.BrickColor == BrickColor.new("Black") then
  3241. table.insert(ArmourParts2, v)
  3242. end
  3243. if v.BrickColor == BrickColor.new("Institutional white") then
  3244. table.insert(NeonParts2, v)
  3245. end
  3246. if last2 then
  3247. local w = Instance.new("Weld")
  3248. w.Part0, w.Part1 = last2, v
  3249. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3250. w.Parent = last2
  3251. end
  3252. table.insert(all2, v)
  3253. last2 = v
  3254. end
  3255. scan2(v)
  3256. end
  3257. end
  3258. scan2(Gaunty2)
  3259. for i, v in pairs(ArmourParts) do
  3260. v.BrickColor = BrickC("Black")
  3261. end
  3262. for i, v in pairs(NeonParts) do
  3263. v.BrickColor = BrickC("Dark stone grey")
  3264. end
  3265. for i, v in pairs(ArmourParts2) do
  3266. v.BrickColor = BrickC("Black")
  3267. end
  3268. for i, v in pairs(NeonParts2) do
  3269. v.BrickColor = BrickC("Dark stone grey")
  3270. end
  3271. local EyeSizes={
  3272. NumberSequenceKeypoint.new(0,0.65,0),
  3273. NumberSequenceKeypoint.new(0.5,0.7,0),
  3274. NumberSequenceKeypoint.new(1,0,0)
  3275. }
  3276. local EyeTrans={
  3277. NumberSequenceKeypoint.new(0,0,0),
  3278. NumberSequenceKeypoint.new(0.5,0,0),
  3279. NumberSequenceKeypoint.new(1,1,0)
  3280. }
  3281. local PE2=Instance.new("ParticleEmitter", ra)
  3282. PE2.LightEmission=.9
  3283. PE2.Color = ColorSequence.new(BrickC("Dark indigo").Color,BrickC("Royal purple").Color)
  3284. PE2.Transparency=NumberSequence.new(EyeTrans)
  3285. PE2.Lifetime=NumberRange.new(0.35)
  3286. PE2.Rotation=NumberRange.new(0,360)
  3287. PE2.Rate=999
  3288. PE2.VelocitySpread = 10000
  3289. PE2.Acceleration = Vector3.new(0,25,0)
  3290. PE2.ZOffset = 0.5
  3291. PE2.Drag = 0
  3292. PE2.Speed = NumberRange.new(0,0,0)
  3293. PE2.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  3294. PE2.Name = "PE2"
  3295. PE2.Enabled = true
  3296. PE2.LockedToPart = true
  3297. --
  3298. local EyeSizes={
  3299. NumberSequenceKeypoint.new(0,0.65,0),
  3300. NumberSequenceKeypoint.new(0.5,0.7,0),
  3301. NumberSequenceKeypoint.new(1,0,0)
  3302. }
  3303. local EyeTrans={
  3304. NumberSequenceKeypoint.new(0,0,0),
  3305. NumberSequenceKeypoint.new(0.5,0,0),
  3306. NumberSequenceKeypoint.new(1,1,0)
  3307. }
  3308. local PE3=Instance.new("ParticleEmitter", la)
  3309. PE3.LightEmission=.9
  3310. PE3.Color = ColorSequence.new(BrickC("Dark indigo").Color,BrickC("Royal purple").Color)
  3311. PE3.Transparency=NumberSequence.new(EyeTrans)
  3312. PE3.Lifetime=NumberRange.new(0.35)
  3313. PE3.Rotation=NumberRange.new(0,360)
  3314. PE3.Rate=999
  3315. PE2.VelocitySpread = 10000
  3316. PE3.Acceleration = Vector3.new(0,25,0)
  3317. PE3.ZOffset = 0.5
  3318. PE3.Drag = 0
  3319. PE3.Speed = NumberRange.new(0,0,0)
  3320. PE3.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  3321. PE3.Name = "PE3"
  3322. PE3.Enabled = true
  3323. PE3.LockedToPart = true
  3324. --
  3325. -------------------------------------------------------
  3326. --Start Customization--
  3327. -------------------------------------------------------
  3328.  
  3329. ---------------------------------------------
  3330. local Player_Size = 1
  3331. if Player_Size ~= 1 then
  3332. root.Size = root.Size * Player_Size
  3333. tors.Size = tors.Size * Player_Size
  3334. hed.Size = hed.Size * Player_Size
  3335. ra.Size = ra.Size * Player_Size
  3336. la.Size = la.Size * Player_Size
  3337. rl.Size = rl.Size * Player_Size
  3338. ll.Size = ll.Size * Player_Size
  3339. ----------------------------------------------------------------------------------
  3340. rootj.Parent = root
  3341. neck.Parent = tors
  3342. RW.Parent = tors
  3343. LW.Parent = tors
  3344. RH.Parent = tors
  3345. LH.Parent = tors
  3346. ----------------------------------------------------------------------------------
  3347. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3348. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3349. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3350. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3351. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3352. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3353. ----------------------------------------------------------------------------------
  3354. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3355. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3356. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3357. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3358. --hat.Parent = Character
  3359. end
  3360. ----------------------------------------------------------------------------------
  3361. local SONG = 711527448
  3362. local SONG2 = 0
  3363. local Music = Instance.new("Sound",tors)
  3364. Music.Volume = 7
  3365. Music.Looped = true
  3366. Music.Pitch = 0.6 --Pitcher
  3367. ----------------------------------------------------------------------------------
  3368. local equipped = false
  3369. local idle = 0
  3370. local change = 1
  3371. local val = 0
  3372. local toim = 0
  3373. local idleanim = 0.4
  3374. local sine = 0
  3375. local Mode = 1
  3376. ----------------------------------------------------------------------------------
  3377. hum.WalkSpeed = 55
  3378. hum.JumpPower = 66
  3379. hum.Animator.Parent = nil
  3380. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  3381. local naeeym2 = IT("BillboardGui",char)
  3382. naeeym2.AlwaysOnTop = true
  3383. naeeym2.Size = UDim2.new(5,35,2,15)
  3384. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3385. naeeym2.MaxDistance = 75
  3386. naeeym2.Adornee = hed
  3387. naeeym2.Name = "Name"
  3388. --naeeym2.PlayerToHideFrom = Player
  3389. local tecks2 = IT("TextLabel",naeeym2)
  3390. tecks2.BackgroundTransparency = 1
  3391. tecks2.TextScaled = true
  3392. tecks2.BorderSizePixel = 0
  3393. tecks2.Text = "Ultra Char LVL:99"
  3394. tecks2.Font = "Fantasy"
  3395. tecks2.TextSize = 30
  3396. tecks2.TextStrokeTransparency = 0
  3397. tecks2.TextColor3 = Color3.fromRGB(0,204,255)
  3398. wait (1)
  3399. tecks2.TextColor3 = Color3.fromRGB(0,255,0)
  3400. wait (1)
  3401. tecks2.TextColor3 = Color3.fromRGB(255,255,0)
  3402. wait (1)
  3403. tecks2.TextColor3 = Color3.fromRGB(255,0,0)
  3404. wait (1)
  3405. tecks2.TextColor3 = Color3.fromRGB(153,0,153)
  3406. wait (1)
  3407. tecks2.TextColor3 = Color3.fromRGB(0,0,255)
  3408. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3409. tecks2.Size = UDim2.new(1,0,0.5,0)
  3410. tecks2.Parent = naeeym2
  3411. -------------------------------------------------------
  3412. --End Customization--
  3413. -------------------------------------------------------
  3414.  
  3415. -----------------------------------------------------
  3416. --Start Attacks N Stuff--
  3417. -------------------------------------------------------
  3418. function resetmode()
  3419. tecks2.Text = "GoodBye_SunShine..."
  3420. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3421. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3422. for i, v in pairs(ArmourParts) do
  3423. v.BrickColor = BrickColor.new("Black")
  3424. v.Material = "Neon"
  3425. v.Transparency = 0
  3426. end
  3427. for i, v in pairs(NeonParts) do
  3428. maincolor = BrickColor.new("Dark stone grey")
  3429. v.BrickColor = maincolor
  3430. v.Material = "Neon"
  3431. v.Transparency = 0
  3432. end
  3433. for i, v in pairs(ArmourParts2) do
  3434. v.BrickColor = BrickColor.new("Black")
  3435. v.Material = "Neon"
  3436. v.Transparency = 0
  3437. end
  3438. for i, v in pairs(NeonParts2) do
  3439. maincolor = BrickColor.new("Dark stone grey")
  3440. v.BrickColor = maincolor
  3441. v.Material = "Neon"
  3442. v.Transparency = 0
  3443. end
  3444. Mode = 1
  3445. SONG = 711527448
  3446. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  3447. end
  3448.  
  3449. function Taunt10000()
  3450. attack = true
  3451. Cso("649634100", hed, 10, 0.5)
  3452. for i = 0, 6, 0.1 do
  3453. swait()
  3454. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3455. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3456. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3457. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3458. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3459. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3460. end
  3461. attack = false
  3462. end
  3463.  
  3464. function Taunt2()
  3465. attack = true
  3466. hum.WalkSpeed = 0
  3467. TAUNT2:Play()
  3468. repeat
  3469. swait()
  3470. TAUNT.Parent = tors
  3471. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3472. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3473. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3474. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3475. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3476. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3477. until TAUNT2.Playing == false
  3478. attack = false
  3479. hum.WalkSpeed = 16
  3480. end
  3481.  
  3482. function AnnoyingSink()
  3483. coroutine.resume(coroutine.create(function()
  3484. attack = true
  3485. for i = 0, 6, 0.1 do
  3486. swait()
  3487. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3488. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3489. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3490. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3491. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3492. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3493. end
  3494. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3495. Hole2.Color = Color3.new(0,0,0)
  3496. local MESH = MakeForm(Hole2,"Cyl")
  3497. MESH.Scale = Vector3.new(0,1,0)
  3498. Hole2.CFrame = CF(mouse.Hit.p)
  3499. Cso("154955269", Hole2, 10, .7)
  3500. for i = 0, 3, 0.1 do
  3501. swait()
  3502. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3503. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3504. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3505. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3506. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3507. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3508. end
  3509. attack = false
  3510. for i = 1, 50 do
  3511. swait()
  3512. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3513. end
  3514. for i = 1, 200 do
  3515. swait()
  3516. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3517. end
  3518. swait(100)
  3519. for i = 1, 50 do
  3520. swait()
  3521. Trail(Hole2)
  3522. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3523. end
  3524. Hole2:remove()
  3525. end))
  3526. end
  3527.  
  3528. function Taunt()
  3529. attack = true
  3530. hum.WalkSpeed = 0
  3531. TAUNT:Play()
  3532. repeat
  3533. swait()
  3534. TAUNT.Parent = tors
  3535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3536. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3537. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3538. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3539. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3540. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3541. until TAUNT.Playing == false
  3542. attack = false
  3543. hum.WalkSpeed = 16
  3544. end
  3545. function attackone()
  3546. attack = true
  3547. hum.WalkSpeed = 3.01
  3548. for i = 0, 1.7, 0.1 do
  3549. swait()
  3550. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3551. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3552. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3553. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3554. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3555. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3556. end
  3557. Cso("203426541", ra, 10, 1)
  3558. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3559. CameraEnshaking(2, 5)
  3560. for i = 0, 1.4, 0.1 do
  3561. swait()
  3562. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3563. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3564. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3565. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3566. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3567. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3568. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3569. end
  3570. hum.WalkSpeed = 16
  3571. attack = false
  3572. end
  3573.  
  3574.  
  3575.  
  3576. function attacktwo()
  3577. attack = true
  3578. hum.WalkSpeed = 3.01
  3579. for i = 0, 1.7, 0.1 do
  3580. swait()
  3581. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3582. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3583. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3584. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3585. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3586. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3587. end
  3588. Cso("203426541", rl, 10, 1)
  3589. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3590. CameraEnshaking(2, 3)
  3591. for i = 0, 1.4, 0.1 do
  3592. swait()
  3593. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3594. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3595. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3596. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3597. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3598. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3599. end
  3600. hum.WalkSpeed = 16
  3601. attack = false
  3602. end
  3603. function attackthree()
  3604. attack = true
  3605. hum.WalkSpeed = 3.01
  3606. for i = 0, 1.4, 0.1 do
  3607. swait()
  3608. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3609. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3610. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3611. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3612. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3613. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3614. end
  3615. Cso("203426541", hed, 10, 1)
  3616. for i = 0, 1.7, 0.1 do
  3617. swait()
  3618. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3619. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3620. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3621. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3622. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3623. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3624. end
  3625. CameraEnshaking(2, 8)
  3626. Cso("260435136", hed, 10, .9)
  3627. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3628. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3629. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3630. for i = 0, 1.8, 0.1 do
  3631. swait()
  3632. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3633. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3634. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3635. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3636. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3637. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3638. end
  3639. hum.WalkSpeed = 16
  3640. attack = false
  3641. end
  3642.  
  3643. function somuchcancerwhy() --o no
  3644. attack = true
  3645. hum.WalkSpeed = 0.10
  3646. Character.Head.face.Texture = "rbxassetid://324333317"
  3647. local A = math.random(1,13)
  3648. if A == 1 then
  3649. ohno.SoundId = "rbxassetid://295810519"
  3650. ohno.TimePosition = 1
  3651. end
  3652. if A == 2 then
  3653. ohno.SoundId = "rbxassetid://488472970"
  3654. ohno.TimePosition = 2
  3655. end
  3656. if A == 3 then
  3657. ohno.SoundId = "rbxassetid://917045199"
  3658. ohno.TimePosition = 3
  3659. end
  3660. if A == 4 then
  3661. ohno.SoundId = "rbxassetid://324205173"
  3662. ohno.TimePosition = 1
  3663. end
  3664. if A == 5 then
  3665. ohno.SoundId = "rbxassetid://376134741"
  3666. ohno.TimePosition = 8
  3667. end
  3668. if A == 6 then
  3669. ohno.SoundId = "rbxassetid://164147183"
  3670. ohno.TimePosition = 0
  3671. end
  3672. if A == 7 then
  3673. ohno.SoundId = "rbxassetid://825526716"
  3674. ohno.TimePosition = 1
  3675. end
  3676. if A == 8 then
  3677. ohno.SoundId = "rbxassetid://185460366"
  3678. ohno.TimePosition = 0
  3679. end
  3680. if A == 9 then
  3681. ohno.SoundId = "rbxassetid://273319633"
  3682. ohno.TimePosition = 1
  3683. end
  3684. if A == 10 then
  3685. ohno.SoundId = "rbxassetid://506212392"
  3686. ohno.TimePosition = 2
  3687. end
  3688. if A == 11 then
  3689. ohno.SoundId = "rbxassetid://708297448"
  3690. ohno.TimePosition = 4
  3691. end
  3692. if A == 12 then
  3693. ohno.SoundId = "rbxassetid://497199103"
  3694. ohno.TimePosition = 9
  3695. end
  3696. if A == 13 then
  3697. ohno.SoundId = "rbxassetid://152833989"
  3698. ohno.TimePosition = 1
  3699. end
  3700. ohno:Play()
  3701. for i = 0,100,0.1 do
  3702. swait()
  3703. CameraEnshaking(2, 3)
  3704. ohno.Parent = hed
  3705. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3706. end
  3707. attack = false
  3708. ohno:Stop()
  3709. Character.Head.face.Texture = "rbxassetid://324333317"
  3710. hum.WalkSpeed = 16
  3711. end
  3712.  
  3713. function Power_Burst()
  3714. hum.WalkSpeed = 4
  3715. attack = true
  3716. Cso("163619849", Handle, 10, 1.35)
  3717. for i = 0,4.3,0.1 do
  3718. swait()
  3719. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3720. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3721. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3722. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3723. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3724. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3725. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3726. end
  3727. CameraEnshaking(2.5, 20)
  3728. Cso("539294959", Handle, 10, .9)
  3729. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3730. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3731. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3732. for i = 0,3,0.1 do
  3733. swait()
  3734. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3735. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3736. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3737. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3738. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3739. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3740. end
  3741. hum.WalkSpeed = 16
  3742. attack = false
  3743. end
  3744.  
  3745. function Eruption2()
  3746. attack = true
  3747. hum.WalkSpeed = 2
  3748. hum.JumpPower = 0
  3749. for i = 0,7,0.1 do
  3750. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3751. swait()
  3752. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3753. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3754. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3755. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3756. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3757. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3758. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3759. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3760. end
  3761. CreateSound("144699494", tors, 10, 1)
  3762. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3763. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3764. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3765. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3766. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3767. coroutine.resume(coroutine.create(function()
  3768. for i = 0,1.8,0.1 do
  3769. swait()
  3770. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3771. end
  3772. for i = 0,1.8,0.1 do
  3773. swait()
  3774. hum.CameraOffset = Vector3.new(0,0,0)
  3775. end
  3776. end))
  3777. local vel2 = Instance.new("BodyVelocity",tors)
  3778. vel2.Velocity = Vector3.new(0,55,0)
  3779. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3780. for i = 0,4,0.1 do
  3781. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3782. swait()
  3783. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3784. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3785. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3786. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3787. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3788. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3789. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3790. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3791. end
  3792. hum.WalkSpeed = 16
  3793. vel2:Destroy()
  3794. hum.JumpPower = 50
  3795. attack = false
  3796. end
  3797.  
  3798. function Magic_Bombs()
  3799. attack = true
  3800. hum.WalkSpeed = 0
  3801. local GYRO = IT("BodyGyro",root)
  3802. GYRO.D = 100
  3803. GYRO.P = 2000
  3804. GYRO.MaxTorque = VT(0,4000000,0)
  3805. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3806. for i = 0,3.6,0.1 do
  3807. swait()
  3808. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3809. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3810. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3811. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3812. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3813. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3814. end
  3815. CameraEnshaking(1, 6)
  3816. GYRO:Destroy()
  3817. Cso("588734356", Handle, 10, 1.05)
  3818. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3819. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3820. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3821. for i = 0,2,0.1 do
  3822. swait()
  3823. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3824. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3825. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3826. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3827. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3828. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3829. end
  3830. local GYRO = IT("BodyGyro",root)
  3831. GYRO.D = 100
  3832. GYRO.P = 2000
  3833. GYRO.MaxTorque = VT(0,4000000,0)
  3834. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3835. for i = 0,2.4,0.1 do
  3836. swait()
  3837. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3838. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3839. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3840. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3841. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3842. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3843. end
  3844. GYRO:Destroy()
  3845. CameraEnshaking(1, 6)
  3846. Cso("588734356", Handle, 10, 1.05)
  3847. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3848. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3849. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3850. for i = 0,2,0.1 do
  3851. swait()
  3852. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3853. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3854. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3855. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3856. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3857. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3858. end
  3859. local GYRO = IT("BodyGyro",root)
  3860. GYRO.D = 100
  3861. GYRO.P = 2000
  3862. GYRO.MaxTorque = VT(0,4000000,0)
  3863. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3864. for i = 0,2.4,0.1 do
  3865. swait()
  3866. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3867. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3868. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3869. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3870. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3871. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3872. end
  3873. GYRO:Destroy()
  3874. CameraEnshaking(1, 6)
  3875. Cso("588734356", Handle, 10, 1.05)
  3876. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3877. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3878. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3879. for i = 0,2,0.1 do
  3880. swait()
  3881. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3882. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3883. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3884. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3885. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3886. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3887. end
  3888. attack = false
  3889. hum.WalkSpeed = 16
  3890. end
  3891.  
  3892. function Dangerous_Field()
  3893. attack = true
  3894. hum.WalkSpeed = 0
  3895. for i = 0,10,0.1 do
  3896. swait()
  3897. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3898. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3899. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3900. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3901. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3902. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3903. CameraEnshaking(1, 7)
  3904. Cso("588734356", Handle, 10, 1.2)
  3905. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3906. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3907. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3908. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3909. end
  3910. attack = false
  3911. hum.WalkSpeed = 16
  3912. end
  3913. function Field()
  3914. attack = true
  3915. hum.WalkSpeed = 0
  3916. for i = 0,10,0.1 do
  3917. swait()
  3918. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3919. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3920. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3921. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3922. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3923. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3924. CameraEnshaking(1, 7)
  3925. Cso("588734356", Handle, 10, 1.2)
  3926. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3927. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3928. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3929. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3930. end
  3931. attack = false
  3932. hum.WalkSpeed = 16
  3933. end
  3934. function Shockwave()
  3935. attack = true
  3936. hum.WalkSpeed = 0
  3937. for i = 0,4,0.1 do
  3938. swait()
  3939. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3940. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3941. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3942. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3943. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3944. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3945. end
  3946. coroutine.resume(coroutine.create(function()
  3947. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3948. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3949. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3950. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3951. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3952. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3953. CameraEnshaking(1, 7)
  3954. wait(0.05)
  3955. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3956. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3957. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3958. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3959. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3960. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3961. CameraEnshaking(1, 7)
  3962. wait(0.05)
  3963. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3964. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3965. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3966. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3967. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3968. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3969. CameraEnshaking(1, 7)
  3970. wait(0.05)
  3971. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3972. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3973. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3974. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3975. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3976. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3977. CameraEnshaking(1, 7)
  3978. wait(0.05)
  3979. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3980. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3981. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3982. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3983. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3984. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3985. CameraEnshaking(1, 7)
  3986. wait(0.05)
  3987. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3988. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3989. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3990. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3991. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3992. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3993. CameraEnshaking(1, 7)
  3994. end))
  3995. Cso("440145223", Handle, 10, 1.05)
  3996. for i = 1,7,0.1 do
  3997. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3998. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3999. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4000. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4001. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4002. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4003. end
  4004. wait(.6)
  4005. hum.WalkSpeed = 16
  4006. attack = false
  4007. end
  4008. function Pulse()
  4009. attack = true
  4010. hum.WalkSpeed = 0
  4011. local GYRO = IT("BodyGyro",root)
  4012. GYRO.D = 100
  4013. GYRO.P = 2000
  4014. GYRO.MaxTorque = VT(0,4000000,0)
  4015. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4016. for i = 0,4,0.1 do
  4017. swait()
  4018. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4019. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4020. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4021. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4022. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4023. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4024. end
  4025. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4026. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  4027. CameraEnshaking(1, 25)
  4028. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4029. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4030. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4031. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4032. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4033. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4034. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4035. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4036. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4037. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4038. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4039. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4040. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4041. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4042. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4043. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4044. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4045. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4046. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4047. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4048. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4049. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4050. Cso("440145223", Handle, 10, 1.05)
  4051. GYRO:Destroy()
  4052. for i = 1,2,0.1 do
  4053. swait()
  4054. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  4055. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4056. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4057. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4058. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4059. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4060. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4061. end
  4062. hum.WalkSpeed = 16
  4063. attack = false
  4064. end
  4065.  
  4066. function Technobeam()
  4067. attack = true
  4068. hum.WalkSpeed = 3.01
  4069. for i = 0, 4, 0.1 do
  4070. swait()
  4071. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  4072. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  4073. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4074. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4075. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4076. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4077. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4078. end
  4079. for i = 0, 2, 0.1 do
  4080. swait()
  4081. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  4082. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  4083. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  4084. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  4085. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  4086. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4087. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4088. end
  4089. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  4090. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  4091. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  4092. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  4093. CameraEnshaking(4, 5)
  4094. Cso("206049428", char, 10, 1)
  4095. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  4096. if v:FindFirstChild("Head") then
  4097. Eviscerate(v)
  4098. end
  4099. end
  4100. for i = 0, 2, 0.1 do
  4101. swait()
  4102. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  4103. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  4104. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4105. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4106. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4107. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4108. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4109. end
  4110. hum.WalkSpeed = 16
  4111. attack = false
  4112. end
  4113.  
  4114. function Painful_Stomp2()
  4115. attack = true
  4116. for i = 0,5.2,0.1 do
  4117. swait()
  4118. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4119. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4120. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4121. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4122. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4123. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4124. end
  4125. CreateSound("331666100", char, 10, 1)
  4126. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4127. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4128. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4129. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4130. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4131. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4132. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4133. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4134. if v:FindFirstChild("Head") then
  4135. Eviscerate(v)
  4136. end
  4137. end
  4138. coroutine.resume(coroutine.create(function()
  4139. for i = 0,2.8,0.1 do
  4140. swait()
  4141. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4142. end
  4143. for i = 0,1.8,0.1 do
  4144. swait()
  4145. hum.CameraOffset = Vector3.new(0,0,0)
  4146. end
  4147. end))
  4148. for i = 0,3.7,0.1 do
  4149. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4150. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4151. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4152. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4153. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4154. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4155. end
  4156. wait(.6)
  4157. attack = false
  4158. end
  4159.  
  4160. function Painful_Stomp()
  4161. attack = true
  4162. for i = 0,5.2,0.1 do
  4163. swait()
  4164. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4165. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4166. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4167. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4168. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4169. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4170. end
  4171. CreateSound("331666100", char, 10, 1)
  4172. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4173. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4174. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4175. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4176. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4177. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4178. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4179. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4180. if v:FindFirstChild("Head") then
  4181. Eviscerate(v)
  4182. end
  4183. end
  4184. coroutine.resume(coroutine.create(function()
  4185. for i = 0,2.8,0.1 do
  4186. swait()
  4187. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4188. end
  4189. for i = 0,1.8,0.1 do
  4190. swait()
  4191. hum.CameraOffset = Vector3.new(0,0,0)
  4192. end
  4193. end))
  4194. for i = 0,3.7,0.1 do
  4195. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4196. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4197. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4198. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4199. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4200. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4201. end
  4202. wait(.6)
  4203. attack = false
  4204. end
  4205.  
  4206.  
  4207. function LAZER()
  4208. attack = true
  4209. hum.WalkSpeed = 0.03
  4210. for i = 0,4,0.1 do
  4211. swait()
  4212. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4213. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4214. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4215. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4216. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4217. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4218. end
  4219. LAZOR:Play()
  4220. local GYRO = IT("BodyGyro",root)
  4221. GYRO.D = 100
  4222. GYRO.P = 2000
  4223. GYRO.MaxTorque = VT(0,4000000,0)
  4224. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4225. repeat
  4226. swait(2)
  4227. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4228. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4229. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4230. LAZOR.Parent = ra
  4231. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4232. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4233. CameraEnshaking(1, 7)
  4234. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4235. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4236. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4237. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4238. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4239. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4240. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4241. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4242. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4243. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4244. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4245. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4246. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4247. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4248. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4249. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4250. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4251. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4252. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4253. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4254. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4255. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4256. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4257. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4258. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4259. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4260. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4261. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4262. until LAZOR.Playing == false
  4263. GYRO:Destroy()
  4264. hum.WalkSpeed = 16
  4265. attack = false
  4266. end
  4267. function new()
  4268. attack = true
  4269. hum.WalkSpeed = 0.03
  4270. for i = 0,4,0.1 do
  4271. swait()
  4272. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4273. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4274. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4275. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4276. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4277. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4278. end
  4279. LAZOR:Play()
  4280. local GYRO = IT("BodyGyro",root)
  4281. GYRO.D = 100
  4282. GYRO.P = 2000
  4283. GYRO.MaxTorque = VT(0,4000000,0)
  4284. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4285. repeat
  4286. swait(2)
  4287. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4288. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4289. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4290. LAZOR.Parent = ra
  4291. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4292. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4293. CameraEnshaking(1, 7)
  4294. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4295. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4296. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4297. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4298. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4299. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4300. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4301. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4302. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4303. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4304. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4305. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4306. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4307. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4308. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4309. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4310. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4311. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4312. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4313. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4314. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4315. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4316. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4317. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4318. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4319. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4320. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4321. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4322. until LAZOR.Playing == false
  4323. GYRO:Destroy()
  4324. hum.WalkSpeed = 16
  4325. attack = false
  4326. end
  4327.  
  4328. function Tauntmelon()
  4329. attack = true
  4330. hum.WalkSpeed = 0
  4331. for i = 0, 9, 0.1 do
  4332. swait()
  4333. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4334. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4335. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  4336. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  4337. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4338. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4339. end
  4340. attack = false
  4341. hum.WalkSpeed = 16
  4342. end
  4343.  
  4344. function Purity_Slam()
  4345. attack = true
  4346. for i = 0,5.2,0.1 do
  4347. swait()
  4348. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4349. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4350. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4351. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4352. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4353. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4354. end
  4355. CreateSound("331666100", tors, 10, 1)
  4356. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  4357. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  4358. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4359. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  4360. MagniDamage(tors, 100, 400, 600, 10, "Normal")
  4361. coroutine.resume(coroutine.create(function()
  4362. for i = 0,1.8,0.1 do
  4363. swait()
  4364. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4365. end
  4366. for i = 0,1.8,0.1 do
  4367. swait()
  4368. hum.CameraOffset = Vector3.new(0,0,0)
  4369. end
  4370. end))
  4371. for i = 1,4.7,0.1 do
  4372. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4373. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4374. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4375. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4376. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4377. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4378. end
  4379. wait(.6)
  4380. attack = false
  4381. end
  4382.  
  4383. function Spirit_Beam()
  4384. attack = true
  4385. hum.WalkSpeed = 0
  4386. local GYRO = IT("BodyGyro",root)
  4387. GYRO.D = 100
  4388. GYRO.P = 2000
  4389. GYRO.MaxTorque = VT(0,4000000,0)
  4390. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4391. for i = 0,5,0.1 do
  4392. swait()
  4393. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4394. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4395. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4396. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4397. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4398. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4399. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4400. end
  4401. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4402. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4403. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4404. local beam = Instance.new("Part", workspace)
  4405. beam.BrickColor = BrickColor.new("Fog")
  4406. beam.FormFactor = "Custom"
  4407. beam.Material = "Neon"
  4408. beam.Transparency = 0.5
  4409. beam.Anchored = true
  4410. beam.Locked = true
  4411. beam.CanCollide = false
  4412. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4413. beam.Size = Vector3.new(1.05, 1.05, distance)
  4414. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4415. game:GetService("Debris"):AddItem(beam, 0.14)
  4416. local sound = Instance.new('Sound',Handle)
  4417. sound.SoundId = 'rbxassetid://588697948'
  4418. sound.Volume = 7
  4419. sound.EmitterSize = 40
  4420. sound.MaxDistance = 450
  4421. sound:Play()
  4422. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4423. GYRO:Destroy()
  4424. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4425. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4426. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4427. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4428. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4429. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4430. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4431. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4432. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4433. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4434. wait(0.3)
  4435. attack = false
  4436. hum.WalkSpeed = 16
  4437. ref:Destroy()
  4438. end
  4439. function Distort()
  4440. attack = true
  4441. hum.WalkSpeed = 0
  4442. local pos = root.Position
  4443. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4444. Cso("261227592", tors, 10, 0.85)
  4445. for i = 1,2.5,0.1 do
  4446. swait()
  4447. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4448. end
  4449. attack = false
  4450. hum.WalkSpeed = 8
  4451. end
  4452. function Ancient_Rage()
  4453. attack = true
  4454. hum.WalkSpeed = 4
  4455. Cso("135017578", tors, 10, 1.05)
  4456. for i = 1,14,0.1 do
  4457. swait()
  4458. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4459. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4460. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4461. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4462. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4463. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4464. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4465. if v:FindFirstChild("Head") then
  4466. Eviscerate(v)
  4467. end
  4468. end
  4469. end
  4470. attack = false
  4471. hum.WalkSpeed = 16
  4472. end
  4473. function Ancient_Ragu()
  4474. attack = true
  4475. hum.WalkSpeed = 4
  4476. Cso("1028044973", tors, 10, 1.05)
  4477. for i = 1,14,0.1 do
  4478. swait()
  4479. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4480. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4481. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4482. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4483. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4484. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4485. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4486. if v:FindFirstChild("Head") then
  4487. Eviscerate(v)
  4488. end
  4489. end
  4490. end
  4491. attack = false
  4492. hum.WalkSpeed = 16
  4493. end
  4494. function TTTTTTTTTTGaunt()
  4495. attack = true
  4496. hum.WalkSpeed = 0
  4497. sex:Play()
  4498. repeat
  4499. swait()
  4500. sex.Parent = tors
  4501. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4502. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4503. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4504. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4505. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4506. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4507. until sex.Playing == false
  4508. attack = false
  4509. hum.WalkSpeed = 16
  4510. end
  4511. function TTTTTTTTTTTaunt()
  4512. attack = true
  4513. hum.WalkSpeed = 0
  4514. DTAUNT:Play()
  4515. repeat
  4516. swait()
  4517. DTAUNT.Parent = tors
  4518. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4519. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4520. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4521. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4522. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4523. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4524. until DTAUNT.Playing == false
  4525. attack = false
  4526. hum.WalkSpeed = 16
  4527. end
  4528.  
  4529. function Taunt3()
  4530. attack = true
  4531. hum.WalkSpeed = 0
  4532. newnoob:Play()
  4533. repeat
  4534. swait()
  4535. newnoob.Parent = tors
  4536. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4537. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4538. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4539. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4540. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4541. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4542. until newnoob.Playing == false
  4543. attack = false
  4544. hum.WalkSpeed = 16
  4545. end
  4546.  
  4547.  
  4548. function Multi_Bombs()
  4549. attack = true
  4550. hum.WalkSpeed = 3.01
  4551. for i = 0,3,0.1 do
  4552. swait()
  4553. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4554. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4555. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4556. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4557. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4558. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4559. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4560. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4561. end
  4562. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4563. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4564. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4565. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4566. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4567. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4568. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4569. CreateSound("142070127", tors, 10, 1)
  4570. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4571. for i = 0,1,0.1 do
  4572. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4573. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4574. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4575. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4576. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4577. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4578. end
  4579. for i = 0,2,0.1 do
  4580. swait()
  4581. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4582. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4583. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4584. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4585. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4586. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4587. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4588. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4589. end
  4590. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4591. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4592. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4593. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4594. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4595. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4596. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4597. CreateSound("142070127", tors, 10, 1)
  4598. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4599. for i = 0,1,0.1 do
  4600. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4601. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4602. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4603. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4604. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4605. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4606. end
  4607. for i = 0,2,0.1 do
  4608. swait()
  4609. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4610. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4611. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4612. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4613. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4614. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4615. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4616. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4617. end
  4618. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4619. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4620. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4621. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4622. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4623. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4624. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4625. CreateSound("142070127", tors, 10, 1)
  4626. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4627. for i = 0,1,0.1 do
  4628. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4629. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4630. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4631. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4632. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4633. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4634. end
  4635. wait(.6)
  4636. attack = false
  4637. hum.WalkSpeed = 16
  4638. end
  4639.  
  4640. function Universal_Crush()
  4641. attack = true
  4642. for i = 0,5.2,0.05 do
  4643. swait()
  4644. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4645. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4646. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4647. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4648. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4649. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4650. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4651. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4652. end
  4653. CreateSound("331666100", tors, 10, 1)
  4654. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4655. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4656. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4657. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4658. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4659. coroutine.resume(coroutine.create(function()
  4660. for i = 0,1.8,0.1 do
  4661. swait()
  4662. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4663. end
  4664. for i = 0,1.8,0.1 do
  4665. swait()
  4666. hum.CameraOffset = Vector3.new(0,0,0)
  4667. end
  4668. end))
  4669. for i = 1,4.7,0.1 do
  4670. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4671. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4672. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4673. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4674. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4675. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4676. end
  4677. wait(.6)
  4678. attack = false
  4679. end
  4680.  
  4681. function HAAH()
  4682. attack = true
  4683. hum.WalkSpeed = 0
  4684. Cso("300208779", hed, 10, 1)
  4685. for i = 0,9,0.1 do
  4686. swait()
  4687. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4688. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4689. if Mrandom(1,15) == 1 then
  4690. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4691. end
  4692. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4693. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4694. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4695. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4696. end
  4697. attack = false
  4698. hum.WalkSpeed = 16
  4699. end
  4700. function again()
  4701. attack = true
  4702. hum.WalkSpeed = 0
  4703. ITAUNT:Play()
  4704. repeat
  4705. swait()
  4706. ITAUNT.Parent = tors
  4707. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4708. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4709. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4710. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4711. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4712. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4713. until ITAUNT.Playing == false
  4714. attack = false
  4715. hum.WalkSpeed = 16
  4716. end
  4717. function LunarSpin()
  4718. attack = true
  4719. hum.WalkSpeed = 0
  4720. for i = 0,17,0.05 do
  4721. CameraEnshaking(1, 5)
  4722. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4723. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4724. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4725. swait()
  4726. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4727. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4728. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4729. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4730. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4731. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4732. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4733. end
  4734. hum.WalkSpeed = 16
  4735. attack = false
  4736. end
  4737. function Decapitate()
  4738. local target = nil
  4739. local targettorso = nil
  4740. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4741. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4742. target = mouse.Target.Parent.Humanoid
  4743. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4744. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4745. end
  4746. end
  4747. if target ~= nil then
  4748. targettorso.Anchored = true
  4749. attack = true
  4750. hum.WalkSpeed = 0
  4751. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4752. for i = 0,4.2,0.1 do
  4753. swait()
  4754. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4755. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4756. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4757. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4758. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4759. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4760. end
  4761. local ModelHead01 = New("Model", char, "", {})
  4762. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4763. local Head01 = targethead:Clone()
  4764. targethead.Transparency = 1
  4765. Head01.Parent = ModelHead01
  4766. local weldHead01 = Instance.new("Weld")
  4767. weldHead01.Parent = Head01
  4768. weldHead01.Part0 = targethead
  4769. weldHead01.Part1 = Head01
  4770. weldHead01.C1 = CFrame.new(0, 0, 0)
  4771. targethead.face:Remove()
  4772. weldHead01.Part0 = ra
  4773. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4774. targettorso:BreakJoints()
  4775. CreateSound("314390675", targettorso, 5, .7)
  4776. for i = 0,3.2,0.1 do
  4777. swait()
  4778. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4779. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4780. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4781. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4782. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4783. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4784. end
  4785. for i = 0,4.2,0.1 do
  4786. swait()
  4787. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4788. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4789. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4790. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4791. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4792. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4793. end
  4794. CreateSound("541909763", targettorso, 5, .8)
  4795. weldHead01:Destroy()
  4796. Head01.CanCollide = true
  4797. local bodyVelocity2 = Create("BodyVelocity")({
  4798. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4799. P = 5000,
  4800. maxForce = Vector3.new(8000, 8000, 8000),
  4801. Parent = Head01
  4802. })
  4803. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4804. for i = 0,6.2,0.1 do
  4805. swait()
  4806. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4807. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4808. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4809. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4810. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4811. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4812. end
  4813. targettorso.Anchored = false
  4814. attack = false
  4815. hum.WalkSpeed = 16
  4816. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4817. end
  4818. end
  4819. function BalanceSpin()
  4820. attack = true
  4821. hum.WalkSpeed = 2
  4822. for i = 0,17,0.07 do
  4823. CameraEnshaking(1, 5)
  4824. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4825. swait()
  4826. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4827. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4828. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4829. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4830. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4831. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4832. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4833. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4834. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4835. end
  4836. hum.WalkSpeed = 16
  4837. attack = false
  4838. end
  4839.  
  4840. function lolik()
  4841. attack = true
  4842. hum.WalkSpeed = 0
  4843. pop:Play()
  4844. repeat
  4845. pop.Parent = tors
  4846. swait()
  4847. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4848. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4849. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4850. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4851. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4852. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4853. until pop.Playing == false
  4854. attack = false
  4855. hum.WalkSpeed = 16
  4856. end
  4857.  
  4858. function BARK()
  4859. attack = true
  4860. hum.WalkSpeed = 0
  4861. BATAUNT:Play()
  4862. repeat
  4863. BATAUNT.Parent = tors
  4864. swait()
  4865. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4866. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4867. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4868. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4869. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4870. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4871. until BATAUNT.Playing == false
  4872. attack = false
  4873. hum.WalkSpeed = 16
  4874. end
  4875.  
  4876. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4877. local NSound = nil
  4878. coroutine.resume(coroutine.create(function()
  4879. NSound = Instance.new("Sound", PARENT)
  4880. NSound.Volume = VOLUME
  4881. NSound.Pitch = PITCH
  4882. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4883. swait()
  4884. NSound:play()
  4885. game:GetService("Debris"):AddItem(NSound, 10)
  4886. end))
  4887. return NSound
  4888. end
  4889. function nope()
  4890. attack = true
  4891. hum.WalkSpeed = 0
  4892. NOTAUNT:Play()
  4893. repeat
  4894. NOTAUNT.Parent = tors
  4895. swait()
  4896. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4897. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4898. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4899. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4900. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4901. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4902. until NOTAUNT.Playing == false
  4903. attack = false
  4904. hum.WalkSpeed = 16
  4905. end
  4906. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4907. local NSound = nil
  4908. coroutine.resume(coroutine.create(function()
  4909. NSound = Instance.new("Sound", PARENT)
  4910. NSound.Volume = VOLUME
  4911. NSound.Pitch = PITCH
  4912. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4913. swait()
  4914. NSound:play()
  4915. game:GetService("Debris"):AddItem(NSound, 10)
  4916. end))
  4917. return NSound
  4918. end
  4919. function Anime_Splosion()
  4920. attack = true
  4921. for i = 0,2,0.05 do
  4922. swait()
  4923. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4924. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4925. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4926. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4927. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4928. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4929. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4930. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4931. end
  4932. CreateSound("331666100", tors, 10, 1)
  4933. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4934. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4935. CameraEnshaking(1.5, 10)
  4936. for i = 1,2,0.1 do
  4937. swait()
  4938. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4939. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4940. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4941. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4942. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4943. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4944. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4945. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4946. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4947. end
  4948. wait(.6)
  4949. attack = false
  4950. end
  4951. corrupted = false
  4952. function Bark_Splosion()
  4953. attack = true
  4954. for i = 0,2,0.05 do
  4955. swait()
  4956. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4957. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4958. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4959. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4960. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4961. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4962. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4963. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4964. end
  4965. CreateSound("331666100", tors, 10, 1)
  4966. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4967. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4968. CameraEnshaking(1.5, 10)
  4969. for i = 1,2,0.1 do
  4970. swait()
  4971. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4972. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4973. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4974. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4975. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4976. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4977. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4978. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4979. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4980. end
  4981. wait(.6)
  4982. attack = false
  4983. end
  4984. corrupted = false
  4985.  
  4986. function Taunt1000()
  4987. attack = true
  4988. hum.WalkSpeed = 0
  4989. for i = 0, 9, 0.1 do
  4990. swait()
  4991. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4992. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4993. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4994. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4995. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4996. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4997. end
  4998. attack = false
  4999. hum.WalkSpeed = 16
  5000. end
  5001.  
  5002. function Pixel_Corrupt()
  5003. attack = true
  5004. corrupted = true
  5005. for i = 0,3,0.05 do
  5006. swait()
  5007. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  5008. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  5009. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  5010. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  5011. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  5012. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  5013. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5014. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5015. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5016. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5017. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5018. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5019. end
  5020. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  5021. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  5022. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  5023. CreateSound("331666100", refa, 10, 1)
  5024. CameraEnshaking(1.5, 10)
  5025. coroutine.resume(coroutine.create(function()
  5026. for i = 1,20,0.1 do
  5027. swait(5)
  5028. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5029. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5030. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5031. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5032. CreateSound("331666100", refa, 10, 1)
  5033. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  5034. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  5035. end
  5036. refa:Destroy()
  5037. corrupted = false
  5038. end))
  5039. for i = 1,2.5,0.1 do
  5040. swait()
  5041. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  5042. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  5043. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  5044. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  5045. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  5046. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  5047. end
  5048. wait(.3)
  5049. attack = false
  5050. end
  5051.  
  5052. function FearMe()
  5053. attack = true
  5054. hum.WalkSpeed = 0
  5055. so:Play()
  5056. repeat
  5057. swait()
  5058. so.Parent = tors
  5059. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5060. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  5061. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5062. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5063. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  5064. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  5065. until so.Playing == false
  5066. attack = false
  5067. hum.WalkSpeed = 16
  5068. end
  5069.  
  5070. function heregoes()
  5071. attack = true
  5072. hum.WalkSpeed = 0
  5073. Cso("134978657", hed, 10, 1)
  5074. for i = 0,9,0.1 do
  5075. swait()
  5076. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5077. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5078. if Mrandom(1,15) == 1 then
  5079. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5080. end
  5081. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5082. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5083. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5084. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5085. end
  5086. attack = false
  5087. hum.WalkSpeed = 16
  5088. end
  5089. function again()
  5090. attack = true
  5091. hum.WalkSpeed = 0
  5092. ITAUNT:Play()
  5093. repeat
  5094. swait()
  5095. ITAUNT.Parent = tors
  5096. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  5097. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5098. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  5099. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  5100. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  5101. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  5102. until ITAUNT.Playing == false
  5103. attack = false
  5104. hum.WalkSpeed = 16
  5105. end
  5106.  
  5107. function thing()
  5108. attack = true
  5109. timetofly = false
  5110. hum.WalkSpeed = 0.05
  5111. Character.Head.face.Texture = "rbxassetid://324333317"
  5112. Cause_Im_having_a_good_time_having_a_good_time:Play()
  5113. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  5114. Humanoid.JumpPower = 0
  5115. for i = 0,300,0.1 do --thatsalongtime
  5116. swait()
  5117. CameraEnshaking(1, 7)
  5118. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  5119. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  5120. root.Velocity = root.CFrame.lookVector * 225
  5121. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5122. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  5123. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5124. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5125. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5126. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5127. end
  5128. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  5129. attack = false
  5130. Humanoid.JumpPower = 50
  5131. Character.Head.face.Texture = "rbxassetid://324333317"
  5132. hum.WalkSpeed = 16
  5133. wait(45)
  5134. timetofly = true
  5135. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  5136. end
  5137.  
  5138. function DANCEFORME()
  5139. attack = true
  5140. Character.Head.face.Texture = "rbxassetid://324333317"
  5141. MERKIO:Play()
  5142. repeat
  5143. for i = 0,0.7,0.2 do
  5144. swait()
  5145. MERKIO.Parent = tors
  5146. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5147. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5148. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5149. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5150. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  5151. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  5152. end
  5153. for i = 0,0.7,0.2 do
  5154. swait()
  5155. MERKIO.Parent = tors
  5156. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5157. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5158. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5159. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5160. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  5161. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  5162. end
  5163. until MERKIO.Playing == false
  5164. MERKIO:Stop()
  5165. Character.Head.face.Texture = "rbxassetid://324333317"
  5166. attack = false
  5167. hum.WalkSpeed = 16
  5168. end
  5169.  
  5170. function HAA55() --ik
  5171. attack = true
  5172. hum.WalkSpeed = 1.01
  5173. Character.Head.face.Texture = "rbxassetid://111523405"
  5174. CreateSound("1395854043", hed, 10, 1)
  5175. for i = 0,14,0.1 do
  5176. swait()
  5177. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5178. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5179. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5180. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5181. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5182. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5183. end
  5184. attack = false
  5185. Character.Head.face.Texture = "rbxassetid://324333317"
  5186. hum.WalkSpeed = 16
  5187. end
  5188.  
  5189. function DistortThem()
  5190. CanUse = false
  5191. local HIT = tors.Touched:Connect(function(hit)
  5192. Kill(hit.Parent)
  5193. end)
  5194. for i = 1, 350 do
  5195. swait()
  5196. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5197. CreateSound("333430981", hed, 1.5, 1)
  5198. RA.Parent = ra
  5199. LA.Parent = la
  5200. FT.Parent = tors
  5201. RL.Parent = rl
  5202. LL.Parent = ll
  5203. for _,v in next, char:GetDescendants() do
  5204. if(v:IsA'DataModelMesh')then
  5205. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5206. end
  5207. end
  5208. end
  5209. FT.Parent = nil
  5210. RA.Parent = nil
  5211. LA.Parent = nil
  5212. RL.Parent = nil
  5213. LL.Parent = nil
  5214. for _,v in next, char:GetDescendants() do
  5215. if(v:IsA'DataModelMesh')then
  5216. v.Offset = Vector3.new(0,0,0)
  5217. end
  5218. end
  5219. HIT:Disconnect()
  5220. wait(3.5)
  5221. CanUse = true
  5222. end
  5223.  
  5224. function targett()
  5225. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5226. TargetSelect(mouse.Target.Parent)
  5227. CreateSound("743521450", char, 1, .8)
  5228. end
  5229. end
  5230.  
  5231. function un_fun()
  5232. attack = true
  5233. hum.WalkSpeed = 0
  5234. BTAUNT:Play()
  5235. repeat
  5236. swait()
  5237. BTAUNT.Parent = tors
  5238. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5239. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5240. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5241. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5242. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5243. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5244. until BTAUNT.Playing == false
  5245. attack = false
  5246. hum.WalkSpeed = 16
  5247. end
  5248. function thisisit()
  5249. attack = true
  5250. hum.WalkSpeed = 0
  5251. STAUNT:Play()
  5252. repeat
  5253. swait()
  5254. STAUNT.Parent = tors
  5255. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5256. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5257. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5258. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5259. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5260. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5261. until STAUNT.Playing == false
  5262. attack = false
  5263. hum.WalkSpeed = 16
  5264. end
  5265. function PENIS()
  5266. attack = true
  5267. hum.WalkSpeed = 0
  5268. NOSOUND:Play()
  5269. repeat
  5270. swait()
  5271. NOSOUND.Parent = tors
  5272. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5273. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5274. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5275. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5276. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5277. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5278. until NOSOUND.Playing == false
  5279. attack = false
  5280. hum.WalkSpeed = 16
  5281. end
  5282. function Exploit()
  5283. exploitable = false
  5284. Cso("907332670", tors, 10, 1.05)
  5285. coroutine.resume(coroutine.create(function()
  5286. for i = 1,20,0.1 do
  5287. swait()
  5288. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5289. end
  5290. Cso("12222030", tors, 10, 1.05)
  5291. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5292. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5293. if v:FindFirstChild("Head") then
  5294. Eviscerate(v)
  5295. SoulSteal(v)
  5296. end
  5297. end
  5298. wait(15)
  5299. exploitable = true
  5300. end))
  5301. end
  5302. function wutdefaq()
  5303. attack = true
  5304. hum.WalkSpeed = 0
  5305. WTF:Play()
  5306. repeat
  5307. swait()
  5308. WTF.Parent = tors
  5309. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5310. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5311. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5312. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5313. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5314. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5315. until STAUNT.Playing == false
  5316. attack = false
  5317. hum.WalkSpeed = 16
  5318. end
  5319. function Exploit()
  5320. exploitable = false
  5321. Cso("135017578", tors, 10, 1.05)
  5322. coroutine.resume(coroutine.create(function()
  5323. for i = 1,20,0.1 do
  5324. swait()
  5325. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5326. end
  5327. Cso("160718677", tors, 10, 1.05)
  5328. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5329. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5330. if v:FindFirstChild("Head") then
  5331. Eviscerate(v)
  5332. SoulSteal(v)
  5333. end
  5334. end
  5335. wait(15)
  5336. exploitable = true
  5337. end))
  5338. end
  5339. function ASCENTION()
  5340. attack = true
  5341. hum.WalkSpeed = 0
  5342. Cso("987502413", tors, 10, 1.05)
  5343. local vel2 = Instance.new("BodyVelocity",tors)
  5344. vel2.Velocity = Vector3.new(0,30,0)
  5345. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5346. for i = 0,20,0.1 do
  5347. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5348. swait()
  5349. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5350. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5351. CameraEnshaking(1, 4)
  5352. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5353. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5354. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5355. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5356. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5357. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5358. end
  5359. hum.WalkSpeed = 16
  5360. vel2:Destroy()
  5361. attack = false
  5362. end
  5363.  
  5364. function Taunt1()
  5365. attack = true
  5366. hum.WalkSpeed = 3.01
  5367. Cso("1535994137", hed, 10, 1)
  5368. for i = 0, 9, 0.1 do
  5369. swait()
  5370. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5371. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5372. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5373. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5374. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5375. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5376. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5377. end
  5378. hum.WalkSpeed = 16
  5379. attack = false
  5380. end
  5381.  
  5382. function Destruction()
  5383. attack = true
  5384. local Ring1 = Instance.new("Part", char)
  5385. Ring1.Anchored = true
  5386. Ring1.BrickColor = maincolor
  5387. Ring1.CanCollide = false
  5388. Ring1.FormFactor = 3
  5389. Ring1.Name = "Ring"
  5390. Ring1.Material = "Neon"
  5391. Ring1.Size = Vector3.new(1, 0.05, 1)
  5392. Ring1.Transparency = 1
  5393. Ring1.TopSurface = 0
  5394. Ring1.BottomSurface = 0
  5395. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5396. Ring1Mesh.MeshType = "Brick"
  5397. Ring1Mesh.Name = "SizeMesh"
  5398. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5399. local InnerRing1 = Ring1:Clone()
  5400. InnerRing1.Parent = char
  5401. InnerRing1.Transparency = 0
  5402. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5403. InnerRing1.Size = Vector3.new(1, 1, 1)
  5404. local InnerRing1Mesh = InnerRing1.SizeMesh
  5405. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5406. InnerRing1Mesh.MeshType = "Sphere"
  5407. Ring1:Destroy()
  5408. for i = 0, 5, 0.1 do
  5409. swait()
  5410. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5411. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5412. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5413. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5414. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5415. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5416. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5417. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5418. root.CFrame = FaceMouse()[1]
  5419. end
  5420. InnerRing1.Transparency = 1
  5421. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5422. CreateSound("294188875", char, 2.3, 1)
  5423. local a = IT("Part", char)
  5424. a.Name = "Direction"
  5425. a.Anchored = true
  5426. a.BrickColor = maincolor
  5427. a.Material = "Neon"
  5428. a.Transparency = 0
  5429. a.Shape = "Cylinder"
  5430. a.CanCollide = false
  5431. local a2 = IT("Part", char)
  5432. a2.Name = "Direction"
  5433. a2.Anchored = true
  5434. a2.BrickColor = maincolor
  5435. a2.Color = maincolor.Color
  5436. a2.Material = "Neon"
  5437. a2.Transparency = 0.5
  5438. a2.Shape = "Cylinder"
  5439. a2.CanCollide = false
  5440. local ba = IT("Part", char)
  5441. ba.Name = "HitDirect"
  5442. ba.Anchored = true
  5443. ba.BrickColor = maincolor
  5444. ba.Material = "Neon"
  5445. ba.Transparency = 1
  5446. ba.CanCollide = false
  5447. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5448. local ignore = char
  5449. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5450. a.BottomSurface = 10
  5451. a.TopSurface = 10
  5452. a2.BottomSurface = 10
  5453. a2.TopSurface = 10
  5454. local distance = (InnerRing1.CFrame.p - position).magnitude
  5455. a.Size = Vector3.new(distance, 1, 1)
  5456. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5457. a2.Size = Vector3.new(distance, 1, 1)
  5458. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5459. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5460. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5461. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5462. game:GetService("Debris"):AddItem(a, 20)
  5463. game:GetService("Debris"):AddItem(a2, 20)
  5464. game:GetService("Debris"):AddItem(ba, 20)
  5465. local msh = Instance.new("SpecialMesh", a)
  5466. msh.MeshType = "Sphere"
  5467. msh.Scale = Vector3.new(1, 25, 25)
  5468. local msh2 = Instance.new("SpecialMesh", a2)
  5469. msh2.MeshType = "Sphere"
  5470. msh2.Scale = Vector3.new(1, 30, 30)
  5471. for i = 0, 10, 0.1 do
  5472. swait()
  5473. root.CFrame = FaceMouse()[1]
  5474. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5475. a2.Color = maincolor.Color
  5476. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5477. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5478. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5479. distance = (InnerRing1.CFrame.p - position).magnitude
  5480. a.Size = Vector3.new(distance, 1, 1)
  5481. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5482. a2.Size = Vector3.new(distance, 1, 1)
  5483. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5484. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5485. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5486. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5487. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5488. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5489. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5490. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5491. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5492. if v:FindFirstChild("Head") then
  5493. Eviscerate(v)
  5494. SoulSteal(v)
  5495. end
  5496. end
  5497. end
  5498. a:Destroy()
  5499. a2:Destroy()
  5500. ba:Destroy()
  5501. InnerRing1:Destroy()
  5502. attack = false
  5503. hum.CameraOffset = Vector3.new(0,0,0)
  5504. end
  5505.  
  5506. function Flame_Burst()
  5507. local target = nil
  5508. local targettorso = nil
  5509. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5510. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5511. target = mouse.Target.Parent.Humanoid
  5512. target2 = mouse.Target.Parent
  5513. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5514. end
  5515. end
  5516. if target ~= nil then
  5517. attack = true
  5518. hum.WalkSpeed = 0
  5519. for i = 0, 3.4, 0.1 do
  5520. swait()
  5521. hum.WalkSpeed = 0
  5522. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5523. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5524. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5525. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5526. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5527. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5528. end
  5529. --targettorso:BreakJoints()
  5530. for i = 0, 3.4, 0.1 do
  5531. swait()
  5532. hum.WalkSpeed = 0
  5533. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5534. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5535. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5536. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5537. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5538. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5539. end
  5540. for i, v in pairs(target2:GetChildren()) do
  5541. if(not char:IsAncestorOf(v))then
  5542. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5543. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5544. if(hum and hedder and hum.Health > 0)then
  5545. Eviscerate(v.Parent)
  5546. end
  5547. end
  5548. end
  5549. attack = false
  5550. hum.WalkSpeed = 16
  5551. end
  5552. end
  5553.  
  5554. function GIMME_THOSE()
  5555. attack = true
  5556. chatfunc("BURN....", BrickColor.random().Color)
  5557. for i = 0,5.2,0.1 do
  5558. swait()
  5559. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5560. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5561. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5562. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5563. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5564. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5565. end
  5566. chatfunc("IN....", BrickColor.random().Color)
  5567. wait(2)
  5568. CreateSound("331666100", char, 10, 1)
  5569. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5570. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5571. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5572. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5573. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5574. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5575. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5576. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5577. if v:FindFirstChild("Head") then
  5578. Eviscerate(v)
  5579. SoulSteal(v)
  5580. end
  5581. end
  5582. coroutine.resume(coroutine.create(function()
  5583. for i = 0,2.8,0.1 do
  5584. swait()
  5585. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5586. end
  5587. for i = 0,1.8,0.1 do
  5588. swait()
  5589. hum.CameraOffset = Vector3.new(0,0,0)
  5590. end
  5591. end))
  5592. for i = 0,3.7,0.1 do
  5593. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5594. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5595. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5596. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5597. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5598. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5599. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5600. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5601. end
  5602. wait(.6)
  5603. CreateSound("907332997", hed, 10, 1)
  5604. attack = false
  5605. end
  5606.  
  5607. function Eruption()
  5608. attack = true
  5609. hum.WalkSpeed = 2
  5610. hum.JumpPower = 0
  5611. for i = 0,7,0.1 do
  5612. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5613. swait()
  5614. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5615. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5616. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5617. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5618. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5619. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5620. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5621. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5622. end
  5623. CreateSound("144699494", tors, 10, 1)
  5624. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5625. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5626. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5627. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5628. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5629. coroutine.resume(coroutine.create(function()
  5630. for i = 0,1.8,0.1 do
  5631. swait()
  5632. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5633. end
  5634. for i = 0,1.8,0.1 do
  5635. swait()
  5636. hum.CameraOffset = Vector3.new(0,0,0)
  5637. end
  5638. end))
  5639. local vel2 = Instance.new("BodyVelocity",tors)
  5640. vel2.Velocity = Vector3.new(0,55,0)
  5641. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5642. for i = 0,4,0.1 do
  5643. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5644. swait()
  5645. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5646. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5647. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5648. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5649. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5650. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5651. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5652. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5653. end
  5654. hum.WalkSpeed = 16
  5655. vel2:Destroy()
  5656. hum.JumpPower = 50
  5657. attack = false
  5658. end
  5659.  
  5660. function Solar_Flare2()
  5661. attack = true
  5662. hum.WalkSpeed = 2
  5663. hum.JumpPower = 75
  5664. hum.Jump = true
  5665. wait(0.4)
  5666. CreateSound("144699494", tors, 10, 1)
  5667. hum.JumpPower = 0
  5668. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5669. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5670. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5671. for i = 0,20,0.1 do
  5672. root.Velocity = root.CFrame.lookVector * 60
  5673. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5674. swait()
  5675. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5676. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5677. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5678. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5679. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5680. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5681. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5682. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5683. end
  5684. hum.WalkSpeed = 16
  5685. hum.JumpPower = 50
  5686. attack = false
  5687. end
  5688.  
  5689. function Solar_Flare()
  5690. attack = true
  5691. hum.WalkSpeed = 2
  5692. hum.JumpPower = 75
  5693. hum.Jump = true
  5694. wait(0.4)
  5695. CreateSound("144699494", tors, 10, 1)
  5696. hum.JumpPower = 0
  5697. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5698. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5699. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5700. for i = 0,20,0.1 do
  5701. root.Velocity = root.CFrame.lookVector * 60
  5702. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5703. swait()
  5704. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5705. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5706. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5707. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5708. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5709. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5710. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5711. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5712. end
  5713. hum.WalkSpeed = 16
  5714. hum.JumpPower = 50
  5715. attack = false
  5716. end
  5717. function dmg(dude)
  5718. if dude.Name ~= char then
  5719. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5720. local bgf = Instance.new("BodyGyro",dude.Head)
  5721. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5722. local val = Instance.new("BoolValue",dude)
  5723. val.Name = "IsHit"
  5724. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5725. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5726. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5727. partasdeff.LightEmission = .1
  5728. partasdeff.Size = NumberSequence.new(0.2)
  5729. partasdeff.Texture = "rbxassetid://771221224"
  5730. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5731. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5732. partasdeff.Transparency = bbb
  5733. partasdeff.Size = aaa
  5734. partasdeff.ZOffset = .9
  5735. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5736. partasdeff.LockedToPart = false
  5737. partasdeff.EmissionDirection = "Back"
  5738. partasdeff.Lifetime = NumberRange.new(1, 2)
  5739. partasdeff.Rate = 1000
  5740. partasdeff.Rotation = NumberRange.new(-100, 100)
  5741. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5742. partasdeff.Speed = NumberRange.new(6)
  5743. partasdeff.VelocitySpread = 10000
  5744. partasdeff.Enabled=false
  5745. partasdeff:Emit(30)
  5746. coroutine.wrap(function()
  5747. targetted = nil
  5748. swait(30)
  5749. dude:BreakJoints()
  5750. swait(5)
  5751. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5752. for i=0,1,.05 do
  5753. for a,v in pairs(dude:GetChildren()) do
  5754. if v:IsA("BasePart") then
  5755. v.Transparency = i
  5756. end
  5757. end
  5758. swait()
  5759. end
  5760. for a,v in pairs(dude:GetChildren()) do
  5761. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5762. v.ParticleEmitter.Enabled = false
  5763. end
  5764. game:service'Debris':AddItem(v,2)
  5765. end
  5766. end)()
  5767. end
  5768. end
  5769. function kdown(dd)
  5770. if dd.Name ~= char then
  5771. dd.Humanoid.PlatformStand = true
  5772. local bgf = Instance.new("BodyGyro",dd.Head)
  5773. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5774. local val = Instance.new("BoolValue",dd)
  5775. val.Name = "IsHit"
  5776. end
  5777. end
  5778. function TargetSelect(person)
  5779. local dd=coroutine.wrap(function()
  5780. if targetted ~= person then
  5781. targetted = person
  5782. img2.Size = UDim2.new(1,0,1,0)
  5783. img2.ImageTransparency = 0
  5784. img2.Position = UDim2.new(0,0,0,0)
  5785. for i = 0, 2, 0.1 do
  5786. swait()
  5787. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5788. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5789. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5790. end
  5791. end
  5792. end)
  5793. dd()
  5794. end
  5795. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5796. attack = true
  5797. hum.WalkSpeed = 0
  5798. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5799. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5800. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5801. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5802. partasdeff.LightEmission = .1
  5803. partasdeff.Size = NumberSequence.new(0.2)
  5804. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5805. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5806. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5807. partasdeff.Transparency = bbb
  5808. partasdeff.Size = aaa
  5809. partasdeff.ZOffset = .9
  5810. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5811. partasdeff.LockedToPart = false
  5812. partasdeff.EmissionDirection = "Back"
  5813. partasdeff.Lifetime = NumberRange.new(1, 2)
  5814. partasdeff.Rate = 1000
  5815. partasdeff.Rotation = NumberRange.new(-100, 100)
  5816. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5817. partasdeff.Speed = NumberRange.new(6)
  5818. partasdeff.VelocitySpread = 10000
  5819. partasdeff.Enabled=false
  5820. for i = 0, 1.4, 0.1 do
  5821. swait()
  5822. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5823. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5824. if Mrandom(1,15) == 1 then
  5825. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5826. end
  5827. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5828. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5829. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5830. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5831. end
  5832. dmg(targetted)
  5833. partasdeff.Enabled=true
  5834. CreateSound("429400881", torsy, 10, .8)
  5835. for i = 0, 1.4, 0.1 do
  5836. swait()
  5837. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5838. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5839. if Mrandom(1,15) == 1 then
  5840. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5841. end
  5842. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5843. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5844. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5845. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5846. end
  5847. partasdeff.Enabled=false
  5848. for i = 0, 1.4, 0.1 do
  5849. swait()
  5850. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5851. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5852. if Mrandom(1,15) == 1 then
  5853. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5854. end
  5855. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5856. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5857. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5858. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5859. end
  5860. attack = false
  5861. hum.WalkSpeed = 16
  5862. elseif targetted.Name == "makhail07" then
  5863. for i = 0, 2.4, 0.1 do
  5864. swait()
  5865. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5866. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5867. if Mrandom(1,15) == 1 then
  5868. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5869. end
  5870. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5871. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5872. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5873. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5874. end
  5875. for i = 0, 2.4, 0.1 do
  5876. swait()
  5877. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5878. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5879. if Mrandom(1,15) == 1 then
  5880. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5881. end
  5882. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5883. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5884. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5885. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5886. end
  5887. coroutine.wrap(function()
  5888. wait(2)
  5889. --partasdeff:Remove()
  5890. end)()
  5891. local sel = Mrandom(1,3)
  5892. if sel == 1 then
  5893. chatfunc("Hmhmhm, Why try?")
  5894. elseif sel == 2 then
  5895. chatfunc("Stop it that's my creator.")
  5896. elseif sel == 3 then
  5897. chatfunc("I can't do that...")
  5898. end
  5899. wait(2)
  5900. hum.WalkSpeed = 16
  5901. attack = false
  5902. elseif targetted.Name == "Salvo_Starly" then
  5903. for i = 0, 2.4, 0.1 do
  5904. swait()
  5905. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5906. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5907. if Mrandom(1,15) == 1 then
  5908. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5909. end
  5910. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5911. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5912. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5913. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5914. end
  5915. for i = 0, 2.4, 0.1 do
  5916. swait()
  5917. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5918. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5919. if Mrandom(1,15) == 1 then
  5920. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5921. end
  5922. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5923. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5924. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5925. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5926. end
  5927. coroutine.wrap(function()
  5928. wait(2)
  5929. --partasdeff:Remove()
  5930. end)()
  5931. local sel = Mrandom(1,3)
  5932. if sel == 1 then
  5933. chatfunc("Sorry about that.")
  5934. elseif sel == 2 then
  5935. chatfunc("H-Hello. I almost killed you.")
  5936. elseif sel == 3 then
  5937. chatfunc("OwO?")
  5938. end
  5939. wait(2)
  5940. hum.WalkSpeed = 16
  5941. attack = false
  5942. elseif targetted.Name == "Nebula_Zorua" then
  5943. for i = 0, 2.4, 0.1 do
  5944. swait()
  5945. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5946. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5947. if Mrandom(1,15) == 1 then
  5948. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5949. end
  5950. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5951. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5952. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5953. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5954. end
  5955. for i = 0, 2.4, 0.1 do
  5956. swait()
  5957. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5958. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5959. if Mrandom(1,15) == 1 then
  5960. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5961. end
  5962. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5963. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5964. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5965. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5966. end
  5967. coroutine.wrap(function()
  5968. wait(2)
  5969. --partasdeff:Remove()
  5970. end)()
  5971. local sel = Mrandom(1,3)
  5972. if sel == 1 then
  5973. chatfunc("Sorry, Nebula.")
  5974. elseif sel == 2 then
  5975. chatfunc("Theres no need to harm you. Yet...")
  5976. elseif sel == 3 then
  5977. chatfunc("My mistake.")
  5978. end
  5979. wait(2)
  5980. hum.WalkSpeed = 16
  5981. attack = false
  5982. elseif targetted.Name == "KillerDarkness0105" then
  5983. for i = 0, 2.4, 0.1 do
  5984. swait()
  5985. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5986. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5987. if Mrandom(1,15) == 1 then
  5988. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5989. end
  5990. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5991. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5992. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5993. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5994. end
  5995. for i = 0, 2.4, 0.1 do
  5996. swait()
  5997. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5998. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5999. if Mrandom(1,15) == 1 then
  6000. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  6001. end
  6002. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6003. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6004. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  6005. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  6006. end
  6007. coroutine.wrap(function()
  6008. wait(2)
  6009. --partasdeff:Remove()
  6010. end)()
  6011. local sel = Mrandom(1,3)
  6012. if sel == 1 then
  6013. chatfunc("Hm, Killer it's been a while.")
  6014. elseif sel == 2 then
  6015. chatfunc("No need for this.")
  6016. elseif sel == 3 then
  6017. chatfunc("Hello, sorry.")
  6018. end
  6019. wait(2)
  6020. hum.WalkSpeed = 16
  6021. attack = false
  6022. end
  6023. end
  6024. function HAAHHHHHH()
  6025. attack = true
  6026. hum.WalkSpeed = 0
  6027. Cso("300208779", hed, 10, 1)
  6028. for i = 0,9,0.1 do
  6029. swait()
  6030. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  6031. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  6032. if Mrandom(1,15) == 1 then
  6033. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6034. end
  6035. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  6036. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  6037. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  6038. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  6039. end
  6040. attack = false
  6041. hum.WalkSpeed = 16
  6042. end
  6043. -------------------------------------------------------
  6044. --End Attacks N Stuff--
  6045. -------------------------------------------------------
  6046.  
  6047. Sprinting = false
  6048. mouse.KeyDown:connect(function(key)
  6049. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  6050. Swing = 2
  6051. hum.WalkSpeed = 38.82
  6052. Sprinting = true
  6053. end
  6054. end)
  6055. mouse.KeyUp:connect(function(key)
  6056. if string.byte(key) == 48 and attack == false then
  6057. Swing = 1
  6058. Sprinting = false
  6059. hum.WalkSpeed = 16
  6060. end
  6061. end)
  6062. mouse.KeyDown:connect(function(key)
  6063. if attack == false then
  6064. if key == 'q' and Mode == 1 then
  6065. Power_Burst()
  6066. elseif key == 'e' and Mode == 1 then
  6067. Mode = 2
  6068. SONG = 205254380
  6069. tecks2.Text = "KFC LIES"
  6070. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  6071. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6072. for i, v in pairs(ArmourParts) do
  6073. v.BrickColor = BrickColor.new("Bright red")
  6074. v.Material = "Neon"
  6075. v.Transparency = 0
  6076. end
  6077. for i, v in pairs(NeonParts) do
  6078. maincolor = BrickColor.new("New Yeller")
  6079. v.BrickColor = maincolor
  6080. v.Material = "Neon"
  6081. v.Transparency = 0
  6082. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6083. end
  6084. for i, v in pairs(ArmourParts2) do
  6085. v.BrickColor = BrickColor.new("Bright red")
  6086. v.Material = "Neon"
  6087. v.Transparency = 0
  6088. end
  6089. for i, v in pairs(NeonParts2) do
  6090. maincolor = BrickColor.new("New Yeller")
  6091. v.BrickColor = maincolor
  6092. v.Material = "Neon"
  6093. v.Transparency = 0
  6094. end
  6095. elseif key == 'e' and Mode == 2 then
  6096. resetmode()
  6097. elseif key == 't' and Mode == 1 then
  6098. Taunt()
  6099. elseif key == 'q' and Mode == 2 then
  6100. Magic_Bombs()
  6101. elseif key == 'e' and Mode == 2 then
  6102. Dangerous_Field()
  6103. elseif key == 't' and Mode == 2 then
  6104. HAAH()
  6105. end
  6106. ---------------------------------------------------------------------
  6107. if key == 'r' and Mode == 1 then
  6108. Mode = 98534
  6109. SONG = 486598641
  6110. tecks2.Text = "EDGY"
  6111. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6112. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  6113. for i, v in pairs(ArmourParts) do
  6114. v.BrickColor = BrickColor.new("Really black")
  6115. v.Material = "Neon"
  6116. v.Transparency = 0
  6117. end
  6118. for i, v in pairs(NeonParts) do
  6119. maincolor = BrickColor.new("Royal purple")
  6120. v.BrickColor = maincolor
  6121. v.Material = "Neon"
  6122. v.Transparency = 0
  6123. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6124. end
  6125. for i, v in pairs(ArmourParts2) do
  6126. v.BrickColor = BrickColor.new("Really black")
  6127. v.Material = "Neon"
  6128. v.Transparency = 0
  6129. end
  6130. for i, v in pairs(NeonParts2) do
  6131. maincolor = BrickColor.new("Royal purple")
  6132. v.BrickColor = maincolor
  6133. v.Material = "Neon"
  6134. v.Transparency = 0
  6135. end
  6136. elseif key == 'q' and Mode == 98534 then
  6137. targett()
  6138. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  6139. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6140. elseif key == 't' and Mode == 98534 then
  6141. HAAHHHHHH()
  6142. elseif key == 'r' and Mode == 98534 then
  6143. resetmode()
  6144. end
  6145. ---------------------------------------------------------------------
  6146. if key == 'm' and Mode == 1 then
  6147. Mode = pIXELATED
  6148. SONG = 906627463
  6149. tecks2.Text = "CrInGe"
  6150. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6151. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6152. for i, v in pairs(ArmourParts) do
  6153. v.BrickColor = BrickColor.new("Really black")
  6154. v.Material = "Neon"
  6155. v.Transparency = 0
  6156. end
  6157. for i, v in pairs(NeonParts) do
  6158. maincolor = BrickColor.new("Lapis")
  6159. v.BrickColor = maincolor
  6160. v.Material = "Neon"
  6161. v.Transparency = 0
  6162. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6163. end
  6164. for i, v in pairs(ArmourParts2) do
  6165. v.BrickColor = BrickColor.new("Really black")
  6166. v.Material = "Neon"
  6167. v.Transparency = 0
  6168. end
  6169. for i, v in pairs(NeonParts2) do
  6170. maincolor = BrickColor.new("Lapis")
  6171. v.BrickColor = maincolor
  6172. v.Material = "Neon"
  6173. v.Transparency = 0
  6174. end
  6175. elseif key == 'm' and Mode == pIXELATED then
  6176. resetmode()
  6177. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6178. Pixel_Corrupt()
  6179. elseif key == 'm' and Mode == pIXELATED then
  6180. resetmode()
  6181. end
  6182. ---------------------------------------------------------------------
  6183. if key == 'y' and Mode == 1 then
  6184. Mode = 3
  6185. SONG = 580367180
  6186. tecks2.Text = "Stranger"
  6187. tecks2.TextColor3 = Color3.fromRGB(.5, 0, .5)
  6188. tecks2.TextStrokeColor3 = Color3.fromRGB(.5, 0, .5)
  6189. for i, v in pairs(ArmourParts) do
  6190. v.BrickColor = BrickColor.new("Black")
  6191. v.Material = "Neon"
  6192. v.Transparency = 0
  6193. end
  6194. for i, v in pairs(NeonParts) do
  6195. maincolor = BrickColor.new("Royal purple")
  6196. v.BrickColor = maincolor
  6197. v.Material = "Neon"
  6198. v.Transparency = 0
  6199. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6200. end
  6201. for i, v in pairs(ArmourParts2) do
  6202. v.BrickColor = BrickColor.new("Black")
  6203. v.Material = "Neon"
  6204. v.Transparency = 0
  6205. end
  6206. for i, v in pairs(NeonParts2) do
  6207. maincolor = BrickColor.new("Royal purple")
  6208. v.BrickColor = maincolor
  6209. v.Material = "Neon"
  6210. v.Transparency = 0
  6211. end
  6212. elseif key == 'y' and Mode == 3 then
  6213. resetmode()
  6214. elseif key == 'e' and Mode == 3 then
  6215. Painful_Stomp()
  6216. elseif key == 'z' and Mode == 3 then
  6217. Purity_Slam()
  6218. elseif key == 'x' and Mode == 3 then
  6219. Tauntmelon()
  6220. elseif key == 't' and Mode == 3 then
  6221. un_fun()
  6222. elseif key == 'q' and Mode == 3 then
  6223. Shockwave()
  6224. end
  6225. ---------------------------------------------------------------------
  6226. if key == 'u' and Mode == 1 then
  6227. Mode = 1555
  6228. SONG = 1131624146
  6229. tecks2.Text = "Anime"
  6230. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6231. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6232. for i, v in pairs(ArmourParts) do
  6233. v.BrickColor = BrickColor.new("Black")
  6234. v.Material = "Neon"
  6235. v.Transparency = 0
  6236. end
  6237. for i, v in pairs(NeonParts) do
  6238. maincolor = BrickColor.new("Carnation pink")
  6239. v.BrickColor = maincolor
  6240. v.Material = "Neon"
  6241. v.Transparency = 0
  6242. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6243. end
  6244. for i, v in pairs(ArmourParts2) do
  6245. v.BrickColor = BrickColor.new("Black")
  6246. v.Material = "Neon"
  6247. v.Transparency = 0
  6248. end
  6249. for i, v in pairs(NeonParts2) do
  6250. maincolor = BrickColor.new("Carnation pink")
  6251. v.BrickColor = maincolor
  6252. v.Material = "Neon"
  6253. v.Transparency = 0
  6254. end
  6255. elseif key == 'u' and Mode == 1555 then
  6256. resetmode()
  6257. elseif key == 'y' and Mode == 1555 then
  6258. Field()
  6259. elseif key == 't' and Mode == 1555 then
  6260. lolik()
  6261. elseif key == 'q' and Mode == 1555 then
  6262. Pixel_Corrupt()
  6263. elseif key == 'f' and Mode == 1555 then
  6264. Anime_Splosion()
  6265. elseif key == 'z' and Mode == 1555 then
  6266. Cryo_Freeze()
  6267. elseif key == 'x' and Mode == 1555 then
  6268. Painful_Stomp2()
  6269. end
  6270. ---------------------------------------------------------------------
  6271. if key == 'i' and Mode == 1 then
  6272. Mode = 56565
  6273. SONG = 419346122
  6274. tecks2.Text = "Solar"
  6275. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6276. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6277. for i, v in pairs(ArmourParts) do
  6278. v.BrickColor = BrickColor.new("Really black")
  6279. v.Material = "Neon"
  6280. v.Transparency = 0
  6281. end
  6282. for i, v in pairs(NeonParts) do
  6283. maincolor = BrickColor.new("Deep orange")
  6284. v.BrickColor = maincolor
  6285. v.Material = "Neon"
  6286. v.Transparency = 0
  6287. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6288. end
  6289. for i, v in pairs(ArmourParts2) do
  6290. v.BrickColor = BrickColor.new("Really black")
  6291. v.Material = "Neon"
  6292. v.Transparency = 0
  6293. end
  6294. for i, v in pairs(NeonParts2) do
  6295. maincolor = BrickColor.new("Deep orange")
  6296. v.BrickColor = maincolor
  6297. v.Material = "Neon"
  6298. v.Transparency = 0
  6299. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6300. end
  6301. elseif key == 't' and Mode == 56565 then
  6302. Taunt2()
  6303. elseif key == 'i' and Mode == 56565 then
  6304. resetmode()
  6305. elseif key == 'c' and Mode == 56565 then
  6306. Eruption2()
  6307. elseif key == 'x' and Mode == 56565 then
  6308. Solar_Flare2()
  6309. elseif key == 'z' and Mode == 56565 then
  6310. Painful_Stomp()
  6311. end
  6312. ---------------------------------------------------------------------
  6313. if key == 'm' and Mode == 6 then
  6314. Mode = 1800
  6315. SONG = 1118967006
  6316. tecks2.Text = "Forbidden Soul"
  6317. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6318. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6319. for i, v in pairs(ArmourParts) do
  6320. v.BrickColor = BrickColor.new("Hot White")
  6321. v.Material = "Neon"
  6322. v.Transparency = 0
  6323. end
  6324. for i, v in pairs(NeonParts) do
  6325. maincolor = BrickColor.new("Really black")
  6326. v.BrickColor = maincolor
  6327. v.Material = "Neon"
  6328. v.Transparency = 0
  6329. end
  6330. for i, v in pairs(ArmourParts2) do
  6331. v.BrickColor = BrickColor.new("Hot White")
  6332. v.Material = "Neon"
  6333. v.Transparency = 0
  6334. end
  6335. for i, v in pairs(NeonParts2) do
  6336. maincolor = BrickColor.new("Really black")
  6337. v.BrickColor = maincolor
  6338. v.Material = "Neon"
  6339. v.Transparency = 0
  6340. end
  6341. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6342. elseif key == 't' and Mode == 1800 then
  6343. TTTTTTTTTTGaunt()
  6344. elseif key == 'm' and Mode == 1800 then
  6345. resetmode()
  6346. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6347. Exploit()
  6348. elseif key == 'y' and Mode == 1800 then
  6349. Ancient_Rage()
  6350. elseif key == 'r' and Mode == 1800 then
  6351. Distort()
  6352. elseif key == 'g' and Mode == 1800 then
  6353. Hell_From_Above()
  6354. elseif key == 'h' and Mode == 1800 then
  6355. Universal_Crush()
  6356. elseif key == 'j' and Mode == 1800 then
  6357. Multi_Bombs()
  6358. elseif key == 'z' and Mode == 1800 then
  6359. Eruption()
  6360. elseif key == 'x' and Mode == 1800 then
  6361. Solar_Flare()
  6362. end
  6363. ---------------------------------------------------------------------
  6364. if key == 'o' and Mode == 1 then
  6365. Mode = 4
  6366. SONG = 595800581
  6367. tecks2.Text = "Divinity"
  6368. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6369. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6370. for i, v in pairs(ArmourParts) do
  6371. v.BrickColor = BrickColor.new("Black")
  6372. v.Material = "Neon"
  6373. v.Transparency = 0
  6374. end
  6375. for i, v in pairs(NeonParts) do
  6376. maincolor = BrickColor.new("Bright yellow")
  6377. v.BrickColor = maincolor
  6378. v.Material = "Neon"
  6379. v.Transparency = 0
  6380. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6381. end
  6382. for i, v in pairs(ArmourParts2) do
  6383. v.BrickColor = BrickColor.new("Black")
  6384. v.Material = "Neon"
  6385. v.Transparency = 0
  6386. end
  6387. for i, v in pairs(NeonParts2) do
  6388. maincolor = BrickColor.new("Bright yellow")
  6389. v.BrickColor = maincolor
  6390. v.Material = "Neon"
  6391. v.Transparency = 0
  6392. end
  6393. elseif key == 'o' and Mode == 4 then
  6394. resetmode()
  6395. elseif key == 't' and Mode == 4 then
  6396. again()
  6397. elseif key == 'q' and Mode == 4 then
  6398. Pulse()
  6399. end
  6400. ---------------------------------------------------------------------
  6401. if key == 'p' and Mode == 1 then
  6402. attack = true
  6403. SONG = 1881895904
  6404. hum.WalkSpeed = 0
  6405. for i = 1,20,0.1 do
  6406. swait()
  6407. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6408. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6409. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6410. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6411. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6412. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6413. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6414. end
  6415. hum.WalkSpeed = 16
  6416. attack = false
  6417. Mode = 100
  6418. tecks2.Text = "OverPowered-Divinity"
  6419. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6420. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6421. Cso("743499393", tors, 10, 1.05)
  6422. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6423. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6424. for i, v in pairs(ArmourParts) do
  6425. v.BrickColor = BrickColor.new("Really black")
  6426. v.Material = "Neon"
  6427. v.Transparency = 0.2
  6428. end
  6429. for i, v in pairs(NeonParts) do
  6430. maincolor = BrickColor.new("Deep orange")
  6431. v.BrickColor = maincolor
  6432. v.Material = "Neon"
  6433. v.Transparency = 0.5
  6434. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6435. end
  6436. for i, v in pairs(ArmourParts2) do
  6437. v.BrickColor = BrickColor.new("Really black")
  6438. v.Material = "Neon"
  6439. v.Transparency = 0.2
  6440. end
  6441. for i, v in pairs(NeonParts2) do
  6442. maincolor = BrickColor.new("Deep orange")
  6443. v.BrickColor = maincolor
  6444. v.Material = "Neon"
  6445. v.Transparency = 0.5
  6446. end
  6447. elseif key == 'p' and Mode == 100 then
  6448. resetmode()
  6449. elseif key == 'q' and Mode == 100 then
  6450. LAZER()
  6451. end
  6452. ---------------------------------------------------------------------
  6453. if key == 'f' and Mode == 1 then
  6454. Mode = 5
  6455. SONG = 274504661
  6456. tecks2.Text = "Just Do IT!!!"
  6457. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6458. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6459. for i, v in pairs(ArmourParts) do
  6460. v.BrickColor = BrickColor.new("Black")
  6461. v.Material = "Neon"
  6462. v.Transparency = 0
  6463. end
  6464. for i, v in pairs(NeonParts) do
  6465. maincolor = BrickColor.new("Really red")
  6466. v.BrickColor = maincolor
  6467. v.Material = "Neon"
  6468. v.Transparency = 0
  6469. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6470. end
  6471. for i, v in pairs(ArmourParts2) do
  6472. v.BrickColor = BrickColor.new("Black")
  6473. v.Material = "Neon"
  6474. v.Transparency = 0
  6475. end
  6476. for i, v in pairs(NeonParts2) do
  6477. maincolor = BrickColor.new("Really red")
  6478. v.BrickColor = maincolor
  6479. v.Material = "Neon"
  6480. v.Transparency = 0
  6481. end
  6482. elseif key == 'f' and Mode == 5 then
  6483. resetmode()
  6484. elseif key == 'q' and Mode == 5 and exploitable == true then
  6485. Exploit()
  6486. elseif key == 't' and Mode == 5 then
  6487. PENIS()
  6488. end
  6489. ---------------------------------------------------------------------
  6490. if key == 'g' and Mode == 1 then
  6491. Mode = 6
  6492. SONG = 212675193
  6493. tecks2.Text = "Holy Chicken Fries"
  6494. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6495. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6496. for i, v in pairs(ArmourParts) do
  6497. v.BrickColor = BrickColor.new("Black")
  6498. v.Material = "Metal"
  6499. v.Transparency = 0
  6500. end
  6501. for i, v in pairs(NeonParts) do
  6502. maincolor = BrickColor.new("Really red")
  6503. v.BrickColor = maincolor
  6504. v.Material = "Neon"
  6505. v.Transparency = 0
  6506. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6507. end
  6508. for i, v in pairs(ArmourParts2) do
  6509. v.BrickColor = BrickColor.new("Black")
  6510. v.Material = "Metal"
  6511. v.Transparency = 0
  6512. end
  6513. for i, v in pairs(NeonParts2) do
  6514. maincolor = BrickColor.new("Really red")
  6515. v.BrickColor = maincolor
  6516. v.Material = "Neon"
  6517. v.Transparency = 0
  6518. end
  6519. elseif key == 'g' and Mode == 6 then
  6520. resetmode()
  6521. elseif key == 'q' and Mode == 6 then
  6522. Distort()
  6523. elseif key == 'e' and Mode == 6 then
  6524. Ancient_Rage()
  6525. elseif key == 't' and Mode == 6 then
  6526. TTTTTTTTTTTaunt()
  6527. end
  6528. ---------------------------------------------------------------------
  6529. if key == 'h' and Mode == 1 then
  6530. Mode = 7
  6531. SONG = 152828706
  6532. tecks2.Text = ";-;"
  6533. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6534. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6535. for i, v in pairs(ArmourParts) do
  6536. v.BrickColor = BrickColor.new("Cool yellow")
  6537. v.Material = "Neon"
  6538. v.Transparency = 0
  6539. end
  6540. for i, v in pairs(NeonParts) do
  6541. maincolor = BrickColor.new("New Yeller")
  6542. v.BrickColor = maincolor
  6543. v.Material = "Neon"
  6544. v.Transparency = 0
  6545. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6546. end
  6547. for i, v in pairs(ArmourParts2) do
  6548. v.BrickColor = BrickColor.new("Cool yellow")
  6549. v.Material = "Neon"
  6550. v.Transparency = 0
  6551. end
  6552. for i, v in pairs(NeonParts2) do
  6553. maincolor = BrickColor.new("New Yeller")
  6554. v.BrickColor = maincolor
  6555. v.Material = "Neon"
  6556. v.Transparency = 0
  6557. end
  6558. elseif key == 'h' and Mode == 7 then
  6559. resetmode()
  6560. elseif key == 't' and Mode == 7 then
  6561. BARK()
  6562. elseif key == 'q' and Mode == 7 then
  6563. Bark_Splosion()
  6564. end
  6565. if key == 'j' and Mode == 1 then
  6566. SONG = 1359036559
  6567. attack = true
  6568. hum.WalkSpeed = 0
  6569. for i = 0,10,0.08 do
  6570. swait()
  6571. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6572. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6573. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6574. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6575. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6576. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6577. end
  6578. attack = false
  6579. hum.WalkSpeed = 16
  6580. Mode = 50
  6581. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6582. tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  6583. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6584. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6585. for i, v in pairs(ArmourParts) do
  6586. v.BrickColor = BrickColor.new("Magenta")
  6587. v.Material = "Neon"
  6588. v.Transparency = 0
  6589. end
  6590. for i, v in pairs(NeonParts) do
  6591. maincolor = BrickColor.new("White")
  6592. v.BrickColor = maincolor
  6593. v.Material = "Neon"
  6594. v.Transparency = 0
  6595. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6596. end
  6597. for i, v in pairs(ArmourParts2) do
  6598. v.BrickColor = BrickColor.new("Magenta")
  6599. v.Material = "Neon"
  6600. v.Transparency = 0
  6601. end
  6602. for i, v in pairs(NeonParts2) do
  6603. maincolor = BrickColor.new("White")
  6604. v.BrickColor = maincolor
  6605. v.Material = "Neon"
  6606. v.Transparency = 0
  6607. end
  6608. elseif key == 'j' and Mode == 50 then
  6609. resetmode()
  6610. elseif key == 'q' and Mode == 50 then
  6611. ASCENTION()
  6612. elseif key == 't' and Mode == 50 then
  6613. nope()
  6614. elseif key == 'y' and Mode == 50 then
  6615. EndMySufferingV2()
  6616. end
  6617. ---------------------------------------------------------------------
  6618. if key == 'k' and Mode == 1 then
  6619. Mode = 6666
  6620. SONG = 2039029608
  6621. tecks2.Text = "Meme Guy"
  6622. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6623. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6624. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6625. for i, v in pairs(ArmourParts) do
  6626. v.BrickColor = BrickColor.new("Black")
  6627. v.Material = "Neon"
  6628. v.Transparency = 0
  6629. end
  6630. for i, v in pairs(NeonParts) do
  6631. maincolor = BrickColor.new("Dark blue")
  6632. v.BrickColor = maincolor
  6633. v.Material = "Neon"
  6634. v.Transparency = 0
  6635. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6636. end
  6637. for i, v in pairs(ArmourParts2) do
  6638. v.BrickColor = BrickColor.new("Black")
  6639. v.Material = "Neon"
  6640. v.Transparency = 0
  6641. end
  6642. for i, v in pairs(NeonParts2) do
  6643. maincolor = BrickColor.new("Dark blue")
  6644. v.BrickColor = maincolor
  6645. v.Material = "Neon"
  6646. v.Transparency = 0
  6647. end
  6648. elseif key == 'y' and Mode == 6666 then
  6649. somuchcancerwhy()
  6650. elseif key == 'r' and Mode == 6666 then
  6651. HAA55()
  6652. elseif key == 'k' and Mode == 6666 then
  6653. resetmode()
  6654. elseif key == 't' and Mode == 6666 then
  6655. EndMySufferingV3()
  6656. elseif key == 'f' and Mode == 6666 then
  6657. WhatHuh()
  6658. elseif key == 'g' and Mode == 6666 then
  6659. slap()
  6660. elseif key == 'h' and Mode == 6666 then
  6661. HAAAAA()
  6662. elseif key == 'j' and Mode == 6666 then
  6663. DANCEFORME()
  6664. elseif key == 'm' and Mode == 6666 then
  6665. thing()
  6666. end
  6667. ---------------------------------------------------------------------
  6668. if key == 'l' and Mode == 1 then
  6669. Mode = 8888
  6670. SONG = 1051512943
  6671. tecks2.Text = "OOF"
  6672. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6673. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6674. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6675. for i, v in pairs(ArmourParts) do
  6676. v.BrickColor = BrickColor.new("Really black")
  6677. v.Material = "Neon"
  6678. v.Transparency = 0
  6679. end
  6680. for i, v in pairs(NeonParts) do
  6681. maincolor = BrickColor.new("Really red")
  6682. v.BrickColor = maincolor
  6683. v.Material = "Neon"
  6684. v.Transparency = 0
  6685. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6686. end
  6687. for i, v in pairs(ArmourParts2) do
  6688. v.BrickColor = BrickColor.new("Black")
  6689. v.Material = "Neon"
  6690. v.Transparency = 0
  6691. end
  6692. for i, v in pairs(NeonParts2) do
  6693. maincolor = BrickColor.new("Really red")
  6694. v.BrickColor = maincolor
  6695. v.Material = "Neon"
  6696. v.Transparency = 0
  6697. end
  6698. elseif key == 'l' and Mode == 8888 then
  6699. resetmode()
  6700. elseif key == 'r' and Mode == 8888 then
  6701. Technobeam()
  6702. elseif key == 't' and Mode == 8888 then
  6703. Taunt1()
  6704. elseif key == 'y' and Mode == 8888 then
  6705. Destruction()
  6706. end
  6707. ---------------------------------------------------------------------
  6708. if key == 'z' and Mode == 1 then
  6709. Mode = 111111112
  6710. SONG = 2300687273
  6711. tecks2.Text = "Anime Is Not A Anime"
  6712. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6713. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6714. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6715. for i, v in pairs(ArmourParts) do
  6716. v.BrickColor = BrickColor.new("Really black")
  6717. v.Material = "Neon"
  6718. v.Transparency = 0
  6719. end
  6720. for i, v in pairs(NeonParts) do
  6721. maincolor = BrickColor.new("Really black")
  6722. v.BrickColor = maincolor
  6723. v.Material = "Neon"
  6724. v.Transparency = 0
  6725. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6726. end
  6727. for i, v in pairs(ArmourParts2) do
  6728. v.BrickColor = BrickColor.new("Really black")
  6729. v.Material = "Neon"
  6730. v.Transparency = 0
  6731. end
  6732. for i, v in pairs(NeonParts2) do
  6733. maincolor = BrickColor.new("Really black")
  6734. v.BrickColor = maincolor
  6735. v.Material = "Neon"
  6736. v.Transparency = 0
  6737. end
  6738. elseif key == 'z' and Mode == 111111112 then
  6739. resetmode()
  6740. elseif key == 'q' and Mode == 111111112 then
  6741. Flame_Burst()
  6742. elseif key == 't' and Mode == 111111112 then
  6743. Taunt10000()
  6744. end
  6745. ---------------------------------------------------------------------
  6746. if key == 'x' and Mode == 1 then
  6747. Mode = 111111111
  6748. SONG = 1494452913
  6749. tecks2.Text = "Eyo-zen"
  6750. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6751. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6752. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6753. for i, v in pairs(ArmourParts) do
  6754. v.BrickColor = BrickColor.new("Really black")
  6755. v.Material = "Neon"
  6756. v.Transparency = 0
  6757. end
  6758. for i, v in pairs(NeonParts) do
  6759. maincolor = BrickColor.new("Hot white")
  6760. v.BrickColor = maincolor
  6761. v.Material = "Neon"
  6762. v.Transparency = 0
  6763. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6764. end
  6765. for i, v in pairs(ArmourParts2) do
  6766. v.BrickColor = BrickColor.new("Really black")
  6767. v.Material = "Neon"
  6768. v.Transparency = 0
  6769. end
  6770. for i, v in pairs(NeonParts2) do
  6771. maincolor = BrickColor.new("Hot white")
  6772. v.BrickColor = maincolor
  6773. v.Material = "Neon"
  6774. v.Transparency = 0
  6775. end
  6776. elseif key == 'x' and Mode == 111111111 then
  6777. resetmode()
  6778. elseif key == 'q' and Mode == 111111111 then
  6779. Destruction()
  6780. elseif key == 't' and Mode == 111111111 then
  6781. Taunt1000()
  6782. end
  6783. ---------------------------------------------------------------------
  6784. if key == 'c' and Mode == 1 then
  6785. Mode = 99900
  6786. SONG = 1960947032
  6787. tecks2.Text = "Pro"
  6788. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6789. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6790. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6791. for i, v in pairs(ArmourParts) do
  6792. v.BrickColor = BrickColor.new("Really black")
  6793. v.Material = "Neon"
  6794. v.Transparency = 0
  6795. end
  6796. for i, v in pairs(NeonParts) do
  6797. maincolor = BrickColor.new("New Yeller")
  6798. v.BrickColor = maincolor
  6799. v.Material = "Neon"
  6800. v.Transparency = 0
  6801. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6802. end
  6803. for i, v in pairs(ArmourParts2) do
  6804. v.BrickColor = BrickColor.new("Really black")
  6805. v.Material = "Neon"
  6806. v.Transparency = 0
  6807. end
  6808. for i, v in pairs(NeonParts2) do
  6809. maincolor = BrickColor.new("New Yeller")
  6810. v.BrickColor = maincolor
  6811. v.Material = "Neon"
  6812. v.Transparency = 0
  6813. end
  6814. elseif key == 'q' and Mode == 99900 then
  6815. Sayonara()
  6816. elseif key == 't' and Mode == 99900 then
  6817. Taunt3()
  6818. elseif key == 'c' and Mode == 99900 then
  6819. resetmode()
  6820. end
  6821. --------------------------------------------------------
  6822. if key == 'v' and Mode == 1 then
  6823. Mode = 7777
  6824. SONG = 919231299
  6825. tecks2.Text = "The_Sanity_Error"
  6826. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6827. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6828. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6829. for i, v in pairs(ArmourParts) do
  6830. v.BrickColor = BrickColor.new("Dark blue")
  6831. v.Material = "Neon"
  6832. v.Transparency = 0
  6833. end
  6834. for i, v in pairs(NeonParts) do
  6835. maincolor = BrickColor.new("Really red")
  6836. v.BrickColor = maincolor
  6837. v.Material = "Neon"
  6838. v.Transparency = 0
  6839. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"..insanityface[math.random(1,#insanityface)]
  6840. end
  6841. for i, v in pairs(ArmourParts2) do
  6842. v.BrickColor = BrickColor.new("Dark blue")
  6843. v.Material = "Neon"
  6844. v.Transparency = 0
  6845. end
  6846. for i, v in pairs(NeonParts2) do
  6847. maincolor = BrickColor.new("Really red")
  6848. v.BrickColor = maincolor
  6849. v.Material = "Neon"
  6850. v.Transparency = 0
  6851. end
  6852. elseif key == 'y' and Mode == 7777 then
  6853. Painful_Stomp()
  6854. elseif key == 't' and Mode == 7777 then
  6855. FearMe()
  6856. elseif key == 'r' and Mode == 7777 then
  6857. GIMME_THOSE()
  6858. elseif key == 'v' and Mode == 7777 then
  6859. resetmode()
  6860. end
  6861. --------------------------------------------------------
  6862. if key == 'b' and Mode == 1 then
  6863. Mode = 25
  6864. SONG = 517273860
  6865. tecks2.Text = "Not A Ghost From Halloween"
  6866. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6867. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6868. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6869. for i, v in pairs(ArmourParts) do
  6870. v.BrickColor = BrickColor.new("Ghost grey")
  6871. v.Material = "Neon"
  6872. v.Transparency = 0.7
  6873. end
  6874. for i, v in pairs(NeonParts) do
  6875. maincolor = BrickColor.new("Fog")
  6876. v.BrickColor = maincolor
  6877. v.Material = "Neon"
  6878. v.Transparency = 0.5
  6879. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6880. end
  6881. for i, v in pairs(ArmourParts2) do
  6882. v.BrickColor = BrickColor.new("Ghost grey")
  6883. v.Material = "Neon"
  6884. v.Transparency = 0.7
  6885. end
  6886. for i, v in pairs(NeonParts2) do
  6887. maincolor = BrickColor.new("Fog")
  6888. v.BrickColor = maincolor
  6889. v.Material = "Neon"
  6890. v.Transparency = 0.5
  6891. end
  6892. elseif key == 'b' and Mode == 25 then
  6893. resetmode()
  6894. elseif key == 't' and Mode == 25 then
  6895. thisisit()
  6896. elseif key == 'q' and Mode == 25 then
  6897. Spirit_Beam()
  6898. end
  6899. ---------------------------------------------------------------------
  6900. if key == 'n' and Mode == 1 then
  6901. Mode = 8
  6902. SONG = 1327560343
  6903. tecks2.Text = "GoodBye"
  6904. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6905. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6906. for i, v in pairs(ArmourParts) do
  6907. v.BrickColor = BrickColor.new("Cyan")
  6908. v.Material = "Neon"
  6909. v.Transparency = 0
  6910. end
  6911. for i, v in pairs(NeonParts) do
  6912. maincolor = BrickColor.new("Institutional white")
  6913. v.BrickColor = maincolor
  6914. v.Material = "Neon"
  6915. v.Transparency = 0
  6916. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6917. end
  6918. for i, v in pairs(ArmourParts2) do
  6919. v.BrickColor = BrickColor.new("Cyan")
  6920. v.Material = "Neon"
  6921. v.Transparency = 0
  6922. end
  6923. for i, v in pairs(NeonParts2) do
  6924. maincolor = BrickColor.new("Institutional white")
  6925. v.BrickColor = maincolor
  6926. v.Material = "Neon"
  6927. v.Transparency = 0
  6928. end
  6929. elseif key == 'n' and Mode == 8 then
  6930. resetmode()
  6931. elseif key == 'q' and Mode == 8 then
  6932. LunarSpin()
  6933. end
  6934. ---------------------------------------------------------------------
  6935. if key == 'm' and Mode == 8 then
  6936. Mode = 9
  6937. SONG = 996116804
  6938. tecks2.Text = "Your A Wizard"
  6939. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6940. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6941. for i, v in pairs(ArmourParts) do
  6942. v.BrickColor = BrickColor.new("Institutional white")
  6943. v.Material = "Neon"
  6944. v.Transparency = 0
  6945. end
  6946. for i, v in pairs(NeonParts) do
  6947. maincolor = BrickColor.new("Really black")
  6948. v.BrickColor = maincolor
  6949. v.Material = "Neon"
  6950. v.Transparency = 0
  6951. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  6952. end
  6953. for i, v in pairs(ArmourParts2) do
  6954. v.BrickColor = BrickColor.new("Institutional white")
  6955. v.Material = "Neon"
  6956. v.Transparency = 0
  6957. end
  6958. for i, v in pairs(NeonParts2) do
  6959. maincolor = BrickColor.new("Really black")
  6960. v.BrickColor = maincolor
  6961. v.Material = "Neon"
  6962. v.Transparency = 0
  6963. end
  6964. elseif key == 'm' and Mode == 9 then
  6965. resetmode()
  6966. elseif key == 't' and Mode == 9 then
  6967. heregoes()
  6968. elseif key == 'q' and Mode == 9 then
  6969. BalanceSpin()
  6970. elseif key == 'y' and Mode == 9 then
  6971. Ancient_Ragu()
  6972. end
  6973. ---------------------------------------------------------------------------
  6974. if key == 'm' and Mode == 7 then
  6975. Mode = 10
  6976. SONG = 407749940
  6977. local A = math.random(1,4)
  6978. if A == 1 then
  6979. SONG = 407749940
  6980. elseif A == 2 then
  6981. SONG = 407749940
  6982. elseif A == 3 then
  6983. SONG = 407749940
  6984. elseif A == 4 then
  6985. SONG = 407749940
  6986. end
  6987. tecks2.Text = "ErRoR Of The InSaNiTy"
  6988. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6989. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6990. for i, v in pairs(ArmourParts) do
  6991. v.BrickColor = BrickColor.random()
  6992. v.Material = "Neon"
  6993. v.Transparency = 0
  6994. end
  6995. for i, v in pairs(NeonParts) do
  6996. maincolor = BrickColor.random()
  6997. v.BrickColor = maincolor
  6998. v.Material = "Neon"
  6999. v.Transparency = 0
  7000. char.Head.face.Texture = "http://www.roblox.com/asset/?id=324333317"
  7001. end
  7002. for i, v in pairs(ArmourParts2) do
  7003. v.BrickColor = BrickColor.new("Hot white")
  7004. v.Material = "Neon"
  7005. v.Transparency = 0
  7006. end
  7007. for i, v in pairs(NeonParts2) do
  7008. maincolor = BrickColor.new("Hot white")
  7009. v.BrickColor = maincolor
  7010. v.Material = "Neon"
  7011. v.Transparency = 0
  7012. end
  7013. elseif key == 'm' and Mode == 10 then
  7014. resetmode()
  7015. elseif key == 'q' and Mode == 10 then
  7016. Decapitate()
  7017. elseif key == 't' and Mode == 10 then
  7018. wutdefaq()
  7019. elseif key == 'y' and Mode == 10 then
  7020. Painful_Stomp()
  7021. end
  7022. end
  7023. end)
  7024. local Combo = 1
  7025. mouse.Button1Down:connect(function(key)
  7026. if attack == false then
  7027. if Combo == 1 then
  7028. Combo = 2
  7029. attackone()
  7030. elseif Combo == 2 then
  7031. Combo = 3
  7032. attacktwo()
  7033. elseif Combo == 3 then
  7034. Combo = 1
  7035. attackthree()
  7036. end
  7037. end
  7038. end)
  7039.  
  7040.  
  7041.  
  7042.  
  7043.  
  7044.  
  7045. -------------------------------------------------------
  7046. --Start Animations--
  7047. -------------------------------------------------------
  7048. while true do
  7049. swait()
  7050. sine = sine + change
  7051. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  7052. local velderp = root.Velocity.y
  7053. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  7054. if equipped == true or equipped == false then
  7055. if attack == false then
  7056. idle = idle + 1
  7057. else
  7058. idle = 0
  7059. end
  7060. if 1 < root.Velocity.y and hitfloor == nil then
  7061. Anim = "Jump"
  7062. if attack == false then
  7063. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  7064. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7065. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7066. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7067. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7068. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7069. end
  7070. elseif -1 > root.Velocity.y and hitfloor == nil then
  7071. Anim = "Fall"
  7072. if attack == false then
  7073. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  7074. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7075. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7076. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7077. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  7078. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  7079. end
  7080. elseif torvel < 1 and hitfloor ~= nil then
  7081. Anim = "Idle"
  7082. change = 1
  7083. if attack == false then
  7084. if Mode == 1 then --Normal
  7085. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7086. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7087. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7088. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7089. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7090. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7091. elseif Mode == 99900 then
  7092. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7093. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  7094. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7095. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7096. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  7097. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  7098. elseif Mode == 8888 then --idk
  7099. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7100. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  7101. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7102. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7103. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  7104. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  7105. elseif Mode == 98534 then
  7106. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7107. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  7108. if Mrandom(1,15) == 1 then
  7109. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7110. end
  7111. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  7112. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  7113. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  7114. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7115. elseif Mode == 56565 then --idk
  7116. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  7117. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  7118. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  7119. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  7120. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7121. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7122. elseif Mode == pIXELATED then --PIXELATED
  7123. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  7124. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  7125. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  7126. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  7127. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  7128. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  7129. elseif Mode == 50 then --ASCENDED
  7130. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7131. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7132. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7133. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7134. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7135. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7136. elseif Mode == 7777 then --NOTHING SPECIAL
  7137. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7138. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7139. if Mrandom(1,15) == 1 then
  7140. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7141. end
  7142. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7143. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7144. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7145. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7146. elseif Mode == 6666 then --MEMER
  7147. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7148. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7149. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7150. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7151. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7152. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7153. elseif Mode == 2 then --Machinery
  7154. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7155. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7156. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7157. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7158. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7159. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7160. elseif Mode == 3 then --ICE
  7161. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-20),math.rad(0),math.rad(0)),0.15)
  7162. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-15*math.sin(sine/25)/2),math.rad(0),math.rad(10*math.sin(sine/25))),.3)
  7163. RH.C0=clerp(RH.C0,CF(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-10),math.rad(-0),math.rad(-25)),0.15)
  7164. LH.C0=clerp(LH.C0,CF(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-3),math.rad(-4*math.sin(sine/25)),math.rad(15)),0.15)
  7165. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(-35 ), math.rad(-7*math.sin(sine/25)), math.rad(5)), 0.1)
  7166. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(-35 ), math.rad(7*math.sin(sine/25)), math.rad(-5)), 0.1)
  7167. elseif Mode == 4 then --Infused
  7168. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7169. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7170. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7171. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7172. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7173. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7174. elseif Mode == 5 then --Cybernetic
  7175. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7176. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7177. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7178. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7179. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7180. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7181. elseif Mode == 25 then --Spiritual
  7182. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7183. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7184. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7185. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7186. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7187. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7188. elseif Mode == 6 then --Controlled Beyond Recognition
  7189. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7190. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7191. if Mrandom(1,15) == 1 then
  7192. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7193. end
  7194. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7195. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7196. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7197. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7198. elseif Mode == 1800 then --demon
  7199. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7200. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7201. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7202. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7203. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7204. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7205. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7206. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7207. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7208. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7209. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7210. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7211. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7212. elseif Mode == 1555 then --anime
  7213. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7214. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7215. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7216. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7217. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7218. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7219. elseif Mode == 111111111 then
  7220. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7221. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7222. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7223. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7224. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7225. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7226. elseif Mode == 100 then --Overclocked
  7227. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7228. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7229. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7230. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7231. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7232. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7233. elseif Mode == 8 then --Lunarist
  7234. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7235. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7236. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7237. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7238. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7239. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7240. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7241. elseif Mode == 111111112 then
  7242. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7243. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7244. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7245. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7246. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7247. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7248. elseif Mode == 10 then --INSANITY
  7249. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7250. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7251. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7252. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7253. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7254. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7255. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7256. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7257. end
  7258. end
  7259. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7260. Anim = "Walk"
  7261. change = 1.1
  7262. if attack == false then
  7263. if Mode == 6 then
  7264. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7265. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7266. if Mrandom(1,15) == 1 then
  7267. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7268. end
  7269. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7270. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7271. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7272. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7273. elseif Mode == 3 then
  7274. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7275. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7276. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7277. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7278. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1)
  7279. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1)
  7280. elseif Mode == 98534 then
  7281. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7282. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7283. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7284. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7285. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7286. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7287. elseif Mode == 111111112 then
  7288. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7289. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7290. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7291. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7292. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7293. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7294. elseif Mode == 111111111 then
  7295. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7296. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7297. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7298. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7299. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7300. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7301. elseif Mode == 99900 then
  7302. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7303. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7304. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7305. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7306. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7307. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7308. elseif Mode == 1 then --Normal
  7309. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7310. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7311. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7312. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7313. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7314. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7315. elseif Mode == 7777 then --NORTHING SPECIAL
  7316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7317. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7318. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7319. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7320. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7321. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7322. elseif Mode == 4 then --Infused
  7323. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7324. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7325. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7326. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7327. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7328. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7329. elseif Mode == 56565 then --idk
  7330. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7331. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7332. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7333. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7334. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7335. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7336. elseif Mode == 8888 then --ik
  7337. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7338. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7339. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7340. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7341. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7342. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7343. elseif Mode == 1555 then --anime
  7344. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7345. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7346. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7347. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7348. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7349. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7350. elseif Mode == 6666 then
  7351. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7352. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7353. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7354. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7355. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7356. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7357. elseif Mode == 1800 then
  7358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7359. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7360. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7361. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7362. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7363. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7364. elseif Mode == 5 then
  7365. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7366. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7367. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7368. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7369. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7370. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7371. elseif Mode == 25 then
  7372. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7373. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7374. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7375. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7376. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7377. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7378. elseif Mode == 100 then
  7379. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7380. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7381. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7382. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7383. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7384. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7385. elseif Mode == 10 then
  7386. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7387. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7388. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7389. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7390. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7391. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7392. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7393. elseif Mode == 8 then
  7394. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7395. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7396. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7397. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7398. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7399. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7400. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7401. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7402. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7403. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7404. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7405. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7406. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7407. end
  7408. end
  7409. elseif torvel >= 25 and hitfloor ~= nil then
  7410. Anim = "Sprint"
  7411. change = 1.35
  7412. if attack == false then
  7413. if Mode == 5 then
  7414. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7415. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7416. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7417. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7418. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7419. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7420. elseif Mode == 56565 then
  7421. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7422. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7423. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7424. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7425. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7426. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7427. elseif Mode == 111111111 then
  7428. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7429. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7430. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7431. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7432. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7433. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7434. elseif Mode == 4 then
  7435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7437. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7438. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7439. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7440. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7441. elseif Mode == 1 then
  7442. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7443. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7444. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7445. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7446. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7447. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7448. elseif Mode == 25 or Mode == 10 then
  7449. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7450. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7451. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7452. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7453. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7454. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7455. elseif Mode ~= 5 then
  7456. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7457. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7458. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7459. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7460. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7461. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7462. end
  7463. end
  7464. end
  7465. end
  7466. Music.SoundId = "rbxassetid://"..SONG
  7467. Music.Looped = true
  7468. Music.Pitch = 1
  7469. Music.Volume = 8
  7470. Music.Parent = tors
  7471. Music:Resume()
  7472. if 0 < #Effects then
  7473. for e = 1, #Effects do
  7474. if Effects[e] ~= nil then
  7475. local Thing = Effects[e]
  7476. if Thing ~= nil then
  7477. local Part = Thing[1]
  7478. local Mode = Thing[2]
  7479. local Delay = Thing[3]
  7480. local IncX = Thing[4]
  7481. local IncY = Thing[5]
  7482. local IncZ = Thing[6]
  7483. if 1 >= Thing[1].Transparency then
  7484. if Thing[2] == "Block1" then
  7485. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7486. local Mesh = Thing[1].Mesh
  7487. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7488. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7489. elseif Thing[2] == "Block2" then
  7490. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7491. local Mesh = Thing[7]
  7492. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7493. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7494. elseif Thing[2] == "Block3" then
  7495. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7496. local Mesh = Thing[7]
  7497. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7498. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7499. elseif Thing[2] == "Cylinder" then
  7500. local Mesh = Thing[1].Mesh
  7501. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7502. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7503. elseif Thing[2] == "Blood" then
  7504. local Mesh = Thing[7]
  7505. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7506. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7507. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7508. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7509. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7510. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7511. elseif Thing[2] == "Disappear" then
  7512. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7513. elseif Thing[2] == "Shatter" then
  7514. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7515. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7516. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7517. Thing[6] = Thing[6] + Thing[5]
  7518. end
  7519. else
  7520. Part.Parent = nil
  7521. table.remove(Effects, e)
  7522. end
  7523. end
  7524. end
  7525. end
  7526. end
  7527. end
  7528. -------------------------------------------------------
  7529. --End Animations And Script--
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