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- wait()
- warn "slenercat5's Ethan Klein script"
- warn'q is to toggle the computer'
- warn'e is to toggle Hila'
- warn'z is to toggle theme'
- warn'x is to vape'
- Key=math.random(20,40)
- warn('fun fact: Ethan Klien has made:'.. Key .. ' Videos')
- Player=game.Players.LocalPlayer
- Character=Player.Character
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Player_Size = 1 --Size of the player.
- Animation_Speed = 1
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local CHANGEDEFENSE = 0
- local CHANGEDAMAGE = 0
- local CHANGEMOVEMENT = 0
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local WALK = 0
- local VALUE1 = false
- local VALUE2 = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- Humanoid=Character.Humanoid
- local ANIMATE = Character.Animate
- --character customizing--
- for _,v in pairs(Character:GetChildren()) do
- if v:IsA('Shirt') or v:IsA('Pants') or v:IsA('Accessory') then
- v:remove()
- end
- end
- S=Instance.new('Shirt',Character)
- S.Name='Shirt'
- S.ShirtTemplate='rbxassetid://762503128'
- P=Instance.new('Pants',Character)
- P.Name='Pants'
- P.PantsTemplate='rbxassetid://1189213654'
- Beanie = Instance.new('Part',Character)
- Beanie.BrickColor=BrickColor.new('Bright red')
- M=Instance.new('FileMesh',Beanie)
- M.MeshId='rbxassetid://502825877'
- M.Scale=Vector3.new(2,2,2)
- w=Instance.new('Weld',Beanie)
- w.Part0=Beanie
- w.Part1=Character.Head
- w.C0=CFrame.new(0,-0.5,-0.1)
- Head.face.Texture='rbxassetid://171384556'
- --rbxassetid://171383813
- THEME=Instance.new('Sound',Torso)
- THEME.Volume=2
- THEME.Looped=true
- THEME.SoundId='rbxassetid://375875619'
- THEME:play()
- ----end of Ethan ----
- --chat
- chatting=false
- local SKILLTEXTCOLOR = C3(1,0,0)
- function chatfunc(text,waitt)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard").Parent = nil
- end
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,2,0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "TalkingBillBoard"
- naeeym2.AlwaysOnTop = true
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Antique"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 1
- tecks2.TextColor3 = SKILLTEXTCOLOR
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- chatting=true
- for i = 1,string.len(text),1 do
- if naeeym2.Parent ~= nil then
- end
- if Head.face.Texture~='rbxassetid://171382403' then
- Head.face.Texture='rbxassetid://171382403'--other face
- else Head.face.Texture='rbxassetid://171384556'
- end
- tecks2.Text = string.sub(text,1,i)
- Swait(3)
- end
- chatting=false
- Head.face.Texture='rbxassetid://171384556'
- wait(waitt/10)
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- tecks2.TextTransparency = tecks2.TextTransparency + 0.1
- Swait()
- end
- naeeym2:Destroy()
- end))
- end)
- chat()
- end
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- FOOP=false
- Health=Character:waitForChild('Health')
- Player.Chatted:connect(function(msg)
- if msg== Key .. '' then
- if not FOOP then
- FOOP=true
- Humanoid.Name='FEF'..Key
- Health.Disabled=true
- Health.Parent=nil
- PAR.Enabled=true
- PAR2.Enabled=true
- Humanoid.MaxHealth=math.huge
- Humanoid.Health=math.huge
- THEME.SoundId='rbxassetid://478625281'
- elseif FOOP then
- Humanoid.Name='Humanoid'
- Health.Parent=Character
- Health.Disabled=false
- PAR.Enabled=false
- PAR2.Enabled=false
- FOOP=false
- Humanoid.MaxHealth=100
- Humanoid.Health=100
- THEME.SoundId='rbxassetid://375875619'
- end
- end
- ff=game.Chat:FilterStringAsync(msg,Player,Player)
- chatfunc(ff,10)
- end)
- ---end of chat
- --[[
- -------------{{{{{{{{{{ Computer Generater}}}}}}}}}}} ----------
- --]]
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- SpecialMesh2 = Instance.new("SpecialMesh")
- ManualWeld3 = Instance.new("ManualWeld")
- Part4 = Instance.new("Part")
- Decal5 = Instance.new("Decal")
- Part6 = Instance.new("Part")
- Part7 = Instance.new("Part")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- Part12 = Instance.new("Part")
- Part13 = Instance.new("Part")
- Part14 = Instance.new("Part")
- Part15 = Instance.new("Part")
- Part16 = Instance.new("Part")
- Part17 = Instance.new("Part")
- Part18 = Instance.new("Part")
- Part19 = Instance.new("Part")
- Part20 = Instance.new("Part")
- Part21 = Instance.new("Part")
- Part22 = Instance.new("Part")
- Part23 = Instance.new("Part")
- Part24 = Instance.new("Part")
- Part25 = Instance.new("Part")
- Part26 = Instance.new("Part")
- Part27 = Instance.new("Part")
- Part28 = Instance.new("Part")
- Part29 = Instance.new("Part")
- Part30 = Instance.new("Part")
- Part31 = Instance.new("Part")
- Part32 = Instance.new("Part")
- ClickDetector33 = Instance.new("ClickDetector")
- Part34 = Instance.new("Part")
- Part35 = Instance.new("Part")
- Part36 = Instance.new("Part")
- Part37 = Instance.new("Part")
- Part38 = Instance.new("Part")
- Part39 = Instance.new("Part")
- Part40 = Instance.new("Part")
- Part41 = Instance.new("Part")
- Part42 = Instance.new("Part")
- Part43 = Instance.new("Part")
- Part44 = Instance.new("Part")
- Part45 = Instance.new("Part")
- Part46 = Instance.new("Part")
- Part47 = Instance.new("Part")
- Part48 = Instance.new("Part")
- Part49 = Instance.new("Part")
- Part50 = Instance.new("Part")
- Part51 = Instance.new("Part")
- Part52 = Instance.new("Part")
- Part53 = Instance.new("Part")
- Part54 = Instance.new("Part")
- Part55 = Instance.new("Part")
- Part56 = Instance.new("Part")
- Part57 = Instance.new("Part")
- Part58 = Instance.new("Part")
- Part59 = Instance.new("Part")
- Part60 = Instance.new("Part")
- Part61 = Instance.new("Part")
- Part62 = Instance.new("Part")
- Part63 = Instance.new("Part")
- Part64 = Instance.new("Part")
- Part65 = Instance.new("Part")
- Part66 = Instance.new("Part")
- Part67 = Instance.new("Part")
- Part68 = Instance.new("Part")
- Part69 = Instance.new("Part")
- Part70 = Instance.new("Part")
- Part71 = Instance.new("Part")
- Part72 = Instance.new("Part")
- Part73 = Instance.new("Part")
- Part74 = Instance.new("Part")
- Part75 = Instance.new("Part")
- Part76 = Instance.new("Part")
- Part77 = Instance.new("Part")
- Part78 = Instance.new("Part")
- Part79 = Instance.new("Part")
- Part80 = Instance.new("Part")
- Part81 = Instance.new("Part")
- Part82 = Instance.new("Part")
- Part83 = Instance.new("Part")
- Part84 = Instance.new("Part")
- Part85 = Instance.new("Part")
- Part86 = Instance.new("Part")
- Script88 = Instance.new("Script")
- Script89 = Instance.new("Script")
- Part90 = Instance.new("Part")
- Decal91 = Instance.new("Decal")
- Part92 = Instance.new("Part")
- Decal93 = Instance.new("Decal")
- Part94 = Instance.new("Part")
- Part95 = Instance.new("Part")
- Decal96 = Instance.new("Decal")
- Part97 = Instance.new("Part")
- Part98 = Instance.new("Part")
- Part99 = Instance.new("Part")
- Model0.Name = "Computer"
- Model0.Parent = mas
- Part1.Name = "Handle"
- Part1.Parent = Model0
- Part1.Material = Enum.Material.Concrete
- Part1.BrickColor = BrickColor.new("Dark stone grey")
- Part1.Anchored = true
- Part1.FormFactor = Enum.FormFactor.Plate
- Part1.Size = Vector3.new(2.64918041, 4.03999996, 2.64918041)
- Part1.CFrame = CFrame.new(-116.27977, 1.7429074, 108.599892, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part1.Position = Vector3.new(-116.27977, 1.7429074, 108.599892)
- Part1.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh2.Parent = Part1
- SpecialMesh2.MeshId = "http://www.roblox.com/asset/?id=96065544"
- SpecialMesh2.Scale = Vector3.new(1.65573812, 1.65573812, 1.65573812)
- SpecialMesh2.TextureId = "http://www.roblox.com/asset/?id=96065600"
- SpecialMesh2.MeshType = Enum.MeshType.FileMesh
- SpecialMesh2.Scale = Vector3.new(1.65573812, 1.65573812, 1.65573812)
- ManualWeld3.Name = "Handle-to-Seat Strong Joint"
- ManualWeld3.Parent = Part1
- ManualWeld3.C0 = CFrame.new(-2.64918041, 2.64918041, 2.64918041, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- ManualWeld3.C1 = CFrame.new(-2.64918041, -2.64918041, 2.64918041, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Part4.Parent = Model0
- Part4.Rotation = Vector3.new(-35.9300003, -26.6199989, -17.4799995)
- Part4.Anchored = true
- Part4.Size = Vector3.new(1.52096164, 1.95999956, 0.120000005)
- Part4.CFrame = CFrame.new(-113.300842, 3.88341689, 103.870407, 0.852746487, 0.268464237, -0.448051721, 0.00766799552, 0.851275861, 0.524662435, 0.522268713, -0.450839758, 0.7238639)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Position = Vector3.new(-113.300842, 3.88341689, 103.870407)
- Part4.Orientation = Vector3.new(-31.6499996, -31.7600002, 0.519999981)
- Decal5.Parent = Part4
- Decal5.Texture = "http://www.roblox.com/asset/?id=1498014826"
- Decal5.Face = Enum.NormalId.Back
- Part6.Parent = Model0
- Part6.BrickColor = BrickColor.new("Black")
- Part6.Rotation = Vector3.new(18.8500004, -31.2600002, 7.87999964)
- Part6.Anchored = true
- Part6.Size = Vector3.new(0.97096175, 1.39999938, 0.109999999)
- Part6.CFrame = CFrame.new(-113.033897, 3.69555807, 103.452332, 0.846729875, -0.117234945, -0.518945634, -0.0362469964, 0.960440874, -0.276115, 0.530786932, 0.252604991, 0.808984578)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part6.Position = Vector3.new(-113.033897, 3.69555807, 103.452332)
- Part6.Orientation = Vector3.new(16.0299988, -32.6800003, -2.15999985)
- Part6.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part7.Parent = Model0
- Part7.Rotation = Vector3.new(-90, 0, -180)
- Part7.Anchored = true
- Part7.Size = Vector3.new(3.09999943, 2.45000005, 0.920000196)
- Part7.CFrame = CFrame.new(-120.774986, 3.4506011, 104.764977, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.Position = Vector3.new(-120.774986, 3.4506011, 104.764977)
- Part7.Orientation = Vector3.new(-90, -180, 0)
- Part8.Parent = Model0
- Part8.Material = Enum.Material.Sand
- Part8.BrickColor = BrickColor.new("Black")
- Part8.Rotation = Vector3.new(-90, 0, -180)
- Part8.Size = Vector3.new(2.04999995, 0.11999999, 0.149999991)
- Part8.CFrame = CFrame.new(-120.490013, 3.4506011, 105.999992, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part8.Position = Vector3.new(-120.490013, 3.4506011, 105.999992)
- Part8.Orientation = Vector3.new(-90, -180, 0)
- Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part9.Parent = Model0
- Part9.Material = Enum.Material.Neon
- Part9.BrickColor = BrickColor.new("Mint")
- Part9.Rotation = Vector3.new(-90, 0, -180)
- Part9.Size = Vector3.new(0.359999985, 0.11999999, 0.420000255)
- Part9.CFrame = CFrame.new(-121.984985, 3.4506011, 105.999992, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.Color = Color3.new(0.694118, 0.898039, 0.65098)
- Part9.Position = Vector3.new(-121.984985, 3.4506011, 105.999992)
- Part9.Orientation = Vector3.new(-90, -180, 0)
- Part9.Color = Color3.new(0.694118, 0.898039, 0.65098)
- Part10.Parent = Model0
- Part10.Material = Enum.Material.Metal
- Part10.BrickColor = BrickColor.new("Dark grey")
- Part10.Rotation = Vector3.new(5, 0, 0)
- Part10.Anchored = true
- Part10.Size = Vector3.new(0.170000136, 0.0900000036, 0.100000113)
- Part10.CFrame = CFrame.new(-117.164932, 3.33460593, 104.586395, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part10.Position = Vector3.new(-117.164932, 3.33460593, 104.586395)
- Part10.Orientation = Vector3.new(5, 0, 0)
- Part10.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part11.Parent = Model0
- Part11.Material = Enum.Material.Slate
- Part11.BrickColor = BrickColor.new("Black")
- Part11.Anchored = true
- Part11.Size = Vector3.new(0.640004516, 0.209999979, 1.18000019)
- Part11.CFrame = CFrame.new(-112.789993, 3.09531641, 105.36982, 1, 1.21147214e-05, 2.22559834e-07, -1.21147041e-05, 1, -7.90453705e-05, -2.23517446e-07, 7.90453705e-05, 1)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part11.Position = Vector3.new(-112.789993, 3.09531641, 105.36982)
- Part11.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part12.Parent = Model0
- Part12.Material = Enum.Material.Wood
- Part12.Anchored = true
- Part12.Locked = true
- Part12.Size = Vector3.new(0.19999671, 2.67999983, 4.00000048)
- Part12.CFrame = CFrame.new(-111.169991, 1.18035138, 104.549667, 1, 1.21147214e-05, 2.22559834e-07, -1.21147041e-05, 1, -7.90453705e-05, -2.23517446e-07, 7.90453705e-05, 1)
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.Position = Vector3.new(-111.169991, 1.18035138, 104.549667)
- Part13.Parent = Model0
- Part13.Material = Enum.Material.Metal
- Part13.BrickColor = BrickColor.new("Mid gray")
- Part13.Anchored = true
- Part13.Size = Vector3.new(1.67000222, 0.0500000007, 1.17999971)
- Part13.CFrame = CFrame.new(-116.245003, 2.99128342, 103.294823, 1, 1.21147214e-05, 2.22559834e-07, -1.21147041e-05, 1, -7.90453705e-05, -2.23517446e-07, 7.90453705e-05, 1)
- Part13.BottomSurface = Enum.SurfaceType.Smooth
- Part13.TopSurface = Enum.SurfaceType.Smooth
- Part13.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part13.Position = Vector3.new(-116.245003, 2.99128342, 103.294823)
- Part13.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part14.Parent = Model0
- Part14.Material = Enum.Material.Metal
- Part14.BrickColor = BrickColor.new("Quill grey")
- Part14.Rotation = Vector3.new(5, 0, 0)
- Part14.Anchored = true
- Part14.Size = Vector3.new(4.36999989, 0.0900000036, 2)
- Part14.CFrame = CFrame.new(-116.244926, 3.22513533, 105.375496, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.Color = Color3.new(0.87451, 0.87451, 0.870588)
- Part14.Position = Vector3.new(-116.244926, 3.22513533, 105.375496)
- Part14.Orientation = Vector3.new(5, 0, 0)
- Part14.Color = Color3.new(0.87451, 0.87451, 0.870588)
- Part15.Name = "Pad"
- Part15.Parent = Model0
- Part15.Material = Enum.Material.Concrete
- Part15.BrickColor = BrickColor.new("Quill grey")
- Part15.Anchored = true
- Part15.Size = Vector3.new(4.6000042, 0.0500000007, 2)
- Part15.CFrame = CFrame.new(-116.139977, 2.93535614, 105.369812, 1, 1.21147214e-05, 2.22559834e-07, -1.21147041e-05, 1, -7.90453705e-05, -2.23517446e-07, 7.90453705e-05, 1)
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.Color = Color3.new(0.87451, 0.87451, 0.870588)
- Part15.Position = Vector3.new(-116.139977, 2.93535614, 105.369812)
- Part15.Color = Color3.new(0.87451, 0.87451, 0.870588)
- Part16.Parent = Model0
- Part16.Material = Enum.Material.Metal
- Part16.BrickColor = BrickColor.new("Dark grey")
- Part16.Rotation = Vector3.new(5, 0, 0)
- Part16.Anchored = true
- Part16.Size = Vector3.new(0.170000136, 0.0900000036, 0.100000113)
- Part16.CFrame = CFrame.new(-115.41497, 3.33458447, 104.586395, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part16.BottomSurface = Enum.SurfaceType.Smooth
- Part16.TopSurface = Enum.SurfaceType.Smooth
- Part16.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part16.Position = Vector3.new(-115.41497, 3.33458447, 104.586395)
- Part16.Orientation = Vector3.new(5, 0, 0)
- Part16.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part17.Parent = Model0
- Part17.Material = Enum.Material.Metal
- Part17.BrickColor = BrickColor.new("Dark grey")
- Part17.Rotation = Vector3.new(5, 0, 0)
- Part17.Anchored = true
- Part17.Size = Vector3.new(0.420000166, 0.0900000036, 0.250000119)
- Part17.CFrame = CFrame.new(-115.039978, 3.25616884, 105.610161, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part17.Position = Vector3.new(-115.039978, 3.25616884, 105.610161)
- Part17.Orientation = Vector3.new(5, 0, 0)
- Part17.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part18.Parent = Model0
- Part18.Material = Enum.Material.Metal
- Part18.BrickColor = BrickColor.new("Crimson")
- Part18.Rotation = Vector3.new(5, 0, 0)
- Part18.Anchored = true
- Part18.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part18.CFrame = CFrame.new(-114.664932, 3.23010588, 105.93618, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part18.BottomSurface = Enum.SurfaceType.Smooth
- Part18.TopSurface = Enum.SurfaceType.Smooth
- Part18.Color = Color3.new(0.709804, 0, 0)
- Part18.Position = Vector3.new(-114.664932, 3.23010588, 105.93618)
- Part18.Orientation = Vector3.new(5, 0, 0)
- Part18.Color = Color3.new(0.709804, 0, 0)
- Part19.Parent = Model0
- Part19.Material = Enum.Material.Metal
- Part19.BrickColor = BrickColor.new("Crimson")
- Part19.Rotation = Vector3.new(5, 0, 0)
- Part19.Anchored = true
- Part19.Size = Vector3.new(0.170000136, 0.0900000036, 0.100000113)
- Part19.CFrame = CFrame.new(-114.91494, 3.22574615, 105.985977, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.Color = Color3.new(0.709804, 0, 0)
- Part19.Position = Vector3.new(-114.91494, 3.22574615, 105.985977)
- Part19.Orientation = Vector3.new(5, 0, 0)
- Part19.Color = Color3.new(0.709804, 0, 0)
- Part20.Parent = Model0
- Part20.Material = Enum.Material.Metal
- Part20.BrickColor = BrickColor.new("Crimson")
- Part20.Rotation = Vector3.new(5, 0, 0)
- Part20.Anchored = true
- Part20.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part20.CFrame = CFrame.new(-115.164917, 3.23011255, 105.936188, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part20.BottomSurface = Enum.SurfaceType.Smooth
- Part20.TopSurface = Enum.SurfaceType.Smooth
- Part20.Color = Color3.new(0.709804, 0, 0)
- Part20.Position = Vector3.new(-115.164917, 3.23011255, 105.936188)
- Part20.Orientation = Vector3.new(5, 0, 0)
- Part20.Color = Color3.new(0.709804, 0, 0)
- Part21.Parent = Model0
- Part21.Material = Enum.Material.Metal
- Part21.BrickColor = BrickColor.new("Dark grey")
- Part21.Rotation = Vector3.new(5, 0, 0)
- Part21.Anchored = true
- Part21.Size = Vector3.new(0.370000154, 0.0900000036, 0.500000179)
- Part21.CFrame = CFrame.new(-115.014954, 3.26708841, 105.185623, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part21.BottomSurface = Enum.SurfaceType.Smooth
- Part21.TopSurface = Enum.SurfaceType.Smooth
- Part21.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part21.Position = Vector3.new(-115.014954, 3.26708841, 105.185623)
- Part21.Orientation = Vector3.new(5, 0, 0)
- Part21.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part22.Parent = Model0
- Part22.Material = Enum.Material.Metal
- Part22.BrickColor = BrickColor.new("Dark grey")
- Part22.Rotation = Vector3.new(5, 0, 0)
- Part22.Anchored = true
- Part22.Size = Vector3.new(0.170000136, 0.0900000036, 0.100000113)
- Part22.CFrame = CFrame.new(-115.064957, 3.33458018, 104.586388, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part22.BottomSurface = Enum.SurfaceType.Smooth
- Part22.TopSurface = Enum.SurfaceType.Smooth
- Part22.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part22.Position = Vector3.new(-115.064957, 3.33458018, 104.586388)
- Part22.Orientation = Vector3.new(5, 0, 0)
- Part22.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part23.Parent = Model0
- Part23.Material = Enum.Material.Metal
- Part23.BrickColor = BrickColor.new("Dark grey")
- Part23.Rotation = Vector3.new(5, 0, 0)
- Part23.Anchored = true
- Part23.Size = Vector3.new(0.420000166, 0.0900000036, 0.250000119)
- Part23.CFrame = CFrame.new(-115.139977, 3.2561903, 105.310165, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part23.BottomSurface = Enum.SurfaceType.Smooth
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part23.Position = Vector3.new(-115.139977, 3.2561903, 105.310165)
- Part23.Orientation = Vector3.new(5, 0, 0)
- Part23.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part24.Parent = Model0
- Part24.Material = Enum.Material.Metal
- Part24.BrickColor = BrickColor.new("Dark grey")
- Part24.Rotation = Vector3.new(5, 0, 0)
- Part24.Anchored = true
- Part24.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part24.CFrame = CFrame.new(-115.414955, 3.23011541, 105.93618, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part24.BottomSurface = Enum.SurfaceType.Smooth
- Part24.TopSurface = Enum.SurfaceType.Smooth
- Part24.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part24.Position = Vector3.new(-115.414955, 3.23011541, 105.93618)
- Part24.Orientation = Vector3.new(5, 0, 0)
- Part24.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part25.Parent = Model0
- Part25.Material = Enum.Material.Metal
- Part25.BrickColor = BrickColor.new("Dark grey")
- Part25.Rotation = Vector3.new(5, 0, 0)
- Part25.Anchored = true
- Part25.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part25.CFrame = CFrame.new(-115.914948, 3.23012114, 105.93618, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part25.BottomSurface = Enum.SurfaceType.Smooth
- Part25.TopSurface = Enum.SurfaceType.Smooth
- Part25.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part25.Position = Vector3.new(-115.914948, 3.23012114, 105.93618)
- Part25.Orientation = Vector3.new(5, 0, 0)
- Part25.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part26.Parent = Model0
- Part26.Material = Enum.Material.Metal
- Part26.BrickColor = BrickColor.new("Dark grey")
- Part26.Rotation = Vector3.new(5, 0, 0)
- Part26.Anchored = true
- Part26.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part26.CFrame = CFrame.new(-117.164925, 3.28015471, 105.636185, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.TopSurface = Enum.SurfaceType.Smooth
- Part26.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part26.Position = Vector3.new(-117.164925, 3.28015471, 105.636185)
- Part26.Orientation = Vector3.new(5, 0, 0)
- Part26.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part27.Parent = Model0
- Part27.Material = Enum.Material.Metal
- Part27.BrickColor = BrickColor.new("Dark grey")
- Part27.Rotation = Vector3.new(5, 0, 0)
- Part27.Anchored = true
- Part27.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part27.CFrame = CFrame.new(-116.914932, 3.28015232, 105.636185, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part27.BottomSurface = Enum.SurfaceType.Smooth
- Part27.TopSurface = Enum.SurfaceType.Smooth
- Part27.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part27.Position = Vector3.new(-116.914932, 3.28015232, 105.636185)
- Part27.Orientation = Vector3.new(5, 0, 0)
- Part27.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part28.Parent = Model0
- Part28.Material = Enum.Material.Metal
- Part28.BrickColor = BrickColor.new("Crimson")
- Part28.Rotation = Vector3.new(5, 0, 0)
- Part28.Anchored = true
- Part28.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part28.CFrame = CFrame.new(-117.264915, 3.28017712, 105.336189, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part28.BottomSurface = Enum.SurfaceType.Smooth
- Part28.TopSurface = Enum.SurfaceType.Smooth
- Part28.Color = Color3.new(0.709804, 0, 0)
- Part28.Position = Vector3.new(-117.264915, 3.28017712, 105.336189)
- Part28.Orientation = Vector3.new(5, 0, 0)
- Part28.Color = Color3.new(0.709804, 0, 0)
- Part29.Parent = Model0
- Part29.Material = Enum.Material.Metal
- Part29.BrickColor = BrickColor.new("Dark grey")
- Part29.Rotation = Vector3.new(5, 0, 0)
- Part29.Anchored = true
- Part29.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part29.CFrame = CFrame.new(-116.664932, 3.28014898, 105.636185, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part29.Position = Vector3.new(-116.664932, 3.28014898, 105.636185)
- Part29.Orientation = Vector3.new(5, 0, 0)
- Part29.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part30.Parent = Model0
- Part30.Material = Enum.Material.Metal
- Part30.BrickColor = BrickColor.new("Dark grey")
- Part30.Rotation = Vector3.new(5, 0, 0)
- Part30.Anchored = true
- Part30.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part30.CFrame = CFrame.new(-116.414948, 3.28014612, 105.636185, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part30.BottomSurface = Enum.SurfaceType.Smooth
- Part30.TopSurface = Enum.SurfaceType.Smooth
- Part30.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part30.Position = Vector3.new(-116.414948, 3.28014612, 105.636185)
- Part30.Orientation = Vector3.new(5, 0, 0)
- Part30.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part31.Parent = Model0
- Part31.Material = Enum.Material.Metal
- Part31.BrickColor = BrickColor.new("Dark stone grey")
- Part31.Rotation = Vector3.new(5, 0, 0)
- Part31.Anchored = true
- Part31.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part31.CFrame = CFrame.new(-118.21492, 3.33023858, 104.636208, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part31.Position = Vector3.new(-118.21492, 3.33023858, 104.636208)
- Part31.Orientation = Vector3.new(5, 0, 0)
- Part31.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part32.Parent = Model0
- Part32.Material = Enum.Material.Metal
- Part32.Anchored = true
- Part32.Size = Vector3.new(0.220001951, 0.0500000007, 0.0800000057)
- Part32.CFrame = CFrame.new(-114.249977, 3.81127119, 103.134895, 1, 1.21147214e-05, 2.22559834e-07, -1.21147041e-05, 1, -7.90453705e-05, -2.23517446e-07, 7.90453705e-05, 1)
- Part32.BottomSurface = Enum.SurfaceType.Smooth
- Part32.TopSurface = Enum.SurfaceType.Smooth
- Part32.Position = Vector3.new(-114.249977, 3.81127119, 103.134895)
- ClickDetector33.Parent = Part32
- Part34.Parent = Model0
- Part34.Material = Enum.Material.Metal
- Part34.BrickColor = BrickColor.new("Quill grey")
- Part34.Rotation = Vector3.new(5, 0, 0)
- Part34.Anchored = true
- Part34.Size = Vector3.new(4.36999989, 0.0900000036, 2)
- Part34.CFrame = CFrame.new(-116.244904, 3.09560442, 105.364159, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part34.BottomSurface = Enum.SurfaceType.Smooth
- Part34.TopSurface = Enum.SurfaceType.Smooth
- Part34.Color = Color3.new(0.87451, 0.87451, 0.870588)
- Part34.Position = Vector3.new(-116.244904, 3.09560442, 105.364159)
- Part34.Orientation = Vector3.new(5, 0, 0)
- Part34.Color = Color3.new(0.87451, 0.87451, 0.870588)
- Part35.Parent = Model0
- Part35.Material = Enum.Material.Metal
- Part35.BrickColor = BrickColor.new("Dark grey")
- Part35.Rotation = Vector3.new(5, 0, 0)
- Part35.Anchored = true
- Part35.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part35.CFrame = CFrame.new(-117.014938, 3.28017378, 105.336189, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part35.BottomSurface = Enum.SurfaceType.Smooth
- Part35.TopSurface = Enum.SurfaceType.Smooth
- Part35.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part35.Position = Vector3.new(-117.014938, 3.28017378, 105.336189)
- Part35.Orientation = Vector3.new(5, 0, 0)
- Part35.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part36.Parent = Model0
- Part36.Material = Enum.Material.Metal
- Part36.BrickColor = BrickColor.new("Dark grey")
- Part36.Rotation = Vector3.new(5, 0, 0)
- Part36.Anchored = true
- Part36.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part36.CFrame = CFrame.new(-115.36496, 3.28017473, 105.036201, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part36.BottomSurface = Enum.SurfaceType.Smooth
- Part36.TopSurface = Enum.SurfaceType.Smooth
- Part36.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part36.Position = Vector3.new(-115.36496, 3.28017473, 105.036201)
- Part36.Orientation = Vector3.new(5, 0, 0)
- Part36.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part37.Parent = Model0
- Part37.Material = Enum.Material.Metal
- Part37.BrickColor = BrickColor.new("Dark grey")
- Part37.Rotation = Vector3.new(5, 0, 0)
- Part37.Anchored = true
- Part37.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part37.CFrame = CFrame.new(-116.514938, 3.28016806, 105.336197, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part37.BottomSurface = Enum.SurfaceType.Smooth
- Part37.TopSurface = Enum.SurfaceType.Smooth
- Part37.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part37.Position = Vector3.new(-116.514938, 3.28016806, 105.336197)
- Part37.Orientation = Vector3.new(5, 0, 0)
- Part37.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part38.Parent = Model0
- Part38.Material = Enum.Material.Metal
- Part38.BrickColor = BrickColor.new("Dark grey")
- Part38.Rotation = Vector3.new(5, 0, 0)
- Part38.Anchored = true
- Part38.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part38.CFrame = CFrame.new(-116.764931, 3.28017092, 105.336189, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part38.BottomSurface = Enum.SurfaceType.Smooth
- Part38.TopSurface = Enum.SurfaceType.Smooth
- Part38.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part38.Position = Vector3.new(-116.764931, 3.28017092, 105.336189)
- Part38.Orientation = Vector3.new(5, 0, 0)
- Part38.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part39.Parent = Model0
- Part39.Material = Enum.Material.Metal
- Part39.BrickColor = BrickColor.new("Dark grey")
- Part39.Rotation = Vector3.new(5, 0, 0)
- Part39.Anchored = true
- Part39.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part39.CFrame = CFrame.new(-115.514946, 3.28015566, 105.336189, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part39.BottomSurface = Enum.SurfaceType.Smooth
- Part39.TopSurface = Enum.SurfaceType.Smooth
- Part39.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part39.Position = Vector3.new(-115.514946, 3.28015566, 105.336189)
- Part39.Orientation = Vector3.new(5, 0, 0)
- Part39.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part40.Parent = Model0
- Part40.Material = Enum.Material.Metal
- Part40.BrickColor = BrickColor.new("Dark grey")
- Part40.Rotation = Vector3.new(5, 0, 0)
- Part40.Anchored = true
- Part40.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part40.CFrame = CFrame.new(-116.014954, 3.28016186, 105.336189, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part40.BottomSurface = Enum.SurfaceType.Smooth
- Part40.TopSurface = Enum.SurfaceType.Smooth
- Part40.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part40.Position = Vector3.new(-116.014954, 3.28016186, 105.336189)
- Part40.Orientation = Vector3.new(5, 0, 0)
- Part40.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part41.Parent = Model0
- Part41.Material = Enum.Material.Metal
- Part41.BrickColor = BrickColor.new("Dark grey")
- Part41.Rotation = Vector3.new(5, 0, 0)
- Part41.Anchored = true
- Part41.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part41.CFrame = CFrame.new(-115.764954, 3.28015852, 105.336197, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part41.BottomSurface = Enum.SurfaceType.Smooth
- Part41.TopSurface = Enum.SurfaceType.Smooth
- Part41.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part41.Position = Vector3.new(-115.764954, 3.28015852, 105.336197)
- Part41.Orientation = Vector3.new(5, 0, 0)
- Part41.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part42.Parent = Model0
- Part42.Material = Enum.Material.Metal
- Part42.BrickColor = BrickColor.new("Dark grey")
- Part42.Rotation = Vector3.new(5, 0, 0)
- Part42.Anchored = true
- Part42.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part42.CFrame = CFrame.new(-116.264946, 3.28016472, 105.336189, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part42.BottomSurface = Enum.SurfaceType.Smooth
- Part42.TopSurface = Enum.SurfaceType.Smooth
- Part42.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part42.Position = Vector3.new(-116.264946, 3.28016472, 105.336189)
- Part42.Orientation = Vector3.new(5, 0, 0)
- Part42.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part43.Parent = Model0
- Part43.Material = Enum.Material.Metal
- Part43.BrickColor = BrickColor.new("Dark grey")
- Part43.Rotation = Vector3.new(5, 0, 0)
- Part43.Anchored = true
- Part43.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part43.CFrame = CFrame.new(-115.664955, 3.23011827, 105.93618, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part43.BottomSurface = Enum.SurfaceType.Smooth
- Part43.TopSurface = Enum.SurfaceType.Smooth
- Part43.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part43.Position = Vector3.new(-115.664955, 3.23011827, 105.93618)
- Part43.Orientation = Vector3.new(5, 0, 0)
- Part43.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part44.Parent = Model0
- Part44.Material = Enum.Material.Metal
- Part44.BrickColor = BrickColor.new("Dark grey")
- Part44.Rotation = Vector3.new(5, 0, 0)
- Part44.Anchored = true
- Part44.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part44.CFrame = CFrame.new(-117.864922, 3.28020477, 105.036194, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part44.BottomSurface = Enum.SurfaceType.Smooth
- Part44.TopSurface = Enum.SurfaceType.Smooth
- Part44.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part44.Position = Vector3.new(-117.864922, 3.28020477, 105.036194)
- Part44.Orientation = Vector3.new(5, 0, 0)
- Part44.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part45.Parent = Model0
- Part45.Material = Enum.Material.Metal
- Part45.BrickColor = BrickColor.new("Crimson")
- Part45.Rotation = Vector3.new(5, 0, 0)
- Part45.Anchored = true
- Part45.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part45.CFrame = CFrame.new(-117.614929, 3.28020191, 105.036201, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part45.BottomSurface = Enum.SurfaceType.Smooth
- Part45.TopSurface = Enum.SurfaceType.Smooth
- Part45.Color = Color3.new(0.709804, 0, 0)
- Part45.Position = Vector3.new(-117.614929, 3.28020191, 105.036201)
- Part45.Orientation = Vector3.new(5, 0, 0)
- Part45.Color = Color3.new(0.709804, 0, 0)
- Part46.Parent = Model0
- Part46.Material = Enum.Material.Metal
- Part46.BrickColor = BrickColor.new("Dark grey")
- Part46.Rotation = Vector3.new(5, 0, 0)
- Part46.Anchored = true
- Part46.Size = Vector3.new(0.470000118, 0.0900000036, 0.200000107)
- Part46.CFrame = CFrame.new(-118.064926, 3.28016615, 105.636177, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part46.BottomSurface = Enum.SurfaceType.Smooth
- Part46.TopSurface = Enum.SurfaceType.Smooth
- Part46.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part46.Position = Vector3.new(-118.064926, 3.28016615, 105.636177)
- Part46.Orientation = Vector3.new(5, 0, 0)
- Part46.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part47.Parent = Model0
- Part47.Material = Enum.Material.Metal
- Part47.BrickColor = BrickColor.new("Dark grey")
- Part47.Rotation = Vector3.new(5, 0, 0)
- Part47.Anchored = true
- Part47.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part47.CFrame = CFrame.new(-117.664917, 3.2801609, 105.636185, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part47.BottomSurface = Enum.SurfaceType.Smooth
- Part47.TopSurface = Enum.SurfaceType.Smooth
- Part47.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part47.Position = Vector3.new(-117.664917, 3.2801609, 105.636185)
- Part47.Orientation = Vector3.new(5, 0, 0)
- Part47.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part48.Parent = Model0
- Part48.Material = Enum.Material.Metal
- Part48.BrickColor = BrickColor.new("Dark grey")
- Part48.Rotation = Vector3.new(5, 0, 0)
- Part48.Anchored = true
- Part48.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part48.CFrame = CFrame.new(-117.414932, 3.28015804, 105.636185, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part48.BottomSurface = Enum.SurfaceType.Smooth
- Part48.TopSurface = Enum.SurfaceType.Smooth
- Part48.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part48.Position = Vector3.new(-117.414932, 3.28015804, 105.636185)
- Part48.Orientation = Vector3.new(5, 0, 0)
- Part48.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part49.Parent = Model0
- Part49.Material = Enum.Material.Metal
- Part49.BrickColor = BrickColor.new("Dark grey")
- Part49.Rotation = Vector3.new(5, 0, 0)
- Part49.Anchored = true
- Part49.Size = Vector3.new(1.17000008, 0.0900000036, 0.200000107)
- Part49.CFrame = CFrame.new(-116.664909, 3.23013067, 105.936188, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part49.BottomSurface = Enum.SurfaceType.Smooth
- Part49.TopSurface = Enum.SurfaceType.Smooth
- Part49.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part49.Position = Vector3.new(-116.664909, 3.23013067, 105.936188)
- Part49.Orientation = Vector3.new(5, 0, 0)
- Part49.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part50.Parent = Model0
- Part50.Material = Enum.Material.Metal
- Part50.BrickColor = BrickColor.new("Dark grey")
- Part50.Rotation = Vector3.new(5, 0, 0)
- Part50.Anchored = true
- Part50.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part50.CFrame = CFrame.new(-117.714928, 3.23014307, 105.93618, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part50.BottomSurface = Enum.SurfaceType.Smooth
- Part50.TopSurface = Enum.SurfaceType.Smooth
- Part50.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part50.Position = Vector3.new(-117.714928, 3.23014307, 105.93618)
- Part50.Orientation = Vector3.new(5, 0, 0)
- Part50.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part51.Parent = Model0
- Part51.Material = Enum.Material.Metal
- Part51.BrickColor = BrickColor.new("Dark grey")
- Part51.Rotation = Vector3.new(5, 0, 0)
- Part51.Anchored = true
- Part51.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part51.CFrame = CFrame.new(-117.464928, 3.23014021, 105.93618, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part51.BottomSurface = Enum.SurfaceType.Smooth
- Part51.TopSurface = Enum.SurfaceType.Smooth
- Part51.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part51.Position = Vector3.new(-117.464928, 3.23014021, 105.93618)
- Part51.Orientation = Vector3.new(5, 0, 0)
- Part51.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part52.Parent = Model0
- Part52.Material = Enum.Material.Metal
- Part52.BrickColor = BrickColor.new("Dark grey")
- Part52.Rotation = Vector3.new(5, 0, 0)
- Part52.Anchored = true
- Part52.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part52.CFrame = CFrame.new(-115.414955, 3.23011541, 105.93618, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part52.BottomSurface = Enum.SurfaceType.Smooth
- Part52.TopSurface = Enum.SurfaceType.Smooth
- Part52.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part52.Position = Vector3.new(-115.414955, 3.23011541, 105.93618)
- Part52.Orientation = Vector3.new(5, 0, 0)
- Part52.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part53.Parent = Model0
- Part53.Material = Enum.Material.Metal
- Part53.BrickColor = BrickColor.new("Dark grey")
- Part53.Rotation = Vector3.new(5, 0, 0)
- Part53.Anchored = true
- Part53.Size = Vector3.new(0.370000124, 0.0900000036, 0.200000107)
- Part53.CFrame = CFrame.new(-118.114914, 3.28018761, 105.336197, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part53.BottomSurface = Enum.SurfaceType.Smooth
- Part53.TopSurface = Enum.SurfaceType.Smooth
- Part53.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part53.Position = Vector3.new(-118.114914, 3.28018761, 105.336197)
- Part53.Orientation = Vector3.new(5, 0, 0)
- Part53.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part54.Parent = Model0
- Part54.Material = Enum.Material.Metal
- Part54.BrickColor = BrickColor.new("Quill grey")
- Part54.Anchored = true
- Part54.Shape = Enum.PartType.Cylinder
- Part54.Size = Vector3.new(4.37999725, 0.599999905, 0.390000314)
- Part54.CFrame = CFrame.new(-116.249908, 3.17042589, 104.344833, 1, 1.21147214e-05, 2.22559834e-07, -1.21147041e-05, 1, -7.90453705e-05, -2.23517446e-07, 7.90453705e-05, 1)
- Part54.BottomSurface = Enum.SurfaceType.Smooth
- Part54.TopSurface = Enum.SurfaceType.Smooth
- Part54.Color = Color3.new(0.87451, 0.87451, 0.870588)
- Part54.Position = Vector3.new(-116.249908, 3.17042589, 104.344833)
- Part54.Color = Color3.new(0.87451, 0.87451, 0.870588)
- Part55.Parent = Model0
- Part55.Material = Enum.Material.Metal
- Part55.BrickColor = BrickColor.new("Dark grey")
- Part55.Rotation = Vector3.new(5, 0, 0)
- Part55.Anchored = true
- Part55.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part55.CFrame = CFrame.new(-115.614952, 3.28017759, 105.036201, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part55.BottomSurface = Enum.SurfaceType.Smooth
- Part55.TopSurface = Enum.SurfaceType.Smooth
- Part55.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part55.Position = Vector3.new(-115.614952, 3.28017759, 105.036201)
- Part55.Orientation = Vector3.new(5, 0, 0)
- Part55.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part56.Parent = Model0
- Part56.Material = Enum.Material.Metal
- Part56.BrickColor = BrickColor.new("Dark grey")
- Part56.Rotation = Vector3.new(5, 0, 0)
- Part56.Anchored = true
- Part56.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part56.CFrame = CFrame.new(-115.864952, 3.28018045, 105.036194, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part56.BottomSurface = Enum.SurfaceType.Smooth
- Part56.TopSurface = Enum.SurfaceType.Smooth
- Part56.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part56.Position = Vector3.new(-115.864952, 3.28018045, 105.036194)
- Part56.Orientation = Vector3.new(5, 0, 0)
- Part56.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part57.Parent = Model0
- Part57.Material = Enum.Material.Metal
- Part57.BrickColor = BrickColor.new("Dark grey")
- Part57.Rotation = Vector3.new(5, 0, 0)
- Part57.Anchored = true
- Part57.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part57.CFrame = CFrame.new(-116.364944, 3.28018618, 105.036194, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part57.BottomSurface = Enum.SurfaceType.Smooth
- Part57.TopSurface = Enum.SurfaceType.Smooth
- Part57.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part57.Position = Vector3.new(-116.364944, 3.28018618, 105.036194)
- Part57.Orientation = Vector3.new(5, 0, 0)
- Part57.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part58.Parent = Model0
- Part58.Material = Enum.Material.Metal
- Part58.BrickColor = BrickColor.new("Dark grey")
- Part58.Rotation = Vector3.new(5, 0, 0)
- Part58.Anchored = true
- Part58.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part58.CFrame = CFrame.new(-117.364922, 3.28019857, 105.036201, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part58.BottomSurface = Enum.SurfaceType.Smooth
- Part58.TopSurface = Enum.SurfaceType.Smooth
- Part58.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part58.Position = Vector3.new(-117.364922, 3.28019857, 105.036201)
- Part58.Orientation = Vector3.new(5, 0, 0)
- Part58.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part59.Parent = Model0
- Part59.Material = Enum.Material.Metal
- Part59.BrickColor = BrickColor.new("Dark grey")
- Part59.Rotation = Vector3.new(5, 0, 0)
- Part59.Anchored = true
- Part59.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part59.CFrame = CFrame.new(-116.114937, 3.28018332, 105.036201, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part59.BottomSurface = Enum.SurfaceType.Smooth
- Part59.TopSurface = Enum.SurfaceType.Smooth
- Part59.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part59.Position = Vector3.new(-116.114937, 3.28018332, 105.036201)
- Part59.Orientation = Vector3.new(5, 0, 0)
- Part59.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part60.Parent = Model0
- Part60.Material = Enum.Material.Metal
- Part60.BrickColor = BrickColor.new("Dark grey")
- Part60.Rotation = Vector3.new(5, 0, 0)
- Part60.Anchored = true
- Part60.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part60.CFrame = CFrame.new(-116.614944, 3.28018951, 105.036194, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part60.BottomSurface = Enum.SurfaceType.Smooth
- Part60.TopSurface = Enum.SurfaceType.Smooth
- Part60.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part60.Position = Vector3.new(-116.614944, 3.28018951, 105.036194)
- Part60.Orientation = Vector3.new(5, 0, 0)
- Part60.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part61.Parent = Model0
- Part61.Material = Enum.Material.Metal
- Part61.BrickColor = BrickColor.new("Dark grey")
- Part61.Rotation = Vector3.new(5, 0, 0)
- Part61.Anchored = true
- Part61.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part61.CFrame = CFrame.new(-116.864929, 3.28019285, 105.036201, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part61.BottomSurface = Enum.SurfaceType.Smooth
- Part61.TopSurface = Enum.SurfaceType.Smooth
- Part61.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part61.Position = Vector3.new(-116.864929, 3.28019285, 105.036201)
- Part61.Orientation = Vector3.new(5, 0, 0)
- Part61.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part62.Parent = Model0
- Part62.Material = Enum.Material.Metal
- Part62.BrickColor = BrickColor.new("Dark grey")
- Part62.Rotation = Vector3.new(5, 0, 0)
- Part62.Anchored = true
- Part62.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part62.CFrame = CFrame.new(-117.114929, 3.28019571, 105.036194, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part62.BottomSurface = Enum.SurfaceType.Smooth
- Part62.TopSurface = Enum.SurfaceType.Smooth
- Part62.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part62.Position = Vector3.new(-117.114929, 3.28019571, 105.036194)
- Part62.Orientation = Vector3.new(5, 0, 0)
- Part62.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part63.Parent = Model0
- Part63.Material = Enum.Material.Metal
- Part63.BrickColor = BrickColor.new("Dark grey")
- Part63.Rotation = Vector3.new(5, 0, 0)
- Part63.Anchored = true
- Part63.Size = Vector3.new(0.170000136, 0.0900000036, 0.100000113)
- Part63.CFrame = CFrame.new(-116.164948, 3.33459401, 104.586395, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part63.BottomSurface = Enum.SurfaceType.Smooth
- Part63.TopSurface = Enum.SurfaceType.Smooth
- Part63.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part63.Position = Vector3.new(-116.164948, 3.33459401, 104.586395)
- Part63.Orientation = Vector3.new(5, 0, 0)
- Part63.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part64.Parent = Model0
- Part64.Material = Enum.Material.Metal
- Part64.BrickColor = BrickColor.new("Dark grey")
- Part64.Rotation = Vector3.new(5, 0, 0)
- Part64.Anchored = true
- Part64.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part64.CFrame = CFrame.new(-117.96492, 3.23014593, 105.936188, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part64.BottomSurface = Enum.SurfaceType.Smooth
- Part64.TopSurface = Enum.SurfaceType.Smooth
- Part64.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part64.Position = Vector3.new(-117.96492, 3.23014593, 105.936188)
- Part64.Orientation = Vector3.new(5, 0, 0)
- Part64.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part65.Parent = Model0
- Part65.Material = Enum.Material.Metal
- Part65.BrickColor = BrickColor.new("Dark grey")
- Part65.Rotation = Vector3.new(5, 0, 0)
- Part65.Anchored = true
- Part65.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part65.CFrame = CFrame.new(-118.21492, 3.23014927, 105.93618, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part65.BottomSurface = Enum.SurfaceType.Smooth
- Part65.TopSurface = Enum.SurfaceType.Smooth
- Part65.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part65.Position = Vector3.new(-118.21492, 3.23014927, 105.93618)
- Part65.Orientation = Vector3.new(5, 0, 0)
- Part65.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part66.Parent = Model0
- Part66.Material = Enum.Material.Metal
- Part66.BrickColor = BrickColor.new("Dark grey")
- Part66.Rotation = Vector3.new(5, 0, 0)
- Part66.Anchored = true
- Part66.Size = Vector3.new(0.27000013, 0.0900000036, 0.200000107)
- Part66.CFrame = CFrame.new(-118.164917, 3.28020859, 105.036186, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part66.BottomSurface = Enum.SurfaceType.Smooth
- Part66.TopSurface = Enum.SurfaceType.Smooth
- Part66.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part66.Position = Vector3.new(-118.164917, 3.28020859, 105.036186)
- Part66.Orientation = Vector3.new(5, 0, 0)
- Part66.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part67.Parent = Model0
- Part67.Material = Enum.Material.Metal
- Part67.BrickColor = BrickColor.new("Crimson")
- Part67.Rotation = Vector3.new(5, 0, 0)
- Part67.Anchored = true
- Part67.Size = Vector3.new(0.170000136, 0.0900000036, 0.100000113)
- Part67.CFrame = CFrame.new(-114.91494, 3.22575665, 105.835983, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part67.BottomSurface = Enum.SurfaceType.Smooth
- Part67.TopSurface = Enum.SurfaceType.Smooth
- Part67.Color = Color3.new(0.709804, 0, 0)
- Part67.Position = Vector3.new(-114.91494, 3.22575665, 105.835983)
- Part67.Orientation = Vector3.new(5, 0, 0)
- Part67.Color = Color3.new(0.709804, 0, 0)
- Part68.Parent = Model0
- Part68.Material = Enum.Material.Metal
- Part68.BrickColor = BrickColor.new("Crimson")
- Part68.Rotation = Vector3.new(5, 0, 0)
- Part68.Anchored = true
- Part68.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part68.CFrame = CFrame.new(-117.514923, 3.28018045, 105.336189, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part68.BottomSurface = Enum.SurfaceType.Smooth
- Part68.TopSurface = Enum.SurfaceType.Smooth
- Part68.Color = Color3.new(0.709804, 0, 0)
- Part68.Position = Vector3.new(-117.514923, 3.28018045, 105.336189)
- Part68.Orientation = Vector3.new(5, 0, 0)
- Part68.Color = Color3.new(0.709804, 0, 0)
- Part69.Parent = Model0
- Part69.Material = Enum.Material.Metal
- Part69.BrickColor = BrickColor.new("Crimson")
- Part69.Rotation = Vector3.new(5, 0, 0)
- Part69.Anchored = true
- Part69.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part69.CFrame = CFrame.new(-117.764923, 3.28018332, 105.336189, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part69.BottomSurface = Enum.SurfaceType.Smooth
- Part69.TopSurface = Enum.SurfaceType.Smooth
- Part69.Color = Color3.new(0.709804, 0, 0)
- Part69.Position = Vector3.new(-117.764923, 3.28018332, 105.336189)
- Part69.Orientation = Vector3.new(5, 0, 0)
- Part69.Color = Color3.new(0.709804, 0, 0)
- Part70.Parent = Model0
- Part70.Material = Enum.Material.Metal
- Part70.BrickColor = BrickColor.new("Dark grey")
- Part70.Rotation = Vector3.new(5, 0, 0)
- Part70.Anchored = true
- Part70.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part70.CFrame = CFrame.new(-115.414963, 3.28013372, 105.636185, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part70.BottomSurface = Enum.SurfaceType.Smooth
- Part70.TopSurface = Enum.SurfaceType.Smooth
- Part70.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part70.Position = Vector3.new(-115.414963, 3.28013372, 105.636185)
- Part70.Orientation = Vector3.new(5, 0, 0)
- Part70.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part71.Parent = Model0
- Part71.Material = Enum.Material.Metal
- Part71.BrickColor = BrickColor.new("Dark grey")
- Part71.Rotation = Vector3.new(5, 0, 0)
- Part71.Anchored = true
- Part71.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part71.CFrame = CFrame.new(-115.664955, 3.28013706, 105.636185, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part71.BottomSurface = Enum.SurfaceType.Smooth
- Part71.TopSurface = Enum.SurfaceType.Smooth
- Part71.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part71.Position = Vector3.new(-115.664955, 3.28013706, 105.636185)
- Part71.Orientation = Vector3.new(5, 0, 0)
- Part71.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part72.Parent = Model0
- Part72.Material = Enum.Material.Metal
- Part72.BrickColor = BrickColor.new("Dark grey")
- Part72.Rotation = Vector3.new(5, 0, 0)
- Part72.Anchored = true
- Part72.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part72.CFrame = CFrame.new(-116.164948, 3.28014326, 105.636185, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part72.BottomSurface = Enum.SurfaceType.Smooth
- Part72.TopSurface = Enum.SurfaceType.Smooth
- Part72.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part72.Position = Vector3.new(-116.164948, 3.28014326, 105.636185)
- Part72.Orientation = Vector3.new(5, 0, 0)
- Part72.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part73.Parent = Model0
- Part73.Material = Enum.Material.Metal
- Part73.BrickColor = BrickColor.new("Dark grey")
- Part73.Rotation = Vector3.new(5, 0, 0)
- Part73.Anchored = true
- Part73.Size = Vector3.new(0.170000136, 0.0900000036, 0.200000107)
- Part73.CFrame = CFrame.new(-115.914948, 3.28013992, 105.636185, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part73.BottomSurface = Enum.SurfaceType.Smooth
- Part73.TopSurface = Enum.SurfaceType.Smooth
- Part73.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part73.Position = Vector3.new(-115.914948, 3.28013992, 105.636185)
- Part73.Orientation = Vector3.new(5, 0, 0)
- Part73.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part74.Parent = Model0
- Part74.Material = Enum.Material.Metal
- Part74.BrickColor = BrickColor.new("Dark grey")
- Part74.Rotation = Vector3.new(5, 0, 0)
- Part74.Anchored = true
- Part74.Size = Vector3.new(0.170000136, 0.0900000036, 0.100000113)
- Part74.CFrame = CFrame.new(-115.914948, 3.33459067, 104.586388, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part74.BottomSurface = Enum.SurfaceType.Smooth
- Part74.TopSurface = Enum.SurfaceType.Smooth
- Part74.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part74.Position = Vector3.new(-115.914948, 3.33459067, 104.586388)
- Part74.Orientation = Vector3.new(5, 0, 0)
- Part74.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part75.Parent = Model0
- Part75.Material = Enum.Material.Metal
- Part75.BrickColor = BrickColor.new("Dark grey")
- Part75.Rotation = Vector3.new(5, 0, 0)
- Part75.Anchored = true
- Part75.Size = Vector3.new(0.170000136, 0.0900000036, 0.100000113)
- Part75.CFrame = CFrame.new(-116.41494, 3.33459687, 104.586395, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part75.BottomSurface = Enum.SurfaceType.Smooth
- Part75.TopSurface = Enum.SurfaceType.Smooth
- Part75.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part75.Position = Vector3.new(-116.41494, 3.33459687, 104.586395)
- Part75.Orientation = Vector3.new(5, 0, 0)
- Part75.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part76.Parent = Model0
- Part76.Material = Enum.Material.Metal
- Part76.BrickColor = BrickColor.new("Dark grey")
- Part76.Rotation = Vector3.new(5, 0, 0)
- Part76.Anchored = true
- Part76.Size = Vector3.new(0.170000136, 0.0900000036, 0.100000113)
- Part76.CFrame = CFrame.new(-117.914925, 3.33461452, 104.586395, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part76.BottomSurface = Enum.SurfaceType.Smooth
- Part76.TopSurface = Enum.SurfaceType.Smooth
- Part76.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part76.Position = Vector3.new(-117.914925, 3.33461452, 104.586395)
- Part76.Orientation = Vector3.new(5, 0, 0)
- Part76.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part77.Parent = Model0
- Part77.Material = Enum.Material.Metal
- Part77.BrickColor = BrickColor.new("Dark grey")
- Part77.Rotation = Vector3.new(5, 0, 0)
- Part77.Anchored = true
- Part77.Size = Vector3.new(0.170000136, 0.0900000036, 0.100000113)
- Part77.CFrame = CFrame.new(-115.664948, 3.33458781, 104.586395, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part77.BottomSurface = Enum.SurfaceType.Smooth
- Part77.TopSurface = Enum.SurfaceType.Smooth
- Part77.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part77.Position = Vector3.new(-115.664948, 3.33458781, 104.586395)
- Part77.Orientation = Vector3.new(5, 0, 0)
- Part77.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part78.Parent = Model0
- Part78.Material = Enum.Material.Metal
- Part78.BrickColor = BrickColor.new("Dark grey")
- Part78.Rotation = Vector3.new(5, 0, 0)
- Part78.Anchored = true
- Part78.Size = Vector3.new(0.170000136, 0.0900000036, 0.100000113)
- Part78.CFrame = CFrame.new(-116.914932, 3.33460307, 104.586395, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part78.BottomSurface = Enum.SurfaceType.Smooth
- Part78.TopSurface = Enum.SurfaceType.Smooth
- Part78.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part78.Position = Vector3.new(-116.914932, 3.33460307, 104.586395)
- Part78.Orientation = Vector3.new(5, 0, 0)
- Part78.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part79.Parent = Model0
- Part79.Material = Enum.Material.Metal
- Part79.BrickColor = BrickColor.new("Dark grey")
- Part79.Rotation = Vector3.new(5, 0, 0)
- Part79.Anchored = true
- Part79.Size = Vector3.new(0.170000136, 0.0900000036, 0.100000113)
- Part79.CFrame = CFrame.new(-117.664909, 3.33461165, 104.586395, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part79.BottomSurface = Enum.SurfaceType.Smooth
- Part79.TopSurface = Enum.SurfaceType.Smooth
- Part79.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part79.Position = Vector3.new(-117.664909, 3.33461165, 104.586395)
- Part79.Orientation = Vector3.new(5, 0, 0)
- Part79.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part80.Parent = Model0
- Part80.Material = Enum.Material.Metal
- Part80.BrickColor = BrickColor.new("Dark grey")
- Part80.Rotation = Vector3.new(5, 0, 0)
- Part80.Anchored = true
- Part80.Size = Vector3.new(0.170000136, 0.0900000036, 0.100000113)
- Part80.CFrame = CFrame.new(-116.66494, 3.33459973, 104.586395, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part80.BottomSurface = Enum.SurfaceType.Smooth
- Part80.TopSurface = Enum.SurfaceType.Smooth
- Part80.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part80.Position = Vector3.new(-116.66494, 3.33459973, 104.586395)
- Part80.Orientation = Vector3.new(5, 0, 0)
- Part80.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part81.Parent = Model0
- Part81.Material = Enum.Material.Metal
- Part81.BrickColor = BrickColor.new("Dark grey")
- Part81.Rotation = Vector3.new(5, 0, 0)
- Part81.Anchored = true
- Part81.Size = Vector3.new(0.170000136, 0.0900000036, 0.100000113)
- Part81.CFrame = CFrame.new(-117.414932, 3.33460927, 104.586395, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part81.BottomSurface = Enum.SurfaceType.Smooth
- Part81.TopSurface = Enum.SurfaceType.Smooth
- Part81.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part81.Position = Vector3.new(-117.414932, 3.33460927, 104.586395)
- Part81.Orientation = Vector3.new(5, 0, 0)
- Part81.Color = Color3.new(0.454902, 0.45098, 0.458824)
- Part82.Parent = Model0
- Part82.Material = Enum.Material.Metal
- Part82.BrickColor = BrickColor.new("Mid gray")
- Part82.Anchored = true
- Part82.Size = Vector3.new(4.5700016, 2.85999894, 0.0500000007)
- Part82.CFrame = CFrame.new(-116.384979, 5.1663022, 103.080002, 1, 1.21147214e-05, 2.22559834e-07, -1.21147041e-05, 1, -7.90453705e-05, -2.23517446e-07, 7.90453705e-05, 1)
- Part82.BottomSurface = Enum.SurfaceType.Smooth
- Part82.TopSurface = Enum.SurfaceType.Smooth
- Part82.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part82.Position = Vector3.new(-116.384979, 5.1663022, 103.080002)
- Part82.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part83.Parent = Model0
- Part83.Material = Enum.Material.Marble
- Part83.BrickColor = BrickColor.new("Black")
- Part83.Anchored = true
- Part83.Size = Vector3.new(1.70000434, 0.0500000007, 2)
- Part83.CFrame = CFrame.new(-112.790001, 2.98531628, 105.369812, 1, 1.21147214e-05, 2.22559834e-07, -1.21147041e-05, 1, -7.90453705e-05, -2.23517446e-07, 7.90453705e-05, 1)
- Part83.BottomSurface = Enum.SurfaceType.Smooth
- Part83.TopSurface = Enum.SurfaceType.Smooth
- Part83.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part83.Position = Vector3.new(-112.790001, 2.98531628, 105.369812)
- Part83.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part84.Parent = Model0
- Part84.Material = Enum.Material.Wood
- Part84.BrickColor = BrickColor.new("Dark grey metallic")
- Part84.Anchored = true
- Part84.Locked = true
- Part84.Size = Vector3.new(11.9999962, 0.600000024, 4.00000048)
- Part84.CFrame = CFrame.new(-116.999939, 2.69042611, 104.549782, 1, 1.21147214e-05, 2.22559834e-07, -1.21147041e-05, 1, -7.90453705e-05, -2.23517446e-07, 7.90453705e-05, 1)
- Part84.BottomSurface = Enum.SurfaceType.Smooth
- Part84.TopSurface = Enum.SurfaceType.Smooth
- Part84.Color = Color3.new(0.356863, 0.321569, 0.321569)
- Part84.Position = Vector3.new(-116.999939, 2.69042611, 104.549782)
- Part84.Color = Color3.new(0.356863, 0.321569, 0.321569)
- Part85.Parent = Model0
- Part85.Material = Enum.Material.Wood
- Part85.Anchored = true
- Part85.Locked = true
- Part85.Size = Vector3.new(0.19999671, 2.22000003, 4.00000048)
- Part85.CFrame = CFrame.new(-122.899971, 1.41049337, 104.549675, 1, 1.21147214e-05, 2.22559834e-07, -1.21147041e-05, 1, -7.90453705e-05, -2.23517446e-07, 7.90453705e-05, 1)
- Part85.BottomSurface = Enum.SurfaceType.Smooth
- Part85.TopSurface = Enum.SurfaceType.Smooth
- Part85.Position = Vector3.new(-122.899971, 1.41049337, 104.549675)
- Part86.Parent = Model0
- Part86.Material = Enum.Material.Neon
- Part86.BrickColor = BrickColor.new("Lily white")
- Part86.Anchored = true
- Part86.Size = Vector3.new(11.7000017, 0.199999988, 0.0500000007)
- Part86.CFrame = CFrame.new(-117.039978, 2.726372, 102.564796, 1, 1.21147214e-05, 2.22559834e-07, -1.21147041e-05, 1, -7.90453705e-05, -2.23517446e-07, 7.90453705e-05, 1)
- Part86.BottomSurface = Enum.SurfaceType.Smooth
- Part86.TopSurface = Enum.SurfaceType.Smooth
- Part86.Color = Color3.new(0.929412, 0.917647, 0.917647)
- Part86.Position = Vector3.new(-117.039978, 2.726372, 102.564796)
- Part86.Color = Color3.new(0.929412, 0.917647, 0.917647)
- table.insert(cors,sandbox(Script88,function()
- -- Color Changing Script ~ Rainbow!
- while true do
- script.Parent.Color = Color3.fromRGB(255, 0, 0)
- wait(1)
- script.Parent.Color = Color3.fromRGB(255, 149, 0)
- wait(1)
- script.Parent.Color = Color3.fromRGB(255, 247, 0)
- wait(1)
- script.Parent.Color = Color3.fromRGB(4, 255, 0)
- wait(1)
- script.Parent.Color = Color3.fromRGB(0, 255, 255)
- wait(1)
- script.Parent.Color = Color3.fromRGB(8, 0, 255)
- wait(1)
- script.Parent.Color = Color3.fromRGB(226, 0, 255)
- wait(1)
- end
- end))
- Script89.Parent = Part86
- table.insert(cors,sandbox(Script89,function()
- -- Color Changing Script ~ Rainbow!
- while true do
- script.Parent.BrickColor = BrickColor.Red()
- wait(1)
- script.Parent.Color = Color3.fromRGB(255, 149, 0)
- wait(1)
- script.Parent.BrickColor = BrickColor.Yellow()
- wait(1)
- script.Parent.BrickColor = BrickColor.Green()
- wait(1)
- script.Parent.Color = Color3.fromRGB(0, 255, 255)
- wait(1)
- script.Parent.BrickColor = BrickColor.Blue()
- wait(1)
- script.Parent.Color = Color3.fromRGB(226, 0, 255)
- wait(1)
- end
- end))
- Part90.Parent = Model0
- Part90.Material = Enum.Material.Metal
- Part90.Transparency = 1
- Part90.Rotation = Vector3.new(-180, 0, -180)
- Part90.Anchored = true
- Part90.Size = Vector3.new(0.220000014, 0.219999969, 0.0500000007)
- Part90.CFrame = CFrame.new(-116.240005, 3.80629921, 103.129906, -1, 1.21147796e-05, -2.22559834e-07, 1.21147623e-05, 1, 7.90449194e-05, 2.23517446e-07, 7.90449121e-05, -1)
- Part90.BottomSurface = Enum.SurfaceType.Smooth
- Part90.TopSurface = Enum.SurfaceType.Smooth
- Part90.Position = Vector3.new(-116.240005, 3.80629921, 103.129906)
- Part90.Orientation = Vector3.new(0, -180, 0)
- Decal91.Parent = Part90
- Decal91.Texture = "http://www.roblox.com/asset/?id=1250631389"
- Part92.Name = "Screen"
- Part92.Parent = Model0
- Part92.Material = Enum.Material.Glass
- Part92.BrickColor = BrickColor.new("Really black")
- Part92.Anchored = true
- Part92.Size = Vector3.new(4.50000048, 2.64999986, 0.0500000007)
- Part92.CFrame = CFrame.new(-116.349968, 5.22133493, 103.092758, 1, 1.21147214e-05, 2.22559834e-07, -1.21147041e-05, 1, -7.90453705e-05, -2.23517446e-07, 7.90453705e-05, 1)
- Part92.BottomSurface = Enum.SurfaceType.Smooth
- Part92.TopSurface = Enum.SurfaceType.Smooth
- Part92.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part92.Position = Vector3.new(-116.349968, 5.22133493, 103.092758)
- Part92.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Decal93.Parent = Part92
- Decal93.Texture = "http://www.roblox.com/asset/?id=1498019555"
- Decal93.Face = Enum.NormalId.Back
- Part94.Parent = Model0
- Part94.Material = Enum.Material.Metal
- Part94.Rotation = Vector3.new(10, 0, 0)
- Part94.Anchored = true
- Part94.Size = Vector3.new(0.500000656, 1.54999995, 0.0999998078)
- Part94.CFrame = CFrame.new(-116.249985, 3.72131276, 102.917648, 0.99999994, 1.22208148e-05, -2.25007534e-06, -1.21147023e-05, 0.984798014, -0.173715964, -2.23517418e-07, 0.173725531, 0.984792531)
- Part94.BottomSurface = Enum.SurfaceType.Smooth
- Part94.TopSurface = Enum.SurfaceType.Smooth
- Part94.Position = Vector3.new(-116.249985, 3.72131276, 102.917648)
- Part94.Orientation = Vector3.new(10, 0, 0)
- Part95.Parent = Model0
- Part95.Material = Enum.Material.Metal
- Part95.Transparency = 1
- Part95.Anchored = true
- Part95.Size = Vector3.new(0.999999762, 1, 0.0500000007)
- Part95.CFrame = CFrame.new(-116.249969, 5.39630842, 102.992775, 1, 1.21147214e-05, 2.22559834e-07, -1.21147041e-05, 1, -7.90453705e-05, -2.23517446e-07, 7.90453705e-05, 1)
- Part95.BottomSurface = Enum.SurfaceType.Smooth
- Part95.TopSurface = Enum.SurfaceType.Smooth
- Part95.Position = Vector3.new(-116.249969, 5.39630842, 102.992775)
- Decal96.Parent = Part95
- Decal96.Texture = "http://www.roblox.com/asset/?id=1250631389"
- Part97.Parent = Model0
- Part97.Material = Enum.Material.Metal
- Part97.BrickColor = BrickColor.new("Mid gray")
- Part97.Anchored = true
- Part97.Size = Vector3.new(4.5700016, 0.150000051, 0.0500000007)
- Part97.CFrame = CFrame.new(-116.384995, 3.81129789, 103.119904, 1, 1.21147214e-05, 2.22559834e-07, -1.21147041e-05, 1, -7.90453705e-05, -2.23517446e-07, 7.90453705e-05, 1)
- Part97.BottomSurface = Enum.SurfaceType.Smooth
- Part97.TopSurface = Enum.SurfaceType.Smooth
- Part97.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part97.Position = Vector3.new(-116.384995, 3.81129789, 103.119904)
- Part97.Color = Color3.new(0.803922, 0.803922, 0.803922)
- Part98.Name = "Color Changing"
- Part98.Parent = Model0
- Part98.Material = Enum.Material.Neon
- Part98.BrickColor = BrickColor.new("Institutional white")
- Part98.Transparency = 0.5
- Part98.Rotation = Vector3.new(5, 0, 0)
- Part98.Anchored = true
- Part98.Size = Vector3.new(4.36999989, 0.0900000036, 1.96000004)
- Part98.CFrame = CFrame.new(-116.244904, 3.15711927, 105.349472, 0.99999994, 1.23688951e-05, -1.17719173e-06, -1.21147023e-05, 0.996190906, -0.0872245505, -2.23517418e-07, 0.0872345641, 0.996186078)
- Part98.BottomSurface = Enum.SurfaceType.Smooth
- Part98.TopSurface = Enum.SurfaceType.Smooth
- Part98.Color = Color3.new(1, 1, 1)
- Part98.Position = Vector3.new(-116.244904, 3.15711927, 105.349472)
- Part98.Orientation = Vector3.new(5, 0, 0)
- Part98.Color = Color3.new(1, 1, 1)
- Part99.Name = "Color Changing"
- Part99.Parent = Model0
- Part99.Material = Enum.Material.Neon
- Part99.BrickColor = BrickColor.new("Black")
- Part99.Anchored = true
- Part99.Size = Vector3.new(1.70000434, 0.0500000007, 2)
- Part99.CFrame = CFrame.new(-112.789993, 2.95409918, 105.369812, 1, 1.21147214e-05, 2.22559834e-07, -1.21147041e-05, 1, -7.90453705e-05, -2.23517446e-07, 7.90453705e-05, 1)
- Part99.BottomSurface = Enum.SurfaceType.Smooth
- Part99.TopSurface = Enum.SurfaceType.Smooth
- Part99.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part99.Position = Vector3.new(-112.789993, 2.95409918, 105.369812)
- Part99.Color = Color3.new(0.105882, 0.164706, 0.207843)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- for _,v in pairs(Model0:GetChildren()) do
- if v:IsA('Part') and v.Name~='Handle' then
- local W = Instance.new("Weld")
- W.Part0 = v
- v.CanCollide=false
- W.Part1 = Model0.Handle
- v.Anchored=false
- local CJ = CFrame.new(v.Position)
- local C0 = v.CFrame:inverse()*CJ
- local C1 = Model0.Handle.CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Name='o0o'
- W.Parent = v
- end
- end
- Model0.Handle.CanCollide=false
- Model0.Handle.Anchored=false
- Model0.Handle.CFrame=RootPart.CFrame
- w=Instance.new('Weld',Model0)
- w.Part0=Model0.Handle
- w.Part1=RootPart
- w.C0=CFrame.new(0,1,0)
- ----
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- Character.Archivable=true
- ShadowClone=Character:Clone()
- ShadowClone.Parent=Character
- --[[BP=Instance.new('BodyPosition',ShadowClone.Torso)
- ANG=Instance.new('BodyAngularVelocity',ShadowClone.Torso)
- ANG.MaxTorque=Vector3.new(math.huge,math.huge,math.huge)
- ANG.AngularVelocity=Vector3.new(0,0,0)
- BP.MaxForce=Vector3.new(math.huge,math.huge,math.huge)--]]
- ms=Player:GetMouse()
- de=false
- ShadowClone.Name="Hila"
- ShadowClone.Shirt.ShirtTemplate='rbxassetid://759642223'
- ShadowClone.Pants.PantsTemplate='rbxassetid://129458425'
- ShadowClone.Torso.Sound:remove()
- ShadowClone.Computer:remove()
- ShadowClone.Part.Mesh.MeshId='http://www.roblox.com/asset/?id=16190466'
- ShadowClone.Part.Mesh.TextureId='http://www.roblox.com/asset/?id=68117073'
- ShadowClone.Part.Mesh.Scale=Vector3.new(1,1,1)
- ShadowClone.Part.Weld.C0=CFrame.new(0,-0.7,0)
- Beanie2 = Instance.new('Part',ShadowClone)
- Beanie2.BrickColor=BrickColor.new('Really black')
- M=Instance.new('FileMesh',Beanie2)
- M.MeshId='rbxassetid://13070796'
- M.Scale=Vector3.new(1,1,1)
- w=Instance.new('Weld',Beanie2)
- w.Part0=Beanie2
- w.Part1=ShadowClone.Head
- w.C0=CFrame.new(0,0.3,-0)
- BASE={
- }
- lock=false
- Decal5.Transparency=1
- Decal91.Transparency=1
- Decal93.Transparency=1
- Decal96.Transparency=1
- vape=false
- de=true
- Fop=Instance.new('Part',Character)
- Fop.Transparency=1
- Fop.CanCollide=false
- W=Instance.new('Weld',Fop)
- W.Part0=Fop
- W.Part1=Character.HumanoidRootPart
- W.C0=CFrame.new(2,0,-5)
- BOOF=false
- ms.KeyDown:connect(function(k)
- if k=='e' then
- if de then
- de=false
- ShadowClone.Parent=workspace.CurrentCamera
- ShadowClone.Head.face.Transparency=1
- for _,v in pairs(ShadowClone:GetChildren())do
- if v:IsA('Part') then
- v.Transparency=1
- v.Anchored=true
- v.CanCollide=false
- end
- end
- for _,v in pairs(ShadowClone.Camera.Handle:GetChildren()) do
- v.Transparency=1
- end
- else
- de=true
- ShadowClone.Parent=Character
- ShadowClone.Head.face.Transparency=0
- for _,v in pairs(ShadowClone:GetChildren())do
- if v:IsA('Part') and v.Name~='HumanoidRootPart' then
- v.Transparency=0
- v.Anchored=false
- v.CanCollide=true
- end
- ShadowClone.HumanoidRootPart.Anchored=false
- for _,v in pairs(ShadowClone.Camera.Handle:GetChildren()) do
- v.Transparency=0
- end
- end
- end
- elseif k=='z' then
- if not vape then
- if THEME.Playing==true then
- THEME:stop()
- else
- THEME:Play()
- end
- end
- elseif k=='x' then
- if not vape then
- vape=true
- ParticleEmitter0.Enabled=true
- THEME:stop()
- s=Instance.new('Sound',Head)
- s.SoundId='rbxassetid://526723406'
- s.Name='FOOF'
- s:play()
- Beanie.BrickColor=BrickColor.new('Lime green')
- else
- vape=false
- ParticleEmitter0.Enabled=false
- for _,v in pairs(Head:GetChildren()) do
- if v.Name=='FOOF' then
- v:remove()
- end
- end
- THEME:play()
- Beanie.BrickColor=BrickColor.new('Bright red')
- end
- elseif k=='r' then
- if ATTACK then
- if not BOOF then
- BOOF=true
- local Bas=Instance.new('Sound',Head)
- Bas.Name='BASE'
- Bas.Looped=true
- Bas.SoundId='rbxassetid://437235476'
- Bas.Volume=2
- Bas:play()
- table.insert(BASE,Bas)
- else
- BOOF=false
- for _,v in pairs(BASE) do
- v:remove()
- end
- end
- Head.face.Texture='rbxassetid://171384556'
- end
- elseif k=='q' then
- if ATTACK then
- if not BOOF then
- Decal5.Transparency=1
- Decal91.Transparency=1
- Decal93.Transparency=1
- Decal96.Transparency=1
- for _,v in pairs(Model0:GetChildren()) do
- if v:IsA('Part') then
- v.Transparency=1
- end
- end
- ATTACK=false
- end
- else
- Decal5.Transparency=0
- Decal91.Transparency=0
- Decal93.Transparency=0
- Decal96.Transparency=0
- for _,v in pairs(Model0:GetChildren()) do
- if v:IsA('Part') then
- v.Transparency=0
- end
- end
- ATTACK=true
- end
- end
- end)
- for _,v in pairs(Model0:GetChildren()) do
- if v:IsA('Part') then
- v.Transparency=1
- end
- end
- ShadowClone.Humanoid.WalkSpeed=16
- --[[
- ------------------{{{{{{{ Hila's Camera }}}}}}}}}-------------------
- --]]
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Tool0 = Instance.new("Tool")
- Part1 = Instance.new("Part")
- Decal2 = Instance.new("Decal")
- Decal3 = Instance.new("Decal")
- Decal4 = Instance.new("Decal")
- Decal8 = Instance.new("Decal")
- Decal6 = Instance.new("Decal")
- Decal7 = Instance.new("Decal")
- LocalScript8 = Instance.new("LocalScript")
- Script9 = Instance.new("Script")
- Tool0.Name = "Camera"
- Tool0.Parent = mas
- Part1.Name = "Handle"
- Part1.Parent = Tool0
- Part1.BrickColor = BrickColor.new("Bright blue")
- Part1.Transparency = 1
- Part1.Rotation = Vector3.new(-90.0099945, -0.0399999991, 75.75)
- Part1.FormFactor = Enum.FormFactor.Plate
- Part1.Size = Vector3.new(2, 0.400000006, 1)
- Part1.CFrame = CFrame.new(-96.7886429, 6.29515409, 125.194427, 0.246152073, -0.96923095, -0.000771773921, 0, -0.000796274282, 0.999999702, -0.969231248, -0.246151999, -0.000196004563)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part1.Position = Vector3.new(-96.7886429, 6.29515409, 125.194427)
- Part1.Orientation = Vector3.new(-89.9599991, -104.25, 180)
- Part1.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Decal2.Parent = Part1
- Decal2.Texture = "http://www.roblox.com/asset/?id=3075305"
- Decal3.Parent = Part1
- Decal3.Texture = "http://www.roblox.com/asset/?id=3075305"
- Decal3.Face = Enum.NormalId.Right
- Decal4.Parent = Part1
- Decal4.Texture = "http://www.roblox.com/asset/?id=3075305"
- Decal4.Face = Enum.NormalId.Left
- Decal8.Parent = Part1
- Decal8.Texture = "http://www.roblox.com/asset/?id=3075349"
- Decal8.Face = Enum.NormalId.Top
- Decal6.Parent = Part1
- Decal6.Texture = "http://www.roblox.com/asset/?id=3075305"
- Decal6.Face = Enum.NormalId.Back
- Decal7.Name = "vid"
- Decal7.Parent = Part1
- Decal7.Texture = "http://www.roblox.com/asset/?id=3075556"
- Decal7.Face = Enum.NormalId.Bottom
- LocalScript8.Name = "Local Gui"
- LocalScript8.Parent = Tool0
- LocalScript8.Disabled = true
- table.insert(cors,sandbox(LocalScript8,function()
- local Tool = script.Parent;
- a="http://www.roblox.com/asset/?id=3075556"
- b="http://www.roblox.com/asset/?id=3075677"
- c="http://www.roblox.com/asset/?id=3075683"
- d="http://www.roblox.com/asset/?id=3075691"
- e="http://www.roblox.com/asset/?id=3075699"
- enabled = true
- function onButton1Down(mouse)
- if not enabled then
- return
- end
- enabled = false
- mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
- game.Lighting.Brightness=9999
- wait(1/28)
- game.Lighting.Brightness=.8
- wait(.5)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- enabled = true
- end
- function onEquippedLocal(mouse)
- if mouse == nil then
- print("Mouse not found")
- return
- end
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- end
- Tool.Equipped:connect(onEquippedLocal)
- end))
- Script9.Name = "Server Launcher"
- Script9.Parent = Tool0
- table.insert(cors,sandbox(Script9,function()
- local Tool = script.Parent
- local pic=Tool.Handle.vid
- a="http://www.roblox.com/asset/?id=3075556"
- b="http://www.roblox.com/asset/?id=3075677"
- c="http://www.roblox.com/asset/?id=3075683"
- d="http://www.roblox.com/asset/?id=3075691"
- e="http://www.roblox.com/asset/?id=3075699"
- Tool.Enabled = true
- function onActivated()
- if not Tool.Enabled then
- return
- end
- Tool.Enabled = false
- local character = Tool.Parent;
- local humanoid = Humanoid
- if humanoid == nil then
- print("Humanoid not found")
- return
- end
- game.Lighting.Brightness=9999
- wait(1/28)
- game.Lighting.Brightness=.8
- wait(.2)
- pic.Texture=b
- wait(.2)
- pic.Texture=c
- wait(.2)
- pic.Texture=d
- wait(.2)
- pic.Texture=e
- wait(.2)
- pic.Texture=b
- wait(.2)
- pic.Texture=c
- wait(.2)
- pic.Texture=d
- wait(.2)
- pic.Texture=e
- wait(.2)
- pic.Texture=b
- wait(.2)
- pic.Texture=c
- wait(.2)
- pic.Texture=d
- wait(.2)
- pic.Texture=e
- wait(.2)
- pic.Texture=a
- Tool.Enabled = true
- end
- Tool0.GripForward = Vector3.new(-0, 1, -1)
- Tool0.GripPos = Vector3.new(0.899999976, 0, -0.649999976)
- Tool0.GripUp = Vector3.new(0, 0, 1)
- script.Parent.Activated:connect(onActivated)
- end))
- wait()
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = ShadowClone
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- ParticleEmitter0 = Instance.new("ParticleEmitter")
- ParticleEmitter0.Parent = mas
- ParticleEmitter0.Transparency = NumberSequence.new(0.875,1)
- ParticleEmitter0.Size = NumberSequence.new(1.7500001192093,4.9375)
- ParticleEmitter0.Color = ColorSequence.new(Color3.new(0.345098, 0.376471, 0.380392),Color3.new(1, 1, 1))
- ParticleEmitter0.Texture = "rbxasset://textures/particles/smoke_main.dds"
- ParticleEmitter0.Lifetime = NumberRange.new(7, 7)
- ParticleEmitter0.Rate = 100
- ParticleEmitter0.Speed = NumberRange.new(2, 2)
- ParticleEmitter0.VelocitySpread = 720
- ParticleEmitter0.Color = ColorSequence.new(Color3.new(0.345098, 0.376471, 0.380392),Color3.new(1, 1, 1))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = Beanie
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- PAR = Instance.new("ParticleEmitter")
- PAR2 = Instance.new("ParticleEmitter")
- PAR.Name = "ParticleEmitter2"
- PAR.Parent = mas
- PAR.LockedToPart=true
- PAR.Transparency = NumberSequence.new(1,0.74374997615814,1)
- PAR.Rotation = NumberRange.new(0, 360)
- PAR.Size = NumberSequence.new(9,9)
- PAR.Color = ColorSequence.new(Color3.new(1, 1, 0),Color3.new(1, 1, 0))
- PAR.LightEmission = 1
- PAR.Texture = "http://www.roblox.com/asset/?id=243660364"
- PAR.Lifetime = NumberRange.new(1, 1)
- PAR.Rate = 5
- PAR.Speed = NumberRange.new(0, 0)
- PAR.VelocitySpread = 360
- PAR.Color = ColorSequence.new(Color3.new(1, 1, 0),Color3.new(1, 1, 0))
- PAR2.Parent = mas
- PAR2.LockedToPart=true
- PAR2.Transparency = NumberSequence.new(0.5,0.5)
- PAR2.Size = NumberSequence.new(6,6)
- PAR2.Color = ColorSequence.new(Color3.new(1, 1, 0),Color3.new(1, 1, 0))
- PAR2.LightEmission = 1
- PAR2.Texture = "http://www.roblox.com/asset/?id=243660373"
- PAR2.Lifetime = NumberRange.new(1, 1)
- PAR2.Rate = 5
- PAR2.Speed = NumberRange.new(0, 0)
- PAR2.Color = ColorSequence.new(Color3.new(1, 1, 0),Color3.new(1, 1, 0))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = Torso
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- PAR.Enabled=false
- PAR2.Enabled=false
- ParticleEmitter0.Enabled=false
- -- i got lazy and used the plugin again oops---
- Beanie.Touched:connect(function(h)
- if h.Parent:findFirstChild('Humanoid')~=nil and vape and h.Parent~=Character and h.Parent~=ShadowClone then
- h.Parent:BreakJoints()
- end
- end)
- --Converted with ttyyuu12345's model to script plugin v4
- while 1 do
- wait()
- -- ShadowClone.Torso.Anchored=true
- -- ShadowClone.Torso.CFrame=Clerp(ms.hit,ms.hit*CFrame.new(0,5,0),.5)
- if ATTACK ==true and not BOOF then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.3, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.3, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-70)), 0.15 / Animation_Speed)
- elseif ATTACK and BOOF then
- Animation_Speed=.1
- --g=Instance.new('Explosion',Character)g.Position=Torso.Position g.BlastPressure=0 -- if you feel like reaching the explosion limit and crashing your game
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2+ COS(SINE/.2)/8) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20-COS(SINE/.1)/.2), RAD(0+math.random(-20,20)), RAD(0+math.random(-20,20))), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.3, 0) * ANGLES(RAD(45+math.random(1,20)), RAD(0+math.random(1,20)), RAD(0+math.random(1,20))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.3, 0) * ANGLES(RAD(45+math.random(1,20)), RAD(0-math.random(1,20)), RAD(0-math.random(1,20))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) * ANGLES(RAD(0), RAD(90-math.random(1,20)), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70+math.random(1,20))), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90+math.random(1,20)), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-70-math.random(1,20))), 0.15 / Animation_Speed)
- if not chatting then
- Head.face.Texture='http://www.roblox.com/asset/?id=176441659'
- end
- end
- Animation_Speed=1
- ShadowClone.Humanoid.WalkToPoint=Fop.Position
- if RootPart.Position.Y>ShadowClone.HumanoidRootPart.Position.Y+2 then
- ShadowClone.Humanoid.Jump=true
- end
- -- BP.Position=Vector3.new(ms.hit.p.X,ms.hit.p.Y+3,ms.hit.p.Z)
- ANIMATE.Parent = nil
- local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
- IDLEANIMATION:Play()
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
- local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
- --[[ if ANIM == "Walk" and TORSOVELOCITY > 1 then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end--]]
- if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
- ANIM = "Jump"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- end
- elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
- ANIM = "Fall"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- WALK = WALK + 1 / Animation_Speed
- if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
- WALK = 0
- if WALKINGANIM == true then
- WALKINGANIM = false
- elseif WALKINGANIM == false then
- WALKINGANIM = true
- end
- else
- end
- --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- if ATTACK == false then
- CHANGE=1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 4)) * ANGLES(RAD(0+COS(SINE/4)/.01), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed)
- end
- end
- end
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